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Paragon Harbinger 81tchPudding[KRBR] 81tchPudding
VS BR 152

KDR: 4.59

Score: 54.2m

Last Seen: Jul 22nd, 2020 6:39 PM
- OFFLINE - 78.9 hour(s)

Prestige 1, Battle Rank 100 (152 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 VE-LR Obelisk Light PPA Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 128TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.353%20.799%61023132610,6161.144343.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.978%1.568A+-0.047C+-1.483FHEAD ++ (~6.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.5B+10.90.238C++26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.606%0.686%364313462,0426015623.39767363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.927%-0.701D--0.816D--1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.30.37C**31.30.411B71

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.843%0.759%72307134252,44512402332842.2943225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.091%0.756B++-1.125D*0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.20.665B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.733%2.506%119613431,157121210490.95462110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.18%-0.045C+-0.487D1.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.743B++11.10.725B++19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.205%56.196%11941345815864100.943287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.007%-0.115C+-0.698D0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.346C-4.6-0.433C--8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.203%9.852%119313463,441637375.40188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%0.529B+-0.967D---0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.386C**3.90.2C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.2m243.4%486 (29.2k)434 (26k)4.5938887,44019,0346.38888152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349489115.936%4.68%7506:3212

68% Engineer6% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMJul 22nd, 2020 2:03 PM (69d) (PST)Jul 22nd, 2020 2:50 PM (69d) (PST)Jul 22nd, 2020 2:39 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,474781,3960.7010.1530.0332.2870.239374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,4444,67783,76742921371426,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2079.4h/86.6d 34,166 4,092 25,252 285.4k 1,217 4,722 29,831 183.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,900
Deaths:1,513
KDR:1.256
Accuracy:45.372% C+
HSR:10.158% D**
VE-LR Obelisk
C+
Kills:1,703
Deaths:264
KDR:6.451
Accuracy:35.322% C+
HSR:28.186% D-
Thanatos VE70
B*
Kills:1,193
Deaths:920
KDR:1.297
Accuracy:52.059% B*
HSR:8.215% F
NSX Tanto
C+
Kills:1,190
Deaths:682
KDR:1.745
Accuracy:28.638% C+
HSR:20.084% D--
NSX-P Tanto
C-
Kills:886
Deaths:628
KDR:1.411
Accuracy:26.698% C-
HSR:18.172% D**
Solstice VE3
B*
Kills:766
Deaths:745
KDR:1.028
Accuracy:30.523% B*
HSR:15.927% D-
Solstice SF
C+
Kills:722
Deaths:433
KDR:1.667
Accuracy:24.641% C
HSR:15.374% C+
VE-C Horizon
C
Kills:469
Deaths:398
KDR:1.178
Accuracy:34.710% C
HSR:17.697% D*
Phobos VX86
C
Kills:348
Deaths:299
KDR:1.164
Accuracy:60.550% C
HSR:13.793% D
NS Baron G5
C+
Kills:313
Deaths:318
KDR:0.984
Accuracy:46.106% C+
HSR:8.626% D**
Serpent VE92
C--
Kills:248
Deaths:298
KDR:0.832
Accuracy:24.077% C--
HSR:18.548% D
Eidolon VE33
C*
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.917% C*
HSR:22.026% D
NS-30 Tranquility
D
Kills:178
Deaths:50
KDR:3.560
Accuracy:34.385% D
HSR:31.461% D
Kills:10,143
Deaths (as Engineer):6,649
Deaths (to Engineers):4,705
KDR:1.52549
Kill Difference:3,494
Playtime:1,422.057 hours
Usage:68%
Score:43.262m
Score/min:507
Accuracy (listed only):36.615%
HSR (listed only):17.559%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,031
Deaths:717
KDR:1.438
Accuracy:23.881% C+
HSR:23.957% D
NSX Naginata
D-
Kills:124
Deaths:100
KDR:1.240
Accuracy:21.522% D-
HSR:19.355% D**
VE-H Maw
D*
Kills:76
Deaths:50
KDR:1.520
Accuracy:22.504% D*
HSR:18.421% D**
Kills:1,231
Deaths (as Heavy Assault):867
Deaths (to Heavy Assaults):3,900
KDR:1.41984
Kill Difference:364
Playtime:75.094 hours
Usage:4%
Score:1.043m
Score/min:231
Accuracy (listed only):22.636%
HSR (listed only):20.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,900
Deaths:1,513
KDR:1.256
Accuracy:45.372% C+
HSR:10.158% D**
Thanatos VE70
B*
Kills:1,193
Deaths:920
KDR:1.297
Accuracy:52.059% B*
HSR:8.215% F
NSX Tanto
C+
Kills:1,190
Deaths:682
KDR:1.745
Accuracy:28.638% C+
HSR:20.084% D--
NSX-P Tanto
C-
Kills:886
Deaths:628
KDR:1.411
Accuracy:26.698% C-
HSR:18.172% D**
Solstice VE3
B*
Kills:766
Deaths:745
KDR:1.028
Accuracy:30.523% B*
HSR:15.927% D-
Solstice SF
C+
Kills:722
Deaths:433
KDR:1.667
Accuracy:24.641% C
HSR:15.374% C+
VE-C Horizon
C
Kills:469
Deaths:398
KDR:1.178
Accuracy:34.710% C
HSR:17.697% D*
VE-S Canis
C
Kills:425
Deaths:268
KDR:1.586
Accuracy:28.751% C
HSR:17.882% D
Phobos VX86
C
Kills:348
Deaths:299
KDR:1.164
Accuracy:60.550% C
HSR:13.793% D
Eridani SX5
C
Kills:318
Deaths:299
KDR:1.064
Accuracy:24.883% D-
HSR:20.440% C
NS Baron G5
C+
Kills:313
Deaths:318
KDR:0.984
Accuracy:46.106% C+
HSR:8.626% D**
NS-7 PDW
C**
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% C**
HSR:13.793% D-
Serpent VE92
C--
Kills:248
Deaths:298
KDR:0.832
Accuracy:24.077% C--
HSR:18.548% D
MKV Suppressed
B++
Kills:174
Deaths:72
KDR:2.417
Accuracy:31.404% B++
HSR:23.563% C*
NSX Tengu
C+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% C+
HSR:13.095% D**
NS-66 Punisher
D**
Kills:55
Deaths:67
KDR:0.821
Accuracy:18.857% F-
HSR:16.364% D**
Kills:9,465
Deaths (as Light Assault):7,411
Deaths (to Light Assaults):3,306
KDR:1.27716
Kill Difference:2,054
Playtime:434.482 hours
Usage:21%
Score:7.770m
Score/min:298
Accuracy (listed only):34.125%
HSR (listed only):15.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,298
Deaths:1,842
KDR:0.705
Accuracy:37.852% C
HSR:17.797% D-
VE-S Canis
C
Kills:425
Deaths:268
KDR:1.586
Accuracy:28.751% C
HSR:17.882% D
NS-AM7 Archer
C++
Kills:417
Deaths:960
KDR:0.434
Accuracy:59.969% C++
HSR:5.755% D*
VA39 Spectre
C+
Kills:398
Deaths:101
KDR:3.941
Accuracy:32.008% C--
HSR:38.694% C+
Eridani SX5
C
Kills:318
Deaths:299
KDR:1.064
Accuracy:24.883% D-
HSR:20.440% C
NS-7 PDW
C**
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% C**
HSR:13.793% D-
NSX Tomoe
D
Kills:290
Deaths:152
KDR:1.908
Accuracy:28.512% D
HSR:31.379% D--
NS-30 Vandal
D-
Kills:265
Deaths:157
KDR:1.688
Accuracy:30.760% D-
HSR:16.604% D**
NS-45 Pilot
D
Kills:222
Deaths:287
KDR:0.774
Accuracy:27.762% D--
HSR:24.324% D
NS-61 Emissary
C+
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C+
HSR:17.935% C+
MKV Suppressed
B++
Kills:174
Deaths:72
KDR:2.417
Accuracy:31.404% B++
HSR:23.563% C*
Ghost
D
Kills:170
Deaths:49
KDR:3.469
Accuracy:37.246% D-
HSR:66.471% D
NSX Tengu
C+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% C+
HSR:13.095% D**
Beamer VS3
C++
Kills:167
Deaths:333
KDR:0.502
Accuracy:29.665% C++
HSR:18.563% D
V10
D
Kills:160
Deaths:41
KDR:3.902
Accuracy:39.851% D
HSR:74.375% D
Nyx VX31
B+
Kills:141
Deaths:39
KDR:3.615
Accuracy:31.099% D--
HSR:36.170% B+
NS-44L Blackhand
C-
Kills:95
Deaths:149
KDR:0.638
Accuracy:40.685% C-
HSR:28.421% D*
Phaseshift VX-S
B+
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.048% C++
HSR:82.759% B+
NS-66 Punisher
D**
Kills:55
Deaths:67
KDR:0.821
Accuracy:18.857% F-
HSR:16.364% D**
Artemis VX26
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:22.518% N/A
HSR:26% N/A
Kills:5,374
Deaths (as Infiltrator):5,568
Deaths (to Infiltrators):2,606
KDR:0.96516
Kill Difference:194
Playtime:121.012 hours
Usage:6%
Score:1.727m
Score/min:238
Accuracy (listed only):33.036%
HSR (listed only):29.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:228
Deaths:103
KDR:2.214
Accuracy:17.966% D
HSR:19.737% D
Nebula VM20
D
Kills:211
Deaths:106
KDR:1.991
Accuracy:17.733% D
HSR:11.848% F-
NS-20 Gorgon
D
Kills:93
Deaths:46
KDR:2.022
Accuracy:24.833% D
HSR:18.280% D
NS-20 Gorgon
B+
Kills:67
Deaths:45
KDR:1.489
Accuracy:25.085% D
HSR:25.373% B+
Kills:599
Deaths (as MAX Suit):150
Deaths (to MAX Suits):616
KDR:3.99333
Kill Difference:449
Playtime:16.067 hours
Usage:1%
Score:0.346m
Score/min:358
Accuracy (listed only):21.404%
HSR (listed only):18.809%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,505
V. Kills:126 N/A
Deaths:152
KDR:9.901
Accuracy:39.359% D
KPH:51.700 C
VKPH:4.300 C++
Hornet Missiles
B**
Kills:1,364
V. Kills:916 149%
Deaths:95
KDR:14.358
Accuracy:61.201% C
KPH:107.500 B+
VKPH:72.200 B**
Saron Laser Cannon
C
Kills:458
V. Kills:311 147%
Deaths:279
KDR:1.642
Accuracy:27.652% D
KPH:12.900 C
VKPH:8.800 C
Antares LC
D
Kills:69
V. Kills:41 164%
Deaths:26
KDR:2.654
Accuracy:25.483% D**
KPH:15.100 D
VKPH:9 D-
V26 Maelstrom Turbo Laser
D
Kills:61
V. Kills:37 161%
Deaths:31
KDR:1.968
Accuracy:27.911% D
KPH:12.400 D
VKPH:7.500 D
Coyote Missiles
B+
Kills:51
V. Kills:35 142%
Deaths:11
KDR:4.636
Accuracy:46.192% D**
KPH:47 C+
VKPH:32.300 B+
Kills:3,508 (2,093 + 0)
Deaths:594
KDR:5.906
VKDR:2.468
Vehicle Kills:1,466
Kill Difference:2,914
Playtime:87.870 hours
Usage:4%
Score:1.290m
Score/min:245
Piloting Accuracy:27.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.523% D*
KPH:26.400 D-
VKPH:24 C-
CAS30 Tank Buster
B++
Kills:79
V. Kills:57 136%
Deaths:17
KDR:4.647
Accuracy:33.312% D**
KPH:13.400 B++
VKPH:9.700 B+
L105 Zephyr
B
Kills:77
V. Kills:16 453%
Deaths:6
KDR:12.833
Accuracy:46.329% C*
KPH:57.400 C++
VKPH:11.900 B
Kills:318 (79 + 239)
Deaths:64
KDR:4.969
VKDR:3.438
Vehicle Kills:220
Kill Difference:254
Playtime:13.359 hours
Usage:1%
Score:0.278m
Score/min:346
Piloting Accuracy:33.312%
Gunner Accuracy:46.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:5,542
V. Kills:879 N/A
Deaths:39
KDR:142.103
Accuracy:50.079% C
KPH:87 B++
VKPH:13.800 B**
L100 Python AP
B++
Kills:649
V. Kills:354 183%
Deaths:20
KDR:32.450
Accuracy:46.173% D*
KPH:49.100 B+
VKPH:26.800 B++
C75 Viper
B*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.937% C
KPH:66.300 B*
VKPH:8.800 C+
L100 Python HEAT
B**
Kills:244
V. Kills:81 298%
Deaths:2
KDR:122
Accuracy:50.873% C
KPH:59.700 B**
VKPH:19.800 B**
Skyguard
B**
Kills:179
V. Kills:110 161%
Deaths:6
KDR:29.833
Accuracy:30.365% C+
KPH:23.900 B*
VKPH:14.700 B**
Kills:6,930 (6,930 + 0)
Deaths:74
KDR:93.649
VKDR:19.811
Vehicle Kills:1,466
Kill Difference:6,856
Playtime:93.289 hours
Usage:4%
Score:2.082m
Score/min:372
Driving Accuracy:30.365%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:32,853
V. Kills:18,743 175%
Deaths:478
KDR:68.730
Accuracy:52.941% C
KPH:47.600 B**
VKPH:27.200 A++
Supernova VPC
A*
Kills:11,534
V. Kills:2,623 440%
Deaths:51
KDR:226.157
Accuracy:52.195% C+
KPH:80.800 B**
VKPH:18.400 A*
Supernova PC
A*
Kills:1,372
V. Kills:496 276%
Deaths:5
KDR:274.400
Accuracy:50.150% C+
KPH:64.800 A*
VKPH:23.400 A*
E540 Halberd
S
Kills:489
V. Kills:468 104%
Deaths:11
KDR:44.455
Accuracy:66.583% A*
KPH:69.600 M
VKPH:66.600 S
Saron HRB
B++
Kills:149
V. Kills:94 157%
Deaths:5
KDR:29.800
Accuracy:47.640% C+
KPH:40.800 B++
VKPH:25.700 B+
Kills:46,397 (45,759 + 638)
Deaths:550
KDR:84.358
VKDR:40.771
Vehicle Kills:22,424
Kill Difference:45,847
Playtime:865.010 hours
Usage:42%
Score:19.540m
Score/min:376
Driving Accuracy:50.150%
Gunner Accuracy:47.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:335
V. Kills:168 198%
Deaths:30
KDR:11.167
Accuracy:53.586% D-
KPH:51.400 C+
VKPH:25.800 C++
Aphelion VEX-4H
A
Kills:127
V. Kills:55 227%
Deaths:6
KDR:21.167
Accuracy:37.293% D*
KPH:76.700 A
VKPH:33.200 B
Saron HRB-H
B**
Kills:68
V. Kills:42 158%
Deaths:11
KDR:6.182
Accuracy:50.240% D--
KPH:59.500 B++
VKPH:36.800 B**
G40-F Ranger
D--
Kills:65
V. Kills:40 159%
Deaths:4
KDR:16.250
Accuracy:28.836% D--
KPH:24.600 D*
VKPH:15.100 D--
M12 Kobalt-H
C+
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:24.227% C+
KPH:141.100 C+
VKPH:2.600 D--
Kills:650 (0 + 650)
Deaths:53
KDR:12.264
VKDR:5.774
Vehicle Kills:306
Kill Difference:597
Playtime:12.348 hours
Usage:1%
Score:0.532m
Score/min:719
Driving Accuracy:N/A%
Gunner Accuracy:24.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:51
V. Kills:4 N/A
Deaths:8
KDR:6.375
Accuracy:22.314% C**
KPH:68.700 C
VKPH:5.400 B++
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:0.500
Vehicle Kills:4
Kill Difference:43
Playtime:0.743 hours
Usage:0%
Score:0.021m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:22.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 51,59632,85347868.73S64.1452.941%CN/A47.6B**27.2A++327690.3h4.2C**7.9C**
Supernova VPC 14,15711,53451226.157U221.5652.195%C+N/A80.8B**18.4A*294142.8h3C+5.8C+
L100 Python HESH 6,4215,54239142.103S137.5150.079%CN/A87B++13.8B**29663.7h2.8B+5.6C**
C-4 5,7824,0891,2823.19B*1.4025.102%C-N/A150.3B++62.2A++104927.2h0.8A3.4B+
Pandora VX25 1,9281,9001,5131.256C+3.3445.372%C+10.158%D**44.2CN/A12543h4.2C+9.3C++
VE-LR Obelisk 1,7381,7032646.451A++1.8635.322%C+28.186%D-52.7C+1.1C+13232.3h6C+17.1C++
Light PPA 1,6311,5051529.901B+5.3139.359%DN/A51.7C4.3C++13929.1h11.8C++30C+
Supernova PC 1,8681,3725274.4U269.8150.15%C+N/A64.7A*23.4A*42121.2h4.1B+8.3B
Hornet Missiles 2,2801,3649514.358B++9.7661.201%CN/A107.4B+72.1B**85712.7h11.3C+18.5C+
NS-44 Commissioner 1,3141,2981,8420.705C3.8937.852%C17.797%D-21.3D-N/A6260.9h4.2D11.1C
Thanatos VE70 1,2001,1939201.297C++3.3052.059%B*8.215%F37.2C+N/A10732.1h3.8B+7.3B+
NSX Tanto 1,2021,1906821.745C++2.8528.638%C+20.084%D--34.8C--N/A9334.2h12.3C+43.1C++
Orion VS54 1,0571,0317171.438C3.1623.881%C+23.957%D40.4C1B+14625.5h14.3D59.7C+
NSX-P Tanto 9098866281.411C+3.1826.698%C-18.172%D**29.4DN/A8630.1h12.4C++46.5C++
Solstice VE3 7797667451.028C+3.5730.523%B*15.927%D-14.8DN/A5951.8h14.8C+48.6C+
Solstice SF 7557224331.667B+2.9324.641%C15.374%C+46.6B++2.1A12315.5h10.3C++41.6C++
M12 Kobalt 7197012725.963C-21.3721.749%C--18.402%C+93.5D2.4D--2467.5h16.5C+75.8C+
L100 Python AP 1,0036492032.45A*27.8646.173%D*N/A49.2B+26.8B++62013.2h4.5B+9.7C+
E540 Halberd 9574891144.455A++39.8666.583%A*N/A69.9M66.9S59517h7.6F-11.4C+
VE-C Horizon 4904693981.178C-3.4234.71%C17.697%D*32.8D1.5C+9614.3h16.8D48.4C-
Saron Laser Cannon 7694582791.642C2.9527.652%D1.31%C12.9C8.8C12935.5h89.4B323.4C*
Rocklet Rifle 8244588100.565D4.0339.796%FN/A10.7D**8.5D**14542.9h39.3C-98.8D
VE-S Canis 4294252681.586C+3.0128.751%C17.882%D44.3C-N/A1409.6h12.2C42.5C+
NS-AM7 Archer 6214179600.434C4.1659.969%C++5.755%D*4.5D2.2C3792h18.6C+31C+
VA39 Spectre 4063981013.941B+0.6532.008%C--38.694%C+40.6C**N/A1429.8h6C--18.8C
Tank Mine 491361645.641B**1.05247.042%UN/A277.7A**100B**27861.3h4.9T*2A*
Plasma Grenade 3593511351N/A346.4155.153%B++N/A585C13.3C+26060.6h3.1C++5.6B+
Phobos VX86 3503482991.164C3.4360.55%C13.793%D39.5DN/A1438.8h2.3C+3.9C+
E540 Halberd-H 5033353011.167C6.5753.586%D-N/A51.5C+25.8C++6616.5h5.6C+10.5C
Eridani SX5 3263182991.064C3.5324.883%D-20.44%C40.3C1B++1507.9h13.9D*55.7D-
C75 Viper 358316745.143S40.5539.937%CN/A65.8B*8.8C+5844.8h9.1B+22.9C*
NS Baron G5 3193133180.984C--3.6146.106%C+8.626%D**32.3C--N/A889.7h4.2C++9.2C+
NS-7 PDW 2942903240.895C3.7029.146%C**13.793%D-11D--N/A3626.4h17.1D*58.7C
NSX Tomoe 2912901521.908C+2.6928.512%D31.379%D--40.8C--N/A1287.1h15.5D-54.5D
NS-30 Vandal 2712651571.688C2.9130.76%D-16.604%D**32.3DN/A838.2h6.5D--21.2D--
Serpent VE92 2562482980.832C--3.7624.077%C--18.548%D33.1C-1.1B+1477.5h14.2D-59.1C-
L100 Python HEAT 3252442122S117.4150.873%CN/A59.5B**19.8B**5994.1h4.7B+9.2C++
Nebula VM20 2342281032.214C2.3817.966%D19.737%D40.7C1.1B+1185.6h15.1C+83.9C
S1 2992272320.978C+3.6248.45%D**1.322%D--27C8.6D3858.4h5.5C**11.4C+
Eidolon VE33 2302271012.248B+2.3532.917%C*22.026%D30.7CN/A1107.4h9.5D28.9C+
NS-45 Pilot 2252222870.774C--3.8227.762%D--24.324%D18.2D*N/A5212.2h9.1F32.6D**
NS-03 Thumper 2192123690.575C--4.0220.294%F-1.415%C18.4D--N/A5611.5h8C39.2D*
Nebula VM20 2162111061.991C2.6017.733%D11.848%F-36.4C-N/A1055.8h16.6C-93.6C--
NS-61 Emissary 1861842460.748C-3.8529.128%C+17.935%C+19DN/A699.7h13C+44.7C++
Skyguard 289179629.833M**25.2430.365%C+N/A23.9B*14.7B**3207.5h115.1C+379C++
NS-30 Tranquility 184178503.56C**1.0334.385%D31.461%D43.4C--1.5C*1554.1h7.3D21.4C--
MKV Suppressed 175174722.417B++2.1831.404%B++23.563%C*52.7C++N/A1633.3h11.5C**36.6B+
Ghost 171170493.469C+1.1237.246%D-66.471%D39.5DN/A2244.3h3F-8.1D**
NSX Tengu 1701681471.143C--3.4539.58%C+13.095%D**28.5DN/A1065.9h13.7D34.6C+
Beamer VS3 1701673330.502D4.0929.665%C++18.563%D8D-N/A3120.8h11D36.9C+
C150 Dalton 309162413.951C-0.6427.523%D*N/A26.6D-24.1C-4646.1h4.4D15.9D**
V10 161160413.902C+0.6939.851%D74.375%D32.7DN/A1064.9h3.3T8.4F-
Saron HRB 243149529.8S25.2147.64%C+N/A40.3B+25.4B+20303.7h24.3C--51.1C
Nyx VX31 147141393.615C**0.9831.099%D--36.17%B+50.4C+2.1M+1532.8h6.9D**22.3D**
Aphelion VEX-4H 182127621.167B++16.5737.293%D*1.575%D-74.7B**32.4C**12291.7h30.9C*82.8B
NSX Naginata 1321241001.24D3.3521.522%D-19.355%D**33.5D-2.2A1293.7h15.3D**71.3D--
NS Annihilator 190120901.333A+3.2683.911%B*N/A15.2B++8.9C+2667.9h9.7B+11.6B+
M40 Fury 124110522B+17.4140.112%D--N/A122.2B**15.6C+6270.9h9.1B+22.7C**
NS-44L Blackhand 97951490.638D3.9640.685%C-28.421%D*19DN/A715h5.1D--12.6D
NS-20 Gorgon 9993462.022C*2.5724.833%D18.28%D21.6C+1.4C-714.3h33.6C**135.2C*
Phaseshift VX-S 8787127.25A2.6641.048%C++82.759%B+39.5C+N/A1472.2h3.2C7.9C+
CAS30 Tank Buster 13679174.647A+0.0533.312%D**1.266%C++13.4B++9.7B+2315.9h65.8C--197.6D--
Pulsar VS1 8179671.179C+3.4124.35%C21.519%C32.9CN/A2632.4h13.5C+55.5C+
L105 Zephyr 9377612.833B+8.2446.329%C*N/A59.2C++12.3B+3131.3h6.9C14.9C++
VE-H Maw 7876501.52C-3.0722.504%D*18.421%D**36.2D-1C2572.1h12.7D*56.5D*
Proximity Mine 7373193.842C+0.7548.308%BN/A146C++N/A6810.5h2.2D--4.5C+
Antares LC 11069262.654C+1.9425.483%D**N/A15D8.9D-1224.6h85.1C**333.9C+
Saron HRB-H 11068116.182C+1.5950.24%D--N/A61.8B*38.2B**14421.1h18.5B+36.7B
MANA Anti-Vehicle Turret 10568213.238C+1.3661.636%DN/A680D370D--4207450.1h6.4C*10.4C++
G40-F Ranger 10568417C12.4124.788%D*1.471%A++29.6D16.1D2272.3h75.1C+302.8D*
NS-20 Gorgon 7067451.489C+3.1025.085%D25.373%B+16.3DN/A564.1h45.2C++180.1C+
G40-F Ranger 10565416.25C+11.6628.836%D--1.538%B**25D--15.4D--2632.6h71C246.3D-
V26 Maelstrom Turbo Laser 9861311.968C+2.6327.911%DN/A12.4D7.6D1994.9h83.8C++300.2C+
Hunter QCX 59581790.324D4.2736.556%C--29.31%B+7.8D-N/A547.4h7.4C++20.3C++
NS-66 Punisher 5855670.821D3.7718.857%F-16.364%D**14.1D-N/A433.9h16.8F89.1F--
M12 Kobalt-H 5655227.5C22.9124.227%C+14.545%D137.5C+2.5D--4720.4h14.5C+60C++
Orbital Strike Uplink 7053153U48.41784.615%UN/A265U85U11910.2h1.9T*0.2T*
NSX Masamune 7552900.578D4.0253.469%D-1.923%C+15.8D*7D1453.3h18.7D--34.9D**
Spear Anti-Vehicle Phalanx Turret 8552510.4C++5.8148.145%C+1.923%D--43.3C27.5C++15461.2h11D-22.8C
M12 Kobalt 555186.375D1.7822.314%C**27.451%A++72.9C5.7B*4740.7h21.1C--94.7C+
Coyote Missiles 8651114.636C*0.0446.192%D**N/A46.4C+31.8B+4301.1h54.4D-117.7D*
Artemis VX26 5250232.174C++2.4222.518%D**26%C+29.4D1.2A1281.7h12.9D57.2D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53230.6h
Spawn Beacon39140.5h
Nano-Armor Kit1,1142,092,123144.9h
Nanite Revive Grenade01280h
Medical Applicator63,2320.4h
NSX Amaterasu76765.7h
Motion Spotter52770.5h
Spitfire Auto-Turret214120.6h
Recon Detection Device381,7985h
Ammunition Package132160.4h
Medical Kit23690.9h
PS1-AV Suppressor0550h
Nano-Repair Grenade02590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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