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Harbinger 81tchPudding[KRBR] 81tchPudding
VS BR 89

KDR: 4.71

Score: 41.5m

Last Seen: Mar 17th, 2019 8:24 AM
- OFFLINE - 118.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 90): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 Thanatos VE70 NSX Tanto Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.349%19.856%5831910147,6101.178383.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.915%1.606A+-0.13C-1.51FHEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.466B+11.70.18C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.278%0.854%301210311,2884374382.94064293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.06%-0.864D---0.675D-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.90.215C++36.60.303C*88.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.57%0.94%79047102636,7208061807145.5583203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%0.855B*-1.067D*0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.50.643B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.406%1.42%147510289868779661.12301102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.142%0.106C+-0.74D-2.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.759B++10.60.73B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.619%51.678%1473103059657181.04378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.579%-0.212C-1.014D*0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.552D5.1-0.62D10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.52%9.358%147310302,896405227.13301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%0.58B+-1.035D*-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.396B3.80.206C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
41.5m242.7%498 (29.9k)445 (26.7k)4.7054761,11012,9876.7951889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033340015.41%4.477%6907:127

71% Engineer21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMMar 21st, 2019 4:42 AM (21h) (PST)Mar 17th, 2019 6:13 AM (5d) (PST)Mar 17th, 2019 4:24 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,442681,3740.6560.1390.0292.1930.248338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,4984,06082,43839821321526,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1553.3h/64.7d 27,139 2,736 18,699 204.4k 715 3,563 23,087 134.4m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,405
Deaths:979
KDR:1.435
Accuracy:45.125% B+
HSR:9.537% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:689
Deaths:440
KDR:1.566
Accuracy:27.634% B+
HSR:18.578% D-
VE-LR Obelisk
B+
Kills:552
Deaths:63
KDR:8.762
Accuracy:35.260% B+
HSR:25% D-
Phobos VX86
C++
Kills:298
Deaths:253
KDR:1.178
Accuracy:59.612% C++
HSR:13.087% D
NS Baron G5
B+
Kills:243
Deaths:258
KDR:0.942
Accuracy:47.574% B+
HSR:8.642% D*
Eidolon VE33
B*
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.926% B*
HSR:22.026% C--
Kills:6,542
Deaths (as Engineer):4,426
Deaths (to Engineers):3,248
KDR:1.47808
Kill Difference:2,116
Playtime:1,103.149 hours
Usage:71%
Score:34.026m
Score/min:514
Accuracy (listed only):39.951%
HSR (listed only):15.650%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:925
Deaths:624
KDR:1.482
Accuracy:24.375% B++
HSR:24% C+
NSX Naginata
C+
Kills:123
Deaths:95
KDR:1.295
Accuracy:21.467% C+
HSR:18.699% D*
Kills:1,048
Deaths (as Heavy Assault):719
Deaths (to Heavy Assaults):2,658
KDR:1.45758
Kill Difference:329
Playtime:47.720 hours
Usage:3%
Score:0.701m
Score/min:245
Accuracy (listed only):22.921%
HSR (listed only):21.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,405
Deaths:979
KDR:1.435
Accuracy:45.125% B+
HSR:9.537% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:689
Deaths:440
KDR:1.566
Accuracy:27.634% B+
HSR:18.578% D-
Phobos VX86
C++
Kills:298
Deaths:253
KDR:1.178
Accuracy:59.612% C++
HSR:13.087% D
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
VE-S Canis
B++
Kills:258
Deaths:142
KDR:1.817
Accuracy:31.111% B++
HSR:17.830% C
NS Baron G5
B+
Kills:243
Deaths:258
KDR:0.942
Accuracy:47.574% B+
HSR:8.642% D*
Eridani SX5
C**
Kills:214
Deaths:182
KDR:1.176
Accuracy:25.868% C+
HSR:21.963% C**
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B++
Kills:6,852
Deaths (as Light Assault):5,108
Deaths (to Light Assaults):2,164
KDR:1.34143
Kill Difference:1,744
Playtime:319.814 hours
Usage:21%
Score:5.760m
Score/min:300
Accuracy (listed only):37.497%
HSR (listed only):15.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:828
Deaths:1,121
KDR:0.739
Accuracy:37.376% C++
HSR:18.841% C-
VA39 Spectre
C+
Kills:393
Deaths:100
KDR:3.930
Accuracy:32.021% C+
HSR:38.422% C+
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NSX Tomoe
C+
Kills:279
Deaths:140
KDR:1.993
Accuracy:28.833% C+
HSR:32.258% C
NS-AM7 Archer
C++
Kills:272
Deaths:508
KDR:0.535
Accuracy:59.326% C++
HSR:4.412% D**
NS-30 Vandal
C
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% C
HSR:16.988% D*
VE-S Canis
B++
Kills:258
Deaths:142
KDR:1.817
Accuracy:31.111% B++
HSR:17.830% C
Eridani SX5
C**
Kills:214
Deaths:182
KDR:1.176
Accuracy:25.868% C+
HSR:21.963% C**
NS-45 Pilot
C
Kills:198
Deaths:237
KDR:0.835
Accuracy:28.251% C--
HSR:22.727% C
NS-61 Emissary
C**
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C++
HSR:17.935% C**
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
Beamer VS3
B
Kills:160
Deaths:318
KDR:0.503
Accuracy:29.760% B
HSR:18.750% C--
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B++
V10
C+
Kills:116
Deaths:27
KDR:4.296
Accuracy:39.826% C+
HSR:73.276% C-
Phaseshift VX-S
B++
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.767% B++
HSR:82.759% B+
Kills:3,865
Deaths (as Infiltrator):3,712
Deaths (to Infiltrators):1,778
KDR:1.04122
Kill Difference:153
Playtime:69.740 hours
Usage:4%
Score:0.892m
Score/min:213
Accuracy (listed only):34.374%
HSR (listed only):27.755%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A++
Kills:1,051
V. Kills:709 148%
Deaths:88
KDR:11.943
Accuracy:61.975% C+
KPH:113 B++
VKPH:76.200 A++
Light PPA
C**
Kills:851
V. Kills:64 N/A
Deaths:134
KDR:6.351
Accuracy:38.930% C
KPH:53.700 C**
VKPH:4 C*
Saron Laser Cannon
C+
Kills:437
V. Kills:299 146%
Deaths:275
KDR:1.589
Accuracy:27.446% D
KPH:13.200 C+
VKPH:9 C+
Antares LC
C
Kills:51
V. Kills:32 155%
Deaths:25
KDR:2.040
Accuracy:25.544% D--
KPH:13.700 C
VKPH:8.600 D
Kills:2,390 (1,339 + 0)
Deaths:522
KDR:4.579
VKDR:2.115
Vehicle Kills:1,104
Kill Difference:1,868
Playtime:61.983 hours
Usage:4%
Score:0.933m
Score/min:251
Piloting Accuracy:25.544%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D*
KPH:26.700 C
VKPH:24.200 C+
L105 Zephyr
B+
Kills:75
V. Kills:15 469%
Deaths:6
KDR:12.500
Accuracy:46.995% B+
KPH:57.700 B+
VKPH:11.500 B+
Kills:237 (0 + 237)
Deaths:47
KDR:5.043
VKDR:3.447
Vehicle Kills:162
Kill Difference:190
Playtime:7.367 hours
Usage:0%
Score:0.178m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:46.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,004
V. Kills:585 N/A
Deaths:35
KDR:114.400
Accuracy:49.369% C++
KPH:88 A++
VKPH:12.900 A
L100 Python AP
B**
Kills:365
V. Kills:213 171%
Deaths:15
KDR:24.333
Accuracy:47.919% D--
KPH:41 B**
VKPH:23.900 B**
C75 Viper
A*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.937% C+
KPH:66.300 A*
VKPH:8.800 C**
Skyguard
A++
Kills:126
V. Kills:84 148%
Deaths:6
KDR:21
Accuracy:32.255% B+
KPH:24.700 A+
VKPH:16.400 A++
Kills:4,811 (4,811 + 0)
Deaths:63
KDR:76.365
VKDR:14.667
Vehicle Kills:924
Kill Difference:4,748
Playtime:64.258 hours
Usage:4%
Score:1.353m
Score/min:351
Driving Accuracy:32.255%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:26,947
V. Kills:16,072 168%
Deaths:448
KDR:60.150
Accuracy:53.358% C+
KPH:45 A*
VKPH:26.900 M
Supernova VPC
A*
Kills:4,740
V. Kills:1,000 474%
Deaths:38
KDR:124.737
Accuracy:52.288% C*
KPH:79.600 A++
VKPH:16.800 A*
E540 Halberd
S
Kills:389
V. Kills:414 94%
Deaths:11
KDR:35.364
Accuracy:69.394% M+
KPH:70.200 M**
VKPH:74.700 S
Supernova PC
A++
Kills:222
V. Kills:66 331%
Deaths:4
KDR:55.500
Accuracy:50.119% C++
KPH:39.600 A++
VKPH:11.800 B**
Saron HRB
A++
Kills:138
V. Kills:87 157%
Deaths:5
KDR:27.600
Accuracy:47.785% B+
KPH:41.500 A++
VKPH:26.200 A
Kills:32,436 (31,909 + 527)
Deaths:506
KDR:64.103
VKDR:34.860
Vehicle Kills:17,639
Kill Difference:31,930
Playtime:672.571 hours
Usage:43%
Score:15.180m
Score/min:376
Driving Accuracy:50.119%
Gunner Accuracy:47.785%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:324
V. Kills:164 196%
Deaths:30
KDR:10.800
Accuracy:53.828% C-
KPH:51.600 B+
VKPH:26.100 B+
Aphelion VEX-4H
A*
Kills:127
V. Kills:55 227%
Deaths:6
KDR:21.167
Accuracy:37.293% D--
KPH:76.700 A*
VKPH:33.200 B+
G40-F Ranger
D-
Kills:58
V. Kills:35 161%
Deaths:4
KDR:14.500
Accuracy:28.173% D
KPH:24.200 D-
VKPH:14.600 D-
M12 Kobalt-H
B
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:22.798% C+
KPH:147.700 B
VKPH:0 F
Kills:562 (0 + 562)
Deaths:42
KDR:13.381
VKDR:6.048
Vehicle Kills:254
Kill Difference:520
Playtime:10.690 hours
Usage:1%
Score:0.365m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:22.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:22.860% N/A
KPH:78.200 N/A
VKPH:6.300 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:0.571
Vehicle Kills:4
Kill Difference:43
Playtime:0.640 hours
Usage:0%
Score:0.016m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:22.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 43,01926,94744860.15S55.4453.358%C+1.11%D-45A*26.8M320598.6h4.3B*8.1B++
Supernova VPC 5,7404,74038124.737U120.0352.288%C*N/A79.7A++16.8A*28059.5h3.1C**5.9B+
L100 Python HESH 4,5894,00435114.4S109.6949.369%C++N/A88A++12.9A29045.5h2.8B++5.6B++
C-4 4,3232,9959633.11A1.6025.244%C+N/A147.5A+65.4A**108820.3h0.9B**3.4B**
Pandora VX25 1,4181,4059791.435B3.2745.125%B+9.537%D**45.3B+N/A12431h4.2B9.2B+
Thanatos VE70 1,2001,1939191.298B+3.4152.071%A8.215%F37.2B+N/A10532.1h3.8B*7.3B*
NSX Tanto 1,1971,1856761.753B++2.9528.765%B+20.169%D35.4C++N/A9333.5h12.3B42.9C**
Hornet Missiles 1,7601,0518811.943A7.2461.975%C+1.047%D113B++76.2A++9239.3h10.8C++17.4C*
Orion VS54 9499256241.482C++3.2224.375%B++24%C+41.5B+1.1A+13622.3h14.3C+58.7C++
Light PPA 9158511346.351B+1.6538.93%CN/A53.5C**4C*14915.9h11.7B30.2C**
NS-44 Commissioner 8368281,1210.739C+3.9737.376%C++18.841%C-20.2C--N/A5740.9h4.3C+11.6C++
Solstice VE3 7637507371.018B+3.6930.592%A+15.6%D14.6CN/A5251.2h14.9C**48.7B+
M12 Kobalt 7166982626.846C+22.1421.593%C+18.338%C*94.3C2.4D-2447.4h16.2C**75.2B
NSX-P Tanto 7046894401.566B++3.1427.634%B+18.578%D-29.8C++N/A8323.1h12.2B++44.3B+
VE-LR Obelisk 559552638.762S4.0635.26%B+25%D-46.4B+N/A11011.9h6.2B17.5B+
Saron Laser Cannon 7364372751.589C+3.1227.446%D1.373%D13.2C+9C+12633.1h85B++309.5B+
VA39 Spectre 4003931003.93A++0.7832.021%C+38.422%C+40.5AN/A1279.7h6C++18.9C*
E540 Halberd 8033891135.364A**30.6669.394%M+N/A70.7M**75.3S64095.5h8.2F11.8C**
L100 Python AP 5783651524.333S19.6347.919%D--1.096%D--41B**23.9B**5748.9h5.3B++11.1C**
Rocklet Rifle 6143375110.659C+4.0538.769%FN/A10.5D**8.6D**14132.1h37.3C++96.1C-
E540 Halberd-H 4883243010.8C**6.0953.828%C-N/A51.4B26B+5496.3h5.6B10.5C*
C75 Viper 358316745.143S40.4439.937%C+N/A65.8A*8.8C**4964.8h9.1B*22.9B*
Phobos VX86 3002982531.178C+3.5359.612%C++13.087%D37.3C+N/A1278h2.4C*4C**
NS-7 PDW 2942903240.895C+3.8129.146%B*13.793%D11DN/A3326.3h17.1C58.7C**
NSX Tomoe 2802791401.993C**2.7128.833%C+32.258%C41.6C++N/A1276.7h15C+52C++
NS-AM7 Archer 3992725080.535C++4.1759.326%C++4.412%D**4.6C--2.2C3858.7h17.9C**30.1B
Tank Mine 368265624.274B*0.43184.792%UN/A240.9M+93.6B**28061.1h4.9T*2.6A*
NS-30 Vandal 2642591571.65C+3.0630.735%C16.988%D*32CN/A788.1h6.5C21.1C+
VE-S Canis 2592581421.817B+2.8931.111%B++17.83%C41.6C++N/A1266.2h12.2C++39.1B
NS Baron G5 2462432580.942C+3.7647.574%B+8.642%D*33.8C++N/A877.2h4.3B+9.1C++
Frag Grenade 2362321232N/A227.2953.221%B**N/A580B+10B+23680.4h3.1B++5.9B++
Eidolon VE33 2302271012.248B**2.4632.926%B*22.026%C--30.7B+N/A997.4h9.5C++28.8B+
Supernova PC 288222455.5S50.7950.119%C++1.351%D39.6A++11.8B**4855.6h5.7C+11.3C++
S1 2852172240.969B+3.7449.139%D-1.382%D-27.1C*8.5D3388h5.5B++11.2C*
Eridani SX5 2202141821.176C+3.5325.868%C+21.963%C**42B1.2A*1585.1h14.4C55.9C+
NS-45 Pilot 2001982370.835C3.8728.251%C--22.727%C18.2DN/A4910.9h9D31.7C-
NS-61 Emissary 1861842460.748C+3.9629.128%C++17.935%C**19.2CN/A659.6h13C**44.7B+
NSX Tengu 1701681471.143C+3.5639.58%B+13.095%D*28.5CN/A1035.9h13.7C++34.6C**
C150 Dalton 309162413.951C0.7527.534%D*N/A26.6C24.1C+4256.1h4.4C+15.9D
Beamer VS3 1631603180.503C4.2029.76%B18.75%C--7.9D-N/A2920.2h11.1C+37.2C+
MKV Suppressed 159159513.118M1.5932.886%A23.27%B++58.9AN/A1692.7h10.8B++32.8B++
Saron HRB 225138527.6S22.8947.785%B+N/A41.8A++26.4A19343.3h24.3C+50.9C*
Aphelion VEX-4H 182127621.167A++16.4637.293%D--1.575%D--74.7A*32.4B+11361.7h30.9B**82.8B*
Skyguard 210126621S16.2932.255%B+N/A24.7A+16.5A++3645.1h122.3C*379.1B+
NSX Naginata 131123951.295C+3.4121.467%C+18.699%D*35.1C2.3M**1163.5h15.2D70.7C+
V10 117116274.296B+0.4139.826%C+73.276%C-31.4C+N/A943.7h3.5F8.9D--
M40 Fury 124110522B**17.2940.112%D-N/A122.2B**15.6C6270.9h9.1B+22.7B+
Phaseshift VX-S 8787127.25A+2.5441.767%B++82.759%B+41.4B++N/A1342.1h3.2C+7.7B
NS Annihilator 12982521.577A**3.1381.765%C**N/A16.4A+9.4C**2975h8.6B**10.5B**
L105 Zephyr 9075612.5B+7.7946.995%B+N/A57.7B+11.5B+2971.3h6.9C+14.6B
G40-F Ranger 10568417B12.2924.785%D*1.471%B*30.9C-16.8D2242.2h73.4C*296.2C
MANA Anti-Vehicle Turret 10467213.19B+1.5261.803%C*N/A670D370D-3947900.1h6.4A+10.4A++
Hunter QCX 59581660.349C--4.3636.616%C-29.31%C*8.2C--N/A507.1h7.1C++19.3C+
G40-F Ranger 9358414.5B+9.7928.173%D1.724%B*24.2D-14.6D-2522.4h69.8C+247.8C
Pulsar VS1 5858471.234C**3.4724.931%C**24.138%B+32.2B+N/A2221.8h12.5B++50.1B++
NS-20 Gorgon 5854242.25B**2.4625.968%C+9.259%F17.4C+1.3C583.1h41.5C*159.7C**
M12 Kobalt-H 5353226.5B+21.7922.798%C+15.094%C132.5C++N/A4000.4h13B+57.2B+
Antares LC 8351252.04C*2.6725.544%D--N/A13.8C8.6D1173.7h86.1B+337.1B
M12 Kobalt 545077.143C--2.4422.86%B*26%A++83.3B+6.7A4260.6h20.6C+90.2B+
Orbital Strike Uplink 6450150U45.29766.667%UN/A250U70U11340.2h1.8T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53210.6h
Motion Spotter52770.5h
PS1-AV Suppressor0550h
Nano-Armor Kit6651,639,708112.1h
Spawn Beacon26160.3h
Nanite Revive Grenade0940h
Medical Applicator62,7420.3h
NSX Amaterasu76765.7h
Spitfire Auto-Turret111800.3h
Medical Kit15630.7h
Ammunition Package101730.3h
Recon Detection Device228522.5h

Check the help document for the dictionary if you want to learn more about words used here.


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