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Specialist 4ry[V1M8] 4ry
TR BR 95

KDR: 2.79

Score: 16.5m

Last Seen: Mar 21st, 2019 12:50 AM
- OFFLINE - 13 hour(s)

Battle Rank 119 (95 total) - Terran Republic on Cobalt - Outfit Leader of Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
Level Progress (to 120): 39%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee L-24R Spur M18 Rotary TRAC-5 TSAR-42 T9 CARV NS-11CP RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,921,085 MLG Score: 2335
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.82%30.062%89618101513,2461.821760.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.475%1.635A+1.44A-2.066F--HEAD ++ (~15.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.478B+11.30.195C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.284%0.842%1160510285,10851215049.95712339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.987%-0.437C---0.664D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.251C*40.80.243C++81.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.151%0.483%958210312,2785098294.47544274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.769%1.974A++-1.364D**-1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.731B++6.20.493B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.736%10.92%450510281,0443965062.63636206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.828%1.32A1.283A0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.625B+21.70.432B22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.921%79.804%450410293,664659165.55152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.054%1.888A++0.794B++-0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.90.417B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.596%25.714%450110327050230.139442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.43B2.226A*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++5-0.027C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
16.5m498.7%435 (26.1k)383 (23k)2.786136,00212,9223.184895 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033246224.949%22.327%55703:2019

8% Combat Medic42% Engineer22% Heavy Assault16% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 3:29 PMDec 8th, 2017 11:40 PMMar 20th, 2019 9:28 PM (1d) (PST)Mar 20th, 2019 8:55 PM (1d) (PST)Mar 20th, 2019 8:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0451668790.8350.3000.1864.7640.1202335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,6979,98552,712501811286722,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
718.4h/29.9d 5,152 8,038 11,408 205.4k 850 1,714 5,176 45m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,202
Deaths:607
KDR:1.980
Accuracy:24.962% B**
HSR:37.271% A*
NSX-P Naginata
B++
Kills:1,186
Deaths:727
KDR:1.631
Accuracy:26.260% B++
HSR:33.727% B+
MSW-R
A
Kills:1,181
Deaths:601
KDR:1.965
Accuracy:28.899% A
HSR:32.684% B**
NS-15M AE
B++
Kills:1,173
Deaths:576
KDR:2.036
Accuracy:29.071% B++
HSR:32.992% B++
MG-H1 Watchman AE
C*
Kills:1,172
Deaths:573
KDR:2.045
Accuracy:26.314% C+
HSR:30.375% C*
T16 Rhino
A++
Kills:962
Deaths:485
KDR:1.984
Accuracy:28.006% A
HSR:32.017% A++
T7 Mini-Chaingun
A++
Kills:245
Deaths:155
KDR:1.581
Accuracy:22.761% B**
HSR:19.592% A++
Kills:7,121
Deaths (as Heavy Assault):3,724
Deaths (to Heavy Assaults):3,588
KDR:1.91219
Kill Difference:3,397
Playtime:157.814 hours
Usage:22%
Score:3.335m
Score/min:352
Accuracy (listed only):26.610%
HSR (listed only):31.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,206
Deaths:624
KDR:1.933
Accuracy:28.620% A+
HSR:26.202% A
NS-11CP
B+
Kills:1,200
Deaths:653
KDR:1.838
Accuracy:30.337% C**
HSR:25.833% B+
SMG-46AE Armistice
B**
Kills:1,172
Deaths:547
KDR:2.143
Accuracy:35.150% B**
HSR:23.123% C*
HC1 Cougar
A
Kills:381
Deaths:226
KDR:1.686
Accuracy:30.211% A
HSR:24.672% B+
LC3 Jaguar
B**
Kills:188
Deaths:165
KDR:1.139
Accuracy:28.763% B**
HSR:23.936% B++
MG-S1 Jackal
A
Kills:151
Deaths:109
KDR:1.385
Accuracy:33.915% A
HSR:27.152% B**
FA1 Barrage
A*
Kills:70
Deaths:72
KDR:0.972
Accuracy:46.596% B++
HSR:25.714% A*
Kills:4,368
Deaths (as Light Assault):2,396
Deaths (to Light Assaults):2,442
KDR:1.82304
Kill Difference:1,972
Playtime:88.794 hours
Usage:12%
Score:2.212m
Score/min:415
Accuracy (listed only):33.370%
HSR (listed only):25.233%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,206
Deaths:624
KDR:1.933
Accuracy:28.620% A+
HSR:26.202% A
NS-11CP
B+
Kills:1,200
Deaths:653
KDR:1.838
Accuracy:30.337% C**
HSR:25.833% B+
AMR-66
A++
Kills:1,185
Deaths:644
KDR:1.840
Accuracy:36.741% A++
HSR:29.283% B++
HC1 Cougar
A
Kills:381
Deaths:226
KDR:1.686
Accuracy:30.211% A
HSR:24.672% B+
LC3 Jaguar
B**
Kills:188
Deaths:165
KDR:1.139
Accuracy:28.763% B**
HSR:23.936% B++
FA1 Barrage
A*
Kills:70
Deaths:72
KDR:0.972
Accuracy:46.596% B++
HSR:25.714% A*
Kills:4,230
Deaths (as Engineer):2,384
Deaths (to Engineers):2,097
KDR:1.77433
Kill Difference:1,846
Playtime:299.959 hours
Usage:42%
Score:7.387m
Score/min:410
Accuracy (listed only):33.544%
HSR (listed only):25.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,205
Deaths:394
KDR:3.058
Accuracy:48.766% A+
HSR:70.705% C*
RAMS .50M
A+
Kills:1,196
Deaths:203
KDR:5.892
Accuracy:47.840% A+
HSR:84.030% B++
SMG-46AE Armistice
B**
Kills:1,172
Deaths:547
KDR:2.143
Accuracy:35.150% B**
HSR:23.123% C*
RAMS-AE .50M
B++
Kills:1,169
Deaths:175
KDR:6.680
Accuracy:46.690% B++
HSR:84.517% B+
NS-44 Commissioner
A+
Kills:752
Deaths:619
KDR:1.215
Accuracy:49.224% A+
HSR:28.989% B**
Soldier Soaker
A++
Kills:192
Deaths:107
KDR:1.794
Accuracy:50.161% A++
HSR:13.021% C
NS-30 Vandal
A*
Kills:156
Deaths:37
KDR:4.216
Accuracy:45.896% A*
HSR:39.744% A+
NS-61 "Ravenous" Emissary
B++
Kills:152
Deaths:123
KDR:1.236
Accuracy:34.912% B++
HSR:19.079% C++
MG-S1 Jackal
A
Kills:151
Deaths:109
KDR:1.385
Accuracy:33.915% A
HSR:27.152% B**
TX1 Repeater
A
Kills:131
Deaths:113
KDR:1.159
Accuracy:31.663% A
HSR:23.664% B+
NS-44L Blackhand
A*
Kills:125
Deaths:54
KDR:2.315
Accuracy:59.932% A*
HSR:69.600% A*
M77-B
A*
Kills:94
Deaths:21
KDR:4.476
Accuracy:51.622% A*
HSR:84.043% B**
Kills:6,495
Deaths (as Infiltrator):2,502
Deaths (to Infiltrators):1,993
KDR:2.59592
Kill Difference:3,993
Playtime:116.015 hours
Usage:16%
Score:2.263m
Score/min:325
Accuracy (listed only):44.648%
HSR (listed only):47.306%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B
Kills:1,182
Deaths:669
KDR:1.767
Accuracy:29.109% B
HSR:29.188% C**
SMG-46AE Armistice
B**
Kills:1,172
Deaths:547
KDR:2.143
Accuracy:35.150% B**
HSR:23.123% C*
T1 Cycler
A++
Kills:747
Deaths:446
KDR:1.675
Accuracy:28.966% A+
HSR:34.404% A++
MG-S1 Jackal
A
Kills:151
Deaths:109
KDR:1.385
Accuracy:33.915% A
HSR:27.152% B**
FA1 Barrage
A*
Kills:70
Deaths:72
KDR:0.972
Accuracy:46.596% B++
HSR:25.714% A*
Kills:3,322
Deaths (as Combat Medic):1,843
Deaths (to Combat Medics):1,342
KDR:1.8025
Kill Difference:1,479
Playtime:54.278 hours
Usage:8%
Score:1.276m
Score/min:392
Accuracy (listed only):34.747%
HSR (listed only):27.916%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:2,519
V. Kills:111 N/A
Deaths:277
KDR:9.094
Accuracy:36.421% B**
KPH:90.500 A+
VKPH:4 C*
M18 Rotary
A*
Kills:1,206
V. Kills:667 181%
Deaths:345
KDR:3.496
Accuracy:31.592% C+
KPH:40.300 A*
VKPH:22.300 A++
Hornet Missiles
C**
Kills:1,168
V. Kills:721 162%
Deaths:140
KDR:8.343
Accuracy:69.355% B**
KPH:73.100 C++
VKPH:45.100 C**
M18 Needler
M
Kills:1,128
V. Kills:615 183%
Deaths:321
KDR:3.514
Accuracy:32.527% C++
KPH:40.200 M
VKPH:21.900 A++
Hellfire Rocket Pods
B++
Kills:165
V. Kills:16 N/A
Deaths:11
KDR:15
Accuracy:54.834% B++
KPH:98 B
VKPH:9.500 C--
Kills:6,186 (4,853 + 0)
Deaths:1,094
KDR:5.654
VKDR:1.947
Vehicle Kills:2,130
Kill Difference:5,092
Playtime:103.426 hours
Usage:14%
Score:2.092m
Score/min:337
Piloting Accuracy:32.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,456
V. Kills:63 N/A
Deaths:78
KDR:18.667
Accuracy:49.437% B++
KPH:64.100 A
VKPH:2.800 C
L105 Zephyr
S
Kills:299
V. Kills:130 228%
Deaths:5
KDR:59.800
Accuracy:69.192% M++
KPH:91.800 A++
VKPH:39.900 S
C150 Dalton
M**
Kills:208
V. Kills:137 151%
Deaths:7
KDR:29.714
Accuracy:53.721% A
KPH:96.100 M**
VKPH:63.300 M++
L-30R Vektor
B+
Kills:90
V. Kills:40 220%
Deaths:39
KDR:2.308
Accuracy:46.254% B+
KPH:11.900 C++
VKPH:5.300 C
CAS30 Tank Buster
A*
Kills:79
V. Kills:44 176%
Deaths:26
KDR:3.038
Accuracy:66.200% A*
KPH:13.900 B**
VKPH:7.700 C+
Kills:2,132 (1,625 + 507)
Deaths:155
KDR:13.755
VKDR:2.671
Vehicle Kills:414
Kill Difference:1,977
Playtime:41.426 hours
Usage:6%
Score:0.612m
Score/min:246
Piloting Accuracy:66.200%
Gunner Accuracy:53.721%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B**
Kills:278
V. Kills:87 316%
Deaths:11
KDR:25.273
Accuracy:60.411% C++
KPH:62.400 B**
VKPH:19.500 C
Kills:278 (278 + 0)
Deaths:11
KDR:25.273
VKDR:7.909
Vehicle Kills:87
Kill Difference:267
Playtime:4.454 hours
Usage:1%
Score:0.064m
Score/min:239
Driving Accuracy:60.411%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,168
V. Kills:392 297%
Deaths:112
KDR:10.429
Accuracy:60.233% A++
KPH:51.300 A*
VKPH:17.200 A++
P2-120 AP
A++
Kills:1,110
V. Kills:415 267%
Deaths:64
KDR:17.344
Accuracy:62.407% A++
KPH:52.400 A++
VKPH:19.600 B+
E540 Halberd
M
Kills:101
V. Kills:35 281%
Deaths:9
KDR:11.222
Accuracy:61.665% M
KPH:49.100 A**
VKPH:17 B**
Kills:2,379 (2,278 + 101)
Deaths:185
KDR:12.859
VKDR:4.551
Vehicle Kills:842
Kill Difference:2,194
Playtime:46.014 hours
Usage:6%
Score:0.856m
Score/min:310
Driving Accuracy:62.407%
Gunner Accuracy:61.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:143
V. Kills:58 242%
Deaths:5
KDR:28.600
Accuracy:57.322% A
KPH:73.200 A+
VKPH:29.700 C**
E540 Halberd-H
A*
Kills:85
V. Kills:28 293%
Deaths:1
KDR:85
Accuracy:66.828% A
KPH:84.600 A*
VKPH:27.900 B+
Kills:228 (0 + 228)
Deaths:6
KDR:38
VKDR:14.333
Vehicle Kills:86
Kill Difference:222
Playtime:2.960 hours
Usage:0%
Score:0.107m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:66.828%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:402
V. Kills:13 N/A
Deaths:12
KDR:33.500
Accuracy:32.845% M++
KPH:142 A*
VKPH:4.600 B+
M20 Basilisk
S
Kills:99
V. Kills:18 N/A
Deaths:10
KDR:9.900
Accuracy:57.524% A*
KPH:68.200 S
VKPH:12.400 B**
Kills:501 (0 + 501)
Deaths:22
KDR:22.773
VKDR:1.409
Vehicle Kills:31
Kill Difference:479
Playtime:4.283 hours
Usage:1%
Score:0.097m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:57.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:786
V. Kills:74 N/A
Deaths:9
KDR:87.333
Accuracy:51.470% M
KPH:171.100 M
VKPH:16.100 M+
Kills:786 (0 + 786)
Deaths:9
KDR:87.333
VKDR:8.222
Vehicle Kills:74
Kill Difference:777
Playtime:4.594 hours
Usage:1%
Score:0.140m
Score/min:507
Piloting Accuracy:N/A%
Gunner Accuracy:51.470%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,6302,5192779.094B+6.3136.421%B**N/A90.6A+4C*24727.8h16.6B+45.7B+
L-24R Spur 1,5191,4567818.667A15.8849.437%B++1.374%D64.1A2.8C22522.7h15.7B+31.8B+
M18 Rotary 1,8731,2063453.496B*0.7131.592%C+N/A40.3A*22.3A++28829.9h63.8B*202B*
TRAC-5 1,2291,2066241.933A+0.8528.62%A+26.202%A42.2A++N/A13728.6h12.2B++42.8B*
TSAR-42 1,2111,2053943.058C++0.2748.766%A+70.705%C*60B**N/A16020.1h2.1B+4.2B*
T9 CARV 1,2141,2026071.98B+0.8124.962%B**37.271%A*57.8A+N/A18420.8h11.8B++47.3B++
NS-11CP 1,2441,2006531.838C++0.9530.337%C**25.833%B+44.4C+1.6A++10327h12.5C+41.3C*
RAMS .50M 1,2001,1962035.892B*3.1147.84%A+84.03%B++61.6A*N/A17719.4h1.8B*3.8B*
NSX-P Naginata 1,2111,1867271.631C++1.1626.26%B++33.727%B+54.9B+1.2C*13021.6h13.2C+50.4B
AMR-66 1,2131,1856441.84A0.9536.741%A++29.283%B++46.3A++1.1A14425.6h7B*19.1B*
TAR-AE 1,2081,1826691.767C++1.0229.109%B29.188%C**51.8C++1.1B+15522.8h13C44.7C++
MSW-R 1,1951,1816011.965C++0.8228.899%A32.684%B**58.8B*N/A23920.1h12.2C++42.3B+
NS-15M AE 1,1851,1735762.036C+0.7529.071%B++32.992%B++60.5C*N/A16119.4h13.3C-45.6C*
SMG-46AE Armistice 1,1851,1725472.143B+0.6435.15%B**23.123%C*68.9B+N/A16017h11.5B+32.7B+
MG-H1 Watchman AE 1,1871,1725732.045C*0.7426.314%C+30.375%C*61.4C**N/A15219.1h14.5C+55.2C++
RAMS-AE .50M 1,1751,1691756.68B*3.8946.69%B++84.517%B+73.5B**N/A16915.9h1.7B++3.6B*
Hornet Missiles 1,8891,1681408.343B+5.5669.355%B**N/A73C++45.1C**54216h8.5B+12.2B*
P2-120 HEAT 1,5601,16811210.429B*7.6460.233%A++N/A51.2A*17.2A++24822.8h6.9B11.5B**
M18 Needler 1,7431,1283213.514B+0.7332.527%C++1.418%C--40.3M22A++33728h72.6B*223.3B*
P2-120 AP 1,5251,1106417.344A++14.5662.407%A++N/A52.4A++19.6B+31221.2h5.5B*8.8A
T16 Rhino 9829624851.984B*0.8028.006%A32.017%A++54B**1.1A++16117.8h13.3C++47.3B+
CAS 14-E 860786987.333A**84.5551.47%M1.145%D170.9M16.1M+5074.6h23.5B++45.7B**
NS-44 Commissioner 7547526191.215C**1.5749.224%A+28.989%B**73.7A+N/A21910.2h3.3B++6.8B*
T1 Cycler 7627474461.675B+1.1128.966%A+34.404%A++45.8AN/A13616.3h13.7B+47.2B*
NS Decimator 1,0486773711.825B**0.9671.601%AN/A53.3A29.2A+34412.7h4.2B+5.9B*
C-4 7505842052.849B**0.0634.975%A++N/A132.7A37.7B+8834.4h0.9B**2.7A
M12 Kobalt 4154021233.5A+30.7132.845%M++24.378%A143.6A*4.6B+3862.8h14.6B*44.5B**
HC1 Cougar 3943812261.686B+1.1030.211%A24.672%B+45.9B*1.6M++1538.3h11.9C**39.5B+
L105 Zephyr 429299559.8S57.0169.192%M++N/A90.6A+39.4S4463.3h6.4C++9.2B*
LB00 Python AP 3652781125.273A22.4960.411%C++N/A61.8B*19.3C2394.5h3.7B**6.1B**
T7 Mini-Chaingun 2472451551.581B++1.2122.761%B**19.592%A++64.5A++N/A2223.8h12.4B++54.4B++
C150 Dalton 345208729.714M++26.9353.721%AN/A94.5M**62.3M+10692.2h4.4C*8.3B*
Soldier Soaker 1921921071.794B++0.9950.161%A++13.021%C66.2B+N/A2472.9h5.7C**11.3B**
LC3 Jaguar 1911881651.139C+1.6528.763%B**23.936%B++17.6C--N/A7210.7h14.6C50.9B
Hellfire Rocket Pods 1811651115B**12.2154.834%B++N/A97.1C**9.4C--7351.7h14.6B+26.6B++
NS-30 Vandal 159156374.216A++1.4345.896%A*39.744%A+50.3B+1A+1293.1h4.5B**9.8B**
NS-61 "Ravenous" Emissary 1541521231.236C*1.5534.912%B++19.079%C++60.8B*N/A1672.5h10.6B++30.3B++
MG-S1 Jackal 1521511091.385C*1.4033.915%A27.152%B**39.7C**N/A1553.8h10.8C*31.9B++
Tank Mine 199143463.109C**0.3241.882%B++N/A130B+50.9C9561.1h1.9C++4.6B**
G20 Vulcan-H 201143528.6S25.8157.322%A2.098%C--71.5A29C**6492h62.8A109.6A
TX1 Repeater 1331311131.159B+1.6331.663%A23.664%B+48.5B**N/A1702.7h10.1B*32B*
NS-44L Blackhand 125125542.315B**0.4759.932%A*69.6%A*29.8BN/A754.2h2.8B**4.7B**
Chainblade 1511136,9090.016C+2.7745.136%A1.77%D0.4CN/A1278.2h2.5C*5.5B+
Striker AE 172105323.281S0.4951.754%C++N/A26.9A+17.2B*2213.9h24.9B**48B**
E540 Halberd 136101911.222B++8.4461.665%M1.98%D48.1A**16.7B*9692.1h5.2B+8.4A
M20 Basilisk 11799109.9M++7.1157.524%A*9.091%A66S12B**3631.5h54.3B**94.4A
M77-B 9494214.476A++1.6951.622%A*84.043%B**55.3A++N/A1901.7h1.9B*3.6B**
L-30R Vektor 13090392.308B0.4846.254%B+1.111%D11.8C++5.3C897.6h58.2B+125.9B+
Rocklet Rifle 15385970.876C**1.9149.667%CN/A23.6C18.9C--4363.6h37.7C++75.9C+
E540 Halberd-H 11385185U82.2166.828%AN/A85A*28B++5071h3.2A4.9A+
CAS30 Tank Buster 12379263.038B*0.2566.2%A*N/A13.9B**7.7C+1135.7h44.3B+66.9B*
FA1 Barrage 7370720.972C++1.8146.596%B++25.714%A*14.3DN/A654.9h5C++10.7B+
MANA Anti-Personnel Turret 6765115.909N/A3.1223.574%UN/A650U20U1189100.1h13.4T*56.6T*
Claymore 5959124.917C2.1325.249%DN/A98.3DN/A2950.6h1.3D5.1D
The Slasher 77564,3220.013D2.7713.889%D**1.786%D--0.3C-N/A1178.7h3.1D-22.5D**
Frag Grenade 5352152N/A49.2158.707%A++N/A520C*10B56560.1h2.3A+3.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter113,1761.4h
Nano-Armor Kit272528,69530h
Snowman Soldier31850.1h
Spawn Beacon162300.5h
Restoration Kit14800.2h
Nanite Revive Grenade03150.1h
Medical Applicator11560,9814h
Spitfire Auto-Turret77150.5h
Anti-Infantry MANA Turret1930.1h
Ammunition Package71,4151.7h
Medical Kit2433,19510.3h
Nano-Repair Grenade01730h
Shield Recharging Field322,8631.3h

Check the help document for the dictionary if you want to learn more about words used here.


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