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Maj. General Destroyer 7thX[PRlK] 7thX
NC BR 87

KDR: 1.8

Score: 24.5m

Last Seen: Jul 14th, 2019 11:02 PM
- OFFLINE - 59.8 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Connery - Outfit Member of THE BASTERD5[PRlK] THE BASTERD5
NC outfit on Connery

Members: 13
Level Progress (to 88): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Skyguard C-4 NSX Tengu MKV Suppressed Titan-150 HESH Titan-150 HEAT Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.857%13.339%358612082,3840.3397951.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.382%1.114B**-1.15D*-5.412T*MIXED (~0.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.078C+18.4-0.293C50.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.535%0.514%803512099,532155849106.11418194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%-0.335C--1.317D**1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.2-1.391D**34.6-1.767F-57.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.747%5.793%995120965613617380.48164589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.688%2.085A*0.332C**-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.40.244C++53.1-0.329C-37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.113%78.386%9921212694734120.944218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.307%0.319C*0.734B++-1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.20.295C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.245%13.129%99212121,013593311.70539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.088%0.37C**-0.334C-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.145C++5.1-0.066C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE BASTERD5[PRlK] THE BASTERD5
NC outfit on Connery

Members: 13
24.5m422.2%349 (20.9k)319 (19.1k)1.7966730,63517,0512.4191587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214130721.035%5.869%12304:306

61% Engineer6% Heavy Assault10% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2016 12:24 PMJan 16th, 2019 10:13 AMJul 14th, 2019 11:48 PM (2d) (PST)Jul 14th, 2019 7:54 PM (2d) (PST)Jul 14th, 2019 7:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0911029890.3990.2220.0232.2820.142249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,4826,14359,33924131137919,124

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1280.5h/53.4d 10,614 1,798 13,310 175.3k 793 2,627 10,890 83.9m

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:45.127% B+
HSR:11.543% D
Razor GD-23
C--
Kills:364
Deaths:448
KDR:0.813
Accuracy:21.695% C--
HSR:15.110% D--
LA39 Bruiser
A+
Kills:138
Deaths:177
KDR:0.780
Accuracy:65.176% B
HSR:23.188% A+
NSX-P Tanto
D
Kills:119
Deaths:126
KDR:0.944
Accuracy:22.396% D
HSR:10.924% F--
MGR-C1 Charger
D
Kills:105
Deaths:94
KDR:1.117
Accuracy:24.744% D
HSR:15.238% D*
Kills:1,601
Deaths (as Engineer):1,846
Deaths (to Engineers):4,781
KDR:0.86728
Kill Difference:245
Playtime:786.053 hours
Usage:61%
Score:16.749m
Score/min:355
Accuracy (listed only):35.827%
HSR (listed only):15.201%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:265
Deaths:264
KDR:1.004
Accuracy:21.549% C*
HSR:15.472% D*
Kills:265
Deaths (as Heavy Assault):264
Deaths (to Heavy Assaults):3,674
KDR:1.00379
Kill Difference:1
Playtime:72.896 hours
Usage:6%
Score:1.091m
Score/min:249
Accuracy (listed only):21.549%
HSR (listed only):15.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C-
Kills:1,645
Deaths:1,882
KDR:0.874
Accuracy:33.715% C-
HSR:12.584% D*
MKV Suppressed
B
Kills:1,363
Deaths:1,998
KDR:0.682
Accuracy:27.634% B
HSR:12.693% D--
Mauler S6
B+
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:45.127% B+
HSR:11.543% D
Razor GD-23
C--
Kills:364
Deaths:448
KDR:0.813
Accuracy:21.695% C--
HSR:15.110% D--
LA39 Bruiser
A+
Kills:138
Deaths:177
KDR:0.780
Accuracy:65.176% B
HSR:23.188% A+
NSX-P Tanto
D
Kills:119
Deaths:126
KDR:0.944
Accuracy:22.396% D
HSR:10.924% F--
MGR-C1 Charger
D
Kills:105
Deaths:94
KDR:1.117
Accuracy:24.744% D
HSR:15.238% D*
Kills:4,609
Deaths (as Light Assault):5,726
Deaths (to Light Assaults):2,319
KDR:0.80492
Kill Difference:1,117
Playtime:226.059 hours
Usage:18%
Score:3.921m
Score/min:289
Accuracy (listed only):34.355%
HSR (listed only):14.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C-
Kills:1,645
Deaths:1,882
KDR:0.874
Accuracy:33.715% C-
HSR:12.584% D*
MKV Suppressed
B
Kills:1,363
Deaths:1,998
KDR:0.682
Accuracy:27.634% B
HSR:12.693% D--
AF-8 RailJack
C**
Kills:539
Deaths:152
KDR:3.546
Accuracy:37.302% C++
HSR:77.366% C**
NC08 Mag-Scatter
B+
Kills:360
Deaths:360
KDR:1
Accuracy:58.244% B+
HSR:13.611% C
NC4 Mag-Shot
B++
Kills:213
Deaths:288
KDR:0.740
Accuracy:32.113% B++
HSR:13.615% D-
NC14 Bolt Driver
B*
Kills:155
Deaths:91
KDR:1.703
Accuracy:36.433% C++
HSR:81.936% B*
Soldier Soaker
B**
Kills:123
Deaths:97
KDR:1.268
Accuracy:43.009% B**
HSR:5.691% D**
NS-AM7 Archer
A+
Kills:60
Deaths:107
KDR:0.561
Accuracy:69.888% A+
HSR:11.667% D
Kills:4,458
Deaths (as Infiltrator):4,975
Deaths (to Infiltrators):2,257
KDR:0.89608
Kill Difference:517
Playtime:130.771 hours
Usage:10%
Score:1.414m
Score/min:180
Accuracy (listed only):42.292%
HSR (listed only):28.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C-
Kills:1,645
Deaths:1,882
KDR:0.874
Accuracy:33.715% C-
HSR:12.584% D*
MKV Suppressed
B
Kills:1,363
Deaths:1,998
KDR:0.682
Accuracy:27.634% B
HSR:12.693% D--
Mauler S6
B+
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:45.127% B+
HSR:11.543% D
LA39 Bruiser
A+
Kills:138
Deaths:177
KDR:0.780
Accuracy:65.176% B
HSR:23.188% A+
Kills:4,021
Deaths (as Combat Medic):5,058
Deaths (to Combat Medics):1,059
KDR:0.79498
Kill Difference:1,037
Playtime:36.158 hours
Usage:3%
Score:0.853m
Score/min:393
Accuracy (listed only):42.913%
HSR (listed only):15.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:478
Deaths:227
KDR:2.106
Accuracy:39.090% C++
HSR:14.226% C
AF-34 Mattock
B+
Kills:414
Deaths:182
KDR:2.275
Accuracy:37.506% B+
HSR:16.908% C++
NS-10 Burster
B*
Kills:60
Deaths:42
KDR:1.429
Accuracy:27.268% C-
HSR:8.333% B*
NS-10 Burster
C
Kills:55
Deaths:48
KDR:1.146
Accuracy:27.648% C
HSR:1.818% D*
Kills:1,007
Deaths (as MAX Suit):249.500
Deaths (to MAX Suits):422
KDR:4.03607
Kill Difference:757.500
Playtime:23.616 hours
Usage:2%
Score:0.462m
Score/min:326
Accuracy (listed only):32.878%
HSR (listed only):10.321%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:166
V. Kills:37 437%
Deaths:37
KDR:4.486
Accuracy:49.372% C+
KPH:87.700 C+
VKPH:19.600 B
M20 Mustang
N/A
Kills:50
V. Kills:30 161%
Deaths:125
KDR:0.400
Accuracy:33.095% N/A
KPH:6.100 N/A
VKPH:3.700 N/A
Kills:216 (50 + 0)
Deaths:162
KDR:1.333
VKDR:0.414
Vehicle Kills:67
Kill Difference:54
Playtime:10.097 hours
Usage:1%
Score:0.127m
Score/min:210
Piloting Accuracy:33.095%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:115
V. Kills:109 105%
Deaths:19
KDR:6.053
Accuracy:39.151% C+
KPH:29.800 C+
VKPH:28.200 B
Kills:115 (0 + 115)
Deaths:19
KDR:6.053
VKDR:5.737
Vehicle Kills:109
Kill Difference:96
Playtime:3.862 hours
Usage:0%
Score:0.084m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:39.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:2,675
V. Kills:1,513 177%
Deaths:613
KDR:4.364
Accuracy:35.944% B**
KPH:22.400 B**
VKPH:12.700 B**
L100 Python AP
A+
Kills:258
V. Kills:132 194%
Deaths:48
KDR:5.375
Accuracy:67.040% A
KPH:53.100 A+
VKPH:27.200 A+
C75 Viper
B**
Kills:191
V. Kills:79 239%
Deaths:78
KDR:2.449
Accuracy:47.974% B**
KPH:31.500 C++
VKPH:13 B**
Kills:3,124 (3,124 + 0)
Deaths:739
KDR:4.227
VKDR:2.333
Vehicle Kills:1,724
Kill Difference:2,385
Playtime:130.206 hours
Usage:10%
Score:1.574m
Score/min:201
Driving Accuracy:47.974%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,329
V. Kills:2,192 197%
Deaths:596
KDR:7.263
Accuracy:64.868% A++
KPH:40.300 A+
VKPH:20.400 A
Titan-150 HESH
B**
Kills:1,192
V. Kills:422 282%
Deaths:180
KDR:6.622
Accuracy:58.703% A
KPH:38.200 C+
VKPH:13.500 B**
Titan-150 HEAT
A**
Kills:1,145
V. Kills:565 202%
Deaths:165
KDR:6.939
Accuracy:66.832% A*
KPH:38.600 A++
VKPH:19 A**
Enforcer ML85
A++
Kills:237
V. Kills:149 158%
Deaths:42
KDR:5.643
Accuracy:55.730% A++
KPH:26.500 B
VKPH:16.700 C++
E540 Halberd
C+
Kills:220
V. Kills:117 186%
Deaths:36
KDR:6.111
Accuracy:51.743% B**
KPH:25.900 C
VKPH:13.800 C+
C85 Canister
B**
Kills:139
V. Kills:20 N/A
Deaths:13
KDR:10.692
Accuracy:50.591% A
KPH:49.500 C--
VKPH:7.100 B**
G40-F Ranger
C+
Kills:74
V. Kills:42 172%
Deaths:14
KDR:5.286
Accuracy:29.485% C+
KPH:35.600 C+
VKPH:20.200 C+
Kills:7,336 (6,666 + 670)
Deaths:1,046
KDR:7.013
VKDR:3.353
Vehicle Kills:3,507
Kill Difference:6,290
Playtime:190.606 hours
Usage:15%
Score:3.326m
Score/min:291
Driving Accuracy:66.832%
Gunner Accuracy:29.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:687
V. Kills:512 134%
Deaths:213
KDR:3.225
Accuracy:45.137% C--
KPH:36.600 D
VKPH:27.300 C
E540 Halberd-H
C+
Kills:106
V. Kills:53 196%
Deaths:24
KDR:4.417
Accuracy:60.087% B+
KPH:41.900 C+
VKPH:20.900 C+
C85 Canister-H
D
Kills:83
V. Kills:9 N/A
Deaths:19
KDR:4.368
Accuracy:46.136% C--
KPH:49.700 D--
VKPH:5.400 D
Kills:876 (0 + 876)
Deaths:256
KDR:3.422
VKDR:2.242
Vehicle Kills:574
Kill Difference:620
Playtime:22.948 hours
Usage:2%
Score:0.560m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:46.136%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:147
V. Kills:59 245%
Deaths:32
KDR:4.594
Accuracy:58.069% A**
KPH:29.900 B*
VKPH:12 A
M20 Basilisk
A*
Kills:67
V. Kills:35 186%
Deaths:9
KDR:7.444
Accuracy:65.091% M++
KPH:34.600 A
VKPH:18.100 A*
Kills:214 (0 + 214)
Deaths:41
KDR:5.220
VKDR:2.293
Vehicle Kills:94
Kill Difference:173
Playtime:6.859 hours
Usage:1%
Score:0.133m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:65.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:312
V. Kills:177 175%
Deaths:342
KDR:0.912
Accuracy:69.451% A++
KPH:24.200 C++
VKPH:13.700 A++
Kills:312 (312 + 0)
Deaths:342
KDR:0.912
VKDR:0.518
Vehicle Kills:177
Kill Difference:30
Playtime:12.879 hours
Usage:1%
Score:0.125m
Score/min:162
Driving Accuracy:69.451%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,5214,3295967.263C*5.4764.868%A++N/A40.3A+20.4A307107.4h4.3C**6.7B**
Skyguard 4,1882,6756134.364B++2.5735.944%B**N/A22.4B**12.7B**189119.3h110.9C**308.5B++
C-4 3,1282,1491,2431.729C*0.0731.097%B**N/A85.6C++39B++67025.1h1.6C+5.1B+
NSX Tengu 1,7181,6451,8820.874C0.9233.715%C-12.584%D*18.2DN/A5490.2h14.4C+42.8C+
MKV Suppressed 1,4181,3631,9980.682C--1.1127.634%B12.693%D--13.2D-N/A36103.4h22.1D**79.8C
Titan-150 HESH 1,6141,1921806.622C4.8358.703%AN/A38.2C+13.5B**19931.2h4.2D--7.1C++
Titan-150 HEAT 1,7101,1451656.939B+5.1466.832%A*N/A38.6A++19A**24729.7h5.5C+8.3B++
Tank Mine 1,5401,0162124.792B**3.0025.691%DN/A151.6B*78.2B+10766.7h1.6B+6.4C+
Mauler S6 8998751,0010.874C+0.9245.127%B+11.543%D23.5CN/A7337.3h5.5C+12.1C**
Hunter QCX 1,2998401,0160.827C*0.9772.753%A++1.31%F27.4A15A*20930.7h16.2D-22.3C+
M96 Mjolnir-H 1,1996872133.225C1.4345.137%C--N/A36.7D27.4C43318.7h42.4C+93.9C
Rocklet Rifle 1,3626521,0690.61C+1.1969.656%A*N/A29.9C*32.6B*46021.8h46.6D66.9C**
Carver 6416381,3160.485B**1.3134.552%B+14.107%C7.2C++N/A1788.2h1.2B+3.4B+
AF-8 RailJack 5515391523.546B+1.7537.302%C++77.366%C**29.8B+N/A8218.1h2.3C*6.1C**
NCM1 Scattercannon 4914782272.106C**0.3139.09%C++14.226%C33.7B*N/A10714.2h7.2B18.3B
AF-34 Mattock 4244141822.275C0.4837.506%B+16.908%C++34.5CN/A11812h7.2C-19.2C++
NS Annihilator 6304032791.444A*0.3583.354%B++N/A17.1A+9.7B+18523.5h9.8B++11.8B*
Razor GD-23 3863644480.813C+0.9821.695%C--15.11%D--11.6DN/A3631.4h13.3C+61.3C+
NC05 Jackhammer 3723633201.134C+0.6636.959%D-14.325%C+32.4CN/A9711.2h5.7C15.3C-
NC08 Mag-Scatter 3743603601C+0.8058.244%B+13.611%C11.2D--N/A2832.2h4.5C+7.8C*
Bouncing Betty 3543541023.471C+1.6735.987%D-N/A122.1C+N/A3082.9h2.1C-5.9D-
M40 Fury-F 4893123420.912C0.8869.451%A++N/A24.2C++13.7A++16212.9h17.9D25.8C++
MANA Anti-Vehicle Turret 5122702271.189B+0.6170.831%S1.111%T-2700S2420S2521300.1h10.2B**14.4A*
Spear Anti-Vehicle Phalanx Turret 428269693.899C--2.1059.509%A++4.089%C++42C*24.8B+2936.4h11.3D19.1C**
NC6 Gauss SAW 2812652641.004C+0.7921.549%C*15.472%D*27.6C+1.7M1379.6h12.2C56.6C++
MANA Anti-Personnel Turret 2682602251.156N/A0.6421.438%UN/A2600U80U4274200.1h24.6T*114.8T*
L100 Python AP 390258485.375C++3.5867.04%AN/A52.7A+26.9A+4354.9h5.1B7.6B*
Enforcer ML85 386237425.643C++3.8555.73%A++N/A26.6B+16.7C++4898.9h14.7C--26.4B+
E540 Halberd 337220366.111C+4.3151.743%B**N/A25.9C13.8C+2238.5h7.1D--13.7C+
NC4 Mag-Shot 2252132880.74C++1.0632.113%B++13.615%D-28C*1.6A+957.6h10.3C32.1C++
Orbital Strike Uplink 2682031203N/A201.20405%UN/A290U92.9U19450.7h1.6T*0.4T*
Spear Anti-Vehicle Phalanx Tower 301194538.8A37.0057.632%B*2.577%C--51.1C++28.2C+3153.8h8.1C*14B+
C75 Viper 270191782.449C0.6547.974%B**1.047%C-31.3C++13B**2676.1h16.2C-33.7C*
Breaker Rocket Pods 203166374.486C2.6949.372%C+N/A87.4C+19.5B4881.9h17C+34.5C++
M20 Basilisk 251156169.75C**7.9570.215%A*3.205%D30D18.3C3305.2h209.5D**298.4D
NC14 Bolt Driver 155155911.703C+0.0936.433%C++81.936%B*27.7C**N/A875.6h2.1B*5.9B+
M20 Basilisk 206147324.594B*2.8058.069%A**4.762%C-30B*12A2794.9h133.3D*229.6B
NS Campion 1471405,2170.027C1.7715.654%D*11.429%C++0.5CN/A2273.4h2.4C+15.5D-
C85 Canister 1591391310.692C8.9050.591%A10.791%D49.6C--7.1B**6982.8h14.5D*28.6C
LA39 Bruiser 1451381770.78C1.0265.176%B23.188%A+16.6D--N/A738.3h3D-4.5C+
Xiphos Anti-Personnel Phalanx Tower 149138434.5C32.7030.732%C*2.174%B76.7D6.1C--2761.8h28.3C+92.2C+
Frag Grenade 1281251125N/A123.2055.769%AN/A416.7C10C**16350.3h4.4C7.9B
Soldier Soaker 125123971.268C++0.5343.009%B**5.691%D**30DN/A744.1h6.9C16.1B+
Hawk GD-68 1881221031.184B*0.6164.423%C**N/A12.3C6.7D1479.9h6.6B++10.2B*
NSX-P Tanto 1191191260.944C+0.8522.396%D10.924%F--12.8DN/A449.3h15.4C+68.7C+
C150 Dalton 224115196.053C+4.2639.151%C+N/A29.5C+27.9B3613.9h5C+12.7C+
E540 Halberd-H 159106244.417C2.6260.087%B+N/A42.4C+21.2C++3342.5h5.2B+8.7B+
MGR-C1 Charger 106105941.117C+0.6824.744%D15.238%D*19.1DN/A555.5h14C+56.7C+
Mag-Cutter 98837,0630.012C1.788.647%F4.819%C0.3C--N/A1302.8h2.8C+32.3D
C85 Canister-H 9283194.368D2.5746.136%C--16.868%A++48.8D--5.3D2151.7h12.1D*26.2D**
G40-F Ranger 11674145.286C3.4929.485%C+N/A35.2C+20C+3382.1h76.8C+260.6C++
NC15 Phoenix 10771531.34C*0.4658.115%B++N/A17.3B+8.8C3274.1h8.4B+14.5B*
M20 Basilisk 1026797.444A**5.6565.091%M++1.493%F35.3A18.4A*4371.9h159F244.3B
NS-AM7 Archer 85601070.561C++1.2469.888%A+11.667%D8.3C**3.5B+1037.2h30D43C
NS-10 Burster 8960421.429B+0.3727.268%C-8.333%B*7.2B*3.5C+848.3h114.2B**418.8B+
NS-10 Burster 7555481.146B0.6527.648%C1.818%D*6.3B+2.3D-688.8h134.8B+487.7C**
M20 Mustang 80501250.4C-1.4033.095%BN/A6.1D3.7D-1468.2h152C-459.3C
Hoplon Anti-Aircraft Phalanx Tower 8250225C++23.2022.193%DN/A31.3D20D2051.6h51.6C++232.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47910.6h
Anti-Vehicle MANA Turret421,8912.6h
Nano-Armor Kit8361,316,72091.4h
Skywall Shield Emitter01290.4h
Structure Shield Module02190.6h
Repair Module13010.8h
Turret AI Module04131.2h
Nanite Revive Grenade02260.1h
Medical Applicator39276,9778.1h
Cortium Silo01670.7h
Spitfire Auto-Turret142,6981.8h
Motion Spotter302,8892.5h
Hoplon Anti-Aircraft Phalanx Tower01480.4h
Xiphos Anti-Personnel Tower02790.9h
Rampart Wall45053.1h
Deconstruction Tool49,4910.8h
Welding Device04360h
Spear Anti-Vehicle Tower01490.5h
Shield Recharging Field402,4950.9h
Ammunition Package144,1531.8h
Anti-Infantry MANA Turret266411h
Nano-Repair Grenade01,7180.5h
Orbital Strike Target Designator441612.6h
Flail Targeting Dart1640.5h
Recon Detection Device101,6962h
Alarm Module0540.1h
Elysium Spawn Tube11350.5h
Infantry Tower0580.4h
WLT-Howler Mining Laser3143,76911.1h

Check the help document for the dictionary if you want to learn more about words used here.


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