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Commissar Grouchy 897634568790iorewe53467[BWAY] 897634568790iorewe53467
TR BR 78

KDR: 1.49

Score: 36.2m

Last Seen: Jul 7th, 2020 11:52 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Emerald
Level Progress (to 79): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" C150 Dalton TSAR-42 LC3 Jaguar M18 Needler NS-15M1 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,090,872 MLG Score: 872
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.499%25.569%62634131538,4221.50781-0.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.515%0.628B+0.67B+-0.444C--HEAD ++ (~13.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.391B110.226C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.616%0.852%364513446,106191540303.18851151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.478%-0.488D-0.662D-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.7-0.322C70-0.316C144.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.461%3.367%685134498021864460.448307219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.678%0.234C++0.561B+-0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+5.90.531B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.744%0.396%225713424,792199345312.40441106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.216%-0.876D---0.997D--0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.679B+10.30.744B++28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.319%77.479%225413454,4182717211.62546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.22%0.053C+0.671B+1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.354C**2.30.289C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.159%20.644%225313461,7391616151.07545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.582%0.69B+1.134B**-1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.50.269C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m218.5%315 (18.9k)261 (15.7k)1.4877873,44649,3661.6535978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349300825.167%20.768%52302:4925

25% Engineer27% Heavy Assault9% Infiltrator35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2013 5:21 PMJun 11th, 2019 10:08 PMJul 21st, 2020 5:30 PM (21d) (PST)Jul 7th, 2020 9:09 PM (35d) (PST)Jul 7th, 2020 7:52 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751984770.5300.3560.1101.3710.097872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,52511,85628,6693221782615,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2308.8h/96.2d 8,185 15,253 17,265 189.9k 2,379 6,007 13,474 93.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:5,482
Deaths:2,667
KDR:2.055
Accuracy:26.171% C+
HSR:33.382% B+
T9A "Butcher"
C
Kills:4,896
Deaths:2,792
KDR:1.754
Accuracy:23.239% D-
HSR:28.860% C
NS-15M1
C++
Kills:2,346
Deaths:1,207
KDR:1.944
Accuracy:25.860% C+
HSR:28.517% C++
T9 CARV
C--
Kills:1,928
Deaths:2,034
KDR:0.948
Accuracy:19.095% D
HSR:22.873% C--
T9 CARV-S
C+
Kills:1,816
Deaths:1,147
KDR:1.583
Accuracy:24.893% C+
HSR:25.055% C-
T16 Rhino
C+
Kills:1,440
Deaths:1,121
KDR:1.285
Accuracy:23.952% C+
HSR:20.556% D
MG-H1 Watchman
C
Kills:1,369
Deaths:634
KDR:2.159
Accuracy:24.852% C
HSR:28.561% C
TMG-50
C
Kills:1,197
Deaths:820
KDR:1.460
Accuracy:22.997% C
HSR:22.974% D
NSX-P Naginata
B**
Kills:827
Deaths:397
KDR:2.083
Accuracy:27.426% C++
HSR:42.443% B**
T32 Bull
B++
Kills:252
Deaths:118
KDR:2.136
Accuracy:30.196% B+
HSR:34.524% B++
Kills:21,553
Deaths (as Heavy Assault):12,937
Deaths (to Heavy Assaults):14,233
KDR:1.666
Kill Difference:8,616
Playtime:627.433 hours
Usage:27%
Score:11.765m
Score/min:313
Accuracy (listed only):24.868%
HSR (listed only):28.774%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C--
Kills:2,652
Deaths:2,555
KDR:1.038
Accuracy:24.236% C--
HSR:19.118% D
TRAC-Shot
C++
Kills:1,674
Deaths:1,214
KDR:1.379
Accuracy:25.787% C
HSR:20.430% C++
T5 AMC
C+
Kills:1,402
Deaths:1,520
KDR:0.922
Accuracy:25.694% C+
HSR:18.260% D
HC1 Cougar
B
Kills:1,348
Deaths:1,113
KDR:1.211
Accuracy:26.344% C
HSR:27.596% B
TRAC-5
C
Kills:1,245
Deaths:1,516
KDR:0.821
Accuracy:21.119% D
HSR:18.474% C
TRAC-5 S
B++
Kills:1,237
Deaths:762
KDR:1.623
Accuracy:28.249% B+
HSR:22.231% B++
TRAC-5 Burst
C
Kills:1,158
Deaths:957
KDR:1.210
Accuracy:25.826% D
HSR:25.216% C
TRS-12 Uppercut
B*
Kills:818
Deaths:756
KDR:1.082
Accuracy:52.704% D-
HSR:21.516% B*
TS4 Haymaker
A
Kills:693
Deaths:645
KDR:1.074
Accuracy:49.884% B+
HSR:19.769% A
NS Baron G5
B**
Kills:233
Deaths:193
KDR:1.207
Accuracy:47.597% C+
HSR:21.459% B**
FA1 Barrage
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:46.388% C++
HSR:20.175% B*
NSX-P Tanto
C+
Kills:184
Deaths:98
KDR:1.878
Accuracy:29.128% C+
HSR:27.174% C
The Little Helper
A+
Kills:177
Deaths:125
KDR:1.416
Accuracy:41.908% D
HSR:24.294% A+
LC2 Lynx
A*
Kills:109
Deaths:137
KDR:0.796
Accuracy:33.307% A
HSR:41.284% A*
MG-C1 Kindred
B++
Kills:85
Deaths:46
KDR:1.848
Accuracy:32.927% B++
HSR:18.824% D-
AMR-66
B**
Kills:77
Deaths:59
KDR:1.305
Accuracy:29.271% C+
HSR:36.364% B**
Kills:13,320
Deaths (as Engineer):11,903
Deaths (to Engineers):10,800
KDR:1.11905
Kill Difference:1,417
Playtime:570.341 hours
Usage:25%
Score:8.155m
Score/min:238
Accuracy (listed only):33.773%
HSR (listed only):23.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C--
Kills:2,652
Deaths:2,555
KDR:1.038
Accuracy:24.236% C--
HSR:19.118% D
TRAC-Shot
C++
Kills:1,674
Deaths:1,214
KDR:1.379
Accuracy:25.787% C
HSR:20.430% C++
T5 AMC
C+
Kills:1,402
Deaths:1,520
KDR:0.922
Accuracy:25.694% C+
HSR:18.260% D
HC1 Cougar
B
Kills:1,348
Deaths:1,113
KDR:1.211
Accuracy:26.344% C
HSR:27.596% B
NS-7 PDW
C--
Kills:1,267
Deaths:1,922
KDR:0.659
Accuracy:22.484% D--
HSR:16.575% C--
TRAC-5
C
Kills:1,245
Deaths:1,516
KDR:0.821
Accuracy:21.119% D
HSR:18.474% C
TRAC-5 S
B++
Kills:1,237
Deaths:762
KDR:1.623
Accuracy:28.249% B+
HSR:22.231% B++
TRAC-5 Burst
C
Kills:1,158
Deaths:957
KDR:1.210
Accuracy:25.826% D
HSR:25.216% C
TRS-12 Uppercut
B*
Kills:818
Deaths:756
KDR:1.082
Accuracy:52.704% D-
HSR:21.516% B*
TS4 Haymaker
A
Kills:693
Deaths:645
KDR:1.074
Accuracy:49.884% B+
HSR:19.769% A
SMG-46 Armistice
C++
Kills:554
Deaths:514
KDR:1.078
Accuracy:28.860% C++
HSR:15.163% D
MG-S1 Jackal
B+
Kills:403
Deaths:234
KDR:1.722
Accuracy:28.022% C
HSR:27.047% B+
NS Baron G5
B**
Kills:233
Deaths:193
KDR:1.207
Accuracy:47.597% C+
HSR:21.459% B**
FA1 Barrage
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:46.388% C++
HSR:20.175% B*
PDW-16 Hailstorm
B++
Kills:186
Deaths:173
KDR:1.075
Accuracy:25.898% C+
HSR:24.731% B++
NSX-P Tanto
C+
Kills:184
Deaths:98
KDR:1.878
Accuracy:29.128% C+
HSR:27.174% C
The Little Helper
A+
Kills:177
Deaths:125
KDR:1.416
Accuracy:41.908% D
HSR:24.294% A+
LC2 Lynx
A*
Kills:109
Deaths:137
KDR:0.796
Accuracy:33.307% A
HSR:41.284% A*
MG-C1 Kindred
B++
Kills:85
Deaths:46
KDR:1.848
Accuracy:32.927% B++
HSR:18.824% D-
Kills:15,653
Deaths (as Light Assault):14,687
Deaths (to Light Assaults):8,393
KDR:1.06577
Kill Difference:966
Playtime:808.836 hours
Usage:35%
Score:11.839m
Score/min:244
Accuracy (listed only):32.440%
HSR (listed only):22.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,520
Deaths:1,401
KDR:2.512
Accuracy:36.806% D-
HSR:81.051% B**
NS-7 PDW
C--
Kills:1,267
Deaths:1,922
KDR:0.659
Accuracy:22.484% D--
HSR:16.575% C--
NS-44 Commissioner
C
Kills:1,218
Deaths:1,429
KDR:0.852
Accuracy:35.211% D
HSR:22.332% C
NS-44P Commissioner
C
Kills:1,190
Deaths:1,085
KDR:1.097
Accuracy:37.643% D-
HSR:26.807% C
TX1 Repeater
C+
Kills:711
Deaths:904
KDR:0.787
Accuracy:21.700% D-
HSR:21.800% C+
SMG-46 Armistice
C++
Kills:554
Deaths:514
KDR:1.078
Accuracy:28.860% C++
HSR:15.163% D
M77-B
B++
Kills:419
Deaths:207
KDR:2.024
Accuracy:35.847% D
HSR:82.578% B++
NS-357 Underboss
B*
Kills:412
Deaths:376
KDR:1.096
Accuracy:43.871% B+
HSR:33.738% B*
MG-S1 Jackal
B+
Kills:403
Deaths:234
KDR:1.722
Accuracy:28.022% C
HSR:27.047% B+
99SV
C+
Kills:396
Deaths:288
KDR:1.375
Accuracy:30.793% D
HSR:36.364% C+
PDW-16 Hailstorm
B++
Kills:186
Deaths:173
KDR:1.075
Accuracy:25.898% C+
HSR:24.731% B++
Soldier Soaker
B**
Kills:168
Deaths:122
KDR:1.377
Accuracy:38.478% C++
HSR:20.238% B**
KSR-35
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:30.269% D*
HSR:34.337% C**
NSX Daimyo
B+
Kills:83
Deaths:40
KDR:2.075
Accuracy:46.234% B
HSR:96.386% B+
SOAS-20
B**
Kills:74
Deaths:59
KDR:1.254
Accuracy:31.204% C++
HSR:32.432% B**
NS-45 Pilot
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:34.726% C++
HSR:36.066% B+
NS CandyCannon 3000
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:24.278% N/A
HSR:28% N/A
Kills:10,878
Deaths (as Infiltrator):9,034
Deaths (to Infiltrators):7,051
KDR:1.20412
Kill Difference:1,844
Playtime:197.316 hours
Usage:9%
Score:2.826m
Score/min:239
Accuracy (listed only):32.490%
HSR (listed only):37.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,267
Deaths:1,922
KDR:0.659
Accuracy:22.484% D--
HSR:16.575% C--
TRS-12 Uppercut
B*
Kills:818
Deaths:756
KDR:1.082
Accuracy:52.704% D-
HSR:21.516% B*
TS4 Haymaker
A
Kills:693
Deaths:645
KDR:1.074
Accuracy:49.884% B+
HSR:19.769% A
T1 Cycler
B+
Kills:655
Deaths:494
KDR:1.326
Accuracy:25.359% C+
HSR:29.618% B+
SMG-46 Armistice
C++
Kills:554
Deaths:514
KDR:1.078
Accuracy:28.860% C++
HSR:15.163% D
MG-S1 Jackal
B+
Kills:403
Deaths:234
KDR:1.722
Accuracy:28.022% C
HSR:27.047% B+
TORQ-9
B+
Kills:268
Deaths:231
KDR:1.160
Accuracy:25.499% C
HSR:30.970% B+
TAR
C
Kills:267
Deaths:243
KDR:1.099
Accuracy:24.975% C
HSR:18.727% D
NS-11P
C++
Kills:253
Deaths:184
KDR:1.375
Accuracy:28.305% C++
HSR:18.182% D-
NS Baron G5
B**
Kills:233
Deaths:193
KDR:1.207
Accuracy:47.597% C+
HSR:21.459% B**
FA1 Barrage
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:46.388% C++
HSR:20.175% B*
PDW-16 Hailstorm
B++
Kills:186
Deaths:173
KDR:1.075
Accuracy:25.898% C+
HSR:24.731% B++
The Little Helper
A+
Kills:177
Deaths:125
KDR:1.416
Accuracy:41.908% D
HSR:24.294% A+
Cycler TRV
B+
Kills:162
Deaths:108
KDR:1.500
Accuracy:29.278% B+
HSR:21.605% C
Kills:6,164
Deaths (as Combat Medic):6,029
Deaths (to Combat Medics):4,816
KDR:1.02239
Kill Difference:135
Playtime:61.470 hours
Usage:3%
Score:0.924m
Score/min:251
Accuracy (listed only):34.083%
HSR (listed only):22.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:614
Deaths:334
KDR:1.838
Accuracy:22.184% B**
HSR:22.313% B+
M2 Mutilator
B**
Kills:600
Deaths:351
KDR:1.709
Accuracy:22.426% B**
HSR:22% B+
M1 Heavy Cycler
C**
Kills:226
Deaths:237
KDR:0.954
Accuracy:18.172% C**
HSR:16.814% C
NS-10 Burster
A**
Kills:70
Deaths:160
KDR:0.438
Accuracy:32.481% C*
HSR:12.857% A**
M3 Pounder HEG
C+
Kills:67
Deaths:161
KDR:0.416
Accuracy:37.754% D
HSR:2.985% C+
Kills:1,577
Deaths (as MAX Suit):621.500
Deaths (to MAX Suits):2,494
KDR:2.53741
Kill Difference:955.500
Playtime:36.691 hours
Usage:2%
Score:0.711m
Score/min:323
Accuracy (listed only):26.603%
HSR (listed only):15.394%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:2,520
V. Kills:2,182 115%
Deaths:1,233
KDR:2.044
Accuracy:32.585% C+
KPH:21.300 C*
VKPH:18.400 B++
M14 Banshee
C+
Kills:1,206
V. Kills:79 N/A
Deaths:156
KDR:7.731
Accuracy:31.652% C+
KPH:63.900 C+
VKPH:4.200 C+
M18 Locust
B**
Kills:928
V. Kills:664 140%
Deaths:164
KDR:5.659
Accuracy:37.816% B+
KPH:43.900 B++
VKPH:31.400 B**
M18 Rotary
C+
Kills:767
V. Kills:735 104%
Deaths:571
KDR:1.343
Accuracy:31.811% C
KPH:15.800 C
VKPH:15.100 C+
Hellfire Rocket Pods
B++
Kills:599
V. Kills:89 N/A
Deaths:52
KDR:11.519
Accuracy:47.769% D
KPH:169.500 B+
VKPH:25.200 B++
Kills:6,020 (5,421 + 0)
Deaths:2,176
KDR:2.767
VKDR:1.723
Vehicle Kills:3,749
Kill Difference:3,844
Playtime:210.535 hours
Usage:9%
Score:3.167m
Score/min:251
Piloting Accuracy:31.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,773
V. Kills:3,634 104%
Deaths:668
KDR:5.648
Accuracy:17.418% F--
KPH:45.700 C+
VKPH:44 B++
CAS30 Tank Buster
D
Kills:1,014
V. Kills:925 110%
Deaths:1,176
KDR:0.862
Accuracy:33.000% F
KPH:5.600 D
VKPH:5.100 D
L105 Zephyr
C*
Kills:139
V. Kills:41 331%
Deaths:12
KDR:11.583
Accuracy:37.526% D-
KPH:39.400 D
VKPH:11.600 C*
AP30 Shredder
D-
Kills:51
V. Kills:26 189%
Deaths:14
KDR:3.643
Accuracy:21.426% D**
KPH:21.400 D-
VKPH:10.900 D*
Kills:4,977 (1,014 + 3,963)
Deaths:1,870
KDR:2.661
VKDR:2.474
Vehicle Kills:4,626
Kill Difference:3,107
Playtime:270.574 hours
Usage:12%
Score:3.374m
Score/min:208
Piloting Accuracy:33.000%
Gunner Accuracy:21.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:234
V. Kills:132 176%
Deaths:48
KDR:4.875
Accuracy:44.170% D**
KPH:31.400 D
VKPH:17.700 D
L100 Python HEAT
D
Kills:231
V. Kills:70 325%
Deaths:49
KDR:4.714
Accuracy:48.353% D
KPH:28.600 D
VKPH:8.700 D--
C75 Viper
D
Kills:177
V. Kills:51 340%
Deaths:60
KDR:2.950
Accuracy:39.162% C
KPH:23.800 D
VKPH:6.900 D
Kills:642 (642 + 0)
Deaths:157
KDR:4.089
VKDR:1.611
Vehicle Kills:253
Kill Difference:485
Playtime:22.956 hours
Usage:1%
Score:0.287m
Score/min:208
Driving Accuracy:39.162%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:188
V. Kills:70 265%
Deaths:56
KDR:3.357
Accuracy:44.083% C+
KPH:22 D
VKPH:8.200 D
P2-120 AP
C
Kills:150
V. Kills:78 190%
Deaths:29
KDR:5.172
Accuracy:45.767% C
KPH:30.800 D
VKPH:16 D
MR11 Gatekeeper
C
Kills:109
V. Kills:91 118%
Deaths:7
KDR:15.571
Accuracy:39.371% D
KPH:20.300 D
VKPH:16.900 C
E540 Halberd
C++
Kills:85
V. Kills:61 137%
Deaths:27
KDR:3.148
Accuracy:40.235% D
KPH:21.100 D-
VKPH:15.100 C++
G30 Vulcan
C**
Kills:75
V. Kills:36 203%
Deaths:9
KDR:8.333
Accuracy:27.889% C--
KPH:30.400 C**
VKPH:14.600 C+
Kills:607 (338 + 269)
Deaths:128
KDR:4.742
VKDR:2.625
Vehicle Kills:336
Kill Difference:479
Playtime:25.287 hours
Usage:1%
Score:0.462m
Score/min:304
Driving Accuracy:45.767%
Gunner Accuracy:27.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:228
V. Kills:175 130%
Deaths:65
KDR:3.508
Accuracy:47.618% C
KPH:40.100 D
VKPH:30.700 C+
P525 Marauder-H
C**
Kills:197
V. Kills:22 N/A
Deaths:26
KDR:7.577
Accuracy:36.237% C
KPH:75.700 D-
VKPH:8.500 C**
E540 Halberd-H
C
Kills:187
V. Kills:104 178%
Deaths:53
KDR:3.528
Accuracy:54.085% D
KPH:41.200 C--
VKPH:22.900 C
G40-F Ranger
C*
Kills:52
V. Kills:31 163%
Deaths:
KDR:
Accuracy:30.551% D-
KPH:36.800 C++
VKPH:22 C*
Kills:664 (0 + 664)
Deaths:144
KDR:4.611
VKDR:2.306
Vehicle Kills:332
Kill Difference:520
Playtime:14.246 hours
Usage:1%
Score:0.331m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:30.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,5705,4822,6672.055C+0.5726.171%C+33.382%B+63.2C+1C++20986.7h10.2B+39.1C**
T9A "Butcher" 4,9564,8962,7921.754C0.2723.239%D-28.86%C63.1CN/A15577.6h11.1C47.7C--
C150 Dalton 7,4073,7736685.648D4.1617.418%F--N/A45.7C+44B++51282.5h2.4B++14D--
TSAR-42 3,5353,5201,4012.512C1.0236.806%D-81.051%B**53.9C+N/A14465.3h1.9B5.1C+
LC3 Jaguar 2,6982,6522,5551.038C0.4524.236%C--19.118%D15.9D-N/A55166.7h12.7C+52.2C+
M18 Needler 4,7022,5201,2332.044C0.5632.585%C+N/A21.3C*18.4B++243118.3h103.2C*316.8C*
NS-15M1 2,3942,3461,2071.944C+0.4625.86%C+28.517%C++66.1C++1.4B**20035.5h10.7C**41.2C**
T9 CARV 1,9481,9282,0340.948C-0.5419.095%D22.873%C--28.9DN/A10266.7h12.5C+65.3C+
T9 CARV-S 1,8371,8161,1471.583C+0.1024.893%C+25.055%C-52.2CN/A14034.8h11.2C++44.9C++
TRAC-Shot 1,7141,6741,2141.379C+0.1125.787%C20.43%C++33.3C-N/A7750.3h11.7C45.5C+
T16 Rhino 1,4451,4401,1211.285C0.2023.952%C+20.556%D41.5CN/A13134.7h11.7C*48.8C*
T5 AMC 1,4101,4021,5200.922C0.5725.694%C+18.26%D19DN/A5673.9h12.7C*49.4C*
MG-H1 Watchman 1,3881,3696342.159C+0.6724.852%C28.561%C67.4C+N/A16320.3h12B+48.4C*
HC1 Cougar 1,3781,3481,1131.211C0.2826.344%C27.596%B22.4DN/A6060.3h10.7C++40.7C++
NS-7 PDW 1,2911,2671,9220.659C--0.8322.484%D--16.575%C--16D-N/A4979h16.4D--73D-
TRAC-5 1,2581,2451,5160.821C0.6721.119%D18.474%C18.7CN/A7166.5h14.4C+68.1C+
NS Decimator 1,9681,2381,1141.111C0.3851.937%D*1.454%C--35.9C--21.2C++27934.5h4C++7.7C
TRAC-5 S 1,2641,2377621.623B+0.1428.249%B+22.231%B++55.2B**1.2B*13922.4h10.9C*38.7B
NS-44 Commissioner 1,2221,2181,4290.852C0.6435.211%D22.332%C45.8C+N/A13026.6h3.6C+10.1C+
M14 Banshee 1,2851,2061567.731C+6.2431.652%C+1.244%B++63.8C+4.2C+23118.9h15.3B+48.2B+
TMG-50 1,2101,1978201.46C+0.0322.997%C22.974%D51.4C+N/A17223.3h9.3C*40.5C*
NS-44P Commissioner 1,1931,1901,0851.097C0.3937.643%D-26.807%C68.4CN/A18017.4h3.4C9C
T7 Mini-Chaingun 1,1981,1786071.941B+0.4526.135%B**16.978%B+77.5B+1.3C*20515.2h11.3B+43.1B++
TRAC-5 Burst 1,1681,1589571.21C0.2825.826%D25.216%C34.8DN/A8633.3h11.2C++43.4C+
C-4 1,5881,1081,3030.85D0.6420.258%D--N/A22.8D*9.9D*17848.5h1.6D-8D--
CAS30 Tank Buster 1,9391,0141,1760.862D0.6333%FN/A5.6D5.1D69182.1h50.6C*153.2C
M18 Locust 1,5929281645.659B+4.1737.816%B+N/A44B++31.5B**34821.1h76.9C++203.4B
NSX-P Naginata 8398273972.083C+0.6027.426%C++42.443%B**82.7C++1.2C32710h9B+32.9B+
TRS-12 Uppercut 8228187561.082C0.4152.704%D-21.516%B*46CN/A13117.8h2.3C*4.3C+
Frag Grenade 8238091809N/A807.5140.651%D--N/A299.6D*5.2D-9192.7h4.9F-12.1F
Chainblade 89277928,2640.028C+1.4630.822%C+1.669%D-0.8C+N/A2963h2.4C++7.8B
M18 Rotary 1,5027675711.343C-0.1431.811%CN/A15.7C15.1C+19548.7h117.3C+368.6C+
TX1 Repeater 7357119040.787C+0.7021.7%D-21.8%C+43.4C++1.5A13216.4h13.3C+61.3C
TS4 Haymaker 7046936451.074C0.4149.884%B+19.769%A37.1CN/A9018.7h5D-10C+
T1 Cycler 6716554941.326C+0.1625.359%C+29.618%B+39.2C+1B+16016.7h12.4C++49.1C*
M2 Mutilator 6286143341.838C+0.3522.184%B**22.313%B+47.6B*1.1B**17712.9h14B++63.1B++
M2 Mutilator 6116003511.709C0.2222.426%B**22%B+44.1B+N/A15313.6h15.1B+67.2B+
Hellfire Rocket Pods 6885995211.519C+10.0347.769%D1.002%C*171.1B+25.4B++7843.5h13.1C++27.5C*
SMG-46 Armistice 5625545141.078C0.4128.86%C++15.163%D36CN/A12115.4h14.5C50.2C+
ML-7 8145447380.737C0.7553.23%D-2.022%C-26.7C13.2C24720.4h4.7B+8.9B+
M77-B 4204192072.024C0.5435.847%D82.578%B++37.1C+N/A12711.3h2.2C++6C+
NS-357 Underboss 4164123761.096C+0.3943.871%B+33.738%B*85.8B+N/A3124.8h3.7C*8.4B+
MG-S1 Jackal 4074032341.722C++0.2328.022%C27.047%B+48CN/A1408.4h10C**35.6C++
99SV 4003962881.375C--0.1130.793%D36.364%C+34.4C+N/A11111.5h5.7C-18.6C
A30 Walker 558271377.324A++5.8420.432%D-N/A27.1C++28.7A32010h54.7B**267.6B++
M9 SKEP Launcher 3592704910.55C--0.9454.773%F-2.963%B+19.9C6.5C11313.6h4.5A8.1B*
TORQ-9 2702682311.16C0.3325.499%C30.97%B+44.7C+N/A1656h12.7C**49.7C++
TAR 2692672431.099C0.3924.975%C18.727%D33.4C-N/A1338h12.1C+48.5C+
NS-11P 2562531841.375C0.1128.305%C++18.182%D-57.5C++N/A2104.4h11.9C++42.2C**
T32 Bull 2612521182.136C*0.6530.196%B+34.524%B++48.5C1.7B**1925.2h11.4C+37.6B+
L100 Python AP 366234484.875C3.3944.17%D**4.274%A31.6D17.8D2627.4h4.6C*10.4C+
NS Baron G5 2352331931.207C+0.2847.597%C+21.459%B**31.1DN/A907.5h4B8.4C+
L100 Python HEAT 301231494.714D3.2348.353%D3.03%B+28.5D8.6D--1818.1h4.2B++8.7B+
FA1 Barrage 2282282071.101C+0.3946.388%C++20.175%B*29.2C-N/A1297.8h3.8B+8.2B+
G20 Vulcan-H 403228653.508C2.0247.618%C1.754%D40D30.7C+5235.7h90C++188.9C++
M1 Heavy Cycler 2262262370.954C--0.5318.172%C**16.814%C17.7DN/A7412.8h19C104.8C*
The Slasher 2152033,8210.053C+1.4315.85%D**10.837%C++1.4CN/A4148.2h2.3C14.7D-
P525 Marauder-H 219197267.577D6.0936.237%CN/A75.8D-8.5C**2772.6h6.1B16.7C**
Auraxium Chainblade 2111958,3080.023C1.4623.362%D3.077%D0.8CN/A2255.8h1.9B8.3C++
P2-120 HEAT 258188563.357D1.8744.083%C+5.851%A++22.1D8.2D2348.5h5.3B+12.1B+
E540 Halberd-H 291187533.528D-2.0454.085%DN/A41.6C--23.1C3124.5h5.6C+10.3C+
PDW-16 Hailstorm 1891861731.075C0.4125.898%C+24.731%B++31.5C-N/A1275.9h14C+54C+
ASP-30 Grounder 2861851681.101C++0.3964.172%C+2.162%C31.9C*17.4C+2485.8h4.8B**7.4B**
NSX-P Tanto 189184981.878B0.3929.128%C+27.174%C54.1C++1.5B+2793.4h12.3C++42.3C*
The Little Helper 1801771251.416C+0.0741.908%D24.294%A+50.6CN/A1913.5h3.7B*8.8C*
C75 Viper 228177602.95D1.4639.162%C1.13%C+23.9D6.9D1847.4h9.4C++23.9C*
Soldier Soaker 1681681221.377C+0.1138.478%C++20.238%B**88.4B+N/A3871.9h5.4B+13.9B+
KSR-35 1661661081.537C0.0530.269%D*34.337%C**55.3C+N/A1533h4B13.2C
Cycler TRV 1661621081.5C+0.0129.278%B+21.605%C70.4B++1.7A+2772.3h13.2C-45C++
P2-120 AP 228150295.172D3.6845.767%C2%C30.6D15.9D6774.9h6.9C15.1C
Claymore 144144532.717D1.2348.395%A++N/A75.8D*N/A2511.9h1.5F--3B+
L105 Zephyr 1801391211.583C10.1037.526%D-N/A39.7D11.7C*1913.5h6.6C17.5C
T2 Striker 2551381940.711C0.7856.713%B+N/A15.9C+13.4C+2518.7h26.2B*46.2B*
Spear Anti-Vehicle Phalanx Turret 1971331310.231C++8.7437.952%D--3.759%C+51.2C+24.6C+3812.6h5.7B*15C**
Anti-Vehicle Grenade 1361181118N/A116.5142.103%D*N/A236D-36D14600.5h6.8D16.2D--
LC2 Lynx 1091091370.796C--0.6933.307%A41.284%A*23.2DN/A1804.7h11.5B+34.6B++
MR11 Gatekeeper 200109715.571B+14.0839.371%D1.835%C+20.2D16.9C1795.4h44.5C++113.1C+
Tank Mine 1991051210.868D*0.6255.08%B**N/A22.8F20.4D**3774.6h3.9T-7.1D--
MANA Anti-Personnel Turret 105104641.625N/A0.1423.616%UN/A1040U10U2774500.1h36.2T*153.2T*
Fatestealer 1061041200.867U0.6236.95%C+36.539%A+38.5BN/A822.7h2.4C--6.6C+
Rocklet Rifle 18098990.99C+0.5046.073%D-N/A22.3D18.6D2364.4h38.6C83.7D
Ripper 93892,0680.043C1.448.924%D**13.483%C-0.8C-N/A2114h1.5C+17.1D*
E540 Halberd 14685273.148D1.6640.235%D4.706%B**21.3D-15.3C++2034h6.9D*17D--
MG-C1 Kindred 8585461.848B0.3632.927%B++18.824%D-56.7C+N/A1981.5h11.1C+33.8C**
NSX Daimyo 8483402.075C--0.5946.234%B96.386%B+51.9C--N/A2521.6h2.7D5.8C+
AMR-66 7877591.305C+0.1829.271%C+36.364%B**33.5C+N/A2102.3h7.5C**25.5C*
G30 Vulcan 1117598.333C++6.8527.889%C--N/A30C**14.4C+2532.5h72B+258.1C**
SOAS-20 7574591.254C-0.2331.204%C++32.432%B**43.5C+N/A1791.7h11.6C+37C*
NS-10 Burster 93701600.438D1.0532.481%C*12.857%A**6.3C++2.1D*6211.2h106.2B**327B**
M3 Pounder HEG 90671610.416D1.0737.754%D2.985%C+7.2D*2.5D-709.3h16.1C+42.7C+
NS-45 Pilot 6161242.542B+1.0534.726%C++36.066%B+152.5AN/A6240.4h5.7B+16.5B+
G40-F Ranger 8352152S50.5130.551%D-N/A37.1C++22.1C*2891.4h97.5D319.1D-
M60-A Bulldog 625186.375C4.8929.34%F-N/A18.2D-3.9C1222.8h5.7C++19.3D*
AP30 Shredder 7751143.643C2.1621.426%D**1.961%C+21.3D-10.8D*2742.4h41.5B**193.8B+
NS CandyCannon 3000 50501480.338C--1.1524.278%D*28%D14.3DN/A423.5h6.6F27D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit971477,82949.1h
Spawn Beacon243551.5h
Nanite Revive Grenade02040.1h
Medical Applicator25583,2337.1h
Motion Spotter291,1861.4h
Restoration Kit411991.3h
Welding Device06330.1h
Recon Detection Device102490.7h
Ammunition Package248420.5h
Medical Kit2,84214,51369.9h
Anti-Infantry MANA Turret272161.2h
Snowman Soldier71000.1h
M4-F Pillager01890h

Check the help document for the dictionary if you want to learn more about words used here.


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