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5h0nuff[DARK] 5h0nuff
VS BR 151

KDR: 1.41

Score: 53.4m

Last Seen: Apr 14th, 2019 3:25 AM
- OFFLINE - 3036.2 hour(s)

Battle Rank 105 (151 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 15%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C-4 Maelstrom Turbo Laser NS-11P H-V45 NS-11A Pandora VX25 Pulsar VS1 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.989%15.243%32021119312,2021.224120.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.603%-0.032C+-0.856D---0.529DHEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.241C++11.90.169C++44.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.615%1.08%369512094,721119031553.9639150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%-1.132D*-0.47D-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.6-0.293C55.5-0.048C+153.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.44%2.152%146412101,11511596450.961207173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.041%0.239C++-0.263C-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.60.636B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.361%1.123%260912052,494115313912.16118179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.305%-0.169C-0.821D-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.688B+12.80.679B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.784%82.073%2601121335780010.445693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.181C0.974B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.183C++2.70.142C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.558%12.308%260212121,365886111.54063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.321%-0.414C---0.46D1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+4.40.091C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m581.5%373 (22.4k)342 (20.5k)1.4100735,70325,3201.88381151 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121436818.297%8.243%15106:1013

28% Combat Medic53% Engineer6% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:20 AMNov 26th, 2013 9:06 AMMay 12th, 2019 8:03 AM (98d) (PST)Apr 13th, 2019 11:53 PM (126d) (PST)Apr 13th, 2019 11:25 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3891252640.2290.1620.0191.6440.054136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3237,52515,7981410199320,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2600.2h/108.3d 11,995 2,943 11,107 256.5k 4,844 6,013 8,416 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:400
Deaths:208
KDR:1.923
Accuracy:15.995% D*
HSR:17.500% D--
Orion VS54
D
Kills:329
Deaths:160
KDR:2.056
Accuracy:17.016% D
HSR:18.845% D-
Pulsar LSW
C-
Kills:106
Deaths:83
KDR:1.277
Accuracy:19.269% D
HSR:20.755% C-
Kills:835
Deaths (as Heavy Assault):451
Deaths (to Heavy Assaults):7,331
KDR:1.85144
Kill Difference:384
Playtime:114.765 hours
Usage:4%
Score:1.776m
Score/min:258
Accuracy (listed only):17.427%
HSR (listed only):19.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:1,194
Deaths:1,179
KDR:1.013
Accuracy:35.700% C-
HSR:12.647% D
Serpent VE92
C
Kills:1,165
Deaths:1,051
KDR:1.108
Accuracy:22.203% C
HSR:14.335% D--
Zenith VX-5
C
Kills:1,157
Deaths:1,831
KDR:0.632
Accuracy:19.001% D*
HSR:19.447% C
Solstice SF
C++
Kills:528
Deaths:361
KDR:1.463
Accuracy:24.763% C++
HSR:8.333% D**
NS-11C
D
Kills:420
Deaths:581
KDR:0.723
Accuracy:21.046% D
HSR:14.524% D-
Deimos VA29
C+
Kills:171
Deaths:115
KDR:1.487
Accuracy:59.235% C+
HSR:9.942% D*
VX6-7
D
Kills:142
Deaths:204
KDR:0.696
Accuracy:20.859% D
HSR:15.493% D--
Solstice VE3
C+
Kills:64
Deaths:27
KDR:2.370
Accuracy:16.901% D*
HSR:18.750% C+
Kills:4,841
Deaths (as Engineer):5,349
Deaths (to Engineers):7,001
KDR:0.90503
Kill Difference:508
Playtime:1,382.157 hours
Usage:53%
Score:30.458m
Score/min:367
Accuracy (listed only):27.463%
HSR (listed only):14.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:1,194
Deaths:1,179
KDR:1.013
Accuracy:35.700% C-
HSR:12.647% D
Serpent VE92
C
Kills:1,165
Deaths:1,051
KDR:1.108
Accuracy:22.203% C
HSR:14.335% D--
Zenith VX-5
C
Kills:1,157
Deaths:1,831
KDR:0.632
Accuracy:19.001% D*
HSR:19.447% C
Solstice SF
C++
Kills:528
Deaths:361
KDR:1.463
Accuracy:24.763% C++
HSR:8.333% D**
Eridani SX5
D
Kills:495
Deaths:497
KDR:0.996
Accuracy:23.139% D
HSR:13.737% D-
NS-11C
D
Kills:420
Deaths:581
KDR:0.723
Accuracy:21.046% D
HSR:14.524% D-
Sirius SX12
B+
Kills:195
Deaths:156
KDR:1.250
Accuracy:26.372% B+
HSR:13.333% D
Deimos VA29
C+
Kills:171
Deaths:115
KDR:1.487
Accuracy:59.235% C+
HSR:9.942% D*
VX6-7
D
Kills:142
Deaths:204
KDR:0.696
Accuracy:20.859% D
HSR:15.493% D--
Solstice VE3
C+
Kills:64
Deaths:27
KDR:2.370
Accuracy:16.901% D*
HSR:18.750% C+
NS-7 PDW
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:24.469% N/A
HSR:8% N/A
Kills:5,581
Deaths (as Light Assault):6,072
Deaths (to Light Assaults):3,792
KDR:0.91914
Kill Difference:491
Playtime:142.930 hours
Usage:5%
Score:2.872m
Score/min:335
Accuracy (listed only):26.699%
HSR (listed only):13.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D
Kills:1,534
Deaths:1,436
KDR:1.068
Accuracy:19.928% D
HSR:13.559% D-
H-V45
C--
Kills:1,219
Deaths:975
KDR:1.250
Accuracy:21.528% C--
HSR:16.079% D
NS-11A
D
Kills:1,202
Deaths:1,212
KDR:0.992
Accuracy:21.351% D
HSR:12.230% D*
Pandora VX25
C-
Kills:1,194
Deaths:1,179
KDR:1.013
Accuracy:35.700% C-
HSR:12.647% D
Pulsar VS1
D
Kills:1,170
Deaths:566
KDR:2.067
Accuracy:20.056% D
HSR:15.983% D
Terminus VX-9
D
Kills:1,169
Deaths:941
KDR:1.242
Accuracy:23.075% D
HSR:14.029% F
Equinox VE2
C
Kills:1,160
Deaths:896
KDR:1.295
Accuracy:20.629% D--
HSR:19.397% C
Eridani SX5
D
Kills:495
Deaths:497
KDR:0.996
Accuracy:23.139% D
HSR:13.737% D-
Sirius SX12
B+
Kills:195
Deaths:156
KDR:1.250
Accuracy:26.372% B+
HSR:13.333% D
Deimos VA29
C+
Kills:171
Deaths:115
KDR:1.487
Accuracy:59.235% C+
HSR:9.942% D*
Corvus VA55
D-
Kills:92
Deaths:68
KDR:1.353
Accuracy:20.263% D-
HSR:11.957% F
NS-7 PDW
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:24.469% N/A
HSR:8% N/A
Kills:9,651
Deaths (as Combat Medic):8,111
Deaths (to Combat Medics):2,613
KDR:1.18987
Kill Difference:1,540
Playtime:724.016 hours
Usage:28%
Score:14.592m
Score/min:336
Accuracy (listed only):26.312%
HSR (listed only):13.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:644
Deaths:557
KDR:1.156
Accuracy:25.584% C
HSR:16.149% D--
Eridani SX5
D
Kills:495
Deaths:497
KDR:0.996
Accuracy:23.139% D
HSR:13.737% D-
Parallax VX3
B+
Kills:357
Deaths:174
KDR:2.052
Accuracy:33.784% D-
HSR:82.073% B+
NS-357 Underboss
C
Kills:231
Deaths:328
KDR:0.704
Accuracy:33.691% C
HSR:11.688% D*
NS-44 Commissioner
D
Kills:230
Deaths:300
KDR:0.767
Accuracy:31.742% D
HSR:18.261% D
Sirius SX12
B+
Kills:195
Deaths:156
KDR:1.250
Accuracy:26.372% B+
HSR:13.333% D
Manticore SX40
D
Kills:174
Deaths:209
KDR:0.833
Accuracy:22.049% D--
HSR:16.092% D
Beamer VS3
B**
Kills:64
Deaths:64
KDR:1
Accuracy:34.969% B**
HSR:17.188% D
NS-7 PDW
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:24.469% N/A
HSR:8% N/A
Kills:2,440
Deaths (as Infiltrator):2,355
Deaths (to Infiltrators):2,446
KDR:1.03609
Kill Difference:85
Playtime:165.089 hours
Usage:6%
Score:2.387m
Score/min:241
Accuracy (listed only):28.422%
HSR (listed only):21.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:244
Deaths:147
KDR:1.660
Accuracy:14.767% D--
HSR:18.033% D
Blueshift VM5
D
Kills:241
Deaths:128
KDR:1.883
Accuracy:16.005% D
HSR:18.257% D
NS-10 Burster
D
Kills:135
Deaths:87
KDR:1.552
Accuracy:26.194% D
HSR:3.704% D
NS-10 Burster
C-
Kills:132
Deaths:87
KDR:1.517
Accuracy:26.122% C-
HSR:2.273% D--
Kills:752
Deaths (as MAX Suit):224.500
Deaths (to MAX Suits):1,960
KDR:3.34967
Kill Difference:527.500
Playtime:53.500 hours
Usage:2%
Score:1.339m
Score/min:417
Accuracy (listed only):20.772%
HSR (listed only):10.567%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:1,552
V. Kills:1,532 101%
Deaths:1,044
KDR:1.487
Accuracy:23.651% D*
KPH:6.900 D
VKPH:6.800 C--
Light PPA
B++
Kills:1,164
V. Kills:64 N/A
Deaths:199
KDR:5.849
Accuracy:39.723% C+
KPH:69.100 B++
VKPH:3.800 C*
Dual Photon Pods
D
Kills:993
V. Kills:332 298%
Deaths:152
KDR:6.533
Accuracy:47.237% D
KPH:29.600 D-
VKPH:9.900 D
Saron Laser Cannon
C
Kills:328
V. Kills:349 94%
Deaths:225
KDR:1.458
Accuracy:25.817% D--
KPH:6.600 D
VKPH:7 C
Photon A2A Missile Pods
D
Kills:242
V. Kills:266 91%
Deaths:11
KDR:22
Accuracy:71.146% D*
KPH:20.900 D-
VKPH:23 D
Hornet Missiles
C++
Kills:121
V. Kills:59 202%
Deaths:23
KDR:5.261
Accuracy:54.572% D-
KPH:71.900 C++
VKPH:35.100 C+
Kills:4,400 (3,044 + 0)
Deaths:1,654
KDR:2.660
VKDR:1.573
Vehicle Kills:2,602
Kill Difference:2,746
Playtime:339.518 hours
Usage:13%
Score:4.217m
Score/min:207
Piloting Accuracy:25.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:893
V. Kills:413 216%
Deaths:160
KDR:5.581
Accuracy:38.868% C++
KPH:3,214,800 U
VKPH:1,486,800 U
CAS30 Tank Buster
C--
Kills:684
V. Kills:607 113%
Deaths:657
KDR:1.041
Accuracy:38.735% D
KPH:5 C--
VKPH:4.400 D
L105 Zephyr
U
Kills:262
V. Kills:45 N/A
Deaths:35
KDR:7.486
Accuracy:40.917% C
KPH:943,200 U
VKPH:162,000 U
Kills:1,839 (684 + 1,155)
Deaths:852
KDR:2.158
VKDR:1.250
Vehicle Kills:1,065
Kill Difference:987
Playtime:138.015 hours
Usage:5%
Score:2.146m
Score/min:259
Piloting Accuracy:38.735%
Gunner Accuracy:40.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:72
V. Kills:80 89%
Deaths:18
KDR:4
Accuracy:39.133% F-
KPH:12.100 D**
VKPH:13.400 D-
Kills:72 (72 + 0)
Deaths:18
KDR:4
VKDR:4.444
Vehicle Kills:80
Kill Difference:54
Playtime:5.964 hours
Usage:0%
Score:0.095m
Score/min:264
Driving Accuracy:39.133%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:570
V. Kills:454 125%
Deaths:157
KDR:3.631
Accuracy:44.543% C++
KPH:21.700 C
VKPH:17.300 C*
Supernova VPC
D
Kills:445
V. Kills:56 N/A
Deaths:46
KDR:9.674
Accuracy:40.733% D*
KPH:32 D
VKPH:4 D--
Supernova FPC
D
Kills:428
V. Kills:382 112%
Deaths:123
KDR:3.480
Accuracy:47.615% D
KPH:13.100 D*
VKPH:11.700 D
Proton II PPA
C*
Kills:274
V. Kills:13 N/A
Deaths:19
KDR:14.421
Accuracy:23.363% C+
KPH:63.200 C*
VKPH:3 C
E540 Halberd
B+
Kills:198
V. Kills:156 126%
Deaths:38
KDR:5.211
Accuracy:56.210% B**
KPH:24 D
VKPH:18.900 B+
Supernova PC
D
Kills:170
V. Kills:65 258%
Deaths:39
KDR:4.359
Accuracy:38.959% D*
KPH:15.200 D
VKPH:5.800 D
Kills:2,085 (1,043 + 1,042)
Deaths:422
KDR:4.941
VKDR:2.668
Vehicle Kills:1,126
Kill Difference:1,663
Playtime:96.450 hours
Usage:4%
Score:3.278m
Score/min:566
Driving Accuracy:38.959%
Gunner Accuracy:56.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:109
V. Kills:7 N/A
Deaths:18
KDR:6.056
Accuracy:28.591% D--
KPH:58 D
VKPH:3.700 D
E540 Halberd-H
D*
Kills:58
V. Kills:60 95%
Deaths:44
KDR:1.318
Accuracy:52.882% D
KPH:10.600 F
VKPH:10.900 D*
Kills:167 (0 + 167)
Deaths:62
KDR:2.694
VKDR:1.081
Vehicle Kills:67
Kill Difference:105
Playtime:7.374 hours
Usage:0%
Score:0.147m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:52.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:101
V. Kills:30 326%
Deaths:18
KDR:5.611
Accuracy:27.236% D--
KPH:32.400 C--
VKPH:9.600 C++
M60-G Bulldog
D
Kills:80
V. Kills:18 421%
Deaths:15
KDR:5.333
Accuracy:31.213% C
KPH:16.600 D
VKPH:3.700 D
M20 Basilisk
D*
Kills:55
V. Kills:32 167%
Deaths:25
KDR:2.200
Accuracy:30.272% D--
KPH:6.100 D*
VKPH:3.500 D*
M20 Basilisk
D-
Kills:53
V. Kills:30 171%
Deaths:18
KDR:2.944
Accuracy:25.082% D**
KPH:8.800 D--
VKPH:5 D-
Kills:289 (0 + 289)
Deaths:76
KDR:3.803
VKDR:1.447
Vehicle Kills:110
Kill Difference:213
Playtime:22.967 hours
Usage:1%
Score:0.257m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:25.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,5181,9351,3331.452C+0.0416.488%FN/A63C-19D70230.7h1.1B*6.9C+
Maelstrom Turbo Laser 3,0841,5521,0441.487C+0.0823.651%D*1.482%D6.9D6.8C--159225.9h102.5C*433.5C+
NS-11P 1,5611,5341,4361.068C+0.3419.928%D13.559%D-13.1D-N/A62117.1h13.1B+65.5C++
H-V45 1,2211,2199751.25C+0.1621.528%C--16.079%D18.7DN/A10365.1h11.6B++54.1C**
NS-11A 1,2101,2021,2120.992C+0.4221.351%D12.23%D*11.2D--N/A41107.8h13.2C**62C+
Pandora VX25 1,2051,1941,1791.013C+0.4035.7%C-12.647%D13.2D-N/A5390.7h4.8C+13.3C+
Pulsar VS1 1,1831,1705662.067A0.6620.056%D15.983%D13.8DN/A9784.5h12.5B++62.2C*
Terminus VX-9 1,1721,1699411.242C+0.1723.075%D14.029%F22DN/A11553.2h11.7B50.9C++
Serpent VE92 1,1751,1651,0511.108C+0.3022.203%C14.335%D--12.6DN/A7092.6h12.3B55.3C*
Sticky Grenade 1,1711,16511165N/A1,163.5954.711%C**N/A1456.3B**7.5D62970.8h1.4B*2.5B++
Light PPA 1,2281,1641995.849B4.4439.723%C+N/A68.9B++3.8C*37716.9h8.5B+21.4B+
Equinox VE2 1,1681,1608961.295C++0.1220.629%D--19.397%C20.6C--N/A11456.2h12.7C++61.6C
Zenith VX-5 1,1671,1571,8310.632D0.7819.001%D*19.447%C10D--N/A41116.1h13.3C+69.8C-
Dual Photon Pods 1,3259931526.533C++5.1247.237%D1.309%C++29.6D-9.9D23333.5h20.4B43.2C*
C150 Dalton 1,3068931605.581C+4.1738.868%C++N/A8930U4130U100000400.1h3.9C**10B+
Proximity Mine 8428422413.494C+2.0848.46%B++N/A116.9C+N/A5227.2h1.6B*3.4B**
CAS30 Tank Buster 1,2916846571.041C+0.3738.735%DN/A5C--4.4D127138h42.9B+110.7B+
Artemis VX26 6456445571.156C+0.2525.584%C16.149%D--17.5DN/A7636.8h11.1B+43.3C*
Saron HRB 1,0245701573.631C2.2244.543%C++1.754%C++21.8C17.3C*56026.2h19.8B+44.4B+
Solstice SF 5325283611.463B+0.0524.763%C++8.333%D**20.8C+N/A12625.4h7.7B+30.9B*
M60-A Bulldog 597526549.741C+8.3344.524%C+1.711%C-27.1C3.7C+20119.4h5.4B+12.2B+
Eridani SX5 4984954970.996C+0.4123.139%D13.737%D-11.5D-N/A6243.2h11.3B49C++
Force-Blade 51046819,2350.024C+1.3931.792%C++1.068%D-0.3C-N/A21397h2.2B+6.9B+
Supernova VPC 501445469.674C+8.2640.733%D*1.573%C++32D4D--24113.9h2.6B++6.3C*
Tank Mine 8104342102.067C0.6623.681%DN/A52.9D*45.9D12448.2h1.5B++6.3C+
Supernova FPC 8104281233.48C2.0747.615%D2.57%C*13.1D*11.7D69532.6h6.1C12.7D
M60-A Bulldog 476420439.767C8.3642.563%C-2.143%C+28.6C3.8C+22514.7h5.4B+12.6C**
NS-11C 4254205810.723C0.6921.046%D14.524%D-6D--N/A3070h13.9C*65.9C++
Frag Grenade 4134071407N/A405.5940.106%DN/A1356.7M**20A40550.3h1.9A++4.6B**
Flare VE6 4104002081.923B+0.5115.995%D*17.5%D--13.9D--N/A10128.7h11C+68.7C
Parallax VX3 3583571742.052C0.6433.784%D-82.073%B+10.1D*N/A4535.2h2.7D8.1D
Orion VS54 3323291602.056B+0.6517.016%D18.845%D-22.4C-N/A23114.7h9.9B**58.1C++
Saron Laser Cannon 6773282251.458C+0.0525.817%D--N/A6.6D7C28749.9h132.7C++514.1C+
Proton II PPA 2872741914.421C+13.0123.363%C+N/A63.7C*3C5734.3h6.6B**28.2B*
L105 Zephyr 307262357.486C+6.0840.917%CN/A2620U450U9825500.1h5.2B*12.7B+
Blueshift VM5 2472441471.66C0.2514.767%D--18.033%D21.8DN/A13011.2h18.2D123.1D
Photon A2A Missile Pods 5082421122M*20.5971.146%D*N/A20.9D-22.9D35611.6h6.5B**9.2B*
Blueshift VM5 2442411281.883C0.4716.005%D18.257%D23.6DN/A13810.2h16C++99.9C+
NS-357 Underboss 2322313280.704C0.7133.691%C11.688%D*32.1CN/A1877.2h3.3B**9.7B+
NS-44 Commissioner 2312303000.767C+0.6431.742%D18.261%D17.7DN/A8913h3.4B+10.8C*
NS Decimator 3212102690.781C0.6346.459%F-1.905%C17.8D--9.4D-27611.8h4.5C*9.6C-
E540 Halberd 354198385.211C3.8056.21%B**N/A23.9D18.8B+8858.3h6.2C11B+
Sirius SX12 1961951561.25C*0.1626.372%B+13.333%D26.7C+N/A2067.3h11.7B*44.3B+
Manticore SX40 1801742090.833C+0.5822.049%D--16.092%D24.5CN/A887.1h6.1B*27.7C++
Deimos VA29 1711711151.487C*0.0859.235%C+9.942%D*28DN/A1156.1h2.1B+3.5B
Supernova PC 235170394.359C+2.9538.959%D*2.353%C++15.2D5.8D37411.2h3.8B*9.8B+
Lasher X2 1651621900.853C+0.5616.627%D*3.704%C+17.2DN/A1399.4h22.6C--136.2D-
VX6-7 1431422040.696C0.7120.859%D15.493%D--10.6D-N/A6913.4h12C**57.7C+
MANA Anti-Personnel Turret 143138881.568N/A0.1610.93%UN/A1380U50U4312900.1h25.4T*232.1T*
NS-10 Burster 254135871.552B+0.1426.194%D3.704%D4.2D3.7C+14232h158.2C+603.8C
NS-10 Burster 244132871.517B*0.1126.122%C-2.273%D--4D3.4C+14032.9h169.9D650.4D
Hornet Missiles 180121235.261C++3.8554.572%D-N/A71.2C++34.7C+9741.7h7.8B+14.4B+
A30 Walker 2491191101.082D0.3319.785%D*N/A4D--4.4D--12029.4h226.5C--1144.7D--
Proton II PPA-H 116109186.056C-4.6528.591%D--N/A57.4D3.7D4061.9h9.4B32.8C+
Pulsar LSW 107106831.277C+0.1319.269%D20.755%C-20.8DN/A1915.1h12.4C++64.3C+
MANA Anti-Vehicle Turret 2141041260.825D-0.5939.317%D2.885%D1040C*1100B9958400.1h11.7D*29.8D*
M40 Fury 131101185.611C+4.2027.236%D--N/A32.6C-9.7C++3133.1h11.2B+41.2C*
Spear Anti-Vehicle Phalanx Turret 141100147.143C+5.7334.294%D--3%C--33.3C13.7D5763h6.9B+20.1C*
Corvus VA55 9292681.353B0.0620.263%D-11.957%F23CN/A1954h10.2B*50.4C*
M60-G Bulldog 9880155.333C**3.9231.213%C3.75%B+16.7D3.8D1544.8h7.2C**23C++
M60-A Bulldog 8777223.5C2.0930.872%DN/A770U100U5082300.1h5.1B+16.5C++
L100 Python AP 15272184C+2.5939.133%F-2.778%C++12D**13.3D-2646h9.7D*24.7F--
Solstice VE3 6564272.37A**0.9616.901%D*18.75%C+3.2D--N/A9219.7h13B+76.6C+
Beamer VS3 7064641B0.4134.969%B**17.188%D26.7C+2.5A**1872.4h12.1C--34.7C++
Nemesis VSH9 12261581.052B++0.3659.766%CN/A6.3C--6.3C3319.7h9.2C15.4C
Anti-Vehicle Grenade 6859159N/A57.5962.13%AN/A590B**90C+76730.1h3.6B**5.7B**
E540 Halberd-H 11858441.318D0.0952.882%DN/A10.5F10.9D*3075.5h13.6T*25.7T*
M20 Basilisk 8755252.2C0.7930.272%D--5.455%C+6.1D*3.6D*1259h123.9C409.4D-
M20 Basilisk 8353182.944C+1.5325.082%D**1.887%D**8.8D--5D-2386h83.7B+333.5C
NS-7 PDW 5050700.714C0.7024.469%C+8%F15.6DN/A1723.2h13.6B+55.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95232.5h
Nano-Armor Kit658516,768185.8h
Medical Applicator1,260327,31758.1h
Nanite Revive Grenade03,1440.8h
Anti-Vehicle MANA Turret196682.9h
Rampart Wall5581.3h
Restoration Kit3820.1h
Motion Spotter71,3261.9h
Deconstruction Tool06660.1h
Spitfire Auto-Turret142060.6h
Shield Recharging Field232,2701.2h
Recon Detection Device496,49115.6h
Smoke Grenade01260h
Ammunition Package392,9792.4h
Medical Kit283511h
Anti-Infantry MANA Turret235151.7h

Check the help document for the dictionary if you want to learn more about words used here.


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