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Praetor 81tchPudding[KRBR] 81tchPudding
VS BR 82

KDR: 4.68

Score: 39.3m

Last Seen: Dec 29th, 2018 6:09 PM
- OFFLINE - 480.1 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 83): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 Thanatos VE70 NSX Tanto Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.354%19.752%5801910037,1791.180563.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.92%1.624A+-0.137C-1.513FHEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+11.80.176C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.228%0.895%307210201,2294084273.00489287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.239%-0.863D---0.655D-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.207C++37.30.295C*90.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.988%0.986%79337101534,2807561716845.3439200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%0.89B*-1.055D*0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.50.642B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.23%1.468%148510179548389511.13842100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.604%0.101C+-0.735D-2.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.758B++10.60.729B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.641%51.678%1483101959653781.10781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%-0.21C-1.016D*0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.552D5.1-0.621D10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.092%9.121%148310192,741385197.10104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.044%0.558B+-1.074D*-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.39B3.90.202C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
39.3m241.7%499 (29.9k)445 (26.7k)4.6808357,38712,2606.7727682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022321315.462%4.552%7007:127

71% Engineer21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMJan 16th, 2019 11:48 AM (2d) (PST)Dec 29th, 2018 2:56 PM (20d) (PST)Dec 29th, 2018 2:09 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,434671,3670.6500.1390.0302.1710.249342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,0494,03982,01039821301526,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1472.2h/61.3d 25,647 2,612 17,787 191.7k 668 3,416 21,953 126.7m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,361
Deaths:939
KDR:1.449
Accuracy:44.753% B+
HSR:9.625% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:675
Deaths:422
KDR:1.600
Accuracy:27.895% B+
HSR:18.222% D--
VE-LR Obelisk
B+
Kills:394
Deaths:43
KDR:9.163
Accuracy:34.904% B+
HSR:24.112% D-
NS Baron G5
B+
Kills:235
Deaths:249
KDR:0.944
Accuracy:47.502% B+
HSR:8.936% D*
Eidolon VE33
B*
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.926% B*
HSR:22.026% C--
Phobos VX86
C+
Kills:187
Deaths:174
KDR:1.075
Accuracy:56.840% C+
HSR:11.230% D
Kills:6,207
Deaths (as Engineer):4,260
Deaths (to Engineers):3,071
KDR:1.45704
Kill Difference:1,947
Playtime:1,043.967 hours
Usage:71%
Score:32.227m
Score/min:514
Accuracy (listed only):39.583%
HSR (listed only):15.348%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:882
Deaths:587
KDR:1.503
Accuracy:24.415% B++
HSR:23.810% C+
NSX Naginata
C+
Kills:123
Deaths:95
KDR:1.295
Accuracy:21.467% C+
HSR:18.699% D*
Kills:1,005
Deaths (as Heavy Assault):682
Deaths (to Heavy Assaults):2,518
KDR:1.47361
Kill Difference:323
Playtime:45.038 hours
Usage:3%
Score:0.663m
Score/min:245
Accuracy (listed only):22.941%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,361
Deaths:939
KDR:1.449
Accuracy:44.753% B+
HSR:9.625% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:675
Deaths:422
KDR:1.600
Accuracy:27.895% B+
HSR:18.222% D--
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
VE-S Canis
B++
Kills:251
Deaths:137
KDR:1.832
Accuracy:31.185% B++
HSR:17.928% C
NS Baron G5
B+
Kills:235
Deaths:249
KDR:0.944
Accuracy:47.502% B+
HSR:8.936% D*
Phobos VX86
C+
Kills:187
Deaths:174
KDR:1.075
Accuracy:56.840% C+
HSR:11.230% D
NSX Tengu
B+
Kills:167
Deaths:146
KDR:1.144
Accuracy:39.597% B+
HSR:13.174% D*
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B++
Eridani SX5
B*
Kills:115
Deaths:84
KDR:1.369
Accuracy:25.723% C+
HSR:25.217% B*
Kills:6,568
Deaths (as Light Assault):4,858
Deaths (to Light Assaults):2,028
KDR:1.352
Kill Difference:1,710
Playtime:305.894 hours
Usage:21%
Score:5.503m
Score/min:300
Accuracy (listed only):37.246%
HSR (listed only):15.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:762
Deaths:1,000
KDR:0.762
Accuracy:37.744% C*
HSR:19.160% C
VA39 Spectre
C+
Kills:393
Deaths:99
KDR:3.970
Accuracy:32.046% C+
HSR:38.422% C+
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NSX Tomoe
C+
Kills:279
Deaths:140
KDR:1.993
Accuracy:28.833% C+
HSR:32.258% C-
NS-30 Vandal
C
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% C
HSR:16.988% D*
VE-S Canis
B++
Kills:251
Deaths:137
KDR:1.832
Accuracy:31.185% B++
HSR:17.928% C
NS-AM7 Archer
C++
Kills:228
Deaths:443
KDR:0.515
Accuracy:59.392% C++
HSR:3.509% F
NS-45 Pilot
C
Kills:198
Deaths:237
KDR:0.835
Accuracy:28.251% C--
HSR:22.727% C
NS-61 Emissary
C**
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C++
HSR:17.935% C**
NSX Tengu
B+
Kills:167
Deaths:146
KDR:1.144
Accuracy:39.597% B+
HSR:13.174% D*
Beamer VS3
B
Kills:160
Deaths:318
KDR:0.503
Accuracy:29.760% B
HSR:18.750% C-
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B++
V10
C+
Kills:116
Deaths:27
KDR:4.296
Accuracy:39.826% C+
HSR:73.276% C-
Eridani SX5
B*
Kills:115
Deaths:84
KDR:1.369
Accuracy:25.723% C+
HSR:25.217% B*
Phaseshift VX-S
B++
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.767% B++
HSR:82.759% B+
Kills:3,648
Deaths (as Infiltrator):3,421
Deaths (to Infiltrators):1,679
KDR:1.06635
Kill Difference:227
Playtime:65.114 hours
Usage:4%
Score:0.834m
Score/min:213
Accuracy (listed only):34.401%
HSR (listed only):27.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A++
Kills:992
V. Kills:673 147%
Deaths:85
KDR:11.671
Accuracy:62.243% C+
KPH:112.300 B*
VKPH:76.200 A++
Light PPA
B
Kills:795
V. Kills:60 N/A
Deaths:124
KDR:6.411
Accuracy:39.466% C+
KPH:55.700 B
VKPH:4.200 B
Saron Laser Cannon
C+
Kills:434
V. Kills:298 145%
Deaths:271
KDR:1.601
Accuracy:27.476% D
KPH:13.300 C+
VKPH:9.100 C+
Kills:2,221 (1,229 + 0)
Deaths:480
KDR:4.627
VKDR:2.148
Vehicle Kills:1,031
Kill Difference:1,741
Playtime:55.781 hours
Usage:4%
Score:0.863m
Score/min:258
Piloting Accuracy:27.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D--
KPH:26.700 C
VKPH:24.200 C+
L105 Zephyr
B+
Kills:75
V. Kills:15 469%
Deaths:6
KDR:12.500
Accuracy:47.080% B+
KPH:57.800 B+
VKPH:11.600 B+
Kills:237 (0 + 237)
Deaths:47
KDR:5.043
VKDR:3.447
Vehicle Kills:162
Kill Difference:190
Playtime:7.365 hours
Usage:1%
Score:0.177m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:47.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:3,826
V. Kills:554 N/A
Deaths:31
KDR:123.419
Accuracy:49.552% C++
KPH:88.600 A+
VKPH:12.800 B**
L100 Python AP
A
Kills:351
V. Kills:207 169%
Deaths:15
KDR:23.400
Accuracy:47.872% D--
KPH:41.600 B**
VKPH:24.500 A
C75 Viper
A*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.883% C++
KPH:66.800 A*
VKPH:8.900 B
Skyguard
A++
Kills:105
V. Kills:75 138%
Deaths:6
KDR:17.500
Accuracy:33.124% B+
KPH:23.100 A+
VKPH:16.500 A++
Kills:4,598 (4,598 + 0)
Deaths:59
KDR:77.932
VKDR:14.881
Vehicle Kills:878
Kill Difference:4,539
Playtime:60.898 hours
Usage:4%
Score:1.259m
Score/min:345
Driving Accuracy:33.124%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:25,441
V. Kills:15,368 166%
Deaths:420
KDR:60.574
Accuracy:53.479% C+
KPH:44.600 A*
VKPH:26.900 M
Supernova VPC
A**
Kills:4,019
V. Kills:849 473%
Deaths:31
KDR:129.645
Accuracy:53.040% C**
KPH:80 A*
VKPH:16.900 A**
E540 Halberd
U
Kills:359
V. Kills:400 90%
Deaths:10
KDR:35.900
Accuracy:71.861% M++
KPH:78.500 S
VKPH:87.400 U
Supernova PC
A++
Kills:222
V. Kills:66 331%
Deaths:4
KDR:55.500
Accuracy:50.119% C++
KPH:39.600 A++
VKPH:11.800 B**
Saron HRB
A++
Kills:138
V. Kills:87 157%
Deaths:5
KDR:27.600
Accuracy:47.934% B+
KPH:42.600 A++
VKPH:26.900 A
Kills:30,179 (29,682 + 497)
Deaths:470
KDR:64.211
VKDR:35.681
Vehicle Kills:16,770
Kill Difference:29,709
Playtime:634.358 hours
Usage:43%
Score:14.358m
Score/min:377
Driving Accuracy:50.119%
Gunner Accuracy:47.934%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:324
V. Kills:164 196%
Deaths:30
KDR:10.800
Accuracy:53.901% C-
KPH:51.700 B+
VKPH:26.200 B+
Aphelion VEX-4H
A*
Kills:108
V. Kills:46 230%
Deaths:5
KDR:21.600
Accuracy:35.085% D*
KPH:77.800 A*
VKPH:33.100 B+
G40-F Ranger
D-
Kills:56
V. Kills:34 160%
Deaths:3
KDR:18.667
Accuracy:28.049% D-
KPH:23.900 D-
VKPH:14.500 D-
M12 Kobalt-H
B
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:22.798% C+
KPH:147.900 B
VKPH:0 F
Kills:541 (0 + 541)
Deaths:40
KDR:13.525
VKDR:6.100
Vehicle Kills:244
Kill Difference:501
Playtime:10.359 hours
Usage:1%
Score:0.345m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:22.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:22.988% N/A
KPH:79.500 N/A
VKPH:6.400 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:0.571
Vehicle Kills:4
Kill Difference:43
Playtime:0.629 hours
Usage:0%
Score:0.015m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:22.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 40,80925,44142060.574S55.8953.479%C+1.156%D-44.6A*26.9M320570.7h4.4B++8.2B++
Supernova VPC 4,8684,01931129.645U124.9653.04%C**N/A79.9A*16.9A**27950.3h3.1C*5.8B+
L100 Python HESH 4,3803,82631123.419S118.7449.552%C++N/A88.6A+12.8B**28543.2h2.7B++5.5B++
C-4 4,0762,8228933.16A1.5225.503%C+N/A147A++65.3A**108719.2h0.9B**3.4B**
Pandora VX25 1,3731,3619391.449B3.2344.753%B+9.625%D**45.7B+N/A12629.8h4.1B+9.2B+
Thanatos VE70 1,2001,1939191.298B+3.3852.071%A8.215%F37.2B+N/A10532.1h3.8B*7.3B*
NSX Tanto 1,1971,1856761.753B+2.9328.765%B+20.169%D35.4C*N/A9233.5h12.3B+42.9C**
Hornet Missiles 1,6659928511.671A6.9962.243%C+1.109%D112.7B*76.5A++9208.8h10.8C++17.3C*
Orion VS54 9048825871.503C++3.1824.415%B++23.81%C+42.2B+1.1A*13720.9h14.2C+58.2B
Light PPA 8557951246.411C*1.7339.466%C+N/A55.6B4.2B15214.3h11.4B+28.8B
NS-44 Commissioner 7697621,0000.762C+3.9237.744%C*19.16%C20.5C--N/A5737.2h4.3C11.4C++
Solstice VE3 7637507371.018B3.6630.592%A+15.6%D14.6CN/A5151.2h14.9C**48.7B+
M12 Kobalt 7026862626.385C+21.7021.517%C+18.513%C**95.3C+2.2D-2447.2h16B74.5B
NSX-P Tanto 6906754221.6B++3.0827.895%B+18.222%D--30.4C*N/A8422.2h12.1B++43.5B++
Saron Laser Cannon 7324342711.601C+3.0827.476%D1.382%D13.3C+9.1C+12532.7h84.7B++308.4B+
VE-LR Obelisk 401394439.163S4.4834.904%B+24.112%D-44.8B+N/A1058.8h6.5C*18.5B+
VA39 Spectre 400393993.97A++0.7132.046%C+38.422%C+40.9AN/A1279.6h6C++18.8C*
E540 Halberd 7593591035.9A**31.2271.861%M++N/A78S87U73834.6h8.2F11.4B+
L100 Python AP 5583511523.4S18.7247.872%D--1.14%D--41.8B**24.6A5588.4h5.2B++10.9B
E540 Halberd-H 4883243010.8C**6.1253.901%C-N/A51.4B+26B+5266.3h5.6B+10.4C**
Rocklet Rifle 5793164800.658C+4.0238.578%FN/A10.3D**8.6D**13630.6h37.2C++96.3D
C75 Viper 358316745.143S40.4639.883%C++N/A67.2A*8.9B4824.7h9B*22.6B*
NS-7 PDW 2942903240.895C+3.7929.146%B*13.793%D11DN/A3326.3h17.1C58.7C**
NSX Tomoe 2802791401.993C**2.6928.833%C+32.258%C-41.6C++N/A1276.7h15C+52C+
NS-30 Vandal 2642591571.65C+3.0330.735%C16.988%D*32CN/A778.1h6.5C-21.1C
VE-S Canis 2522511371.832B+2.8531.185%B++17.928%C41.8C++N/A1226h12.2C++39.1B
Tank Mine 339241623.887B++0.79172.023%UN/A219.1A**89.1B*26351.1h5T*2.9A++
NS Baron G5 2382352490.944C+3.7447.502%B+8.936%D*34.1C++N/A866.9h4.4C**9.2C+
NS-AM7 Archer 3402284430.515C++4.1759.392%C++3.509%F4.3D2.1C3753.1h19.1C*32.2C**
Eidolon VE33 2302271012.248B**2.4332.926%B*22.026%C--30.7B+N/A987.4h9.5C++28.8B+
Frag Grenade 2272231223N/A218.3252.928%B**N/A557.5B10C**23090.4h3.1B++5.9B*
Supernova PC 288222455.5S50.8250.119%C++1.351%D-39.6A++11.8B**4605.6h5.7C+11.3C++
S1 2802132160.986B+3.6950.022%D1.408%D28C**8.8D3357.6h5.4B++10.9B
NS-45 Pilot 2001982370.835C3.8528.251%C--22.727%C18.2D-N/A4910.9h9D31.7C-
Phobos VX86 1871871741.075C+3.6156.84%C+11.23%D34.6CN/A1035.4h2.6C+4.5C+
NS-61 Emissary 1861842460.748C+3.9329.128%C++17.935%C**19.4CN/A659.5h13C**44.7B+
NSX Tengu 1691671461.144C+3.5439.597%B+13.174%D*28.8CN/A1015.8h13.5C++34.2C**
C150 Dalton 309162413.951C0.7327.534%D--N/A26.6C24.1C+4226.1h4.4C++15.9D
Beamer VS3 1631603180.503C4.1829.76%B18.75%C-7.9D-N/A2920.2h11.1C37.2C+
MKV Suppressed 159159513.118A**1.5632.886%A23.27%B++58.9AN/A1672.7h10.8B++32.8B++
Saron HRB 225138527.6S22.9247.934%B+N/A43.1A++27.2A+19403.2h24.2C50.5C*
NSX Naginata 131123951.295C+3.3921.467%C+18.699%D*35.1C+2.3M+1153.5h15.2D70.7C+
V10 117116274.296B+0.3839.826%C+73.276%C-31.4C+N/A943.7h3.5F-8.9D--
Eridani SX5 119115841.369C*3.3125.723%C+25.217%B*42.6B1.5M++1972.7h13.5C+52.3C+
M40 Fury 124110522B*17.3241.514%DN/A137.5A17.5C+6520.8h9.1B+21.9B+
Aphelion VEX-4H 154108521.6A++16.9235.085%D*1.852%D77.1A*32.9B+12541.4h27.4B**78.2B*
Skyguard 180105617.5S12.8233.124%B+N/A23.3A+16.7A++3724.5h132.3C+399.5B+
Phaseshift VX-S 8787127.25A++2.5741.767%B++82.759%B+41.4B*N/A1312.1h3.2C+7.7C**
NS Annihilator 11875451.667M3.0181.782%BN/A16.7A+9.6B2934.5h8.2A10A
L105 Zephyr 9075612.5B+7.8247.08%B+N/A57.7B+11.5B+2941.3h6.9C+14.6C**
G40-F Ranger 10568417B12.3224.894%D--1.471%B*30.9C--16.8D2262.2h73C++293.4C
MANA Anti-Vehicle Turret 10467213.19B*1.4961.803%C-N/A670D370D--3938000.1h6.4B*10.4B**
Hunter QCX 59581660.349C--4.3336.616%C29.31%C*8.2C--N/A497.1h7.1C+19.3C+
Pulsar VS1 5858431.349B+3.3325.112%B24.138%B+34.1B+N/A2231.7h11.6B**46B*
G40-F Ranger 9056318.667B++13.9928.049%D-1.786%B++24.3D-14.8D-2422.3h70.8C+252.3C-
M12 Kobalt-H 5353226.5B+21.8222.798%C+15.094%C132.5C++N/A3800.4h13B+57.2B+
M12 Kobalt 545077.143C--2.4622.988%B*26%A++83.3B+6.7A+4040.6h20.6C+89.4B+
Orbital Strike Uplink 6450150U45.32766.667%UN/A500U140U21860.1h1.8T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53210.6h
Motion Spotter52770.5h
PS1-AV Suppressor0550h
Nano-Armor Kit6311,540,971105.9h
Spawn Beacon15380.3h
Nanite Revive Grenade0840h
Medical Applicator62,6030.3h
NSX Amaterasu76765.7h
Spitfire Auto-Turret101270.2h
Medical Kit15610.7h
Ammunition Package91660.2h
Recon Detection Device218002.4h

Check the help document for the dictionary if you want to learn more about words used here.


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