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6bman9[TAW8] 6bman9
VS BR 108

KDR: 1.28

Score: 23.1m

Last Seen: Sep 13th, 2017 9:35 AM
- OFFLINE - 12624 hour(s)

Battle Rank 114 (108 total) - Vanu Sovereignty on Briggs
Level Progress (to 115): 99%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Eridani SX5 Flare VE6 Sirius SX12 NS-15M1 MKV-G Suppressed SVA-88 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $491,643 MLG Score: 393
Fun Score: N/A
Cheeseburgers Flipped: 615TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.821%24.394%6302499815,3031.2777-0

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.895%0.928B*0.572B+-0.024C+HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B10.90.235C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.918%1.149%66210203485473800.63503791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.428%-0.789D--0.418C---0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.6-0.482D71.4-0.348C-167.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.752%3.143%414410181,90991413842.08634138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.692%1.546A+0.337C**-0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++5.60.553B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.458%2.937%140710157497744570.966452164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.903%0.493B+-0.363C-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.562B+21.50.455B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.369%73.396%140410182,120123031.72218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%1.252A0.41B-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.20.304C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.216%14.515%140210201,30986751.5098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.226%1.148B**-0.002C+-1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.443B4.10.164C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m497.3%274 (16.4k)246 (14.8k)1.2776129,64323,2021.50103108 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022128422.404%20.993%47004:038

24% Engineer24% Heavy Assault39% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 4:25 PMMay 19th, 2017 11:26 AMOct 12th, 2017 6:50 PM (496d) (PST)Sep 13th, 2017 7:18 AM (526d) (PST)Sep 13th, 2017 5:35 AM (526d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3761702060.3160.2470.0661.7620.039393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,56510,18012,38519154106214,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1564.4h/65.2d 5,184 6,223 8,487 165.4k 2,525 3,820 3,618 35.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,477
Deaths:1,306
KDR:1.131
Accuracy:23.658% B+
HSR:27.488% B
Flare VE6
B
Kills:1,174
Deaths:966
KDR:1.215
Accuracy:23.988% C**
HSR:26.831% B
NS-15M1
B*
Kills:1,166
Deaths:906
KDR:1.287
Accuracy:23.796% C*
HSR:28.731% B*
SVA-88
B+
Kills:1,159
Deaths:922
KDR:1.257
Accuracy:25.290% B+
HSR:27.438% C**
VX29 Polaris
A+
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:28.008% B*
HSR:33.794% A+
NSX Naginata
C++
Kills:525
Deaths:339
KDR:1.549
Accuracy:22.498% C++
HSR:29.143% C++
Lasher X2
B**
Kills:432
Deaths:407
KDR:1.061
Accuracy:32.560% B**
HSR:3.241% C
Betelgeuse 54-A
C++
Kills:366
Deaths:230
KDR:1.591
Accuracy:26.498% C++
HSR:31.148% C++
Ursa
A++
Kills:185
Deaths:135
KDR:1.370
Accuracy:31.759% A++
HSR:29.189% B++
Pulsar LSW
B++
Kills:84
Deaths:43
KDR:1.953
Accuracy:26.887% B++
HSR:21.429% C
Kills:7,725
Deaths (as Heavy Assault):5,908
Deaths (to Heavy Assaults):6,689
KDR:1.30755
Kill Difference:1,817
Playtime:382.686 hours
Usage:24%
Score:6.694m
Score/min:292
Accuracy (listed only):26.494%
HSR (listed only):25.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:751
Deaths:642
KDR:1.170
Accuracy:55.045% A++
HSR:14.914% C
Solstice SF
B+
Kills:654
Deaths:595
KDR:1.099
Accuracy:26.998% B+
HSR:14.373% C-
Phobos VX86
C
Kills:558
Deaths:505
KDR:1.105
Accuracy:55.685% C
HSR:13.979% C
NS Baron G5B
C++
Kills:454
Deaths:431
KDR:1.053
Accuracy:46.226% C++
HSR:13.216% C
NS-11C
C*
Kills:271
Deaths:305
KDR:0.889
Accuracy:24.265% C++
HSR:20.295% C*
Solstice VE3
C
Kills:191
Deaths:75
KDR:2.547
Accuracy:21.406% C
HSR:13.089% D*
Pulsar C
B*
Kills:58
Deaths:66
KDR:0.879
Accuracy:24.345% C+
HSR:27.586% B*
Kills:2,937
Deaths (as Engineer):2,619
Deaths (to Engineers):4,608
KDR:1.12142
Kill Difference:318
Playtime:372.584 hours
Usage:24%
Score:5.063m
Score/min:226
Accuracy (listed only):36.281%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C**
Kills:1,400
Deaths:1,322
KDR:1.059
Accuracy:27.837% C**
HSR:18.214% C+
Sirius SX12
B++
Kills:1,168
Deaths:921
KDR:1.268
Accuracy:28.137% B++
HSR:17.723% C+
MKV-G Suppressed
B+
Kills:1,161
Deaths:1,267
KDR:0.916
Accuracy:25.440% C++
HSR:21.533% B+
Thanatos VE70
A++
Kills:751
Deaths:642
KDR:1.170
Accuracy:55.045% A++
HSR:14.914% C
NS-7 PDW
B+
Kills:692
Deaths:678
KDR:1.021
Accuracy:27.166% B+
HSR:18.642% C++
Solstice SF
B+
Kills:654
Deaths:595
KDR:1.099
Accuracy:26.998% B+
HSR:14.373% C-
Phobos VX86
C
Kills:558
Deaths:505
KDR:1.105
Accuracy:55.685% C
HSR:13.979% C
NS Baron G5B
C++
Kills:454
Deaths:431
KDR:1.053
Accuracy:46.226% C++
HSR:13.216% C
NS-11C
C*
Kills:271
Deaths:305
KDR:0.889
Accuracy:24.265% C++
HSR:20.295% C*
Solstice VE3
C
Kills:191
Deaths:75
KDR:2.547
Accuracy:21.406% C
HSR:13.089% D*
Pulsar C
B*
Kills:58
Deaths:66
KDR:0.879
Accuracy:24.345% C+
HSR:27.586% B*
Kills:7,358
Deaths (as Light Assault):6,807
Deaths (to Light Assaults):3,947
KDR:1.08095
Kill Difference:551
Playtime:59.152 hours
Usage:4%
Score:0.835m
Score/min:235
Accuracy (listed only):32.959%
HSR (listed only):17.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:1,400
Deaths:1,322
KDR:1.059
Accuracy:27.837% C**
HSR:18.214% C+
Sirius SX12
B++
Kills:1,168
Deaths:921
KDR:1.268
Accuracy:28.137% B++
HSR:17.723% C+
MKV-G Suppressed
B+
Kills:1,161
Deaths:1,267
KDR:0.916
Accuracy:25.440% C++
HSR:21.533% B+
Parallax VX3
B**
Kills:1,136
Deaths:495
KDR:2.295
Accuracy:46.371% B**
HSR:81.690% B+
Artemis VX26
C*
Kills:1,021
Deaths:818
KDR:1.248
Accuracy:26.429% C+
HSR:24.388% C*
NS-44G Commissioner
C-
Kills:806
Deaths:984
KDR:0.819
Accuracy:35.307% C-
HSR:18.114% D
NS-7 PDW
B+
Kills:692
Deaths:678
KDR:1.021
Accuracy:27.166% B+
HSR:18.642% C++
V10
C*
Kills:617
Deaths:84
KDR:7.345
Accuracy:41.896% C*
HSR:76.337% C+
Nyx VX31
C+
Kills:390
Deaths:320
KDR:1.219
Accuracy:34.082% C+
HSR:29.744% C+
Beamer VS3
C-
Kills:209
Deaths:213
KDR:0.981
Accuracy:24.234% C--
HSR:19.139% C-
VA39 Spectre
B**
Kills:200
Deaths:43
KDR:4.651
Accuracy:39.586% B**
HSR:50% B**
NS-30G Vandal
C+
Kills:188
Deaths:205
KDR:0.917
Accuracy:34.234% C+
HSR:22.340% D
Ghost
B+
Kills:167
Deaths:208
KDR:0.803
Accuracy:42.680% B+
HSR:34.132% T-
Kills:9,155
Deaths (as Infiltrator):7,558
Deaths (to Infiltrators):3,592
KDR:1.2113
Kill Difference:1,597
Playtime:608.100 hours
Usage:39%
Score:7.973m
Score/min:219
Accuracy (listed only):33.338%
HSR (listed only):33.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C**
Kills:1,400
Deaths:1,322
KDR:1.059
Accuracy:27.837% C**
HSR:18.214% C+
Sirius SX12
B++
Kills:1,168
Deaths:921
KDR:1.268
Accuracy:28.137% B++
HSR:17.723% C+
MKV-G Suppressed
B+
Kills:1,161
Deaths:1,267
KDR:0.916
Accuracy:25.440% C++
HSR:21.533% B+
Thanatos VE70
A++
Kills:751
Deaths:642
KDR:1.170
Accuracy:55.045% A++
HSR:14.914% C
NS-7 PDW
B+
Kills:692
Deaths:678
KDR:1.021
Accuracy:27.166% B+
HSR:18.642% C++
Phobos VX86
C
Kills:558
Deaths:505
KDR:1.105
Accuracy:55.685% C
HSR:13.979% C
NS Baron G5B
C++
Kills:454
Deaths:431
KDR:1.053
Accuracy:46.226% C++
HSR:13.216% C
H-V45
C++
Kills:215
Deaths:263
KDR:0.817
Accuracy:23.280% C+
HSR:21.861% C++
Pulsar VS1
C++
Kills:124
Deaths:83
KDR:1.494
Accuracy:23.995% C++
HSR:14.516% D-
Corvus VA55
B**
Kills:116
Deaths:103
KDR:1.126
Accuracy:24.835% C++
HSR:29.310% B**
Kills:6,639
Deaths (as Combat Medic):6,215
Deaths (to Combat Medics):2,755
KDR:1.06822
Kill Difference:424
Playtime:58.303 hours
Usage:4%
Score:0.943m
Score/min:269
Accuracy (listed only):33.765%
HSR (listed only):18.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:672
Deaths:409
KDR:1.643
Accuracy:18.220% C
HSR:19.345% C
Blueshift VM5
C
Kills:639
Deaths:408
KDR:1.566
Accuracy:17.538% C
HSR:17.214% D
Comet VM2
C
Kills:137
Deaths:165
KDR:0.830
Accuracy:40.533% C
HSR:1.460% D*
NS-10 Burster
B**
Kills:103
Deaths:101
KDR:1.020
Accuracy:31.367% B
HSR:11.651% B**
Comet VM2
A
Kills:100
Deaths:135
KDR:0.741
Accuracy:39.852% D
HSR:7% A
NS-10 Burster
A*
Kills:96
Deaths:102
KDR:0.941
Accuracy:31.315% C*
HSR:13.542% A*
Cosmos VM3
B++
Kills:94
Deaths:44
KDR:2.136
Accuracy:19.148% B++
HSR:20.213% C++
Cosmos VM3
B++
Kills:81
Deaths:44
KDR:1.841
Accuracy:19.511% B++
HSR:20.988% B
Quasar VM1
C**
Kills:80
Deaths:33
KDR:2.424
Accuracy:16.033% C++
HSR:20% C**
Nebula VM20
B**
Kills:64
Deaths:25
KDR:2.560
Accuracy:22.777% B*
HSR:26.563% B**
Kills:2,066
Deaths (as MAX Suit):733
Deaths (to MAX Suits):1,223
KDR:2.81855
Kill Difference:1,333
Playtime:77.048 hours
Usage:5%
Score:1.546m
Score/min:334
Accuracy (listed only):25.629%
HSR (listed only):15.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:179
V. Kills:57 309%
Deaths:49
KDR:3.653
Accuracy:47.158% D
KPH:32.100 D-
VKPH:10.200 D
Maelstrom Turbo Laser
D-
Kills:176
V. Kills:201 87%
Deaths:231
KDR:0.762
Accuracy:29.322% C
KPH:3.800 D-
VKPH:4.300 D-
Light PPA
C++
Kills:172
V. Kills:11 N/A
Deaths:79
KDR:2.177
Accuracy:41.846% C++
KPH:44 C+
VKPH:2.800 C
Photon A2A Missile Pods
D
Kills:84
V. Kills:84 99%
Deaths:11
KDR:7.636
Accuracy:70.359% D**
KPH:22 D
VKPH:22 D
Kills:611 (348 + 0)
Deaths:370
KDR:1.651
VKDR:0.954
Vehicle Kills:353
Kill Difference:241
Playtime:59.860 hours
Usage:4%
Score:0.385m
Score/min:107
Piloting Accuracy:41.846%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:120
V. Kills:32 364%
Deaths:21
KDR:5.714
Accuracy:46.577% B*
KPH:432,000 U
VKPH:115,200 U
Kills:120 (0 + 120)
Deaths:21
KDR:5.714
VKDR:1.524
Vehicle Kills:32
Kill Difference:99
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,761,240
Piloting Accuracy:N/A%
Gunner Accuracy:46.577%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:293
V. Kills:102 284%
Deaths:85
KDR:3.447
Accuracy:48.759% C
KPH:23.100 C-
VKPH:8 D
L100 Python AP
C+
Kills:168
V. Kills:110 151%
Deaths:40
KDR:4.200
Accuracy:57.266% C++
KPH:27.200 C+
VKPH:17.800 C+
C75 Viper
C
Kills:71
V. Kills:20 338%
Deaths:22
KDR:3.227
Accuracy:37.004% C
KPH:15.200 D
VKPH:4.300 D-
Kills:532 (532 + 0)
Deaths:147
KDR:3.619
VKDR:1.578
Vehicle Kills:232
Kill Difference:385
Playtime:23.518 hours
Usage:2%
Score:0.319m
Score/min:226
Driving Accuracy:37.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:929
V. Kills:845 110%
Deaths:312
KDR:2.978
Accuracy:56.527% B
KPH:16 D
VKPH:14.500 C+
Supernova PC
B**
Kills:519
V. Kills:272 190%
Deaths:129
KDR:4.023
Accuracy:61.713% A
KPH:22.800 C++
VKPH:11.900 B**
Proton II PPA
A++
Kills:193
V. Kills:10 N/A
Deaths:10
KDR:19.300
Accuracy:36.239% A++
KPH:81.700 B*
VKPH:4.200 C**
Saron HRB
C++
Kills:146
V. Kills:112 129%
Deaths:48
KDR:3.042
Accuracy:48.891% B+
KPH:22 C
VKPH:16.900 C++
E540 Halberd
B++
Kills:54
V. Kills:42 126%
Deaths:14
KDR:3.857
Accuracy:51.409% B+
KPH:27.100 C
VKPH:21.100 B++
Kills:1,841 (1,448 + 393)
Deaths:513
KDR:3.589
VKDR:2.497
Vehicle Kills:1,281
Kill Difference:1,328
Playtime:91.952 hours
Usage:6%
Score:1.344m
Score/min:244
Driving Accuracy:61.713%
Gunner Accuracy:51.409%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:71
V. Kills:55 127%
Deaths:15
KDR:4.733
Accuracy:65.950% B**
KPH:28.800 D
VKPH:22.300 C++
Kills:71 (0 + 71)
Deaths:15
KDR:4.733
VKDR:3.667
Vehicle Kills:55
Kill Difference:56
Playtime:2.463 hours
Usage:0%
Score:0.058m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:65.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:123
V. Kills:28 424%
Deaths:36
KDR:3.417
Accuracy:40.686% B+
KPH:31.100 C--
VKPH:7.100 C-
M40 Fury
C+
Kills:87
V. Kills:27 311%
Deaths:21
KDR:4.143
Accuracy:42.406% B+
KPH:35.300 D
VKPH:10.900 C+
M20 Basilisk
D
Kills:78
V. Kills:48 159%
Deaths:45
KDR:1.733
Accuracy:39.371% C+
KPH:8.600 D--
VKPH:5.300 D
Kills:288 (0 + 288)
Deaths:102
KDR:2.824
VKDR:1.010
Vehicle Kills:103
Kill Difference:186
Playtime:15.523 hours
Usage:1%
Score:0.198m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:39.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:103
V. Kills:1 N/A
Deaths:105
KDR:0.981
Accuracy:32.673% D--
KPH:8.300 D*
VKPH:0.100 D**
M40 Fury-F
D--
Kills:95
V. Kills:21 432%
Deaths:114
KDR:0.833
Accuracy:32.517% D**
KPH:5.900 D--
VKPH:1.300 D*
Kills:198 (198 + 0)
Deaths:219
KDR:0.904
VKDR:0.100
Vehicle Kills:22
Kill Difference:21
Playtime:28.379 hours
Usage:2%
Score:0.058m
Score/min:34
Driving Accuracy:32.517%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4891,4771,3061.131C+0.1523.658%B+27.488%B26.4CN/A14756h11.2B+47.3C*
Eridani SX5 1,4071,4001,3221.059C+0.2227.837%C**18.214%C+18.2DN/A9076.9h12C*43.2C**
Flare VE6 1,1841,1749661.215C+0.0623.988%C**26.831%B34.3CN/A11234.2h10.1B42.2B+
Sirius SX12 1,1711,1689211.268C*0.0128.137%B++17.723%C+32.5C**N/A11635.9h11.8B*42.1B++
NS-15M1 1,1791,1669061.287C+0.0123.796%C*28.731%B*28.1CN/A8141.5h11.6B+48.8B+
MKV-G Suppressed 1,1681,1611,2670.916C+0.3625.44%C++21.533%B+19.4CN/A10359.8h14.1C*55.5B+
SVA-88 1,1631,1599221.257C0.0225.29%B+27.438%C**31.7C-N/A9936.6h11.5C*45.4B
VX29 Polaris 1,1631,1576541.769C**0.4928.008%B*33.794%A+36.5CN/A11931.7h10.8B+38.4B+
Parallax VX3 1,1381,1364952.295C+1.0246.371%B**81.69%B+14.4D-N/A5379.1h1.8B*4B*
Artemis VX26 1,0251,0218181.248C+0.0326.429%C+24.388%C*21.3DN/A9347.9h11.8C*44.8C*
Supernova FPC 1,7749293122.978C1.7056.527%B3.445%B++16D14.5C+22058.2h5.9C+10.4C++
NS-44G Commissioner 8098069840.819C0.4635.307%C-18.114%D25.4DN/A9431.7h3.7C+10.4C+
Thanatos VE70 7547516421.17B0.1155.045%A++14.914%C16.5DN/A7745.6h5.2C+9.4B+
NS-7 PDW 6946926781.021C++0.2627.166%B+18.642%C++20.9CN/A8333.1h12.5B++46.1B+
Blueshift VM5 6786724091.643C0.3718.22%C19.345%C23DN/A11429.2h14B++77.1B
Solstice SF 6686545951.099C++0.1826.998%B+14.373%C-13.6C-N/A5448.2h9.1B+33.6B++
Blueshift VM5 6426394081.566C0.2917.538%C17.214%D22.4DN/A10528.5h14.5B+82.6C*
V10 618617847.345A++6.0741.896%C*76.337%C+13.5D--N/A7845.6h2B+4.8B+
Phobos VX86 5605585051.105C+0.1755.685%C13.979%C21.3DN/A7226.2h2.6C+4.6C++
NSX Naginata 5315253391.549C*0.2722.498%C++29.143%C++33.4CN/A11015.7h9.9B++44.1B+
Supernova PC 7915191294.023C+2.7561.713%A1.927%C22.8C++11.9B**17822.8h5.6C+9.2B+
NS Baron G5B 4574544311.053C+0.2246.226%C++13.216%C21.6DN/A7321h4.5C++9.8C**
S1 6554465970.747C++0.5364.487%B*3.812%B+24.1C+11.3C+24718.5h5.7B+8.8B++
Lasher X2 4344324071.061C*0.2232.56%B**3.241%C27.5C+N/A10515.7h13.7A42B*
Nyx VX31 3913903201.219C0.0634.082%C+29.744%C+18.2D-N/A8121.4h5.4C*16C*
Betelgeuse 54-A 3723662301.591C0.3126.498%C++31.148%C++38.5DN/A1469.5h11.4C43C+
Proximity Mine 318318714.479C*3.2049.595%B*N/A96.4C--N/A4133.3h1.9C++3.9B++
L100 Python HEAT 395293853.447C+2.1748.759%C4.778%A+23.1C-8D20112.7h4.6B*9.5B++
NS-11C 2742713050.889C+0.3924.265%C++20.295%C*14.6DN/A6618.6h12.4B+51B+
Force-Blade 25324410,1920.024C+1.2522.761%D1.639%D0.4CN/A1650.7h2.5C*11.2C++
C-4 3552323060.758C-0.5221.958%DN/A31.8D--16.8D-5427.3h2D9.2D-
H-V45 2172152630.817C0.4623.28%C+21.861%C++21.7CN/A1469.9h12.4B+53.4C**
Lumine Edge 2162119,3520.023C1.2516.297%D--12.322%D0.6C--N/A2363.6h1.7C-10.3C-
Beamer VS3 2092092130.981B0.3024.234%C--19.139%C-16.2C-N/A10312.9h8.7B36.1C++
VA39 Spectre 200200434.651A*3.3739.586%B**50%B**16CN/A6212.5h4.4B*11.1B*
Proton II PPA 2031931019.3B+18.0236.239%A++2.591%B+80.4B*4.2C**2772.4h10.7C+29.5B++
Solstice VE3 192191752.547M1.2721.406%C13.089%D*8DN/A9323.8h11.5B*53.6B
NS-30G Vandal 1881882050.917D--0.3634.234%C+22.34%D16.8D--N/A8011.2h5.3C++15.6C*
Ursa 1861851351.37C*0.0931.759%A++29.189%B++31.9C+N/A1055.8h11.4C++35.9B+
Dual Photon Pods 236179493.653C2.3847.158%DN/A32D-10.2D2885.6h23.4C++49.5C+
Maelstrom Turbo Laser 3771762310.762C0.5229.322%C1.136%D-3.8D-4.3D-7146.6h131.8C+449.3C+
Light PPA 183172792.177C0.9041.846%C++1.163%C+44.1C+2.8C1953.9h9.6B+23B+
L100 Python AP 278168404.2C+2.9257.266%C++2.381%C27.1C+17.7C+2926.2h5.5B+9.7B+
Ghost 1671672080.803D0.4742.68%B+34.132%T-12.1D--N/A6013.8h2.9D-6.7C+
Saron HRB 258146483.042C1.7648.891%B+N/A22.1C17C++5816.6h18.6B++38B*
Comet VM2 1971371650.83C+0.4540.533%C1.46%D*7.1D3.1C--8019.3h14.8B*36.4B+
Frag Grenade 1301301130N/A128.7233.174%FN/A433.3CN/A19730.3h3.2B+9.6C+
MAX Punch 1311277710.165B+1.1137.021%DN/A1.9C+N/A765.6h2C++5.3C++
Pulsar VS1 124124831.494B+0.2223.995%C++14.516%D-16.8C-N/A1597.4h11.6B**48.2B++
M40 Fury 151123363.417C--2.1440.686%B+N/A30.8D7C--2924h12.6C**31B+
Tank Mine 219122552.218C+0.9432.972%C+N/A50.8D*40.4D8392.4h2.5D-7.6D
C150 Dalton 152120215.714C+4.4446.577%B*1.667%B**1200U320U5870800.1h4.6C+9.9B+
Corvus VA55 1171161031.126C++0.1524.835%C++29.31%B**24.7C+N/A1034.7h10B*40.4B+
S12 Renegade 1041031050.981C-0.3032.673%D--2.913%D8.3D*N/A3512.4h3.2C**9.8C+
NS-10 Burster 1431031011.02C*0.2631.367%B11.651%B**6.4B2.5D8316h82.5A263.2B**
Comet VM2 1491001350.741C0.5439.852%D7%A8.1D4C--7412.4h16.1B**40.5B++
NS-10 Burster 143961020.941C+0.3431.315%C*13.542%A*5.9C++2.9D8716.2h86.7A+276.8B**
M40 Fury-F 116951140.833C0.4432.517%D**N/A5.9D--1.3D*3416h6.4B++19.8B+
Spear Anti-Vehicle Phalanx Turret 13595811.875B++10.6047.059%C**5.263%B+50B++21.1C+5641.9h5.2B**11.1B**
Cosmos VM3 9494442.136C++0.8619.148%B++20.213%C++39.2B*N/A2452.4h9.5A49.7B*
Nemesis VSH9 193911900.479C0.8070.87%B**2.198%C10.8C12.1B2158.4h9.8D13.8C+
M40 Fury 11487214.143C-2.8742.406%B+3.448%A+34.8D10.8C+3502.5h13.6C++32B+
Photon A2A Missile Pods 16884117.636B*6.3670.359%D**N/A22.1D22.1D1993.8h5.6A+8A
Pulsar LSW 8484431.953B+0.6826.887%B++21.429%C36.5C+N/A2622.3h10.9B+40.4B+
Cosmos VM3 8181441.841C+0.5619.511%B++20.988%B33.8B+N/A1682.4h11B**56.6B
Quasar VM1 8180332.424B++1.1516.033%C++20%C**10.3D--N/A847.8h18.7D116.6C+
M20 Basilisk 12678451.733C--0.4639.371%C+7.692%B++8.6D--5.3D1409.1h112.1C284.8C+
E540 Halberd-H 12671154.733C3.4665.95%B**2.817%B+28.4D22C+3942.5h7.8D11.8C+
C75 Viper 9171223.227C+1.9537.004%CN/A15.1D4.3D-2054.7h11.2B+30.2B+
Nebula VM20 6464252.56C**1.2822.777%B*26.563%B**32C+N/A1422h16.3C++71.3B+
NS Decimator 9862930.667C-0.6161.759%C++N/A23D13.3C3982.7h5.5C9C+
Pulsar C 5958660.879C+0.4024.345%C+27.586%B*13.5DN/A1504.3h10.3B+42.1B
E540 Halberd 9654143.857C-2.5851.409%B+5.556%A++27C21B++5312h5.4B+10.5B+
M60-A Bulldog 5952510.4C+9.1241.592%C--3.846%B**16.8D2.3D1903.1h6.2C+15C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter565,4335h
Restoration Kit343671.1h
Nano-Armor Kit180250,64925.2h
Spawn Beacon246901.3h
Anti-Vehicle MANA Turret102421h
AE Medical Applicator4511,1871.1h
AE Nano-Armor Kit916,2711.1h
Nanite Revive Grenade01500h
Medical Applicator9725,2786.4h
Deconstruction Tool05070.1h
Ammunition Package132260.4h
Shield Recharging Field308320.4h
Medical Kit2664,2414.5h
Anti-Infantry MANA Turret81311h
Recon Detection Device1138,08420.9h
Smoke Grenade01820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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