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Paragon Ice Cold 4tt1cu5[SMG8] 4tt1cu5
VS BR 166

KDR: 1.29

Score: 67.3m

Last Seen: Aug 19th, 2019 11:01 AM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine V10 Parallax VX3 Ghost Eridani SX5G Tank Mine Parsec VX3-A Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 482TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.279%21.147%53546116839,7840.9026430.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.213%0.815B++0.01C+-1.679F-HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B11.10.222C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.091%1.114%166412102,24515675641.43267397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%-0.411C---0.391C--0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.363C**34.90.351C**70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.637%1.826%170812064,108310619021.3226216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.331%-0.478D-0.324C1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.06C+14.5-0.179C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.487%3.628%1371312013,004294511491.02003261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.249%0.216C++-0.258C0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.361C**29.40.262C*47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.753%73.662%1377120710,5213874432.7151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.981%0.868B*0.425B0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.40.245C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.272%15.126%137412104,3173231771.33571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.191%0.839B++0.104C+0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.50.284C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.3m480.4%304 (18.2k)269 (16.1k)1.2891103,59780,3641.46134166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214518522.844%18.412%42103:0749

6% Combat Medic27% Engineer16% Heavy Assault42% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:28 AMMay 21st, 2019 1:12 PMAug 19th, 2019 7:34 AM (4d) (PST)Aug 19th, 2019 7:30 AM (4d) (PST)Aug 19th, 2019 7:01 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161763400.4140.3210.0762.2460.053444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,97810,56020,41825195135316,151

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4169.2h/173.7d 13,842 19,074 37,885 561.8k 5,458 12,948 13,345 129.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,381
Deaths:1,327
KDR:1.041
Accuracy:22.146% D--
HSR:22.592% D--
VE-H Maw AE
D-
Kills:1,201
Deaths:1,495
KDR:0.803
Accuracy:20.579% D**
HSR:20.650% D-
Pulsar LSW
C+
Kills:1,178
Deaths:1,020
KDR:1.155
Accuracy:22.425% C+
HSR:17.827% D-
Flare VE6
C++
Kills:1,169
Deaths:1,158
KDR:1.010
Accuracy:20.232% C-
HSR:25.321% C++
NS-15M1
C+
Kills:1,162
Deaths:1,258
KDR:0.924
Accuracy:22.525% C+
HSR:17.814% D
Orion VS54
C
Kills:1,161
Deaths:1,158
KDR:1.003
Accuracy:19.510% C
HSR:19.466% D
NSX Naginata
B
Kills:1,160
Deaths:1,049
KDR:1.106
Accuracy:23.872% B
HSR:21.983% D-
NS-15M AE
C-
Kills:1,159
Deaths:998
KDR:1.161
Accuracy:23.164% C-
HSR:15.531% D*
SVA-88
C
Kills:1,159
Deaths:1,200
KDR:0.966
Accuracy:21.910% C
HSR:20.362% D
NS-15MP
D
Kills:1,158
Deaths:1,161
KDR:0.997
Accuracy:24.830% D
HSR:15.285% F
VE-H Maw
C**
Kills:609
Deaths:596
KDR:1.022
Accuracy:24.282% C
HSR:28.736% C**
VX29 Polaris
B+
Kills:368
Deaths:327
KDR:1.125
Accuracy:26.272% B+
HSR:20.380% C
NSX-P Naginata
C+
Kills:210
Deaths:234
KDR:0.897
Accuracy:20.326% C--
HSR:28.571% C+
Kills:13,075
Deaths (as Heavy Assault):12,981
Deaths (to Heavy Assaults):22,941
KDR:1.00724
Kill Difference:94
Playtime:661.509 hours
Usage:16%
Score:11.940m
Score/min:301
Accuracy (listed only):22.467%
HSR (listed only):21.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,364
Deaths:2,221
KDR:0.614
Accuracy:27.381% B++
HSR:16.936% C+
Deimos VA29
B+
Kills:1,168
Deaths:1,412
KDR:0.827
Accuracy:65.601% B+
HSR:15.411% C
Thanatos VE70
B*
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:47.331% B*
HSR:16.681% C++
Serpent VE92
C++
Kills:1,158
Deaths:1,408
KDR:0.822
Accuracy:24.222% C++
HSR:19.776% C+
Pulsar C
C++
Kills:1,155
Deaths:1,322
KDR:0.874
Accuracy:25.237% C++
HSR:22.684% C+
NSX Tanto
C+
Kills:1,152
Deaths:1,365
KDR:0.844
Accuracy:26.371% C+
HSR:23.958% C
NS Baron G5AE
B
Kills:1,151
Deaths:1,347
KDR:0.854
Accuracy:50.626% B
HSR:11.468% D
Phobos VX86
C*
Kills:1,075
Deaths:1,321
KDR:0.814
Accuracy:61.648% C*
HSR:12.093% D
Pandora VX25
B+
Kills:911
Deaths:907
KDR:1.004
Accuracy:44.602% B+
HSR:16.356% C**
VX6-7
C*
Kills:608
Deaths:814
KDR:0.747
Accuracy:25.863% C*
HSR:22.040% C++
VE-LR Obelisk
B**
Kills:397
Deaths:321
KDR:1.237
Accuracy:27.444% D
HSR:41.310% B**
Solstice VE3
B
Kills:384
Deaths:210
KDR:1.829
Accuracy:24.727% B
HSR:19.531% C+
NS-11C
C+
Kills:160
Deaths:287
KDR:0.557
Accuracy:23.662% C+
HSR:15.625% D
Eidolon VE33
C**
Kills:86
Deaths:96
KDR:0.896
Accuracy:29.485% C**
HSR:20.930% D
Kills:11,932
Deaths (as Engineer):13,988
Deaths (to Engineers):14,874
KDR:0.85302
Kill Difference:2,056
Playtime:1,114.079 hours
Usage:27%
Score:19.082m
Score/min:285
Accuracy (listed only):36.014%
HSR (listed only):19.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C+
Kills:1,636
Deaths:1,841
KDR:0.889
Accuracy:27.357% C+
HSR:15.831% D
Solstice SF
B++
Kills:1,364
Deaths:2,221
KDR:0.614
Accuracy:27.381% B++
HSR:16.936% C+
Sirius SX12
C+
Kills:1,196
Deaths:1,334
KDR:0.897
Accuracy:24.337% C+
HSR:11.873% D--
Eridani SX5-AE
C++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:30.060% C++
HSR:25.719% C+
Deimos VA29
B+
Kills:1,168
Deaths:1,412
KDR:0.827
Accuracy:65.601% B+
HSR:15.411% C
Thanatos VE70
B*
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:47.331% B*
HSR:16.681% C++
NSX Tengu
C**
Kills:1,159
Deaths:895
KDR:1.295
Accuracy:38.574% C**
HSR:18.982% C
Serpent VE92
C++
Kills:1,158
Deaths:1,408
KDR:0.822
Accuracy:24.222% C++
HSR:19.776% C+
NS-7 PDW
B+
Kills:1,157
Deaths:1,504
KDR:0.769
Accuracy:27.800% B+
HSR:14.953% C--
Skorpios
B+
Kills:1,157
Deaths:1,027
KDR:1.127
Accuracy:29.178% B+
HSR:23.336% C*
Pulsar C
C++
Kills:1,155
Deaths:1,322
KDR:0.874
Accuracy:25.237% C++
HSR:22.684% C+
Eridani SX5
C+
Kills:1,153
Deaths:1,494
KDR:0.772
Accuracy:26.756% C+
HSR:14.744% D
NSX Tanto
C+
Kills:1,152
Deaths:1,365
KDR:0.844
Accuracy:26.371% C+
HSR:23.958% C
NS Baron G5AE
B
Kills:1,151
Deaths:1,347
KDR:0.854
Accuracy:50.626% B
HSR:11.468% D
MKV-B Suppressed
B**
Kills:1,147
Deaths:1,460
KDR:0.786
Accuracy:27.233% C**
HSR:26.678% B**
Phobos VX86
C*
Kills:1,075
Deaths:1,321
KDR:0.814
Accuracy:61.648% C*
HSR:12.093% D
Pandora VX25
B+
Kills:911
Deaths:907
KDR:1.004
Accuracy:44.602% B+
HSR:16.356% C**
VE-S Canis
C+
Kills:747
Deaths:780
KDR:0.958
Accuracy:26.480% C+
HSR:19.545% C+
VX6-7
C*
Kills:608
Deaths:814
KDR:0.747
Accuracy:25.863% C*
HSR:22.040% C++
Solstice VE3
B
Kills:384
Deaths:210
KDR:1.829
Accuracy:24.727% B
HSR:19.531% C+
NSX-P Tengu
C*
Kills:335
Deaths:494
KDR:0.678
Accuracy:36.775% C*
HSR:20.896% C+
NS-11C
C+
Kills:160
Deaths:287
KDR:0.557
Accuracy:23.662% C+
HSR:15.625% D
Kills:22,318
Deaths (as Light Assault):25,353
Deaths (to Light Assaults):13,723
KDR:0.88029
Kill Difference:3,035
Playtime:349.384 hours
Usage:8%
Score:5.661m
Score/min:270
Accuracy (listed only):33.719%
HSR (listed only):18.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B+
Kills:2,581
Deaths:233
KDR:11.077
Accuracy:44.133% B+
HSR:75.940% C+
Parallax VX3
B**
Kills:2,133
Deaths:646
KDR:3.302
Accuracy:45.409% B**
HSR:72.199% D
Ghost
C++
Kills:1,712
Deaths:848
KDR:2.019
Accuracy:39.491% C++
HSR:60.222% D-
Eridani SX5G
C+
Kills:1,636
Deaths:1,841
KDR:0.889
Accuracy:27.357% C+
HSR:15.831% D
Parsec VX3-A
D
Kills:1,530
Deaths:479
KDR:3.194
Accuracy:38.435% D
HSR:70.458% D*
Sirius SX12
C+
Kills:1,196
Deaths:1,334
KDR:0.897
Accuracy:24.337% C+
HSR:11.873% D--
Eridani SX5-AE
C++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:30.060% C++
HSR:25.719% C+
NSX Daimyo
C
Kills:1,179
Deaths:560
KDR:2.105
Accuracy:35.017% D--
HSR:93.215% C
NS-357B Underboss
B++
Kills:1,164
Deaths:1,671
KDR:0.697
Accuracy:43.992% B++
HSR:21.048% C
NSX Tomoe
C--
Kills:1,161
Deaths:1,334
KDR:0.870
Accuracy:26.686% C--
HSR:31.955% C--
NS-30 Vandal
B**
Kills:1,161
Deaths:979
KDR:1.186
Accuracy:38.928% B**
HSR:18.605% D--
XM98
B+
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:41.034% B+
HSR:72.586% C
Phantom VA23
B*
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:35.960% C++
HSR:37.759% B*
Nyx VX31
C+
Kills:1,159
Deaths:823
KDR:1.408
Accuracy:34.461% C+
HSR:24.418% D
NSX Tengu
C**
Kills:1,159
Deaths:895
KDR:1.295
Accuracy:38.574% C**
HSR:18.982% C
NS-7 PDW
B+
Kills:1,157
Deaths:1,504
KDR:0.769
Accuracy:27.800% B+
HSR:14.953% C--
Skorpios
B+
Kills:1,157
Deaths:1,027
KDR:1.127
Accuracy:29.178% B+
HSR:23.336% C*
NS-44 Commissioner
A
Kills:1,155
Deaths:2,232
KDR:0.517
Accuracy:46.252% A
HSR:17.056% D
Artemis VX26
C+
Kills:1,154
Deaths:1,280
KDR:0.902
Accuracy:27.445% C+
HSR:21.577% C+
Eridani SX5
C+
Kills:1,153
Deaths:1,494
KDR:0.772
Accuracy:26.756% C+
HSR:14.744% D
MKV-B Suppressed
B**
Kills:1,147
Deaths:1,460
KDR:0.786
Accuracy:27.233% C**
HSR:26.678% B**
VE-S Canis
C+
Kills:747
Deaths:780
KDR:0.958
Accuracy:26.480% C+
HSR:19.545% C+
NSX-P Tengu
C*
Kills:335
Deaths:494
KDR:0.678
Accuracy:36.775% C*
HSR:20.896% C+
NS-44L Blackhand
B**
Kills:276
Deaths:483
KDR:0.571
Accuracy:51.176% B**
HSR:29.710% D-
Parallax VX3-AE
B**
Kills:226
Deaths:73
KDR:3.096
Accuracy:35.597% D--
HSR:88.496% B**
Manticore SX40
A
Kills:205
Deaths:356
KDR:0.576
Accuracy:38.113% A
HSR:25.854% B+
NS-AM7 Archer
C+
Kills:161
Deaths:755
KDR:0.213
Accuracy:57.600% C+
HSR:11.801% D
NS-45 Pilot
B+
Kills:148
Deaths:241
KDR:0.614
Accuracy:29.856% C
HSR:31.081% B+
NS-44B Commissioner
B+
Kills:135
Deaths:225
KDR:0.600
Accuracy:44.509% B+
HSR:15.556% D--
NS-61 Emissary
B**
Kills:107
Deaths:167
KDR:0.641
Accuracy:35.415% B**
HSR:21.495% B*
Soldier Soaker
A*
Kills:71
Deaths:66
KDR:1.076
Accuracy:51.706% A*
HSR:7.042% D*
Kills:30,607
Deaths (as Infiltrator):26,352
Deaths (to Infiltrators):12,891
KDR:1.16147
Kill Difference:4,255
Playtime:1,747.134 hours
Usage:42%
Score:24.996m
Score/min:238
Accuracy (listed only):36.638%
HSR (listed only):33.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,636
Deaths:1,841
KDR:0.889
Accuracy:27.357% C+
HSR:15.831% D
Corvus VA55
C*
Kills:1,196
Deaths:1,655
KDR:0.723
Accuracy:21.677% C--
HSR:24.666% C*
Sirius SX12
C+
Kills:1,196
Deaths:1,334
KDR:0.897
Accuracy:24.337% C+
HSR:11.873% D--
Eridani SX5-AE
C++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:30.060% C++
HSR:25.719% C+
Deimos VA29
B+
Kills:1,168
Deaths:1,412
KDR:0.827
Accuracy:65.601% B+
HSR:15.411% C
Thanatos VE70
B*
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:47.331% B*
HSR:16.681% C++
NSX Tengu
C**
Kills:1,159
Deaths:895
KDR:1.295
Accuracy:38.574% C**
HSR:18.982% C
Terminus VX-9
C
Kills:1,159
Deaths:1,288
KDR:0.900
Accuracy:24.283% C
HSR:19.154% D-
NS-7 PDW
B+
Kills:1,157
Deaths:1,504
KDR:0.769
Accuracy:27.800% B+
HSR:14.953% C--
Skorpios
B+
Kills:1,157
Deaths:1,027
KDR:1.127
Accuracy:29.178% B+
HSR:23.336% C*
NS-11P
C++
Kills:1,157
Deaths:1,380
KDR:0.838
Accuracy:23.616% C++
HSR:12.705% D--
Eridani SX5
C+
Kills:1,153
Deaths:1,494
KDR:0.772
Accuracy:26.756% C+
HSR:14.744% D
NS Baron G5AE
B
Kills:1,151
Deaths:1,347
KDR:0.854
Accuracy:50.626% B
HSR:11.468% D
MKV-B Suppressed
B**
Kills:1,147
Deaths:1,460
KDR:0.786
Accuracy:27.233% C**
HSR:26.678% B**
Phobos VX86
C*
Kills:1,075
Deaths:1,321
KDR:0.814
Accuracy:61.648% C*
HSR:12.093% D
Pandora VX25
B+
Kills:911
Deaths:907
KDR:1.004
Accuracy:44.602% B+
HSR:16.356% C**
H-V45
C+
Kills:749
Deaths:994
KDR:0.754
Accuracy:23.442% C+
HSR:21.495% C+
VE-S Canis
C+
Kills:747
Deaths:780
KDR:0.958
Accuracy:26.480% C+
HSR:19.545% C+
NSX-P Tengu
C*
Kills:335
Deaths:494
KDR:0.678
Accuracy:36.775% C*
HSR:20.896% C+
Pulsar VS1
C
Kills:175
Deaths:199
KDR:0.879
Accuracy:22.022% C
HSR:14.857% D-
NSX Yumi
C++
Kills:63
Deaths:83
KDR:0.759
Accuracy:23.742% D
HSR:26.984% C++
Kills:20,836
Deaths (as Combat Medic):23,325
Deaths (to Combat Medics):9,253
KDR:0.89329
Kill Difference:2,489
Playtime:245.479 hours
Usage:6%
Score:4.362m
Score/min:296
Accuracy (listed only):33.483%
HSR (listed only):18.306%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:604
Deaths:429
KDR:1.408
Accuracy:20.555% C++
HSR:16.225% D-
Blueshift VM5
C+
Kills:539
Deaths:368
KDR:1.465
Accuracy:19.599% C+
HSR:19.852% C
Nebula VM20
C++
Kills:225
Deaths:102
KDR:2.206
Accuracy:19.242% C++
HSR:16.444% D
Nebula VM20
C++
Kills:165
Deaths:99
KDR:1.667
Accuracy:19.065% C++
HSR:17.576% D
Comet VM2
C*
Kills:159
Deaths:290
KDR:0.548
Accuracy:45.169% C*
HSR:1.887% D*
Comet VM2
C+
Kills:106
Deaths:177
KDR:0.599
Accuracy:43.963% C+
HSR:1.887% D--
Quasar VM1
C**
Kills:94
Deaths:70
KDR:1.343
Accuracy:17.124% C**
HSR:12.766% D*
NS-20 Gorgon
C-
Kills:72
Deaths:72
KDR:1
Accuracy:23.848% C-
HSR:8.333% F-
NS-20 Gorgon
C--
Kills:57
Deaths:72
KDR:0.792
Accuracy:23.214% C--
HSR:14.035% D--
Kills:2,021
Deaths (as MAX Suit):839.500
Deaths (to MAX Suits):3,598
KDR:2.40739
Kill Difference:1,181.500
Playtime:60.324 hours
Usage:1%
Score:1.296m
Score/min:358
Accuracy (listed only):25.753%
HSR (listed only):12.112%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,256
V. Kills:95 N/A
Deaths:586
KDR:2.143
Accuracy:43.244% B
KPH:43.900 C+
VKPH:3.300 C+
Dual Photon Pods
C
Kills:693
V. Kills:174 396%
Deaths:140
KDR:4.950
Accuracy:53.062% C++
KPH:55.700 C
VKPH:14 C
Saron Laser Cannon
D
Kills:168
V. Kills:113 147%
Deaths:330
KDR:0.509
Accuracy:25.858% D--
KPH:6.400 D
VKPH:4.300 D
Maelstrom Turbo Laser
D
Kills:128
V. Kills:103 123%
Deaths:276
KDR:0.464
Accuracy:27.151% D
KPH:4.200 D-
VKPH:3.400 D--
Hornet Missiles
B+
Kills:101
V. Kills:97 103%
Deaths:39
KDR:2.590
Accuracy:69.665% B*
KPH:56.400 C+
VKPH:54.200 B+
Antares LC
D
Kills:76
V. Kills:65 115%
Deaths:142
KDR:0.535
Accuracy:29.473% C
KPH:9.400 D
VKPH:8 D
Kills:2,422 (1,628 + 0)
Deaths:1,513
KDR:1.601
VKDR:0.428
Vehicle Kills:647
Kill Difference:909
Playtime:107.418 hours
Usage:3%
Score:1.150m
Score/min:178
Piloting Accuracy:29.473%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,003
V. Kills:219 456%
Deaths:217
KDR:4.622
Accuracy:59.673% A
KPH:51.900 C++
VKPH:11.300 B*
L100 Python HEAT
A
Kills:820
V. Kills:393 208%
Deaths:216
KDR:3.796
Accuracy:69.801% A++
KPH:38.600 B+
VKPH:18.500 A
L100 Python AP
B*
Kills:777
V. Kills:632 123%
Deaths:316
KDR:2.459
Accuracy:59.785% B
KPH:28.900 C+
VKPH:23.500 B*
C75 Viper
B*
Kills:403
V. Kills:129 310%
Deaths:138
KDR:2.920
Accuracy:51.389% B**
KPH:36.900 B+
VKPH:11.800 B*
LB00 Python AP
B**
Kills:241
V. Kills:123 194%
Deaths:58
KDR:4.155
Accuracy:64.434% B++
KPH:58.400 C*
VKPH:29.800 B**
Skyguard
C++
Kills:211
V. Kills:158 133%
Deaths:100
KDR:2.110
Accuracy:27.458% C
KPH:13 C
VKPH:9.800 C++
Kills:3,455 (3,455 + 0)
Deaths:1,045
KDR:3.306
VKDR:1.583
Vehicle Kills:1,654
Kill Difference:2,410
Playtime:98.652 hours
Usage:2%
Score:1.647m
Score/min:278
Driving Accuracy:27.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:400
V. Kills:41 N/A
Deaths:47
KDR:8.511
Accuracy:31.565% F--
KPH:34.400 C-
VKPH:3.500 D--
Supernova FPC
B+
Kills:378
V. Kills:279 135%
Deaths:171
KDR:2.211
Accuracy:57.469% B+
KPH:24.500 C+
VKPH:18.100 B+
E540 Halberd
C++
Kills:245
V. Kills:94 258%
Deaths:23
KDR:10.652
Accuracy:45.779% C
KPH:32.500 C++
VKPH:12.500 D
Saron HRB
B+
Kills:134
V. Kills:125 106%
Deaths:32
KDR:4.188
Accuracy:56.519% A+
KPH:22.400 C
VKPH:20.900 B+
Supernova PC
C+
Kills:116
V. Kills:51 223%
Deaths:48
KDR:2.417
Accuracy:45.680% C
KPH:18.400 C
VKPH:8.100 C+
Kills:1,273 (894 + 379)
Deaths:321
KDR:3.966
VKDR:1.838
Vehicle Kills:590
Kill Difference:952
Playtime:46.918 hours
Usage:1%
Score:0.866m
Score/min:308
Driving Accuracy:45.680%
Gunner Accuracy:56.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:533
V. Kills:31 N/A
Deaths:64
KDR:8.328
Accuracy:37.522% C+
KPH:95.700 C++
VKPH:5.600 C+
E540 Halberd-H
B**
Kills:294
V. Kills:217 135%
Deaths:58
KDR:5.069
Accuracy:65.751% B**
KPH:41.400 C+
VKPH:30.500 B**
Saron HRB-H
B
Kills:156
V. Kills:170 91%
Deaths:69
KDR:2.261
Accuracy:65.698% B**
KPH:25.400 D
VKPH:27.600 B
M40 Fury-H
D
Kills:77
V. Kills:12 N/A
Deaths:23
KDR:3.348
Accuracy:64.356% A*
KPH:50 D-
VKPH:7.800 D
Kills:1,060 (0 + 1,060)
Deaths:214
KDR:4.953
VKDR:2.009
Vehicle Kills:430
Kill Difference:846
Playtime:20.374 hours
Usage:0%
Score:0.465m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:64.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:449
V. Kills:107 416%
Deaths:136
KDR:3.301
Accuracy:54.530% A*
KPH:37 B+
VKPH:8.800 B++
M40 Fury
A+
Kills:314
V. Kills:60 N/A
Deaths:66
KDR:4.758
Accuracy:49.630% A+
KPH:51.200 C**
VKPH:9.800 C++
M20 Basilisk
B
Kills:180
V. Kills:90 198%
Deaths:72
KDR:2.500
Accuracy:43.962% B+
KPH:18.200 C+
VKPH:9.100 B
M12 Kobalt
D-
Kills:172
V. Kills:7 N/A
Deaths:43
KDR:4
Accuracy:19.933% B+
KPH:34.800 D-
VKPH:1.400 D-
M40 Fury
B**
Kills:172
V. Kills:21 N/A
Deaths:40
KDR:4.300
Accuracy:46.093% B**
KPH:42.200 C
VKPH:5.200 D--
M12 Kobalt
C
Kills:169
V. Kills:11 N/A
Deaths:23
KDR:7.348
Accuracy:23.049% B*
KPH:38.900 D
VKPH:2.500 C
M20 Basilisk
B+
Kills:95
V. Kills:55 170%
Deaths:70
KDR:1.357
Accuracy:44.515% B+
KPH:19.500 C+
VKPH:11.300 B+
G30 Walker
B
Kills:91
V. Kills:49 182%
Deaths:22
KDR:4.136
Accuracy:29.199% C+
KPH:18.500 B
VKPH:10 C++
Kills:1,642 (0 + 1,642)
Deaths:472
KDR:3.479
VKDR:0.847
Vehicle Kills:400
Kill Difference:1,170
Playtime:51.309 hours
Usage:1%
Score:0.669m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:29.199%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C*
Kills:1,279
V. Kills:760 168%
Deaths:1,142
KDR:1.120
Accuracy:64.374% C*
KPH:27.700 C++
VKPH:16.500 C++
S12 Renegade
C++
Kills:1,234
V. Kills:54 N/A
Deaths:547
KDR:2.256
Accuracy:42.673% C++
KPH:47.500 C+
VKPH:2.100 C++
M40 Fury-F
B+
Kills:1,172
V. Kills:310 377%
Deaths:1,058
KDR:1.108
Accuracy:56.067% B+
KPH:24.700 C++
VKPH:6.500 C+
Kills:3,685 (3,685 + 0)
Deaths:2,747
KDR:1.341
VKDR:0.409
Vehicle Kills:1,124
Kill Difference:938
Playtime:119.574 hours
Usage:3%
Score:0.928m
Score/min:129
Driving Accuracy:56.067%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,6822,6747103.766C+2.4846.557%B+N/A185.7AN/A58014.4h1.8B3.9B+
V10 2,5862,58123311.077M*9.7944.133%B+75.94%C+18.2DN/A67141.8h2.1B4.8B+
Parallax VX3 2,1332,1336463.302C++2.0145.409%B**72.199%D24CN/A7488.9h2.4C+5.2B
Ghost 1,7291,7128482.019C+0.7339.491%C++60.222%D-22.7DN/A8075.5h2.6C6.7C+
Eridani SX5G 1,6471,6361,8410.889C--0.4027.357%C+15.831%D32.1C--N/A8051h10.4B37.9C**
Tank Mine 2,7201,5984093.907B++2.6227.76%C-N/A170A119.4A*18299.4h1.9C+6.8C
Parsec VX3-A 1,5341,5304793.194C-1.9038.435%D70.458%D*28.2D--N/A10554.3h2.3D*6D*
Betelgeuse 54-A 1,3961,3811,3271.041C--0.2522.146%D--22.592%D--32.8D--N/A11942.1h11.5C51.8D
Solstice SF 1,4081,3642,2210.614C0.6827.381%B++16.936%C+8.6DN/A39158.7h14.8C54.2C++
Orbital Strike Uplink 1,9471,33211332U1,330.711126.94%UN/A1110U512.5U64201.2h2.1T*0.2T*
V30-F Starfall 2,0391,2791,1421.12C0.1764.374%C*N/A27.7C++16.5C++17346.1h21.5D33.4C--
Light PPA 1,3511,2565862.143C0.8543.244%BN/A43.9C+3.3C+18828.6h13C*30.2C**
S12 Renegade 1,2881,2345472.256C+0.9742.673%C++2.026%D--47.5C+2.1C++10026h3.6C+8.4C++
M12 Kobalt 1,2751,2119712.485D11.2022.224%C+15.772%C73.4D3.9C23216.5h22.7D102.3C+
VE-H Maw AE 1,2411,2011,4950.803D0.4920.579%D**20.65%D-26.1D--N/A8546.1h11.7D56.8D--
Corvus VA55 1,2361,1961,6550.723C0.5721.677%C--24.666%C*21.2CN/A6756.5h13.8C-63.6C
Sirius SX12 1,2001,1961,3340.897C+0.3924.337%C+11.873%D--31.7C++N/A16837.7h13.6B+56.1C**
Eridani SX5-AE 1,1911,1829531.24C0.0530.06%C++25.719%C+36.5C-N/A10832.4h10.3C**34.2B
NSX Daimyo 1,1901,1795602.105C0.8235.017%D--93.215%C21.5D--N/A5454.9h2.8C8C--
Pulsar LSW 1,1891,1781,0201.155C0.1322.425%C+17.827%D-36.4CN/A10232.4h11.9C**53.2C*
Icikill 1,1811,17724,8640.047C+1.2441.082%B*4.843%D1.5C+N/A5802.4h2.1C++5.1B+
M40 Fury-F 1,4821,1721,0581.108C+0.1856.067%B+N/A24.7C++6.5C+10247.5h13.8C+24.5C++
Flare VE6 1,1861,1691,1581.009C0.2820.232%C-25.321%C++28.6C-N/A9340.9h11C+54.5C+
Deimos VA29 1,1801,1681,4120.827C0.4665.601%B+15.411%C29.1C--N/A9440.1h2.4C++3.6C**
NS-357B Underboss 1,1731,1641,6710.697C0.5943.992%B++21.048%C43.6C+N/A12226.7h3.8B8.7B+
Thanatos VE70 1,1751,1639571.215B+0.0747.331%B*16.681%C++36.3B+N/A14232h4.3B+9B++
NS-15M1 1,1701,1621,2580.924C0.3722.525%C+17.814%D26.1C--N/A11944.5h12.7C++56.3C*
Orion VS54 1,1691,1611,1581.003C0.2919.51%C19.466%D27.9C+N/A22041.6h12.1B61.8C++
NSX Tomoe 1,1691,1611,3340.87C-0.4226.686%C--31.955%C--24.3DN/A9047.7h16.5C-62C
NS-30 Vandal 1,1751,1619791.186C0.1038.928%B**18.605%D--29.8CN/A8839h5.7C++14.5B+
XM98 1,1631,1603533.286B++2.0041.034%B+72.586%C26.6C+N/A10043.6h2.5C++6.1B+
Phantom VA23 1,1661,1607661.514C+0.2235.96%C++37.759%B*25.4DN/A12945.7h4.8C+13.3C++
NSX Naginata 1,1641,1601,0491.106C0.1823.872%B21.983%D-32.5CN/A9835.7h12.3C++51.5C**
Nyx VX31 1,1791,1598231.408C0.1234.461%C+24.418%D30CN/A7138.6h5.4C*15.7C**
NSX Tengu 1,1661,1598951.295C++0.0138.574%C**18.982%C38.1C++N/A9630.4h9.9B*25.6B+
NS-15M AE 1,1751,1599981.161C0.1323.164%C-15.531%D*38.8C-N/A14629.9h12.1C+52.4C+
SVA-88 1,1821,1591,2000.966C0.3221.91%C20.362%D30.6C--N/A18537.9h12.5C+57.1C+
Terminus VX-9 1,1721,1591,2880.9C0.3924.283%C19.154%D-25.6DN/A7745.3h12.7C+52.4C+
Serpent VE92 1,1761,1581,4080.822C0.4724.222%C++19.776%C+23.6CN/A9249.1h12.4C**51.4C**
NS-15MP 1,1731,1581,1610.997D0.2924.83%D15.285%F29.1D--N/A8139.8h12.7D51C-
NS-7 PDW 1,1671,1571,5040.769C+0.5227.8%B+14.953%C--27.3C+N/A8042.4h12.3B++44.1B+
Skorpios 1,1671,1571,0271.127C0.1629.178%B+23.336%C*30.5DN/A7737.9h10.4B+35.5B+
NS-11P 1,1801,1571,3800.838C0.4523.616%C++12.705%D--25.2C+N/A7846h15.9C-67.4C+
Pulsar C 1,1631,1551,3220.874C+0.4225.237%C++22.684%C+16.9C--N/A7368.5h12C++47.7C*
NS-44 Commissioner 1,1671,1552,2320.517C0.7746.252%A17.056%D14.5DN/A6179.5h4.3C9.3B+
Artemis VX26 1,1641,1541,2800.902C0.3927.445%C+21.577%C+27.5CN/A8541.9h11.3B+41.3B
Eridani SX5 1,1671,1531,4940.772C0.5226.756%C+14.744%D26.1CN/A9944.2h11.6C**43.5C**
NSX Tanto 1,1661,1521,3650.844C0.4526.371%C+23.958%C21.1C-N/A6254.6h13.5C*51.1C++
NS Baron G5AE 1,1641,1511,3470.854C-0.4450.626%B11.468%D29.3C--N/A10939.3h4.7C9.3C+
MKV-B Suppressed 1,1621,1471,4600.786C0.5027.233%C**26.678%B**25.1CN/A8045.7h11.3B++41.4B+
Phobos VX86 1,1071,0751,3210.814C0.4861.648%C*12.093%D33.6C1B+11032h2.6C+4.2C*
L100 Python HESH 1,2221,0032174.622D3.3359.673%A1.296%C52C++11.3B*24919.3h5.2D-8.7C
Xiphos Anti-Personnel Phalanx Tower 9809556159.167A++157.8838.166%B*N/A434.1B++11.4B+13152.2h8.4B+22B+
C-4 ARX 1,3239525661.682C+0.3925.899%CN/A113.3C+44.2B+6998.4h1.7D**6.6D*
C-4 1,3879197451.234C+0.0624.492%CN/A89.2C++45.4B**112010.3h1.9D7.6C-
Pandora VX25 9329119071.004C+0.2944.602%B+16.356%C**29.3CN/A10131.1h4.8C+10.9C**
NS Decimator 1,2338431,3480.625C--0.6663.158%C**2.372%C++30.1C13.9C34328h5.8D9.2C
L100 Python HEAT 1,2138202163.796C+2.5169.801%A++N/A38.7B+18.5A28421.2h8.6D--12.4C++
Spear Anti-Vehicle Phalanx Tower 1,4237822531.28B++29.9953.002%C**2.558%D26.5D21.7C21129.5h11.3C21.3C+
L100 Python AP 1,4097773162.459C-1.1759.785%B3.475%B+28.9C+23.5B*31826.9h7.8C--13.1C
H-V45 7657499940.754C0.5423.442%C+21.495%C+22.6CN/A8833.1h14.6C62.4C+
VE-S Canis 7617477800.958C+0.3326.48%C+19.545%C+25.6C-N/A8429.2h9.8B++37.2B+
Lasher X2 7617428590.864C+0.4325.422%C+2.426%D-30.8C+N/A12424.1h21.8C85.8C++
Frag Grenade 7107051705N/A703.7141.631%C--N/A503.6C++3.6D17411.4h3.3B+7.9C**
Dual Photon Pods 8676931404.95C+3.6653.062%C++1.443%C**55.9C14C34212.4h26.8C50.5C+
Spear Anti-Vehicle Phalanx Turret 1,1476441056.133C+4.8449.462%B+4.814%B+31.7C24.8C**29820.3h10.6C21.5C++
VE-H Maw 6286095961.022C-0.2724.282%C28.736%C**30.8D1C**11219.8h11C++45.3C++
VX6-7 6336088140.747C0.5425.863%C*22.04%C++18.2DN/A6833.4h13.5C+52.1C*
Blueshift VM5 6216044291.408C0.1220.555%C++16.225%D-28.4CN/A10921.3h17.1C83C*
M40 Fury 6625424811.292C+10.0051.977%B+N/A69.5C15.4C3697.8h15.6C++30.1C*
Blueshift VM5 5535393681.465C0.1819.599%C+19.852%C29.8CN/A11118.1h16.5C+84.2C++
Proton II PPA-H 564533648.328C7.0437.522%C+1.876%C*95.2C++5.5C2585.6h11.4C+30.4C++
Auraxium Force-Blade 4524529,0950.05B1.2441.18%B*N/A1.2C+N/A4367.7h1.6B**3.9B+
M60-G Bulldog 5564491363.301C2.0154.53%A*2.227%C-37.1B+8.8B++18912.1h9.1C-16.7B+
MANA Anti-Personnel Turret 4554412271.943N/A0.6517.21%UN/A4410U140U11139700.1h23.3T*135.6T*
NS Decimator-B 6274415700.774D0.5266.15%C**2.268%C+33.4C--14.1C-25313.2h5.8D**8.8D--
C75 Viper 5324031382.92C1.6351.389%B**N/A37B+11.8B*31310.9h14.5C+28.1B+
Supernova VPC 441400478.511C7.2231.565%F--2.5%B**34.5C-3.5D--19511.6h3.7C11.9F
VE-LR Obelisk 4103973211.237C0.0527.444%D41.31%B**23.9CN/A7516.6h6.5C*23.6C+
Solstice VE3 3913842101.829A++0.5424.727%B19.531%C+12.9CN/A15129.7h13.9B+56.3C**
Supernova FPC 6573781712.211C--0.9257.469%B+2.646%C*24.5C+18.1B+43215.4h6.4D11.1C+
Force-Blade 37537510,0230.037B+1.2543.481%B**N/A0.7C+N/A2565.3h2B+4.6B++
VX29 Polaris 3773683271.125C0.1626.272%B+20.38%C28.8C--N/A11312.8h12.1C*45.9B+
Sticky Grenade 3663591359N/A357.7145.397%D-N/A512.9D-10C14990.7h3.2D-7D
NS Victory 3403399,8330.034C1.2634.608%B+N/A0.8C+N/A2431.8h1.6B++4.6B*
NSX-P Tengu 3373354940.678C0.6136.775%C*20.896%C+19.4DN/A5417.3h11.9B+32.3B+
NSX Amaterasu 3223209,7310.033C-1.2630.281%C**4.688%D*0.9DN/A2372.2h2.2C++7.3B+
M40 Fury 374314664.758C3.4749.63%A+1.592%C+51.5C**9.8C++3116.1h14.3C++28.9B++
Hunter QCX 3363068750.35C--0.9468.115%A+34.967%B+7.7DN/A4239.8h10.5C15.4C++
E540 Halberd-H 511294585.069C3.7865.751%B**N/A41.4C+30.6B**4827.1h8.5D--12.9C
MANA Anti-Vehicle Turret 5912892741.055C--0.2354.041%C4.152%C*2890M++3020M13767950.1h15.1F--28D*
NSX Masamune 3762823510.803C+0.4958.017%C+N/A33.6C*11.2C2128.4h11B19B
NS-44L Blackhand 2812764830.571C-0.7251.176%B**29.71%D-9.5D-N/A3529.1h5.2C10.2C**
M20 Basilisk 420250308.333C**7.0459.679%B++2%D*34.2C23.3B3817.3h173.8D-291.2C-
E540 Halberd 3392452310.652C*9.3645.779%C2.041%C32.7C++12.5D1817.5h5.4B11.9C*
LB00 Python AP 364241584.155D2.8764.434%B++1.245%B*58.8C*30B**4094.1h4.8C-7.4C++
Nemesis VSH9 4192363980.593C+0.7067.038%B+N/A10C7.8C+18923.6h12.2F18.3D--
Parallax VX3-AE 228226733.096C1.8135.597%D--88.496%B**24.8D-N/A779.1h1.9C+5.4C
Nebula VM20 2282251022.206C+0.9219.242%C++16.444%D41.7B+N/A1645.4h13.8B*71.6B+
Skyguard 3692111002.11C0.8227.458%C1.896%C+13C9.8C++18316.2h144.5C-526.2C
NSX-P Naginata 2162102340.897C0.3920.326%C--28.571%C+26.6DN/A1297.9h12.1C**59.3C++
Manticore SX40 2062053560.576C0.7138.113%A25.854%B+16.5DN/A8212.4h7.5C*19.8B++
Lumine Edge 2001999090.219B+1.0732.112%B+20.101%B+3.7C+N/A1354h1.3C**4.1B+
M20 Basilisk 270180722.5C+1.2143.962%B+3.889%D18.2C+9.1B2069.9h109.3C+248.7C*
Hoplon Anti-Aircraft Phalanx Tower 3451781178S176.7122.986%D-N/A74.2C69.6C5842.4h22B+95.5B+
Pulsar VS1 1761751990.879C+0.4122.022%C14.857%D-17.5C-N/A17010h13B+59C**
M12 Kobalt 179172434C--2.7119.933%B+12.791%D*35.1D-1.4D-1334.9h26.4D*132.2C+
M40 Fury 193172404.3C3.0146.093%B**N/A42C5.1D--2614.1h13.7C++29.6B+
M12 Kobalt 180169237.348C--6.0623.049%B*19.527%B39.3D2.6C1634.3h27.4D*118.8C++
Saron Laser Cannon 2811683300.509C0.7825.858%D--N/A6.4D4.3D15826.1h132.3C++511.6C+
Nebula VM20 168165991.667C+0.3819.065%C++17.576%D30.6C+N/A1235.4h18.8D98.4C++
NS-AM7 Archer 2551617550.213D1.0857.6%C+11.801%D2D--1.1D--2182.3h23C+40C+
NS-11C 1631602870.557C--0.7323.662%C+15.625%D14.7DN/A12910.9h15.6C+65.9C++
Comet VM2 2331592900.548C0.7445.169%C*1.887%D*9.5C4.4C++13616.7h26.8C59.3C+
Saron HRB-H 326156692.261C--0.9765.698%B**1.282%C25.2D27.4B4226.2h42.5D**64.7D
The Slasher 1521522,1640.07B+1.2232.789%C+3.289%D-2C+N/A677h1.6B*4.8C++
NS-45 Pilot 1511482410.614C-0.6829.856%C31.081%B+10.6D--N/A3513.9h8.2C27.6C+
Aspis Anti-Aircraft Phalanx Turret 298141482.938C+1.6527.734%B2.837%B+8.7C-9.6C17716.3h172.8C-623C++
G40-F Ranger 210137216.524D5.2334.135%C+N/A44.2C++23.5C+4313.1h70.8C*207.4B
NS-44B Commissioner 1361352250.6C-0.6944.509%B+15.556%D--38.6C+N/A1563.5h3.4B7.6B+
Saron HRB 259134324.188C+2.9056.519%A+2.239%B+22.3C20.8B+3776h31.8D*56.3C+
Maelstrom Turbo Laser 2311282760.464C-0.8327.151%D2.344%C+4.2D-3.4D--8930.3h165.1D608.1D
Supernova PC 167116482.417C-1.1345.68%C2.586%C*18.4C8.1C+2946.3h6.8D15D
Lancer VS22 2441122800.4C-0.8957.365%DN/A7.6D9C-21414.7h22.4C*39C++
Rocklet Rifle 2751111900.584C0.7154.625%C*N/A27.1C+40A6814.1h47.2D86.4C
NS-61 Emissary 1081071670.641C+0.6535.415%B**21.495%B*15.3DN/A637h17.4C49.2C**
Comet VM2 1591061770.599C--0.6943.963%C+1.887%D--10.4C5.2C++14110.2h28.8C+65.6C++
Hornet Missiles 198101392.59C-1.3069.665%B*N/A56.1C+53.9B+9141.8h25.1D**36.1D*
M20 Basilisk 15095701.357D0.0744.515%B+3.158%D--19.4C+11.2B3134.9h136.5D306.6C+
Quasar VM1 9794701.343C+0.0517.124%C**12.766%D*20.9CN/A2294.5h15.2C++88.7C*
G30 Walker 14091224.136C*2.8529.199%C+7.692%A+18.6B10C++1934.9h161.8B*554.2B++
Eidolon VE33 8786960.896C+0.3929.485%C**20.93%D10.8DN/A928h13D--44C
M40 Fury-H 8977233.348D2.0664.356%A*N/A51.3D-8D1911.5h15.3D*23.8C+
Antares LC 141761420.535D0.7529.473%C1.316%C-9.4D8D1338.1h207.8D705.1D
NS-20 Gorgon 7772721C+0.2923.848%C-8.333%F-18.5C++1.3C913.9h36.1B+151.3B+
Soldier Soaker 7371661.076C+0.2151.706%A*7.042%D*14.8D*N/A784.8h10.9F-21.1C+
NSX Yumi 6363830.759C-0.5323.742%D26.984%C++19.7DN/A593.2h10.6B+44.5C*
MAX Punch 63629300.067C1.2246.36%C++N/A1.1CN/A456.2h2C++4.2C*
NS-20 Gorgon 6757720.792C0.5023.214%C--14.035%D--14.6C-2.6A703.9h44.8C++193C+
Anti-Vehicle Grenade 9257157N/A55.7150.08%C+N/A142.5D--87.5C+29660.4h11.1F--22.1F
M60-A Bulldog 6550124.167C+2.8829.585%D-2%B++19.2D-5.8C+1522.6h10.8T36.6F--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator195111,2616.6h
Spawn Beacon251,9671.5h
Anti-Vehicle MANA Turret311,8192.2h
Nanite Revive Grenade01,3910.4h
Nano-Armor Kit269751,90733.2h
AE Medical Applicator10346,3362.8h
Xiphos Anti-Personnel Tower57653.3h
Hoplon Anti-Aircraft Phalanx Tower46363.1h
Rampart Wall38929.1h
Sunderer Garage01872h
Cortium Silo08142.4h
Turret AI Module21,3445.5h
AE Nano-Armor Kit122272,74112.6h
Structure Shield Module16472.5h
Repair Module71,3084.9h
Skywall Shield Emitter07472.5h
Motion Spotter11426,48711h
Blast Wall01551h
Deconstruction Tool331,2373.1h
Welding Device854,7367.3h
Spear Anti-Vehicle Tower47633.5h
Spitfire Auto-Turret211,7841.7h
Shield Recharging Field732,6591.1h
Recon Detection Device11513,65821.3h
Ammunition Package824,3662.4h
Medical Kit6948,6107.8h
Anti-Infantry MANA Turret231,3171.4h
Pain Spire23031.5h
Routing Spire01100.4h
The Flail03441.8h
Flail Targeting Dart882,84218.5h
Router12940.4h
Nano-Repair Grenade02680.1h
Solid Wall02192.1h
Hardlight Barrier63190.3h
Vehicle Gate36065.1h
Light Air Terminal12201.7h
Pillbox01501.4h
IPC Targeting Dart72542.4h
Orbital Strike Target Designator14370114h
Elysium Spawn Tube03331.2h
Vehicle Ramp1800.8h
Lumifiber Rampart Wall14333.6h
Infantry Tower01221.6h
Alarm Module02170.6h
Spear Anti-Vehicle Turret21091.1h
Glaive IPC02261.2h

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