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Champion 50SHADESOFPURPLE[DA] 50SHADESOFPURPLE
VS BR 161

KDR: 4.07

Score: 62.7m

Last Seen: Jun 7th, 2019 5:36 AM
- OFFLINE - 425.7 hour(s)

Battle Rank 110 (161 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 111): 69%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Artemis VX26 Ghost SVA-88 Orion VS54 Supernova FPC Blueshift VM5 Dual Photon Pods Equinox VE2 Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,643,363 MLG Score: 2113
Fun Score: N/A
Cheeseburgers Flipped: 756TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.784%21.403%61645116552,4474.16941-0.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.116%1.491A+0.09C+-0.902D--HEAD ++ (~7.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+9.50.333C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.989%1.863%1045512056,38881224017.85732266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%0.066C+0.248C++-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.479B+31.90.398B52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.139%3.345%1145812028,071108820157.41139400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.882%0.31C*0.495B+0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.10.672B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.641%1.421%10271511957,10688720828.01127341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.26%0.034C+-0.744D--0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.763B++10.30.74B++17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.099%68.508%1027712039,6507403313.0405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.185%1.668A++0.092C+-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.90.392B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.093%10.092%1027412062,923129072.26589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%0.216C++-0.892D--0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.40.308C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
62.7m239.4%465 (27.9k)442 (26.5k)4.0735110,12727,0354.4671161 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210276527.449%18.61%51105:1452

9% Combat Medic25% Engineer19% Heavy Assault26% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:24 AMMay 17th, 2017 2:24 AMJun 22nd, 2019 1:33 PM (2d) (PST)Jun 7th, 2019 2:56 AM (18d) (PST)Jun 7th, 2019 1:36 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581755830.7760.1910.1442.0200.0682113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,46810,47334,99547119121426,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2365.2h/98.5d 10,641 20,495 21,924 286.6k 4,532 8,345 9,611 107.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B*
Kills:3,621
Deaths:967
KDR:3.745
Accuracy:27.733% B*
HSR:22.811% C
Orion VS54
B*
Kills:2,978
Deaths:694
KDR:4.291
Accuracy:25.315% B*
HSR:21.558% C-
Betelgeuse 54-A
C**
Kills:1,781
Deaths:385
KDR:4.626
Accuracy:26.117% C+
HSR:32.903% C**
VX29 Polaris
B+
Kills:1,228
Deaths:353
KDR:3.479
Accuracy:26.759% B+
HSR:15.880% D--
Flare VE6
C+
Kills:1,186
Deaths:353
KDR:3.360
Accuracy:21.585% C+
HSR:18.297% D-
NS-15M1
B**
Kills:1,169
Deaths:268
KDR:4.362
Accuracy:27.819% B**
HSR:22.498% C+
Ursa
B**
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:29.047% B**
HSR:22.759% C+
Pulsar LSW
C**
Kills:828
Deaths:222
KDR:3.730
Accuracy:24.620% C**
HSR:26.329% C**
NS-15M2
B++
Kills:79
Deaths:16
KDR:4.938
Accuracy:27.791% B++
HSR:24.051% C+
Kills:14,030
Deaths (as Heavy Assault):3,520
Deaths (to Heavy Assaults):8,382
KDR:3.9858
Kill Difference:10,510
Playtime:450.122 hours
Usage:19%
Score:10.591m
Score/min:392
Accuracy (listed only):26.309%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,707
Deaths:554
KDR:3.081
Accuracy:23.224% C
HSR:15.231% D--
Pulsar C
B++
Kills:1,560
Deaths:695
KDR:2.245
Accuracy:27.874% B++
HSR:19.487% D
Serpent VE92
A++
Kills:1,417
Deaths:419
KDR:3.382
Accuracy:32.137% A++
HSR:16.373% D
Solstice Burst
B++
Kills:1,415
Deaths:428
KDR:3.306
Accuracy:29.947% B++
HSR:27.209% B+
Solstice SF
B**
Kills:1,409
Deaths:490
KDR:2.876
Accuracy:28.897% B**
HSR:8.588% D**
Solstice VE3
B
Kills:1,224
Deaths:310
KDR:3.948
Accuracy:24.805% B
HSR:16.994% C--
Pandora VX25
C+
Kills:1,212
Deaths:579
KDR:2.093
Accuracy:38.025% C+
HSR:10.809% D--
NS-11C
A++
Kills:1,177
Deaths:367
KDR:3.207
Accuracy:33.471% A++
HSR:16.228% C--
Zenith VX-5
B*
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:29.870% B*
HSR:17.947% D
Phobos VX86
C**
Kills:1,142
Deaths:493
KDR:2.316
Accuracy:61.724% C**
HSR:9.194% D*
Thanatos VE70
C**
Kills:366
Deaths:159
KDR:2.302
Accuracy:42.390% C**
HSR:10.383% D*
Deimos VA29
C**
Kills:203
Deaths:64
KDR:3.172
Accuracy:64.375% C**
HSR:10.345% D--
NSX Tanto
B*
Kills:181
Deaths:33
KDR:5.485
Accuracy:29.686% B++
HSR:30.939% B*
Eclipse VE3A
B+
Kills:169
Deaths:59
KDR:2.864
Accuracy:29.553% B+
HSR:11.243% F
Eidolon VE33
A+
Kills:84
Deaths:35
KDR:2.400
Accuracy:37.224% A+
HSR:21.429% D
NS Baron G5
C
Kills:72
Deaths:18
KDR:4
Accuracy:41.703% C
HSR:8.333% D**
Kills:14,497
Deaths (as Engineer):5,096
Deaths (to Engineers):6,129
KDR:2.84478
Kill Difference:9,401
Playtime:582.391 hours
Usage:25%
Score:16.392m
Score/min:469
Accuracy (listed only):35.932%
HSR (listed only):15.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B+
Kills:1,992
Deaths:437
KDR:4.558
Accuracy:30.226% B+
HSR:25.653% C
Pandora VX25
C+
Kills:1,212
Deaths:579
KDR:2.093
Accuracy:38.025% C+
HSR:10.809% D--
Sirius SX12
B*
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:28.823% B*
HSR:15.094% C-
H-V45
B**
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:29.139% B**
HSR:14.077% D--
MKV Suppressed
A+
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:33.625% A+
HSR:17.313% C
NS-7 PDW
A*
Kills:1,160
Deaths:380
KDR:3.053
Accuracy:35.022% A*
HSR:18.362% C++
NS-11A
A+
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:31.320% A+
HSR:21.466% C+
Skorpios
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:29.490% B+
HSR:11.035% D**
Eridani SX5
B+
Kills:1,159
Deaths:482
KDR:2.405
Accuracy:29.631% B+
HSR:17.429% C
Terminus VX-9
B
Kills:1,158
Deaths:345
KDR:3.357
Accuracy:27.434% B
HSR:19.085% D--
Pulsar VS1
B*
Kills:1,154
Deaths:294
KDR:3.925
Accuracy:27.841% B*
HSR:24.263% B+
Phobos VX86
C**
Kills:1,142
Deaths:493
KDR:2.316
Accuracy:61.724% C**
HSR:9.194% D*
NS-11P
B**
Kills:1,064
Deaths:268
KDR:3.970
Accuracy:27.824% B**
HSR:23.590% B++
Eridani SX5G
B+
Kills:532
Deaths:165
KDR:3.224
Accuracy:30.896% B+
HSR:21.993% C++
CME
B*
Kills:421
Deaths:123
KDR:3.423
Accuracy:30.792% B*
HSR:18.052% D
Thanatos VE70
C**
Kills:366
Deaths:159
KDR:2.302
Accuracy:42.390% C**
HSR:10.383% D*
Corvus VA55
B++
Kills:357
Deaths:144
KDR:2.479
Accuracy:27.604% B++
HSR:20.448% C
Darkstar
C**
Kills:316
Deaths:93
KDR:3.398
Accuracy:28.405% C**
HSR:20.570% C--
Deimos VA29
C**
Kills:203
Deaths:64
KDR:3.172
Accuracy:64.375% C**
HSR:10.345% D--
VE-S Canis
B*
Kills:134
Deaths:27
KDR:4.963
Accuracy:28.741% C**
HSR:26.866% B*
NSX Tengu
C
Kills:79
Deaths:10
KDR:7.900
Accuracy:34.982% C
HSR:15.190% D-
NS Baron G5
C
Kills:72
Deaths:18
KDR:4
Accuracy:41.703% C
HSR:8.333% D**
Kills:18,333
Deaths (as Combat Medic):5,936
Deaths (to Combat Medics):3,025
KDR:3.08844
Kill Difference:12,397
Playtime:220.852 hours
Usage:9%
Score:6.059m
Score/min:457
Accuracy (listed only):34.546%
HSR (listed only):17.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,707
Deaths:554
KDR:3.081
Accuracy:23.224% C
HSR:15.231% D--
Pulsar C
B++
Kills:1,560
Deaths:695
KDR:2.245
Accuracy:27.874% B++
HSR:19.487% D
Serpent VE92
A++
Kills:1,417
Deaths:419
KDR:3.382
Accuracy:32.137% A++
HSR:16.373% D
Solstice Burst
B++
Kills:1,415
Deaths:428
KDR:3.306
Accuracy:29.947% B++
HSR:27.209% B+
Solstice SF
B**
Kills:1,409
Deaths:490
KDR:2.876
Accuracy:28.897% B**
HSR:8.588% D**
Solstice VE3
B
Kills:1,224
Deaths:310
KDR:3.948
Accuracy:24.805% B
HSR:16.994% C--
Pandora VX25
C+
Kills:1,212
Deaths:579
KDR:2.093
Accuracy:38.025% C+
HSR:10.809% D--
NS-11C
A++
Kills:1,177
Deaths:367
KDR:3.207
Accuracy:33.471% A++
HSR:16.228% C--
Sirius SX12
B*
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:28.823% B*
HSR:15.094% C-
MKV Suppressed
A+
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:33.625% A+
HSR:17.313% C
NS-7 PDW
A*
Kills:1,160
Deaths:380
KDR:3.053
Accuracy:35.022% A*
HSR:18.362% C++
Skorpios
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:29.490% B+
HSR:11.035% D**
Zenith VX-5
B*
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:29.870% B*
HSR:17.947% D
Eridani SX5
B+
Kills:1,159
Deaths:482
KDR:2.405
Accuracy:29.631% B+
HSR:17.429% C
Phobos VX86
C**
Kills:1,142
Deaths:493
KDR:2.316
Accuracy:61.724% C**
HSR:9.194% D*
Eridani SX5G
B+
Kills:532
Deaths:165
KDR:3.224
Accuracy:30.896% B+
HSR:21.993% C++
Thanatos VE70
C**
Kills:366
Deaths:159
KDR:2.302
Accuracy:42.390% C**
HSR:10.383% D*
Deimos VA29
C**
Kills:203
Deaths:64
KDR:3.172
Accuracy:64.375% C**
HSR:10.345% D--
NSX Tanto
B*
Kills:181
Deaths:33
KDR:5.485
Accuracy:29.686% B++
HSR:30.939% B*
Eclipse VE3A
B+
Kills:169
Deaths:59
KDR:2.864
Accuracy:29.553% B+
HSR:11.243% F
VE-S Canis
B*
Kills:134
Deaths:27
KDR:4.963
Accuracy:28.741% C**
HSR:26.866% B*
NSX Tengu
C
Kills:79
Deaths:10
KDR:7.900
Accuracy:34.982% C
HSR:15.190% D-
NS Baron G5
C
Kills:72
Deaths:18
KDR:4
Accuracy:41.703% C
HSR:8.333% D**
Kills:20,964
Deaths (as Light Assault):7,317
Deaths (to Light Assaults):4,473
KDR:2.86511
Kill Difference:13,647
Playtime:398.746 hours
Usage:17%
Score:8.605m
Score/min:360
Accuracy (listed only):34.300%
HSR (listed only):16.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B++
Kills:5,336
Deaths:1,194
KDR:4.469
Accuracy:30.516% B++
HSR:24.663% C**
Ghost
B**
Kills:4,002
Deaths:531
KDR:7.537
Accuracy:46.662% B**
HSR:64.468% C
Parsec VX3-A
B+
Kills:1,976
Deaths:251
KDR:7.873
Accuracy:45.446% B+
HSR:66.397% F-
NS-44 Commissioner
B*
Kills:1,763
Deaths:981
KDR:1.797
Accuracy:42.685% B*
HSR:19.399% C
NSX Tomoe
B+
Kills:1,194
Deaths:161
KDR:7.416
Accuracy:29.733% C++
HSR:42.211% B+
Parallax VX3
B++
Kills:1,166
Deaths:253
KDR:4.609
Accuracy:44.190% B++
HSR:76.501% C+
Sirius SX12
B*
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:28.823% B*
HSR:15.094% C-
XM98
A+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:47.044% A+
HSR:70.026% C--
MKV Suppressed
A+
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:33.625% A+
HSR:17.313% C
NS-7 PDW
A*
Kills:1,160
Deaths:380
KDR:3.053
Accuracy:35.022% A*
HSR:18.362% C++
Skorpios
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:29.490% B+
HSR:11.035% D**
NS-30 Vandal
B**
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:39.619% B**
HSR:21.552% D
V10
B**
Kills:1,160
Deaths:136
KDR:8.529
Accuracy:47.058% B**
HSR:73.276% C--
Phantom VA23
B**
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:40.797% B**
HSR:17.500% D**
Eridani SX5
B+
Kills:1,159
Deaths:482
KDR:2.405
Accuracy:29.631% B+
HSR:17.429% C
Nyx VX31
B++
Kills:1,156
Deaths:200
KDR:5.780
Accuracy:38.777% B++
HSR:27.509% C
NS-357 Underboss
C
Kills:559
Deaths:446
KDR:1.253
Accuracy:33.875% C
HSR:12.701% D*
Eridani SX5G
B+
Kills:532
Deaths:165
KDR:3.224
Accuracy:30.896% B+
HSR:21.993% C++
Beamer VS3-FB
B++
Kills:472
Deaths:301
KDR:1.568
Accuracy:36.009% B++
HSR:19.703% D
Beamer VS3
C--
Kills:139
Deaths:85
KDR:1.635
Accuracy:20.699% D--
HSR:18.705% C--
VE-S Canis
B*
Kills:134
Deaths:27
KDR:4.963
Accuracy:28.741% C**
HSR:26.866% B*
NS-AM7 Archer
B+
Kills:126
Deaths:68
KDR:1.853
Accuracy:57.689% C+
HSR:22.222% B+
Phaseshift VX-S
A+
Kills:106
Deaths:12
KDR:8.833
Accuracy:46.746% A+
HSR:85.849% B*
NSX Daimyo
C+
Kills:79
Deaths:8
KDR:9.875
Accuracy:40.564% C+
HSR:92.405% C-
NSX Tengu
C
Kills:79
Deaths:10
KDR:7.900
Accuracy:34.982% C
HSR:15.190% D-
NS Patriot Flare Gun
U
Kills:51
Deaths:51
KDR:1
Accuracy:27.778% B++
HSR:0% U
Kills:29,317
Deaths (as Infiltrator):7,650
Deaths (to Infiltrators):2,702
KDR:3.83229
Kill Difference:21,667
Playtime:604.840 hours
Usage:26%
Score:16.880m
Score/min:465
Accuracy (listed only):37.196%
HSR (listed only):34.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:2,303
Deaths:405
KDR:5.686
Accuracy:26.347% A+
HSR:18.628% C-
Blueshift VM5
A++
Kills:1,498
Deaths:237
KDR:6.321
Accuracy:28.332% A++
HSR:22.029% C++
Quasar VM1
B**
Kills:1,155
Deaths:285
KDR:4.053
Accuracy:21.053% B**
HSR:16.191% C--
Cosmos VM3
A*
Kills:834
Deaths:194
KDR:4.299
Accuracy:26.288% A*
HSR:18.345% C+
Cosmos VM3
A*
Kills:827
Deaths:194
KDR:4.263
Accuracy:26.985% A*
HSR:19.589% C++
Comet VM2
B++
Kills:360
Deaths:120
KDR:3
Accuracy:48.671% B++
HSR:3.611% C
Comet VM2
A+
Kills:329
Deaths:117
KDR:2.812
Accuracy:50.781% B+
HSR:7.599% A+
Quasar VM1
C+
Kills:281
Deaths:109
KDR:2.578
Accuracy:17.446% C+
HSR:15.658% D--
Nebula VM20
A++
Kills:263
Deaths:75
KDR:3.507
Accuracy:26.156% A++
HSR:21.293% C++
Nebula VM20
A++
Kills:240
Deaths:75
KDR:3.200
Accuracy:26.595% A++
HSR:16.667% D
NS-10 Burster
A+
Kills:191
Deaths:75
KDR:2.547
Accuracy:40.459% A+
HSR:7.330% B
NS-10 Burster
A+
Kills:174
Deaths:80
KDR:2.175
Accuracy:39.521% A+
HSR:6.322% C+
Kills:8,455
Deaths (as MAX Suit):983
Deaths (to MAX Suits):2,000
KDR:8.60122
Kill Difference:7,472
Playtime:94.652 hours
Usage:4%
Score:4.171m
Score/min:734
Accuracy (listed only):31.553%
HSR (listed only):14.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:2,248
V. Kills:385 N/A
Deaths:102
KDR:22.039
Accuracy:59.339% B*
KPH:166.100 A++
VKPH:28.400 B*
Light PPA
A++
Kills:1,746
V. Kills:73 N/A
Deaths:144
KDR:12.125
Accuracy:54.024% A++
KPH:88.900 A
VKPH:3.700 C++
Maelstrom Turbo Laser
C++
Kills:1,313
V. Kills:940 140%
Deaths:781
KDR:1.681
Accuracy:31.717% C++
KPH:15.200 C+
VKPH:10.900 C++
Saron Laser Cannon
B**
Kills:588
V. Kills:436 135%
Deaths:180
KDR:3.267
Accuracy:37.365% B**
KPH:21.100 B++
VKPH:15.600 B**
Hornet Missiles
M**
Kills:217
V. Kills:36 N/A
Deaths:7
KDR:31
Accuracy:60.172% C
KPH:298.600 M**
VKPH:49.500 B+
Coyote Missiles
U
Kills:105
V. Kills:45 228%
Deaths:1
KDR:105
Accuracy:55.468% C**
KPH:1,512 U
VKPH:648 U
Kills:6,217 (3,647 + 0)
Deaths:1,215
KDR:5.117
VKDR:1.576
Vehicle Kills:1,915
Kill Difference:5,002
Playtime:148.445 hours
Usage:6%
Score:2.748m
Score/min:309
Piloting Accuracy:37.365%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,449
V. Kills:248 N/A
Deaths:116
KDR:12.491
Accuracy:51.175% B**
KPH:5,216,400 U
VKPH:892,800 U
C150 Dalton
U
Kills:743
V. Kills:381 195%
Deaths:77
KDR:9.649
Accuracy:51.663% A
KPH:2,674,800 U
VKPH:1,371,600 U
AP30 Shredder
U
Kills:516
V. Kills:362 142%
Deaths:75
KDR:6.880
Accuracy:29.322% D
KPH:1,857,600 U
VKPH:1,303,200 U
CAS30 Tank Buster
B
Kills:493
V. Kills:533 92%
Deaths:409
KDR:1.205
Accuracy:44.271% C+
KPH:8.400 C++
VKPH:9 B
Kills:3,201 (493 + 2,708)
Deaths:677
KDR:4.728
VKDR:2.251
Vehicle Kills:1,524
Kill Difference:2,524
Playtime:59.011 hours
Usage:2%
Score:2.067m
Score/min:584
Piloting Accuracy:44.271%
Gunner Accuracy:29.322%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,346
V. Kills:109 N/A
Deaths:38
KDR:35.421
Accuracy:35.689% C-
KPH:96.100 M**
VKPH:7.800 C+
L100 Python AP
A++
Kills:1,094
V. Kills:402 271%
Deaths:53
KDR:20.642
Accuracy:47.583% D--
KPH:54.500 A++
VKPH:20 B
L100 Python HEAT
A*
Kills:733
V. Kills:122 N/A
Deaths:29
KDR:25.276
Accuracy:48.844% C
KPH:59.600 A*
VKPH:9.900 C
L100 Python HESH
M
Kills:247
V. Kills:24 N/A
Deaths:10
KDR:24.700
Accuracy:54.529% B++
KPH:110.300 M
VKPH:10.700 B++
Skyguard
A++
Kills:107
V. Kills:59 178%
Deaths:9
KDR:11.889
Accuracy:37.607% A
KPH:27.500 A++
VKPH:15.200 A+
Kills:3,527 (3,527 + 0)
Deaths:139
KDR:25.374
VKDR:5.151
Vehicle Kills:716
Kill Difference:3,388
Playtime:52.499 hours
Usage:2%
Score:1.425m
Score/min:452
Driving Accuracy:37.607%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:2,311
V. Kills:935 247%
Deaths:144
KDR:16.049
Accuracy:49.833% C-
KPH:54.900 M+
VKPH:22.200 A+
Supernova VPC
A+
Kills:1,207
V. Kills:81 N/A
Deaths:69
KDR:17.493
Accuracy:56.524% B++
KPH:73.200 A+
VKPH:4.900 D
Supernova PC
A
Kills:1,026
V. Kills:283 361%
Deaths:56
KDR:18.321
Accuracy:54.551% B+
KPH:37.300 A
VKPH:10.300 B+
Proton II PPA
A**
Kills:684
V. Kills:26 N/A
Deaths:19
KDR:36
Accuracy:30.225% B**
KPH:128 A**
VKPH:4.900 B+
Saron HRB
A*
Kills:485
V. Kills:237 204%
Deaths:39
KDR:12.436
Accuracy:46.306% C**
KPH:46.100 A*
VKPH:22.500 B*
E540 Halberd
A++
Kills:440
V. Kills:243 180%
Deaths:22
KDR:20
Accuracy:51.829% B+
KPH:49.400 A++
VKPH:27.300 A++
Kills:6,153 (4,544 + 1,609)
Deaths:349
KDR:17.630
VKDR:5.172
Vehicle Kills:1,805
Kill Difference:5,804
Playtime:110.861 hours
Usage:5%
Score:3.176m
Score/min:478
Driving Accuracy:54.551%
Gunner Accuracy:51.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:988
V. Kills:47 N/A
Deaths:28
KDR:35.286
Accuracy:40.347% C+
KPH:127.300 B*
VKPH:6.100 D
E540 Halberd-H
B**
Kills:680
V. Kills:285 238%
Deaths:40
KDR:17
Accuracy:59.457% C**
KPH:66.800 B**
VKPH:28 B*
Proton II PPA-H
B+
Kills:106
V. Kills:5 N/A
Deaths:7
KDR:15.143
Accuracy:35.294% C
KPH:113.900 B+
VKPH:5.400 C
Saron HRB-H
B*
Kills:68
V. Kills:26 252%
Deaths:11
KDR:6.182
Accuracy:52.093% C-
KPH:51.200 B*
VKPH:19.600 C-
Kills:1,842 (0 + 1,842)
Deaths:86
KDR:21.419
VKDR:4.221
Vehicle Kills:363
Kill Difference:1,756
Playtime:20.208 hours
Usage:1%
Score:0.677m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:52.093%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:262
V. Kills:28 N/A
Deaths:16
KDR:16.375
Accuracy:49.938% A+
KPH:89.900 M**
VKPH:9.600 B**
M60-G Bulldog
A+
Kills:183
V. Kills:20 N/A
Deaths:10
KDR:18.300
Accuracy:43.663% B+
KPH:67.700 A+
VKPH:7.400 C+
M40 Fury
B*
Kills:179
V. Kills:33 N/A
Deaths:16
KDR:11.188
Accuracy:44.396% B*
KPH:62.200 B++
VKPH:11.500 B+
M40 Fury
B+
Kills:143
V. Kills:22 N/A
Deaths:10
KDR:14.300
Accuracy:40.139% B
KPH:65.600 B+
VKPH:10.100 C+
M20 Basilisk
A+
Kills:140
V. Kills:46 298%
Deaths:14
KDR:10
Accuracy:39.673% C++
KPH:36.800 A+
VKPH:12.100 B**
M20 Basilisk
A
Kills:86
V. Kills:26 319%
Deaths:6
KDR:14.333
Accuracy:37.480% C+
KPH:37.900 A
VKPH:11.500 B+
Kills:993 (0 + 993)
Deaths:72
KDR:13.792
VKDR:2.431
Vehicle Kills:175
Kill Difference:921
Playtime:16.752 hours
Usage:1%
Score:0.480m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:37.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:135
V. Kills:9 N/A
Deaths:66
KDR:2.045
Accuracy:34.363% D*
KPH:22.100 C+
VKPH:1.500 D--
Kills:135 (135 + 0)
Deaths:66
KDR:2.045
VKDR:0.136
Vehicle Kills:9
Kill Difference:69
Playtime:6.111 hours
Usage:0%
Score:0.038m
Score/min:104
Driving Accuracy:34.363%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:28.586% D
KPH:56.900 C
VKPH:1.900 D**
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:1
Vehicle Kills:2
Kill Difference:57
Playtime:1.037 hours
Usage:0%
Score:0.008m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:28.586%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 5,3625,3361,1944.469M0.4030.516%B++24.663%C**66.5A++N/A25480.3h10.1B*33.2B++
Ghost 4,0174,0025317.537A+3.4646.662%B**64.468%C56.5B++N/A19570.8h1.9B++4.2B++
SVA-88 3,6363,6219673.745B*0.3327.733%B*22.811%C51.9C*N/A22369.8h10.4B+37.4B+
Orion VS54 2,9832,9786944.291A+0.2225.315%B*21.558%C-53.6B*N/A30555.6h9.5B**37.3B
Supernova FPC 3,2462,31114416.049A+11.9849.833%C-4.76%A+54.9M+22.2A+50142.1h3.2A6.5B**
Blueshift VM5 2,3112,3034055.686A1.6126.347%A+18.628%C-64.5A++N/A25535.7h12.2B**46.2B*
Dual Photon Pods 2,6332,24810222.039A*17.9759.339%B*N/A166.5A++28.5B*90713.5h13.2B**22.2B**
Equinox VE2 Burst 2,0121,9924374.558A+0.4830.226%B+25.653%C66.8B*N/A15229.8h10.7B++35.3B++
Parsec VX3-A 1,9891,9762517.873B**3.8045.446%B+66.397%F-65.4B*N/A19930.2h1.8C**4.1B+
Betelgeuse 54-A 1,7871,7813854.626B+0.5526.117%C+32.903%C**82.8B+N/A30721.5h8.7B**33.2B++
NS-44 Commissioner 1,7651,7639811.797B*2.2842.685%B*19.399%C91.8A*N/A29319.2h2.7B**6.2B**
Light PPA 1,8191,74614412.125B*8.0554.024%A++1.031%C89.1A+3.7C++30819.6h7.4B++13.6B++
VX6-7 1,7121,7075543.081A+0.9923.224%C15.231%D--23.7CN/A10671.9h11.2B+48.2B
Pulsar C 1,5701,5606952.245B++1.8327.874%B++19.487%D28.4C+N/A11454.9h9.9B+35.4B+
Blueshift VM5 1,5001,4982376.321A++2.2528.332%A++22.029%C++73.1A**N/A28720.5h12.4B**43.7B**
Force-Blade 1,5281,49517,0440.088A*3.9946.399%AN/A1.3B++N/A51150.2h1.7B*3.6B+
L105 Zephyr 1,6971,44911612.491B+8.4251.175%B**N/A14490U2480U39030100.1h4.8B**9.3B**
Serpent VE92 1,4221,4174193.382A*0.6932.137%A++16.373%D44.6B++N/A20331.8h10.2B*31.7B*
Solstice Burst 1,4151,4154283.306A0.7729.947%B++27.209%B+44.5C*N/A12831.8h9.9B**33B*
Solstice SF 1,4271,4094902.876A*1.2028.897%B**8.588%D**37.4B**N/A13937.7h6.2B*21.4B**
Proximity Mine 1,3861,3859314.892M**10.8244.286%C*N/A266.3M+N/A9535.2h1.4A+3.2B**
C75 Viper 1,4551,3463835.421S31.3535.689%C-N/A96.1M**7.8C+58314h3.9A++11A
C-4 1,7341,3394672.867B**1.2118.889%D*N/A67C19.8D56820h1.2B+6.6C+
Maelstrom Turbo Laser 2,2531,3137811.681C+2.3931.717%C++4.037%B*15.2C+10.9C++19286.6h68.1B++214.8B++
NS Decimator 1,6281,2904982.59A++1.4857.282%C-3.178%B++47.6B*12.5C40327.1h3.4B**5.9B*
VX29 Polaris 1,2291,2283533.479A++0.5926.759%B+15.88%D--63B*N/A23119.5h10B*37.3B+
Solstice VE3 1,2261,2243103.948S0.1324.805%B16.994%C--24.3C**N/A20350.4h11.3B*45.5B+
Pandora VX25 1,2161,2125792.093B**1.9838.025%C+10.809%D--34.1C+N/A12035.5h4.3C*11.4C*
Supernova VPC 1,2881,2076917.493B+13.4256.524%B++1.74%C*73.2A+4.9D32316.5h2.3B**4B**
NSX Tomoe 1,2001,1941617.416M+3.3429.733%C++42.211%B+71.5AN/A17116.7h10.3B**34.8B++
Flare VE6 1,1911,1863533.36A*0.7121.585%C+18.297%D-34CN/A16334.9h9.7B+44.8C**
NS-11C 1,1821,1773673.207A**0.8733.471%A++16.228%C--41.7B++N/A17928.2h10.9B*32.7B*
Lasher X2 1,1771,1724062.887M1.1935.659%A4.181%C++55.8AN/A23121h14.8B**41.5B*
NS-15M1 1,1711,1692684.362A*0.2927.819%B**22.498%C+63.5B*N/A27618.4h9.7B**34.8B*
Parallax VX3 1,1691,1662534.609B+0.5444.19%B++76.501%C+30.8C++N/A14837.9h2B+4.6B+
Sirius SX12 1,1711,1665032.318A1.7628.823%B*15.094%C-36.2BN/A17632.2h11.8B++40.9B++
H-V45 1,1701,1653783.082B**0.9929.139%B**14.077%D--48.9B*N/A22023.8h10.9B*37.3B*
XM98 1,1621,1611916.079A*2.0147.044%A+70.026%C--43.8B**N/A16526.5h1.9B**4.1B**
MKV Suppressed 1,1641,1613383.435M++0.6433.625%A+17.313%C53.5B**N/A18421.7h10.8B*32.1B++
NS-7 PDW 1,1641,1603803.053M1.0235.022%A*18.362%C++37.4B+N/A15831h12B++34.1B*
NS-11A 1,1611,1602854.07A++0.0031.32%A+21.466%C+56.9AN/A21720.4h10.7B**34.1B**
Skorpios 1,1651,1603513.305A0.7729.49%B+11.035%D**64.4B*N/A25418h9.6B*32.4B*
NS-30 Vandal 1,1641,1602644.394A+0.3239.619%B**21.552%D62B**N/A20318.7h4.8B++12B*
Ursa 1,1651,1602624.427M*0.3529.047%B**22.759%C+57.4B++N/A23120.2h9.2B++31.8B++
V10 1,1601,1601368.529A*4.4647.058%B**73.276%C--43.4B+N/A21926.7h1.9B++4B++
Phantom VA23 1,1641,1602614.444A++0.3740.797%B**17.5%D**64.4B**N/A27218h4.2B+10.3B+
Zenith VX-5 1,1591,1593932.949A++1.1229.87%B*17.947%D38.6C*N/A17630h10B**33.6B*
Eridani SX5 1,1661,1594822.405A1.6729.631%B+17.429%C35.2C+N/A17032.9h10.4B+35.1B+
Terminus VX-9 1,1671,1583453.357B**0.7227.434%B19.085%D--59.7B*N/A28419.4h10.4B*38.1B+
Nyx VX31 1,1611,1562005.78A++1.7138.777%B++27.509%C71.4AN/A18716.2h4.5B++11.7B*
Quasar VM1 1,1621,1552854.053A++0.0221.053%B**16.191%C--46.6A*N/A21224.8h11.3B**53.8B+
Pulsar VS1 1,1601,1542943.925M++0.1527.841%B*24.263%B+61.7A*N/A23818.7h10.8A38.9B*
Phobos VX86 1,1441,1424932.316B*1.7661.724%C**9.194%D*47.2C++N/A17624.2h2.4C*3.8B
L100 Python AP 1,4961,0945320.642M*16.5747.583%D--7.313%M54.4A++20B41120.1h3.1A+6.4B**
NS-11P 1,0671,0642683.97A**0.1027.824%B**23.59%B++54AN/A24119.7h10.1A36.4B**
Supernova PC 1,3091,0265618.321A++14.2554.551%B+1.852%C37.3A10.3B+35927.5h3.4B**6.3B**
M40 Fury-H 1,0359882835.286A*31.2140.347%C+N/A126.7B*6D5767.8h4.3B**10.6B**
Cosmos VM3 8378341944.299A0.2326.288%A*18.345%C+74.5M++N/A36111.2h10.9B**41.4B**
Pulsar LSW 8318282223.73A++0.3424.62%C**26.329%C**51.1C**N/A21616.2h10.5B++42.6B+
Cosmos VM3 8328271944.263A++0.1926.985%A*19.589%C++73.8M+N/A34811.2h11.3B**41.9B+
Frag Grenade 7467451745N/A740.9339.803%DN/A620.8B+N/A27021.2h2.9B*7.4B+
C150 Dalton 1,124743779.649B+5.5851.663%AN/A7430U3810U56487900.1h4.1C*7.9B*
L100 Python HEAT 8557332925.276S21.2048.844%C3.411%B+59.6A*9.9C30812.3h2.7A++5.5A
Proton II PPA 7106841936A+31.9330.225%B**2.485%B+129.1A**4.9B+6145.3h6.3B**20.8B**
E540 Halberd-H 9656804017B*12.9359.457%C**2.353%C**66.7B**27.9B*53710.2h4B**6.7B**
Tank Mine 1,016618986.306A++2.2316.765%D*N/A85.8C55.3C11047.2h1.4B*8.2D--
Saron Laser Cannon 1,0245881803.267B+0.8137.365%B**3.742%B**21.1B++15.6B**31427.9h74.7B*199.9B**
NS-357 Underboss 5605594461.253C**2.8233.875%C12.701%D*51.8B+N/A19010.8h3.7B+10.8B
Anti-Vehicle Grenade 5695341534N/A529.9357.688%B++N/A667.5A43.8D39630.8h3.2A5.5B**
Eridani SX5G 5385321653.224A+0.8530.896%B+21.993%C++55.4C*N/A1809.6h10.5C**34B+
AP30 Shredder 878516756.88C++2.8129.322%D1.938%C+5160U3620U47287400.1h51.4A175.4B*
CAS30 Tank Buster 1,0264934091.205C+2.8744.271%C+N/A8.4C++9B18159h56.6C++127.8C*
Saron HRB 7224853912.436A+8.3646.306%C**2.474%B*46.2A*22.6B*67810.5h11.2A++24.2A+
Beamer VS3-FB 4784723011.568B2.5136.009%B++19.703%D112.4A*1.4A+5174.2h5.9B**16.4B**
E540 Halberd 6834402220B**15.9351.829%B+2.273%C+49.4A++27.3A++7008.9h4.8B*9.3B*
CME 4214211233.423A*0.6530.792%B*18.052%D50.1B++N/A1728.4h10.9B*35.5B*
Thanatos VE70 3673661592.302A++1.7742.39%C**10.383%D*49.5B**N/A2587.4h4.1B++9.6B+
Comet VM2 4453601203M1.0748.671%B++3.611%C27.1M+6.4B**27513.3h10.9B**22.5B**
Corvus VA55 3583571442.479A++1.5927.604%B++20.448%C38.8B+N/A1819.2h11.5B+41.8B+
Comet VM2 3943291172.812A*1.2650.781%B+7.599%A+26.5A**5.2C++23012.4h12A23.5B**
Darkstar 321316933.398A0.6828.405%C**20.57%C--51.8C**N/A1376.1h12.4C**43.7B+
MANA Anti-Personnel Turret 316313774.065N/A0.0126.145%UN/A3130U30U11281000.1h19.4T*74.2T*
Quasar VM1 2822811092.578C**1.5017.446%C+15.658%D--35.1C++N/A1208h12.4B+70.9B
Nebula VM20 265263753.507B+0.5726.156%A++21.293%C++59.8A++N/A2174.4h12.6B**48.3B**
M60-G Bulldog 2902621616.375S12.3049.938%A+N/A90.3M**9.7B**7262.9h4.6B**9.3B**
L100 Python HESH 2712471024.7B**20.6354.529%B++N/A112.3M10.9B++7382.2h2.5B*4.6B*
Nebula VM20 244240753.2B+0.8726.595%A++16.667%D54.5AN/A2004.4h14.1B++53B*
Hornet Missiles 253217731S26.9360.172%C2.304%B++310S51.4B+12430.7h5.8B++9.6B*
Lumine Edge 2172142,2190.096C+3.9830.664%C**15.888%C+1.2C-N/A3182.5h1.4C++4.4B
M60-A Bulldog 218205365.694C+1.6242.953%B+1.951%B2050U130U13487800.1h4.4B**10.2B*
Deimos VA29 203203643.172A++0.9064.375%C**10.345%D--65.5B*N/A3023.1h2B++3.2B+
NS-10 Burster 323191752.547A*1.5340.459%A+7.33%B11.9M8.2M++24716.1h94.9A234.6A
Nemesis VSH9 2801901161.638A++2.4459.557%C-2.105%C20.4C++9.7C+3939.3h5.7B**9.5B**
Sticky Grenade 1901891189N/A184.9350%CN/A630D3.3D-34110.3h2.8C-5.5C
M60-G Bulldog 2031831018.3M**14.2343.663%B+N/A67.8A+7.4C+5112.7h5.2B++11.8B*
NSX Tanto 182181335.485S1.4129.686%B++30.939%B*54.8B*N/A1293.3h9.6B*32.4B+
M40 Fury 2121791611.188B*7.1144.396%B*N/A61.7B++11.4B+4562.9h9.7B++21.9B*
NS-10 Burster 296174802.175A++1.9039.521%A+6.322%C+10.3A++7.2A**22216.9h107.8B++272.7B*
M60-A Bulldog 178170442.5B**38.4357.246%B**1.176%D-73.9A++3.5C3792.3h4.2B**7.3B**
Eclipse VE3A 169169592.864B+1.2129.553%B+11.243%F37.6C+N/A1674.5h7.6A+25.7A
MAX Punch 1451459890.147C**3.9351.079%BN/A1.6C+N/A688.8h1.5C++2.9C**
M40 Fury 1651431014.3B**10.2340.139%B1.399%C-65B+10C+4132.2h8.9B++22.1B*
M20 Basilisk 1861401410M**5.9339.673%C++5%C36.8A+12.1B**3663.8h52.7B*132.8B**
Beamer VS3 139139851.635B**2.4420.699%D--18.705%C--21.4CN/A2176.5h9.5C++46.1C+
M40 Fury-F 144135662.045C**2.0334.363%D*N/A22.1C+1.5D--1046.1h5.3B*15.3B++
VE-S Canis 135134274.963M*0.8928.741%C**26.866%B*67B*N/A2302h7.6A26.4B*
NS-AM7 Archer 141126681.853M*2.2257.689%C+22.222%B+14.5A++1.7D898.7h6.1B**10.6A
MANA Anti-Vehicle Turret 159119303.967C*0.1144.046%D--4.202%B+1190C+400C--3937230.1h4.5B+10.3B++
Skyguard 166107911.889M**7.8237.607%AN/A27.4A++15.1A+4893.9h76.3B**203A
Proton II PPA-H 111106715.143B11.0735.294%CN/A117.8B++5.6C+5990.9h5.9A16.8B*
Phaseshift VX-S 106106128.833A*4.7646.746%A+85.849%B*58.9A++N/A1881.8h2.2B++4.8B++
Lancer VS22 227105601.75B**2.3251.605%D**N/A12.7C+14.7C*4458.3h22.2C*43C+
Coyote Missiles 1501051105U100.9355.468%C**N/A1050U450U168000.1h20.7A37.4B**
S1 17499342.912M**1.1652.217%D1.01%D*21.5C16.3B+7044.6h7.4C14.1C
Spear Anti-Vehicle Phalanx Turret 15392246S41.9351.636%B++2.174%D--57.5B**38.1A+11261.6h7.2B+14B++
M20 Basilisk 11286614.333S10.2637.48%C+4.651%C37.4A11.3B3922.3h54A144B**
Eidolon VE33 8584352.4B**1.6737.224%A+21.429%D22.7C+N/A2183.7h9C*24.3B+
NS-15M2 8079164.938A++0.8627.791%B++24.051%C+71.8B**N/A5221.1h9.1B**32.9B*
NSX Daimyo 797989.875A*5.8040.564%C+92.405%C-43.9CN/A1071.8h2.9C7.2C+
NSX Tengu 8079107.9S3.8334.982%C15.19%D-52.7B+N/A1191.5h11.3B+32.2B
NS Baron G5 7372184M**0.0741.703%C8.333%D**60AN/A3061.2h3.9B++9.5C+
Saron HRB-H 9468116.182C*2.1152.093%C-N/A52.3B*20C5881.3h13.9A26.7B**
Auraxium Force-Blade 70632,8980.022C4.0530.067%C+N/A0.3DN/A1230.2h2.1C++7.1C**
CAS 14-E 6159229.5B**25.4328.586%DN/A59C2D*1281h18.5B**64.9B++
NS Patriot Flare Gun 5151511C**3.0727.778%B++N/A36.4B+N/A2841.4h2.5C++8.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243,3513.4h
Anti-Vehicle MANA Turret82781.3h
Nano-Armor Kit350426,66345.6h
Nanite Revive Grenade01,8730.5h
Medical Applicator12261,7747.3h
Spitfire Auto-Turret24240.4h
Rocklet Rifle21320.5h
Motion Spotter2719,55113.1h
Restoration Kit671,4581.3h
Recon Detection Device356,4908.5h
Shield Recharging Field254,1101.3h
Ammunition Package71,3890.7h
Smoke Grenade02180.1h
Medical Kit1,01110,89992.6h
Anti-Infantry MANA Turret55861.8h

Check the help document for the dictionary if you want to learn more about words used here.


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