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Harbinger 81tchPudding[KRBR] 81tchPudding
VS BR 93

KDR: 4.71

Score: 43m

Last Seen: May 24th, 2019 5:08 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 94): 29%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 Thanatos VE70 NSX Tanto Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $430,344 MLG Score: 344
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.396%20.067%5901911788,0231.190533.521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.939%1.615A+-0.142C-1.5FHEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.474B+11.50.191C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.256%0.842%299211951,3074484522.91741289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.006%-0.856D---0.689D-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.40.226C++36.40.311C*88

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.48%0.917%78967119038,3938411869145.5974205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%0.834B++-1.069D*0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.40.645B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.454%1.418%143511929879029671.09423102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.161%0.117C+-0.748D-2.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.762B++10.60.733B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.625%51.759%1433119459758981.01358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%-0.209C-1.004D*0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.553D5.2-0.622D10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.512%9.512%143311942,933421226.95024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%0.586B+-1.018D*-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B3.80.215C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
43m242.5%498 (29.9k)445 (26.7k)4.7114863,81713,5456.7736493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197353915.438%4.533%7007:097

71% Engineer21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMMay 24th, 2019 2:36 PM (12h) (PST)May 24th, 2019 2:32 PM (12h) (PST)May 24th, 2019 1:08 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,449681,3810.6610.1400.0302.2010.247344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,9324,09182,84140821321526,706

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1609.6h/67.1d 27,932 2,893 19,274 212.6k 745 3,711 23,873 139.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,424
Deaths:990
KDR:1.438
Accuracy:45.058% B+
HSR:9.621% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
VE-LR Obelisk
B+
Kills:790
Deaths:102
KDR:7.745
Accuracy:35.181% B+
HSR:26.456% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:721
Deaths:455
KDR:1.585
Accuracy:27.688% B+
HSR:18.169% D--
Phobos VX86
C*
Kills:316
Deaths:265
KDR:1.192
Accuracy:60.242% C*
HSR:13.924% C
NS Baron G5
B
Kills:263
Deaths:284
KDR:0.926
Accuracy:47.008% B
HSR:8.365% D*
Eidolon VE33
B*
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.926% B*
HSR:22.026% C--
VE-C Horizon
C+
Kills:115
Deaths:106
KDR:1.085
Accuracy:29.938% D
HSR:22.609% C+
Kills:6,984
Deaths (as Engineer):4,635
Deaths (to Engineers):3,357
KDR:1.5068
Kill Difference:2,349
Playtime:1,138.376 hours
Usage:71%
Score:35.121m
Score/min:514
Accuracy (listed only):38.947%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:951
Deaths:647
KDR:1.470
Accuracy:24.316% B++
HSR:24.080% C+
NSX Naginata
C+
Kills:123
Deaths:95
KDR:1.295
Accuracy:21.467% C+
HSR:18.699% D*
Kills:1,074
Deaths (as Heavy Assault):742
Deaths (to Heavy Assaults):2,751
KDR:1.44744
Kill Difference:332
Playtime:49.016 hours
Usage:3%
Score:0.720m
Score/min:245
Accuracy (listed only):22.892%
HSR (listed only):21.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,424
Deaths:990
KDR:1.438
Accuracy:45.058% B+
HSR:9.621% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:721
Deaths:455
KDR:1.585
Accuracy:27.688% B+
HSR:18.169% D--
Phobos VX86
C*
Kills:316
Deaths:265
KDR:1.192
Accuracy:60.242% C*
HSR:13.924% C
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NS Baron G5
B
Kills:263
Deaths:284
KDR:0.926
Accuracy:47.008% B
HSR:8.365% D*
VE-S Canis
B++
Kills:258
Deaths:142
KDR:1.817
Accuracy:31.111% B++
HSR:17.830% C
Eridani SX5
C*
Kills:241
Deaths:203
KDR:1.187
Accuracy:25.305% C+
HSR:20.747% C*
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
MKV Suppressed
A+
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A+
HSR:23.270% B++
VE-C Horizon
C+
Kills:115
Deaths:106
KDR:1.085
Accuracy:29.938% D
HSR:22.609% C+
Kills:7,083
Deaths (as Light Assault):5,299
Deaths (to Light Assaults):2,291
KDR:1.33667
Kill Difference:1,784
Playtime:332.619 hours
Usage:21%
Score:5.994m
Score/min:300
Accuracy (listed only):36.876%
HSR (listed only):15.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:885
Deaths:1,219
KDR:0.726
Accuracy:37.456% C*
HSR:18.757% C-
VA39 Spectre
C+
Kills:393
Deaths:100
KDR:3.930
Accuracy:32.021% C+
HSR:38.422% C+
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NS-AM7 Archer
C++
Kills:285
Deaths:532
KDR:0.536
Accuracy:59.366% C++
HSR:4.211% D**
NSX Tomoe
C+
Kills:279
Deaths:140
KDR:1.993
Accuracy:28.833% C+
HSR:32.258% C-
NS-30 Vandal
C
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% C
HSR:16.988% D*
VE-S Canis
B++
Kills:258
Deaths:142
KDR:1.817
Accuracy:31.111% B++
HSR:17.830% C
Eridani SX5
C*
Kills:241
Deaths:203
KDR:1.187
Accuracy:25.305% C+
HSR:20.747% C*
NS-45 Pilot
C
Kills:211
Deaths:254
KDR:0.831
Accuracy:28.191% C--
HSR:23.223% C
NS-61 Emissary
C**
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C++
HSR:17.935% C**
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
Beamer VS3
B+
Kills:160
Deaths:318
KDR:0.503
Accuracy:29.769% B+
HSR:18.750% C-
MKV Suppressed
A+
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A+
HSR:23.270% B++
V10
C+
Kills:117
Deaths:29
KDR:4.034
Accuracy:39.718% C+
HSR:73.504% C-
Phaseshift VX-S
B++
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.630% B++
HSR:82.759% B+
Kills:3,976
Deaths (as Infiltrator):3,874
Deaths (to Infiltrators):1,879
KDR:1.02633
Kill Difference:102
Playtime:75.974 hours
Usage:5%
Score:1.000m
Score/min:219
Accuracy (listed only):34.325%
HSR (listed only):27.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A
Kills:1,080
V. Kills:732 147%
Deaths:93
KDR:11.613
Accuracy:61.756% C+
KPH:109.800 B++
VKPH:74.400 A
Light PPA
C**
Kills:870
V. Kills:66 N/A
Deaths:139
KDR:6.259
Accuracy:38.732% C
KPH:53.300 C**
VKPH:4 C**
Saron Laser Cannon
C+
Kills:437
V. Kills:299 146%
Deaths:278
KDR:1.572
Accuracy:27.402% D
KPH:13.100 C+
VKPH:9 C+
Antares LC
C
Kills:61
V. Kills:37 161%
Deaths:26
KDR:2.346
Accuracy:25.985% D-
KPH:14.600 C
VKPH:8.800 D
Kills:2,448 (1,368 + 0)
Deaths:536
KDR:4.567
VKDR:2.116
Vehicle Kills:1,134
Kill Difference:1,912
Playtime:63.638 hours
Usage:4%
Score:0.960m
Score/min:251
Piloting Accuracy:25.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D*
KPH:26.700 C
VKPH:24.200 C+
L105 Zephyr
B+
Kills:75
V. Kills:15 469%
Deaths:6
KDR:12.500
Accuracy:46.995% B+
KPH:57.700 B
VKPH:11.500 B+
Kills:237 (0 + 237)
Deaths:47
KDR:5.043
VKDR:3.447
Vehicle Kills:162
Kill Difference:190
Playtime:7.367 hours
Usage:0%
Score:0.181m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:46.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,169
V. Kills:615 N/A
Deaths:38
KDR:109.711
Accuracy:49.214% C+
KPH:87.100 A++
VKPH:12.800 A
L100 Python AP
A
Kills:448
V. Kills:258 173%
Deaths:19
KDR:23.579
Accuracy:46.232% D*
KPH:44.200 B**
VKPH:25.500 A
C75 Viper
A*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.937% C++
KPH:66.300 A*
VKPH:8.800 C*
Skyguard
A++
Kills:130
V. Kills:86 149%
Deaths:6
KDR:21.667
Accuracy:32.212% B+
KPH:24.700 A+
VKPH:16.300 A++
Kills:5,063 (5,063 + 0)
Deaths:70
KDR:72.329
VKDR:14.300
Vehicle Kills:1,001
Kill Difference:4,993
Playtime:68.059 hours
Usage:4%
Score:1.445m
Score/min:354
Driving Accuracy:32.212%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:27,860
V. Kills:16,483 169%
Deaths:463
KDR:60.173
Accuracy:53.282% C+
KPH:45.400 A*
VKPH:26.900 M
Supernova VPC
A**
Kills:5,248
V. Kills:1,132 463%
Deaths:45
KDR:116.622
Accuracy:51.982% C++
KPH:79.600 A++
VKPH:17.200 A**
E540 Halberd
S
Kills:390
V. Kills:415 94%
Deaths:11
KDR:35.455
Accuracy:69.488% M+
KPH:70.200 M**
VKPH:74.700 S
Supernova PC
A++
Kills:222
V. Kills:66 331%
Deaths:4
KDR:55.500
Accuracy:50.119% C++
KPH:39.200 A++
VKPH:11.700 B**
Saron HRB
A++
Kills:138
V. Kills:87 157%
Deaths:5
KDR:27.600
Accuracy:47.785% B+
KPH:41.500 A++
VKPH:26.200 A
Kills:33,858 (33,330 + 528)
Deaths:528
KDR:64.125
VKDR:34.438
Vehicle Kills:18,183
Kill Difference:33,330
Playtime:693.677 hours
Usage:43%
Score:15.710m
Score/min:377
Driving Accuracy:50.119%
Gunner Accuracy:47.785%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:324
V. Kills:164 196%
Deaths:30
KDR:10.800
Accuracy:53.853% C-
KPH:51.600 B+
VKPH:26.100 B+
Aphelion VEX-4H
A*
Kills:127
V. Kills:55 227%
Deaths:6
KDR:21.167
Accuracy:37.293% D--
KPH:76.700 A*
VKPH:33.200 B+
G40-F Ranger
D-
Kills:58
V. Kills:35 161%
Deaths:4
KDR:14.500
Accuracy:28.173% D
KPH:24.200 D-
VKPH:14.600 D-
M12 Kobalt-H
B
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:22.798% C+
KPH:147.700 B
VKPH:0 F
Kills:562 (0 + 562)
Deaths:42
KDR:13.381
VKDR:6.048
Vehicle Kills:254
Kill Difference:520
Playtime:10.692 hours
Usage:1%
Score:0.368m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:22.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:8
KDR:6.250
Accuracy:22.912% N/A
KPH:77.900 N/A
VKPH:6.200 N/A
Kills:50 (0 + 50)
Deaths:8
KDR:6.250
VKDR:0.500
Vehicle Kills:4
Kill Difference:42
Playtime:0.642 hours
Usage:0%
Score:0.017m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:22.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 44,34327,86046360.173S55.4653.282%C+1.084%D-45.4A*26.9M321613.2h4.3B++8.1B++
Supernova VPC 6,3805,24845116.622U111.9151.982%C++N/A79.6A++17.2A**29165.9h3.1C*5.9B
L100 Python HESH 4,7844,16938109.711S105.0049.214%C+N/A87A+12.8A29247.9h2.8B++5.6B++
C-4 4,4923,1121,0013.109A1.6025.087%C+N/A146.8A++65.1A**108021.2h0.9A3.4B**
Pandora VX25 1,4371,4249901.438C**3.2745.058%B+9.621%D**45.1BN/A12531.6h4.2B9.2B+
Thanatos VE70 1,2001,1939191.298B+3.4152.071%A8.215%F37.2B+N/A10532.1h3.8B*7.3B*
NSX Tanto 1,1971,1856761.753B++2.9628.765%B+20.169%D35.3C++N/A9333.6h12.3B42.9B+
Hornet Missiles 1,8121,0809311.613A+6.9061.756%C+1.019%D110.2B++74.7A9029.8h10.9C++17.7C++
Orion VS54 9769516471.47C++3.2424.316%B++24.08%C+41.7B+1.1A++13822.8h14.3C58.9C++
NS-44 Commissioner 8968851,2190.726C+3.9937.456%C*18.757%C-20.3C--N/A5643.6h4.3C11.5C++
Light PPA 9368701396.259C*1.5538.732%CN/A53.4C**4C**15016.3h11.8B30.6C**
VE-LR Obelisk 8007901027.745M**3.0335.181%B+26.456%D48.8B++N/A12216.2h6B+17.2B+
Solstice VE3 7637507371.018B3.6930.592%A+15.6%D14.6CN/A5351.3h14.9C*48.7B+
NSX-P Tanto 7387214551.585B++3.1327.688%B+18.169%D--30.4C*N/A8823.7h12.3B++44.4B+
M12 Kobalt 7176992626.885C+22.1721.587%C+18.455%C*93.2C2.4D-2447.5h16.3B75.3B
L100 Python AP 7064481923.579M**18.8746.232%D*N/A44.4A25.5A57010.1h5.1B++11C*
Saron Laser Cannon 7364372781.572C+3.1427.402%D1.373%D13.1C+9C+12633.3h85.3B++311.2B+
VA39 Spectre 4003931003.93A+0.7832.021%C+38.422%C+40.5AN/A1289.7h6C++18.9C*
E540 Halberd 8053901135.455A**30.7469.488%M+N/A69.6M**74.1S65355.6h8.2F11.8C**
Rocklet Rifle 6363505320.658C+4.0538.947%FN/A10.5D**8.6D**14333.4h37.8C++97C--
E540 Halberd-H 4883243010.8C*6.0953.853%C-N/A51.4B+26B+5586.3h5.7B10.5C*
C75 Viper 358316745.143S40.4339.937%C++N/A65.8A*8.8C*5074.8h9.1B*22.9B++
Phobos VX86 3183162651.192C+3.5260.242%C*13.924%C38.5C+N/A1378.2h2.4C*3.9B
NS-7 PDW 2942903240.895C+3.8229.146%B*13.793%D11DN/A3426.3h17.1C58.7C*
NS-AM7 Archer 4202855320.536C++4.1859.366%C++4.211%D**4.6D2.2C3961.9h18.2C**30.7B
Tank Mine 388281624.532B**0.18191.441%UN/A255.5M*97.3B**28751.1h4.8T*2.5A*
NSX Tomoe 2802791401.993C*2.7228.833%C+32.258%C-41.6C++N/A1286.7h15C+52C++
NS Baron G5 2662632840.926C+3.7947.008%B8.365%D*31.3C+N/A828.4h4.3B9.2C++
NS-30 Vandal 2642591571.65C+3.0630.735%C16.988%D*32CN/A788.1h6.5C-21.1C
VE-S Canis 2592581421.817B+2.8931.111%B++17.83%C41.6C++N/A1306.2h12.2C++39.1B+
Eridani SX5 2482412031.187C+3.5225.305%C+20.747%C*42.3B1.2A*1595.7h14.2C-56.2C+
Frag Grenade 2422381238N/A233.2953.706%B**N/A595B+10C**23310.4h3.2B+6B++
Eidolon VE33 2302271012.248B**2.4632.926%B*22.026%C--30.7B+N/A1007.4h9.5C++28.8B+
Supernova PC 288222455.5S50.7950.119%C++1.351%D38.9A+11.6B*4955.7h5.7C11.3C+
S1 2882192260.969B+3.7448.553%D--1.37%D-27C*8.5D3458.1h5.5B++11.4C*
NS-45 Pilot 2132112540.831C3.8828.191%C--23.223%C18.3D-N/A5111.5h9D31.9C-
NS-61 Emissary 1861842460.748C+3.9629.128%C++17.935%C**19.2CN/A659.6h13C*44.7B+
NSX Tengu 1701681471.143C+3.5739.58%B+13.095%D*28.5CN/A1045.9h13.7C++34.6C**
C150 Dalton 309162413.951C0.7627.534%D*N/A26.6C24.1C+4316.1h4.4C++15.9D
Beamer VS3 1631603180.503C4.2129.769%B+18.75%C-7.9D-N/A2920.3h11.1C37.3C+
MKV Suppressed 159159513.118A**1.5932.886%A+23.27%B++58.9AN/A1712.7h10.8B*32.8B++
Saron HRB 225138527.6S22.8947.785%B+N/A41.8A++26.4A19543.3h24.3C50.9C++
Skyguard 216130621.667S16.9632.212%B+N/A24.5A+16.2A++3605.3h121.6C++377.4B+
Aphelion VEX-4H 182127621.167A++16.4637.293%D--1.575%D--74.7A*32.4B+11361.7h30.9B**82.8B*
NSX Naginata 131123951.295C+3.4221.467%C+18.699%D*35.1C2.3M**1243.5h15.2D70.7C+
V10 118117294.034B0.6839.718%C+73.504%C-30.8C+N/A923.8h3.6F-9.1D*
VE-C Horizon 1191151061.085C+3.6329.938%D22.609%C+34.8C1.2C++1003.3h15.2B50.8C++
M40 Fury 124110522B++17.2940.112%D-N/A122.2B**15.6C6270.9h9.1B+22.7B+
NS Annihilator 13888591.492A*3.2281.778%BN/A16A9.1C++2895.5h8.4B**10.2A
Phaseshift VX-S 8787127.25A+2.5441.63%B++82.759%B+41.4B++N/A1362.1h3.2C+7.8C**
L105 Zephyr 9075612.5B+7.7946.995%B+N/A57.7B11.5B+3021.3h6.9C+14.6C*
MANA Anti-Vehicle Turret 10568213.238A1.4761.898%B+N/A680C--370D4000500.1h6.4B++10.4B*
G40-F Ranger 10568417C*12.2924.934%D*1.471%B*30.9C--16.8D2292.2h74.6C++299.2D
Pulsar VS1 6565511.275B3.4424.617%C*23.077%B+34.2B+N/A2341.9h12.6B++51.2B+
NS-20 Gorgon 6662262.385B**2.3324.477%C17.742%C18.8C+1.2C-653.3h38.7C**158C**
Antares LC 9861262.346B+2.3725.985%D-N/A14.5C8.8D1164.2h81.5B+313.6B+
G40-F Ranger 9358414.5B9.7928.173%D1.724%B*24.2D-14.6D-2522.4h69.8C+247.8C
Hunter QCX 59581660.349C--4.3636.616%C29.31%C*8.2DN/A527.1h7.1C+19.3C+
M12 Kobalt-H 5353226.5B+21.7922.798%C+15.094%C132.5C++N/A4020.4h13B+57.2B+
Orbital Strike Uplink 6450150U45.29766.667%UN/A250U70U11680.2h1.8T*0.2T*
M12 Kobalt 545086.25D1.5422.912%B*26%A++83.3B+6.7A4290.6h20.9C+91.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36660.4h
Nano-Armor Kit6801,698,307115.5h
Anti-Vehicle MANA Turret53230.6h
Nanite Revive Grenade01040h
Medical Applicator62,7570.3h
NSX Amaterasu76765.7h
Motion Spotter52770.5h
Spitfire Auto-Turret122260.3h
Ammunition Package111760.3h
Medical Kit15630.8h
PS1-AV Suppressor0550h
Recon Detection Device249562.8h

Check the help document for the dictionary if you want to learn more about words used here.


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