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Commando 6w4we[TATF] 6w4we
NC BR 103

KDR: 8.27

Score: 20.4m

Last Seen: Jun 24th, 2019 12:26 PM
- OFFLINE - 21.3 hour(s)

Battle Rank 105 (103 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1043
Level Progress (to 106): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine L100 Python AP Spear Anti-Vehicle Phalanx Turret Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.832%16.3%258912019080.5594587.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.337%-1.014D*-0.647D0.301C*HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.2-0.372C-16.2-0.142C86

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.755%0.434%71624120645,409859862452.8012526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%-0.228C-1.38D**0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.686B+4.60.626B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.048%9.091%011209559940.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.866F--1.09D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-2.184F--8-0.646D34


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1043
20.4m161.9%209 (12.5k)197 (11.8k)8.2744255,6626,7279.80526103 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210691224.574%1.198%2915:234

85% Engineer9% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 3:21 PMSep 30th, 2016 6:44 PMJun 24th, 2019 11:35 AM (1d) (PST)Jun 24th, 2019 8:33 AM (1d) (PST)Jun 24th, 2019 8:26 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
744357090.5380.0650.0061.0520.112111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6242,07842,546324063711,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1724.8h/71.9d 10,298 667 10,001 108.8k 1,006 5,337 11,577 77m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:169
Deaths:194
KDR:0.871
Accuracy:18.642% D--
HSR:19.527% D
NC6 Gauss SAW
C
Kills:114
Deaths:218
KDR:0.523
Accuracy:11.790% F
HSR:21.053% C
EM1
C--
Kills:88
Deaths:150
KDR:0.587
Accuracy:15.460% D*
HSR:18.182% C--
Kills:371
Deaths (as Heavy Assault):562
Deaths (to Heavy Assaults):1,134
KDR:0.66014
Kill Difference:191
Playtime:159.943 hours
Usage:9%
Score:1.290m
Score/min:134
Accuracy (listed only):15.298%
HSR (listed only):19.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:120
Deaths:364
KDR:0.330
Accuracy:15.092% D**
HSR:11.667% F
NSX Tanto
D--
Kills:94
Deaths:171
KDR:0.550
Accuracy:17.808% F
HSR:18.085% D--
Razor GD-23
D-
Kills:68
Deaths:125
KDR:0.544
Accuracy:19.814% D-
HSR:16.177% D-
NS-11C
F
Kills:63
Deaths:142
KDR:0.444
Accuracy:12.454% F--
HSR:9.524% F
Mauler S6
D*
Kills:55
Deaths:146
KDR:0.377
Accuracy:19.048% F--
HSR:9.091% D*
Kills:400
Deaths (as Engineer):948
Deaths (to Engineers):2,297
KDR:0.42194
Kill Difference:548
Playtime:1,469.630 hours
Usage:85%
Score:18.471m
Score/min:209
Accuracy (listed only):16.843%
HSR (listed only):12.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D*
Kills:106
Deaths:213
KDR:0.498
Accuracy:16.565% D**
HSR:9.434% D*
AF-4 Cyclone
C*
Kills:86
Deaths:170
KDR:0.506
Accuracy:15.046% F-
HSR:19.767% C*
MGR-S1 Gladius
N/A
Kills:50
Deaths:74
KDR:0.676
Accuracy:15.216% N/A
HSR:14% N/A
Kills:242
Deaths (as Infiltrator):457
Deaths (to Infiltrators):824
KDR:0.52954
Kill Difference:215
Playtime:14.881 hours
Usage:1%
Score:0.078m
Score/min:87
Accuracy (listed only):15.609%
HSR (listed only):14.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:642
Deaths:312
KDR:2.058
Accuracy:28.915% C
HSR:15.109% C+
AF-41 Hacksaw
C
Kills:470
Deaths:203
KDR:2.315
Accuracy:27.669% C-
HSR:12.979% C
AF-34 Mattock
D
Kills:208
Deaths:118
KDR:1.763
Accuracy:29.823% D
HSR:12.500% D-
NCM2 Falcon
C--
Kills:137
Deaths:142
KDR:0.965
Accuracy:32.534% D-
HSR:3.650% C--
NCM1 Scattercannon
D-
Kills:101
Deaths:78
KDR:1.295
Accuracy:29.162% D-
HSR:11.881% D-
Kills:1,558
Deaths (as MAX Suit):426.500
Deaths (to MAX Suits):173
KDR:3.65299
Kill Difference:1,131.500
Playtime:64.539 hours
Usage:4%
Score:0.582m
Score/min:150
Accuracy (listed only):29.621%
HSR (listed only):11.224%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:32,898
V. Kills:5,183 N/A
Deaths:1,620
KDR:20.307
Accuracy:46.715% C+
KPH:59.900 C**
VKPH:9.400 B
C75 Viper
C*
Kills:10,342
V. Kills:2,243 461%
Deaths:1,139
KDR:9.080
Accuracy:35.625% C
KPH:34 C*
VKPH:7.400 C+
L100 Python AP
C**
Kills:1,928
V. Kills:1,010 191%
Deaths:203
KDR:9.498
Accuracy:48.157% D-
KPH:34.800 C**
VKPH:18.200 C+
Skyguard
C+
Kills:241
V. Kills:162 148%
Deaths:51
KDR:4.725
Accuracy:28.954% C+
KPH:14.100 C+
VKPH:9.500 C+
Kills:45,409 (45,409 + 0)
Deaths:3,013
KDR:15.071
VKDR:2.854
Vehicle Kills:8,598
Kill Difference:42,396
Playtime:925.665 hours
Usage:54%
Score:8.996m
Score/min:162
Driving Accuracy:28.954%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 38,08132,8981,62020.307B**12.0346.715%C+N/A59.9C**9.4B181549.3h2.6B++5.6B+
C75 Viper 12,58510,3421,1399.08B**0.8135.625%CN/A34C*7.4C+120303.9h9B*25.2B++
Tank Mine 4,2512,9145058.28U50.0121.919%D-N/A236.9M108.7A++137512.3h1.1A4.8B*
L100 Python AP 2,9381,9282039.498B**1.2248.157%D-N/A34.8C**18.2C+21155.4h3.6B**7.4B**
Spear Anti-Vehicle Phalanx Turret 1,7211,1247415.189A6.9134.905%D-3.203%C-23.4D-12.4D-14548.1h7.4B21.2C++
Bouncing Betty 8878873525.343S17.0729.081%FN/A145.4B+N/A3816.1h1.5A5.2C
AF-41 Hacksaw 6526423122.058C+6.2228.915%C15.109%C+13.9D*N/A3346.2h10D--34.6D
AF-41 Hacksaw 4764702032.315C+5.9627.669%C-12.979%C15D--N/A3731.4h9D-32.4D
Skyguard 403241514.725B*3.5528.954%C+N/A14.1C+9.5C+14117.1h96.9B++334.6B+
NS Annihilator 386229613.754S4.5277.794%DN/A12.5B+8.6C+12818.3h7A++9A+
AF-34 Mattock 2112081181.763C6.5129.823%D12.5%D-15.4D*N/A4413.5h9F30.1D*
C-4 256188209.4S1.13106.738%UN/A156.7A++56.7A++16791.2h1.6C+1.5A++
NS-15M2 1721691940.871C7.4018.642%D--19.527%D7.4D*N/A2722.8h14.2C75.9C-
Hawk GD-68 286169991.707A++6.5755.673%D--1.775%D9.1D6.3D10118.6h7.2B+12.9C*
Aspis Anti-Aircraft Phalanx Turret 305153179A*0.7328.605%B+N/A7.5D7.5D11920.3h156.5C+547.1C**
NCM2 Falcon 1551371420.965C+7.3132.534%D-3.65%C--8.5D1.1F3716.1h6.9B*21.3B+
AF-19 Mercenary 1241203640.33D7.9415.092%D**11.667%F1.7D*N/A2071.5h13.9C+92.2C--
NC6 Gauss SAW 1161142180.523C--7.7511.79%F21.053%C3.7D*N/A4130.5h11.4C+96.4D-
Blitz GD-10 1091062130.498C-7.7816.565%D**9.434%D*2D*N/A853.6h20.8D--125.7D*
NCM1 Scattercannon 101101781.295C+6.9829.162%D-11.881%D-11.7D--N/A338.6h7.8C++26.6C
NSX Tanto 98941710.55D7.7217.808%F18.085%D--2.6D*N/A836.4h20.1D-113D-
EM1 89881500.587D7.6915.46%D*18.182%C--5.5D**N/A1916.1h18.7D120.7D*
AF-4 Cyclone 87861700.506C--7.7715.046%F-19.767%C*1.9D*N/A1044.7h12.1C+80.6D*
MANA Anti-Vehicle Turret 19079243.292U4.9846.372%D--N/A790C-1110B+1532740.1h8.9M19.2C+
Razor GD-23 70681250.544C-7.7319.814%D-16.177%D-2.2D*N/A931h20.1F-101.4D*
NS-11C 65631420.444D7.8312.454%F--9.524%F1.5D*N/A741.1h18.9D-151.5F--
Mauler S6 59551460.377C-7.9019.048%F--9.091%D*1.6D**N/A1033.5h8F-42T*
MGR-S1 Gladius 5050740.676C7.6015.216%F--14%D*3.5D*N/A3214.3h14.4D-94.6F-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator0530h
Hellion G01610h
NC6S Gauss SAW S0600h
Anti-Vehicle MANA Turret44080.4h
Rocklet Rifle11180.3h
Spitfire Auto-Turret61,6401.7h
Restoration Kit1860h
M12 Kobalt0510h
Ammunition Package162400.3h
Nano-Armor Kit300308,78337h
Nano-Repair Grenade07790.2h
MGR-C1 Charger15270.5h
PS1-AV Suppressor01290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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