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Paragon 3punkt1415[DWHQ] 3punkt1415
VS BR 191

KDR: 1.41

Score: 96.1m

Last Seen: Dec 10th, 2018 11:18 AM
- OFFLINE - 42.8 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A C75 Viper C-4 ARX Pulsar LSW VE-H Maw Tank Mine Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 1771TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.48%21.908%4923598750,5710.938760.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.047%0.283C*0.202C++-0.878D--HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.187C++13.70.04C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.693%1.585%11146101638,9163506608511.0967639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.634%-1.187D*-0.677D1.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.408B6.60.476B+16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.724%7.824%1651510075,036296418901.69905266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%-0.781D-0.893B*-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.4-0.132C370.055C+96.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.375%85.127%165410181,022434000.23543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%0.349C**1.182B**1.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.30.284C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.436%14.789%165310191,5893810320.416951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%0.089C+0.062C+0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*40.175C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
96.1m337.2%295 (17.7k)247 (14.8k)1.41461135,87696,0521.69558191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022682913.337%11.408%15204:0340

12% Combat Medic46% Engineer27% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 6:08 PMJan 18th, 2015 5:43 PMDec 11th, 2018 2:11 PM (10h) (PST)Dec 10th, 2018 8:53 AM (2d) (PST)Dec 10th, 2018 7:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4321472850.3500.2470.0401.3400.048173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9418,82117,1202115280314,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6473.7h/269.7d 26,988 15,500 69,630 520.6k 11,206 18,941 18,518 167.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:10,000
Deaths:10,081
KDR:0.992
Accuracy:25.446% C+
HSR:27.720% C
Pulsar LSW
B++
Kills:5,200
Deaths:5,587
KDR:0.931
Accuracy:26.548% B++
HSR:23.058% C+
VE-H Maw
B+
Kills:3,362
Deaths:3,345
KDR:1.005
Accuracy:27.727% B+
HSR:23.022% C
Orion VS54
C++
Kills:1,909
Deaths:2,512
KDR:0.760
Accuracy:21.004% C++
HSR:25.039% C++
Lasher X2
C+
Kills:1,351
Deaths:1,478
KDR:0.914
Accuracy:25.300% C+
HSR:3.627% C+
Ursa
B++
Kills:1,188
Deaths:1,307
KDR:0.909
Accuracy:26.488% B++
HSR:28.451% B++
NSX Naginata
B+
Kills:1,177
Deaths:1,259
KDR:0.935
Accuracy:25.046% B+
HSR:25.913% C
VX29 Polaris
B*
Kills:1,174
Deaths:1,142
KDR:1.028
Accuracy:28.147% B*
HSR:21.039% C
Flare VE6
D
Kills:1,157
Deaths:1,809
KDR:0.640
Accuracy:14.896% D*
HSR:19.793% D
SVA-88
D--
Kills:1,151
Deaths:1,833
KDR:0.628
Accuracy:17.563% D*
HSR:17.898% D--
NS-15M2
D--
Kills:1,148
Deaths:1,879
KDR:0.611
Accuracy:17.738% D*
HSR:16.986% D--
NSX-P Naginata
B**
Kills:1,067
Deaths:1,118
KDR:0.954
Accuracy:28.041% B**
HSR:24.086% D
Kills:29,884
Deaths (as Heavy Assault):33,350
Deaths (to Heavy Assaults):29,611
KDR:0.89607
Kill Difference:3,466
Playtime:1,744.791 hours
Usage:27%
Score:25.193m
Score/min:241
Accuracy (listed only):23.662%
HSR (listed only):21.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,244
Deaths:1,351
KDR:0.921
Accuracy:29.056% B+
HSR:20.498% D
VX6-7
D
Kills:1,160
Deaths:1,624
KDR:0.714
Accuracy:20.325% D
HSR:16.983% D
Solstice SF
D
Kills:1,156
Deaths:2,023
KDR:0.571
Accuracy:16.369% D**
HSR:12.370% D
Solstice VE3
D
Kills:1,155
Deaths:2,201
KDR:0.525
Accuracy:15.459% D**
HSR:15.325% D
Serpent VE92
C
Kills:1,151
Deaths:1,611
KDR:0.714
Accuracy:18.826% D--
HSR:18.332% C
Zenith VX-5
C+
Kills:1,143
Deaths:1,616
KDR:0.707
Accuracy:25.012% C+
HSR:17.148% D
Nova
B+
Kills:1,090
Deaths:1,229
KDR:0.887
Accuracy:50.274% B+
HSR:16.055% C**
NSX-P Tanto
B**
Kills:832
Deaths:918
KDR:0.906
Accuracy:30.243% B**
HSR:23.077% C
Eclipse VE3A
C
Kills:780
Deaths:1,141
KDR:0.684
Accuracy:25.432% C
HSR:16.795% D
NS Baron G5
B++
Kills:358
Deaths:441
KDR:0.812
Accuracy:51.310% B++
HSR:12.291% C-
Thanatos VE70
C
Kills:333
Deaths:501
KDR:0.665
Accuracy:27.713% D*
HSR:14.114% C
Deimos VA29
D
Kills:166
Deaths:240
KDR:0.692
Accuracy:51.669% D
HSR:7.831% D**
Pulsar C
C
Kills:160
Deaths:184
KDR:0.870
Accuracy:22.557% C
HSR:19.375% D
Kills:10,728
Deaths (as Engineer):15,080
Deaths (to Engineers):15,853
KDR:0.71141
Kill Difference:4,352
Playtime:2,976.469 hours
Usage:46%
Score:42.944m
Score/min:240
Accuracy (listed only):29.557%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,324
Deaths:1,012
KDR:1.308
Accuracy:30.148% B+
HSR:21.148% C++
NSX Tanto
B+
Kills:1,244
Deaths:1,351
KDR:0.921
Accuracy:29.056% B+
HSR:20.498% D
Eridani SX5
C--
Kills:1,235
Deaths:1,724
KDR:0.716
Accuracy:23.552% C--
HSR:14.656% D
Sirius SX12
C+
Kills:1,217
Deaths:2,846
KDR:0.428
Accuracy:12.277% F--
HSR:16.680% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,419
KDR:0.832
Accuracy:37.502% C++
HSR:16.681% D
NS-7 PDW
C+
Kills:1,165
Deaths:1,644
KDR:0.709
Accuracy:23.097% C
HSR:17.511% C+
MKV Suppressed
C+
Kills:1,163
Deaths:1,979
KDR:0.588
Accuracy:23.497% C
HSR:19.261% C+
VX6-7
D
Kills:1,160
Deaths:1,624
KDR:0.714
Accuracy:20.325% D
HSR:16.983% D
Solstice SF
D
Kills:1,156
Deaths:2,023
KDR:0.571
Accuracy:16.369% D**
HSR:12.370% D
Solstice VE3
D
Kills:1,155
Deaths:2,201
KDR:0.525
Accuracy:15.459% D**
HSR:15.325% D
Serpent VE92
C
Kills:1,151
Deaths:1,611
KDR:0.714
Accuracy:18.826% D--
HSR:18.332% C
Zenith VX-5
C+
Kills:1,143
Deaths:1,616
KDR:0.707
Accuracy:25.012% C+
HSR:17.148% D
Nova
B+
Kills:1,090
Deaths:1,229
KDR:0.887
Accuracy:50.274% B+
HSR:16.055% C**
NSX-P Tanto
B**
Kills:832
Deaths:918
KDR:0.906
Accuracy:30.243% B**
HSR:23.077% C
Eclipse VE3A
C
Kills:780
Deaths:1,141
KDR:0.684
Accuracy:25.432% C
HSR:16.795% D
NS Baron G5
B++
Kills:358
Deaths:441
KDR:0.812
Accuracy:51.310% B++
HSR:12.291% C-
Thanatos VE70
C
Kills:333
Deaths:501
KDR:0.665
Accuracy:27.713% D*
HSR:14.114% C
Deimos VA29
D
Kills:166
Deaths:240
KDR:0.692
Accuracy:51.669% D
HSR:7.831% D**
Pulsar C
C
Kills:160
Deaths:184
KDR:0.870
Accuracy:22.557% C
HSR:19.375% D
Skorpios
C*
Kills:110
Deaths:123
KDR:0.894
Accuracy:28.276% C*
HSR:22.727% C*
Kills:18,123
Deaths (as Light Assault):25,827
Deaths (to Light Assaults):15,571
KDR:0.70171
Kill Difference:7,704
Playtime:664.192 hours
Usage:10%
Score:10.112m
Score/min:254
Accuracy (listed only):28.130%
HSR (listed only):16.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:2,570
Deaths:3,570
KDR:0.720
Accuracy:21.947% C
HSR:17.665% C-
Darkstar
C+
Kills:1,330
Deaths:1,582
KDR:0.841
Accuracy:26.672% C+
HSR:20.602% C-
VE-S Canis
B+
Kills:1,324
Deaths:1,012
KDR:1.308
Accuracy:30.148% B+
HSR:21.148% C++
Eridani SX5
C--
Kills:1,235
Deaths:1,724
KDR:0.716
Accuracy:23.552% C--
HSR:14.656% D
Sirius SX12
C+
Kills:1,217
Deaths:2,846
KDR:0.428
Accuracy:12.277% F--
HSR:16.680% C+
Equinox VE2
B+
Kills:1,192
Deaths:1,440
KDR:0.828
Accuracy:28.668% B+
HSR:23.574% B
NSX Tengu
C++
Kills:1,181
Deaths:1,419
KDR:0.832
Accuracy:37.502% C++
HSR:16.681% D
CME
B+
Kills:1,179
Deaths:1,892
KDR:0.623
Accuracy:28.796% B+
HSR:19.254% C-
NS-11A
B*
Kills:1,175
Deaths:1,489
KDR:0.789
Accuracy:27.914% B*
HSR:21.617% C+
Corvus VA55
B++
Kills:1,171
Deaths:1,270
KDR:0.922
Accuracy:27.898% B++
HSR:22.289% C+
NS-7 PDW
C+
Kills:1,165
Deaths:1,644
KDR:0.709
Accuracy:23.097% C
HSR:17.511% C+
MKV Suppressed
C+
Kills:1,163
Deaths:1,979
KDR:0.588
Accuracy:23.497% C
HSR:19.261% C+
Terminus VX-9
C
Kills:1,160
Deaths:1,889
KDR:0.614
Accuracy:24.084% C
HSR:20.690% D
Nova
B+
Kills:1,090
Deaths:1,229
KDR:0.887
Accuracy:50.274% B+
HSR:16.055% C**
NS Baron G5
B++
Kills:358
Deaths:441
KDR:0.812
Accuracy:51.310% B++
HSR:12.291% C-
Thanatos VE70
C
Kills:333
Deaths:501
KDR:0.665
Accuracy:27.713% D*
HSR:14.114% C
Pulsar VS1
B+
Kills:190
Deaths:370
KDR:0.514
Accuracy:25.738% B+
HSR:18.947% C
Deimos VA29
D
Kills:166
Deaths:240
KDR:0.692
Accuracy:51.669% D
HSR:7.831% D**
Skorpios
C*
Kills:110
Deaths:123
KDR:0.894
Accuracy:28.276% C*
HSR:22.727% C*
Kills:19,309
Deaths (as Combat Medic):26,660
Deaths (to Combat Medics):11,632
KDR:0.72427
Kill Difference:7,351
Playtime:760.865 hours
Usage:12%
Score:14.089m
Score/min:309
Accuracy (listed only):30.054%
HSR (listed only):18.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,324
Deaths:1,012
KDR:1.308
Accuracy:30.148% B+
HSR:21.148% C++
Eridani SX5
C--
Kills:1,235
Deaths:1,724
KDR:0.716
Accuracy:23.552% C--
HSR:14.656% D
Sirius SX12
C+
Kills:1,217
Deaths:2,846
KDR:0.428
Accuracy:12.277% F--
HSR:16.680% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,419
KDR:0.832
Accuracy:37.502% C++
HSR:16.681% D
NS-7 PDW
C+
Kills:1,165
Deaths:1,644
KDR:0.709
Accuracy:23.097% C
HSR:17.511% C+
MKV Suppressed
C+
Kills:1,163
Deaths:1,979
KDR:0.588
Accuracy:23.497% C
HSR:19.261% C+
XM98
A
Kills:558
Deaths:97
KDR:5.753
Accuracy:39.003% C*
HSR:86.559% A
V10
A
Kills:343
Deaths:82
KDR:4.183
Accuracy:41.911% C*
HSR:88.630% A
NS-357 Underboss
C
Kills:216
Deaths:441
KDR:0.490
Accuracy:33.362% C
HSR:16.204% D
NS-44 Commissioner
D*
Kills:115
Deaths:359
KDR:0.320
Accuracy:26.174% D*
HSR:11.304% D**
Skorpios
C*
Kills:110
Deaths:123
KDR:0.894
Accuracy:28.276% C*
HSR:22.727% C*
NS-357 IA
C++
Kills:85
Deaths:152
KDR:0.559
Accuracy:46.303% C++
HSR:28.235% C
NS-61 Emissary
B+
Kills:75
Deaths:149
KDR:0.503
Accuracy:31.076% B+
HSR:14.667% C
Parallax VX3
B*
Kills:61
Deaths:5
KDR:12.200
Accuracy:44.937% B*
HSR:83.607% B++
VA39 Spectre
A
Kills:60
Deaths:39
KDR:1.538
Accuracy:26.422% D--
HSR:53.333% A
Kills:8,908
Deaths (as Infiltrator):12,071
Deaths (to Infiltrators):12,288
KDR:0.73797
Kill Difference:3,163
Playtime:122.172 hours
Usage:2%
Score:0.928m
Score/min:127
Accuracy (listed only):31.169%
HSR (listed only):34.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,391
Deaths:1,155
KDR:1.204
Accuracy:10.795% D--
HSR:18.835% C+
Blueshift VM5
C++
Kills:1,372
Deaths:1,128
KDR:1.216
Accuracy:11.516% F
HSR:21.502% C++
Cosmos VM3
C
Kills:1,165
Deaths:803
KDR:1.451
Accuracy:14.717% C
HSR:17.339% C
Cosmos VM3
C+
Kills:1,161
Deaths:782
KDR:1.485
Accuracy:14.111% D
HSR:19.466% C+
Quasar VM1
C*
Kills:315
Deaths:109
KDR:2.890
Accuracy:18.380% C++
HSR:21.905% C*
Nebula VM20
C*
Kills:268
Deaths:89
KDR:3.011
Accuracy:19.372% C*
HSR:17.537% C--
Comet VM2
C
Kills:103
Deaths:158
KDR:0.652
Accuracy:40.393% C
HSR:0% F-
Comet VM2
C
Kills:70
Deaths:136
KDR:0.515
Accuracy:42.363% C
HSR:2.857% D
NS-10 Burster
D*
Kills:65
Deaths:52
KDR:1.250
Accuracy:21.409% D*
HSR:1.538% D*
NS-10 Burster
C
Kills:62
Deaths:46
KDR:1.348
Accuracy:21.885% D*
HSR:4.839% C
Kills:5,972
Deaths (as MAX Suit):2,229
Deaths (to MAX Suits):5,499
KDR:2.67923
Kill Difference:3,743
Playtime:221.804 hours
Usage:3%
Score:2.824m
Score/min:212
Accuracy (listed only):21.494%
HSR (listed only):12.582%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:401
V. Kills:77 N/A
Deaths:93
KDR:4.312
Accuracy:41.107% C
KPH:28.600 D
VKPH:5.500 C
L-30R Vektor
C+
Kills:236
V. Kills:129 182%
Deaths:49
KDR:4.816
Accuracy:30.572% D
KPH:11.100 C+
VKPH:6 C
C150 Dalton
C
Kills:154
V. Kills:119 128%
Deaths:34
KDR:4.529
Accuracy:37.679% C+
KPH:25.700 C
VKPH:19.900 C
Dual-75 Duster
C+
Kills:107
V. Kills:16 N/A
Deaths:8
KDR:13.375
Accuracy:29.019% D--
KPH:46.400 D
VKPH:6.900 C+
Kills:898 (236 + 662)
Deaths:184
KDR:4.880
VKDR:1.853
Vehicle Kills:341
Kill Difference:714
Playtime:43.664 hours
Usage:1%
Score:0.413m
Score/min:158
Piloting Accuracy:30.572%
Gunner Accuracy:29.019%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:29,100
V. Kills:3,887 N/A
Deaths:2,080
KDR:13.990
Accuracy:46.364% C
KPH:49.100 C+
VKPH:6.600 C
C75 Viper
C
Kills:7,516
V. Kills:1,080 N/A
Deaths:982
KDR:7.654
Accuracy:19.697% F-
KPH:24.200 C
VKPH:3.500 D--
L100 Python HEAT
B+
Kills:1,058
V. Kills:204 N/A
Deaths:117
KDR:9.043
Accuracy:44.491% D
KPH:38 B+
VKPH:7.300 D-
Skyguard
D
Kills:458
V. Kills:382 120%
Deaths:160
KDR:2.863
Accuracy:24.202% D-
KPH:8.700 D
VKPH:7.300 D
L100 Python AP
C++
Kills:386
V. Kills:343 112%
Deaths:133
KDR:2.902
Accuracy:53.597% C
KPH:20.900 D
VKPH:18.600 C++
LB00 Python AP
D
Kills:120
V. Kills:58 203%
Deaths:11
KDR:10.909
Accuracy:53.192% D
KPH:34.100 D--
VKPH:16.500 D
Kills:38,638 (38,638 + 0)
Deaths:3,483
KDR:11.093
VKDR:1.709
Vehicle Kills:5,954
Kill Difference:35,155
Playtime:1,006.159 hours
Usage:16%
Score:7.925m
Score/min:131
Driving Accuracy:53.192%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:757
V. Kills:564 134%
Deaths:175
KDR:4.326
Accuracy:39.258% C--
KPH:21 C
VKPH:15.600 C+
Supernova PC
C-
Kills:398
V. Kills:138 286%
Deaths:102
KDR:3.902
Accuracy:37.465% D*
KPH:17.400 C-
VKPH:6 D
E540 Halberd
C+
Kills:199
V. Kills:132 150%
Deaths:50
KDR:3.980
Accuracy:46.558% C+
KPH:24.600 D
VKPH:16.300 C+
Aphelion VEX-4
D-
Kills:54
V. Kills:60 89%
Deaths:33
KDR:1.636
Accuracy:33.082% C
KPH:10.300 D**
VKPH:11.400 D-
Kills:1,408 (398 + 1,010)
Deaths:360
KDR:3.911
VKDR:2.483
Vehicle Kills:894
Kill Difference:1,048
Playtime:72.320 hours
Usage:1%
Score:1.099m
Score/min:253
Driving Accuracy:37.465%
Gunner Accuracy:33.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:90
V. Kills:11 N/A
Deaths:13
KDR:6.923
Accuracy:39.314% C**
KPH:71.500 C
VKPH:8.700 B+
Kills:90 (0 + 90)
Deaths:13
KDR:6.923
VKDR:0.846
Vehicle Kills:11
Kill Difference:77
Playtime:1.259 hours
Usage:0%
Score:0.032m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:39.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,362
V. Kills:70 N/A
Deaths:79
KDR:17.241
Accuracy:20.281% B+
KPH:56.500 C
VKPH:2.900 C+
M40 Fury
C
Kills:500
V. Kills:148 336%
Deaths:83
KDR:6.024
Accuracy:35.717% C+
KPH:25.700 D
VKPH:7.600 C
M20 Basilisk
D
Kills:366
V. Kills:188 194%
Deaths:110
KDR:3.327
Accuracy:30.206% D--
KPH:10.900 D-
VKPH:5.600 D
M12 Kobalt
C+
Kills:340
V. Kills:18 N/A
Deaths:16
KDR:21.250
Accuracy:17.500% C+
KPH:61.700 C
VKPH:3.300 C+
M20 Basilisk
D
Kills:212
V. Kills:139 151%
Deaths:64
KDR:3.313
Accuracy:33.364% D
KPH:9.200 D--
VKPH:6.100 D
M40 Fury
C--
Kills:208
V. Kills:60 341%
Deaths:41
KDR:5.073
Accuracy:33.095% C-
KPH:28.600 D-
VKPH:8.200 C--
M60-G Bulldog
B+
Kills:155
V. Kills:23 N/A
Deaths:29
KDR:5.345
Accuracy:42.450% B+
KPH:28.400 C--
VKPH:4.200 D
G30 Walker
D--
Kills:149
V. Kills:92 160%
Deaths:44
KDR:3.386
Accuracy:25.462% D
KPH:7.200 D--
VKPH:4.400 D--
G40-F Ranger
C++
Kills:143
V. Kills:86 164%
Deaths:14
KDR:10.214
Accuracy:32.028% C+
KPH:19.700 C++
VKPH:11.800 C+
M60-G Bulldog
D--
Kills:81
V. Kills:8 N/A
Deaths:20
KDR:4.050
Accuracy:23.289% D*
KPH:13.800 D--
VKPH:1.400 D*
Kills:3,516 (0 + 3,516)
Deaths:500
KDR:7.032
VKDR:1.664
Vehicle Kills:832
Kill Difference:3,016
Playtime:152.315 hours
Usage:2%
Score:1.710m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:23.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:565
V. Kills:49 N/A
Deaths:34
KDR:16.618
Accuracy:32.722% C+
KPH:55.400 C
VKPH:4.800 C-
Kills:565 (0 + 565)
Deaths:34
KDR:16.618
VKDR:1.441
Vehicle Kills:49
Kill Difference:531
Playtime:10.198 hours
Usage:0%
Score:0.098m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:32.722%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 32,98729,1002,08013.99C**12.5846.364%C1.691%C+49.1C+6.6C149592.6h3.5C+7.5C++
Betelgeuse 54-A 10,14810,00010,0810.992C--0.4225.446%C+27.72%C31.4D--N/A83318.6h11.7C-46.1C+
C75 Viper 8,5967,5169827.654B++6.2419.697%F-N/A24.2C3.5D--75311.1h7.8B**39.6C+
C-4 ARX 9,7647,4194,2531.744C+0.3322.904%D-N/A95.2C30.1C50877.9h1.1B+5C+
Pulsar LSW 5,3035,2005,5870.931C-0.4826.548%B++23.058%C+28.1C--N/A76185.2h12.9C+48.7B+
VE-H Maw 3,4153,3623,3451.005C-0.4127.727%B+23.022%C34.3C-N/A11398.1h10.7C++38.7B
Tank Mine 4,9643,0594137.407A**5.9924.386%DN/A172.8A+107.6A+153717.7h1.5B++6.1C*
Proximity Mine 2,7132,71113220.538S19.1242.351%C+N/A210.2A++N/A58512.9h1.8C**4.3B
H-V45 2,6242,5703,5700.72C0.6921.947%C17.665%C-14.6DN/A50175.6h14.5C66.2C+
Frag Grenade 2,0772,01412014N/A2,012.5948.545%B+N/A516.4C++16.2A++16693.9h3.4B+7B+
Orion VS54 1,9441,9092,5120.76C0.6521.004%C++25.039%C++17.9DN/A82106.9h13.6C+64.7C+
Quasar VM1 1,4211,3911,1551.204C+0.2110.795%D--18.835%C+14.4DN/A4596.5h16.5C152.7C
Spear Anti-Vehicle Phalanx Turret 2,1741,37711412.079B*10.6634.575%D--5.374%B++22D-12.7D-16762.6h9.3C+26.8C
Blueshift VM5 1,3911,3721,1281.216C-0.2011.516%F21.502%C++14.7D*N/A4593.5h18.2D157.8D*
M12 Kobalt 1,4321,3627917.241B+15.8320.281%B+19.236%C**56.5C2.9C+17124.1h20.8C102.7C**
Lasher X2 1,3931,3511,4780.914C+0.5025.3%C+3.627%C+30.7C++1C**9844h24.3D-96.1C+
Darkstar 1,3551,3301,5820.841D0.5726.672%C+20.602%C-25D-N/A6453.1h13C+48.9C++
VE-S Canis 1,3421,3241,0121.308C++0.1130.148%B+21.148%C++38C+N/A12234.8h11.2B37.2B+
NSX Tanto 1,2661,2441,3510.921C0.4929.056%B+20.498%D20.6C-N/A5760.5h13.4C*46.2C*
Eridani SX5 1,2711,2351,7240.716C0.7023.552%C--14.656%D12.8D-N/A4096.3h15.3D65C
Sirius SX12 1,2601,2172,8460.428C--0.9912.277%F--16.68%C+4.7D*N/A17256.7h30.7T-250T*
Equinox VE2 1,2191,1921,4400.828C0.5928.668%B+23.574%B23.4CN/A7551h14C48.7C*
Ursa 1,2121,1881,3070.909C0.5126.488%B++28.451%B++33.6C+N/A13435.4h10.1B+38.3B+
NSX Tengu 1,1981,1811,4190.832C0.5837.502%C++16.681%D28.1CN/A7142.1h12.2B32.6B
CME 1,2121,1791,8920.623D0.7928.796%B+19.254%C-16.5D-N/A4771.6h15.3C-53C++
NSX Naginata 1,2001,1771,2590.935C0.4825.046%B+25.913%C27.8C--N/A7442.4h11.7C*46.8B+
NS-11A 1,1931,1751,4890.789C0.6327.914%B*21.617%C+23.9CN/A7149.1h12.8B+45.9B+
VX29 Polaris 1,1911,1741,1421.028C0.3928.147%B*21.039%C36.9C+N/A11231.8h12C*42.6B+
Corvus VA55 1,1841,1711,2700.922C+0.4927.898%B++22.289%C+27C+N/A8143.4h11.2B+40.1B++
Cosmos VM3 1,1841,1658031.451C0.0414.717%C17.339%C19.1DN/A5461.1h16C-108.9C+
NS-7 PDW 1,1881,1651,6440.709C0.7123.097%C17.511%C+15.9C--N/A5073.1h17.1C73.9C+
MKV Suppressed 1,1771,1631,9790.588D0.8323.497%C19.261%C+14.3DN/A4281.6h17C72.3C+
Cosmos VM3 1,1851,1617821.485C0.0714.111%D19.466%C+19.7DN/A5758.8h14.9C105.5C
Terminus VX-9 1,1771,1601,8890.614C--0.8024.084%C20.69%D13.2D--N/A3988h14.4D59.7C
VX6-7 1,1881,1601,6240.714C0.7020.325%D16.983%D9.1D-N/A26127.9h16.7D-82.1D
Flare VE6 1,1881,1571,8090.64D0.7714.896%D*19.793%D15.6D-N/A5574.4h14.7D*98.8D*
Solstice SF 1,1801,1562,0230.571C0.8416.369%D**12.37%D6.1D-N/A18189h15.8C96.5D--
Solstice VE3 1,1771,1552,2010.525C0.8915.459%D**15.325%D5.8D-N/A32197.7h18.1C117.4C--
Serpent VE92 1,1661,1511,6110.714C0.7018.826%D--18.332%C8.3D-N/A35138.6h16.8D89.5D
SVA-88 1,1751,1511,8330.628C--0.7917.563%D*17.898%D--14.3D*N/A4980.5h14.9D--84.7D-
NS-15M2 1,1701,1481,8790.611C-0.8017.738%D*16.986%D--13.5D--N/A5284.9h15.4D87D
Zenith VX-5 1,1701,1431,6160.707C-0.7125.012%C+17.148%D10.6D-N/A27108.3h15.6D62.3C+
Nova 1,1111,0901,2290.887C0.5350.274%B+16.055%C**27CN/A10640.4h4.1B8.2B+
NSX-P Naginata 1,0921,0671,1180.954C0.4628.041%B**24.086%D34.1CN/A11531.3h12.7C+45.2B+
L100 Python HEAT 1,2621,0581179.043B**7.6344.491%D3.214%B+37.9B+7.3D-20227.9h4.2B**9.4B++
C-4 1,4759868691.135C+0.2823.958%CN/A50.3D24.9C61119.6h1.9D7.8C
Nemesis VSH9 1,6159531,0080.945B+0.4767.668%B++N/A20.9B+14.5B+23545.5h7.6C**11.3B+
NSX-P Tanto 8498329180.906C+0.5130.243%B**23.077%C17.3C-N/A5048.2h13.7B+45.3B+
Eclipse VE3A 7997801,1410.684C0.7325.432%C16.795%D11.3D--N/A3369.1h14.4D56.6C
Saron HRB 1,3217571754.326C+2.9139.258%C--N/A21C15.6C+26636.1h23.8C+60.5C
S1 8456911,0280.672C+0.7442.707%F5.21%A+12.1D-2.7D**12257.2h5.4B++12.5C+
CAS 14-E 6145653416.618C**15.2032.722%C+1.239%D55.4C4.8C-16110.2h25.4B+77.7B+
XM98 558558975.753A++4.3439.003%C*86.559%A14.4DN/A5138.8h2.2B+5.7B+
M40 Fury 648500836.024C+4.6135.717%C+1.4%C25.6D7.6C20419.5h16.3C+45.6C+
Skyguard 8404581602.863C++1.4524.202%D-1.965%C+8.7D7.3D14052.6h185.3D*765.7D**
Hades VSH4 7924027560.532C+0.8863.829%DN/A7.9D7.7C9950.7h13.3D**20.8F
L105 Zephyr 478401934.312C-2.9041.107%CN/A28.6D5.5C15514h8.3D-20.1C--
Supernova PC 5363981023.902C+2.4937.465%D*2.764%C**17.4C-6D21522.9h5.4C+14.4D
L100 Python AP 7293861332.902C1.4953.597%C3.627%B20.9D18.5C++35418.5h9.6D--17.9D-
NS Annihilator 7343814240.899B*0.5278.183%DN/A7.7D7.2C--11849.2h12.8C16.3C
M20 Basilisk 5543661103.327C*1.9130.206%D--5.191%C10.9D-5.6D19933.6h105.4C+348.8C--
NS Baron G5 3653584410.812C0.6051.31%B++12.291%C-31.1C+N/A11611.5h4.3B+8.3C+
V10 343343824.183B2.7741.911%C*88.63%A21.3DN/A5716.1h1.8B*4.2B++
M12 Kobalt 3583401621.25C*19.8417.5%C+20%B+61.8C3.3C+2655.5h18.6C++106.3C++
Thanatos VE70 3413335010.665C0.7527.713%D*14.114%C16DN/A9620.8h4.4B+15.8C
Quasar VM1 3223151092.89B1.4818.38%C++21.905%C*34.6C++N/A1169.1h14.5C78.7C++
NS Decimator 4843134940.634C-0.7859.843%C+3.514%B*18.3D--10D24717.1h6.6D--11D-
Nebula VM20 272268893.011B+1.6019.372%C*17.537%C--37.2C**N/A1307.2h16.8C+86.7C**
Rocklet Rifle 5262392640.905B+0.5151.694%C+N/A25.7C+30.9B+4649.3h35.7C*69C*
L-30R Vektor 365236494.816A**3.4030.572%DN/A11.1C+6.1C+6321.3h59.7C**195.3C**
M12 Kobalt 2352241614D12.5919.027%C--17.857%C++77.2C--3.8C-1882.9h20.5C+108C
NS-357 Underboss 2192164410.49C--0.9233.362%C16.204%D17.9DN/A6812.1h3.6B++10.6B
M20 Basilisk 351212643.313C**1.9033.364%D3.774%D9.2D--6D23023h140.1D-420D--
M40 Fury 268208415.073C3.6633.095%C-1.442%C28.5D-8.2C--2877.3h15.1C+45.7C
E540 Halberd 331199503.98C2.5746.558%C+1.508%D24.6D16.3C+3598.1h6.5C13.9C
Pulsar VS1 1941903700.514C-0.9025.738%B+18.947%C10.8D-N/A13117.6h15.6C+60.7C**
Deimos VA29 1691662400.692C--0.7251.669%D7.831%D**15.2D--N/A7610.9h2.5C+4.9C+
Pulsar C 1611601840.87C+0.5422.557%C19.375%D12.1DN/A13613.2h15.4D68.2C
M60-G Bulldog 178155295.345C+3.9342.45%B+1.935%D28.2C--4.2D1615.5h7.3C+17.2B
C150 Dalton 273154344.529C+3.1137.679%C+1.299%B+25.7C19.8C4916h3.2B++8.6B++
Sticky Grenade 1551531153N/A151.5944.708%D-N/A510D-6.7D19650.3h3.2D-7.2D
MANA Anti-Personnel Turret 155150752N/A0.596.804%UN/A1500U50U6173300.1h35.3T*519.1T*
G30 Walker 241149443.386C+1.9725.462%D6.711%B**7.2D--4.4D--9620.8h305.7D*1200.6D--
Anti-Vehicle Grenade 1551471147N/A145.5951.957%C++N/A294C16D--17260.5h5.6C++10.8C**
Aspis Anti-Aircraft Phalanx Turret 311146295.034B++3.6217.846%D*N/A5.4D--6.1D--11327.1h191.8D-1074.7D-
G40-F Ranger 2291431410.214M++8.8032.028%C+N/A19.6C+11.8C+1887.3h109.1B+340.7B+
MANA Anti-Vehicle Turret 298134811.654D0.2445.066%D**1.493%D*1340C+1640B+8567100.1h15.1C33.5D--
LB00 Python AP 1781201110.909C+9.4953.192%D1.667%B**34.3D--16.6D2363.5h6.3D*11.8F
NS-44 Commissioner 1171153590.32D1.0926.174%D*11.304%D**4.5D*N/A4625.8h4.7D17.8D
Skorpios 1121101230.894C0.5228.276%C*22.727%C*22D-N/A885h11.8C41.7C++
Dual-75 Duster 123107813.375C*11.9629.019%D--N/A46.5D7C+1852.3h6.6C22.7C-
Comet VM2 2041031580.652C0.7640.393%CN/A4.7D*4.6C++12021.8h54.9T135.9F-
Hyena Missile Launcher 167101352.886A1.4731.358%CN/A12.3C-8C-1128.2h33.6B107.1C**
Proton II PPA-H 10190136.923C5.5139.314%C**1.111%D69.2C-8.5B+4271.3h12.6D32.1C+
NS-357 IA 85851520.559C-0.8646.303%C++28.235%C17.3D-N/A604.9h3.1B6.7B
M60-G Bulldog 8981204.05C+2.6423.289%D*1.235%D--13.7D--1.4D*1095.9h7.2C*30.9C-
NS-61 Emissary 75751490.503C-0.9131.076%B+14.667%C10.1D-N/A667.4h11.3B+36.4B+
Comet VM2 157701360.515D0.9042.363%C2.857%D3.6D**4.5C9719.2h78.2T*184.5F**
NS-10 Burster 11265521.25B+0.1621.409%D*1.538%D*3D--2.1D--6422h248.8F--1162.1F--
M60-A Bulldog 7062302.067D0.6527.59%D--1.613%C+14.8D-1.9D*1484.2h8.7F-31.5F
NS-10 Burster 11362461.348B+0.0721.885%D*4.839%C2.9D*2.4D--6021.2h258.9F--1183F--
Parallax VX3 6161512.2A**10.7944.937%B*83.607%B++24.4CN/A2872.5h2.3C+5.2B
VA39 Spectre 6060391.538C++0.1226.422%D--53.333%A7.9D--N/A1147.6h5.7C**21.4C+
Aphelion VEX-4 11454331.636D0.2233.082%CN/A10.2D**11.3D-1705.3h117.9F-356.3F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,2160.6h
Nano-Armor Kit2,3764,257,805287.7h
V30-F Starfall2540.2h
Anti-Vehicle MANA Turret327275h
Spawn Beacon22916,64212h
Turret AI Module0890.5h
Repair Module11210.5h
Skywall Shield Emitter1730.4h
Structure Shield Module0590.3h
Cortium Silo01060.2h
Nanite Revive Grenade011,1693.1h
Medical Applicator1,827921,14588.6h
Deconstruction Tool09960.4h
Welding Device01780h
Spear Anti-Vehicle Tower1600.3h
Auraxium Force-Blade23,4155671142.4h
Spitfire Auto-Turret191,2481.5h
Rampart Wall01011.2h
Xiphos Anti-Personnel Tower0700.3h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Ammunition Package16918,50014.4h
Shield Recharging Field313,6591.8h
Anti-Infantry MANA Turret461,3297.8h
WLT-Howler Mining Laser04140.1h
Nano-Repair Grenade01,0960.3h
Snowman Soldier3800.1h
Hardlight Barrier61180.3h
Recon Detection Device31,0132.8h

Check the help document for the dictionary if you want to learn more about words used here.


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