Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,055)players online:
HEKOMIn (25)  silentk1tt3n (9)  PierreKira (8)  LocktrapGaming (6)  VanConglo (3)  illtrosity (3) 54
stats.dasanfall.com
Commando 6w4we[TATF] 6w4we
NC BR 106

KDR: 8.32

Score: 21.7m

Last Seen: Aug 19th, 2019 12:58 PM
- OFFLINE - 157.9 hour(s)

Battle Rank 107 (106 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 531
Level Progress (to 108): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine L100 Python AP Spear Anti-Vehicle Phalanx Turret Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:6w4we



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 524TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.683%16.335%256912059550.554917.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.269%-1.042D*-0.706D-0.421BHEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.4-0.376C-16.2-0.134C87.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.986%0.419%70574121048,250932915051.7149527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.471%-0.214C-1.372D**0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.693B+4.60.632B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.395%1.835%18212121098781370.12400579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.81B**6.51B**9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.048%9.091%18112135510840.509259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.867F--1.094D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-2.187F--8-0.647D34


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 531
21.7m165.6%207 (12.4k)196 (11.8k)8.3230759,2277,1169.85722106 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214732324.546%1.162%2915:384

85% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 3:21 PMSep 30th, 2016 6:44 PMAug 25th, 2019 9:43 AM (12h) (PST)Aug 19th, 2019 11:15 AM (6d) (PST)Aug 19th, 2019 8:58 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
745347110.5360.0640.0061.0710.111107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7232,01642,707324064711,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1843.3h/76.8d 10,917 688 11,056 118.4k 1,074 5,687 12,261 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:197
Deaths:219
KDR:0.900
Accuracy:18.359% D--
HSR:20.812% D
NC6 Gauss SAW
C-
Kills:114
Deaths:218
KDR:0.523
Accuracy:11.760% F
HSR:21.053% C-
EM1
D
Kills:88
Deaths:150
KDR:0.587
Accuracy:15.460% D*
HSR:18.182% D
Kills:399
Deaths (as Heavy Assault):587
Deaths (to Heavy Assaults):1,199
KDR:0.67973
Kill Difference:188
Playtime:177.336 hours
Usage:10%
Score:1.385m
Score/min:130
Accuracy (listed only):15.193%
HSR (listed only):20.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:120
Deaths:364
KDR:0.330
Accuracy:15.092% D**
HSR:11.667% F
NSX Tanto
D--
Kills:94
Deaths:171
KDR:0.550
Accuracy:17.808% F
HSR:18.085% D--
Razor GD-23
D--
Kills:72
Deaths:150
KDR:0.480
Accuracy:19.315% D--
HSR:15.278% D--
NS-11C
F
Kills:63
Deaths:142
KDR:0.444
Accuracy:12.454% F--
HSR:9.524% F
Mauler S6
D*
Kills:55
Deaths:146
KDR:0.377
Accuracy:19.048% F--
HSR:9.091% D*
Kills:404
Deaths (as Engineer):973
Deaths (to Engineers):2,441
KDR:0.41521
Kill Difference:569
Playtime:1,567.551 hours
Usage:85%
Score:19.644m
Score/min:209
Accuracy (listed only):16.743%
HSR (listed only):12.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D**
Kills:121
Deaths:275
KDR:0.440
Accuracy:15.531% F
HSR:8.264% D**
AF-4 Cyclone
C++
Kills:86
Deaths:170
KDR:0.506
Accuracy:15.046% F-
HSR:19.767% C++
MGR-S1 Gladius
N/A
Kills:50
Deaths:74
KDR:0.676
Accuracy:15.216% N/A
HSR:14% N/A
Kills:257
Deaths (as Infiltrator):519
Deaths (to Infiltrators):883
KDR:0.49518
Kill Difference:262
Playtime:15.954 hours
Usage:1%
Score:0.078m
Score/min:82
Accuracy (listed only):15.264%
HSR (listed only):14.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:646
Deaths:317
KDR:2.038
Accuracy:28.828% C-
HSR:15.480% C++
AF-41 Hacksaw
C
Kills:474
Deaths:208
KDR:2.279
Accuracy:27.514% C-
HSR:13.080% C
AF-34 Mattock
D
Kills:215
Deaths:122
KDR:1.762
Accuracy:29.547% D
HSR:12.093% D--
NCM2 Falcon
C--
Kills:137
Deaths:142
KDR:0.965
Accuracy:32.534% D-
HSR:3.650% C--
NCM1 Scattercannon
D-
Kills:101
Deaths:78
KDR:1.295
Accuracy:29.162% D-
HSR:11.881% D-
Kills:1,573
Deaths (as MAX Suit):433.500
Deaths (to MAX Suits):177
KDR:3.6286
Kill Difference:1,139.500
Playtime:65.593 hours
Usage:4%
Score:0.589m
Score/min:150
Accuracy (listed only):29.517%
HSR (listed only):11.237%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:58
V. Kills:39 145%
Deaths:11
KDR:5.273
Accuracy:38.699% C+
KPH:28.700 C
VKPH:19.300 C
L105 Zephyr
B*
Kills:51
V. Kills:22 222%
Deaths:10
KDR:5.100
Accuracy:42.782% C++
KPH:31.400 D
VKPH:13.500 B*
Kills:109 (0 + 109)
Deaths:21
KDR:5.190
VKDR:2.905
Vehicle Kills:61
Kill Difference:88
Playtime:3.648 hours
Usage:0%
Score:0.077m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:42.782%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:35,532
V. Kills:5,587 N/A
Deaths:1,743
KDR:20.386
Accuracy:46.584% C
KPH:59.200 C**
VKPH:9.300 C**
C75 Viper
C*
Kills:10,356
V. Kills:2,247 461%
Deaths:1,142
KDR:9.068
Accuracy:35.630% C
KPH:34 C*
VKPH:7.400 C+
L100 Python AP
C*
Kills:2,109
V. Kills:1,093 193%
Deaths:221
KDR:9.543
Accuracy:48.211% D-
KPH:35.300 C*
VKPH:18.300 C+
Skyguard
C+
Kills:253
V. Kills:168 150%
Deaths:54
KDR:4.685
Accuracy:29.511% C+
KPH:14 C+
VKPH:9.300 C+
Kills:48,250 (48,250 + 0)
Deaths:3,160
KDR:15.269
VKDR:2.878
Vehicle Kills:9,095
Kill Difference:45,090
Playtime:982.832 hours
Usage:53%
Score:9.529m
Score/min:162
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:82
V. Kills:23 342%
Deaths:9
KDR:9.111
Accuracy:42.562% D
KPH:27.100 D
VKPH:7.600 C+
Kills:82 (82 + 0)
Deaths:9
KDR:9.111
VKDR:2.556
Vehicle Kills:23
Kill Difference:73
Playtime:3.021 hours
Usage:0%
Score:0.050m
Score/min:277
Driving Accuracy:42.562%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 41,11935,5321,74320.386B**12.0646.584%CN/A59.2C**9.3C**178600.6h2.7B++5.7B+
C75 Viper 12,60310,3561,1429.068B**0.7435.63%CN/A34C*7.4C+120304.5h9B*25.2B++
Tank Mine 4,4993,1015062.02U53.7021.997%D-N/A233.2M105.1A+133913.3h1.1A4.8B*
L100 Python AP 3,2022,1092219.543B*1.2248.211%D-N/A35.3C*18.3C+21259.8h3.5B**7.3B*
Spear Anti-Vehicle Phalanx Turret 1,7591,1487515.307A6.9835.145%D-3.136%C-23.5D-12.5D-14648.8h7.4B21C++
Bouncing Betty 9389383824.684S16.3628.377%FN/A142.1B+N/A3726.6h1.5A5.2C
AF-41 Hacksaw 6566463172.038C+6.2928.828%C-15.48%C++13.8D*N/A3346.8h10D-34.7D
AF-41 Hacksaw 4804742082.279C+6.0427.514%C-13.08%C14.8D--N/A3632h9D32.5D
Skyguard 421253544.685B*3.6429.511%C+1.186%D14.1C+9.3C+14118h99.1B+335.9B+
NS Annihilator 391232633.683S4.6477.783%D-N/A12.4B+8.5C+12818.7h7.1A++9.1A+
C-4 300222239.652S1.3398.851%UN/A158.6A++55.7A++16331.4h1.5C++1.6A+
AF-34 Mattock 2182151221.762C6.5629.547%D12.093%D--15.4D*N/A4414h9.1D**30.8D*
NS-15M2 2021972190.9C7.4218.359%D--20.812%D6.9D*N/A2528.7h14.1C76.9C--
Hawk GD-68 2891711001.71A++6.6156.103%D-1.754%D9D6.2D10218.9h7.3B+12.9C*
Aspis Anti-Aircraft Phalanx Turret 307154188.556A++0.2328.972%B+N/A7.4D7.4D11920.8h161.1C556C**
NCM2 Falcon 1551371420.965C+7.3632.534%D-3.65%C--8.5D1.1D**3716.1h6.9B*21.3B+
Blitz GD-10 1241212750.44D7.8815.531%F8.264%D**1.6D*N/A775.1h21.1D--136D**
AF-19 Mercenary 1241203640.33D7.9915.092%D**11.667%F1.7D--N/A2171.5h13.9C+92.2D
NC6 Gauss SAW 1161142180.523C--7.8011.76%F21.053%C-3.7D*N/A4330.5h11.4C+96.7D-
NCM1 Scattercannon 101101781.295C+7.0329.162%D-11.881%D-11.7D--N/A348.6h7.8C++26.6C
NSX Tanto 98941710.55D7.7717.808%F18.085%D--2.6D*N/A836.4h20.1D-113D-
EM1 89881500.587D7.7415.46%D*18.182%D5.5D*N/A2016.1h18.7D120.7D--
AF-4 Cyclone 87861700.506C--7.8215.046%F-19.767%C++1.9D*N/A1144.7h12.1C80.6D*
Titan-150 HESH 1058299.111C+0.7942.562%DN/A27.3D7.7C+2773h4D9.4D
MANA Anti-Vehicle Turret 19079243.292S5.0346.372%B++N/A790C1110B+1541220.1h8.9A19.2A++
Razor GD-23 74721500.48C--7.8419.315%D--15.278%D--2.1D*N/A834.7h19.8F102.3D*
NS-11C 65631420.444D7.8812.454%F--9.524%F1.5D*N/A741.3h18.9D-151.5F-
C150 Dalton 9758115.273C+3.0538.699%C+1.724%B**29C19.5C4472h3.9B10.1B+
Mauler S6 59551460.377C-7.9519.048%F--9.091%D*1.6D**N/A1033.5h8F-42T*
L105 Zephyr 7351105.1C3.2242.782%C++1.961%A++31.9D13.8B*2351.6h9.5D**22.3D
MGR-S1 Gladius 5050740.676C7.6515.216%F--14%D*3.5D*N/A3414.3h14.4D-94.6F-
Xiphos Anti-Personnel Phalanx Turret 625077.143N/A1.1823.011%UN/A500U120U1161600.1h88.9T*386.2T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01610h
NC6S Gauss SAW S0600h
Anti-Vehicle MANA Turret44080.4h
Rocklet Rifle11180.3h
Medical Applicator0530h
Spitfire Auto-Turret81,8771.9h
Restoration Kit21070.1h
M12 Kobalt0510h
Ammunition Package172520.3h
Nano-Armor Kit317331,97240.2h
Nano-Repair Grenade08800.2h
MGR-C1 Charger15270.5h
PS1-AV Suppressor01290.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 3.57s on queries, 2.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.