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Warden Ice Cold 60secondsNC[RSNC] 60secondsNC
NC BR 64

KDR: 3.41

Score: 86.7m

Last Seen: Nov 9th, 2018 6:15 AM
- OFFLINE - 908.5 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Briggs
Level Progress (to 65): 64%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-44 Commissioner NC6 Gauss SAW NSX Daimyo NS-11P Gauss Prime EM6 Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,292,675 MLG Score: 11425
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.067%34.255%12013099244,2211.46661.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.451%2.746M2.114A*-1.909F-HEAD ++ (~16.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.755B++6.40.549B+11.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.527%2.395%30110211671068320.156221506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.795A++0.719B++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.928B*6.30.881B*5.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.778%3.162%361102125314523030.17424283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.75A++0.334C**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.653B+7.90.371C**5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.558%8.453%4741310093,762132012062.85312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.968%1.061B**1.054B**1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.824B++9.90.748B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.706%81.737%47421020114,620318282436.0101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.277%2.35A*0.959B*-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.80.447B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.823%17.5%47411021280242800.115321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.786M0.604B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.809B++1.90.611B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.7m257.3%744 (44.6k)608 (36.5k)3.41294173,95450,9693.4864364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10221708630.807%63.498%195602:4820

16% Combat Medic6% Engineer8% Heavy Assault69% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2014 8:53 AMJul 17th, 2015 11:45 AMDec 8th, 2018 5:03 PM (8d) (PST)Nov 9th, 2018 3:58 AM (38d) (PST)Nov 9th, 2018 2:15 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7922495431.2200.3580.7753.2080.02711425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,52114,96932,552732146192236,482

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2375.9h/99d 3,746 110,457 46,930 457.3k 3,956 9,935 3,786 112.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:6,816
Deaths:2,882
KDR:2.365
Accuracy:37.912% M*
HSR:41.285% M++
EM6
M++
Kills:2,868
Deaths:991
KDR:2.894
Accuracy:37.567% M++
HSR:41.841% M+
NS-15M AE
A*
Kills:647
Deaths:228
KDR:2.838
Accuracy:30.838% B**
HSR:45.131% A*
EM1
M**
Kills:424
Deaths:192
KDR:2.208
Accuracy:41.881% M**
HSR:41.509% M++
NC05 Jackhammer
M+
Kills:324
Deaths:132
KDR:2.455
Accuracy:63.200% A**
HSR:26.543% M+
LA1 Anchor
M*
Kills:233
Deaths:90
KDR:2.589
Accuracy:30.719% B**
HSR:48.927% M*
Kills:11,312
Deaths (as Heavy Assault):4,515
Deaths (to Heavy Assaults):16,496
KDR:2.50543
Kill Difference:6,797
Playtime:197.024 hours
Usage:8%
Score:9.439m
Score/min:798
Accuracy (listed only):40.353%
HSR (listed only):40.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:110,456
Deaths:18,825
KDR:5.868
Accuracy:50.739% A++
HSR:81.155% A
NS-44 Commissioner
A*
Kills:10,534
Deaths:4,484
KDR:2.349
Accuracy:52.782% A*
HSR:28.944% B**
NSX Daimyo
A
Kills:4,164
Deaths:939
KDR:4.435
Accuracy:49.955% A
HSR:97.166% B**
LA3 Desperado
A++
Kills:1,443
Deaths:809
KDR:1.784
Accuracy:38.184% A+
HSR:29.730% A++
NC08 Mag-Scatter
A++
Kills:1,442
Deaths:1,118
KDR:1.290
Accuracy:68.795% A++
HSR:17.129% C**
NS-44 Commissioner AE
A+
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:53.473% A+
HSR:28.128% B
AF-4G Cyclone
A*
Kills:1,173
Deaths:450
KDR:2.607
Accuracy:33.541% A
HSR:35.294% A*
NS-44P Commissioner
A
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:52.055% A
HSR:18.793% D
LA8 Rebel
A++
Kills:840
Deaths:438
KDR:1.918
Accuracy:43.640% A++
HSR:29.881% B**
NS-357 Underboss
A*
Kills:551
Deaths:298
KDR:1.849
Accuracy:51.999% A*
HSR:22.323% C*
NS-44L Blackhand
A+
Kills:336
Deaths:161
KDR:2.087
Accuracy:54.819% A+
HSR:39.881% C+
AF-4 Cyclone
A++
Kills:303
Deaths:71
KDR:4.268
Accuracy:34.429% A++
HSR:24.092% B*
NS-30 Vandal
A**
Kills:288
Deaths:96
KDR:3
Accuracy:47.173% A**
HSR:39.236% A+
NC4-FB Mag-Shot
A*
Kills:128
Deaths:79
KDR:1.620
Accuracy:38.146% B++
HSR:35.938% A*
NS-AM7 Archer
A+
Kills:103
Deaths:165
KDR:0.624
Accuracy:57.113% C+
HSR:31.068% A+
AF-6 Shadow
A++
Kills:87
Deaths:17
KDR:5.118
Accuracy:45.110% A++
HSR:33.333% B++
NC4 Mag-Shot
A**
Kills:70
Deaths:55
KDR:1.273
Accuracy:43.834% A**
HSR:21.429% C**
Kills:134,269
Deaths (as Infiltrator):28,864
Deaths (to Infiltrators):8,793
KDR:4.65178
Kill Difference:105,405
Playtime:1,633.912 hours
Usage:69%
Score:52.179m
Score/min:532
Accuracy (listed only):47.987%
HSR (listed only):36.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
S
Kills:3,326
Deaths:1,820
KDR:1.827
Accuracy:33.357% A*
HSR:43.416% S
Gauss Prime
A**
Kills:3,155
Deaths:2,368
KDR:1.332
Accuracy:29.337% B++
HSR:41.395% A**
Carnage AR
A
Kills:2,209
Deaths:1,506
KDR:1.467
Accuracy:30.136% B**
HSR:29.787% A
Reaper DMR
B**
Kills:1,990
Deaths:1,378
KDR:1.444
Accuracy:31.094% B**
HSR:29.749% B*
NC1 Gauss Rifle
A*
Kills:1,900
Deaths:1,077
KDR:1.764
Accuracy:33.556% A*
HSR:29.421% A
AF-4G Cyclone
A*
Kills:1,173
Deaths:450
KDR:2.607
Accuracy:33.541% A
HSR:35.294% A*
NC9 A-Tross
B**
Kills:1,160
Deaths:776
KDR:1.495
Accuracy:30.367% B**
HSR:21.035% C-
Gauss Rifle S
M**
Kills:1,160
Deaths:745
KDR:1.557
Accuracy:28.794% B*
HSR:46.035% M**
GR-22
A*
Kills:724
Deaths:428
KDR:1.692
Accuracy:30.957% A
HSR:34.392% A*
AF-4 Cyclone
A++
Kills:303
Deaths:71
KDR:4.268
Accuracy:34.429% A++
HSR:24.092% B*
GD-66 Claw
A+
Kills:280
Deaths:161
KDR:1.739
Accuracy:74.823% A+
HSR:17.500% B+
NS Baron G5AE
A
Kills:92
Deaths:74
KDR:1.243
Accuracy:48.743% C**
HSR:21.739% A
Kills:17,472
Deaths (as Combat Medic):10,854
Deaths (to Combat Medics):6,269
KDR:1.60973
Kill Difference:6,618
Playtime:385.005 hours
Usage:16%
Score:19.880m
Score/min:861
Accuracy (listed only):36.594%
HSR (listed only):31.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A+
Kills:280
Deaths:161
KDR:1.739
Accuracy:74.823% A+
HSR:17.500% B+
AF-19 Mercenary
M+
Kills:215
Deaths:166
KDR:1.295
Accuracy:36.326% M+
HSR:33.954% A*
AC-X11
A**
Kills:144
Deaths:128
KDR:1.125
Accuracy:31.279% A
HSR:35.417% A**
MGR-M1 Bishop
S
Kills:109
Deaths:45
KDR:2.422
Accuracy:48.752% A**
HSR:71.560% S
GD-7F
M**
Kills:94
Deaths:65
KDR:1.446
Accuracy:31.730% A+
HSR:39.362% M**
NS Baron G5AE
A
Kills:92
Deaths:74
KDR:1.243
Accuracy:48.743% C**
HSR:21.739% A
Kills:934
Deaths (as Engineer):639
Deaths (to Engineers):7,635
KDR:1.46166
Kill Difference:295
Playtime:145.249 hours
Usage:6%
Score:4.906m
Score/min:563
Accuracy (listed only):45.276%
HSR (listed only):36.588%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:167
V. Kills:10 N/A
Deaths:95
KDR:1.758
Accuracy:54.527% C+
KPH:28.500 D
VKPH:1.700 D--
Breaker Rocket Pods
M++
Kills:98
V. Kills:4 N/A
Deaths:5
KDR:19.600
Accuracy:59.479% A
KPH:287.300 M++
VKPH:11.700 C
Kills:265 (167 + 0)
Deaths:100
KDR:2.650
VKDR:0.140
Vehicle Kills:14
Kill Difference:165
Playtime:6.195 hours
Usage:0%
Score:0.156m
Score/min:420
Piloting Accuracy:54.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:109
V. Kills:5 N/A
Deaths:12
KDR:9.083
Accuracy:60.074% A*
KPH:78 B**
VKPH:3.600 D-
Dual-75 Duster
C++
Kills:77
V. Kills:8 N/A
Deaths:10
KDR:7.700
Accuracy:44.923% B*
KPH:57.100 C
VKPH:5.900 C++
L105 Zephyr PX
A+
Kills:61
V. Kills:4 N/A
Deaths:5
KDR:12.200
Accuracy:61.229% A+
KPH:86.900 C+
VKPH:5.700 C-
C150 Dalton
C
Kills:58
V. Kills:70 82%
Deaths:30
KDR:1.933
Accuracy:31.921% D
KPH:16.100 D--
VKPH:19.500 C
Kills:305 (0 + 305)
Deaths:57
KDR:5.351
VKDR:1.526
Vehicle Kills:87
Kill Difference:248
Playtime:7.040 hours
Usage:0%
Score:0.202m
Score/min:479
Piloting Accuracy:N/A%
Gunner Accuracy:31.921%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:253
V. Kills:235 107%
Deaths:79
KDR:3.203
Accuracy:58.778% B+
KPH:26.500 C
VKPH:24.600 B**
Kills:253 (253 + 0)
Deaths:79
KDR:3.203
VKDR:2.975
Vehicle Kills:235
Kill Difference:174
Playtime:9.538 hours
Usage:0%
Score:0.340m
Score/min:594
Driving Accuracy:58.778%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:276
V. Kills:150 183%
Deaths:50
KDR:5.520
Accuracy:54.495% A
KPH:39.100 B**
VKPH:21.200 A
Enforcer ML85
B+
Kills:205
V. Kills:155 131%
Deaths:41
KDR:5
Accuracy:54.372% A+
KPH:26.900 B+
VKPH:20.300 B+
M12 Kobalt
B*
Kills:77
V. Kills:2 N/A
Deaths:3
KDR:25.667
Accuracy:17.156% B*
KPH:69.500 B
VKPH:1.800 C+
Kills:558 (0 + 558)
Deaths:94
KDR:5.936
VKDR:3.266
Vehicle Kills:307
Kill Difference:464
Playtime:15.799 hours
Usage:1%
Score:0.448m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:17.156%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,560
V. Kills:133 N/A
Deaths:119
KDR:13.109
Accuracy:57.403% B*
KPH:101.800 C+
VKPH:8.700 C++
E540 Halberd-H
C+
Kills:454
V. Kills:296 153%
Deaths:102
KDR:4.451
Accuracy:63.126% B*
KPH:30.900 C--
VKPH:20.100 C+
Enforcer ML65-H
C-
Kills:152
V. Kills:134 113%
Deaths:45
KDR:3.378
Accuracy:65.293% B*
KPH:27.200 C-
VKPH:24 C-
Kills:2,166 (0 + 2,166)
Deaths:266
KDR:8.143
VKDR:2.117
Vehicle Kills:563
Kill Difference:1,900
Playtime:35.624 hours
Usage:1%
Score:1.098m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:65.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:467
V. Kills:78 N/A
Deaths:54
KDR:8.648
Accuracy:50.907% A++
KPH:61.500 B+
VKPH:10.300 C*
M40 Fury
A
Kills:234
V. Kills:45 N/A
Deaths:24
KDR:9.750
Accuracy:46.259% A
KPH:66.700 B+
VKPH:12.800 B
M20 Basilisk
A*
Kills:105
V. Kills:29 350%
Deaths:33
KDR:3.182
Accuracy:55.466% A*
KPH:33.800 A
VKPH:9.300 B+
M12 Kobalt
A
Kills:96
V. Kills:3 N/A
Deaths:14
KDR:6.857
Accuracy:24.243% A
KPH:53.600 C
VKPH:1.700 C--
M12 Kobalt
B++
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:20.760% B++
KPH:88.800 B+
VKPH:2.700 C++
M60-G Bulldog
A++
Kills:53
V. Kills:7 N/A
Deaths:16
KDR:3.313
Accuracy:50.607% A++
KPH:35.800 B+
VKPH:4.700 C
Kills:1,020 (0 + 1,020)
Deaths:147
KDR:6.939
VKDR:1.116
Vehicle Kills:164
Kill Difference:873
Playtime:18.219 hours
Usage:1%
Score:0.597m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:50.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:121
V. Kills:3 N/A
Deaths:67
KDR:1.806
Accuracy:47.976% B++
KPH:32.300 C-
VKPH:0.800 D-
Kills:121 (121 + 0)
Deaths:67
KDR:1.806
VKDR:0.045
Vehicle Kills:3
Kill Difference:54
Playtime:3.745 hours
Usage:0%
Score:0.029m
Score/min:131
Driving Accuracy:47.976%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 111,272110,45618,8255.868B**2.4650.739%A++81.155%A83.7A*N/A2581319.8h1.7B**3.4B**
NS-44 Commissioner 10,54810,5344,4842.349A+1.0652.782%A*28.944%B**206.1SN/A69751.1h2.2A+4.2A
NC6 Gauss SAW 6,8896,8162,8822.365B**1.0537.912%M*41.285%M++76.7A**N/A54688.9h7B**18.5B**
NSX Daimyo 4,1724,1649394.435B+1.0249.955%A97.166%B**97.1A++N/A27642.9h2B*4B*
NS-11P 3,3433,3261,8201.827B++1.5933.357%A*43.416%S60.1A++N/A60655.3h10.1A30.4A
Gauss Prime 3,1573,1552,3681.332C+2.0829.337%B++41.395%A**42.5C+N/A28674.2h9.5B++32.3B++
EM6 2,8962,8689912.894B**0.5237.567%M++41.841%M+73.5AN/A43139h7.7A20.5B**
Carnage AR 2,2182,2091,5061.467C++1.9530.136%B**29.787%A44.7B++N/A27249.4h11.1B*36.9B*
Reaper DMR 1,9991,9901,3781.444C+1.9731.094%B**29.749%B*45.3B+N/A23743.9h8.1B*26.1B*
NC1 Gauss Rifle 1,9061,9001,0771.764B++1.6533.556%A*29.421%A57.1A*N/A37533.3h9.2A27.3A
C85 Canister-H 1,6931,56011913.109C+9.7057.403%B*14.167%B*102C+8.7C++53315.3h5.6B+9.7B++
LA3 Desperado 1,4471,4438091.784B*1.6338.184%A+29.73%A++176SN/A6958.2h5.5A+14.5B+
NC08 Mag-Scatter 1,4461,4421,1181.29C++2.1268.795%A++17.129%C**117.2M**N/A67912.3h2.8A4B**
NS-44 Commissioner AE 1,1921,1914742.513B**0.9053.473%A+28.128%B198.5SN/A5356h2.2A4.1B**
Hardlight Dagger 1,1761,17312,9430.091A++3.3237.428%B++1.961%D2.1C*N/A11557h1.7B++4.4B+
AF-4G Cyclone 1,1841,1734502.607B+0.8133.541%A35.294%A*69.4B+N/A31316.9h8.2B*24.5B++
NC9 A-Tross 1,1601,1607761.495C*1.9230.367%B**21.035%C-43.4B+N/A22426.7h8.4B*27.8B*
NS-44P Commissioner 1,1611,1603853.013A0.4052.055%A18.793%D241.7SN/A5714.8h2.4A4.7B*
Gauss Rifle S 1,1631,1607451.557B+1.8628.794%B*46.035%M**46.2B**N/A32025.1h8.4B**29.2B*
Icikill 1,1611,15915,8870.073B+3.3436.73%B+N/A1.5CN/A4768.6h1.7B++4.6B+
LA8 Rebel 8538404381.918B**1.4943.64%A++29.881%B**168S2.6M**4865h3.9A8.9C**
GR-22 7267244281.692B1.7230.957%A34.392%A*49.6B*N/A39414.6h10A32.2B**
NS-15M AE 6496472282.838B+0.5730.838%B**45.131%A*88.6B**N/A3167.3h10B++32.3B++
NS-357 Underboss 5525512981.849B**1.5651.999%A*22.323%C*162.1SN/A4693.4h3A5.8B**
M40 Fury 545467548.648B+5.2450.907%A++2.355%B+61.4B+10.3C*5357.6h13C++25.5B++
E540 Halberd-H 7504541024.451C1.0463.126%B*N/A30.9C--20.1C+47414.7h7.3C11.5C++
Mag-Cutter 4624439,5930.046B*3.3748.52%A++N/A1.4B*N/A9307h2B+4B++
EM1 4344241922.208B**1.2041.881%M**41.509%M++77.1A++1.8M*6575.5h10.6B25.4B**
Tank Mine 619383963.99B*0.5858.03%A++N/A109.4C++67.4C++17183.5h2.7D*4.7B**
C-4 4713541472.408B++1.0037.121%A*N/A141.6A+46.8A22032.5h1.2B+3.3B*
NS-44L Blackhand 3383361612.087B*1.3354.819%A+39.881%C+186.7S1.1A**6481.8h2.2A+4B**
The Slasher 3303277,1650.046C+3.3738.124%C**N/A0.9C-N/A3368.2h1.6B*4.1B
NC05 Jackhammer 3273241322.455B**0.9663.2%A**26.543%M+85.3A++N/A8713.8h3.9B*6.2B*
AF-4 Cyclone 304303714.268A**0.8634.429%A++24.092%B*137.7SN/A14412.2h7.3A21.2B**
NS-30 Vandal 295288963B++0.4147.173%A**39.236%A+92.9M2.3S5373.1h4.2B**9B**
GD-66 Claw 2802801611.739B+1.6774.823%A+17.5%B+66.7B**N/A4614.2h1.9B**2.5B*
E540 Halberd 426276505.52C+2.1154.495%A2.899%C+38.9B**21.1A4797.1h5B++9.1B**
Hawk GD-68 4102602271.145B**2.2770.27%B**6.538%A*23.9B++13.8B+52010.9h7.2B+10.2B++
Spear Anti-Vehicle Phalanx Turret 4142581418.429A++15.0258.973%A++8.527%A*69.7A++42.2A++8153.7h6.5B+10.9B**
L100 Python AP 488253793.203C0.2158.778%B+3.162%C++26.6C24.7B**5949.5h7.9D13.4C
M40 Fury 279234249.75B+6.3446.259%A1.282%D66.9B+12.9B9053.5h11.3B24.4B++
LA1 Anchor 236233902.589C*0.8230.719%B**48.927%M*105.9A*1.4A+16642.2h8.1B**26.4B*
AF-19 Mercenary 2202151661.295B+2.1236.326%M+33.954%A*19.9C++N/A48710.8h11.9B+32.9B*
Enforcer ML85 360205415C++1.5954.372%A+3.415%B*27B+20.4B+4987.6h11.2B+20.6B**
M30 Mustang AH 177167951.758C1.6554.527%C+2.395%A+28.3D1.7D--2695.9h6.3B+11.5B+
Enforcer ML65-H 286152453.378C0.0365.293%B*N/A27.1C-23.9C-5655.6h14.2B21.7B++
AC-X11 1491441281.125C++2.2931.279%A35.417%A**20CN/A2697.2h8.8B+28.1B+
Hunter QCX-P 1341341690.793C2.6215.105%F--40.299%A+25.3CN/A1385.3h2.4B+15.6C
NC4-FB Mag-Shot 128128791.62C*1.7938.146%B++35.938%A*182.9M*N/A7310.7h4.2A+11A
Shrike 1941261141.105B++2.3161.209%B+4.762%B**29.3B+15.8B+9124.3h6.3C*10.4B+
S12 Renegade 124121671.806C1.6147.976%B++2.479%D32.7C-N/A1313.7h3.2C*6.7B+
Frag Grenade 1211201120N/A116.5946.776%C++N/A600B+5C--70290.2h3.3B+7.1B+
MGR-M1 Bishop 109109452.422B+0.9948.752%A**71.56%S72.7A*N/A2551.5h3.8A+7.7A
L105 Zephyr 114109129.083C+5.6760.074%A*N/A77.9B**3.6D-5461.4h4.5B**7.5B**
M20 Basilisk 134105333.182C*0.2355.466%A*10.476%A++33.9A9.4B+3633.1h77.4C**139.5B**
NS-AM7 Archer 1291031650.624B2.7957.113%C+31.068%A+9B+2.3C+7811.4h10.5B*18.4B*
Sticky Grenade 10099199N/A95.5953.494%C+N/A990C+10C+43770.1h2.2C++4.2C++
Breaker Rocket Pods 10298519.6A++16.1959.479%AN/A326.7M**13.3C+29860.3h9.3B**15.7B*
M12 Kobalt 9996146.857C--3.4424.243%A28.125%A*53.3C1.7C--3201.8h15.4B*63.3B++
GD-7F 9694651.446B+1.9731.73%A+39.362%M**44.8B*1A++9302.1h9.6B**30.3B*
NS Baron G5AE 9292741.243C+2.1748.743%C**21.739%A27.9C--N/A2653.3h3.8B+7.8C++
AF-6 Shadow 8887175.118A*1.7145.11%A++33.333%B++96.7A*1.1A++6420.9h4.9B+10.9B*
Carver 84832,3150.036C3.3812.947%D*31.325%A*1.1C-N/A577.2h1.3B9.8C+
NS Decimator 11381631.286B2.1359.418%C+3.704%B**32.4C+12.8C8172.5h5.3C8.9C+
Dual-75 Duster 8577107.7C4.2944.923%B*N/A59.2C6.2C**3211.3h6.1C+13.6B
M12 Kobalt 7977325.667B*22.2517.156%B*15.584%C++70B1.8C+2551.1h14.8B++86.2B*
MANA Anti-Vehicle Turret 18274551.345B+2.0746.158%B+2.703%D*740D--1080C+7299650.1h12T*26T*
NC4 Mag-Shot 7070551.273B*2.1443.834%A**21.429%C**36.8B++N/A6061.9h6B*13.8B+
M12 Kobalt 6765610.833C+7.4220.76%B++18.462%C+92.9B++2.9C*5150.7h11.9B**57.5B++
L105 Zephyr PX 6561512.2C8.7961.229%A+1.639%A++87.1C+5.7C-5600.7h4.2C**6.9B*
C150 Dalton 12858301.933D1.4831.921%DN/A16.1D--19.4C4953.6h5.6C17.5D-
M60-G Bulldog 6053163.313C0.1050.607%A++1.887%D35.3B+4.7C4281.5h7.9C+15.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10757,97021.8h
Nano-Armor Kit132124,9648.8h
Spawn Beacon142,9261.4h
Anti-Vehicle MANA Turret96030.8h
AE Nano-Armor Kit2427,5581.9h
Nanite Revive Grenade01,5080.4h
Medical Kit3,70936,92691h
Medical Applicator563233,99714.3h
Deconstruction Tool0590h
AE Medical Applicator09640.1h
Ammunition Package133190.5h
Shield Recharging Field41260.1h
Recon Detection Device214,4114.8h

Check the help document for the dictionary if you want to learn more about words used here.


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