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Archon 81tchPudding[KRBR] 81tchPudding
VS BR 79

KDR: 4.69

Score: 38.4m

Last Seen: Nov 11th, 2018 11:17 AM
- OFFLINE - 13.2 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 80): 36%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python HESH C-4 Pandora VX25 Thanatos VE70 NSX Tanto Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.449%19.6%577189966,9441.169223.519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.973%1.656A++-0.151C-1.576FHEAD + (~4.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.469B+11.70.178C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.219%0.899%315210121,2233964063.08061300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.263%-0.867D---0.65D-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.90.199C++37.40.289C*90.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.015%1.007%80597100733,5637281685446.0398199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.773%0.895B*-1.055D*0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.50.642B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.192%1.474%151510099508199481.15854100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.596%0.097C+-0.735D-2.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.757B++10.60.728B++18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.641%51.678%1513101159652681.13093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%-0.213C-1.023D*0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.557D5.1-0.625D10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.008%9.118%151310112,676369197.25203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.749%0.559B+-1.071D*-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.389C**3.90.2C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
38.4m240.7%497 (29.8k)443 (26.6k)4.6885156,15911,9786.7976379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014316715.44%4.544%7007:157

71% Engineer21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 2:58 PMMar 3rd, 2016 8:03 PMNov 11th, 2018 5:54 PM (1d) (PST)Nov 11th, 2018 8:34 AM (2d) (PST)Nov 11th, 2018 7:17 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,434671,3670.6480.1380.0292.1580.249341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,0604,02482,03639821291526,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1445.2h/60.2d 25,263 2,552 17,476 187.1k 652 3,332 21,566 124.4m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,321
Deaths:911
KDR:1.450
Accuracy:44.646% B+
HSR:9.538% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:675
KDR:1.756
Accuracy:28.776% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:661
Deaths:416
KDR:1.589
Accuracy:27.827% B+
HSR:18.457% D--
VE-LR Obelisk
B+
Kills:373
Deaths:35
KDR:10.657
Accuracy:34.808% B+
HSR:24.933% D-
NS Baron G5
B+
Kills:235
Deaths:249
KDR:0.944
Accuracy:47.502% B+
HSR:8.936% D*
Eidolon VE33
B*
Kills:218
Deaths:99
KDR:2.202
Accuracy:32.698% B*
HSR:22.018% C--
Phobos VX86
C
Kills:162
Deaths:147
KDR:1.102
Accuracy:55.385% C
HSR:12.346% D
Kills:6,098
Deaths (as Engineer):4,188
Deaths (to Engineers):2,979
KDR:1.45606
Kill Difference:1,910
Playtime:1,026.930 hours
Usage:71%
Score:31.535m
Score/min:512
Accuracy (listed only):39.367%
HSR (listed only):15.579%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:877
Deaths:579
KDR:1.515
Accuracy:24.447% B*
HSR:23.831% C+
NSX Naginata
C+
Kills:123
Deaths:95
KDR:1.295
Accuracy:21.467% C+
HSR:18.699% D*
Kills:1,000
Deaths (as Heavy Assault):674
Deaths (to Heavy Assaults):2,462
KDR:1.48368
Kill Difference:326
Playtime:44.661 hours
Usage:3%
Score:0.658m
Score/min:246
Accuracy (listed only):22.957%
HSR (listed only):21.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,321
Deaths:911
KDR:1.450
Accuracy:44.646% B+
HSR:9.538% D**
Thanatos VE70
A
Kills:1,193
Deaths:919
KDR:1.298
Accuracy:52.071% A
HSR:8.215% F
NSX Tanto
B+
Kills:1,185
Deaths:675
KDR:1.756
Accuracy:28.776% B+
HSR:20.169% D
Solstice VE3
A+
Kills:750
Deaths:737
KDR:1.018
Accuracy:30.592% A+
HSR:15.600% D
NSX-P Tanto
B+
Kills:661
Deaths:416
KDR:1.589
Accuracy:27.827% B+
HSR:18.457% D--
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
VE-S Canis
B++
Kills:237
Deaths:127
KDR:1.866
Accuracy:31.165% B++
HSR:17.722% C
NS Baron G5
B+
Kills:235
Deaths:249
KDR:0.944
Accuracy:47.502% B+
HSR:8.936% D*
NSX Tengu
B+
Kills:167
Deaths:146
KDR:1.144
Accuracy:39.597% B+
HSR:13.174% D*
Phobos VX86
C
Kills:162
Deaths:147
KDR:1.102
Accuracy:55.385% C
HSR:12.346% D
MKV Suppressed
A+
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A+
HSR:23.270% B++
Kills:6,360
Deaths (as Light Assault):4,702
Deaths (to Light Assaults):1,984
KDR:1.35262
Kill Difference:1,658
Playtime:298.716 hours
Usage:21%
Score:5.335m
Score/min:298
Accuracy (listed only):38.145%
HSR (listed only):14.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:744
Deaths:973
KDR:0.765
Accuracy:37.739% C**
HSR:18.952% C
VA39 Spectre
C+
Kills:393
Deaths:99
KDR:3.970
Accuracy:32.046% C+
HSR:38.422% C+
NS-7 PDW
B*
Kills:290
Deaths:324
KDR:0.895
Accuracy:29.146% B*
HSR:13.793% D
NS-30 Vandal
C
Kills:259
Deaths:157
KDR:1.650
Accuracy:30.735% C
HSR:16.988% D*
NSX Tomoe
C*
Kills:243
Deaths:127
KDR:1.913
Accuracy:30.036% C*
HSR:31.276% C--
VE-S Canis
B++
Kills:237
Deaths:127
KDR:1.866
Accuracy:31.165% B++
HSR:17.722% C
NS-AM7 Archer
C++
Kills:225
Deaths:424
KDR:0.531
Accuracy:59.428% C++
HSR:3.556% F
NS-45 Pilot
C
Kills:198
Deaths:237
KDR:0.835
Accuracy:28.251% C-
HSR:22.727% C
NS-61 Emissary
C**
Kills:184
Deaths:246
KDR:0.748
Accuracy:29.128% C*
HSR:17.935% C**
NSX Tengu
B+
Kills:167
Deaths:146
KDR:1.144
Accuracy:39.597% B+
HSR:13.174% D*
Beamer VS3
B
Kills:160
Deaths:318
KDR:0.503
Accuracy:29.760% B
HSR:18.750% C-
MKV Suppressed
A+
Kills:159
Deaths:51
KDR:3.118
Accuracy:32.886% A+
HSR:23.270% B++
V10
C+
Kills:116
Deaths:27
KDR:4.296
Accuracy:39.826% C+
HSR:73.276% C-
Phaseshift VX-S
B++
Kills:87
Deaths:12
KDR:7.250
Accuracy:41.767% B++
HSR:82.759% B+
Kills:3,462
Deaths (as Infiltrator):3,268
Deaths (to Infiltrators):1,646
KDR:1.05936
Kill Difference:194
Playtime:62.831 hours
Usage:4%
Score:0.803m
Score/min:213
Accuracy (listed only):35.108%
HSR (listed only):28.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A++
Kills:979
V. Kills:664 147%
Deaths:83
KDR:11.795
Accuracy:62.308% C+
KPH:114.100 B*
VKPH:77.400 A++
Light PPA
B
Kills:789
V. Kills:60 N/A
Deaths:123
KDR:6.415
Accuracy:39.533% C+
KPH:55.700 B
VKPH:4.200 C**
Saron Laser Cannon
C++
Kills:434
V. Kills:298 145%
Deaths:271
KDR:1.601
Accuracy:27.476% D
KPH:13.300 C++
VKPH:9.100 C+
Kills:2,202 (1,223 + 0)
Deaths:477
KDR:4.616
VKDR:2.143
Vehicle Kills:1,022
Kill Difference:1,725
Playtime:55.431 hours
Usage:4%
Score:0.852m
Score/min:256
Piloting Accuracy:27.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:162
V. Kills:147 109%
Deaths:41
KDR:3.951
Accuracy:27.534% D--
KPH:26.700 C
VKPH:24.200 C+
L105 Zephyr
B+
Kills:75
V. Kills:15 469%
Deaths:6
KDR:12.500
Accuracy:47.080% B+
KPH:57.800 B+
VKPH:11.600 B
Kills:237 (0 + 237)
Deaths:47
KDR:5.043
VKDR:3.447
Vehicle Kills:162
Kill Difference:190
Playtime:7.365 hours
Usage:1%
Score:0.174m
Score/min:395
Piloting Accuracy:N/A%
Gunner Accuracy:47.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,815
V. Kills:551 N/A
Deaths:31
KDR:123.064
Accuracy:49.639% C++
KPH:88.700 A++
VKPH:12.800 B**
L100 Python AP
B**
Kills:327
V. Kills:195 167%
Deaths:14
KDR:23.357
Accuracy:48.222% D--
KPH:40.300 B**
VKPH:24 B**
C75 Viper
A*
Kills:316
V. Kills:42 N/A
Deaths:7
KDR:45.143
Accuracy:39.883% C++
KPH:66.800 A*
VKPH:8.900 B+
Skyguard
A++
Kills:102
V. Kills:73 138%
Deaths:6
KDR:17
Accuracy:33.091% B++
KPH:22.900 A
VKPH:16.400 A++
Kills:4,560 (4,560 + 0)
Deaths:58
KDR:78.621
VKDR:14.845
Vehicle Kills:861
Kill Difference:4,502
Playtime:60.284 hours
Usage:4%
Score:1.230m
Score/min:340
Driving Accuracy:33.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:24,826
V. Kills:15,083 165%
Deaths:413
KDR:60.111
Accuracy:53.494% C+
KPH:44.300 A*
VKPH:26.900 M
Supernova VPC
A**
Kills:3,955
V. Kills:837 472%
Deaths:30
KDR:131.833
Accuracy:53.121% B
KPH:80 A*
VKPH:16.900 A**
E540 Halberd
U
Kills:357
V. Kills:399 89%
Deaths:10
KDR:35.700
Accuracy:71.806% M++
KPH:78.300 S
VKPH:87.500 U
Supernova PC
A++
Kills:222
V. Kills:66 331%
Deaths:4
KDR:55.500
Accuracy:50.119% C++
KPH:39.600 A++
VKPH:11.800 B**
Saron HRB
A++
Kills:136
V. Kills:86 156%
Deaths:5
KDR:27.200
Accuracy:47.756% B+
KPH:42.100 A++
VKPH:26.600 A
Kills:29,496 (29,003 + 493)
Deaths:462
KDR:63.844
VKDR:35.652
Vehicle Kills:16,471
Kill Difference:29,034
Playtime:622.732 hours
Usage:43%
Score:14.035m
Score/min:376
Driving Accuracy:50.119%
Gunner Accuracy:47.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:322
V. Kills:163 196%
Deaths:29
KDR:11.103
Accuracy:53.926% C-
KPH:51.700 B+
VKPH:26.200 B+
Aphelion VEX-4H
A*
Kills:108
V. Kills:46 230%
Deaths:5
KDR:21.600
Accuracy:35.085% D*
KPH:77.800 A*
VKPH:33.100 B+
G40-F Ranger
D
Kills:56
V. Kills:34 160%
Deaths:3
KDR:18.667
Accuracy:28.049% D
KPH:23.900 D-
VKPH:14.500 D
M12 Kobalt-H
C**
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:22.798% C+
KPH:147.900 C**
VKPH:0 F
Kills:539 (0 + 539)
Deaths:39
KDR:13.821
VKDR:6.231
Vehicle Kills:243
Kill Difference:500
Playtime:10.324 hours
Usage:1%
Score:0.340m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:22.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:22.988% N/A
KPH:79.500 N/A
VKPH:6.400 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:0.571
Vehicle Kills:4
Kill Difference:43
Playtime:0.629 hours
Usage:0%
Score:0.015m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:22.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 39,90924,82641360.111S55.4253.494%C+1.184%D-44.3A*26.9M318559.9h4.4B++8.2B++
Supernova VPC 4,7923,95530131.833U127.1453.121%BN/A79.9A*16.9A**28049.5h3B+5.7B+
L100 Python HESH 4,3663,81531123.065S118.3849.639%C++N/A88.7A++12.8B**28543h2.7B+5.5B+
C-4 3,9932,7608743.158A1.5325.615%C++N/A146A+65.2A**108018.9h0.9B**3.4C*
Pandora VX25 1,3331,3219111.45B+3.2444.646%B+9.538%D**46B+N/A12328.7h4.1B+9.2B+
Thanatos VE70 1,2001,1939191.298B+3.3952.071%A8.215%F37.2B+N/A10532.1h3.8B*7.3B*
NSX Tanto 1,1971,1856751.756B+2.9328.776%B+20.169%D35.6C++N/A9333.3h12.3B+42.8B+
Hornet Missiles 1,6439798311.795A7.1162.308%C+1.124%C--113.8B*77.2A++9318.6h10.7C++17.2C*
Orion VS54 8998775791.515C++3.1724.447%B*23.831%C+42.4B+1.1A*13820.7h14.2C+58.2C++
Light PPA 8497891236.415C*1.7339.533%C+N/A55.6B4.2C**15114.2h11.3B28.7B
Solstice VE3 7637507371.018B3.6730.592%A+15.6%D14.6CN/A5151.2h14.9C*48.7B+
NS-44 Commissioner 7517449730.765C+3.9237.739%C**18.952%C20.6C-N/A5736.2h4.3C11.3C*
M12 Kobalt 6936772527.08C+22.3921.565%C+18.316%C*94C2.2D-2407.2h16.1C**74.9B
NSX-P Tanto 6766614161.589B++3.1027.827%B+18.457%D--30.2C*N/A8221.9h12.2B++43.8B++
Saron Laser Cannon 7324342711.601C+3.0927.476%D1.382%D13.3C++9.1C+12532.7h84.7B++308.4B+
VA39 Spectre 400393993.97A++0.7232.046%C+38.422%C+40.9AN/A1269.6h6C++18.8C*
VE-LR Obelisk 3803733510.657S5.9734.808%B+24.933%D-46.6B+N/A1088h6.5C*18.6B+
E540 Halberd 7563571035.7M31.0171.806%M++N/A77.6S86.7U72654.6h8.2F11.4B
L100 Python AP 5223271423.357S18.6748.222%D--1.223%D--40.4B**24.1B**5398.1h5.4B+11.2C**
E540 Halberd-H 4853222911.103C**6.4153.926%C-N/A51.9B+26.3B+5196.2h5.6B+10.4C**
C75 Viper 358316745.143S40.4539.883%C++N/A67.2A*8.9B+4784.7h9B*22.6B*
Rocklet Rifle 5693104700.66C+4.0338.565%FN/A10.4D**8.7D**13529.8h37.3C++96.6C--
NS-7 PDW 2942903240.895C+3.7929.146%B*13.793%D11DN/A3326.3h17.1C58.7C**
NS-30 Vandal 2642591571.65C+3.0430.735%C16.988%D*32CN/A778.1h6.5C-21.1C+
NSX Tomoe 2442431271.913C++2.7830.036%C*31.276%C--41.2C++N/A1225.9h14.8C+49.4C++
VE-S Canis 2382371271.866B+2.8231.165%B++17.722%C43.1C++N/A1245.5h11.9C++38.1B+
Tank Mine 334237623.823B++0.87168.723%UN/A215.5A**88.2B*26111.1h5T*2.9A++
NS Baron G5 2382352490.944C+3.7447.502%B+8.936%D*34.1C++N/A866.9h4.4C**9.2C+
NS-AM7 Archer 3362254240.531C++4.1659.428%C++3.556%F4.4D2.2C+3751.6h18.8C*31.7C**
Supernova PC 288222455.5S50.8150.119%C++1.351%D-39.6A++11.8B**4565.6h5.7C+11.3C++
Eidolon VE33 221218992.202B**2.4932.698%B*22.018%C--29.9B+N/A977.3h9.6C+29.4B+
S1 2802132131B+3.6949.957%D-1.408%D-28B8.8D3347.6h5.4B++10.8B
Frag Grenade 2142111211N/A206.3152.366%B**N/A527.5C++7.5C+22490.4h3.1B++6B++
NS-45 Pilot 2001982370.835C3.8528.251%C-22.727%C18.2DN/A4910.9h9D31.7C-
NS-61 Emissary 1861842460.748C+3.9429.128%C*17.935%C**19.4CN/A649.5h13C*44.7B
NSX Tengu 1691671461.144C+3.5439.597%B+13.174%D*28.8CN/A1005.8h13.5C++34.2C**
C150 Dalton 309162413.951C0.7427.534%D--N/A26.6C24.1C+4176.1h4.4C++15.9C--
Phobos VX86 1621621471.102C+3.5955.385%C12.346%D33.1CN/A914.9h2.7C4.8C+
Beamer VS3 1631603180.503C4.1929.76%B18.75%C-7.9D-N/A2920.2h11.1C37.2C+
MKV Suppressed 159159513.118A**1.5732.886%A+23.27%B++58.9AN/A1672.7h10.8B*32.8B++
Saron HRB 222136527.2S22.5147.756%B+N/A42.5A++26.9A19333.2h24.3C+50.9C*
NSX Naginata 131123951.295C+3.3921.467%C+18.699%D*35.1C2.3M1153.5h15.2D70.7C+
V10 117116274.296B+0.3939.826%C+73.276%C-31.4C+N/A943.7h3.5F8.9D--
M40 Fury 124110522B*17.3141.514%DN/A137.5A+17.5C+6520.8h9.1B+21.9B+
Aphelion VEX-4H 154108521.6A++16.9135.085%D*1.852%D77.1A*32.9B+12461.4h27.4B**78.2B*
Skyguard 175102617S12.3133.091%B++N/A22.7A16.2A++3654.5h132.8C+401.2B
Phaseshift VX-S 8787127.25A++2.5641.767%B++82.759%B+41.4B++N/A1302.1h3.2C+7.7C**
NS Annihilator 11875451.667M3.0281.72%BN/A16.7A9.6C*2914.5h8.1B**9.9B**
L105 Zephyr 9075612.5B+7.8147.08%B+N/A57.7B+11.5B2901.3h6.9C+14.6C**
G40-F Ranger 10568322.667B*17.9824.824%D--1.471%B++30.9D16.8D2262.2h72.6C++292.3C-
MANA Anti-Vehicle Turret 10467213.19C+1.5061.803%CN/A670C--370D-3918050.1h6.4B+10.4B+
Hunter QCX 59581660.349C--4.3436.616%C29.31%C*8.2C--N/A487.1h7.1C+19.3C+
Pulsar VS1 5858431.349B+3.3425.112%B24.138%B+34.1B++N/A2201.7h11.6B**46B*
G40-F Ranger 9056318.667B++13.9828.049%D1.786%B*24.3D-14.8D2422.3h70.8C+252.3C
M12 Kobalt-H 5353226.5B21.8122.798%C+15.094%C132.5C++N/A3790.4h13B+57.2B+
Orbital Strike Uplink 6450150U45.31766.667%UN/A500U140U47700.1h1.8T*0.2T*
M12 Kobalt 545077.143C--2.4522.988%B*26%A++83.3B+6.7A+3990.6h20.6C+89.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53210.6h
Motion Spotter52770.5h
PS1-AV Suppressor0550h
Nano-Armor Kit6211,513,243104.3h
Spawn Beacon15080.3h
Nanite Revive Grenade0840h
Medical Applicator62,6030.3h
NSX Amaterasu76765.7h
Spitfire Auto-Turret101190.2h
Medical Kit15610.7h
Ammunition Package91660.2h
Recon Detection Device207692.3h

Check the help document for the dictionary if you want to learn more about words used here.


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