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Ensign 3in1[CCCR] 3in1
NC BR 49

KDR: 3.07

Score: 24.3m

Last Seen: Nov 8th, 2018 9:48 PM
- OFFLINE - 155.4 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 301
Level Progress (to 50): 43%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-23 Grinder NCM1 Scattercannon NC05 Jackhammer GD-7F EM1 NS-15M2 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 819TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.914%20.275%56613100111,3491.796581.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.882%1.354A-0.042C+-0.026C+HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.337C**13.90.028C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.776%1.724%281101358387380.149485149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.71A++0.099C+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.859B*12.20.769B++10.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.544%1.162%30226100812,565720777517.4272162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.234%0.874B*-0.956D--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.653B+6.70.466B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.449%6.097%284810061,3456206722.16935200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.568%0.124C+0.464B+-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.283C*31.60.19C++52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.651%86.182%2841101327557310.47993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.739A++1.254A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+2.10.335C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.635%13.142%2842101248740371.20545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%0.192C++-0.263C0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.215C++4.50.067C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 301
24.3m261.5%350 (21k)297 (17.8k)3.0663538,44912,5393.8923449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014297418.786%10.156%19106:3210

52% Engineer27% Heavy Assault7% Infiltrator8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2014 5:58 PMJul 7th, 2018 7:56 AMNov 15th, 2018 2:29 AM (42m) (PST)Nov 8th, 2018 7:57 PM (6d) (PST)Nov 8th, 2018 5:48 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9531218320.4700.1530.0481.5940.140549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1987,27949,919289396817,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1364.3h/56.8d 10,357 3,905 13,632 130.5k 980 2,990 11,442 78m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,357
Deaths:962
KDR:1.411
Accuracy:26.841% B+
HSR:18.718% C+
NS-11CB
C*
Kills:524
Deaths:418
KDR:1.254
Accuracy:25.552% C*
HSR:16.221% D
Mauler S6
C*
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C*
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C+
HSR:14.286% C+
Kills:2,368
Deaths (as Engineer):1,865
Deaths (to Engineers):2,674
KDR:1.26971
Kill Difference:503
Playtime:706.774 hours
Usage:52%
Score:14.093m
Score/min:332
Accuracy (listed only):38.265%
HSR (listed only):15.520%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:1,381
Deaths:897
KDR:1.540
Accuracy:48.939% B++
HSR:14.772% C+
EM1
B*
Kills:1,176
Deaths:657
KDR:1.790
Accuracy:26.008% B*
HSR:21.769% C+
NS-15M2
B++
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:26.908% B++
HSR:19.504% D
GD-22S
B**
Kills:1,166
Deaths:640
KDR:1.822
Accuracy:27.649% B**
HSR:24.528% C++
LA1 Anchor
B+
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:26.838% B+
HSR:22.845% C
NC6 Gauss SAW
A
Kills:1,153
Deaths:651
KDR:1.771
Accuracy:26.297% A
HSR:19.688% D
NC6A GODSAW
B*
Kills:1,122
Deaths:575
KDR:1.951
Accuracy:32.804% B*
HSR:21.569% D
Kills:8,327
Deaths (as Heavy Assault):4,683
Deaths (to Heavy Assaults):3,345
KDR:1.77813
Kill Difference:3,644
Playtime:370.881 hours
Usage:27%
Score:5.840m
Score/min:262
Accuracy (listed only):30.778%
HSR (listed only):20.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,357
Deaths:962
KDR:1.411
Accuracy:26.841% B+
HSR:18.718% C+
MGR-S1 Gladius
B**
Kills:1,058
Deaths:499
KDR:2.120
Accuracy:31.948% B**
HSR:16.068% D-
NS-11CB
C*
Kills:524
Deaths:418
KDR:1.254
Accuracy:25.552% C*
HSR:16.221% D
Mauler S6
C*
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C*
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C+
HSR:14.286% C+
Kills:3,426
Deaths (as Light Assault):2,364
Deaths (to Light Assaults):1,911
KDR:1.44924
Kill Difference:1,062
Playtime:50.247 hours
Usage:4%
Score:0.528m
Score/min:175
Accuracy (listed only):37.001%
HSR (listed only):15.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,058
Deaths:499
KDR:2.120
Accuracy:31.948% B**
HSR:16.068% D-
NS-61 Emissary
B
Kills:606
Deaths:490
KDR:1.237
Accuracy:30.069% B
HSR:12.871% D
NC14 Bolt Driver
A++
Kills:275
Deaths:53
KDR:5.189
Accuracy:46.651% A++
HSR:86.182% A
NS-44 Commissioner AE
B+
Kills:253
Deaths:267
KDR:0.948
Accuracy:38.449% C
HSR:30.040% B+
NC4 Mag-Shot
B+
Kills:208
Deaths:194
KDR:1.072
Accuracy:29.449% B
HSR:23.558% B+
Kills:2,400
Deaths (as Infiltrator):1,503
Deaths (to Infiltrators):1,873
KDR:1.59681
Kill Difference:897
Playtime:90.216 hours
Usage:7%
Score:0.917m
Score/min:169
Accuracy (listed only):35.313%
HSR (listed only):33.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,058
Deaths:499
KDR:2.120
Accuracy:31.948% B**
HSR:16.068% D-
Reaper DMR
C+
Kills:397
Deaths:317
KDR:1.252
Accuracy:25.375% C+
HSR:21.411% C-
Mauler S6
C*
Kills:389
Deaths:368
KDR:1.057
Accuracy:41.998% C*
HSR:12.854% C--
LA39 Bruiser
C+
Kills:98
Deaths:117
KDR:0.838
Accuracy:58.669% C+
HSR:14.286% C+
Kills:1,942
Deaths (as Combat Medic):1,301
Deaths (to Combat Medics):1,125
KDR:1.4927
Kill Difference:641
Playtime:39.603 hours
Usage:3%
Score:0.711m
Score/min:299
Accuracy (listed only):39.498%
HSR (listed only):16.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:2,533
Deaths:921
KDR:2.750
Accuracy:42.090% B*
HSR:15.160% C++
NCM1 Scattercannon
B**
Kills:2,431
Deaths:949
KDR:2.562
Accuracy:47.389% B**
HSR:16.413% C*
NCM3 Raven
B*
Kills:125
Deaths:123
KDR:1.016
Accuracy:47.014% B*
HSR:3.200% C**
NCM3 Raven
B*
Kills:116
Deaths:117
KDR:0.991
Accuracy:46.107% B*
HSR:3.448% B+
NS-10 Burster
B++
Kills:92
Deaths:54
KDR:1.704
Accuracy:35.029% B++
HSR:3.261% D
NS-10 Burster
B*
Kills:77
Deaths:57
KDR:1.351
Accuracy:35.411% B*
HSR:1.299% D**
Kills:5,374
Deaths (as MAX Suit):1,110.500
Deaths (to MAX Suits):482
KDR:4.83926
Kill Difference:4,263.500
Playtime:102.630 hours
Usage:8%
Score:2.250m
Score/min:365
Accuracy (listed only):42.173%
HSR (listed only):7.130%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:58
V. Kills:1 N/A
Deaths:34
KDR:1.706
Accuracy:53.776% C
KPH:18.900 D-
VKPH:0.300 D**
Kills:58 (58 + 0)
Deaths:34
KDR:1.706
VKDR:0.029
Vehicle Kills:1
Kill Difference:24
Playtime:3.065 hours
Usage:0%
Score:0.020m
Score/min:108
Piloting Accuracy:53.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:923
V. Kills:513 180%
Deaths:42
KDR:21.976
Accuracy:62.457% B*
KPH:46.800 A+
VKPH:26 A
L100 Python HEAT
A**
Kills:450
V. Kills:163 274%
Deaths:22
KDR:20.455
Accuracy:52.188% C++
KPH:60.400 A*
VKPH:21.900 A**
Skyguard
A+
Kills:297
V. Kills:174 170%
Deaths:22
KDR:13.500
Accuracy:37.837% A+
KPH:23.400 A
VKPH:13.700 A
Kills:1,670 (1,670 + 0)
Deaths:86
KDR:19.419
VKDR:9.884
Vehicle Kills:850
Kill Difference:1,584
Playtime:39.870 hours
Usage:3%
Score:0.634m
Score/min:265
Driving Accuracy:37.837%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,036
V. Kills:6,156 147%
Deaths:681
KDR:13.269
Accuracy:57.939% B**
KPH:31.800 B**
VKPH:21.700 A+
Titan-150 HESH
B**
Kills:1,088
V. Kills:333 326%
Deaths:45
KDR:24.178
Accuracy:55.720% B**
KPH:40.500 C+
VKPH:12.400 B**
Titan-150 HEAT
A
Kills:771
V. Kills:427 180%
Deaths:84
KDR:9.179
Accuracy:56.137% B**
KPH:24.600 B
VKPH:13.600 A
E540 Halberd
B**
Kills:514
V. Kills:296 173%
Deaths:60
KDR:8.567
Accuracy:50.103% B++
KPH:34.400 B+
VKPH:19.800 B**
Enforcer ML85
C*
Kills:207
V. Kills:173 119%
Deaths:32
KDR:6.469
Accuracy:43.584% C**
KPH:21.600 C+
VKPH:18 C*
C85 Canister
B+
Kills:92
V. Kills:4 N/A
Deaths:4
KDR:23
Accuracy:42.979% B+
KPH:95.500 B+
VKPH:4.200 C+
G30 Walker
B+
Kills:90
V. Kills:46 191%
Deaths:9
KDR:10
Accuracy:33.548% B+
KPH:28.100 C*
VKPH:14.400 C++
M20 Basilisk
B**
Kills:53
V. Kills:15 331%
Deaths:5
KDR:10.600
Accuracy:38.345% B**
KPH:33.900 B**
VKPH:9.600 B*
Kills:11,851 (10,895 + 956)
Deaths:920
KDR:12.882
VKDR:8.098
Vehicle Kills:7,450
Kill Difference:10,931
Playtime:372.518 hours
Usage:27%
Score:5.962m
Score/min:267
Driving Accuracy:56.137%
Gunner Accuracy:38.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:201
V. Kills:11 N/A
Deaths:28
KDR:7.179
Accuracy:42.652% D
KPH:78.600 C--
VKPH:4.300 D
M96 Mjolnir-H
B*
Kills:59
V. Kills:36 159%
Deaths:10
KDR:5.900
Accuracy:50.148% C++
KPH:65 B*
VKPH:39.700 B+
Kills:260 (0 + 260)
Deaths:38
KDR:6.842
VKDR:1.237
Vehicle Kills:47
Kill Difference:222
Playtime:3.464 hours
Usage:0%
Score:0.104m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:50.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:115
V. Kills:28 397%
Deaths:21
KDR:5.476
Accuracy:39.870% C**
KPH:25.300 B+
VKPH:6.200 C
M20 Basilisk
B*
Kills:73
V. Kills:20 348%
Deaths:11
KDR:6.636
Accuracy:36.033% C+
KPH:31.600 B*
VKPH:8.600 C+
Kills:188 (0 + 188)
Deaths:32
KDR:5.875
VKDR:1.500
Vehicle Kills:48
Kill Difference:156
Playtime:6.857 hours
Usage:1%
Score:0.118m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:36.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,1929,03668113.269A10.2057.939%B**0.996%D--31.8B**21.7A+255284h4.7C++8.2B+
AF-23 Grinder 2,5612,5339212.75C*0.3242.09%B*15.16%C++38.6B+N/A11865.7h4.8B**11.4B**
NCM1 Scattercannon 2,4622,4319492.562B+0.5047.389%B**16.413%C*35.5B**N/A10768.4h5.8B*12.1B*
NC05 Jackhammer 1,3961,3818971.54C**1.5348.939%B++14.772%C+37.1C+N/A10737.2h4B*8.2B++
GD-7F 1,3941,3579621.411B+1.6626.841%B+18.718%C+11.1DN/A33122.1h18.8D*70.1C+
EM1 1,2051,1766571.79B+1.2826.008%B*21.769%C+29.9CN/A8639.3h14.4C+55.5B+
NS-15M2 1,2011,1696131.907C*1.1626.908%B++19.504%D31.6CN/A7837h14.4C53.4C*
GD-22S 1,1911,1666401.822C**1.2427.649%B**24.528%C++32.3C+N/A8636.1h11.7C+42.4B+
LA1 Anchor 1,1791,1606501.785C+1.2826.838%B+22.845%C34.7CN/A8633.4h11.2C41.6C*
NC6 Gauss SAW 1,1791,1536511.771B++1.3026.297%A19.688%D25.2C+N/A8345.8h10.5C++39.9B+
C-4 1,6321,1234262.636B*0.4323.286%CN/A122.1B**55.3A++9139.2h1.4C**5.8C+
NC6A GODSAW 1,1721,1225751.951C+1.1232.804%B*21.569%D29.7D-1.3C**8437.8h20.9D--63.6D**
Titan-150 HESH 1,4211,0884524.178A+21.1155.72%B**1.287%C-40.4C+12.4B**18026.9h3.7C6.7C**
MGR-S1 Gladius 1,0801,0584992.12B+0.9531.948%B**16.068%D-33.1C+N/A8532h10.5C++32.8B+
L100 Python AP 1,4369234221.976S18.9162.457%B*N/A46.9A+26A28719.7h5.1B+8.2B*
Titan-150 HEAT 1,198771849.179B*6.1156.137%B**4.021%B+24.6B13.6A19431.4h5.3C+9.4B+
NS Decimator 1,0496673062.18A+0.8969.408%B**N/A45.1B++25.8B**33014.8h4.8C++6.9B+
Tank Mine 1,062639679.537M**6.4738.185%BN/A199.7A*132.2A**17673.2h2.4D6.3C++
NS-61 Emissary 6196064901.237B+1.8330.069%B12.871%D27.2C++N/A6922.3h11.7B+38.9B+
NS-11CB 5385244181.254C*1.8125.552%C*16.221%D6.7DN/A2177.9h20.1D78.6C+
E540 Halberd 810514608.567C*5.5050.103%B++3.697%C*34.5B+19.9B**79014.9h6.2C12.3C**
L100 Python HEAT 6134502220.455M+17.3952.188%C++N/A60A*21.7A**2797.5h5.5C*10.5B
Reaper DMR 4043973171.252C+1.8125.375%C+21.411%C-21.8DN/A6518.2h12D--47.5C
Mauler S6 3953893681.057C*2.0141.998%C*12.854%C--10D--N/A3138.9h4.9C*11.7B
Hawk GD-68 5243033140.965B+2.1062.893%C++2.97%C++15C+10.9C++17020.2h8.7C+13.8C+
Skyguard 4712972213.5S10.4337.837%A+N/A23.4A13.7A22312.7h89.6B*236.8B**
NC14 Bolt Driver 276275535.189A*2.1246.651%A++86.182%A20.4C+N/A7213.5h2.1B*4.5B**
NS-44 Commissioner AE 2572532670.948C2.1238.449%C30.04%B+13.3D*N/A3519h3.8C+9.8C+
Bouncing Betty 218218239.478A++6.4142.937%C+N/A99.1C--N/A2952.2h2.5F5.8D
Shrike 3542092001.045B+2.0263.498%B*2.392%C23.2C+16.1B+3109h8.2D12.9C+
NC4 Mag-Shot 2092081941.072B+1.9929.449%B23.558%B+17.9CN/A6711.6h7.4C**25C++
Enforcer ML85 380207326.469B+3.4043.584%C**1.449%C--21.6C+18C*2659.6h16.4D37.5C
C85 Canister-H 212201287.179C4.1142.652%D12.438%C**77.3C--4.2D2432.6h4.4B++10.4B+
Spear Anti-Vehicle Phalanx Turret 2441691313B**9.9347.706%B+1.775%D*43.3B19.2C+3143.9h7.4B15.6B+
Anti-Vehicle Grenade 2831531153N/A149.9344.835%DN/A306C260A*26070.5h5.3C**11.9C++
Carver 1251256,0290.021C3.0525.71%C+9.6%D--0.3DN/A1393.1h1.4C++5.6C*
NCM3 Raven 2511251231.016C*2.0547.014%B*3.2%C**8.1C8.1B*10215.5h36.8D78.2C++
Frag Grenade 1251221122N/A118.9343.31%CN/A406.7C10B+18050.3h3.6C**8.3C*
NCM3 Raven 2291161170.991C++2.0846.107%B*3.448%B+7.8D7.6B+9714.8h37.2D-80.6C+
M20 Basilisk 143115215.476A2.4139.87%C**5.217%C25.6B+6.2C2644.5h76.8C**192.7B+
LA39 Bruiser 99981170.838C2.2358.669%C+14.286%C+18.8DN/A635.2h3D5.1C
C85 Canister 9692423B+19.9342.979%B+17.391%B**92B+4C+3681h8.3C+19.2C**
NS-10 Burster 16492541.704B**1.3635.029%B++3.261%D5.9B4.6B+7215.6h142.7B+407.5B++
G30 Walker 13690910B*6.9333.548%B+2.222%D28.1C*14.4C++2623.2h182.6C+544.2C**
NS-10 Burster 14177571.351B++1.7235.411%B*1.299%D**4.6C3.8C++6416.9h188.9D533.5C++
Rocklet Rifle 14175571.316A1.7555.377%BN/A18.3D16.1D3604.1h37.1C++67.1C**
M20 Basilisk 9373116.636A++3.5736.033%C+12.329%A*31.7B*8.7C+3312.3h70C*194.2B+
MAX Punch 60591,1260.052C3.0150.233%BN/A0.6CN/A299.5h1.8C++3.6C*
M96 Mjolnir-H 9559105.9B++2.8350.148%C++1.695%B**65.6B*40B+12310.9h31.6B+63B+
M30 Mustang AH 5958341.706C1.3653.776%C1.724%B+18.7D-N/A1083.1h12.2C22.6C
M20 Basilisk 6853510.6M+7.5338.345%B**3.774%D33.1B*9.4B*2601.6h73.2C**190.9B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator179,2170.7h
Motion Spotter42,0731.1h
Spawn Beacon41,9311.7h
AE Nano-Armor Kit181842,75444.7h
Nanite Revive Grenade08880.2h
AE Medical Applicator15450,6755.3h
Spitfire Auto-Turret162,1361.9h
Recon Detection Device33030.7h
Ammunition Package333,7611.6h
Shield Recharging Field42550.2h
Nano-Armor Kit3194,4335.2h
Anti-Infantry MANA Turret1610.2h
Nano-Repair Grenade05910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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