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Commander 3x3gleich10[] 3x3gleich10
TR BR 54

KDR: 2.99

Score: 22.7m

Last Seen: Mar 31st, 2019 11:22 AM
- OFFLINE - 418 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Miller
Level Progress (to 55): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H TSAR-42 M12 Kobalt-H P2-120 AP MSW-R E540 Halberd-H P2-120 HESH T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,040,381 MLG Score: 1631
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.387%22.886%65033100212,4272.011170.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.894%1.421A0.332C**-1.475FHEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.80.317C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.905%1.114%11421033359351261.019891330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.296%-0.579D-0.447C--1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.698B+15.60.707B++33.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.782%2.654%499510303,542121317082.92003207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.425%0.765B++0.034C+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.665B+6.30.496B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.828%4.964%204415102013,738983219513.9614626%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.717%0.524B+0.143C++0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.701B++14.90.624B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.369%72.708%2044410314,243723125.8605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.87%1.705A++0.365C**0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.90.401B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.685%17.647%20444103140834321.1895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%1.352A0.614B+0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.20.54B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m392%534 (32k)449 (26.9k)2.9866143,27914,4913.3362154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035383722.322%16.75%37403:307

61% Engineer10% Heavy Assault18% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2015 6:37 PMJul 3rd, 2016 10:19 AMApr 4th, 2019 9:14 AM (20d) (PST)Mar 31st, 2019 7:43 AM (24d) (PST)Mar 31st, 2019 7:22 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9911528390.8560.2860.1433.7930.1121631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,4889,13950,34951179228726,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
843.1h/35.1d 5,066 7,249 12,193 191.9k 542 2,233 5,672 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,455
Deaths:412
KDR:3.532
Accuracy:30.952% A+
HSR:24.948% C++
T9 CARV
A+
Kills:904
Deaths:432
KDR:2.093
Accuracy:26.713% A+
HSR:25.885% B+
T9 CARV-S
A
Kills:463
Deaths:163
KDR:2.840
Accuracy:29.253% A
HSR:26.998% B
NS-15M2
B++
Kills:386
Deaths:115
KDR:3.357
Accuracy:27.515% B++
HSR:22.021% C-
TMG-50
A*
Kills:302
Deaths:114
KDR:2.649
Accuracy:32.180% A*
HSR:36.755% A*
T32 Bull
A++
Kills:241
Deaths:73
KDR:3.301
Accuracy:32.938% A++
HSR:28.631% B++
T7 Mini-Chaingun
A+
Kills:159
Deaths:66
KDR:2.409
Accuracy:24.625% A+
HSR:15.094% B+
NS-15MP
B++
Kills:151
Deaths:55
KDR:2.745
Accuracy:31.144% B++
HSR:25.828% C-
NSX Naginata
A++
Kills:76
Deaths:22
KDR:3.455
Accuracy:27.154% B**
HSR:40.790% A++
Kills:4,137
Deaths (as Heavy Assault):1,452
Deaths (to Heavy Assaults):3,635
KDR:2.84917
Kill Difference:2,685
Playtime:88.414 hours
Usage:10%
Score:2.851m
Score/min:538
Accuracy (listed only):29.164%
HSR (listed only):27.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C-
Kills:768
Deaths:852
KDR:0.901
Accuracy:21.654% C-
HSR:17.188% D
TRAC-5
C++
Kills:539
Deaths:570
KDR:0.946
Accuracy:22.052% C++
HSR:14.842% D
LC2 Lynx AE
B*
Kills:264
Deaths:70
KDR:3.771
Accuracy:31.392% B*
HSR:19.318% D--
TRAC-5 S
B
Kills:222
Deaths:227
KDR:0.978
Accuracy:20.946% C
HSR:18.469% B
TRS-12 Uppercut
A
Kills:205
Deaths:123
KDR:1.667
Accuracy:72.113% A
HSR:14.146% C
HC1 Cougar
B+
Kills:179
Deaths:128
KDR:1.398
Accuracy:27.548% B+
HSR:16.760% D--
NS Baron G5B
C+
Kills:109
Deaths:95
KDR:1.147
Accuracy:43.863% C+
HSR:13.762% C
AS16 NightHawk
A
Kills:79
Deaths:22
KDR:3.591
Accuracy:53.061% A
HSR:17.722% B*
TAS-16 Blackjack
M
Kills:72
Deaths:35
KDR:2.057
Accuracy:55.709% C
HSR:30.556% M
LC2 Lynx
D-
Kills:71
Deaths:46
KDR:1.543
Accuracy:18.761% D--
HSR:16.901% D-
NSX Tanto
A++
Kills:62
Deaths:27
KDR:2.296
Accuracy:35.434% A++
HSR:17.742% D--
TS4 Haymaker
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:46.647% B+
HSR:13.462% C+
Kills:2,622
Deaths (as Engineer):2,220
Deaths (to Engineers):3,925
KDR:1.18108
Kill Difference:402
Playtime:513.946 hours
Usage:61%
Score:13.869m
Score/min:450
Accuracy (listed only):37.432%
HSR (listed only):17.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A++
Kills:897
Deaths:297
KDR:3.020
Accuracy:34.975% A++
HSR:17.168% C
LC3 Jaguar
C-
Kills:768
Deaths:852
KDR:0.901
Accuracy:21.654% C-
HSR:17.188% D
TRAC-5
C++
Kills:539
Deaths:570
KDR:0.946
Accuracy:22.052% C++
HSR:14.842% D
SMG-46 Armistice
A
Kills:325
Deaths:172
KDR:1.890
Accuracy:32.152% A
HSR:11.692% D-
LC2 Lynx AE
B*
Kills:264
Deaths:70
KDR:3.771
Accuracy:31.392% B*
HSR:19.318% D--
TRAC-5 S
B
Kills:222
Deaths:227
KDR:0.978
Accuracy:20.946% C
HSR:18.469% B
TRS-12 Uppercut
A
Kills:205
Deaths:123
KDR:1.667
Accuracy:72.113% A
HSR:14.146% C
HC1 Cougar
B+
Kills:179
Deaths:128
KDR:1.398
Accuracy:27.548% B+
HSR:16.760% D--
SMG-46AE Armistice
A++
Kills:179
Deaths:45
KDR:3.978
Accuracy:38.987% A++
HSR:17.877% C--
PDW-16 Hailstorm
A++
Kills:138
Deaths:78
KDR:1.769
Accuracy:34.175% A++
HSR:6.522% F
NS Baron G5B
C+
Kills:109
Deaths:95
KDR:1.147
Accuracy:43.863% C+
HSR:13.762% C
AS16 NightHawk
A
Kills:79
Deaths:22
KDR:3.591
Accuracy:53.061% A
HSR:17.722% B*
TAS-16 Blackjack
M
Kills:72
Deaths:35
KDR:2.057
Accuracy:55.709% C
HSR:30.556% M
LC2 Lynx
D-
Kills:71
Deaths:46
KDR:1.543
Accuracy:18.761% D--
HSR:16.901% D-
MG-S1 Jackal
A**
Kills:64
Deaths:20
KDR:3.200
Accuracy:39.898% A**
HSR:14.063% D-
NSX Tanto
A++
Kills:62
Deaths:27
KDR:2.296
Accuracy:35.434% A++
HSR:17.742% D--
TS4 Haymaker
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:46.647% B+
HSR:13.462% C+
Kills:4,225
Deaths (as Light Assault):2,832
Deaths (to Light Assaults):2,268
KDR:1.49188
Kill Difference:1,393
Playtime:37.314 hours
Usage:4%
Score:0.831m
Score/min:371
Accuracy (listed only):37.022%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,214
Deaths:726
KDR:4.427
Accuracy:47.994% A
HSR:71.811% B
MKV Suppressed
A++
Kills:897
Deaths:297
KDR:3.020
Accuracy:34.975% A++
HSR:17.168% C
NS-44 Commissioner
C
Kills:846
Deaths:712
KDR:1.188
Accuracy:26.765% D*
HSR:19.858% C
SR-7
C++
Kills:577
Deaths:129
KDR:4.473
Accuracy:41.735% C++
HSR:73.137% D
SOAS-20 AE
A+
Kills:443
Deaths:89
KDR:4.978
Accuracy:39.925% A+
HSR:22.122% D
NS-44 Commissioner AE
B**
Kills:405
Deaths:237
KDR:1.709
Accuracy:50.348% B**
HSR:30.617% B+
NS-44P Commissioner
C++
Kills:363
Deaths:202
KDR:1.797
Accuracy:40.044% C+
HSR:28.099% C++
SMG-46 Armistice
A
Kills:325
Deaths:172
KDR:1.890
Accuracy:32.152% A
HSR:11.692% D-
NSX Tomoe
B**
Kills:323
Deaths:96
KDR:3.365
Accuracy:33.826% B**
HSR:41.177% B+
TX1 Repeater
C**
Kills:308
Deaths:281
KDR:1.096
Accuracy:16.481% D**
HSR:23.052% C**
M77-B
B**
Kills:295
Deaths:89
KDR:3.315
Accuracy:44.373% B**
HSR:76.271% C+
T4 AMP
A+
Kills:273
Deaths:167
KDR:1.635
Accuracy:36.187% A+
HSR:22.344% B+
NS-30 Vandal
A+
Kills:219
Deaths:85
KDR:2.576
Accuracy:42.138% A+
HSR:19.178% D-
NS-44L Blackhand
B**
Kills:179
Deaths:82
KDR:2.183
Accuracy:52.344% B**
HSR:28.492% D--
SMG-46AE Armistice
A++
Kills:179
Deaths:45
KDR:3.978
Accuracy:38.987% A++
HSR:17.877% C--
RAMS .50M
B+
Kills:157
Deaths:37
KDR:4.243
Accuracy:39.259% C++
HSR:82.803% B+
PDW-16 Hailstorm
A++
Kills:138
Deaths:78
KDR:1.769
Accuracy:34.175% A++
HSR:6.522% F
TS2 Inquisitor
B**
Kills:68
Deaths:32
KDR:2.125
Accuracy:35.780% B**
HSR:19.118% C+
MG-S1 Jackal
A**
Kills:64
Deaths:20
KDR:3.200
Accuracy:39.898% A**
HSR:14.063% D-
NSX Daimyo
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:47.636% N/A
HSR:90% N/A
Kills:9,323
Deaths (as Infiltrator):3,598
Deaths (to Infiltrators):2,194
KDR:2.59116
Kill Difference:5,725
Playtime:151.995 hours
Usage:18%
Score:3.716m
Score/min:407
Accuracy (listed only):38.751%
HSR (listed only):35.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A++
Kills:897
Deaths:297
KDR:3.020
Accuracy:34.975% A++
HSR:17.168% C
T1 Cycler
B**
Kills:868
Deaths:498
KDR:1.743
Accuracy:27.707% B**
HSR:22.581% C++
SMG-46 Armistice
A
Kills:325
Deaths:172
KDR:1.890
Accuracy:32.152% A
HSR:11.692% D-
TORQ-9
B*
Kills:321
Deaths:109
KDR:2.945
Accuracy:28.860% B*
HSR:23.365% C+
TRS-12 Uppercut
A
Kills:205
Deaths:123
KDR:1.667
Accuracy:72.113% A
HSR:14.146% C
SABR-13
B**
Kills:185
Deaths:71
KDR:2.606
Accuracy:31.890% B**
HSR:30.811% B++
SMG-46AE Armistice
A++
Kills:179
Deaths:45
KDR:3.978
Accuracy:38.987% A++
HSR:17.877% C--
TAR
B**
Kills:162
Deaths:94
KDR:1.723
Accuracy:28.673% B**
HSR:23.457% C**
PDW-16 Hailstorm
A++
Kills:138
Deaths:78
KDR:1.769
Accuracy:34.175% A++
HSR:6.522% F
NS Baron G5B
C+
Kills:109
Deaths:95
KDR:1.147
Accuracy:43.863% C+
HSR:13.762% C
AS16 NightHawk
A
Kills:79
Deaths:22
KDR:3.591
Accuracy:53.061% A
HSR:17.722% B*
TAS-16 Blackjack
M
Kills:72
Deaths:35
KDR:2.057
Accuracy:55.709% C
HSR:30.556% M
MG-S1 Jackal
A**
Kills:64
Deaths:20
KDR:3.200
Accuracy:39.898% A**
HSR:14.063% D-
TS4 Haymaker
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:46.647% B+
HSR:13.462% C+
Kills:3,656
Deaths (as Combat Medic):1,684
Deaths (to Combat Medics):1,116
KDR:2.17102
Kill Difference:1,972
Playtime:32.874 hours
Usage:4%
Score:0.787m
Score/min:399
Accuracy (listed only):40.622%
HSR (listed only):18.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:249
Deaths:113
KDR:2.204
Accuracy:44.537% B++
HSR:2.811% C
MRC3 Mercy
B*
Kills:209
Deaths:57
KDR:3.667
Accuracy:20.911% B*
HSR:18.660% C
M3 Pounder HEG
B++
Kills:208
Deaths:82
KDR:2.537
Accuracy:46.656% B++
HSR:2.404% C--
MRC3 Mercy
B*
Kills:200
Deaths:56
KDR:3.571
Accuracy:20.445% B*
HSR:20% C+
M1 Heavy Cycler
A*
Kills:118
Deaths:51
KDR:2.314
Accuracy:22.973% A*
HSR:21.186% B++
M1 Heavy Cycler
A+
Kills:76
Deaths:21
KDR:3.619
Accuracy:22.052% A+
HSR:19.737% C++
Kills:1,060
Deaths (as MAX Suit):190
Deaths (to MAX Suits):666
KDR:5.57895
Kill Difference:870
Playtime:19.199 hours
Usage:2%
Score:0.642m
Score/min:557
Accuracy (listed only):29.596%
HSR (listed only):14.133%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:193
V. Kills:9 N/A
Deaths:3
KDR:64.333
Accuracy:53.529% B+
KPH:659.800 S
VKPH:30.800 A++
M14 Banshee
C+
Kills:166
V. Kills:12 N/A
Deaths:74
KDR:2.243
Accuracy:24.408% D--
KPH:38.500 C+
VKPH:2.800 C
Kills:359 (166 + 0)
Deaths:77
KDR:4.662
VKDR:0.273
Vehicle Kills:21
Kill Difference:282
Playtime:4.609 hours
Usage:1%
Score:0.108m
Score/min:392
Piloting Accuracy:24.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:144
V. Kills:24 N/A
Deaths:18
KDR:8
Accuracy:56.449% A++
KPH:73.500 B*
VKPH:12.200 B++
Kills:144 (0 + 144)
Deaths:18
KDR:8
VKDR:1.333
Vehicle Kills:24
Kill Difference:126
Playtime:1.960 hours
Usage:0%
Score:0.037m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:56.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:105
V. Kills:10 N/A
Deaths:9
KDR:11.667
Accuracy:45.115% B++
KPH:78.500 M+
VKPH:7.500 C+
L100 Python AP
A*
Kills:99
V. Kills:77 127%
Deaths:24
KDR:4.125
Accuracy:59.130% B
KPH:39.100 B++
VKPH:30.400 A*
Kills:204 (204 + 0)
Deaths:33
KDR:6.182
VKDR:2.636
Vehicle Kills:87
Kill Difference:171
Playtime:3.869 hours
Usage:0%
Score:0.163m
Score/min:701
Driving Accuracy:59.130%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:1,870
V. Kills:1,345 139%
Deaths:262
KDR:7.137
Accuracy:52.071% B++
KPH:46.400 A
VKPH:33.400 M
P2-120 HESH
A*
Kills:1,168
V. Kills:152 N/A
Deaths:63
KDR:18.540
Accuracy:44.139% C**
KPH:96.800 A*
VKPH:12.600 B++
E540 Halberd
A++
Kills:312
V. Kills:184 169%
Deaths:48
KDR:6.500
Accuracy:48.566% B**
KPH:35.400 B**
VKPH:20.900 A++
P2-120 HEAT
A+
Kills:300
V. Kills:114 261%
Deaths:48
KDR:6.250
Accuracy:42.882% C++
KPH:44 A+
VKPH:16.700 A+
MR11 Gatekeeper
A
Kills:150
V. Kills:132 113%
Deaths:16
KDR:9.375
Accuracy:47.886% B**
KPH:26.900 B*
VKPH:23.700 A
P525 Marauder
A++
Kills:147
V. Kills:11 N/A
Deaths:5
KDR:29.400
Accuracy:20.736% C+
KPH:107.700 B**
VKPH:8.100 A++
G30 Vulcan
A+
Kills:57
V. Kills:29 190%
Deaths:14
KDR:4.071
Accuracy:42.120% A+
KPH:32.300 B**
VKPH:16.400 C**
Kills:4,004 (3,338 + 666)
Deaths:456
KDR:8.781
VKDR:4.314
Vehicle Kills:1,967
Kill Difference:3,548
Playtime:76.701 hours
Usage:9%
Score:2.386m
Score/min:518
Driving Accuracy:42.882%
Gunner Accuracy:42.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:6,914
V. Kills:394 N/A
Deaths:344
KDR:20.099
Accuracy:37.960% B
KPH:159.100 A
VKPH:9.100 B++
M12 Kobalt-H
A
Kills:2,794
V. Kills:86 N/A
Deaths:75
KDR:37.253
Accuracy:28.450% A
KPH:159.600 B*
VKPH:4.900 C+
E540 Halberd-H
A
Kills:1,214
V. Kills:462 262%
Deaths:118
KDR:10.288
Accuracy:62.711% B++
KPH:67.300 A
VKPH:25.600 B+
G20 Vulcan-H
B++
Kills:865
V. Kills:651 133%
Deaths:211
KDR:4.100
Accuracy:55.142% B*
KPH:45.500 C++
VKPH:34.300 B++
MR11 Gatekeeper-H
B
Kills:303
V. Kills:277 109%
Deaths:58
KDR:5.224
Accuracy:57.698% B+
KPH:35.700 B
VKPH:32.600 B
M40 Fury-H
B+
Kills:216
V. Kills:40 N/A
Deaths:30
KDR:7.200
Accuracy:48.633% B+
KPH:84.300 C+
VKPH:15.600 C+
Kills:12,306 (0 + 12,306)
Deaths:836
KDR:14.720
VKDR:2.285
Vehicle Kills:1,910
Kill Difference:11,470
Playtime:109.055 hours
Usage:13%
Score:2.991m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:48.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:383
V. Kills:48 N/A
Deaths:28
KDR:13.679
Accuracy:41.259% B+
KPH:102.600 A++
VKPH:12.900 B
M40 Fury
A++
Kills:363
V. Kills:47 N/A
Deaths:35
KDR:10.371
Accuracy:39.074% B+
KPH:89.300 A++
VKPH:11.600 B+
M12 Kobalt
A++
Kills:161
V. Kills:8 N/A
Deaths:7
KDR:23
Accuracy:26.582% A++
KPH:100.800 B**
VKPH:5 B*
M12 Kobalt
A+
Kills:114
V. Kills:1 N/A
Deaths:7
KDR:16.286
Accuracy:24.130% A+
KPH:106.900 B**
VKPH:0.900 D--
M20 Basilisk
A*
Kills:72
V. Kills:42 167%
Deaths:11
KDR:6.545
Accuracy:48.446% B**
KPH:28.400 B++
VKPH:16.600 A*
M20 Basilisk
A++
Kills:71
V. Kills:32 215%
Deaths:11
KDR:6.455
Accuracy:51.818% A+
KPH:39.500 A+
VKPH:17.800 A++
M60-G Bulldog
M**
Kills:55
V. Kills:5 N/A
Deaths:9
KDR:6.111
Accuracy:64.083% M+
KPH:97.800 M**
VKPH:8.900 B*
Kills:1,219 (0 + 1,219)
Deaths:108
KDR:11.287
VKDR:1.694
Vehicle Kills:183
Kill Difference:1,111
Playtime:15.356 hours
Usage:2%
Score:0.465m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:64.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:333
V. Kills:37 N/A
Deaths:195
KDR:1.708
Accuracy:55.822% B+
KPH:50.100 A++
VKPH:5.600 C+
S12 Renegade
A
Kills:169
V. Kills:1 N/A
Deaths:52
KDR:3.250
Accuracy:50.323% B*
KPH:87.600 A
VKPH:0.500 D--
Kills:502 (502 + 0)
Deaths:247
KDR:2.032
VKDR:0.154
Vehicle Kills:38
Kill Difference:255
Playtime:8.581 hours
Usage:1%
Score:0.110m
Score/min:214
Driving Accuracy:50.323%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,3086,91434420.099B+17.1137.96%BN/A158.9A9.1B++48943.5h5.3B++14B++
TSAR-42 3,2223,2147264.427B+1.4447.994%A71.811%B105M+N/A29630.6h1.9B*3.9B*
M12 Kobalt-H 2,8802,7947537.253A34.2728.45%A17.359%C++159.7B*4.9C+35217.5h13.4B+47.2B++
P2-120 AP 3,2151,8702627.137C++4.1552.071%B++2.995%C+46.4A33.4M54940.3h7.1C*13.6B+
MSW-R 1,4601,4554123.532B++0.5530.952%A+24.948%C++80.8A++N/A30318h9.6B**30.9B*
E540 Halberd-H 1,6761,21411810.288B+7.3062.711%B++1.647%C+67.4A25.7B+39018h4.8B+7.7B*
P2-120 HESH 1,3201,1686318.54C**15.5544.139%C**1.455%B*96.5A*12.6B++51012.1h4.9C++11B+
T9 CARV 9109044322.093B+0.8926.713%A+25.885%B+63.7A++N/A22714.2h10.3B**38.6B*
MKV Suppressed 9028972973.02M0.0334.975%A++17.168%C75.4A*N/A25111.9h10.7B*30.5B++
T1 Cycler 8738684981.743B++1.2427.707%B**22.581%C++53.6A++N/A17216.2h12.4B++44.8B*
G20 Vulcan-H 1,5168652114.1C++1.1155.142%B*4.046%B*45.5C++34.3B++58919h100.5C++182.2B+
NS-44 Commissioner 8528467121.188C*1.8026.765%D*19.858%C33.2C+N/A10725.5h3.2B++12.1C+
LC3 Jaguar 7767688520.901C2.0921.654%C-17.188%D13.1DN/A4558.6h15.2C70C
Tank Mine 1,1846692382.811C++0.1830.914%C+N/A145.4B*112A++19474.6h2.3D7.5D
SR-7 5795771294.473C**1.4941.735%C++73.137%D64.1AN/A2179h1.9B+4.6B+
TRAC-5 5455395700.946C**2.0422.052%C++14.842%D20.3C*N/A8926.5h14.3B64.8B
T9 CARV-S 4654631632.84B*0.1529.253%A26.998%B82.7A++N/A3125.6h10.2B++35B++
SOAS-20 AE 445443894.978A++1.9939.925%A+22.122%D134.2M++N/A3973.3h10.5B+26.4B**
Ripper 4264191,0860.386A*2.6056.478%M15.99%C+11.6B+N/A3836h1.2B+2.2C+
NS-44 Commissioner AE 4064052371.709B+1.2850.348%B**30.617%B+112.5A++N/A3163.6h2.7B**5.3B*
NS-15M2 3873861153.357B**0.3727.515%B++22.021%C-74.2B**N/A2825.2h9.6B**34.8B++
M40 Fury 4313832813.679B*10.6941.259%B+1.567%C103.5A*13B+5513.7h11.3B+27.4B++
NS-44P Commissioner 3643632021.797B+1.1940.044%C+28.099%C++64.8C**N/A2275.6h3B+7.5B+
M40 Fury 4103633510.371B+7.3839.074%B+N/A88.5A++11.5B+5594.1h10.6B++27.1B++
M40 Fury-F 3703331951.708C**1.2855.822%B+N/A49.7A+5.5C+1946.7h7.1B++12.8B++
SMG-46 Armistice 3273251721.89B*1.1032.152%A11.692%D-62.5A++N/A2075.2h11.3B**35.2B*
NSX Tomoe 323323963.365A0.3833.826%B**41.177%B+75.1A+N/A2344.3h11.6B++34.3B*
TORQ-9 3223211092.945A0.0428.86%B*23.365%C+78.3A*N/A2424.1h11A38.2B**
E540 Halberd 496312486.5C+3.5148.566%B**1.282%D--35.5B**20.9A++5718.8h6.1C+12.6B+
NS Campion 3193127,8950.04C2.9521.639%D3.205%D-0.9CN/A3353.5h2.1B9.8C+
Claymore 3093091142.711D0.2842.239%B**N/A123.6CN/A4242.5h0.9M2.2B**
TX1 Repeater 3153082811.096B+1.8916.481%D**23.052%C**42.2B++1B*1827.3h11.4B+68.9C+
MR11 Gatekeeper-H 580303585.224C*2.2457.698%B+1.65%C+35.6B32.6B4058.5h49.4B+85.6B++
TMG-50 3033021142.649A+0.3432.18%A*36.755%A*86.3A*N/A4263.5h7.9A24.6B*
P2-120 HEAT 414300486.25C*3.2642.882%C++4.667%B**44.1A+16.8A+3766.8h6.6B+15.5B+
M77-B 296295893.315B*0.3344.373%B**76.271%C+50.9A++N/A1685.8h1.9B*4.2B**
C-4 3772841362.088B+0.9028.058%B+N/A113.6B*37.2B+12622.5h1.2B+4.1B++
NS Decimator 4422742361.161C++1.8358.283%C2.19%C+37.5C*23B*4157.3h5.2C+9C+
T4 AMP 2732731671.635B*1.3536.187%A+22.344%B+37.9C**N/A1177.2h12.1B++33.5B*
LC2 Lynx AE 265264703.771A++0.7831.392%B*19.318%D--114.8MN/A4342.3h11.9B+37.9B+
M3 Pounder HEG 2882491132.204B+0.7844.537%B++2.811%C29.6A+4.6B*1808.4h10.7B**24B*
T32 Bull 243241733.301A++0.3132.938%A++28.631%B++86.1A++N/A3872.8h9.6B**29B*
TRAC-5 S 2302222270.978C++2.0120.946%C18.469%B14.4CN/A6215.4h12.6C++60.3C++
NS-30 Vandal 221219852.576B+0.4142.138%A+19.178%D-68.4AN/A2163.2h4.7B*11.1B*
M40 Fury-H 256216307.2C4.2148.633%B+1.389%C**83.1C+15.4C+2982.6h11.5C23.7C++
MRC3 Mercy 210209573.667B++0.6820.911%B*18.66%C45.4AN/A1624.6h14.5A69.2B*
M3 Pounder HEG 237208822.537B+0.4546.656%B++2.404%C--28.9B**4C++1597.2h12.1B**25.9B++
TRS-12 Uppercut 2052051231.667B+1.3272.113%A14.146%C102.5MN/A2732h1.6A+2.2B**
Frag Grenade 2042031203N/A200.0141.12%C--N/A406C2D--18880.5h3.6B8.8C++
MRC3 Mercy 209200563.571B++0.5820.445%B*20%C+43.5B**2M1404.6h14.5A71B*
Hellfire Rocket Pods 202193364.333S61.3553.529%B+1.036%C+643.3S30A++36510.3h12.5B+23.3B++
SABR-13 187185712.606B+0.3831.89%B**30.811%B++63.8A+N/A2722.9h9.6B*30B**
HC1 Cougar 1811791281.398B1.5927.548%B+16.76%D--55.9A+N/A2493.2h9.5B*34.5B++
NS-44L Blackhand 180179822.183B*0.8052.344%B**28.492%D--37.3B++N/A1254.8h3B**5.7B*
SMG-46AE Armistice 180179453.978A*0.9938.987%A++17.877%C--179M*1B**4081h9.9B*25.4B*
Sticky Grenade 1771731173N/A170.0146.63%DN/A865C+20B++70190.2h2B4.2C*
S12 Renegade 170169523.25C*0.2650.323%B*1.183%D-88.9AN/A2801.9h2.3B**4.6B**
M14 Banshee 178166742.243C0.7424.408%D--1.205%C++38.6C+2.8C1694.3h19.1B+78.3C*
TAR 162162941.723C**1.2628.673%B**23.457%C**57.9AN/A2042.8h9.7A33.9B**
M12 Kobalt 169161723B++20.0126.582%A++15.528%D100.6B**5B*4961.6h21.9C--82.3B+
T7 Mini-Chaingun 161159662.409A++0.5824.625%A+15.094%B+75.7A*1B++3492.1h10B**40.7B*
RAMS .50M 158157374.243B1.2639.259%C++82.803%B+52.3A+N/A2083h2B+5.2B
NS-15MP 154151552.745C*0.2431.144%B++25.828%C-83.9B+1.7A++3101.8h10.4C**33.3B+
MR11 Gatekeeper 282150169.375A6.3947.886%B**2%C+26.8B*23.6A4475.6h61.3C-128C**
P525 Marauder 158147529.4B+26.4120.736%C+4.082%A*105B**7.9A++4061.4h5.3B++25.7B+
L105 Zephyr 168144188C5.0156.449%A++N/A72B*12B+3182h6.3C++11.1B++
Chainblade 1421391,3940.1A**2.8962.393%MN/A2.6A*N/A954.1h2.1B+3.4B*
PDW-16 Hailstorm 138138781.769B*1.2234.175%A++6.522%F106.2SN/A3491.3h10.7B**31.3B*
M1 Heavy Cycler 120118512.314B*0.6722.973%A*21.186%B++53.6M*N/A2822.2h13.9B**60.7B**
M12 Kobalt 115114716.286C++13.3024.13%A+18.421%C+103.6B**N/A3951.1h16.5B68.3B++
NS Baron G5B 110109951.147C+1.8443.863%C+13.762%C36.3C+N/A853h4.7C+10.7C++
C75 Viper 115105911.667A+8.6845.115%B++2.857%A++80.8M++7.7C+7151.3h8.6B++19.1B**
L100 Python AP 17699244.125C+1.1459.13%B4.04%B++39.6B*30.8A*6932.5h6.2C++10.5C**
AS16 NightHawk 7979223.591A*0.6053.061%A17.722%B*158SN/A6850.5h3.3B**6.2B*
M1 Heavy Cycler 7876213.619A+0.6322.052%A+19.737%C++76M*2M+3311h12.5B**56.6B**
NSX Naginata 7676223.455A*0.4727.154%B**40.79%A++76A+N/A3751h9B*33.1B++
TAS-16 Blackjack 7272352.057B++0.9355.709%C30.556%M90A*N/A3770.8h2.2B+4C**
M20 Basilisk 11472116.545A+3.5648.446%B**2.778%D*28.8B++16.8A*4082.5h96.6C++199.3B+
M20 Basilisk 10371116.455A+3.4751.818%A+4.225%D39.4A+17.8A++4441.8h90.7C**175.1B*
LC2 Lynx 7271461.543B+1.4418.761%D--16.901%D-33.8BN/A2532.1h12B*64.1C*
TS2 Inquisitor 6868322.125B*0.8635.78%B**19.118%C+61.8B**N/A2211.1h9.1B+25.4B++
MG-S1 Jackal 6564203.2A*0.2139.898%A**14.063%D-49.2B++N/A1571.3h8.6B+21.5B**
NSX Tanto 6262272.296A0.6935.434%A++17.742%D--62AN/A2971h9.9B++27.9B*
G30 Vulcan 8657144.071C++1.0842.12%A+5.263%B*31.7B*16.1C**4651.8h90.1B214B*
M60-G Bulldog 605596.111B+3.1264.083%M+1.818%D91.7M**8.3B+6620.6h6.2B+9.6B**
Spear Anti-Vehicle Phalanx Turret 8054114.909C1.9267.55%A**1.852%D*108S52M+20140.5h5.7B+8.4B**
NS-TMC-01 "His Regards" 54536380.083A*2.9060%MN/A2.8B++N/A1018.8h2.4C+4B+
TS4 Haymaker 5252252.08B*0.9146.647%B+13.462%C+74.3A**N/A1910.7h3.1B**6.6B*
NSX Daimyo 5050222.273C0.7147.636%B*90%D*71.4B++N/A1650.7h2.6C+5.5B+

Consumables
  Name Deaths Consumed Time Equipped
TX2 Emperor0520h
NS Patriot Flare Gun0830.1h
Motion Spotter39930.5h
Restoration Kit7500.1h
Nano-Armor Kit768682,40866.6h
Anti-Vehicle MANA Turret51590.2h
Spawn Beacon111,2732h
AE Nano-Armor Kit10377,3927.8h
Medical Applicator2513,0170.8h
Welding Device11040h
Spitfire Auto-Turret139520.6h
AE Medical Applicator01,2040.1h
Hoplon Anti-Aircraft Phalanx Tower0630h
Ammunition Package251,2672.7h
Medical Kit7784,79816.3h
Anti-Infantry MANA Turret122830.3h
WLT-Howler Mining Laser01,8720.4h
Nano-Repair Grenade02190.1h
Recon Detection Device593,6114.7h

Check the help document for the dictionary if you want to learn more about words used here.


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