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Commando 6w4we[TATF] 6w4we
NC BR 98

KDR: 8.1

Score: 17.8m

Last Seen: Apr 14th, 2019 10:42 AM
- OFFLINE - 177.7 hour(s)

Battle Rank 102 (98 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 594
Level Progress (to 103): 8%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine L100 Python AP Spear Anti-Vehicle Phalanx Turret Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $147,618 MLG Score: 118
Fun Score: N/A
Cheeseburgers Flipped: 505TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.955%17.026%272910268340.5638957.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.502%-1.002D*-0.567D0.265C*HEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.9-0.337C-15.9-0.116C+84

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.391%0.453%72294103139,761738748653.8038531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.795%-0.246C-1.38D**0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+4.80.615B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.048%9.091%011034559040.604396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.864F--1.084D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-2.181F--8-0.647D34


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 594
17.8m155%203 (12.2k)192 (11.5k)8.0999349,1186,0649.6358898 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035611224.879%1.283%3215:234

85% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 3:21 PMSep 30th, 2016 6:44 PMApr 19th, 2019 1:13 PM (2d) (PST)Apr 14th, 2019 9:02 AM (7d) (PST)Apr 14th, 2019 6:42 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
732376950.5300.0650.0070.9910.110118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9142,19541,719324059711,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1545.7h/64.4d 9,314 630 8,998 91.9k 900 4,980 10,199 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:137
Deaths:138
KDR:0.993
Accuracy:19.297% D-
HSR:21.168% D
NC6 Gauss SAW
C+
Kills:108
Deaths:209
KDR:0.517
Accuracy:11.716% D**
HSR:22.222% C+
EM1
D
Kills:88
Deaths:150
KDR:0.587
Accuracy:15.502% D--
HSR:18.182% D
Kills:333
Deaths (as Heavy Assault):497
Deaths (to Heavy Assaults):1,034
KDR:0.67002
Kill Difference:164
Playtime:147.421 hours
Usage:10%
Score:1.202m
Score/min:136
Accuracy (listed only):15.505%
HSR (listed only):20.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:120
Deaths:364
KDR:0.330
Accuracy:15.098% D**
HSR:11.667% F
NSX Tanto
D-
Kills:87
Deaths:148
KDR:0.588
Accuracy:17.523% F
HSR:19.540% D-
NS-11C
F-
Kills:58
Deaths:124
KDR:0.468
Accuracy:13.297% F-
HSR:8.621% F-
Mauler S6
D*
Kills:55
Deaths:146
KDR:0.377
Accuracy:19.048% F--
HSR:9.091% D*
Razor GD-23
C+
Kills:51
Deaths:103
KDR:0.495
Accuracy:21.556% C--
HSR:19.608% C+
Kills:371
Deaths (as Engineer):885
Deaths (to Engineers):2,018
KDR:0.41921
Kill Difference:514
Playtime:1,306.251 hours
Usage:85%
Score:15.979m
Score/min:204
Accuracy (listed only):17.304%
HSR (listed only):13.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D*
Kills:99
Deaths:183
KDR:0.541
Accuracy:16.959% D*
HSR:10.101% D*
AF-4 Cyclone
C++
Kills:86
Deaths:170
KDR:0.506
Accuracy:15.046% F-
HSR:19.767% C++
MGR-S1 Gladius
N/A
Kills:50
Deaths:74
KDR:0.676
Accuracy:15.216% N/A
HSR:14% N/A
Kills:235
Deaths (as Infiltrator):427
Deaths (to Infiltrators):756
KDR:0.55035
Kill Difference:192
Playtime:13.768 hours
Usage:1%
Score:0.066m
Score/min:80
Accuracy (listed only):15.740%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:639
Deaths:306
KDR:2.088
Accuracy:28.857% C
HSR:15.180% C+
AF-41 Hacksaw
C
Kills:466
Deaths:197
KDR:2.365
Accuracy:27.597% C
HSR:12.876% C-
AF-34 Mattock
C
Kills:200
Deaths:101
KDR:1.980
Accuracy:30.324% C
HSR:12.500% D--
NCM2 Falcon
C--
Kills:137
Deaths:142
KDR:0.965
Accuracy:32.568% D
HSR:3.650% C--
NCM1 Scattercannon
D
Kills:100
Deaths:76
KDR:1.316
Accuracy:29.286% D
HSR:11% D--
Kills:1,542
Deaths (as MAX Suit):411
Deaths (to MAX Suits):158
KDR:3.75182
Kill Difference:1,131
Playtime:63.291 hours
Usage:4%
Score:0.563m
Score/min:148
Accuracy (listed only):29.726%
HSR (listed only):11.041%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:28,000
V. Kills:4,393 N/A
Deaths:1,361
KDR:20.573
Accuracy:46.782% C+
KPH:60 C**
VKPH:9.400 C**
C75 Viper
C**
Kills:10,264
V. Kills:2,211 464%
Deaths:1,131
KDR:9.075
Accuracy:35.593% C
KPH:34 C**
VKPH:7.300 C+
L100 Python AP
C+
Kills:1,277
V. Kills:703 181%
Deaths:147
KDR:8.687
Accuracy:49.684% D
KPH:31.100 C+
VKPH:17.100 C+
Skyguard
C+
Kills:220
V. Kills:153 143%
Deaths:49
KDR:4.490
Accuracy:29.177% C+
KPH:13.800 C+
VKPH:9.600 C+
Kills:39,761 (39,761 + 0)
Deaths:2,688
KDR:14.792
VKDR:2.775
Vehicle Kills:7,460
Kill Difference:37,073
Playtime:825.449 hours
Usage:53%
Score:7.609m
Score/min:154
Driving Accuracy:29.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 32,39328,0001,36120.573B**12.4746.782%C+N/A60C**9.4C**174466.5h2.6B*5.6B+
C75 Viper 12,47510,2641,1319.075A0.9835.593%CN/A34C**7.3C+119301.9h9B*25.3B++
Tank Mine 3,7502,5414852.938U44.8421.499%D-N/A231M109.9A++138411h1.1A5B*
L100 Python AP 1,9801,2771478.687B*0.5949.684%D1.331%D-31.1C+17.1C+18541.1h3.8B**7.7B**
Spear Anti-Vehicle Phalanx Turret 1,6771,0967015.657A+7.5634.686%D-3.285%C23.1D-12.3D14247.4h7.4B+21.4C++
Bouncing Betty 8408403226.25S18.1529.276%FN/A147.4B+N/A3835.7h1.5A5.1C
AF-41 Hacksaw 6486393062.088C+6.0128.857%C15.18%C+13.9D--N/A3445.9h9.9D*34.3D
AF-41 Hacksaw 4724661972.365C+5.7327.597%C12.876%C-15D--N/A3731.1h8.8D-32D
Skyguard 373220494.49B++3.6129.177%C+N/A13.8C+9.6C+13915.9h99.8B+341.9B+
NS Annihilator 361212603.533S4.5777.545%D-N/A12B+8.5C+11917.6h7.2A+9.2A+
AF-34 Mattock 2032001011.98C6.1230.324%C12.5%D--15.6D*N/A4512.8h8.7F28.6D*
C-4 236171208.55S0.4596.809%UN/A142.5A+54.2A++15101.2h1.6C+1.6A+
Hawk GD-68 273161921.75M6.3554.892%D--1.863%C--9.2D6.4D9917.5h7.1B+12.9C*
Aspis Anti-Aircraft Phalanx Turret 299149169.313M1.2128.194%B+N/A7.6D7.6D11919.7h154.9C+549.5B
NS-15M2 1401371380.993C7.1119.297%D-21.168%D8.5D*N/A3116.1h13.8C+71.6C
NCM2 Falcon 1551371420.965C+7.1332.568%D3.65%C--8.5D1.1D**3616.1h6.9B*21.3B+
AF-19 Mercenary 1241203640.33D7.7715.098%D**11.667%F1.7D--N/A1871.4h13.9C++92.1C
NC6 Gauss SAW 1101082090.517D7.5811.716%D**22.222%C+3.6D*N/A3530h11.6C+98.8D
NCM1 Scattercannon 100100761.316C+6.7829.286%D11%D--11.8D-N/A328.5h7.8C++26.6C+
Blitz GD-10 102991830.541C-7.5616.959%D*10.101%D*2.3D*N/A943.2h19.4D114.6D-
EM1 89881500.587D7.5115.502%D--18.182%D5.5D*N/A1916h18.7C--120.4D-
NSX Tanto 91871480.588C--7.5117.523%F19.54%D-3D*N/A828.6h18.4C--105D--
AF-4 Cyclone 87861700.506D7.5915.046%F-19.767%C++1.9D*N/A944.7h12.1C+80.6D--
MANA Anti-Vehicle Turret 19079243.292U4.8146.372%UN/A790U1110U1509700.1h8.9T*19.2T*
NS-11C 60581240.468D7.6313.297%F-8.621%F-1.7D*N/A734.3h19.4D-146.3F-
Mauler S6 59551460.377C-7.7219.048%F--9.091%D*1.6D**N/A933.5h8F-42T*
Razor GD-23 52511030.495C-7.6021.556%C--19.608%C+2.1D*N/A924.1h22.5F--104.6D--
MGR-S1 Gladius 5050740.676C7.4215.216%F--14%D--3.5D*N/A2814.3h14.4D-94.6D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44080.4h
Restoration Kit1530h
PS1-AV Suppressor01290.1h
MGR-C1 Charger03750.2h
Hellion G01610h
Rocklet Rifle11180.3h
Medical Applicator0530h
Spitfire Auto-Turret51,2691.4h
Ammunition Package122120.3h
Nano-Armor Kit261271,05231.6h
Nano-Repair Grenade05860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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