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Ascendant 3STRAT3GA[DIG] 3STRAT3GA
VS BR 42

KDR: 2.06

Score: 23.4m

Last Seen: May 18th, 2019 7:01 PM
- OFFLINE - 1284.6 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller
Level Progress (to 43): 86%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS S12 Renegade M40 Fury-F C-4 Lumine Edge Orion VS54 VE-S Canis VE-H Maw NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,539,981 MLG Score: 1231
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.317%19.98%54626118819,2091.401610.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.153%1.2B**-0.134C-0.925D--HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.486B+10.50.267C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.398%0.881%103212124544513651.00443124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.623%-0.839D--0.654D0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.8-0.145C54.3-0.025C+130.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.316%2.607%149312111,07410914760.983517225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.362%0.226C++0.03C+-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++40.683B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.112%3.233%252612081,8879468201.99471230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.646%-0.007C+-0.3C0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.38C**26.80.329C**47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.703%77.997%252412103,454104563.30526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.7%-0.043C+0.709B++-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.40.235C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.637%12.573%252412103,070896283.42252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.767%1.004B**-0.407C--0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.571B+30.377C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m208.6%415 (24.9k)356 (21.4k)2.0610249,45023,9932.2858342 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214300324.053%16.75%40302:4425

7% Combat Medic21% Engineer16% Heavy Assault27% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:16 PMJun 18th, 2017 8:16 PMMay 19th, 2019 8:24 AM (92d) (PST)May 18th, 2019 3:05 PM (92d) (PST)May 18th, 2019 3:01 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962404560.7530.3650.1261.7280.0761231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,74814,40327,34545228104521,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1095h/45.6d 5,394 8,283 12,427 113.5k 1,606 3,678 4,971 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,205
Deaths:770
KDR:1.565
Accuracy:21.382% C++
HSR:14.689% D**
VE-H Maw
A++
Kills:1,189
Deaths:439
KDR:2.708
Accuracy:34.896% A++
HSR:17.578% D--
Flare VE6
B*
Kills:1,179
Deaths:529
KDR:2.229
Accuracy:27.603% B*
HSR:26.718% C**
NS-15M2
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:30.644% A
HSR:20.705% D
Pulsar LSW
B+
Kills:1,155
Deaths:730
KDR:1.582
Accuracy:26.278% B+
HSR:18.355% D-
Betelgeuse 54-A
B+
Kills:216
Deaths:106
KDR:2.038
Accuracy:25.695% C+
HSR:34.722% B+
NSX Naginata
C++
Kills:133
Deaths:78
KDR:1.705
Accuracy:22.586% C++
HSR:25.564% C
Kills:6,241
Deaths (as Heavy Assault):3,175
Deaths (to Heavy Assaults):7,233
KDR:1.96567
Kill Difference:3,066
Playtime:175.780 hours
Usage:16%
Score:3.860m
Score/min:366
Accuracy (listed only):27.012%
HSR (listed only):22.619%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,168
Deaths:584
KDR:2
Accuracy:28.847% B**
HSR:24.230% B*
NS Baron G5
B**
Kills:1,166
Deaths:618
KDR:1.887
Accuracy:53.658% B**
HSR:13.465% C
Deimos VA29
B+
Kills:1,164
Deaths:911
KDR:1.278
Accuracy:67.540% B+
HSR:11.512% D-
Thanatos VE70
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:45.189% B+
HSR:12.285% D-
Serpent VE92
B++
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:27.126% B++
HSR:17.799% C
Solstice VE3
B
Kills:1,162
Deaths:838
KDR:1.387
Accuracy:24.633% B
HSR:11.790% D**
Solstice SF
B*
Kills:1,159
Deaths:915
KDR:1.267
Accuracy:28.726% B*
HSR:14.323% C-
Pulsar C
B**
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:29.557% B**
HSR:21.608% C
Phobos VX86
B*
Kills:668
Deaths:411
KDR:1.625
Accuracy:69.275% B*
HSR:14.970% C
Eclipse VE3A
C+
Kills:341
Deaths:235
KDR:1.451
Accuracy:26.773% C+
HSR:15.249% D-
Eidolon VE33
C
Kills:96
Deaths:95
KDR:1.011
Accuracy:25.469% C
HSR:15.625% D**
Nova
B++
Kills:74
Deaths:54
KDR:1.370
Accuracy:53.526% B++
HSR:12.162% D
Kills:10,482
Deaths (as Engineer):7,147
Deaths (to Engineers):4,363
KDR:1.46663
Kill Difference:3,335
Playtime:231.459 hours
Usage:21%
Score:4.067m
Score/min:293
Accuracy (listed only):40.026%
HSR (listed only):15.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:33.869% B**
HSR:33.389% A+
NS-11C
B**
Kills:1,168
Deaths:584
KDR:2
Accuracy:28.847% B**
HSR:24.230% B*
Eridani SX5
C
Kills:1,166
Deaths:1,003
KDR:1.163
Accuracy:24.326% C
HSR:13.636% D-
NS Baron G5
B**
Kills:1,166
Deaths:618
KDR:1.887
Accuracy:53.658% B**
HSR:13.465% C
Deimos VA29
B+
Kills:1,164
Deaths:911
KDR:1.278
Accuracy:67.540% B+
HSR:11.512% D-
Thanatos VE70
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:45.189% B+
HSR:12.285% D-
Serpent VE92
B++
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:27.126% B++
HSR:17.799% C
NS-7 PDW
B+
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.391% B+
HSR:19.691% C**
Solstice VE3
B
Kills:1,162
Deaths:838
KDR:1.387
Accuracy:24.633% B
HSR:11.790% D**
Solstice SF
B*
Kills:1,159
Deaths:915
KDR:1.267
Accuracy:28.726% B*
HSR:14.323% C-
Pulsar C
B**
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:29.557% B**
HSR:21.608% C
NSX Tengu
B+
Kills:869
Deaths:525
KDR:1.655
Accuracy:39.985% B+
HSR:15.765% D-
Phobos VX86
B*
Kills:668
Deaths:411
KDR:1.625
Accuracy:69.275% B*
HSR:14.970% C
Eclipse VE3A
C+
Kills:341
Deaths:235
KDR:1.451
Accuracy:26.773% C+
HSR:15.249% D-
Sirius SX12
B**
Kills:330
Deaths:180
KDR:1.833
Accuracy:29.918% B**
HSR:25.455% B**
Nova
B++
Kills:74
Deaths:54
KDR:1.370
Accuracy:53.526% B++
HSR:12.162% D
Kills:15,118
Deaths (as Light Assault):9,941
Deaths (to Light Assaults):3,840
KDR:1.52077
Kill Difference:5,177
Playtime:280.298 hours
Usage:26%
Score:6.553m
Score/min:390
Accuracy (listed only):38.146%
HSR (listed only):17.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:33.869% B**
HSR:33.389% A+
Eridani SX5
C
Kills:1,166
Deaths:1,003
KDR:1.163
Accuracy:24.326% C
HSR:13.636% D-
NS Baron G5
B**
Kills:1,166
Deaths:618
KDR:1.887
Accuracy:53.658% B**
HSR:13.465% C
Deimos VA29
B+
Kills:1,164
Deaths:911
KDR:1.278
Accuracy:67.540% B+
HSR:11.512% D-
Thanatos VE70
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:45.189% B+
HSR:12.285% D-
NS-7 PDW
B+
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.391% B+
HSR:19.691% C**
Pulsar VS1
B
Kills:1,156
Deaths:804
KDR:1.438
Accuracy:25.335% B
HSR:15.225% D-
NSX Tengu
B+
Kills:869
Deaths:525
KDR:1.655
Accuracy:39.985% B+
HSR:15.765% D-
Phobos VX86
B*
Kills:668
Deaths:411
KDR:1.625
Accuracy:69.275% B*
HSR:14.970% C
H-V45
B+
Kills:496
Deaths:275
KDR:1.804
Accuracy:25.054% C*
HSR:24.395% B+
Sirius SX12
B**
Kills:330
Deaths:180
KDR:1.833
Accuracy:29.918% B**
HSR:25.455% B**
Nova
B++
Kills:74
Deaths:54
KDR:1.370
Accuracy:53.526% B++
HSR:12.162% D
Kills:10,620
Deaths (as Combat Medic):7,005
Deaths (to Combat Medics):2,860
KDR:1.51606
Kill Difference:3,615
Playtime:74.076 hours
Usage:7%
Score:2.137m
Score/min:481
Accuracy (listed only):41.255%
HSR (listed only):17.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:1,204
Deaths:418
KDR:2.880
Accuracy:33.869% B**
HSR:33.389% A+
NSX Daimyo
C++
Kills:1,183
Deaths:318
KDR:3.720
Accuracy:34.594% D--
HSR:94.590% C++
Eridani SX5
C
Kills:1,166
Deaths:1,003
KDR:1.163
Accuracy:24.326% C
HSR:13.636% D-
NS-7 PDW
B+
Kills:1,163
Deaths:763
KDR:1.524
Accuracy:27.391% B+
HSR:19.691% C**
XM98
C
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:35.184% C
HSR:70.862% C-
NS-44 Commissioner
C**
Kills:1,157
Deaths:1,106
KDR:1.046
Accuracy:38.731% C**
HSR:17.027% D
Ghost
B++
Kills:935
Deaths:307
KDR:3.046
Accuracy:37.472% C
HSR:75.187% B++
NSX Tengu
B+
Kills:869
Deaths:525
KDR:1.655
Accuracy:39.985% B+
HSR:15.765% D-
Sirius SX12
B**
Kills:330
Deaths:180
KDR:1.833
Accuracy:29.918% B**
HSR:25.455% B**
NS-357 Underboss
B
Kills:296
Deaths:246
KDR:1.203
Accuracy:39.301% B
HSR:21.284% C+
NSX Tomoe
C
Kills:284
Deaths:136
KDR:2.088
Accuracy:27.587% C
HSR:34.859% C
Beamer VS3
C+
Kills:242
Deaths:303
KDR:0.799
Accuracy:27.512% C+
HSR:17.355% D
Artemis VX26
C--
Kills:234
Deaths:141
KDR:1.660
Accuracy:24.818% C--
HSR:14.530% D*
VA39 Spectre
C-
Kills:176
Deaths:97
KDR:1.814
Accuracy:29.421% C-
HSR:28.409% D-
NS-30 Vandal
C++
Kills:83
Deaths:46
KDR:1.804
Accuracy:33.907% C++
HSR:21.687% D
Soldier Soaker
C**
Kills:79
Deaths:52
KDR:1.519
Accuracy:36.545% C**
HSR:11.392% C--
NS-AM7 Archer
D-
Kills:70
Deaths:120
KDR:0.583
Accuracy:50.762% D--
HSR:10% D-
Kills:10,631
Deaths (as Infiltrator):6,192
Deaths (to Infiltrators):3,271
KDR:1.71689
Kill Difference:4,439
Playtime:294.772 hours
Usage:27%
Score:5.946m
Score/min:336
Accuracy (listed only):33.607%
HSR (listed only):30.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:998
Deaths:445
KDR:2.243
Accuracy:16.016% C+
HSR:16.233% C--
Quasar VM1
C
Kills:428
Deaths:182
KDR:2.352
Accuracy:14.997% D
HSR:19.860% C
Comet VM2
C-
Kills:251
Deaths:230
KDR:1.091
Accuracy:39.031% C-
HSR:2.789% D
NS-10 Burster
B++
Kills:72
Deaths:65
KDR:1.108
Accuracy:33.385% B++
HSR:5.556% C
Kills:1,749
Deaths (as MAX Suit):461
Deaths (to MAX Suits):1,187
KDR:3.79393
Kill Difference:1,288
Playtime:33.444 hours
Usage:3%
Score:0.795m
Score/min:396
Accuracy (listed only):25.857%
HSR (listed only):11.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:258
V. Kills:104 246%
Deaths:48
KDR:5.375
Accuracy:47.698% C--
KPH:45.400 D
VKPH:18.300 C++
Maelstrom Turbo Laser
C-
Kills:196
V. Kills:175 111%
Deaths:192
KDR:1.021
Accuracy:26.137% D-
KPH:7.800 D
VKPH:7 C-
Saron Laser Cannon
C+
Kills:121
V. Kills:80 149%
Deaths:93
KDR:1.301
Accuracy:30.627% C+
KPH:10.300 C
VKPH:6.800 C
Coyote Missiles
B+
Kills:51
V. Kills:25 196%
Deaths:7
KDR:7.286
Accuracy:56.761% B+
KPH:34.900 C
VKPH:17.100 C
Kills:626 (317 + 0)
Deaths:340
KDR:1.841
VKDR:1.129
Vehicle Kills:384
Kill Difference:286
Playtime:43.988 hours
Usage:4%
Score:0.561m
Score/min:213
Piloting Accuracy:30.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:388
V. Kills:56 N/A
Deaths:26
KDR:14.923
Accuracy:43.711% D
KPH:83.200 A
VKPH:12 B**
L100 Python HEAT
A*
Kills:101
V. Kills:35 281%
Deaths:10
KDR:10.100
Accuracy:54.487% C**
KPH:57.800 A*
VKPH:20 A++
C75 Viper
B++
Kills:92
V. Kills:29 307%
Deaths:33
KDR:2.788
Accuracy:35.288% C-
KPH:36.900 B+
VKPH:11.600 B++
Kills:581 (581 + 0)
Deaths:69
KDR:8.420
VKDR:1.739
Vehicle Kills:120
Kill Difference:512
Playtime:8.902 hours
Usage:1%
Score:0.204m
Score/min:382
Driving Accuracy:35.288%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:501
V. Kills:268 186%
Deaths:84
KDR:5.964
Accuracy:43.679% C+
KPH:33.300 B*
VKPH:17.800 C**
Supernova PC
B+
Kills:408
V. Kills:133 304%
Deaths:109
KDR:3.743
Accuracy:42.597% D
KPH:28.800 B+
VKPH:9.400 C*
E540 Halberd
B+
Kills:291
V. Kills:126 229%
Deaths:34
KDR:8.559
Accuracy:43.602% D
KPH:35.900 B+
VKPH:15.500 C+
Supernova FPC
C**
Kills:278
V. Kills:176 157%
Deaths:75
KDR:3.707
Accuracy:43.955% D*
KPH:26.300 C++
VKPH:16.700 C**
Aphelion VEX-4
A+
Kills:68
V. Kills:28 234%
Deaths:7
KDR:9.714
Accuracy:29.032% D
KPH:43.200 A+
VKPH:17.800 C++
Kills:1,546 (686 + 860)
Deaths:309
KDR:5.003
VKDR:2.366
Vehicle Kills:731
Kill Difference:1,237
Playtime:49.478 hours
Usage:5%
Score:0.920m
Score/min:310
Driving Accuracy:43.955%
Gunner Accuracy:29.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:668
V. Kills:399 167%
Deaths:98
KDR:6.816
Accuracy:37.903% D-
KPH:68 A+
VKPH:40.600 A
Proton II PPA-H
B**
Kills:537
V. Kills:52 N/A
Deaths:50
KDR:10.740
Accuracy:34.558% C
KPH:107.300 B+
VKPH:10.400 B**
G30 Walker
B*
Kills:295
V. Kills:77 378%
Deaths:26
KDR:11.346
Accuracy:40.320% B*
KPH:57.900 B*
VKPH:15.100 C+
Saron HRB-H
A+
Kills:222
V. Kills:161 137%
Deaths:39
KDR:5.692
Accuracy:54.214% C+
KPH:52.200 B**
VKPH:37.900 A+
Kills:1,722 (0 + 1,722)
Deaths:213
KDR:8.085
VKDR:3.235
Vehicle Kills:689
Kill Difference:1,509
Playtime:24.181 hours
Usage:2%
Score:0.543m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:54.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:185
V. Kills:9 N/A
Deaths:9
KDR:20.556
Accuracy:14.050% D
KPH:73.500 C*
VKPH:3.600 C++
M20 Basilisk
B**
Kills:78
V. Kills:29 260%
Deaths:16
KDR:4.875
Accuracy:40.288% C++
KPH:32.100 B**
VKPH:11.900 B**
Kills:263 (0 + 263)
Deaths:25
KDR:10.520
VKDR:1.520
Vehicle Kills:38
Kill Difference:238
Playtime:4.949 hours
Usage:0%
Score:0.070m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:40.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:2,212
V. Kills:76 N/A
Deaths:414
KDR:5.343
Accuracy:50.841% B**
KPH:85.800 B**
VKPH:2.900 B++
M40 Fury-F
M**
Kills:1,857
V. Kills:774 240%
Deaths:503
KDR:3.692
Accuracy:59.727% B*
KPH:54.300 A*
VKPH:22.600 M**
M12 Kobalt-F
A++
Kills:1,175
V. Kills:56 N/A
Deaths:247
KDR:4.757
Accuracy:27.781% B++
KPH:71 A++
VKPH:3.400 A++
M20 Basilisk-F
M++
Kills:180
V. Kills:21 N/A
Deaths:43
KDR:4.186
Accuracy:43.934% C-
KPH:57.700 M++
VKPH:6.700 C+
V30-F Starfall
A+
Kills:100
V. Kills:61 161%
Deaths:33
KDR:3.030
Accuracy:60.082% C
KPH:41.600 A
VKPH:25.400 A+
Kills:5,524 (5,524 + 0)
Deaths:1,240
KDR:4.455
VKDR:0.797
Vehicle Kills:988
Kill Difference:4,284
Playtime:82.076 hours
Usage:7%
Score:1.288m
Score/min:262
Driving Accuracy:60.082%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 2,2882,2124145.343B+3.2850.841%B**4.159%C85.7B**2.9B++23125.8h2.8B++5.5B++
M40 Fury-F 2,6311,8575033.692B**1.6359.727%B*N/A54.3A*22.6M**31734.2h8.2B+13.7B*
C-4 2,2211,6988082.101B+0.0422.202%DN/A148.9A+45.9B**108611.4h1.2B+5.5C**
Lumine Edge 1,3071,3023,5690.365B**1.7037.959%B**15.975%C+7.9C*N/A26164.9h1.2B+3.1B+
Orion VS54 1,2141,2057701.565C++0.5021.382%C++14.689%D**47.6B++N/A20425.3h10.7B++50.2C*
VE-S Canis 1,2161,2044182.88A++0.8233.869%B**33.389%A+76.7B**N/A18615.7h8.5B**25.2B++
VE-H Maw 1,1971,1894392.708B**0.6534.896%A++17.578%D--75.7B*N/A20915.7h9.8B+28.2B++
NSX Daimyo 1,1841,1833183.72C*1.6634.594%D--94.59%C++50.1C+N/A14823.6h2.5C++7.3C
Flare VE6 1,1921,1795292.229B*0.1727.603%B*26.718%C**63.7B*N/A22718.5h9.3B+33.7B++
M12 Kobalt-F 1,2311,1752474.757A+2.7027.781%B++5.787%D-71.2A++3.4A++18516.5h11B+39.5B++
NS-11C 1,1761,1685842B**0.0628.847%B**24.23%B*55.6AN/A15321h10.5B**36.4B*
Eridani SX5 1,1771,1661,0031.163C+0.9024.326%C13.636%D-37.6C++N/A12331h12.4C++51C+
NS Baron G5 1,1721,1666181.887B**0.1753.658%B**13.465%C61AN/A17619.1h4.2B+7.9C++
NS-15M2 1,1771,1645232.226B+0.1630.644%A20.705%D57.3B+N/A15320.3h11.7B38.3B+
Deimos VA29 1,1771,1649111.278C+0.7867.54%B+11.512%D-52.4C**N/A21922.2h2.2B+3.3B+
Thanatos VE70 1,1781,1641,0431.116C**0.9545.189%B+12.285%D-41.1B++N/A13128.3h4.1B+9.1B++
Serpent VE92 1,1761,1636911.683B+0.3827.126%B++17.799%C41.8B+N/A13127.8h11.5B+42.5B+
NS-7 PDW 1,1751,1637631.524B++0.5427.391%B+19.691%C**34.2B+N/A11034h12B++43.9B+
Solstice VE3 1,1691,1628381.387B**0.6724.633%B11.79%D**29.9B+N/A11738.9h12B++48.7B
XM98 1,1631,1604312.691B0.6335.184%C70.862%C-41B*N/A11228.3h2.3B+6.5C**
Solstice SF 1,1761,1599151.267C**0.7928.726%B*14.323%C-39.3B**N/A10429.5h10.1B35.2B++
Pulsar C 1,1651,1577521.539C*0.5229.557%B**21.608%C38.8B+N/A14129.8h9.8B++33.3B++
NS-44 Commissioner 1,1741,1571,1061.046C++1.0238.731%C**17.027%D60.6B**N/A20019.1h3.5B+9B+
Pulsar VS1 1,1641,1568041.438B+0.6225.335%B15.225%D-43.8B**N/A17726.4h12.3B*48.6B+
Pulsar LSW 1,1631,1557301.582C++0.4826.278%B+18.355%D-57.5B+N/A16820.1h12C*45.5B+
Quasar VM1 1,0119984452.243B+0.1816.016%C+16.233%C--38.2AN/A11826.1h12.9B++80.6B
Ghost 9379353073.046C++0.9837.472%C75.187%B++47.5BN/A17219.7h2B+5.3B
NSX Tengu 8868695251.655B+0.4139.985%B+15.765%D-36.4C+N/A10023.9h10.4B++25.9B+
Phobos VX86 6686684111.625C**0.4469.275%B*14.97%C58.1B+N/A21911.5h2.4C*3.4B+
Aphelion VEX-4H 1,067668986.816C*4.7537.903%D-4.491%B*68.2A+40.7A4619.8h36.2B*95.5B++
Frag Grenade 6686581658N/A655.9447.479%C**N/A506.2C++7.7C+17601.3h3.5B7.4B+
Proton II PPA-H 5895375010.74C+8.6834.558%CN/A107.4B+10.4B**3045h9.5B27.4C*
Saron HRB 769501845.964C++3.9043.679%C+0.998%D33.2B*17.7C*29015.1h19.4B+44.5B+
H-V45 5014962751.804C**0.2625.054%C*24.395%B+38.4BN/A12812.9h12.2B+48.6B+
Force-Blade 44744617,5150.025C++2.0424.474%C-2.466%D0.8C++N/A2587.4h1.9B++7.6B+
Quasar VM1 4364281822.352C++0.2914.997%D19.86%C40.8B+N/A11810.5h13.7C++91.6C+
Supernova PC 5414081093.743C1.6842.597%D2.696%B28.7B+9.4C*24014.2h4.4B+10.3C**
L100 Python HESH 4443882614.923B+12.8643.711%DN/A82.6A11.9B*3664.7h2.5B+5.8B+
NS Decimator 5663821652.315A+0.2557.046%C--N/A49B*23.6B*3597.8h3.7B++6.5B+
S1 5403603730.965B+1.1054.208%C1.111%D--28.8C**14.4C*28912.5h5.2B++9.6B+
Lasher X2 3453422851.2B0.8623.611%C3.509%C45.6B++N/A1877.5h16.4B++69.6B
Eclipse VE3A 3423412351.451C+0.6126.773%C+15.249%D-37.9C+N/A2089h9.7B*36.3B++
Sirius SX12 3333301801.833B++0.2329.918%B**25.455%B**48.5B**N/A2016.8h10.3B**34.6B*
NS-357 Underboss 2992962461.203C*0.8639.301%B21.284%C+84.6A+N/A2903.5h3.7B+9.4B+
G30 Walker 3722952611.346B*9.2840.32%B*5.085%B++57.8B*15.1C+2045.1h84A208.4B**
E540 Halberd 417291348.559C+6.5043.602%D2.062%C+35.9B+15.6C+2518.1h5.2B+12C*
NSX Tomoe 2862841362.088B0.0327.587%C34.859%C35.9C+N/A1037.9h14.5C+52.5C+
Supernova FPC 454278753.707C1.6543.955%D*5.755%A*26.2C++16.6C*48310.6h5.3C++12.1C
Dual Photon Pods 362258485.375C+3.3147.698%C--1.163%C+45.3D18.2C+2965.7h23.5C+49.2C+
Comet VM2 3022512301.091C**0.9739.031%C-2.789%D18.9A3.8C+11513.3h12.1B**31B++
Beamer VS3 2502423030.799C++1.2627.512%C+17.355%D55A1.8A+2054.4h9.2C*33.5C++
Artemis VX26 2362341411.66C**0.4024.818%C--14.53%D*41.8B+N/A1735.6h13.4C54.1C
Saron HRB-H 383222395.692C++3.6354.214%C+N/A51.6B*37.4A4604.3h22.3B+41.2B
Betelgeuse 54-A 2162161062.038C0.0225.695%C+34.722%B+60C+N/A3953.6h11.4C44.4C+
Rocklet Rifle 371196972.021A**0.0446.4%DN/A45.6A40.7A5444.3h24.5B**52.8B+
Maelstrom Turbo Laser 3711961921.021C1.0426.137%D-N/A7.8D7C-18025.1h94.9C**363.2C++
M12 Kobalt 194185920.556B*18.4914.05%D16.757%C74C**3.6C++2052.5h17B+121.3C++
M20 Basilisk-F 201180434.186M+2.1243.934%C-N/A58.1M++6.8C+2053.1h16.5B+37.6B*
VA39 Spectre 176176971.814B0.2529.421%C-28.409%D-32B++N/A1215.5h5.2B+17.6C**
Tank Mine 209135314.355B*2.2955.873%A++N/A150B*82.2B++17810.9h2.6D*4.7B*
NSX Naginata 134133781.705B0.3622.586%C++25.564%C51.2BN/A1482.6h13.1C+57.9C++
Proximity Mine 125124215.905B++3.8445.203%BN/A177.1B**1.4A+7270.7h2.2D-5C+
Saron Laser Cannon 201121931.301C+0.7630.627%C+N/A10.3C6.8C24211.7h77B++251.4B++
L100 Python HEAT 1361011010.1A8.0454.487%C**N/A59.4A*20.6A++3861.7h5B+9.3B++
V30-F Starfall 161100333.03B**0.9760.082%CN/A41.7A25.4A+4022.4h10.3B**17.1B**
Eidolon VE33 9896951.011C+1.0525.469%C15.625%D**26.7C++N/A1403.6h7.9B+31.1B
C75 Viper 12192332.788C0.7335.288%C-N/A36.8B+11.6B++4062.5h10.5B++29.8B+
NS-30 Vandal 8383461.804C++0.2633.907%C++21.687%D46.1BN/A2461.8h5.7C++16.8C**
Spear Anti-Vehicle Phalanx Turret 10680516A13.9445.028%C+5%B+57.1B**18.6C4711.4h6B*13.3B++
Soldier Soaker 7979521.519B0.5436.545%C**11.392%C--65.8B+N/A3101.2h5.6C**15.2B+
M20 Basilisk 10778164.875B*2.8140.288%C++1.282%F-32.5B**12.1B**2702.4h79.5B+197.4B+
Nemesis VSH9 140761270.598C+1.4662.75%C+2.632%C+10.9C9.1C+2047h9.5C-15.1C
Nova 7574541.37C+0.6953.526%B++12.162%D56.9B*N/A1841.3h4.5C++8.4B+
NS-10 Burster 11672651.108C**0.9533.385%B++5.556%C8.9A5.4A1088.1h104.5B++313B*
NS-AM7 Archer 95701200.583C*1.4850.762%D--10%D-3.7D1.3D-2519.1h15.7B+30.9C**
Aphelion VEX-4 966879.714A7.6529.032%D2.941%C-42.5A+17.5C++2661.6h37.4B*128.8B++
MANA Anti-Personnel Turret 5554311.742N/A0.3216.033%UN/A540U10U1804800.1h21.4T*133.4T*
Coyote Missiles 765177.286A++5.2256.761%B+N/A34C16.7C2131.5h27.5B**48.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22120.1h
Nanite Revive Grenade07580.2h
Anti-Vehicle MANA Turret01290.1h
Medical Applicator371149,01712.8h
Nano-Armor Kit183244,90819h
Restoration Kit691,1861h
Motion Spotter13100.2h
Recon Detection Device11514,16918.8h
Shield Recharging Field168030.3h
Ammunition Package111,3970.8h
Medical Kit297490.6h
Anti-Infantry MANA Turret51730.3h
Nano-Repair Grenade0710h
Snowman Soldier01230.1h
Xiphos Anti-Personnel Phalanx Turret01170h

Check the help document for the dictionary if you want to learn more about words used here.


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