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Paragon 3punkt1415[DWHQ] 3punkt1415
VS BR 195

KDR: 1.42

Score: 102m

Last Seen: Feb 21st, 2019 8:42 PM
- OFFLINE - 20.4 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A C-4 ARX C75 Viper Pulsar LSW VE-H Maw Tank Mine H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 1844TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.873%21.863%5003698655,6230.9618860.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%0.35C**0.183C++-0.828D-HEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.207C++13.60.05C+45.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.863%1.567%11006101639,6413642636710.8844623%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%-1.173D*-0.673D1.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.415B6.50.48B+16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.736%8.106%1641510075,268311219211.6928274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.312%-0.781D-0.948B*-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131-0.107C+36.30.077C+94.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.482%85.019%164410181,048466510.224604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.032%0.368C**1.172B**1.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.30.281C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.436%14.789%164310191,5894145320.383261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%0.084C+0.051C+0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*40.175C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
102m339.9%300 (18k)251 (15.1k)1.42012146,174102,9311.69757195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022733013.577%11.576%15703:5744

12% Combat Medic46% Engineer27% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 6:08 PMJan 18th, 2015 5:43 PMFeb 21st, 2019 7:19 PM (1d) (PST)Feb 21st, 2019 8:55 PM (1d) (PST)Feb 21st, 2019 4:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401512890.3600.2530.0421.3880.049183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4219,03217,3892215283315,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6770.5h/282.1d 28,559 16,921 74,751 564k 11,789 19,835 19,722 178.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:11,137
Deaths:11,134
KDR:1.000
Accuracy:25.536% C+
HSR:27.440% C
Pulsar LSW
B*
Kills:6,635
Deaths:6,784
KDR:0.978
Accuracy:27.053% B*
HSR:22.668% C+
VE-H Maw
B
Kills:3,365
Deaths:3,350
KDR:1.004
Accuracy:27.728% B
HSR:23.031% C
Orion VS54
C++
Kills:1,909
Deaths:2,512
KDR:0.760
Accuracy:21.007% C++
HSR:25.039% C++
Lasher X2
C+
Kills:1,439
Deaths:1,547
KDR:0.930
Accuracy:25.201% C+
HSR:3.475% C
Ursa
B++
Kills:1,188
Deaths:1,307
KDR:0.909
Accuracy:26.488% B++
HSR:28.451% B++
NSX-P Naginata
B**
Kills:1,185
Deaths:1,257
KDR:0.943
Accuracy:27.943% B**
HSR:23.966% D
NSX Naginata
B+
Kills:1,177
Deaths:1,259
KDR:0.935
Accuracy:25.046% B+
HSR:25.913% C
VX29 Polaris
B*
Kills:1,174
Deaths:1,142
KDR:1.028
Accuracy:28.147% B*
HSR:21.039% C
Flare VE6
D
Kills:1,157
Deaths:1,809
KDR:0.640
Accuracy:14.896% D*
HSR:19.793% D
SVA-88
D--
Kills:1,151
Deaths:1,833
KDR:0.628
Accuracy:17.563% D*
HSR:17.898% D--
NS-15M2
D--
Kills:1,148
Deaths:1,879
KDR:0.611
Accuracy:17.738% D*
HSR:16.986% D--
Kills:32,665
Deaths (as Heavy Assault):35,813
Deaths (to Heavy Assaults):31,781
KDR:0.9121
Kill Difference:3,148
Playtime:1,831.858 hours
Usage:27%
Score:26.921m
Score/min:245
Accuracy (listed only):23.696%
HSR (listed only):21.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,244
Deaths:1,351
KDR:0.921
Accuracy:29.056% B+
HSR:20.498% D
Eclipse VE3A
C+
Kills:1,179
Deaths:1,622
KDR:0.727
Accuracy:26.307% C+
HSR:17.981% C
NSX-P Tanto
B**
Kills:1,171
Deaths:1,343
KDR:0.872
Accuracy:30.646% B**
HSR:22.289% C
VX6-7
D
Kills:1,160
Deaths:1,624
KDR:0.714
Accuracy:20.325% D
HSR:16.983% D
Solstice SF
D
Kills:1,156
Deaths:2,023
KDR:0.571
Accuracy:16.369% D**
HSR:12.370% D
Solstice VE3
D
Kills:1,155
Deaths:2,201
KDR:0.525
Accuracy:15.459% D**
HSR:15.325% D
Serpent VE92
C
Kills:1,151
Deaths:1,611
KDR:0.714
Accuracy:18.826% D--
HSR:18.332% C
Zenith VX-5
C+
Kills:1,143
Deaths:1,616
KDR:0.707
Accuracy:25.012% C+
HSR:17.148% D
Nova
B+
Kills:1,090
Deaths:1,229
KDR:0.887
Accuracy:50.274% B+
HSR:16.055% C*
NS-11C
B**
Kills:670
Deaths:882
KDR:0.760
Accuracy:29.430% B**
HSR:17.911% C+
The Little Helper
C+
Kills:571
Deaths:626
KDR:0.912
Accuracy:48.549% C+
HSR:11.033% D-
NS Baron G5
B++
Kills:358
Deaths:441
KDR:0.812
Accuracy:51.310% B++
HSR:12.291% C--
Thanatos VE70
C
Kills:333
Deaths:501
KDR:0.665
Accuracy:27.713% D*
HSR:14.114% C
Deimos VA29
D
Kills:166
Deaths:240
KDR:0.692
Accuracy:51.669% D
HSR:7.831% D**
Pulsar C
C
Kills:160
Deaths:184
KDR:0.870
Accuracy:22.557% C
HSR:19.375% D
Kills:12,707
Deaths (as Engineer):17,494
Deaths (to Engineers):16,675
KDR:0.72636
Kill Difference:4,787
Playtime:3,102.275 hours
Usage:46%
Score:45.499m
Score/min:244
Accuracy (listed only):30.900%
HSR (listed only):15.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,355
Deaths:1,045
KDR:1.297
Accuracy:30.046% B+
HSR:21.107% C++
Eridani SX5
C--
Kills:1,317
Deaths:1,791
KDR:0.735
Accuracy:23.725% C--
HSR:15.034% D
NSX Tanto
B+
Kills:1,244
Deaths:1,351
KDR:0.921
Accuracy:29.056% B+
HSR:20.498% D
Sirius SX12
C+
Kills:1,217
Deaths:2,846
KDR:0.428
Accuracy:12.277% F--
HSR:16.680% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,419
KDR:0.832
Accuracy:37.502% C++
HSR:16.681% D
Eclipse VE3A
C+
Kills:1,179
Deaths:1,622
KDR:0.727
Accuracy:26.307% C+
HSR:17.981% C
NSX-P Tanto
B**
Kills:1,171
Deaths:1,343
KDR:0.872
Accuracy:30.646% B**
HSR:22.289% C
NS-7 PDW
C+
Kills:1,165
Deaths:1,644
KDR:0.709
Accuracy:23.097% C
HSR:17.511% C+
MKV Suppressed
C+
Kills:1,163
Deaths:1,979
KDR:0.588
Accuracy:23.497% C-
HSR:19.261% C+
VX6-7
D
Kills:1,160
Deaths:1,624
KDR:0.714
Accuracy:20.325% D
HSR:16.983% D
Solstice SF
D
Kills:1,156
Deaths:2,023
KDR:0.571
Accuracy:16.369% D**
HSR:12.370% D
Solstice VE3
D
Kills:1,155
Deaths:2,201
KDR:0.525
Accuracy:15.459% D**
HSR:15.325% D
Serpent VE92
C
Kills:1,151
Deaths:1,611
KDR:0.714
Accuracy:18.826% D--
HSR:18.332% C
Zenith VX-5
C+
Kills:1,143
Deaths:1,616
KDR:0.707
Accuracy:25.012% C+
HSR:17.148% D
Nova
B+
Kills:1,090
Deaths:1,229
KDR:0.887
Accuracy:50.274% B+
HSR:16.055% C*
NS-11C
B**
Kills:670
Deaths:882
KDR:0.760
Accuracy:29.430% B**
HSR:17.911% C+
The Little Helper
C+
Kills:571
Deaths:626
KDR:0.912
Accuracy:48.549% C+
HSR:11.033% D-
NS Baron G5
B++
Kills:358
Deaths:441
KDR:0.812
Accuracy:51.310% B++
HSR:12.291% C--
Thanatos VE70
C
Kills:333
Deaths:501
KDR:0.665
Accuracy:27.713% D*
HSR:14.114% C
Deimos VA29
D
Kills:166
Deaths:240
KDR:0.692
Accuracy:51.669% D
HSR:7.831% D**
Pulsar C
C
Kills:160
Deaths:184
KDR:0.870
Accuracy:22.557% C
HSR:19.375% D
Skorpios
C**
Kills:119
Deaths:132
KDR:0.902
Accuracy:28.666% C**
HSR:21.849% C++
Kills:20,224
Deaths (as Light Assault):28,350
Deaths (to Light Assaults):16,682
KDR:0.71337
Kill Difference:8,126
Playtime:699.195 hours
Usage:10%
Score:10.664m
Score/min:254
Accuracy (listed only):29.196%
HSR (listed only):16.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:3,094
Deaths:4,005
KDR:0.773
Accuracy:22.639% C
HSR:18.552% C
Darkstar
C+
Kills:1,726
Deaths:1,976
KDR:0.873
Accuracy:27.055% C+
HSR:19.931% D
VE-S Canis
B+
Kills:1,355
Deaths:1,045
KDR:1.297
Accuracy:30.046% B+
HSR:21.107% C++
Eridani SX5
C--
Kills:1,317
Deaths:1,791
KDR:0.735
Accuracy:23.725% C--
HSR:15.034% D
Sirius SX12
C+
Kills:1,217
Deaths:2,846
KDR:0.428
Accuracy:12.277% F--
HSR:16.680% C+
Equinox VE2
B+
Kills:1,192
Deaths:1,440
KDR:0.828
Accuracy:28.668% B+
HSR:23.574% B
NSX Tengu
C++
Kills:1,181
Deaths:1,419
KDR:0.832
Accuracy:37.502% C++
HSR:16.681% D
CME
B+
Kills:1,179
Deaths:1,892
KDR:0.623
Accuracy:28.796% B+
HSR:19.254% C-
NS-11A
B++
Kills:1,175
Deaths:1,489
KDR:0.789
Accuracy:27.914% B++
HSR:21.617% C+
Corvus VA55
B++
Kills:1,171
Deaths:1,270
KDR:0.922
Accuracy:27.898% B++
HSR:22.289% C+
NS-7 PDW
C+
Kills:1,165
Deaths:1,644
KDR:0.709
Accuracy:23.097% C
HSR:17.511% C+
MKV Suppressed
C+
Kills:1,163
Deaths:1,979
KDR:0.588
Accuracy:23.497% C-
HSR:19.261% C+
Terminus VX-9
C
Kills:1,160
Deaths:1,889
KDR:0.614
Accuracy:24.084% C
HSR:20.690% D
Nova
B+
Kills:1,090
Deaths:1,229
KDR:0.887
Accuracy:50.274% B+
HSR:16.055% C*
The Little Helper
C+
Kills:571
Deaths:626
KDR:0.912
Accuracy:48.549% C+
HSR:11.033% D-
NS Baron G5
B++
Kills:358
Deaths:441
KDR:0.812
Accuracy:51.310% B++
HSR:12.291% C--
Thanatos VE70
C
Kills:333
Deaths:501
KDR:0.665
Accuracy:27.713% D*
HSR:14.114% C
Pulsar VS1
B+
Kills:190
Deaths:370
KDR:0.514
Accuracy:25.738% B+
HSR:18.947% C
Deimos VA29
D
Kills:166
Deaths:240
KDR:0.692
Accuracy:51.669% D
HSR:7.831% D**
Skorpios
C**
Kills:119
Deaths:132
KDR:0.902
Accuracy:28.666% C**
HSR:21.849% C++
Kills:20,922
Deaths (as Combat Medic):28,224
Deaths (to Combat Medics):12,611
KDR:0.74128
Kill Difference:7,302
Playtime:800.556 hours
Usage:12%
Score:14.912m
Score/min:310
Accuracy (listed only):31.056%
HSR (listed only):17.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,355
Deaths:1,045
KDR:1.297
Accuracy:30.046% B+
HSR:21.107% C++
Eridani SX5
C--
Kills:1,317
Deaths:1,791
KDR:0.735
Accuracy:23.725% C--
HSR:15.034% D
Sirius SX12
C+
Kills:1,217
Deaths:2,846
KDR:0.428
Accuracy:12.277% F--
HSR:16.680% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,419
KDR:0.832
Accuracy:37.502% C++
HSR:16.681% D
NS-7 PDW
C+
Kills:1,165
Deaths:1,644
KDR:0.709
Accuracy:23.097% C
HSR:17.511% C+
MKV Suppressed
C+
Kills:1,163
Deaths:1,979
KDR:0.588
Accuracy:23.497% C-
HSR:19.261% C+
XM98
A
Kills:558
Deaths:97
KDR:5.753
Accuracy:39.003% C*
HSR:86.559% A
V10
A
Kills:343
Deaths:82
KDR:4.183
Accuracy:41.911% C*
HSR:88.630% A
NS-357 Underboss
C
Kills:216
Deaths:441
KDR:0.490
Accuracy:33.362% C
HSR:16.204% D
Skorpios
C**
Kills:119
Deaths:132
KDR:0.902
Accuracy:28.666% C**
HSR:21.849% C++
NS-44 Commissioner
D*
Kills:115
Deaths:359
KDR:0.320
Accuracy:26.174% D*
HSR:11.304% D**
NS-357 IA
C+
Kills:112
Deaths:197
KDR:0.569
Accuracy:45.718% C+
HSR:28.571% C
Parallax VX3
B*
Kills:81
Deaths:8
KDR:10.125
Accuracy:45.283% B*
HSR:83.951% B++
NS-61 Emissary
B+
Kills:75
Deaths:149
KDR:0.503
Accuracy:30.862% B+
HSR:14.667% C
VA39 Spectre
A
Kills:66
Deaths:42
KDR:1.571
Accuracy:26.775% D-
HSR:54.546% A
Kills:9,083
Deaths (as Infiltrator):12,231
Deaths (to Infiltrators):13,060
KDR:0.74262
Kill Difference:3,148
Playtime:125.290 hours
Usage:2%
Score:0.959m
Score/min:128
Accuracy (listed only):31.193%
HSR (listed only):34.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,391
Deaths:1,155
KDR:1.204
Accuracy:10.795% D--
HSR:18.835% C++
Blueshift VM5
C++
Kills:1,372
Deaths:1,128
KDR:1.216
Accuracy:11.516% F
HSR:21.502% C++
Cosmos VM3
C
Kills:1,165
Deaths:803
KDR:1.451
Accuracy:14.717% C
HSR:17.339% C-
Cosmos VM3
C+
Kills:1,161
Deaths:782
KDR:1.485
Accuracy:14.111% D
HSR:19.466% C+
Quasar VM1
C++
Kills:515
Deaths:167
KDR:3.084
Accuracy:18.414% C++
HSR:21.165% C++
Nebula VM20
C++
Kills:468
Deaths:147
KDR:3.184
Accuracy:19.009% C++
HSR:20.513% C+
Comet VM2
C
Kills:103
Deaths:158
KDR:0.652
Accuracy:40.393% C
HSR:0% F-
NS-10 Burster
D--
Kills:93
Deaths:54
KDR:1.722
Accuracy:21.949% D--
HSR:2.151% D*
NS-10 Burster
C--
Kills:91
Deaths:48
KDR:1.896
Accuracy:22.370% D*
HSR:4.396% C--
Comet VM2
C
Kills:70
Deaths:136
KDR:0.515
Accuracy:42.363% C
HSR:2.857% D
Kills:6,429
Deaths (as MAX Suit):2,289
Deaths (to MAX Suits):5,913
KDR:2.80865
Kill Difference:4,140
Playtime:230.898 hours
Usage:3%
Score:3.038m
Score/min:219
Accuracy (listed only):21.564%
HSR (listed only):12.822%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:401
V. Kills:77 N/A
Deaths:93
KDR:4.312
Accuracy:41.107% C+
KPH:28.600 D
VKPH:5.500 D
L-30R Vektor
C+
Kills:241
V. Kills:133 180%
Deaths:52
KDR:4.635
Accuracy:30.380% D-
KPH:10.500 C+
VKPH:5.800 C+
C150 Dalton
C
Kills:154
V. Kills:119 128%
Deaths:34
KDR:4.529
Accuracy:37.679% C+
KPH:25.700 C-
VKPH:19.900 C
Dual-75 Duster
B+
Kills:107
V. Kills:16 N/A
Deaths:8
KDR:13.375
Accuracy:28.915% D*
KPH:45 D
VKPH:6.700 B+
Kills:903 (241 + 662)
Deaths:187
KDR:4.829
VKDR:1.845
Vehicle Kills:345
Kill Difference:716
Playtime:45.458 hours
Usage:1%
Score:0.419m
Score/min:154
Piloting Accuracy:30.380%
Gunner Accuracy:28.915%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:29,123
V. Kills:3,893 N/A
Deaths:2,084
KDR:13.975
Accuracy:46.373% C
KPH:49.100 C+
VKPH:6.600 C-
C75 Viper
C
Kills:7,516
V. Kills:1,080 N/A
Deaths:982
KDR:7.654
Accuracy:19.697% F-
KPH:24.200 C
VKPH:3.500 D--
LB00 Python AP
C+
Kills:1,185
V. Kills:411 288%
Deaths:88
KDR:13.466
Accuracy:54.380% D
KPH:50 C+
VKPH:17.300 C--
L100 Python AP
B
Kills:1,082
V. Kills:615 176%
Deaths:184
KDR:5.880
Accuracy:54.805% C+
KPH:33.300 B
VKPH:18.900 C*
L100 Python HEAT
B+
Kills:1,058
V. Kills:204 N/A
Deaths:117
KDR:9.043
Accuracy:44.491% D
KPH:38 B+
VKPH:7.300 D-
Skyguard
D
Kills:464
V. Kills:386 120%
Deaths:162
KDR:2.864
Accuracy:24.218% D-
KPH:8.800 D
VKPH:7.300 D
Kills:40,428 (40,428 + 0)
Deaths:3,617
KDR:11.177
VKDR:1.822
Vehicle Kills:6,589
Kill Difference:36,811
Playtime:1,040.980 hours
Usage:15%
Score:8.358m
Score/min:134
Driving Accuracy:24.218%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:757
V. Kills:564 134%
Deaths:175
KDR:4.326
Accuracy:39.258% C--
KPH:21 C
VKPH:15.600 C+
Supernova PC
C-
Kills:398
V. Kills:138 286%
Deaths:102
KDR:3.902
Accuracy:37.465% D*
KPH:17.400 C-
VKPH:6 D
E540 Halberd
C+
Kills:212
V. Kills:137 154%
Deaths:51
KDR:4.157
Accuracy:46.815% C+
KPH:25.500 C--
VKPH:16.500 C+
Aphelion VEX-4
D-
Kills:54
V. Kills:60 89%
Deaths:33
KDR:1.636
Accuracy:33.082% C
KPH:10.300 D**
VKPH:11.400 D-
Kills:1,421 (398 + 1,023)
Deaths:361
KDR:3.936
VKDR:2.490
Vehicle Kills:899
Kill Difference:1,060
Playtime:72.533 hours
Usage:1%
Score:1.121m
Score/min:258
Driving Accuracy:37.465%
Gunner Accuracy:33.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:90
V. Kills:11 N/A
Deaths:13
KDR:6.923
Accuracy:39.110% C*
KPH:70.500 C
VKPH:8.600 B++
Kills:90 (0 + 90)
Deaths:13
KDR:6.923
VKDR:0.846
Vehicle Kills:11
Kill Difference:77
Playtime:1.276 hours
Usage:0%
Score:0.033m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:39.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,503
V. Kills:75 N/A
Deaths:85
KDR:17.682
Accuracy:20.450% B
KPH:58.300 C+
VKPH:2.900 C+
M40 Fury
C
Kills:500
V. Kills:148 336%
Deaths:83
KDR:6.024
Accuracy:35.641% C+
KPH:25.600 D
VKPH:7.600 C
M20 Basilisk
D
Kills:383
V. Kills:195 195%
Deaths:111
KDR:3.450
Accuracy:30.623% D-
KPH:11.200 D
VKPH:5.700 D
M12 Kobalt
C+
Kills:381
V. Kills:20 N/A
Deaths:18
KDR:21.167
Accuracy:17.222% C+
KPH:61.800 C
VKPH:3.200 C+
M20 Basilisk
D
Kills:221
V. Kills:142 155%
Deaths:65
KDR:3.400
Accuracy:33.621% D
KPH:9.500 D--
VKPH:6.100 D
M40 Fury
C--
Kills:208
V. Kills:60 341%
Deaths:41
KDR:5.073
Accuracy:33.095% C-
KPH:28.600 D-
VKPH:8.200 C--
M60-G Bulldog
B+
Kills:158
V. Kills:23 N/A
Deaths:29
KDR:5.448
Accuracy:42.636% B+
KPH:28.700 C-
VKPH:4.200 D
G30 Walker
D--
Kills:152
V. Kills:94 160%
Deaths:45
KDR:3.378
Accuracy:25.515% D
KPH:7.300 D--
VKPH:4.500 D--
G40-F Ranger
C++
Kills:149
V. Kills:92 160%
Deaths:16
KDR:9.313
Accuracy:31.976% C+
KPH:18.700 C++
VKPH:11.600 C+
M60-G Bulldog
D-
Kills:86
V. Kills:8 N/A
Deaths:20
KDR:4.300
Accuracy:23.571% D*
KPH:14.500 D-
VKPH:1.300 D*
Kills:3,741 (0 + 3,741)
Deaths:513
KDR:7.292
VKDR:1.671
Vehicle Kills:857
Kill Difference:3,228
Playtime:156.311 hours
Usage:2%
Score:1.784m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:23.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:583
V. Kills:51 N/A
Deaths:37
KDR:15.757
Accuracy:33.379% C+
KPH:52.900 C
VKPH:4.600 C--
Kills:583 (0 + 583)
Deaths:37
KDR:15.757
VKDR:1.378
Vehicle Kills:51
Kill Difference:546
Playtime:11.024 hours
Usage:0%
Score:0.104m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:33.379%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 33,01629,1232,08413.975C*12.5546.373%C1.689%C++49.1C+6.6C-149593.1h3.5C++7.5C++
Betelgeuse 54-A 11,30711,13711,1341C--0.4225.536%C+27.44%C31.9D--N/A86349h11.7C-45.9C+
C-4 ARX 10,3587,9044,5301.745C+0.3223.014%D-N/A95.9C29.8C50582.4h1.1B+5C+
C75 Viper 8,5967,5169827.654B*6.2319.697%F-N/A24.2C3.5D--75311.1h7.8B**39.6C+
Pulsar LSW 6,7926,6356,7840.978C0.4427.053%B*22.668%C+30.1C-N/A80220.4h12.7C+47B+
VE-H Maw 3,4183,3653,3501.004C-0.4227.728%B23.031%C34.3C-N/A11598.2h10.7C++38.7C**
Tank Mine 5,0653,1304197.47M6.0524.723%DN/A173.9A+107.5A+153418h1.5B++6.1C*
H-V45 3,1593,0944,0050.773C0.6522.639%C18.552%C16.1DN/A53191.7h14.1C+62.1C+
Proximity Mine 2,7352,73313220.705S19.2842.358%C+N/A208.6A++N/A58513.1h1.8B4.3B
Frag Grenade 2,2982,22612226N/A2,224.5849.121%B+N/A530C*17.1A++17254.2h3.4B+6.8B+
Orion VS54 1,9441,9092,5120.76C0.6621.007%C++25.039%C++17.8DN/A84107h13.6C+64.8C++
Darkstar 1,7561,7261,9760.873D0.5527.055%C+19.931%D25.5D-N/A6567.8h13C+47.9C++
M12 Kobalt 1,5781,5038517.682B+16.2620.45%B19.162%C**58.3C+2.9C+18225.8h20.4C+99.8C**
Lasher X2 1,4831,4391,5470.93C+0.4925.201%C+3.475%C31.6C++1C*10245.6h24.1D95.5C+
Quasar VM1 1,4211,3911,1551.204C+0.2210.795%D--18.835%C++14.4DN/A4696.5h16.5C152.7C
Spear Anti-Vehicle Phalanx Turret 2,1911,38911512.078B*10.6634.654%D--5.328%B++22.1D-12.8D-16862.9h9.2C++26.6C
Blueshift VM5 1,3911,3721,1281.216C-0.2011.516%F21.502%C++14.7D*N/A4693.5h18.2D157.8D*
VE-S Canis 1,3731,3551,0451.297C++0.1230.046%B+21.107%C++38.2C+N/A12435.5h11.3B37.5B+
Eridani SX5 1,3541,3171,7910.735C0.6923.725%C--15.034%D13.4D-N/A4298.1h15.1D63.5C
NSX Tanto 1,2661,2441,3510.921C+0.5029.056%B+20.498%D20.6C-N/A5760.5h13.4C*46.2C*
Sirius SX12 1,2601,2172,8460.428C--0.9912.277%F--16.68%C+4.7D*N/A18256.7h30.7T-250T*
Equinox VE2 1,2191,1921,4400.828C0.5928.668%B+23.574%B23.4CN/A7551h14C48.7C*
Ursa 1,2121,1881,3070.909C0.5126.488%B++28.451%B++33.6C+N/A13535.4h10.1B+38.3B+
LB00 Python AP 1,5961,1858813.466C++12.0554.38%DN/A50C+17.3C--19323.7h4.3C++8C+
NSX-P Naginata 1,2141,1851,2570.943C0.4827.943%B**23.966%D33.6CN/A11335.3h12.7C++45.6B+
NSX Tengu 1,1981,1811,4190.832C0.5937.502%C++16.681%D28.1CN/A7242.1h12.2B+32.6B
CME 1,2121,1791,8920.623D0.8028.796%B+19.254%C-16.5DN/A4871.6h15.3C53C++
Eclipse VE3A 1,2131,1791,6220.727C0.6926.307%C+17.981%C13.3D--N/A3788.6h13.9C-53C
NSX Naginata 1,2001,1771,2590.935C0.4925.046%B+25.913%C27.8C--N/A7542.4h11.7C*46.8B+
NS-11A 1,1931,1751,4890.789C0.6327.914%B++21.617%C+23.9CN/A7249.1h12.8B+45.9B+
VX29 Polaris 1,1911,1741,1421.028C0.3928.147%B*21.039%C36.9C+N/A11331.8h12C*42.6B+
Corvus VA55 1,1841,1711,2700.922C+0.5027.898%B++22.289%C+27C+N/A8243.4h11.2B+40.1B++
NSX-P Tanto 1,1951,1711,3430.872C+0.5530.646%B**22.289%C19.2CN/A5461.1h13.5B+44.1B+
Cosmos VM3 1,1841,1658031.451C+0.0314.717%C17.339%C-19.1DN/A5461.1h16C108.9C+
NS-7 PDW 1,1881,1651,6440.709C0.7123.097%C17.511%C+15.9C--N/A5073.1h17.1C73.9C+
MKV Suppressed 1,1771,1631,9790.588D0.8323.497%C-19.261%C+14.3DN/A4281.6h17C72.3C+
Cosmos VM3 1,1851,1617821.485C0.0614.111%D19.466%C+19.7DN/A5758.8h14.9C105.5C+
VX6-7 1,1881,1601,6240.714C0.7120.325%D16.983%D9.1D-N/A27127.9h16.7D82.1D
Terminus VX-9 1,1771,1601,8890.614D0.8124.084%C20.69%D13.2D--N/A4088h14.4D59.7C
Flare VE6 1,1881,1571,8090.64D0.7814.896%D*19.793%D15.6D-N/A5674.4h14.7D*98.8D*
Solstice SF 1,1801,1562,0230.571C0.8516.369%D**12.37%D6.1D-N/A18189h15.8C96.5D--
Solstice VE3 1,1771,1552,2010.525C0.9015.459%D**15.325%D5.8D-N/A33197.7h18.1C117.4C-
SVA-88 1,1751,1511,8330.628D0.7917.563%D*17.898%D--14.3D--N/A5080.5h14.9D-84.7D-
Serpent VE92 1,1661,1511,6110.714C0.7118.826%D--18.332%C8.3D-N/A35138.6h16.8D89.5D
NS-15M2 1,1701,1481,8790.611C-0.8117.738%D*16.986%D--13.5D--N/A5384.9h15.4D87D
Zenith VX-5 1,1701,1431,6160.707C-0.7125.012%C+17.148%D10.6D-N/A28108.3h15.6D62.3C+
Nova 1,1111,0901,2290.887C0.5350.274%B+16.055%C*27CN/A10640.4h4.1B8.2B+
L100 Python AP 1,6971,0821845.88B4.4654.805%C+1.664%D33.3B18.9C*29532.5h6.1B11.2C*
L100 Python HEAT 1,2621,0581179.043B**7.6244.491%D3.214%B+37.9B+7.3D-20527.9h4.2B**9.4B++
Nemesis VSH9 1,7571,0361,0750.964B+0.4667.691%B++N/A21.6C**15B**23948h7.5B11.1B+
C-4 1,5171,0188691.171C+0.2524.281%CN/A51.9D25.5C63319.6h1.8C-7.6C
Saron HRB 1,3217571754.326C+2.9139.258%C--N/A21C15.6C+26836.1h23.8C+60.5C
S1 8486931,0320.672C+0.7542.737%F5.195%A12.1D-2.7D**12557.3h5.4B++12.5C+
NS-11C 6876708820.76C0.6629.43%B**17.911%C+23.1C+N/A10129h13.1B+44.6B+
CAS 14-E 6345833715.757C*14.3433.379%C+1.201%D53C4.6C--15711h26.7B+79.9B+
The Little Helper 5795716260.912C0.5148.549%C+11.033%D-34.4CN/A8916.6h4.1B+8.5B+
XM98 558558975.753A++4.3339.003%C*86.559%A14.4C--N/A5238.8h2.2B+5.7B+
Quasar VM1 5255151673.084B+1.6618.414%C++21.165%C++37.1BN/A12313.9h14.3C+77.8C*
M40 Fury 648500836.024C+4.6035.641%C+1.4%C25.6D7.6C20519.5h16.3C+45.7C+
Sticky Grenade 5114991499N/A497.5855.513%B+N/A712.9C-17.1B+24240.7h2.6C4.7C++
Nebula VM20 4734681473.184B+1.7619.009%C++20.513%C+39BN/A12912h16.8C+88.6C*
Skyguard 8504641622.864C++1.4424.218%D-1.94%C+8.8D7.3D14252.8h183.4D*757.1D**
MANA Anti-Personnel Turret 4384301782.416N/A1.0010.841%UN/A4300U80U11223500.1h27.8T*256.8T*
NS Annihilator 7794084380.932B*0.4978.175%DN/A7.9C--7.2C--11951.5h12.9C16.5C
Hades VSH4 7924027590.53C+0.8963.842%C--N/A7.9C7.7C10050.8h13.3D**20.8D**
L105 Zephyr 478401934.312C-2.8941.107%C+N/A28.6D5.5D15614h8.3D-20.1C
Supernova PC 5363981023.902C+2.4837.465%D*2.764%C**17.4C-6D22022.9h5.4C++14.4C--
M20 Basilisk 5783831113.45C*2.0330.623%D-4.961%C11.2D5.7D20234.1h104.3C+340.5C
M12 Kobalt 4013811821.167C*19.7517.222%C+19.685%B61.5C3.2C+2656.2h17.9C*103.8C*
NS Baron G5 3653584410.812C0.6151.31%B++12.291%C--31.1C+N/A11711.5h4.3B+8.3C++
V10 343343824.183B+2.7641.911%C*88.63%A21.3DN/A5716.1h1.8B*4.2B++
Thanatos VE70 3413335010.665C0.7627.713%D*14.114%C16DN/A9820.8h4.4B+15.8C
NS Decimator 5003244990.649C-0.7759.628%C+3.395%B*18.7D-10.2D25817.3h6.4D-10.8D
M12 Kobalt 2912781815.444D14.0219.448%C--17.986%C++79.4C--3.7C--1833.5h19.9C+102.5C
Rocklet Rifle 5842712860.948B+0.4751.715%C+N/A26.6C+30.7B+46610.2h35.3C**68.2C*
L-30R Vektor 374241524.635A*3.2130.38%D-N/A10.4C+5.8C+6023.1h60.4B+198.7C**
M20 Basilisk 363221653.4B1.9833.621%D3.62%D9.5D--6.1D23423.2h137.7D-409.5D-
NS-357 Underboss 2192164410.49C--0.9333.362%C16.204%D17.9DN/A7012.1h3.6B++10.6B+
E540 Halberd 349212514.157C2.7446.815%C+1.415%D25.5C--16.5C+3728.3h6.3C13.6C+
M40 Fury 268208415.073C3.6533.095%C-1.442%C28.5D-8.2C--2877.3h15.1C+45.7C+
Pulsar VS1 1941903700.514C-0.9125.738%B+18.947%C10.8D-N/A14117.6h15.6C+60.7C**
Deimos VA29 1691662400.692C--0.7351.669%D7.831%D**15.2D--N/A7910.9h2.5C+4.9C+
Pulsar C 1611601840.87C+0.5522.557%C19.375%D12.1DN/A14213.2h15.4D68.2C
M60-G Bulldog 181158295.448C++4.0342.636%B+1.899%D28.7C-4.2D1625.5h7.3C++17.2B+
C150 Dalton 273154344.529C3.1137.679%C+1.299%B+25.7C-19.8C4996h3.2B++8.6B++
G30 Walker 246152453.378C+1.9625.515%D6.579%B**7.3D--4.5D--9720.9h301D*1179.8D--
Aspis Anti-Aircraft Phalanx Turret 320151295.207B++3.7917.983%D*N/A5.6D--6.2D--11427.2h188D1045.7D-
G40-F Ranger 241149169.313A7.8931.976%C+N/A18.6C++11.5C+1818h113.7B+355.5B+
Anti-Vehicle Grenade 1551471147N/A145.5851.957%C++N/A294C16D--17580.5h5.6C++10.8C**
MANA Anti-Vehicle Turret 300135811.667C-0.2545.132%D*1.481%D*1350C--1650C1617200.1h15.1C+33.4D
Skorpios 1221191320.902C0.5228.666%C**21.849%C++21.6D-N/A865.5h12C41.9C++
NS-44 Commissioner 1171153590.32D1.1026.174%D*11.304%D**4.5D*N/A4925.8h4.7D17.8D-
NS-357 IA 1121121970.569C--0.8545.718%C+28.571%C17.5DN/A576.4h3.1B+6.8B
Dual-75 Duster 123107813.375C*11.9528.915%D*N/A44.6D6.7B+1802.4h6.6C-22.9D-
Comet VM2 2041031580.652C0.7740.393%CN/A4.7D*4.6C*12121.8h54.9T135.9F-
Hyena Missile Launcher 170103352.943B**1.5231.367%CN/A12.6C-8.2C1138.2h33B105.3C**
NS-10 Burster 15693541.722A0.3021.949%D--2.151%D*3.8D2.6D6524.6h200.7D*914.3D**
NS-10 Burster 15891481.896B**0.4822.37%D*4.396%C--3.8D2.8D6223.8h203.5D*909.5D**
Proton II PPA-H 10190136.923C5.5039.11%C*1.111%D69.2C-8.5B++4341.3h12.7C-32.4C+
M60-G Bulldog 9486204.3C+2.8823.571%D*1.163%D*14.6D-1.4D*1095.9h7C**29.7C
Parallax VX3 8281810.125A*8.7045.283%B*83.951%B++24.5C+N/A2323.3h2.4C+5.2B+
NS-61 Emissary 75751490.503C0.9230.862%B+14.667%C10.1D-N/A697.4h11.3B+36.7B++
Comet VM2 157701360.515D0.9142.363%C2.857%D3.6D**4.5C9919.2h78.2T*184.5F**
VA39 Spectre 6666421.571C++0.1526.775%D-54.546%A8.4DN/A1207.9h5.5B+20.5C++
M60-A Bulldog 7062302.067D0.6527.59%D--1.613%C+14.8D--1.9D**1504.2h8.7F-31.5D**
Aphelion VEX-4 11454331.636D0.2233.082%CN/A10.2D**11.3D-1725.3h117.9F-356.3F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,3280.6h
Nano-Armor Kit2,5374,462,898299.8h
V30-F Starfall2540.2h
Anti-Vehicle MANA Turret327295h
Spawn Beacon24518,20513.2h
Turret AI Module0900.5h
Repair Module11310.5h
Skywall Shield Emitter1740.4h
Structure Shield Module0590.3h
Cortium Silo01220.2h
Nanite Revive Grenade011,6253.3h
Medical Applicator1,893944,82290.4h
Deconstruction Tool09960.4h
Welding Device01780h
Spear Anti-Vehicle Tower1620.3h
Auraxium Force-Blade23,4155671142.4h
Spitfire Auto-Turret191,2661.5h
Rampart Wall01011.2h
Xiphos Anti-Personnel Tower0710.3h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Ammunition Package20020,11815.5h
Shield Recharging Field313,6591.8h
Anti-Infantry MANA Turret581,9298.6h
WLT-Howler Mining Laser04140.1h
Nano-Repair Grenade01,2130.3h
Snowman Soldier3800.1h
Hardlight Barrier61180.3h
Recon Detection Device31,0132.8h

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