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Lt. Commander 72RED[] 72RED
TR BR 50

KDR: 5.5

Score: 36.2m

Last Seen: May 3rd, 2019 6:06 PM
- OFFLINE - 490.8 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Cobalt
Level Progress (to 51): 63%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NSX Tomoe TSAR-42 TRAP-M1 HSR-1 KSR-35 SOAS-20 NS-44 Commissioner NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,284,557 MLG Score: 25807
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.568%56.594%240916118196,4215.80814-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.065%4.18S5.482S-1.593FHEAD ++ (~35.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.806B++6.20.569B+8.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.398%0.881%1717211952,9512496811.85144277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.601%0.422B-0.659D1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.809B++12.70.76B++18

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.656%69.893%03119442,08018398522.882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.583%1.748A++0.181C++2.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*3.2-0.019C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m117.2%566 (34k)502 (30.1k)5.50357146,59326,6365.5229450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR11971826741.206%57.458%236802:4315

100% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 12:40 PMNov 5th, 2017 3:10 PMMay 5th, 2019 8:44 PM (18d) (PST)May 3rd, 2019 2:10 PM (20d) (PST)May 3rd, 2019 2:06 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1262638632.0320.3691.1672.3900.00825807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,54515,78651,7591222270143030,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1202.6h/50.1d 516 84,229 32,012 172.4k 613 5,219 561 81.2m

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A**
Kills:32,292
Deaths:3,863
KDR:8.359
Accuracy:40.198% A*
HSR:61.114% A**
TSAR-42
M+
Kills:26,385
Deaths:3,560
KDR:7.412
Accuracy:57.063% M+
HSR:82.088% A+
TRAP-M1
M++
Kills:15,453
Deaths:2,094
KDR:7.380
Accuracy:43.261% M
HSR:48.612% M++
HSR-1
S
Kills:13,810
Deaths:2,236
KDR:6.176
Accuracy:50.999% M
HSR:60.543% S
KSR-35
S
Kills:12,551
Deaths:2,085
KDR:6.020
Accuracy:54.898% M++
HSR:59.589% S
SOAS-20
S
Kills:11,444
Deaths:1,963
KDR:5.830
Accuracy:41.827% M+
HSR:50.009% S
NS-44 Commissioner
A**
Kills:8,077
Deaths:3,183
KDR:2.538
Accuracy:52.791% A*
HSR:39.136% A**
NS-30 Vandal
S
Kills:6,414
Deaths:1,234
KDR:5.198
Accuracy:52.536% M*
HSR:63.736% S
SMG-46 Armistice
S
Kills:5,184
Deaths:904
KDR:5.735
Accuracy:42.527% M*
HSR:52.026% S
PDW-16 Hailstorm
S
Kills:3,307
Deaths:675
KDR:4.899
Accuracy:39.795% M++
HSR:47.626% S
NS-7 PDW
S
Kills:1,521
Deaths:354
KDR:4.297
Accuracy:36.490% A*
HSR:55.358% S
MKV Suppressed
S
Kills:1,171
Deaths:223
KDR:5.251
Accuracy:39.033% M
HSR:54.227% S
NSX Daimyo
M+
Kills:242
Deaths:31
KDR:7.806
Accuracy:60.610% M+
HSR:99.174% A+
NS-61 Emissary
S
Kills:206
Deaths:107
KDR:1.925
Accuracy:56.088% S
HSR:43.689% S
Shuriken
M*
Kills:119
Deaths:35
KDR:3.400
Accuracy:36.774% A*
HSR:39.496% M*
TX1 Repeater
A*
Kills:106
Deaths:40
KDR:2.650
Accuracy:29.278% B*
HSR:34.906% A*
MG-S1 Jackal
M**
Kills:66
Deaths:11
KDR:6
Accuracy:45.701% M**
HSR:27.273% B**
Kills:138,348
Deaths (as Infiltrator):22,598
Deaths (to Infiltrators):6,648
KDR:6.12213
Kill Difference:115,750
Playtime:1,197.970 hours
Usage:100%
Score:36.171m
Score/min:503
Accuracy (listed only):45.875%
HSR (listed only):54.035%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:2,773
V. Kills:54 N/A
Deaths:161
KDR:17.224
Accuracy:40.707% A*
KPH:123.100 M
VKPH:2.400 C--
Hellfire Rocket Pods
S
Kills:178
V. Kills:13 N/A
Deaths:3
KDR:59.333
Accuracy:67.863% A*
KPH:530.900 S
VKPH:38.800 M
Kills:2,951 (2,773 + 0)
Deaths:164
KDR:17.994
VKDR:0.409
Vehicle Kills:67
Kill Difference:2,787
Playtime:22.860 hours
Usage:2%
Score:0.408m
Score/min:297
Piloting Accuracy:40.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:2,513
V. Kills:34 N/A
Deaths:368
KDR:6.829
Accuracy:63.523% A*
KPH:88.300 A
VKPH:1.200 C--
M40 Fury-F
A+
Kills:397
V. Kills:46 N/A
Deaths:68
KDR:5.838
Accuracy:63.610% A
KPH:48.500 A+
VKPH:5.600 C+
Kills:2,910 (2,910 + 0)
Deaths:436
KDR:6.674
VKDR:0.183
Vehicle Kills:80
Kill Difference:2,474
Playtime:36.653 hours
Usage:3%
Score:0.387m
Score/min:176
Driving Accuracy:63.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Tomoe 32,35432,2923,8638.359M*2.8640.198%A*61.114%A**135.2M**N/A316238.9h8.9A+22.2A
TSAR-42 26,43726,3853,5607.412B*1.9157.063%M+82.088%A+144.3SN/A343182.9h1.5A+2.7A
TRAP-M1 15,48615,4532,0947.38S1.8843.261%M48.612%M++138.1SN/A322111.9h6.2A14.3B**
HSR-1 13,82913,8102,2366.176A*0.6750.999%M60.543%S149.5SN/A33492.4h3.3A++6.5A+
KSR-35 12,57412,5512,0856.02A++0.5254.898%M++59.589%S156.3SN/A34980.3h2.8A++5.1A+
SOAS-20 11,45711,4441,9635.83M*0.3341.827%M+50.009%S150.6SN/A35276h7.7A+18.3A+
NS-44 Commissioner 8,0878,0773,1832.538A+2.9752.791%A*39.136%A**173SN/A41346.7h2.2A++4.1A
NS-30 Vandal 6,4256,4141,2345.198A*0.3152.536%M*63.736%S145.4SN/A32744.1h3.2A++6A+
SMG-46 Armistice 5,2015,1849045.735S0.2342.527%M*52.026%S168.9SN/A50030.7h8.4A++19.7A
PDW-16 Hailstorm 3,3113,3076754.899S0.6039.795%M++47.626%S160.5SN/A38120.6h8.7A+22B**
M14 Banshee 2,8272,77316117.224A11.7240.707%A*N/A123.2M2.4C--26922.5h13B++31.9B*
S12 Renegade 2,5472,5133686.829A+1.3363.523%A*7.839%B+88.2A1.2C--18128.5h1.9A3A
NS-7 PDW 1,5221,5213544.297S1.2136.49%A*55.358%S155.2SN/A3859.8h7.5A++20.6B**
MKV Suppressed 1,1731,1712235.251S0.2539.033%M54.227%S177.4SN/A4066.6h8.3A+21.3B**
M40 Fury-F 443397685.838M0.3363.61%AN/A48.4A+5.6C+1588.2h4.9B*7.7B**
Chainblade 33433326,1360.013C5.4960.417%MN/A0.3C-N/A11134.9h1.3B**2.2B*
Spear Anti-Vehicle Phalanx Turret 3722971029.7M**24.2081.193%M**4.04%C+212.1U53.6M++9361.4h3.6B*4.4A+
NSX Daimyo 242242317.806A+2.3060.61%M+99.174%A+142.4M*N/A3521.7h1.8B**3A
NS-61 Emissary 2092061071.925A+3.5856.088%S43.689%S85.8M*1.3A++3112.4h17.4C31.1B*
Hellfire Rocket Pods 191178359.333S53.8367.863%A*N/A593.3S43.3M++22230.3h8.8B++13B**
Shuriken 119119353.4A++2.1036.774%A*39.496%M*148.8SN/A3870.8h8.6A++23.4A+
TX1 Repeater 106106402.65A**2.8529.278%B*34.906%A*117.8SN/A10580.9h5A++17A
C-4 8681184.5A*1.0043.59%M*N/A101.3B+6.3F6180.8h2.1D--4.8B+
MG-HBR1 Dragoon 8181302.7A2.8053.01%M++40.741%A115.7SN/A4460.7h3.9A7.4A
AMR-66 7272203.6M++1.9053.041%S65.278%S90SN/A8290.8h5.2A+9.8A
MG-S1 Jackal 6966116S0.5045.701%M**27.273%B**132S6U4920.5h8.9B+19.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.1h
Medical Applicator01030h
Restoration Kit352390.8h
Motion Spotter56330.5h
Nano-Armor Kit11,0800.1h
Medical Kit2,85824,29372.4h
Recon Detection Device53875,819107.9h

Check the help document for the dictionary if you want to learn more about words used here.


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