Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 9 (18,308)players online:
ZugieMac (12)  VTG1ne (11)  HEKOMIn (4)  VxSpirit (1) 28
stats.dasanfall.com
General Specialist 4ry[V1M8] 4ry
TR BR 98

KDR: 3.21

Score: 7.5m

Last Seen: Nov 11th, 2018 2:25 PM
- OFFLINE - 9.2 hour(s)

Battle Rank 98 - Terran Republic on Cobalt - Outfit Leader of Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
Level Progress (to 99): 7%
Level 100 Progress: 40% 450h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M14 Banshee T9 CARV TRAC-5 TSAR-42 RAMS-AE .50M P2-120 HEAT M18 Needler CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:4ry



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,758,455 MLG Score: 2205
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.312%31.849%9021410004,9171.839511.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.039%1.37A1.771A++-2.427F*HEAD ++ (~17.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.466B+11.10.214C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.699%0.989%1578210122,73020460913.3823448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.776%-0.38C--0.545D-1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.362C**35.10.344C**69.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.208%0.425%1491210121,6492335917.07725279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.034%1.897A++-1.484F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.703B++6.60.449B4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.464%11.412%497310115171692423.05917213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.965%0.705B++4.171S1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.507B+16.10.351C**18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.862%77.313%497210122,3452221210.5157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.766%1.872A++0.596B+-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.594B+1.90.401B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
7.5m601.9%420 (25.2k)376 (22.6k)3.2097915,7444,9053.736898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014114622.898%22.79%52204:057

6% Combat Medic52% Engineer11% Heavy Assault18% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 3:29 PMDec 8th, 2017 11:40 PMNov 11th, 2018 9:51 AM (2d) (PST)Nov 11th, 2018 11:27 AM (2d) (PST)Nov 11th, 2018 10:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0101298810.7870.2450.1795.4130.1132205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,5817,72552,856471511325722,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.6h/13.9d 2,585 3,588 5,890 108.4k 353 702 2,255 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,198
Deaths:604
KDR:1.983
Accuracy:24.959% A
HSR:37.312% A*
MSW-R
A+
Kills:393
Deaths:178
KDR:2.208
Accuracy:28.144% A
HSR:34.097% A+
Kills:1,591
Deaths (as Heavy Assault):782
Deaths (to Heavy Assaults):1,242
KDR:2.03453
Kill Difference:809
Playtime:37.359 hours
Usage:11%
Score:0.797m
Score/min:355
Accuracy (listed only):26.552%
HSR (listed only):35.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,195
Deaths:610
KDR:1.959
Accuracy:28.643% A+
HSR:26.444% A+
NS-11CP
B++
Kills:364
Deaths:236
KDR:1.542
Accuracy:31.727% B++
HSR:26.374% B+
SMG-46AE Armistice
B++
Kills:142
Deaths:62
KDR:2.290
Accuracy:33.023% B++
HSR:21.127% C+
MG-S1 Jackal
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:31.497% B**
HSR:25% B++
Kills:1,753
Deaths (as Light Assault):956
Deaths (to Light Assaults):994
KDR:1.83368
Kill Difference:797
Playtime:38.550 hours
Usage:12%
Score:0.898m
Score/min:388
Accuracy (listed only):31.223%
HSR (listed only):24.736%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,195
Deaths:610
KDR:1.959
Accuracy:28.643% A+
HSR:26.444% A+
AMR-66
B**
Kills:388
Deaths:269
KDR:1.442
Accuracy:31.642% B*
HSR:31.959% B**
NS-11CP
B++
Kills:364
Deaths:236
KDR:1.542
Accuracy:31.727% B++
HSR:26.374% B+
Kills:1,947
Deaths (as Engineer):1,115
Deaths (to Engineers):884
KDR:1.74619
Kill Difference:832
Playtime:174.299 hours
Usage:52%
Score:4.198m
Score/min:401
Accuracy (listed only):30.671%
HSR (listed only):28.259%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,176
Deaths:389
KDR:3.023
Accuracy:48.856% A+
HSR:70.153% C*
RAMS-AE .50M
B*
Kills:1,169
Deaths:175
KDR:6.680
Accuracy:46.690% B*
HSR:84.517% B+
Soldier Soaker
A++
Kills:192
Deaths:107
KDR:1.794
Accuracy:50.161% A++
HSR:13.021% C
NS-61 "Ravenous" Emissary
B*
Kills:151
Deaths:117
KDR:1.291
Accuracy:34.926% B*
HSR:18.543% C+
SMG-46AE Armistice
B++
Kills:142
Deaths:62
KDR:2.290
Accuracy:33.023% B++
HSR:21.127% C+
NS-30 Vandal
A*
Kills:141
Deaths:33
KDR:4.273
Accuracy:44.599% A*
HSR:36.879% A
NS-44 Commissioner
A+
Kills:132
Deaths:99
KDR:1.333
Accuracy:47.150% A
HSR:31.818% A+
TX1 Repeater
A
Kills:123
Deaths:107
KDR:1.150
Accuracy:31.844% A
HSR:24.390% B+
NS-44L Blackhand
A**
Kills:87
Deaths:24
KDR:3.625
Accuracy:61.772% A*
HSR:75.862% A**
MG-S1 Jackal
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:31.497% B**
HSR:25% B++
Kills:3,365
Deaths (as Infiltrator):1,161
Deaths (to Infiltrators):735
KDR:2.89836
Kill Difference:2,204
Playtime:61.648 hours
Usage:18%
Score:1.144m
Score/min:309
Accuracy (listed only):43.052%
HSR (listed only):40.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:281
Deaths:202
KDR:1.391
Accuracy:28.222% A+
HSR:32.029% A++
TAR-AE
B**
Kills:270
Deaths:143
KDR:1.888
Accuracy:25.822% C
HSR:36.296% B**
SMG-46AE Armistice
B++
Kills:142
Deaths:62
KDR:2.290
Accuracy:33.023% B++
HSR:21.127% C+
MG-S1 Jackal
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:31.497% B**
HSR:25% B++
Kills:745
Deaths (as Combat Medic):455
Deaths (to Combat Medics):488
KDR:1.63736
Kill Difference:290
Playtime:21.424 hours
Usage:6%
Score:0.463m
Score/min:360
Accuracy (listed only):29.641%
HSR (listed only):28.613%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,864
V. Kills:94 N/A
Deaths:208
KDR:8.962
Accuracy:37.146% A+
KPH:88.500 A+
VKPH:4.500 B+
M18 Needler
M+
Kills:866
V. Kills:464 186%
Deaths:252
KDR:3.437
Accuracy:32.124% C++
KPH:40.200 M+
VKPH:21.500 A*
Hornet Missiles
B+
Kills:280
V. Kills:170 164%
Deaths:33
KDR:8.485
Accuracy:68.908% B**
KPH:73.700 C**
VKPH:44.800 B+
Kills:3,010 (2,730 + 0)
Deaths:493
KDR:6.105
VKDR:1.477
Vehicle Kills:728
Kill Difference:2,517
Playtime:46.410 hours
Usage:14%
Score:0.764m
Score/min:274
Piloting Accuracy:32.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:557
V. Kills:28 N/A
Deaths:34
KDR:16.382
Accuracy:48.414% B+
KPH:58 B
VKPH:2.900 C+
L105 Zephyr
S
Kills:242
V. Kills:103 233%
Deaths:4
KDR:60.500
Accuracy:68.174% M++
KPH:91.600 A++
VKPH:39 S
CAS30 Tank Buster
A*
Kills:66
V. Kills:37 174%
Deaths:19
KDR:3.474
Accuracy:66.344% A*
KPH:13.400 B*
VKPH:7.500 C+
C150 Dalton
M*
Kills:61
V. Kills:43 139%
Deaths:1
KDR:61
Accuracy:51.248% B**
KPH:85.600 M*
VKPH:60.400 M+
Kills:926 (623 + 303)
Deaths:58
KDR:15.966
VKDR:3.638
Vehicle Kills:211
Kill Difference:868
Playtime:17.880 hours
Usage:5%
Score:0.253m
Score/min:236
Piloting Accuracy:66.344%
Gunner Accuracy:51.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,168
V. Kills:392 297%
Deaths:112
KDR:10.429
Accuracy:60.233% A*
KPH:51.300 A*
VKPH:17.200 A++
P2-120 AP
A++
Kills:481
V. Kills:191 251%
Deaths:25
KDR:19.240
Accuracy:60.136% A++
KPH:46 A+
VKPH:18.200 C++
E540 Halberd
M
Kills:75
V. Kills:25 288%
Deaths:9
KDR:8.333
Accuracy:61.798% M
KPH:49.200 M
VKPH:16.400 B*
Kills:1,724 (1,649 + 75)
Deaths:146
KDR:11.808
VKDR:4.164
Vehicle Kills:608
Kill Difference:1,578
Playtime:34.779 hours
Usage:10%
Score:0.631m
Score/min:303
Driving Accuracy:60.136%
Gunner Accuracy:61.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:69
V. Kills:22 300%
Deaths:2
KDR:34.500
Accuracy:56.995% A
KPH:86.500 A*
VKPH:27.600 C++
Kills:69 (0 + 69)
Deaths:2
KDR:34.500
VKDR:11
Vehicle Kills:22
Kill Difference:67
Playtime:0.798 hours
Usage:0%
Score:0.040m
Score/min:843
Driving Accuracy:N/A%
Gunner Accuracy:56.995%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:206
V. Kills:5 N/A
Deaths:5
KDR:41.200
Accuracy:33.076% M*
KPH:138.400 A*
VKPH:3.400 C++
Kills:206 (0 + 206)
Deaths:5
KDR:41.200
VKDR:1
Vehicle Kills:5
Kill Difference:201
Playtime:1.489 hours
Usage:0%
Score:0.034m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:33.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:662
V. Kills:63 N/A
Deaths:9
KDR:73.556
Accuracy:51.606% M+
KPH:173.400 M+
VKPH:16.500 M+
Kills:662 (0 + 662)
Deaths:9
KDR:73.556
VKDR:7
Vehicle Kills:63
Kill Difference:653
Playtime:3.817 hours
Usage:1%
Score:0.120m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:51.606%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,9581,8642088.962B+5.7537.146%A+N/A88.3A+4.5B+24021.1h17.8B+47.9B++
T9 CARV 1,2101,1986041.983B++1.2324.959%A37.312%A*59A++N/A16920.3h11.8B++47.3B++
TRAC-5 1,2161,1956101.959A+1.2528.643%A+26.444%A+44.4A*N/A12426.9h12.2B++42.6B*
TSAR-42 1,1821,1763893.023C+0.1948.856%A+70.153%C*60.9B**N/A15319.3h2.1B+4.2B*
RAMS-AE .50M 1,1751,1691756.68B*3.4746.69%B*84.517%B+73.5AN/A16815.9h1.7B++3.6B*
P2-120 HEAT 1,5601,16811210.429B*7.2260.233%A*N/A51.2A*17.2A++24322.8h6.9B11.5B**
M18 Needler 1,3308662523.437B+0.2332.124%C++1.501%C-40.1M+21.5A*27721.6h72.5B*225.6B*
CAS 14-E 725662973.556A*70.3551.606%M+1.208%D174.2M+16.6M+5253.8h23.2B+45.1B**
L-24R Spur 5855573416.382M13.1748.414%B+1.257%D58B2.9C+1629.6h15.5B+32B+
P2-120 AP 6724812519.24A*16.0360.136%A++N/A45.8A+18.2C++33210.5h5.7B*9.5A
MSW-R 3993931782.208C*1.0028.144%A34.097%A+50.4B+N/A1637.8h11.7C**41.6B++
AMR-66 4043882691.442B+1.7731.642%B*31.959%B**35.9B**1.5A*9210.8h7.3B++23.2B++
NS-11CP 3763642361.542C+1.6731.727%B++26.374%B+31.1C--1B+7911.7h12.5C+39.3C**
T1 Cycler 2882812021.391B+1.8228.222%A+32.029%A++39B**1A++1287.2h14.3C++50.5B++
Hornet Missiles 450280338.485B+5.2868.908%B**N/A73.7C**44.7B+4473.8h8.8B+12.8B++
TAR-AE 2782701431.888C++1.3225.822%C36.296%B**44.3C+1.3B**1086.1h12C+46.5C+
L105 Zephyr 345242460.5S57.2968.174%M++N/A93.1A++39.6S4222.6h6.4C+9.4B*
M12 Kobalt 211206541.2A++37.9933.076%M*26.699%A++137.3A*3.3C+3831.5h14.4B*43.4B**
Soldier Soaker 1921921071.794B+1.4250.161%A++13.021%C66.2B++N/A2472.9h5.7C**11.3B**
C-4 256186692.696B**0.5134.32%A++N/A109.4B++41.2B*8141.7h0.9B**2.7C**
NS Decimator 290182832.193A+1.0272.779%A+N/A58.7A++34.8A*3783.1h4.2B+5.8B*
NS-61 "Ravenous" Emissary 1531511171.291C*1.9234.926%B*18.543%C+65.7B**N/A1752.3h10.5B++29.9B++
SMG-46AE Armistice 143142622.29B++0.9233.023%B++21.127%C+54.6C++N/A2062.6h12.5C**37.8B+
NS-30 Vandal 143141334.273A+1.0644.599%A*36.879%A52.2B++N/A1102.7h4.3B**9.7B**
NS-44 Commissioner 133132991.333B+1.8847.15%A31.818%A+69.5A+N/A2131.9h3.4B+7.3B++
TX1 Repeater 1251231071.15B+2.0631.844%A24.39%B+55.9A+N/A1502.2h10.3B*32.4B
NS-44L Blackhand 8787243.625A*0.4261.772%A*75.862%A**36.3B++N/A892.4h2.8B++4.5B**
E540 Halberd 1007598.333B5.1261.798%MN/A50M16.7B*9861.5h5.9C++9.5B**
G20 Vulcan-H 9169234.5S31.2956.995%A2.899%C+86.3A*27.5C++8410.8h55.1A96.8A+
Tank Mine 9468272.519C+0.6939.945%B+N/A97.1C+37.1D-6680.7h2.1C5.3B++
CAS30 Tank Buster 10366193.474A0.2666.344%A*N/A13.5B*7.6C++1034.9h43.5B++65.6B*
MANA Anti-Personnel Turret 6765115.909N/A2.7023.608%UN/A650U20U947600.1h13.3T*56.4T*
Chainblade 80622,5320.024C++3.1943.175%B**1.613%D0.5C+N/A1124.4h2.2B+5.1C+
C150 Dalton 10461161S57.7951.248%B**N/A87.1M*61.4M++14530.7h5.7C--11.2C**
MG-S1 Jackal 5252481.083C+2.1331.497%B**25%B++24.8CN/A1052.1h12.9C+40.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,5190.7h
Nano-Repair Grenade01240h
Snowman Soldier31380.1h
Nano-Armor Kit182328,39318.8h
Spawn Beacon51020.2h
Nanite Revive Grenade01450h
Medical Applicator4527,4331.9h
Spitfire Auto-Turret44230.3h
Anti-Infantry MANA Turret1900.1h
Ammunition Package51,1371.3h
Medical Kit749914h
Shield Recharging Field182,1880.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.97s on queries, 0.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.