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Bounty Hunter 5iege[TIW] 5iege
NC BR 182

KDR: 1.34

Score: 85.9m

Last Seen: Nov 28th, 2018 2:48 AM
- OFFLINE - 455.8 hour(s)

Battle Rank 120 (182 total) - New Conglomerate on Emerald - Outfit Leader of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Tempest C-4 ARX NS-15 Gallows Bouncing Betty M30 Mustang AH C-4 Blitz GD-10 AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.216%14.561%3823598744,3031.154810.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.478%1.014B**-0.937D---1.193D*HEAD (~1.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.468B+10.40.268C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.135%1.322%340510176,881248731882.76568216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.919%-0.243C-0.265C-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.274C*410.224C++75.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.328%2.4%4110211252576440.0485248278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.516F-0.154C-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.3-0.043C+10.20.185C++30.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.032%4.585%601010121,39627666120.504518228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.739%-0.195C0.063C+-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.602B+160.592B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.476%78.389%60410182,7812008151.38496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.596%1.715A++0.739B++-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.90.384C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.528%9.832%60610166,46927211832.37743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.623%0.179C++-0.932D---0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+30.38C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
85.9m428.9%685 (41.1k)558 (33.5k)1.3446692,96769,1381.45691182 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022345326.07%11.39%29702:1436

9% Combat Medic22% Heavy Assault27% Infiltrator33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 12:25 AMJun 23rd, 2014 12:00 AMDec 16th, 2018 11:58 AM (9h) (PST)Nov 27th, 2018 11:37 PM (19d) (PST)Nov 27th, 2018 10:48 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7952185770.6040.4490.0693.0210.101457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,72113,08734,63436274181633,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2566.4h/106.9d 7,761 10,589 26,041 465.3k 1,962 7,296 15,517 122.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C+
Kills:3,517
Deaths:3,418
KDR:1.029
Accuracy:27.086% C+
HSR:15.667% F
NC05 Jackhammer
D
Kills:1,311
Deaths:1,860
KDR:0.705
Accuracy:34.097% D*
HSR:12.052% D
LA1 Anchor
C
Kills:1,166
Deaths:971
KDR:1.201
Accuracy:23.192% C
HSR:18.868% D-
EM6
B+
Kills:1,162
Deaths:899
KDR:1.293
Accuracy:24.625% B+
HSR:14.458% D**
NS-15M2
B
Kills:1,161
Deaths:895
KDR:1.297
Accuracy:25.345% B
HSR:13.954% D**
GD-22S
C**
Kills:1,158
Deaths:1,001
KDR:1.157
Accuracy:24.263% C**
HSR:18.998% D
NC6 Gauss SAW
C++
Kills:1,157
Deaths:1,202
KDR:0.963
Accuracy:20.207% C++
HSR:12.878% F
NS-15M AE
D
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:21.322% D
HSR:16.652% D*
NC6A GODSAW
C++
Kills:1,150
Deaths:1,091
KDR:1.054
Accuracy:28.721% C++
HSR:14.348% F-
NSX Naginata
C--
Kills:78
Deaths:102
KDR:0.765
Accuracy:15.962% D*
HSR:24.359% C--
Kills:13,013
Deaths (as Heavy Assault):12,459
Deaths (to Heavy Assaults):19,442
KDR:1.04447
Kill Difference:554
Playtime:577.401 hours
Usage:22%
Score:17.557m
Score/min:507
Accuracy (listed only):24.482%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:1,482
Deaths:1,236
KDR:1.199
Accuracy:36.630% C
HSR:9.447% D*
NS Baron G5AE
C++
Kills:1,159
Deaths:1,091
KDR:1.062
Accuracy:46.769% C++
HSR:12.597% C--
LA39 Bruiser
C+
Kills:1,159
Deaths:1,073
KDR:1.080
Accuracy:58.923% C+
HSR:9.232% D--
GD-66 Claw
C+
Kills:1,156
Deaths:996
KDR:1.161
Accuracy:58.711% C+
HSR:7.353% D*
NC12 Sweeper
C**
Kills:1,156
Deaths:1,144
KDR:1.010
Accuracy:45.244% C**
HSR:9.862% D-
GD-7F
C**
Kills:1,154
Deaths:1,357
KDR:0.850
Accuracy:25.641% C**
HSR:13.518% D*
Gauss Compact S
B++
Kills:1,148
Deaths:1,327
KDR:0.865
Accuracy:27.306% B++
HSR:14.199% D
AF-19 Mercenary
A
Kills:1,148
Deaths:1,204
KDR:0.953
Accuracy:28.895% A
HSR:15.505% D--
Razor GD-23
A+
Kills:1,148
Deaths:1,079
KDR:1.064
Accuracy:32.090% A+
HSR:14.634% D*
Mauler S6
C++
Kills:1,145
Deaths:1,117
KDR:1.025
Accuracy:41.604% C++
HSR:11.004% D-
AC-X11
C--
Kills:1,137
Deaths:1,254
KDR:0.907
Accuracy:22.162% C--
HSR:15.303% D*
The Brawler
B++
Kills:371
Deaths:369
KDR:1.005
Accuracy:43.863% D**
HSR:17.251% B++
Warden
A
Kills:116
Deaths:123
KDR:0.943
Accuracy:35.174% A
HSR:14.655% D**
19A Fortuna
D--
Kills:111
Deaths:123
KDR:0.902
Accuracy:18.496% F-
HSR:15.315% D--
Kills:13,590
Deaths (as Engineer):13,493
Deaths (to Engineers):16,195
KDR:1.00719
Kill Difference:97
Playtime:135.744 hours
Usage:5%
Score:4.072m
Score/min:500
Accuracy (listed only):37.251%
HSR (listed only):12.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C++
Kills:11,261
Deaths:9,775
KDR:1.152
Accuracy:27.091% C++
HSR:12.272% D*
Blitz GD-10
B
Kills:1,971
Deaths:1,582
KDR:1.246
Accuracy:26.084% B
HSR:17.149% C++
AF-4 Cyclone
C+
Kills:1,885
Deaths:2,367
KDR:0.796
Accuracy:24.511% C+
HSR:16.499% C
AF-57 Piston
C
Kills:1,482
Deaths:1,236
KDR:1.199
Accuracy:36.630% C
HSR:9.447% D*
NS-7 PDW
B+
Kills:1,162
Deaths:963
KDR:1.207
Accuracy:26.987% B+
HSR:15.232% C
MKV-G Suppressed
C**
Kills:1,160
Deaths:899
KDR:1.290
Accuracy:27.077% C**
HSR:17.069% C+
Gauss Rifle S
C+
Kills:1,160
Deaths:1,234
KDR:0.940
Accuracy:23.985% C+
HSR:13.879% D--
NS Baron G5AE
C++
Kills:1,159
Deaths:1,091
KDR:1.062
Accuracy:46.769% C++
HSR:12.597% C--
LA39 Bruiser
C+
Kills:1,159
Deaths:1,073
KDR:1.080
Accuracy:58.923% C+
HSR:9.232% D--
AF-4G Cyclone
C
Kills:1,158
Deaths:888
KDR:1.304
Accuracy:25.750% C
HSR:12.608% D--
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:1,073
KDR:1.078
Accuracy:27.978% B**
HSR:13.915% D--
GD-66 Claw
C+
Kills:1,156
Deaths:996
KDR:1.161
Accuracy:58.711% C+
HSR:7.353% D*
NC9 A-Tross
B**
Kills:1,156
Deaths:1,117
KDR:1.035
Accuracy:29.784% B**
HSR:14.187% D**
NC12 Sweeper
C**
Kills:1,156
Deaths:1,144
KDR:1.010
Accuracy:45.244% C**
HSR:9.862% D-
GR-22
B++
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:27.687% B++
HSR:11.092% D*
Carnage AR
B*
Kills:1,154
Deaths:1,021
KDR:1.130
Accuracy:28.367% B*
HSR:12.825% D--
NS-11P
B
Kills:1,150
Deaths:924
KDR:1.245
Accuracy:24.275% B
HSR:13.044% D--
Mauler S6
C++
Kills:1,145
Deaths:1,117
KDR:1.025
Accuracy:41.604% C++
HSR:11.004% D-
Gauss Prime
C++
Kills:534
Deaths:605
KDR:0.883
Accuracy:27.147% C++
HSR:13.109% D**
The Brawler
B++
Kills:371
Deaths:369
KDR:1.005
Accuracy:43.863% D**
HSR:17.251% B++
Kills:33,690
Deaths (as Combat Medic):30,389
Deaths (to Combat Medics):8,130
KDR:1.10862
Kill Difference:3,301
Playtime:236.130 hours
Usage:9%
Score:9.146m
Score/min:646
Accuracy (listed only):33.923%
HSR (listed only):12.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C++
Kills:11,261
Deaths:9,775
KDR:1.152
Accuracy:27.091% C++
HSR:12.272% D*
Blitz GD-10
B
Kills:1,971
Deaths:1,582
KDR:1.246
Accuracy:26.084% B
HSR:17.149% C++
AF-4 Cyclone
C+
Kills:1,885
Deaths:2,367
KDR:0.796
Accuracy:24.511% C+
HSR:16.499% C
AF-57 Piston
C
Kills:1,482
Deaths:1,236
KDR:1.199
Accuracy:36.630% C
HSR:9.447% D*
NS-7 PDW
B+
Kills:1,162
Deaths:963
KDR:1.207
Accuracy:26.987% B+
HSR:15.232% C
MKV-G Suppressed
C**
Kills:1,160
Deaths:899
KDR:1.290
Accuracy:27.077% C**
HSR:17.069% C+
NS Baron G5AE
C++
Kills:1,159
Deaths:1,091
KDR:1.062
Accuracy:46.769% C++
HSR:12.597% C--
LA39 Bruiser
C+
Kills:1,159
Deaths:1,073
KDR:1.080
Accuracy:58.923% C+
HSR:9.232% D--
AF-4G Cyclone
C
Kills:1,158
Deaths:888
KDR:1.304
Accuracy:25.750% C
HSR:12.608% D--
GD-66 Claw
C+
Kills:1,156
Deaths:996
KDR:1.161
Accuracy:58.711% C+
HSR:7.353% D*
NC12 Sweeper
C**
Kills:1,156
Deaths:1,144
KDR:1.010
Accuracy:45.244% C**
HSR:9.862% D-
GD-7F
C**
Kills:1,154
Deaths:1,357
KDR:0.850
Accuracy:25.641% C**
HSR:13.518% D*
Gauss Compact S
B++
Kills:1,148
Deaths:1,327
KDR:0.865
Accuracy:27.306% B++
HSR:14.199% D
AF-19 Mercenary
A
Kills:1,148
Deaths:1,204
KDR:0.953
Accuracy:28.895% A
HSR:15.505% D--
Razor GD-23
A+
Kills:1,148
Deaths:1,079
KDR:1.064
Accuracy:32.090% A+
HSR:14.634% D*
Mauler S6
C++
Kills:1,145
Deaths:1,117
KDR:1.025
Accuracy:41.604% C++
HSR:11.004% D-
AC-X11
C--
Kills:1,137
Deaths:1,254
KDR:0.907
Accuracy:22.162% C--
HSR:15.303% D*
The Brawler
B++
Kills:371
Deaths:369
KDR:1.005
Accuracy:43.863% D**
HSR:17.251% B++
19A Fortuna
D--
Kills:111
Deaths:123
KDR:0.902
Accuracy:18.496% F-
HSR:15.315% D--
Kills:32,071
Deaths (as Light Assault):29,844
Deaths (to Light Assaults):12,676
KDR:1.07462
Kill Difference:2,227
Playtime:858.816 hours
Usage:33%
Score:30.243m
Score/min:587
Accuracy (listed only):33.886%
HSR (listed only):13.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C++
Kills:11,261
Deaths:9,775
KDR:1.152
Accuracy:27.091% C++
HSR:12.272% D*
Blitz GD-10
B
Kills:1,971
Deaths:1,582
KDR:1.246
Accuracy:26.084% B
HSR:17.149% C++
AF-4 Cyclone
C+
Kills:1,885
Deaths:2,367
KDR:0.796
Accuracy:24.511% C+
HSR:16.499% C
AF-8 RailJack
A+
Kills:1,552
Deaths:363
KDR:4.275
Accuracy:46.663% A+
HSR:81.959% B++
NS-7 PDW
B+
Kills:1,162
Deaths:963
KDR:1.207
Accuracy:26.987% B+
HSR:15.232% C
MKV-G Suppressed
C**
Kills:1,160
Deaths:899
KDR:1.290
Accuracy:27.077% C**
HSR:17.069% C+
AF-4G Cyclone
C
Kills:1,158
Deaths:888
KDR:1.304
Accuracy:25.750% C
HSR:12.608% D--
NS-44P Commissioner
B
Kills:1,144
Deaths:1,550
KDR:0.738
Accuracy:42.664% B
HSR:18.182% D
AF-18 Stalker
C-
Kills:803
Deaths:702
KDR:1.144
Accuracy:25.401% C-
HSR:12.702% D*
NC14 Bolt Driver
A*
Kills:552
Deaths:108
KDR:5.111
Accuracy:49.872% A*
HSR:77.899% B+
EM4 Longshot
B*
Kills:465
Deaths:71
KDR:6.549
Accuracy:44.286% B*
HSR:81.075% B
SAS-R
B+
Kills:212
Deaths:104
KDR:2.038
Accuracy:42.490% B+
HSR:47.642% F-
NC08 Mag-Scatter
C+
Kills:207
Deaths:352
KDR:0.588
Accuracy:34.335% F
HSR:14.976% C+
LA3 Desperado
A
Kills:201
Deaths:489
KDR:0.411
Accuracy:27.127% C+
HSR:27.363% A
NS-44 Commissioner
C++
Kills:187
Deaths:208
KDR:0.899
Accuracy:28.246% D-
HSR:22.995% C++
NS-61B Emissary
D--
Kills:172
Deaths:219
KDR:0.785
Accuracy:23.461% D--
HSR:11.628% D--
NS-357 Underboss
C--
Kills:162
Deaths:170
KDR:0.953
Accuracy:31.464% C--
HSR:14.198% D-
Impetus
A
Kills:151
Deaths:211
KDR:0.716
Accuracy:41.783% A
HSR:11.921% F--
NS CandyCannon 3000
B+
Kills:114
Deaths:280
KDR:0.407
Accuracy:41.296% B+
HSR:46.491% B+
NS-44L Blackhand
M+
Kills:65
Deaths:35
KDR:1.857
Accuracy:53.605% A
HSR:81.539% M+
Kills:24,584
Deaths (as Infiltrator):21,336
Deaths (to Infiltrators):7,743
KDR:1.15223
Kill Difference:3,248
Playtime:685.934 hours
Usage:27%
Score:22.651m
Score/min:550
Accuracy (listed only):34.510%
HSR (listed only):32.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,160
Deaths:558
KDR:2.079
Accuracy:36.041% B+
HSR:9.224% D**
AF-41 Hacksaw
B++
Kills:1,156
Deaths:558
KDR:2.072
Accuracy:39.366% B++
HSR:14.014% C
NCM3 Raven
C**
Kills:79
Deaths:104
KDR:0.760
Accuracy:41.947% C**
HSR:1.266% D--
NCM3 Raven
C*
Kills:71
Deaths:104
KDR:0.683
Accuracy:41.136% C*
HSR:2.817% C++
Kills:2,466
Deaths (as MAX Suit):662
Deaths (to MAX Suits):4,686
KDR:3.72508
Kill Difference:1,804
Playtime:60.547 hours
Usage:2%
Score:2.227m
Score/min:613
Accuracy (listed only):39.623%
HSR (listed only):6.830%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:2,435
V. Kills:439 N/A
Deaths:1,084
KDR:2.246
Accuracy:56.083% C+
KPH:28.300 D
VKPH:5.100 C+
Breaker Rocket Pods
B*
Kills:1,863
V. Kills:236 N/A
Deaths:227
KDR:8.207
Accuracy:56.299% B*
KPH:112.400 B+
VKPH:14.200 C+
Coyote Missiles
D
Kills:1,854
V. Kills:1,314 141%
Deaths:1,003
KDR:1.848
Accuracy:56.755% B+
KPH:24.600 D
VKPH:17.500 D
Vortek Rotary
B+
Kills:1,542
V. Kills:1,532 101%
Deaths:1,422
KDR:1.084
Accuracy:33.238% B+
KPH:14.500 C+
VKPH:14.400 B+
M20 Mustang
C**
Kills:880
V. Kills:822 107%
Deaths:831
KDR:1.059
Accuracy:32.108% C*
KPH:12.400 C+
VKPH:11.600 C**
Kills:8,574 (4,857 + 0)
Deaths:4,567
KDR:1.877
VKDR:0.951
Vehicle Kills:4,343
Kill Difference:4,007
Playtime:355.201 hours
Usage:14%
Score:9.188m
Score/min:431
Piloting Accuracy:32.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:162
V. Kills:7 N/A
Deaths:16
KDR:10.125
Accuracy:29.870% D**
KPH:44.600 C
VKPH:1.900 D*
CAS30 Tank Buster
B+
Kills:161
V. Kills:153 105%
Deaths:129
KDR:1.248
Accuracy:41.500% C
KPH:9.500 B
VKPH:9 B+
Kills:323 (161 + 162)
Deaths:145
KDR:2.228
VKDR:1.103
Vehicle Kills:160
Kill Difference:178
Playtime:20.611 hours
Usage:1%
Score:0.432m
Score/min:350
Piloting Accuracy:41.500%
Gunner Accuracy:29.870%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:125
V. Kills:15 N/A
Deaths:28
KDR:4.464
Accuracy:25.328% D**
KPH:40.900 B+
VKPH:4.900 D
Kills:125 (125 + 0)
Deaths:28
KDR:4.464
VKDR:0.536
Vehicle Kills:15
Kill Difference:97
Playtime:3.058 hours
Usage:0%
Score:0.114m
Score/min:619
Driving Accuracy:25.328%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C**
Kills:157
V. Kills:179 87%
Deaths:48
KDR:3.271
Accuracy:38.124% C
KPH:15.900 D-
VKPH:18.200 C**
E540 Halberd
C-
Kills:147
V. Kills:83 175%
Deaths:26
KDR:5.654
Accuracy:39.828% D
KPH:22.300 D
VKPH:12.600 C-
C85 Canister
B+
Kills:93
V. Kills:6 N/A
Deaths:6
KDR:15.500
Accuracy:33.463% D
KPH:90.700 B+
VKPH:5.900 C*
Kills:397 (0 + 397)
Deaths:80
KDR:4.963
VKDR:3.350
Vehicle Kills:268
Kill Difference:317
Playtime:17.473 hours
Usage:1%
Score:0.474m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:33.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:153
V. Kills:30 N/A
Deaths:30
KDR:5.100
Accuracy:34.903% D**
KPH:80.200 C-
VKPH:15.700 A+
Kills:153 (0 + 153)
Deaths:30
KDR:5.100
VKDR:1
Vehicle Kills:30
Kill Difference:123
Playtime:1.909 hours
Usage:0%
Score:0.058m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:34.903%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:241
V. Kills:49 482%
Deaths:47
KDR:5.128
Accuracy:40.765% B+
KPH:65.300 B+
VKPH:13.300 B+
M60-G Bulldog
A
Kills:156
V. Kills:17 N/A
Deaths:27
KDR:5.778
Accuracy:35.961% C+
KPH:66.300 A
VKPH:7.200 C+
M40 Fury
B+
Kills:131
V. Kills:26 N/A
Deaths:24
KDR:5.458
Accuracy:32.733% C
KPH:55.400 B+
VKPH:11 B+
M60-G Bulldog
B**
Kills:131
V. Kills:33 385%
Deaths:44
KDR:2.977
Accuracy:40.466% B++
KPH:41.800 B*
VKPH:10.500 B**
M20 Basilisk
A
Kills:82
V. Kills:46 174%
Deaths:47
KDR:1.745
Accuracy:36.756% C+
KPH:21.800 C++
VKPH:12.200 A
M12 Kobalt
A++
Kills:74
V. Kills:7 N/A
Deaths:9
KDR:8.222
Accuracy:15.606% C
KPH:54.500 C-
VKPH:5.200 A++
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:9
KDR:5.556
Accuracy:12.735% N/A
KPH:44 N/A
VKPH:3.500 N/A
Kills:865 (0 + 865)
Deaths:207
KDR:4.179
VKDR:0.879
Vehicle Kills:182
Kill Difference:658
Playtime:17.804 hours
Usage:1%
Score:0.622m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:12.735%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tempest 11,43011,2619,7751.152C0.1927.091%C++12.272%D*43C+N/A190262h9.8C++36.1C*
C-4 ARX 6,2584,8622,2902.123C++0.7827.54%BN/A131.4B37.7C++124637h1.2C++4.3B+
NS-15 Gallows 3,5913,5173,4181.029C--0.3227.086%C+15.667%F39.7DN/A11388.6h11.8C-43.7C+
Bouncing Betty 3,2413,2378823.67C+2.3352.105%B*N/A289M*N/A158311.2h1.2A*2.2A++
M30 Mustang AH 2,8742,4351,0842.246C0.9056.083%C+1.109%C28.3D5.1C+30386h8.9C++16C*
C-4 3,4022,4021,3441.787C**0.4425.559%C++N/A126.4B**52.6A++227419h1.2B+4.6B+
Blitz GD-10 1,9781,9711,5821.246C*0.1026.084%B17.149%C++45.4B*N/A34843.4h11.5B*44.1B+
AF-4 Cyclone 1,9081,8852,3670.796C0.5524.511%C+16.499%C20.8C--N/A12890.8h10.2B+41.7C**
Breaker Rocket Pods 2,0991,8632278.207C*6.8656.299%B*N/A112.2B+14.2C+88516.6h11.1B*19.8B++
Coyote Missiles 3,1681,8541,0031.848C-0.5056.755%B+N/A24.7D17.5D50075.2h37.5C**66B+
Frag Grenade 1,8141,79511795N/A1,793.6656.643%A+N/A815.9A+8.6C++45822.2h2.6B**4.6B**
AF-8 RailJack 1,5591,5523634.275B++2.9346.663%A+81.959%B++29.6B+N/A15452.5h1.9B*4B*
Vortek Rotary 3,0741,5421,4221.084C+0.2633.238%B+1.427%D14.5C+14.4B+380106.7h83.2C++250.3C*
AF-57 Piston 1,5221,4821,2361.199C+0.1536.63%C9.447%D*27.7CN/A16653.5h4B+10.8C*
NC05 Jackhammer 1,3301,3111,8600.705C--0.6434.097%D*12.052%D19.6D-N/A12867h4.6B13.5C+
LA1 Anchor 1,1801,1669711.201C0.1423.192%C18.868%D-51.4C*N/A35022.7h9.3B+40C**
EM6 1,1781,1628991.293C+0.0524.625%B+14.458%D**53.1B+N/A33021.9h10.4B42.1B+
NS-7 PDW 1,1681,1629631.207B0.1426.987%B+15.232%C46.9B**N/A34124.8h11.9B++44.2B+
NS-15M2 1,1791,1618951.297C+0.0525.345%B13.954%D**51.6B+N/A37922.5h11.6B+45.7B+
MKV-G Suppressed 1,1661,1608991.29B+0.0527.077%C**17.069%C+46.8B++N/A20824.8h12.1B44.8B+
AF-41 Hacksaw 1,1771,1605582.079C+0.7336.041%B+9.224%D**39.2B+N/A24729.6h6.4C++17.7B+
Gauss Rifle S 1,1891,1601,2340.94C+0.4023.985%C+13.879%D--27.6C+N/A13842h11C*45.8C*
NS Baron G5AE 1,1871,1591,0911.062C0.2846.769%C++12.597%C--41.8C+1A24427.7h3.5B*7.5C++
LA39 Bruiser 1,1621,1591,0731.08C+0.2658.923%C+9.232%D--44.4C++N/A21326.1h1.8B**3B+
GD-22S 1,1751,1581,0011.157C+0.1924.263%C**18.998%D48.5B+N/A29123.9h10B+41.1B+
AF-4G Cyclone 1,1761,1588881.304C+0.0425.75%C12.608%D--45.1C+N/A26825.7h10.2C++39.6C++
NC6 Gauss SAW 1,1731,1571,2020.963C+0.3820.207%C++12.878%F33.7C*N/A27334.3h9.2B+45.5B
NC1 Gauss Rifle 1,1821,1571,0731.078C++0.2727.978%B**13.915%D--45.6A+1A++29025.4h10.5B*37.5B*
GD-66 Claw 1,1921,1569961.161C+0.1858.711%C+7.353%D*33.2C1A+28534.8h2B*3.5B+
NC9 A-Tross 1,1861,1561,1171.035C+0.3129.784%B**14.187%D**43.3B+1.1A++28826.7h9.4C**31.7B+
NC12 Sweeper 1,1951,1561,1441.01C+0.3345.244%C**9.862%D-45.3B+1.5M**27525.5h3.2B**7.2B*
AF-41 Hacksaw 1,1781,1565582.072C+0.7339.366%B++14.014%C39.1B+N/A25129.6h7C++17.8B+
GR-22 1,1761,1549151.261C+0.0827.687%B++11.092%D*47.1B*N/A24924.5h12.3B+44.3B+
Carnage AR 1,1711,1541,0211.13C+0.2128.367%B*12.825%D--47.1B*N/A31224.5h12.7B44.8B+
GD-7F 1,1861,1541,3570.85C0.4925.641%C**13.518%D*28.9C++N/A17240h11.5B+44.8B+
NS-15M AE 1,1721,1531,0201.13C0.2121.322%D16.652%D*45.2C+N/A23925.5h12.7C59.6C
NS-11P 1,1711,1509241.245C++0.1024.275%B13.044%D--48.9AN/A25623.5h12.5B+51.4B+
NC6A GODSAW 1,1761,1501,0911.054C-0.2928.721%C++14.348%F-37DN/A14231.1h9.7C+33.9C++
Gauss Compact S 1,1911,1481,3270.865C+0.4827.306%B++14.199%D18C+N/A6963.9h11.8C+43.4C**
AF-19 Mercenary 1,1811,1481,2040.953C++0.3928.895%A15.505%D--21.3C*N/A13654h11.3B+39B++
Razor GD-23 1,1781,1481,0791.064C++0.2832.09%A+14.634%D*50.4A+1.3M++17722.8h10.1B*31.6B++
Mauler S6 1,2001,1451,1171.025C++0.3241.604%C++11.004%D-32.1C*1.5M25935.7h3.7B**9B++
NS-44P Commissioner 1,1541,1441,5500.738C0.6142.664%B18.182%D34.3CN/A16733.4h3.9C+9.2C*
AC-X11 1,1561,1371,2540.907C+0.4422.162%C--15.303%D*19.7CN/A9157.8h9.7C**43.6C++
M20 Mustang 1,7028808311.059C0.2932.108%C*2.955%B+12.4C+11.6C**48470.8h117.7C++366.7C*
Anti-Vehicle Grenade 1,3688431843N/A841.6659.512%B**N/A421.5C*262.5A*67792h5.2B8.7B+
AF-18 Stalker 8078037021.144C+0.2025.401%C-12.702%D*39.6BN/A26820.3h12.7C++50.2C+
NS Decimator 1,2076601,3880.476D0.8761.171%C++3.03%B+27C22.4B++54324.4h5.3C8.7C+
Tank Mine 9475981364.397B**3.0533.868%C+N/A175.9A+102.6A29713.4h1.5B++4.5B**
NC14 Bolt Driver 5575521085.111A++3.7749.872%A*77.899%B+51.6A*N/A47510.7h2.1B*4.2B**
Gauss Prime 5535346050.883C-0.4627.147%C++13.109%D**38.1C1.4A*9414h11.4C+42.1C++
Spear Anti-Vehicle Phalanx Turret 2,833487816.012C+4.6777.02%M**4.312%C++23.3D-112.2S83020.9h34.8T*45.1F-
Mag-Cutter 52147215,7330.03C**1.3149.15%A++N/A0.8C*N/A6605.3h2.6C++5.4B+
EM4 Longshot 467465716.549B**5.2044.286%B*81.075%B48.9B**N/A2649.5h1.8B++4.1B++
NS Decimator-B 6684155770.719D0.6369.314%B++1.205%D--38.8C23.6C++27710.7h4.3C+6.3C++
The Brawler 3813713691.005C0.3443.863%D**17.251%B++16.9D*N/A11322h3.1B*7.2C++
The Slasher 3243198,1080.039C1.3136.194%C++3.762%D-1.1CN/A5296.8h2.4C+6.5C*
M40 Fury 290241475.128C3.7840.765%B+1.66%C+65.1B+13.2B+5223.7h15C36.8C++
SAS-R 2132121042.038C+0.6942.49%B+47.642%F-40C++N/A4965.3h2.5C5.9C*
NC08 Mag-Scatter 2132073520.588C0.7634.335%F14.976%C+18.5DN/A9611.2h4.9D14.3D**
LA3 Desperado 2082014890.411D0.9327.127%C+27.363%A5.9D*N/A4134.3h10.9D40C+
Heartstring 3351883650.515C--0.8352.836%B++23.404%C11.1D8.6C**18417h15.4D**29.1D--
NS-44 Commissioner 1931872080.899C+0.4528.246%D-22.995%C++30.2C+1B**2366.2h3.8C*13.6C+
NS-61B Emissary 1741722190.785C0.5623.461%D--11.628%D--47.8B**N/A1353.6h13C**55.3C+
NS-357 Underboss 1671621700.953C+0.3931.464%C--14.198%D-31.2C1B**2185.2h4.9D15.5C
L105 Zephyr 1691621610.125C+8.7829.87%D**N/A45C+1.9D*4183.6h5.4B+18.1C
CAS30 Tank Buster 3141611291.248C++0.1041.5%CN/A9.5B9B+33517h47.1C++113.5C*
Enforcer ML85 336157483.271C1.9338.124%C1.274%D15.9D-18.1C*4509.9h16.2D42.4D
M60-G Bulldog 173156275.778C++4.4335.961%C+2.564%C65A7.1C+6912.4h4.9B*13.7B++
C85 Canister-H 183153305.1C3.7634.903%D**9.804%C-80.5C-15.8A+5091.9h6.3C*18.2C-
Impetus 1521512110.716D0.6341.783%A11.921%F--32.8CN/A3184.6h4.3B+10.4B++
E540 Halberd 230147265.654C+4.3139.828%D2.041%D22.3D12.6C-4216.6h5.4B13.5C+
Aspis Anti-Aircraft Phalanx Turret 291140443.182C+1.8431.373%B*1.429%C-15.6B++16.8B**6219h144.5C++460.5B+
M40 Fury 157131245.458C+4.1132.733%CN/A54.6B10.8B7992.4h9.9B++30.1B+
M60-G Bulldog 164131442.977C1.6340.466%B++4.58%B**42.3B*10.6B**6743.1h7.3C++18B+
C75 Viper 140125284.464C+3.1225.328%D**2.4%B**40.3B+4.8D6183.1h10.2B+40.3C+
Auraxium Mag-Cutter 12612220,3650.006D1.349.121%D**9.836%B+0.2DN/A1558.9h2.2C+24.6D*
Hawk GD-68 2661181870.631C+0.7173.862%A+N/A7.9D9.9C+38215h13.3F-18.1D--
Warden 1221161230.943C+0.4035.174%A14.655%D**36.3B**1.9A+3093.2h8.3B+23.7B++
NS CandyCannon 3000 1171142800.407C0.9441.296%B+46.491%B+13CN/A758.8h5.4C13C**
NC15 Phoenix 3511143800.3D1.0452.65%C+N/A8.6C--18B+37713.2h13D24.7D
19A Fortuna 1171111230.902C0.4418.496%F-15.315%D--10.6D--N/A4010.5h8.7B++47C--
Icikill 11610616,6150.006D-1.3416.401%D--26.415%A+0.3C--N/A2385h3.2D**19.5D-
Shrike 218974040.24D1.1059.248%B2.062%C-12.8D--15.9B+7937.6h10.4F17.6D--
C85 Canister 9993615.5C+14.1633.463%D13.979%C++93B+6C*6591h8.4C+25C+
M60-A Bulldog 9892118.364C7.0239.369%DN/A26.3C1.7D4033.5h4.8B++12.1B
M20 Basilisk 12882471.745D0.4036.756%C+9.756%A+21.6C++12.1A4653.8h116.2C316.1C
NCM3 Raven 145791040.76C+0.5841.947%C**1.266%D--3.8D**3.1D*11021h38.9D-92.8C
NSX Naginata 78781020.765D0.5815.962%D*24.359%C--20D-N/A423.9h10.6B+66.1C+
M12 Kobalt 817498.222C--6.8815.606%C10.811%F52.9C--5A+3501.4h20.3C130C+
NCM3 Raven 131711040.683C0.6641.136%C*2.817%C++3.4F2.8D**10021.1h42.5D**103.4D
NS-44L Blackhand 6565351.857B++0.5153.605%A81.539%M+19.7CN/A603.3h2.6A4.9B**
MAX Punch 734507170.07C+1.2798.804%M*N/A0.9C+11.9S3157.6h247.8T*250.8T*
M12 Kobalt 545095.556D4.2112.735%D--10%F-45.5C--3.6B*5031.1h17.9B140.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18226,30415.8h
NC Patriot Flare Gun5680.2h
Nano-Armor Kit178351,00024h
Anti-Vehicle MANA Turret02380.5h
Spawn Beacon341,4451.8h
AE Nano-Armor Kit8981,1876.3h
NSX Tanto04110h
Nanite Revive Grenade01,0130.3h
Medical Kit82692.4h
Medical Applicator471202,21816.9h
Deconstruction Tool02440.1h
Spitfire Auto-Turret103390.6h
AE Medical Applicator2616,1081h
Ammunition Package285820.3h
Shield Recharging Field166800.3h

Check the help document for the dictionary if you want to learn more about words used here.


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