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Adept Delegate 5T4LK3R[DENT] 5T4LK3R
VS BR 21

KDR: 1.55

Score: 30.3m

Last Seen: Jan 17th, 2019 10:49 AM
- OFFLINE - 802.5 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Briggs
Level Progress (to 22): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Phobos VX86 Sirius SX12 Orion VS54 Dual Photon Pods Parallax VX3 Flare VE6 C-4 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $621,747 MLG Score: 497
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.249%18.142%4222999323,9281.6589-0.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.27%0.426B-0.391C--0.432BHEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.355C**11.20.215C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.325%1.312%772410184,19380425625.2087164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.239%0.515B+-0.269C-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.413B400.245C++54.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.433%1.988%417510172,91812334532.36467643%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%0.93B*-0.405C--0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*30.758B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.616%1.643%224610161,2178675581.40369218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.632%0.879B*-0.691D-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.797B++10.90.722B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.857%75.746%224210202,346132321.77324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.26%2.827M+0.564B+4.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.726B++1.50.541B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.187%10.259%224410186,6771197175.57346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.038%0.313C*-0.849D--0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.40.508B+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m231.8%206 (12.4k)221 (13.3k)1.5489350,81132,8041.8001221 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102232926.521%14.885%39504:1117

16% Engineer45% Heavy Assault16% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:01 AMDec 27th, 2013 2:31 PMFeb 16th, 2019 11:09 AM (3d) (PST)Jan 17th, 2019 7:08 AM (33d) (PST)Jan 17th, 2019 6:49 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671922750.3690.2390.0550.9800.054497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,01011,53316,4772214359313,230

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2292.2h/95.5d 8,240 7,563 5,513 134.8k 5,412 6,144 7,362 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:2,601
Deaths:1,683
KDR:1.545
Accuracy:22.268% C**
HSR:19.569% D
Flare VE6
C-
Kills:1,844
Deaths:867
KDR:2.127
Accuracy:19.927% C-
HSR:19.143% D
NS-15M1
C+
Kills:1,411
Deaths:957
KDR:1.474
Accuracy:22.610% C+
HSR:21.262% C+
SVA-88
C+
Kills:1,352
Deaths:903
KDR:1.497
Accuracy:22.541% C+
HSR:20.784% D
Pulsar LSW
C+
Kills:1,339
Deaths:833
KDR:1.607
Accuracy:22.492% C+
HSR:14.862% D*
Ursa
C+
Kills:1,204
Deaths:928
KDR:1.297
Accuracy:21.333% C
HSR:22.674% C+
VX29 Polaris
C
Kills:824
Deaths:765
KDR:1.077
Accuracy:21.079% C-
HSR:20.267% C
Betelgeuse 54-A
D
Kills:339
Deaths:325
KDR:1.043
Accuracy:21.429% D*
HSR:24.779% D
VE-H Maw
B+
Kills:252
Deaths:311
KDR:0.810
Accuracy:23.263% C-
HSR:31.349% B+
NS-15MP
C
Kills:139
Deaths:134
KDR:1.037
Accuracy:21.069% D*
HSR:26.619% C
Lasher X2
C+
Kills:134
Deaths:126
KDR:1.063
Accuracy:17.556% D*
HSR:3.731% C+
Kills:11,439
Deaths (as Heavy Assault):7,832
Deaths (to Heavy Assaults):9,527
KDR:1.46055
Kill Difference:3,607
Playtime:1,039.993 hours
Usage:45%
Score:14.628m
Score/min:234
Accuracy (listed only):21.415%
HSR (listed only):20.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:4,336
Deaths:2,454
KDR:1.767
Accuracy:54.955% C
HSR:9.018% D*
Serpent VE92
C+
Kills:1,667
Deaths:748
KDR:2.229
Accuracy:22.697% C+
HSR:13.977% D--
Pandora VX25
C+
Kills:1,524
Deaths:976
KDR:1.561
Accuracy:38.054% C+
HSR:11.811% D-
Solstice SF
C*
Kills:636
Deaths:636
KDR:1
Accuracy:25.205% C*
HSR:9.434% D*
Nova
C+
Kills:533
Deaths:110
KDR:4.845
Accuracy:37.987% D
HSR:14.259% C+
NS-11C
C+
Kills:343
Deaths:309
KDR:1.110
Accuracy:23.317% C+
HSR:13.411% D--
Solstice VE3
M*
Kills:301
Deaths:9
KDR:33.444
Accuracy:22.221% C+
HSR:39.535% M*
Deimos VA29
C
Kills:284
Deaths:198
KDR:1.434
Accuracy:55.962% C
HSR:13.380% C--
Eidolon VE33
C+
Kills:124
Deaths:140
KDR:0.886
Accuracy:23.670% D
HSR:25.807% C+
Zenith VX-5
B+
Kills:92
Deaths:99
KDR:0.929
Accuracy:22.425% D
HSR:23.913% B+
NS Baron G5
B**
Kills:66
Deaths:66
KDR:1
Accuracy:41.667% C+
HSR:19.697% B**
Kills:9,906
Deaths (as Engineer):5,745
Deaths (to Engineers):7,797
KDR:1.72428
Kill Difference:4,161
Playtime:359.451 hours
Usage:16%
Score:5.451m
Score/min:253
Accuracy (listed only):33.469%
HSR (listed only):17.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:4,336
Deaths:2,454
KDR:1.767
Accuracy:54.955% C
HSR:9.018% D*
Sirius SX12
C*
Kills:3,796
Deaths:2,931
KDR:1.295
Accuracy:25.466% C*
HSR:14.990% C-
Serpent VE92
C+
Kills:1,667
Deaths:748
KDR:2.229
Accuracy:22.697% C+
HSR:13.977% D--
Pandora VX25
C+
Kills:1,524
Deaths:976
KDR:1.561
Accuracy:38.054% C+
HSR:11.811% D-
NS-7 PDW
B++
Kills:1,212
Deaths:864
KDR:1.403
Accuracy:28.072% B++
HSR:13.284% D
Eridani SX5
D
Kills:1,197
Deaths:1,089
KDR:1.099
Accuracy:22.233% D
HSR:14.202% D
MKV Suppressed
C**
Kills:1,157
Deaths:1,150
KDR:1.006
Accuracy:25.167% C+
HSR:21.262% C**
Solstice SF
C*
Kills:636
Deaths:636
KDR:1
Accuracy:25.205% C*
HSR:9.434% D*
Nova
C+
Kills:533
Deaths:110
KDR:4.845
Accuracy:37.987% D
HSR:14.259% C+
NS-11C
C+
Kills:343
Deaths:309
KDR:1.110
Accuracy:23.317% C+
HSR:13.411% D--
Solstice VE3
M*
Kills:301
Deaths:9
KDR:33.444
Accuracy:22.221% C+
HSR:39.535% M*
Deimos VA29
C
Kills:284
Deaths:198
KDR:1.434
Accuracy:55.962% C
HSR:13.380% C--
Zenith VX-5
B+
Kills:92
Deaths:99
KDR:0.929
Accuracy:22.425% D
HSR:23.913% B+
NS Baron G5
B**
Kills:66
Deaths:66
KDR:1
Accuracy:41.667% C+
HSR:19.697% B**
Kills:17,144
Deaths (as Light Assault):11,639
Deaths (to Light Assaults):5,020
KDR:1.47298
Kill Difference:5,505
Playtime:397.233 hours
Usage:17%
Score:4.830m
Score/min:203
Accuracy (listed only):31.816%
HSR (listed only):16.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:4,336
Deaths:2,454
KDR:1.767
Accuracy:54.955% C
HSR:9.018% D*
Sirius SX12
C*
Kills:3,796
Deaths:2,931
KDR:1.295
Accuracy:25.466% C*
HSR:14.990% C-
Pandora VX25
C+
Kills:1,524
Deaths:976
KDR:1.561
Accuracy:38.054% C+
HSR:11.811% D-
NS-7 PDW
B++
Kills:1,212
Deaths:864
KDR:1.403
Accuracy:28.072% B++
HSR:13.284% D
Eridani SX5
D
Kills:1,197
Deaths:1,089
KDR:1.099
Accuracy:22.233% D
HSR:14.202% D
MKV Suppressed
C**
Kills:1,157
Deaths:1,150
KDR:1.006
Accuracy:25.167% C+
HSR:21.262% C**
NS-11A
C++
Kills:704
Deaths:530
KDR:1.328
Accuracy:24.891% C++
HSR:18.466% C-
Nova
C+
Kills:533
Deaths:110
KDR:4.845
Accuracy:37.987% D
HSR:14.259% C+
H-V45
C++
Kills:434
Deaths:259
KDR:1.676
Accuracy:24.384% C++
HSR:14.747% D-
Deimos VA29
C
Kills:284
Deaths:198
KDR:1.434
Accuracy:55.962% C
HSR:13.380% C--
NS-11P
B++
Kills:212
Deaths:192
KDR:1.104
Accuracy:26.066% B++
HSR:22.642% B+
Corvus VA55
C+
Kills:70
Deaths:41
KDR:1.707
Accuracy:24.095% C+
HSR:21.429% C+
NS Baron G5
B**
Kills:66
Deaths:66
KDR:1
Accuracy:41.667% C+
HSR:19.697% B**
Kills:15,525
Deaths (as Combat Medic):10,860
Deaths (to Combat Medics):3,923
KDR:1.42956
Kill Difference:4,665
Playtime:87.727 hours
Usage:4%
Score:1.606m
Score/min:305
Accuracy (listed only):33.000%
HSR (listed only):16.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:3,796
Deaths:2,931
KDR:1.295
Accuracy:25.466% C*
HSR:14.990% C-
Parallax VX3
A**
Kills:2,248
Deaths:149
KDR:15.087
Accuracy:56.209% A**
HSR:76.201% C+
NS-7 PDW
B++
Kills:1,212
Deaths:864
KDR:1.403
Accuracy:28.072% B++
HSR:13.284% D
Eridani SX5
D
Kills:1,197
Deaths:1,089
KDR:1.099
Accuracy:22.233% D
HSR:14.202% D
MKV Suppressed
C**
Kills:1,157
Deaths:1,150
KDR:1.006
Accuracy:25.167% C+
HSR:21.262% C**
Beamer VS3
C+
Kills:471
Deaths:212
KDR:2.222
Accuracy:26.421% C+
HSR:15.499% D-
V10
B++
Kills:341
Deaths:
KDR:
Accuracy:45.112% B++
HSR:83.285% B++
Artemis VX26
D
Kills:338
Deaths:65
KDR:5.200
Accuracy:23.728% D
HSR:15.385% D--
NS-44 Commissioner
D-
Kills:261
Deaths:278
KDR:0.939
Accuracy:29.341% D-
HSR:14.943% D--
NS-357P Underboss
D**
Kills:98
Deaths:100
KDR:0.980
Accuracy:30.311% F
HSR:10.204% D**
Ghost
C
Kills:98
Deaths:58
KDR:1.690
Accuracy:35.675% C--
HSR:65.306% C
NS-61 Emissary
C+
Kills:76
Deaths:102
KDR:0.745
Accuracy:25.947% C
HSR:15.790% C+
Nyx VX31
C
Kills:70
Deaths:20
KDR:3.500
Accuracy:26.983% D*
HSR:25.714% C
Kills:11,363
Deaths (as Infiltrator):7,018
Deaths (to Infiltrators):4,099
KDR:1.61912
Kill Difference:4,345
Playtime:359.468 hours
Usage:16%
Score:2.765m
Score/min:128
Accuracy (listed only):30.820%
HSR (listed only):29.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:440
Deaths:248
KDR:1.774
Accuracy:14.431% C--
HSR:19.546% C+
Cosmos VM3
C+
Kills:388
Deaths:250
KDR:1.552
Accuracy:14.598% C
HSR:18.814% C+
NS-10 Burster
B++
Kills:129
Deaths:164
KDR:0.787
Accuracy:33.880% B++
HSR:6.202% C
NS-10 Burster
B++
Kills:101
Deaths:164
KDR:0.616
Accuracy:34.498% B++
HSR:3.960% D
Comet VM2
B+
Kills:77
Deaths:90
KDR:0.856
Accuracy:47.092% B+
HSR:3.896% C+
Comet VM2
C**
Kills:53
Deaths:88
KDR:0.602
Accuracy:47.780% C**
HSR:3.774% C
Kills:1,188
Deaths (as MAX Suit):502
Deaths (to MAX Suits):2,214
KDR:2.36653
Kill Difference:686
Playtime:52.850 hours
Usage:2%
Score:1.046m
Score/min:330
Accuracy (listed only):32.046%
HSR (listed only):9.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,434
V. Kills:660 368%
Deaths:138
KDR:17.638
Accuracy:55.821% B+
KPH:65.100 C+
VKPH:17.600 C+
Light PPA
B**
Kills:1,048
V. Kills:222 470%
Deaths:185
KDR:5.665
Accuracy:47.470% B*
KPH:28 D
VKPH:5.900 B**
Maelstrom Turbo Laser
D
Kills:501
V. Kills:595 84%
Deaths:680
KDR:0.737
Accuracy:35.443% B++
KPH:5.400 D
VKPH:6.400 D
Kills:3,983 (1,549 + 0)
Deaths:1,003
KDR:3.971
VKDR:1.473
Vehicle Kills:1,477
Kill Difference:2,980
Playtime:168.082 hours
Usage:7%
Score:2.122m
Score/min:210
Piloting Accuracy:35.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:496
V. Kills:181 273%
Deaths:38
KDR:13.053
Accuracy:62.601% A**
KPH:46 B++
VKPH:16.800 D
CAS30 Tank Buster
S
Kills:210
V. Kills:989 21%
Deaths:172
KDR:1.221
Accuracy:58.869% A
KPH:10.700 B+
VKPH:50.300 S
L105 Zephyr
B+
Kills:193
V. Kills:29 N/A
Deaths:16
KDR:12.063
Accuracy:46.726% B+
KPH:46.400 C+
VKPH:7 C
L105 Zephyr PX
U
Kills:191
V. Kills:25 N/A
Deaths:17
KDR:11.235
Accuracy:46.603% D
KPH:687,600 U
VKPH:90,000 U
Kills:1,090 (210 + 880)
Deaths:243
KDR:4.486
VKDR:5.037
Vehicle Kills:1,224
Kill Difference:847
Playtime:34.615 hours
Usage:2%
Score:0.908m
Score/min:437
Piloting Accuracy:58.869%
Gunner Accuracy:46.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:848
V. Kills:79 N/A
Deaths:86
KDR:9.860
Accuracy:54.106% B+
KPH:61.200 B+
VKPH:5.700 D
L100 Python HEAT
B
Kills:114
V. Kills:20 N/A
Deaths:19
KDR:6
Accuracy:41.596% D--
KPH:34 B
VKPH:6 D*
C75 Viper
C+
Kills:97
V. Kills:18 N/A
Deaths:16
KDR:6.063
Accuracy:33.323% D
KPH:27.600 C+
VKPH:5.100 D
Kills:1,059 (1,059 + 0)
Deaths:121
KDR:8.752
VKDR:0.967
Vehicle Kills:117
Kill Difference:938
Playtime:20.728 hours
Usage:1%
Score:0.332m
Score/min:267
Driving Accuracy:33.323%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,752
V. Kills:205 N/A
Deaths:168
KDR:10.429
Accuracy:56.082% B+
KPH:40.900 C+
VKPH:4.800 D
Supernova FPC
C
Kills:107
V. Kills:82 129%
Deaths:24
KDR:4.458
Accuracy:50.547% C
KPH:17.700 D
VKPH:13.500 C
Saron HRB
A
Kills:105
V. Kills:127 82%
Deaths:19
KDR:5.526
Accuracy:48.141% B+
KPH:21.300 C
VKPH:25.800 A
Kills:1,964 (1,859 + 105)
Deaths:211
KDR:9.308
VKDR:1.962
Vehicle Kills:414
Kill Difference:1,753
Playtime:53.832 hours
Usage:2%
Score:0.859m
Score/min:266
Driving Accuracy:50.547%
Gunner Accuracy:48.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:153
V. Kills:85 178%
Deaths:18
KDR:8.500
Accuracy:51.739% D
KPH:41.500 C+
VKPH:23 C++
Kills:153 (0 + 153)
Deaths:18
KDR:8.500
VKDR:4.722
Vehicle Kills:85
Kill Difference:135
Playtime:3.691 hours
Usage:0%
Score:0.102m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:51.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:79
V. Kills:38 203%
Deaths:23
KDR:3.435
Accuracy:41.176% C*
KPH:14.100 C--
VKPH:6.800 C
Kills:79 (0 + 79)
Deaths:23
KDR:3.435
VKDR:1.652
Vehicle Kills:38
Kill Difference:56
Playtime:5.609 hours
Usage:0%
Score:0.066m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:41.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:102
V. Kills:24 408%
Deaths:181
KDR:0.564
Accuracy:22.667% F--
KPH:2.900 D*
VKPH:0.700 D*
Kills:102 (102 + 0)
Deaths:181
KDR:0.564
VKDR:0.133
Vehicle Kills:24
Kill Difference:79
Playtime:35.219 hours
Usage:2%
Score:0.069m
Score/min:33
Driving Accuracy:22.667%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 4,3464,3362,4541.767B+0.2254.955%C9.018%D*31.5CN/A104137.5h1.8B**3.2B+
Sirius SX12 3,8113,7962,9311.295C**0.2525.466%C*14.99%C-21.4CN/A83177.1h12.5B++49B+
Orion VS54 2,6072,6011,6831.545C++0.0022.268%C**19.569%D24CN/A105108.6h11.2B+50.4C*
Dual Photon Pods 3,0942,43413817.638A++16.0955.821%B+1.068%C65.1C+17.6C+47037.4h17.1B++30.7B++
Parallax VX3 2,2502,24814915.087M*13.5456.209%A**76.201%C+36.7B+N/A15961.2h1.4A+2.5A
Flare VE6 1,8571,8448672.127B*0.5819.927%C-19.143%D17.7D-N/A90104.4h10.8C++54C++
C-4 2,7141,7901,5701.14C+0.4121.666%DN/A58.5C-30.2C++73230.6h1.4C**6.4C+
Supernova VPC 1,9571,75216810.429C+8.8856.082%B+1.769%C*40.9C+4.8D22742.8h2.5B*4.5B*
Serpent VE92 1,6711,6677482.229B**0.6822.697%C+13.977%D--15.8DN/A101105.3h11.6B+50.9B
Pandora VX25 1,5271,5249761.561B++0.0138.054%C+11.811%D-28CN/A11354.5h3.5B*9.3B+
NS-15M1 1,4191,4119571.474C++0.0722.61%C+21.262%C+26.3C-N/A11053.6h11.5B+50.8B
SVA-88 1,3541,3529031.497C+0.0522.541%C+20.784%D33.1C-N/A12540.9h10.4B+46.2B
Pulsar LSW 1,3501,3398331.607C++0.0622.492%C+14.862%D*25.7DN/A11852.2h11.1B+49.2B
NS-7 PDW 1,2161,2128641.403B+0.1528.072%B++13.284%D24.1C+N/A10650.2h11.8B*42.1B++
Ursa 1,2091,2049281.297C++0.2521.333%C22.674%C+23.2DN/A9251.9h9.8B+45.7B
Eridani SX5 1,1991,1971,0891.099C+0.4522.233%D14.202%D16.9DN/A5770.8h10.3B+46.5C*
MKV Suppressed 1,1621,1571,1501.006C+0.5425.167%C+21.262%C**26.5CN/A9343.7h12.3B+48.9B
Light PPA 1,2701,0481855.665C**4.1247.47%B*N/A27.9D5.9B**19337.5h16.3C+34.4C*
L100 Python HESH 927848869.86C+8.3154.106%B+2.005%B61B+5.7D26713.9h2.9B+5.4B++
VX29 Polaris 8338247651.077C0.4721.079%C-20.267%C28.9C--N/A7928.5h11.8C**56.2C++
Force-Blade 80279623,7990.033C**1.5247.157%A+N/A0.7C+N/A21199.2h2B+4.3B++
NS-11A 7127045301.328C+0.2224.891%C++18.466%C-26CN/A11527.1h12.9B+51.9B+
Solstice SF 6436366361C++0.5525.205%C*9.434%D*20.3C+N/A11631.3h7.7B++30.6B*
Nova 5365331104.845M3.3037.987%D14.259%C+18.6DN/A13928.7h4.4C*11.7C+
Maelstrom Turbo Laser 1,0965016800.737C0.8135.443%B++3.194%B5.4D6.4D11393.2h178.6D-504C
C150 Dalton 6774963813.053B**11.5062.601%A**N/A45.9B++16.8D40010.8h4.2C++6.7B**
Beamer VS3 4754712122.222A++0.6726.421%C+15.499%D-10.6DN/A8844.5h8.1B+30.6C++
Proximity Mine 441440469.565A++8.0236.158%DN/A157.1B++N/A3442.8h1M2.8A
Cosmos VM3 4434402481.774C+0.2314.431%C--19.546%C+29.3C+N/A16015h13.1C**90.6C++
H-V45 4374342591.676C*0.1324.384%C++14.747%D-26.3C+N/A11616.5h10.5B**43.2B++
Cosmos VM3 3903882501.552C+0.0014.598%C18.814%C+25.9C+N/A14715h15.2C+104.4C+
NS Decimator 6803865820.663C-0.8961.071%C++1.295%D29.5C22.4B++45613.1h5.1C+8.3C+
Tank Mine 7083661652.218C+0.6732.017%C+N/A85.1C79.5B+14344.3h1.5B++4.6B**
NS-11C 3443433091.11C++0.4423.317%C+13.411%D--19.7CN/A10217.4h12.1B++52B+
V10 3413411341U339.4545.112%B++83.285%B++18.2DN/A5118.7h1.8B*4B*
Betelgeuse 54-A 3443393251.043C--0.5121.429%D*24.779%D29D--N/A9111.7h13.4D**62.4D*
Artemis VX26 338338655.2M*3.6523.728%D15.385%D--13.6D--N/A14724.9h10.8B+45.5C++
Solstice VE3 301301933.444U31.9022.221%C+39.535%M*19.9C++N/A16015.1h7.2A+32.3B+
Frag Grenade 2942901290N/A288.4518.443%T*N/A2900S40M**113060.1h0.9A**4.9B**
Deimos VA29 2842841981.434C*0.1155.962%C13.38%C--20.4DN/A7113.9h1.9B*3.4B+
NS-44 Commissioner 2622612780.939C+0.6129.341%D-14.943%D--56.7B*N/A2584.6h2.9B**9.9B
VE-H Maw 2562523110.81D0.7423.263%C-31.349%B+27.4DN/A609.2h10.7C++46.2C++
Spear Anti-Vehicle Phalanx Turret 349220278.148C*6.6041.843%CN/A44.9B+26.3B+5254.9h7B++16.8B+
NS-11P 2132121921.104C+0.4426.066%B++22.642%B+25.5C+N/A668.3h13.8C*52.9B+
CAS30 Tank Buster 1,1992101721.221C+0.3358.869%A1.905%B++10.7B+50.2S44619.7h92.3D-156.8C+
S1 3532082390.87C**0.6859.616%C**3.365%C**22.1C+15.4B4869.4h5.5B++9.3B+
L105 Zephyr 2221931612.063B+10.5146.726%B+N/A46C+6.9C2804.2h4.1A8.7B**
L105 Zephyr PX 2161911711.235C+9.6946.603%D1.571%B+1910U250U5255400.1h3.8B*8.2B+
Hades VSH4 3901661271.307A+0.2472.712%B++N/A11.9C16.1C**16713.9h10.2C14C+
E540 Halberd-H 238153188.5C+6.9551.739%D3.922%A+41.4C+23C++4613.7h4.7B++9B+
NS-15MP 1391391341.037D0.5121.069%D*26.619%C23.6D*N/A655.9h12.8D61D-
MANA Anti-Vehicle Turret 2341361011.347D0.2051.59%D-4.412%B**1360D980D2975060.1h6B+11.6B+
Lasher X2 1361341261.063C*0.4917.556%D*3.731%C+17DN/A817.9h20.6C+117.1C--
NS-10 Burster 2331291640.787C+0.7633.88%B++6.202%C5.4C+4.4B+13623.9h142.4C+420.4B+
Eidolon VE33 1251241400.886C+0.6623.67%D25.807%C+15.7CN/A657.9h9.6C++40.6C+
L100 Python HEAT 134114196B+4.4541.596%D--5.263%A++33.5C**5.9D*2663.4h3.4A8.2B*
MANA Anti-Personnel Turret 109109715.571N/A14.0216.873%UN/A1090UN/A3336800.1h9.9T*58.5T*
Supernova FPC 189107244.458C+2.9150.547%C2.804%C*17.5D13.4C3706.1h5.2C**10.2C*
Saron HRB 232105195.526C++3.9848.141%B+2.857%B**21.4C25.9A4744.9h16.9B*35.1B**
M40 Fury-F 1261021810.564C--0.9822.667%F--N/A2.9D*N/A3335.2h8B+35.5C--
NS-10 Burster 1761011640.616D0.9334.498%B++3.96%D4.9C3.6C+13220.8h158.4C+459.3B
NS-357P Underboss 99981000.98C0.5730.311%F10.204%D**65.3C+N/A2841.5h3.4B+11.1C-
Ghost 9898581.69C0.1435.675%C--65.306%C15.1D-N/A736.5h2.6C7.4C
C75 Viper 11597166.063B+4.5133.323%D1.031%C--27.7C+5.1D2673.5h10.6B++32B
Zenith VX-5 9292990.929C0.6222.425%D23.913%B+20DN/A724.6h11.5B+51.3C*
Nemesis VSH9 176801380.58C+0.9768.004%B++1.25%D15.4C+18.5A+4885.2h9.3C13.7C+
Lancer VS22 247802400.333C--1.2256.274%DN/A5.7D--11.8C21714.1h63.4D*112.6D**
M20 Basilisk 11779233.435C**1.8941.176%C*6.329%C*14.1C--6.8C1955.6h91.4C*222B+
Comet VM2 12377900.856C+0.6947.092%B+3.896%C+11C+6.6B**2477h17.6B+37.3B+
NS Annihilator 17877980.786B+0.7673.351%F-N/A7.9C--10.3B++1449.8h10.5B+14.4C++
NS-61 Emissary 77761020.745C+0.8025.947%C15.79%C+28.1C++N/A1012.7h12.8C**49.3C**
Nyx VX31 7270203.5B+1.9526.983%D*25.714%C10.8D*N/A1236.5h6.4C23.8D
Corvus VA55 7170411.707B++0.1624.095%C+21.429%C+23.3CN/A1213h13.5C56C+
NS Baron G5 6666661C+0.5541.667%C+19.697%B**21.3DN/A843.1h4.1B+9.8C+
Comet VM2 9253880.602C-0.9547.78%C**3.774%C7.9D5.8B+1856.7h26.2C*54.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0570.1h
Nano-Armor Kit137152,41834h
Spawn Beacon467353.9h
Anti-Vehicle MANA Turret20601.2h
Nanite Revive Grenade02010.1h
Medical Applicator14036,6358.1h
Deconstruction Tool08720.1h
Xiphos Anti-Personnel Phalanx Tower02530h
Medical Kit721,6422.5h
Anti-Infantry MANA Turret2630.5h
Recon Detection Device231,8275.9h
Ammunition Package22700.6h

Check the help document for the dictionary if you want to learn more about words used here.


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