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3Stan2112[EKUS] 3Stan2112
VS BR 116

KDR: 2.3

Score: 27.5m

Last Seen: Aug 16th, 2019 1:24 AM
- OFFLINE - 69.8 hour(s)

Battle Rank 120 (116 total) - Vanu Sovereignty on Emerald - Outfit Officer of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt-H Supernova FPC G40-F Ranger Proton II PPA-H M20 Basilisk-H NS-15MP SVA-88 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $834,417 MLG Score: 667
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.031%21.242%65932118222,2962.3403-0.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.936%1.947A++0.059C+-1.493FHEAD + (~5.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.538B+10.80.248C++23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.294%1.848%346512093,355147021682.28231155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.268%1.279A-0.375C--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.67B+13.90.449B18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.101%3.076%9511212029,623145637836.6092254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%0.468B+-0.359C-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.445B26.70.314C*38.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.309%71.95%9512121271364421.10543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.082%0.984B*0.303C*1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.354C**2.70.166C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.859%13.3%95141210985653201.50842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%1.766A++-0.234C0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.70.446B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
27.5m412.3%315 (18.9k)284 (17k)2.2985646,36220,1702.76425116 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214307822.024%12.715%28004:4817

51% Engineer17% Heavy Assault23% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 12:43 AMJun 24th, 2017 9:55 PMAug 17th, 2019 2:13 AM (2d) (PST)Aug 15th, 2019 9:25 PM (3d) (PST)Aug 15th, 2019 9:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7271086190.4770.2080.0612.3720.098667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6256,45137,17429124142617,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1618.8h/67.5d 9,393 5,895 13,936 230.4k 968 4,418 9,516 70.6m

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:828
Deaths:596
KDR:1.389
Accuracy:33.463% A++
HSR:15.217% D
Pulsar C
B**
Kills:508
Deaths:352
KDR:1.443
Accuracy:30.070% B**
HSR:23.228% C+
Solstice VE3
A
Kills:418
Deaths:335
KDR:1.248
Accuracy:30.128% A
HSR:16.986% C--
Phobos VX86
B**
Kills:414
Deaths:262
KDR:1.580
Accuracy:70.905% B**
HSR:14.493% C
Serpent VE92
A+
Kills:386
Deaths:242
KDR:1.595
Accuracy:30.591% A+
HSR:16.062% D
Deimos VA29
B++
Kills:350
Deaths:205
KDR:1.707
Accuracy:68.560% B++
HSR:12% D
NS Baron G5AE
B++
Kills:234
Deaths:181
KDR:1.293
Accuracy:54.325% B++
HSR:10.684% D-
Solstice Burst
B++
Kills:179
Deaths:95
KDR:1.884
Accuracy:29.827% B++
HSR:13.408% F
NS Baron G5
B*
Kills:176
Deaths:135
KDR:1.304
Accuracy:53.045% B*
HSR:7.386% F
Nova
B++
Kills:160
Deaths:128
KDR:1.250
Accuracy:54.216% B++
HSR:12.500% D
Thanatos VE70
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:49.007% B**
HSR:14.754% C
Kills:3,714
Deaths (as Engineer):2,580
Deaths (to Engineers):5,548
KDR:1.43953
Kill Difference:1,134
Playtime:827.417 hours
Usage:51%
Score:16.038m
Score/min:323
Accuracy (listed only):45.830%
HSR (listed only):14.247%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B+
Kills:1,190
Deaths:579
KDR:2.055
Accuracy:31.067% B+
HSR:18.992% D*
SVA-88
B*
Kills:1,183
Deaths:616
KDR:1.920
Accuracy:28.239% B*
HSR:24.768% C+
Orion VS54
A+
Kills:1,178
Deaths:506
KDR:2.328
Accuracy:28.618% A+
HSR:25.722% C++
NS-15M1
A+
Kills:1,175
Deaths:552
KDR:2.129
Accuracy:30.129% A+
HSR:19.660% C
Flare VE6
B**
Kills:1,167
Deaths:588
KDR:1.985
Accuracy:28.917% B**
HSR:24.593% C+
Pulsar LSW
B**
Kills:1,162
Deaths:668
KDR:1.740
Accuracy:28.401% B**
HSR:22.806% C+
NS-15M AE
B+
Kills:758
Deaths:439
KDR:1.727
Accuracy:27.731% B+
HSR:21.768% D
VE-H Maw
A
Kills:86
Deaths:44
KDR:1.955
Accuracy:33.156% A
HSR:16.279% D*
Kills:7,899
Deaths (as Heavy Assault):3,992
Deaths (to Heavy Assaults):5,017
KDR:1.97871
Kill Difference:3,907
Playtime:271.505 hours
Usage:17%
Score:4.377m
Score/min:269
Accuracy (listed only):29.532%
HSR (listed only):21.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B*
Kills:1,175
Deaths:365
KDR:3.219
Accuracy:39.372% B*
HSR:21.106% D-
Sirius SX12
A
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:30.644% A
HSR:15.862% C
Eridani SX5
A
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:33.558% A
HSR:13.793% D-
NS-7 PDW
A*
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:35.137% A*
HSR:14.310% D
Artemis VX26
A+
Kills:1,156
Deaths:470
KDR:2.460
Accuracy:34.164% A+
HSR:17.820% D
MKV Suppressed
A+
Kills:1,152
Deaths:514
KDR:2.241
Accuracy:32.912% A+
HSR:13.542% D--
NS-44 Commissioner
A
Kills:853
Deaths:763
KDR:1.118
Accuracy:46.824% A
HSR:26.378% B+
Skorpios
B+
Kills:747
Deaths:252
KDR:2.964
Accuracy:29.595% B+
HSR:14.458% D--
NS-44L Blackhand
A++
Kills:642
Deaths:164
KDR:3.915
Accuracy:54.487% A+
HSR:65.732% A++
Ghost
B++
Kills:634
Deaths:119
KDR:5.328
Accuracy:43.649% B++
HSR:76.183% B++
NS-61 Emissary
A++
Kills:525
Deaths:279
KDR:1.882
Accuracy:39.244% A++
HSR:18.476% B
Cerberus
A++
Kills:422
Deaths:156
KDR:2.705
Accuracy:43.119% A++
HSR:38.626% A++
NS-30 Vandal
B**
Kills:351
Deaths:167
KDR:2.102
Accuracy:40.209% B**
HSR:19.373% D-
NS-357 Underboss
B*
Kills:264
Deaths:284
KDR:0.930
Accuracy:43.094% B*
HSR:19.697% C
NS-44 Commissioner AE
A++
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.762% A++
HSR:39.831% A+
NSX Tomoe
A
Kills:171
Deaths:79
KDR:2.165
Accuracy:35.084% A
HSR:24.561% D*
MKV-P Suppressed
B*
Kills:137
Deaths:51
KDR:2.686
Accuracy:32.571% B*
HSR:23.358% C+
Phantom VA23
A+
Kills:114
Deaths:35
KDR:3.257
Accuracy:35.695% C++
HSR:43.860% A+
VA39 Spectre
B+
Kills:79
Deaths:37
KDR:2.135
Accuracy:34.931% B+
HSR:37.975% C+
NS-45 Pilot
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:38.488% N/A
HSR:30% N/A
Kills:12,188
Deaths (as Infiltrator):5,733
Deaths (to Infiltrators):2,915
KDR:2.12594
Kill Difference:6,455
Playtime:369.519 hours
Usage:23%
Score:5.120m
Score/min:231
Accuracy (listed only):39.027%
HSR (listed only):28.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:30.644% A
HSR:15.862% C
Eridani SX5
A
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:33.558% A
HSR:13.793% D-
NS-7 PDW
A*
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:35.137% A*
HSR:14.310% D
MKV Suppressed
A+
Kills:1,152
Deaths:514
KDR:2.241
Accuracy:32.912% A+
HSR:13.542% D--
NS-11C
A++
Kills:828
Deaths:596
KDR:1.389
Accuracy:33.463% A++
HSR:15.217% D
Skorpios
B+
Kills:747
Deaths:252
KDR:2.964
Accuracy:29.595% B+
HSR:14.458% D--
Pulsar C
B**
Kills:508
Deaths:352
KDR:1.443
Accuracy:30.070% B**
HSR:23.228% C+
Solstice VE3
A
Kills:418
Deaths:335
KDR:1.248
Accuracy:30.128% A
HSR:16.986% C--
Phobos VX86
B**
Kills:414
Deaths:262
KDR:1.580
Accuracy:70.905% B**
HSR:14.493% C
Serpent VE92
A+
Kills:386
Deaths:242
KDR:1.595
Accuracy:30.591% A+
HSR:16.062% D
Deimos VA29
B++
Kills:350
Deaths:205
KDR:1.707
Accuracy:68.560% B++
HSR:12% D
NS Baron G5AE
B++
Kills:234
Deaths:181
KDR:1.293
Accuracy:54.325% B++
HSR:10.684% D-
Solstice Burst
B++
Kills:179
Deaths:95
KDR:1.884
Accuracy:29.827% B++
HSR:13.408% F
NS Baron G5
B*
Kills:176
Deaths:135
KDR:1.304
Accuracy:53.045% B*
HSR:7.386% F
Nova
B++
Kills:160
Deaths:128
KDR:1.250
Accuracy:54.216% B++
HSR:12.500% D
MKV-P Suppressed
B*
Kills:137
Deaths:51
KDR:2.686
Accuracy:32.571% B*
HSR:23.358% C+
Thanatos VE70
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:49.007% B**
HSR:14.754% C
Kills:9,230
Deaths (as Light Assault):5,278
Deaths (to Light Assaults):3,050
KDR:1.74877
Kill Difference:3,952
Playtime:89.262 hours
Usage:6%
Score:1.468m
Score/min:274
Accuracy (listed only):41.091%
HSR (listed only):14.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,160
Deaths:578
KDR:2.007
Accuracy:30.644% A
HSR:15.862% C
Eridani SX5
A
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:33.558% A
HSR:13.793% D-
NS-7 PDW
A*
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:35.137% A*
HSR:14.310% D
MKV Suppressed
A+
Kills:1,152
Deaths:514
KDR:2.241
Accuracy:32.912% A+
HSR:13.542% D--
Skorpios
B+
Kills:747
Deaths:252
KDR:2.964
Accuracy:29.595% B+
HSR:14.458% D--
Pulsar VS1
D-
Kills:445
Deaths:39
KDR:11.410
Accuracy:19.517% D-
HSR:10.562% D**
Phobos VX86
B**
Kills:414
Deaths:262
KDR:1.580
Accuracy:70.905% B**
HSR:14.493% C
Deimos VA29
B++
Kills:350
Deaths:205
KDR:1.707
Accuracy:68.560% B++
HSR:12% D
NS Baron G5AE
B++
Kills:234
Deaths:181
KDR:1.293
Accuracy:54.325% B++
HSR:10.684% D-
NS-11P
A
Kills:208
Deaths:146
KDR:1.425
Accuracy:28.914% A
HSR:14.904% D
NS Baron G5
B*
Kills:176
Deaths:135
KDR:1.304
Accuracy:53.045% B*
HSR:7.386% F
Nova
B++
Kills:160
Deaths:128
KDR:1.250
Accuracy:54.216% B++
HSR:12.500% D
MKV-P Suppressed
B*
Kills:137
Deaths:51
KDR:2.686
Accuracy:32.571% B*
HSR:23.358% C+
Thanatos VE70
B**
Kills:61
Deaths:49
KDR:1.245
Accuracy:49.007% B**
HSR:14.754% C
Kills:7,564
Deaths (as Combat Medic):3,843
Deaths (to Combat Medics):1,941
KDR:1.96825
Kill Difference:3,721
Playtime:57.240 hours
Usage:4%
Score:0.535m
Score/min:156
Accuracy (listed only):42.350%
HSR (listed only):13.758%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:891
V. Kills:543 164%
Deaths:118
KDR:7.551
Accuracy:62.025% B++
KPH:38.200 B+
VKPH:23.300 B*
C75 Viper
A*
Kills:761
V. Kills:294 258%
Deaths:61
KDR:12.475
Accuracy:50.141% B**
KPH:45.300 B*
VKPH:17.500 A*
Skyguard
A
Kills:198
V. Kills:122 161%
Deaths:31
KDR:6.387
Accuracy:36.715% A
KPH:18.100 B+
VKPH:11.200 B+
L100 Python HEAT
M
Kills:182
V. Kills:90 200%
Deaths:15
KDR:12.133
Accuracy:61.960% B**
KPH:51.200 A+
VKPH:25.300 M
Kills:2,032 (2,032 + 0)
Deaths:225
KDR:9.031
VKDR:4.662
Vehicle Kills:1,049
Kill Difference:1,807
Playtime:54.602 hours
Usage:3%
Score:0.917m
Score/min:280
Driving Accuracy:61.960%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,392
V. Kills:1,072 130%
Deaths:316
KDR:4.405
Accuracy:53.420% C+
KPH:22.700 C
VKPH:17.500 B+
Saron HRB
A
Kills:885
V. Kills:672 132%
Deaths:118
KDR:7.500
Accuracy:48.886% B+
KPH:34.300 B*
VKPH:26 A
E540 Halberd
B*
Kills:500
V. Kills:304 164%
Deaths:54
KDR:9.259
Accuracy:53.313% B++
KPH:35.600 B
VKPH:21.600 B*
Aphelion VEX-4
C
Kills:154
V. Kills:130 118%
Deaths:50
KDR:3.080
Accuracy:36.035% C*
KPH:17.700 D
VKPH:14.900 C
Supernova PC
B++
Kills:113
V. Kills:47 235%
Deaths:22
KDR:5.136
Accuracy:62.433% A+
KPH:26.600 B
VKPH:11.100 B++
Kills:3,044 (1,505 + 1,539)
Deaths:560
KDR:5.436
VKDR:3.973
Vehicle Kills:2,225
Kill Difference:2,484
Playtime:114.124 hours
Usage:7%
Score:2.382m
Score/min:348
Driving Accuracy:62.433%
Gunner Accuracy:36.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,526
V. Kills:78 N/A
Deaths:11
KDR:138.727
Accuracy:29.848% A+
KPH:240.900 A++
VKPH:12.300 A*
G40-F Ranger
C++
Kills:1,305
V. Kills:759 172%
Deaths:75
KDR:17.400
Accuracy:34.471% C*
KPH:38 C++
VKPH:22.100 C++
Proton II PPA-H
B++
Kills:1,229
V. Kills:91 N/A
Deaths:135
KDR:9.104
Accuracy:42.650% B+
KPH:116.100 B+
VKPH:8.600 B++
M20 Basilisk-H
B++
Kills:1,192
V. Kills:291 408%
Deaths:49
KDR:24.327
Accuracy:46.726% C++
KPH:83.200 B++
VKPH:20.300 C**
M60-G Bulldog-H
A++
Kills:1,087
V. Kills:171 N/A
Deaths:20
KDR:54.350
Accuracy:54.601% B+
KPH:144.100 A++
VKPH:22.700 A+
Aphelion VEX-4H
B**
Kills:907
V. Kills:599 151%
Deaths:154
KDR:5.890
Accuracy:49.849% B+
KPH:60.300 B**
VKPH:39.800 B**
Saron HRB-H
A++
Kills:751
V. Kills:669 112%
Deaths:141
KDR:5.326
Accuracy:64.421% B**
KPH:48.100 B++
VKPH:42.900 A++
E540 Halberd-H
B**
Kills:724
V. Kills:464 156%
Deaths:71
KDR:10.197
Accuracy:63.068% B++
KPH:46.600 C++
VKPH:29.800 B**
Kills:8,721 (0 + 8,721)
Deaths:656
KDR:13.294
VKDR:4.759
Vehicle Kills:3,122
Kill Difference:8,065
Playtime:119.294 hours
Usage:7%
Score:2.864m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:63.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:184
V. Kills:78 233%
Deaths:14
KDR:13.143
Accuracy:48.180% B**
KPH:28.500 B++
VKPH:12.100 B**
M40 Fury
A++
Kills:159
V. Kills:20 N/A
Deaths:5
KDR:31.800
Accuracy:40.144% B+
KPH:87.800 A++
VKPH:11 B
M20 Basilisk
B**
Kills:81
V. Kills:52 153%
Deaths:6
KDR:13.500
Accuracy:47.651% B*
KPH:23.200 C++
VKPH:14.900 B**
M40 Fury
A
Kills:63
V. Kills:16 371%
Deaths:4
KDR:15.750
Accuracy:42.795% B++
KPH:77.200 B*
VKPH:19.600 A
Kills:487 (0 + 487)
Deaths:29
KDR:16.793
VKDR:5.724
Vehicle Kills:166
Kill Difference:458
Playtime:12.585 hours
Usage:1%
Score:0.291m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:42.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:179
V. Kills:8 N/A
Deaths:94
KDR:1.904
Accuracy:44.737% B
KPH:30.500 D
VKPH:1.400 C-
M12 Kobalt-F
B+
Kills:112
V. Kills:14 N/A
Deaths:66
KDR:1.697
Accuracy:30.972% A
KPH:16.400 D
VKPH:2 B+
M40 Fury-F
C+
Kills:81
V. Kills:32 245%
Deaths:62
KDR:1.306
Accuracy:57.625% B++
KPH:15.300 C-
VKPH:6.100 C+
Kills:372 (372 + 0)
Deaths:222
KDR:1.676
VKDR:0.243
Vehicle Kills:54
Kill Difference:150
Playtime:17.976 hours
Usage:1%
Score:0.107m
Score/min:99
Driving Accuracy:57.625%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 1,6041,52611138.727S136.4329.848%A+12.516%D-242.2A++12.4A*6386.3h14.6C*48.9B++
Supernova FPC 2,4641,3923164.405C2.1153.42%C+1.796%C22.7C17.5B+32861.3h5.7C+10.6C+
G40-F Ranger 2,0641,3057517.4B++15.1034.471%C*N/A38C++22.1C++28934.3h66.3C++192.4C**
Proton II PPA-H 1,3201,2291359.104C+6.8142.65%B+1.465%C115.9B+8.6B++34210.6h10C*23.4B+
M20 Basilisk-H 1,4831,1924924.327A*22.0346.726%C++3.188%D--83.4B++20.3C**29114.3h45.7B++97.8B++
NS-15MP 1,2081,1905792.055C+0.2431.067%B+18.992%D*40.6DN/A9629.3h12.8D-41.1C+
SVA-88 1,2061,1836161.92C++0.3828.239%B*24.768%C+39.8C+N/A11629.7h13.4C--47.6C**
Orion VS54 1,1941,1785062.328B+0.0328.618%A+25.722%C++43.2B+N/A17527.3h12.3C**42.9C**
Nyx VX31 1,2011,1753653.219B+0.9239.372%B*21.106%D-44.3C++1A11426.5h6C+15.3B
NS-15M1 1,1911,1755522.129B+0.1730.129%A+19.66%C38.1C+N/A10930.8h13.6C45B+
Flare VE6 1,1831,1675881.985B+0.3128.917%B**24.593%C+40C+N/A13629.2h11.4C+39.3B+
Pulsar LSW 1,1711,1626681.74C*0.5628.401%B**22.806%C+35.6CN/A10232.6h11.8C**41.5B+
Sirius SX12 1,1671,1605782.007B*0.2930.644%A15.862%C39.5B+N/A12529.4h10.7B**34.8B*
Eridani SX5 1,1661,1605202.231B**0.0733.558%A13.793%D-49.4B+N/A12923.5h9.2B*27.6B++
NS-7 PDW 1,1841,1607831.481B++0.8235.137%A*14.31%D24.6C+N/A7647.2h12.7B+36B*
Artemis VX26 1,1621,1564702.46B**0.1634.164%A+17.82%D49.2B++N/A15123.5h10.3B++30B*
MKV Suppressed 1,1611,1525142.241A+0.0632.912%A+13.542%D--48.2B++N/A13923.9h10.3B**31.2B++
M60-G Bulldog-H 1,2581,0872054.35S52.0554.601%B+1.012%C144.9A++22.8A+4567.5h5B+9.1B++
Aphelion VEX-4H 1,5069071545.89C++3.5949.849%B+1.323%D*60.5B**39.9B**54315h41.6B++83.4B*
L100 Python AP 1,4348911187.551B++5.2562.025%B++2.918%C*38.2B+23.3B*31623.3h5.6B9B+
Tank Mine 1,7848881844.826B**2.5341.549%B+N/A177.6A+179.2S24305h2.3D5.6B+
Saron HRB 1,5578851187.5B+5.2048.886%B+N/A34.3B*26A42825.8h19.6B+40.1B++
NS-44 Commissioner 8588537631.118C++1.1846.824%A26.378%B+35.5C++N/A10424h3.3B++7.1B*
NS-11C 8608285961.389B+0.9133.463%A++15.217%D17.1C-N/A5648.4h16.3C48.6B+
C75 Viper 1,0557616112.475A++10.1850.141%B**N/A45.3B*17.5A*26316.8h11.7B+23.3B++
NS-15M AE 7687584391.727C+0.5727.731%B+21.768%D37.5C--N/A8920.2h13.8D49.7C+
Saron HRB-H 1,4207511415.326C++3.0364.421%B**1.598%C++48.1B++42.9A++51915.6h26.8C+41.6B
Skorpios 7497472522.964B**0.6729.595%B+14.458%D--55.7B+N/A13513.4h9.2B**31B*
E540 Halberd-H 1,1887247110.197C++7.9063.068%B++N/A46.7C++29.9B**40315.5h7.5D11.8C+
NS-44L Blackhand 6426421643.915A*1.6254.487%A+65.732%A++31.9B+N/A10620.1h3.3B*6.1B*
C-4 1,0136392882.219B+0.0825.053%C+N/A76.1C+44.5B**6898.4h1.1B*4.4B+
Ghost 6366341195.328B*3.0343.649%B++76.183%B++34.8C+N/A10518.2h2.3C++5.3B
NS-61 Emissary 5295252791.882A+0.4239.244%A++18.476%B27.2C++N/A6819.3h11.2B+28.6B*
Pulsar C 5175083521.443C++0.8630.07%B**23.228%C+31.8C++N/A11616h11.7C*38.8B+
E540 Halberd 804500549.259C+6.9653.313%B++N/A35.5B21.6B*35614.1h5.6C*10.6B+
Pulsar VS1 4504453911.41U9.1119.517%D-10.562%D**14.6DN/A10630.4h15.4C+78.9C
Cerberus 4264221562.705A++0.4143.119%A++38.626%A++31.7C+N/A10713.3h5.4B+12.4B*
Solstice VE3 4304183351.248B++1.0530.128%A16.986%C--22.8C*N/A11918.3h15C*49.7B
Phobos VX86 4214142621.58C**0.7270.905%B**14.493%C57.5B+1B+1437.2h2.2B+3.1B+
Serpent VE92 3893862421.595B+0.7030.591%A+16.062%D26.3C+N/A8914.7h15.2C49.6B
NS-30 Vandal 3543511672.102C**0.2040.209%B**19.373%D-32.5CN/A11210.8h5.5C**13.6B++
Deimos VA29 3573502051.707B+0.5968.56%B++12%D38.9C+N/A1099h2.4C++3.5B
NS Decimator 5462981661.795B*0.5066.014%B++N/A31.7C26.4A3199.4h5.3C8.1C+
Nemesis VSH9 5542961511.96A**0.3467.632%B++N/A18.3C+15.9C*17416.2h8.4C+12.4C**
NS-357 Underboss 2652642840.93C+1.3743.094%B*19.697%C26.1C--N/A8910.1h3.7B+8.7B++
NS-44 Commissioner AE 2362361002.36B**0.0657.762%A++39.831%A+31.9DN/A987.4h3.1B+5.4B**
NS Baron G5AE 2362341811.293C+1.0154.325%B++10.684%D-33.4CN/A887h4.1B7.6C++
NS-11P 2112081461.425C**0.8728.914%A14.904%D30.6C++N/A896.8h13.9C++48.2B+
Skyguard 320198316.387A+4.0936.715%AN/A18.2B+11.2B+20910.9h123.6C+336.6B+
Frag Grenade 1871851185N/A182.7045.655%C+N/A616.7B+6.7C17550.3h3.4B+7.3B+
M20 Basilisk 2621841413.143S10.8448.18%B**4.348%D28.3B++12B**3206.5h102.8C+213.3B+
L100 Python HEAT 2721821512.133A++9.8361.96%B**N/A50.6A+25M3413.6h6.8C+10.9B+
S12 Renegade 187179941.904C0.3944.737%B2.235%D--30.3D1.4C-1075.9h3.7C8.3C++
Solstice Burst 182179951.884B0.4129.827%B++13.408%F25.2C-N/A747.1h12B+40.3B+
NS Baron G5 1771761351.304C**0.9953.045%B*7.386%F29.8C+N/A1025.9h4.3B+8C++
NSX Tomoe 171171792.165B+0.1335.084%A24.561%D*30CN/A1275.7h13.7C*39B+
Nova 1661601281.25C+1.0554.216%B++12.5%D34C+1.3A*1154.7h4.3C*7.9B+
M40 Fury 179159531.8S29.5040.144%B+1.258%C--88.3A++11.1B4261.8h9.4B*23.5B*
Aphelion VEX-4 284154503.08C0.7836.035%C*N/A17.7D14.9C1788.7h55.4C*153.7B+
MKV-P Suppressed 138137512.686B**0.3932.571%B*23.358%C+62.3B**N/A1162.2h12.2B++37.4B++
Phantom VA23 115114353.257B*0.9635.695%C++43.86%A+30C-N/A713.8h4.7C+13.2C++
Supernova PC 160113225.136C+2.8462.433%A+5.31%A*26.3B10.9B++4654.3h5.1C*8.2B++
M12 Kobalt-F 126112661.697C+0.6030.972%A1.786%F16.5C--2.1B+556.8h16.8C+54.2B+
MANA Anti-Vehicle Turret 217109254.36A+2.0674.73%AN/A1090C**1080B189270.1h11.4D*15.3C**
S1 17092601.533A+0.7762.586%B+1.087%D--23.6C+20B**4863.9h7.9C-12.7C+
M40 Fury 11989422.25B*19.9551.172%B+2.247%B*80.9C+27.3B*3591.1h16.4C+32.1C++
VE-H Maw 8886441.955B+0.3433.156%A16.279%D*43C+1C**2812h10.9C++32.8B+
M20 Basilisk 13381613.5S11.2047.651%B*1.235%F23.1C++14.9B**4053.5h124.1C260.5C**
M40 Fury-F 11381621.306C+0.9957.625%B++N/A15.3C-6C+1465.3h17.1D29.6C+
VA39 Spectre 7979372.135B+0.1634.931%B+37.975%C+12.5DN/A816.3h5.4B+15.6B+
M40 Fury 7963415.75A13.4542.795%B++N/A78.8B**20A7180.8h10.8B+25.3B++
Thanatos VE70 6161491.245B+1.0549.007%B**14.754%C27.7C+N/A1622.2h3.6B**7.4B*
Spear Anti-Vehicle Phalanx Turret 11959319.667A++17.3761.122%A++N/A45.4B+46.2A*8971.3h10.5C17.2B+
NS-45 Pilot 5050172.941A0.6438.488%B**30%B+50C+N/A1481h6.6B+17.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52490.2h
Anti-Vehicle MANA Turret67431.8h
Nano-Armor Kit6276,4577.7h
AE Nano-Armor Kit7251,099,896109.6h
AE Medical Applicator155,0460.6h
Nanite Revive Grenade01360h
Medical Applicator2016,7226.6h
Motion Spotter2711,4134.7h
Ammunition Package241,1620.5h
Medical Kit8506,33248.7h
Nano-Repair Grenade01300h
Recon Detection Device33920.6h
MANA Anti-Personnel Turret01420h

Check the help document for the dictionary if you want to learn more about words used here.


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