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Paragon 81tchPudding[KRBR] 81tchPudding
VS BR 148

KDR: 4.61

Score: 50.9m

Last Seen: Mar 24th, 2020 6:27 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 VE-LR Obelisk Light PPA Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.238%20.432%59721121110,0581.173223.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.949%1.551A+-0.083C+-1.465FHEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.49B+11.10.225C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.164%0.77%353312291,8185425323.34807341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.969%-0.753D--0.743D--0.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.339C**32.30.392B74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.067%0.785%74347122548,78411272201543.2866222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%0.79B++-1.113D*0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.20.661B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.797%2.544%127612261,140112310331.01424110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.205%-0.05C+-0.491D1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.752B++10.70.735B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.796%53.488%1273122964578590.821656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%-0.197C-0.945D--0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.528D5-0.6D9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.226%9.718%127312293,365567345.9243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%0.54B+-0.983D---0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.389C**3.90.204C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.9m237.9%490 (29.4k)438 (26.3k)4.6134980,57017,4646.47607148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232451515.704%4.489%7006:4011

69% Engineer21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMMar 24th, 2020 2:16 PM (6d) (PST)Mar 24th, 2020 2:28 PM (6d) (PST)Mar 24th, 2020 2:27 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,477771,4000.6940.1500.0312.2250.242353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,6114,61084,00142921341526,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1935.8h/80.7d 32,528 3,617 23,689 258.5k 1,039 4,417 28,080 171.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:1,826
Deaths:1,433
KDR:1.274
Accuracy:45.302% C**
HSR:9.912% D*
VE-LR Obelisk
C++
Kills:1,526
Deaths:235
KDR:6.494
Accuracy:34.840% C++
HSR:27.982% D
Thanatos VE70
B**
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% B**
HSR:8.215% F
NSX Tanto
C**
Kills:1,190
Deaths:682
KDR:1.745
Accuracy:28.638% C**
HSR:20.084% D-
NSX-P Tanto
C+
Kills:886
Deaths:626
KDR:1.415
Accuracy:26.705% C+
HSR:18.172% D*
Solstice VE3
A
Kills:766
Deaths:745
KDR:1.028
Accuracy:30.524% A
HSR:15.927% D
Solstice SF
C+
Kills:394
Deaths:259
KDR:1.521
Accuracy:24.758% C+
HSR:13.706% C--
Phobos VX86
C+
Kills:346
Deaths:297
KDR:1.165
Accuracy:60.448% C+
HSR:13.873% C
NS Baron G5
C++
Kills:304
Deaths:313
KDR:0.971
Accuracy:45.916% C++
HSR:8.553% D*
Serpent VE92
C+
Kills:248
Deaths:298
KDR:0.832
Accuracy:24.077% C+
HSR:18.548% C
Eidolon VE33
B+
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.917% B+
HSR:22.026% D
VE-C Horizon
C
Kills:147
Deaths:144
KDR:1.021
Accuracy:29.822% D--
HSR:23.810% C
Kills:9,053
Deaths (as Engineer):6,052
Deaths (to Engineers):4,329
KDR:1.49587
Kill Difference:3,001
Playtime:1,344.391 hours
Usage:69%
Score:41.061m
Score/min:509
Accuracy (listed only):36.335%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,023
Deaths:710
KDR:1.441
Accuracy:23.985% B+
HSR:23.949% C+
NSX Naginata
C
Kills:124
Deaths:100
KDR:1.240
Accuracy:21.522% C
HSR:19.355% D*
VE-H Maw
C-
Kills:57
Deaths:36
KDR:1.583
Accuracy:24.619% C-
HSR:15.790% D**
Kills:1,204
Deaths (as Heavy Assault):846
Deaths (to Heavy Assaults):3,529
KDR:1.42317
Kill Difference:358
Playtime:69.150 hours
Usage:4%
Score:0.969m
Score/min:234
Accuracy (listed only):23.375%
HSR (listed only):19.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:1,826
Deaths:1,433
KDR:1.274
Accuracy:45.302% C**
HSR:9.912% D*
Thanatos VE70
B**
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% B**
HSR:8.215% F
NSX Tanto
C**
Kills:1,190
Deaths:682
KDR:1.745
Accuracy:28.638% C**
HSR:20.084% D-
NSX-P Tanto
C+
Kills:886
Deaths:626
KDR:1.415
Accuracy:26.705% C+
HSR:18.172% D*
Solstice VE3
A
Kills:766
Deaths:745
KDR:1.028
Accuracy:30.524% A
HSR:15.927% D
VE-S Canis
C+
Kills:408
Deaths:250
KDR:1.632
Accuracy:28.706% C+
HSR:17.892% C--
Solstice SF
C+
Kills:394
Deaths:259
KDR:1.521
Accuracy:24.758% C+
HSR:13.706% C--
Phobos VX86
C+
Kills:346
Deaths:297
KDR:1.165
Accuracy:60.448% C+
HSR:13.873% C
Eridani SX5
C+
Kills:311
Deaths:296
KDR:1.051
Accuracy:24.936% C--
HSR:20.579% C+
NS Baron G5
C++
Kills:304
Deaths:313
KDR:0.971
Accuracy:45.916% C++
HSR:8.553% D*
NS-7 PDW
B++
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B++
HSR:13.793% D
Serpent VE92
C+
Kills:248
Deaths:298
KDR:0.832
Accuracy:24.077% C+
HSR:18.548% C
MKV Suppressed
B**
Kills:174
Deaths:72
KDR:2.417
Accuracy:31.404% B**
HSR:23.563% B+
NSX Tengu
C*
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% C*
HSR:13.095% D*
VE-C Horizon
C
Kills:147
Deaths:144
KDR:1.021
Accuracy:29.822% D--
HSR:23.810% C
Kills:8,651
Deaths (as Light Assault):6,805
Deaths (to Light Assaults):3,030
KDR:1.27127
Kill Difference:1,846
Playtime:399.435 hours
Usage:21%
Score:7.107m
Score/min:297
Accuracy (listed only):34.802%
HSR (listed only):15.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,241
Deaths:1,757
KDR:0.706
Accuracy:37.739% C++
HSR:18.050% D
VE-S Canis
C+
Kills:408
Deaths:250
KDR:1.632
Accuracy:28.706% C+
HSR:17.892% C--
VA39 Spectre
C++
Kills:398
Deaths:101
KDR:3.941
Accuracy:32.008% C+
HSR:38.694% C++
NS-AM7 Archer
C*
Kills:397
Deaths:865
KDR:0.459
Accuracy:60.088% C*
HSR:5.793% D*
Eridani SX5
C+
Kills:311
Deaths:296
KDR:1.051
Accuracy:24.936% C--
HSR:20.579% C+
NS-7 PDW
B++
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B++
HSR:13.793% D
NSX Tomoe
C
Kills:284
Deaths:150
KDR:1.893
Accuracy:28.361% C
HSR:31.690% D
NS-30 Vandal
D
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% D
HSR:16.988% D*
NS-45 Pilot
C--
Kills:220
Deaths:274
KDR:0.803
Accuracy:28.223% D
HSR:23.636% C--
NS-61 Emissary
C++
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C++
HSR:17.935% C++
MKV Suppressed
B**
Kills:174
Deaths:72
KDR:2.417
Accuracy:31.404% B**
HSR:23.563% B+
NSX Tengu
C*
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% C*
HSR:13.095% D*
Beamer VS3
C**
Kills:167
Deaths:329
KDR:0.508
Accuracy:29.717% C**
HSR:18.563% C--
V10
C
Kills:160
Deaths:40
KDR:4
Accuracy:39.851% C
HSR:74.375% C-
Phaseshift VX-S
B+
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.630% B+
HSR:82.759% B+
Kills:4,748
Deaths (as Infiltrator):5,020
Deaths (to Infiltrators):2,401
KDR:0.94582
Kill Difference:272
Playtime:99.103 hours
Usage:5%
Score:1.356m
Score/min:228
Accuracy (listed only):34.083%
HSR (listed only):27.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:210
Deaths:97
KDR:2.165
Accuracy:18.585% C
HSR:20.476% C+
Nebula VM20
C
Kills:191
Deaths:100
KDR:1.910
Accuracy:18.246% C
HSR:12.565% F
NS-20 Gorgon
C
Kills:90
Deaths:45
KDR:2
Accuracy:24.861% C
HSR:18.889% C
NS-20 Gorgon
B*
Kills:65
Deaths:44
KDR:1.477
Accuracy:25.147% C-
HSR:26.154% B*
Kills:556
Deaths (as MAX Suit):143
Deaths (to MAX Suits):587
KDR:3.88811
Kill Difference:413
Playtime:15.217 hours
Usage:1%
Score:0.321m
Score/min:351
Accuracy (listed only):21.710%
HSR (listed only):19.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,296
V. Kills:109 N/A
Deaths:152
KDR:8.526
Accuracy:39.182% C
KPH:52.400 C+
VKPH:4.400 B
Hornet Missiles
B**
Kills:1,256
V. Kills:849 148%
Deaths:95
KDR:13.221
Accuracy:61.243% C+
KPH:103.900 B++
VKPH:70.200 B**
Saron Laser Cannon
C+
Kills:443
V. Kills:302 146%
Deaths:279
KDR:1.588
Accuracy:27.307% D-
KPH:12.900 C+
VKPH:8.800 C
Antares LC
C--
Kills:63
V. Kills:38 162%
Deaths:26
KDR:2.423
Accuracy:25.366% D*
KPH:14.700 C--
VKPH:8.800 D
Maelstrom Turbo Laser
C
Kills:59
V. Kills:36 159%
Deaths:31
KDR:1.903
Accuracy:28.168% D
KPH:12.600 C
VKPH:7.700 C-
Kills:3,117 (1,861 + 0)
Deaths:583
KDR:5.346
VKDR:2.288
Vehicle Kills:1,334
Kill Difference:2,534
Playtime:80.023 hours
Usage:4%
Score:1.167m
Score/min:243
Piloting Accuracy:28.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D*
KPH:26.600 D
VKPH:24.100 C+
CAS30 Tank Buster
B*
Kills:79
V. Kills:57 136%
Deaths:17
KDR:4.647
Accuracy:33.312% D*
KPH:13.600 B*
VKPH:9.800 B+
L105 Zephyr
B+
Kills:77
V. Kills:16 453%
Deaths:6
KDR:12.833
Accuracy:46.329% B
KPH:57.400 C*
VKPH:11.900 B+
Kills:318 (79 + 239)
Deaths:64
KDR:4.969
VKDR:3.438
Vehicle Kills:220
Kill Difference:254
Playtime:13.248 hours
Usage:1%
Score:0.274m
Score/min:345
Piloting Accuracy:33.312%
Gunner Accuracy:46.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:5,315
V. Kills:822 N/A
Deaths:39
KDR:136.282
Accuracy:49.874% C+
KPH:87.300 B**
VKPH:13.500 A
L100 Python AP
B**
Kills:611
V. Kills:333 183%
Deaths:20
KDR:30.550
Accuracy:46.396% D*
KPH:48.400 B**
VKPH:26.400 B**
C75 Viper
A+
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.937% C+
KPH:66.300 A+
VKPH:8.800 C++
Skyguard
A
Kills:161
V. Kills:100 159%
Deaths:6
KDR:26.833
Accuracy:30.652% C++
KPH:23.200 A
VKPH:14.400 A
L100 Python HEAT
B+
Kills:112
V. Kills:40 273%
Deaths:2
KDR:56
Accuracy:47.451% C--
KPH:40.300 B+
VKPH:14.400 B
Kills:6,515 (6,515 + 0)
Deaths:74
KDR:88.041
VKDR:18.068
Vehicle Kills:1,337
Kill Difference:6,441
Playtime:87.985 hours
Usage:5%
Score:1.937m
Score/min:367
Driving Accuracy:47.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:31,843
V. Kills:18,299 174%
Deaths:478
KDR:66.617
Accuracy:53.064% C+
KPH:47.200 A++
VKPH:27.100 A*
Supernova VPC
A**
Kills:10,306
V. Kills:2,308 446%
Deaths:51
KDR:202.078
Accuracy:52.320% C+
KPH:80.700 A++
VKPH:18.100 A**
E540 Halberd
S
Kills:481
V. Kills:462 104%
Deaths:11
KDR:43.727
Accuracy:66.618% A*
KPH:69.100 M++
VKPH:66.400 S
Supernova PC
A
Kills:232
V. Kills:71 322%
Deaths:5
KDR:46.400
Accuracy:49.922% C+
KPH:40.400 A
VKPH:12.400 B*
Saron HRB
A
Kills:147
V. Kills:92 158%
Deaths:5
KDR:29.400
Accuracy:47.274% B
KPH:41.500 A
VKPH:26 B**
Kills:43,009 (42,381 + 628)
Deaths:550
KDR:78.198
VKDR:38.604
Vehicle Kills:21,232
Kill Difference:42,459
Playtime:818.613 hours
Usage:42%
Score:18.489m
Score/min:376
Driving Accuracy:49.922%
Gunner Accuracy:47.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:333
V. Kills:167 198%
Deaths:30
KDR:11.100
Accuracy:53.686% C--
KPH:51.300 C**
VKPH:25.700 B+
Aphelion VEX-4H
A++
Kills:127
V. Kills:55 227%
Deaths:6
KDR:21.167
Accuracy:37.293% D*
KPH:76.700 A++
VKPH:33.200 B+
Saron HRB-H
A
Kills:63
V. Kills:40 154%
Deaths:11
KDR:5.727
Accuracy:50.022% D
KPH:58.800 B**
VKPH:37.300 A
G40-F Ranger
D-
Kills:58
V. Kills:35 161%
Deaths:4
KDR:14.500
Accuracy:28.173% D--
KPH:24.200 D--
VKPH:14.600 D-
M12 Kobalt-H
C++
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:24.227% C++
KPH:141.100 C++
VKPH:2.600 D-
Kills:636 (0 + 636)
Deaths:53
KDR:12
VKDR:5.623
Vehicle Kills:298
Kill Difference:583
Playtime:11.998 hours
Usage:1%
Score:0.505m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:24.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:51
V. Kills:4 N/A
Deaths:8
KDR:6.375
Accuracy:22.567% B+
KPH:75.400 C++
VKPH:5.900 B**
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:0.500
Vehicle Kills:4
Kill Difference:43
Playtime:0.677 hours
Usage:0%
Score:0.020m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:22.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 50,14231,84347866.617S62.0053.064%C+N/A47.2A++27.1A*325674.6h4.2B++7.9B+
Supernova VPC 12,61410,30651202.078U197.4652.32%C+N/A80.7A++18.1A**292127.7h3.1C+5.8C*
L100 Python HESH 6,1375,31539136.282S131.6749.874%C+N/A87.3B**13.5A29660.9h2.8B+5.6B+
C-4 5,4783,8541,2203.159B**1.4525.116%C+N/A149.4A62.9A*105525.8h0.8A3.3B*
Pandora VX25 1,8511,8261,4331.274C+3.3445.302%C**9.912%D*44.2C+N/A12241.3h4.2C*9.3B+
VE-LR Obelisk 1,5541,5262356.494A*1.8834.84%C++27.982%D51.2C**N/A12829.8h6.1C*17.4B
Light PPA 1,4051,2961528.526B+3.9139.182%CN/A52.5C+4.4B14324.7h11.8C*30.1C++
Hornet Missiles 2,1051,2569513.221A+8.6161.243%C+N/A103.8B++70.2B**83312.1h11.3C+18.5C+
NS-44 Commissioner 1,2561,2411,7570.706C3.9137.739%C++18.05%D21.4DN/A6158.1h4.2C11.1C++
Thanatos VE70 1,2001,1939191.298C**3.3252.071%B**8.215%F37.2C++N/A10632.1h3.8B++7.3B++
NSX Tanto 1,2021,1906821.745B+2.8728.638%C**20.084%D-34.8C+N/A9234.2h12.3B43.1C++
Orion VS54 1,0481,0237101.441C+3.1723.985%B+23.949%C+41.1C++1B**14424.9h14.2C-59.3C+
NSX-P Tanto 9098866261.415B3.2026.705%C+18.172%D*29.4C+N/A8530.1h12.4B+46.5B+
Solstice VE3 7797667451.028C*3.5930.524%A15.927%D14.8CN/A5751.8h14.8C++48.6C*
M12 Kobalt 7197012725.963C21.3521.634%C18.402%C++93.5C2.4D-2457.5h16.3C**75.6C*
L100 Python AP 9446112030.55M++25.9446.396%D*N/A48.5B**26.4B**60012.6h4.6B++9.8C*
E540 Halberd 9434811143.727A**39.1166.618%A*N/A68.7M++66S58887h7.6D**11.4C*
Saron Laser Cannon 7454432791.588C+3.0327.307%D-1.354%D13C+8.8C12734.2h86.5B+316.8B+
Rocklet Rifle 7574187220.579C4.0339.846%D**N/A10.5D**8.5D**14539.7h39.6C+99.5D
VE-S Canis 4114082501.632C++2.9828.706%C+17.892%C--44.3C+N/A1389.2h12.2C+42.6C++
VA39 Spectre 4063981013.941A0.6732.008%C+38.694%C++40.6B*N/A1379.8h6C+18.8C*
NS-AM7 Archer 5883978650.459C+4.1560.088%C*5.793%D*4.7D2.2C3885h18.3C++30.5C*
Solstice SF 4073942591.521B3.0924.758%C+13.706%C--46.9A1.5A1288.4h10.3C++41.5B+
Tank Mine 476348635.524A0.91236.017%UN/A267.7M++98.5B**27571.3h4.8T*2A*
Phobos VX86 3483462971.165C+3.4560.448%C+13.873%C39.8CN/A1438.7h2.3C*3.9C*
E540 Halberd-H 5003333011.1C++6.4953.686%C--N/A51.2C**25.7B+6196.5h5.6C++10.5C++
C75 Viper 358316745.143S40.5339.937%C+N/A65.8A+8.8C++5654.8h9.1B++22.9B+
Eridani SX5 3193112961.051C3.5624.936%C--20.579%C+40.4C+1B**1497.7h14D56.2C
NS Baron G5 3093043130.971C3.6445.916%C++8.553%D*32.3CN/A859.4h4.3C**9.3C*
Plasma Grenade 3113041304N/A299.3955.301%B**N/A608C++14C**25000.5h3.3C*5.9B+
NS-7 PDW 2942903240.895C+3.7229.146%B++13.793%D11D-N/A3526.4h17.1D58.7C++
NSX Tomoe 2852841501.893C++2.7228.361%C31.69%D40.6C+N/A1277h15.5C54.5C+
NS-30 Vandal 2642591571.65C+2.9630.735%D16.988%D*32C-N/A818.1h6.5D21.1C-
Serpent VE92 2562482980.832C3.7824.077%C+18.548%C33.1C+1.1A1437.5h14.2C59.1C+
Supernova PC 303232546.4S41.7949.922%C+1.293%D-40.7A12.5B*5685.7h5.5C11.1C+
Eidolon VE33 2302271012.248B+2.3732.917%B+22.026%D30.7C+N/A1067.4h9.5C+28.9C*
S1 2982262310.978C**3.6448.447%D*1.327%D-26.9C+8.6D3738.4h5.5B+11.4C+
NS-45 Pilot 2232202740.803C3.8128.223%D23.636%C--18.6D-N/A5311.8h9D--31.9D-
Nebula VM20 216210972.165C+2.4518.585%C20.476%C+39.6C++1.1B*1165.3h15.3C**82.4C*
Nebula VM20 1941911001.91C+2.7018.246%C12.565%F34.1C+N/A1035.6h17.1C93.9C+
NS-61 Emissary 1861842460.748C+3.8729.128%C++17.935%C++19C-N/A679.7h13C++44.7B
MKV Suppressed 175174722.417A2.2031.404%B**23.563%B+54.4B++N/A1643.2h11.5B+36.6B+
NSX Tengu 1701681471.143C+3.4739.58%C*13.095%D*28.5C--N/A1065.9h13.7C+34.6C++
Beamer VS3 1701673290.508C-4.1129.717%C**18.563%C--8.1D-N/A3120.7h11C--36.9C+
C150 Dalton 309162413.951C--0.6627.534%D*N/A26.6D24.1C+4616.1h4.4C+15.9D--
Skyguard 261161626.833S22.2230.652%C++N/A23.3A14.5A3176.9h118.4C*386.2C**
V10 161160404C+0.6139.851%C74.375%C-32.7CN/A1054.9h3.3F8.4D--
VE-C Horizon 1511471441.021C3.5929.822%D--23.81%C35.9C--1C+1234.1h15.5C+52.1C
Saron HRB 239147529.4S24.7947.274%BN/A42A+26.3B**19783.5h23.6C49.9C+
NS-03 Thumper 1511462940.497C4.1219.639%F2.055%C++15.7D-N/A479.3h9.1D46.3D**
Aphelion VEX-4H 182127621.167M+16.5537.293%D*1.575%D--74.7A++32.4B+12071.7h30.9B**82.8B++
NSX Naginata 1321241001.24C3.3721.522%C19.355%D*33.5C--2.2M+1273.7h15.3D71.3C
NS Annihilator 187118851.388A++3.2383.844%B*N/A15.7A9.2C*2727.5h9.3B*11.1B**
L100 Python HEAT 152112256S51.3947.451%C--N/A40B+14.3B6312.8h5.7C++11.9C+
M40 Fury 124110522C++17.3940.112%DN/A122.2B*15.6C+6270.9h9.1B+22.7B
NS-20 Gorgon 9690452B+2.6124.861%C18.889%C21.4C+1.4C-714.2h34.2B137.6C**
Phaseshift VX-S 8787127.25A2.6441.63%B+82.759%B+41.4BN/A1452.1h3.2C+7.8C++
CAS30 Tank Buster 13679174.647A+0.0333.312%D*1.266%C+13.6B*9.8B+2295.8h65.8C197.6D
L105 Zephyr 9377612.833B8.2246.329%BN/A59.2C*12.3B+3131.3h6.9C+14.9C*
Pulsar VS1 7776651.169C++3.4424.688%C+22.368%C++34.5C*N/A2622.2h13B52.7B
G40-F Ranger 10568417C+12.3924.788%D*1.471%A++29.6D16.1D-2272.3h75.1C+302.8D-
MANA Anti-Vehicle Turret 10568213.238C+1.3861.898%C++N/A680D--370T*4181550.1h6.4C++10.4C++
NS-20 Gorgon 6865441.477C++3.1425.147%C-26.154%B*16.3C--N/A554h45.9C+182.7C+
Antares LC 10163262.423C++2.1925.366%D*N/A14.7C--8.8D1204.3h80.5B+317.5C*
Saron HRB-H 10363115.727C++1.1150.022%DN/A57.3B**36.4A14751.1h18.2B++36.4B+
Proximity Mine 6161154.067C+0.5550.566%B++N/A152.5B+N/A7350.4h2.2D--4.3C++
Maelstrom Turbo Laser 9559311.903C+2.7128.168%DN/A12.6C7.7C-2064.7h82.3B+292.3C**
Hunter QCX 59581660.349C--4.2636.616%C29.31%C**8.2DN/A557.1h7.1C+19.3C+
G40-F Ranger 9358414.5C**9.8928.173%D--1.724%A24.2D--14.6D-2662.4h69.8C+247.8D
VE-H Maw 5957361.583C+3.0324.619%C-15.79%D**33.5D1.2B2501.7h12.2D49.5C
M12 Kobalt-H 5655227.5C*22.8924.227%C++14.545%D137.5C+2.5D--4540.4h14.5C*60B
M12 Kobalt 555186.375D1.7622.567%B+27.451%A*72.9C++5.7B**4810.7h21.1C93.7C*
Orbital Strike Uplink 6450150U45.39766.667%UN/A250U70U11950.2h1.8T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38600.5h
Anti-Vehicle MANA Turret53230.6h
Nano-Armor Kit9911,988,535135.7h
Nanite Revive Grenade01220h
Medical Applicator63,1260.3h
NSX Amaterasu76765.7h
Motion Spotter52770.5h
Spitfire Auto-Turret203880.5h
Ammunition Package122030.3h
Medical Kit20670.9h
Nano-Repair Grenade01770h
PS1-AV Suppressor0550h
Recon Detection Device311,2753.7h

Check the help document for the dictionary if you want to learn more about words used here.


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