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Overseer 4wryNC[V6M8] 4wryNC
NC BR 67

KDR: 2.84

Score: 19.1m

Last Seen: Jan 19th, 2020 2:38 PM
- OFFLINE - 484.3 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Cobalt
Level Progress (to 68): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L-24R Spur Titan-150 HEAT SAS-R M30 Mustang AH AC-X11 MGR-L1 Promise AE EM6 LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,983,635 MLG Score: 2385
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.495%30.472%92922121015,2832.208210.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%1.798A++1.428A-1.122D*HEAD ++ (~15.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.553B+10.10.292C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.265%0.801%1064412282,8723527648.15909375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.086%-0.001C+-0.717D-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.529B+28.50.465B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.054%0.74%817312291,8925116683.70254283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.588%2.134A*-1.147D*-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++40.683B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.6%9.806%739712251,9073847034.95325271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.282%0.589B+1.285A0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.622B+19.40.518B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.291%82.046%739312293,069701214.3718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%2.309A*0.968B*-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.80.435B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.111%16%7391123117561330.285481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.359A0.242C++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B4.40.103C+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m599%526 (31.6k)463 (27.8k)2.835236,04112,7123.2125567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232268823.084%23.995%55403:1516

7% Combat Medic43% Engineer23% Heavy Assault17% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 3:34 PMNov 22nd, 2017 11:39 PMJan 28th, 2020 10:00 PM (59d) (PST)Jan 19th, 2020 11:56 AM (69d) (PST)Jan 19th, 2020 10:38 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9222187040.8720.3080.2095.7700.0912385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,32213,08542,237521813346527,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
689h/28.7d 4,797 8,648 13,066 238.5k 884 1,913 3,778 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
B++
Kills:1,201
Deaths:500
KDR:2.402
Accuracy:30.807% B++
HSR:26.728% C
EM6
A+
Kills:1,196
Deaths:496
KDR:2.411
Accuracy:28.667% B**
HSR:34.114% A+
LA1 Anchor
B**
Kills:1,191
Deaths:571
KDR:2.086
Accuracy:31.176% B**
HSR:31.990% B*
NS-15MP
B
Kills:1,182
Deaths:516
KDR:2.291
Accuracy:29.110% C++
HSR:33.756% B
GD-22S
A+
Kills:1,180
Deaths:467
KDR:2.527
Accuracy:27.994% B*
HSR:35.424% A+
NC6 Gauss SAW
A+
Kills:1,178
Deaths:610
KDR:1.931
Accuracy:24.366% B++
HSR:32.683% A+
MGR-L1 Promise
A
Kills:478
Deaths:146
KDR:3.274
Accuracy:30.096% B**
HSR:35.356% A
NC6S Gauss SAW S
A++
Kills:124
Deaths:42
KDR:2.952
Accuracy:28.911% B*
HSR:36.290% A++
Kills:7,730
Deaths (as Heavy Assault):3,348
Deaths (to Heavy Assaults):3,396
KDR:2.30884
Kill Difference:4,382
Playtime:161.259 hours
Usage:23%
Score:3.598m
Score/min:372
Accuracy (listed only):28.891%
HSR (listed only):33.292%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,215
Deaths:562
KDR:2.162
Accuracy:32.925% A+
HSR:27.325% B*
AF-19 Mercenary
A+
Kills:1,190
Deaths:760
KDR:1.566
Accuracy:30.256% A+
HSR:28.656% A
AF-4AE Cyclone
B**
Kills:1,179
Deaths:611
KDR:1.930
Accuracy:34.906% B**
HSR:28.499% B
MGR-S1 Gladius
B**
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:33.899% B**
HSR:28.160% B++
AF-4A Bandit AE
B*
Kills:662
Deaths:534
KDR:1.240
Accuracy:32.470% B*
HSR:27.946% C++
NS-11CP
A
Kills:521
Deaths:376
KDR:1.386
Accuracy:31.070% B
HSR:32.438% A
Mauler S6
A++
Kills:175
Deaths:104
KDR:1.683
Accuracy:58.111% A++
HSR:16% C++
NS-11C
C*
Kills:77
Deaths:84
KDR:0.917
Accuracy:18.191% D*
HSR:20.779% C*
Blitz GD-10
A++
Kills:67
Deaths:22
KDR:3.045
Accuracy:32.900% A+
HSR:28.358% A++
Kills:6,265
Deaths (as Light Assault):3,559
Deaths (to Light Assaults):2,384
KDR:1.76033
Kill Difference:2,706
Playtime:57.940 hours
Usage:8%
Score:1.627m
Score/min:468
Accuracy (listed only):33.859%
HSR (listed only):26.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,215
Deaths:562
KDR:2.162
Accuracy:32.925% A+
HSR:27.325% B*
AF-19 Mercenary
A+
Kills:1,190
Deaths:760
KDR:1.566
Accuracy:30.256% A+
HSR:28.656% A
AF-4A Bandit AE
B*
Kills:662
Deaths:534
KDR:1.240
Accuracy:32.470% B*
HSR:27.946% C++
NS-11CP
A
Kills:521
Deaths:376
KDR:1.386
Accuracy:31.070% B
HSR:32.438% A
MGR-M1 Bishop
A**
Kills:411
Deaths:132
KDR:3.114
Accuracy:48.514% A**
HSR:33.820% B
Mauler S6
A++
Kills:175
Deaths:104
KDR:1.683
Accuracy:58.111% A++
HSR:16% C++
NS-11C
C*
Kills:77
Deaths:84
KDR:0.917
Accuracy:18.191% D*
HSR:20.779% C*
Kills:4,251
Deaths (as Engineer):2,552
Deaths (to Engineers):2,078
KDR:1.66575
Kill Difference:1,699
Playtime:299.074 hours
Usage:43%
Score:9.612m
Score/min:536
Accuracy (listed only):35.934%
HSR (listed only):26.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
A++
Kills:1,190
Deaths:386
KDR:3.083
Accuracy:37.135% A++
HSR:32.017% B*
AF-4AE Cyclone
B**
Kills:1,179
Deaths:611
KDR:1.930
Accuracy:34.906% B**
HSR:28.499% B
MGR-S1 Gladius
B**
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:33.899% B**
HSR:28.160% B++
GR-22AE
B
Kills:918
Deaths:542
KDR:1.694
Accuracy:30.897% B
HSR:26.035% C+
Mauler S6
A++
Kills:175
Deaths:104
KDR:1.683
Accuracy:58.111% A++
HSR:16% C++
NC1 Gauss Rifle
A+
Kills:125
Deaths:53
KDR:2.358
Accuracy:30.583% A+
HSR:28.800% B**
Blitz GD-10
A++
Kills:67
Deaths:22
KDR:3.045
Accuracy:32.900% A+
HSR:28.358% A++
Kills:4,833
Deaths (as Combat Medic):2,224
Deaths (to Combat Medics):1,387
KDR:2.17311
Kill Difference:2,609
Playtime:49.133 hours
Usage:7%
Score:1.326m
Score/min:450
Accuracy (listed only):36.919%
HSR (listed only):26.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,252
Deaths:297
KDR:4.215
Accuracy:51.605% A++
HSR:78.594% B**
AF-4AE Cyclone
B**
Kills:1,179
Deaths:611
KDR:1.930
Accuracy:34.906% B**
HSR:28.499% B
MGR-S1 Gladius
B**
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:33.899% B**
HSR:28.160% B++
EM4-AE Longshot
B*
Kills:1,174
Deaths:193
KDR:6.083
Accuracy:47.840% B*
HSR:83.220% C**
NC14 Bolt Driver
A**
Kills:643
Deaths:112
KDR:5.741
Accuracy:52.103% A**
HSR:86.625% A
NS-44 Commissioner
A
Kills:512
Deaths:345
KDR:1.484
Accuracy:48.462% A
HSR:30.859% B**
NC4 Mag-Shot
A++
Kills:403
Deaths:327
KDR:1.232
Accuracy:38.139% A++
HSR:22.581% B+
NS-61 "Ravenous" Emissary
A
Kills:227
Deaths:112
KDR:2.027
Accuracy:39.595% A
HSR:18.502% C
Soldier Soaker
B**
Kills:210
Deaths:117
KDR:1.795
Accuracy:45.477% B**
HSR:13.333% C+
NS-30 Vandal
B**
Kills:68
Deaths:16
KDR:4.250
Accuracy:40.027% B**
HSR:25% C
Blitz GD-10
A++
Kills:67
Deaths:22
KDR:3.045
Accuracy:32.900% A+
HSR:28.358% A++
Kills:6,914
Deaths (as Infiltrator):2,658
Deaths (to Infiltrators):2,093
KDR:2.6012
Kill Difference:4,256
Playtime:114.769 hours
Usage:17%
Score:2.817m
Score/min:409
Accuracy (listed only):42.268%
HSR (listed only):40.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:261
Deaths:72
KDR:3.625
Accuracy:32.794% C+
HSR:19.157% A
AF-41 Hacksaw
A
Kills:236
Deaths:72
KDR:3.278
Accuracy:34.056% C+
HSR:19.915% A
Kills:497
Deaths (as MAX Suit):72
Deaths (to MAX Suits):442
KDR:6.90278
Kill Difference:425
Playtime:6.233 hours
Usage:1%
Score:0.142m
Score/min:379
Accuracy (listed only):33.425%
HSR (listed only):19.536%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,244
V. Kills:69 N/A
Deaths:167
KDR:7.449
Accuracy:59.269% B+
KPH:79.600 B*
VKPH:4.400 C+
M20 Mustang
A
Kills:918
V. Kills:517 177%
Deaths:278
KDR:3.302
Accuracy:32.276% C**
KPH:27.900 A
VKPH:15.700 B*
Breaker Rocket Pods
A+
Kills:524
V. Kills:68 N/A
Deaths:21
KDR:24.952
Accuracy:62.363% A+
KPH:138.900 B+
VKPH:18 C*
Kills:2,686 (2,162 + 0)
Deaths:466
KDR:5.764
VKDR:1.403
Vehicle Kills:654
Kill Difference:2,220
Playtime:52.341 hours
Usage:8%
Score:0.955m
Score/min:304
Piloting Accuracy:32.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:1,395
V. Kills:38 N/A
Deaths:83
KDR:16.807
Accuracy:47.369% A
KPH:80.700 A*
VKPH:2.200 C+
L105 Zephyr
S
Kills:584
V. Kills:191 304%
Deaths:9
KDR:64.889
Accuracy:63.129% A**
KPH:97.600 A
VKPH:31.900 S
C150 Dalton
S
Kills:264
V. Kills:166 158%
Deaths:4
KDR:66
Accuracy:54.970% A+
KPH:120.300 S
VKPH:75.700 S
CAS30 Tank Buster
A+
Kills:186
V. Kills:89 207%
Deaths:75
KDR:2.480
Accuracy:59.843% A+
KPH:10.300 B+
VKPH:5 C-
AP30 Shredder
A*
Kills:86
V. Kills:39 215%
Deaths:3
KDR:28.667
Accuracy:36.942% B**
KPH:78.200 A*
VKPH:35.500 A*
Kills:2,515 (1,581 + 934)
Deaths:174
KDR:14.454
VKDR:3.006
Vehicle Kills:523
Kill Difference:2,341
Playtime:44.543 hours
Usage:6%
Score:0.816m
Score/min:305
Piloting Accuracy:59.843%
Gunner Accuracy:36.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A*
Kills:774
V. Kills:214 360%
Deaths:13
KDR:59.539
Accuracy:61.991% B++
KPH:91.400 A*
VKPH:25.300 B+
L100 Python HESH
A*
Kills:114
V. Kills:22 N/A
Deaths:4
KDR:28.500
Accuracy:64.331% A++
KPH:91.500 A+
VKPH:17.700 A*
Kills:888 (888 + 0)
Deaths:17
KDR:52.235
VKDR:13.882
Vehicle Kills:236
Kill Difference:871
Playtime:9.715 hours
Usage:1%
Score:0.226m
Score/min:388
Driving Accuracy:64.331%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:1,323
V. Kills:463 285%
Deaths:112
KDR:11.813
Accuracy:64.028% A*
KPH:55.200 M++
VKPH:19.300 A**
Titan-150 AP
M**
Kills:455
V. Kills:154 294%
Deaths:38
KDR:11.974
Accuracy:58.687% B**
KPH:61.100 M**
VKPH:20.700 A
E540 Halberd
M++
Kills:445
V. Kills:147 301%
Deaths:16
KDR:27.813
Accuracy:60.709% A*
KPH:61.700 M++
VKPH:20.400 B**
Kills:2,223 (1,778 + 445)
Deaths:166
KDR:13.392
VKDR:4.602
Vehicle Kills:764
Kill Difference:2,057
Playtime:38.611 hours
Usage:6%
Score:0.796m
Score/min:343
Driving Accuracy:58.687%
Gunner Accuracy:60.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A**
Kills:218
V. Kills:102 212%
Deaths:10
KDR:21.800
Accuracy:56.610% B*
KPH:98.800 A**
VKPH:46.200 B**
C85 Canister-H
A++
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:70.286% A++
KPH:174.100 B**
VKPH:5.400 D
Kills:282 (0 + 282)
Deaths:14
KDR:20.143
VKDR:7.429
Vehicle Kills:104
Kill Difference:268
Playtime:2.574 hours
Usage:0%
Score:0.090m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:70.286%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:580
V. Kills:19 N/A
Deaths:13
KDR:44.615
Accuracy:30.844% A**
KPH:132.200 A++
VKPH:4.300 B**
M12 Kobalt
B*
Kills:207
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:23.190% B**
KPH:105.500 B*
VKPH:4.100 B*
M20 Basilisk
M**
Kills:95
V. Kills:20 452%
Deaths:8
KDR:11.875
Accuracy:56.450% A*
KPH:62.900 M**
VKPH:13.200 A++
G30 Walker
A*
Kills:53
V. Kills:23 221%
Deaths:6
KDR:8.833
Accuracy:45.345% A*
KPH:33.300 A++
VKPH:14.400 B*
Kills:935 (0 + 935)
Deaths:27
KDR:34.630
VKDR:2.593
Vehicle Kills:70
Kill Difference:908
Playtime:9.454 hours
Usage:1%
Score:0.299m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:45.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:94
V. Kills:25 362%
Deaths:67
KDR:1.403
Accuracy:67.129% A++
KPH:48.200 A
VKPH:12.800 A+
M20 Basilisk-F
A++
Kills:68
V. Kills:5 N/A
Deaths:26
KDR:2.615
Accuracy:46.415% C+
KPH:53.300 A++
VKPH:3.900 C
Kills:162 (162 + 0)
Deaths:93
KDR:1.742
VKDR:0.323
Vehicle Kills:30
Kill Difference:69
Playtime:3.224 hours
Usage:0%
Score:0.033m
Score/min:172
Driving Accuracy:46.415%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:44.137% A++
KPH:139.600 A++
VKPH:12.300 A*
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:3
Vehicle Kills:6
Kill Difference:66
Playtime:0.488 hours
Usage:0%
Score:0.016m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:44.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 1,4331,3958316.807A++13.9747.369%A1.219%D80.6A*2.2C+22517.3h15.2B+32.1B+
Titan-150 HEAT 1,7861,32311211.813B**8.9864.028%A*N/A55.1M++19.3A**28724h4.5C**7B**
SAS-R 1,2621,2522974.215B+1.3851.605%A++78.594%B**72.4B**N/A33017.3h1.9B++3.7B*
M30 Mustang AH 1,3131,2441677.449C++4.6159.269%B+1.206%C+79.7B*4.4C+26415.6h7.3B12.4B
AC-X11 1,2401,2155622.162B*0.6732.925%A+27.325%B*62.6A1.3A*23819.4h9.2B+27.9B+
MGR-L1 Promise AE 1,2281,2015002.402C*0.4330.807%B++26.728%C59.8C+1.3C*15120.1h14.7C-47.6C++
EM6 1,2241,1964962.411B+0.4228.667%B**34.114%A+68.7B*1.6A*26417.4h11.1C++38.8B+
LA1 Anchor 1,2091,1915712.086C+0.7531.176%B**31.99%B*68.4B+1B*25117.4h10.1C++32.5B+
MGR-A1 Vanquisher 1,2161,1903863.083A+0.2537.135%A++32.017%B*85A1.9B*19514h9.7B+26B*
AF-19 Mercenary 1,2141,1907601.566B++1.2730.256%A+28.656%A36.8B*N/A16132.3h12.1C**39.9B++
NS-15MP 1,2051,1825162.291C+0.5429.11%C++33.756%B66.8C+1.3B*14517.7h12.7D-43.6C+
GD-22S 1,1921,1804672.527B+0.3127.994%B*35.424%A+66.3B**N/A17917.8h10.8C++38.7B+
AF-4AE Cyclone 1,1921,1796111.93C**0.9134.906%B**28.499%B65.9C+N/A17217.9h8.4B+24B++
MGR-S1 Gladius 1,1981,1795062.33B+0.5133.899%B**28.16%B++71.5B*1.2B**19816.5h8.2B++24.1B++
NC6 Gauss SAW 1,1961,1786101.931B+0.9024.366%B++32.683%A+55.3B**N/A16921.3h9.8C++40.1B+
EM4-AE Longshot 1,1821,1741936.083B+3.2547.84%B*83.22%C**68.3B+N/A20117.2h1.7B+3.5B++
M20 Mustang 1,4359182783.302B+0.4732.276%C**N/A27.9A15.7B*29732.9h63.4B++196.5B*
GR-22AE 9359185421.694C+1.1430.897%B26.035%C+55.3C+1B+13516.6h12.5C40.5C*
LB00 Python AP 9887741359.538M56.7061.991%B++N/A91.1A*25.2B3528.5h2.8A+4.5A+
AF-4A Bandit AE 6856625341.24C1.6032.47%B*27.946%C++28.1D1C++10623.6h10.9C+33.7B+
NC05 Jackhammer 6626552692.435B**0.4055.14%B**20.458%A100.8A++1.1A2396.5h4.4B+8B+
NC14 Bolt Driver 6466431125.741A*2.9152.103%A**86.625%A64.3A**N/A20410h1.8B**3.5B**
L105 Zephyr 775584964.889S62.0563.129%A**N/A97.3A31.8M**7656h6.2C++9.8B++
M12 Kobalt 5995801344.615M41.7830.844%A**27.241%A++131.8A++4.3B**5594.4h16.2B++52.7B++
Breaker Rocket Pods 5925242124.952A++22.1262.363%A+N/A137.9B+17.9C*5333.8h12.1B+19.3B++
NS-11CP 5335213761.386C1.4531.07%B32.438%A27.7DN/A7718.8h14.1D-45.3C+
NS-44 Commissioner 5145123451.484B+1.3548.462%A30.859%B**88.3A++N/A4365.8h2.9B**6B*
NS Decimator 7575102322.198B**0.6467.938%B*1.176%D-51.5B*24.9B*3309.9h4.2C**6.1B+
MGR-L1 Promise 4854781463.274A0.4430.096%B**35.356%A81B**1.2B2845.9h11.6B++38.6B++
Titan-150 AP 6094553811.974B++9.1458.687%B**1.319%D61.5M**20.8A5757.4h2.8B**4.8A+
E540 Halberd 5924451627.813A**24.9860.709%A*1.124%D--61.8M++20.4B**2917.2h4A6.5A+
MGR-M1 Bishop 4214111323.114A0.2848.514%A**33.82%B87.4A**2.1M+2514.7h5.7B+11.7B*
NC4 Mag-Shot 4054033271.232B+1.6038.139%A++22.581%B+63A++N/A1956.4h6.1B*15.9B*
C-4 420317863.686A0.8535.615%A+N/A166.8A++54.2A++14711.9h1B**2.7B**
The Slasher 3333067,1800.043C+2.7932.382%C+8.497%C1.2CN/A2262.8h2B6.3C*
C150 Dalton 430264466S63.1654.97%A+N/A120S75.5S9742.2h3.8B6.9B**
AF-41 Hacksaw 264261723.625B0.7932.794%C+19.157%A51.2AN/A1325.1h5.8B+17.5B+
AF-41 Hacksaw 242236723.278C**0.4434.056%C+19.915%A46.3B*1.2A*1185.1h6.5B+18.9B+
NS-61 "Ravenous" Emissary 2322271122.027B**0.8139.595%A18.502%C90.8A2A**2242.5h10.6B+26.8B**
M96 Mjolnir-H 3202181021.8S18.9656.61%B*N/A99.1A**46.4B**5552.2h21.5A38A
Soldier Soaker 2102101171.795B+1.0445.477%B**13.333%C+50C+N/A1954.2h5.4B+11.8B**
M12 Kobalt 2152071207U204.1623.19%B**24.638%B**103.5B*4B*5812h13.4B**57.6B*
M12 Kobalt 193188631.333C+28.5026.036%B++20.213%B+117.5C++3.1D3391.6h14.7B+56.4B+
CAS30 Tank Buster 275186752.48B+0.3659.843%A+1.075%C+10.3B+4.9C--7518h43.8B+73.1B*
Tank Mine 245177325.531A2.7047.943%B*N/A196.7A++75.6B13120.9h1.7B3.6A+
Mauler S6 1781751041.683B*1.1558.111%A++16%C++72.9A*1.3A++2862.4h4.4B+7.5B*
Hunter QCX 1771592430.654C+2.1863.931%A28.931%C*15.3C+1.7C5310.4h5.3C*8.4B
NC1 Gauss Rifle 126125532.358B*0.4830.583%A+28.8%B**52.1A+N/A5322.4h9.9B**32.4B**
NC6S Gauss SAW S 126124422.952B**0.1228.911%B*36.29%A++65.3B++1.1B*1791.9h9.6B+33.3B+
L100 Python HESH 136114428.5A++25.6664.331%A++N/A95A+18.3A**6321.2h2.7B+4.1B**
Bouncing Betty 105104224.727C*1.8943.243%C+N/A130C+1.3B*4140.8h1.4A3.2B*
Fatestealer 1001001040.962S1.8758.73%A*1%F--20.4CN/A414.9h1.5A**2.5A++
M20 Basilisk 11595811.875S9.0456.45%A*8.421%B**63.3M**13.3A++6051.5h72.5B+128.5B**
M40 Fury-F 11994671.403C+1.4367.129%A++N/A49.5A13.2A+1751.9h10.3C++15.3B+
Frag Grenade 9187187N/A84.1655.85%AN/A870A+40S45800.1h2.9B++5.2B*
AP30 Shredder 12586328.667A*25.8336.942%B**5.814%M+78.2A*35.5A*14991.1h46.6B*126.1B**
NS-11C 7777840.917C+1.9218.191%D*20.779%C*33.5C++N/A3562.3h14.7C+81C--
Rocklet Rifle 12170451.556A++1.2853.913%C*N/A36.8B++26.8C*7151.9h29.4B++54.6B+
CAS 14-E 7468234B**31.1644.137%A++N/A136A+12A*5570.5h23.3B+52.7B*
NS-30 Vandal 6868164.25B**1.4140.027%B**25%C52.3C**N/A1751.3h4.3B**10.8B*
M20 Basilisk-F 7368262.615B**0.2246.415%C+2.941%C52.3A++3.8C1661.3h18.1B++39B*
Blitz GD-10 6767223.045A*0.2132.9%A+28.358%A++67A+N/A3561h10.6B**32.2B*
C85 Canister-H 6664416C++13.1670.286%A++6.25%D**160B*5D7400.4h5.8B+8.2B*
NC05-P Jackhammer 6563351.8C+1.0452.965%C++22.222%B**105B++3.3M**4820.6h4.1B7.8B
G30 Walker 765368.833A++6.0045.345%A*3.774%C+33.1A++14.4B*2991.6h206.7C++455.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit350540,99731.6h
Spawn Beacon273900.9h
Nanite Revive Grenade02250.1h
Medical Applicator15167,3095h
Medical Kit1422,2214.7h
Restoration Kit1042,1434.5h
Motion Spotter82,5911h
Deconstruction Tool0670h
Spitfire Auto-Turret129970.7h
Ammunition Package201,8781.6h
Shield Recharging Field131,8500.5h
Nano-Repair Grenade01470h
Flail Targeting Dart8790.7h
Snowman Soldier63060.2h
Router21820.2h
M20 Drake0700h
Recon Detection Device42350.3h

Check the help document for the dictionary if you want to learn more about words used here.


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