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Commando 6w4we[TATF] 6w4we
NC BR 109

KDR: 8.38

Score: 23.4m

Last Seen: Jan 11th, 2020 9:45 AM
- OFFLINE - 153.2 hour(s)

Battle Rank 109 (109 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 389
Level Progress (to 110): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine L100 Python AP Spear Anti-Vehicle Phalanx Turret Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 529TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.151%16.197%262912231,0990.5836437.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.283%-1.049D*-0.729D-0.452B+HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.9-0.383C-16.6-0.137C86.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.296%0.401%70394122852,8141031994051.1764531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%-0.18C-1.368D**0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.704B++4.40.643B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.72%1.786%17212301129351440.11978677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.064%0.416B-0.66D-1.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.868B*6.50.839B++9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.048%9.091%17112315511240.486726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.872F--1.103D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-2.19F--8-0.646D34


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 389
23.4m167.5%206 (12.4k)195 (11.7k)8.3761364,9157,7509.89819109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232800324.573%1.117%2715:235

85% Engineer10% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 3:21 PMSep 30th, 2016 6:44 PMJan 17th, 2020 9:12 AM (4h) (PST)Jan 11th, 2020 11:21 AM (6d) (PST)Jan 11th, 2020 5:45 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
752337190.5400.0650.0061.0900.111104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0961,96143,135324065711,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2002.6h/83.4d 11,796 725 12,057 131k 1,150 6,152 13,300 90.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:289
Deaths:328
KDR:0.881
Accuracy:18.254% D*
HSR:19.377% D-
NC6 Gauss SAW
C-
Kills:114
Deaths:218
KDR:0.523
Accuracy:11.776% D**
HSR:21.053% C-
EM1
D
Kills:88
Deaths:150
KDR:0.587
Accuracy:15.460% D*
HSR:18.182% D
Kills:491
Deaths (as Heavy Assault):696
Deaths (to Heavy Assaults):1,298
KDR:0.70546
Kill Difference:205
Playtime:205.148 hours
Usage:10%
Score:1.569m
Score/min:128
Accuracy (listed only):15.163%
HSR (listed only):19.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:120
Deaths:364
KDR:0.330
Accuracy:15.092% D**
HSR:11.667% F
NSX Tanto
D*
Kills:95
Deaths:173
KDR:0.549
Accuracy:17.825% F
HSR:17.895% D*
Razor GD-23
D--
Kills:72
Deaths:150
KDR:0.480
Accuracy:19.315% D--
HSR:15.278% D--
NS-11C
F
Kills:63
Deaths:142
KDR:0.444
Accuracy:12.454% F--
HSR:9.524% F
Mauler S6
D*
Kills:55
Deaths:146
KDR:0.377
Accuracy:19.048% F--
HSR:9.091% D*
Kills:405
Deaths (as Engineer):975
Deaths (to Engineers):2,643
KDR:0.41538
Kill Difference:570
Playtime:1,695.069 hours
Usage:85%
Score:21.183m
Score/min:208
Accuracy (listed only):16.747%
HSR (listed only):12.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D*
Kills:172
Deaths:595
KDR:0.289
Accuracy:17.058% D**
HSR:9.884% D*
AF-4 Cyclone
C++
Kills:86
Deaths:171
KDR:0.503
Accuracy:15.035% F-
HSR:19.767% C++
MGR-S1 Gladius
N/A
Kills:50
Deaths:74
KDR:0.676
Accuracy:15.216% N/A
HSR:14% N/A
Kills:308
Deaths (as Infiltrator):840
Deaths (to Infiltrators):977
KDR:0.36667
Kill Difference:532
Playtime:18.272 hours
Usage:1%
Score:0.081m
Score/min:74
Accuracy (listed only):15.769%
HSR (listed only):14.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:649
Deaths:320
KDR:2.028
Accuracy:28.843% C-
HSR:15.717% C*
AF-41 Hacksaw
C-
Kills:478
Deaths:211
KDR:2.265
Accuracy:27.529% C-
HSR:12.971% C-
AF-34 Mattock
D
Kills:216
Deaths:125
KDR:1.728
Accuracy:29.459% D
HSR:12.037% D--
NCM2 Falcon
C-
Kills:137
Deaths:142
KDR:0.965
Accuracy:32.534% D-
HSR:3.650% C-
NCM1 Scattercannon
D-
Kills:101
Deaths:79
KDR:1.278
Accuracy:29.233% D-
HSR:11.881% D-
Kills:1,581
Deaths (as MAX Suit):438.500
Deaths (to MAX Suits):191
KDR:3.60547
Kill Difference:1,142.500
Playtime:66.241 hours
Usage:3%
Score:0.596m
Score/min:150
Accuracy (listed only):29.520%
HSR (listed only):11.251%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:58
V. Kills:39 145%
Deaths:11
KDR:5.273
Accuracy:38.699% C++
KPH:28.700 C
VKPH:19.300 C
L105 Zephyr
B++
Kills:54
V. Kills:23 225%
Deaths:10
KDR:5.400
Accuracy:41.709% C+
KPH:31.800 D
VKPH:13.500 B++
Kills:112 (0 + 112)
Deaths:21
KDR:5.333
VKDR:2.952
Vehicle Kills:62
Kill Difference:91
Playtime:3.722 hours
Usage:0%
Score:0.089m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:41.709%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:39,899
V. Kills:6,268 N/A
Deaths:1,743
KDR:22.891
Accuracy:46.452% C
KPH:58.700 C*
VKPH:9.200 C++
C75 Viper
C**
Kills:10,396
V. Kills:2,264 459%
Deaths:1,142
KDR:9.103
Accuracy:35.652% C
KPH:34 C**
VKPH:7.400 C+
L100 Python AP
C*
Kills:2,262
V. Kills:1,172 193%
Deaths:221
KDR:10.235
Accuracy:47.996% D-
KPH:35.800 C*
VKPH:18.500 C+
Skyguard
C+
Kills:257
V. Kills:170 150%
Deaths:54
KDR:4.759
Accuracy:29.649% C+
KPH:14.100 C+
VKPH:9.300 C+
Kills:52,814 (52,814 + 0)
Deaths:3,160
KDR:16.713
VKDR:3.125
Vehicle Kills:9,874
Kill Difference:49,654
Playtime:1,066.217 hours
Usage:53%
Score:10.390m
Score/min:162
Driving Accuracy:29.649%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:167
V. Kills:34 477%
Deaths:9
KDR:18.556
Accuracy:41.157% D
KPH:38 C+
VKPH:7.700 C
Kills:167 (167 + 0)
Deaths:9
KDR:18.556
VKDR:3.778
Vehicle Kills:34
Kill Difference:158
Playtime:4.391 hours
Usage:0%
Score:0.069m
Score/min:263
Driving Accuracy:41.157%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 46,16739,8991,74322.891B**14.5146.452%CN/A58.7C*9.2C++177679.4h2.7B++5.8B+
C75 Viper 12,66010,3961,1429.103A0.7335.652%CN/A34.1C**7.4C+120305.3h9B*25.2B++
Tank Mine 4,9553,4416255.5U47.1222.514%D-N/A234.1A**103A130514.7h1.1A4.7B*
L100 Python AP 3,4342,26222110.235B*1.8647.996%D-N/A35.8C*18.5C+21563.2h3.5B**7.4B*
Spear Anti-Vehicle Phalanx Turret 1,7821,1627515.493A+7.1235.348%D-3.098%C23.6D-12.6D-14849.3h7.4B+21C++
Bouncing Betty 1,0211,0214224.31S15.9327.732%F-N/A139.9BN/A3677.3h1.5A5.3C-
AF-41 Hacksaw 6596493202.028C+6.3528.843%C-15.717%C*13.8D--N/A3347.1h10C--34.7C--
AF-41 Hacksaw 4854782112.265C++6.1127.529%C-12.971%C-14.8D--N/A3632.3h9C32.5C
NS-15M2 2982893280.881C7.5018.254%D*19.377%D-7D*N/A2241.5h14.6C79.8D
C-4 3492622610.077S1.70105.645%UN/A174.7A++58A*11.5h1.5C+1.4A+
Skyguard 427257544.759B++3.6229.649%C+1.167%D14.1C+9.3C+14218.2h100B+337.1B+
NS Annihilator 391232633.683S4.6977.783%D-N/A12.4B+8.5C+13218.7h7.1A++9.1A+
AF-34 Mattock 2202161251.728C6.6529.459%D12.037%D--15.3D*N/A4414.1h9.3D-31.5D-
Blitz GD-10 1771725950.289D8.0917.058%D**9.884%D*1.7D*N/A6103.9h22.7D*132.9D*
Hawk GD-68 2911721011.703A++6.6756.303%D-1.744%C--9C-6.2D10319.1h7.3B+13C*
Titan-150 HESH 201167918.556B++10.1841.157%DN/A38C+7.7C2634.4h2.9B+7.1C++
Aspis Anti-Aircraft Phalanx Turret 318161188.944A*0.5729.267%B+N/A7.6D7.4D11921.2h157.9C+539.5B
NCM2 Falcon 1551371420.965C+7.4132.534%D-3.65%C-8.5D1.1D**3716.1h6.9B**21.3B+
NS-R3 Swarm 200123522.365S6.0164.828%C++N/A7.4C+4.6D-6816.6h20.1B**31B**
AF-19 Mercenary 1241203640.33D8.0515.092%D**11.667%F1.7D--N/A2371.5h13.9C+92.2C--
NC6 Gauss SAW 1161142180.523C-7.8511.776%D**21.053%C-3.7D*N/A4530.7h11.4C+96.8D
NCM1 Scattercannon 101101791.278C+7.1029.233%D-11.881%D-11.7D-N/A358.6h7.8C*26.7C+
NSX Tanto 99951730.549D7.8317.825%F17.895%D*2.6D*N/A936.7h20D112.2D*
EM1 89881500.587D7.7915.46%D*18.182%D5.5D*N/A2016.1h18.7D*120.7D-
AF-4 Cyclone 87861710.503C--7.8715.035%F-19.767%C++1.9D*N/A1144.8h12.1C+80.7D*
MANA Anti-Vehicle Turret 19079243.292C++5.0846.372%D-N/A790D1110D1549620.1h8.9C++19.2C-
Razor GD-23 74721500.48D7.9019.315%D--15.278%D--2.1D*N/A934.7h19.8D**102.3D--
NS-11C 65631420.444D7.9312.454%F--9.524%F1.5D*N/A841.3h18.9D-151.5F--
C150 Dalton 9758115.273C3.1038.699%C++1.724%B**29C19.5C5412h3.9C*10.1B+
Mauler S6 59551460.377C-8.0019.048%F--9.091%D*1.6D**N/A1133.5h8F-42T*
L105 Zephyr 7754105.4C2.9841.709%C+1.852%A++31.8D13.5B++2301.7h9.2D*22.1D
Xiphos Anti-Personnel Phalanx Turret 665377.571N/A0.8123.479%UN/A530U130U1264900.1h89.6T*381.6T*
MGR-S1 Gladius 5050740.676C7.7015.216%F--14%D*3.5D*N/A3714.3h14.4D-94.6F

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01610h
NC6S Gauss SAW S0600h
Anti-Vehicle MANA Turret44080.4h
Rocklet Rifle11180.3h
Medical Applicator0530h
Restoration Kit41620.1h
Spitfire Auto-Turret112,2762.2h
M12 Kobalt0510h
Ammunition Package202750.4h
Nano-Armor Kit461362,75943.6h
Nano-Repair Grenade01,0220.3h
PS1-AV Suppressor01290.1h
MGR-C1 Charger15270.5h

Check the help document for the dictionary if you want to learn more about words used here.


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