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Paragon Harbinger 81tchPudding[KRBR] 81tchPudding
VS BR 143

KDR: 4.67

Score: 46.5m

Last Seen: Oct 13th, 2019 5:56 PM
- OFFLINE - 32.6 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 Thanatos VE70 NSX Tanto Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.214%20.618%6022011969,0311.192373.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.999%1.597A+-0.079C+-1.505FHEAD ++ (~6.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.48B+11.30.204C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.625%0.78%330312131,5384834903.18426313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%-0.85D---0.709D--0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.239C++35.20.321C*83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.125%0.85%76287120943,0809712022244.3666213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.871%0.821B++-1.074D*0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.40.648B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.524%2.662%134612101,0529769781.07677107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.817%0.126C++-0.749D-2.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.763B++11.10.734B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.657%51.833%1343121360066880.896861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.556%-0.202C-0.99D--0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.545D5.2-0.617D10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.444%9.589%134312133,139477286.58071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.826%0.582B+-1.005D*-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B3.80.214C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
46.5m241%496 (29.8k)444 (26.6k)4.6657571,06415,2316.6343143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216396015.547%4.527%7006:548

70% Engineer21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMOct 14th, 2019 6:55 AM (3d) (PST)Oct 13th, 2019 2:11 PM (3d) (PST)Oct 13th, 2019 1:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,465721,3930.6780.1450.0312.2260.246350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,9184,29183,62741921341526,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1747.5h/72.8d 29,983 3,217 21,507 233.4k 877 3,996 25,770 153.6m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,610
Deaths:1,185
KDR:1.359
Accuracy:45.277% B+
HSR:9.689% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
VE-LR Obelisk
B+
Kills:1,106
Deaths:164
KDR:6.744
Accuracy:35.239% B+
HSR:28.662% C
NSX-P Tanto
C**
Kills:809
Deaths:540
KDR:1.498
Accuracy:27.059% C**
HSR:18.294% D--
Solstice VE3
A+
Kills:765
Deaths:744
KDR:1.028
Accuracy:30.522% A+
HSR:15.948% D
Phobos VX86
C++
Kills:336
Deaths:289
KDR:1.163
Accuracy:60.548% C++
HSR:13.988% C-
NS Baron G5
C*
Kills:297
Deaths:310
KDR:0.958
Accuracy:45.645% C*
HSR:8.418% D*
Eidolon VE33
B*
Kills:227
Deaths:101
KDR:2.248
Accuracy:32.917% B*
HSR:22.026% C-
Serpent VE92
C+
Kills:156
Deaths:178
KDR:0.876
Accuracy:23.212% C+
HSR:20.513% C+
VE-C Horizon
C+
Kills:135
Deaths:125
KDR:1.080
Accuracy:29.853% D
HSR:22.963% C+
Kills:7,819
Deaths (as Engineer):5,231
Deaths (to Engineers):3,779
KDR:1.49474
Kill Difference:2,588
Playtime:1,228.355 hours
Usage:70%
Score:37.822m
Score/min:513
Accuracy (listed only):37.373%
HSR (listed only):17.171%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,014
Deaths:692
KDR:1.465
Accuracy:24.010% B+
HSR:24.162% C+
NSX Naginata
C+
Kills:123
Deaths:97
KDR:1.268
Accuracy:21.512% C+
HSR:18.699% D*
Kills:1,137
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):3,084
KDR:1.44106
Kill Difference:348
Playtime:56.887 hours
Usage:3%
Score:0.818m
Score/min:240
Accuracy (listed only):22.761%
HSR (listed only):21.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,610
Deaths:1,185
KDR:1.359
Accuracy:45.277% B+
HSR:9.689% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:676
KDR:1.753
Accuracy:28.765% B+
HSR:20.169% D
NSX-P Tanto
C**
Kills:809
Deaths:540
KDR:1.498
Accuracy:27.059% C**
HSR:18.294% D--
Solstice VE3
A+
Kills:765
Deaths:744
KDR:1.028
Accuracy:30.522% A+
HSR:15.948% D
Phobos VX86
C++
Kills:336
Deaths:289
KDR:1.163
Accuracy:60.548% C++
HSR:13.988% C-
Eridani SX5
C++
Kills:308
Deaths:290
KDR:1.062
Accuracy:24.915% C
HSR:20.779% C++
VE-S Canis
B+
Kills:304
Deaths:174
KDR:1.747
Accuracy:30.569% B+
HSR:19.079% C+
NS Baron G5
C*
Kills:297
Deaths:310
KDR:0.958
Accuracy:45.645% C*
HSR:8.418% D*
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B+
Serpent VE92
C+
Kills:156
Deaths:178
KDR:0.876
Accuracy:23.212% C+
HSR:20.513% C+
VE-C Horizon
C+
Kills:135
Deaths:125
KDR:1.080
Accuracy:29.853% D
HSR:22.963% C+
Kills:7,715
Deaths (as Light Assault):5,952
Deaths (to Light Assaults):2,598
KDR:1.2962
Kill Difference:1,763
Playtime:360.247 hours
Usage:21%
Score:6.487m
Score/min:300
Accuracy (listed only):35.718%
HSR (listed only):16.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:1,066
Deaths:1,470
KDR:0.725
Accuracy:37.760% C*
HSR:18.949% C-
VA39 Spectre
C+
Kills:393
Deaths:100
KDR:3.930
Accuracy:32.021% C+
HSR:38.422% C+
NS-AM7 Archer
C++
Kills:345
Deaths:664
KDR:0.520
Accuracy:59.714% C++
HSR:6.087% D*
Eridani SX5
C++
Kills:308
Deaths:290
KDR:1.062
Accuracy:24.915% C
HSR:20.779% C++
VE-S Canis
B+
Kills:304
Deaths:174
KDR:1.747
Accuracy:30.569% B+
HSR:19.079% C+
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NSX Tomoe
C+
Kills:283
Deaths:147
KDR:1.925
Accuracy:28.467% C+
HSR:31.802% C--
NS-30 Vandal
C
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% C
HSR:16.988% D*
NS-45 Pilot
C
Kills:220
Deaths:274
KDR:0.803
Accuracy:28.223% C--
HSR:23.636% C
NS-61 Emissary
C*
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C++
HSR:17.935% C*
NSX Tengu
B+
Kills:168
Deaths:147
KDR:1.143
Accuracy:39.580% B+
HSR:13.095% D*
Beamer VS3
B
Kills:160
Deaths:318
KDR:0.503
Accuracy:29.769% B
HSR:18.750% C--
MKV Suppressed
A
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A
HSR:23.270% B+
V10
C+
Kills:120
Deaths:30
KDR:4
Accuracy:39.853% C+
HSR:73.333% C--
Phaseshift VX-S
B++
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.630% B++
HSR:82.759% B+
Kills:4,346
Deaths (as Infiltrator):4,404
Deaths (to Infiltrators):2,125
KDR:0.98683
Kill Difference:58
Playtime:85.612 hours
Usage:5%
Score:1.154m
Score/min:225
Accuracy (listed only):34.293%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A
Kills:1,166
V. Kills:785 148%
Deaths:95
KDR:12.274
Accuracy:61.573% C+
KPH:107.400 B++
VKPH:72.300 A
Light PPA
B
Kills:1,036
V. Kills:85 N/A
Deaths:152
KDR:6.816
Accuracy:39.218% C+
KPH:52.500 C*
VKPH:4.300 B
Saron Laser Cannon
C+
Kills:443
V. Kills:302 146%
Deaths:279
KDR:1.588
Accuracy:27.281% D
KPH:13 C+
VKPH:8.900 C+
Antares LC
C
Kills:61
V. Kills:37 161%
Deaths:26
KDR:2.346
Accuracy:25.919% D-
KPH:14.500 C
VKPH:8.800 C--
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:31 156%
Deaths:31
KDR:1.613
Accuracy:27.877% N/A
KPH:15.500 N/A
VKPH:9.600 N/A
Kills:2,756 (1,590 + 0)
Deaths:583
KDR:4.727
VKDR:2.127
Vehicle Kills:1,240
Kill Difference:2,173
Playtime:72.058 hours
Usage:4%
Score:1.074m
Score/min:248
Piloting Accuracy:27.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D*
KPH:26.700 C-
VKPH:24.200 C+
L105 Zephyr
B+
Kills:75
V. Kills:15 469%
Deaths:6
KDR:12.500
Accuracy:47.005% B+
KPH:57.600 B
VKPH:11.500 C*
CAS30 Tank Buster
B*
Kills:59
V. Kills:45 128%
Deaths:17
KDR:3.471
Accuracy:31.362% D**
KPH:13.900 B*
VKPH:10.600 B+
Kills:296 (59 + 237)
Deaths:64
KDR:4.625
VKDR:3.234
Vehicle Kills:207
Kill Difference:232
Playtime:11.625 hours
Usage:1%
Score:0.257m
Score/min:369
Piloting Accuracy:31.362%
Gunner Accuracy:47.005%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:4,564
V. Kills:681 N/A
Deaths:39
KDR:117.026
Accuracy:49.521% C++
KPH:86.600 A+
VKPH:12.900 A
L100 Python AP
A+
Kills:503
V. Kills:286 175%
Deaths:20
KDR:25.150
Accuracy:46.440% D*
KPH:46.200 B**
VKPH:26.300 A+
C75 Viper
A*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.937% C+
KPH:66.300 A*
VKPH:8.800 C++
Skyguard
A+
Kills:158
V. Kills:98 160%
Deaths:6
KDR:26.333
Accuracy:31.547% B
KPH:24.400 A+
VKPH:15.100 A+
Kills:5,541 (5,541 + 0)
Deaths:72
KDR:76.958
VKDR:15.375
Vehicle Kills:1,107
Kill Difference:5,469
Playtime:74.845 hours
Usage:4%
Score:1.594m
Score/min:355
Driving Accuracy:31.547%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:29,908
V. Kills:17,414 172%
Deaths:478
KDR:62.569
Accuracy:53.179% C+
KPH:46.500 A++
VKPH:27.100 A*
Supernova VPC
A**
Kills:7,399
V. Kills:1,612 459%
Deaths:51
KDR:145.078
Accuracy:51.866% C++
KPH:80.400 A*
VKPH:17.500 A**
E540 Halberd
U
Kills:404
V. Kills:425 95%
Deaths:11
KDR:36.727
Accuracy:69.669% M+
KPH:70.400 M**
VKPH:74.100 U
Supernova PC
A++
Kills:232
V. Kills:71 322%
Deaths:5
KDR:46.400
Accuracy:49.922% C++
KPH:40.400 A++
VKPH:12.400 B**
Saron HRB
A+
Kills:138
V. Kills:87 157%
Deaths:5
KDR:27.600
Accuracy:47.584% B+
KPH:40.600 A+
VKPH:25.600 A
Kills:38,081 (37,539 + 542)
Deaths:550
KDR:69.238
VKDR:35.653
Vehicle Kills:19,609
Kill Difference:37,531
Playtime:749.914 hours
Usage:43%
Score:16.970m
Score/min:377
Driving Accuracy:49.922%
Gunner Accuracy:47.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:324
V. Kills:164 196%
Deaths:30
KDR:10.800
Accuracy:53.853% C-
KPH:51.500 B
VKPH:26.100 B+
Aphelion VEX-4H
A*
Kills:127
V. Kills:55 227%
Deaths:6
KDR:21.167
Accuracy:37.293% D--
KPH:76.700 A*
VKPH:33.200 B+
G40-F Ranger
D-
Kills:58
V. Kills:35 161%
Deaths:4
KDR:14.500
Accuracy:28.173% D
KPH:24.200 D-
VKPH:14.600 D-
M12 Kobalt-H
C**
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:22.798% C+
KPH:147.700 C**
VKPH:0 F
Saron HRB-H
A
Kills:51
V. Kills:34 146%
Deaths:11
KDR:4.636
Accuracy:48.364% D-
KPH:55.900 B**
VKPH:37.300 A
Kills:613 (0 + 613)
Deaths:53
KDR:11.566
VKDR:5.434
Vehicle Kills:288
Kill Difference:560
Playtime:11.609 hours
Usage:1%
Score:0.472m
Score/min:678
Driving Accuracy:N/A%
Gunner Accuracy:48.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:51
V. Kills:4 N/A
Deaths:8
KDR:6.375
Accuracy:22.579% B*
KPH:77.900 B+
VKPH:6.100 A
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:0.500
Vehicle Kills:4
Kill Difference:43
Playtime:0.655 hours
Usage:0%
Score:0.018m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:22.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 47,32229,90847862.569S57.9053.179%C+1.026%D-46.5A++27.1A*324643h4.2B++8B++
Supernova VPC 9,0117,39951145.078U140.4151.866%C++N/A80.3A*17.5A**28892.1h3.1C**6B
L100 Python HESH 5,2454,56439117.026S112.3649.521%C++N/A86.6A+12.9A29352.7h2.8B++5.6B++
C-4 4,9723,4741,1123.124A1.5425.094%C+N/A149.7A+64.6A**107923.2h0.8A3.4B*
Pandora VX25 1,6291,6101,1851.359C*3.3145.277%B+9.689%D**44.6C++N/A12436.1h4.2C**9.3B+
Thanatos VE70 1,2001,1939191.298B+3.3752.071%A8.215%F37.2B+N/A10632.1h3.8B*7.3B*
NSX Tanto 1,1971,1856761.753B++2.9128.765%B+20.169%D35.2C++N/A9333.7h12.3B42.9C**
Hornet Missiles 1,9511,1669512.274A7.6161.573%C+N/A107B++72A87210.9h11C++17.9C++
VE-LR Obelisk 1,1211,1061646.744M++2.0835.239%B+28.662%C50B++N/A12722.1h6.1B+17.4B+
NS-44 Commissioner 1,0781,0661,4700.725C+3.9437.76%C*18.949%C-21C--N/A6050.7h4.2C+11.2C++
Light PPA 1,1211,0361526.816B+2.1539.218%C+N/A52.3C*4.3B14619.8h12.1C**30.8C**
Orion VS54 1,0391,0146921.465C++3.2024.01%B+24.162%C+41.6B+1B**14024.4h14.2C+59.1C++
NSX-P Tanto 8308095401.498B+3.1727.059%C**18.294%D--30.2C++N/A8726.8h12.4B+45.8B+
Solstice VE3 7787657441.028B+3.6430.522%A+15.948%D14.8CN/A5551.6h14.8C**48.6B
M12 Kobalt 7187002725.926C+21.2621.57%C+18.429%C++93.3C2.4D-2447.5h16.3B75.4B
L100 Python AP 7895032025.15S20.4846.44%D*N/A46.1B**26.2A59610.9h4.9B++10.5C*
Saron Laser Cannon 7454432791.588C+3.0827.281%D1.354%C--13C+8.9C+12534h85.7B++314.1B+
E540 Halberd 8294041136.727A*32.0669.669%M+N/A70.9M**74.6U66655.7h8.2F11.8C**
VA39 Spectre 4003931003.93A++0.7432.021%C+38.422%C+40.5AN/A1329.7h6C++18.9C++
Rocklet Rifle 6893786110.619C+4.0539.53%D**N/A10.5D**8.6D**14636h39C+98.7D
NS-AM7 Archer 5103456640.52C++4.1559.714%C++6.087%D*4.8C--2.3C3971.8h17.8C**29.8B
Phobos VX86 3383362891.163C+3.5060.548%C++13.988%C-39.5C+N/A1428.5h2.4C*3.9C**
E540 Halberd-H 4883243010.8C++6.1353.853%C-N/A51.4B26B+5866.3h5.7C**10.5C*
Tank Mine 435318635.048A0.38212.766%UN/A289.1M**106.4A+30291.1h4.7T*2.2A*
C75 Viper 358316745.143S40.4839.937%C+N/A65.8A*8.8C++5364.8h9.1B*22.9B++
Eridani SX5 3163082901.062C+3.6024.915%C20.779%C++41.1C*1.1A++1477.5h14C56.2C+
VE-S Canis 3063041741.747B+2.9230.569%B+19.079%C+42.2C++N/A1357.2h12C++39.2B
NS Baron G5 3002973100.958C+3.7145.645%C*8.418%D*32.6C+N/A859.1h4.3B+9.3C+
NS-7 PDW 2942903240.895C+3.7729.146%B*13.793%D11DN/A3426.4h17.1C58.7C**
NSX Tomoe 2842831471.925C**2.7428.467%C+31.802%C--40.4C++N/A1267h15.4C+54.2C+
Frag Grenade 2652611261N/A256.3354.39%B**N/A652.5B++10C++23650.4h3.3B+6.1B++
NS-30 Vandal 2642591571.65C+3.0230.735%C16.988%D*32CN/A808.1h6.5C21.1C
Supernova PC 303232546.4S41.7349.922%C++1.293%D40.7A++12.5B**5265.7h5.5C+11.1C++
Eidolon VE33 2302271012.248B**2.4232.917%B*22.026%C-30.7BN/A1027.4h9.5C+28.9B+
S1 2942232300.97B+3.7048.49%D--1.345%D-26.9C++8.6D3588.3h5.5B++11.4C*
NS-45 Pilot 2232202740.803C3.8628.223%C--23.636%C18.6D-N/A5211.8h9D31.9C--
NS-61 Emissary 1861842460.748C+3.9229.128%C++17.935%C*19CN/A669.7h13C*44.7B+
NSX Tengu 1701681471.143C+3.5239.58%B+13.095%D*28.5CN/A1055.9h13.7C++34.6C**
C150 Dalton 309162413.951C0.7127.534%D*N/A26.6C-24.1C+4426.1h4.4C+15.9D
Beamer VS3 1631603180.503C4.1629.769%B18.75%C--7.9D-N/A3020.3h11.1C37.3C+
MKV Suppressed 159159513.118M1.5532.886%A23.27%B+58.9AN/A1772.7h10.8B*32.8B++
Skyguard 256158626.333S21.6731.547%BN/A24.3A+15.1A+3246.5h115.9C*367.5B+
Serpent VE92 1591561780.876C+3.7923.212%C+20.513%C+35.5C**N/A1904.4h13.6C+58.7C++
Saron HRB 225138527.6S22.9347.584%B+N/A40.6A+25.6A19683.4h24.4C+51.3C*
VE-C Horizon 1391351251.08C3.5929.853%D22.963%C+35.5C1.1C++1113.8h15.2C*50.9C+
Aphelion VEX-4H 182127621.167A++16.5037.293%D--1.575%D--74.7A++32.4B+11661.7h30.9B**82.8B*
NSX Naginata 131123971.268C+3.4021.512%C+18.699%D*34.2C2.2M++1243.6h15.4D71.4C+
V10 121120304B0.6739.853%C+73.333%C--30.8C+N/A913.9h3.6F-9.1D--
NS Annihilator 182115801.438A*3.2383.181%B++N/A16.2A9.4B2647.1h8.7B**10.5B**
M40 Fury 124110522B*17.3340.112%DN/A122.2B**15.6C6270.9h9.1B+22.7B+
Phaseshift VX-S 8787127.25A++2.5841.63%B++82.759%B+41.4B+N/A1392.1h3.2C+7.8C**
NS-20 Gorgon 8076391.949B++2.7224.708%C19.737%C+19.5C+1D683.9h37.8C**153.2B
L105 Zephyr 9075612.5B+7.8347.005%B+N/A57.7B11.5C*3121.3h6.9C+14.7B
G40-F Ranger 10568417C**12.3324.788%D*1.471%A29.6D16.1D2272.3h75.1C++302.8C--
Pulsar VS1 6868561.214B3.4524.19%C++22.059%C++34B+N/A2492h12.9B++53.1B+
MANA Anti-Vehicle Turret 10568213.238B1.4361.898%C++N/A680C370C-4094250.1h6.4B+10.4B+
Antares LC 9861262.346B+2.3225.919%D-N/A14.5C8.8C--1174.2h81.8B+315.7B+
CAS30 Tank Buster 10459173.471A1.1931.362%D**1.695%B+13.7B*10.5B+2824.3h61.4C+195.7C--
Hunter QCX 59581660.349C--4.3236.616%C29.31%C*8.2DN/A537.1h7.1C++19.3C++
G40-F Ranger 9358414.5B+9.8328.173%D1.724%B*24.2D-14.6D-2622.4h69.8C+247.8C
NS-20 Gorgon 5956381.474B3.1925.016%C28.571%A++15.1CN/A533.7h49.7C++198.7C++
M12 Kobalt-H 5353226.5B++21.8322.798%C+15.094%C132.5C++N/A4200.4h13B+57.2B+
M12 Kobalt 555186.375D1.7122.579%B*27.451%A*72.9C**5.7B**4680.7h20.7C+91.7B+
Proximity Mine 5151133.923C+0.7449.388%B*N/A127.5C++N/A7230.4h2.4D**4.8C++
Saron HRB-H 8551114.636C+0.0348.364%D-N/A56.7B**37.8A16070.9h18.3B*37.7B+
Maelstrom Turbo Laser 8150311.613C+3.0527.877%DN/A15.6C+9.7C+2453.2h76.4B+274.1B+
Orbital Strike Uplink 6450150U45.33766.667%UN/A250U70U11910.2h1.8T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37660.4h
Anti-Vehicle MANA Turret53230.6h
Nano-Armor Kit7901,831,593124h
Nanite Revive Grenade01150h
Medical Applicator63,0620.3h
NSX Amaterasu76765.7h
Spitfire Auto-Turret173150.5h
Motion Spotter52770.5h
Ammunition Package111870.3h
Medical Kit16660.8h
Nano-Repair Grenade0940h
PS1-AV Suppressor0550h
Recon Detection Device281,0683.1h

Check the help document for the dictionary if you want to learn more about words used here.


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