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Surfer 3KDCRaven[Ubi] 3KDCRaven
NC BR 109

KDR: 2.93

Score: 23.1m

Last Seen: Dec 8th, 2018 7:02 AM
- OFFLINE - 4.3 hour(s)

Battle Rank 118 (109 total) - New Conglomerate on Connery
Level Progress (to 119): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4AE Cyclone Tempest EM4-AE Longshot AF-4 Cyclone The Moonshot AF-18 Stalker AE NSX Naginata AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,919,834 MLG Score: 2334
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.704%23.114%61724132527,3652.861250.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.473%1.055B**0.301C*-1.124D*HEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.449B10.90.236C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.115%0.586%244313461,1955327932.24203151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.766%-0.647D-0.909D---0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.5-0.081C+54.6-0.026C+120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.085%1.312%873613433,43174313884.61156247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%1.264A-0.768D--0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++4.10.674B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.571%8.28%128513446285412781.16081225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.229%-0.43C--0.908B*1.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.429B21.70.461B+47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.493%81.788%128813419,7417893212.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.087%1.888A++0.948B*-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.70.454B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.243%14.191%12821347909891201.01906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.85%0.203C++-0.122C+-1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.296C*4.10.159C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m282.8%333 (20k)278 (16.7k)2.9300450,34117,1813.22845109 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349386126.198%29.964%78504:5125

19% Engineer53% Infiltrator16% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2016 7:48 AMApr 18th, 2018 12:42 PMDec 9th, 2018 3:48 AM (721d) (PST)Dec 8th, 2018 6:37 AM (722d) (PST)Dec 8th, 2018 3:02 AM (722d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511434080.6050.2060.1811.8480.0492334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0658,59924,466361211111316,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1387.7h/57.8d 5,127 15,084 16,480 153.8k 2,019 4,284 4,051 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C++
Kills:1,179
Deaths:413
KDR:2.855
Accuracy:22.561% D
HSR:32.570% C++
NSX-P Naginata
B+
Kills:74
Deaths:21
KDR:3.524
Accuracy:26.279% C+
HSR:37.838% B+
Kills:1,253
Deaths (as Heavy Assault):434
Deaths (to Heavy Assaults):5,649
KDR:2.8871
Kill Difference:819
Playtime:67.382 hours
Usage:5%
Score:0.933m
Score/min:231
Accuracy (listed only):24.420%
HSR (listed only):35.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C-
Kills:4,572
Deaths:1,635
KDR:2.796
Accuracy:29.354% C-
HSR:17.717% D*
Tempest
D-
Kills:2,187
Deaths:1,113
KDR:1.965
Accuracy:24.938% D-
HSR:15.318% D--
AF-4 Cyclone
D
Kills:1,263
Deaths:716
KDR:1.764
Accuracy:25.255% D
HSR:14.964% D-
AC-X11
B**
Kills:1,177
Deaths:324
KDR:3.633
Accuracy:28.180% C+
HSR:31.011% B**
MGR-S1 Gladius
A*
Kills:1,176
Deaths:334
KDR:3.521
Accuracy:26.622% D
HSR:43.708% A*
AF-4A Bandit AE
C+
Kills:1,173
Deaths:305
KDR:3.846
Accuracy:27.015% D
HSR:26.258% C+
PS1-AV Suppressor
C
Kills:1,169
Deaths:423
KDR:2.764
Accuracy:25.783% D*
HSR:23.182% C
NSX-P Tanto
C+
Kills:1,168
Deaths:420
KDR:2.781
Accuracy:25.889% D
HSR:29.452% C+
AF-19 Mercenary
B+
Kills:1,165
Deaths:438
KDR:2.660
Accuracy:28.115% B+
HSR:25.665% B
Blitz GD-10
C--
Kills:1,157
Deaths:627
KDR:1.845
Accuracy:24.523% C--
HSR:11.236% D--
NS-7 PDW
C++
Kills:1,155
Deaths:679
KDR:1.701
Accuracy:25.765% C-
HSR:21.991% C++
NSX Tanto
C+
Kills:1,155
Deaths:608
KDR:1.900
Accuracy:29.176% C+
HSR:23.377% D
MKV Suppressed
C--
Kills:1,153
Deaths:635
KDR:1.816
Accuracy:25.770% C--
HSR:17.086% D
NSX Tengu
C+
Kills:1,153
Deaths:451
KDR:2.557
Accuracy:39.168% C+
HSR:21.683% C
AF-57 Piston
C++
Kills:738
Deaths:349
KDR:2.115
Accuracy:43.079% C+
HSR:15.447% C++
Mauler S6
B+
Kills:171
Deaths:115
KDR:1.487
Accuracy:48.311% B+
HSR:8.772% D*
Kills:21,732
Deaths (as Light Assault):9,172
Deaths (to Light Assaults):2,698
KDR:2.36939
Kill Difference:12,560
Playtime:224.053 hours
Usage:16%
Score:3.831m
Score/min:285
Accuracy (listed only):29.809%
HSR (listed only):21.679%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,177
Deaths:324
KDR:3.633
Accuracy:28.180% C+
HSR:31.011% B**
AF-4A Bandit AE
C+
Kills:1,173
Deaths:305
KDR:3.846
Accuracy:27.015% D
HSR:26.258% C+
NSX-P Tanto
C+
Kills:1,168
Deaths:420
KDR:2.781
Accuracy:25.889% D
HSR:29.452% C+
AF-19 Mercenary
B+
Kills:1,165
Deaths:438
KDR:2.660
Accuracy:28.115% B+
HSR:25.665% B
NSX Tanto
C+
Kills:1,155
Deaths:608
KDR:1.900
Accuracy:29.176% C+
HSR:23.377% D
AF-57 Piston
C++
Kills:738
Deaths:349
KDR:2.115
Accuracy:43.079% C+
HSR:15.447% C++
Mauler S6
B+
Kills:171
Deaths:115
KDR:1.487
Accuracy:48.311% B+
HSR:8.772% D*
Kills:6,747
Deaths (as Engineer):2,559
Deaths (to Engineers):2,822
KDR:2.63658
Kill Difference:4,188
Playtime:269.382 hours
Usage:19%
Score:5.045m
Score/min:312
Accuracy (listed only):32.824%
HSR (listed only):22.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C-
Kills:4,572
Deaths:1,635
KDR:2.796
Accuracy:29.354% C-
HSR:17.717% D*
Tempest
D-
Kills:2,187
Deaths:1,113
KDR:1.965
Accuracy:24.938% D-
HSR:15.318% D--
EM4-AE Longshot
B**
Kills:1,599
Deaths:117
KDR:13.667
Accuracy:49.824% B**
HSR:84.615% C**
AF-4 Cyclone
D
Kills:1,263
Deaths:716
KDR:1.764
Accuracy:25.255% D
HSR:14.964% D-
The Moonshot
B**
Kills:1,201
Deaths:62
KDR:19.371
Accuracy:51.053% B**
HSR:84.679% B+
AF-18 Stalker AE
C-
Kills:1,179
Deaths:336
KDR:3.509
Accuracy:28.467% D*
HSR:28.414% C-
MGR-S1 Gladius
A*
Kills:1,176
Deaths:334
KDR:3.521
Accuracy:26.622% D
HSR:43.708% A*
PS1-AV Suppressor
C
Kills:1,169
Deaths:423
KDR:2.764
Accuracy:25.783% D*
HSR:23.182% C
NSX Tomoe
C
Kills:1,164
Deaths:337
KDR:3.454
Accuracy:25.653% D*
HSR:39.948% C
EM4 Longshot
B*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:47.407% B*
HSR:83.219% B+
SAS-R
B+
Kills:1,161
Deaths:303
KDR:3.832
Accuracy:45.631% B+
HSR:63.566% D*
NSX Daimyo
B+
Kills:1,161
Deaths:88
KDR:13.193
Accuracy:46.108% B
HSR:96.555% B+
AF-8 RailJack
A
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:49.100% A
HSR:78.793% C**
NC14 Bolt Driver
A
Kills:1,159
Deaths:162
KDR:7.154
Accuracy:46.880% A
HSR:83.952% B*
Blitz GD-10
C--
Kills:1,157
Deaths:627
KDR:1.845
Accuracy:24.523% C--
HSR:11.236% D--
NS-7 PDW
C++
Kills:1,155
Deaths:679
KDR:1.701
Accuracy:25.765% C-
HSR:21.991% C++
MKV Suppressed
C--
Kills:1,153
Deaths:635
KDR:1.816
Accuracy:25.770% C--
HSR:17.086% D
NSX Tengu
C+
Kills:1,153
Deaths:451
KDR:2.557
Accuracy:39.168% C+
HSR:21.683% C
NS-61 Emissary
C+
Kills:1,138
Deaths:667
KDR:1.706
Accuracy:29.566% C+
HSR:14.763% D
LA80
C**
Kills:1,138
Deaths:181
KDR:6.287
Accuracy:44.892% C**
HSR:77.680% C
NS-44P Commissioner
D*
Kills:775
Deaths:441
KDR:1.757
Accuracy:34.924% D*
HSR:16.645% D**
Soldier Soaker
B**
Kills:176
Deaths:87
KDR:2.023
Accuracy:31.014% D
HSR:19.886% B**
NS-61 "Ravenous" Emissary
C++
Kills:122
Deaths:68
KDR:1.794
Accuracy:25.819% D*
HSR:24.590% C++
NC4 Mag-Shot
C**
Kills:98
Deaths:111
KDR:0.883
Accuracy:31.092% C**
HSR:13.265% D--
NS-AM7 AE/NC Archer
A*
Kills:61
Deaths:52
KDR:1.173
Accuracy:58.554% C+
HSR:40.984% A*
Kills:29,439
Deaths (as Infiltrator):9,893
Deaths (to Infiltrators):2,612
KDR:2.97574
Kill Difference:19,546
Playtime:738.206 hours
Usage:53%
Score:12.054m
Score/min:272
Accuracy (listed only):35.726%
HSR (listed only):41.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C-
Kills:4,572
Deaths:1,635
KDR:2.796
Accuracy:29.354% C-
HSR:17.717% D*
Tempest
D-
Kills:2,187
Deaths:1,113
KDR:1.965
Accuracy:24.938% D-
HSR:15.318% D--
AF-4 Cyclone
D
Kills:1,263
Deaths:716
KDR:1.764
Accuracy:25.255% D
HSR:14.964% D-
MGR-S1 Gladius
A*
Kills:1,176
Deaths:334
KDR:3.521
Accuracy:26.622% D
HSR:43.708% A*
PS1-AV Suppressor
C
Kills:1,169
Deaths:423
KDR:2.764
Accuracy:25.783% D*
HSR:23.182% C
GR-22AE
D-
Kills:1,168
Deaths:497
KDR:2.350
Accuracy:25.684% D--
HSR:22.003% D-
Blitz GD-10
C--
Kills:1,157
Deaths:627
KDR:1.845
Accuracy:24.523% C--
HSR:11.236% D--
NS-7 PDW
C++
Kills:1,155
Deaths:679
KDR:1.701
Accuracy:25.765% C-
HSR:21.991% C++
MKV Suppressed
C--
Kills:1,153
Deaths:635
KDR:1.816
Accuracy:25.770% C--
HSR:17.086% D
NSX Tengu
C+
Kills:1,153
Deaths:451
KDR:2.557
Accuracy:39.168% C+
HSR:21.683% C
AF-57 Piston
C++
Kills:738
Deaths:349
KDR:2.115
Accuracy:43.079% C+
HSR:15.447% C++
NS-11A "Heatwave"
C+
Kills:696
Deaths:215
KDR:3.237
Accuracy:26.409% D-
HSR:29.598% C+
Mauler S6
B+
Kills:171
Deaths:115
KDR:1.487
Accuracy:48.311% B+
HSR:8.772% D*
NC1 Gauss Rifle
C+
Kills:115
Deaths:72
KDR:1.597
Accuracy:24.049% C-
HSR:23.478% C+
Kills:17,873
Deaths (as Combat Medic):7,861
Deaths (to Combat Medics):1,452
KDR:2.27363
Kill Difference:10,012
Playtime:66.942 hours
Usage:5%
Score:0.996m
Score/min:248
Accuracy (listed only):29.622%
HSR (listed only):20.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:417
Deaths:173
KDR:2.410
Accuracy:34.957% C+
HSR:18.465% B*
AF-41 Hacksaw
B**
Kills:410
Deaths:173
KDR:2.370
Accuracy:36.688% C+
HSR:20% B**
Kills:827
Deaths (as MAX Suit):173
Deaths (to MAX Suits):434
KDR:4.78035
Kill Difference:654
Playtime:14.213 hours
Usage:1%
Score:0.251m
Score/min:294
Accuracy (listed only):35.822%
HSR (listed only):19.233%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:544
V. Kills:297 183%
Deaths:337
KDR:1.614
Accuracy:28.797% C
KPH:13.700 C--
VKPH:7.500 D
Vortek Rotary
D
Kills:345
V. Kills:311 111%
Deaths:359
KDR:0.961
Accuracy:32.158% C+
KPH:9.500 D-
VKPH:8.500 D
Breaker Rocket Pods
C*
Kills:306
V. Kills:61 N/A
Deaths:42
KDR:7.286
Accuracy:46.728% D-
KPH:102.200 C
VKPH:20.400 C*
Tomcat A2AM Pods
B**
Kills:220
V. Kills:113 193%
Deaths:24
KDR:9.167
Accuracy:84.142% B**
KPH:101.700 B**
VKPH:52.200 C**
M30 Mustang AH
D
Kills:96
V. Kills:11 N/A
Deaths:31
KDR:3.097
Accuracy:55.095% C-
KPH:32.600 D-
VKPH:3.700 D
Kills:1,511 (985 + 0)
Deaths:793
KDR:1.905
VKDR:1
Vehicle Kills:793
Kill Difference:718
Playtime:84.231 hours
Usage:6%
Score:0.920m
Score/min:182
Piloting Accuracy:55.095%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,108
V. Kills:152 N/A
Deaths:63
KDR:17.587
Accuracy:49.970% C+
KPH:66.300 C+
VKPH:9.100 C+
L100 Python AP
C
Kills:220
V. Kills:149 147%
Deaths:36
KDR:6.111
Accuracy:61.049% B+
KPH:29.500 D
VKPH:20 C
L100 Python HEAT
B**
Kills:130
V. Kills:41 310%
Deaths:7
KDR:18.571
Accuracy:64.823% B**
KPH:59.700 B++
VKPH:18.800 B++
C75 Viper
C
Kills:87
V. Kills:20 414%
Deaths:15
KDR:5.800
Accuracy:45.830% B+
KPH:35.600 C
VKPH:8.200 C
Kills:1,545 (1,545 + 0)
Deaths:121
KDR:12.769
VKDR:2.992
Vehicle Kills:362
Kill Difference:1,424
Playtime:28.787 hours
Usage:2%
Score:0.423m
Score/min:245
Driving Accuracy:45.830%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:959
V. Kills:701 137%
Deaths:169
KDR:5.675
Accuracy:55.486% B+
KPH:25.300 C--
VKPH:18.500 C*
Titan-150 HESH
B**
Kills:927
V. Kills:223 414%
Deaths:58
KDR:15.983
Accuracy:56.465% B++
KPH:60.700 B+
VKPH:14.600 B**
Titan-150 HEAT
B**
Kills:178
V. Kills:62 283%
Deaths:20
KDR:8.900
Accuracy:58.733% B**
KPH:38.600 B*
VKPH:13.500 B
Enforcer ML85
C--
Kills:162
V. Kills:124 130%
Deaths:40
KDR:4.050
Accuracy:47.311% B+
KPH:18.600 D
VKPH:14.200 C--
E540 Halberd
A+
Kills:58
V. Kills:27 207%
Deaths:10
KDR:5.800
Accuracy:59.454% A+
KPH:46.200 B++
VKPH:21.500 B+
Kills:2,284 (2,064 + 220)
Deaths:297
KDR:7.690
VKDR:3.828
Vehicle Kills:1,137
Kill Difference:1,987
Playtime:67.843 hours
Usage:5%
Score:1.216m
Score/min:299
Driving Accuracy:58.733%
Gunner Accuracy:59.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:196
V. Kills:109 178%
Deaths:41
KDR:4.780
Accuracy:50.366% C+
KPH:55.400 C+
VKPH:30.800 C
Kills:196 (0 + 196)
Deaths:41
KDR:4.780
VKDR:2.659
Vehicle Kills:109
Kill Difference:155
Playtime:3.541 hours
Usage:0%
Score:0.085m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:50.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:251
V. Kills:8 N/A
Deaths:12
KDR:20.917
Accuracy:20.332% C+
KPH:92.600 C**
VKPH:3 C++
M20 Basilisk
C
Kills:80
V. Kills:28 276%
Deaths:12
KDR:6.667
Accuracy:45.988% B+
KPH:20.500 C
VKPH:7.200 C
M12 Kobalt
C--
Kills:77
V. Kills:2 N/A
Deaths:5
KDR:15.400
Accuracy:17.026% C--
KPH:58.300 D
VKPH:1.500 D-
Kills:408 (0 + 408)
Deaths:29
KDR:14.069
VKDR:1.310
Vehicle Kills:38
Kill Difference:379
Playtime:7.931 hours
Usage:1%
Score:0.105m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:17.026%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4AE Cyclone 4,6214,5721,6352.796A0.1329.354%C-17.717%D*48.4DN/A14994.5h9.5C-32.2C
Tempest 2,2102,1871,1131.965C++0.9724.938%D-15.318%D--36DN/A9060.7h10.9D43.8D
EM4-AE Longshot 1,6051,59911713.667A**10.7449.824%B**84.615%C**55.3CN/A14028.9h1.6B+3.2B*
AF-4 Cyclone 1,2821,2637161.764C+1.1725.255%D14.964%D-33.6DN/A9337.6h10.8C-42.6C
The Moonshot 1,2071,2016219.371S16.4451.053%B**84.679%B+85.8B*N/A20814h1.5B**3B**
AF-18 Stalker AE 1,1991,1793363.509B**0.5828.467%D*28.414%C-67.4C1.1B18717.5h12D42.1D--
NSX Naginata 1,2061,1794132.855B++0.0822.561%D32.57%C++64.8C+1.5B+17218.2h10B44.2C++
AC-X11 1,1991,1773243.633B**0.7028.18%C+31.011%B**60.7B1.1B+19819.4h8.5C**30.2C*
MGR-S1 Gladius 1,1921,1763343.521B+0.5926.622%D43.708%A*81.7B1.1C++19214.4h8.1C*30.6C++
AF-4A Bandit AE 1,1841,1733053.846B*0.9227.015%D26.258%C+96.9B++N/A19712.1h9.2B33.9C+
PS1-AV Suppressor 1,1781,1694232.764C**0.1725.783%D*23.182%C59CN/A16919.8h12.8D49.6D-
NSX-P Tanto 1,1781,1684202.781B**0.1525.889%D29.452%C+53.8C++N/A12321.7h11.9C++45.8C++
GR-22AE 1,1811,1684972.35C++0.5825.684%D--22.003%D-49.9DN/A10723.4h11.9C46.4C--
AF-19 Mercenary 1,1841,1654382.66B*0.2728.115%B+25.665%B41.3C++N/A24228.2h11.1C++39.6C**
NSX Tomoe 1,1761,1643373.454C**0.5225.653%D*39.948%C46.7CN/A10324.9h14.6D56.9D
EM4 Longshot 1,1641,1621378.482B**5.5547.407%B*83.219%B+46.7C++N/A11324.9h1.7B++3.5B*
SAS-R 1,1701,1613033.832C+0.9045.631%B+63.566%D*40.6DN/A9928.6h2.1C+4.7C*
NSX Daimyo 1,1611,1618813.193A**10.2646.108%B96.555%B+77.9C++N/A20914.9h1.9B++4B++
AF-8 RailJack 1,1611,1601318.855M+5.9249.1%A78.793%C**42.3B+N/A9727.4h1.7B*3.5B*
NC14 Bolt Driver 1,1631,1591627.154B**4.2246.88%A83.952%B*34.3C+N/A10633.8h1.8B*3.9B*
Blitz GD-10 1,1681,1576271.845C**1.0924.523%C--11.236%D--43.5C+N/A10326.6h14.1C+57.3C+
NS-7 PDW 1,1721,1556791.701C++1.2325.765%C-21.991%C++33.9CN/A9834.1h13.3C+51.7C+
NSX Tanto 1,1761,1556081.9C**1.0329.176%C+23.377%D24.9DN/A6146.3h11.5C**39.4C*
MKV Suppressed 1,1631,1536351.816C*1.1125.77%C--17.086%D42.9C+N/A9726.9h12.9C+49.9C+
NSX Tengu 1,1651,1534512.557B*0.3739.168%C+21.683%C81.8B+N/A18014.1h9.7B+24.8B
NS-61 Emissary 1,1621,1386671.706B++1.2229.566%C+14.763%D48.8C**1B+14523.3h11.7C++39.4C**
LA80 1,1421,1381816.287C**3.3644.892%C**77.68%C44.6C-N/A21525.5h1.7B+3.8B+
L100 Python HESH 1,2601,1086317.587C+14.6649.97%C+1.264%C+66.3C+9.1C+23516.7h3C+6C++
Titan-150 AP 1,6609591695.675C2.7455.486%B+1.981%C+25.2C--18.4C++30238h4.8D8.7C+
Titan-150 HESH 1,1509275815.983C+13.0556.465%B++N/A60.6B+14.6B**22215.3h2.8C**5B+
NS-44P Commissioner 8067754411.757C*1.1734.924%D*16.645%D**43.5D1.7A++11517.8h4D*11.5D-
AF-57 Piston 7537383492.115B+0.8243.079%C+15.447%C++32.9DN/A8322.4h3.8B8.8C**
NS-11A "Heatwave" 7036962153.237B**0.3126.409%D-29.598%C+58.5CN/A12211.9h12.1C+45.6C
NS-TMC-01 "His Regards" 59655713,5900.041C++2.8943.355%B**N/A0.7CN/A2845.4h1.8B+4.2B+
M20 Mustang 8415443371.614D1.3228.797%CN/A13.7C--7.5D19139.7h55.7B+193.5B+
Bouncing Betty 4294293811.289M*8.3644.225%CN/A115.9CN/A3143.7h2C4.5C+
AF-41 Hacksaw 4224171732.41C0.5234.957%C+18.465%B*37.9C+N/A10811h5.7B+16.2B+
AF-41 Hacksaw 4154101732.37C+0.5636.688%C+20%B**37.3C+N/A10911h6.1B+16.7B+
Vortek Rotary 6563453590.961D1.9732.158%C+N/A9.5D-8.5D12636.4h88.7D275.7D
Frag Grenade 3213101310N/A307.0751.323%C*N/A620C+22B*20190.5h3.3C+6.3C*
Breaker Rocket Pods 367306427.286C-4.3646.728%D-N/A102C20.3C*4343h14.2C+30.3C
NSX Masamune 3192761202.3A++0.6347.978%D**N/A37.3C++5.8D1437.4h4.7B**9.8B*
Spear Anti-Vehicle Phalanx Turret 3802651222.083A++19.1556.709%B*5.66%B**73.6B*31.9B+5003.6h6.1B+10.8B*
M12 Kobalt 2592511220.917C+17.9920.332%C+13.546%D**93C**3C++2622.7h14.4B++70.9B+
Tomcat A2AM Pods 333220249.167C*6.2484.142%B**N/A100B*51.4C**6982.2h7.3B+8.7B*
L100 Python AP 369220366.111C-3.1861.049%B+3.636%B**29.7D20.1C2437.4h6.2D-10.2C
Tank Mine 278198892.225C--0.7152.188%B++N/A19.4F-7.8F-13910.2h2.4D4.6B+
M96 Mjolnir-H 305196414.78C1.8550.366%C+N/A56C+31.1C3983.5h24.6B*48.8B*
C-4 3211831041.76C+1.1726.508%CN/A40.7D--30.7C+5064.5h2.3F*8.7D*
Titan-150 HEAT 240178208.9C++5.9758.733%B**N/A38.7B*13.5B2624.6h4.9C+8.4B
Soldier Soaker 177176872.023B+0.9131.014%D19.886%B**83.8B+N/A2792.1h5B*16.3C*
Rocklet Rifle 391172891.933A++1.0055.914%B+N/A28.2C35.9B*4256.1h46D*82.2D
Mauler S6 1761711151.487C*1.4448.311%B+8.772%D*18DN/A939.5h5.3D10.9C+
Enforcer ML85 286162404.05C-1.1247.311%B+N/A18.6D14.3C--2828.7h16.5D*34.8D
L100 Python HEAT 171130718.571A15.6464.823%B**1.538%D59.1B++18.6B++2812.2h5.5C+8.5C**
NS-61 "Ravenous" Emissary 128122681.794C++1.1425.819%D*24.59%C++55.5C+2.7A++1382.2h9B*34.8C++
NC15 Phoenix 227121363.361B**0.4346.749%D-N/A13.2C11.5C+1729.2h10.3C22D
NC1 Gauss Rifle 118115721.597B1.3324.049%C-23.478%C+24.5DN/A2064.7h11.4C+47.3C+
NC4 Mag-Shot 103981110.883C+2.0531.092%C**13.265%D--29.7C1.5B*1693.3h8.3C26.7C++
M30 Mustang AH 10796313.097C--0.1755.095%C-N/A33.1D-3.8D1182.9h12.7D**23.1D*
C75 Viper 10787155.8C2.8745.83%B+1.149%C+36.3C8.3C2892.4h14.7D32C
M12 Kobalt 8382327.333C24.4021.186%C--20.732%B+164B+2D-4950.5h13.1B++61.9B+
NS Victory 84801,2170.066C+2.8649.485%B*N/A0.6CN/A1132.5h1.8B+3.6B++
M20 Basilisk 10880126.667B*3.7445.988%B+6.25%C+20.5C7.2C1923.9h74.7C**162.5B+
M12 Kobalt 7977515.4C-12.4717.026%C--14.286%D*59.2D1.5D-2241.3h13.8B++80.8C**
NSX-P Naginata 7574213.524B**0.5926.279%C+37.838%B+74C+1D1811h9.1B+34.6B+
NS-AM7 AE/NC Archer 7061521.173B1.7658.554%C+40.984%A*6.3DN/A589.7h10.9C**18.6B
E540 Halberd 8558105.8C-2.8759.454%A+1.724%D44.6B+20.8B+13851.3h5.3C+8.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit66153,92511.2h
Spawn Beacon91,5272.5h
Nanite Revive Grenade03220.1h
Medical Kit1,41911,102151.8h
Medical Applicator4738,1093.4h
Cortium Silo0670.1h
Motion Spotter8225,06620.5h
Deconstruction Tool09380h
NC Triumph Flare Gun0880.1h
Spitfire Auto-Turret22050.8h
Recon Detection Device11090.2h
Shield Recharging Field1560h
Ammunition Package78871.8h
Snowman Soldier71780.5h
M20 Drake0830.1h
WLT-Howler Mining Laser24,9573.1h
Nano-Repair Grenade02430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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