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Warden Bounty Hunter 50000unstoppablewatts[FHM] 50000unstoppablewatts
NC BR 63

KDR: 4.49

Score: 146.3m

Last Seen: Jul 22nd, 2018 3:05 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Miller - Outfit Officer of FH Marauders[FHM] FH Marauders
NC outfit on Miller

Members: 16
Level Progress (to 64): 53%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS GD-22S Razor GD-23 NC1 Gauss Rifle LA1 Anchor EM1 NC9 A-Tross SAS-R AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,471,074 MLG Score: 3574
Fun Score: N/A
Cheeseburgers Flipped: 1326TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.669%28.329%92655949308,6625.46391-0.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.474%2.303A*1.248B**-1.251D**HEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.654B+8.50.403B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.105%1.274%22110031571660160.0945214924%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.886M+-0.33C--1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.943B*5.90.887B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.942%1.923%796899613,935324450264.2943277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.418%1.198B**-0.511D0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++5.70.541B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.3%10.037%6571598911,378256413174.43587863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%0.587B+1.54A+0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.744B++12.50.672B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.347%71.254%657899619,4815568343.49812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.505%2.58A**0.268C*-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.597B+2.10.347C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.369%12.071%65769988,0614118311.9575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%1.264A-0.458D0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.80.421B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FH Marauders[FHM] FH Marauders
NC outfit on Miller

Members: 16
146.3m155.3%372 (22.3k)323 (19.4k)4.48745423,92994,4704.7658763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10043585227.47%25.9%71104:47110

16% Combat Medic17% Engineer35% Heavy Assault14% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 10:07 AMSep 2nd, 2013 8:35 PMJul 22nd, 2018 2:34 PM (42m) (PST)Jul 22nd, 2018 11:45 AM (4h) (PST)Jul 22nd, 2018 11:05 AM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7341695650.9360.2090.2421.5120.0383574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,01310,12433,88956131591219,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7550.7h/314.6d 26,303 109,796 111,448 685.1k 8,686 32,043 17,241 332.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:75,000
Deaths:13,335
KDR:5.624
Accuracy:33.555% A*
HSR:32.183% A
LA1 Anchor
B+
Kills:16,000
Deaths:4,918
KDR:3.253
Accuracy:27.356% B+
HSR:28.663% B+
EM1
A*
Kills:16,000
Deaths:3,201
KDR:4.998
Accuracy:31.888% A*
HSR:29.819% A
EM6
A+
Kills:8,000
Deaths:2,335
KDR:3.426
Accuracy:28.850% A+
HSR:27.538% B++
NC6S Gauss SAW S
A+
Kills:4,000
Deaths:981
KDR:4.077
Accuracy:31.314% A+
HSR:29.275% B++
NS-15 Gallows
A++
Kills:4,000
Deaths:675
KDR:5.926
Accuracy:36.816% A++
HSR:34.425% B+
NC6A GODSAW
C**
Kills:4,000
Deaths:897
KDR:4.459
Accuracy:29.039% C++
HSR:28.450% C**
NC6 Gauss SAW
A++
Kills:4,000
Deaths:1,233
KDR:3.244
Accuracy:28.627% A++
HSR:30.725% A
NS-15M2
B*
Kills:1,288
Deaths:282
KDR:4.567
Accuracy:27.594% B*
HSR:21.817% C
NC05 Jackhammer
B+
Kills:1,213
Deaths:511
KDR:2.374
Accuracy:48.010% B+
HSR:14.674% C+
MGR-L1 Promise
A**
Kills:1,166
Deaths:191
KDR:6.105
Accuracy:35.960% A**
HSR:33.534% B**
NSX Naginata
A*
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:32.989% A*
HSR:32.845% B++
Kills:135,827
Deaths (as Heavy Assault):28,776
Deaths (to Heavy Assaults):28,216
KDR:4.72015
Kill Difference:107,051
Playtime:2,669.636 hours
Usage:35%
Score:53.002m
Score/min:331
Accuracy (listed only):32.666%
HSR (listed only):28.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:21,000
Deaths:3,306
KDR:6.352
Accuracy:34.494% A*
HSR:23.233% B+
AF-4 Cyclone
A+
Kills:8,000
Deaths:1,409
KDR:5.678
Accuracy:33.414% A+
HSR:26.113% A
AF-19 Mercenary
A+
Kills:8,000
Deaths:3,165
KDR:2.528
Accuracy:29.179% A+
HSR:24.275% B+
AC-X11
A**
Kills:8,000
Deaths:1,352
KDR:5.917
Accuracy:37.464% A**
HSR:27.275% B**
GD-7F
A++
Kills:8,000
Deaths:1,665
KDR:4.805
Accuracy:32.602% A++
HSR:24.938% B**
AF-4A Bandit
A+
Kills:4,000
Deaths:702
KDR:5.698
Accuracy:32.429% A+
HSR:26.350% B++
NS-11C
A*
Kills:4,000
Deaths:747
KDR:5.355
Accuracy:33.820% A*
HSR:27% A+
Tempest
B**
Kills:4,000
Deaths:716
KDR:5.587
Accuracy:31.128% B**
HSR:24.125% B+
Blitz GD-10
A++
Kills:4,000
Deaths:779
KDR:5.135
Accuracy:32.373% A++
HSR:23.450% A
Gauss Compact S
A++
Kills:4,000
Deaths:738
KDR:5.420
Accuracy:32.830% A++
HSR:26.350% A
Gauss Compact Burst
A+
Kills:2,825
Deaths:444
KDR:6.363
Accuracy:34.806% A+
HSR:26.938% B
NS-7 PDW
A+
Kills:2,814
Deaths:572
KDR:4.920
Accuracy:32.786% A+
HSR:21.038% B+
MKV Suppressed
B**
Kills:2,273
Deaths:448
KDR:5.074
Accuracy:31.513% B**
HSR:22.569% B+
Mauler S6
A
Kills:2,100
Deaths:798
KDR:2.632
Accuracy:51.542% A
HSR:15.857% C++
19A Fortuna
B*
Kills:1,646
Deaths:347
KDR:4.744
Accuracy:29.652% B*
HSR:18.834% C
LA39 Bruiser
A++
Kills:1,249
Deaths:314
KDR:3.978
Accuracy:78.829% A++
HSR:8.647% D*
GD-66 Claw
A+
Kills:1,237
Deaths:307
KDR:4.029
Accuracy:74.744% A+
HSR:9.458% D-
NS Baron G5
A++
Kills:1,185
Deaths:296
KDR:4.003
Accuracy:62.697% A++
HSR:14.684% C++
MGR-S1 Gladius
M
Kills:1,172
Deaths:166
KDR:7.060
Accuracy:40.756% M
HSR:24.232% C**
NSX-P Tanto
A**
Kills:1,165
Deaths:161
KDR:7.236
Accuracy:38.030% A**
HSR:28.841% B+
NC12 Sweeper
A
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:55.167% A
HSR:14.040% C*
NSX Tanto
A*
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:36.986% A*
HSR:38.621% A*
NSX Tengu
A++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:49.389% A++
HSR:25.345% B++
AF-57 Piston
B+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:45.300% B+
HSR:14.052% C++
The Brawler
A++
Kills:1,154
Deaths:289
KDR:3.993
Accuracy:65.860% A++
HSR:7.712% D*
Kills:96,461
Deaths (as Light Assault):19,727
Deaths (to Light Assaults):18,986
KDR:4.8898
Kill Difference:76,734
Playtime:1,125.045 hours
Usage:15%
Score:21.893m
Score/min:324
Accuracy (listed only):42.312%
HSR (listed only):21.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:10,000
Deaths:876
KDR:11.416
Accuracy:53.274% A*
HSR:70.870% C**
AF-4 Cyclone
A+
Kills:8,000
Deaths:1,409
KDR:5.678
Accuracy:33.414% A+
HSR:26.113% A
NS-30 Vandal
A*
Kills:4,144
Deaths:667
KDR:6.213
Accuracy:46.488% A*
HSR:25.145% C+
Tempest
B**
Kills:4,000
Deaths:716
KDR:5.587
Accuracy:31.128% B**
HSR:24.125% B+
Blitz GD-10
A++
Kills:4,000
Deaths:779
KDR:5.135
Accuracy:32.373% A++
HSR:23.450% A
AF-18 Stalker
A
Kills:4,000
Deaths:720
KDR:5.556
Accuracy:34.345% A
HSR:26.950% B**
AF-6 Shadow
A++
Kills:4,000
Deaths:706
KDR:5.666
Accuracy:44.794% A++
HSR:29.150% C**
NS-7 PDW
A+
Kills:2,814
Deaths:572
KDR:4.920
Accuracy:32.786% A+
HSR:21.038% B+
NSX Tomoe
A++
Kills:2,620
Deaths:465
KDR:5.634
Accuracy:36.838% A++
HSR:45.954% B*
NC14 Bolt Driver
A*
Kills:2,473
Deaths:299
KDR:8.271
Accuracy:48.834% A*
HSR:78.488% B+
MKV Suppressed
B**
Kills:2,273
Deaths:448
KDR:5.074
Accuracy:31.513% B**
HSR:22.569% B+
NS-357 Underboss
B*
Kills:1,402
Deaths:984
KDR:1.425
Accuracy:42.191% B*
HSR:24.608% B+
NS-44 Commissioner
A++
Kills:1,299
Deaths:602
KDR:2.158
Accuracy:49.108% A++
HSR:24.172% B+
LA3 Desperado
B**
Kills:1,207
Deaths:513
KDR:2.353
Accuracy:35.241% B**
HSR:21.624% B+
Impetus
A*
Kills:1,201
Deaths:174
KDR:6.902
Accuracy:47.489% A*
HSR:34.721% B*
The Moonshot
A+
Kills:1,192
Deaths:66
KDR:18.061
Accuracy:51.535% A+
HSR:65.436% F--
EM4 Longshot
A++
Kills:1,178
Deaths:59
KDR:19.966
Accuracy:51.974% A++
HSR:67.742% D**
MGR-S1 Gladius
M
Kills:1,172
Deaths:166
KDR:7.060
Accuracy:40.756% M
HSR:24.232% C**
NS-44L Blackhand
B**
Kills:1,170
Deaths:219
KDR:5.342
Accuracy:51.655% B**
HSR:42.137% C+
NC08 Mag-Scatter
A++
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:71.847% A++
HSR:12.220% D
NS-45 Pilot
B**
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:37.175% B**
HSR:27.476% C**
NC4 Mag-Shot
A++
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:38.097% A++
HSR:21.466% B
NSX Daimyo
A++
Kills:1,160
Deaths:93
KDR:12.473
Accuracy:53.253% A++
HSR:95.690% B+
Gauss SPR
M++
Kills:1,160
Deaths:145
KDR:8
Accuracy:51.170% M++
HSR:40.086% B++
NSX Tengu
A++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:49.389% A++
HSR:25.345% B++
LA8 Rebel
A
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:41.173% A
HSR:22.845% C**
AF-8 RailJack
M++
Kills:1,159
Deaths:55
KDR:21.073
Accuracy:58.703% M++
HSR:68.507% D
LA80
A
Kills:1,159
Deaths:69
KDR:16.797
Accuracy:49.731% A
HSR:78.171% C++
NS-61 Emissary
A++
Kills:1,156
Deaths:497
KDR:2.326
Accuracy:40.175% A++
HSR:24.741% A+
The Executive
B+
Kills:1,151
Deaths:575
KDR:2.002
Accuracy:38.251% B+
HSR:19.201% C--
NS CandyCannon 3000
A
Kills:394
Deaths:134
KDR:2.940
Accuracy:51.696% A
HSR:32.995% C+
NS-AM7 Archer
B**
Kills:270
Deaths:78
KDR:3.462
Accuracy:62.140% B+
HSR:28.148% B**
Kills:71,557
Deaths (as Infiltrator):14,223
Deaths (to Infiltrators):15,742
KDR:5.03108
Kill Difference:57,334
Playtime:1,067.483 hours
Usage:14%
Score:20.692m
Score/min:323
Accuracy (listed only):44.954%
HSR (listed only):37.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:21,000
Deaths:4,659
KDR:4.507
Accuracy:31.291% A++
HSR:28.338% B**
NC9 A-Tross
A*
Kills:10,000
Deaths:2,156
KDR:4.638
Accuracy:34.836% A*
HSR:25.360% C*
AF-4 Cyclone
A+
Kills:8,000
Deaths:1,409
KDR:5.678
Accuracy:33.414% A+
HSR:26.113% A
Carnage AR
A++
Kills:8,000
Deaths:1,874
KDR:4.269
Accuracy:33.467% A++
HSR:27.300% B**
Reaper DMR
A+
Kills:5,993
Deaths:1,349
KDR:4.443
Accuracy:32.681% A+
HSR:27.766% B+
Tempest
B**
Kills:4,000
Deaths:716
KDR:5.587
Accuracy:31.128% B**
HSR:24.125% B+
Blitz GD-10
A++
Kills:4,000
Deaths:779
KDR:5.135
Accuracy:32.373% A++
HSR:23.450% A
Gauss Prime
B**
Kills:4,000
Deaths:1,022
KDR:3.914
Accuracy:30.539% B**
HSR:23.900% C++
GR-22
A
Kills:4,000
Deaths:1,270
KDR:3.150
Accuracy:28.773% B**
HSR:27.825% A
Gauss Rifle Burst
A
Kills:4,000
Deaths:648
KDR:6.173
Accuracy:34.273% A
HSR:30.425% B+
Gauss Rifle S
A
Kills:4,000
Deaths:1,005
KDR:3.980
Accuracy:31.140% A
HSR:28.700% A
NS-7 PDW
A+
Kills:2,814
Deaths:572
KDR:4.920
Accuracy:32.786% A+
HSR:21.038% B+
MKV Suppressed
B**
Kills:2,273
Deaths:448
KDR:5.074
Accuracy:31.513% B**
HSR:22.569% B+
Mauler S6
A
Kills:2,100
Deaths:798
KDR:2.632
Accuracy:51.542% A
HSR:15.857% C++
LA39 Bruiser
A++
Kills:1,249
Deaths:314
KDR:3.978
Accuracy:78.829% A++
HSR:8.647% D*
GD-66 Claw
A+
Kills:1,237
Deaths:307
KDR:4.029
Accuracy:74.744% A+
HSR:9.458% D-
NS Baron G5
A++
Kills:1,185
Deaths:296
KDR:4.003
Accuracy:62.697% A++
HSR:14.684% C++
MGR-S1 Gladius
M
Kills:1,172
Deaths:166
KDR:7.060
Accuracy:40.756% M
HSR:24.232% C**
NC12 Sweeper
A
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:55.167% A
HSR:14.040% C*
NSX Tengu
A++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:49.389% A++
HSR:25.345% B++
AF-57 Piston
B+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:45.300% B+
HSR:14.052% C++
NS-11A
A*
Kills:1,158
Deaths:235
KDR:4.928
Accuracy:33.707% A*
HSR:27.375% B*
NS-11P
B+
Kills:1,156
Deaths:407
KDR:2.840
Accuracy:25.503% B+
HSR:14.446% D
NSX Yumi
A+
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:33.172% A+
HSR:30.104% B+
The Brawler
A++
Kills:1,154
Deaths:289
KDR:3.993
Accuracy:65.860% A++
HSR:7.712% D*
Kills:97,128
Deaths (as Combat Medic):21,765
Deaths (to Combat Medics):10,320
KDR:4.46258
Kill Difference:75,363
Playtime:1,223.970 hours
Usage:16%
Score:25.088m
Score/min:342
Accuracy (listed only):41.395%
HSR (listed only):21.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:21,000
Deaths:3,306
KDR:6.352
Accuracy:34.494% A*
HSR:23.233% B+
AF-19 Mercenary
A+
Kills:8,000
Deaths:3,165
KDR:2.528
Accuracy:29.179% A+
HSR:24.275% B+
AC-X11
A**
Kills:8,000
Deaths:1,352
KDR:5.917
Accuracy:37.464% A**
HSR:27.275% B**
GD-7F
A++
Kills:8,000
Deaths:1,665
KDR:4.805
Accuracy:32.602% A++
HSR:24.938% B**
AF-4A Bandit
A+
Kills:4,000
Deaths:702
KDR:5.698
Accuracy:32.429% A+
HSR:26.350% B++
NS-11C
A*
Kills:4,000
Deaths:747
KDR:5.355
Accuracy:33.820% A*
HSR:27% A+
Gauss Compact S
A++
Kills:4,000
Deaths:738
KDR:5.420
Accuracy:32.830% A++
HSR:26.350% A
Gauss Compact Burst
A+
Kills:2,825
Deaths:444
KDR:6.363
Accuracy:34.806% A+
HSR:26.938% B
Mauler S6
A
Kills:2,100
Deaths:798
KDR:2.632
Accuracy:51.542% A
HSR:15.857% C++
19A Fortuna
B*
Kills:1,646
Deaths:347
KDR:4.744
Accuracy:29.652% B*
HSR:18.834% C
GD Guardian
B
Kills:1,645
Deaths:380
KDR:4.329
Accuracy:35.630% B
HSR:24.316% C--
Warden
B+
Kills:1,622
Deaths:1,437
KDR:1.129
Accuracy:28.944% B
HSR:27.374% B+
LA39 Bruiser
A++
Kills:1,249
Deaths:314
KDR:3.978
Accuracy:78.829% A++
HSR:8.647% D*
GD-66 Claw
A+
Kills:1,237
Deaths:307
KDR:4.029
Accuracy:74.744% A+
HSR:9.458% D-
NS Baron G5
A++
Kills:1,185
Deaths:296
KDR:4.003
Accuracy:62.697% A++
HSR:14.684% C++
NSX-P Tanto
A**
Kills:1,165
Deaths:161
KDR:7.236
Accuracy:38.030% A**
HSR:28.841% B+
MGR-M1 Bishop
M
Kills:1,162
Deaths:201
KDR:5.781
Accuracy:50.759% M
HSR:32.358% C*
NC12 Sweeper
A
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:55.167% A
HSR:14.040% C*
NSX Tanto
A*
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:36.986% A*
HSR:38.621% A*
AF-57 Piston
B+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:45.300% B+
HSR:14.052% C++
The Brawler
A++
Kills:1,154
Deaths:289
KDR:3.993
Accuracy:65.860% A++
HSR:7.712% D*
Kills:77,471
Deaths (as Engineer):17,452
Deaths (to Engineers):14,201
KDR:4.43909
Kill Difference:60,019
Playtime:1,256.617 hours
Usage:17%
Score:20.789m
Score/min:276
Accuracy (listed only):43.894%
HSR (listed only):21.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,219
Deaths:178
KDR:6.848
Accuracy:49.434% A++
HSR:14.028% C+
NCM1 Scattercannon
A++
Kills:1,192
Deaths:189
KDR:6.307
Accuracy:55.796% A++
HSR:17.114% B+
AF-34 Mattock
A++
Kills:1,185
Deaths:104
KDR:11.394
Accuracy:52.545% A++
HSR:16.456% C
AF-23 Grinder
B++
Kills:1,184
Deaths:253
KDR:4.680
Accuracy:44.973% B++
HSR:17.821% B+
NS-20 Gorgon
A++
Kills:1,177
Deaths:244
KDR:4.824
Accuracy:35.382% A++
HSR:23.025% B++
AF-41 Hacksaw
A*
Kills:1,177
Deaths:178
KDR:6.612
Accuracy:55.467% A*
HSR:11.810% D-
AF-23 Grinder
B*
Kills:1,161
Deaths:260
KDR:4.465
Accuracy:42.377% B*
HSR:17.140% B+
NCM1 Scattercannon
A++
Kills:1,158
Deaths:171
KDR:6.772
Accuracy:52.427% A++
HSR:17.271% B+
AF-34 Mattock
A++
Kills:1,158
Deaths:104
KDR:11.135
Accuracy:48.464% A++
HSR:16.580% C++
NS-20 Gorgon
A++
Kills:1,130
Deaths:244
KDR:4.631
Accuracy:36.434% A++
HSR:24.336% B**
NCM2 Falcon
A*
Kills:929
Deaths:187
KDR:4.968
Accuracy:60.479% A*
HSR:5.705% C**
NCM2 Falcon
A*
Kills:635
Deaths:180
KDR:3.528
Accuracy:63.869% A*
HSR:4.409% C+
NCM3 Raven
A*
Kills:68
Deaths:28
KDR:2.429
Accuracy:51.256% A+
HSR:5.882% A*
NS-10 Burster
M+
Kills:63
Deaths:25
KDR:2.520
Accuracy:48.400% M+
HSR:1.587% D*
NS-10 Burster
M+
Kills:63
Deaths:21
KDR:3
Accuracy:49.082% M+
HSR:4.762% C
NCM3 Raven
A+
Kills:53
Deaths:28
KDR:1.893
Accuracy:51.475% A+
HSR:0% F-
Kills:13,552
Deaths (as MAX Suit):1,197
Deaths (to MAX Suits):4,303
KDR:11.32164
Kill Difference:12,355
Playtime:166.023 hours
Usage:2%
Score:4.787m
Score/min:481
Accuracy (listed only):49.866%
HSR (listed only):12.370%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:157
V. Kills:6 N/A
Deaths:29
KDR:5.414
Accuracy:65.105% A
KPH:30.700 C--
VKPH:1.200 D--
Kills:157 (157 + 0)
Deaths:29
KDR:5.414
VKDR:0.207
Vehicle Kills:6
Kill Difference:128
Playtime:5.108 hours
Usage:0%
Score:0.073m
Score/min:237
Piloting Accuracy:65.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:4,000
V. Kills:2,469 162%
Deaths:256
KDR:15.625
Accuracy:63.959% B**
KPH:33.300 B+
VKPH:20.500 B+
L100 Python HESH
A
Kills:2,539
V. Kills:288 N/A
Deaths:73
KDR:34.781
Accuracy:58.510% A
KPH:64.800 B+
VKPH:7.300 C+
C75 Viper
A
Kills:1,903
V. Kills:160 N/A
Deaths:70
KDR:27.186
Accuracy:44.086% B++
KPH:53.400 A
VKPH:4.500 D
L100 Python HEAT
B**
Kills:1,813
V. Kills:346 N/A
Deaths:81
KDR:22.383
Accuracy:59.939% B**
KPH:42.400 B*
VKPH:8.100 D
Skyguard
A++
Kills:160
V. Kills:88 180%
Deaths:14
KDR:11.429
Accuracy:39.935% A++
KPH:16.900 B+
VKPH:9.300 C+
Kills:10,415 (10,415 + 0)
Deaths:494
KDR:21.083
VKDR:6.783
Vehicle Kills:3,351
Kill Difference:9,921
Playtime:247.266 hours
Usage:3%
Score:3.678m
Score/min:248
Driving Accuracy:39.935%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,557
V. Kills:1,174 133%
Deaths:133
KDR:11.707
Accuracy:64.208% A++
KPH:26.600 B+
VKPH:20.100 B**
Titan-150 HESH
A**
Kills:1,097
V. Kills:146 N/A
Deaths:23
KDR:47.696
Accuracy:68.576% A**
KPH:81.500 A*
VKPH:10.900 B*
Titan-150 HEAT
A**
Kills:866
V. Kills:355 243%
Deaths:49
KDR:17.674
Accuracy:68.680% A**
KPH:38.400 A++
VKPH:15.700 A++
E540 Halberd
A+
Kills:314
V. Kills:169 185%
Deaths:27
KDR:11.630
Accuracy:57.439% A++
KPH:43.900 A+
VKPH:23.600 A+
C85 Canister
S
Kills:248
V. Kills:12 N/A
Deaths:6
KDR:41.333
Accuracy:56.618% A*
KPH:258.300 S
VKPH:12.500 A+
Enforcer ML85
C+
Kills:191
V. Kills:154 123%
Deaths:29
KDR:6.586
Accuracy:51.086% B**
KPH:19.800 C
VKPH:16 C+
Kills:4,273 (3,520 + 753)
Deaths:267
KDR:16.004
VKDR:7.528
Vehicle Kills:2,010
Kill Difference:4,006
Playtime:112.205 hours
Usage:1%
Score:2.529m
Score/min:376
Driving Accuracy:68.680%
Gunner Accuracy:51.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,271
V. Kills:19 N/A
Deaths:19
KDR:66.895
Accuracy:64.850% A++
KPH:340.300 S
VKPH:5.100 D
E540 Halberd-H
S
Kills:1,225
V. Kills:187 N/A
Deaths:15
KDR:81.667
Accuracy:66.913% A
KPH:144.300 S
VKPH:22 C++
M12 Kobalt-H
M**
Kills:1,178
V. Kills:15 N/A
Deaths:10
KDR:117.800
Accuracy:33.641% A*
KPH:333.700 M**
VKPH:4.200 C+
M60-G Bulldog-H
S
Kills:1,177
V. Kills:71 N/A
Deaths:11
KDR:107
Accuracy:65.968% A++
KPH:225.900 S
VKPH:13.600 B*
M20 Basilisk-H
A++
Kills:269
V. Kills:15 N/A
Deaths:3
KDR:89.667
Accuracy:44.860% C+
KPH:165.800 A++
VKPH:9.200 D
Kills:5,120 (0 + 5,120)
Deaths:58
KDR:88.276
VKDR:5.293
Vehicle Kills:307
Kill Difference:5,062
Playtime:22.584 hours
Usage:0%
Score:0.831m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:44.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:1,193
V. Kills:14 N/A
Deaths:35
KDR:34.086
Accuracy:32.369% M++
KPH:163.600 M+
VKPH:1.900 C
M12 Kobalt
A**
Kills:1,187
V. Kills:22 N/A
Deaths:45
KDR:26.378
Accuracy:29.288% A**
KPH:104.900 B**
VKPH:1.900 C-
M40 Fury
A++
Kills:1,113
V. Kills:164 N/A
Deaths:47
KDR:23.681
Accuracy:51.855% A++
KPH:90.500 A++
VKPH:13.300 B*
M20 Basilisk
M
Kills:887
V. Kills:161 N/A
Deaths:64
KDR:13.859
Accuracy:50.475% A+
KPH:49.700 M
VKPH:9 B+
M60-G Bulldog
A*
Kills:711
V. Kills:161 439%
Deaths:37
KDR:19.216
Accuracy:64.854% M
KPH:82.700 A*
VKPH:18.700 A*
M60-G Bulldog
A+
Kills:260
V. Kills:27 N/A
Deaths:28
KDR:9.286
Accuracy:47.861% A+
KPH:48.300 B**
VKPH:5 C
M20 Basilisk
B*
Kills:154
V. Kills:47 321%
Deaths:37
KDR:4.162
Accuracy:45.053% B*
KPH:19.400 C+
VKPH:5.900 D
M40 Fury
B*
Kills:76
V. Kills:14 N/A
Deaths:6
KDR:12.667
Accuracy:42.909% B*
KPH:42 C-
VKPH:7.700 C--
Kills:5,581 (0 + 5,581)
Deaths:299
KDR:18.666
VKDR:2.040
Vehicle Kills:610
Kill Difference:5,282
Playtime:72.461 hours
Usage:1%
Score:1.385m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:42.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:1,352
V. Kills:22 N/A
Deaths:220
KDR:6.145
Accuracy:45.026% C**
KPH:40.700 C
VKPH:0.700 D
M12 Kobalt-F
A++
Kills:1,154
V. Kills:7 N/A
Deaths:169
KDR:6.828
Accuracy:34.614% A++
KPH:46.300 B++
VKPH:0.300 D--
M40 Fury-F
A+
Kills:1,071
V. Kills:101 N/A
Deaths:168
KDR:6.375
Accuracy:54.722% B+
KPH:47.900 A+
VKPH:4.500 C-
M20 Basilisk-F
B*
Kills:377
V. Kills:14 N/A
Deaths:69
KDR:5.464
Accuracy:43.640% C
KPH:44.800 B*
VKPH:1.700 D-
Kills:3,954 (3,954 + 0)
Deaths:626
KDR:6.316
VKDR:0.230
Vehicle Kills:144
Kill Difference:3,328
Playtime:88.851 hours
Usage:1%
Score:0.597m
Score/min:112
Driving Accuracy:43.640%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 75,35775,00013,3355.624A*1.1433.555%A*32.183%A83.8A*N/A208895.5h8.5B**25.3B**
Razor GD-23 21,09521,0003,3066.352S1.8634.494%A*23.233%B+75.9M+N/A173276.7h8.6B**24.8B**
NC1 Gauss Rifle 21,11021,0004,6594.507M+0.0231.291%A++28.338%B**60.7A**N/A147345.9h8.8A+28.1A
LA1 Anchor 16,08316,0004,9183.253B+1.2327.356%B+28.663%B+49.1C++N/A143326h8.4B*30.6B++
EM1 16,06916,0003,2014.998M**0.5131.888%A*29.819%A78.1A+N/A180204.8h9.3A29.2B*
NC9 A-Tross 10,05710,0002,1564.638M++0.1534.836%A*25.36%C*77.8A*N/A189128.6h7.3A21A
SAS-R 10,02410,00087611.416A**6.9353.274%A*70.87%C**77A++N/A204129.9h1.9B++3.6B**
AF-4 Cyclone 8,0328,0001,4095.678M*1.1933.414%A+26.113%A83.8A*N/A23395.5h7.8B**23.3B**
Carnage AR 8,0448,0001,8744.269A*0.2233.467%A++27.3%B**67.2A++N/A184119h10.6B**31.8B**
EM6 8,0428,0002,3353.426A1.0628.85%A+27.538%B++50.1B+N/A143159.6h8.9B*30.9B++
AF-19 Mercenary 8,0488,0003,1652.528A*1.9629.179%A+24.275%B+27.8B++N/A101287.8h9.4B**32.1B*
AC-X11 8,0448,0001,3525.917S1.4337.464%A**27.275%B**78.5A**N/A219101.9h7.4B*19.7B**
GD-7F 8,0308,0001,6654.805M**0.3232.602%A++24.938%B**67.3A++N/A197118.8h10B**30.6B*
Reaper DMR 6,0245,9931,3494.443B**0.0432.681%A+27.766%B+61.8AN/A17796.9h7.7B**23.5B**
NS-30 Vandal 4,1574,1446676.213A**1.7346.488%A*25.145%C+77.7A++N/A27153.3h4.4B**9.6B**
NC6S Gauss SAW S 4,0154,0009814.077A*0.4131.314%A+29.275%B++59.7B+N/A15567h8.8B*28.3B++
AF-4A Bandit 4,0244,0007025.698M**1.2132.429%A+26.35%B++79.2A++N/A22750.5h8.7B*26.9B**
NS-11C 4,0314,0007475.355S0.8733.82%A*27%A+69.3A*N/A19757.7h9.9B**29.3B**
NS-15 Gallows 4,0154,0006755.926A+1.4436.816%A++34.425%B+101B**N/A22639.6h9.3B*25.4B**
Tempest 4,0214,0007165.587M**1.1031.128%B**24.125%B+78.3B**N/A20151.1h8.7B++27.8B*
NC6A GODSAW 4,0184,0008974.459B**0.0329.039%C++28.45%C**66.8BN/A23059.9h7.4C*25.3B+
L100 Python AP 6,4694,00025615.625M*11.1463.959%B**2.15%D33.3B+20.5B+265120.2h5.6B+8.8B*
NC6 Gauss SAW 4,0224,0001,2333.244A++1.2428.627%A++30.725%A48.1B**N/A24183.1h7.8B*27.2B*
Blitz GD-10 4,0154,0007795.135S0.6532.373%A++23.45%A78.4MN/A23951h10.4B**32B*
AF-18 Stalker 4,0114,0007205.556M**1.0734.345%A26.95%B**73A*N/A18454.8h9.6B**27.9B**
Gauss Compact S 4,0164,0007385.42S0.9332.83%A++26.35%A60.7M+N/A18365.9h8.7B++26.4B*
Gauss Prime 4,0254,0001,0223.914A++0.5730.539%B**23.9%C++54.5B+N/A13073.4h9.5B*31.1B*
GR-22 4,0264,0001,2703.15A1.3428.773%B**27.825%A47.7B*N/A13083.8h10.1A34.9B**
AF-6 Shadow 4,0104,0007065.666A**1.1844.794%A++29.15%C**74.5AN/A17953.7h4.2B**9.5B**
Gauss Rifle Burst 4,0214,0006486.173A*1.6934.273%A30.425%B+83.3A+N/A28148h8.8B**25.8B**
Gauss Rifle S 4,0224,0001,0053.98M++0.5131.14%A28.7%A54.7A+N/A15373.1h9.1B*29.2B*
Gauss Compact Burst 2,8422,8254446.363A*1.8834.806%A+26.938%B78A+N/A22836.2h9B*25.8B**
NS-7 PDW 2,8262,8145724.92S0.4332.786%A+21.038%B+76.5M+N/A24936.8h10.9B**33.1B*
The Kraken 3,8392,6437023.765A*0.7270.06%B**1.4%D53.2B+24.1C*33949.7h5D7.1C++
NSX Tomoe 2,6322,6204655.634A*1.1536.838%A++45.954%B*80.4A++N/A28732.6h10.4B**28.2B**
L100 Python HESH 2,8272,5397334.781A**30.2958.51%A1.772%C++64.8B+7.3C+25639.2h2.5B*4.3B**
Frag Grenade 2,4892,48012480N/A2,475.5155.703%AN/A729.4B**2.6D-28283.4h2.8B**4.9B**
NC14 Bolt Driver 2,4762,4732998.271M++3.7848.834%A*78.488%B+40AN/A15661.8h2B**4.1B**
MKV Suppressed 2,2872,2734485.074S0.5931.513%B**22.569%B+68.7A++N/A19933.1h11.6B++36.9B+
Mauler S6 2,1052,1007982.632A+1.8651.542%A15.857%C++45.4B*N/A16446.3h3.5B**6.7B**
C75 Viper 2,0631,9037027.186S22.7044.086%B++1.156%C53.5A4.5D22935.6h5.2A+11.8A
L100 Python HEAT 2,1591,8138122.383M+17.9059.939%B**2.206%C-42.5B*8.1D20742.7h3.6B**6B**
Anti-Vehicle Grenade 1,9701,76711767N/A1,762.5164.162%A+N/A736.3A+84.6C+35832.4h3.2A4.9B**
Tank Mine 2,7001,69016310.368M**5.8836.8%C*N/A108.3C++64.7C++102915.6h1.9C++5B*
19A Fortuna 1,6601,6463474.744M++0.2629.652%B*18.834%C57.2B**N/A16628.8h8.7B+29.2B*
GD Guardian 1,6501,6453804.329B**0.1635.63%B24.316%C--44.9C+N/A11936.6h6.3B+17.6B+
Warden 1,6281,6221,4371.129C**3.3628.944%B27.374%B+13.1C-N/A45123.9h7.4B++25.7B++
Titan-150 AP 2,7311,55713311.707B**7.2264.208%A++2.762%C+26.6B+20.1B**35358.5h5.4C+8.4B+
C-4 1,9221,5015332.816B**1.6727.319%B+N/A46.3D13D*50732.4h1.3B+4.9B+
Sticky Grenade 1,4551,45311453N/A1,448.5160.521%B*N/A1453B**2D--47541h1.5B++2.5B++
NS-357 Underboss 1,4021,4029841.425B+3.0642.191%B*24.608%B+39.4C++N/A11235.6h3.3B**7.8B++
S12 Renegade 1,3741,3522206.145B+1.6645.026%C**2.293%D40.7CN/A10133.2h2.2B++4.9B*
NC15 Phoenix 2,9491,3393004.463M++0.0264.356%A+N/A13.1C+15.8B+187102.1h12.9D20.1C+
Hawk GD-68 1,9221,3315682.343M2.1464.754%C**2.705%C+22.8B+10.1C+23958.5h6B**9.2B**
NS-44 Commissioner 1,3061,2996022.158B**2.3349.108%A++24.172%B+78.7A++N/A33316.5h2.7A5.5B**
C-4 ARX 1,8341,2893573.611B**0.8824.262%C--N/A69.3D-29.3C46018.6h1.3C+5.4C
NS-15M2 1,2911,2882824.567A++0.0827.594%B*21.817%C64.1B*N/A32720.1h9.6B**34.9B++
C85 Canister-H 1,2901,2711966.895M62.4164.85%A++11.802%C+343.5S5.1D9123.7h3.5B**5.4A
LA39 Bruiser 1,2541,2493143.978M0.5178.829%A++8.647%D*67.5B**N/A19118.5h1.8B**2.3B**
GD-66 Claw 1,2461,2373074.029M0.4674.744%A+9.458%D-63.8B**N/A18519.4h1.9B**2.5B*
E540 Halberd-H 1,4121,2251581.667U77.1866.913%A1.306%D144.1S22C++5158.5h3B**4.4A+
AF-41 Hacksaw 1,2251,2191786.848A+2.3649.434%A++14.028%C+74.8M++N/A23316.3h4.5B**9.1A
NC05 Jackhammer 1,2141,2135112.374B**2.1148.01%B+14.674%C+42.1C++N/A19628.8h3.8B**7.9B++
LA3 Desperado 1,2091,2075132.353A+2.1335.241%B**21.624%B+38.8C**N/A12131.1h6.7B**19B**
Impetus 1,2041,2011746.902M+2.4147.489%A*34.721%B*54.3B++N/A15622.1h3.8B*8B**
M12 Kobalt 1,2071,1933534.086A++29.6032.369%M++23.386%B**163.4M+1.9C4127.3h13.4B**41.5B**
NCM1 Scattercannon 1,1981,1921896.307A**1.8255.796%A++17.114%B+50.1A*N/A23323.8h4.5A8.1B**
The Moonshot 1,1921,1926618.061M+13.5751.535%A+65.436%F--63.7B+N/A19518.7h2C--3.8B+
M12 Kobalt 1,2091,1874526.378A+21.8929.288%A**20.725%B+105B**1.9C-29411.3h17.3C*59.2B++
NS Baron G5 1,1891,1852964.003M**0.4862.697%A++14.684%C++83.5MN/A23814.2h3.2A5.1C+
AF-34 Mattock 1,1921,18510411.394M6.9152.545%A++16.456%C64.4A+N/A21518.4h4.9B**9.3A
AF-23 Grinder 1,1841,1842534.68B**0.1944.973%B++17.821%B+36.8C**N/A12832.2h5.4B*11.9B*
EM4 Longshot 1,1791,1785919.966S15.4851.974%A++67.742%D**60.4A++N/A19119.5h2B+3.8B*
M12 Kobalt-H 1,1931,17810117.8S113.3133.641%A*20.883%B*336.6M**4.3C+6953.5h10.6B+31.5B**
NS-20 Gorgon 1,2071,1772444.824M**0.3435.382%A++23.025%B++51.2S1.3C+17423h15.2B+42.9B**
AF-41 Hacksaw 1,1821,1771786.612A+2.1255.467%A*11.81%D-72.2M+N/A23516.3h5.2B*9.3A
M60-G Bulldog-H 1,2481,17711107S102.5165.968%A++N/A226.3S13.7B**4955.2h3.9B*6B**
MGR-S1 Gladius 1,1821,1721667.06M**2.5740.756%M24.232%C**104.6A**N/A31611.2h8B*19.6B**
NS-44L Blackhand 1,1701,1702195.342M**0.8551.655%B**42.137%C+103.5SN/A26411.3h3.3B*6.5B*
MANA Anti-Personnel Turret 1,1701,1662734.271N/A0.2222.924%UN/A11660U40U21497400.1h14.8T*64.4T*
MGR-L1 Promise 1,1731,1661916.105M*1.6235.96%A**33.534%B**97.2A*N/A29412h10.1B**28B**
NS Decimator 1,5731,1667461.563B++2.9256.941%C-1.887%C32.8C+11.5C-29535.5h4.1B+7.3B+
NSX-P Tanto 1,1711,1651617.236S2.7538.03%A**28.841%B+95.5M*N/A22212.2h10.3B**27.1A
Bouncing Betty 1,1641,1639612.115A**7.6353.212%B**N/A190.7AN/A6656.1h1.8B3.4B*
MGR-M1 Bishop 1,1651,1622015.781A*1.2950.759%M32.358%C*84.2A*N/A18013.8h4.3A8.4A
NC08 Mag-Scatter 1,1621,1624572.543B**1.9471.847%A++12.22%D138.3SN/A3548.4h2.8A3.9B**
AF-23 Grinder 1,1631,1612604.465B*0.0242.377%B*17.14%B+35.7BN/A12632.5h5.4B+12.8B*
NC12 Sweeper 1,1651,1613583.243A*1.2455.167%A14.04%C*58.1B**N/A18520h3.2B**5.8B**
NS-45 Pilot 1,1641,1613563.261A++1.2337.175%B**27.476%C**135MN/A3718.6h5.4B**14.6B**
NSX Tanto 1,1701,1601926.042S1.5536.986%A*38.621%A*88.5A**N/A24513.1h9.2B**25B**
NSX Naginata 1,1631,1602175.346M**0.8632.989%A*32.845%B++89.9A*N/A28612.9h9.2B*27.9B*
Mag-Cutter 1,1851,16036,7060.032B4.4617.572%D-N/A0.5C+N/A12564.4h1.9B++10.6C*
NC4 Mag-Shot 1,1621,1606501.785A+2.7038.097%A++21.466%B30.4BN/A11738.1h5.8B+15.2C*
NSX Daimyo 1,1601,1609312.473M++7.9953.253%A++95.69%B+91.3A+N/A43512.7h2.1B++3.9B**
Gauss SPR 1,1631,1601458S3.5151.17%M++40.086%B++73.4MN/A20115.8h3.5A6.8A
NSX Tengu 1,1621,1602035.714S1.2349.389%A++25.345%B++92.1A*N/A23912.6h8.8B**17.9B*
LA8 Rebel 1,1641,1604712.463A++2.0241.173%A22.845%C**95.1M++N/A25612.2h4.1A9.8B*
AF-57 Piston 1,1651,1602534.585M**0.1045.3%B+14.052%C++60.7AN/A21119.1h3.3B**7.2B++
AF-8 RailJack 1,1601,1595521.073S16.5958.703%M++68.507%D72.4M**N/A20816h2B+3.4B**
LA80 1,1611,1596916.797M**12.3149.731%A78.171%C++51.1B+N/A14622.7h2B+4B++
NCM1 Scattercannon 1,1651,1581716.772A*2.2852.427%A++17.271%B+51B**N/A19522.7h4.3B**8.2A
NS-11A 1,1701,1582354.928A**0.4433.707%A*27.375%B*79.9A*N/A25214.5h10A29.7B**
AF-34 Mattock 1,1691,15810411.135A*6.6548.464%A++16.58%C++62.9AN/A19918.4h4.7B++9.6B**
NS-11P 1,1601,1564072.84A+1.6525.503%B+14.446%D34.8B+N/A11233.2h12.3B++48.1B++
NSX Yumi 1,1641,1562324.983M+0.5033.172%A+30.104%B+59.9B**N/A16319.3h9.8B*29.4B*
NS-61 Emissary 1,1581,1564972.326A*2.1640.175%A++24.741%A+85.6M++N/A23613.5h8.1B*20.2B*
Auraxium Mag-Cutter 1,1611,15538,1680.03C+4.4614.38%D--3.636%C--0.4CN/A12838h1.7B++11.6C+
M12 Kobalt-F 1,1611,1541696.828M2.3434.614%A++3.726%D*46.3B++N/A10324.9h8.5B*24.6B*
The Brawler 1,1571,1542893.993A*0.4965.86%A++7.712%D*73.5AN/A16715.7h2.9A4.3A
The Executive 1,1541,1515752.002B+2.4938.251%B+19.201%C--107.6A+N/A25110.7h5.3A13.8B**
NS-20 Gorgon 1,1531,1302444.631M**0.1436.434%A++24.336%B**49.1M**1C--16123h16B+43.8B**
M40 Fury 1,2771,1134723.681M++19.1951.855%A++N/A90.5A++13.3B*38312.3h11.1B+21.4B**
Titan-150 HESH 1,2431,0972347.696M**43.2168.576%A**1.003%D81.3A*10.8B*29313.5h2.6B*3.8B**
M40 Fury-F 1,1721,0711686.375A*1.8954.722%B+N/A48A+4.5C-13922.3h5B**9.2B**
Shrike 1,2299503103.065M**1.4263.934%B*2.316%C38.2A11.2C+52624.9h5.1B++8B*
AF-22 Crow 1,2689343073.042S1.4573.176%B++1.071%D-36.8B++13.1C++27125.4h5.4B**7.4A
NCM2 Falcon 1,1939291874.968M*0.4860.479%A*5.705%C**28.6A*8.1A+19132.5h7.4B*12.3B**
Icikill 90990713,8920.065C++4.4215.78%D*1.654%D-1CN/A3873.9h1.5B**9.3C++
M20 Basilisk 1,0488876413.859S9.3750.475%A+8.794%B**49.8M9B+27617.8h44.1B++87.3A
Titan-150 HEAT 1,2218664917.673A**13.1968.68%A**2.079%D38.3A++15.7A++32122.6h4.8C*6.9B**
NSX Masamune 1,2018572703.174M+1.3168.116%A2.334%C++60.8A+24.4B*41314.1h7.5B+11B++
M60-G Bulldog 8727113719.216M+14.7364.854%M2.672%C+82.7A*18.7A*3738.6h7C++10.8B*
Spear Anti-Vehicle Phalanx Turret 1,1036954017.375A++12.8947.392%B+3.885%C+45.7B+26.8B+48215.2h7.7C*16.2B+
NCM2 Falcon 8676351803.528M++0.9663.869%A*4.409%C+19.6A+7.2B**14932.4h11.4B+17.9B*
MANA Anti-Vehicle Turret 1,0936341534.144M**0.3457.093%D--N/A6340U4590U8202130.1h8.3T*14.6F
NS CandyCannon 3000 3953941342.94M**1.5551.696%A32.995%C+135.9A*N/A3912.9h2.7B**5.3B**
M20 Basilisk-F 391377695.464M**0.9843.64%C1.326%C-44.9B*1.7D-1118.4h11.5B**26.3B**
E540 Halberd 4833142711.63B*7.1457.439%A++2.548%C-44.2A+23.8A++6817.1h5.1B+8.9B**
NS-AM7 Archer 274270783.462S1.0362.14%B+28.148%B**27.6SN/A1849.8h6.2B**9.9B**
M20 Basilisk-H 284269389.667U85.1844.86%C+9.294%B**168.1A++9.4D6361.6h17.9B**39.9B**
M60-G Bulldog 287260289.286A4.8047.861%A+1.923%D48.1B**5C2615.4h4.8B**10.1B**
C85 Canister 260248641.333A+36.8556.618%A*14.919%B248S12A+8601h4.7B*8.2B**
Enforcer ML85 345191296.586B+2.1051.086%B**2.094%C+19.9C16C+4799.6h14.5C28.4B+
Rocklet Rifle 332170325.313S0.8358.149%B+N/A36.2B++34.5B++5594.7h43.2C74.3C++
The Slasher 1601602,2630.071B+4.4216.566%D*1.875%D--1.2CN/A4130.4h1.5B**9.3C+
Skyguard 2481601411.429S6.9439.935%A++1.875%C16.8B+9.3C+2599.5h120.9C*302.8B*
M30 Mustang AH 163157295.414C++0.9365.105%A1.274%C+30.8C--1.2D--2375.1h5.9B+9.1B++
M20 Basilisk 201154374.162B++0.3345.053%B*9.091%B**19.5C+5.9D2207.9h83.2C++184.6B+
Hunter QCX 122122284.357S0.1355.126%B*46.721%A34.9A++N/A1443.5h2.7B+4.9B+
MAX Punch 1011011,1970.084C+4.4037.182%C--N/A0.6CN/A2162.7h1.9C++5.1C++
Aspis Anti-Aircraft Phalanx Turret 18391156.067B**1.5831.924%B**N/A10.2C10.3C2348.9h158.8C497.4B+
M40 Fury 9076612.667B*8.1842.909%B*N/A42.2C-7.8C--4161.8h10.9B+25.4B++
NCM3 Raven 12568282.429A*2.0651.256%A+5.882%A*11B+9.2A3736.2h24.9B+48.6B*
NS-10 Burster 12463252.52A**1.9748.4%M+1.587%D*5.3C++5.2B**13911.8h222.3D*459.4B+
NS-10 Burster 11863213M1.4949.082%M+4.762%C5.6C*4.9B*12811.3h221D*450.3B+
NCM3 Raven 8953281.893A2.5951.475%A+N/A8.5C-5.8C3466.2h32.6C--63.3B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret232,1127.7h
Motion Spotter3315,7689.8h
Nano-Armor Kit6381,692,52895h
Nanite Revive Grenade04,8841.4h
Medical Kit9,17564,948335.4h
Medical Applicator466631,44441.6h
Nanite Healing Grenade01240h
Spawn Beacon121,1271.5h
Spitfire Auto-Turret0780.1h
Restoration Kit5974,90212.6h
Recon Detection Device11737,68850.8h
Ammunition Package443,9812.2h
Anti-Infantry MANA Turret292,2735.1h
Snowman Soldier5900.1h
Smoke Grenade0570h
Shield Recharging Field161,9200.8h

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