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Specialist 4ry[V1M8] 4ry
TR BR 86

KDR: 2.88

Score: 12.9m

Last Seen: Jan 15th, 2019 9:43 PM
- OFFLINE - 21.4 hour(s)

Battle Rank 112 (86 total) - Terran Republic on Cobalt - Outfit Leader of Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
Level Progress (to 113): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee L-24R Spur TRAC-5 TSAR-42 NS-11CP T9 CARV NSX-P Naginata MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,760,957 MLG Score: 2207
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.373%30.183%8871610069,2271.698331.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.857%1.635A+1.424A-2.209F--HEAD ++ (~15.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.486B+11.40.208C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.708%0.974%1335410184,210372109411.3172384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.297%-0.39C---0.578D-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.315C*37.20.297C*73.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.115%0.46%1041210201,9574017144.86816274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.89%1.926A++-1.443D**-1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.725B++6.40.486B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.505%8.916%502510178863184692.78616189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.481%1.401A1.112B**0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.626B+22.70.423B21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.47%79.048%502310192,773502145.5239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.893%1.883A++0.759B++-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.90.414B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.596%25.714%502110217039130.179028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.433B2.238A*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++5-0.027C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
12.9m530.1%427 (25.6k)377 (22.6k)2.8757228,3009,8413.3035386 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022198524.52%21.286%52203:2812

45% Engineer22% Heavy Assault14% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 3:29 PMDec 8th, 2017 11:40 PMJan 16th, 2019 8:36 AM (2d) (PST)Jan 15th, 2019 6:58 PM (3d) (PST)Jan 15th, 2019 5:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0501578930.8270.2880.1765.0270.1212207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0029,40353,599501711302722,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
570.4h/23.8d 4,210 6,024 9,178 172k 652 1,283 4,150 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,198
Deaths:605
KDR:1.980
Accuracy:24.959% A
HSR:37.312% A*
NSX-P Naginata
B++
Kills:1,186
Deaths:727
KDR:1.631
Accuracy:26.260% B++
HSR:33.727% B+
MSW-R
A
Kills:1,173
Deaths:593
KDR:1.978
Accuracy:28.921% A
HSR:32.737% A
MG-H1 Watchman AE
C*
Kills:1,172
Deaths:573
KDR:2.045
Accuracy:26.314% C++
HSR:30.375% C*
NS-15M AE
B++
Kills:1,018
Deaths:497
KDR:2.048
Accuracy:28.700% B++
HSR:33.399% B++
T7 Mini-Chaingun
M
Kills:81
Deaths:60
KDR:1.350
Accuracy:22.140% B**
HSR:23.457% M
Kills:5,828
Deaths (as Heavy Assault):3,055
Deaths (to Heavy Assaults):2,677
KDR:1.90769
Kill Difference:2,773
Playtime:127.991 hours
Usage:22%
Score:2.740m
Score/min:357
Accuracy (listed only):26.216%
HSR (listed only):31.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,206
Deaths:624
KDR:1.933
Accuracy:28.620% A+
HSR:26.202% A
NS-11CP
B
Kills:1,200
Deaths:653
KDR:1.838
Accuracy:30.337% B
HSR:25.833% B
SMG-46AE Armistice
B**
Kills:807
Deaths:387
KDR:2.085
Accuracy:34.649% B**
HSR:21.809% C+
HC1 Cougar
A+
Kills:183
Deaths:122
KDR:1.500
Accuracy:31.503% A+
HSR:26.230% B*
FA1 Barrage
A*
Kills:70
Deaths:72
KDR:0.972
Accuracy:46.596% B++
HSR:25.714% A*
MG-S1 Jackal
B**
Kills:58
Deaths:53
KDR:1.094
Accuracy:31.812% B**
HSR:24.138% B+
Kills:3,524
Deaths (as Light Assault):1,911
Deaths (to Light Assaults):1,891
KDR:1.84406
Kill Difference:1,613
Playtime:74.228 hours
Usage:13%
Score:1.776m
Score/min:399
Accuracy (listed only):33.919%
HSR (listed only):24.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,206
Deaths:624
KDR:1.933
Accuracy:28.620% A+
HSR:26.202% A
NS-11CP
B
Kills:1,200
Deaths:653
KDR:1.838
Accuracy:30.337% B
HSR:25.833% B
AMR-66
A
Kills:712
Deaths:469
KDR:1.518
Accuracy:34.239% A
HSR:29.916% B++
HC1 Cougar
A+
Kills:183
Deaths:122
KDR:1.500
Accuracy:31.503% A+
HSR:26.230% B*
FA1 Barrage
A*
Kills:70
Deaths:72
KDR:0.972
Accuracy:46.596% B++
HSR:25.714% A*
Kills:3,371
Deaths (as Engineer):1,940
Deaths (to Engineers):1,619
KDR:1.73763
Kill Difference:1,431
Playtime:256.483 hours
Usage:45%
Score:6.279m
Score/min:408
Accuracy (listed only):34.259%
HSR (listed only):26.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,201
Deaths:394
KDR:3.048
Accuracy:48.793% A+
HSR:70.608% C**
RAMS-AE .50M
B++
Kills:1,169
Deaths:175
KDR:6.680
Accuracy:46.690% B++
HSR:84.517% B+
SMG-46AE Armistice
B**
Kills:807
Deaths:387
KDR:2.085
Accuracy:34.649% B**
HSR:21.809% C+
RAMS .50M
A
Kills:403
Deaths:68
KDR:5.926
Accuracy:45.243% B**
HSR:88.338% A
NS-44 Commissioner
A+
Kills:382
Deaths:328
KDR:1.165
Accuracy:48.669% A+
HSR:26.702% B++
Soldier Soaker
A++
Kills:192
Deaths:107
KDR:1.794
Accuracy:50.161% A++
HSR:13.021% C
NS-61 "Ravenous" Emissary
B++
Kills:151
Deaths:122
KDR:1.238
Accuracy:34.887% B++
HSR:18.543% C+
NS-30 Vandal
A*
Kills:147
Deaths:36
KDR:4.083
Accuracy:45.058% A*
HSR:36.735% A
TX1 Repeater
A
Kills:130
Deaths:111
KDR:1.171
Accuracy:31.865% A
HSR:23.077% B
NS-44L Blackhand
A**
Kills:93
Deaths:31
KDR:3
Accuracy:62.264% A*
HSR:77.419% A**
MG-S1 Jackal
B**
Kills:58
Deaths:53
KDR:1.094
Accuracy:31.812% B**
HSR:24.138% B+
Kills:4,733
Deaths (as Infiltrator):1,812
Deaths (to Infiltrators):1,502
KDR:2.61203
Kill Difference:2,921
Playtime:81.697 hours
Usage:14%
Score:1.488m
Score/min:304
Accuracy (listed only):43.645%
HSR (listed only):44.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B**
Kills:807
Deaths:387
KDR:2.085
Accuracy:34.649% B**
HSR:21.809% C+
T1 Cycler
A+
Kills:387
Deaths:269
KDR:1.439
Accuracy:27.878% A
HSR:31.525% A+
TAR-AE
B*
Kills:382
Deaths:221
KDR:1.729
Accuracy:26.933% C+
HSR:33.770% B*
FA1 Barrage
A*
Kills:70
Deaths:72
KDR:0.972
Accuracy:46.596% B++
HSR:25.714% A*
MG-S1 Jackal
B**
Kills:58
Deaths:53
KDR:1.094
Accuracy:31.812% B**
HSR:24.138% B+
Kills:1,704
Deaths (as Combat Medic):1,002
Deaths (to Combat Medics):1,026
KDR:1.7006
Kill Difference:702
Playtime:28.648 hours
Usage:5%
Score:0.599m
Score/min:348
Accuracy (listed only):33.574%
HSR (listed only):27.391%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:2,490
V. Kills:111 N/A
Deaths:273
KDR:9.121
Accuracy:36.367% A
KPH:91.300 A+
VKPH:4.100 C**
M18 Needler
M
Kills:1,128
V. Kills:615 183%
Deaths:321
KDR:3.514
Accuracy:32.527% C++
KPH:40.200 M
VKPH:21.900 A*
Hornet Missiles
B+
Kills:899
V. Kills:562 160%
Deaths:105
KDR:8.562
Accuracy:69.357% B**
KPH:78.100 B
VKPH:48.800 B+
M18 Rotary
A*
Kills:502
V. Kills:275 182%
Deaths:130
KDR:3.862
Accuracy:32.042% C++
KPH:41.200 A*
VKPH:22.600 A++
Kills:5,019 (4,120 + 0)
Deaths:829
KDR:6.054
VKDR:1.885
Vehicle Kills:1,563
Kill Difference:4,190
Playtime:78.984 hours
Usage:14%
Score:1.557m
Score/min:329
Piloting Accuracy:32.042%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:1,307
V. Kills:58 N/A
Deaths:73
KDR:17.904
Accuracy:49.964% B+
KPH:62.500 B+
VKPH:2.800 C
L105 Zephyr
S
Kills:299
V. Kills:130 228%
Deaths:5
KDR:59.800
Accuracy:69.192% M++
KPH:91.800 A++
VKPH:39.900 S
C150 Dalton
M**
Kills:178
V. Kills:118 150%
Deaths:7
KDR:25.429
Accuracy:53.811% B**
KPH:89.800 M**
VKPH:59.600 M++
L-30R Vektor
B+
Kills:90
V. Kills:40 220%
Deaths:39
KDR:2.308
Accuracy:46.254% B+
KPH:11.900 C+
VKPH:5.300 C
CAS30 Tank Buster
A*
Kills:79
V. Kills:44 176%
Deaths:25
KDR:3.160
Accuracy:65.542% A*
KPH:14.100 B**
VKPH:7.900 C++
Kills:1,953 (1,476 + 477)
Deaths:149
KDR:13.107
VKDR:2.617
Vehicle Kills:390
Kill Difference:1,804
Playtime:39.349 hours
Usage:7%
Score:0.574m
Score/min:243
Piloting Accuracy:65.542%
Gunner Accuracy:53.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:140
V. Kills:39 350%
Deaths:6
KDR:23.333
Accuracy:60.263% C++
KPH:55.500 B+
VKPH:15.500 D
Kills:140 (140 + 0)
Deaths:6
KDR:23.333
VKDR:6.500
Vehicle Kills:39
Kill Difference:134
Playtime:2.522 hours
Usage:0%
Score:0.033m
Score/min:218
Driving Accuracy:60.263%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,168
V. Kills:392 297%
Deaths:112
KDR:10.429
Accuracy:60.233% A*
KPH:51.300 A*
VKPH:17.200 A++
P2-120 AP
A++
Kills:789
V. Kills:305 258%
Deaths:44
KDR:17.932
Accuracy:62.749% A++
KPH:49.800 A++
VKPH:19.200 B
E540 Halberd
M
Kills:101
V. Kills:35 281%
Deaths:9
KDR:11.222
Accuracy:61.882% M
KPH:49.200 A**
VKPH:17.100 B**
Kills:2,058 (1,957 + 101)
Deaths:165
KDR:12.473
VKDR:4.436
Vehicle Kills:732
Kill Difference:1,893
Playtime:40.692 hours
Usage:7%
Score:0.751m
Score/min:308
Driving Accuracy:62.749%
Gunner Accuracy:61.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:143
V. Kills:58 242%
Deaths:5
KDR:28.600
Accuracy:57.370% A
KPH:73.400 A+
VKPH:29.800 B
E540 Halberd-H
A++
Kills:85
V. Kills:28 293%
Deaths:1
KDR:85
Accuracy:66.828% B**
KPH:84.600 A++
VKPH:27.900 B+
Kills:228 (0 + 228)
Deaths:6
KDR:38
VKDR:14.333
Vehicle Kills:86
Kill Difference:222
Playtime:2.954 hours
Usage:1%
Score:0.100m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:66.828%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:256
V. Kills:8 N/A
Deaths:7
KDR:36.571
Accuracy:34.569% M*
KPH:146.100 A**
VKPH:4.600 B+
M20 Basilisk
S
Kills:87
V. Kills:15 N/A
Deaths:10
KDR:8.700
Accuracy:57.538% A*
KPH:70.300 S
VKPH:12.100 B**
Kills:343 (0 + 343)
Deaths:17
KDR:20.176
VKDR:1.353
Vehicle Kills:23
Kill Difference:326
Playtime:2.989 hours
Usage:1%
Score:0.070m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:57.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:786
V. Kills:74 N/A
Deaths:9
KDR:87.333
Accuracy:51.470% M+
KPH:171.100 M+
VKPH:16.100 M+
Kills:786 (0 + 786)
Deaths:9
KDR:87.333
VKDR:8.222
Vehicle Kills:74
Kill Difference:777
Playtime:4.594 hours
Usage:1%
Score:0.140m
Score/min:507
Piloting Accuracy:N/A%
Gunner Accuracy:51.470%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,6012,4902739.121B+6.2536.367%AN/A91.2A+4.1C**24927.3h16.6B+45.6B+
L-24R Spur 1,3651,3077317.904A**15.0349.964%B+1.148%D62.5B+2.8C22920.9h15.9B+31.8B+
TRAC-5 1,2291,2066241.933A++0.9428.62%A+26.202%A42.3A++N/A13228.5h12.2B++42.8B*
TSAR-42 1,2071,2013943.048C++0.1748.793%A+70.608%C**60.4B**N/A15819.9h2.1B+4.2B*
NS-11CP 1,2441,2006531.838C++1.0430.337%B25.833%B44.4C1.6A++10327h12.5C+41.3C*
T9 CARV 1,2101,1986051.98B+0.9024.959%A37.312%A*57.9A++N/A17620.7h11.8B++47.3B++
NSX-P Naginata 1,2111,1867271.631C++1.2426.26%B++33.727%B+54.9B+1.2C*12921.6h13.2C+50.4B
MSW-R 1,1871,1735931.978C++0.9028.921%A32.737%A59.5B**N/A23519.7h12.2C++42.2B+
MG-H1 Watchman AE 1,1871,1725732.045C++0.8326.314%C++30.375%C*61.4C**N/A15219.1h14.5C+55.2C++
RAMS-AE .50M 1,1751,1691756.68B*3.8046.69%B++84.517%B+73.5AN/A16915.9h1.7B++3.6B*
P2-120 HEAT 1,5601,16811210.429B*7.5560.233%A*N/A51.2A*17.2A++24622.8h6.9B11.5B**
M18 Needler 1,7431,1283213.514B+0.6432.527%C++1.418%C--40.3M22A*32428h72.6B*223.3B*
NS-15M AE 1,0291,0184972.048C++0.8328.7%B++33.399%B++59.9C*N/A16417h13.2C-45.9C*
Hornet Missiles 1,4618991058.562B+5.6969.357%B**N/A78.2B48.9B+56411.5h8.3B+12B*
SMG-46AE Armistice 8168073872.085B+0.7934.649%B**21.809%C+62.6BN/A15012.9h12B34.6B+
P2-120 AP 1,0947894417.932A++15.0662.749%A++N/A49.6A++19.2B32515.9h5.8B++9.2B**
CAS 14-E 860786987.333A**84.4651.47%M+1.145%D170.9M+16.1M+5074.6h23.5B+45.7B**
AMR-66 7377124691.518B*1.3634.239%A29.916%B++38.5A1.4A*9418.5h7.5B++21.9B*
NS Decimator 9015803071.889B**0.9971.954%A+N/A55.8A+30.9A++36010.4h4.1B+5.6B*
M18 Rotary 7775021303.862B**0.9932.042%C++0.996%D-41.1A*22.5A++29512.2h56.2B**175.3B**
C-4 6374971672.976B**0.1034.717%A++N/A134.3A37.8B+9013.7h0.9B**2.7B**
RAMS .50M 405403685.926B*3.0545.243%B**88.338%A62A*N/A1636.5h1.7B**3.8B*
T1 Cycler 3973872691.439B+1.4427.878%A31.525%A+39.9B**1A++1369.7h14C**50.3B++
NS-44 Commissioner 3843823281.165C*1.7148.669%A+26.702%B++67AN/A1965.7h3.4B+6.9B*
TAR-AE 3903822211.729C+1.1526.933%C+33.77%B*44.9C+N/A1108.5h12.4C+45.9C+
L105 Zephyr 429299559.8S56.9269.192%M++N/A90.6A++39.4S4433.3h6.4C+9.2B*
M12 Kobalt 264256736.571A+33.7034.569%M*25.391%A+142.2A*4.4B+4071.8h15.8B+45.6B**
Soldier Soaker 1921921071.794B+1.0850.161%A++13.021%C66.2B+N/A2472.9h5.7B11.3B**
HC1 Cougar 1901831221.5B+1.3831.503%A+26.23%B*43.6B*1.7M*1294.2h12.3C++39B+
C150 Dalton 296178725.429M+22.5553.811%B**N/A89M**59M+10692h4.6C++8.6B++
NS-61 "Ravenous" Emissary 1531511221.238C*1.6434.887%B++18.543%C+60.4B**N/A1682.5h10.6B++30.4B++
NS-30 Vandal 150147364.083A+1.2145.058%A*36.735%A49B+1A++1163h4.5B*10B**
G20 Vulcan-H 201143528.6S25.7257.37%A2.098%C--75.3A++30.5B+6051.9h62.8A109.5A
LB00 Python AP 179140623.333B**20.4660.263%C++N/A56B+15.6D2182.5h4.3B+7.1B+
TX1 Repeater 1321301111.171B+1.7031.865%A23.077%B50B**N/A1622.6h10.2B*32B+
Tank Mine 144102422.429C+0.4540.402%B+N/A102C+42D7941h2.2C5.4B+
E540 Halberd 136101911.222B*8.3561.882%M1.98%D48.1A**16.7B*8592.1h5.2B+8.4A
NS-44L Blackhand 9393313A++0.1262.264%A*77.419%A**32.1B+N/A812.9h2.8B**4.6B**
L-30R Vektor 13090392.308C*0.5746.254%B+1.111%D11.8C+5.3C817.6h58.2B+125.9B+
M20 Basilisk 10287108.7A*5.8257.538%A*8.046%B*72.5S12.5B**3611.2h53B**92.2A
Chainblade 114865,2170.016C+2.8642.574%B**2.326%D0.4CN/A1218.2h2.5C**5.9B+
E540 Halberd-H 11385185U82.1266.828%B**N/A85A*28B+4811h3.2A4.9A+
T7 Mini-Chaingun 8281601.35B+1.5322.14%B**23.457%M62.3A++N/A3411.3h14.4B64.9B+
CAS30 Tank Buster 12379253.16B**0.2865.542%A*N/A14.1B**7.9C++1095.6h42.8B++65.3B++
FA1 Barrage 7370720.972C++1.9046.596%B++25.714%A*14.3DN/A614.9h5C++10.7B+
Rocklet Rifle 12670790.886C**1.9950.623%CN/A22.6C-18.1D4073.1h38.9C+76.8C+
Striker AE 10865222.955S0.0852.804%C*N/A25B**16.5B+2282.6h28.8B**54.6B*
MANA Anti-Personnel Turret 6765115.909N/A3.0323.574%UN/A650U20U1086600.1h13.4T*56.6T*
MG-S1 Jackal 5858531.094C+1.7831.812%B**24.138%B+24.2CN/A1372.4h12.5C+39.3B+
Frag Grenade 5251151N/A48.1258.763%A++N/A510C++10B47810.1h2.2A+3.8A

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier31850.1h
Motion Spotter62,1701h
Nano-Armor Kit248471,44826.9h
Spawn Beacon91900.4h
Nanite Revive Grenade01960.1h
Medical Applicator6835,9902.5h
Spitfire Auto-Turret55870.4h
Anti-Infantry MANA Turret1930.1h
Ammunition Package51,2921.5h
Medical Kit1512,1917.1h
Nano-Repair Grenade01580h
Shield Recharging Field262,5201.1h

Check the help document for the dictionary if you want to learn more about words used here.


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