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Legate 3no5ir4[51N] 3no5ir4
VS BR 74

KDR: 2.3

Score: 7m

Last Seen: Feb 12th, 2019 8:16 PM
- OFFLINE - 105.3 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Leader of Stare into infinity[51N] Stare into infinity
VS outfit on Cobalt

Members: 1
Level Progress (to 75): 81%
Level 100 Progress: 37% 1219h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP XM98 Serpent VE92 NS-7 PDW Orion VS54 Solstice VE3 Pulsar C C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.317%18.188%3701310094,4261.742520.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.348%-0.147C-0.382C--0.378C-HEAD ++ (~8.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.137C++13.20.081C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.924%1.733%2320310192,655196132713.5459200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.887%0.787B++-0.562D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.668B+6.20.499B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.416%78.159%0210201,10828163.92908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.352%0.13C++0.73B++-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.346C**2.30.271C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.285%14.729%01102112918320.701087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.026C+0.04C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.081C+5-0.027C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stare into infinity[51N] Stare into infinity
VS outfit on Cobalt

Members: 1
7m268%163 (9.8k)143 (8.6k)2.3016610,2934,4722.7347974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102292521.351%17.274%36910:521

7% Engineer17% Heavy Assault44% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2014 4:43 PMAug 5th, 2016 6:26 PMFeb 16th, 2019 6:21 PM (5h) (PST)Feb 12th, 2019 5:56 PM (4d) (PST)Feb 12th, 2019 4:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
363563070.2110.0920.0370.6910.046431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7823,34618,43613624138,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
811.9h/33.8d 1,937 1,778 3,825 33.6k 950 3,474 2,261 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:601
Deaths:461
KDR:1.304
Accuracy:18.027% D
HSR:20.133% D
VX29 Polaris
D--
Kills:310
Deaths:221
KDR:1.403
Accuracy:17.953% D--
HSR:15.161% D--
VE-H Maw
D**
Kills:98
Deaths:49
KDR:2
Accuracy:15.208% F-
HSR:13.265% D**
Lasher X2
C*
Kills:90
Deaths:108
KDR:0.833
Accuracy:17.467% D*
HSR:4.444% C*
Kills:1,099
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):1,124
KDR:1.30989
Kill Difference:260
Playtime:139.823 hours
Usage:17%
Score:1.268m
Score/min:151
Accuracy (listed only):17.164%
HSR (listed only):13.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:757
Deaths:566
KDR:1.337
Accuracy:21.036% C--
HSR:19.155% C+
NS-7 PDW
C-
Kills:636
Deaths:425
KDR:1.496
Accuracy:21.352% D
HSR:14.937% C-
Solstice VE3
C+
Kills:464
Deaths:429
KDR:1.082
Accuracy:21.107% C
HSR:19.397% C+
Pulsar C
C
Kills:454
Deaths:329
KDR:1.380
Accuracy:21.449% D
HSR:21.586% C
NS-11C
C**
Kills:311
Deaths:150
KDR:2.073
Accuracy:20.014% D
HSR:20.579% C**
Thanatos VE70
C++
Kills:129
Deaths:73
KDR:1.767
Accuracy:41.285% C++
HSR:14.729% C
NSX Tanto
C*
Kills:113
Deaths:83
KDR:1.361
Accuracy:19.724% D*
HSR:26.549% C*
Kills:2,864
Deaths (as Light Assault):2,055
Deaths (to Light Assaults):979
KDR:1.39367
Kill Difference:809
Playtime:225.794 hours
Usage:28%
Score:2.061m
Score/min:152
Accuracy (listed only):23.710%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B++
Kills:1,030
Deaths:191
KDR:5.393
Accuracy:35.602% C
HSR:81.262% B++
NS-7 PDW
C-
Kills:636
Deaths:425
KDR:1.496
Accuracy:21.352% D
HSR:14.937% C-
NS-357 Underboss
C--
Kills:312
Deaths:336
KDR:0.929
Accuracy:32.405% C--
HSR:16.987% D
Spiker
C+
Kills:188
Deaths:84
KDR:2.238
Accuracy:29.285% C+
HSR:13.830% D-
VA39 Spectre
B
Kills:78
Deaths:37
KDR:2.108
Accuracy:34.607% B
HSR:37.180% C+
Kills:2,244
Deaths (as Infiltrator):1,073
Deaths (to Infiltrators):852
KDR:2.09133
Kill Difference:1,171
Playtime:354.691 hours
Usage:44%
Score:2.787m
Score/min:131
Accuracy (listed only):30.650%
HSR (listed only):32.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:757
Deaths:566
KDR:1.337
Accuracy:21.036% C--
HSR:19.155% C+
Solstice VE3
C+
Kills:464
Deaths:429
KDR:1.082
Accuracy:21.107% C
HSR:19.397% C+
Pulsar C
C
Kills:454
Deaths:329
KDR:1.380
Accuracy:21.449% D
HSR:21.586% C
NS-11C
C**
Kills:311
Deaths:150
KDR:2.073
Accuracy:20.014% D
HSR:20.579% C**
Thanatos VE70
C++
Kills:129
Deaths:73
KDR:1.767
Accuracy:41.285% C++
HSR:14.729% C
NSX Tanto
C*
Kills:113
Deaths:83
KDR:1.361
Accuracy:19.724% D*
HSR:26.549% C*
Kills:2,228
Deaths (as Engineer):1,630
Deaths (to Engineers):848
KDR:1.36687
Kill Difference:598
Playtime:53.002 hours
Usage:7%
Score:0.520m
Score/min:164
Accuracy (listed only):24.103%
HSR (listed only):20.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:636
Deaths:425
KDR:1.496
Accuracy:21.352% D
HSR:14.937% C-
Thanatos VE70
C++
Kills:129
Deaths:73
KDR:1.767
Accuracy:41.285% C++
HSR:14.729% C
Corvus VA55
D--
Kills:99
Deaths:113
KDR:0.876
Accuracy:18.811% D--
HSR:10.101% F-
Pulsar VS1
D
Kills:83
Deaths:83
KDR:1
Accuracy:18.384% D--
HSR:15.663% D
Kills:947
Deaths (as Combat Medic):694
Deaths (to Combat Medics):394
KDR:1.36455
Kill Difference:253
Playtime:27.339 hours
Usage:3%
Score:0.238m
Score/min:145
Accuracy (listed only):24.958%
HSR (listed only):13.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):98
KDR:0
Kill Difference:UNR
Playtime:7.635 hours
Usage:1%
Score:0.077m
Score/min:167
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,203
V. Kills:1,099 200%
Deaths:150
KDR:14.687
Accuracy:50.984% D
KPH:22 D
VKPH:11 D*
C75 Viper
C
Kills:288
V. Kills:93 306%
Deaths:38
KDR:7.579
Accuracy:41.959% C**
KPH:19.600 C--
VKPH:6.300 C
Kills:2,491 (2,491 + 0)
Deaths:188
KDR:13.250
VKDR:6.340
Vehicle Kills:1,192
Kill Difference:2,303
Playtime:114.693 hours
Usage:14%
Score:0.724m
Score/min:105
Driving Accuracy:41.959%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:164
V. Kills:127 128%
Deaths:41
KDR:4
Accuracy:61.489% A
KPH:10.600 D--
VKPH:8.200 C+
Kills:164 (164 + 0)
Deaths:41
KDR:4
VKDR:3.098
Vehicle Kills:127
Kill Difference:123
Playtime:15.455 hours
Usage:2%
Score:0.080m
Score/min:86
Driving Accuracy:61.489%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,3022,20315014.687A**12.3950.984%D1.906%D22D11D*106100h4.9B*9.7B+
XM98 1,0341,0301915.393A++3.0935.602%C81.262%B++15.9C-N/A3864.6h2B*5.7B+
Serpent VE92 7667575661.337C**0.9621.036%C--19.155%C+10.5D-N/A2971.9h13.6C+64.5C+
NS-7 PDW 6496364251.496B++0.8121.352%D14.937%C-7.7D-N/A1983.1h16.4C+76.7C+
Orion VS54 6066014611.304C+1.0018.027%D20.133%D11.9D-N/A3950.5h12.4C**68.7C+
Solstice VE3 4674644291.082B+1.2221.107%C19.397%C+9.9DN/A3046.8h13.8B+65.2C++
Pulsar C 4624543291.38C++0.9221.449%D21.586%C11.7DN/A3138.7h11.7C*54.5C++
C-4 555355923.859A++1.5620.84%D-N/A60.2C-33.9B4075.9h1.1B*5.5B
NS-357 Underboss 3143123360.929C+1.3732.405%C--16.987%D8.5D--N/A2436.9h4.7C14.4C
NS-11C 3153111502.073A0.2320.014%D20.579%C**13DN/A3223.9h13.2B+65.9C++
VX29 Polaris 3153102211.403C+0.9017.953%D--15.161%D--10.4D*N/A2929.7h15.1D83.9D
C75 Viper 381288387.579B*5.2841.959%C**N/A19.6C--6.3C10014.7h14.9C+35.6C*
Proximity Mine 2532532211.5A**9.2039.859%CN/A105.4CN/A2642.4h2.2D5.6C--
Spiker 191188842.238A0.0629.285%C+13.83%D-6D--N/A1331.4h8.7C*29.8C**
Spear Anti-Vehicle Phalanx Turret 309170724.286M21.9845.481%C++2.353%D-18.1D*14.8D1249.4h14.7D**32.3D
Supernova PC 291164414C+1.7061.489%A1.22%D-10.6D--8.2C+8615.5h8.2D**13.3C
Thanatos VE70 131129731.767B**0.5341.285%C++14.729%C12.1D-N/A4310.7h5C+12.2C*
NSX Tanto 116113831.361C*0.9419.724%D*26.549%C*7.1D--N/A1716h18.9D95.7D
Tank Mine 1471001100U97.7054.009%A+N/A250M++117.5A++18350.4h2.3D4.2A
Corvus VA55 102991130.876C1.4318.811%D--10.101%F-6.8D--N/A2014.6h17.4F92.6D**
VE-H Maw 10098492C**0.3015.208%F-13.265%D**9.9D*N/A269.9h14D-91.8D**
Force-Blade 98944,1990.022C+2.2826.173%C7.447%C++0.2C--N/A0619.7h2.7C++10.2C++
Lasher X2 93901080.833C+1.4717.467%D*4.444%C*10.7D-N/A288.4h26.8D*153.4D*
Frag Grenade 9089189N/A86.7034.531%D**N/A296.7D3.3D7500.3h4.8D13.8D--
Nemesis VSH9 18687541.611A++0.6961.928%C+N/A8.6C--9.8C+12010.1h11.7D**18.8D*
Pulsar VS1 8483831C++1.3018.384%D--15.663%D9.7D-N/A378.6h15.8C+85.7C--
Rocklet Rifle 15683273.074S0.7748.106%DN/A25.2C22.1C2503.3h39C+81.1C+
VA39 Spectre 8078372.108B+0.1934.607%B37.18%C+8.7DN/A249h6C++17.4B
S1 14173830.88B1.4255.209%C+N/A16.6D15.5B+2484.4h9.9D**18D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,4671.2h
Medical Applicator2617,9021.4h
Nano-Armor Kit2496,2334.7h
Medical Kit397622.7h
Ammunition Package12940.1h
Recon Detection Device131,8403h

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