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6bman9[TAW8] 6bman9
VS BR 109

KDR: 1.27

Score: 23.3m

Last Seen: May 17th, 2019 9:49 AM
- OFFLINE - 1084.5 hour(s)

Battle Rank 115 (109 total) - Vanu Sovereignty on Connery
Level Progress (to 116): 44%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Eridani SX5 Flare VE6 NS-15M1 Sirius SX12 MKV-G Suppressed Parallax VX3 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 619TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.774%24.461%63024119015,4081.257490.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.891%0.9B*0.549B+-0.015C+HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B10.90.235C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.903%1.146%66212123495523800.63224692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.243%-0.785D--0.409C---0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.1-0.475D71.2-0.343C-166.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.744%3.161%413412101,93092913912.0775139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.675%1.531A+0.387C**-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++5.60.553B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.471%2.933%140712077507784590.96401163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.488B+-0.374C-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.566B+21.50.461B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.325%73.287%140412102,145126131.70103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.368%1.254A0.403B-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+2.20.307C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.306%14.403%140212121,34087951.52273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.353%1.143B**-0.046C+-1.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.449B40.173C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m496.3%274 (16.4k)246 (14.8k)1.2737430,04023,5841.49606109 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214129122.432%20.959%47004:019

24% Engineer25% Heavy Assault39% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 4:25 PMMay 19th, 2017 11:26 AMMay 23rd, 2019 2:54 PM (91d) (PST)May 17th, 2019 7:00 AM (97d) (PST)May 17th, 2019 5:49 AM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3771712060.3170.2490.0661.7640.038392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,61110,25312,35819154106214,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1579.1h/65.8d 5,243 6,296 8,636 167.2k 2,546 3,887 3,643 35.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,477
Deaths:1,306
KDR:1.131
Accuracy:23.657% B+
HSR:27.488% B
Flare VE6
B
Kills:1,174
Deaths:966
KDR:1.215
Accuracy:23.988% C*
HSR:26.831% B
NS-15M1
B*
Kills:1,173
Deaths:911
KDR:1.288
Accuracy:23.804% C*
HSR:28.730% B*
SVA-88
B
Kills:1,159
Deaths:922
KDR:1.257
Accuracy:25.290% B
HSR:27.438% C**
VX29 Polaris
A+
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:28.008% B*
HSR:33.794% A+
NSX Naginata
C++
Kills:525
Deaths:339
KDR:1.549
Accuracy:22.498% C++
HSR:29.143% C++
Betelgeuse 54-A
C++
Kills:447
Deaths:313
KDR:1.428
Accuracy:25.155% C
HSR:31.991% C++
Ursa
A+
Kills:186
Deaths:139
KDR:1.338
Accuracy:31.628% A+
HSR:29.570% B++
Pulsar LSW
B++
Kills:84
Deaths:43
KDR:1.953
Accuracy:26.887% B++
HSR:21.429% C
Kills:7,382
Deaths (as Heavy Assault):5,593
Deaths (to Heavy Assaults):6,803
KDR:1.31986
Kill Difference:1,789
Playtime:394.045 hours
Usage:25%
Score:6.893m
Score/min:292
Accuracy (listed only):25.657%
HSR (listed only):28.490%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A+
Kills:752
Deaths:646
KDR:1.164
Accuracy:55.032% A+
HSR:14.894% C
Solstice SF
B+
Kills:654
Deaths:598
KDR:1.094
Accuracy:26.975% B+
HSR:14.373% C-
Phobos VX86
C
Kills:588
Deaths:525
KDR:1.120
Accuracy:56.030% C
HSR:13.776% C-
NS Baron G5B
C++
Kills:456
Deaths:434
KDR:1.051
Accuracy:46.218% C++
HSR:13.158% C-
NS-11C
C*
Kills:271
Deaths:305
KDR:0.889
Accuracy:24.265% C++
HSR:20.295% C*
Solstice VE3
C
Kills:193
Deaths:75
KDR:2.573
Accuracy:21.401% C
HSR:12.953% D*
Pulsar C
B++
Kills:58
Deaths:66
KDR:0.879
Accuracy:24.345% C+
HSR:27.586% B++
Kills:2,972
Deaths (as Engineer):2,649
Deaths (to Engineers):4,659
KDR:1.12193
Kill Difference:323
Playtime:374.469 hours
Usage:24%
Score:5.102m
Score/min:227
Accuracy (listed only):36.324%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C**
Kills:1,400
Deaths:1,322
KDR:1.059
Accuracy:27.837% C**
HSR:18.214% C
Sirius SX12
B++
Kills:1,168
Deaths:921
KDR:1.268
Accuracy:28.137% B++
HSR:17.723% C+
MKV-G Suppressed
B+
Kills:1,161
Deaths:1,267
KDR:0.916
Accuracy:25.440% C++
HSR:21.533% B+
Thanatos VE70
A+
Kills:752
Deaths:646
KDR:1.164
Accuracy:55.032% A+
HSR:14.894% C
NS-7 PDW
B+
Kills:697
Deaths:684
KDR:1.019
Accuracy:26.946% B+
HSR:18.651% C++
Solstice SF
B+
Kills:654
Deaths:598
KDR:1.094
Accuracy:26.975% B+
HSR:14.373% C-
Phobos VX86
C
Kills:588
Deaths:525
KDR:1.120
Accuracy:56.030% C
HSR:13.776% C-
NS Baron G5B
C++
Kills:456
Deaths:434
KDR:1.051
Accuracy:46.218% C++
HSR:13.158% C-
NS-11C
C*
Kills:271
Deaths:305
KDR:0.889
Accuracy:24.265% C++
HSR:20.295% C*
Solstice VE3
C
Kills:193
Deaths:75
KDR:2.573
Accuracy:21.401% C
HSR:12.953% D*
Pulsar C
B++
Kills:58
Deaths:66
KDR:0.879
Accuracy:24.345% C+
HSR:27.586% B++
Kills:7,398
Deaths (as Light Assault):6,843
Deaths (to Light Assaults):4,024
KDR:1.0811
Kill Difference:555
Playtime:59.424 hours
Usage:4%
Score:0.835m
Score/min:234
Accuracy (listed only):32.966%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:1,400
Deaths:1,322
KDR:1.059
Accuracy:27.837% C**
HSR:18.214% C
Sirius SX12
B++
Kills:1,168
Deaths:921
KDR:1.268
Accuracy:28.137% B++
HSR:17.723% C+
MKV-G Suppressed
B+
Kills:1,161
Deaths:1,267
KDR:0.916
Accuracy:25.440% C++
HSR:21.533% B+
Parallax VX3
B**
Kills:1,161
Deaths:515
KDR:2.254
Accuracy:46.187% B**
HSR:81.309% B+
Artemis VX26
C*
Kills:1,021
Deaths:818
KDR:1.248
Accuracy:26.429% C+
HSR:24.388% C*
NS-44G Commissioner
C
Kills:815
Deaths:1,002
KDR:0.813
Accuracy:35.227% C
HSR:18.282% D
NS-7 PDW
B+
Kills:697
Deaths:684
KDR:1.019
Accuracy:26.946% B+
HSR:18.651% C++
V10
C*
Kills:617
Deaths:84
KDR:7.345
Accuracy:41.896% C*
HSR:76.337% C+
Nyx VX31
C+
Kills:390
Deaths:322
KDR:1.211
Accuracy:34.076% C+
HSR:29.744% C+
Beamer VS3
C-
Kills:209
Deaths:213
KDR:0.981
Accuracy:24.234% C--
HSR:19.139% C-
VA39 Spectre
A
Kills:200
Deaths:43
KDR:4.651
Accuracy:39.586% A
HSR:50% B**
NS-30G Vandal
C+
Kills:188
Deaths:205
KDR:0.917
Accuracy:34.234% C+
HSR:22.340% D
Ghost
B+
Kills:167
Deaths:208
KDR:0.803
Accuracy:42.680% B+
HSR:34.132% T-
Kills:9,194
Deaths (as Infiltrator):7,604
Deaths (to Infiltrators):3,659
KDR:1.2091
Kill Difference:1,590
Playtime:608.856 hours
Usage:39%
Score:7.979m
Score/min:218
Accuracy (listed only):33.301%
HSR (listed only):33.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C**
Kills:1,400
Deaths:1,322
KDR:1.059
Accuracy:27.837% C**
HSR:18.214% C
Sirius SX12
B++
Kills:1,168
Deaths:921
KDR:1.268
Accuracy:28.137% B++
HSR:17.723% C+
MKV-G Suppressed
B+
Kills:1,161
Deaths:1,267
KDR:0.916
Accuracy:25.440% C++
HSR:21.533% B+
Thanatos VE70
A+
Kills:752
Deaths:646
KDR:1.164
Accuracy:55.032% A+
HSR:14.894% C
NS-7 PDW
B+
Kills:697
Deaths:684
KDR:1.019
Accuracy:26.946% B+
HSR:18.651% C++
Phobos VX86
C
Kills:588
Deaths:525
KDR:1.120
Accuracy:56.030% C
HSR:13.776% C-
NS Baron G5B
C++
Kills:456
Deaths:434
KDR:1.051
Accuracy:46.218% C++
HSR:13.158% C-
H-V45
C++
Kills:215
Deaths:263
KDR:0.817
Accuracy:23.280% C+
HSR:21.861% C++
Pulsar VS1
C++
Kills:124
Deaths:83
KDR:1.494
Accuracy:23.995% C++
HSR:14.516% D-
Corvus VA55
B*
Kills:116
Deaths:103
KDR:1.126
Accuracy:24.835% C++
HSR:29.310% B*
Kills:6,677
Deaths (as Combat Medic):6,248
Deaths (to Combat Medics):2,791
KDR:1.06866
Kill Difference:429
Playtime:58.303 hours
Usage:4%
Score:0.943m
Score/min:269
Accuracy (listed only):33.775%
HSR (listed only):18.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:676
Deaths:412
KDR:1.641
Accuracy:18.260% C
HSR:19.379% C
Blueshift VM5
C
Kills:651
Deaths:411
KDR:1.584
Accuracy:17.572% C
HSR:17.665% D
Comet VM2
C
Kills:137
Deaths:165
KDR:0.830
Accuracy:40.533% C
HSR:1.460% D*
NS-10 Burster
B**
Kills:103
Deaths:101
KDR:1.020
Accuracy:31.367% B
HSR:11.651% B**
Comet VM2
A
Kills:100
Deaths:135
KDR:0.741
Accuracy:39.852% D
HSR:7% A
NS-10 Burster
A*
Kills:96
Deaths:102
KDR:0.941
Accuracy:31.315% C*
HSR:13.542% A*
Cosmos VM3
B+
Kills:94
Deaths:44
KDR:2.136
Accuracy:19.148% B+
HSR:20.213% C*
Cosmos VM3
B+
Kills:81
Deaths:44
KDR:1.841
Accuracy:19.511% B+
HSR:20.988% B+
Quasar VM1
C*
Kills:80
Deaths:33
KDR:2.424
Accuracy:16.033% C+
HSR:20% C*
Nebula VM20
B**
Kills:64
Deaths:25
KDR:2.560
Accuracy:22.777% B*
HSR:26.563% B**
Kills:2,082
Deaths (as MAX Suit):736
Deaths (to MAX Suits):1,239
KDR:2.8288
Kill Difference:1,346
Playtime:77.474 hours
Usage:5%
Score:1.566m
Score/min:337
Accuracy (listed only):25.637%
HSR (listed only):15.846%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:179
V. Kills:57 309%
Deaths:49
KDR:3.653
Accuracy:47.158% D
KPH:32.100 D-
VKPH:10.200 D
Maelstrom Turbo Laser
D-
Kills:176
V. Kills:201 87%
Deaths:231
KDR:0.762
Accuracy:29.322% C
KPH:3.800 D-
VKPH:4.300 D-
Light PPA
C++
Kills:173
V. Kills:11 N/A
Deaths:81
KDR:2.136
Accuracy:41.323% C++
KPH:43.900 C+
VKPH:2.800 C
Photon A2A Missile Pods
D
Kills:84
V. Kills:84 99%
Deaths:11
KDR:7.636
Accuracy:70.359% D*
KPH:22 D-
VKPH:22 D
Kills:612 (349 + 0)
Deaths:372
KDR:1.645
VKDR:0.949
Vehicle Kills:353
Kill Difference:240
Playtime:59.890 hours
Usage:4%
Score:0.385m
Score/min:107
Piloting Accuracy:41.323%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:120
V. Kills:32 364%
Deaths:21
KDR:5.714
Accuracy:46.426% B*
KPH:432,000 U
VKPH:115,200 U
Kills:120 (0 + 120)
Deaths:21
KDR:5.714
VKDR:1.524
Vehicle Kills:32
Kill Difference:99
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,762,440
Piloting Accuracy:N/A%
Gunner Accuracy:46.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:293
V. Kills:102 284%
Deaths:85
KDR:3.447
Accuracy:48.759% C
KPH:23.100 C--
VKPH:8 D
L100 Python AP
C+
Kills:173
V. Kills:112 153%
Deaths:42
KDR:4.119
Accuracy:57.243% C++
KPH:27.200 C
VKPH:17.600 C+
C75 Viper
C
Kills:71
V. Kills:20 338%
Deaths:22
KDR:3.227
Accuracy:37.004% C
KPH:15.200 D
VKPH:4.300 D-
Kills:537 (537 + 0)
Deaths:149
KDR:3.604
VKDR:1.570
Vehicle Kills:234
Kill Difference:388
Playtime:23.710 hours
Usage:2%
Score:0.320m
Score/min:225
Driving Accuracy:37.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:930
V. Kills:845 110%
Deaths:312
KDR:2.981
Accuracy:56.497% B
KPH:15.900 D-
VKPH:14.500 C+
Supernova PC
B**
Kills:534
V. Kills:277 192%
Deaths:134
KDR:3.985
Accuracy:61.629% A
KPH:22.900 C+
VKPH:11.900 B**
Proton II PPA
A++
Kills:193
V. Kills:10 N/A
Deaths:10
KDR:19.300
Accuracy:36.239% A++
KPH:81.700 B*
VKPH:4.200 C*
Saron HRB
C++
Kills:146
V. Kills:112 129%
Deaths:48
KDR:3.042
Accuracy:48.891% B+
KPH:22 C
VKPH:16.800 C++
E540 Halberd
B++
Kills:54
V. Kills:42 126%
Deaths:15
KDR:3.600
Accuracy:51.801% B+
KPH:26.800 C-
VKPH:20.800 B++
Kills:1,857 (1,464 + 393)
Deaths:519
KDR:3.578
VKDR:2.478
Vehicle Kills:1,286
Kill Difference:1,338
Playtime:92.695 hours
Usage:6%
Score:1.353m
Score/min:243
Driving Accuracy:61.629%
Gunner Accuracy:51.801%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:71
V. Kills:55 127%
Deaths:15
KDR:4.733
Accuracy:65.950% B**
KPH:28.800 D
VKPH:22.300 C++
Kills:71 (0 + 71)
Deaths:15
KDR:4.733
VKDR:3.667
Vehicle Kills:55
Kill Difference:56
Playtime:2.463 hours
Usage:0%
Score:0.058m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:65.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:125
V. Kills:29 417%
Deaths:37
KDR:3.378
Accuracy:41.016% B+
KPH:31.500 C--
VKPH:7.300 C
M40 Fury
C+
Kills:88
V. Kills:28 303%
Deaths:21
KDR:4.190
Accuracy:42.495% B++
KPH:35.600 D
VKPH:11.300 C+
M20 Basilisk
D
Kills:78
V. Kills:48 159%
Deaths:45
KDR:1.733
Accuracy:39.371% C+
KPH:8.500 D--
VKPH:5.200 D
Kills:291 (0 + 291)
Deaths:103
KDR:2.825
VKDR:1.019
Vehicle Kills:105
Kill Difference:188
Playtime:15.586 hours
Usage:1%
Score:0.200m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:39.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:104
V. Kills:1 N/A
Deaths:106
KDR:0.981
Accuracy:32.585% D*
KPH:8.400 D**
VKPH:0.100 D**
M40 Fury-F
D--
Kills:95
V. Kills:21 432%
Deaths:114
KDR:0.833
Accuracy:32.517% D**
KPH:5.900 D--
VKPH:1.300 D*
Kills:199 (199 + 0)
Deaths:220
KDR:0.905
VKDR:0.100
Vehicle Kills:22
Kill Difference:21
Playtime:28.449 hours
Usage:2%
Score:0.059m
Score/min:34
Driving Accuracy:32.517%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4891,4771,3061.131C+0.1423.657%B+27.488%B26.3CN/A14756.2h11.2B+47.3C*
Eridani SX5 1,4071,4001,3221.059C+0.2127.837%C**18.214%C18.2DN/A9076.9h12C++43.2C**
Flare VE6 1,1841,1749661.215C+0.0623.988%C*26.831%B34.3CN/A11234.2h10.1B42.2B+
NS-15M1 1,1861,1739111.288C+0.0123.804%C*28.73%B*28.2CN/A8141.6h11.6B+48.8B+
Sirius SX12 1,1711,1689211.268C*0.0128.137%B++17.723%C+32.5C*N/A11635.9h11.8B*42.1B+
MKV-G Suppressed 1,1681,1611,2670.916C+0.3625.44%C++21.533%B+19.4CN/A10359.8h14.1C*55.5B+
Parallax VX3 1,1631,1615152.254C+0.9846.187%B**81.309%B+14.5D-N/A5379.8h1.8B*4B*
SVA-88 1,1631,1599221.257C0.0225.29%B27.438%C**31.7C--N/A9936.6h11.5C*45.4B
VX29 Polaris 1,1631,1576541.769C**0.5028.008%B*33.794%A+36.5CN/A11931.7h10.8B+38.4B+
Artemis VX26 1,0251,0218181.248C+0.0326.429%C+24.388%C*21.3DN/A9347.9h11.8C*44.8C++
Supernova FPC 1,7759303122.981C-1.7156.497%B3.441%B++16D-14.5C+21958.3h5.9C10.4C+
NS-44G Commissioner 8188151,0020.813C0.4635.227%C18.282%D25.4C--N/A9432.1h3.7C++10.5C++
Thanatos VE70 7557526461.164B0.1155.032%A+14.894%C16.4DN/A7745.8h5.2C+9.4B+
NS-7 PDW 7006976841.019C++0.2526.946%B+18.651%C++20.9CN/A8233.4h12.5B++46.5B+
Blueshift VM5 6826764121.641C0.3718.26%C19.379%C23DN/A11529.4h14.1B+77.4C**
Solstice SF 6686545981.094C++0.1826.975%B+14.373%C-13.5C-N/A5448.3h9.1B+33.7B++
Blueshift VM5 6546514111.584C0.3117.572%C17.665%D22.7DN/A10628.7h14.4B+81.9C*
V10 618617847.345A++6.0741.896%C*76.337%C+13.5D--N/A7845.6h2B+4.8B+
Phobos VX86 5905885251.12C+0.1556.03%C13.776%C-22DN/A7426.7h2.5C+4.5C++
Supernova PC 8115341343.985C+2.7161.629%A2.06%C+22.9C+11.9B**17823.3h5.6C+9.1B+
NSX Naginata 5315253391.549C*0.2822.498%C++29.143%C++33.4CN/A11015.7h9.9B++44.1B+
Lasher X2 5245195021.034C++0.2431.863%B*3.276%C27CN/A10019.2h14.2A44.7B*
NS Baron G5B 4594564341.051C+0.2246.218%C++13.158%C-21.7DN/A7321h4.5C++9.8C**
S1 6694556150.74C++0.5364.105%B*3.736%B+23.9C+11.3C24419h5.7B+8.9B++
Betelgeuse 54-A 4534473131.428C-0.1525.155%C31.991%C++36.9D-N/A14812.1h11.3C44.9C+
Nyx VX31 3913903221.211C-0.0634.076%C+29.744%C+18.1D-N/A8121.5h5.4C*16C*
Proximity Mine 318318714.479C*3.2149.595%B*N/A96.4C--N/A4143.3h1.9C++3.9B+
L100 Python HEAT 395293853.447C2.1748.759%C4.778%A+23.1C--8D20112.7h4.6B*9.5B++
NS-11C 2742713050.889C+0.3824.265%C++20.295%C*14.6DN/A6718.6h12.4B+51B+
Force-Blade 25324410,3160.024C+1.2522.653%D1.639%D0.4CN/A1654.9h2.5C*11.2C++
C-4 3552323060.758C-0.5221.965%DN/A31.4D*16.6D-5417.4h2D-9.3D--
H-V45 2172152630.817C0.4623.28%C+21.861%C++21.7C-N/A1479.9h12.4B+53.4C**
Lumine Edge 2182139,5960.022C1.2516.329%D--12.207%D0.6C--N/A2371h1.7C10.2C-
Beamer VS3 2092092130.981B0.2924.234%C--19.139%C-16.2C--N/A10312.9h8.7B36.1C++
VA39 Spectre 200200434.651A**3.3839.586%A50%B**16C-N/A6212.5h4.4B*11.1B**
Solstice VE3 194193752.573M1.3021.401%C12.953%D*8.1DN/A9423.9h11.4B*53.2C**
Proton II PPA 2031931019.3B18.0336.239%A++2.591%B+80.4B*4.2C*2772.4h10.7C+29.5B++
NS-30G Vandal 1881882050.917C--0.3634.234%C+22.34%D16.8D--N/A8011.2h5.3C*15.6C**
Ursa 1871861391.338C++0.0631.628%A+29.57%B++31.5CN/A1035.9h11.4C++36.2B+
Dual Photon Pods 236179493.653C2.3847.158%DN/A32D-10.2D2885.6h23.4C+49.5C+
Maelstrom Turbo Laser 3771762310.762C0.5129.322%C1.136%D-3.8D-4.3D-7146.6h131.8C449.3C+
Light PPA 184173812.136C0.8641.323%C++1.156%C+44.4C+2.8C1943.9h9.6B+23.2B+
L100 Python AP 285173424.119C+2.8557.243%C++2.312%C+27C17.5C+2866.4h5.6B9.9B
Ghost 1671672080.803D0.4742.68%B+34.132%T-12.1D*N/A6013.8h2.9D-6.7C+
Saron HRB 258146483.042C-1.7748.891%B+N/A21.8C16.7C++5856.7h18.6B++38B*
Frag Grenade 1421421142N/A140.7333.084%FN/A473.3C+N/A19710.3h3.1B++9.4C+
Comet VM2 1971371650.83C+0.4440.533%C1.46%D*7.1D3.1C--8019.3h14.8B*36.4B+
MAX Punch 1321287770.165B1.1136.95%DN/A1.9C++N/A766.1h2C++5.3C++
M40 Fury 154125373.378C-2.1041.016%B+N/A31.3C--7.3C2964h12.7B+31B+
Pulsar VS1 124124831.494B+0.2223.995%C++14.516%D-16.8C-N/A1607.4h11.6B**48.2B+
Tank Mine 219122552.218C+0.9433.333%C+N/A50.8D*40.4D8392.4h2.5D--7.6D
C150 Dalton 152120215.714C+4.4446.426%B*1.667%B**1200U320U5874800.1h4.6C+9.9B+
Corvus VA55 1171161031.126C++0.1524.835%C++29.31%B*24.7CN/A1044.7h10B**40.4B+
S12 Renegade 1051041060.981C-0.2932.585%D*3.846%C--8.4D**N/A3512.4h3.2C**9.9C
NS-10 Burster 1431031011.02C++0.2531.367%B11.651%B**6.4C**2.5D8316h82.5A263.2B**
Comet VM2 1491001350.741C0.5339.852%D7%A8.1D4C--7412.4h16.1B**40.5B++
Nemesis VSH9 203981930.508C0.7770.72%B**2.041%C11.4C12.2C+2198.6h9.3C13.2C++
NS-10 Burster 143961020.941C+0.3331.315%C*13.542%A*5.9C++2.9D8716.2h86.7A+276.8B**
M40 Fury-F 116951140.833C0.4432.517%D**N/A5.9D--1.3D*3416h6.4B*19.8B+
Spear Anti-Vehicle Phalanx Turret 13595811.875B++10.6047.109%C*5.263%B++50B++21.1C+5631.9h5.2B**11.1B*
Cosmos VM3 9494442.136C++0.8619.148%B+20.213%C*39.2B+N/A2452.4h9.5A+49.7B*
M40 Fury 11688214.19C2.9242.495%B++3.409%A+35.2D11.2C+3572.5h13.5C++31.8B+
Photon A2A Missile Pods 16884117.636B+6.3670.359%D*N/A22.1D-22.1D1993.8h5.6A8A
Pulsar LSW 8484431.953B+0.6826.887%B++21.429%C36.5CN/A2622.3h10.9B+40.4B+
Cosmos VM3 8181441.841C+0.5719.511%B+20.988%B+33.8C*N/A1692.4h11B**56.6B
Quasar VM1 8180332.424B++1.1516.033%C+20%C*10.3D--N/A847.8h18.7D-116.6C+
M20 Basilisk 12678451.733D0.4639.371%C+7.692%B*8.6D--5.3D1399.1h112.1C+284.8C+
E540 Halberd-H 12671154.733C3.4665.95%B**2.817%B++28.4D-22C++3952.5h7.8D11.8C+
C75 Viper 9171223.227C+1.9537.004%CN/A15.1D4.3D-2064.7h11.2B+30.2B+
Nebula VM20 6464252.56C*1.2922.777%B*26.563%B**32C+N/A1422h16.3C++71.3B+
NS Decimator 9862930.667C-0.6161.759%C++N/A23D13.3C4002.7h5.5C9C
Pulsar C 5958660.879C+0.3924.345%C+27.586%B++13.5DN/A1504.3h10.3B+42.1B+
M60-A Bulldog 6456511.2C+9.9342.092%C-3.571%B**17D-2.4D1903.3h6C++14.3C+
E540 Halberd 9654153.6C-2.3351.801%B+5.556%A*27C-21B++5262h5.6C*10.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon257101.3h
Anti-Vehicle MANA Turret102431h
Nano-Armor Kit181251,62525.3h
AE Nano-Armor Kit916,7201.1h
AE Medical Applicator4511,1871.1h
Nanite Revive Grenade01500h
Medical Applicator9725,2786.4h
Restoration Kit343761.1h
Motion Spotter565,4355h
Deconstruction Tool05070.1h
Smoke Grenade01820.1h
Shield Recharging Field308320.4h
Ammunition Package142260.4h
Medical Kit2794,3614.6h
Anti-Infantry MANA Turret81311h
Recon Detection Device1148,09021h

Check the help document for the dictionary if you want to learn more about words used here.


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