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Director General Commando 6w4we[TATF] 6w4we
NC BR 95

KDR: 7.97

Score: 13.4m

Last Seen: Aug 17th, 2018 12:59 PM
- OFFLINE - 19.4 hour(s)

Battle Rank 95 - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1097
Level Progress (to 96): 12%
Level 100 Progress: 71% 439h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine Spear Anti-Vehicle Phalanx Turret Bouncing Betty L100 Python AP AF-41 Hacksaw AF-34 Mattock
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.736%16.129%222410013720.3526077.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.797%-1.419D**-0.676D0.786B++HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.3-0.324C13.60.042C+85.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.475%0.515%67024100128,155551515351.098546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%-0.322C-1.398D**1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.63B+5.40.571B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.048%9.091%011004555341.01852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.853F--1.069D*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-2.179F--8-0.651D34


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1097
13.4m146.5%209 (12.5k)197 (11.8k)7.9684135,0614,4009.5304595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005443524.826%1.195%3015:233

86% Engineer9% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 3:21 PMSep 30th, 2016 6:44 PMAug 18th, 2018 12:46 AM (1d) (PST)Aug 17th, 2018 11:05 AM (2d) (PST)Aug 17th, 2018 8:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
712336790.5160.0650.0060.9160.110108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,7251,98640,739314055711,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1132.8h/47.2d 6,873 419 6,601 62.3k 675 3,658 7,463 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:108
Deaths:207
KDR:0.522
Accuracy:11.779% D**
HSR:22.222% C+
Kills:108
Deaths (as Heavy Assault):207
Deaths (to Heavy Assaults):731
KDR:0.52174
Kill Difference:99
Playtime:100.205 hours
Usage:9%
Score:0.941m
Score/min:157
Accuracy (listed only):11.779%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:120
Deaths:362
KDR:0.331
Accuracy:15.113% D**
HSR:11.667% F
NS-11C
F-
Kills:58
Deaths:124
KDR:0.468
Accuracy:13.297% F-
HSR:8.621% F-
Mauler S6
D*
Kills:55
Deaths:146
KDR:0.377
Accuracy:19.048% F--
HSR:9.091% D*
Kills:233
Deaths (as Engineer):632
Deaths (to Engineers):1,473
KDR:0.36867
Kill Difference:399
Playtime:971.182 hours
Usage:86%
Score:11.990m
Score/min:206
Accuracy (listed only):15.819%
HSR (listed only):9.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:86
Deaths:170
KDR:0.506
Accuracy:15.046% F-
HSR:19.767% C*
Kills:86
Deaths (as Infiltrator):170
Deaths (to Infiltrators):548
KDR:0.50588
Kill Difference:84
Playtime:11.474 hours
Usage:1%
Score:0.058m
Score/min:84
Accuracy (listed only):15.046%
HSR (listed only):19.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:290
Deaths:147
KDR:1.973
Accuracy:26.980% C--
HSR:14.828% C+
AF-34 Mattock
C-
Kills:200
Deaths:100
KDR:2
Accuracy:30.286% C-
HSR:12.500% D-
NCM2 Falcon
D
Kills:135
Deaths:138
KDR:0.978
Accuracy:32.173% D-
HSR:3.704% D
AF-41 Hacksaw
B**
Kills:121
Deaths:38
KDR:3.184
Accuracy:22.122% D-
HSR:18.182% B**
NCM1 Scattercannon
D
Kills:100
Deaths:75
KDR:1.333
Accuracy:29.265% D
HSR:11% D--
Kills:846
Deaths (as MAX Suit):249
Deaths (to MAX Suits):106
KDR:3.39759
Kill Difference:597
Playtime:37.822 hours
Usage:3%
Score:0.376m
Score/min:166
Accuracy (listed only):28.165%
HSR (listed only):12.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:17,252
V. Kills:2,464 N/A
Deaths:773
KDR:22.318
Accuracy:47.807% C+
KPH:65 B+
VKPH:9.300 B
C75 Viper
C*
Kills:10,166
V. Kills:2,175 467%
Deaths:1,124
KDR:9.044
Accuracy:35.527% C
KPH:33.900 C*
VKPH:7.300 C+
L100 Python AP
C+
Kills:620
V. Kills:385 161%
Deaths:102
KDR:6.078
Accuracy:53.595% C+
KPH:24.400 C
VKPH:15.200 C--
Skyguard
C+
Kills:117
V. Kills:103 113%
Deaths:38
KDR:3.079
Accuracy:28.476% C+
KPH:10.300 C--
VKPH:9.100 C+
Kills:28,155 (28,155 + 0)
Deaths:2,037
KDR:13.822
VKDR:2.517
Vehicle Kills:5,127
Kill Difference:26,118
Playtime:601.761 hours
Usage:53%
Score:5.409m
Score/min:150
Driving Accuracy:28.476%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,71617,25277322.318B**14.3547.807%C+N/A65B+9.3B185265.4h2.4B**5B++
C75 Viper 12,34110,1661,1249.044B*1.0835.527%CN/A33.9C*7.3C+118299.7h9B*25.3B++
Tank Mine 3,0342,0144247.952U39.9820.834%D--N/A231.5M117.2A++14768.7h1.1A+5.1B++
Spear Anti-Vehicle Phalanx Turret 1,6421,0766815.824A+7.8634.352%D-3.346%C-23.1D-12.2D-14046.5h7.4B21.4C++
Bouncing Betty 7407402925.517S17.5529.779%FN/A151B+N/A3904.9h1.5A5.1C
L100 Python AP 1,0056201026.078B+1.8953.595%C+2.419%C24.4C15.2C--16825.4h4.6B*8.5B*
AF-41 Hacksaw 2952901471.973C+6.0026.98%C--14.828%C+13.6D*N/A3321.4h10.3D**38D--
AF-34 Mattock 2032001002C5.9730.286%C-12.5%D-15.6D*N/A4412.8h8.6F-28.5D*
NS Annihilator 294169424.024S3.9476.475%D--N/A11.9B8.8C+11814.2h6.8A+8.8A+
NCM2 Falcon 1531351380.978C+6.9932.173%D-3.704%D8.5D1.1D**3515.8h6.8B*21.1B+
Aspis Anti-Aircraft Phalanx Turret 2641271210.583M+2.6126.349%C++N/A7.3D7.9D12217.4h153.9C+584.3C*
AF-41 Hacksaw 122121383.184C*4.7822.122%D-18.182%B**18.3D-N/A466.6h6.9C+31D
AF-19 Mercenary 1241203620.331D7.6415.113%D**11.667%F1.7D*N/A1471.1h13.9C+92C-
Skyguard 220117383.079C*4.8928.476%C+1.709%C10.4C--9.1C+13811.3h129.2C+453.5C++
Hawk GD-68 204117811.444A++6.5252.494%D**2.564%C+9D6.7D10113h7B+13.4C+
C-4 169115167.188S0.7890.431%UN/A127.8B**60A*15420.9h1.6C+1.8A
NC6 Gauss SAW 1101082070.522C-7.4511.779%D**22.222%C+3.6D*N/A2729.9h11.5C+97.2D
NCM1 Scattercannon 100100751.333C+6.6429.265%D11%D--11.9D-N/A298.4h7.7C++26.4C+
AF-4 Cyclone 87861700.506D7.4615.046%F-19.767%C*1.9D*N/A844.7h12.1C+80.6D*
MANA Anti-Vehicle Turret 19079243.292U4.6846.372%UN/A790U1110U1488900.1h8.9T*19.2T*
NS-11C 60581240.468D7.5013.297%F-8.621%F-1.7D*N/A733.6h19.4D-146.3F-
Mauler S6 59551460.377C-7.5919.048%F--9.091%D*1.6D*N/A833.5h8F-42T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44080.4h
PS1-AV Suppressor01290.1h
Nano-Repair Grenade01570h
Rocklet Rifle11180.3h
Spitfire Auto-Turret57170.9h
Ammunition Package61530.2h
Nano-Armor Kit192200,89923.1h

Check the help document for the dictionary if you want to learn more about words used here.


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