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Brigadier 5LiterBier[SWHQ] 5LiterBier
NC BR 76

KDR: 3.51

Score: 7.1m

Last Seen: Aug 21st, 2019 6:08 PM
- OFFLINE - 16.9 hour(s)

Battle Rank 76 - New Conglomerate on Miller - Outfit Member of SMURFWELLE[SWHQ] SMURFWELLE
NC outfit on Miller

Members: 15
Level Progress (to 77): 25%
Level 100 Progress: 38% 546h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-22S AF-19 Mercenary LA80 AF-8 RailJack NC6 Gauss SAW NC4 Mag-Shot NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,750,847 MLG Score: 4597
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.481%18.508%6941212029,8823.112440.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.596%3.131M++-0.358C--0.477DMIXED (~0.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.661B+9.50.342C**15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.831%4.605%433112133041201712.53333177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.212B**2.842M+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.7-0.1C+86.3-0.635D90.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.434%3.279%365112133051581451.91824209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.306A0.463B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.50.638B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.705%76.094%0512095,0492182023.1605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.864%2.611M0.582B+-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+20.382C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.976%17.046%0112138818910.463158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.86A++0.678B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.574B+3.70.261C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SMURFWELLE[SWHQ] SMURFWELLE
NC outfit on Miller

Members: 15
7.1m182.3%358 (21.5k)315 (18.9k)3.5125817,7285,0473.6158176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214224835.337%32.75%115704:309

6% Engineer26% Heavy Assault51% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2014 3:57 PMJan 16th, 2019 4:10 PMAug 21st, 2019 4:24 PM (14h) (PST)Aug 21st, 2019 3:23 PM (15h) (PST)Aug 21st, 2019 2:08 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111384730.7800.2220.2561.5070.0474597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6838,29128,39247131590318,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.7h/15.8d 521 5,806 5,476 34.3k 474 1,318 1,060 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
M++
Kills:1,177
Deaths:297
KDR:3.963
Accuracy:40.838% M++
HSR:19.201% D
GD-22S
M
Kills:1,171
Deaths:344
KDR:3.404
Accuracy:37.664% M
HSR:21.179% C-
NC6 Gauss SAW
A++
Kills:1,167
Deaths:411
KDR:2.839
Accuracy:30.537% A++
HSR:21.337% C
EM1
M++
Kills:984
Deaths:358
KDR:2.749
Accuracy:37.909% M++
HSR:21.037% C+
Kills:4,499
Deaths (as Heavy Assault):1,410
Deaths (to Heavy Assaults):1,592
KDR:3.19078
Kill Difference:3,089
Playtime:100.124 hours
Usage:26%
Score:2.275m
Score/min:379
Accuracy (listed only):36.737%
HSR (listed only):20.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:35.268% A**
HSR:18.734% C--
AF-4G Cyclone
A
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:33.862% A
HSR:14.224% D
MKV Suppressed
A**
Kills:550
Deaths:186
KDR:2.957
Accuracy:38.800% A**
HSR:17.273% C
AC-X11
M+
Kills:323
Deaths:109
KDR:2.963
Accuracy:39.792% M+
HSR:17.028% D-
Mauler S6
A**
Kills:88
Deaths:45
KDR:1.956
Accuracy:63.976% A**
HSR:17.046% C**
NS Baron G5B
A++
Kills:73
Deaths:20
KDR:3.650
Accuracy:65.037% A++
HSR:13.699% C
Kills:3,363
Deaths (as Light Assault):1,241
Deaths (to Light Assaults):1,079
KDR:2.70991
Kill Difference:2,122
Playtime:61.304 hours
Usage:16%
Score:1.251m
Score/min:340
Accuracy (listed only):46.122%
HSR (listed only):16.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
A+
Kills:1,168
Deaths:203
KDR:5.754
Accuracy:51.349% A+
HSR:77.569% C+
AF-8 RailJack
M
Kills:1,168
Deaths:167
KDR:6.994
Accuracy:55.047% M
HSR:74.829% C+
NC4 Mag-Shot
M
Kills:1,165
Deaths:542
KDR:2.149
Accuracy:44.915% M
HSR:14.335% D-
NC14 Bolt Driver
A**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:50.835% A**
HSR:78.295% B+
AF-4G Cyclone
A
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:33.862% A
HSR:14.224% D
SAS-R
A*
Kills:895
Deaths:196
KDR:4.566
Accuracy:53.772% A*
HSR:70.503% C*
EM4 Longshot
A*
Kills:657
Deaths:92
KDR:7.141
Accuracy:52.751% A*
HSR:79.452% C++
AF-18 Stalker
A**
Kills:557
Deaths:193
KDR:2.886
Accuracy:39.553% A**
HSR:19.569% C+
MKV Suppressed
A**
Kills:550
Deaths:186
KDR:2.957
Accuracy:38.800% A**
HSR:17.273% C
LA8 Rebel
A**
Kills:332
Deaths:145
KDR:2.290
Accuracy:49.352% A**
HSR:17.771% C--
Kills:8,813
Deaths (as Infiltrator):2,452
Deaths (to Infiltrators):831
KDR:3.59421
Kill Difference:6,361
Playtime:191.288 hours
Usage:51%
Score:3.205m
Score/min:279
Accuracy (listed only):47.024%
HSR (listed only):46.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:35.268% A**
HSR:18.734% C--
AC-X11
M+
Kills:323
Deaths:109
KDR:2.963
Accuracy:39.792% M+
HSR:17.028% D-
Warden
M++
Kills:127
Deaths:33
KDR:3.848
Accuracy:45.138% M++
HSR:23.622% C+
Mauler S6
A**
Kills:88
Deaths:45
KDR:1.956
Accuracy:63.976% A**
HSR:17.046% C**
NS Baron G5B
A++
Kills:73
Deaths:20
KDR:3.650
Accuracy:65.037% A++
HSR:13.699% C
Kills:1,780
Deaths (as Engineer):635
Deaths (to Engineers):790
KDR:2.80315
Kill Difference:1,145
Playtime:23.170 hours
Usage:6%
Score:0.365m
Score/min:263
Accuracy (listed only):49.842%
HSR (listed only):18.026%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:304
V. Kills:171 177%
Deaths:94
KDR:3.234
Accuracy:48.831% M++
KPH:24.600 B**
VKPH:13.800 B+
Kills:304 (304 + 0)
Deaths:94
KDR:3.234
VKDR:1.819
Vehicle Kills:171
Kill Difference:210
Playtime:12.382 hours
Usage:3%
Score:0.124m
Score/min:167
Piloting Accuracy:48.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:305
V. Kills:139 218%
Deaths:44
KDR:6.932
Accuracy:54.434% B*
KPH:26.900 B+
VKPH:12.300 B*
Kills:305 (305 + 0)
Deaths:44
KDR:6.932
VKDR:3.159
Vehicle Kills:139
Kill Difference:261
Playtime:11.336 hours
Usage:3%
Score:0.097m
Score/min:143
Driving Accuracy:54.434%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:228
V. Kills:27 N/A
Deaths:114
KDR:2
Accuracy:61.622% A*
KPH:24.300 D-
VKPH:2.900 B*
Kills:228 (228 + 0)
Deaths:114
KDR:2
VKDR:0.237
Vehicle Kills:27
Kill Difference:114
Playtime:9.397 hours
Usage:2%
Score:0.035m
Score/min:62
Driving Accuracy:61.622%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 1,1951,1772973.963A*0.4540.838%M++19.201%D66.5B*1B**22717.7h10B+24.5B*
GD-22S 1,1861,1713443.404B**0.1137.664%M21.179%C-60.4B*N/A14619.4h9.7B++25.8B**
AF-19 Mercenary 1,1911,1694282.731A**0.7835.268%A**18.734%C--42.8A+N/A12827.3h9.5B**26.9B**
LA80 1,1701,1682035.754B*2.2451.349%A+77.569%C+43.7C*N/A10326.7h1.9B+3.6B*
AF-8 RailJack 1,1751,1681676.994A++3.4855.047%M74.829%C+55.6A**N/A14921h2B++3.7B**
NC6 Gauss SAW 1,1801,1674112.839A+0.6730.537%A++21.337%C45.6B++N/A11725.6h7.7B*25.2B*
NC4 Mag-Shot 1,1801,1655422.149A*1.3644.915%M14.335%D-40.9B*N/A11028.5h7.2B+16B*
NC14 Bolt Driver 1,1641,1612754.222A+0.7150.835%A**78.295%B+38.2B**N/A9330.4h1.9B**3.8B**
AF-4G Cyclone 1,1741,1604532.561B++0.9533.862%A14.224%D39.1CN/A8829.7h9.6C**28.3B+
EM1 1,0049843582.749A+0.7637.909%M++21.037%C+66.9A1.4A**18414.7h11.8C*31.1B*
SAS-R 9028951964.566B++1.0553.772%A*70.503%C*51.7B+N/A14317.3h2.1B+3.9B*
EM4 Longshot 658657927.141A3.6352.751%A*79.452%C++62A++N/A15610.6h2B+3.8B*
Mag-Cutter 6035664,7830.118M++3.3958.106%A**6.36%C+1.8A++N/A5323h2B+3.4C**
AF-18 Stalker 5675571932.886A0.6339.553%A**19.569%C+47.2B++N/A11211.8h11.8B29.9B*
MKV Suppressed 5555501862.957A**0.5638.8%A**17.273%C57.9B**N/A1809.5h12.7B+32.8B++
LA8 Rebel 3453321452.29A+1.2249.352%A**17.771%C--89.7M+3.5S2373.7h6.3C*12.8B*
AC-X11 3323231092.963A++0.5539.792%M+17.028%D-53B**1.5M+1736.1h8.7B++21.7B*
Titan-150 HEAT 444305446.932B+3.4254.434%B*3.279%C**27B+12.3B*14311.3h4.5B+8.3B++
M20 Mustang 475304943.234B+0.2848.831%M++4.605%A++24.5B**13.8B+16712.4h86.3B+176.7B*
Shrike 441243982.48M++1.0376.223%A*N/A49.6A*40.4S4604.9h6.3C**8.3B*
S12 Renegade 2552281142C1.5161.622%A*6.14%C**24.3D-2.9B*629.4h4D6.5B+
C-4 377216346.353M*2.8428.047%B+N/A135B**100.6S12761.6h1.6C+5.5C**
Warden 129127333.848A**0.3445.138%M++23.622%C+47A+N/A1082.7h6.4B**14.3B**
Bouncing Betty 100100911.111A**7.6050.713%B*N/A142.9B+N/A3460.7h2.5F4.9C+
Mauler S6 8988451.956B*1.5663.976%A**17.046%C**55A+N/A1671.6h3.7B**5.8B**
NCM1 Scattercannon 7877322.406B+1.1151.589%A14.286%C45.3A++N/A1161.7h5.5B**10.6B*
NS Baron G5B 7373203.65A**0.1465.037%A++13.699%C66.4B**N/A1651.1h3.6B**5.6B**
Frag Grenade 5856156N/A52.4935.445%D*N/A280D-10C**10920.2h3.7C*10.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01760.2h
Nano-Armor Kit1546,8782.2h
Medical Kit72750.2h
Motion Spotter123,0161.6h
Ammunition Package11090h
Medical Applicator38,1950.4h
Recon Detection Device147951.1h

Check the help document for the dictionary if you want to learn more about words used here.


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