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Arcanus 3STRAT3GA[DIG] 3STRAT3GA
VS BR 35

KDR: 2.06

Score: 22.8m

Last Seen: Nov 21st, 2018 2:23 AM
- OFFLINE - 2229.9 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller
Level Progress (to 36): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS S12 Renegade M40 Fury-F C-4 Orion VS54 VE-S Canis Lumine Edge VE-H Maw NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,501,200 MLG Score: 1200
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.365%19.939%5462699618,9831.410330.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.204%1.228B**-0.115C+-0.98D--HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+10.50.266C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.401%0.881%105210204544453651.01794124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.638%-0.843D---0.664D0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.6-0.134C53.7-0.014C+128.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.198%3.936%962102068610784530.635774151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.48%0.224C++0.848B*-1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.80.619B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.098%3.272%248610161,8349337961.9657230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.716%-0.006C+-0.279C0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.366C**27.10.312C*48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.413%78.391%248410183,082101853.0275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%-0.093C+0.738B++-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.261C*2.50.211C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.617%12.512%248410183,061873283.5063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.788%1.014B**-0.402C--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+30.376C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m206.8%412 (24.7k)354 (21.2k)2.0579648,43223,5342.2820635 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022294624.081%16.322%39302:4425

7% Combat Medic21% Engineer16% Heavy Assault26% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:16 PMJun 18th, 2017 8:16 PMDec 19th, 2018 3:39 AM (65d) (PST)Nov 20th, 2018 10:25 PM (93d) (PST)Nov 20th, 2018 10:23 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6972414560.7530.3660.1231.7140.0761200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,80814,43027,37845227103521,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1072.4h/44.7d 5,274 7,905 12,147 110.3k 1,581 3,591 4,896 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,205
Deaths:770
KDR:1.565
Accuracy:21.382% C++
HSR:14.689% D**
VE-H Maw
A++
Kills:1,189
Deaths:439
KDR:2.708
Accuracy:34.896% A++
HSR:17.578% D--
Flare VE6
B*
Kills:1,179
Deaths:529
KDR:2.229
Accuracy:27.603% B*
HSR:26.718% B
NS-15M2
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:30.644% A
HSR:20.705% D
Pulsar LSW
B++
Kills:1,155
Deaths:730
KDR:1.582
Accuracy:26.278% B++
HSR:18.355% D
Lasher X2
C
Kills:339
Deaths:280
KDR:1.211
Accuracy:23.758% C
HSR:3.540% C
Betelgeuse 54-A
B+
Kills:149
Deaths:68
KDR:2.191
Accuracy:27.372% C**
HSR:33.557% B+
NSX Naginata
C++
Kills:133
Deaths:78
KDR:1.705
Accuracy:22.586% C++
HSR:25.564% C
Kills:6,513
Deaths (as Heavy Assault):3,417
Deaths (to Heavy Assaults):7,113
KDR:1.90606
Kill Difference:3,096
Playtime:173.866 hours
Usage:16%
Score:3.804m
Score/min:365
Accuracy (listed only):26.815%
HSR (listed only):20.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,168
Deaths:584
KDR:2
Accuracy:28.847% B**
HSR:24.230% B*
NS Baron G5
B**
Kills:1,166
Deaths:618
KDR:1.887
Accuracy:53.658% B**
HSR:13.465% C
Deimos VA29
B+
Kills:1,164
Deaths:911
KDR:1.278
Accuracy:67.540% B+
HSR:11.512% D-
Thanatos VE70
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:45.189% B+
HSR:12.285% D
Serpent VE92
B++
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:27.126% B++
HSR:17.799% C
Solstice VE3
B
Kills:1,162
Deaths:838
KDR:1.387
Accuracy:24.633% B
HSR:11.790% D**
Solstice SF
B*
Kills:1,159
Deaths:915
KDR:1.267
Accuracy:28.726% B*
HSR:14.323% C-
Pulsar C
B**
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:29.557% B**
HSR:21.608% C
Phobos VX86
B*
Kills:659
Deaths:406
KDR:1.623
Accuracy:69.412% B*
HSR:14.719% C
Eclipse VE3A
B
Kills:304
Deaths:199
KDR:1.528
Accuracy:28.484% B
HSR:16.118% D
Eidolon VE33
C
Kills:96
Deaths:95
KDR:1.011
Accuracy:25.469% C
HSR:15.625% D**
Nova
B*
Kills:74
Deaths:54
KDR:1.370
Accuracy:53.526% B*
HSR:12.162% D
Kills:10,436
Deaths (as Engineer):7,106
Deaths (to Engineers):4,291
KDR:1.46862
Kill Difference:3,330
Playtime:227.653 hours
Usage:21%
Score:3.952m
Score/min:289
Accuracy (listed only):40.180%
HSR (listed only):15.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:33.923% B**
HSR:33.389% A+
NS-11C
B**
Kills:1,168
Deaths:584
KDR:2
Accuracy:28.847% B**
HSR:24.230% B*
NS Baron G5
B**
Kills:1,166
Deaths:618
KDR:1.887
Accuracy:53.658% B**
HSR:13.465% C
Eridani SX5
C
Kills:1,166
Deaths:1,003
KDR:1.163
Accuracy:24.326% C
HSR:13.636% D-
Deimos VA29
B+
Kills:1,164
Deaths:911
KDR:1.278
Accuracy:67.540% B+
HSR:11.512% D-
Thanatos VE70
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:45.189% B+
HSR:12.285% D
NS-7 PDW
B+
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.391% B+
HSR:19.691% B
Serpent VE92
B++
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:27.126% B++
HSR:17.799% C
Solstice VE3
B
Kills:1,162
Deaths:838
KDR:1.387
Accuracy:24.633% B
HSR:11.790% D**
Solstice SF
B*
Kills:1,159
Deaths:915
KDR:1.267
Accuracy:28.726% B*
HSR:14.323% C-
Pulsar C
B**
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:29.557% B**
HSR:21.608% C
NSX Tengu
B+
Kills:830
Deaths:508
KDR:1.634
Accuracy:40.405% B+
HSR:15.904% D
Phobos VX86
B*
Kills:659
Deaths:406
KDR:1.623
Accuracy:69.412% B*
HSR:14.719% C
Sirius SX12
A
Kills:309
Deaths:172
KDR:1.797
Accuracy:30.646% A
HSR:25.243% A
Eclipse VE3A
B
Kills:304
Deaths:199
KDR:1.528
Accuracy:28.484% B
HSR:16.118% D
Nova
B*
Kills:74
Deaths:54
KDR:1.370
Accuracy:53.526% B*
HSR:12.162% D
Kills:15,012
Deaths (as Light Assault):9,875
Deaths (to Light Assaults):3,758
KDR:1.5202
Kill Difference:5,137
Playtime:278.903 hours
Usage:26%
Score:6.516m
Score/min:389
Accuracy (listed only):38.337%
HSR (listed only):17.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:33.923% B**
HSR:33.389% A+
NS Baron G5
B**
Kills:1,166
Deaths:618
KDR:1.887
Accuracy:53.658% B**
HSR:13.465% C
Eridani SX5
C
Kills:1,166
Deaths:1,003
KDR:1.163
Accuracy:24.326% C
HSR:13.636% D-
Deimos VA29
B+
Kills:1,164
Deaths:911
KDR:1.278
Accuracy:67.540% B+
HSR:11.512% D-
Thanatos VE70
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:45.189% B+
HSR:12.285% D
NS-7 PDW
B+
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.391% B+
HSR:19.691% B
Pulsar VS1
B
Kills:1,156
Deaths:804
KDR:1.438
Accuracy:25.335% B
HSR:15.225% D
NSX Tengu
B+
Kills:830
Deaths:508
KDR:1.634
Accuracy:40.405% B+
HSR:15.904% D
Phobos VX86
B*
Kills:659
Deaths:406
KDR:1.623
Accuracy:69.412% B*
HSR:14.719% C
H-V45
B+
Kills:495
Deaths:272
KDR:1.820
Accuracy:25.032% C*
HSR:24.444% B+
Sirius SX12
A
Kills:309
Deaths:172
KDR:1.797
Accuracy:30.646% A
HSR:25.243% A
Nova
B*
Kills:74
Deaths:54
KDR:1.370
Accuracy:53.526% B*
HSR:12.162% D
Kills:10,550
Deaths (as Combat Medic):6,972
Deaths (to Combat Medics):2,804
KDR:1.5132
Kill Difference:3,578
Playtime:73.882 hours
Usage:7%
Score:2.131m
Score/min:481
Accuracy (listed only):41.365%
HSR (listed only):17.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:33.923% B**
HSR:33.389% A+
NSX Daimyo
C*
Kills:1,182
Deaths:317
KDR:3.729
Accuracy:34.564% D--
HSR:94.585% C*
Eridani SX5
C
Kills:1,166
Deaths:1,003
KDR:1.163
Accuracy:24.326% C
HSR:13.636% D-
NS-7 PDW
B+
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.391% B+
HSR:19.691% B
XM98
C
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:35.184% C
HSR:70.862% C
NS-44 Commissioner
C**
Kills:1,157
Deaths:1,106
KDR:1.046
Accuracy:38.731% C**
HSR:17.027% D
NSX Tengu
B+
Kills:830
Deaths:508
KDR:1.634
Accuracy:40.405% B+
HSR:15.904% D
Ghost
B++
Kills:564
Deaths:195
KDR:2.892
Accuracy:37.065% C
HSR:75.532% B++
Sirius SX12
A
Kills:309
Deaths:172
KDR:1.797
Accuracy:30.646% A
HSR:25.243% A
NSX Tomoe
C+
Kills:283
Deaths:135
KDR:2.096
Accuracy:27.544% C
HSR:34.629% C+
Artemis VX26
C--
Kills:234
Deaths:141
KDR:1.660
Accuracy:24.818% C--
HSR:14.530% D*
NS-357 Underboss
B+
Kills:233
Deaths:197
KDR:1.183
Accuracy:41.273% B+
HSR:22.318% C++
Beamer VS3
C+
Kills:211
Deaths:268
KDR:0.787
Accuracy:27.408% C+
HSR:16.588% D
VA39 Spectre
C-
Kills:176
Deaths:97
KDR:1.814
Accuracy:29.421% C-
HSR:28.409% D-
NS-30 Vandal
C*
Kills:81
Deaths:45
KDR:1.800
Accuracy:34.503% C*
HSR:22.222% C--
Soldier Soaker
C*
Kills:79
Deaths:52
KDR:1.519
Accuracy:36.545% C*
HSR:11.392% D
NS-AM7 Archer
D
Kills:67
Deaths:118
KDR:0.568
Accuracy:50.685% D--
HSR:10.448% D
Kills:10,099
Deaths (as Infiltrator):5,966
Deaths (to Infiltrators):3,186
KDR:1.69276
Kill Difference:4,133
Playtime:279.593 hours
Usage:26%
Score:5.573m
Score/min:332
Accuracy (listed only):33.790%
HSR (listed only):30.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:998
Deaths:445
KDR:2.243
Accuracy:16.016% C++
HSR:16.233% C--
Quasar VM1
C+
Kills:428
Deaths:182
KDR:2.352
Accuracy:14.997% D
HSR:19.860% C+
Comet VM2
C
Kills:251
Deaths:230
KDR:1.091
Accuracy:39.031% C
HSR:2.789% D
NS-10 Burster
B++
Kills:72
Deaths:65
KDR:1.108
Accuracy:33.385% B++
HSR:5.556% C
Kills:1,749
Deaths (as MAX Suit):461
Deaths (to MAX Suits):1,174
KDR:3.79393
Kill Difference:1,288
Playtime:33.444 hours
Usage:3%
Score:0.795m
Score/min:396
Accuracy (listed only):25.857%
HSR (listed only):11.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:258
V. Kills:104 246%
Deaths:48
KDR:5.375
Accuracy:47.698% C--
KPH:45.400 D
VKPH:18.300 C+
Maelstrom Turbo Laser
C-
Kills:196
V. Kills:175 111%
Deaths:191
KDR:1.026
Accuracy:26.095% D-
KPH:7.900 D
VKPH:7 C-
Saron Laser Cannon
C
Kills:121
V. Kills:80 149%
Deaths:93
KDR:1.301
Accuracy:30.627% C
KPH:10.300 C
VKPH:6.800 C
Kills:575 (317 + 0)
Deaths:332
KDR:1.732
VKDR:1.081
Vehicle Kills:359
Kill Difference:243
Playtime:42.354 hours
Usage:4%
Score:0.542m
Score/min:213
Piloting Accuracy:30.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:368
V. Kills:52 N/A
Deaths:24
KDR:15.333
Accuracy:43.747% D
KPH:83.600 A
VKPH:11.800 B**
L100 Python HEAT
A*
Kills:98
V. Kills:34 280%
Deaths:9
KDR:10.889
Accuracy:55.231% B
KPH:61.300 A*
VKPH:21.300 A*
C75 Viper
B**
Kills:92
V. Kills:29 307%
Deaths:33
KDR:2.788
Accuracy:35.288% C-
KPH:36.900 B+
VKPH:11.600 B**
Kills:558 (558 + 0)
Deaths:66
KDR:8.455
VKDR:1.742
Vehicle Kills:115
Kill Difference:492
Playtime:8.489 hours
Usage:1%
Score:0.194m
Score/min:381
Driving Accuracy:35.288%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:487
V. Kills:261 186%
Deaths:79
KDR:6.165
Accuracy:43.874% C+
KPH:33.300 B*
VKPH:17.800 C**
Supernova PC
B++
Kills:408
V. Kills:133 304%
Deaths:109
KDR:3.743
Accuracy:42.597% D
KPH:28.800 B++
VKPH:9.400 B
Supernova FPC
B+
Kills:278
V. Kills:176 157%
Deaths:75
KDR:3.707
Accuracy:43.955% D*
KPH:26.300 C*
VKPH:16.700 B+
E540 Halberd
B+
Kills:259
V. Kills:111 231%
Deaths:33
KDR:7.848
Accuracy:43.423% D
KPH:35.900 B+
VKPH:15.400 C
Aphelion VEX-4
A+
Kills:68
V. Kills:28 234%
Deaths:7
KDR:9.714
Accuracy:29.032% D
KPH:43.200 A+
VKPH:17.800 C++
Kills:1,500 (686 + 814)
Deaths:303
KDR:4.950
VKDR:2.340
Vehicle Kills:709
Kill Difference:1,197
Playtime:48.158 hours
Usage:4%
Score:0.880m
Score/min:304
Driving Accuracy:43.955%
Gunner Accuracy:29.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:668
V. Kills:399 167%
Deaths:98
KDR:6.816
Accuracy:37.903% D-
KPH:68 A+
VKPH:40.600 B**
Proton II PPA-H
A
Kills:536
V. Kills:52 N/A
Deaths:49
KDR:10.939
Accuracy:34.575% C
KPH:107.400 B+
VKPH:10.400 A
G30 Walker
A*
Kills:295
V. Kills:77 378%
Deaths:26
KDR:11.346
Accuracy:40.320% B++
KPH:57.900 A*
VKPH:15.100 C
Saron HRB-H
A
Kills:222
V. Kills:161 137%
Deaths:39
KDR:5.692
Accuracy:54.214% C+
KPH:52.200 B*
VKPH:37.900 A
Kills:1,721 (0 + 1,721)
Deaths:212
KDR:8.118
VKDR:3.250
Vehicle Kills:689
Kill Difference:1,509
Playtime:24.165 hours
Usage:2%
Score:0.541m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:54.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:181
V. Kills:8 N/A
Deaths:9
KDR:20.111
Accuracy:13.693% D-
KPH:73.400 C*
VKPH:3.200 C+
M20 Basilisk
B**
Kills:76
V. Kills:28 262%
Deaths:16
KDR:4.750
Accuracy:40.251% C++
KPH:31.400 B**
VKPH:11.600 B**
Kills:257 (0 + 257)
Deaths:25
KDR:10.280
VKDR:1.440
Vehicle Kills:36
Kill Difference:232
Playtime:4.887 hours
Usage:0%
Score:0.068m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:40.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:2,211
V. Kills:76 N/A
Deaths:414
KDR:5.341
Accuracy:50.825% B**
KPH:85.900 B**
VKPH:3 B*
M40 Fury-F
M**
Kills:1,849
V. Kills:769 240%
Deaths:501
KDR:3.691
Accuracy:59.709% B**
KPH:54.600 A++
VKPH:22.700 M**
M12 Kobalt-F
A++
Kills:1,175
V. Kills:56 N/A
Deaths:247
KDR:4.757
Accuracy:27.781% B*
KPH:71 A+
VKPH:3.400 A++
M20 Basilisk-F
B+
Kills:180
V. Kills:21 N/A
Deaths:43
KDR:4.186
Accuracy:43.934% C
KPH:57.700 B+
VKPH:6.700 C++
V30-F Starfall
A
Kills:100
V. Kills:61 161%
Deaths:33
KDR:3.030
Accuracy:60.237% C
KPH:42.500 B**
VKPH:25.900 A
Kills:5,515 (5,515 + 0)
Deaths:1,238
KDR:4.455
VKDR:0.794
Vehicle Kills:983
Kill Difference:4,277
Playtime:81.599 hours
Usage:8%
Score:1.283m
Score/min:262
Driving Accuracy:60.237%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 2,2872,2114145.341B+3.2850.825%B**4.161%C86B**3B*23125.7h2.8B++5.5B*
M40 Fury-F 2,6181,8495013.691B**1.6359.709%B**N/A54.7A++22.8M**31833.8h8.1B+13.6B++
C-4 2,2041,6838042.093B+0.0422.158%DN/A148.9A+46.1B**108111.3h1.2B+5.5B
Orion VS54 1,2141,2057701.565C++0.4921.382%C++14.689%D**47.6B++N/A20325.3h10.7B++50.2C*
VE-S Canis 1,2161,2044182.88A+0.8233.923%B**33.389%A+77.2B**N/A18715.6h8.5B**25.1B++
Lumine Edge 1,1961,1923,2310.369B**1.6937.221%B**15.856%C+7.9C**N/A26150.8h1.2B+3.2B+
VE-H Maw 1,1971,1894392.708B**0.6534.896%A++17.578%D--75.7B*N/A20815.7h9.8B+28.2B++
NSX Daimyo 1,1831,1823173.729C++1.6734.564%D--94.585%C*50.1C+N/A14823.6h2.5C++7.3C+
Flare VE6 1,1921,1795292.229B*0.1727.603%B*26.718%B63.7B*N/A22718.5h9.3B+33.7B+
M12 Kobalt-F 1,2311,1752474.757A+2.7027.781%B*5.787%D-71.2A+3.4A++18516.5h11B++39.5B++
NS-11C 1,1761,1685842A0.0628.847%B**24.23%B*55.6A+N/A15321h10.5B**36.4B*
NS Baron G5 1,1721,1666181.887B**0.1753.658%B**13.465%C61AN/A17619.1h4.2B+7.9C++
Eridani SX5 1,1771,1661,0031.163C+0.8924.326%C13.636%D-37.6C++N/A12331h12.4C++51C++
Deimos VA29 1,1771,1649111.278C+0.7867.54%B+11.512%D-52.4B+N/A21922.2h2.2B+3.3B+
Thanatos VE70 1,1781,1641,0431.116C**0.9445.189%B+12.285%D41.1B++N/A13028.3h4.1B++9.1B++
NS-15M2 1,1771,1645232.226B+0.1730.644%A20.705%D57.3B+N/A15320.3h11.7B+38.3B+
NS-7 PDW 1,1751,1637631.524B*0.5327.391%B+19.691%B34.2B+N/A11034h12B++43.9B++
Serpent VE92 1,1761,1636911.683B+0.3727.126%B++17.799%C41.8B+N/A13027.8h11.5B+42.5B+
Solstice VE3 1,1691,1628381.387B*0.6724.633%B11.79%D**29.9B++N/A11638.9h12B++48.7B+
XM98 1,1631,1604312.691C**0.6335.184%C70.862%C41B+N/A11228.3h2.3B+6.5C**
Solstice SF 1,1761,1599151.267B0.7928.726%B*14.323%C-39.3AN/A10429.5h10.1B35.2B++
NS-44 Commissioner 1,1741,1571,1061.046C++1.0138.731%C**17.027%D60.6B**N/A20019.1h3.5B+9B+
Pulsar C 1,1651,1577521.539C*0.5229.557%B**21.608%C38.8B+N/A14129.8h9.8B++33.3B+
Pulsar VS1 1,1641,1568041.438B+0.6225.335%B15.225%D43.8B**N/A17726.4h12.3B*48.6B++
Pulsar LSW 1,1631,1557301.582C++0.4826.278%B++18.355%D57.5B+N/A16720.1h12C*45.5B+
Quasar VM1 1,0119984452.243B+0.1916.016%C++16.233%C--38.2AN/A11826.1h12.9B++80.6B
NSX Tengu 8478305081.634B+0.4240.405%B+15.904%D36.1C+N/A10023h10.3B++25.5B+
Aphelion VEX-4H 1,067668986.816C*4.7637.903%D-4.491%B*68.2A+40.7B**4599.8h36.2B*95.5B++
Phobos VX86 6596594061.623B0.4369.412%B*14.719%C58.3B+N/A22011.3h2.4C*3.4B+
Frag Grenade 6436351635N/A632.9447.493%BN/A488.5C+6.2C17731.3h3.5B7.5B+
Ghost 5655641952.892C++0.8337.065%C75.532%B++47BN/A17212h2.1B+5.6C**
Proton II PPA-H 5885364910.939C+8.8834.575%CN/A107.2B+10.4A3045h9.5C**27.3C*
H-V45 5004952721.82C**0.2425.032%C*24.444%B+38.7C**N/A12812.8h12.1B+48.4B+
Saron HRB 748487796.165C*4.1143.874%C+1.027%D33.4B*17.9C**28714.6h19.3B+43.9B+
Force-Blade 44244117,4060.025C++2.0324.497%C-2.494%D0.8C++N/A2583.1h1.9B++7.6B+
Quasar VM1 4364281822.352C++0.2914.997%D19.86%C+40.8B+N/A11810.5h13.7C++91.6C+
Supernova PC 5414081093.743C+1.6942.597%D2.696%C*28.7B++9.4B23314.2h4.4B+10.3C**
L100 Python HESH 4203682415.333B13.2843.747%DN/A83.6A11.8B**3644.4h2.5B*5.8B+
NS Decimator 5413651592.296A+0.2457.564%CN/A49.3B*23.8B*3507.4h3.7B++6.5B+
S1 5403603730.965B+1.0954.208%C1.111%D--28.8C**14.4C*28812.5h5.2B*9.6B+
Lasher X2 3423392801.211B+0.8523.758%C3.54%C45.8B++N/A1877.4h16.5B++69.3B+
Sirius SX12 3123091721.797B++0.2630.646%A25.243%A49.8B**N/A2076.2h10.4B**34B*
Eclipse VE3A 3043041991.528C++0.5328.484%B16.118%D40.5C++N/A2287.5h9.6B*33.9B++
G30 Walker 3722952611.346B**9.2940.32%B++5.085%B++57.8A*15.1C2045.1h84A208.4A
NSX Tomoe 2852831352.096B0.0427.544%C34.629%C+36.3C+N/A1047.8h14.4C++52.4C+
Supernova FPC 454278753.707C1.6543.955%D*5.755%A*26.2C*16.6B45810.6h5.3C*12.1C
E540 Halberd 370259337.848C+5.7943.423%D2.317%C+36B+15.4C2627.2h5.2B+11.9C*
Dual Photon Pods 362258485.375C+3.3247.698%C--1.163%C+45.3D18.2C+2965.7h23.5C++49.2C+
Comet VM2 3022512301.091C**0.9739.031%C2.789%D18.9A+3.8C+11513.3h12.1B**31B++
Artemis VX26 2362341411.66C**0.4024.818%C--14.53%D*41.8B+N/A1735.6h13.4C54.1C
NS-357 Underboss 2362331971.183C*0.8741.273%B+22.318%C++83.2A+1.1A2792.8h3.8B+9.2B+
Saron HRB-H 383222395.692C++3.6354.214%C+N/A51.6B*37.4A4604.3h22.3B+41.2B+
Beamer VS3 2182112680.787C++1.2727.408%C+16.588%D51.5A1.7A+1894.1h9.5C++34.7C++
Maelstrom Turbo Laser 3711961911.026C1.0326.095%D-N/A7.9D7C-18124.9h93.5B358.2C++
Rocklet Rifle 369195962.031M0.0346.488%DN/A45.3A+40.5A5374.3h24.6B**52.9B+
M12 Kobalt 189181920.111B++18.0513.693%D-16.575%C72.4C*3.2C+2072.5h16.5B+120.8C++
M20 Basilisk-F 201180434.186M**2.1343.934%CN/A58.1B+6.8C++2053.1h16.5B+37.6B*
VA39 Spectre 176176971.814C*0.2429.421%C-28.409%D-32.6B+N/A1225.4h5.2B+17.6B
Betelgeuse 54-A 149149682.191C+0.1327.372%C**33.557%B+64.8C+N/A4822.3h11.9D43.5C+
Tank Mine 209135314.355B**2.3055.698%A++N/A150B**82.2B++18100.9h2.6D--4.6B**
NSX Naginata 134133781.705B0.3522.586%C++25.564%C51.2B+N/A1482.6h13.1C+57.9C++
Saron Laser Cannon 201121931.301C+0.7630.627%CN/A10.3C6.8C24111.7h77B++251.4B*
Proximity Mine 113112215.333B+3.2846.507%B+N/A160B*1.4A+7100.7h2.3D--4.9C+
V30-F Starfall 161100333.03B*0.9760.237%CN/A41.7B**25.4A4102.4h10.2B**16.9B**
L100 Python HEAT 13298910.889A++8.8355.231%BN/A61.3A*21.3A*4021.6h5B++9.1B++
Eidolon VE33 9896951.011C+1.0525.469%C15.625%D**26.7C*N/A1373.6h7.9B+31.1B
C75 Viper 12192332.788C0.7335.288%C-N/A36.8B+11.6B**3972.5h10.5B++29.8B+
NS-30 Vandal 8181451.8C++0.2634.503%C*22.222%C--45BN/A2481.8h5.7C++16.5C**
Spear Anti-Vehicle Phalanx Turret 10680516A+13.9444.854%C++5%B+57.1B**18.6C4731.4h5.9B**13.2B*
Soldier Soaker 7979521.519B+0.5436.545%C*11.392%D65.8B+N/A3101.2h5.6B15.2B+
Nemesis VSH9 140761270.598C+1.4662.917%C++2.632%C+11C9.3C+2046.9h9.4C-15C
M20 Basilisk 10476164.75B*2.6940.251%C++1.316%F-31.7B**11.7B**2582.4h81.2B+201.7B+
Nova 7574541.37C+0.6953.526%B*12.162%D56.9B*N/A1841.3h4.5C++8.4B+
NS-10 Burster 11672651.108B0.9533.385%B++5.556%C8.9A+5.4A1088.1h104.5B*313B*
Aphelion VEX-4 966879.714A7.6629.032%D2.941%C--42.5A+17.5C+2661.6h37.4B*128.8B++
NS-AM7 Archer 91671180.568C*1.4950.685%D--10.448%D3.6D1.3D-2418.8h16B+31.6C**
MANA Anti-Personnel Turret 5554311.742N/A0.3216.033%UN/A540U10U1799400.1h21.4T*133.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13040.2h
Restoration Kit661,1410.9h
Nano-Armor Kit181239,72118.7h
Snowman Soldier01230.1h
Spawn Beacon11820.1h
Anti-Vehicle MANA Turret01180.1h
Nanite Revive Grenade07510.2h
Medical Applicator371148,96512.8h
Ammunition Package111,3700.8h
Medical Kit277260.6h
Anti-Infantry MANA Turret51730.3h
Nano-Repair Grenade0590h
Recon Detection Device10512,83717.1h
Shield Recharging Field168030.3h
Xiphos Anti-Personnel Phalanx Turret01170h

Check the help document for the dictionary if you want to learn more about words used here.


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