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Agent 3in1[CCCR] 3in1
NC BR 51

KDR: 3.09

Score: 24.7m

Last Seen: Jun 2nd, 2019 12:19 PM
- OFFLINE - 365.4 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 191
Level Progress (to 52): 92%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-23 Grinder NCM1 Scattercannon NC05 Jackhammer GD-7F EM1 NS-15M2 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $681,795 MLG Score: 545
Fun Score: N/A
Cheeseburgers Flipped: 821TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.937%20.295%56713119711,4071.795811.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.882%1.326A-0.081C+-0.01C+HEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.332C**13.90.026C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.776%1.724%281120958392380.147959149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.73A++0.12C+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.86B*12.20.771B++10.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.109%1.138%30676120412,919724793317.8439163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.38%0.793B++-0.925D--0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+6.70.464B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.475%6.047%283812021,3566276782.15924200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%0.119C+0.403B-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.295C*31.50.208C++52.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.449%86.282%2831120927757710.480069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.751A++1.243B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+2.10.339C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.635%13.142%2832120848740471.20247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%0.178C++-0.288C0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++4.50.069C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 191
24.7m261.1%350 (21k)298 (17.9k)3.0864338,92612,6123.919251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210301118.693%10.078%18806:3510

52% Engineer27% Heavy Assault7% Infiltrator7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2014 5:58 PMJul 7th, 2018 7:56 AMJun 17th, 2019 2:20 AM (10h) (PST)Jun 2nd, 2019 9:24 AM (15d) (PST)Jun 2nd, 2019 8:19 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9561218350.4700.1520.0471.5950.140545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3717,23250,139289396817,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1379.6h/57.5d 10,503 3,923 13,771 132k 987 3,021 11,623 79.1m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,379
Deaths:980
KDR:1.407
Accuracy:26.874% B+
HSR:18.782% C+
NS-11CB
C++
Kills:524
Deaths:418
KDR:1.254
Accuracy:25.552% C++
HSR:16.221% D
Mauler S6
C++
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C++
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C
HSR:14.286% C+
Kills:2,390
Deaths (as Engineer):1,883
Deaths (to Engineers):2,691
KDR:1.26925
Kill Difference:507
Playtime:719.814 hours
Usage:52%
Score:14.378m
Score/min:333
Accuracy (listed only):38.273%
HSR (listed only):15.536%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B+
Kills:1,382
Deaths:901
KDR:1.534
Accuracy:48.963% B+
HSR:14.761% C+
EM1
B*
Kills:1,176
Deaths:657
KDR:1.790
Accuracy:26.008% B*
HSR:21.769% C+
NS-15M2
B+
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:26.908% B+
HSR:19.504% D
GD-22S
B*
Kills:1,166
Deaths:640
KDR:1.822
Accuracy:27.649% B*
HSR:24.528% C++
LA1 Anchor
B
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:26.838% B
HSR:22.845% C
NC6 Gauss SAW
B**
Kills:1,153
Deaths:651
KDR:1.771
Accuracy:26.297% B**
HSR:19.688% D
NC6A GODSAW
B++
Kills:1,149
Deaths:585
KDR:1.964
Accuracy:32.950% B++
HSR:21.584% D
Kills:8,355
Deaths (as Heavy Assault):4,697
Deaths (to Heavy Assaults):3,359
KDR:1.77879
Kill Difference:3,658
Playtime:372.092 hours
Usage:27%
Score:5.870m
Score/min:263
Accuracy (listed only):30.802%
HSR (listed only):20.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,379
Deaths:980
KDR:1.407
Accuracy:26.874% B+
HSR:18.782% C+
MGR-S1 Gladius
B**
Kills:1,062
Deaths:507
KDR:2.095
Accuracy:31.921% B**
HSR:16.196% D-
NS-11CB
C++
Kills:524
Deaths:418
KDR:1.254
Accuracy:25.552% C++
HSR:16.221% D
Mauler S6
C++
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C++
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C
HSR:14.286% C+
Kills:3,452
Deaths (as Light Assault):2,390
Deaths (to Light Assaults):1,930
KDR:1.44435
Kill Difference:1,062
Playtime:50.513 hours
Usage:4%
Score:0.531m
Score/min:175
Accuracy (listed only):37.003%
HSR (listed only):15.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,062
Deaths:507
KDR:2.095
Accuracy:31.921% B**
HSR:16.196% D-
NS-61 Emissary
C**
Kills:611
Deaths:497
KDR:1.229
Accuracy:29.755% C**
HSR:12.930% D
NC14 Bolt Driver
A++
Kills:277
Deaths:53
KDR:5.226
Accuracy:46.449% A++
HSR:86.282% A
NS-44 Commissioner AE
B+
Kills:253
Deaths:267
KDR:0.948
Accuracy:38.449% C
HSR:30.040% B+
NC4 Mag-Shot
B++
Kills:208
Deaths:194
KDR:1.072
Accuracy:29.449% B
HSR:23.558% B++
Kills:2,411
Deaths (as Infiltrator):1,518
Deaths (to Infiltrators):1,880
KDR:1.58827
Kill Difference:893
Playtime:90.627 hours
Usage:7%
Score:0.919m
Score/min:169
Accuracy (listed only):35.205%
HSR (listed only):33.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,062
Deaths:507
KDR:2.095
Accuracy:31.921% B**
HSR:16.196% D-
Reaper DMR
C+
Kills:397
Deaths:318
KDR:1.248
Accuracy:25.398% C+
HSR:21.411% C-
Mauler S6
C++
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C++
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C
HSR:14.286% C+
Kills:1,946
Deaths (as Combat Medic):1,310
Deaths (to Combat Medics):1,131
KDR:1.4855
Kill Difference:636
Playtime:39.663 hours
Usage:3%
Score:0.713m
Score/min:299
Accuracy (listed only):39.496%
HSR (listed only):16.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:2,534
Deaths:922
KDR:2.748
Accuracy:42.081% B++
HSR:15.193% C++
NCM1 Scattercannon
B*
Kills:2,431
Deaths:950
KDR:2.559
Accuracy:47.384% B*
HSR:16.413% C*
NCM3 Raven
B*
Kills:125
Deaths:123
KDR:1.016
Accuracy:47.014% B*
HSR:3.200% C*
NCM3 Raven
B*
Kills:116
Deaths:117
KDR:0.991
Accuracy:46.107% B*
HSR:3.448% B+
NS-10 Burster
B++
Kills:92
Deaths:54
KDR:1.704
Accuracy:35.029% B++
HSR:3.261% D
NS-10 Burster
B*
Kills:77
Deaths:57
KDR:1.351
Accuracy:35.411% B*
HSR:1.299% D*
Kills:5,375
Deaths (as MAX Suit):1,111.500
Deaths (to MAX Suits):484
KDR:4.83581
Kill Difference:4,263.500
Playtime:102.855 hours
Usage:7%
Score:2.254m
Score/min:365
Accuracy (listed only):42.171%
HSR (listed only):7.136%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:58
V. Kills:1 N/A
Deaths:34
KDR:1.706
Accuracy:53.776% C
KPH:18.900 D-
VKPH:0.300 D*
Kills:58 (58 + 0)
Deaths:34
KDR:1.706
VKDR:0.029
Vehicle Kills:1
Kill Difference:24
Playtime:3.065 hours
Usage:0%
Score:0.020m
Score/min:109
Piloting Accuracy:53.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:959
V. Kills:533 180%
Deaths:45
KDR:21.311
Accuracy:62.756% B*
KPH:48.100 A
VKPH:26.700 A
L100 Python HEAT
A**
Kills:462
V. Kills:168 273%
Deaths:22
KDR:21
Accuracy:52.449% C*
KPH:61.200 A*
VKPH:22.200 A**
Skyguard
A
Kills:313
V. Kills:182 171%
Deaths:22
KDR:14.227
Accuracy:37.184% A
KPH:23.600 A
VKPH:13.700 A
Kills:1,734 (1,734 + 0)
Deaths:89
KDR:19.483
VKDR:9.921
Vehicle Kills:883
Kill Difference:1,645
Playtime:40.784 hours
Usage:3%
Score:0.658m
Score/min:269
Driving Accuracy:37.184%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,321
V. Kills:6,281 148%
Deaths:692
KDR:13.470
Accuracy:57.832% B*
KPH:32 B*
VKPH:21.600 A+
Titan-150 HESH
B*
Kills:1,093
V. Kills:333 327%
Deaths:45
KDR:24.289
Accuracy:55.763% B**
KPH:40.600 C++
VKPH:12.400 B*
Titan-150 HEAT
A
Kills:771
V. Kills:427 180%
Deaths:84
KDR:9.179
Accuracy:56.137% B**
KPH:24.600 B
VKPH:13.600 A
E540 Halberd
B**
Kills:516
V. Kills:296 174%
Deaths:60
KDR:8.600
Accuracy:50.126% B++
KPH:34.500 B+
VKPH:19.800 B**
Enforcer ML85
C*
Kills:214
V. Kills:177 120%
Deaths:32
KDR:6.688
Accuracy:43.232% C**
KPH:21.700 C+
VKPH:18 C*
C85 Canister
B+
Kills:92
V. Kills:4 N/A
Deaths:4
KDR:23
Accuracy:42.979% B+
KPH:95.500 B+
VKPH:4.200 C+
G30 Walker
B
Kills:90
V. Kills:46 191%
Deaths:9
KDR:10
Accuracy:33.649% B++
KPH:28 C++
VKPH:14.300 B
M20 Basilisk
B**
Kills:53
V. Kills:15 331%
Deaths:5
KDR:10.600
Accuracy:38.427% B**
KPH:33.800 B**
VKPH:9.600 B+
Kills:12,150 (11,185 + 965)
Deaths:931
KDR:13.050
VKDR:8.141
Vehicle Kills:7,579
Kill Difference:11,219
Playtime:379.875 hours
Usage:28%
Score:6.075m
Score/min:267
Driving Accuracy:56.137%
Gunner Accuracy:38.427%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:201
V. Kills:11 N/A
Deaths:28
KDR:7.179
Accuracy:42.652% D
KPH:78.600 C-
VKPH:4.300 D-
M96 Mjolnir-H
B*
Kills:59
V. Kills:36 159%
Deaths:10
KDR:5.900
Accuracy:50.147% C++
KPH:64.800 B*
VKPH:39.500 B+
Kills:260 (0 + 260)
Deaths:38
KDR:6.842
VKDR:1.237
Vehicle Kills:47
Kill Difference:222
Playtime:3.468 hours
Usage:0%
Score:0.106m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:50.147%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:117
V. Kills:29 390%
Deaths:21
KDR:5.571
Accuracy:39.795% C*
KPH:25.500 B+
VKPH:6.300 C
M20 Basilisk
B*
Kills:73
V. Kills:20 348%
Deaths:11
KDR:6.636
Accuracy:36.033% C+
KPH:31.600 B*
VKPH:8.600 C+
Kills:190 (0 + 190)
Deaths:32
KDR:5.938
VKDR:1.531
Vehicle Kills:49
Kill Difference:158
Playtime:6.903 hours
Usage:1%
Score:0.118m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:36.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,6029,32169213.47B**10.3857.832%B*N/A32B*21.6A+255291h4.7C++8.1B+
AF-23 Grinder 2,5622,5349222.748C*0.3442.081%B++15.193%C++38.5B+N/A11865.8h4.8B**11.4B**
NCM1 Scattercannon 2,4622,4319502.559B+0.5347.384%B*16.413%C*35.5B**N/A10768.5h5.8B*12.2B*
NC05 Jackhammer 1,3971,3829011.534C**1.5548.963%B+14.761%C+37.1C+N/A10637.3h4B*8.2B+
GD-7F 1,4171,3799801.407C**1.6826.874%B+18.782%C+11DN/A33125h18.9D*70.3C
EM1 1,2051,1766571.79B+1.3026.008%B*21.769%C+29.9CN/A8639.3h14.4C+55.5B+
NS-15M2 1,2011,1696131.907C*1.1826.908%B+19.504%D31.6CN/A7837h14.4C53.4C*
GD-22S 1,1911,1666401.822C*1.2627.649%B*24.528%C++32.3C+N/A8736.1h11.7C+42.4B+
LA1 Anchor 1,1791,1606501.785C+1.3026.838%B22.845%C34.7C-N/A8633.4h11.2C41.6C++
NC6 Gauss SAW 1,1791,1536511.771B+1.3226.297%B**19.688%D25.2CN/A8345.8h10.5C++39.9B+
NC6A GODSAW 1,2011,1495851.964C+1.1232.95%B++21.584%D29.8D--1.4B**8538.5h20.9D--63.5D**
C-4 1,6361,1264262.643B*0.4423.301%CN/A122.4B**55.4A++9169.2h1.4C*5.8C*
Titan-150 HESH 1,4261,0934524.289A+21.2055.763%B**1.281%C-40.6C++12.4B*18126.9h3.7C6.7C**
MGR-S1 Gladius 1,0841,0625072.095B+0.9931.921%B**16.196%D-32.8C+N/A8532.4h10.5C++32.8B+
L100 Python AP 1,4929594521.311M*18.2262.756%B*N/A48.2A26.8A+29419.9h5B+8B*
Titan-150 HEAT 1,198771849.179B*6.0956.137%B**4.021%B++24.6B13.6A19531.4h5.3C+9.4B+
NS Decimator 1,0556703082.175A0.9169.454%B**N/A45B++25.8A33114.9h4.8C+6.9B+
Tank Mine 1,083654699.478M**6.3938.209%BN/A198.2A*130A*17623.3h2.4D6.3C++
NS-61 Emissary 6246114971.229B+1.8629.755%C**12.93%D27.2C++N/A6922.5h11.7B+39.3B+
NS-11CB 5385244181.254C**1.8325.552%C++16.221%D6.7D-N/A2177.9h20.1D-78.6C+
E540 Halberd 812516608.6C++5.5150.126%B++3.682%C**34.6B+19.9B**79714.9h6.2C12.3C**
L100 Python HEAT 6304622221A*17.9152.449%C*N/A60.8A*22.1A**2837.6h5.4C*10.3B+
Reaper DMR 4043973181.248C+1.8425.398%C+21.411%C-21.8DN/A6518.2h12.1D--47.5C
Mauler S6 3953893681.057C++2.0341.998%C++12.854%C--10D--N/A3138.9h4.9C*11.7C**
Skyguard 4953132214.227S11.1437.184%AN/A23.5A13.7A22313.3h87.7B*235.7B**
Hawk GD-68 5243033140.965B+2.1262.893%C+2.97%C++15C+10.9C++17020.2h8.7C+13.8C+
NC14 Bolt Driver 278277535.226A*2.1446.449%A++86.282%A20.4C+N/A7213.6h2.1B*4.5B**
NS-44 Commissioner AE 2572532670.948C2.1438.449%C30.04%B+13.3D*N/A3519h3.8C9.8C+
Bouncing Betty 220220249.167A++6.0842.992%C+N/A100C--N/A2952.2h2.5F5.8D-
Enforcer ML85 391214326.688B+3.6043.232%C**1.402%D21.6C+17.9C*2639.9h16.2D--37.4C
Shrike 3542092001.045B++2.0463.498%B*2.392%C23.2C+16.1B+3129h8.2D12.9C+
NC4 Mag-Shot 2092081941.072B+2.0129.449%B23.558%B++17.9CN/A6711.6h7.4B+25C++
C85 Canister-H 212201287.179C4.0942.652%D12.438%B77.3C--4.2D-2492.6h4.4B*10.4B+
Spear Anti-Vehicle Phalanx Turret 2471711313.154B**10.0747.464%B+1.754%D*42.8C**19C+3074h7.6C**16B+
Anti-Vehicle Grenade 2831531153N/A149.9144.833%DN/A306C260A*25910.5h5.4C*12C+
Carver 1251256,0860.021C3.0725.811%C+9.6%D--0.3DN/A1398.6h1.5C+5.7C++
NCM3 Raven 2511251231.016C*2.0747.014%B*3.2%C*8.1C8.1B*10215.5h36.8D78.2C++
Frag Grenade 1251221122N/A118.9143.31%CN/A406.7C10B18090.3h3.6C**8.3C*
M20 Basilisk 146117215.571A2.4839.795%C*5.128%C25.4B+6.3C2624.6h75.9B+190.7B++
NCM3 Raven 2291161170.991C++2.1046.107%B*3.448%B+7.8D7.6B+9714.8h37.2D-80.6C+
LA39 Bruiser 99981170.838C2.2558.669%C14.286%C+18.8D--N/A635.2h3D5.1C
C85 Canister 9692423B+19.9142.979%B+17.391%B**92B+4C+3681h8.3C+19.2C**
NS-10 Burster 16492541.704B*1.3835.029%B++3.261%D5.9C**4.6B++7215.6h142.7B+407.5B++
G30 Walker 13690910B+6.9133.649%B++2.222%D28.1C++14.4B2653.2h183.5D545.3C++
NS-10 Burster 14177571.351B++1.7435.411%B*1.299%D*4.6C3.8C++6416.9h188.9D533.5C++
Rocklet Rifle 14175571.316A1.7755.179%C**N/A17.9D15.7D3644.2h37.1C++67.3C**
M20 Basilisk 9373116.636A*3.5536.033%C+12.329%A**31.7B*8.7C+3312.3h70B++194.2B++
MAX Punch 60591,1290.052C3.0350.233%BN/A0.6C-N/A299.8h1.8C++3.6B
M96 Mjolnir-H 9559105.9B++2.8150.147%C++1.695%B**65.6B*40B++12450.9h31.7B+63.3B+
M30 Mustang AH 5958341.706C1.3853.776%C1.724%B+18.7D-N/A1093.1h12.2C22.6C
M20 Basilisk 6853510.6M++7.5138.427%B**3.774%D33.1B**9.4B+2601.6h73.5C**191.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,9711.7h
AE Medical Applicator15450,6965.3h
AE Nano-Armor Kit184863,48545.6h
Nanite Revive Grenade08900.2h
Medical Applicator179,2170.7h
Spitfire Auto-Turret162,2182h
Motion Spotter42,0901.1h
Recon Detection Device33030.7h
Ammunition Package333,8491.7h
Shield Recharging Field42550.2h
Nano-Armor Kit3194,4335.2h
Anti-Infantry MANA Turret1610.2h
Nano-Repair Grenade06230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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