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3Stan2112[EKUS] 3Stan2112
VS BR 113

KDR: 2.25

Score: 25.4m

Last Seen: Feb 11th, 2019 2:47 AM
- OFFLINE - 297.6 hour(s)

Battle Rank 120 (113 total) - Vanu Sovereignty on Emerald - Outfit Officer of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 10
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt-H Supernova FPC Proton II PPA-H G40-F Ranger M20 Basilisk-H NS-15MP SVA-88 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $798,138 MLG Score: 638
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.178%21.107%6583299020,2072.32051-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.949%1.973A++0.064C+-1.524FHEAD + (~5.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+10.80.243C++23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.402%2.218%371410182,705138718101.94885149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%1.316A-0.255C-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.69B+6.50.48B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.195%3.041%9191210108,847138734996.37392253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.25%0.467B+-0.337C-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.435B27.60.3C*39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.21%71.839%9192102069657621.20624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.069%0.928B*0.308C*0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.60.17C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.322%13.501%91941018837582151.43568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%1.738A++-0.205C0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.80.428B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 10
25.4m444.2%313 (18.8k)278 (16.7k)2.251342,00718,6592.70395113 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022283121.97%12.755%28004:5315

51% Engineer16% Heavy Assault23% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 12:43 AMJun 24th, 2017 9:55 PMFeb 21st, 2019 1:59 AM (2d) (PST)Feb 11th, 2019 12:10 AM (12d) (PST)Feb 10th, 2019 10:47 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7011065950.4610.2050.0592.4730.095638

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0846,35635,72828124148616,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517.3h/63.2d 8,446 5,358 12,592 225.2k 876 4,035 8,684 63.9m

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:818
Deaths:587
KDR:1.394
Accuracy:33.801% A++
HSR:15.281% D
Pulsar C
B**
Kills:433
Deaths:307
KDR:1.410
Accuracy:30.215% B**
HSR:23.788% C++
Solstice VE3
A
Kills:380
Deaths:320
KDR:1.188
Accuracy:30.019% A
HSR:17.632% C
Deimos VA29
B++
Kills:350
Deaths:205
KDR:1.707
Accuracy:68.560% B++
HSR:12% D
Serpent VE92
A++
Kills:269
Deaths:159
KDR:1.692
Accuracy:32.924% A++
HSR:15.242% D-
Phobos VX86
A
Kills:266
Deaths:178
KDR:1.494
Accuracy:73.359% A
HSR:15.790% C+
NS Baron G5AE
B++
Kills:233
Deaths:179
KDR:1.302
Accuracy:54.364% B++
HSR:10.730% D-
Solstice Burst
B+
Kills:179
Deaths:95
KDR:1.884
Accuracy:29.827% B+
HSR:13.408% D**
NS Baron G5
A
Kills:166
Deaths:127
KDR:1.307
Accuracy:57.445% A
HSR:7.831% D**
Nova
B*
Kills:160
Deaths:128
KDR:1.250
Accuracy:54.216% B*
HSR:12.500% C--
Thanatos VE70
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:49.007% B**
HSR:14.754% C
Kills:3,315
Deaths (as Engineer):2,334
Deaths (to Engineers):5,266
KDR:1.42031
Kill Difference:981
Playtime:767.798 hours
Usage:51%
Score:14.779m
Score/min:321
Accuracy (listed only):46.703%
HSR (listed only):14.450%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B++
Kills:1,190
Deaths:579
KDR:2.055
Accuracy:31.067% B++
HSR:18.992% D*
SVA-88
B**
Kills:1,183
Deaths:616
KDR:1.920
Accuracy:28.239% B**
HSR:24.768% C+
NS-15M1
A
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:30.129% A
HSR:19.660% C
Flare VE6
B**
Kills:1,167
Deaths:588
KDR:1.985
Accuracy:28.917% B**
HSR:24.593% C+
Pulsar LSW
B**
Kills:1,162
Deaths:668
KDR:1.740
Accuracy:28.401% B**
HSR:22.806% C+
Orion VS54
A+
Kills:531
Deaths:223
KDR:2.381
Accuracy:28.415% A+
HSR:28.437% B+
NS-15M AE
B++
Kills:410
Deaths:240
KDR:1.708
Accuracy:29.155% B++
HSR:21.220% D
VE-H Maw
A
Kills:85
Deaths:44
KDR:1.932
Accuracy:33.393% A
HSR:16.471% D*
Kills:6,903
Deaths (as Heavy Assault):3,509
Deaths (to Heavy Assaults):4,622
KDR:1.96723
Kill Difference:3,394
Playtime:242.031 hours
Usage:16%
Score:3.897m
Score/min:268
Accuracy (listed only):29.715%
HSR (listed only):22.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:33.558% A
HSR:13.793% D-
NS-7 PDW
A*
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:35.137% A*
HSR:14.310% D
Sirius SX12
B**
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:30.644% B**
HSR:15.862% C
Artemis VX26
A+
Kills:1,156
Deaths:470
KDR:2.460
Accuracy:34.164% A+
HSR:17.820% D
MKV Suppressed
A
Kills:1,152
Deaths:514
KDR:2.241
Accuracy:32.912% A
HSR:13.542% D--
Skorpios
B+
Kills:747
Deaths:252
KDR:2.964
Accuracy:29.595% B+
HSR:14.458% D-
NS-44 Commissioner
A
Kills:741
Deaths:681
KDR:1.088
Accuracy:46.402% A
HSR:25.506% B+
Nyx VX31
B*
Kills:625
Deaths:197
KDR:3.173
Accuracy:39.028% B*
HSR:22.080% D
Ghost
B++
Kills:617
Deaths:117
KDR:5.274
Accuracy:43.612% B++
HSR:76.175% B++
NS-44L Blackhand
A++
Kills:599
Deaths:150
KDR:3.993
Accuracy:54.903% A+
HSR:65.776% A++
NS-61 Emissary
A++
Kills:525
Deaths:277
KDR:1.895
Accuracy:39.282% A++
HSR:18.476% B
Cerberus
A++
Kills:422
Deaths:156
KDR:2.705
Accuracy:43.119% A++
HSR:38.626% A++
NS-30 Vandal
A
Kills:308
Deaths:149
KDR:2.067
Accuracy:40.822% A
HSR:20.779% D
NS-357 Underboss
B**
Kills:247
Deaths:248
KDR:0.996
Accuracy:44.625% B**
HSR:19.028% C
NS-44 Commissioner AE
A++
Kills:215
Deaths:95
KDR:2.263
Accuracy:57.890% A++
HSR:41.395% A+
NSX Tomoe
A
Kills:171
Deaths:79
KDR:2.165
Accuracy:35.084% A
HSR:24.561% D*
Phantom VA23
A++
Kills:114
Deaths:35
KDR:3.257
Accuracy:35.695% C++
HSR:43.860% A++
VA39 Spectre
B+
Kills:79
Deaths:37
KDR:2.135
Accuracy:34.931% B+
HSR:37.975% C+
MKV-P Suppressed
A
Kills:71
Deaths:20
KDR:3.550
Accuracy:35.615% A
HSR:28.169% B+
NS-45 Pilot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:38.353% N/A
HSR:30% N/A
Kills:11,319
Deaths (as Infiltrator):5,373
Deaths (to Infiltrators):2,708
KDR:2.10664
Kill Difference:5,946
Playtime:346.198 hours
Usage:23%
Score:4.800m
Score/min:231
Accuracy (listed only):39.269%
HSR (listed only):29.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:33.558% A
HSR:13.793% D-
NS-7 PDW
A*
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:35.137% A*
HSR:14.310% D
Sirius SX12
B**
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:30.644% B**
HSR:15.862% C
MKV Suppressed
A
Kills:1,152
Deaths:514
KDR:2.241
Accuracy:32.912% A
HSR:13.542% D--
NS-11C
A++
Kills:818
Deaths:587
KDR:1.394
Accuracy:33.801% A++
HSR:15.281% D
Skorpios
B+
Kills:747
Deaths:252
KDR:2.964
Accuracy:29.595% B+
HSR:14.458% D-
Pulsar C
B**
Kills:433
Deaths:307
KDR:1.410
Accuracy:30.215% B**
HSR:23.788% C++
Solstice VE3
A
Kills:380
Deaths:320
KDR:1.188
Accuracy:30.019% A
HSR:17.632% C
Deimos VA29
B++
Kills:350
Deaths:205
KDR:1.707
Accuracy:68.560% B++
HSR:12% D
Serpent VE92
A++
Kills:269
Deaths:159
KDR:1.692
Accuracy:32.924% A++
HSR:15.242% D-
Phobos VX86
A
Kills:266
Deaths:178
KDR:1.494
Accuracy:73.359% A
HSR:15.790% C+
NS Baron G5AE
B++
Kills:233
Deaths:179
KDR:1.302
Accuracy:54.364% B++
HSR:10.730% D-
Solstice Burst
B+
Kills:179
Deaths:95
KDR:1.884
Accuracy:29.827% B+
HSR:13.408% D**
NS Baron G5
A
Kills:166
Deaths:127
KDR:1.307
Accuracy:57.445% A
HSR:7.831% D**
Nova
B*
Kills:160
Deaths:128
KDR:1.250
Accuracy:54.216% B*
HSR:12.500% C--
MKV-P Suppressed
A
Kills:71
Deaths:20
KDR:3.550
Accuracy:35.615% A
HSR:28.169% B+
Thanatos VE70
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:49.007% B**
HSR:14.754% C
Kills:8,765
Deaths (as Light Assault):5,001
Deaths (to Light Assaults):2,749
KDR:1.75265
Kill Difference:3,764
Playtime:82.302 hours
Usage:5%
Score:1.341m
Score/min:272
Accuracy (listed only):41.835%
HSR (listed only):15.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:33.558% A
HSR:13.793% D-
NS-7 PDW
A*
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:35.137% A*
HSR:14.310% D
Sirius SX12
B**
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:30.644% B**
HSR:15.862% C
MKV Suppressed
A
Kills:1,152
Deaths:514
KDR:2.241
Accuracy:32.912% A
HSR:13.542% D--
Skorpios
B+
Kills:747
Deaths:252
KDR:2.964
Accuracy:29.595% B+
HSR:14.458% D-
Pulsar VS1
D-
Kills:445
Deaths:39
KDR:11.410
Accuracy:19.517% D-
HSR:10.562% D**
Deimos VA29
B++
Kills:350
Deaths:205
KDR:1.707
Accuracy:68.560% B++
HSR:12% D
Phobos VX86
A
Kills:266
Deaths:178
KDR:1.494
Accuracy:73.359% A
HSR:15.790% C+
NS Baron G5AE
B++
Kills:233
Deaths:179
KDR:1.302
Accuracy:54.364% B++
HSR:10.730% D-
NS-11P
A
Kills:207
Deaths:146
KDR:1.418
Accuracy:28.933% A
HSR:14.976% D
NS Baron G5
A
Kills:166
Deaths:127
KDR:1.307
Accuracy:57.445% A
HSR:7.831% D**
Nova
B*
Kills:160
Deaths:128
KDR:1.250
Accuracy:54.216% B*
HSR:12.500% C--
MKV-P Suppressed
A
Kills:71
Deaths:20
KDR:3.550
Accuracy:35.615% A
HSR:28.169% B+
Thanatos VE70
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:49.007% B**
HSR:14.754% C
Kills:7,338
Deaths (as Combat Medic):3,718
Deaths (to Combat Medics):1,782
KDR:1.97364
Kill Difference:3,620
Playtime:57.232 hours
Usage:4%
Score:0.535m
Score/min:156
Accuracy (listed only):43.061%
HSR (listed only):14.234%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:891
V. Kills:543 164%
Deaths:118
KDR:7.551
Accuracy:62.044% B++
KPH:38.300 B++
VKPH:23.300 B**
C75 Viper
A+
Kills:384
V. Kills:110 346%
Deaths:39
KDR:9.846
Accuracy:48.483% B*
KPH:47.600 B**
VKPH:13.600 A+
Skyguard
C**
Kills:88
V. Kills:71 122%
Deaths:21
KDR:4.190
Accuracy:35.050% B**
KPH:13.200 C+
VKPH:10.600 C**
Kills:1,363 (1,363 + 0)
Deaths:178
KDR:7.657
VKDR:4.067
Vehicle Kills:724
Kill Difference:1,185
Playtime:38.006 hours
Usage:3%
Score:0.649m
Score/min:285
Driving Accuracy:35.050%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,317
V. Kills:1,039 127%
Deaths:310
KDR:4.248
Accuracy:53.395% C+
KPH:22.100 C+
VKPH:17.500 B+
Saron HRB
A
Kills:796
V. Kills:631 126%
Deaths:115
KDR:6.922
Accuracy:48.433% B+
KPH:33.500 B*
VKPH:26.600 A
E540 Halberd
B++
Kills:308
V. Kills:225 136%
Deaths:45
KDR:6.844
Accuracy:53.664% B++
KPH:29.500 C+
VKPH:21.600 B++
Aphelion VEX-4
C
Kills:154
V. Kills:130 118%
Deaths:50
KDR:3.080
Accuracy:36.035% C*
KPH:17.700 D
VKPH:14.900 C
Supernova PC
B*
Kills:113
V. Kills:47 235%
Deaths:22
KDR:5.136
Accuracy:62.433% A+
KPH:26.600 B+
VKPH:11.100 B*
Kills:2,688 (1,430 + 1,258)
Deaths:542
KDR:4.959
VKDR:3.823
Vehicle Kills:2,072
Kill Difference:2,146
Playtime:106.642 hours
Usage:7%
Score:2.190m
Score/min:342
Driving Accuracy:62.433%
Gunner Accuracy:36.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,378
V. Kills:67 N/A
Deaths:10
KDR:137.800
Accuracy:30.168% A+
KPH:244.200 A++
VKPH:11.900 A*
Proton II PPA-H
B++
Kills:1,200
V. Kills:91 N/A
Deaths:133
KDR:9.023
Accuracy:42.607% B++
KPH:115.400 B+
VKPH:8.800 B++
G40-F Ranger
C+
Kills:1,199
V. Kills:697 172%
Deaths:69
KDR:17.377
Accuracy:34.184% C*
KPH:37.100 C+
VKPH:21.600 C+
M20 Basilisk-H
B*
Kills:1,192
V. Kills:291 408%
Deaths:49
KDR:24.327
Accuracy:46.726% C+
KPH:83.200 B*
VKPH:20.300 C**
M60-G Bulldog-H
A++
Kills:1,087
V. Kills:171 N/A
Deaths:20
KDR:54.350
Accuracy:54.601% B++
KPH:144.100 A++
VKPH:22.700 A+
Aphelion VEX-4H
B**
Kills:904
V. Kills:597 151%
Deaths:154
KDR:5.870
Accuracy:49.858% B+
KPH:60.200 B**
VKPH:39.800 B**
Saron HRB-H
A++
Kills:749
V. Kills:667 112%
Deaths:140
KDR:5.350
Accuracy:64.404% B**
KPH:48.200 B++
VKPH:42.900 A++
E540 Halberd-H
B**
Kills:520
V. Kills:375 138%
Deaths:66
KDR:7.879
Accuracy:64.289% B*
KPH:42.200 C+
VKPH:30.400 B**
Kills:8,229 (0 + 8,229)
Deaths:641
KDR:12.838
VKDR:4.612
Vehicle Kills:2,956
Kill Difference:7,588
Playtime:113.076 hours
Usage:7%
Score:2.702m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:64.289%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:180
V. Kills:78 228%
Deaths:14
KDR:12.857
Accuracy:48.207% B**
KPH:28.300 B++
VKPH:12.300 B**
M40 Fury
A++
Kills:159
V. Kills:20 N/A
Deaths:5
KDR:31.800
Accuracy:40.086% B+
KPH:88.500 A++
VKPH:11.100 B
M20 Basilisk
B**
Kills:79
V. Kills:52 149%
Deaths:6
KDR:13.167
Accuracy:47.600% B*
KPH:23.300 C++
VKPH:15.400 B**
M40 Fury
A
Kills:63
V. Kills:16 371%
Deaths:4
KDR:15.750
Accuracy:42.795% B++
KPH:77.200 B*
VKPH:19.600 A
Kills:481 (0 + 481)
Deaths:29
KDR:16.586
VKDR:5.724
Vehicle Kills:166
Kill Difference:452
Playtime:12.361 hours
Usage:1%
Score:0.284m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:42.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:179
V. Kills:8 N/A
Deaths:94
KDR:1.904
Accuracy:44.737% C**
KPH:30.500 D
VKPH:1.400 C-
M12 Kobalt-F
B++
Kills:110
V. Kills:14 N/A
Deaths:66
KDR:1.667
Accuracy:30.933% A
KPH:16.300 C--
VKPH:2.100 B++
M40 Fury-F
C+
Kills:81
V. Kills:32 245%
Deaths:62
KDR:1.306
Accuracy:57.625% B++
KPH:15.300 C-
VKPH:6.100 C+
Kills:370 (370 + 0)
Deaths:222
KDR:1.667
VKDR:0.243
Vehicle Kills:54
Kill Difference:148
Playtime:17.892 hours
Usage:1%
Score:0.106m
Score/min:99
Driving Accuracy:57.625%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 1,4451,37810137.8S135.5530.168%A+12.119%D-246.1A++12A*6625.6h14.6C*48.3B++
Supernova FPC 2,3561,3173104.248C+2.0053.395%C+1.898%C22.1C+17.5B+31959.5h5.8C+10.8C++
Proton II PPA-H 1,2911,2001339.023C+6.7742.607%B++1.5%C115.4B+8.8B++34210.4h10C++23.5B+
G40-F Ranger 1,8961,1996917.377B*15.1334.184%C*N/A37.1C+21.6C+28132.3h66.8C++195.4C*
M20 Basilisk-H 1,4831,1924924.327A*22.0846.726%C+3.188%D-83.4B*20.3C**29114.3h45.7B++97.8B++
NS-15MP 1,2081,1905792.055C+0.2031.067%B++18.992%D*40.6DN/A9629.3h12.8D41.1C++
SVA-88 1,2061,1836161.92C++0.3328.239%B**24.768%C+39.8C+N/A11529.7h13.4C-47.6C**
NS-15M1 1,1911,1755512.132B+0.1230.129%A19.66%C38.1C+N/A10830.8h13.6C+45B+
Flare VE6 1,1831,1675881.985B++0.2728.917%B**24.593%C+40C+N/A13529.2h11.4C+39.3B+
Pulsar LSW 1,1711,1626681.74C**0.5128.401%B**22.806%C+35.6CN/A10132.6h11.8C**41.5B+
Eridani SX5 1,1661,1605202.231B**0.0233.558%A13.793%D-49.4B+N/A12823.5h9.2B*27.6B++
NS-7 PDW 1,1841,1607831.481B*0.7735.137%A*14.31%D24.6C+N/A7647.2h12.7B+36B*
Sirius SX12 1,1671,1605782.007B*0.2430.644%B**15.862%C39.5B+N/A12529.4h10.7B**34.8B*
Artemis VX26 1,1621,1564702.46B**0.2134.164%A+17.82%D49.2B*N/A15123.5h10.3B++30B*
MKV Suppressed 1,1611,1525142.241A+0.0132.912%A13.542%D--48.2B*N/A13823.9h10.3B*31.2B++
M60-G Bulldog-H 1,2581,0872054.35S52.1054.601%B++1.012%C-144.9A++22.8A+4567.5h5B+9.1B+
Aphelion VEX-4H 1,5019041545.87C++3.6249.858%B+1.327%D--60.3B**39.8B**53915h41.6B++83.5B*
L100 Python AP 1,4348911187.551B++5.3062.044%B++2.918%C+38.2B++23.3B**31123.3h5.6B+9B+
Tank Mine 1,7778821844.793B**2.5440.302%B+N/A176.4A+179S24175h2.3D5.6B+
NS-11C 8508185871.394B+0.8633.801%A++15.281%D17.3CN/A5647.4h16.3C+48.1B+
Saron HRB 1,4277961156.922B+4.6748.433%B+N/A33.6B*26.6A44423.7h19.9B+41.1B++
Saron HRB-H 1,4167491405.35C++3.1064.404%B**1.602%C++48.3B++43A++51915.5h26.7C+41.5B
Skorpios 7497472522.964B*0.7129.595%B+14.458%D-55.7B+N/A13513.4h9.2B**31B*
NS-44 Commissioner 7457416811.088C++1.1646.402%A25.506%B+33.8C+N/A9921.9h3.3B++7.1B*
Nyx VX31 6386251973.173B+0.9239.028%B*22.08%D40.8C++N/A9815.3h6.1C+15.7C**
Ghost 6196171175.274B*3.0243.612%B++76.175%B++34.7C+N/A10417.8h2.3C++5.2B+
NS-44L Blackhand 5995991503.993M1.7454.903%A+65.776%A++31.7B+N/A10818.9h3.3B*5.9B*
C-4 9255872542.311B++0.0625.107%C+N/A76.2C+43.9B**6837.7h1.1B*4.4B++
Orion VS54 5345312232.381B++0.1328.415%A+28.437%B+40.8B+N/A20013h12.3C**43.2C**
NS-61 Emissary 5295252771.895A++0.3639.282%A++18.476%B27.2C++N/A6819.3h11.2B+28.5B*
E540 Halberd-H 895520667.879C+5.6364.289%B*N/A42.3C+30.5B**39912.3h8.4D-13.1C
Pulsar VS1 4504453911.41U9.1619.517%D-10.562%D**14.6DN/A10330.4h15.4C+78.9C
Pulsar C 4384333071.41C++0.8430.215%B**23.788%C++31.4C++N/A11313.8h11.4C**37.7B+
Cerberus 4264221562.705A++0.4543.119%A++38.626%A++31.7C+N/A10713.3h5.4B+12.4B*
NS-15M AE 4154102401.708C+0.5429.155%B++21.22%D34.2DN/A8712h13.6D46.7C++
C75 Viper 494384399.846A7.5948.483%B*N/A47.4B**13.6A+2698.1h11.6B+23.9B++
Solstice VE3 3923803201.188B+1.0630.019%A17.632%C21.6C*N/A11317.6h15C*50.1B
Deimos VA29 3573502051.707B+0.5468.56%B++12%D38.9C+N/A1089h2.4C++3.5B
NS-30 Vandal 3103081492.067C*0.1840.822%A20.779%D31.4CN/A1159.8h5.4B13.3B++
E540 Halberd 533308456.844C+4.5953.664%B++N/A29.6C+21.6B++39310.4h6.6C--12.3C++
Nemesis VSH9 5542961511.96A*0.2967.632%B++N/A18.3C++15.9A17216.2h8.4C+12.4C**
Serpent VE92 2722691591.692B+0.5632.924%A++15.242%D-27.2C+N/A919.9h15.6C-47.3B+
Phobos VX86 2682661781.494C*0.7673.359%A15.79%C+59.1B+N/A1374.5h2.2B+3B+
NS-357 Underboss 2482472480.996C+1.2644.625%B**19.028%C25.7C-N/A879.6h3.7B+8.2B++
NS Baron G5AE 2352331791.302C+0.9554.364%B++10.73%D-34.3CN/A896.8h4.1B7.5C+
NS Decimator 4192221411.574B++0.6866.009%B++N/A30.4C27A3147.3h5.4C8.2C++
NS-44 Commissioner AE 215215952.263B*0.0157.89%A++41.395%A+29.9DN/A957.2h3.1B+5.3B**
NS-11P 2102071461.418C*0.8328.933%A14.976%D30.4C++N/A886.8h14C++48.3B++
M20 Basilisk 2581801412.857S10.6148.207%B**3.889%D28.1B++12.2B**3146.4h103.5C+214.7B+
S12 Renegade 187179941.904C0.3544.737%C**2.235%D--30.3D1.4C-1075.9h3.7C+8.3C++
Solstice Burst 182179951.884B0.3729.827%B+13.408%D**25.2C-N/A737.1h12B+40.3B+
Frag Grenade 1801791179N/A176.7545.666%C++N/A596.7B+3.3D-17820.3h3.3B+7.2B+
NSX Tomoe 171171792.165B+0.0935.084%A24.561%D*30CN/A1265.7h13.7C*39B+
NS Baron G5 1671661271.307C**0.9457.445%A7.831%D**30.7C+N/A1055.4h4.1B+7.1C++
Nova 1661601281.25C+1.0054.216%B*12.5%C--34C+1.3A**1154.7h4.3C*7.9B+
M40 Fury 179159531.8S29.5540.086%B+1.258%D88.3A++11.1B4301.8h9.4B+23.4B*
Aphelion VEX-4 284154503.08C0.8336.035%C*N/A17.7D14.9C1768.7h55.4C**153.7B+
Phantom VA23 115114353.257C*1.0135.695%C++43.86%A++30CN/A703.8h4.7C+13.2C++
Supernova PC 160113225.136C+2.8862.433%A+5.31%A*26.3B+10.9B*3174.3h5.1C*8.2B++
M12 Kobalt-F 124110661.667C+0.5830.933%A1.818%D*16.2C--2.1B++566.8h16.9C+54.5B+
MANA Anti-Vehicle Turret 211106254.24B*1.9974.324%B*N/A1060D1050C-187640.1h11.4C**15.4B+
M40 Fury 11989422.25B**20.0051.172%B2.247%B*80.9C++27.3B++3591.1h16.4C++32.1C++
Skyguard 15988214.19B++1.9435.05%B**N/A13.1C+10.6C**2136.7h153.6C--438.2C++
VE-H Maw 8785441.932C**0.3233.393%A16.471%D*42.5C1B2662h10.9C++32.7B+
S1 15784601.4A0.8562.35%B+1.19%D--22.7C+19.7B**4723.7h8C--12.9C+
M40 Fury-F 11381621.306C+0.9557.625%B++N/A15.3C-6C+1465.3h17.1D29.6C+
VA39 Spectre 7979372.135B+0.1234.931%B+37.975%C+12.7C--N/A776.2h5.4B+15.6B+
M20 Basilisk 13179613.167S10.9247.6%B*1.266%F23.2C++15.3B**4073.4h121.5C255.3C**
MKV-P Suppressed 7171203.55A++1.3035.615%A28.169%B+71B**N/A1461h10.5B*29.4B*
M40 Fury 7963415.75A13.5042.795%B++N/A78.8B*20A+7180.8h10.8B25.3B++
Thanatos VE70 6161491.245B+1.0149.007%B**14.754%C27.7C+N/A1532.2h3.6B**7.4B*
NS-45 Pilot 5050153.333A+1.0838.353%B**30%B+55.6C**N/A1390.9h6.5B+17B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2610,8254.5h
Nano-Armor Kit6276,4577.7h
Spawn Beacon42050.1h
Anti-Vehicle MANA Turret67241.8h
AE Medical Applicator155,0460.6h
AE Nano-Armor Kit6471,012,753101.8h
Nanite Revive Grenade01360h
Medical Applicator2016,7226.6h
Ammunition Package231,0480.5h
Medical Kit7405,81443.4h
MANA Anti-Personnel Turret01420h
Nano-Repair Grenade0860h
Recon Detection Device33920.6h

Check the help document for the dictionary if you want to learn more about words used here.


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