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Lt. General 6Predator9[RNX] 6Predator9
TR BR 92

KDR: 2.03

Score: 14.4m

Last Seen: Oct 26th, 2018 7:32 PM
- OFFLINE - 2691.4 hour(s)

Battle Rank 92 - Terran Republic on Miller
Level Progress (to 93): 38%
Level 100 Progress: 76% 251h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Bighorn .50M RAMS .50M Hellfire Rocket Pods TRAC-5 S T5 AMC HC1 Cougar LC2 Lynx SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,763,910 MLG Score: 1410
Fun Score: N/A
Cheeseburgers Flipped: 342TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.95%17.609%43920119413,1131.451360.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.449%0.739B++-0.495D-0.417C--HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.445B10.30.277C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.893%0.903%522312112,6596935693.83694466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%0.164C++-0.634D-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.633B+230.565B+36.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.595%0.34%4611213294959660.30625439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.156C++-1.43D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++3.80.697B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.353%4.93%30112131426541690.21679484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.292C*0.119C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.903B*4.50.886B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.177%67.239%307120710,0241433176.99511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.864%0.63B+0.01C+1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.70.152C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.794%14.262%30212121,185556102.13129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.053%-0.228C-0.074C+1.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.391B3.10.359C**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m156%300 (18k)247 (14.8k)2.0260635,68517,6132.1574492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214187922.438%27.325%61303:1816

21% Engineer13% Heavy Assault36% Infiltrator21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2013 3:23 PMOct 7th, 2014 4:53 PMNov 23rd, 2018 6:43 PM (301d) (PST)Oct 26th, 2018 3:38 PM (329d) (PST)Oct 26th, 2018 3:32 PM (329d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351783570.6150.3030.1681.0210.0401410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,10410,70421,40037181061214,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
967.7h/40.3d 2,314 9,751 8,512 59.3k 1,231 2,448 2,321 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,159
Deaths:449
KDR:2.581
Accuracy:21.465% B+
HSR:18.723% D
T16 Rhino
C+
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:20.326% C+
HSR:19.447% C-
MSW-R
C+
Kills:594
Deaths:297
KDR:2
Accuracy:22.183% C+
HSR:14.647% D*
T32 Bull
C+
Kills:202
Deaths:92
KDR:2.196
Accuracy:23.125% C+
HSR:12.871% D**
Kills:3,112
Deaths (as Heavy Assault):1,418
Deaths (to Heavy Assaults):4,334
KDR:2.19464
Kill Difference:1,694
Playtime:127.346 hours
Usage:13%
Score:1.894m
Score/min:248
Accuracy (listed only):21.775%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A+
Kills:1,231
Deaths:811
KDR:1.518
Accuracy:30.056% A+
HSR:13.891% C--
T5 AMC
B
Kills:1,197
Deaths:690
KDR:1.735
Accuracy:25.076% B
HSR:18.463% C
HC1 Cougar
C++
Kills:1,181
Deaths:560
KDR:2.109
Accuracy:24.849% C++
HSR:20.915% C
LC2 Lynx
B+
Kills:1,173
Deaths:666
KDR:1.761
Accuracy:26.120% B+
HSR:15.601% D--
TRAC-5 Burst
B+
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:28.082% B+
HSR:18.928% D
FA1 Barrage
C+
Kills:815
Deaths:441
KDR:1.848
Accuracy:35.279% C--
HSR:14.969% C+
TRAC-Shot
C++
Kills:609
Deaths:232
KDR:2.625
Accuracy:26.054% C++
HSR:12.644% D*
TAS-16 Blackjack
B+
Kills:370
Deaths:241
KDR:1.535
Accuracy:66.542% B+
HSR:12.703% C-
Kills:7,733
Deaths (as Engineer):4,237
Deaths (to Engineers):3,631
KDR:1.82511
Kill Difference:3,496
Playtime:203.953 hours
Usage:21%
Score:2.383m
Score/min:195
Accuracy (listed only):32.757%
HSR (listed only):16.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A+
Kills:1,231
Deaths:811
KDR:1.518
Accuracy:30.056% A+
HSR:13.891% C--
T5 AMC
B
Kills:1,197
Deaths:690
KDR:1.735
Accuracy:25.076% B
HSR:18.463% C
HC1 Cougar
C++
Kills:1,181
Deaths:560
KDR:2.109
Accuracy:24.849% C++
HSR:20.915% C
LC2 Lynx
B+
Kills:1,173
Deaths:666
KDR:1.761
Accuracy:26.120% B+
HSR:15.601% D--
TRAC-5 Burst
B+
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:28.082% B+
HSR:18.928% D
SMG-46 Armistice
C+
Kills:963
Deaths:892
KDR:1.080
Accuracy:25.533% C+
HSR:13.396% C--
FA1 Barrage
C+
Kills:815
Deaths:441
KDR:1.848
Accuracy:35.279% C--
HSR:14.969% C+
TRAC-Shot
C++
Kills:609
Deaths:232
KDR:2.625
Accuracy:26.054% C++
HSR:12.644% D*
TAS-16 Blackjack
B+
Kills:370
Deaths:241
KDR:1.535
Accuracy:66.542% B+
HSR:12.703% C-
NS-7B PDW
C+
Kills:110
Deaths:99
KDR:1.111
Accuracy:25.463% C+
HSR:7.273% F-
Kills:8,806
Deaths (as Light Assault):5,228
Deaths (to Light Assaults):3,861
KDR:1.68439
Kill Difference:3,578
Playtime:203.049 hours
Usage:21%
Score:3.780m
Score/min:310
Accuracy (listed only):31.305%
HSR (listed only):14.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,461
Deaths:449
KDR:5.481
Accuracy:46.137% B+
HSR:72.857% D--
RAMS .50M
A++
Kills:2,251
Deaths:944
KDR:2.385
Accuracy:50.799% A++
HSR:87.694% A
SOAS-20
C+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:28.134% C+
HSR:16.279% D
TRAP-M1
B+
Kills:1,160
Deaths:698
KDR:1.662
Accuracy:32.173% B+
HSR:19.828% D
SR-7
A
Kills:1,159
Deaths:278
KDR:4.169
Accuracy:50% A
HSR:85.073% B*
M77-B
A*
Kills:1,159
Deaths:401
KDR:2.890
Accuracy:51.715% A*
HSR:83.348% B*
99SV
B++
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:35.638% B++
HSR:32.757% C
SMG-46 Armistice
C+
Kills:963
Deaths:892
KDR:1.080
Accuracy:25.533% C+
HSR:13.396% C--
TSAR-42
B**
Kills:677
Deaths:326
KDR:2.077
Accuracy:46.375% B**
HSR:60.857% D
NS-44 Commissioner
C++
Kills:506
Deaths:632
KDR:0.801
Accuracy:36.974% C++
HSR:16.996% D
TX1 Repeater
B
Kills:374
Deaths:390
KDR:0.959
Accuracy:26.696% B
HSR:19.251% C
TS2 Inquisitor
C+
Kills:355
Deaths:399
KDR:0.890
Accuracy:28.348% C+
HSR:16.056% D
HSR-1
C+
Kills:311
Deaths:276
KDR:1.127
Accuracy:32.907% C
HSR:27.974% C+
NS-30 Vandal
C**
Kills:292
Deaths:91
KDR:3.209
Accuracy:34.950% C**
HSR:26.027% C+
T4 AMP
B+
Kills:251
Deaths:183
KDR:1.372
Accuracy:30.481% B+
HSR:17.530% C
NS-7B PDW
C+
Kills:110
Deaths:99
KDR:1.111
Accuracy:25.463% C+
HSR:7.273% F-
Kills:14,347
Deaths (as Infiltrator):7,313
Deaths (to Infiltrators):3,149
KDR:1.96185
Kill Difference:7,034
Playtime:353.005 hours
Usage:36%
Score:5.044m
Score/min:238
Accuracy (listed only):36.395%
HSR (listed only):37.700%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:963
Deaths:892
KDR:1.080
Accuracy:25.533% C+
HSR:13.396% C--
FA1 Barrage
C+
Kills:815
Deaths:441
KDR:1.848
Accuracy:35.279% C--
HSR:14.969% C+
TAS-16 Blackjack
B+
Kills:370
Deaths:241
KDR:1.535
Accuracy:66.542% B+
HSR:12.703% C-
SABR-13
C
Kills:254
Deaths:263
KDR:0.966
Accuracy:24.272% C
HSR:18.110% D--
NS-7B PDW
C+
Kills:110
Deaths:99
KDR:1.111
Accuracy:25.463% C+
HSR:7.273% F-
NS-11P
D*
Kills:107
Deaths:165
KDR:0.648
Accuracy:16.313% D**
HSR:12.150% D*
Kills:2,619
Deaths (as Combat Medic):2,101
Deaths (to Combat Medics):1,652
KDR:1.24655
Kill Difference:518
Playtime:32.235 hours
Usage:3%
Score:0.499m
Score/min:258
Accuracy (listed only):32.233%
HSR (listed only):13.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C**
Kills:284
Deaths:137
KDR:2.073
Accuracy:30.751% D-
HSR:3.521% C**
M3 Pounder HEG
C
Kills:255
Deaths:134
KDR:1.903
Accuracy:31.915% D--
HSR:2.745% C
M1 Heavy Cycler
C-
Kills:243
Deaths:132
KDR:1.841
Accuracy:13.876% C-
HSR:15.638% D
M1 Heavy Cycler
C+
Kills:236
Deaths:136
KDR:1.735
Accuracy:13.893% C+
HSR:14.831% D
MRC3 Mercy
C+
Kills:157
Deaths:40
KDR:3.925
Accuracy:15.774% C+
HSR:16.561% D-
MRC3 Mercy
C
Kills:157
Deaths:40
KDR:3.925
Accuracy:15.849% C
HSR:18.471% C-
MR1 Fracture
B+
Kills:61
Deaths:79
KDR:0.772
Accuracy:36.694% C+
HSR:4.918% B+
Kills:1,393
Deaths (as MAX Suit):349
Deaths (to MAX Suits):941
KDR:3.9914
Kill Difference:1,044
Playtime:42.833 hours
Usage:4%
Score:0.751m
Score/min:292
Accuracy (listed only):22.679%
HSR (listed only):10.955%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:1,354
V. Kills:146 N/A
Deaths:227
KDR:5.965
Accuracy:53.627% B++
KPH:58.400 C
VKPH:6.300 D-
M14 Banshee
B*
Kills:1,125
V. Kills:83 N/A
Deaths:212
KDR:5.307
Accuracy:33.377% B++
KPH:70.400 B*
VKPH:5.200 B*
M18 Rotary
C
Kills:180
V. Kills:210 85%
Deaths:257
KDR:0.700
Accuracy:35.914% B*
KPH:7.100 D
VKPH:8.200 C
M18 Locust
D--
Kills:131
V. Kills:165 79%
Deaths:278
KDR:0.471
Accuracy:25.178% D--
KPH:3.700 D--
VKPH:4.600 D--
Hornet Missiles
A+
Kills:106
V. Kills:18 N/A
Deaths:7
KDR:15.143
Accuracy:63.575% B+
KPH:129.400 A+
VKPH:22 D
M18 Needler
C++
Kills:100
V. Kills:100 99%
Deaths:113
KDR:0.885
Accuracy:33.051% C++
KPH:10.100 C
VKPH:10.100 C++
Kills:2,996 (1,536 + 0)
Deaths:1,094
KDR:2.739
VKDR:0.660
Vehicle Kills:722
Kill Difference:1,902
Playtime:111.013 hours
Usage:11%
Score:0.958m
Score/min:144
Piloting Accuracy:33.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:294
V. Kills:18 N/A
Deaths:49
KDR:6
Accuracy:42.595% C++
KPH:35.400 D
VKPH:2.200 D*
E540 Halberd
B
Kills:142
V. Kills:55 254%
Deaths:21
KDR:6.762
Accuracy:39.353% C
KPH:30.400 B
VKPH:11.800 C
P2-120 AP
D--
Kills:61
V. Kills:41 145%
Deaths:17
KDR:3.588
Accuracy:46.160% C+
KPH:17.300 D--
VKPH:11.600 D--
Kills:497 (355 + 142)
Deaths:87
KDR:5.713
VKDR:1.310
Vehicle Kills:114
Kill Difference:410
Playtime:16.505 hours
Usage:2%
Score:0.251m
Score/min:254
Driving Accuracy:46.160%
Gunner Accuracy:39.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:36.526% N/A
KPH:90.700 N/A
VKPH:9.100 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:46
Playtime:0.551 hours
Usage:0%
Score:0.009m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:36.526%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:95
V. Kills:17 N/A
Deaths:99
KDR:0.960
Accuracy:35.260% D*
KPH:19.200 C
VKPH:3.400 D
Kills:95 (95 + 0)
Deaths:99
KDR:0.960
VKDR:0.172
Vehicle Kills:17
Kill Difference:4
Playtime:4.959 hours
Usage:1%
Score:0.020m
Score/min:68
Driving Accuracy:35.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 2,4652,4614495.481C*3.4546.137%B+72.857%D--64.4B++N/A16838.2h1.7B+3.7B++
RAMS .50M 2,2522,2519442.385C+0.3650.799%A++87.694%A33.6BN/A10867h1.5A3B**
Hellfire Rocket Pods 1,5001,3542275.965C+3.9453.627%B++N/A58.4C6.3D-21423.2h13.1B+24.4B++
TRAC-5 S 1,3151,2318111.518B++0.5130.056%A+13.891%C--32.7B*2.2M**10237.6h13.6C+45.1B+
T5 AMC 1,2031,1976901.735B*0.2925.076%B18.463%C48.3A+N/A13924.8h11B**44B++
HC1 Cougar 1,1921,1815602.109B**0.0824.849%C++20.915%C47.1B*N/A19125.1h9.7B*38.9B+
LC2 Lynx 1,1801,1736661.761B+0.2726.12%B+15.601%D--45.6B*N/A13125.7h11.7B*45B++
SOAS-20 1,1661,1615572.084B+0.0628.134%C+16.279%D50.5B*N/A14523h10.2B++36.4B+
TRAP-M1 1,1671,1606981.662C+0.3632.173%B+19.828%D54.5B*N/A12321.3h8.2B+25.4B+
SR-7 1,1601,1592784.169C**2.1450%A85.073%B*68.2A+N/A18217h1.7B*3.3B**
T9 CARV 1,1671,1594492.581B**0.5521.465%B+18.723%D53.7AN/A18821.6h9.9B**46.3B++
M77-B 1,1601,1594012.89B++0.8651.715%A*83.348%B*55.7A*N/A15120.8h1.7A3.2A
T16 Rhino 1,1661,1575801.995B*0.0320.326%C+19.447%C-45.9B+N/A11625.2h11.4B++55.9B+
TRAC-5 Burst 1,1641,1575961.941C++0.0928.082%B+18.928%D57B++N/A14220.3h9.8B**34.8B*
99SV 1,1591,1576981.658C++0.3735.638%B++32.757%C37.2B*N/A11031.1h4.1B**11.4B*
M14 Banshee 1,2081,1252125.307C+3.2833.377%B++N/A70.3B*5.2B*23016h13.5B++40.4B++
SMG-46 Armistice 9649638921.08C+0.9525.533%C+13.396%C--19.5C--N/A5149.3h12.9B+50.7B
T7 Mini-Chaingun 8848758581.02C+1.0115.741%C11.314%C-28.7CN/A9030.5h14.1B89.6C**
C-4 1,1278223352.454B++0.4321.224%D-N/A137A50.8A+11506h1B**4.5B+
FA1 Barrage 8208154411.848B*0.1835.279%C--14.969%C+47.1B**N/A15317.3h3.7B**10.4B+
TSAR-42 6786773262.077C+0.0546.375%B**60.857%D42C*N/A11816.1h2B+4.4B++
Frag Grenade 6486451645N/A642.9760.408%A*N/A921.4A*4.3D30490.7h2.4A4A
TRAC-Shot 6126092322.625B**0.6026.054%C++12.644%D*47.2B+N/A13512.9h9.8B++37.5B+
MSW-R 5975942972C++0.0322.183%C+14.647%D*44.7C*N/A15513.3h9.6B**43.3B+
ML-7 6575344181.278B*0.7551.865%D3.745%B+36.1B**8.3D23514.8h3.8A+7.4B**
NS-44 Commissioner 5115066320.801C+1.2336.974%C++16.996%D38.6C*N/A11813.1h3.8C*10.3C**
TX1 Repeater 3773743900.959C**1.0726.696%B19.251%C35.3BN/A10110.6h11.9B+44.5B+
TAS-16 Blackjack 3753702411.535C**0.4966.542%B+12.703%C-38.1C+N/A1029.7h1.9B**2.9B++
TS2 Inquisitor 3683553990.89C+1.1428.348%C+16.056%D32.6C+1.2B**9610.9h11.5C+40.4C++
HSR-1 3113112761.127C--0.9032.907%C27.974%C+29.3C--N/A6910.6h5B+15.1C**
P2-120 HESH 312294496C--3.9742.595%C++N/A35.4D2.2D*1148.3h3.8B*8.9B++
NS-30 Vandal 292292913.209B**1.1834.95%C**26.027%C+49.5B+N/A1175.9h4.7B*13.4B++
M3 Pounder HEG 3202841372.073B+0.0530.751%D-3.521%C**20.1B2.6C-10314.1h14B+45.5C++
M3 Pounder HEG 3002551341.903C*0.1231.915%D--2.745%C18.2C+3.2C9314h16.5B51.7C+
SABR-13 2562542630.966C1.0624.272%C18.11%D--19.5DN/A6313h11B+45.4C*
T4 AMP 2542511831.372B+0.6530.481%B+17.53%C44.8B+N/A1205.6h13.6B+44.6B+
M1 Heavy Cycler 2462431321.841C++0.1913.876%C-15.638%D21.1DN/A5411.5h18.4C132.3C+
M1 Heavy Cycler 2372361361.735B0.2913.893%C+14.831%D20.2C+N/A6611.7h19.2C+138.3C++
T32 Bull 202202922.196B++0.1723.125%C+12.871%D**47C*N/A1584.3h11.2B+48.4B
Chainblade 24219311,6520.017C+2.0121.24%D2.591%D0.4CN/A1528.7h3.2C15.3C
M18 Rotary 3901802570.7C1.3335.914%B*1.111%D7.1D8.2C11725.5h157.7C+439C++
MRC3 Mercy 157157403.925B++1.9015.774%C+16.561%D-43.6B**N/A1643.6h15.1B**95.9B+
MRC3 Mercy 158157403.925B++1.9015.849%C18.471%C-43.6B**N/A1643.6h15.1B**95.4B+
E540 Halberd 197142216.762C++4.7439.353%C4.93%B*30.2B11.7C2604.7h4.5B**11.5B++
M18 Locust 2961312780.471D1.5625.178%D--N/A3.7D--4.6D--5835.6h172.3C+684.5C
Spear Anti-Vehicle Phalanx Turret 215131149.357B+7.3345.198%C++3.817%C+43.7C**28B++3953h7.3B+16.2B+
NS Decimator 1781301001.3B0.7359.361%C+2.308%C++38.2C*14.1C2703.4h4B+6.7B+
NS-7B PDW 110110991.111C+0.9225.463%C+7.273%F-33.3C++N/A833.3h14.7C++57.9C*
NS-11P 1081071650.648C-1.3816.313%D**12.15%D*14.3DN/A507.5h13.6C**83.6C--
Hornet Missiles 124106715.143A13.1263.575%B+N/A132.5A+22.5D6330.8h5.3B**8.3B**
M18 Needler 2001001130.885C1.1433.051%C++N/A10.1C10.1C++1779.9h133C**402.4B+
Ripper 114974,1610.023C-2.0013.438%D--17.526%C*0.6C-N/A1173.6h2.6F--19.1C+
M40 Fury-F 11295990.96C1.0735.26%D*N/A19C3.4D685h7.1B+20B
P2-120 AP 10261173.588C1.5646.16%C+N/A17.4D--11.7D-5743.5h9D19.4C
MANA Anti-Vehicle Turret 9061620.984C1.0441.038%D*8.197%A++27.7C13.2D-3332.2h7.1B+17.4C**
MR1 Fracture 13961790.772C++1.2536.694%C+4.918%B+6D7.7A++10910.1h70.6D192.5C
M40 Fury-H 5550412.5C++10.4736.526%DN/A83.3C+8.3D-2830.6h6.6B++18B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11040.1h
Hellion G0820h
Nano-Armor Kit143247,18822h
Nanite Revive Grenade0680h
Anti-Vehicle MANA Turret143090.6h
Medical Applicator19540,0364.6h
Motion Spotter182,2951.3h
Ammunition Package93670.3h
Shield Recharging Field161,5090.6h
Medical Kit621,2291.4h
Recon Detection Device855,4747.1h

Check the help document for the dictionary if you want to learn more about words used here.


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