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Director General Destroyer 7thX[PRlK] 7thX
NC BR 97

KDR: 1.91

Score: 27.3m

Last Seen: Oct 19th, 2019 3:26 AM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Connery - Outfit Member of THE BASTERD5[PRlK] THE BASTERD5
NC outfit on Connery

Members: 7
Level Progress (to 98): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Skyguard C-4 NSX Tengu MKV Suppressed L100 Python AP Titan-150 HESH L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.844%13.303%357712092,4430.3256031.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.722%1.114B**-1.15D*-5.412T*MIXED (~0.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.078C+18.3-0.293C49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.299%1.205%1511215836031020.13764581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
377.71B**114.41B**263.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.276%0.441%9887120912,706172160637.37863210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.695%-0.335C--1.317D**1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73-1.391D**27.9-1.767F-45.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.472%4.42%1246121090514708250.615646110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.471%2.085A*0.332C**-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.244C++41-0.329C-30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.388%78.045%12421214706779120.90629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.245%0.319C*0.734B++-1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.30.295C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.967%12.832%124212141,130641381.76287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%0.37C**-0.334C-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.145C++4.8-0.066C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE BASTERD5[PRlK] THE BASTERD5
NC outfit on Connery

Members: 7
27.3m423.7%355 (21.3k)325 (19.5k)1.9094835,08118,3722.5507897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1216156221.031%5.419%11404:348

63% Engineer6% Heavy Assault10% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2016 12:24 PMJan 16th, 2019 10:13 AMOct 19th, 2019 7:31 AM (2d) (PST)Oct 19th, 2019 12:37 AM (3d) (PST)Oct 18th, 2019 11:26 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1551001,0550.4180.2190.0232.3990.148249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,3125,97563,33725131144919,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1398.5h/58.3d 11,782 1,901 15,043 201.3k 885 2,819 12,430 96.9m

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:45.127% B+
HSR:11.543% D
Razor GD-23
C--
Kills:364
Deaths:448
KDR:0.813
Accuracy:21.695% C--
HSR:15.110% D--
MGR-C1 Charger
D
Kills:289
Deaths:388
KDR:0.745
Accuracy:24.745% D
HSR:17.993% D-
LA39 Bruiser
B+
Kills:255
Deaths:330
KDR:0.773
Accuracy:66.336% B+
HSR:17.255% B+
NSX-P Tanto
D
Kills:119
Deaths:126
KDR:0.944
Accuracy:22.396% D
HSR:10.924% F--
Kills:1,902
Deaths (as Engineer):2,293
Deaths (to Engineers):5,160
KDR:0.82948
Kill Difference:391
Playtime:884.882 hours
Usage:63%
Score:19.207m
Score/min:362
Accuracy (listed only):36.060%
HSR (listed only):14.565%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:265
Deaths:264
KDR:1.004
Accuracy:21.549% C*
HSR:15.472% D*
Kills:265
Deaths (as Heavy Assault):264
Deaths (to Heavy Assaults):3,969
KDR:1.00379
Kill Difference:1
Playtime:77.199 hours
Usage:6%
Score:1.154m
Score/min:249
Accuracy (listed only):21.549%
HSR (listed only):15.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C-
Kills:1,645
Deaths:1,882
KDR:0.874
Accuracy:33.715% C-
HSR:12.584% D*
MKV Suppressed
B
Kills:1,363
Deaths:1,998
KDR:0.682
Accuracy:27.634% B
HSR:12.693% D*
Mauler S6
B+
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:45.127% B+
HSR:11.543% D
Razor GD-23
C--
Kills:364
Deaths:448
KDR:0.813
Accuracy:21.695% C--
HSR:15.110% D--
MGR-C1 Charger
D
Kills:289
Deaths:388
KDR:0.745
Accuracy:24.745% D
HSR:17.993% D-
LA39 Bruiser
B+
Kills:255
Deaths:330
KDR:0.773
Accuracy:66.336% B+
HSR:17.255% B+
NSX-P Tanto
D
Kills:119
Deaths:126
KDR:0.944
Accuracy:22.396% D
HSR:10.924% F--
MGR-S1 Gladius
C
Kills:58
Deaths:70
KDR:0.829
Accuracy:24.964% C
HSR:12.069% D**
Kills:4,968
Deaths (as Light Assault):6,243
Deaths (to Light Assaults):2,521
KDR:0.79577
Kill Difference:1,275
Playtime:231.797 hours
Usage:17%
Score:4.021m
Score/min:289
Accuracy (listed only):33.326%
HSR (listed only):13.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C-
Kills:1,645
Deaths:1,882
KDR:0.874
Accuracy:33.715% C-
HSR:12.584% D*
MKV Suppressed
B
Kills:1,363
Deaths:1,998
KDR:0.682
Accuracy:27.634% B
HSR:12.693% D*
AF-8 RailJack
C**
Kills:543
Deaths:155
KDR:3.503
Accuracy:37.542% C++
HSR:77.532% C**
NC08 Mag-Scatter
B+
Kills:367
Deaths:382
KDR:0.961
Accuracy:58.523% B+
HSR:13.897% C
NC4 Mag-Shot
B++
Kills:213
Deaths:288
KDR:0.740
Accuracy:32.215% B++
HSR:13.615% D-
Soldier Soaker
B**
Kills:196
Deaths:182
KDR:1.077
Accuracy:43.970% B**
HSR:6.633% D*
NC14 Bolt Driver
B+
Kills:163
Deaths:94
KDR:1.734
Accuracy:36.848% C*
HSR:79.755% B+
NS-AM7 Archer
A+
Kills:61
Deaths:107
KDR:0.570
Accuracy:70.096% A+
HSR:11.475% D
MGR-S1 Gladius
C
Kills:58
Deaths:70
KDR:0.829
Accuracy:24.964% C
HSR:12.069% D**
Kills:4,609
Deaths (as Infiltrator):5,158
Deaths (to Infiltrators):2,409
KDR:0.89356
Kill Difference:549
Playtime:135.426 hours
Usage:10%
Score:1.474m
Score/min:181
Accuracy (listed only):40.612%
HSR (listed only):26.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C-
Kills:1,645
Deaths:1,882
KDR:0.874
Accuracy:33.715% C-
HSR:12.584% D*
MKV Suppressed
B
Kills:1,363
Deaths:1,998
KDR:0.682
Accuracy:27.634% B
HSR:12.693% D*
Mauler S6
B+
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:45.127% B+
HSR:11.543% D
LA39 Bruiser
B+
Kills:255
Deaths:330
KDR:0.773
Accuracy:66.336% B+
HSR:17.255% B+
MGR-S1 Gladius
C
Kills:58
Deaths:70
KDR:0.829
Accuracy:24.964% C
HSR:12.069% D**
Kills:4,196
Deaths (as Combat Medic):5,281
Deaths (to Combat Medics):1,145
KDR:0.79455
Kill Difference:1,085
Playtime:39.300 hours
Usage:3%
Score:0.933m
Score/min:396
Accuracy (listed only):39.555%
HSR (listed only):13.229%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:485
Deaths:235
KDR:2.064
Accuracy:39.169% C++
HSR:14.227% C
AF-34 Mattock
B+
Kills:425
Deaths:190
KDR:2.237
Accuracy:37.740% B+
HSR:17.177% C++
NS-10 Burster
A
Kills:61
Deaths:43
KDR:1.419
Accuracy:27.131% C-
HSR:9.836% A
NS-10 Burster
C
Kills:57
Deaths:49
KDR:1.163
Accuracy:27.516% C
HSR:1.754% D*
Kills:1,028
Deaths (as MAX Suit):258.500
Deaths (to MAX Suits):465
KDR:3.97679
Kill Difference:769.500
Playtime:24.481 hours
Usage:2%
Score:0.473m
Score/min:322
Accuracy (listed only):32.889%
HSR (listed only):10.748%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:175
V. Kills:40 427%
Deaths:38
KDR:4.605
Accuracy:49.248% C+
KPH:90.900 C+
VKPH:20.800 B+
M20 Mustang
C+
Kills:83
V. Kills:48 169%
Deaths:127
KDR:0.654
Accuracy:30.299% C+
KPH:7.800 D
VKPH:4.500 D
Kills:258 (83 + 0)
Deaths:165
KDR:1.564
VKDR:0.533
Vehicle Kills:88
Kill Difference:93
Playtime:12.598 hours
Usage:1%
Score:0.155m
Score/min:205
Piloting Accuracy:30.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:182
V. Kills:142 127%
Deaths:19
KDR:9.579
Accuracy:37.838% C+
KPH:35.400 C++
VKPH:27.600 C**
Kills:182 (0 + 182)
Deaths:19
KDR:9.579
VKDR:7.474
Vehicle Kills:142
Kill Difference:163
Playtime:5.145 hours
Usage:0%
Score:0.120m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:37.838%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:2,789
V. Kills:1,566 178%
Deaths:613
KDR:4.550
Accuracy:36.138% B**
KPH:22.600 B**
VKPH:12.700 B**
L100 Python AP
A++
Kills:1,231
V. Kills:598 206%
Deaths:53
KDR:23.226
Accuracy:66.523% A
KPH:56.300 A++
VKPH:27.300 A+
L100 Python HESH
A*
Kills:1,196
V. Kills:327 365%
Deaths:6
KDR:199.333
Accuracy:58.172% B**
KPH:60.600 B
VKPH:16.600 A*
C75 Viper
B**
Kills:191
V. Kills:79 239%
Deaths:78
KDR:2.449
Accuracy:47.974% B**
KPH:31.500 C++
VKPH:13 B**
Kills:5,407 (5,407 + 0)
Deaths:750
KDR:7.209
VKDR:3.427
Vehicle Kills:2,570
Kill Difference:4,657
Playtime:171.068 hours
Usage:12%
Score:2.333m
Score/min:227
Driving Accuracy:47.974%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,929
V. Kills:2,493 198%
Deaths:624
KDR:7.899
Accuracy:65.345% A++
KPH:40.400 A++
VKPH:20.500 A
Titan-150 HESH
B**
Kills:1,225
V. Kills:434 282%
Deaths:183
KDR:6.694
Accuracy:58.838% A
KPH:38.400 C+
VKPH:13.600 B**
Titan-150 HEAT
A**
Kills:1,145
V. Kills:565 202%
Deaths:165
KDR:6.939
Accuracy:66.832% A*
KPH:38.600 A++
VKPH:19 A**
Enforcer ML85
A++
Kills:287
V. Kills:173 165%
Deaths:42
KDR:6.833
Accuracy:55.621% A++
KPH:27.200 B+
VKPH:16.400 C+
E540 Halberd
C
Kills:224
V. Kills:118 188%
Deaths:36
KDR:6.222
Accuracy:51.456% B*
KPH:25.700 C
VKPH:13.500 C
C85 Canister
A
Kills:162
V. Kills:24 N/A
Deaths:13
KDR:12.462
Accuracy:51.874% A+
KPH:51.500 C-
VKPH:7.600 A
G40-F Ranger
C++
Kills:87
V. Kills:48 178%
Deaths:16
KDR:5.438
Accuracy:30.387% C++
KPH:39.200 C++
VKPH:21.600 C+
Kills:8,059 (7,299 + 760)
Deaths:1,079
KDR:7.469
VKDR:3.573
Vehicle Kills:3,855
Kill Difference:6,980
Playtime:208.081 hours
Usage:15%
Score:3.710m
Score/min:297
Driving Accuracy:66.832%
Gunner Accuracy:30.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:696
V. Kills:517 134%
Deaths:213
KDR:3.268
Accuracy:45.187% C--
KPH:36.300 D
VKPH:27 C
E540 Halberd-H
C+
Kills:106
V. Kills:53 196%
Deaths:24
KDR:4.417
Accuracy:60.087% B+
KPH:41.900 C+
VKPH:20.900 C+
C85 Canister-H
D
Kills:103
V. Kills:9 N/A
Deaths:19
KDR:5.421
Accuracy:49.896% C+
KPH:53.300 D-
VKPH:4.700 D
G40-F Ranger
D--
Kills:60
V. Kills:33 176%
Deaths:6
KDR:10
Accuracy:26.315% D*
KPH:20.400 D--
VKPH:11.200 D--
Kills:965 (0 + 965)
Deaths:262
KDR:3.683
VKDR:2.336
Vehicle Kills:612
Kill Difference:703
Playtime:26.571 hours
Usage:2%
Score:0.619m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:26.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:166
V. Kills:64 255%
Deaths:32
KDR:5.188
Accuracy:56.919% A*
KPH:31.400 B**
VKPH:12.100 A+
M20 Basilisk
A*
Kills:68
V. Kills:35 189%
Deaths:9
KDR:7.556
Accuracy:65.058% M++
KPH:35 A
VKPH:18 A*
Kills:234 (0 + 234)
Deaths:41
KDR:5.707
VKDR:2.415
Vehicle Kills:99
Kill Difference:193
Playtime:7.235 hours
Usage:1%
Score:0.144m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:65.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:315
V. Kills:180 174%
Deaths:344
KDR:0.916
Accuracy:69.467% A++
KPH:23.900 C+
VKPH:13.700 A++
Kills:315 (315 + 0)
Deaths:344
KDR:0.916
VKDR:0.523
Vehicle Kills:180
Kill Difference:29
Playtime:13.155 hours
Usage:1%
Score:0.127m
Score/min:161
Driving Accuracy:69.467%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,4224,9296247.899C**5.9965.345%A++N/A40.4A++20.5A310121.9h4.4C**6.7B**
Skyguard 4,3552,7896134.55B++2.6436.138%B**N/A22.6B**12.7B**191123.4h110.5C**305.8B++
C-4 3,2032,2041,2671.74C**0.1731.235%B*N/A86.4C++39.2B++67625.5h1.6C+5.1B
NSX Tengu 1,7181,6451,8820.874C1.0433.715%C-12.584%D*18.2DN/A5490.2h14.4C+42.8C+
MKV Suppressed 1,4181,3631,9980.682C-1.2327.634%B12.693%D*13.2D-N/A36103.4h22.1D*79.8C
L100 Python AP 1,8291,2315323.226M*21.3266.523%AN/A56.2A++27.3A+37821.9h4.8B+7.2B*
Titan-150 HESH 1,6591,2251836.694C4.7858.838%AN/A38.4C+13.6B**20331.9h4.2D--7.1C++
L100 Python HESH 1,5231,1966199.333U197.4258.172%B**N/A60.7B16.6A*27019.7h4.1D7.1C++
Titan-150 HEAT 1,7101,1451656.939B+5.0366.832%A*N/A38.6A++19A**25229.7h5.5C+8.3B++
Tank Mine 1,6951,1212254.982A3.070.014%F--N/A157.9B**80.8B++11017.1h0M++6.4C+
Hunter QCX 1,4459281,1140.833C*1.0873.08%A++1.293%F28.5A+15.9A**21932.6h15.9D21.8C+
Mauler S6 8998751,0010.874C+1.0445.127%B+11.543%D23.5CN/A7437.3h5.5C+12.1C**
M96 Mjolnir-H 1,2136962133.268C1.3645.187%C--N/A36.3D26.9C43019.2h42.8C+94.8C
Rocklet Rifle 1,3966711,0960.612C+1.3069.83%A*N/A30.1C*32.5B*46322.3h46.5D66.6B
Carver 6456421,4390.446B*1.4634.704%B++14.019%C6.9C++N/A1792.6h1.2B+3.4B+
AF-8 RailJack 5555431553.503B1.5937.542%C++77.532%C**29.7B+N/A8218.3h2.3C*6.1C**
NCM1 Scattercannon 4984852352.064C**0.1539.169%C++14.227%C33.9B*N/A10714.3h7.2B18.4B
NS Annihilator 6674272961.443A*0.4783.141%B++N/A17.2A+9.7B+18524.8h9.8B++11.8B*
AF-34 Mattock 4354251902.237C0.3337.74%B+17.177%C++35.1CN/A12012.1h7.2C-19.1C++
NC05 Jackhammer 4003913411.147C+0.7636.803%D-13.811%C31.5C-N/A9812.4h5.6C15.2C
Bouncing Betty 3833831093.514C+1.6036.129%D-N/A123.5C+N/A3223.1h2.1C-5.8D
NC08 Mag-Scatter 3813673820.961C+0.9558.523%B+13.897%C11.2D--N/A2932.8h4.6C7.9C*
Razor GD-23 3863644480.813C+1.1021.695%C--15.11%D--11.6DN/A3631.4h13.3C+61.3C+
M40 Fury-F 4953153440.916C0.9969.467%A++N/A23.9C+13.6A++16113.2h18.1D26.1C+
Spear Anti-Vehicle Phalanx Turret 474298724.139C-2.2359.332%A++3.691%C+44.5B26.3B+3116.7h10.8C--18.2B
MANA Anti-Personnel Turret 3022932501.172N/A0.7420.737%UN/A2930U90U4854000.1h23.8T*114.5T*
MGR-C1 Charger 2982893880.745C1.1624.745%D17.993%D-15.5D-N/A4718.6h13.8C+55.6C+
Enforcer ML85 460287426.833B+4.9255.621%A++N/A27.1B+16.3C+47410.6h14.1C25.4B++
MANA Anti-Vehicle Turret 5122702271.189B+0.7270.831%S1.111%T-2700S2420S2531630.1h10.2B**14.4A*
NC6 Gauss SAW 2812652641.004C+0.9121.549%C*15.472%D*27.6C+1.7M1409.6h12.2C56.6C++
LA39 Bruiser 2692553300.773C1.1466.336%B+17.255%B+22.2D-1.2A++8111.5h2.6C+3.9C*
E540 Halberd 342224366.222C+4.3151.456%B*N/A25.7C13.6C2348.7h7.2D--14C+
Orbital Strike Uplink 2962201220N/A218.09453.012%UN/A314.3U108.6U21660.7h1.7T*0.4T*
NC4 Mag-Shot 2252132880.74C++1.1732.215%B++13.615%D-28C*1.6A+967.6h10.4C-32.2C++
Spear Anti-Vehicle Phalanx Tower 315203540.6A38.6957.728%B*2.463%D50.8C++28C+3174h7.9C**13.7B+
Soldier Soaker 1981961821.077C+0.8343.97%B**6.633%D*29.7DN/A716.6h6.7C+15.2B+
C75 Viper 270191782.449C0.5447.974%B**1.047%C-31.3C++13B**2886.1h16.2C-33.7C*
C150 Dalton 324182199.579B+7.6737.838%C+N/A35.7C++27.8B3895.1h4.2C*11C**
Breaker Rocket Pods 215175384.605C2.7049.248%C+N/A92.1C+21.1B+5271.9h17.2C+35C++
NS Campion 1751666,3570.026C1.8815.479%D*10.843%C++0.5CN/A2307.6h2.4C+15.3D
M20 Basilisk 230166325.188B**3.2856.919%A*4.819%C31.3B**12.1A+2865.3h122.4D-215B+
M20 Basilisk 2621631610.188B8.2870.834%A*3.067%D30.2D18.3C3305.4h213.6F301.6D
NC14 Bolt Driver 163163941.734C+0.1836.848%C*79.755%B+27.6C**N/A885.9h2.1B*5.8B++
C85 Canister 1861621312.462C+10.5551.874%A+9.259%D--52.3C-7.7A+6883.1h14.3D*27.5C
Xiphos Anti-Personnel Phalanx Tower 160148437C35.0931.457%C**2.027%C*82.2D6.7C2901.8h27.8C+88.3C+
Frag Grenade 1281251125N/A123.0955.578%AN/A416.7C10C**16450.3h4.5C-8C**
Hawk GD-68 1881221031.184B*0.7364.423%C**N/A12.3C6.7D1519.9h6.6B++10.2B*
NSX-P Tanto 1191191260.944C+0.9722.396%D10.924%F--12.8DN/A449.3h15.4C+68.7C+
E540 Halberd-H 159106244.417C2.5160.087%B+N/A42.4C+21.2C++3452.5h5.2B+8.7B+
C85 Canister-H 112103195.421C--3.5149.896%C+13.592%B++54.2D-4.7D2421.9h14F-28F
G40-F Ranger 13587165.438C3.5330.387%C++N/A39.5C++21.8C+3892.2h73.6C++242.4C*
Mag-Cutter 98837,0640.012C1.908.647%F4.819%C0.3C--N/A1302.9h2.8C+32.3D
M20 Mustang 131831270.654C1.2630.299%C+1.205%C--7.8D4.5D14710.7h114.4C++377.7C++
NC15 Phoenix 10771551.291C*0.6258.302%B++N/A16.9B+8.6C3304.2h8.7B+14.9B++
M20 Basilisk 1036897.556A**5.6565.058%M++1.471%F35.8A18.4A*4521.9h157D**241.4B
NS-AM7 Archer 87611070.57C*1.3470.096%A+11.475%D8.4C**3.6B++1137.3h30D42.9C
NS-10 Burster 9061431.419B+0.4927.131%C-9.836%A7.1B*3.4C+818.6h115.1B**424.2B+
G40-F Ranger 9360610C++8.0926.315%D*N/A20.7D-11.4D--2442.9h99.6D--378.4D**
MGR-S1 Gladius 6258700.829C1.0824.964%C12.069%D**17.6D1.2A1073.3h11.8C47.2C+
NS-10 Burster 7857491.163B0.7527.516%C1.754%D*6.3B+2.3D-689.1h133.1B+483.9B
Hoplon Anti-Aircraft Phalanx Tower 8954227C**25.0922.193%DN/A33.8D21.9D2111.6h47.8C++215.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58710.7h
Anti-Vehicle MANA Turret421,8932.6h
Nano-Armor Kit1,1791,424,985101.1h
Skywall Shield Emitter01370.4h
Structure Shield Module02250.6h
Repair Module13140.8h
Turret AI Module04261.2h
Nanite Revive Grenade02990.1h
Medical Applicator40879,5588.3h
Cortium Silo01720.7h
Spitfire Auto-Turret233,5092.4h
Motion Spotter303,0582.6h
Hoplon Anti-Aircraft Phalanx Tower01540.5h
Xiphos Anti-Personnel Tower02850.9h
Rampart Wall45183.2h
Deconstruction Tool49,4910.8h
Welding Device05670.1h
Spear Anti-Vehicle Tower01550.5h
Shield Recharging Field452,6911h
Ammunition Package154,3951.9h
Anti-Infantry MANA Turret306981.1h
Nano-Repair Grenade01,9590.5h
Flail Targeting Dart1640.5h
Orbital Strike Target Designator471732.7h
Recon Detection Device101,6962h
Elysium Spawn Tube11420.5h
Alarm Module0590.1h
Infantry Tower0600.4h
WLT-Howler Mining Laser3143,76913.4h

Check the help document for the dictionary if you want to learn more about words used here.


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