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Major Private 62fox[] 62fox
TR BR 64

KDR: 1.02

Score: 44.4m

Last Seen: Aug 22nd, 2018 7:47 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt
Level Progress (to 65): 70%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Hunter QCX LC3 Jaguar MR11 Gatekeeper-H Claymore 99SV M77-B Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 1119TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.986%21.281%36116100310,2580.4370690.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.029%-0.788D-0.113C+-2.358F--HEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.5-0.342C-17.1-0.197C83.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.691%2.35%19310161,06453533320.19873320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.673%-1.381D**-0.199C0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.009C+10.20.183C++28.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.041%3.701%1211310064,161457626210.909309159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.228%0.179C++-0.158C0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.484D66.4-0.702D-108.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.808%84.735%1216101320,89137591635.55759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.146%1.613A+1.159B**0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+2.30.287C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.434%17.143%12111018140129810.107858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.992F-0.542B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.6-1.466F5.7-0.171C26.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.4m326.5%162 (9.7k)144 (8.6k)1.0233557,05255,7501.2393264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019305215.578%38.56%60105:3112

45% Engineer39% Infiltrator6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 7:39 PMFeb 9th, 2018 7:42 PMAug 23rd, 2018 9:36 PM (84d) (PST)Aug 22nd, 2018 5:08 PM (85d) (PST)Aug 22nd, 2018 3:47 PM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
328852430.1850.1810.0710.7170.035213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6835,11814,565111144328,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5142.4h/214.3d 12,040 21,999 27,517 221.3k 5,081 10,969 10,725 101.2m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:3,288
Deaths:6,346
KDR:0.518
Accuracy:15.027% F
HSR:23.084% B+
NS-11C
C+
Kills:1,379
Deaths:4,424
KDR:0.312
Accuracy:16.859% D**
HSR:17.984% C+
NSX-P Tanto
C+
Kills:448
Deaths:1,031
KDR:0.435
Accuracy:22.335% C--
HSR:24.107% C+
TRAC-5
B++
Kills:261
Deaths:703
KDR:0.371
Accuracy:15.662% D*
HSR:22.989% B++
FA1 Barrage
B
Kills:140
Deaths:384
KDR:0.365
Accuracy:17.434% F--
HSR:17.143% B
Kills:5,516
Deaths (as Engineer):12,888
Deaths (to Engineers):16,322
KDR:0.428
Kill Difference:7,372
Playtime:2,319.785 hours
Usage:45%
Score:23.206m
Score/min:167
Accuracy (listed only):17.464%
HSR (listed only):21.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A**
Kills:13,573
Deaths:1,544
KDR:8.791
Accuracy:54.304% A**
HSR:92.721% A++
99SV
B*
Kills:2,480
Deaths:2,124
KDR:1.168
Accuracy:36.439% B*
HSR:42.581% B++
M77-B
A
Kills:2,076
Deaths:1,171
KDR:1.773
Accuracy:45.925% A
HSR:80.202% B+
SR-7
A+
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:49.242% A
HSR:90.925% A+
TSAR-42
A
Kills:1,168
Deaths:269
KDR:4.342
Accuracy:44.444% B**
HSR:81.250% A
NS-61 Emissary
C**
Kills:675
Deaths:1,201
KDR:0.562
Accuracy:29.858% C**
HSR:17.778% C*
SMG-46 Armistice
B++
Kills:572
Deaths:1,556
KDR:0.368
Accuracy:16.552% F
HSR:20.455% B++
T4 AMP
C+
Kills:448
Deaths:689
KDR:0.650
Accuracy:25.862% C+
HSR:17.857% C
Bighorn .50M
A++
Kills:426
Deaths:58
KDR:7.345
Accuracy:51.511% A+
HSR:90.376% A++
NS-7 PDW
C+
Kills:401
Deaths:1,602
KDR:0.250
Accuracy:17.381% D*
HSR:16.958% C+
TX1 Repeater
C**
Kills:388
Deaths:1,159
KDR:0.335
Accuracy:25.934% C**
HSR:15.464% D-
NS-44 Commissioner
B+
Kills:330
Deaths:699
KDR:0.472
Accuracy:38.777% B+
HSR:18.485% C-
KSR-35
A*
Kills:163
Deaths:58
KDR:2.810
Accuracy:38.055% B+
HSR:46.626% A*
Soldier Soaker
C+
Kills:102
Deaths:107
KDR:0.953
Accuracy:32.909% C+
HSR:12.745% C-
NS-44L Blackhand
C*
Kills:84
Deaths:175
KDR:0.480
Accuracy:43.305% C*
HSR:25% D*
NS-30 Vandal
A++
Kills:69
Deaths:59
KDR:1.169
Accuracy:32.277% C+
HSR:42.029% A++
Kills:24,123
Deaths (as Infiltrator):12,752
Deaths (to Infiltrators):9,943
KDR:1.8917
Kill Difference:11,371
Playtime:2,024.224 hours
Usage:39%
Score:14.645m
Score/min:121
Accuracy (listed only):36.423%
HSR (listed only):44.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C
Kills:452
Deaths:1,056
KDR:0.428
Accuracy:13.817% D**
HSR:20.133% C
T9 CARV
B+
Kills:394
Deaths:759
KDR:0.519
Accuracy:12.189% D**
HSR:26.142% B+
T7 Mini-Chaingun
C**
Kills:113
Deaths:338
KDR:0.334
Accuracy:11.152% D*
HSR:14.159% C**
Kills:959
Deaths (as Heavy Assault):2,153
Deaths (to Heavy Assaults):11,698
KDR:0.44542
Kill Difference:1,194
Playtime:170.770 hours
Usage:3%
Score:1.218m
Score/min:119
Accuracy (listed only):12.386%
HSR (listed only):20.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:3,288
Deaths:6,346
KDR:0.518
Accuracy:15.027% F
HSR:23.084% B+
NS-11C
C+
Kills:1,379
Deaths:4,424
KDR:0.312
Accuracy:16.859% D**
HSR:17.984% C+
SMG-46 Armistice
B++
Kills:572
Deaths:1,556
KDR:0.368
Accuracy:16.552% F
HSR:20.455% B++
NSX-P Tanto
C+
Kills:448
Deaths:1,031
KDR:0.435
Accuracy:22.335% C--
HSR:24.107% C+
NS-7 PDW
C+
Kills:401
Deaths:1,602
KDR:0.250
Accuracy:17.381% D*
HSR:16.958% C+
TRAC-5
B++
Kills:261
Deaths:703
KDR:0.371
Accuracy:15.662% D*
HSR:22.989% B++
FA1 Barrage
B
Kills:140
Deaths:384
KDR:0.365
Accuracy:17.434% F--
HSR:17.143% B
Kills:6,489
Deaths (as Light Assault):16,046
Deaths (to Light Assaults):8,750
KDR:0.4044
Kill Difference:9,557
Playtime:316.050 hours
Usage:6%
Score:2.284m
Score/min:120
Accuracy (listed only):17.321%
HSR (listed only):20.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:906
Deaths:2,083
KDR:0.435
Accuracy:15.407% D**
HSR:20.088% C+
SMG-46 Armistice
B++
Kills:572
Deaths:1,556
KDR:0.368
Accuracy:16.552% F
HSR:20.455% B++
NS-7 PDW
C+
Kills:401
Deaths:1,602
KDR:0.250
Accuracy:17.381% D*
HSR:16.958% C+
FA1 Barrage
B
Kills:140
Deaths:384
KDR:0.365
Accuracy:17.434% F--
HSR:17.143% B
Kills:2,019
Deaths (as Combat Medic):5,625
Deaths (to Combat Medics):4,129
KDR:0.35893
Kill Difference:3,606
Playtime:161.741 hours
Usage:3%
Score:1.626m
Score/min:168
Accuracy (listed only):16.693%
HSR (listed only):18.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:555
Deaths:654
KDR:0.849
Accuracy:8.506% D*
HSR:18.919% C**
M2 Mutilator
B++
Kills:541
Deaths:643
KDR:0.841
Accuracy:8.783% D**
HSR:21.627% B++
M3 Pounder HEG
D--
Kills:165
Deaths:278
KDR:0.594
Accuracy:26.742% D**
HSR:1.818% D--
MR1 Fracture
C+
Kills:141
Deaths:468
KDR:0.301
Accuracy:20.506% F-
HSR:3.546% C+
M3 Pounder HEG
B**
Kills:124
Deaths:212
KDR:0.585
Accuracy:26.524% D*
HSR:4.839% B**
MR1 Fracture
B++
Kills:122
Deaths:423
KDR:0.288
Accuracy:20.866% F
HSR:5.738% B++
NS-10 Burster
A
Kills:82
Deaths:209
KDR:0.392
Accuracy:17.380% F
HSR:10.976% A
MRC3 Mercy
D**
Kills:52
Deaths:66
KDR:0.788
Accuracy:9.992% D**
HSR:13.462% D**
Kills:1,782
Deaths (as MAX Suit):1,476.500
Deaths (to MAX Suits):2,158
KDR:1.20691
Kill Difference:305.500
Playtime:140.152 hours
Usage:3%
Score:1.391m
Score/min:165
Accuracy (listed only):17.412%
HSR (listed only):10.115%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:621
V. Kills:121 N/A
Deaths:312
KDR:1.990
Accuracy:23.877% D**
KPH:16.400 D
VKPH:3.200 D*
L100 Python HEAT
D
Kills:123
V. Kills:49 246%
Deaths:67
KDR:1.836
Accuracy:42.443% D-
KPH:20.800 D
VKPH:8.300 D
Kills:744 (744 + 0)
Deaths:379
KDR:1.963
VKDR:0.449
Vehicle Kills:170
Kill Difference:365
Playtime:43.788 hours
Usage:1%
Score:0.267m
Score/min:102
Driving Accuracy:42.443%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D--
Kills:320
V. Kills:149 213%
Deaths:222
KDR:1.441
Accuracy:31.290% D*
KPH:12.700 D--
VKPH:5.900 D--
MR11 Gatekeeper
C-
Kills:171
V. Kills:161 106%
Deaths:90
KDR:1.900
Accuracy:33.376% D
KPH:14 D-
VKPH:13.200 C-
E540 Halberd
D
Kills:150
V. Kills:118 126%
Deaths:84
KDR:1.786
Accuracy:30.470% D*
KPH:11.700 D**
VKPH:9.200 D
M20 Basilisk
C
Kills:80
V. Kills:46 170%
Deaths:60
KDR:1.333
Accuracy:22.944% D
KPH:9.300 D-
VKPH:5.300 C
G30 Vulcan
D
Kills:80
V. Kills:66 119%
Deaths:70
KDR:1.143
Accuracy:24.149% D
KPH:11.500 D--
VKPH:9.500 D
Kills:801 (320 + 481)
Deaths:526
KDR:1.523
VKDR:1.027
Vehicle Kills:540
Kill Difference:275
Playtime:65.758 hours
Usage:1%
Score:0.675m
Score/min:171
Driving Accuracy:31.290%
Gunner Accuracy:24.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D
Kills:3,102
V. Kills:4,198 74%
Deaths:826
KDR:3.755
Accuracy:46.677% D
KPH:16.300 D--
VKPH:22.100 D
G20 Vulcan-H
B
Kills:1,268
V. Kills:1,047 121%
Deaths:704
KDR:1.801
Accuracy:46.939% C+
KPH:36.400 C
VKPH:30.100 B
E540 Halberd-H
C+
Kills:1,100
V. Kills:804 137%
Deaths:166
KDR:6.627
Accuracy:56.416% C+
KPH:30.700 D
VKPH:22.500 C+
P525 Marauder-H
D-
Kills:322
V. Kills:22 N/A
Deaths:99
KDR:3.253
Accuracy:24.569% D*
KPH:51.900 D--
VKPH:3.500 D-
M20 Basilisk-H
D-
Kills:54
V. Kills:17 300%
Deaths:51
KDR:1.059
Accuracy:26.952% F
KPH:13 D-
VKPH:4.100 D-
Kills:5,846 (0 + 5,846)
Deaths:1,846
KDR:3.167
VKDR:3.298
Vehicle Kills:6,088
Kill Difference:4,000
Playtime:271.319 hours
Usage:5%
Score:3.546m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.952%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:343
V. Kills:153 223%
Deaths:266
KDR:1.289
Accuracy:32.557% D
KPH:10.300 D-
VKPH:4.600 D-
M40 Fury
D
Kills:298
V. Kills:66 445%
Deaths:148
KDR:2.014
Accuracy:30.358% C--
KPH:24.300 D-
VKPH:5.400 D
M60-G Bulldog
D
Kills:171
V. Kills:43 389%
Deaths:126
KDR:1.357
Accuracy:26.292% D--
KPH:20.700 D-
VKPH:5.200 D
M20 Basilisk
D
Kills:164
V. Kills:97 167%
Deaths:144
KDR:1.139
Accuracy:30.686% D-
KPH:8.300 D*
VKPH:4.900 D
M12 Kobalt
D--
Kills:77
V. Kills:3 N/A
Deaths:34
KDR:2.265
Accuracy:10.320% D*
KPH:21 D*
VKPH:0.800 D--
M40 Fury
D-
Kills:66
V. Kills:22 287%
Deaths:41
KDR:1.610
Accuracy:27.549% D-
KPH:17.500 D**
VKPH:5.800 D-
M60-G Bulldog
D--
Kills:58
V. Kills:13 414%
Deaths:51
KDR:1.137
Accuracy:20.467% D**
KPH:9.300 D*
VKPH:2.100 D--
M12 Kobalt
C-
Kills:54
V. Kills:5 N/A
Deaths:27
KDR:2
Accuracy:10.849% D*
KPH:22.900 D*
VKPH:2.100 C-
Kills:1,231 (0 + 1,231)
Deaths:837
KDR:1.471
VKDR:0.480
Vehicle Kills:402
Kill Difference:394
Playtime:89.383 hours
Usage:2%
Score:0.588m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:10.849%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:80
V. Kills:57 138%
Deaths:104
KDR:0.769
Accuracy:64.167% A
KPH:8.700 D-
VKPH:6.200 C+
Kills:80 (80 + 0)
Deaths:104
KDR:0.769
VKDR:0.548
Vehicle Kills:57
Kill Difference:24
Playtime:9.204 hours
Usage:0%
Score:0.034m
Score/min:62
Driving Accuracy:64.167%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 13,69713,5731,5448.791A++7.7754.304%A**92.721%A++29.5C++N/A79460.5h1.6B**3B**
Hunter QCX 3,9343,9144,8220.812C++0.2157.864%B**32.984%B+8.8C-N/A23444.9h3B+5.2B+
LC3 Jaguar 3,3113,2886,3460.518C-0.5115.027%F23.084%B+8.6D--N/A24383h15.7C--104.4D*
MR11 Gatekeeper-H 7,3003,1028263.755C+2.7346.677%D2.16%B16.3D--22D194190.4h105.7F226.5F-
Claymore 2,5342,5345254.827C3.8032.702%C+N/A73.4D*N/A18934.5h1.2C++3.7C*
99SV 2,4882,4802,1241.168C0.1436.439%B*42.581%B++9.2D--N/A24269.2h5.7C++15.8B+
M77-B 2,0872,0761,1711.773C+0.7545.925%A80.202%B+14.1D-N/A36147.4h2.4C*5.3B+
Tank Mine 2,6691,5816582.403C+1.3820.403%D--N/A77.1D53.1C71520.5h1.6B+7.7D
NS-11C 1,4161,3794,4240.312D0.7116.859%D**17.984%C+4.5D--N/A13304.1h20.9D*123.9D*
G20 Vulcan-H 2,3151,2687041.801C--0.7846.939%C+3.312%C**36.4C30.1B37634.8h132.9D283.2C--
SR-7 1,1751,1682814.157C*3.1349.242%A90.925%A+18.9DN/A4161.8h1.9B+3.8B++
TSAR-42 1,1771,1682694.342C**3.3244.444%B**81.25%A22.9DN/A5851.1h2.2C**4.9B+
E540 Halberd-H 1,9041,1001666.627C+5.6056.416%C+N/A30.7D22.5C+21935.8h12.8F--22.7F--
T1 Cycler 9229062,0830.435C--0.5915.407%D**20.088%C+9.1D--N/A3199.9h17.1D111D*
MANA Anti-Personnel Turret 8218127691.056N/A0.0311.443%UN/A8120U90U12574200.1h23.5T*205.6T*
NS-61 Emissary 6856751,2010.562C0.4629.858%C**17.778%C*8.3D-N/A2181.8h14.9C+49.9C*
C75 Viper 7426213121.99C0.9723.877%D**N/A16.4D3.2D*8637.9h11.1B+46.6C
SMG-46 Armistice 5855721,5560.368D0.6616.552%F20.455%B++6.1D*N/A1994.4h21.6D**130.8F
M1 Heavy Cycler 5645556540.849C0.178.506%D*18.919%C**10.6D--N/A3652.4h21.5D252.4D-
M2 Mutilator 5535416430.841C--0.188.783%D**21.627%B++14.1D--N/A4638.5h19.4C--220.5D*
T16 Rhino 4614521,0560.428D0.6013.817%D**20.133%C10.4D*N/A3443.5h17.8D*128.8D*
NSX-P Tanto 4594481,0310.435C--0.5922.335%C--24.107%C+7.6D-N/A2858.7h20D89.6D
T4 AMP 4604486890.65C0.3725.862%C+17.857%C11.5D-N/A2938.8h20.8D--80.5C--
Bighorn .50M 430426587.345B++6.3251.511%A+90.376%A++24.1D*N/A5417.7h1.8C**3.6B*
NS-7 PDW 4124011,6020.25D-0.7717.381%D*16.958%C+4.3D*N/A1894.2h23.9F-137.4F
T9 CARV 4003947590.519C-0.5012.189%D**26.142%B+8.3D--N/A4747.2h16.6C-136D-
TX1 Repeater 3893881,1590.335C--0.6925.934%C**15.464%D-5.2D--N/A1575.1h16.9C--65.1C+
Spear Anti-Vehicle Phalanx Turret 6163491332.624D1.6034.493%D--2.579%D-21.8D--16.7C-24516h10.3C29.9D
M20 Basilisk 4963432661.289D0.2732.557%D10.496%A++10.3D-4.6D-9733.2h106.8C+328.1C
C-4 5513426000.57D0.4520.867%D-N/A26.1D*16D-42613.1h1.9D9.3C
NS-44 Commissioner 3323306990.472C-0.5538.777%B+18.485%C-6.6D--N/A2450.3h3.8C*9.9B+
P525 Marauder-H 344322993.253D-2.2324.569%D*N/A51.9D--3.5D-1646.2h8.2C-33.5D--
P2-120 HEAT 4693202221.441D0.4231.29%D*4.375%B++12.7D--5.9D--19125.2h9.2C--29.5D*
M40 Fury 3642981482.014D0.9930.358%C--2.349%B+24.4D-5.4D13612.2h18.5D61D
TRAC-5 2672617030.371D0.6515.662%D*22.989%B++4.4D--N/A3459.6h19.6D125D-
Frag Grenade 1991951195N/A193.9844.504%C+N/A325D6.7C12900.6h4.7D10.6C
MR11 Gatekeeper 332171901.9D0.8833.376%D1.17%D14D-13.2C-22312.2h61.8C-185D
M60-G Bulldog 2141711261.357D-0.3326.292%D--3.509%B+20.6D-5.2D1258.3h9C-34.2D-
M3 Pounder HEG 1821652780.594D0.4326.742%D**1.818%D--9D*N/A5218.4h15.1B+56.4C+
M20 Basilisk 2611641441.139D-0.1230.686%D-6.707%B8.3D*4.9D10919.7h128.7C--419.3D-
KSR-35 167163582.81B1.7938.055%B+46.626%A*18.1D--N/A889h3.8B*10.1B++
M9 SKEP Launcher 3071565450.286C--0.7472.133%B+N/A6.6C--6.4C9123.6h14.7F-20.4D**
MANA Anti-Vehicle Turret 2911511940.778C0.2557.164%B3.974%C+19.1D17.7C--3627.9h13.1C22.8C
E540 Halberd 268150841.786D0.7630.47%D*3.333%C+11.7D**9.2D15212.8h9.1F-29.8F--
MR1 Fracture 2651414680.301D0.7220.506%F-3.546%C+3D**2.6D*4147.4h70.8C--345.2F
FA1 Barrage 1411403840.365C-0.6617.434%F--17.143%B8.3D--N/A3916.8h5.7C32.6F--
M3 Pounder HEG 1361242120.585C--0.4426.524%D*4.839%B**6.2D*N/A4119.9h20.5C-77.4D-
L100 Python HEAT 172123671.836D0.8142.443%D-4.065%B*20.8D8.3D2035.9h8.3D--19.6D*
MR1 Fracture 2321224230.288D0.7420.866%F5.738%B++2.9D**2.6D*4242h80.8D--387.2F-
ASP-30 Grounder 1991152910.395D0.6359.675%C6.087%A++6D4.4D9919.3h9.6D16D
T7 Mini-Chaingun 1181133380.334D0.6911.152%D*14.159%C**10.8D*N/A6510.5h17.9C160.1D
Soldier Soaker 1071021070.953C+0.0732.909%C+12.745%C-15.7D--N/A476.5h12.2T*37F-
Chainblade 1119024,7800.004D1.0221.42%D11.111%B+0D-N/A01870.8h3.9D18.3C+
NS-44L Blackhand 87841750.48D0.5443.305%C*25%D*6.6D--N/A2412.7h4.8C+11C*
NS-10 Burster 121822090.392D0.6317.38%F10.976%A2.8D--1.3D**3229.6h131.6B+757.5C--
M20 Basilisk 12680601.333D0.3122.944%D2.5%D*9.3D-5.3C748.6h101.1C-440.7D
M40 Fury-F 137801040.769C0.2564.167%AN/A8.7D-6.2C+629.2h22.7D*35.3D
G30 Vulcan 14680701.143D0.1224.149%D5%B++11.4D--9.4D1627h126.9D525.6D
M12 Kobalt 8077342.265D1.2410.32%D*22.078%B*20.8D*N/A913.7h24.8D*240D*
NS-TMC-01 "His Regards" 847613,3390.006D1.0212.632%D--7.895%C+0.1C--N/A0891.7h3.5D--27.5D
NS-30 Vandal 6969591.169C0.1532.277%C+42.029%A++9.9D*N/A317h7.1D-22C
Sticky Grenade 6969169N/A67.9839.347%D**N/A345D*N/A11150.2h4F-10.2F-
M40 Fury 8866411.61D-0.5927.549%D-N/A17.4D**5.8D-1983.8h21.8D**79.2F-
M60-G Bulldog 7158511.137D0.1120.467%D**N/A9.4D*2.1D--686.2h10.1D-49.4F-
M12 Kobalt 5954272D-0.9810.849%D*16.667%C--22.5D*2.1C-902.4h29.1F-268.1F-
M20 Basilisk-H 7154511.059D0.0426.952%F7.407%B13.2D-4.1D-784.1h54.6B202.8C
MRC3 Mercy 5452660.788D0.249.992%D**13.462%D**13.3D--N/A523.9h25.3D*252.9D**
Rocklet Rifle 9650630.794C++0.2343.579%D--2%A20D18.4D3282.5h27.8B*63.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter939,79416h
Nano-Armor Kit2,1462,672,113204.8h
Spawn Beacon261,6372.5h
Anti-Vehicle MANA Turret261,1483.1h
Turret AI Module0660.6h
Nanite Revive Grenade02940.1h
Medical Applicator822291,29829.2h
Welding Device02,3130.3h
Spitfire Auto-Turret93310.8h
Rampart Wall7691.2h
Ammunition Package785,1392.6h
Medical Kit1690.1h
Anti-Infantry MANA Turret1342,0117.2h
Spear Anti-Vehicle Turret61001.7h
WLT-Howler Mining Laser09210.1h
Nano-Repair Grenade0800h
Hardlight Barrier151180.3h
Recon Detection Device341,2603.2h

Check the help document for the dictionary if you want to learn more about words used here.


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