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Maj. General Commander 62fox[] 62fox
TR BR 87

KDR: 1.22

Score: 50.4m

Last Seen: May 10th, 2019 5:07 PM
- OFFLINE - 43.2 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt
Level Progress (to 88): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Hunter QCX LC3 Jaguar MR11 Gatekeeper-H Claymore 99SV M77-B Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 1143TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.473%21.288%37216133310,9360.4460760.77

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.048%-0.733D-0.027C+-2.242F--HEAD ++ (~12.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99-0.337C-17.3-0.213C81.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.94%2.313%17313461,08158643480.184314310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.017%-1.366D**-0.121C+0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.007C+10.30.175C++27.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.377%4.114%1271513344,788492428460.97238168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%0.107C+-0.099C+0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.8-0.494D67.2-0.669D112.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.695%86.459%1276134333,35040193028.29808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%1.768A++1.248B**0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+2.10.329C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.434%17.143%12711348140137110.102041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.007F--0.453B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.6-1.486F5.7-0.171C26.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.4m302.4%164 (9.8k)146 (8.8k)1.216371,86059,0811.4307187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349476216.055%46.41%74505:5112

42% Engineer44% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 7:39 PMFeb 9th, 2018 7:42 PMMay 10th, 2019 3:53 PM (505d) (PST)May 10th, 2019 4:50 PM (505d) (PST)May 10th, 2019 1:07 PM (505d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
326802460.2080.1710.0970.7290.033408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5564,77314,783121064428,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5751.7h/239.7d 12,668 33,350 33,414 251.4k 5,394 11,951 11,277 112.5m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:3,352
Deaths:6,424
KDR:0.522
Accuracy:15.120% F--
HSR:23.210% C+
NS-11C
D
Kills:1,379
Deaths:4,424
KDR:0.312
Accuracy:16.859% F-
HSR:17.984% D
NSX-P Tanto
D
Kills:482
Deaths:1,073
KDR:0.449
Accuracy:22.417% D*
HSR:24.689% D
TRAC-5
B
Kills:261
Deaths:703
KDR:0.371
Accuracy:15.662% F
HSR:22.989% B
FA1 Barrage
C**
Kills:140
Deaths:384
KDR:0.365
Accuracy:17.434% F*
HSR:17.143% C**
Kills:5,614
Deaths (as Engineer):13,008
Deaths (to Engineers):17,439
KDR:0.43158
Kill Difference:7,394
Playtime:2,422.281 hours
Usage:42%
Score:24.520m
Score/min:169
Accuracy (listed only):17.498%
HSR (listed only):21.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:26,032
Deaths:2,564
KDR:10.153
Accuracy:51.114% A
HSR:91.107% A++
99SV
B++
Kills:2,480
Deaths:2,124
KDR:1.168
Accuracy:36.439% C**
HSR:42.581% B++
M77-B
B*
Kills:2,076
Deaths:1,171
KDR:1.773
Accuracy:45.917% B*
HSR:80.202% C**
SR-7
A+
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:49.242% B*
HSR:90.925% A+
TSAR-42
B**
Kills:1,168
Deaths:270
KDR:4.326
Accuracy:44.429% B
HSR:81.250% B**
T4 AMP
C
Kills:981
Deaths:1,335
KDR:0.735
Accuracy:27.672% C
HSR:18.960% C-
NS-61 Emissary
C+
Kills:675
Deaths:1,201
KDR:0.562
Accuracy:29.858% C+
HSR:17.778% C+
SMG-46 Armistice
C++
Kills:595
Deaths:1,617
KDR:0.368
Accuracy:16.966% F--
HSR:20.168% C++
Bighorn .50M
A+
Kills:426
Deaths:58
KDR:7.345
Accuracy:51.511% A
HSR:90.376% A+
NS-7 PDW
C-
Kills:401
Deaths:1,602
KDR:0.250
Accuracy:17.381% F-
HSR:16.958% C-
TX1 Repeater
C+
Kills:388
Deaths:1,159
KDR:0.335
Accuracy:25.918% C+
HSR:15.464% D--
NS-44 Commissioner
C+
Kills:330
Deaths:699
KDR:0.472
Accuracy:38.777% C+
HSR:18.485% D-
KSR-35
A++
Kills:163
Deaths:58
KDR:2.810
Accuracy:38.055% C+
HSR:46.626% A++
Soldier Soaker
C
Kills:123
Deaths:123
KDR:1
Accuracy:34.270% C
HSR:11.382% C--
NS-44L Blackhand
C+
Kills:84
Deaths:176
KDR:0.477
Accuracy:43.548% C+
HSR:25% D**
NS-30 Vandal
A+
Kills:69
Deaths:59
KDR:1.169
Accuracy:32.277% D
HSR:42.029% A+
Kills:37,159
Deaths (as Infiltrator):14,497
Deaths (to Infiltrators):10,550
KDR:2.56322
Kill Difference:22,662
Playtime:2,520.321 hours
Usage:44%
Score:19.262m
Score/min:127
Accuracy (listed only):36.461%
HSR (listed only):44.331%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D
Kills:453
Deaths:1,057
KDR:0.429
Accuracy:13.812% F-
HSR:20.088% D
T9 CARV
C+
Kills:394
Deaths:759
KDR:0.519
Accuracy:12.189% F-
HSR:26.142% C+
Kills:847
Deaths (as Heavy Assault):1,816
Deaths (to Heavy Assaults):12,130
KDR:0.46641
Kill Difference:969
Playtime:173.660 hours
Usage:3%
Score:1.240m
Score/min:119
Accuracy (listed only):13%
HSR (listed only):23.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:3,352
Deaths:6,424
KDR:0.522
Accuracy:15.120% F--
HSR:23.210% C+
NS-11C
D
Kills:1,379
Deaths:4,424
KDR:0.312
Accuracy:16.859% F-
HSR:17.984% D
SMG-46 Armistice
C++
Kills:595
Deaths:1,617
KDR:0.368
Accuracy:16.966% F--
HSR:20.168% C++
NSX-P Tanto
D
Kills:482
Deaths:1,073
KDR:0.449
Accuracy:22.417% D*
HSR:24.689% D
NS-7 PDW
C-
Kills:401
Deaths:1,602
KDR:0.250
Accuracy:17.381% F-
HSR:16.958% C-
TRAC-5
B
Kills:261
Deaths:703
KDR:0.371
Accuracy:15.662% F
HSR:22.989% B
FA1 Barrage
C**
Kills:140
Deaths:384
KDR:0.365
Accuracy:17.434% F*
HSR:17.143% C**
Kills:6,610
Deaths (as Light Assault):16,227
Deaths (to Light Assaults):9,342
KDR:0.40735
Kill Difference:9,617
Playtime:319.817 hours
Usage:6%
Score:2.316m
Score/min:121
Accuracy (listed only):17.405%
HSR (listed only):20.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:929
Deaths:2,123
KDR:0.438
Accuracy:15.488% F-
HSR:20.237% D
SMG-46 Armistice
C++
Kills:595
Deaths:1,617
KDR:0.368
Accuracy:16.966% F--
HSR:20.168% C++
NS-7 PDW
C-
Kills:401
Deaths:1,602
KDR:0.250
Accuracy:17.381% F-
HSR:16.958% C-
FA1 Barrage
C**
Kills:140
Deaths:384
KDR:0.365
Accuracy:17.434% F*
HSR:17.143% C**
Kills:2,065
Deaths (as Combat Medic):5,726
Deaths (to Combat Medics):4,252
KDR:0.36064
Kill Difference:3,661
Playtime:164.594 hours
Usage:3%
Score:1.671m
Score/min:169
Accuracy (listed only):16.817%
HSR (listed only):18.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:568
Deaths:665
KDR:0.854
Accuracy:8.449% F
HSR:19.014% C+
M2 Mutilator
B
Kills:554
Deaths:654
KDR:0.847
Accuracy:8.688% F
HSR:21.300% B
M3 Pounder HEG
D
Kills:167
Deaths:279
KDR:0.599
Accuracy:26.744% F-
HSR:2.395% D
MR1 Fracture
C+
Kills:143
Deaths:474
KDR:0.302
Accuracy:20.588% F-
HSR:3.497% C+
M3 Pounder HEG
B**
Kills:124
Deaths:212
KDR:0.585
Accuracy:26.524% F-
HSR:4.839% B**
MR1 Fracture
B*
Kills:123
Deaths:429
KDR:0.287
Accuracy:20.887% F-
HSR:5.691% B*
NS-10 Burster
A++
Kills:84
Deaths:212
KDR:0.396
Accuracy:17.332% F--
HSR:10.714% A++
MRC3 Mercy
F
Kills:52
Deaths:66
KDR:0.788
Accuracy:9.992% F-
HSR:13.462% F
Kills:1,815
Deaths (as MAX Suit):1,495.500
Deaths (to MAX Suits):2,201
KDR:1.21364
Kill Difference:319.500
Playtime:143.123 hours
Usage:2%
Score:1.413m
Score/min:165
Accuracy (listed only):17.400%
HSR (listed only):10.114%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:621
V. Kills:121 N/A
Deaths:312
KDR:1.990
Accuracy:23.877% F-
KPH:16.400 D--
VKPH:3.200 D*
L100 Python HEAT
D--
Kills:140
V. Kills:54 255%
Deaths:78
KDR:1.795
Accuracy:43.728% D--
KPH:21.400 D--
VKPH:8.300 D--
Kills:761 (761 + 0)
Deaths:390
KDR:1.951
VKDR:0.449
Vehicle Kills:175
Kill Difference:371
Playtime:44.406 hours
Usage:1%
Score:0.278m
Score/min:104
Driving Accuracy:43.728%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D*
Kills:320
V. Kills:149 213%
Deaths:223
KDR:1.435
Accuracy:31.243% D**
KPH:12.700 D*
VKPH:5.900 D*
E540 Halberd
D*
Kills:185
V. Kills:134 137%
Deaths:96
KDR:1.927
Accuracy:31.734% F-
KPH:12.900 F
VKPH:9.300 D*
MR11 Gatekeeper
D
Kills:171
V. Kills:161 106%
Deaths:91
KDR:1.879
Accuracy:33.437% D*
KPH:13.900 D**
VKPH:13.100 D
G30 Vulcan
D
Kills:99
V. Kills:78 125%
Deaths:78
KDR:1.269
Accuracy:27.217% D
KPH:12.500 D--
VKPH:9.900 D
M20 Basilisk
D
Kills:82
V. Kills:46 174%
Deaths:62
KDR:1.323
Accuracy:23.386% D-
KPH:9.400 D--
VKPH:5.300 D
Kills:857 (320 + 537)
Deaths:550
KDR:1.558
VKDR:1.033
Vehicle Kills:568
Kill Difference:307
Playtime:68.425 hours
Usage:1%
Score:0.707m
Score/min:172
Driving Accuracy:31.243%
Gunner Accuracy:23.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D-
Kills:3,115
V. Kills:4,204 74%
Deaths:830
KDR:3.753
Accuracy:46.662% D*
KPH:16.300 F
VKPH:22 D-
G20 Vulcan-H
C++
Kills:1,516
V. Kills:1,181 128%
Deaths:774
KDR:1.959
Accuracy:47.237% C-
KPH:39.700 D
VKPH:30.900 C++
E540 Halberd-H
C
Kills:1,145
V. Kills:823 139%
Deaths:180
KDR:6.361
Accuracy:56.111% C-
KPH:31 D--
VKPH:22.300 C
P525 Marauder-H
D--
Kills:347
V. Kills:25 N/A
Deaths:104
KDR:3.337
Accuracy:25.618% F
KPH:52.100 D*
VKPH:3.800 D--
M12 Kobalt-H
D*
Kills:62
V. Kills:1 N/A
Deaths:19
KDR:3.263
Accuracy:16.152% D**
KPH:50.500 D*
VKPH:0.800 F
M20 Basilisk-H
D*
Kills:54
V. Kills:17 300%
Deaths:52
KDR:1.038
Accuracy:27.254% F--
KPH:12.900 D*
VKPH:4.100 F
G40-F Ranger
F
Kills:53
V. Kills:55 95%
Deaths:42
KDR:1.262
Accuracy:22.414% F--
KPH:6.700 F-
VKPH:6.900 F
Kills:6,292 (0 + 6,292)
Deaths:2,001
KDR:3.144
VKDR:3.151
Vehicle Kills:6,306
Kill Difference:4,291
Playtime:286.090 hours
Usage:5%
Score:3.748m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:22.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:362
V. Kills:158 228%
Deaths:274
KDR:1.321
Accuracy:32.772% D*
KPH:10.700 D--
VKPH:4.700 D--
M40 Fury
D--
Kills:305
V. Kills:68 442%
Deaths:149
KDR:2.047
Accuracy:30.678% D--
KPH:24.500 D*
VKPH:5.500 D--
M20 Basilisk
D*
Kills:175
V. Kills:99 175%
Deaths:148
KDR:1.182
Accuracy:30.657% D*
KPH:8.700 D*
VKPH:4.900 D*
M60-G Bulldog
D-
Kills:171
V. Kills:43 389%
Deaths:126
KDR:1.357
Accuracy:26.251% F
KPH:20.700 D*
VKPH:5.200 D-
M12 Kobalt
D-
Kills:137
V. Kills:8 N/A
Deaths:41
KDR:3.341
Accuracy:14.948% D-
KPH:28.800 D**
VKPH:1.700 D-
M12 Kobalt
D--
Kills:95
V. Kills:6 N/A
Deaths:42
KDR:2.262
Accuracy:13.482% D*
KPH:21.800 D**
VKPH:1.400 D--
M40 Fury
D*
Kills:66
V. Kills:22 287%
Deaths:41
KDR:1.610
Accuracy:27.842% D*
KPH:17.200 F
VKPH:5.700 D*
M60-G Bulldog
D--
Kills:60
V. Kills:15 375%
Deaths:51
KDR:1.176
Accuracy:20.899% F-
KPH:9.500 D*
VKPH:2.400 D--
Kills:1,371 (0 + 1,371)
Deaths:872
KDR:1.572
VKDR:0.481
Vehicle Kills:419
Kill Difference:499
Playtime:93.937 hours
Usage:2%
Score:0.625m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:20.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:61 140%
Deaths:112
KDR:0.777
Accuracy:63.914% B*
KPH:8.800 D--
VKPH:6.100 C
Kills:87 (87 + 0)
Deaths:112
KDR:0.777
VKDR:0.545
Vehicle Kills:61
Kill Difference:25
Playtime:9.940 hours
Usage:0%
Score:0.037m
Score/min:62
Driving Accuracy:63.914%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 26,29526,0322,56410.153A++8.9451.114%A91.107%A++30.6C-N/A81850.8h1.8B+3.5B++
Hunter QCX 3,9743,9474,8460.814C+0.4058.208%B*33.038%B*8.8DN/A23448h3.1B+5.3B+
LC3 Jaguar 3,3763,3526,4240.522D0.6915.12%F--23.21%C+8.5D--N/A24392.8h15.8C-104.3F
MR11 Gatekeeper-H 7,3193,1158303.753D2.5446.662%D*2.151%B**16.3F22D-193191h105.7F--226.5F--
Claymore 2,6232,6235364.894C-3.6830.829%CN/A70.5D*N/A18137.2h1.2C+4C+
99SV 2,4882,4802,1241.168D0.0536.439%C**42.581%B++9.2D--N/A24269.3h5.7C-15.8C+
M77-B 2,0872,0761,1711.773C--0.5645.917%B*80.202%C**14.1D*N/A36147.4h2.4C+5.3C**
Tank Mine 2,7111,6146662.423C1.2121.92%D*N/A78D-53C--71820.7h1.7B7.6D**
G20 Vulcan-H 2,6971,5167741.959D0.7447.237%C-2.902%C++39.7D30.9C++39238.2h126.4D--267.6D--
NS-11C 1,4161,3794,4240.312D-0.9016.859%F-17.984%D4.5D--N/A13304.1h20.9F--123.9F**
SR-7 1,1751,1682814.157C+2.9449.242%B*90.925%A+18.9D*N/A4261.8h1.9C**3.8B+
TSAR-42 1,1771,1682704.326C*3.1144.429%B81.25%B**22.9D--N/A5951.1h2.2C4.9C++
E540 Halberd-H 1,9681,1451806.361D5.1456.111%C-N/A31D--22.3C22236.9h12.6F-22.4F*
T4 AMP 1,0039811,3350.735C-0.4827.672%C18.96%C-11.7D*N/A3084.1h20.5F-74D-
T1 Cycler 9459292,1230.438D0.7815.488%F-20.237%D9.2D*N/A32101.4h17.1D**110.2F-
MANA Anti-Personnel Turret 8318227821.051N/A0.1711.356%UN/A8220U90U12750500.1h23.5T*206.8T*
NS-61 Emissary 6856751,2010.562D0.6529.858%C+17.778%C+8.3D--N/A2281.8h14.9C+49.9C+
C75 Viper 7426213121.99D0.7723.877%F-N/A16.4D--3.2D*8737.9h11.1C+46.6D
SMG-46 Armistice 6095951,6170.368D--0.8516.966%F--20.168%C++5.9D*N/A20100.1h22.4T132.1T
M1 Heavy Cycler 5775686650.854D0.368.449%F19.014%C+10.6D*N/A3653.7h21.4D--253.6F-
M2 Mutilator 5665546540.847C--0.378.688%F21.3%B13.9D*N/A4639.8h19.4D-222.7F
NSX-P Tanto 4934821,0730.449D--0.7722.417%D*24.689%D7.6D--N/A2763.3h19.9D88.6D*
T16 Rhino 4624531,0570.429D0.7913.812%F-20.088%D10.4D*N/A3543.6h17.8F-128.8F--
Bighorn .50M 430426587.345B+6.1351.511%A90.376%A+23.3D**N/A5318.3h1.8C++3.6B++
NS-7 PDW 4124011,6020.25D0.9717.381%F-16.958%C-4.3D*N/A1894.2h23.9T-137.4T-
T9 CARV 4003947590.519D0.7012.189%F-26.142%C+8.3D*N/A4947.2h16.6D*136D**
TX1 Repeater 3893881,1590.335D0.8825.918%C+15.464%D--5.2D*N/A1675.2h16.9D*65.1C-
Spear Anti-Vehicle Phalanx Turret 6523701372.701D1.4835.855%D*2.432%D22.4D*17.1D-24816.5h10.6D-29.7D**
C-4 5873676120.6D0.6221.364%D-N/A27.2D*16.3D-43013.5h1.9F9.1D**
M20 Basilisk 5203622741.321D-0.1032.772%D*9.945%A++10.7D--4.7D--9933.9h105.5C--321.9D-
P525 Marauder-H 3723471043.337D--2.1225.618%FN/A51.8D*3.7D--1716.7h8.7D33.9F
NS-44 Commissioner 3323306990.472D0.7438.777%C+18.485%D-6.6D*N/A2550.3h3.8C9.9C+
P2-120 HEAT 4693202231.435D-0.2231.243%D**4.375%B*12.7D*5.9D*19425.2h9.3D-29.6F-
M40 Fury 3733051492.047D0.8330.678%D--2.295%B*24.6D*5.5D--13712.4h18.8D--61.1D*
TRAC-5 2672617030.371D-0.8515.662%F22.989%B4.3D-N/A3660.1h19.6D--125D*
Frag Grenade 2001961196N/A194.7844.674%C-N/A326.7D--6.7D13150.6h4.8F10.6D--
E540 Halberd 319185961.927D-0.7131.734%F-2.703%C+12.8F9.3D*15314.4h9T28.5T*
M20 Basilisk 2741751481.182D--0.0330.657%D*7.429%B+8.8D*5D*11120h124.3D--405.5F
MR11 Gatekeeper 332171911.879D0.6633.437%D*1.17%C--13.9D**13.1D22612.3h62.2D185.9D*
M60-G Bulldog 2141711261.357D0.1426.251%F3.509%B**20.6D*5.2D-1258.3h9F-34.2T
M3 Pounder HEG 1841672790.599D0.6226.744%F-2.395%D9D**N/A5318.5h15C**56.1D
KSR-35 167163582.81C+1.5938.055%C+46.626%A++18.1D*N/A899h3.8B+10.1B+
M9 SKEP Launcher 3111585530.286D-0.9371.774%C**N/A6.6C--6.3C9124.1h14.8F--20.7F--
MANA Anti-Vehicle Turret 2981561960.796D0.4256.51%C+3.846%C+19.5D--17.8D3628h12.8C22.7C
MR1 Fracture 2681434740.302D*0.9120.588%F-3.497%C+3D**2.6D**4048.2h71.9D-349.1F--
L100 Python HEAT 194140781.795D--0.5843.728%D--3.571%B*21.5D--8.3D--2026.5h8.9F--20.4F--
FA1 Barrage 1411403840.365D0.8517.434%F*17.143%C**8.3D*N/A4016.8h5.7D-32.6T-
M12 Kobalt 145137413.341D2.1214.948%D-18.248%C28.5D**1.7D-954.8h27.5F**184.3F-
M3 Pounder HEG 1361242120.585D0.6326.524%F-4.839%B**6.2D**N/A4219.9h20.5D77.4D**
MR1 Fracture 2341234290.287D*0.9320.887%F-5.691%B*2.9F2.6D**4242.8h82.4D**394.6F**
Soldier Soaker 1291231231C0.2234.27%C11.382%C--15.2D*N/A438.1h12.1T*35.3F--
ASP-30 Grounder 1991152910.395D0.8259.773%D6.087%A*6D4.4C-10119.3h9.6D16.1D-
T7 Mini-Chaingun 1191143380.337D--0.8811.175%D**14.035%C+10.8D*N/A6610.6h17.8D-159.3F
G30 Vulcan 17799781.269C--0.0527.217%D4.04%B12.5D--9.9D1617.9h139.2D-511.4D-
M12 Kobalt 10195422.262D-1.0513.482%D*23.158%B*21.6D**1.4D--1004.4h31.2T-231.7F--
Chainblade 1119024,7800.004D1.2121.42%D11.111%B**0D-N/A01871h3.9D--18.3D
M40 Fury-F 148871120.777D0.4463.914%B*N/A8.8D--6.2C629.9h22.1F-34.7D*
NS-44L Blackhand 87841760.477D0.7443.548%C+25%D**6.6D*N/A2512.7h4.8D11.1C
NS-10 Burster 124842120.396D0.8217.332%F--10.714%A++2.8D**1.3F-3230.1h131.8B+760.5D*
M20 Basilisk 12882621.323D0.1123.386%D-2.439%D*9.4D--5.3D748.7h102.7D439D-
NS-TMC-01 "His Regards" 847613,3430.006D1.2112.632%D*7.895%C*0.1D-N/A0892.4h3.5F-27.5D*
NS-30 Vandal 6969591.169C0.0532.277%D42.029%A+9.9D**N/A337h7.1F22D--
Sticky Grenade 6969169N/A67.7839.347%FN/A345D**N/A11190.2h4F10.2F-
Rocklet Rifle 12867720.931C+0.2942.029%D**1.493%A+22.3D20.3D3443h25.2B*60C**
M40 Fury 8866411.61D0.3927.842%D*N/A17.4F5.8D--1953.8h22.6D**81F*
M12 Kobalt-H 6362193.263D**2.0516.152%D**27.419%A++51.7D*N/A1501.2h25.1F*155.6F--
M60-G Bulldog 7560511.176D0.0420.899%F-N/A9.5D*2.4D--736.3h10.2F48.6F**
M12 Kobalt 615678D--6.7815.53%D**19.643%C*70D--6.3B1740.8h15.7C+101.1D
M20 Basilisk-H 7154521.038D-0.1827.254%F--7.407%C**12.9D*4F794.2h56.1C++206D*
G40-F Ranger 10853421.262D**0.0522.414%F--1.887%B*6.7F-7F897.9h192.8T*860.3T*
MRC3 Mercy 5452660.788D0.439.992%F-13.462%F13.3D**N/A553.9h25.3F-252.9F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,2102,793,455215.1h
Anti-Vehicle MANA Turret261,1803.2h
Spawn Beacon261,9232.7h
Repair Module0510.4h
Turret AI Module0700.6h
Rampart Wall7701.2h
Nanite Revive Grenade03180.1h
Medical Applicator840297,71029.9h
Motion Spotter10111,96717.6h
Welding Device02,3130.3h
Spitfire Auto-Turret135021.1h
Recon Detection Device341,2603.2h
Medical Kit1690.1h
Ammunition Package845,3992.8h
Anti-Infantry MANA Turret1362,0577.4h
Snowman Soldier2590.2h
WLT-Howler Mining Laser09210.1h
Spear Anti-Vehicle Turret61011.7h
Hardlight Barrier151180.3h
Nano-Repair Grenade01930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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