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Brigadier 5LiterBier[SWHQ] 5LiterBier
NC BR 77

KDR: 3.53

Score: 7.5m

Last Seen: Sep 21st, 2019 12:16 PM
- OFFLINE - 770.8 hour(s)

Battle Rank 77 - New Conglomerate on Miller
Level Progress (to 78): 46%
Level 100 Progress: 40% 529h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS EM1 NC6S Gauss SAW S GD-22S AF-19 Mercenary LA80 AF-8 RailJack NC6 Gauss SAW NC4 Mag-Shot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,855,931 MLG Score: 4681
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.579%18.359%69012120710,4093.142810.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.594%3.131M++-0.358C--0.477DMIXED (~0.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.661B+9.50.342C**15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.789%4.502%435112183111221742.54918178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.212B**2.842M+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.1-0.1C+85.9-0.635D90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.434%3.279%350112183051651451.83735209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.306A0.463B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.50.638B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.748%76.068%0512145,3362342022.8034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.855%2.611M0.582B+-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+20.382C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.976%17.046%0112188820310.431373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.86A++0.678B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.574B+3.70.261C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m184.4%359 (21.5k)315 (18.9k)3.5305518,6665,2873.634277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219237435.576%32.766%116604:2910

6% Engineer26% Heavy Assault51% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2014 3:57 PMJan 16th, 2019 4:10 PMOct 18th, 2019 4:00 AM (5d) (PST)Sep 21st, 2019 11:26 AM (32d) (PST)Sep 21st, 2019 8:16 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6161394770.7880.2230.2581.5380.0464681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9798,34528,63447131592318,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
394.9h/16.5d 548 6,116 5,782 36.4k 487 1,385 1,099 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
M++
Kills:1,183
Deaths:423
KDR:2.797
Accuracy:37.660% M++
HSR:20.795% C+
NC6S Gauss SAW S
M++
Kills:1,177
Deaths:297
KDR:3.963
Accuracy:40.838% M++
HSR:19.201% D
GD-22S
M
Kills:1,171
Deaths:344
KDR:3.404
Accuracy:37.664% M
HSR:21.179% C-
NC6 Gauss SAW
A++
Kills:1,167
Deaths:411
KDR:2.839
Accuracy:30.537% A++
HSR:21.337% C
Kills:4,698
Deaths (as Heavy Assault):1,475
Deaths (to Heavy Assaults):1,677
KDR:3.18508
Kill Difference:3,223
Playtime:103.614 hours
Usage:26%
Score:2.359m
Score/min:379
Accuracy (listed only):36.675%
HSR (listed only):20.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:35.268% A**
HSR:18.734% C--
AF-4G Cyclone
A
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:33.862% A
HSR:14.224% D
MKV Suppressed
M
Kills:606
Deaths:203
KDR:2.985
Accuracy:39.369% M
HSR:16.997% C-
AC-X11
M+
Kills:438
Deaths:142
KDR:3.085
Accuracy:39.818% M+
HSR:15.297% D*
Mauler S6
A**
Kills:88
Deaths:45
KDR:1.956
Accuracy:63.976% A**
HSR:17.046% C**
NS Baron G5B
A++
Kills:73
Deaths:20
KDR:3.650
Accuracy:65.037% A++
HSR:13.699% C
Kills:3,534
Deaths (as Light Assault):1,291
Deaths (to Light Assaults):1,121
KDR:2.73741
Kill Difference:2,243
Playtime:64.152 hours
Usage:16%
Score:1.312m
Score/min:341
Accuracy (listed only):46.222%
HSR (listed only):15.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
A+
Kills:1,168
Deaths:203
KDR:5.754
Accuracy:51.349% A+
HSR:77.569% C+
AF-8 RailJack
M
Kills:1,168
Deaths:167
KDR:6.994
Accuracy:55.047% M
HSR:74.829% C+
NC4 Mag-Shot
M
Kills:1,166
Deaths:542
KDR:2.151
Accuracy:44.915% M
HSR:14.323% D-
NC14 Bolt Driver
A**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:50.835% A**
HSR:78.295% B+
AF-4G Cyclone
A
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:33.862% A
HSR:14.224% D
SAS-R
A*
Kills:1,004
Deaths:212
KDR:4.736
Accuracy:53.567% A*
HSR:70.717% C*
EM4 Longshot
A*
Kills:835
Deaths:109
KDR:7.661
Accuracy:53.121% A*
HSR:79.042% C++
AF-18 Stalker
A**
Kills:631
Deaths:221
KDR:2.855
Accuracy:39.387% A**
HSR:18.859% C
MKV Suppressed
M
Kills:606
Deaths:203
KDR:2.985
Accuracy:39.369% M
HSR:16.997% C-
LA8 Rebel
A**
Kills:414
Deaths:178
KDR:2.326
Accuracy:49.265% A**
HSR:17.391% C--
Kills:9,313
Deaths (as Infiltrator):2,563
Deaths (to Infiltrators):871
KDR:3.63363
Kill Difference:6,750
Playtime:200.998 hours
Usage:51%
Score:3.375m
Score/min:280
Accuracy (listed only):47.072%
HSR (listed only):46.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:35.268% A**
HSR:18.734% C--
AC-X11
M+
Kills:438
Deaths:142
KDR:3.085
Accuracy:39.818% M+
HSR:15.297% D*
Warden
M++
Kills:127
Deaths:35
KDR:3.629
Accuracy:45.217% M++
HSR:23.622% C+
Mauler S6
A**
Kills:88
Deaths:45
KDR:1.956
Accuracy:63.976% A**
HSR:17.046% C**
NS Baron G5B
A++
Kills:73
Deaths:20
KDR:3.650
Accuracy:65.037% A++
HSR:13.699% C
Kills:1,895
Deaths (as Engineer):670
Deaths (to Engineers):821
KDR:2.82836
Kill Difference:1,225
Playtime:23.240 hours
Usage:6%
Score:0.366m
Score/min:262
Accuracy (listed only):49.863%
HSR (listed only):17.679%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:311
V. Kills:174 178%
Deaths:94
KDR:3.309
Accuracy:48.789% M+
KPH:24.700 B**
VKPH:13.800 B+
Kills:311 (311 + 0)
Deaths:94
KDR:3.309
VKDR:1.851
Vehicle Kills:174
Kill Difference:217
Playtime:12.577 hours
Usage:3%
Score:0.126m
Score/min:167
Piloting Accuracy:48.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:305
V. Kills:139 218%
Deaths:44
KDR:6.932
Accuracy:54.434% B*
KPH:26.900 B+
VKPH:12.300 B*
Kills:305 (305 + 0)
Deaths:44
KDR:6.932
VKDR:3.159
Vehicle Kills:139
Kill Difference:261
Playtime:11.336 hours
Usage:3%
Score:0.097m
Score/min:143
Driving Accuracy:54.434%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:234
V. Kills:27 N/A
Deaths:115
KDR:2.035
Accuracy:61.914% A*
KPH:23.800 D-
VKPH:2.700 B++
Kills:234 (234 + 0)
Deaths:115
KDR:2.035
VKDR:0.235
Vehicle Kills:27
Kill Difference:119
Playtime:9.845 hours
Usage:2%
Score:0.036m
Score/min:61
Driving Accuracy:61.914%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM1 1,2071,1834232.797A++0.7337.66%M++20.795%C+68.8A1.4A**18717.2h11.8C*31.3B*
NC6S Gauss SAW S 1,1951,1772973.963A*0.4340.838%M++19.201%D66.5B*1B**22717.7h10B+24.5B*
GD-22S 1,1861,1713443.404B**0.1337.664%M21.179%C-60.4B*N/A14719.4h9.7B++25.8B**
AF-19 Mercenary 1,1911,1694282.731A**0.8035.268%A**18.734%C--42.8A+N/A12827.3h9.5B**26.9B**
LA80 1,1701,1682035.754B*2.2251.349%A+77.569%C+43.7C*N/A10326.7h1.9B+3.6B*
AF-8 RailJack 1,1751,1681676.994A++3.4655.047%M74.829%C+55.6A**N/A14921h2B++3.7B**
NC6 Gauss SAW 1,1801,1674112.839A+0.6930.537%A++21.337%C45.6B++N/A11725.6h7.7B*25.2B*
NC4 Mag-Shot 1,1811,1665422.151A*1.3844.915%M14.323%D-40.9B*N/A11028.5h7.2B+16B*
NC14 Bolt Driver 1,1641,1612754.222A+0.6950.835%A**78.295%B+38.2B**N/A9330.4h1.9B**3.8B**
AF-4G Cyclone 1,1741,1604532.561B++0.9733.862%A14.224%D39.1CN/A8829.7h9.6C**28.3B+
SAS-R 1,0111,0042124.736B*1.2153.567%A*70.717%C*51.5B+N/A14119.5h2.1B+4B*
EM4 Longshot 8368351097.661A+4.1353.121%A*79.042%C++62.8A++N/A15813.3h2B+3.8B*
AF-18 Stalker 6426312212.855A0.6839.387%A**18.859%C46.1B++N/A11013.7h12.1C**30.7B*
MKV Suppressed 6126062032.985A**0.5539.369%M16.997%C-58.8AN/A17810.3h12.9B+32.8B++
Mag-Cutter 6245875,0220.117M++3.4158.137%A**6.303%C+1.7A++N/A5337.1h2B+3.4C**
AC-X11 4524381423.085A*0.4539.818%M+15.297%D*52.8B**1.7M*1608.3h8.4B++21B*
LA8 Rebel 4294141782.326A++1.2049.265%A**17.391%C--92M+3.3S2444.5h6.1C**12.5B*
M20 Mustang 485311943.309B+0.2248.789%M+4.502%A+24.7B**13.8B+16712.6h85.9B+176.1B*
Titan-150 HEAT 444305446.932B+3.4054.434%B*3.279%C**27B+12.3B*14311.3h4.5B+8.3B++
Shrike 4462471012.446M++1.0876.555%A**N/A49.4A*39.8S4555h6.5C++8.5B*
C-4 404235396.026M*2.5028.264%B+N/A146.9A+105.6S12721.6h1.5C++5.3C**
S12 Renegade 2612341152.035C+1.5061.914%A*5.983%C*23.9D-2.8B*619.8h4.1D6.7B+
Warden 129127353.629A*0.1045.217%M++23.622%C+45.4A+N/A1082.8h6.6B**14.5B**
Bouncing Betty 100100911.111M7.5850.713%B*N/A142.9B+N/A3470.7h2.5F4.9C+
Mauler S6 8988451.956B*1.5763.976%A**17.046%C**55A+N/A1671.6h3.7B**5.8B**
NCM1 Scattercannon 7877322.406B+1.1251.589%A14.286%C45.3A++N/A1171.7h5.5B**10.6B*
NS Baron G5B 7373203.65A**0.1265.037%A++13.699%C66.4B**N/A1651.1h3.6B**5.6B**
Frag Grenade 6260160N/A56.4735.246%D**N/A300D10C**11500.2h3.6B10.2C+
Rocklet Rifle 9450105S1.4773.073%A**N/A83.3S73.3S7570.6h28.4B*38.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01800.2h
Nano-Armor Kit1547,2602.2h
Medical Kit83340.3h
Motion Spotter133,2951.8h
Ammunition Package11100h
Medical Applicator38,2290.4h
Recon Detection Device147951.1h

Check the help document for the dictionary if you want to learn more about words used here.


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