Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,207)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. Colonel 80xEdwardJamesOlmos[AYNL] 80xEdwardJamesOlmos
TR BR 68

KDR: 10.8

Score: 10.7m

Last Seen: Dec 2nd, 2019 12:43 AM
- OFFLINE - 129 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 27
Level Progress (to 69): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 HESH M18 Rotary M12 Kobalt-H M14 Banshee M2 Mutilator C150 Dalton M2 Mutilator VLG Missile Launcher
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:80xEdwardJamesOlmos



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.886%18.519%38711226540.43548410.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.062C+-0.371C-1.34AHEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.184C++12.70.113C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.893%0.458%1522312248735859315.0517147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.142%-0.888D---1.038D*-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.326C**31.60.406B77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.893%0.477%3347112261,2586241619.9683302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.685B+-1.308D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.80.696B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.047%17.805%835212257476833710.8261221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.607%-1.309D**3.243M++-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.54B+12.20.697B+43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 27
10.7m1129.2%490 (29.4k)410 (24.6k)10.80328,07074714.07968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122762516.928%4.572%7734:292

59% Engineer6% Heavy Assault32% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 10:30 PMOct 29th, 2019 5:36 PMDec 6th, 2019 10:18 AM (17h) (PST)Dec 2nd, 2019 12:16 AM (5d) (PST)Dec 1st, 2019 8:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
455274280.3100.0290.0144.3850.078178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3201,61925,7011921263524,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
434.1h/18.1d 2,447 369 4,278 114.2k 135 342 2,043 11.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:54
Deaths:53
KDR:1.019
Accuracy:20.886% C+
HSR:18.519% C+
Kills:54
Deaths (as Engineer):53
Deaths (to Engineers):240
KDR:1.01887
Kill Difference:1
Playtime:256.993 hours
Usage:59%
Score:7.658m
Score/min:497
Accuracy (listed only):20.886%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):121
KDR:0
Kill Difference:UNR
Playtime:24.337 hours
Usage:6%
Score:0.818m
Score/min:560
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:54
Deaths:53
KDR:1.019
Accuracy:20.886% C+
HSR:18.519% C+
Kills:54
Deaths (as Light Assault):53
Deaths (to Light Assaults):70
KDR:1.01887
Kill Difference:1
Playtime:140.753 hours
Usage:32%
Score:1.860m
Score/min:220
Accuracy (listed only):20.886%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):48
KDR:0
Kill Difference:UNR
Playtime:6.203 hours
Usage:1%
Score:0.124m
Score/min:333
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:332
Deaths:50
KDR:6.640
Accuracy:19.228% B**
HSR:21.386% B+
M2 Mutilator
B*
Kills:278
Deaths:47
KDR:5.915
Accuracy:19.094% B*
HSR:21.583% B+
Kills:610
Deaths (as MAX Suit):48.500
Deaths (to MAX Suits):22
KDR:12.57732
Kill Difference:561.500
Playtime:8.810 hours
Usage:2%
Score:0.214m
Score/min:404
Accuracy (listed only):19.161%
HSR (listed only):21.484%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:665
V. Kills:354 187%
Deaths:
KDR:
Accuracy:27.326% D
KPH:12.200 C+
VKPH:6.500 C--
M14 Banshee
A
Kills:481
V. Kills:23 N/A
Deaths:6
KDR:80.167
Accuracy:25.149% D-
KPH:87.300 A
VKPH:4.200 B+
Coyote Missiles
B++
Kills:195
V. Kills:103 188%
Deaths:
KDR:
Accuracy:57.596% B++
KPH:23.500 C
VKPH:12.400 D
M18 Needler
C**
Kills:145
V. Kills:78 184%
Deaths:4
KDR:36.250
Accuracy:27.696% D
KPH:15.700 C**
VKPH:8.400 C+
M202 Wyrm
D-
Kills:99
V. Kills:45 215%
Deaths:
KDR:
Accuracy:36.569% F-
KPH:34.900 D-
VKPH:15.900 D--
M18 Locust
D-
Kills:55
V. Kills:30 177%
Deaths:
KDR:
Accuracy:22.928% D**
KPH:7.900 D-
VKPH:4.300 D--
Kills:1,640 (1,346 + 0)
Deaths:10
KDR:164
VKDR:63.300
Vehicle Kills:633
Kill Difference:1,630
Playtime:87.206 hours
Usage:20%
Score:1.402m
Score/min:268
Piloting Accuracy:22.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:290
V. Kills:179 161%
Deaths:5
KDR:58
Accuracy:38.310% C+
KPH:61.400 A+
VKPH:37.900 B**
L-30R Vektor
C+
Kills:247
V. Kills:107 229%
Deaths:12
KDR:20.583
Accuracy:33.506% C--
KPH:11.100 C+
VKPH:4.800 C
Dual-75 Duster
A+
Kills:199
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:50.902% A+
KPH:104.200 B**
VKPH:6.800 B+
L-24R Spur
C+
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:38.891% C+
KPH:19.700 C--
VKPH:2.600 C+
Kills:818 (329 + 489)
Deaths:19
KDR:43.053
VKDR:16.316
Vehicle Kills:310
Kill Difference:799
Playtime:33.049 hours
Usage:8%
Score:0.485m
Score/min:245
Piloting Accuracy:38.891%
Gunner Accuracy:50.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:1,258
V. Kills:296 424%
Deaths:13
KDR:96.769
Accuracy:47.893% B+
KPH:66.800 B++
VKPH:15.700 B**
P2-120 AP
A**
Kills:264
V. Kills:113 232%
Deaths:1
KDR:264
Accuracy:49.100% B
KPH:64.200 A**
VKPH:27.500 A++
E540 Halberd
A
Kills:59
V. Kills:20 281%
Deaths:
KDR:
Accuracy:50.866% A
KPH:37.900 A
VKPH:12.800 C++
Kills:1,581 (1,522 + 59)
Deaths:14
KDR:112.929
VKDR:30.643
Vehicle Kills:429
Kill Difference:1,567
Playtime:24.504 hours
Usage:6%
Score:0.732m
Score/min:498
Driving Accuracy:49.100%
Gunner Accuracy:50.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:632
V. Kills:24 N/A
Deaths:1
KDR:632
Accuracy:21.350% C+
KPH:119.800 C++
VKPH:4.500 C+
M60-G Bulldog-H
B*
Kills:192
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:54.289% B*
KPH:106.300 B++
VKPH:7.200 C--
M20 Basilisk-H
M**
Kills:115
V. Kills:9 N/A
Deaths:4
KDR:28.750
Accuracy:28.725% F
KPH:268.300 M**
VKPH:21 C**
Kills:939 (0 + 939)
Deaths:5
KDR:187.800
VKDR:9.200
Vehicle Kills:46
Kill Difference:934
Playtime:7.512 hours
Usage:2%
Score:0.184m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:28.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:
KDR:
Accuracy:16.464% N/A
KPH:104.900 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:50
Playtime:0.477 hours
Usage:0%
Score:0.013m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:16.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:267
V. Kills:101 262%
Deaths:6
KDR:44.500
Accuracy:55.392% C+
KPH:60.600 C++
VKPH:22.900 C++
Kills:267 (0 + 267)
Deaths:6
KDR:44.500
VKDR:16.833
Vehicle Kills:101
Kill Difference:261
Playtime:4.404 hours
Usage:1%
Score:0.073m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:55.392%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,5541,2581396.769S85.9747.893%B+N/A66.9B++15.7B**39718.8h3.8B*7.9B*
M18 Rotary 1,0196651665U654.2027.326%DN/A12.2C+6.5C--29254.4h78.5B++287.1B+
M12 Kobalt-H 6566321632U621.2021.35%C+19.146%B119.2C++4.5C+3725.3h12.7B+59.3B+
M14 Banshee 504481680.167S69.3625.149%D-N/A87.5A4.2B+2685.5h14.3B+56.7B+
M2 Mutilator 342332506.64M++4.1619.228%B**21.386%B+46.8A++1.4A*1257.1h13.2A68.4B*
C150 Dalton 469290558S47.2038.31%C+N/A61.7A+38.1B**9494.7h2.1A5.6A
M2 Mutilator 289278475.915M4.8919.094%B*21.583%B+40.9B**1.6A*1096.8h14.9B*78.1B+
VLG Missile Launcher 368267644.5B*33.7055.392%C+N/A60.7C++23C++2774.4h5.5B9.9B+
P2-120 AP 3772641264U253.2049.1%BN/A64.4M27.6A++7634.1h3.9A8A
L-30R Vektor 3542471220.583S9.7833.506%C--N/A11.1C+4.8C10922.2h42.9B*128B+
Dual-75 Duster 2121991199U188.2050.902%A+N/A104.7B**6.8B+3591.9h5.2B+10.3B*
Coyote Missiles 2981951195U184.2057.596%B++N/A23.5C12.4D1578.3h32.2B++55.9B++
M60-G Bulldog-H 2051921192U181.2054.289%B*1.042%C106.7B++7.2C--3061.8h4.6B+8.5B+
C-4 260174443.955A++6.8524.622%CN/A102.4B+50.6A+8691.7h0.9B**3.8B++
Orbital Strike Uplink 2111561156N/A145.20863.636%UN/A1560U550U131090.1h0.6T*0.1T*
M18 Needler 223145436.25U25.4527.696%DN/A15.6C**8.4C+3069.3h69.8B*252B*
M20 Basilisk-H 124115428.75M**17.9528.725%F10.435%A+287.5S22.5B12710.4h9.8A+34A
M202 Wyrm 14499199U88.2036.569%F-2.02%C+35.4D-16.1D--2482.8h42.7C++116.9C--
L-24R Spur 9382241S30.2038.891%C+N/A19.5D2.6C+1184.2h26.9C**69.3C*
E540 Halberd 7959159S48.2050.866%AN/A36.9A12.5C+10251.6h4A+7.8A
A30 Walker 8755155U44.2027.899%B*N/A16.7C+9.7C2213.3h128.3C++460B+
M18 Locust 8555155U44.2022.928%D**N/A8D-4.3D--1706.9h60.5B+263.7B+
TRAC-5 5554531.019B+9.7820.886%C+18.519%C+2.9D--N/A2618.6h12.7B+60.6B+
M12 Kobalt 5050150A*39.2016.464%C+30%A**100B**N/A4610.5h11.9A72.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23010.2h
Nano-Armor Kit227338,37745.6h
Medical Applicator22620.1h
Spitfire Auto-Turret03071h
Welding Device01,4110.5h
Ammunition Package01210.1h
Nano-Repair Grenade02800.1h
Solid Wall0540.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 1.96s on queries, 1.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.