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Praetor The Survivor 64Leo64[EDIM] 64Leo64
VS BR 86

KDR: 3.66

Score: 35.8m

Last Seen: Jul 15th, 2019 7:35 AM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 257
Level Progress (to 87): 41%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP VE-LR Obelisk VE-S Canis Cosmos VM3 L100 Python HESH Cosmos VM3 C75 Viper Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $913,230 MLG Score: 730
Fun Score: N/A
Cheeseburgers Flipped: 1595TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.28%19.623%51614120022,5912.638211.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.25%0.996B*-0.199C-0.274CHEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.457B+10.60.256C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.599%2.023%33305120930,84417051618118.0903191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.815%1.125B**-0.341C-1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.664B+6.80.456B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.277%7.94%765120993210893730.855831249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.436%-0.949D--0.813B++0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.184C++25.10.366C**74.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.739%68.81%7611213420119530.351171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.263C*0.112C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.90.088C+5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 257
35.8m203.8%375 (22.5k)337 (20.2k)3.6562372,52519,8364.4583186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214628816.342%10.54%17205:2116

58% Engineer28% Infiltrator11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2016 10:55 AMMay 17th, 2019 9:48 AMJul 16th, 2019 4:16 PM (14h) (PST)Jul 15th, 2019 4:14 AM (2d) (PST)Jul 15th, 2019 3:35 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2701811,0890.6830.1870.0721.7540.178730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,19910,85765,342411141051120,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1769.6h/73.7d 15,910 7,644 22,187 186.2k 2,307 4,762 18,846 134.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B+
Kills:117
Deaths:159
KDR:0.736
Accuracy:17.615% D-
HSR:28.205% B+
Orion VS54
C++
Kills:63
Deaths:69
KDR:0.913
Accuracy:20.251% C+
HSR:25.397% C++
Kills:180
Deaths (as Heavy Assault):228
Deaths (to Heavy Assaults):4,688
KDR:0.78947
Kill Difference:48
Playtime:24.658 hours
Usage:1%
Score:0.211m
Score/min:142
Accuracy (listed only):18.933%
HSR (listed only):26.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:6,368
Deaths:1,513
KDR:4.209
Accuracy:29.602% C
HSR:26.366% D
Pulsar C
C
Kills:1,216
Deaths:1,497
KDR:0.812
Accuracy:22.557% C
HSR:17.270% D--
NS-11CB
D
Kills:1,138
Deaths:1,342
KDR:0.848
Accuracy:21.159% D
HSR:15.290% D-
Serpent VE92
C+
Kills:404
Deaths:490
KDR:0.824
Accuracy:22.870% C+
HSR:15.842% D
Solstice VE3
C
Kills:235
Deaths:376
KDR:0.625
Accuracy:21.778% C
HSR:15.319% D-
Kills:9,361
Deaths (as Engineer):5,218
Deaths (to Engineers):4,375
KDR:1.79398
Kill Difference:4,143
Playtime:1,019.911 hours
Usage:58%
Score:23.021m
Score/min:376
Accuracy (listed only):23.593%
HSR (listed only):18.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:5,760
Deaths:2,947
KDR:1.955
Accuracy:27.220% C+
HSR:18.611% C+
Artemis VX26
C+
Kills:2,300
Deaths:1,308
KDR:1.758
Accuracy:26.654% C+
HSR:18.130% D
NS-61 Emissary
C+
Kills:1,436
Deaths:878
KDR:1.636
Accuracy:28.166% C+
HSR:15.251% C
Sirius SX12
C+
Kills:1,296
Deaths:920
KDR:1.409
Accuracy:24.305% C+
HSR:13.735% D
Eridani SX5
B++
Kills:1,176
Deaths:566
KDR:2.078
Accuracy:30.108% B++
HSR:14.796% D
NS-45 Pilot
C
Kills:685
Deaths:522
KDR:1.312
Accuracy:29.702% C
HSR:15.037% D*
Parallax VX3
C
Kills:420
Deaths:125
KDR:3.360
Accuracy:36.739% C
HSR:68.810% D--
NS-44 Commissioner
C
Kills:397
Deaths:281
KDR:1.413
Accuracy:33.054% C
HSR:14.610% D--
Kills:13,470
Deaths (as Infiltrator):7,547
Deaths (to Infiltrators):3,552
KDR:1.78482
Kill Difference:5,923
Playtime:500.358 hours
Usage:28%
Score:7.619m
Score/min:254
Accuracy (listed only):29.493%
HSR (listed only):22.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:5,760
Deaths:2,947
KDR:1.955
Accuracy:27.220% C+
HSR:18.611% C+
Sirius SX12
C+
Kills:1,296
Deaths:920
KDR:1.409
Accuracy:24.305% C+
HSR:13.735% D
Eridani SX5
B++
Kills:1,176
Deaths:566
KDR:2.078
Accuracy:30.108% B++
HSR:14.796% D
Kills:8,232
Deaths (as Combat Medic):4,433
Deaths (to Combat Medics):1,496
KDR:1.85698
Kill Difference:3,799
Playtime:16.275 hours
Usage:1%
Score:0.327m
Score/min:335
Accuracy (listed only):27.211%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:5,226
Deaths:1,709
KDR:3.058
Accuracy:18.969% B+
HSR:17.815% C
Cosmos VM3
B+
Kills:4,850
Deaths:1,709
KDR:2.838
Accuracy:19.557% B+
HSR:16.680% C--
Nebula VM20
C-
Kills:1,173
Deaths:508
KDR:2.309
Accuracy:15.896% D
HSR:18.329% C-
Nebula VM20
C--
Kills:1,171
Deaths:510
KDR:2.296
Accuracy:15.530% D
HSR:18.104% C--
Comet VM2
B+
Kills:268
Deaths:119
KDR:2.252
Accuracy:46.323% B+
HSR:1.119% D**
Comet VM2
C*
Kills:194
Deaths:119
KDR:1.630
Accuracy:46.998% C*
HSR:2.062% D--
NS-10 Burster
B+
Kills:145
Deaths:65
KDR:2.231
Accuracy:33.285% B+
HSR:1.379% D**
NS-10 Burster
B+
Kills:131
Deaths:65
KDR:2.015
Accuracy:32.915% B+
HSR:2.290% D--
Kills:13,158
Deaths (as MAX Suit):2,402
Deaths (to MAX Suits):770
KDR:5.47794
Kill Difference:10,756
Playtime:199.801 hours
Usage:11%
Score:4.605m
Score/min:384
Accuracy (listed only):28.684%
HSR (listed only):9.722%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:20,643
V. Kills:13,834 149%
Deaths:2,253
KDR:9.162
Accuracy:63.219% B++
KPH:46 B**
VKPH:30.800 A*
L100 Python HESH
A**
Kills:5,151
V. Kills:1,016 N/A
Deaths:201
KDR:25.627
Accuracy:57.697% B**
KPH:87.400 A++
VKPH:17.200 A**
C75 Viper
A*
Kills:3,485
V. Kills:697 499%
Deaths:274
KDR:12.719
Accuracy:47.879% B*
KPH:65 A*
VKPH:13 B**
L100 Python HEAT
M+
Kills:1,207
V. Kills:412 292%
Deaths:64
KDR:18.859
Accuracy:62.342% B**
KPH:70.500 M+
VKPH:24 A**
Skyguard
B**
Kills:358
V. Kills:219 163%
Deaths:58
KDR:6.172
Accuracy:35.634% B**
KPH:20.900 B**
VKPH:12.800 B*
Kills:30,844 (30,844 + 0)
Deaths:2,850
KDR:10.822
VKDR:5.676
Vehicle Kills:16,178
Kill Difference:27,994
Playtime:595.529 hours
Usage:34%
Score:10.634m
Score/min:298
Driving Accuracy:35.634%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:263
V. Kills:153 171%
Deaths:42
KDR:6.262
Accuracy:42.594% C+
KPH:28.700 B
VKPH:16.700 C++
E540 Halberd
B++
Kills:165
V. Kills:103 159%
Deaths:28
KDR:5.893
Accuracy:46.175% C+
KPH:32.700 C++
VKPH:20.400 B++
Kills:428 (0 + 428)
Deaths:70
KDR:6.114
VKDR:3.657
Vehicle Kills:256
Kill Difference:358
Playtime:14.218 hours
Usage:1%
Score:0.421m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:46.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:303
V. Kills:35 N/A
Deaths:10
KDR:30.300
Accuracy:16.586% C
KPH:69.800 C++
VKPH:8.100 A*
M12 Kobalt
C+
Kills:103
V. Kills:3 N/A
Deaths:5
KDR:20.600
Accuracy:13.323% D-
KPH:65.900 C+
VKPH:1.900 D
M20 Basilisk
C++
Kills:98
V. Kills:41 233%
Deaths:16
KDR:6.125
Accuracy:32.593% D
KPH:19.700 C+
VKPH:8.200 C++
Kills:504 (0 + 504)
Deaths:31
KDR:16.258
VKDR:2.548
Vehicle Kills:79
Kill Difference:473
Playtime:10.877 hours
Usage:1%
Score:0.159m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:32.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 34,47720,6432,2539.162B**5.5163.219%B++2.781%C++46B**30.8A*308448.7h5.7B9B+
VE-LR Obelisk 6,4786,3681,5134.209A+0.5529.602%C26.366%D44.1B+N/A114144.3h6.4C**21.5C*
VE-S Canis 5,8175,7602,9471.955B++1.7027.22%C+18.611%C+42.7C++N/A96135h11B+40.5C**
Cosmos VM3 5,3345,2261,7093.058B++0.6018.969%B+17.815%C42.3B++N/A126123.6h12.4B+65.1B+
L100 Python HESH 6,1675,15120125.627A21.9757.697%B**N/A87.3A+17.2A**27259h3.3C**5.7B++
Cosmos VM3 4,9554,8501,7092.838B++0.8219.557%B+16.68%C--39.2B+N/A116123.6h13.6C*69.8C*
C75 Viper 4,1823,48527412.719A*9.0647.879%B*N/A65A*13B**26953.6h8.3B**17.3B**
Artemis VX26 2,3232,3001,3081.758B1.9026.654%C+18.13%D41.3BN/A11255.7h13C+48.7C+
NS-61 Emissary 1,4511,4368781.636B**2.0228.166%C+15.251%C56.8A+N/A16225.3h12.5C**44.5B+
Tank Mine 2,2041,34111211.973S8.3243.547%B++N/A231.2M148.8M++20635.8h2.8D**6.4C+
Sirius SX12 1,3081,2969201.409B+2.2524.305%C+13.735%D34.3C**N/A8037.8h13.8B57C**
Pulsar C 1,2381,2161,4970.812C2.8422.557%C17.27%D--10.4DN/A31116.7h13.7C60.6C+
L100 Python HEAT 1,6191,2076418.859M*15.2062.342%B**N/A70.6M+24.1M30217.1h5.4B+8.7B*
Eridani SX5 1,1891,1765662.078B*1.5830.108%B++14.796%D53.7B++N/A12121.9h12.1C++40.2B
Nebula VM20 1,1841,1735082.309C++1.3515.896%D18.329%C-32.2C+N/A7536.4h15.2B+95.3C++
Nebula VM20 1,1861,1715102.296C++1.3615.53%D18.104%C--32.1C+N/A7736.5h15B+96.7C++
NS-11CB 1,1681,1381,3420.848C2.8121.159%D15.29%D-11.1DN/A30102.2h16C+75.4C+
NS-45 Pilot 6936855221.312C++2.3429.702%C15.037%D*53.9C++N/A13212.7h8.9D29.9C
Parallax VX3 4224201253.36C++0.3036.739%C68.81%D--27.3C+N/A6815.4h2.9D-7.9D
Spear Anti-Vehicle Phalanx Turret 6404173412.265B*8.6148.968%B+4.077%C++49.6B++26.5B+5228.4h8.8C++17.9B+
Serpent VE92 4164044900.824C2.8322.87%C+15.842%D8.6D-N/A3046.8h15.7C--68.6C+
NS-44 Commissioner 4083972811.413B+2.2433.054%C14.61%D--40.5C**1.1A+1149.8h4.9D14.7C
Skyguard 577358586.172A2.5235.634%B**2.793%B++20.9B**12.8B*18917.1h113.5C**318.5B++
M12 Kobalt 3383031030.3A++26.6416.586%C16.502%C70.5C++8.1A*2164.3h20.3C+122.6C++
Comet VM2 3692681192.252A++1.4046.323%B+1.119%D**17.5B**6.6B**14015.3h21.7C*46.9B
Saron HRB 416263426.262C*2.6142.594%C+N/A28.6B16.6C++4749.2h23.6C+55.4C+
Solstice VE3 2382353760.625C3.0321.778%C15.319%D-10DN/A9123.6h15.8C++72.4C++
Frag Grenade 2122111211N/A207.3445.743%C+N/A422C2D20120.5h3.9C+8.5C++
Comet VM2 2721941191.63B*2.0346.998%C*2.062%D--12.8C++5.1C++10215.2h30.3C+64.5C++
E540 Halberd 268165285.893C2.2446.175%C+2.424%C+33C++20.6B++5305h6.1C+13.2C+
NS-10 Burster 226145652.231A+1.4333.285%B+1.379%D**8.8A4.9B++6816.5h114.6B*344.2B*
NS-10 Burster 203131652.015A++1.6432.915%B+2.29%D--7.9B*4.4B+6716.5h126.1C**383.2B+
Ursa 1201171590.736D2.9217.615%D-28.205%B+10.4D--N/A3811.2h12.4C70.2C
C-4 148114402.85B**0.8187.39%UN/A162.9A++48.6A42210.7h2.6F-3B**
M12 Kobalt 106103520.6B+16.9413.323%D-15.534%D64.4C+1.9D2471.6h17.2B129.3C+
M20 Basilisk 13998166.125A++2.4732.593%D3.061%D--19.6C+8.2C++2665h83.9B+257.4C++
NS Decimator 11989900.989C+2.6749.084%D**N/A26.2D8.8D-3953.4h4.2B+8.6C+
Force-Blade 868214,5300.006C--3.6525.335%C3.659%C-0.1DN/A0887.3h2.1B+8.2C*
Orion VS54 6363690.913C2.7420.251%C+25.397%C++19.7C--N/A5213.2h14.1C+69.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6791,820,23276.2h
Spawn Beacon22090.2h
Nanite Revive Grenade04720.1h
Medical Applicator11437,7434.7h
Spitfire Auto-Turret271,7732.9h
Motion Spotter203,0591.6h
Xiphos Anti-Personnel Phalanx Tower01800h
Ammunition Package334,4652.7h
Medical Kit1416,7054.9h
Anti-Infantry MANA Turret51410.6h
Nano-Repair Grenade03860.1h
Recon Detection Device10713,16216.2h
M20 Drake0910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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