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Primarch Ice Cold 4tt1cu5[TAW8] 4tt1cu5
VS BR 96

KDR: 1.28

Score: 56.9m

Last Seen: Jan 25th, 2019 9:35 AM
- OFFLINE - 611.2 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Briggs - Outfit Leader of The Art of Warfare 8th Battalion[TAW8] The Art of Warfare 8th Battalion
VS outfit on Briggs

Members: 8
Level Progress (to 97): 23%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine V10 Parallax VX3 Ghost Eridani SX5G Parsec VX3-A Tank Mine Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.359%20.718%5254497837,1520.9639850.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.165%0.838B++0.006C+-1.684F-HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.415B11.10.223C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.375%1.172%175410182,04814055221.45765392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%-0.32C-0.398C--0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.389C**33.80.362C**64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.122%2.21%161810143,303259716151.27185204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.087%-0.465D-0.262C1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.8-0.055C+14.7-0.175C26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.717%3.507%1361210102,53825339731.00197261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.568%0.238C++-0.218C1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.327C**30.90.217C++48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.602%72.355%136710159,8573404402.89571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.684%0.987B*0.342C**-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.417B2.40.247C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.756%15.53%136410183,5932695541.33272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.262%0.86B*0.2C++0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.50.275C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Art of Warfare 8th Battalion[TAW8] The Art of Warfare 8th Battalion
VS outfit on Briggs

Members: 8
56.9m429.9%297 (17.8k)264 (15.8k)1.2753589,32770,0411.4416196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022450722.963%19.194%44103:0542

27% Engineer16% Heavy Assault41% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 9:28 AMOct 1st, 2015 12:03 PMFeb 18th, 2019 7:20 AM (1d) (PST)Jan 25th, 2019 5:39 AM (25d) (PST)Jan 25th, 2019 5:35 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051803250.4150.3250.0801.9970.050452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,32210,77419,54825205120315,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3589.6h/149.6d 11,645 17,145 31,180 430.1k 4,836 11,390 10,708 108.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,376
Deaths:1,322
KDR:1.041
Accuracy:22.138% D--
HSR:22.602% D--
Pulsar LSW
C+
Kills:1,178
Deaths:1,020
KDR:1.155
Accuracy:22.425% C+
HSR:17.827% D-
Flare VE6
C++
Kills:1,169
Deaths:1,158
KDR:1.010
Accuracy:20.232% C
HSR:25.321% C++
NS-15M1
C+
Kills:1,162
Deaths:1,258
KDR:0.924
Accuracy:22.525% C+
HSR:17.814% D
Orion VS54
C
Kills:1,161
Deaths:1,158
KDR:1.003
Accuracy:19.510% C
HSR:19.466% D
NSX Naginata
B
Kills:1,160
Deaths:1,049
KDR:1.106
Accuracy:23.872% B
HSR:21.983% D-
NS-15M AE
C-
Kills:1,159
Deaths:998
KDR:1.161
Accuracy:23.164% C-
HSR:15.531% D*
SVA-88
C
Kills:1,159
Deaths:1,200
KDR:0.966
Accuracy:21.910% C
HSR:20.362% D
NS-15MP
D
Kills:1,158
Deaths:1,161
KDR:0.997
Accuracy:24.830% D
HSR:15.285% D**
VE-H Maw
C*
Kills:541
Deaths:511
KDR:1.059
Accuracy:24.991% C+
HSR:28.096% C*
Lasher X2
C
Kills:510
Deaths:620
KDR:0.823
Accuracy:23.832% C
HSR:3.333% C
VX29 Polaris
B+
Kills:368
Deaths:327
KDR:1.125
Accuracy:26.272% B+
HSR:20.380% C
Kills:12,101
Deaths (as Heavy Assault):11,782
Deaths (to Heavy Assaults):19,934
KDR:1.02708
Kill Difference:319
Playtime:581.905 hours
Usage:16%
Score:10.539m
Score/min:302
Accuracy (listed only):22.975%
HSR (listed only):19.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C+
Kills:1,636
Deaths:1,841
KDR:0.889
Accuracy:27.357% C+
HSR:15.831% D
Solstice SF
B++
Kills:1,360
Deaths:2,201
KDR:0.618
Accuracy:27.397% B++
HSR:16.985% C+
Sirius SX12
C+
Kills:1,196
Deaths:1,334
KDR:0.897
Accuracy:24.337% C+
HSR:11.873% D--
Eridani SX5-AE
C++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:30.059% C++
HSR:25.719% C+
Deimos VA29
B+
Kills:1,168
Deaths:1,412
KDR:0.827
Accuracy:65.601% B+
HSR:15.411% C+
Thanatos VE70
B*
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:47.331% B*
HSR:16.681% C++
NSX Tengu
C**
Kills:1,159
Deaths:895
KDR:1.295
Accuracy:38.574% C**
HSR:18.982% C
Serpent VE92
C++
Kills:1,158
Deaths:1,408
KDR:0.822
Accuracy:24.222% C++
HSR:19.776% C+
Skorpios
B+
Kills:1,157
Deaths:1,027
KDR:1.127
Accuracy:29.178% B+
HSR:23.336% B
NS-7 PDW
B+
Kills:1,157
Deaths:1,504
KDR:0.769
Accuracy:27.800% B+
HSR:14.953% C-
Pulsar C
C++
Kills:1,155
Deaths:1,322
KDR:0.874
Accuracy:25.237% C++
HSR:22.684% C+
Eridani SX5
C++
Kills:1,153
Deaths:1,494
KDR:0.772
Accuracy:26.756% C++
HSR:14.744% D
NSX Tanto
C+
Kills:1,152
Deaths:1,365
KDR:0.844
Accuracy:26.371% C+
HSR:23.958% C+
NS Baron G5AE
B
Kills:1,151
Deaths:1,347
KDR:0.854
Accuracy:50.626% B
HSR:11.468% D
MKV-B Suppressed
B**
Kills:1,147
Deaths:1,460
KDR:0.786
Accuracy:27.233% C**
HSR:26.678% B**
Pandora VX25
B++
Kills:692
Deaths:660
KDR:1.048
Accuracy:46.216% B++
HSR:16.474% B
Phobos VX86
B+
Kills:570
Deaths:652
KDR:0.874
Accuracy:64.326% B+
HSR:12.281% D
Solstice VE3
B
Kills:384
Deaths:205
KDR:1.873
Accuracy:24.764% B
HSR:19.531% C+
VX6-7
B
Kills:341
Deaths:440
KDR:0.775
Accuracy:26.344% B
HSR:21.408% C++
VE-S Canis
C++
Kills:207
Deaths:170
KDR:1.218
Accuracy:27.899% C++
HSR:18.841% C+
NS-11C
C+
Kills:160
Deaths:287
KDR:0.557
Accuracy:23.662% C+
HSR:15.625% D
Kills:20,448
Deaths (as Light Assault):22,934
Deaths (to Light Assaults):11,985
KDR:0.8916
Kill Difference:2,486
Playtime:315.105 hours
Usage:9%
Score:5.140m
Score/min:272
Accuracy (listed only):33.871%
HSR (listed only):18.249%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,360
Deaths:2,201
KDR:0.618
Accuracy:27.397% B++
HSR:16.985% C+
Deimos VA29
B+
Kills:1,168
Deaths:1,412
KDR:0.827
Accuracy:65.601% B+
HSR:15.411% C+
Thanatos VE70
B*
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:47.331% B*
HSR:16.681% C++
Serpent VE92
C++
Kills:1,158
Deaths:1,408
KDR:0.822
Accuracy:24.222% C++
HSR:19.776% C+
Pulsar C
C++
Kills:1,155
Deaths:1,322
KDR:0.874
Accuracy:25.237% C++
HSR:22.684% C+
NSX Tanto
C+
Kills:1,152
Deaths:1,365
KDR:0.844
Accuracy:26.371% C+
HSR:23.958% C+
NS Baron G5AE
B
Kills:1,151
Deaths:1,347
KDR:0.854
Accuracy:50.626% B
HSR:11.468% D
Pandora VX25
B++
Kills:692
Deaths:660
KDR:1.048
Accuracy:46.216% B++
HSR:16.474% B
Phobos VX86
B+
Kills:570
Deaths:652
KDR:0.874
Accuracy:64.326% B+
HSR:12.281% D
Solstice VE3
B
Kills:384
Deaths:205
KDR:1.873
Accuracy:24.764% B
HSR:19.531% C+
VX6-7
B
Kills:341
Deaths:440
KDR:0.775
Accuracy:26.344% B
HSR:21.408% C++
NS-11C
C+
Kills:160
Deaths:287
KDR:0.557
Accuracy:23.662% C+
HSR:15.625% D
Eidolon VE33
C**
Kills:86
Deaths:96
KDR:0.896
Accuracy:29.485% C**
HSR:20.930% D
Kills:10,540
Deaths (as Engineer):12,352
Deaths (to Engineers):12,798
KDR:0.8533
Kill Difference:1,812
Playtime:977.536 hours
Usage:27%
Score:16.206m
Score/min:276
Accuracy (listed only):37.045%
HSR (listed only):17.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B+
Kills:2,581
Deaths:233
KDR:11.077
Accuracy:44.133% B+
HSR:75.940% C+
Parallax VX3
B*
Kills:2,133
Deaths:646
KDR:3.302
Accuracy:45.409% B*
HSR:72.199% D
Ghost
C++
Kills:1,685
Deaths:821
KDR:2.052
Accuracy:39.617% C++
HSR:59.941% D-
Eridani SX5G
C+
Kills:1,636
Deaths:1,841
KDR:0.889
Accuracy:27.357% C+
HSR:15.831% D
Parsec VX3-A
D
Kills:1,530
Deaths:479
KDR:3.194
Accuracy:38.435% D
HSR:70.458% D*
Sirius SX12
C+
Kills:1,196
Deaths:1,334
KDR:0.897
Accuracy:24.337% C+
HSR:11.873% D--
Eridani SX5-AE
C++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:30.059% C++
HSR:25.719% C+
NS-30 Vandal
B**
Kills:1,161
Deaths:979
KDR:1.186
Accuracy:38.928% B**
HSR:18.605% D--
NSX Tomoe
C-
Kills:1,161
Deaths:1,334
KDR:0.870
Accuracy:26.686% C--
HSR:31.955% C-
XM98
B+
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:41.034% B+
HSR:72.586% C
Phantom VA23
B*
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:35.960% C++
HSR:37.759% B*
NSX Tengu
C**
Kills:1,159
Deaths:895
KDR:1.295
Accuracy:38.574% C**
HSR:18.982% C
Nyx VX31
C+
Kills:1,159
Deaths:823
KDR:1.408
Accuracy:34.461% C+
HSR:24.418% C--
Skorpios
B+
Kills:1,157
Deaths:1,027
KDR:1.127
Accuracy:29.178% B+
HSR:23.336% B
NS-7 PDW
B+
Kills:1,157
Deaths:1,504
KDR:0.769
Accuracy:27.800% B+
HSR:14.953% C-
NS-44 Commissioner
A
Kills:1,155
Deaths:2,232
KDR:0.517
Accuracy:46.252% A
HSR:17.056% D
Artemis VX26
C+
Kills:1,154
Deaths:1,280
KDR:0.902
Accuracy:27.445% C+
HSR:21.577% C+
Eridani SX5
C++
Kills:1,153
Deaths:1,494
KDR:0.772
Accuracy:26.756% C++
HSR:14.744% D
MKV-B Suppressed
B**
Kills:1,147
Deaths:1,460
KDR:0.786
Accuracy:27.233% C**
HSR:26.678% B**
NS-357B Underboss
B*
Kills:1,016
Deaths:1,395
KDR:0.728
Accuracy:45.071% B*
HSR:19.980% C
NSX Daimyo
C
Kills:563
Deaths:251
KDR:2.243
Accuracy:38.795% C-
HSR:92.718% C
NS-44L Blackhand
B**
Kills:258
Deaths:446
KDR:0.578
Accuracy:50.161% B**
HSR:29.070% D-
VE-S Canis
C++
Kills:207
Deaths:170
KDR:1.218
Accuracy:27.899% C++
HSR:18.841% C+
Manticore SX40
A
Kills:205
Deaths:356
KDR:0.576
Accuracy:38.113% A
HSR:25.854% B+
Parallax VX3-AE
B**
Kills:205
Deaths:62
KDR:3.306
Accuracy:35.753% D-
HSR:87.805% B**
NS-44B Commissioner
B+
Kills:133
Deaths:224
KDR:0.594
Accuracy:44.216% B+
HSR:15.790% D--
NS-61 Emissary
B*
Kills:106
Deaths:153
KDR:0.693
Accuracy:30.658% B
HSR:21.698% B*
NS-AM7 Archer
C
Kills:97
Deaths:461
KDR:0.210
Accuracy:55.804% C
HSR:10.309% D
Kills:28,616
Deaths (as Infiltrator):23,972
Deaths (to Infiltrators):11,517
KDR:1.19373
Kill Difference:4,644
Playtime:1,481.556 hours
Usage:41%
Score:20.547m
Score/min:231
Accuracy (listed only):36.290%
HSR (listed only):34.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,636
Deaths:1,841
KDR:0.889
Accuracy:27.357% C+
HSR:15.831% D
Sirius SX12
C+
Kills:1,196
Deaths:1,334
KDR:0.897
Accuracy:24.337% C+
HSR:11.873% D--
Eridani SX5-AE
C++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:30.059% C++
HSR:25.719% C+
Deimos VA29
B+
Kills:1,168
Deaths:1,412
KDR:0.827
Accuracy:65.601% B+
HSR:15.411% C+
Thanatos VE70
B*
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:47.331% B*
HSR:16.681% C++
NSX Tengu
C**
Kills:1,159
Deaths:895
KDR:1.295
Accuracy:38.574% C**
HSR:18.982% C
Terminus VX-9
C
Kills:1,159
Deaths:1,288
KDR:0.900
Accuracy:24.283% C
HSR:19.154% D-
NS-11P
C++
Kills:1,157
Deaths:1,380
KDR:0.838
Accuracy:23.616% C++
HSR:12.705% D--
Skorpios
B+
Kills:1,157
Deaths:1,027
KDR:1.127
Accuracy:29.178% B+
HSR:23.336% B
NS-7 PDW
B+
Kills:1,157
Deaths:1,504
KDR:0.769
Accuracy:27.800% B+
HSR:14.953% C-
Eridani SX5
C++
Kills:1,153
Deaths:1,494
KDR:0.772
Accuracy:26.756% C++
HSR:14.744% D
NS Baron G5AE
B
Kills:1,151
Deaths:1,347
KDR:0.854
Accuracy:50.626% B
HSR:11.468% D
MKV-B Suppressed
B**
Kills:1,147
Deaths:1,460
KDR:0.786
Accuracy:27.233% C**
HSR:26.678% B**
Pandora VX25
B++
Kills:692
Deaths:660
KDR:1.048
Accuracy:46.216% B++
HSR:16.474% B
H-V45
C++
Kills:571
Deaths:680
KDR:0.840
Accuracy:24.821% C++
HSR:21.541% C++
Phobos VX86
B+
Kills:570
Deaths:652
KDR:0.874
Accuracy:64.326% B+
HSR:12.281% D
Corvus VA55
C+
Kills:400
Deaths:529
KDR:0.756
Accuracy:23.416% C+
HSR:19.250% C--
VE-S Canis
C++
Kills:207
Deaths:170
KDR:1.218
Accuracy:27.899% C++
HSR:18.841% C+
Pulsar VS1
C
Kills:175
Deaths:199
KDR:0.879
Accuracy:22.022% C
HSR:14.857% D-
NSX Yumi
C++
Kills:63
Deaths:83
KDR:0.759
Accuracy:23.742% D
HSR:26.984% C++
Kills:18,263
Deaths (as Combat Medic):19,865
Deaths (to Combat Medics):8,212
KDR:0.91936
Kill Difference:1,602
Playtime:187.939 hours
Usage:5%
Score:3.350m
Score/min:297
Accuracy (listed only):33.760%
HSR (listed only):17.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:493
Deaths:352
KDR:1.401
Accuracy:21.874% B+
HSR:16.633% D-
Blueshift VM5
B+
Kills:432
Deaths:291
KDR:1.485
Accuracy:21.120% B+
HSR:19.907% C+
Nebula VM20
C*
Kills:190
Deaths:84
KDR:2.262
Accuracy:19.591% C*
HSR:17.895% C--
Nebula VM20
C**
Kills:142
Deaths:81
KDR:1.753
Accuracy:19.547% C**
HSR:18.310% C-
Comet VM2
C**
Kills:131
Deaths:265
KDR:0.494
Accuracy:45.019% C**
HSR:2.290% D--
Quasar VM1
C**
Kills:94
Deaths:70
KDR:1.343
Accuracy:17.124% C**
HSR:12.766% D*
Comet VM2
C+
Kills:79
Deaths:152
KDR:0.520
Accuracy:43.624% C+
HSR:2.532% D-
Kills:1,561
Deaths (as MAX Suit):647.500
Deaths (to MAX Suits):3,314
KDR:2.41081
Kill Difference:913.500
Playtime:50.593 hours
Usage:1%
Score:1.093m
Score/min:360
Accuracy (listed only):26.843%
HSR (listed only):12.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,196
V. Kills:90 N/A
Deaths:555
KDR:2.155
Accuracy:43.236% C**
KPH:43.900 C+
VKPH:3.300 C+
Dual Photon Pods
C
Kills:611
V. Kills:165 368%
Deaths:131
KDR:4.664
Accuracy:52.340% C+
KPH:51.500 C-
VKPH:13.900 C
Saron Laser Cannon
D
Kills:125
V. Kills:92 134%
Deaths:274
KDR:0.456
Accuracy:26.970% D-
KPH:5.600 D
VKPH:4.100 D-
Maelstrom Turbo Laser
C--
Kills:116
V. Kills:96 120%
Deaths:252
KDR:0.460
Accuracy:28.450% C--
KPH:4.100 D-
VKPH:3.400 D--
Antares LC
D
Kills:68
V. Kills:61 110%
Deaths:130
KDR:0.523
Accuracy:30.290% C
KPH:8.800 D
VKPH:7.900 D
Hornet Missiles
B+
Kills:52
V. Kills:63 81%
Deaths:28
KDR:1.857
Accuracy:68.291% B++
KPH:41 C
VKPH:49.600 B+
Kills:2,168 (1,505 + 0)
Deaths:1,370
KDR:1.582
VKDR:0.414
Vehicle Kills:567
Kill Difference:798
Playtime:99.244 hours
Usage:3%
Score:1.032m
Score/min:173
Piloting Accuracy:30.290%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:777
V. Kills:632 123%
Deaths:316
KDR:2.459
Accuracy:59.785% B+
KPH:28.900 C+
VKPH:23.500 B**
L100 Python HESH
B*
Kills:653
V. Kills:146 444%
Deaths:145
KDR:4.503
Accuracy:60.170% A
KPH:50.500 C+
VKPH:11.300 B*
L100 Python HEAT
B**
Kills:489
V. Kills:241 202%
Deaths:166
KDR:2.946
Accuracy:66.717% A+
KPH:34 B
VKPH:16.700 B**
C75 Viper
B++
Kills:357
V. Kills:105 337%
Deaths:127
KDR:2.811
Accuracy:50.948% B**
KPH:35.200 B
VKPH:10.300 B++
Skyguard
C++
Kills:165
V. Kills:134 122%
Deaths:82
KDR:2.012
Accuracy:27.438% C
KPH:12.200 C
VKPH:9.900 C++
Kills:2,441 (2,441 + 0)
Deaths:836
KDR:2.920
VKDR:1.505
Vehicle Kills:1,258
Kill Difference:1,605
Playtime:77.826 hours
Usage:2%
Score:1.179m
Score/min:252
Driving Accuracy:27.438%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:400
V. Kills:41 N/A
Deaths:47
KDR:8.511
Accuracy:31.565% F--
KPH:34.400 C-
VKPH:3.500 D--
Supernova FPC
B++
Kills:346
V. Kills:265 130%
Deaths:166
KDR:2.084
Accuracy:57.687% B+
KPH:23.500 C+
VKPH:18 B++
Supernova PC
C+
Kills:116
V. Kills:51 223%
Deaths:48
KDR:2.417
Accuracy:45.680% C
KPH:18.400 C
VKPH:8.100 C+
Saron HRB
B*
Kills:110
V. Kills:111 98%
Deaths:27
KDR:4.074
Accuracy:56.946% A+
KPH:22.200 C
VKPH:22.400 B*
Kills:972 (862 + 110)
Deaths:288
KDR:3.375
VKDR:1.625
Vehicle Kills:468
Kill Difference:684
Playtime:37.591 hours
Usage:1%
Score:0.645m
Score/min:286
Driving Accuracy:45.680%
Gunner Accuracy:56.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:483
V. Kills:29 N/A
Deaths:60
KDR:8.050
Accuracy:36.867% C+
KPH:97.200 C++
VKPH:5.800 C+
E540 Halberd-H
B**
Kills:287
V. Kills:213 134%
Deaths:53
KDR:5.415
Accuracy:66.114% B**
KPH:42.800 C+
VKPH:31.800 B**
Saron HRB-H
B
Kills:153
V. Kills:169 90%
Deaths:66
KDR:2.318
Accuracy:65.506% B**
KPH:25 D
VKPH:27.700 B
M40 Fury-H
D
Kills:75
V. Kills:12 N/A
Deaths:22
KDR:3.409
Accuracy:64.355% A*
KPH:49.500 D--
VKPH:7.900 D
Kills:998 (0 + 998)
Deaths:201
KDR:4.965
VKDR:2.104
Vehicle Kills:423
Kill Difference:797
Playtime:19.306 hours
Usage:1%
Score:0.435m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:64.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:414
V. Kills:96 427%
Deaths:125
KDR:3.312
Accuracy:55.434% A*
KPH:37.300 B+
VKPH:8.700 B++
M40 Fury
A
Kills:309
V. Kills:55 N/A
Deaths:65
KDR:4.754
Accuracy:49.094% A
KPH:51.200 C**
VKPH:9.100 C+
M40 Fury
B**
Kills:169
V. Kills:21 N/A
Deaths:40
KDR:4.225
Accuracy:45.966% B**
KPH:42.200 C
VKPH:5.200 D--
M12 Kobalt
D-
Kills:165
V. Kills:7 N/A
Deaths:43
KDR:3.837
Accuracy:20.554% B+
KPH:35.800 D-
VKPH:1.500 D-
M20 Basilisk
B+
Kills:161
V. Kills:83 192%
Deaths:64
KDR:2.516
Accuracy:44.257% B+
KPH:18.800 C+
VKPH:9.700 B+
M12 Kobalt
C
Kills:120
V. Kills:9 N/A
Deaths:17
KDR:7.059
Accuracy:23.549% B**
KPH:37.100 D
VKPH:2.800 C
G30 Walker
B+
Kills:85
V. Kills:48 173%
Deaths:20
KDR:4.250
Accuracy:28.874% C+
KPH:18.400 B+
VKPH:10.400 C*
M20 Basilisk
B+
Kills:82
V. Kills:50 161%
Deaths:67
KDR:1.224
Accuracy:45.219% B++
KPH:19.200 C+
VKPH:11.700 B+
Kills:1,505 (0 + 1,505)
Deaths:441
KDR:3.413
VKDR:0.837
Vehicle Kills:369
Kill Difference:1,064
Playtime:46.454 hours
Usage:1%
Score:0.609m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:45.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,168
V. Kills:51 N/A
Deaths:514
KDR:2.272
Accuracy:43.046% C++
KPH:46.900 C+
VKPH:2 C++
M40 Fury-F
B++
Kills:915
V. Kills:242 377%
Deaths:845
KDR:1.083
Accuracy:56.662% B++
KPH:23.200 C+
VKPH:6.100 C+
V30-F Starfall
B
Kills:643
V. Kills:399 161%
Deaths:493
KDR:1.304
Accuracy:66.500% B+
KPH:31.100 C*
VKPH:19.300 B
Kills:2,726 (2,726 + 0)
Deaths:1,852
KDR:1.472
VKDR:0.374
Vehicle Kills:692
Kill Difference:874
Playtime:84.982 hours
Usage:2%
Score:0.618m
Score/min:121
Driving Accuracy:66.500%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,6532,6456993.784C+2.5146.519%B+N/A186.3AN/A57614.2h1.8B4B+
V10 2,5862,58123311.077M*9.8044.133%B+75.94%C+18.2DN/A67141.8h2.1B4.8B+
Parallax VX3 2,1332,1336463.302C++2.0345.409%B*72.199%D24CN/A7488.9h2.4C+5.2B+
Ghost 1,7011,6858212.052C+0.7839.617%C++59.941%D-22.6DN/A7974.6h2.7C--6.7C+
Eridani SX5G 1,6471,6361,8410.889C--0.3927.357%C+15.831%D32.1C-N/A8051h10.4B+37.9C**
Parsec VX3-A 1,5341,5304793.194C-1.9238.435%D70.458%D*28.2D--N/A10554.2h2.3D*6D-
Tank Mine 2,4521,4103873.643B+2.3726.814%C--N/A164A121.2A*18298.6h1.9C++7C
Betelgeuse 54-A 1,3911,3761,3221.041C--0.2322.138%D--22.602%D--32.8D-N/A11142h11.5C51.8D
Solstice SF 1,4021,3602,2010.618C0.6627.397%B++16.985%C+8.7DN/A39156.9h14.8C54.1C++
Sirius SX12 1,2001,1961,3340.897C+0.3824.337%C+11.873%D--31.7C*N/A16637.7h13.6B+56.1B
Light PPA 1,2861,1965552.155C0.8843.236%C**N/A44C+3.3C+18827.2h12.8C*29.5B
Eridani SX5-AE 1,1911,1829531.24C0.0430.059%C++25.719%C+36.5C-N/A10832.4h10.3C**34.1C**
Pulsar LSW 1,1891,1781,0201.155C0.1222.425%C+17.827%D-36.4C+N/A9832.4h11.9C**53.2C*
Icikill 1,1811,17724,8640.047C+1.2341.082%B++4.843%D1.5C+N/A5802.4h2.1C*5.1B+
M12 Kobalt 1,2321,1769412.511D11.2421.284%C+15.901%C73.5D3.5D22816h21.3C100.1C+
Flare VE6 1,1861,1691,1581.009C0.2720.232%C25.321%C++28.7C-N/A9140.8h11C+54.5C+
S12 Renegade 1,2191,1685142.272C+1.0043.046%C++2.055%D--46.9C+2C++9424.9h3.6C+8.3C++
Deimos VA29 1,1801,1681,4120.827C0.4565.601%B+15.411%C+29.1C-N/A9340.1h2.4C++3.6C**
Thanatos VE70 1,1751,1639571.215B+0.0647.331%B*16.681%C++36.3B+N/A14032h4.3B+9B++
NS-15M1 1,1701,1621,2580.924C0.3522.525%C+17.814%D26.1C-N/A11844.5h12.7C++56.3C*
NS-30 Vandal 1,1751,1619791.186C0.0938.928%B**18.605%D--29.8CN/A8839h5.7C++14.5B+
NSX Tomoe 1,1691,1611,3340.87C-0.4126.686%C--31.955%C-24.3DN/A9047.7h16.5C-62C
Orion VS54 1,1691,1611,1581.003C0.2719.51%C19.466%D27.9C+N/A21241.6h12.1B61.8C++
NSX Naginata 1,1641,1601,0491.106C0.1723.872%B21.983%D-32.5CN/A9635.7h12.3C++51.5C**
XM98 1,1631,1603533.286B++2.0141.034%B+72.586%C26.6C+N/A10043.6h2.5C++6.1B+
Phantom VA23 1,1661,1607661.514C+0.2435.96%C++37.759%B*25.4C-N/A12945.7h4.8C+13.3C++
NSX Tengu 1,1661,1598951.295C++0.0238.574%C**18.982%C38.1C+N/A9430.4h9.9B*25.6B+
Terminus VX-9 1,1721,1591,2880.9C0.3824.283%C19.154%D-25.6DN/A7545.3h12.7C+52.4C+
NS-15M AE 1,1751,1599981.161C0.1123.164%C-15.531%D*38.8C-N/A14529.9h12.1C+52.4C+
Nyx VX31 1,1791,1598231.408C0.1334.461%C+24.418%C--30CN/A7138.6h5.4C*15.7C**
SVA-88 1,1821,1591,2000.966C-0.3121.91%C20.362%D30.6C--N/A18337.9h12.5C+57.1C+
Serpent VE92 1,1761,1581,4080.822C+0.4524.222%C++19.776%C+23.6CN/A9149.1h12.4B51.4B
NS-15MP 1,1731,1581,1610.997D0.2824.83%D15.285%D**29.1D--N/A8139.8h12.7D51C-
NS-11P 1,1801,1571,3800.838C0.4423.616%C++12.705%D--25.2C+N/A7746h15.9C-67.4C+
Skorpios 1,1671,1571,0271.127C0.1529.178%B+23.336%B30.5C--N/A7737.9h10.4B+35.5B+
NS-7 PDW 1,1671,1571,5040.769C+0.5127.8%B+14.953%C-27.3C++N/A8042.4h12.3B++44.1B+
Pulsar C 1,1631,1551,3220.874C+0.4025.237%C++22.684%C+16.9C-N/A7168.5h12C++47.7C*
NS-44 Commissioner 1,1671,1552,2320.517C0.7646.252%A17.056%D14.5DN/A6079.5h4.3C9.3B+
Artemis VX26 1,1641,1541,2800.902C0.3727.445%C+21.577%C+27.5CN/A8541.9h11.3B+41.3B
Eridani SX5 1,1671,1531,4940.772C0.5026.756%C++14.744%D26.1CN/A9844.2h11.6C**43.5C**
NSX Tanto 1,1661,1521,3650.844C0.4326.371%C+23.958%C+21.1C-N/A6254.6h13.5C*51.1C++
NS Baron G5AE 1,1641,1511,3470.854C-0.4250.626%B11.468%D29.4C-N/A10939.2h4.7C9.3C+
MKV-B Suppressed 1,1621,1471,4600.786C0.4927.233%C**26.678%B**25.1CN/A8045.7h11.3B++41.4B+
NS-357B Underboss 1,0241,0161,3950.728C0.5545.071%B*19.98%C50.3C+N/A14320.2h3.8C**8.3B+
M40 Fury-F 1,1579158451.083C0.1956.662%B++N/A23.2C+6.1C+9939.4h13.5C+23.9C*
C-4 1,3298717451.169C+0.1124.176%CN/A84.6C++44.5B**104310.3h1.9D8C--
NS Decimator 1,2318411,3480.624C-0.6563.158%B2.378%C++30.1C14C+33127.9h5.8D9.2C
L100 Python AP 1,4097773162.459C-1.1859.785%B+3.475%B28.9C+23.5B**29826.9h7.8C13.1C+
C-4 ARX 1,0447534481.681C+0.4126.134%C+N/A110.7C+42.8B+6976.8h1.8D**6.8D*
Xiphos Anti-Personnel Phalanx Tower 7447216120.167B**118.8938.416%B*N/A379.5B+12.1B+11251.9h9.8B+25.5B+
Pandora VX25 7076926601.048C+0.2346.216%B++16.474%B27.6CN/A9425.1h5C10.7B
Frag Grenade 6656611661N/A659.7241.075%C--N/A508.5C++3.1D16971.3h3.2B+7.9C**
L100 Python HESH 7996531454.503D3.2360.17%A1.991%B50.6C+11.3B*22412.9h5.4F9C
V30-F Starfall 1,0426434931.304C+0.0366.5%B+N/A31.1C*19.3B19720.7h19.2C28.9C+
Dual Photon Pods 7766111314.664C+3.3952.34%C+1.473%C**51.3C-13.9C32811.9h27.7C52.8C+
Spear Anti-Vehicle Phalanx Turret 1,0846001015.941C+4.6749.639%B+5%B+31.3C25.2B29919.2h10.8C21.7C++
H-V45 5805716800.84C0.4424.821%C++21.541%C++23.2CN/A9224.6h14.3C57.5C++
Phobos VX86 5855706520.874C0.4064.326%B+12.281%D31C-N/A10218.4h2.6C+4C**
NSX Daimyo 5725632512.243C0.9738.795%C-92.718%C20D--N/A4928.2h3C--7.7C
Spear Anti-Vehicle Phalanx Tower 1,0685612423.375C*22.1052.994%C*3.565%C+23.9D21.6C21723.5h12.4C23.5C+
VE-H Maw 5595415111.059C0.2224.991%C+28.096%C*31.5D1B+10217.2h10.9C++43.7C++
M40 Fury 6585404811.25C+9.9751.965%B+N/A69.2C+15.1C3697.8h15.6C++30.1C*
Lasher X2 5175106200.823C+0.4523.832%C3.333%C26.6C+N/A11219.2h21.3C89.2C+
Orbital Strike Uplink 7544961496U494.721035.34%UN/A826.7U430U41230.6h2.8T*0.3T*
Blueshift VM5 5024933521.401C0.1321.874%B+16.633%D-28.5CN/A10917.3h16C++73.1B+
L100 Python HEAT 7304891662.946C1.6766.717%A+1.022%D--34B16.7B**23514.4h8.1D12.1C*
Proton II PPA-H 512483608.05C6.7736.867%C+1.863%C++96.6C++5.8C+2525h11.1C+30.2C++
Auraxium Force-Blade 4524529,0950.05B1.2341.18%B*N/A1.2C+N/A4367.7h1.6B*3.9B+
Blueshift VM5 4434322911.485C0.2121.12%B+19.907%C+30.4C+N/A11714.2h15.2C**72.1B+
M60-G Bulldog 5104141253.312C2.0455.434%A*2.415%C37.3B+8.6B++19211.1h8.9C16.1B++
MANA Anti-Personnel Turret 4154062161.88N/A0.6017.749%UN/A4060U90U10432500.1h24T*135.3T*
Corvus VA55 4044005290.756C0.5223.416%C+19.25%C--19C-N/A6721h13.6C58C+
Supernova VPC 441400478.511C7.2431.565%F--2.5%B**34.5C-3.5D--15011.6h3.7C11.9D**
Solstice VE3 3913842051.873A++0.6024.764%B19.531%C+13.4CN/A14528.7h13.9B+56C**
Force-Blade 37537510,0230.037B+1.2443.481%B**N/A0.7C+N/A2565h2B+4.6B++
VX29 Polaris 3773683271.125C0.1526.272%B+20.38%C28.8C--N/A10812.8h12.1C*45.9B+
C75 Viper 4623571272.811C1.5450.948%B**N/A35C**10.3B++29010.2h14.9C+29.2B+
Supernova FPC 6113461662.084C--0.8157.687%B+2.89%C**23.5C+18B++36114.7h6.6C--11.4C+
VX6-7 3493414400.775C0.5026.344%B21.408%C++22CN/A9415.5h12.7C++48.3B
NS Victory 3403399,8330.034C1.2434.608%B+N/A0.8C+N/A2431.8h1.6B*4.6B*
Sticky Grenade 3343291329N/A327.7244.478%D-N/A470D--7.1C--14900.7h3.2D-7.1D
M40 Fury 364309654.754C3.4849.094%A1.618%C+51.5C**9.2C+3086h13.9C++28.4B++
Hunter QCX 3363068640.354C--0.9268.797%A+34.967%B+7.7C--N/A4239.5h10.5C15.2C++
E540 Halberd-H 500287535.415C4.1466.114%B**N/A42.8C+31.8B**4866.7h8.3D12.6C
NSX Masamune 3692783340.832C+0.4458.472%C++N/A35.2C**11.5C2187.9h10.6B18.2B
MANA Anti-Vehicle Turret 5542682651.011D-0.2652.335%D-4.478%B**2680C2860C++2157250.1h14.9C+28.4C
NS Decimator-B 3752583230.799D0.4866.848%B2.326%C+34.9C-15.8C2407.4h5.7D*8.5D
NS-44L Blackhand 2632584460.578C--0.7050.161%B**29.07%D-12.1DN/A4321.4h4.8C+9.6B
Nemesis VSH9 4082303870.594C+0.6867.225%B++N/A10.1C7.8C18922.7h12.2F18.2D--
M20 Basilisk 383226278.37C*7.0958.69%B++1.77%D*34.2C23.8C**3806.6h173.4D295.4C
VE-S Canis 2102071701.218C+0.0627.899%C++18.841%C+32.3CN/A916.4h8.6B*30.9B+
Manticore SX40 2062053560.576C0.7038.113%A25.854%B+16.5DN/A8212.4h7.5C**19.8B++
Parallax VX3-AE 207205623.306C2.0335.753%D-87.805%B**25.9D-N/A807.9h1.9C++5.4C
Lumine Edge 1981979020.218B+1.0632.258%B+20.305%B++3.7C+N/A1352.7h1.3B4.1B+
Nebula VM20 191190842.262C++0.9919.591%C*17.895%C--41.3B+N/A1574.6h14B++71.3B+
Pulsar VS1 1761751990.879C+0.4022.022%C14.857%D-17.7CN/A1579.9h13B+59B
M40 Fury 190169404.225C-2.9545.966%B**N/A42.3C5.3D--2634h13.5C++29.3B+
M12 Kobalt 172165433.837C--2.5620.554%B+12.121%D*35.9D-1.5D-1324.6h26.8D*130.2C+
Skyguard 299165822.012C0.7427.438%C1.212%D12.2C9.9C++17913.5h152.7C--556.6C
M20 Basilisk 244161642.516C+1.2444.257%B+4.348%D18.7C+9.7B+2108.6h107.2C+242.2C**
NSX Amaterasu 1601602,2070.072B+1.2042.731%B*5.625%D--2.1CN/A576.8h2.1C++4.9B+
NS-11C 1631602870.557C-0.7223.662%C+15.625%D14.7DN/A12110.9h15.6C+65.9C++
Saron HRB-H 322153662.318C--1.0465.506%B**1.307%C25.1D27.7B4036.1h42.8F65.3D-
The Slasher 1511512,0960.072B+1.2033.662%C+3.311%D-2C+N/A674.5h1.6B*4.7B+
Nebula VM20 144142811.753C+0.4819.547%C**18.31%C-30.9C+N/A1154.6h18.8D96C++
Aspis Anti-Aircraft Phalanx Turret 295139453.089C+1.8127.07%C**2.878%B+8.7C9.8C17615.9h166.9C616.4C*
NS-44B Commissioner 1341332240.594D0.6844.216%B+15.79%D--38CN/A1563.5h3.4C**7.7B+
Comet VM2 1981312650.494C-0.7845.019%C**2.29%D--8.7C-4.5C++13415h27.6C61.2C+
Saron Laser Cannon 2171252740.456C0.8226.97%D-N/A5.6D4.1D-16022.5h145.6C++539.8C+
M12 Kobalt 129120177.059C--5.7823.549%B**18.333%C++37.5D2.8C1453.2h27.1D*115C++
Supernova PC 167116482.417C1.1445.68%C2.586%C++18.4C8.1C+2596.3h6.8D15D
Maelstrom Turbo Laser 2121162520.46C-0.8228.45%C--2.586%C+4.1D-3.4D--8928.6h162.8D572.1D
Saron HRB 221110274.074C+2.8056.946%A+2.727%B**22.4C22.7B*4154.9h33D**58C+
Lancer VS22 2401102790.394C-0.8857.623%C--N/A7.6D9D20614.5h22.4C*38.9C*
NS-61 Emissary 1071061530.693C+0.5830.658%B21.698%B*23C+N/A884.6h12.7C**41.3B+
NS-AM7 Archer 162974610.21D1.0755.804%C10.309%D1.6D*1.1D-1861.9h25.5C45.7C
Hoplon Anti-Aircraft Phalanx Tower 19895195A*93.7223.3%D-N/A41.3C-44.8C--4332.3h38.7C**166.1C++
Quasar VM1 9794701.343C+0.0717.124%C**12.766%D*20.9C+N/A2114.5h15.2C++88.7C**
Eidolon VE33 8786960.896C+0.3829.485%C**20.93%D10.8DN/A828h13D--44C
G30 Walker 13385204.25B2.9728.874%C+8.235%A++18.5B+10.4C*1924.6h163.4B*565.9B++
M20 Basilisk 13282671.224D-0.0545.219%B++2.439%D*19.1C+11.6B+3144.3h137.9D304.9C+
Comet VM2 126791520.52D0.7643.624%C+2.532%D-9.3C5.5C**1488.5h30.9C+70.8C+
M40 Fury-H 8775223.409D2.1364.355%A*N/A50D-8D1881.5h15.1D**23.5C+
Antares LC 129681300.523D0.7530.29%C1.471%C8.7D7.8D1247.8h224.1D-739.8D-
Rocklet Rifle 194661410.468C-0.8155.232%C*N/A22C-42.7A+6533h56D*101.4D
NSX Yumi 6363830.759C-0.5223.742%D26.984%C++19.7DN/A573.2h10.6B+44.5C**
MAX Punch 53527650.068C1.2147.727%C++N/A1.1C+N/A446.6h2C++4.2C*
Hornet Missiles 11552281.857D0.5868.291%B++N/A40C48.5B+8441.3h30.7F45F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret291,7572.1h
Blast Wall01230.8h
Solid Wall01281.3h
Nano-Armor Kit269751,90733.2h
Medical Applicator195111,2616.6h
The Flail01750.9h
Flail Targeting Dart431,4149h
Spawn Beacon71,1120.8h
Nanite Revive Grenade08830.2h
Xiphos Anti-Personnel Tower45102.2h
Hoplon Anti-Aircraft Phalanx Tower24242h
Turret AI Module08853.8h
Sunderer Garage0941.2h
Rampart Wall38899h
Repair Module59533.7h
AE Medical Applicator3115,1650.9h
Skywall Shield Emitter05371.8h
Structure Shield Module14792h
AE Nano-Armor Kit44127,4215.7h
Motion Spotter10624,5639.9h
Spitfire Auto-Turret87930.8h
Spear Anti-Vehicle Tower35232.4h
Deconstruction Tool331,2373.1h
Cortium Silo05461.7h
Welding Device422,2583.2h
Pain Spire01860.9h
Ammunition Package783,9882.2h
Shield Recharging Field702,3030.9h
Medical Kit5817,1336.6h
Anti-Infantry MANA Turret231,2481.3h
Pillbox01271.2h
Elysium Spawn Tube01930.9h
Orbital Strike Target Designator653747h
IPC Targeting Dart11611.2h
Vehicle Gate33763.2h
Light Air Terminal1840.7h
Infantry Tower01131.6h
Vehicle Ramp0600.6h
Lumifiber Rampart Wall01431.3h
Spear Anti-Vehicle Turret0740.8h
Glaive IPC01200.7h
Alarm Module01420.4h
Hardlight Barrier52960.3h
Router0740.1h
Recon Detection Device10212,22619.1h

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