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Commissar Horseman 897634568790iorewe53467[BWAY] 897634568790iorewe53467
TR BR 77

KDR: 1.49

Score: 35.9m

Last Seen: Jan 9th, 2020 10:37 PM
- OFFLINE - 206.1 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Emerald - Outfit Member of Bushido Way[BWAY] Bushido Way
TR outfit on Emerald

Members: 48
Level Progress (to 78): 19%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" C150 Dalton TSAR-42 LC3 Jaguar M18 Needler NS-15M1 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,082,115 MLG Score: 865
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.473%25.365%62134119838,0801.50425-0.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%0.625B+0.625B+-0.442C--HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.388C**11.10.223C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.604%0.844%364512276,045189340223.19166150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.477%-0.505D-0.767D--0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.9-0.514D70.4-0.501D145.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.461%3.367%685122798021764420.450161221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.678%0.234C++0.543B+-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+5.90.531B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.048%0.382%225612264,716197944872.38182105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.31%-0.847D---1.002D*0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.692B+100.751B++27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.301%77.402%225412284,4032698211.63135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.221%0.032C+0.657B+1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.344C**2.30.282C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.159%20.644%225312291,7391607151.08214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.582%0.708B++1.16B**-1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.50.271C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bushido Way[BWAY] Bushido Way
TR outfit on Emerald

Members: 48
35.9m215.8%315 (18.9k)261 (15.7k)1.48672,83849,0161.6510377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232298725.121%20.683%52002:4925

25% Engineer27% Heavy Assault9% Infiltrator35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2013 5:21 PMJun 11th, 2019 10:08 PMJan 17th, 2020 10:46 AM (20h) (PST)Jan 9th, 2020 6:43 PM (8d) (PST)Jan 9th, 2020 6:37 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731984750.5300.3560.1101.3530.097865

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,38211,86128,5213221781615,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2291.8h/95.5d 8,089 15,065 17,099 186.1k 2,360 5,993 13,393 92.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:5,308
Deaths:2,572
KDR:2.064
Accuracy:26.103% B+
HSR:32.705% B**
T9A "Butcher"
C++
Kills:4,829
Deaths:2,745
KDR:1.759
Accuracy:23.192% C
HSR:28.619% C++
NS-15M1
B++
Kills:2,346
Deaths:1,207
KDR:1.944
Accuracy:25.860% B+
HSR:28.517% B++
T9 CARV
C+
Kills:1,928
Deaths:2,034
KDR:0.948
Accuracy:19.095% C+
HSR:22.873% C+
T9 CARV-S
B+
Kills:1,816
Deaths:1,147
KDR:1.583
Accuracy:24.893% B+
HSR:25.055% C+
T16 Rhino
B+
Kills:1,440
Deaths:1,121
KDR:1.285
Accuracy:23.952% B+
HSR:20.556% C
MG-H1 Watchman
C**
Kills:1,319
Deaths:592
KDR:2.228
Accuracy:24.702% C**
HSR:28.279% C*
TMG-50
C*
Kills:1,197
Deaths:820
KDR:1.460
Accuracy:22.997% C*
HSR:22.974% C+
NSX-P Naginata
A++
Kills:827
Deaths:396
KDR:2.088
Accuracy:27.426% B*
HSR:42.443% A++
T32 Bull
A
Kills:252
Deaths:118
KDR:2.136
Accuracy:30.196% B**
HSR:34.524% A
Kills:21,262
Deaths (as Heavy Assault):12,752
Deaths (to Heavy Assaults):14,098
KDR:1.66735
Kill Difference:8,510
Playtime:615.685 hours
Usage:27%
Score:11.529m
Score/min:312
Accuracy (listed only):24.842%
HSR (listed only):28.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,652
Deaths:2,554
KDR:1.038
Accuracy:24.243% C++
HSR:19.118% C
TRAC-Shot
B
Kills:1,674
Deaths:1,214
KDR:1.379
Accuracy:25.787% C++
HSR:20.430% B
T5 AMC
B+
Kills:1,402
Deaths:1,520
KDR:0.922
Accuracy:25.694% B+
HSR:18.260% C
HC1 Cougar
B*
Kills:1,348
Deaths:1,113
KDR:1.211
Accuracy:26.344% B
HSR:27.596% B*
TRAC-5
C+
Kills:1,245
Deaths:1,516
KDR:0.821
Accuracy:21.119% C+
HSR:18.474% C+
TRAC-5 S
B**
Kills:1,237
Deaths:762
KDR:1.623
Accuracy:28.249% B**
HSR:22.231% B**
TRAC-5 Burst
C*
Kills:1,158
Deaths:957
KDR:1.210
Accuracy:25.826% C+
HSR:25.216% C*
TRS-12 Uppercut
B**
Kills:818
Deaths:756
KDR:1.082
Accuracy:52.704% C-
HSR:21.516% B**
TS4 Haymaker
A+
Kills:693
Deaths:645
KDR:1.074
Accuracy:49.884% B++
HSR:19.769% A+
NS Baron G5
A+
Kills:233
Deaths:193
KDR:1.207
Accuracy:47.597% B
HSR:21.459% A+
FA1 Barrage
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:46.388% B++
HSR:20.175% B*
NSX-P Tanto
B++
Kills:184
Deaths:98
KDR:1.878
Accuracy:29.128% B++
HSR:27.174% C*
The Little Helper
A+
Kills:177
Deaths:125
KDR:1.416
Accuracy:41.908% D
HSR:24.294% A+
LC2 Lynx
M*
Kills:106
Deaths:118
KDR:0.898
Accuracy:34.994% A*
HSR:42.453% M*
MG-C1 Kindred
A
Kills:85
Deaths:46
KDR:1.848
Accuracy:32.927% A
HSR:18.824% D
AMR-66
A++
Kills:77
Deaths:59
KDR:1.305
Accuracy:29.271% B
HSR:36.364% A++
Kills:13,317
Deaths (as Engineer):11,883
Deaths (to Engineers):10,732
KDR:1.12068
Kill Difference:1,434
Playtime:565.661 hours
Usage:25%
Score:8.112m
Score/min:239
Accuracy (listed only):33.879%
HSR (listed only):23.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,652
Deaths:2,554
KDR:1.038
Accuracy:24.243% C++
HSR:19.118% C
TRAC-Shot
B
Kills:1,674
Deaths:1,214
KDR:1.379
Accuracy:25.787% C++
HSR:20.430% B
T5 AMC
B+
Kills:1,402
Deaths:1,520
KDR:0.922
Accuracy:25.694% B+
HSR:18.260% C
HC1 Cougar
B*
Kills:1,348
Deaths:1,113
KDR:1.211
Accuracy:26.344% B
HSR:27.596% B*
NS-7 PDW
C
Kills:1,267
Deaths:1,922
KDR:0.659
Accuracy:22.484% C-
HSR:16.575% C
TRAC-5
C+
Kills:1,245
Deaths:1,516
KDR:0.821
Accuracy:21.119% C+
HSR:18.474% C+
TRAC-5 S
B**
Kills:1,237
Deaths:762
KDR:1.623
Accuracy:28.249% B**
HSR:22.231% B**
TRAC-5 Burst
C*
Kills:1,158
Deaths:957
KDR:1.210
Accuracy:25.826% C+
HSR:25.216% C*
TRS-12 Uppercut
B**
Kills:818
Deaths:756
KDR:1.082
Accuracy:52.704% C-
HSR:21.516% B**
TS4 Haymaker
A+
Kills:693
Deaths:645
KDR:1.074
Accuracy:49.884% B++
HSR:19.769% A+
SMG-46 Armistice
B+
Kills:554
Deaths:514
KDR:1.078
Accuracy:28.860% B+
HSR:15.163% C
MG-S1 Jackal
B**
Kills:403
Deaths:234
KDR:1.722
Accuracy:28.022% C**
HSR:27.047% B**
NS Baron G5
A+
Kills:233
Deaths:193
KDR:1.207
Accuracy:47.597% B
HSR:21.459% A+
FA1 Barrage
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:46.388% B++
HSR:20.175% B*
PDW-16 Hailstorm
A+
Kills:186
Deaths:173
KDR:1.075
Accuracy:25.898% B
HSR:24.731% A+
NSX-P Tanto
B++
Kills:184
Deaths:98
KDR:1.878
Accuracy:29.128% B++
HSR:27.174% C*
The Little Helper
A+
Kills:177
Deaths:125
KDR:1.416
Accuracy:41.908% D
HSR:24.294% A+
LC2 Lynx
M*
Kills:106
Deaths:118
KDR:0.898
Accuracy:34.994% A*
HSR:42.453% M*
MG-C1 Kindred
A
Kills:85
Deaths:46
KDR:1.848
Accuracy:32.927% A
HSR:18.824% D
Kills:15,650
Deaths (as Light Assault):14,667
Deaths (to Light Assaults):8,364
KDR:1.06702
Kill Difference:983
Playtime:808.836 hours
Usage:35%
Score:11.839m
Score/min:244
Accuracy (listed only):32.529%
HSR (listed only):22.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,505
Deaths:1,388
KDR:2.525
Accuracy:36.781% C
HSR:80.970% A
NS-7 PDW
C
Kills:1,267
Deaths:1,922
KDR:0.659
Accuracy:22.484% C-
HSR:16.575% C
NS-44 Commissioner
C+
Kills:1,209
Deaths:1,416
KDR:0.854
Accuracy:35.263% C+
HSR:22.250% C+
NS-44P Commissioner
C+
Kills:1,190
Deaths:1,085
KDR:1.097
Accuracy:37.643% C-
HSR:26.807% C+
TX1 Repeater
C+
Kills:711
Deaths:904
KDR:0.787
Accuracy:21.700% C--
HSR:21.800% C+
SMG-46 Armistice
B+
Kills:554
Deaths:514
KDR:1.078
Accuracy:28.860% B+
HSR:15.163% C
M77-B
B*
Kills:419
Deaths:207
KDR:2.024
Accuracy:35.847% C+
HSR:82.578% B*
MG-S1 Jackal
B**
Kills:403
Deaths:234
KDR:1.722
Accuracy:28.022% C**
HSR:27.047% B**
99SV
C++
Kills:396
Deaths:288
KDR:1.375
Accuracy:30.793% C+
HSR:36.364% C++
NS-357 Underboss
A
Kills:382
Deaths:352
KDR:1.085
Accuracy:43.999% B*
HSR:32.723% A
PDW-16 Hailstorm
A+
Kills:186
Deaths:173
KDR:1.075
Accuracy:25.898% B
HSR:24.731% A+
Soldier Soaker
B**
Kills:168
Deaths:122
KDR:1.377
Accuracy:38.478% B+
HSR:20.238% B**
KSR-35
B++
Kills:166
Deaths:108
KDR:1.537
Accuracy:30.269% D-
HSR:34.337% B++
NSX Daimyo
B++
Kills:83
Deaths:40
KDR:2.075
Accuracy:46.234% B++
HSR:96.386% B++
SOAS-20
A+
Kills:74
Deaths:59
KDR:1.254
Accuracy:31.204% B+
HSR:32.432% A+
NS-45 Pilot
B**
Kills:61
Deaths:24
KDR:2.542
Accuracy:34.726% B+
HSR:36.066% B**
NS CandyCannon 3000
N/A
Kills:50
Deaths:148
KDR:0.338
Accuracy:24.278% N/A
HSR:28% N/A
Kills:10,824
Deaths (as Infiltrator):8,984
Deaths (to Infiltrators):7,013
KDR:1.20481
Kill Difference:1,840
Playtime:197.066 hours
Usage:9%
Score:2.818m
Score/min:238
Accuracy (listed only):32.499%
HSR (listed only):37.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,267
Deaths:1,922
KDR:0.659
Accuracy:22.484% C-
HSR:16.575% C
TRS-12 Uppercut
B**
Kills:818
Deaths:756
KDR:1.082
Accuracy:52.704% C-
HSR:21.516% B**
TS4 Haymaker
A+
Kills:693
Deaths:645
KDR:1.074
Accuracy:49.884% B++
HSR:19.769% A+
T1 Cycler
B**
Kills:655
Deaths:494
KDR:1.326
Accuracy:25.359% B++
HSR:29.618% B**
SMG-46 Armistice
B+
Kills:554
Deaths:514
KDR:1.078
Accuracy:28.860% B+
HSR:15.163% C
MG-S1 Jackal
B**
Kills:403
Deaths:234
KDR:1.722
Accuracy:28.022% C**
HSR:27.047% B**
TORQ-9
B*
Kills:268
Deaths:231
KDR:1.160
Accuracy:25.499% C*
HSR:30.970% B*
TAR
C*
Kills:267
Deaths:243
KDR:1.099
Accuracy:24.975% C*
HSR:18.727% C-
NS-11P
B**
Kills:244
Deaths:178
KDR:1.371
Accuracy:28.055% B**
HSR:16.803% C-
NS Baron G5
A+
Kills:233
Deaths:193
KDR:1.207
Accuracy:47.597% B
HSR:21.459% A+
FA1 Barrage
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:46.388% B++
HSR:20.175% B*
PDW-16 Hailstorm
A+
Kills:186
Deaths:173
KDR:1.075
Accuracy:25.898% B
HSR:24.731% A+
The Little Helper
A+
Kills:177
Deaths:125
KDR:1.416
Accuracy:41.908% D
HSR:24.294% A+
Cycler TRV
B**
Kills:162
Deaths:108
KDR:1.500
Accuracy:29.278% B**
HSR:21.605% C++
Kills:6,155
Deaths (as Combat Medic):6,023
Deaths (to Combat Medics):4,785
KDR:1.02192
Kill Difference:132
Playtime:61.369 hours
Usage:3%
Score:0.919m
Score/min:250
Accuracy (listed only):34.065%
HSR (listed only):22.032%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:612
Deaths:333
KDR:1.838
Accuracy:22.173% A++
HSR:22.222% B*
M2 Mutilator
A++
Kills:600
Deaths:350
KDR:1.714
Accuracy:22.421% A++
HSR:22% B++
M1 Heavy Cycler
B*
Kills:226
Deaths:237
KDR:0.954
Accuracy:18.172% B*
HSR:16.814% C
NS-10 Burster
A++
Kills:70
Deaths:160
KDR:0.438
Accuracy:32.481% B++
HSR:12.857% A++
M3 Pounder HEG
C+
Kills:67
Deaths:161
KDR:0.416
Accuracy:37.754% C+
HSR:2.985% C+
Kills:1,575
Deaths (as MAX Suit):620.500
Deaths (to MAX Suits):2,484
KDR:2.53828
Kill Difference:954.500
Playtime:36.683 hours
Usage:2%
Score:0.711m
Score/min:323
Accuracy (listed only):26.600%
HSR (listed only):15.376%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:2,508
V. Kills:2,177 115%
Deaths:1,233
KDR:2.034
Accuracy:32.576% C++
KPH:21.300 B*
VKPH:18.500 A
M14 Banshee
B+
Kills:1,166
V. Kills:78 N/A
Deaths:156
KDR:7.474
Accuracy:31.482% B
KPH:63.100 B+
VKPH:4.200 B+
M18 Locust
A*
Kills:928
V. Kills:664 140%
Deaths:164
KDR:5.659
Accuracy:37.816% B*
KPH:43.900 A++
VKPH:31.400 A*
M18 Rotary
B+
Kills:765
V. Kills:734 104%
Deaths:571
KDR:1.340
Accuracy:31.807% C++
KPH:15.700 C++
VKPH:15.100 B+
Hellfire Rocket Pods
A+
Kills:592
V. Kills:88 N/A
Deaths:52
KDR:11.385
Accuracy:47.710% C+
KPH:168.600 A+
VKPH:25.100 B**
Kills:5,959 (5,367 + 0)
Deaths:2,176
KDR:2.739
VKDR:1.719
Vehicle Kills:3,741
Kill Difference:3,783
Playtime:209.646 hours
Usage:9%
Score:3.152m
Score/min:251
Piloting Accuracy:31.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,753
V. Kills:3,623 104%
Deaths:668
KDR:5.618
Accuracy:17.405% F--
KPH:45.600 B+
VKPH:44 A
CAS30 Tank Buster
C--
Kills:1,014
V. Kills:925 110%
Deaths:1,176
KDR:0.862
Accuracy:33.006% D*
KPH:5.600 C--
VKPH:5.100 C--
L105 Zephyr
B+
Kills:139
V. Kills:41 331%
Deaths:12
KDR:11.583
Accuracy:37.526% D
KPH:39.400 C
VKPH:11.600 B+
AP30 Shredder
N/A
Kills:50
V. Kills:26 185%
Deaths:14
KDR:3.571
Accuracy:21.641% N/A
KPH:21.200 N/A
VKPH:11 N/A
Kills:4,956 (1,014 + 3,942)
Deaths:1,870
KDR:2.650
VKDR:2.468
Vehicle Kills:4,615
Kill Difference:3,086
Playtime:269.303 hours
Usage:12%
Score:3.367m
Score/min:208
Piloting Accuracy:33.006%
Gunner Accuracy:21.641%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:234
V. Kills:132 176%
Deaths:48
KDR:4.875
Accuracy:44.170% D**
KPH:31.400 C+
VKPH:17.700 C+
L100 Python HEAT
C
Kills:231
V. Kills:70 325%
Deaths:49
KDR:4.714
Accuracy:48.353% C
KPH:28.600 C
VKPH:8.700 D
C75 Viper
C+
Kills:177
V. Kills:51 340%
Deaths:60
KDR:2.950
Accuracy:39.162% C+
KPH:23.800 C
VKPH:6.900 C
Kills:642 (642 + 0)
Deaths:157
KDR:4.089
VKDR:1.611
Vehicle Kills:253
Kill Difference:485
Playtime:22.956 hours
Usage:1%
Score:0.287m
Score/min:208
Driving Accuracy:39.162%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:188
V. Kills:70 265%
Deaths:56
KDR:3.357
Accuracy:44.083% C*
KPH:22 C
VKPH:8.200 C-
P2-120 AP
C+
Kills:150
V. Kills:78 190%
Deaths:29
KDR:5.172
Accuracy:45.767% C+
KPH:30.800 C+
VKPH:16 C
MR11 Gatekeeper
C++
Kills:109
V. Kills:91 118%
Deaths:7
KDR:15.571
Accuracy:39.371% C+
KPH:20.300 C+
VKPH:16.900 C++
E540 Halberd
B+
Kills:85
V. Kills:61 137%
Deaths:27
KDR:3.148
Accuracy:40.235% C+
KPH:21.100 C--
VKPH:15.100 B+
G30 Vulcan
B*
Kills:75
V. Kills:36 203%
Deaths:9
KDR:8.333
Accuracy:27.889% C+
KPH:30.400 B*
VKPH:14.600 C++
Kills:607 (338 + 269)
Deaths:128
KDR:4.742
VKDR:2.625
Vehicle Kills:336
Kill Difference:479
Playtime:25.287 hours
Usage:1%
Score:0.462m
Score/min:304
Driving Accuracy:45.767%
Gunner Accuracy:27.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:228
V. Kills:175 130%
Deaths:65
KDR:3.508
Accuracy:47.618% C+
KPH:40.100 C+
VKPH:30.700 B+
P525 Marauder-H
B+
Kills:197
V. Kills:22 N/A
Deaths:26
KDR:7.577
Accuracy:36.237% C+
KPH:75.700 C--
VKPH:8.500 B+
E540 Halberd-H
C++
Kills:187
V. Kills:104 178%
Deaths:53
KDR:3.528
Accuracy:54.085% C-
KPH:41.200 C+
VKPH:22.900 C++
Kills:612 (0 + 612)
Deaths:144
KDR:4.250
VKDR:2.090
Vehicle Kills:301
Kill Difference:468
Playtime:12.834 hours
Usage:1%
Score:0.307m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:54.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,3955,3082,5722.064C++0.5826.103%B+32.705%B**63.1B*1B**20984.1h10.3B++39.4B+
T9A "Butcher" 4,8894,8292,7451.759C+0.2723.192%C28.619%C++62.9C*N/A15576.8h11.1C*47.9C++
C150 Dalton 7,3763,7536685.618C4.1317.405%F--N/A45.6B+44A51282.3h2.4B**14C
TSAR-42 3,5203,5051,3882.525C+1.0436.781%C80.97%A53.8B++N/A14365.2h1.9B++5.1B+
LC3 Jaguar 2,6982,6522,5541.038C+0.4524.243%C++19.118%C15.9DN/A55166.4h12.7C++52.2C**
M18 Needler 4,6852,5081,2332.034C+0.5532.576%C++N/A21.3B*18.5A243117.9h103.3B+317.1B+
NS-15M1 2,3942,3461,2071.944B0.4625.86%B+28.517%B++66.1B*1.4A*20035.5h10.7B++41.2B+
T9 CARV 1,9481,9282,0340.948C+0.5419.095%C+22.873%C+28.9C+N/A10266.7h12.5B+65.3B
T9 CARV-S 1,8371,8161,1471.583C++0.1024.893%B+25.055%C+52.2B+N/A14034.8h11.2B+44.9B+
TRAC-Shot 1,7141,6741,2141.379C++0.1125.787%C++20.43%B33.3C+N/A7750.3h11.7C++45.5C*
T16 Rhino 1,4451,4401,1211.285C++0.2023.952%B+20.556%C41.5C**N/A13134.7h11.7B+48.8B+
T5 AMC 1,4101,4021,5200.922C+0.5625.694%B+18.26%C19CN/A5673.9h12.7B+49.4B+
HC1 Cougar 1,3781,3481,1131.211C*0.2826.344%B27.596%B*22.4CN/A6060.3h10.7B+40.7B+
MG-H1 Watchman 1,3351,3195922.228B+0.7424.702%C**28.279%C*68.3B*N/A16419.3h12.1B++48.9B+
NS-7 PDW 1,2911,2671,9220.659C0.8322.484%C-16.575%C16DN/A4979h16.4C+73C+
TRAC-5 1,2581,2451,5160.821C++0.6721.119%C+18.474%C+18.7C+N/A7166.5h14.4B68.1C**
TRAC-5 S 1,2641,2377621.623B**0.1428.249%B**22.231%B**55.2A*1.2A13922.4h10.9B+38.7B+
NS Decimator 1,9451,2211,1031.107C+0.3851.85%D*1.392%D35.8C+21.2B+27934.1h4B+7.7C++
NS-44 Commissioner 1,2131,2091,4160.854C+0.6335.263%C+22.25%C+45.8B+N/A12926.4h3.6B10.1C**
TMG-50 1,2101,1978201.46C**0.0322.997%C*22.974%C+51.4B++N/A17223.3h9.3B++40.5B+
NS-44P Commissioner 1,1931,1901,0851.097C+0.3937.643%C-26.807%C+68.4BN/A18017.4h3.4C++9C++
T7 Mini-Chaingun 1,1981,1786071.941B**0.4626.135%A++16.978%B*77.5A*1.3B**20515.2h11.3B*43.1B*
M14 Banshee 1,2441,1661567.474C++5.9931.482%B1.201%C*63B+4.2B+23018.5h15.2B+48.2B+
TRAC-5 Burst 1,1681,1589571.21C+0.2825.826%C+25.216%C*34.8C+N/A8633.3h11.2B+43.4B+
C-4 1,5601,0831,2690.853C0.6320.162%D--N/A22.5D*9.9D*17748.2h1.6C+8.1D
CAS30 Tank Buster 1,9391,0141,1760.862C0.6233.006%D*N/A5.6C--5.1C--70181.1h50.5C**152.9C+
M18 Locust 1,5929281645.659A++4.1737.816%B*N/A44A++31.5A*34821.1h76.9B203.4B++
NSX-P Naginata 8398273962.088B++0.6027.426%B*42.443%A++82.7B**1.2C++32710h9B*32.9B*
TRS-12 Uppercut 8228187561.082C+0.4052.704%C-21.516%B**46C*N/A13117.8h2.3B+4.3C**
Frag Grenade 8238091809N/A807.5140.65%DN/A299.6D-5.2D9192.7h4.9D-12.1D
Chainblade 89277928,0870.028C*1.4631.036%C++1.669%D-0.8C**N/A2959.4h2.4C**7.8B
M18 Rotary 1,4997655711.34C+0.1531.807%C++N/A15.7C++15.1B+19548.6h117.4C*369.1B
TX1 Repeater 7357119040.787C++0.7021.7%C--21.8%C+43.4B++1.5A13116.4h13.3C*61.3C++
TS4 Haymaker 7046936451.074C+0.4149.884%B++19.769%A+37.1C**N/A9018.7h5C10B
T1 Cycler 6716554941.326C**0.1625.359%B++29.618%B**39.2B*1A16016.7h12.4B++49.1B++
M2 Mutilator 6266123331.838C++0.3522.173%A++22.222%B*47.4A++1.1A17712.9h14B**63.3B**
M2 Mutilator 6116003501.714C++0.2322.421%A++22%B++44.1AN/A15313.6h15.1B*67.2B++
Hellfire Rocket Pods 6805925211.385B+9.9047.71%C+1.014%C+169.1A+25.1B**7813.5h13.2B+27.7B+
SMG-46 Armistice 5625545141.078C+0.4128.86%B+15.163%C36C*N/A12015.4h14.5C*50.2B+
ML-7 8145447380.737C++0.7553.23%C2.022%C-26.7C**13.2C++24620.4h4.7B**8.9B*
M77-B 4204192072.024C+0.5435.847%C+82.578%B*37.1B++N/A12711.3h2.2B+6B+
MG-S1 Jackal 4074032341.722B+0.2428.022%C**27.047%B**48B+N/A1408.4h10C**35.6B+
99SV 4003962881.375C+0.1130.793%C+36.364%C++34.4B++N/A11111.5h5.7C++18.6C++
NS-357 Underboss 3863823521.085C++0.4043.999%B*32.723%A84.9AN/A3164.5h3.7B+8.4B++
M9 SKEP Launcher 3592704910.55C+0.9454.773%F2.963%B+19.9C++6.5D11213.6h4.5A++8.1A
TORQ-9 2702682311.16C+0.3325.499%C*30.97%B*44.7B+N/A1646h12.7B++49.7B+
TAR 2692672431.099C+0.3924.975%C*18.727%C-33.4C+N/A1338h12.1B+48.5B+
A30 Walker 551266377.189M+5.7020.412%DN/A26.6B+28.5A+31810h55.6B**272.2B*
T32 Bull 2612521182.136B+0.6530.196%B**34.524%A48.5C**1.7A**1895.2h11.4B+37.6B++
NS-11P 2472441781.371C*0.1228.055%B**16.803%C-56.7AN/A2034.3h12.1B++43.2B*
L100 Python AP 366234484.875C+3.3944.17%D**4.274%B**31.6C+17.8C+2627.4h4.6B++10.4C*
NS Baron G5 2352331931.207C*0.2847.597%B21.459%A+31.1C+N/A907.5h4B+8.4C+
L100 Python HEAT 301231494.714C+3.2348.353%C3.03%B+28.5C8.6D1818.1h4.2B**8.7B++
FA1 Barrage 2282282071.101C++0.3946.388%B++20.175%B*29.2C++N/A1297.8h3.8B*8.2B++
G20 Vulcan-H 403228653.508C+2.0247.618%C+1.754%D40C+30.7B+5235.7h90B+188.9B+
M1 Heavy Cycler 2262262370.954C0.5318.172%B*16.814%C17.7CN/A7412.8h19C++104.8B+
The Slasher 2152033,7900.054C++1.4315.941%D**10.837%C+1.4CN/A4146.9h2.3C+14.6C
P525 Marauder-H 219197267.577C--6.0936.237%C+N/A75.8C--8.5B+2772.6h6.1B+16.7B+
Auraxium Chainblade 2111958,3080.023C1.4623.362%D3.077%D0.8CN/A2255.8h1.9B+8.3C++
P2-120 HEAT 258188563.357C1.8744.083%C*5.851%A++22.1C8.2C-2348.5h5.3B**12.1B**
E540 Halberd-H 291187533.528D2.0454.085%C-N/A41.6C+23.1C++3124.5h5.6B+10.3C**
PDW-16 Hailstorm 1891861731.075C++0.4125.898%B24.731%A+31.5C++N/A1275.9h14B54B+
ASP-30 Grounder 2861851681.101B+0.3964.172%C**2.162%C31.9A++17.4B**2475.8h4.8A+7.4A+
NSX-P Tanto 189184981.878B**0.3929.128%B++27.174%C*54.1B**1.5A+2793.4h12.3B+42.3B++
C75 Viper 228177602.95C1.4639.162%C+1.13%C23.9C6.9C1847.4h9.4B+23.9B++
The Little Helper 1801771251.416C++0.0741.908%D24.294%A+50.6C*N/A1913.5h3.7B**8.8C**
Soldier Soaker 1681681221.377C**0.1138.478%B+20.238%B**88.4AN/A3871.9h5.4B+13.9B++
KSR-35 1661661081.537C0.0530.269%D-34.337%B++55.3B+N/A1533h4B+13.2C++
Cycler TRV 1661621081.5C**0.0129.278%B**21.605%C++70.4A++1.7M2772.3h13.2C++45B++
P2-120 AP 228150295.172C3.6945.767%C+2%C-30.6C+15.9C6764.9h6.9C++15.1C*
Claymore 144144532.717D1.2348.395%A++N/A75.8D--N/A2511.9h1.5F--3B++
L105 Zephyr 1801391211.583C++10.1037.526%DN/A39.7C11.7B+1913.5h6.6C+17.5C+
Spear Anti-Vehicle Phalanx Turret 1971331310.231B+8.7537.952%D3.759%C+51.2B*24.6C**3812.6h5.7B+15B+
T2 Striker 2451321790.737B+0.7556.883%B+N/A16.1B+13.8B+2548.2h25.1B**44.1B**
Anti-Vehicle Grenade 1351171117N/A115.5142.017%D--N/A234D36D-14660.5h6.8C-16.3D
MR11 Gatekeeper 200109715.571A*14.0939.371%C+1.835%C+20.2C+16.9C++1795.4h44.5B+113.1B+
LC2 Lynx 1061061180.898C+0.5934.994%A*42.453%M*31.2C++N/A2483.4h11.5B*32.9B**
Tank Mine 1991051180.89D-0.6054.546%A+N/A24.4F21.9D**4004.3h3.9T-7.1C-
MANA Anti-Personnel Turret 105104641.625N/A0.1423.616%UN/A1040U10U2762100.1h36.2T*153.2T*
Fatestealer 1061041200.867M0.6236.95%C+36.539%A+38.5B+N/A822.7h2.4C6.6C++
Rocklet Rifle 18098990.99B+0.5046.073%DN/A22.3C-18.6C--2354.4h38.6C+83.7C+
Ripper 93892,0680.043C1.448.924%D**13.483%C0.8CN/A2114h1.5C+17.1D
MG-C1 Kindred 8585461.848B+0.3632.927%A18.824%D56.7B+N/A1971.5h11.1C**33.8B+
E540 Halberd 14685273.148C-1.6640.235%C+4.706%B*21.3C--15.3B++2034h6.9D17C
NSX Daimyo 8483402.075C0.5946.234%B++96.386%B++51.9C+N/A2521.6h2.7C+5.8C**
AMR-66 7877591.305B+0.1829.271%B36.364%A++33.5B++N/A2102.3h7.5B++25.5B+
G30 Vulcan 1117598.333B**6.8527.889%C+N/A30B*14.4C++2532.5h72B++258.1B+
SOAS-20 7574591.254C+0.2331.204%B+32.432%A+43.5BN/A1791.7h11.6C*37B+
NS-10 Burster 93701600.438D1.0532.481%B++12.857%A++6.3B+2.1D-6211.2h106.2B**327B**
M3 Pounder HEG 90671610.416D1.0737.754%C+2.985%C+7.2D--2.5C--709.3h16.1C**42.7C**
NS-45 Pilot 6161242.542B**1.0634.726%B+36.066%B**152.5A**N/A6240.4h5.7B*16.5B++
M60-A Bulldog 625186.375C4.8929.34%FN/A18.2D3.9C+1222.8h5.7B19.3D
NS CandyCannon 3000 50501480.338C-1.1524.278%D--28%C-14.3CN/A423.5h6.6D27D--
AP30 Shredder 7650143.571C2.0921.641%D*2%C+20.8D10.8D--2682.4h41.4B**191.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243451.5h
Nano-Armor Kit970477,48849.1h
Nanite Revive Grenade02040.1h
Medical Applicator25583,2187.1h
Restoration Kit411991.3h
Motion Spotter291,1861.4h
Welding Device06330.1h
Recon Detection Device102490.7h
Ammunition Package238410.5h
Medical Kit2,81414,37969.2h
Anti-Infantry MANA Turret272161.2h
Snowman Soldier71000.1h
M4-F Pillager01890h

Check the help document for the dictionary if you want to learn more about words used here.


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