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Raider A.S.P. Operative 69CrimReaper69[CFRS] 69CrimReaper69
NC BR 57

KDR: 0.86

Score: 17.9m

Last Seen: Oct 1st, 2019 8:56 PM
- OFFLINE - 147.4 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller
Level Progress (to 58): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-57 Piston Bouncing Betty M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH SAS-R Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.671%18.883%2392012122,1660.4346780.43

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.756%-1.658F--0.316C0.088C+HEAD ++ (~12.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145-0.951D--18.4-0.286C126.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.135%0.686%211312297294231431.71934506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.955%-0.228C-0.827D-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.597B+230.568B+42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.631%0.962%47312293126143250.50814396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%-1.397D**-1.011D*1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.9-4.297T*54.3-3.345T*149.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.835%5.837%43312292575802300.442341111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.284%-0.774D-0.327C**0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.043C+32.10.204C++83.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.631%59.73%432123037092890.398278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.067%-1.707F--0.471D0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.854D--4.4-0.363C-14.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.169%9.216%4331229727339222.14454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.091%-0.618D-1.079D*-0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.045C+4.30.117C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m1346.2%189 (11.3k)163 (9.8k)0.8643349,18710,6291.0825157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123270211.898%10.765%12810:190

11% Combat Medic52% Engineer11% Heavy Assault14% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2016 4:12 PMSep 13th, 2016 9:14 PMOct 19th, 2019 6:35 PM (90d) (PST)Oct 1st, 2019 6:02 PM (109d) (PST)Oct 1st, 2019 4:56 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
13551840.0840.0970.0091.3550.01715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,1053,0525,0535618119,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1832.7h/76.4d 2,319 989 9,488 149k 997 3,770 1,883 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:129
Deaths:189
KDR:0.683
Accuracy:11.657% F*
HSR:20.155% D
GD-22S
C+
Kills:92
Deaths:134
KDR:0.687
Accuracy:11.936% F-
HSR:23.913% C+
NS-15M2
D
Kills:85
Deaths:219
KDR:0.388
Accuracy:9.374% F**
HSR:21.177% D
NC6 Gauss SAW
B**
Kills:68
Deaths:101
KDR:0.673
Accuracy:15.918% D
HSR:29.412% B**
NSX Naginata
B+
Kills:62
Deaths:143
KDR:0.434
Accuracy:9.372% F--
HSR:32.258% B+
MGR-L1 Promise
C++
Kills:51
Deaths:131
KDR:0.389
Accuracy:11.186% F--
HSR:25.490% C++
Kills:487
Deaths (as Heavy Assault):917
Deaths (to Heavy Assaults):2,471
KDR:0.53108
Kill Difference:430
Playtime:199.200 hours
Usage:11%
Score:1.351m
Score/min:113
Accuracy (listed only):11.574%
HSR (listed only):25.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:538
Deaths:335
KDR:1.606
Accuracy:36.673% C
HSR:9.480% D*
MGR-S1 Gladius
C
Kills:243
Deaths:242
KDR:1.004
Accuracy:19.076% D**
HSR:19.753% C
AF-4 Cyclone
C+
Kills:194
Deaths:547
KDR:0.355
Accuracy:11.510% F**
HSR:18.041% C+
AC-X11
D--
Kills:130
Deaths:304
KDR:0.428
Accuracy:12.533% F--
HSR:16.923% D--
GD-7F
C
Kills:118
Deaths:441
KDR:0.268
Accuracy:11.709% F*
HSR:18.644% C
GD-66 Claw
D-
Kills:109
Deaths:181
KDR:0.602
Accuracy:28.560% F*
HSR:10.092% D-
NS-11C
D*
Kills:104
Deaths:346
KDR:0.301
Accuracy:16.430% D**
HSR:12.500% D*
Gauss Compact S
D--
Kills:100
Deaths:270
KDR:0.370
Accuracy:12.232% F--
HSR:12% D--
Mauler S6
D--
Kills:80
Deaths:107
KDR:0.748
Accuracy:30.859% D--
HSR:6.250% F-
Blitz GD-10
C++
Kills:78
Deaths:64
KDR:1.219
Accuracy:13.406% F-
HSR:17.949% C++
Razor GD-23
F-
Kills:67
Deaths:225
KDR:0.298
Accuracy:13.735% F-
HSR:10.448% F-
NSX Tanto
F-
Kills:60
Deaths:234
KDR:0.256
Accuracy:10.629% F**
HSR:13.333% F-
AF-19 Mercenary
C+
Kills:52
Deaths:138
KDR:0.377
Accuracy:11.395% F-
HSR:21.154% C+
Kills:1,873
Deaths (as Light Assault):3,434
Deaths (to Light Assaults):1,600
KDR:0.54543
Kill Difference:1,561
Playtime:179.876 hours
Usage:10%
Score:1.477m
Score/min:137
Accuracy (listed only):17.596%
HSR (listed only):14.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:538
Deaths:335
KDR:1.606
Accuracy:36.673% C
HSR:9.480% D*
AC-X11
D--
Kills:130
Deaths:304
KDR:0.428
Accuracy:12.533% F--
HSR:16.923% D--
GD-7F
C
Kills:118
Deaths:441
KDR:0.268
Accuracy:11.709% F*
HSR:18.644% C
GD-66 Claw
D-
Kills:109
Deaths:181
KDR:0.602
Accuracy:28.560% F*
HSR:10.092% D-
NS-11C
D*
Kills:104
Deaths:346
KDR:0.301
Accuracy:16.430% D**
HSR:12.500% D*
Gauss Compact S
D--
Kills:100
Deaths:270
KDR:0.370
Accuracy:12.232% F--
HSR:12% D--
Mauler S6
D--
Kills:80
Deaths:107
KDR:0.748
Accuracy:30.859% D--
HSR:6.250% F-
Razor GD-23
F-
Kills:67
Deaths:225
KDR:0.298
Accuracy:13.735% F-
HSR:10.448% F-
NSX Tanto
F-
Kills:60
Deaths:234
KDR:0.256
Accuracy:10.629% F**
HSR:13.333% F-
AF-19 Mercenary
C+
Kills:52
Deaths:138
KDR:0.377
Accuracy:11.395% F-
HSR:21.154% C+
Kills:1,358
Deaths (as Engineer):2,581
Deaths (to Engineers):2,123
KDR:0.52615
Kill Difference:1,223
Playtime:954.532 hours
Usage:52%
Score:11.212m
Score/min:196
Accuracy (listed only):18.475%
HSR (listed only):13.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C-
Kills:272
Deaths:168
KDR:1.619
Accuracy:26.960% F-
HSR:64.706% C-
MGR-S1 Gladius
C
Kills:243
Deaths:242
KDR:1.004
Accuracy:19.076% D**
HSR:19.753% C
AF-4 Cyclone
C+
Kills:194
Deaths:547
KDR:0.355
Accuracy:11.510% F**
HSR:18.041% C+
NS-45 Pilot
D*
Kills:154
Deaths:239
KDR:0.644
Accuracy:19.018% F-
HSR:16.234% D*
Impetus
F-
Kills:119
Deaths:68
KDR:1.750
Accuracy:22.517% F-
HSR:13.445% F-
Gauss SPR
A+
Kills:98
Deaths:125
KDR:0.784
Accuracy:21.114% F-
HSR:45.918% A+
Blitz GD-10
C++
Kills:78
Deaths:64
KDR:1.219
Accuracy:13.406% F-
HSR:17.949% C++
Kills:1,158
Deaths (as Infiltrator):1,453
Deaths (to Infiltrators):2,197
KDR:0.79697
Kill Difference:295
Playtime:252.489 hours
Usage:14%
Score:1.519m
Score/min:100
Accuracy (listed only):19.086%
HSR (listed only):28.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:538
Deaths:335
KDR:1.606
Accuracy:36.673% C
HSR:9.480% D*
MGR-S1 Gladius
C
Kills:243
Deaths:242
KDR:1.004
Accuracy:19.076% D**
HSR:19.753% C
AF-4 Cyclone
C+
Kills:194
Deaths:547
KDR:0.355
Accuracy:11.510% F**
HSR:18.041% C+
Reaper DMR
D
Kills:136
Deaths:441
KDR:0.308
Accuracy:12.116% F*
HSR:21.324% D
NC9 A-Tross
D**
Kills:130
Deaths:474
KDR:0.274
Accuracy:11.799% F**
HSR:15.385% D**
GD-66 Claw
D-
Kills:109
Deaths:181
KDR:0.602
Accuracy:28.560% F*
HSR:10.092% D-
NC1 Gauss Rifle
C+
Kills:94
Deaths:293
KDR:0.321
Accuracy:10.861% F--
HSR:21.277% C+
Mauler S6
D--
Kills:80
Deaths:107
KDR:0.748
Accuracy:30.859% D--
HSR:6.250% F-
Blitz GD-10
C++
Kills:78
Deaths:64
KDR:1.219
Accuracy:13.406% F-
HSR:17.949% C++
Carnage AR
N/A
Kills:50
Deaths:170
KDR:0.294
Accuracy:14.139% N/A
HSR:18% N/A
Kills:1,652
Deaths (as Combat Medic):2,854
Deaths (to Combat Medics):814
KDR:0.57884
Kill Difference:1,202
Playtime:210.670 hours
Usage:11%
Score:2.084m
Score/min:165
Accuracy (listed only):18.900%
HSR (listed only):15.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:346
Deaths:114
KDR:3.035
Accuracy:32.276% C+
HSR:12.428% D
AF-41 Hacksaw
C++
Kills:327
Deaths:112
KDR:2.920
Accuracy:35.337% C++
HSR:12.232% D
Kills:673
Deaths (as MAX Suit):113
Deaths (to MAX Suits):280
KDR:5.95575
Kill Difference:560
Playtime:23.687 hours
Usage:1%
Score:0.241m
Score/min:170
Accuracy (listed only):33.806%
HSR (listed only):12.330%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:419
V. Kills:37 N/A
Deaths:64
KDR:6.547
Accuracy:50.670% D
KPH:23.500 D
VKPH:2.100 D-
Breaker Rocket Pods
C--
Kills:244
V. Kills:56 428%
Deaths:19
KDR:12.842
Accuracy:53.801% B+
KPH:41.300 D
VKPH:9.500 C--
M20 Mustang
C-
Kills:66
V. Kills:50 129%
Deaths:126
KDR:0.524
Accuracy:28.296% C-
KPH:1.800 D--
VKPH:1.400 D*
Kills:729 (485 + 0)
Deaths:209
KDR:3.488
VKDR:0.684
Vehicle Kills:143
Kill Difference:520
Playtime:60.538 hours
Usage:3%
Score:0.329m
Score/min:90
Piloting Accuracy:28.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:286
V. Kills:78 362%
Deaths:93
KDR:3.075
Accuracy:31.972% F-
KPH:16.600 D**
VKPH:4.500 D
Skyguard
D
Kills:74
V. Kills:86 85%
Deaths:139
KDR:0.532
Accuracy:25.801% D
KPH:2.800 F-
VKPH:3.200 F-
Kills:360 (360 + 0)
Deaths:232
KDR:1.552
VKDR:0.707
Vehicle Kills:164
Kill Difference:128
Playtime:43.856 hours
Usage:2%
Score:0.178m
Score/min:67
Driving Accuracy:25.801%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:138
V. Kills:42 321%
Deaths:35
KDR:3.943
Accuracy:36.796% D*
KPH:16.600 D*
VKPH:5.100 D-
Titan-150 AP
D--
Kills:100
V. Kills:77 128%
Deaths:31
KDR:3.226
Accuracy:49.859% C+
KPH:13.400 D*
VKPH:10.300 D--
E540 Halberd
C++
Kills:71
V. Kills:38 182%
Deaths:14
KDR:5.071
Accuracy:46.935% B
KPH:27.800 C+
VKPH:14.900 C++
Kills:309 (238 + 71)
Deaths:80
KDR:3.863
VKDR:1.963
Vehicle Kills:157
Kill Difference:229
Playtime:18.291 hours
Usage:1%
Score:0.169m
Score/min:154
Driving Accuracy:49.859%
Gunner Accuracy:46.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:123
V. Kills:20 N/A
Deaths:13
KDR:9.462
Accuracy:51.978% C+
KPH:55 D-
VKPH:8.900 C++
M96 Mjolnir-H
D
Kills:79
V. Kills:61 127%
Deaths:14
KDR:5.643
Accuracy:49.152% C+
KPH:29.600 D-
VKPH:22.900 D
Kills:202 (0 + 202)
Deaths:27
KDR:7.481
VKDR:3
Vehicle Kills:81
Kill Difference:175
Playtime:4.903 hours
Usage:0%
Score:0.093m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:49.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:63
V. Kills:29 210%
Deaths:55
KDR:1.145
Accuracy:24.606% D**
KPH:9.500 D--
VKPH:4.400 D-
Kills:63 (0 + 63)
Deaths:55
KDR:1.145
VKDR:0.527
Vehicle Kills:29
Kill Difference:8
Playtime:6.664 hours
Usage:0%
Score:0.037m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:24.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 5545383351.606B+0.7436.673%C9.48%D*24.9C--N/A6621.6h3.9B+10.6C**
Bouncing Betty 422422646.594B**5.7332.051%D*N/A74D--N/A2135.7h2.2D6.8D**
M30 Mustang AH 456419646.547C++5.6850.67%DN/A23.5D2.1D-9017.8h8.8C++17.5C++
AF-41 Hacksaw 3583461143.035B+2.1732.276%C+12.428%D24.2C-N/A6414.3h7.3C++22.5C**
AF-41 Hacksaw 3303271122.92B+2.0635.337%C++12.232%D23.5C-N/A6613.9h8.7C+24.6C*
L100 Python HESH 364286933.075D2.2131.972%F-N/A16.6D**4.5D6817.2h4.1D12.8D**
SAS-R 2792721681.619C0.7526.96%F-64.706%C-10.6D*N/A3425.7h2.9D--10.8F
Breaker Rocket Pods 3002441912.842B++11.9853.801%B+N/A41.4D9.5C--1925.9h14B+26B+
MGR-S1 Gladius 2522432421.004C+0.1419.076%D**19.753%C10D--N/A3724.2h10.4C++54.7C
C-4 3722401122.143B+1.2824.635%CN/A42.9D-23.6C3585.6h1.7C6.9C
Tank Mine 363220317.097A*6.2320.335%D--N/A56.4D--36.7D-5683.9h2.5D--12.2T-
AF-4 Cyclone 1991945470.355D0.5111.51%F**18.041%C+2.7D*N/A1272.2h20.1F--174.7T*
NS-45 Pilot 1581542390.644C0.2219.018%F-16.234%D*3.7D*N/A1141.3h9.6D-50.5F-
Carver 1691495,0970.029C0.849.879%F10.738%D0.2C--N/A1674.2h1.5C+14.9D-
Titan-150 HESH 180138353.943D3.0836.796%D*N/A16.6D*5.1D-848.3h4.5D*12.3F
Reaper DMR 1381364410.308C0.5612.116%F*21.324%D3.6D**N/A1038.3h17.4T-143.5T*
AC-X11 1351303040.428D0.4412.533%F--16.923%D--2.3D*N/A1356.8h18.5F--148T*
NC9 A-Tross 1371304740.274D-0.5911.799%F**15.385%D**3.7D**N/A1435.4h19.8T*167.8T*
LA1 Anchor 1321291890.683C--0.1811.657%F*20.155%D5.9D**N/A2221.9h13.4D*114.7F**
C85 Canister-H 143123139.462C+8.6051.978%C+6.504%D*55.9D-9.1C*2962.2h11.3D-21.8D
Impetus 121119681.75C+0.8922.517%F-13.445%F-10.8D*N/A2611h5.1C22.5D*
GD-7F 1201184410.268D-0.6011.709%F*18.644%C2.1D*N/A957.4h24.4F--208.3T*
G30 Walker 177114186.333C5.4735.989%DN/A21.5D11.9D2805.3h183.9B510.9C++
GD-66 Claw 1131091810.602C--0.2628.56%F*10.092%D-6.1D**N/A2017.9h3.4D*11.8F*
NS-11C 1091043460.301D0.5616.43%D**12.5%D*1.8D*N/A3558.7h48.2T*293.4T*
Titan-150 AP 177100313.226C2.3649.859%C+1%D-13.5D*10.4D-2067.4h7.1D*14.2D*
Gauss Compact S 1041002700.37C--0.4912.232%F--12%D--2.2D*N/A845h15.7D--128.5F--
Gauss SPR 99981250.784C--0.0821.114%F-45.918%A+4.3D**N/A1122.8h8.4F-39.6F--
NC1 Gauss Rifle 98942930.321C--0.5410.861%F--21.277%C+3.6D*N/A1726.1h17.1D*157.2T
GD-22S 94921340.687C-0.1811.936%F-23.913%C+4.9D*N/A2018.7h15.8D**132.4F--
Rocklet Rifle 17886372.324M*1.4648.145%C-N/A27.7C++29.7B+4113.1h18.6A+38.5B**
NS-15M2 85852190.388C--0.489.374%F**21.177%D3.3D*N/A1325.9h21F--224.3T*
Xiphos Anti-Personnel Phalanx Tower 9682711.714D10.8522.099%DN/A27.3D4.7D1283h35.4C160C
Mauler S6 82801070.748C+0.1230.859%D--6.25%F-4.9D*N/A4216.2h8.3F-26.8F
M96 Mjolnir-H 14079145.643B+4.7849.152%C+2.532%M29.3D-22.6D3332.7h52.1D-105.9C--
Blitz GD-10 7878641.219C*0.3513.406%F-17.949%C++7.2D--N/A3710.8h16.1C+120.4D--
Spear Anti-Vehicle Phalanx Tower 13975126.25D*5.3930.173%F-6.667%A+10.4D*8.9D--1017.2h11.9C--39.4F-
Skyguard 160741390.532D--0.3325.801%D1.351%C--2.8F-3.2F-6726.6h210.9F-817.6F-
E540 Halberd 10971145.071C4.2146.935%B2.817%C+27.3C+14.6C+2282.6h6.6D14C+
NC6 Gauss SAW 68681010.673C0.1915.918%D29.412%B**6.8D--N/A4910h13.7D86.1C--
The Slasher 71681,2600.054C++0.8112.331%F14.706%B0.3DN/A1226.4h2.8D22.8D
Razor GD-23 70672250.298D0.5713.735%F-10.448%F-1.5D*N/A1943.4h28.6T*208.3T*
M20 Mustang 116661260.524C-0.3428.296%C-1.515%C1.8D--1.4D*7436.8h145.6C514.6C-
M20 Basilisk 9263551.145D-0.2824.606%D**7.937%B*9.4D--4.3D-936.7h101.3C+411.5D--
NSX Naginata 66621430.434D-0.439.372%F--32.258%B+3.4D**N/A1818.1h20.3D**216.8T-
NSX Tanto 62602340.256D-0.6110.629%F**13.333%F-1.6D*N/A1136.4h29.5F-277.5T*
NS Annihilator 90591010.584C+0.2878.16%DN/A6.8D-3.6F-918.7h13.1C16.8C-
AF-19 Mercenary 55521380.377C--0.4911.395%F-21.154%C+1.8D--N/A1728.7h21.3D**187F*
MGR-L1 Promise 54511310.389D0.4811.186%F--25.49%C++3.6D**N/A1614h24.1F-215.6T-
Hoplon Anti-Aircraft Phalanx Tower 945077.143D**6.2823.326%DN/A14.3D-12.6D-1673.5h108.7D--466.1D
Carnage AR 53501700.294D0.5714.139%F--18%C-4.3D*N/A1611.5h17.9D**126.6F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit269455,44445h
Anti-Vehicle MANA Turret1800.2h
Spawn Beacon1960.3h
NS-TMC-01 "His Regards"8618069.4h
Skywall Shield Emitter11661h
Structure Shield Module32601.7h
Repair Module03481.4h
Turret AI Module13512.2h
Blast Wall0701h
Nanite Revive Grenade01,6510.5h
Medical Applicator702161,52322.4h
Cortium Silo08213h
Restoration Kit273951.3h
Spitfire Auto-Turret191,0021.9h
Motion Spotter213,3983.6h
Hoplon Anti-Aircraft Phalanx Tower12621.6h
Rampart Wall55129.2h
Bunker0981.8h
Xiphos Anti-Personnel Tower12581.8h
Deconstruction Tool018,1485.7h
Spear Anti-Vehicle Tower01651.2h
G40-F Ranger1760h
Shield Recharging Field613,9822.1h
Ammunition Package185,2053h
Anti-Infantry MANA Turret2790.2h
Nano-Repair Grenade0740h
PS1-AV Suppressor04010.2h
Alarm Module0610.2h
Elysium Spawn Tube1750.8h
Vehicle Gate01142.5h
Pillbox0651.2h
MANA Anti-Personnel Turret03660h

Check the help document for the dictionary if you want to learn more about words used here.


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