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Archon Snowblower 3no5ir4[51N] 3no5ir4
VS BR 76

KDR: 2.38

Score: 7.3m

Last Seen: Dec 25th, 2019 7:07 AM
- OFFLINE - 772.1 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 3%
Level 100 Progress: 38% 1194h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python AP XM98 Serpent VE92 NS-7 PDW Orion VS54 Solstice VE3 Pulsar C C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $542,934 MLG Score: 434
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.246%18.253%3701312194,4761.741630.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.344%-0.186C-0.411C---0.33C-HEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.122C+13.20.075C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.476%1.585%2478312292,965203145414.6059204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.807%0.718B++-0.609D0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+60.524B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.376%78.364%0212301,13728573.98947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.627%0.061C+0.732B++-0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.338C**2.30.272C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.285%14.729%01123112918820.68617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.028C+0.001C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.074C+5-0.035C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m273.6%162 (9.7k)142 (8.5k)2.3823310,8114,5382.82976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123296521.472%16.936%36411:141

6% Engineer17% Heavy Assault45% Infiltrator27% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2014 4:43 PMAug 5th, 2016 6:26 PMJan 17th, 2020 2:44 PM (9d) (PST)Dec 25th, 2019 3:45 AM (32d) (PST)Dec 25th, 2019 3:07 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
371543170.2120.0890.0360.7100.047434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2363,24418,99213524338,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
849.4h/35.4d 2,027 1,831 4,023 36.2k 1,016 3,596 2,408 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:608
Deaths:462
KDR:1.316
Accuracy:18.073% D
HSR:20.230% D
VX29 Polaris
D--
Kills:312
Deaths:221
KDR:1.412
Accuracy:17.935% D--
HSR:15.385% D--
VE-H Maw
F
Kills:104
Deaths:51
KDR:2.039
Accuracy:14.733% F-
HSR:12.500% F
Kills:1,024
Deaths (as Heavy Assault):734
Deaths (to Heavy Assaults):1,132
KDR:1.3951
Kill Difference:290
Playtime:143.353 hours
Usage:17%
Score:1.285m
Score/min:149
Accuracy (listed only):16.914%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:769
Deaths:575
KDR:1.337
Accuracy:21.022% D
HSR:19.246% C+
NS-7 PDW
D
Kills:644
Deaths:430
KDR:1.498
Accuracy:21.168% D
HSR:14.752% D
Solstice VE3
C+
Kills:466
Deaths:429
KDR:1.086
Accuracy:21.118% C
HSR:19.528% C+
Pulsar C
C
Kills:456
Deaths:330
KDR:1.382
Accuracy:21.474% C--
HSR:21.930% C
NS-11C
C**
Kills:312
Deaths:152
KDR:2.053
Accuracy:19.969% D-
HSR:20.833% C**
Thanatos VE70
C*
Kills:129
Deaths:73
KDR:1.767
Accuracy:41.285% C*
HSR:14.729% C
NSX Tanto
C*
Kills:113
Deaths:84
KDR:1.345
Accuracy:19.159% D*
HSR:26.549% C*
Kills:2,889
Deaths (as Light Assault):2,073
Deaths (to Light Assaults):995
KDR:1.39363
Kill Difference:816
Playtime:230.538 hours
Usage:27%
Score:2.101m
Score/min:152
Accuracy (listed only):23.599%
HSR (listed only):19.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:769
Deaths:575
KDR:1.337
Accuracy:21.022% D
HSR:19.246% C+
Solstice VE3
C+
Kills:466
Deaths:429
KDR:1.086
Accuracy:21.118% C
HSR:19.528% C+
Pulsar C
C
Kills:456
Deaths:330
KDR:1.382
Accuracy:21.474% C--
HSR:21.930% C
NS-11C
C**
Kills:312
Deaths:152
KDR:2.053
Accuracy:19.969% D-
HSR:20.833% C**
Thanatos VE70
C*
Kills:129
Deaths:73
KDR:1.767
Accuracy:41.285% C*
HSR:14.729% C
NSX Tanto
C*
Kills:113
Deaths:84
KDR:1.345
Accuracy:19.159% D*
HSR:26.549% C*
Kills:2,245
Deaths (as Engineer):1,643
Deaths (to Engineers):865
KDR:1.3664
Kill Difference:602
Playtime:54.172 hours
Usage:6%
Score:0.535m
Score/min:165
Accuracy (listed only):24.004%
HSR (listed only):20.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B++
Kills:1,058
Deaths:196
KDR:5.398
Accuracy:35.706% C
HSR:81.475% B++
NS-7 PDW
D
Kills:644
Deaths:430
KDR:1.498
Accuracy:21.168% D
HSR:14.752% D
NS-357 Underboss
D
Kills:316
Deaths:338
KDR:0.935
Accuracy:32.394% D
HSR:17.089% D
Spiker
C+
Kills:193
Deaths:89
KDR:2.169
Accuracy:28.890% C+
HSR:13.990% D--
VA39 Spectre
C**
Kills:79
Deaths:37
KDR:2.135
Accuracy:33.932% C**
HSR:36.709% C+
Kills:2,290
Deaths (as Infiltrator):1,090
Deaths (to Infiltrators):860
KDR:2.10092
Kill Difference:1,200
Playtime:382.006 hours
Usage:45%
Score:3.020m
Score/min:132
Accuracy (listed only):30.418%
HSR (listed only):32.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:644
Deaths:430
KDR:1.498
Accuracy:21.168% D
HSR:14.752% D
Thanatos VE70
C*
Kills:129
Deaths:73
KDR:1.767
Accuracy:41.285% C*
HSR:14.729% C
Corvus VA55
D--
Kills:99
Deaths:113
KDR:0.876
Accuracy:18.811% D--
HSR:10.101% F-
Pulsar VS1
D-
Kills:84
Deaths:83
KDR:1.012
Accuracy:18.783% D--
HSR:15.476% D-
Kills:956
Deaths (as Combat Medic):699
Deaths (to Combat Medics):400
KDR:1.36767
Kill Difference:257
Playtime:27.486 hours
Usage:3%
Score:0.238m
Score/min:144
Accuracy (listed only):25.012%
HSR (listed only):13.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):99
KDR:0
Kill Difference:UNR
Playtime:8.135 hours
Usage:1%
Score:0.079m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,503
V. Kills:1,221 205%
Deaths:158
KDR:15.842
Accuracy:50.067% D
KPH:22.500 D
VKPH:11 D*
C75 Viper
C-
Kills:288
V. Kills:93 306%
Deaths:38
KDR:7.579
Accuracy:41.964% C*
KPH:19.500 C--
VKPH:6.300 C-
Kills:2,791 (2,791 + 0)
Deaths:196
KDR:14.240
VKDR:6.704
Vehicle Kills:1,314
Kill Difference:2,595
Playtime:126.198 hours
Usage:15%
Score:0.801m
Score/min:106
Driving Accuracy:41.964%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:174
V. Kills:132 131%
Deaths:42
KDR:4.143
Accuracy:61.118% A
KPH:11.100 D--
VKPH:8.400 C+
Kills:174 (174 + 0)
Deaths:42
KDR:4.143
VKDR:3.143
Vehicle Kills:132
Kill Difference:132
Playtime:15.743 hours
Usage:2%
Score:0.084m
Score/min:88
Driving Accuracy:61.118%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,7242,50315815.842A*13.4650.067%D1.718%C-22.4D11D*107111.5h4.8B++9.6B
XM98 1,0631,0581965.398A*3.0235.706%C81.475%B++15.8DN/A3766.8h2.1B++5.7B+
Serpent VE92 7787695751.337C*1.0521.022%D19.246%C+10.5DN/A2973.1h13.6C++64.5C+
NS-7 PDW 6576444301.498B++0.8821.168%D14.752%D7.4D--N/A1886.7h16.6C78.2C
Orion VS54 6136084621.316C+1.0718.073%D20.23%D11.9D-N/A3951.1h12.4C**68.7C+
Solstice VE3 4694664291.086B+1.3021.118%C19.528%C+9.9DN/A3047h13.7B+65C++
Pulsar C 4644563301.382C++1.0021.474%C--21.93%C11.6DN/A3139.2h11.7C*54.5C++
C-4 561360943.83A++1.4521.002%D-N/A58.1D32.4C*3986.2h1.2B+5.5C*
NS-357 Underboss 3183163380.935C+1.4532.394%D17.089%D8.5D--N/A2437.3h4.7C14.4C
NS-11C 3163121522.053A0.3319.969%D-20.833%C**12.6DN/A3224.7h13.3B+66.5C+
VX29 Polaris 3173122211.412C+0.9717.935%D--15.385%D--10.4D--N/A2930h15.1D84D
C75 Viper 381288387.579B++5.2041.964%C*N/A19.6C--6.3C-10114.7h14.9C+35.6C++
Proximity Mine 2762762212.545M10.1639.841%CN/A106.2CN/A2702.6h2.2D-5.5C-
Spiker 196193892.169B**0.2128.89%C+13.99%D--5.6D--N/A1334.6h9C++31.2C*
Spear Anti-Vehicle Phalanx Turret 330182726M+23.6246.182%C++2.198%D-18.6D--15.1D1289.8h14.7D*31.9D
Supernova PC 306174424.143C+1.7661.118%A1.149%D-11.1D--8.4C+8815.7h8D*13.1C
Thanatos VE70 131129731.767B**0.6241.285%C*14.729%C12.1D-N/A4310.7h5C++12.2C**
NSX Tanto 116113841.345C**1.0419.159%D*26.549%C*6.8D--N/A1716.7h19.1D99.5D--
Tank Mine 1571091109U106.6252.083%AN/A272.5M*120A*17010.4h2.3D4.4B**
VE-H Maw 107104512.039B+0.3414.733%F-12.5%F9.4D*N/A2511.1h14.4D--97.6F
Corvus VA55 102991130.876C+1.5118.811%D--10.101%F-6.8D*N/A2014.6h17.4F92.6D*
Force-Blade 98944,2370.022C+2.3625.05%C-7.447%C+0.1DN/A0632.5h2.7C+10.7C++
Plasma Grenade 9291191N/A88.6234.38%D**N/A303.3D-3.3D7480.3h4.7D13.6D--
Lasher X2 93901080.833C+1.5517.4%D*4.444%C**10.5D--N/A288.6h26.9D*154.9D*
Nemesis VSH9 18687541.611A+0.7761.775%C+N/A8.4C--9.6C+11810.3h11.8D**19D*
Rocklet Rifle 16085273.148S0.7747.842%C--N/A24.3C21.4C+2473.5h39.5C+82.6C+
Pulsar VS1 8584831.012C++1.3718.783%D--15.476%D-9.5D-N/A368.8h16.3C86.6C-
VA39 Spectre 8179372.135B0.2533.932%C**36.709%C+8.6D-N/A249.2h6C++17.6B
S1 14173830.88B+1.5055.447%C+N/A16.6D15.5B2484.4h10.1D*18.2D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2617,9021.4h
Motion Spotter11,6651.4h
Ammunition Package12970.1h
Nano-Armor Kit2497,8314.7h
Medical Kit397773h
Recon Detection Device131,8973.1h

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