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Primarch 81tchPudding[KRBR] 81tchPudding
VS BR 97

KDR: 4.69

Score: 44.9m

Last Seen: Aug 22nd, 2019 9:25 PM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 98): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 Thanatos VE70 NSX Tanto Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.28%20.375%5972011948,5791.196853.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.017%1.597A+-0.079C+-1.505FHEAD + (~5.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.48B+11.30.204C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.343%0.809%302212121,3604624682.94372290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.977%-0.85D---0.709D--0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.60.239C++35.70.321C*85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.489%0.876%79557120740,8778901959845.9292209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.791%0.821B++-1.074D*0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.769B++4.40.648B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.573%1.41%139512099939409721.05638102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.188%0.126C++-0.749D-2.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.763B++10.60.734B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.649%51.833%1393121160063280.949367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%-0.202C-0.99D--0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.545D5.1-0.617D10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.508%9.499%139312113,053451246.75443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.841%0.582B+-1.005D*-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B3.80.214C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
44.9m241.5%499 (29.9k)446 (26.8k)4.6923767,54214,3946.7113497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214372815.436%4.533%7007:007

71% Engineer21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMAug 22nd, 2019 5:02 PM (3h) (PST)Aug 22nd, 2019 5:35 PM (3h) (PST)Aug 22nd, 2019 5:25 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,463701,3930.6700.1430.0302.2170.248347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,7584,18583,57340921331526,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1679.4h/70d 29,061 3,062 20,531 223.4k 798 3,859 24,942 147.4m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,524
Deaths:1,095
KDR:1.392
Accuracy:45.213% B+
HSR:9.514% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
VE-LR Obelisk
B+
Kills:1,005
Deaths:146
KDR:6.884
Accuracy:35.141% B+
HSR:28.259% C-
NSX-P Tanto
C**
Kills:788
Deaths:520
KDR:1.515
Accuracy:27.086% C**
HSR:18.020% D--
Solstice VE3
A+
Kills:765
Deaths:744
KDR:1.028
Accuracy:30.522% A+
HSR:15.948% D
Phobos VX86
C++
Kills:336
Deaths:289
KDR:1.163
Accuracy:60.548% C++
HSR:13.988% C
NS Baron G5
C*
Kills:273
Deaths:298
KDR:0.916
Accuracy:46.427% C*
HSR:9.158% D*
Eidolon VE33
B*
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.926% B*
HSR:22.026% C--
VE-C Horizon
C+
Kills:120
Deaths:112
KDR:1.071
Accuracy:29.799% D
HSR:23.333% C+
Serpent VE92
C*
Kills:71
Deaths:74
KDR:0.959
Accuracy:20.984% D
HSR:21.127% C*
Kills:7,487
Deaths (as Engineer):4,974
Deaths (to Engineers):3,549
KDR:1.50523
Kill Difference:2,513
Playtime:1,184.039 hours
Usage:71%
Score:36.679m
Score/min:516
Accuracy (listed only):37.226%
HSR (listed only):17.251%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:963
Deaths:661
KDR:1.457
Accuracy:24.277% B++
HSR:23.988% C+
NSX Naginata
C+
Kills:123
Deaths:95
KDR:1.295
Accuracy:21.467% C+
HSR:18.699% D*
Kills:1,086
Deaths (as Heavy Assault):756
Deaths (to Heavy Assaults):2,916
KDR:1.43651
Kill Difference:330
Playtime:52.208 hours
Usage:3%
Score:0.754m
Score/min:241
Accuracy (listed only):22.872%
HSR (listed only):21.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,524
Deaths:1,095
KDR:1.392
Accuracy:45.213% B+
HSR:9.514% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
NSX-P Tanto
C**
Kills:788
Deaths:520
KDR:1.515
Accuracy:27.086% C**
HSR:18.020% D--
Solstice VE3
A+
Kills:765
Deaths:744
KDR:1.028
Accuracy:30.522% A+
HSR:15.948% D
Phobos VX86
C++
Kills:336
Deaths:289
KDR:1.163
Accuracy:60.548% C++
HSR:13.988% C
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
Eridani SX5
C++
Kills:282
Deaths:268
KDR:1.052
Accuracy:24.889% C
HSR:20.567% C++
NS Baron G5
C*
Kills:273
Deaths:298
KDR:0.916
Accuracy:46.427% C*
HSR:9.158% D*
VE-S Canis
B++
Kills:258
Deaths:142
KDR:1.817
Accuracy:31.111% B++
HSR:17.830% C
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B+
VE-C Horizon
C+
Kills:120
Deaths:112
KDR:1.071
Accuracy:29.799% D
HSR:23.333% C+
Serpent VE92
C*
Kills:71
Deaths:74
KDR:0.959
Accuracy:20.984% D
HSR:21.127% C*
Kills:7,412
Deaths (as Light Assault):5,659
Deaths (to Light Assaults):2,459
KDR:1.30977
Kill Difference:1,753
Playtime:346.524 hours
Usage:21%
Score:6.236m
Score/min:300
Accuracy (listed only):35.645%
HSR (listed only):16.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:984
Deaths:1,350
KDR:0.729
Accuracy:37.711% C++
HSR:18.293% C--
VA39 Spectre
C+
Kills:393
Deaths:100
KDR:3.930
Accuracy:32.021% C+
HSR:38.422% C+
NS-AM7 Archer
C++
Kills:321
Deaths:597
KDR:0.538
Accuracy:59.436% C++
HSR:6.231% D*
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
Eridani SX5
C++
Kills:282
Deaths:268
KDR:1.052
Accuracy:24.889% C
HSR:20.567% C++
NSX Tomoe
C+
Kills:279
Deaths:140
KDR:1.993
Accuracy:28.833% C+
HSR:32.258% C-
NS-30 Vandal
C
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% C
HSR:16.988% D*
VE-S Canis
B++
Kills:258
Deaths:142
KDR:1.817
Accuracy:31.111% B++
HSR:17.830% C
NS-45 Pilot
C
Kills:211
Deaths:256
KDR:0.824
Accuracy:28.226% C--
HSR:23.223% C
NS-61 Emissary
C*
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C++
HSR:17.935% C*
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
Beamer VS3
B
Kills:160
Deaths:318
KDR:0.503
Accuracy:29.769% B
HSR:18.750% C--
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B+
V10
C+
Kills:120
Deaths:29
KDR:4.138
Accuracy:39.816% C+
HSR:73.333% C--
Phaseshift VX-S
B++
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.630% B++
HSR:82.759% B+
Kills:4,155
Deaths (as Infiltrator):4,137
Deaths (to Infiltrators):2,000
KDR:1.00435
Kill Difference:18
Playtime:81.785 hours
Usage:5%
Score:1.099m
Score/min:224
Accuracy (listed only):34.328%
HSR (listed only):27.783%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B**
Kills:1,097
V. Kills:744 147%
Deaths:95
KDR:11.547
Accuracy:61.596% C+
KPH:108.500 B++
VKPH:73.600 B**
Light PPA
C**
Kills:919
V. Kills:71 N/A
Deaths:152
KDR:6.046
Accuracy:38.633% C
KPH:52.200 C*
VKPH:4 C**
Saron Laser Cannon
C+
Kills:441
V. Kills:301 146%
Deaths:279
KDR:1.581
Accuracy:27.385% D
KPH:13.100 C+
VKPH:9 C+
Antares LC
C
Kills:61
V. Kills:37 161%
Deaths:26
KDR:2.346
Accuracy:25.919% D-
KPH:14.500 C
VKPH:8.800 C--
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:31 156%
Deaths:31
KDR:1.613
Accuracy:27.883% N/A
KPH:15.600 N/A
VKPH:9.700 N/A
Kills:2,568 (1,471 + 0)
Deaths:583
KDR:4.405
VKDR:2.031
Vehicle Kills:1,184
Kill Difference:1,985
Playtime:68.719 hours
Usage:4%
Score:1.028m
Score/min:249
Piloting Accuracy:27.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D*
KPH:26.700 C-
VKPH:24.200 C+
L105 Zephyr
B+
Kills:75
V. Kills:15 469%
Deaths:6
KDR:12.500
Accuracy:47.005% B+
KPH:57.600 B+
VKPH:11.500 C*
Kills:237 (0 + 237)
Deaths:47
KDR:5.043
VKDR:3.447
Vehicle Kills:162
Kill Difference:190
Playtime:7.368 hours
Usage:0%
Score:0.182m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:47.005%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:4,325
V. Kills:648 N/A
Deaths:39
KDR:110.897
Accuracy:49.373% C++
KPH:86.700 A+
VKPH:13 A
L100 Python AP
A
Kills:487
V. Kills:278 175%
Deaths:20
KDR:24.350
Accuracy:46.320% D*
KPH:46 B**
VKPH:26.300 A
C75 Viper
A*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.937% C+
KPH:66.300 A*
VKPH:8.800 C++
Skyguard
A*
Kills:132
V. Kills:87 150%
Deaths:6
KDR:22
Accuracy:32.106% B+
KPH:24.200 A+
VKPH:16 A*
Kills:5,260 (5,260 + 0)
Deaths:72
KDR:73.056
VKDR:14.653
Vehicle Kills:1,055
Kill Difference:5,188
Playtime:70.666 hours
Usage:4%
Score:1.522m
Score/min:359
Driving Accuracy:32.106%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:29,326
V. Kills:17,157 171%
Deaths:478
KDR:61.352
Accuracy:53.231% C+
KPH:46.200 A++
VKPH:27 A*
Supernova VPC
A*
Kills:6,059
V. Kills:1,306 464%
Deaths:51
KDR:118.804
Accuracy:52.010% C++
KPH:80.900 A++
VKPH:17.400 A*
E540 Halberd
S
Kills:396
V. Kills:420 94%
Deaths:11
KDR:36
Accuracy:69.638% M+
KPH:70.200 M**
VKPH:74.500 S
Supernova PC
A++
Kills:232
V. Kills:71 322%
Deaths:5
KDR:46.400
Accuracy:49.922% C++
KPH:40.400 A++
VKPH:12.400 B**
Saron HRB
A++
Kills:138
V. Kills:87 157%
Deaths:5
KDR:27.600
Accuracy:47.785% B+
KPH:41.500 A++
VKPH:26.100 A
Kills:36,151 (35,617 + 534)
Deaths:550
KDR:65.729
VKDR:34.620
Vehicle Kills:19,041
Kill Difference:35,601
Playtime:723.911 hours
Usage:43%
Score:16.447m
Score/min:379
Driving Accuracy:49.922%
Gunner Accuracy:47.785%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:324
V. Kills:164 196%
Deaths:30
KDR:10.800
Accuracy:53.853% C-
KPH:51.600 B
VKPH:26.100 B+
Aphelion VEX-4H
A*
Kills:127
V. Kills:55 227%
Deaths:6
KDR:21.167
Accuracy:37.293% D--
KPH:76.700 A*
VKPH:33.200 B+
G40-F Ranger
D-
Kills:58
V. Kills:35 161%
Deaths:4
KDR:14.500
Accuracy:28.173% D
KPH:24.200 D-
VKPH:14.600 D-
M12 Kobalt-H
C**
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:22.798% C+
KPH:147.700 C**
VKPH:0 F
Kills:562 (0 + 562)
Deaths:42
KDR:13.381
VKDR:6.048
Vehicle Kills:254
Kill Difference:520
Playtime:10.692 hours
Usage:1%
Score:0.375m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:22.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:8
KDR:6.250
Accuracy:22.912% N/A
KPH:77.500 N/A
VKPH:6.200 N/A
Kills:50 (0 + 50)
Deaths:8
KDR:6.250
VKDR:0.500
Vehicle Kills:4
Kill Difference:42
Playtime:0.646 hours
Usage:0%
Score:0.018m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:22.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 46,48329,32647861.351S56.6653.231%C+1.04%D-46.2A++27A*324634.3h4.3B++8B++
Supernova VPC 7,3656,05951118.804S114.1152.01%C++N/A80.9A++17.4A*29174.9h3.1C**5.9B
L100 Python HESH 4,9734,32539110.897S106.2049.373%C++N/A86.7A+13A29649.9h2.8B+5.7B+
C-4 4,7393,2991,0613.109A1.5825.067%C+N/A148.6A+64.9A**108522.2h0.9B**3.4B**
Pandora VX25 1,5391,5241,0951.392C*3.3045.213%B+9.514%D**44.7C*N/A12434.1h4.2B9.3B+
Thanatos VE70 1,2001,1939191.298B+3.3952.071%A8.215%F37.2B+N/A10532.1h3.8B*7.3B*
NSX Tanto 1,1971,1856761.753B++2.9428.765%B+20.169%D35.3C++N/A9333.6h12.3B42.9C**
Hornet Missiles 1,8411,0979511.547A+6.8561.596%C+1.003%D108.6B++73.7B**89410.1h11.1C++18C++
VE-LR Obelisk 1,0151,0051466.884M++2.1935.141%B+28.259%C-50.3B++N/A12620h6.1B+17.3B+
NS-44 Commissioner 9969841,3500.729C3.9637.711%C++18.293%C--20.7C--N/A5847.5h4.2C+11.3C++
Orion VS54 9889636611.457C++3.2424.277%B++23.988%C+41.5B+1.1A+13923.2h14.3C58.9C++
Light PPA 9909191526.046B1.3538.633%CN/A52.2C*4C**14817.6h12.1C**31.3C**
NSX-P Tanto 8087885201.515B++3.1827.086%C**18.02%D--30.3C++N/A8626h12.5B+46B+
Solstice VE3 7787657441.028B+3.6630.522%A+15.948%D14.8CN/A5451.6h14.8C**48.6B
M12 Kobalt 7176992725.889C+21.2021.588%C+18.455%C++93.2C2.4D-2447.5h16.3B75.4B
L100 Python AP 7654872024.35S19.6646.32%D*N/A45.9B**26.2A58710.6h4.9B+10.6C*
Saron Laser Cannon 7424412791.581C+3.1127.385%D1.361%D13.1C+9C+12633.6h84.8B++309.8B+
E540 Halberd 8163961136A**31.3169.638%M+N/A70.7M**75S66285.6h8.2F-11.8C**
VA39 Spectre 4003931003.93A++0.7632.021%C+38.422%C+40.5AN/A1309.7h6C++18.9C++
Rocklet Rifle 6613635640.644C+4.0539.349%D**N/A10.4D**8.5D**14434.9h38.9C+98.9D
Phobos VX86 3383362891.163C+3.5360.548%C++13.988%C39.5C+N/A1418.5h2.4C*3.9C**
E540 Halberd-H 4883243010.8C++6.1153.853%C-N/A51.4B26B+5766.3h5.7C**10.5C*
NS-AM7 Archer 4733215970.538C++4.1559.436%C++6.231%D*4.8C--2.3C3966.5h17.5B29.5B
C75 Viper 358316745.143S40.4539.937%C+N/A65.8A++8.8C++5204.8h9.1B*22.9B++
Tank Mine 414300624.839B**0.15201.997%UN/A272.7M*103.6A+29711.1h4.7T*2.3A*
NS-7 PDW 2942903240.895C+3.8029.146%B*13.793%D11DN/A3426.3h17.1C58.7C**
Eridani SX5 2902822681.052C+3.6424.889%C20.567%C++42.1C**1.2A*1536.7h14.1C56.6C+
NSX Tomoe 2802791401.993C**2.7028.833%C+32.258%C-41.6C++N/A1296.7h15C+52C++
NS Baron G5 2762732980.916C3.7846.427%C*9.158%D*31C+N/A828.8h4.3B+9.3C+
NS-30 Vandal 2642591571.65C+3.0430.735%C16.988%D*32CN/A788.1h6.5C-21.1C
VE-S Canis 2592581421.817B++2.8831.111%B++17.83%C41.6C++N/A1346.2h12.2C++39.1B
Frag Grenade 2552511251N/A246.3154.255%B**N/A627.5B+10C++23600.4h3.3B+6B++
Supernova PC 303232546.4S41.7149.922%C++1.293%D40.7A++12.5B**5095.7h5.5C+11.1C++
Eidolon VE33 2302271012.248B**2.4432.926%B*22.026%C--30.7BN/A1017.4h9.5C+28.8B+
S1 2942232290.974B+3.7248.485%D--1.345%D-26.9C++8.6D3528.3h5.5B++11.4C*
NS-45 Pilot 2132112560.824C3.8728.226%C--23.223%C18.2D-N/A5011.6h9D31.9C--
NS-61 Emissary 1861842460.748C+3.9429.128%C++17.935%C*19.2CN/A669.6h13C*44.7B+
NSX Tengu 1701681471.143C+3.5539.58%B+13.095%D*28.5CN/A1045.9h13.7C++34.6C**
C150 Dalton 309162413.951C0.7427.534%D*N/A26.6C-24.1C+4346.1h4.4C+15.9D
Beamer VS3 1631603180.503C4.1929.769%B18.75%C--7.9D-N/A2920.3h11.1C37.3C+
MKV Suppressed 159159513.118M1.5732.886%A23.27%B+58.9AN/A1722.7h10.8B*32.8B++
Saron HRB 225138527.6S22.9147.785%B+N/A41.8A++26.4A20013.3h24.3C50.9C*
Skyguard 219132622S17.3132.106%B+N/A24.4A+16.1A*3535.4h123.5C++384.7B
Aphelion VEX-4H 182127621.167A++16.4737.293%D--1.575%D--74.7A++32.4B+11381.7h30.9B**82.8B*
NSX Naginata 131123951.295C+3.4021.467%C+18.699%D*35.1C2.3M*1273.5h15.2D70.7C+
V10 121120294.138B+0.5539.816%C+73.333%C--30.8C+N/A933.9h3.6F-9D--
VE-C Horizon 1241201121.071C3.6229.799%D23.333%C+34.3C1.1C++1063.5h15.3C*51.4C+
M40 Fury 124110522B*17.3140.112%DN/A122.2B**15.6C6270.9h9.1B+22.7B+
NS Annihilator 15195631.508A*3.1882.154%BN/A16.1A9.5B2835.9h8.7B**10.6B**
Phaseshift VX-S 8787127.25A++2.5641.63%B++82.759%B+41.4B++N/A1392.1h3.2C+7.8C**
NS-20 Gorgon 7975332.273B**2.4224.468%C18.667%C20.3C++1.1D693.7h36.3B148.5B
L105 Zephyr 9075612.5B+7.8147.005%B+N/A57.7B+11.5C*3031.3h6.9C+14.7B
Serpent VE92 7271740.959C+3.7320.984%D21.127%C*35.5C**N/A2922h13.8C+65.8C+
G40-F Ranger 10568417C**12.3124.934%D*1.471%A30.9C--16.8D2292.2h74.6C++299.2C-
MANA Anti-Vehicle Turret 10568213.238B++1.4561.898%C**N/A680C370C-4045050.1h6.4B**10.4B*
Pulsar VS1 6565511.275B3.4224.617%C*23.077%C**34.2B+N/A2491.9h12.6B++51.2B+
Antares LC 9861262.346B+2.3525.919%D-N/A14.5C8.8C--1164.2h81.8B+315.7B+
G40-F Ranger 9358414.5B+9.8128.173%D1.724%B*24.2D-14.6D-2522.4h69.8C+247.8C
Hunter QCX 59581660.349C--4.3436.616%C29.31%C*8.2DN/A537.1h7.1C++19.3C++
M12 Kobalt-H 5353226.5B++21.8122.798%C+15.094%C132.5C++N/A4050.4h13B+57.2B+
NS-20 Gorgon 5553321.656B+3.0425%C30.189%A++14.7CN/A503.6h50.1C++200.5C++
Maelstrom Turbo Laser 8150311.613C+3.0827.883%DN/A15.6C+9.7C+2433.2h75.8B+271.8B+
Orbital Strike Uplink 6450150U45.31766.667%UN/A250U70U11720.2h1.8T*0.2T*
M12 Kobalt 545086.25D1.5622.912%B*26%A++83.3B+6.7A+4540.6h20.9C+91.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37200.4h
Anti-Vehicle MANA Turret53230.6h
Nano-Armor Kit7151,773,276119.8h
Nanite Revive Grenade01040h
Medical Applicator62,7570.3h
NSX Amaterasu76765.7h
Spitfire Auto-Turret162660.4h
Motion Spotter52770.5h
Ammunition Package111800.3h
Medical Kit15630.8h
Nano-Repair Grenade0590h
PS1-AV Suppressor0550h
Recon Detection Device261,0103h

Check the help document for the dictionary if you want to learn more about words used here.


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