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Comm. Sgt. Major 80xEdwardJamesOlmos[80s] 80xEdwardJamesOlmos
TR BR 33

KDR: 13.05

Score: 6.5m

Last Seen: Jun 15th, 2019 12:31 AM
- OFFLINE - 1604.4 hour(s)

Prestige 1, Battle Rank 33 - Terran Republic on Emerald
Level Progress (to 34): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH VLG Missile Launcher C150 Dalton M12 Kobalt-H L-30R Vektor M2 Mutilator M20 Basilisk-H M2 Mutilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.402%1.266%94711213798879.87590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.049D*-0.298C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.707B++130.755B++34.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.316%0.522%8107112137671619847.9375385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.712B++-1.313D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.10.676B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.73%12.625%1533212123011622717.7059132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.941%-1.06D*2.017A*-1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.601B+11.80.704B++35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m2355.3%855 (51.3k)711 (42.7k)13.04572,85721917.173533 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121422911.521%4.515%5241:400

81% Engineer8% Heavy Assault8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 10:30 PMJul 21st, 2018 11:39 PMJun 29th, 2019 10:10 PM (52d) (PST)Jun 15th, 2019 12:00 AM (67d) (PST)Jun 14th, 2019 8:31 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
492304620.3120.0240.0149.2210.080123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5341,79327,7411911553542,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
152.7h/6.4d 904 129 2,204 84.5k 33 99 729 4.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):54
KDR:0
Kill Difference:UNR
Playtime:124.176 hours
Usage:81%
Score:5.420m
Score/min:727
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):41
KDR:0
Kill Difference:UNR
Playtime:12.300 hours
Usage:8%
Score:0.785m
Score/min:1,064
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):19
KDR:0
Kill Difference:UNR
Playtime:12.860 hours
Usage:8%
Score:0.169m
Score/min:218
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):19
KDR:0
Kill Difference:UNR
Playtime:1.496 hours
Usage:1%
Score:0.047m
Score/min:528
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:121
Deaths:18
KDR:6.722
Accuracy:20.327% A+
HSR:23.967% B**
M2 Mutilator
A
Kills:87
Deaths:15
KDR:5.800
Accuracy:20.764% A
HSR:13.793% D*
Kills:208
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):12
KDR:12.60606
Kill Difference:191.500
Playtime:4.054 hours
Usage:3%
Score:0.079m
Score/min:324
Accuracy (listed only):20.546%
HSR (listed only):18.880%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:79
V. Kills:1 N/A
Deaths:6
KDR:13.167
Accuracy:27.402% C
KPH:88.200 A+
VKPH:1.100 D*
Kills:79 (79 + 0)
Deaths:6
KDR:13.167
VKDR:0.167
Vehicle Kills:1
Kill Difference:73
Playtime:0.896 hours
Usage:1%
Score:0.014m
Score/min:268
Piloting Accuracy:27.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:251
V. Kills:157 159%
Deaths:5
KDR:50.200
Accuracy:38.834% C+
KPH:63 A++
VKPH:39.400 A
L-30R Vektor
C++
Kills:148
V. Kills:65 224%
Deaths:12
KDR:12.333
Accuracy:36.151% C
KPH:11.800 C++
VKPH:5.200 C
Kills:399 (148 + 251)
Deaths:17
KDR:23.471
VKDR:13.059
Vehicle Kills:222
Kill Difference:382
Playtime:16.478 hours
Usage:11%
Score:0.319m
Score/min:322
Piloting Accuracy:36.151%
Gunner Accuracy:38.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:767
V. Kills:168 454%
Deaths:13
KDR:59
Accuracy:48.316% B++
KPH:68.200 B*
VKPH:14.900 B**
P2-120 AP
B*
Kills:72
V. Kills:27 257%
Deaths:1
KDR:72
Accuracy:47.662% C++
KPH:40.900 B*
VKPH:15.400 C
Kills:839 (839 + 0)
Deaths:14
KDR:59.929
VKDR:13.929
Vehicle Kills:195
Kill Difference:825
Playtime:13.010 hours
Usage:9%
Score:0.429m
Score/min:550
Driving Accuracy:47.662%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:186
V. Kills:12 N/A
Deaths:1
KDR:186
Accuracy:23.236% C**
KPH:125.100 C++
VKPH:8.100 B*
M20 Basilisk-H
M++
Kills:115
V. Kills:9 N/A
Deaths:4
KDR:28.750
Accuracy:28.725% F
KPH:268.300 M++
VKPH:21 C++
Kills:301 (0 + 301)
Deaths:5
KDR:60.200
VKDR:4.200
Vehicle Kills:21
Kill Difference:296
Playtime:1.916 hours
Usage:1%
Score:0.076m
Score/min:661
Driving Accuracy:N/A%
Gunner Accuracy:28.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:267
V. Kills:101 262%
Deaths:6
KDR:44.500
Accuracy:55.342% C++
KPH:61 C+
VKPH:23.100 C+
Kills:267 (0 + 267)
Deaths:6
KDR:44.500
VKDR:16.833
Vehicle Kills:101
Kill Difference:261
Playtime:4.376 hours
Usage:3%
Score:0.073m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:55.342%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 9357671359M**45.9548.316%B++N/A67.9B*14.9B**47511.3h4.1B+8.4B*
VLG Missile Launcher 368267644.5A+31.4555.342%C++N/A60.7C+23C+2764.4h5.5C*9.9C**
C150 Dalton 408251550.2S37.1538.834%C+N/A62.8A++39.3A8564h2.2A5.6A
M12 Kobalt-H 1981861186S172.9523.236%C**13.979%D124C++8B*4931.5h13B+56.2B+
L-30R Vektor 2131481212.333S0.7136.151%CN/A11.8C++5.2C15212.5h41.5B++114.7B++
M2 Mutilator 123121186.722M*6.3220.327%A+23.967%B**46.5A++N/A1192.6h15.3B+75.3B*
M20 Basilisk-H 124115428.75M**15.7028.725%F10.435%A+287.5M**22.5C*12400.4h9.8A+34A
M2 Mutilator 9087155.8M+7.2520.764%A13.793%D*37.8B**1.3A*802.3h19.1C92.1B+
M14 Banshee 8079613.167B++0.1227.402%C1.266%C**87.8A+1.1D*2680.9h13B++47.3B++
P2-120 AP 9972172S58.9547.662%C++N/A40B++15C10251.8h5.1B*10.7B*
C-4 905996.556M**6.4922.222%DN/A118B*62A*17320.5h0.7A+3.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11180.1h
Nano-Armor Kit28161,68518.1h
Medical Applicator11730h
Spitfire Auto-Turret01100.9h
Welding Device04740.1h
Ammunition Package0670.1h
Nano-Repair Grenade02030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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