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Director General Commando 6w4we[TATF] 6w4we
NC BR 98

KDR: 8.1

Score: 15m

Last Seen: Dec 12th, 2018 12:23 AM
- OFFLINE - 2.8 hour(s)

Battle Rank 98 - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 930
Level Progress (to 99): 68%
Level 100 Progress: 79% 311h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine Spear Anti-Vehicle Phalanx Turret Bouncing Betty L100 Python AP AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.215%16.84%256710155760.4760337.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.584%-1.139D*-0.583D0.2C++HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.3-0.38C-15.7-0.101C+87.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.964%0.479%69514101832,593623594252.3162548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.282C-1.387D**0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+5.10.594B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.048%9.091%011021556140.901639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.859F--1.08D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-2.181F--8-0.649D34


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 930
15m149.7%208 (12.5k)195 (11.7k)8.0961540,3354,9829.6519598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022509624.861%1.227%3115:233

85% Engineer9% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 3:21 PMSep 30th, 2016 6:44 PMDec 11th, 2018 8:38 PM (2d) (PST)Dec 11th, 2018 8:32 PM (2d) (PST)Dec 11th, 2018 8:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
722356870.5260.0650.0060.9510.109113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3242,10941,215324057711,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1278h/53.3d 7,751 495 7,459 72.9k 764 4,129 8,384 55.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:108
Deaths:207
KDR:0.522
Accuracy:11.779% D**
HSR:22.222% C+
EM1
D--
Kills:68
Deaths:126
KDR:0.540
Accuracy:15.263% D*
HSR:14.706% D--
Kills:176
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):824
KDR:0.52853
Kill Difference:157
Playtime:115.618 hours
Usage:9%
Score:1.032m
Score/min:149
Accuracy (listed only):13.521%
HSR (listed only):18.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:120
Deaths:364
KDR:0.330
Accuracy:15.101% D**
HSR:11.667% F
NSX Tanto
D
Kills:85
Deaths:135
KDR:0.630
Accuracy:17.540% F
HSR:20% D
NS-11C
F-
Kills:58
Deaths:124
KDR:0.468
Accuracy:13.297% F-
HSR:8.621% F-
Mauler S6
D*
Kills:55
Deaths:146
KDR:0.377
Accuracy:19.048% F--
HSR:9.091% D*
Razor GD-23
C+
Kills:51
Deaths:103
KDR:0.495
Accuracy:21.592% C--
HSR:19.608% C+
Kills:369
Deaths (as Engineer):872
Deaths (to Engineers):1,661
KDR:0.42317
Kill Difference:503
Playtime:1,089.914 hours
Usage:85%
Score:13.438m
Score/min:205
Accuracy (listed only):17.315%
HSR (listed only):13.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:86
Deaths:170
KDR:0.506
Accuracy:15.046% F-
HSR:19.767% C*
MGR-S1 Gladius
N/A
Kills:50
Deaths:73
KDR:0.685
Accuracy:15.216% N/A
HSR:14% N/A
Kills:136
Deaths (as Infiltrator):243
Deaths (to Infiltrators):623
KDR:0.55967
Kill Difference:107
Playtime:13.035 hours
Usage:1%
Score:0.064m
Score/min:82
Accuracy (listed only):15.131%
HSR (listed only):16.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:410
Deaths:217
KDR:1.889
Accuracy:27.864% C-
HSR:14.878% C+
AF-41 Hacksaw
B+
Kills:250
Deaths:109
KDR:2.294
Accuracy:25.760% C--
HSR:16% B+
AF-34 Mattock
C-
Kills:200
Deaths:100
KDR:2
Accuracy:30.286% C-
HSR:12.500% D-
NCM2 Falcon
C--
Kills:135
Deaths:138
KDR:0.978
Accuracy:32.173% D-
HSR:3.704% C--
NCM1 Scattercannon
D
Kills:100
Deaths:76
KDR:1.316
Accuracy:29.286% D
HSR:11% D--
Kills:1,095
Deaths (as MAX Suit):320
Deaths (to MAX Suits):126
KDR:3.42188
Kill Difference:775
Playtime:46.274 hours
Usage:4%
Score:0.444m
Score/min:160
Accuracy (listed only):29.074%
HSR (listed only):11.616%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:21,639
V. Kills:3,225 N/A
Deaths:1,016
KDR:21.298
Accuracy:47.065% C+
KPH:61.600 B
VKPH:9.200 B
C75 Viper
C*
Kills:10,166
V. Kills:2,175 467%
Deaths:1,124
KDR:9.044
Accuracy:35.527% C
KPH:33.900 C*
VKPH:7.300 C+
L100 Python AP
C
Kills:644
V. Kills:398 161%
Deaths:105
KDR:6.133
Accuracy:53.124% C
KPH:24.400 C-
VKPH:15.100 C--
Skyguard
C+
Kills:144
V. Kills:118 121%
Deaths:39
KDR:3.692
Accuracy:28.956% C+
KPH:11.700 C
VKPH:9.600 C+
Kills:32,593 (32,593 + 0)
Deaths:2,284
KDR:14.270
VKDR:2.590
Vehicle Kills:5,916
Kill Difference:30,309
Playtime:689.819 hours
Usage:54%
Score:6.241m
Score/min:151
Driving Accuracy:28.956%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 24,86421,6391,01621.298B*13.2047.065%C+N/A61.6B9.2B178351.4h2.5B*5.4B++
C75 Viper 12,34110,1661,1249.044B*0.9535.527%CN/A33.9C*7.3C+118299.7h9B*25.3B++
Tank Mine 3,3302,2304351.86U43.7620.997%D--N/A232.3M114.6A++14439.6h1.1A+5.1B++
Spear Anti-Vehicle Phalanx Turret 1,6481,0796915.638A+7.5434.471%D-3.336%C-23.1D-12.2D-14046.8h7.4B21.4C++
Bouncing Betty 7847843224.5S16.4029.61%FN/A150.8B+N/A3885.2h1.5A5.1C
L100 Python AP 1,0426441056.133B+1.9653.124%C2.329%C24.4C-15.1C--17026.4h4.5B*8.5B*
AF-41 Hacksaw 4174102171.889C+6.2127.864%C-14.878%C+13.9D*N/A3429.6h10.6D**37.9D*
AF-41 Hacksaw 2532501092.294C+5.8025.76%C--16%B+16.9D--N/A4314.8h8.7D-33.8D-
AF-34 Mattock 2032001002C6.1030.286%C-12.5%D-15.6D*N/A4412.8h8.6F28.5D*
NS Annihilator 327190513.725S4.3777.155%D-N/A12.3B+8.8C+12215.5h6.9A+8.9A+
Skyguard 262144393.692B+4.4028.956%C+1.389%D11.7C9.6C+14112.3h114.9C**396.8C**
C-4 201141187.833S0.2684.074%UN/A128.2B**54.5A++13811.1h1.6C+1.9A
NCM2 Falcon 1531351380.978C+7.1232.173%D-3.704%C--8.5D1.1F3515.8h6.8B*21.1B+
Aspis Anti-Aircraft Phalanx Turret 2701311310.077M1.9826.869%C*N/A7.4D7.8D12217.8h155.5C+578.9C*
Hawk GD-68 220127861.477A++6.6253.27%D*2.362%C8.5D6.2D9615h7.5B14.1C+
AF-19 Mercenary 1241203640.33D7.7715.101%D**11.667%F1.7D*N/A1671.2h13.9C+92.1C-
NC6 Gauss SAW 1101082070.522C--7.5711.779%D**22.222%C+3.6D*N/A3129.9h11.5C+97.2D
NCM1 Scattercannon 100100761.316C+6.7829.286%D11%D--11.8D-N/A308.5h7.8C++26.6C
AF-4 Cyclone 87861700.506D7.5915.046%F-19.767%C*1.9D*N/A844.7h12.1C+80.6D--
NSX Tanto 89851350.63C--7.4717.54%F20%D3D*N/A828h18.1D103.3D
MANA Anti-Vehicle Turret 19079243.292M+4.8046.372%UN/A790D*1110C+1496140.1h8.9C+19.2B+
EM1 69681260.54D7.5615.263%D*14.706%D--4.9D*N/A1813.9h18.9D124.1D--
NS-11C 60581240.468D7.6313.297%F-8.621%F-1.7D*N/A733.6h19.4D-146.3F-
Mauler S6 59551460.377D7.7219.048%F--9.091%D*1.6D**N/A933.5h8F-42T*
Razor GD-23 52511030.495C-7.6021.592%C--19.608%C+2.1D*N/A924.1h22.5F--104.4D--
MGR-S1 Gladius 5050730.685C7.4115.216%F-14%D--3.5D*N/A2414.3h14.4D--94.6F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44080.4h
PS1-AV Suppressor01290.1h
Nano-Repair Grenade03200.1h
Hellion G01610h
Rocklet Rifle11180.3h
Medical Applicator0530h
Spitfire Auto-Turret58921.1h
Ammunition Package91760.3h
Nano-Armor Kit221227,38226.1h

Check the help document for the dictionary if you want to learn more about words used here.


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