Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (18,908)players online:
Aeflic (22)  L3nsn (5)  AudioVision (4)  터보1998 (2)  psykopunck (2) 35
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Warden Executor 5oMe0n3[FuSq] 5oMe0n3
NC BR 62

KDR: 2.31

Score: 20.7m

Last Seen: May 23rd, 2019 4:41 PM
- OFFLINE - 815.2 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller
Level Progress (to 63): 14%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-44 Commissioner AF-4 Cyclone NC6A GODSAW LA1 Anchor EM6 NC6 Gauss SAW GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:5oMe0n3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,547,836 MLG Score: 2836
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.673%27.057%88419119118,3321.74060.571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%2.249A*0.954B*-0.768D-HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.705B++7.20.497B+14.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.625%6.701%343912011,7617837502.24904234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.48%0.689B+0.566B+1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.742B++13.40.663B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.32%67.136%3431120921,178132714715.9473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.002A*0.003C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+20.36C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.133%15.291%3431120932769310.471182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.05B**0.137C++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.90.196C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m297.3%408 (24.5k)298 (17.9k)2.3117747,02620,3422.46562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210337824.42%41.894%102303:259

16% Engineer17% Heavy Assault61% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2016 4:33 PMApr 1st, 2018 3:42 PMJun 20th, 2019 11:20 PM (5d) (PST)May 23rd, 2019 12:42 PM (34d) (PST)May 23rd, 2019 12:41 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301743560.6750.2920.2832.1090.0342836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,82010,44321,377411817127217,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1160.5h/48.4d 3,117 19,701 14,563 146.8k 1,539 2,696 2,357 36.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,350
Deaths:761
KDR:3.088
Accuracy:34.088% B*
HSR:33.319% B*
LA1 Anchor
A+
Kills:1,664
Deaths:566
KDR:2.940
Accuracy:32.202% A+
HSR:35.757% A
EM6
A++
Kills:1,186
Deaths:434
KDR:2.733
Accuracy:31.943% A++
HSR:34.401% A++
NC6 Gauss SAW
A*
Kills:1,173
Deaths:399
KDR:2.940
Accuracy:30.741% A*
HSR:30.605% A
GD-22S
A*
Kills:1,173
Deaths:379
KDR:3.095
Accuracy:33.246% A*
HSR:35.379% A++
NS-15M2
A++
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:32.465% A++
HSR:33.852% B**
Kills:8,704
Deaths (as Heavy Assault):2,930
Deaths (to Heavy Assaults):5,730
KDR:2.97065
Kill Difference:5,774
Playtime:197.541 hours
Usage:17%
Score:3.875m
Score/min:327
Accuracy (listed only):32.447%
HSR (listed only):33.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,736
Deaths:1,735
KDR:1.577
Accuracy:30.114% B*
HSR:19.335% C++
AC-X11
A++
Kills:654
Deaths:368
KDR:1.777
Accuracy:34.419% A++
HSR:27.676% B**
AF-19 Mercenary
A++
Kills:461
Deaths:299
KDR:1.542
Accuracy:30.383% A++
HSR:21.909% C++
AF-57 Piston
A
Kills:327
Deaths:175
KDR:1.869
Accuracy:54.133% A
HSR:15.291% B+
NS-11C
B++
Kills:231
Deaths:197
KDR:1.173
Accuracy:27.162% B++
HSR:18.615% C+
Razor GD-23
B*
Kills:213
Deaths:255
KDR:0.835
Accuracy:28.946% B*
HSR:23.474% B+
NSX Tanto
B+
Kills:205
Deaths:165
KDR:1.242
Accuracy:29.123% B+
HSR:27.317% C**
Kills:4,827
Deaths (as Light Assault):3,194
Deaths (to Light Assaults):2,871
KDR:1.51127
Kill Difference:1,633
Playtime:45.856 hours
Usage:4%
Score:0.766m
Score/min:278
Accuracy (listed only):33.468%
HSR (listed only):21.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:21,178
Deaths:7,208
KDR:2.938
Accuracy:48.320% A+
HSR:67.136% C+
NS-44 Commissioner
A
Kills:4,213
Deaths:2,762
KDR:1.525
Accuracy:47.303% A
HSR:19.392% C
AF-4 Cyclone
B*
Kills:2,736
Deaths:1,735
KDR:1.577
Accuracy:30.114% B*
HSR:19.335% C++
LA3 Desperado
A+
Kills:345
Deaths:184
KDR:1.875
Accuracy:36.869% A+
HSR:26.377% B**
NS-357 Underboss
A+
Kills:172
Deaths:102
KDR:1.686
Accuracy:47.926% A+
HSR:22.674% C++
NC4 Mag-Shot
B+
Kills:87
Deaths:147
KDR:0.592
Accuracy:27.778% C++
HSR:22.989% B+
NS CandyCannon 3000
B
Kills:66
Deaths:72
KDR:0.917
Accuracy:39.362% B
HSR:10.606% D**
Kills:28,797
Deaths (as Infiltrator):12,210
Deaths (to Infiltrators):3,477
KDR:2.35848
Kill Difference:16,587
Playtime:703.696 hours
Usage:61%
Score:12.733m
Score/min:302
Accuracy (listed only):39.667%
HSR (listed only):26.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:654
Deaths:368
KDR:1.777
Accuracy:34.419% A++
HSR:27.676% B**
AF-19 Mercenary
A++
Kills:461
Deaths:299
KDR:1.542
Accuracy:30.383% A++
HSR:21.909% C++
AF-57 Piston
A
Kills:327
Deaths:175
KDR:1.869
Accuracy:54.133% A
HSR:15.291% B+
NS-11C
B++
Kills:231
Deaths:197
KDR:1.173
Accuracy:27.162% B++
HSR:18.615% C+
Razor GD-23
B*
Kills:213
Deaths:255
KDR:0.835
Accuracy:28.946% B*
HSR:23.474% B+
NSX Tanto
B+
Kills:205
Deaths:165
KDR:1.242
Accuracy:29.123% B+
HSR:27.317% C**
Kills:2,091
Deaths (as Engineer):1,459
Deaths (to Engineers):3,391
KDR:1.43317
Kill Difference:632
Playtime:184.770 hours
Usage:16%
Score:2.979m
Score/min:269
Accuracy (listed only):34.028%
HSR (listed only):22.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,736
Deaths:1,735
KDR:1.577
Accuracy:30.114% B*
HSR:19.335% C++
AF-57 Piston
A
Kills:327
Deaths:175
KDR:1.869
Accuracy:54.133% A
HSR:15.291% B+
Reaper DMR
B*
Kills:205
Deaths:139
KDR:1.475
Accuracy:30.492% B*
HSR:25.854% C++
GR-22
A*
Kills:53
Deaths:41
KDR:1.293
Accuracy:31.306% A+
HSR:33.962% A*
Gauss Rifle Burst
C
Kills:53
Deaths:55
KDR:0.964
Accuracy:25.966% C
HSR:18.868% D--
Kills:3,374
Deaths (as Combat Medic):2,145
Deaths (to Combat Medics):1,969
KDR:1.57296
Kill Difference:1,229
Playtime:19.986 hours
Usage:2%
Score:0.345m
Score/min:287
Accuracy (listed only):34.402%
HSR (listed only):22.662%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:118
V. Kills:20 N/A
Deaths:23
KDR:5.130
Accuracy:55.283% A++
KPH:36.100 C-
VKPH:6.100 C
Kills:118 (0 + 118)
Deaths:23
KDR:5.130
VKDR:0.870
Vehicle Kills:20
Kill Difference:95
Playtime:3.271 hours
Usage:0%
Score:0.027m
Score/min:139
Piloting Accuracy:N/A%
Gunner Accuracy:55.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:709
V. Kills:350 202%
Deaths:78
KDR:9.090
Accuracy:50.413% B*
KPH:35.300 B+
VKPH:17.400 B+
Enforcer ML85
B+
Kills:104
V. Kills:74 139%
Deaths:19
KDR:5.474
Accuracy:42.085% C++
KPH:27.200 B+
VKPH:19.400 B+
M12 Kobalt
A++
Kills:57
V. Kills: N/A
Deaths:5
KDR:11.400
Accuracy:21.612% A++
KPH:39.200 C--
VKPH:0 F
Kills:870 (0 + 870)
Deaths:102
KDR:8.529
VKDR:4.157
Vehicle Kills:424
Kill Difference:768
Playtime:25.375 hours
Usage:2%
Score:0.306m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:21.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:453
V. Kills:24 N/A
Deaths:34
KDR:13.324
Accuracy:65.630% A+
KPH:131.300 B+
VKPH:7 C+
M96 Mjolnir-H
B+
Kills:233
V. Kills:290 80%
Deaths:103
KDR:2.262
Accuracy:62.900% A+
KPH:31.100 D-
VKPH:38.800 B+
M12 Kobalt-H
D-
Kills:95
V. Kills:4 N/A
Deaths:19
KDR:5
Accuracy:27.382% B**
KPH:51.700 D--
VKPH:2.200 D-
M12 Kobalt-H
U
Kills:91
V. Kills:6 N/A
Deaths:5
KDR:18.200
Accuracy:32.749% U
KPH:0 U
VKPH:0 U
E540 Halberd-H
B
Kills:69
V. Kills:39 173%
Deaths:15
KDR:4.600
Accuracy:57.188% C++
KPH:41.300 C+
VKPH:23.300 B
Kills:941 (0 + 941)
Deaths:176
KDR:5.347
VKDR:2.063
Vehicle Kills:363
Kill Difference:765
Playtime:14.438 hours
Usage:1%
Score:0.393m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:57.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:97
V. Kills:46 206%
Deaths:30
KDR:3.233
Accuracy:54.225% A++
KPH:20.100 C+
VKPH:9.500 B+
M12 Kobalt
C**
Kills:59
V. Kills: N/A
Deaths:12
KDR:4.917
Accuracy:19.383% C**
KPH:51.400 C
VKPH:0 F
Kills:156 (0 + 156)
Deaths:42
KDR:3.714
VKDR:1.095
Vehicle Kills:46
Kill Difference:114
Playtime:5.972 hours
Usage:1%
Score:0.071m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:19.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 21,32421,1787,2082.938C++0.6348.32%A+67.136%C+44.4C**N/A125477.1h2B+4.2B*
NS-44 Commissioner 4,2494,2132,7621.525B+0.7947.303%A19.392%C80.9A++N/A21852.1h2.7B**5.8B**
AF-4 Cyclone 2,7612,7361,7351.577C**0.7330.114%B*19.335%C++32.4C+N/A9684.5h9B*30B++
NC6A GODSAW 2,4012,3507613.088B+0.7834.088%B*33.319%B*62C++1.3B++15437.9h8C++23.4B+
LA1 Anchor 1,6861,6645662.94C**0.6332.202%A+35.757%A62.6B+N/A19626.6h7.9B**24.6B*
EM6 1,2041,1864342.733B++0.4231.943%A++34.401%A++61.8B*N/A15419.2h8.5B**26.7B*
NC6 Gauss SAW 1,1841,1733992.94A++0.6330.741%A*30.605%A61.4A+N/A19819.1h7.2B**23.5B*
GD-22S 1,1861,1733793.095B**0.7833.246%A*35.379%A++71.1A+N/A29116.5h8.3B**24.8B**
NS-15M2 1,1701,1583912.962B*0.6532.465%A++33.852%B**52.2BN/A14322.2h9.3B**28.5B**
NC05 Jackhammer 8248202353.489A*1.1859.169%A++15.122%C++92.1A*N/A2208.9h4.6B7.8B+
E540 Halberd 1,059709789.09C*6.7850.413%B*1.41%D-35.3B+17.4B+19920.1h5.6C++11.1B+
AC-X11 6656543681.777B++0.5334.419%A++27.676%B**27.5C+N/A8023.8h8.4B+24.5B++
The Slasher 6196022,9170.206M**2.1152.944%A2.326%D--4C++N/A12151h1.7B++3.2C++
Auraxium Slasher 5224757,4260.064C+2.2525.827%CN/A1.2CN/A3387.3h2.3C+8.8C++
AF-19 Mercenary 4674612991.542B**0.7730.383%A++21.909%C++27.8B+N/A12116.6h10.2B++33.6B*
C85 Canister-H 4774533413.324C++11.0165.63%A+12.141%C**133.2B+7.1C+4633.4h5.7B+8.7B*
C-4 5574101942.113B+0.2023.493%CN/A128.1B**45.9B**9333.2h1.1B*4.7B+
LA3 Desperado 3483451841.875B**0.4436.869%A+26.377%B**132.7S1.2A++5292.6h5.6A+15.2A
NS Decimator 4863382041.657B++0.6568.148%B*3.254%B++48.3B*21.1B++3397h4.3B6.3B++
AF-57 Piston 3283271751.869B+0.4454.133%A15.291%B+48.1B+N/A1256.8h3.9B+7.2B+
NS-TMC-01 "His Regards" 2542343,5740.065A2.2541.723%AN/A1.3C++N/A3177.7h2.4C+5.7B+
M96 Mjolnir-H 5232331032.262C--0.0562.9%A+1.717%B**31.1D-38.7B+5187.5h50.3D79.9C++
NS-11C 2322311971.173C*1.1427.162%B++18.615%C+15.5C--N/A6214.9h12B++44.1B+
Razor GD-23 2152132550.835C+1.4828.946%B*23.474%B+11.9DN/A7317.9h15.8D54.5C++
Reaper DMR 2092051391.475C+0.8430.492%B*25.854%C++31.5C+N/A966.5h7.9B**26B*
NSX Tanto 2092051651.242C++1.0729.123%B+27.317%C**22.5CN/A669.1h11.6B+39.7B
Mag-Cutter 1841772,6380.067A+2.2438.636%B*2.825%D1.4B**N/A5122.9h2B+5.2C*
NS-357 Underboss 1731721021.686B++0.6347.926%A+22.674%C++95.6A++N/A2891.8h3A6.3B**
NS Annihilator 2671661101.509A*0.8078.701%C--N/A14.4B*8.8C++11411.5h5.5A*7A*
M12 Kobalt 1561531015.3C12.9927.408%B**17.647%C+95.6C+1.9D-2471.6h11.7B*42.6B**
L105 Zephyr 138118235.13C-2.8255.283%A++N/A35.8C--6.1C1393.3h6.1C*11.1B++
Enforcer ML85 178104195.474C++3.1642.085%C++1.923%C+27.4B+19.5B+2533.8h12.7C++30.1C**
M20 Basilisk 14397303.233C++0.9254.225%A++8.247%B*20.2C+9.6B+2064.8h108.5C200.1B+
M12 Kobalt-H 9995195D--2.6927.382%B**21.053%B*52.8D--2.2D-1741.8h18.5C67.6B
NC4 Mag-Shot 87871470.592C+1.7227.778%C++22.989%B+22.9C+N/A1513.8h6.3B++22.8C++
Tank Mine 12682471.745C-0.5792.65%SN/A34.2D**18.3D**3392.4h5.8T*6.3C++
Carver 80791100.718A++1.5937.671%B**25.317%A14.9B**N/A445.3h1.4C++3.7B+
MANA Anti-Personnel Turret 7473322.281N/A0.0327.146%UN/A730U10U2157600.1h20.3T*74.8T*
E540 Halberd-H 10869154.6C2.2957.188%C++2.899%B+40.6C+22.9C**3341.7h5.3B+9.3B+
NS CandyCannon 3000 6666720.917B+1.3939.362%B10.606%D**34.7C**N/A821.9h3.4B*8.5B++
Spear Anti-Vehicle Phalanx Turret 9760512B++9.6951.129%B*5%B+54.5B**33.6B**4321.1h9.8C19.2C**
M12 Kobalt 5959124.917D2.6119.383%C**15.254%D53.6CN/A1611.1h15.4B*79.7B+
M12 Kobalt 5757511.4C+9.0921.612%A++19.298%B*38DN/A981.5h25.3D*117.1B
MANA Anti-Vehicle Turret 10454411.317C0.9959.916%C-N/A540D*500D*683800.1h10.6B17.6C+
GR-22 5353411.293C++1.0231.306%A+33.962%A*31.2C+N/A1891.7h13.1C*41.9B++
Gauss Rifle Burst 5353550.964C1.3525.966%C18.868%D--24.1DN/A702.2h11.8C+45.4C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit8958,77313.7h
Hellion G0590.1h
Spawn Beacon57670.5h
Nano-Armor Kit364301,40029.7h
Anti-Vehicle MANA Turret104851.1h
Medical Applicator14756,2725.8h
Restoration Kit6810.1h
Nanite Revive Grenade03030.1h
Motion Spotter6816,9827.7h
Deconstruction Tool03,1220.4h
G30 Walker0520h
M12 Kobalt0700h
Ammunition Package201,2200.6h
Anti-Infantry MANA Turret51610.3h
Nano-Repair Grenade0900h
Shield Recharging Field84760.2h
Recon Detection Device124441h
WLT-Howler Mining Laser96,5632.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 3.43s on queries, 2.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.