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Paragon Undertaker 7Usp[IGNB] 7Usp
VS BR 106

KDR: 2.61

Score: 22m

Last Seen: Oct 19th, 2019 6:01 AM
- OFFLINE - 134.2 hour(s)

Prestige 1, Battle Rank 100 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parsec VX3-A VE-S Canis NS Decimator VE-H Maw Pandora VX25 Supernova FPC V10 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,923,587 MLG Score: 2337
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.219%26.622%75119120816,0021.751340.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%1.362A0.856B*-0.618DHEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.561B+9.20.356C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.225%1.124%84112262674013690.66583572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.113C+-0.422C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.781B++12.80.759B++22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.475%0.267%1006312241,87040010064.675186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.875%1.981A++-1.458F0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++4.20.666B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.824%0.752%401312249313235842.87346159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.671%0.333C**-0.912D---0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.581B+20.10.501B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.855%71.456%401512227,2241058296.82153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.28%1.037B**0.286C*0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.20.318C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.987%21.631%401412233,606945313.81184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%1.357A1.353A0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.20.333C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m430.1%427 (25.6k)354 (21.2k)2.6109942,54616,2952.84547106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227421727.078%26.508%71803:4921

23% Engineer44% Heavy Assault23% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 1:13 PMJan 29th, 2018 11:05 AMOct 19th, 2019 8:07 PM (56d) (PST)Oct 19th, 2019 2:49 AM (56d) (PST)Oct 19th, 2019 2:01 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7281555730.6830.2620.1813.2690.0772337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6729,29634,376411611196521,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1037.5h/43.2d 3,821 11,278 14,513 203.5k 1,795 2,714 4,776 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,581
Deaths:796
KDR:1.986
Accuracy:29.257% B++
HSR:20.051% D
NSX Naginata
B**
Kills:1,193
Deaths:495
KDR:2.410
Accuracy:25.709% B++
HSR:35.625% B**
NSX-P Naginata
B**
Kills:1,190
Deaths:463
KDR:2.570
Accuracy:26.381% B++
HSR:36.050% B**
Orion VS54
B**
Kills:1,173
Deaths:498
KDR:2.355
Accuracy:25.206% B*
HSR:32.225% B**
VX29 Polaris
B*
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:28.254% B*
HSR:28.133% B++
SVA-88
B+
Kills:1,169
Deaths:545
KDR:2.145
Accuracy:25.816% B+
HSR:28.914% B+
NS-15M2
B+
Kills:1,169
Deaths:443
KDR:2.639
Accuracy:27.419% B+
HSR:29.598% B+
Betelgeuse 54-A
C-
Kills:504
Deaths:189
KDR:2.667
Accuracy:24.750% C-
HSR:27.381% C-
Ursa
A++
Kills:160
Deaths:70
KDR:2.286
Accuracy:27.234% B++
HSR:36.875% A++
Kills:9,312
Deaths (as Heavy Assault):3,987
Deaths (to Heavy Assaults):4,869
KDR:2.33559
Kill Difference:5,325
Playtime:454.946 hours
Usage:44%
Score:9.916m
Score/min:363
Accuracy (listed only):26.669%
HSR (listed only):30.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C**
Kills:2,290
Deaths:1,282
KDR:1.786
Accuracy:28.720% C**
HSR:14.847% D
Pandora VX25
A**
Kills:1,417
Deaths:398
KDR:3.560
Accuracy:52.253% B**
HSR:25.547% A**
Deimos VA29
B**
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:74.350% B**
HSR:17.592% C++
Eridani SX5
B++
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:29.729% B++
HSR:22.899% B+
Phobos VX86
A
Kills:710
Deaths:431
KDR:1.647
Accuracy:73.243% A
HSR:16.901% C++
Nova
M*
Kills:308
Deaths:172
KDR:1.791
Accuracy:48.746% B
HSR:29.870% M*
NSX Tanto
B+
Kills:248
Deaths:239
KDR:1.038
Accuracy:29.261% B+
HSR:29.032% B+
NSX Tengu
A
Kills:217
Deaths:92
KDR:2.359
Accuracy:40.272% B+
HSR:29.493% A
NSX-P Tanto
C+
Kills:207
Deaths:162
KDR:1.278
Accuracy:25.727% C+
HSR:23.188% C
VE-C Horizon
B+
Kills:89
Deaths:149
KDR:0.597
Accuracy:37.093% B+
HSR:28.090% B+
Kills:7,823
Deaths (as Light Assault):4,041
Deaths (to Light Assaults):2,892
KDR:1.93591
Kill Difference:3,782
Playtime:68.157 hours
Usage:7%
Score:1.424m
Score/min:348
Accuracy (listed only):43.939%
HSR (listed only):23.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A**
Kills:1,417
Deaths:398
KDR:3.560
Accuracy:52.253% B**
HSR:25.547% A**
Deimos VA29
B**
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:74.350% B**
HSR:17.592% C++
Phobos VX86
A
Kills:710
Deaths:431
KDR:1.647
Accuracy:73.243% A
HSR:16.901% C++
Nova
M*
Kills:308
Deaths:172
KDR:1.791
Accuracy:48.746% B
HSR:29.870% M*
NSX Tanto
B+
Kills:248
Deaths:239
KDR:1.038
Accuracy:29.261% B+
HSR:29.032% B+
NSX-P Tanto
C+
Kills:207
Deaths:162
KDR:1.278
Accuracy:25.727% C+
HSR:23.188% C
VE-C Horizon
B+
Kills:89
Deaths:149
KDR:0.597
Accuracy:37.093% B+
HSR:28.090% B+
Kills:4,150
Deaths (as Engineer):2,079
Deaths (to Engineers):2,221
KDR:1.99615
Kill Difference:2,071
Playtime:243.639 hours
Usage:23%
Score:4.846m
Score/min:331
Accuracy (listed only):48.667%
HSR (listed only):24.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A
Kills:2,442
Deaths:459
KDR:5.320
Accuracy:49.525% A
HSR:82.310% B+
VE-S Canis
C**
Kills:2,290
Deaths:1,282
KDR:1.786
Accuracy:28.720% C**
HSR:14.847% D
V10
C++
Kills:1,235
Deaths:325
KDR:3.800
Accuracy:41.734% C++
HSR:77.733% C+
Parallax VX3
B
Kills:1,212
Deaths:368
KDR:3.293
Accuracy:39.134% C+
HSR:80.693% B
NS-44 Commissioner AE
C+
Kills:1,188
Deaths:1,090
KDR:1.090
Accuracy:37.501% C--
HSR:25.589% C+
Phantom VA23
C*
Kills:1,173
Deaths:340
KDR:3.450
Accuracy:36.221% C*
HSR:28.900% C+
VA39 Spectre
B**
Kills:1,168
Deaths:298
KDR:3.919
Accuracy:37.835% B**
HSR:27.055% D--
XM98
B*
Kills:1,167
Deaths:198
KDR:5.894
Accuracy:43.139% B*
HSR:76.949% C*
Eridani SX5
B++
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:29.729% B++
HSR:22.899% B+
NSX Tomoe
B++
Kills:705
Deaths:264
KDR:2.670
Accuracy:28.592% C+
HSR:43.830% B++
NS-44 Commissioner
A+
Kills:638
Deaths:519
KDR:1.229
Accuracy:41.473% B+
HSR:33.229% A+
NSX Tengu
A
Kills:217
Deaths:92
KDR:2.359
Accuracy:40.272% B+
HSR:29.493% A
Kills:14,601
Deaths (as Infiltrator):5,823
Deaths (to Infiltrators):2,444
KDR:2.50747
Kill Difference:8,778
Playtime:237.539 hours
Usage:23%
Score:5.160m
Score/min:362
Accuracy (listed only):37.823%
HSR (listed only):45.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:2,290
Deaths:1,282
KDR:1.786
Accuracy:28.720% C**
HSR:14.847% D
Pandora VX25
A**
Kills:1,417
Deaths:398
KDR:3.560
Accuracy:52.253% B**
HSR:25.547% A**
Deimos VA29
B**
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:74.350% B**
HSR:17.592% C++
Eridani SX5
B++
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:29.729% B++
HSR:22.899% B+
Phobos VX86
A
Kills:710
Deaths:431
KDR:1.647
Accuracy:73.243% A
HSR:16.901% C++
Nova
M*
Kills:308
Deaths:172
KDR:1.791
Accuracy:48.746% B
HSR:29.870% M*
NSX Tengu
A
Kills:217
Deaths:92
KDR:2.359
Accuracy:40.272% B+
HSR:29.493% A
NSX Yumi
M*
Kills:143
Deaths:82
KDR:1.744
Accuracy:43.268% M*
HSR:6.993% F-
Pulsar VS1
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:26.286% B+
HSR:19.355% C
Corvus VA55
B**
Kills:60
Deaths:36
KDR:1.667
Accuracy:29.533% B**
HSR:26.667% B+
VE-A Lacerta
C
Kills:52
Deaths:23
KDR:2.261
Accuracy:25.152% D-
HSR:21.154% C
Kills:7,596
Deaths (as Combat Medic):3,664
Deaths (to Combat Medics):1,777
KDR:2.07314
Kill Difference:3,932
Playtime:15.471 hours
Usage:1%
Score:0.275m
Score/min:296
Accuracy (listed only):42.868%
HSR (listed only):21.029%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:491
Deaths:209
KDR:2.349
Accuracy:24.949% A
HSR:27.495% A
Nebula VM20
B**
Kills:484
Deaths:209
KDR:2.316
Accuracy:24.616% B**
HSR:25.827% B**
Kills:975
Deaths (as MAX Suit):209
Deaths (to MAX Suits):545
KDR:4.66507
Kill Difference:766
Playtime:14.776 hours
Usage:1%
Score:0.394m
Score/min:445
Accuracy (listed only):24.782%
HSR (listed only):26.661%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:429
V. Kills:250 171%
Deaths:114
KDR:3.763
Accuracy:28.390% C--
KPH:18.800 C++
VKPH:10.900 C+
Hornet Missiles
C*
Kills:343
V. Kills:238 144%
Deaths:32
KDR:10.719
Accuracy:66.880% B+
KPH:64.500 C+
VKPH:44.800 C*
Antares LC
C+
Kills:269
V. Kills:164 163%
Deaths:73
KDR:3.685
Accuracy:27.701% D
KPH:19.100 C+
VKPH:11.600 C
Light PPA
C
Kills:267
V. Kills:21 N/A
Deaths:59
KDR:4.525
Accuracy:36.225% D
KPH:32.800 C-
VKPH:2.600 C
Coyote Missiles
C*
Kills:115
V. Kills:60 189%
Deaths:16
KDR:7.188
Accuracy:60.993% B**
KPH:49.100 C*
VKPH:25.600 C*
Dual Photon Pods
B**
Kills:107
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:62.189% B**
KPH:111 B+
VKPH:14.500 C
Photon A2A Missile Pods
B+
Kills:77
V. Kills:38 197%
Deaths:4
KDR:19.250
Accuracy:77.985% C+
KPH:70.600 B+
VKPH:34.800 C
Saron Laser Cannon
D
Kills:62
V. Kills:43 141%
Deaths:71
KDR:0.873
Accuracy:25.660% D--
KPH:6.300 D
VKPH:4.400 D
Kills:1,669 (1,027 + 0)
Deaths:369
KDR:4.523
VKDR:2.244
Vehicle Kills:828
Kill Difference:1,300
Playtime:64.666 hours
Usage:6%
Score:0.812m
Score/min:209
Piloting Accuracy:25.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:741
V. Kills:341 217%
Deaths:24
KDR:30.875
Accuracy:53.270% A
KPH:43.600 C+
VKPH:20.100 A+
C150 Dalton
A
Kills:52
V. Kills:29 173%
Deaths:3
KDR:17.333
Accuracy:40.263% C**
KPH:61.400 A
VKPH:34.300 B+
Kills:793 (0 + 793)
Deaths:27
KDR:29.370
VKDR:13.704
Vehicle Kills:370
Kill Difference:766
Playtime:17.844 hours
Usage:2%
Score:0.323m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:40.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:407
V. Kills:220 184%
Deaths:39
KDR:10.436
Accuracy:68.681% A+
KPH:50.200 A+
VKPH:27.100 A+
L100 Python HESH
A**
Kills:182
V. Kills:42 423%
Deaths:6
KDR:30.333
Accuracy:49.262% C+
KPH:77 B**
VKPH:17.800 A**
Skyguard
B*
Kills:54
V. Kills:25 208%
Deaths:6
KDR:9
Accuracy:30.687% C*
KPH:20.400 B*
VKPH:9.500 C+
Kills:643 (643 + 0)
Deaths:51
KDR:12.608
VKDR:5.627
Vehicle Kills:287
Kill Difference:592
Playtime:13.120 hours
Usage:1%
Score:0.264m
Score/min:336
Driving Accuracy:30.687%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,281
V. Kills:655 195%
Deaths:85
KDR:15.071
Accuracy:60.508% B*
KPH:39.900 A
VKPH:20.400 B**
G40-F Ranger
B+
Kills:70
V. Kills:40 171%
Deaths:8
KDR:8.750
Accuracy:38.649% B*
KPH:54.600 B
VKPH:31.200 B+
Saron HRB
A
Kills:68
V. Kills:37 179%
Deaths:5
KDR:13.600
Accuracy:54.965% A
KPH:28.900 B+
VKPH:15.700 C+
Supernova PC
A
Kills:64
V. Kills:25 246%
Deaths:
KDR:
Accuracy:52.149% C**
KPH:34.800 B**
VKPH:13.600 A
Kills:1,483 (1,345 + 138)
Deaths:98
KDR:15.133
VKDR:7.724
Vehicle Kills:757
Kill Difference:1,385
Playtime:37.566 hours
Usage:4%
Score:0.695m
Score/min:308
Driving Accuracy:52.149%
Gunner Accuracy:54.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C++
Kills:138
V. Kills:79 173%
Deaths:1
KDR:138
Accuracy:35.150% C++
KPH:38.400 C++
VKPH:22 C++
Kills:138 (0 + 138)
Deaths:1
KDR:138
VKDR:79
Vehicle Kills:79
Kill Difference:137
Playtime:3.596 hours
Usage:0%
Score:0.085m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:35.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 2,4492,4424595.32C++2.7149.525%A82.31%B+73.8B**N/A22933.1h1.6B*3.2B**
VE-S Canis 2,3192,2901,2821.786B++0.8228.72%C**14.847%D28.5CN/A9280.4h10.8B+37.6B+
NS Decimator 2,4331,8719222.029B**0.5869.223%B**1.71%C62.4A+18.7C**32730h3.1B**4.5B**
VE-H Maw 1,6091,5817961.986B+0.6229.257%B++20.051%D42.2CN/A16637.5h10.6C*36.1B+
Pandora VX25 1,4281,4173983.56A**0.9552.253%B**25.547%A**72.3B**N/A24919.6h4.1B+7.9B++
Supernova FPC 1,9361,2818515.071B**12.4660.508%B*N/A39.9A20.4B**28632.1h4.1B*6.7B**
V10 1,2391,2353253.8C**1.1941.734%C++77.733%C+48.2B+N/A12425.6h2B+4.8B+
Parallax VX3 1,2141,2123683.293C++0.6839.134%C+80.693%B48.1B**N/A15525.2h1.8B*4.7B+
NSX Naginata 1,2121,1934952.41B**0.2025.709%B++35.625%B**68.6B*1.1B++18317.4h9.6B++37.4B+
NSX-P Naginata 1,2031,1904632.57B**0.0426.381%B++36.05%B**61.3B+N/A22819.4h9.5B++36B++
NS-44 Commissioner AE 1,1941,1881,0901.09C+1.5237.501%C--25.589%C+35.1C-N/A11233.8h3.2B+8.6C++
Lasher X2 1,2041,1827751.525B++1.0936.044%A4.146%C++56.6B**1.1C++14920.9h15.5B**42.9B*
Phantom VA23 1,1901,1733403.45B*0.8436.221%C*28.9%C+52.8B+N/A11722.2h4.2B+11.5B+
Orion VS54 1,1791,1734982.355B++0.2625.206%B*32.225%B**53.6B*N/A25521.9h10B*39.5C*
VX29 Polaris 1,1861,1734882.404B*0.2128.254%B*28.133%B++56.4B+N/A15920.8h10.2B*36.2B++
Deimos VA29 1,1811,1715282.218B++0.3974.35%B**17.592%C++84.9A+N/A22913.8h2.2B+3B+
SVA-88 1,1791,1695452.145C**0.4725.816%B+28.914%B+58.2B+N/A18520.1h10.3B++39.9B+
NS-15M2 1,1781,1694432.639B+0.0327.419%B+29.598%B+62.8B+N/A18218.6h10.2B*37.3B++
VA39 Spectre 1,1781,1682983.919A1.3137.835%B**27.055%D--64.2A**N/A16818.2h4.1B**10.9B**
XM98 1,1731,1671985.894A*3.2843.139%B*76.949%C*61.7A*N/A18018.9h2B*4.6B*
Eridani SX5 1,1771,1665881.983B*0.6329.729%B++22.899%B+40.1C*N/A19329.1h12.6C++42.3B
L105 Zephyr 1,0827412430.875M+28.2653.27%AN/A43.6C+20.1A+29217h8.6D16.2C*
Phobos VX86 7157104311.647C**0.9673.243%A16.901%C++45.8C+N/A13515.5h2.4C*3.2B+
NSX Tomoe 7097052642.67B*0.0628.592%C+43.83%B++62.9B**N/A17511.2h10.9B**38.1B+
NS-44 Commissioner 6416385191.229C*1.3841.473%B+33.229%A+46.2B+N/A17213.8h3.2B++7.8B+
S1 8875191832.836S0.2361.374%B+N/A41.9A29.7A*40212.4h6B+9.7B+
Betelgeuse 54-A 5085041892.667C+0.0624.75%C-27.381%C-56.6CN/A1928.9h9.8B+39.4C*
Nebula VM20 5074912092.349C++0.2624.949%A27.495%A49.6B**1.6A++1619.9h17.6C+70.6B+
Nebula VM20 5004842092.316C++0.2924.616%B**25.827%B**49.4B*1.6A++1639.8h17.8C+72.4B+
C-4 5874432132.08B+0.5325.826%C+N/A86.9C++28.2C+7255.1h1.5C+5.7C++
Maelstrom Turbo Laser 6794291143.763B++1.1528.39%C--N/A18.7C++10.9C+17322.9h59B++207.7B+
L100 Python AP 6274073910.436B**7.8368.681%A+N/A50.2A+27.2A+3778.1h5.1B+7.4B++
NS-03 Thumper 3963833061.252B**1.3631.069%CN/A43B++1.5B+1478.9h5.5B*17.7B+
Hornet Missiles 5813433210.719B**8.1166.88%B+N/A64.7C+44.9C*5645.3h10.3C++15.5B
Nova 3133081721.791C++0.8248.746%B29.87%M*33.8C+N/A1169.1h4.9C10C*
Orbital Strike Uplink 4553001300U297.391259.46%UN/A1000U516.7U42830.3h1.6T*0.1T*
Proximity Mine 2922922710.815A*8.2044.863%BN/A182.5AN/A6351.6h2.1C--4.6C*
Antares LC 433269733.685A+1.0727.701%DN/A19.1C+11.6C17314.1h82.3B+297.2B+
Light PPA 288267594.525C+1.9136.225%D1.124%C+32.6C-2.6C1088.2h12.8C++35.4C++
NSX Tanto 2572482391.038C+1.5729.261%B+29.032%B+25.8CN/A789.6h10.7B+36.7B+
NSX Tengu 217217922.359A0.2540.272%B+29.493%A58.6B++N/A1753.7h8.6B**21.4B++
Rocklet Rifle 3832121012.099M+0.5164.386%AN/A37.9B*30.5B+5625.6h34.9B54.2B+
NSX-P Tanto 2152071621.278B+1.3325.727%C+23.188%C13.6DN/A5715.2h11.5B++44.5B+
L100 Python HESH 224182630.333A+27.7249.262%C+N/A75.8B**17.5A**3132.4h2.9B++6B+
Ursa 163160702.286B**0.3227.234%B++36.875%A++48.5C**N/A1473.3h9.5B++34.8B+
NSX Yumi 151143821.744C**0.8743.268%M*6.993%F-31.8C+1.8B+1134.5h6.2A++14.3A++
G40-F Ranger 2171381138U135.3935.15%C++N/A38.3C++21.9C++3923.6h87.8D249.9C
Plasma Grenade 1391361136N/A133.3952.941%B**N/A453.3C+10C++22300.3h3.5B6.6B+
Lasher X2 AE 1331321101.2C+1.4132.81%B+N/A35.7CN/A973.7h19.8C++60.3B+
NSX Amaterasu 1281285,2540.024D2.596.071%D**18.75%C**0.7CN/A2193.7h3C+50.2D
NS Harrower 1211194,5640.026D2.584.874%F1.681%D--0.4CN/A2277.7h1.6B*33.6F--
Coyote Missiles 175115167.188S4.5860.993%B**N/A50C*26.1C**4762.3h38.7C**63.4B+
Dual Photon Pods 1211071107U104.3962.189%B**N/A107B+14C5041h17.3B++27.8B++
Lumine Edge 1061051,9250.055C+2.5617.544%D-17.143%C*0.9C-N/A3120.2h2.2D**12.5D-
G40-F Ranger 15093331A*28.3940.498%B*N/A58.1B++35.6B**5651.6h62.3B+153.8B*
VE-C Horizon 89891490.597C--2.0137.093%B+28.09%B+14.1D-N/A716.3h14.2B+38.3B+
Spear Anti-Vehicle Phalanx Turret 12687329M*26.3961.123%A++N/A87M+39A++6481h6.5B++10.6B*
Photon A2A Missile Pods 11577419.25M+16.6477.985%C+N/A70B+34.5C4771.1h8.1C**10.4B
Xiphos Anti-Personnel Phalanx Tower 7371171C*68.3931.013%C++1.408%C+355B+10C**13810.2h10.5B+33.8B+
G40-F Ranger 1107088.75C+6.1438.649%B*N/A53.8C**30.8B5461.3h53.5B++138.3B*
Saron HRB 10568513.6A++10.9954.965%AN/A28.3B15.4C+4782.4h18.6B++33.8B**
Hyena Missile Launcher 10466272.444B+0.1736.939%B++N/A18.3C+10.6C+1413.6h38.5C+104.3B
Supernova PC 8964164S61.3952.149%C**N/A35.6B**13.9A3101.8h7D-13.5C
Pulsar VS1 6262321.938B**0.6726.286%B+19.355%C47.7AN/A4591.3h9.7A+37B*
Saron Laser Cannon 10562710.873C1.7425.66%D--N/A6.3D4.4D1179.8h104B+405.4C*
Corvus VA55 6060361.667B*0.9429.533%B**26.667%B+37.5B+N/A1641.6h10.8B++36.4B++
Skyguard 795469A*6.3930.687%C*N/A20.8B**9.6C+2282.6h85.9B**279.9B*
C150 Dalton 8152317.333B**14.7240.263%C**1.923%A+65A36.3B++5000.8h3.5B+8.8B+
VE-A Lacerta 5452232.261B0.3525.152%D-21.154%C34.7D1.3C821.5h10.4B+41.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,0721.4h
AE Nano-Armor Kit206170,92615.3h
Turret AI Module21730.8h
Skywall Shield Emitter11460.5h
Structure Shield Module11660.7h
Repair Module01840.5h
AE Medical Applicator83,0710.3h
Sunderer Garage0630.5h
Nanite Revive Grenade01070h
Medical Applicator4020,5942h
Cortium Silo01760.5h
Rampart Wall03223.2h
Spitfire Auto-Turret01690.2h
Motion Spotter0560h
Hoplon Anti-Aircraft Phalanx Tower1740.3h
Xiphos Anti-Personnel Tower0920.3h
Welding Device01,8030.3h
Spear Anti-Vehicle Tower01070.4h
Deconstruction Tool03,3300.5h
Recon Detection Device8111,94317.7h
Ammunition Package74350.3h
Nano-Armor Kit415,1741.5h
Medical Kit1603,3313.1h
Nano-Repair Grenade0940h
Flail Targeting Dart61891.1h
Router0720.2h
Elysium Spawn Tube01300.4h
Orbital Strike Target Designator231201.7h
Vehicle Gate3711.3h
Alarm Module0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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