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Lt. Commander 80xEdwardJamesOlmos[80s] 80xEdwardJamesOlmos
TR BR 46

KDR: 12.17

Score: 7.5m

Last Seen: Oct 13th, 2019 11:16 PM
- ONLINE NOW

Prestige 1, Battle Rank 46 - Terran Republic on Emerald - Outfit Officer of Eighties Heroes Only[80s] Eighties Heroes Only
TR outfit on Emerald

Members: 1
Level Progress (to 47): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH M12 Kobalt-H C150 Dalton VLG Missile Launcher M14 Banshee M2 Mutilator Dual-75 Duster L-30R Vektor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.756%0.383%1023112152612314311.3478181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.049D*-0.298C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.707B++13.70.755B++39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.124%0.554%5370112151,0843329731.8824364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.712B++-1.313D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.782B++3.80.676B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.07%16.174%1516212145072626118.7778194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.339%-1.06D*2.017A*-1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.601B+12.30.704B++40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eighties Heroes Only[80s] Eighties Heroes Only
TR outfit on Emerald

Members: 1
7.5m1664.1%695 (41.7k)588 (35.3k)12.16934,52737215.897946 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121637811.437%5.611%6434:290

82% Engineer6% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 10:30 PMJul 21st, 2018 11:39 PMOct 14th, 2019 8:46 PM (2d) (PST)Oct 14th, 2019 12:54 AM (3d) (PST)Oct 13th, 2019 7:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
515324830.3540.0290.0207.1940.078169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8821,91528,9672121432535,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.1h/8.9d 1,387 254 2,811 92k 89 190 998 6.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):110
KDR:0
Kill Difference:UNR
Playtime:174.289 hours
Usage:82%
Score:6.271m
Score/min:600
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):74
KDR:0
Kill Difference:UNR
Playtime:13.184 hours
Usage:6%
Score:0.791m
Score/min:1,000
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):36
KDR:0
Kill Difference:UNR
Playtime:18.808 hours
Usage:9%
Score:0.247m
Score/min:219
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):28
KDR:0
Kill Difference:UNR
Playtime:2.108 hours
Usage:1%
Score:0.059m
Score/min:465
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A
Kills:219
Deaths:34
KDR:6.441
Accuracy:19.917% A
HSR:23.744% B**
M2 Mutilator
A
Kills:176
Deaths:31
KDR:5.677
Accuracy:20.359% A
HSR:20.455% B+
Kills:395
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):14
KDR:12.15385
Kill Difference:362.500
Playtime:6.622 hours
Usage:3%
Score:0.137m
Score/min:345
Accuracy (listed only):20.138%
HSR (listed only):22.099%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:261
V. Kills:9 N/A
Deaths:6
KDR:43.500
Accuracy:25.756% D
KPH:79.600 A
VKPH:2.700 C
M18 Needler
A+
Kills:58
V. Kills:28 200%
Deaths:4
KDR:14.500
Accuracy:25.339% D*
KPH:27.600 A+
VKPH:13.300 B++
Kills:319 (319 + 0)
Deaths:10
KDR:31.900
VKDR:3.700
Vehicle Kills:37
Kill Difference:309
Playtime:5.382 hours
Usage:3%
Score:0.084m
Score/min:261
Piloting Accuracy:25.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:280
V. Kills:174 160%
Deaths:5
KDR:56
Accuracy:38.761% C+
KPH:63.100 A++
VKPH:39.200 A
Dual-75 Duster
A+
Kills:199
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:50.902% A+
KPH:104.400 B**
VKPH:6.800 B+
L-30R Vektor
C+
Kills:189
V. Kills:84 222%
Deaths:12
KDR:15.750
Accuracy:34.189% C-
KPH:10.300 C+
VKPH:4.600 C
Kills:668 (189 + 479)
Deaths:17
KDR:39.294
VKDR:15.941
Vehicle Kills:271
Kill Difference:651
Playtime:24.699 hours
Usage:12%
Score:0.395m
Score/min:266
Piloting Accuracy:34.189%
Gunner Accuracy:50.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:1,084
V. Kills:260 415%
Deaths:13
KDR:83.385
Accuracy:48.124% B++
KPH:67.400 B*
VKPH:16.200 A
P2-120 AP
B**
Kills:79
V. Kills:31 247%
Deaths:1
KDR:79
Accuracy:47.198% C++
KPH:43.800 B**
VKPH:17.200 C+
E540 Halberd
A
Kills:59
V. Kills:20 281%
Deaths:
KDR:
Accuracy:50.866% A
KPH:38.300 B**
VKPH:13 C+
Kills:1,222 (1,163 + 59)
Deaths:14
KDR:87.286
VKDR:22.214
Vehicle Kills:311
Kill Difference:1,208
Playtime:19.429 hours
Usage:9%
Score:0.610m
Score/min:523
Driving Accuracy:47.198%
Gunner Accuracy:50.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:392
V. Kills:14 N/A
Deaths:1
KDR:392
Accuracy:22.110% C+
KPH:125.100 C++
VKPH:4.500 C
M20 Basilisk-H
M++
Kills:115
V. Kills:9 N/A
Deaths:4
KDR:28.750
Accuracy:28.725% F
KPH:268.300 M++
VKPH:21 C++
Kills:507 (0 + 507)
Deaths:5
KDR:101.400
VKDR:4.600
Vehicle Kills:23
Kill Difference:502
Playtime:3.562 hours
Usage:2%
Score:0.109m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:28.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:
KDR:
Accuracy:16.464% N/A
KPH:105.900 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:50
Playtime:0.473 hours
Usage:0%
Score:0.012m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:16.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:267
V. Kills:101 262%
Deaths:6
KDR:44.500
Accuracy:55.392% C++
KPH:60.800 C+
VKPH:23 C+
Kills:267 (0 + 267)
Deaths:6
KDR:44.500
VKDR:16.833
Vehicle Kills:101
Kill Difference:261
Playtime:4.389 hours
Usage:2%
Score:0.073m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:55.392%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,3441,0841383.385S71.2248.124%B++N/A67.3B*16.1A41316.1h3.8B*8B*
M12 Kobalt-H 4063921392U379.8322.11%C+17.857%C++126.5C*4.5C4083.1h13B+58.7B+
C150 Dalton 454280556S43.8338.761%C+N/A63.6A++39.5A8584.4h2.2A5.6A
VLG Missile Launcher 368267644.5A+32.3355.392%C++N/A60.7C+23C+2774.4h5.5C*9.9C**
M14 Banshee 270261643.5M**31.3325.756%DN/A79.1A2.7C2353.3h13.7B++53.1B+
M2 Mutilator 222219346.441M++5.7319.917%A23.744%B**44.7A++N/A1154.9h13.2A66.1B*
Dual-75 Duster 2121991199U186.8350.902%A+N/A104.7B**6.8B+3351.9h5.2B+10.3B*
L-30R Vektor 2731891215.75S3.5834.189%C-N/A10.3C+4.6C11618.4h45.5B+133.1B+
M2 Mutilator 181176315.677M+6.4920.359%A20.455%B+38.3B**1.1A+974.6h15.6B+76.4B++
M20 Basilisk-H 124115428.75M**16.5828.725%F10.435%A+287.5M**22.5C*12520.4h9.8A+34A
P2-120 AP 11079179S66.8347.198%C++N/A43.9B**17.2C+11351.8h4.8B**10.2B*
C-4 11375116.818M**5.3524.206%CN/A125B*63.3A**14200.6h0.8A3.4B*
E540 Halberd 7959159S46.8350.866%AN/A39.3B**13.3C++9621.5h4A7.8A
M18 Needler 8658414.5S2.3325.339%D*N/A27.6A+13.3B++3002.1h40.9B**161.5B**
Orbital Strike Uplink 6350150N/A37.83714.286%UN/A500U130U89600.1h1T*0.1T*
M12 Kobalt 5050150A*37.8316.464%C+30%M100B**N/A4330.5h11.9A72.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11780.1h
Medical Applicator22140.1h
Nano-Armor Kit116272,28230.6h
Welding Device04970.1h
Spitfire Auto-Turret01761h
Ammunition Package0960.1h
Nano-Repair Grenade02380.1h

Check the help document for the dictionary if you want to learn more about words used here.


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