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Champion 808KN08[BREF] 808KN08
VS BR 109

KDR: 3.51

Score: 23.3m

Last Seen: Dec 12th, 2018 8:03 AM
- OFFLINE - 2.8 hour(s)

Battle Rank 106 (109 total) - Vanu Sovereignty on Briggs - Outfit Member of Briggs Expeditionary Force[BREF] Briggs Expeditionary Force
VS outfit on Briggs

Members: 201
Level Progress (to 107): 91%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Proximity Mine Tank Mine Spear Anti-Vehicle Phalanx Turret Aspis Anti-Aircraft Phalanx Turret Quasar VM1 Comet VM2 Solstice VE3 NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,773 MLG Score: 23
Fun Score: N/A
Cheeseburgers Flipped: 1034TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
6.718%9.735%65110211130.2036043.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-2.802T-1.685F-1.366AHEAD ++ (~6.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.7-1.64F13.30.069C+184.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.634%20.635%011021634631.34043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.227F--1.234B**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.7-1.021D*3.90.195C++22.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Briggs Expeditionary Force[BREF] Briggs Expeditionary Force
VS outfit on Briggs

Members: 201
23.3m1364.3%272 (16.3k)271 (16.3k)3.507294,3281,2345.01216109 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102222114.379%2.449%3571:260

12% Engineer62% Infiltrator14% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 3:09 AMNov 25th, 2017 10:33 PMDec 12th, 2018 3:30 AM (1d) (PST)Dec 12th, 2018 4:20 AM (1d) (PST)Dec 12th, 2018 4:03 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
367323350.0500.0140.0011.6780.07323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,0171,94420,073310101416,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1429.6h/59.6d 1,857 106 10,657 143.9k 3,916 4,726 6,219 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):290
KDR:0
Kill Difference:UNR
Playtime:13.899 hours
Usage:1%
Score:0.139m
Score/min:166
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
F
Kills:113
Deaths:425
KDR:0.266
Accuracy:6.718% T
HSR:9.735% F
Phobos VX86
B*
Kills:63
Deaths:251
KDR:0.251
Accuracy:14.634% T*
HSR:20.635% B*
Kills:176
Deaths (as Engineer):676
Deaths (to Engineers):380
KDR:0.26036
Kill Difference:500
Playtime:176.585 hours
Usage:12%
Score:2.703m
Score/min:255
Accuracy (listed only):10.676%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):144
KDR:0
Kill Difference:UNR
Playtime:881.754 hours
Usage:62%
Score:17.822m
Score/min:337
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
F
Kills:113
Deaths:425
KDR:0.266
Accuracy:6.718% T
HSR:9.735% F
Phobos VX86
B*
Kills:63
Deaths:251
KDR:0.251
Accuracy:14.634% T*
HSR:20.635% B*
Kills:176
Deaths (as Light Assault):676
Deaths (to Light Assaults):213
KDR:0.26036
Kill Difference:500
Playtime:195.197 hours
Usage:14%
Score:0.498m
Score/min:43
Accuracy (listed only):10.676%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:63
Deaths:251
KDR:0.251
Accuracy:14.634% T*
HSR:20.635% B*
Kills:63
Deaths (as Combat Medic):251
Deaths (to Combat Medics):113
KDR:0.251
Kill Difference:188
Playtime:28.203 hours
Usage:2%
Score:0.435m
Score/min:257
Accuracy (listed only):14.634%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D--
Kills:212
Deaths:204
KDR:1.039
Accuracy:4.526% F--
HSR:13.679% D--
Comet VM2
D--
Kills:184
Deaths:209
KDR:0.880
Accuracy:24.968% F-
HSR:2.174% D--
NS-10 Burster
F
Kills:109
Deaths:11
KDR:9.909
Accuracy:18.598% F
HSR:0% F-
NS-10 Burster
F
Kills:106
Deaths:17
KDR:6.235
Accuracy:18.379% F
HSR:0% F
Comet VM2
B++
Kills:86
Deaths:11
KDR:7.818
Accuracy:29.215% F
HSR:5.814% B++
Kills:697
Deaths (as MAX Suit):226
Deaths (to MAX Suits):63
KDR:3.08407
Kill Difference:471
Playtime:129.542 hours
Usage:9%
Score:1.676m
Score/min:216
Accuracy (listed only):19.137%
HSR (listed only):4.333%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
M**
Kills:75
V. Kills:68 109%
Deaths:1
KDR:75
Accuracy:70.336% M
KPH:63.700 C*
VKPH:57.700 M**
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:68
Vehicle Kills:68
Kill Difference:74
Playtime:1.178 hours
Usage:0%
Score:0.103m
Score/min:1,461
Piloting Accuracy:N/A%
Gunner Accuracy:70.336%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 7597596126.5U122.9924.064%F-N/A67.2D*N/A22111.3h1.6B*6.7D*
Tank Mine 6926206103.333U99.8330.222%CN/A105.1C+12.2F5325.9h1.4B*4.7B**
Spear Anti-Vehicle Phalanx Turret 2,159563962.556S59.0550.247%B+3.197%C--12.3D**34.8A18545.8h23.7T*47.2F-
Aspis Anti-Aircraft Phalanx Turret 4592162010.8M++7.2913.516%F-1.389%C--4D*4.5D*7553.9h129.2B+955.5D
Quasar VM1 2162122041.039C2.474.526%F--13.679%D--4.9FN/A1443.2h14.9C++329.9F-
Comet VM2 3651842090.88C+2.6324.968%F-2.174%D--2.5F2.5D2773.3h33.9D--135.7F-
Solstice VE3 1141134250.266D3.246.718%T9.735%F2.1D--N/A755h13.3B+197.7F
NS-10 Burster 224109119.909U6.4018.598%FN/A2.1D**2.2D*4852.2h242.4F-1303.3T
NS-10 Burster 215106176.235S2.7318.379%FN/A2D**2D--4753.3h248.6F--1352.5T-
NS Decimator 26499199U95.4984.79%M++N/A82.5M++137.5U3611.2h2.6A+3.1A++
M60-A Bulldog 47196196M**92.4975.095%M+3.125%B++14.1D-55.1U2696.8h47.3T*63T*
Xiphos Anti-Personnel Phalanx Tower 9994194B++90.4918.875%D--N/A188C10C+4960.5h8.9B+46.9C**
Comet VM2 25786117.818S4.3129.215%F5.814%B++2.8D**5.5C**5431.1h55.3F-189.2T
M60-A Bulldog 37175175A*71.4975.599%M++1.333%D-13.4D--52.9U2875.6h47.1T*62.3T*
Pelter Rocket Pod 14375175M**71.4970.336%MN/A62.5C++56.7M**14581.2h45.7F--65C-
Phobos VX86 66632510.251D-3.2614.634%T*20.635%B*0.7D**N/A295.5h3.9F-26.7T*
C-4 23355281.964B+1.5431.407%B**N/A5.8F18.7D1219.5h11.6T*36.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0840.1h
Motion Spotter17,5945h
Spawn Beacon03300.5h
Nano-Armor Kit95651,91573.2h
Repair Module02701.2h
Turret AI Module02111.2h
Skywall Shield Emitter0930.5h
Structure Shield Module01430.6h
Cortium Silo02320.5h
Nanite Revive Grenade01,4210.4h
Medical Applicator1545,77317.2h
Welding Device0710h
Deconstruction Tool04960.3h
Spear Anti-Vehicle Tower0860.5h
Spitfire Auto-Turret03090.3h
Bunker0770.7h
Rampart Wall03183.4h
Xiphos Anti-Personnel Tower11060.6h
Hoplon Anti-Aircraft Phalanx Tower0770.5h
Ammunition Package05500.4h
Shield Recharging Field12800.1h
MANA Anti-Personnel Turret03370h
Pillbox0560.6h
Elysium Spawn Tube0720.6h
AP30 Shredder3840h

Check the help document for the dictionary if you want to learn more about words used here.


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