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Signifer A.S.P. Operative 7Usp[IGNB] 7Usp
VS BR 57

KDR: 2.72

Score: 11.5m

Last Seen: Feb 5th, 2019 2:29 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Briggs
Level Progress (to 58): 37%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS VE-S Canis VE-H Maw V10 Parallax VX3 NS-44 Commissioner AE Phantom VA23 VA39 Spectre XM98
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,752,200 MLG Score: 2200
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.578%21.134%625812067,6371.820070.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.941%1.64A+0.042C+-0.772D-HEAD ++ (~6.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.596B+8.90.376C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.182%1.442%116112132082202140.94545497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.228C-0.135C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.763B++13.50.746B++24.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.183%0.429%262112132332035401.1477843%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.35A*-1.373D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++5.30.578B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.146%0.57%933112137021394135.01429170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.567A+-0.957D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.865B*8.60.785B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.725%68.029%933512095,6275232710.7386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.471%0.863B*0.062C+0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.40.261C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.782%26.899%9332121231635970.877778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.92%0.435B2.42A**-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.209C++4.9-0.004C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m471.6%396 (23.8k)341 (20.5k)2.7152919,0077,0002.9721457 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214206326.448%29.642%78404:508

26% Engineer31% Heavy Assault34% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 1:13 PMJan 29th, 2018 11:05 AMMar 1st, 2019 9:40 PM (169d) (PST)Feb 5th, 2019 10:32 AM (193d) (PST)Feb 5th, 2019 10:29 AM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711115600.5620.2070.1673.0080.0752200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2576,67433,583341210180520,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.4h/23.5d 1,798 5,634 7,090 101.7k 1,037 1,367 2,551 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,577
Deaths:794
KDR:1.986
Accuracy:29.250% B++
HSR:20.038% D
SVA-88
B+
Kills:112
Deaths:76
KDR:1.474
Accuracy:26.695% B+
HSR:21.429% C--
Orion VS54
B+
Kills:76
Deaths:40
KDR:1.900
Accuracy:18.867% C
HSR:28.947% B+
Kills:1,765
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):1,996
KDR:1.93956
Kill Difference:855
Playtime:177.370 hours
Usage:31%
Score:3.762m
Score/min:354
Accuracy (listed only):24.937%
HSR (listed only):23.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C**
Kills:2,281
Deaths:1,276
KDR:1.788
Accuracy:28.738% C**
HSR:14.818% D
Eridani SX5
B++
Kills:1,048
Deaths:529
KDR:1.981
Accuracy:29.876% B++
HSR:21.660% C*
Nova
M++
Kills:262
Deaths:136
KDR:1.926
Accuracy:48.291% C**
HSR:28.244% M++
NSX-P Tanto
C+
Kills:193
Deaths:116
KDR:1.664
Accuracy:25.825% C+
HSR:23.316% C
Pandora VX25
A
Kills:54
Deaths:36
KDR:1.500
Accuracy:40.033% C+
HSR:20.370% A
Kills:3,838
Deaths (as Light Assault):2,093
Deaths (to Light Assaults):1,267
KDR:1.83373
Kill Difference:1,745
Playtime:41.406 hours
Usage:7%
Score:0.878m
Score/min:353
Accuracy (listed only):34.553%
HSR (listed only):21.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:2,281
Deaths:1,276
KDR:1.788
Accuracy:28.738% C**
HSR:14.818% D
V10
C*
Kills:1,235
Deaths:325
KDR:3.800
Accuracy:41.734% C*
HSR:77.733% C+
Parallax VX3
B+
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:38.956% C+
HSR:80.912% B+
NS-44 Commissioner AE
C+
Kills:1,177
Deaths:1,082
KDR:1.088
Accuracy:37.426% D
HSR:25.743% C+
Phantom VA23
C++
Kills:1,173
Deaths:340
KDR:3.450
Accuracy:36.232% C++
HSR:28.900% C+
VA39 Spectre
B**
Kills:1,168
Deaths:298
KDR:3.919
Accuracy:37.835% B**
HSR:27.055% D--
XM98
B*
Kills:1,167
Deaths:198
KDR:5.894
Accuracy:43.139% B*
HSR:76.949% C**
Eridani SX5
B++
Kills:1,048
Deaths:529
KDR:1.981
Accuracy:29.876% B++
HSR:21.660% C*
Parsec VX3-A
A+
Kills:873
Deaths:171
KDR:5.105
Accuracy:50.399% A+
HSR:79.725% C++
Kills:11,306
Deaths (as Infiltrator):4,579
Deaths (to Infiltrators):1,240
KDR:2.4691
Kill Difference:6,727
Playtime:189.179 hours
Usage:34%
Score:3.918m
Score/min:345
Accuracy (listed only):38.260%
HSR (listed only):48.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
M++
Kills:262
Deaths:136
KDR:1.926
Accuracy:48.291% C**
HSR:28.244% M++
NSX-P Tanto
C+
Kills:193
Deaths:116
KDR:1.664
Accuracy:25.825% C+
HSR:23.316% C
Pandora VX25
A
Kills:54
Deaths:36
KDR:1.500
Accuracy:40.033% C+
HSR:20.370% A
Kills:509
Deaths (as Engineer):288
Deaths (to Engineers):947
KDR:1.76736
Kill Difference:221
Playtime:146.567 hours
Usage:26%
Score:2.857m
Score/min:325
Accuracy (listed only):38.050%
HSR (listed only):23.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:2,281
Deaths:1,276
KDR:1.788
Accuracy:28.738% C**
HSR:14.818% D
Eridani SX5
B++
Kills:1,048
Deaths:529
KDR:1.981
Accuracy:29.876% B++
HSR:21.660% C*
Nova
M++
Kills:262
Deaths:136
KDR:1.926
Accuracy:48.291% C**
HSR:28.244% M++
Pandora VX25
A
Kills:54
Deaths:36
KDR:1.500
Accuracy:40.033% C+
HSR:20.370% A
Kills:3,645
Deaths (as Combat Medic):1,977
Deaths (to Combat Medics):840
KDR:1.8437
Kill Difference:1,668
Playtime:5.636 hours
Usage:1%
Score:0.081m
Score/min:240
Accuracy (listed only):36.735%
HSR (listed only):21.273%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:250
V. Kills:176 141%
Deaths:32
KDR:7.813
Accuracy:66.289% B+
KPH:56.300 C+
VKPH:39.600 C+
Maelstrom Turbo Laser
B
Kills:230
V. Kills:136 168%
Deaths:114
KDR:2.018
Accuracy:29.747% C
KPH:20.700 B
VKPH:12.200 C*
Light PPA
C
Kills:208
V. Kills:19 N/A
Deaths:59
KDR:3.525
Accuracy:35.182% D
KPH:30.800 C--
VKPH:2.800 C
Antares LC
C+
Kills:150
V. Kills:94 158%
Deaths:73
KDR:2.055
Accuracy:26.046% D-
KPH:16.600 C+
VKPH:10.400 C
Coyote Missiles
B*
Kills:75
V. Kills:38 192%
Deaths:16
KDR:4.688
Accuracy:59.860% B*
KPH:39.700 C+
VKPH:20.100 C+
Saron Laser Cannon
D
Kills:62
V. Kills:43 141%
Deaths:71
KDR:0.873
Accuracy:25.667% D--
KPH:6.400 D
VKPH:4.400 D
Kills:975 (650 + 0)
Deaths:365
KDR:2.671
VKDR:1.386
Vehicle Kills:506
Kill Difference:610
Playtime:43.023 hours
Usage:8%
Score:0.472m
Score/min:183
Piloting Accuracy:25.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:702
V. Kills:320 219%
Deaths:24
KDR:29.250
Accuracy:53.146% A
KPH:43.600 C+
VKPH:19.900 A++
Kills:702 (0 + 702)
Deaths:24
KDR:29.250
VKDR:13.333
Vehicle Kills:320
Kill Difference:678
Playtime:16.118 hours
Usage:3%
Score:0.280m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:53.146%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:233
V. Kills:128 181%
Deaths:39
KDR:5.974
Accuracy:65.183% B**
KPH:49.500 A+
VKPH:27.200 A+
Kills:233 (233 + 0)
Deaths:39
KDR:5.974
VKDR:3.282
Vehicle Kills:128
Kill Difference:194
Playtime:4.708 hours
Usage:1%
Score:0.100m
Score/min:352
Driving Accuracy:65.183%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:665
V. Kills:355 187%
Deaths:85
KDR:7.824
Accuracy:60.127% B*
KPH:34.300 B*
VKPH:18.300 B+
G40-F Ranger
N/A
Kills:50
V. Kills:30 161%
Deaths:8
KDR:6.250
Accuracy:37.553% N/A
KPH:45.400 N/A
VKPH:27.200 N/A
Kills:715 (665 + 50)
Deaths:93
KDR:7.688
VKDR:4.140
Vehicle Kills:385
Kill Difference:622
Playtime:20.498 hours
Usage:4%
Score:0.313m
Score/min:254
Driving Accuracy:60.127%
Gunner Accuracy:37.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 2,3102,2811,2761.788B+0.9328.738%C**14.818%D28.5CN/A8979.9h10.8B+37.5B+
VE-H Maw 1,6041,5777941.986B+0.7329.25%B++20.038%D42.2CN/A15937.4h10.6C*36.1B+
V10 1,2391,2353253.8C**1.0841.734%C*77.733%C+48.2B++N/A12425.6h2B+4.8B+
Parallax VX3 1,1861,1843603.289C++0.5738.956%C+80.912%B+47.6B**N/A15324.9h1.8B*4.7B+
NS-44 Commissioner AE 1,1831,1771,0821.088C+1.6337.426%D25.743%C+35.5C--N/A11133.2h3.2B8.7C++
Phantom VA23 1,1901,1733403.45B**0.7336.232%C++28.9%C+53.1B+N/A11622.1h4.2B+11.5B+
VA39 Spectre 1,1781,1682983.919A++1.2037.835%B**27.055%D--64.5M+N/A16218.1h4.1B**10.9B**
XM98 1,1731,1671985.894A*3.1843.139%B*76.949%C**61.7A*N/A17918.9h2B*4.6B*
Eridani SX5 1,0581,0485291.981B*0.7329.876%B++21.66%C*39.7C++N/A18226.4h12.8C+42.9C**
Parsec VX3-A 8788731715.105C++2.3950.399%A+79.725%C++65.1B++N/A18113.4h1.7B+3.3B**
L105 Zephyr 1,0227022429.25A**26.5353.146%AN/A43.6C+19.9A++28916.1h8.6D-16.2C++
Supernova FPC 1,020665857.824C**5.1160.127%B*N/A34.3B*18.3B+24119.4h4.9B8.1B+
S1 8875191832.836M**0.1261.371%B+N/A41.9A29.7A**38112.4h6B+9.7B+
Nova 2672621361.926B+0.7948.291%C**28.244%M++32.8C+N/A1138h5C+10.3C*
Proximity Mine 2542542510.16A*7.4445.669%B+N/A169.3B**N/A5521.5h2.1C--4.7C++
Hornet Missiles 426250327.813B++5.1066.289%B+N/A56.8C+40C+4904.4h10.1C*15.2B+
L100 Python AP 361233395.974C**3.2665.183%B**N/A49.6A+27.2A+3524.7h5.3B+8.1B++
Maelstrom Turbo Laser 3662301142.018C++0.7029.747%CN/A20.7B12.3C*17611.1h59.3B*199.3B++
Light PPA 227208593.525C+0.8135.182%D1.442%C**30.6C--2.8C926.8h13.5C++38.3C++
NSX-P Tanto 2011931161.664B*1.0525.825%C+23.316%C14.4DN/A5613.4h11.6B++45.1B+
C-4 262179632.841B**0.1325.496%C+N/A105.3B+48.8A10841.7h1.4C*5.6C*
Antares LC 244150732.055C**0.6626.046%D-N/A16.5C+10.3C1629.1h96.3B+369.7C*
Rocklet Rifle 258143652.2M+0.5258.322%B+N/A38.6B*31.1B+5673.7h29.1B++49.8B++
NS Harrower 1201184,4740.026C--2.694.852%F-1.695%D-0.4C+N/A1274.4h1.6B*33.9F-
SVA-88 114112761.474C+1.2426.695%B+21.429%C--36.1CN/A1343.1h14.4D-54.1C++
NS Decimator 14082213.905M**1.1963.158%C**N/A39C*27.6A3662.1h4.2B+6.7B+
Orion VS54 7676401.9B0.8218.867%C28.947%B+28.1C+N/A3372.7h9.9B**52.2C++
Coyote Missiles 11375164.688B++1.9759.86%B*N/A39.5C+20C+3911.9h41.2C*68.8B+
Spear Anti-Vehicle Phalanx Turret 9565321.667A*18.9562.654%A++N/A81.3A**37.5A+6010.8h7B+11.2B*
Hyena Missile Launcher 10265272.407B+0.3136.989%B+N/A18.6C+10.6C+1353.5h38C+102.7B
G40-F Ranger 10564321.333B+18.6234.922%C++N/A71.1A+45.6A*6330.9h48.5B**139B*
Saron Laser Cannon 10562710.873C1.8425.667%D--N/A6.3D4.4D929.8h104B+405.3C**
Lumine Edge 58571,6410.035C2.6816.383%D--7.018%D**0.5C--N/A2106.5h3T18.5D**
Pandora VX25 5654361.5C*1.2240.033%C+20.37%A27C1B++2552h4.5C++11.1C*
G40-F Ranger 805086.25C3.5337.553%B**N/A45.5C**27.3B4881.1h59B+157.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17100.7h
Ursa0680.2h
AE Nano-Armor Kit2090,1607.3h
Skywall Shield Emitter1890.3h
Structure Shield Module11220.5h
Rampart Wall02152.2h
AE Medical Applicator83,0710.3h
Cortium Silo01060.2h
Repair Module01110.3h
Turret AI Module21050.5h
Medical Applicator53,6070.3h
Spitfire Auto-Turret0570.1h
Motion Spotter0560h
Hoplon Anti-Aircraft Phalanx Tower1540.2h
Xiphos Anti-Personnel Tower0630.2h
Spear Anti-Vehicle Tower0740.3h
Deconstruction Tool03,3300.5h
Ammunition Package41170.2h
Nano-Armor Kit414,9981.5h
Medical Kit328840.6h
Recon Detection Device6410,18515.3h
Elysium Spawn Tube0680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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