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Ensign 3in1[CCCR] 3in1
NC BR 50

KDR: 3.08

Score: 24.5m

Last Seen: Feb 13th, 2019 2:24 PM
- OFFLINE - 886.5 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Miller
Level Progress (to 51): 61%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-23 Grinder NCM1 Scattercannon NC05 Jackhammer GD-7F EM1 NS-15M2 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 821TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.941%20.283%56713102011,3791.795081.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.885%1.341A-0.063C+-0.017C+HEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.334C**13.90.026C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.776%1.724%281103258390380.148338149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.72A++0.111C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.86B*12.20.77B++10.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.372%1.151%30616102712,771720786417.7129162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.305%0.826B++-0.94D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.649B+6.70.465B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.466%6.056%285810251,3546226772.17336200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%0.121C+0.426B-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.29C*31.50.201C++52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.651%86.182%2851103227557510.477431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.745A++1.248B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+2.10.338C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.635%13.142%2852103148740471.20247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%0.184C++-0.277C0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++4.50.068C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m261%350 (21k)298 (17.9k)3.0781538,72012,5793.908550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033299518.738%10.109%18906:3210

52% Engineer27% Heavy Assault7% Infiltrator7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2014 5:58 PMJul 7th, 2018 7:56 AMMar 14th, 2019 4:27 AM (8d) (PST)Feb 13th, 2019 11:08 AM (37d) (PST)Feb 13th, 2019 10:24 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9551218340.4700.1530.0481.5940.140547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3117,26050,051289396817,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1372h/57.2d 10,445 3,914 13,711 131.2k 983 3,004 11,543 78.6m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,371
Deaths:971
KDR:1.412
Accuracy:26.890% B+
HSR:18.745% C
NS-11CB
C++
Kills:524
Deaths:418
KDR:1.254
Accuracy:25.552% C++
HSR:16.221% D
Mauler S6
C*
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C*
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C+
HSR:14.286% C+
Kills:2,382
Deaths (as Engineer):1,874
Deaths (to Engineers):2,679
KDR:1.27108
Kill Difference:508
Playtime:713.422 hours
Usage:52%
Score:14.234m
Score/min:333
Accuracy (listed only):38.277%
HSR (listed only):15.527%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:1,381
Deaths:897
KDR:1.540
Accuracy:48.939% B+
HSR:14.772% C+
EM1
B*
Kills:1,176
Deaths:657
KDR:1.790
Accuracy:26.008% B*
HSR:21.769% C+
NS-15M2
B+
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:26.908% B+
HSR:19.504% D
GD-22S
B*
Kills:1,166
Deaths:640
KDR:1.822
Accuracy:27.649% B*
HSR:24.528% C++
LA1 Anchor
B+
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:26.838% B+
HSR:22.845% C
NC6 Gauss SAW
B**
Kills:1,153
Deaths:651
KDR:1.771
Accuracy:26.297% B**
HSR:19.688% D
NC6A GODSAW
B++
Kills:1,132
Deaths:581
KDR:1.948
Accuracy:32.991% B++
HSR:21.555% D
Kills:8,337
Deaths (as Heavy Assault):4,689
Deaths (to Heavy Assaults):3,354
KDR:1.77799
Kill Difference:3,648
Playtime:371.357 hours
Usage:27%
Score:5.846m
Score/min:262
Accuracy (listed only):30.804%
HSR (listed only):20.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,371
Deaths:971
KDR:1.412
Accuracy:26.890% B+
HSR:18.745% C
MGR-S1 Gladius
B**
Kills:1,062
Deaths:507
KDR:2.095
Accuracy:31.921% B**
HSR:16.196% D
NS-11CB
C++
Kills:524
Deaths:418
KDR:1.254
Accuracy:25.552% C++
HSR:16.221% D
Mauler S6
C*
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C*
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C+
HSR:14.286% C+
Kills:3,444
Deaths (as Light Assault):2,381
Deaths (to Light Assaults):1,925
KDR:1.44645
Kill Difference:1,063
Playtime:50.443 hours
Usage:4%
Score:0.528m
Score/min:175
Accuracy (listed only):37.006%
HSR (listed only):15.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,062
Deaths:507
KDR:2.095
Accuracy:31.921% B**
HSR:16.196% D
NS-61 Emissary
C**
Kills:608
Deaths:496
KDR:1.226
Accuracy:29.808% C**
HSR:12.829% D
NC14 Bolt Driver
A++
Kills:275
Deaths:53
KDR:5.189
Accuracy:46.651% A++
HSR:86.182% A
NS-44 Commissioner AE
B+
Kills:253
Deaths:267
KDR:0.948
Accuracy:38.449% C
HSR:30.040% B+
NC4 Mag-Shot
B+
Kills:208
Deaths:194
KDR:1.072
Accuracy:29.449% B
HSR:23.558% B+
Kills:2,406
Deaths (as Infiltrator):1,517
Deaths (to Infiltrators):1,879
KDR:1.58603
Kill Difference:889
Playtime:90.378 hours
Usage:7%
Score:0.919m
Score/min:169
Accuracy (listed only):35.255%
HSR (listed only):33.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,062
Deaths:507
KDR:2.095
Accuracy:31.921% B**
HSR:16.196% D
Reaper DMR
C+
Kills:397
Deaths:317
KDR:1.252
Accuracy:25.375% C+
HSR:21.411% C-
Mauler S6
C*
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C*
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C+
HSR:14.286% C+
Kills:1,946
Deaths (as Combat Medic):1,309
Deaths (to Combat Medics):1,127
KDR:1.48663
Kill Difference:637
Playtime:39.603 hours
Usage:3%
Score:0.711m
Score/min:299
Accuracy (listed only):39.491%
HSR (listed only):16.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:2,534
Deaths:921
KDR:2.751
Accuracy:42.086% B*
HSR:15.193% C++
NCM1 Scattercannon
B**
Kills:2,431
Deaths:949
KDR:2.562
Accuracy:47.386% B**
HSR:16.413% C*
NCM3 Raven
B*
Kills:125
Deaths:123
KDR:1.016
Accuracy:47.014% B*
HSR:3.200% C**
NCM3 Raven
B*
Kills:116
Deaths:117
KDR:0.991
Accuracy:46.107% B*
HSR:3.448% B+
NS-10 Burster
B++
Kills:92
Deaths:54
KDR:1.704
Accuracy:35.029% B++
HSR:3.261% D
NS-10 Burster
B*
Kills:77
Deaths:57
KDR:1.351
Accuracy:35.411% B*
HSR:1.299% D*
Kills:5,375
Deaths (as MAX Suit):1,110.500
Deaths (to MAX Suits):483
KDR:4.84016
Kill Difference:4,264.500
Playtime:102.809 hours
Usage:7%
Score:2.253m
Score/min:365
Accuracy (listed only):42.172%
HSR (listed only):7.136%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:58
V. Kills:1 N/A
Deaths:34
KDR:1.706
Accuracy:53.776% C
KPH:18.900 D-
VKPH:0.300 D**
Kills:58 (58 + 0)
Deaths:34
KDR:1.706
VKDR:0.029
Vehicle Kills:1
Kill Difference:24
Playtime:3.065 hours
Usage:0%
Score:0.020m
Score/min:108
Piloting Accuracy:53.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:944
V. Kills:526 179%
Deaths:44
KDR:21.455
Accuracy:62.672% B*
KPH:47.500 A
VKPH:26.500 A+
L100 Python HEAT
A**
Kills:462
V. Kills:168 273%
Deaths:22
KDR:21
Accuracy:52.449% C*
KPH:61.200 A*
VKPH:22.200 A**
Skyguard
A
Kills:304
V. Kills:178 170%
Deaths:22
KDR:13.818
Accuracy:37.538% A
KPH:23.600 A
VKPH:13.800 A
Kills:1,710 (1,710 + 0)
Deaths:88
KDR:19.432
VKDR:9.909
Vehicle Kills:872
Kill Difference:1,622
Playtime:40.290 hours
Usage:3%
Score:0.647m
Score/min:268
Driving Accuracy:37.538%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,202
V. Kills:6,223 148%
Deaths:686
KDR:13.414
Accuracy:57.875% B**
KPH:32 B*
VKPH:21.700 A+
Titan-150 HESH
B**
Kills:1,088
V. Kills:333 326%
Deaths:45
KDR:24.178
Accuracy:55.720% B**
KPH:40.500 C++
VKPH:12.400 B**
Titan-150 HEAT
B**
Kills:771
V. Kills:427 180%
Deaths:84
KDR:9.179
Accuracy:56.137% B**
KPH:24.600 B
VKPH:13.600 B**
E540 Halberd
B**
Kills:514
V. Kills:296 173%
Deaths:60
KDR:8.567
Accuracy:50.111% B++
KPH:34.400 B+
VKPH:19.800 B**
Enforcer ML85
C**
Kills:214
V. Kills:177 120%
Deaths:32
KDR:6.688
Accuracy:43.232% C**
KPH:21.700 C+
VKPH:18 C**
C85 Canister
B+
Kills:92
V. Kills:4 N/A
Deaths:4
KDR:23
Accuracy:42.979% B+
KPH:95.500 B+
VKPH:4.200 C+
G30 Walker
B+
Kills:90
V. Kills:46 191%
Deaths:9
KDR:10
Accuracy:33.649% B++
KPH:28 C**
VKPH:14.300 B+
M20 Basilisk
B**
Kills:53
V. Kills:15 331%
Deaths:5
KDR:10.600
Accuracy:38.345% B**
KPH:33.900 B*
VKPH:9.600 B
Kills:12,024 (11,061 + 963)
Deaths:925
KDR:12.999
VKDR:8.131
Vehicle Kills:7,521
Kill Difference:11,099
Playtime:376.031 hours
Usage:27%
Score:6.017m
Score/min:267
Driving Accuracy:56.137%
Gunner Accuracy:38.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:201
V. Kills:11 N/A
Deaths:28
KDR:7.179
Accuracy:42.652% D
KPH:78.600 C--
VKPH:4.300 D-
M96 Mjolnir-H
B++
Kills:59
V. Kills:36 159%
Deaths:10
KDR:5.900
Accuracy:50.147% C++
KPH:64.800 B++
VKPH:39.500 B+
Kills:260 (0 + 260)
Deaths:38
KDR:6.842
VKDR:1.237
Vehicle Kills:47
Kill Difference:222
Playtime:3.468 hours
Usage:0%
Score:0.105m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:50.147%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:117
V. Kills:29 390%
Deaths:21
KDR:5.571
Accuracy:39.795% C**
KPH:25.500 B+
VKPH:6.300 C
M20 Basilisk
B**
Kills:73
V. Kills:20 348%
Deaths:11
KDR:6.636
Accuracy:36.033% C+
KPH:31.600 B**
VKPH:8.600 C+
Kills:190 (0 + 190)
Deaths:32
KDR:5.938
VKDR:1.531
Vehicle Kills:49
Kill Difference:158
Playtime:6.902 hours
Usage:1%
Score:0.118m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:36.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,4259,20268613.414B**10.3457.875%B**N/A32B*21.7A+255287.3h4.7C*8.1B++
AF-23 Grinder 2,5622,5349212.751C*0.3342.086%B*15.193%C++38.6B+N/A11865.7h4.8B**11.4B**
NCM1 Scattercannon 2,4622,4319492.562B+0.5247.386%B**16.413%C*35.5B**N/A10768.5h5.8B*12.2B*
NC05 Jackhammer 1,3961,3818971.54C**1.5448.939%B+14.772%C+37.1C+N/A10737.2h4B*8.2B+
GD-7F 1,4091,3719711.412C**1.6726.89%B+18.745%C11DN/A33124.1h18.9D*70.3C+
EM1 1,2051,1766571.79B++1.2926.008%B*21.769%C+29.9C+N/A8639.3h14.4C+55.5B
NS-15M2 1,2011,1696131.907C*1.1726.908%B+19.504%D31.6CN/A7837h14.4C53.4C*
GD-22S 1,1911,1666401.822C**1.2627.649%B*24.528%C++32.3C+N/A8636.1h11.7C+42.4B+
LA1 Anchor 1,1791,1606501.785C+1.2926.838%B+22.845%C34.7CN/A8633.4h11.2C41.6C*
NC6 Gauss SAW 1,1791,1536511.771B++1.3126.297%B**19.688%D25.2C+N/A8345.8h10.5C++39.9B+
NC6A GODSAW 1,1831,1325811.948C+1.1332.991%B++21.555%D29.7D-1.3B*8438.1h21.1D-63.8D*
C-4 1,6331,1244262.638B*0.4423.305%CN/A122.2B**55.3A++9139.2h1.4C**5.8C*
Titan-150 HESH 1,4211,0884524.178A21.1055.72%B**1.287%C-40.4C+12.4B**18026.9h3.7C6.7C**
MGR-S1 Gladius 1,0841,0625072.095B+0.9831.921%B**16.196%D33C+N/A8532.2h10.5C++32.8B+
L100 Python AP 1,4709444421.455M**18.3862.672%B*N/A47.4A26.4A+29119.9h5.1B+8.1B*
Titan-150 HEAT 1,198771849.179B*6.1056.137%B**4.021%B++24.6B13.6B**19431.4h5.3C+9.4B+
NS Decimator 1,0516683062.183A+0.9069.456%B**N/A44.8B++25.7B**33014.9h4.8C++6.9B+
Tank Mine 1,070645689.485M**6.4138.174%BN/A195.5A++128.8A*17573.3h2.4D6.3C++
NS-61 Emissary 6216084961.226B++1.8529.808%C**12.829%D27C++N/A6822.5h11.7B+39.3B+
NS-11CB 5385244181.254C++1.8225.552%C++16.221%D6.7DN/A2177.9h20.1D78.6C+
E540 Halberd 810514608.567C*5.4950.111%B++3.697%C**34.5B+19.9B**79514.9h6.2C12.3B
L100 Python HEAT 6304622221A**17.9252.449%C*N/A60.8A*22.1A**2827.6h5.4C**10.3B+
Reaper DMR 4043973171.252C+1.8325.375%C+21.411%C-21.8DN/A6518.2h12D-47.5C
Mauler S6 3953893681.057C++2.0241.998%C*12.854%C--10D--N/A3138.9h4.9C*11.7B
Skyguard 4823042213.818S10.7437.538%AN/A23.6A13.8A22312.9h88.5B*235.8B**
Hawk GD-68 5243033140.965B+2.1162.893%C++2.97%C++15C+10.9C*17020.2h8.7C+13.8C+
NC14 Bolt Driver 276275535.189A++2.1146.651%A++86.182%A20.4C+N/A7313.5h2.1B*4.5B**
NS-44 Commissioner AE 2572532670.948C2.1338.449%C30.04%B+13.3D*N/A3519h3.8C+9.8C+
Bouncing Betty 220220249.167A++6.0943.083%C+N/A100C-N/A2962.2h2.5F5.8D
Enforcer ML85 391214326.688B+3.6143.232%C**1.402%D21.6C+17.9C*2639.9h16.2D-37.4C
Shrike 3542092001.045B++2.0363.498%B*2.392%C23.2C+16.1B+3119h8.2D12.9C+
NC4 Mag-Shot 2092081941.072B+2.0129.449%B23.558%B+17.9CN/A6711.6h7.4B+25C++
C85 Canister-H 212201287.179C4.1042.652%D12.438%B77.3C--4.2D-2432.6h4.4B*10.4B+
Spear Anti-Vehicle Phalanx Turret 2451701313.077B**10.0047.902%B+1.765%D*43.6B+19.2C+3123.9h7.6B15.8B+
Anti-Vehicle Grenade 2831531153N/A149.9244.792%DN/A306C260A++25990.5h5.3B11.9C++
Carver 1251256,0620.021C3.0625.848%C+9.6%D--0.3DN/A1396.3h1.5C+5.7C*
NCM3 Raven 2511251231.016C**2.0647.014%B*3.2%C**8.1C8.1B**10215.5h36.8D78.2C++
Frag Grenade 1251221122N/A118.9243.31%CN/A406.7C10B+18090.3h3.6C**8.3C*
M20 Basilisk 146117215.571A+2.4939.795%C**5.128%C25.4B+6.3C2624.6h75.9B+190.7B++
NCM3 Raven 2291161170.991C++2.0946.107%B*3.448%B+7.8C--7.6B+9714.8h37.2D-80.6C+
LA39 Bruiser 99981170.838C2.2458.669%C+14.286%C+18.8D-N/A635.2h3D5.1C
C85 Canister 9692423B+19.9242.979%B+17.391%B**92B+4C+3681h8.3C+19.2C**
NS-10 Burster 16492541.704B**1.3735.029%B++3.261%D5.9B4.6B++7215.6h142.7B+407.5B++
G30 Walker 13690910B*6.9233.649%B++2.222%D28.1C**14.4B++2643.2h183.5C545.3C*
NS-10 Burster 14177571.351B*1.7335.411%B*1.299%D*4.6C3.8C++6416.9h188.9D533.5C*
Rocklet Rifle 14175571.316A1.7655.377%BN/A18.3D16.1D3654.1h37.1C++67.1C**
M20 Basilisk 9373116.636A*3.5636.033%C+12.329%A**31.7B**8.7C+3312.3h70B*194.2B++
M96 Mjolnir-H 9559105.9B++2.8250.147%C++1.695%A65.6B*40B+12400.9h31.7B63.3B+
MAX Punch 60591,1280.052C3.0350.233%BN/A0.6C-N/A299.7h1.8C++3.6B
M30 Mustang AH 5958341.706C-1.3753.776%C1.724%B+18.7D-N/A1083.1h12.2C22.6C
M20 Basilisk 6853510.6M+7.5238.345%B**3.774%D33.1B*9.4B2611.6h73.2C**190.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter42,0861.1h
Spawn Beacon41,9331.7h
AE Nano-Armor Kit182854,20545.2h
Nanite Revive Grenade08880.2h
Medical Applicator179,2170.7h
Spitfire Auto-Turret162,1751.9h
AE Medical Applicator15450,6755.3h
Recon Detection Device33030.7h
Ammunition Package333,8131.7h
Shield Recharging Field42550.2h
Nano-Armor Kit3194,4335.2h
Anti-Infantry MANA Turret1610.2h
Nano-Repair Grenade06060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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