Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,486)players online:
dim_giant (22)  WOLF1617 (5)  VTGone (4)  EmobTV (3)  Killimanjaro117 (3)  milsimprodigy (3) 40
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (31 days). The data shown below may not be accurate.

Lt. General Dreadnaught 8adCoach[RMIS] 8adCoach
TR BR 91

KDR: 1.81

Score: 46.1m

Last Seen: Jan 16th, 2019 7:02 PM
- OFFLINE - 754.2 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Cobalt - Outfit Officer of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 37
Level Progress (to 92): 24%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR C-4 LC3 Jaguar LC2 Lynx T9A "Butcher" NS-15M2 G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:8adCoach



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,311,848 MLG Score: 1848
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.975%30.255%9074497870,5081.91608-0.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%1.739A++1.474A+-0.806D-HEAD ++ (~15.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+9.40.344C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.774%1.307%22110211536601530.23181899%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.11D*-0.233C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
426.4-1.674F-114.2-1.184D*312.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.315%0.845%302102035518092260.196133156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%0.334C**-1.138D*-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++4.50.641B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.703%4.12%8511110117,354150328904.89288254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%1.26A-0.067C+0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.442B32.80.167C++33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.296%74.503%851710155,079249522.03486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.705%0.484B+0.487B+0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.10.323C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.097%20.766%851410182,3502942120.798776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.175%1.051B**1.251A0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+2.60.468B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 37
46.1m197.4%429 (25.7k)346 (20.8k)1.81179108,39659,8281.9716991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022548425.279%25.817%65302:1348

26% Combat Medic17% Engineer36% Heavy Assault11% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:16 PMDec 22nd, 2016 9:33 PMFeb 14th, 2019 1:20 PM (2d) (PST)Jan 16th, 2019 5:39 PM (31d) (PST)Jan 16th, 2019 3:02 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6573023550.8150.4500.2101.7210.0571848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,39218,09821,294492713103320,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2216.7h/92.4d 9,566 27,985 32,655 228.9k 3,588 8,138 7,519 87.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:12,230
Deaths:6,002
KDR:2.038
Accuracy:29.966% A+
HSR:35.707% A+
T9A "Butcher"
B++
Kills:2,695
Deaths:1,611
KDR:1.673
Accuracy:27.849% B++
HSR:29.907% B
NS-15M2
A
Kills:2,514
Deaths:1,100
KDR:2.285
Accuracy:30.949% A
HSR:32.100% B*
T9 CARV
A+
Kills:1,771
Deaths:1,295
KDR:1.368
Accuracy:27.145% A+
HSR:29.475% B**
T32 Bull
B**
Kills:1,662
Deaths:1,043
KDR:1.593
Accuracy:29.696% B**
HSR:29.723% B*
MG-H1 Watchman
B**
Kills:1,662
Deaths:797
KDR:2.085
Accuracy:28.854% B**
HSR:34.296% B**
T9 CARV-S
B**
Kills:1,477
Deaths:1,111
KDR:1.329
Accuracy:27.102% B**
HSR:25.592% C++
TMG-50
A+
Kills:1,383
Deaths:640
KDR:2.161
Accuracy:30.023% A+
HSR:32.249% A
T7 Mini-Chaingun
A++
Kills:1,216
Deaths:642
KDR:1.894
Accuracy:26.016% A++
HSR:20.313% A++
NSX Naginata
B**
Kills:1,177
Deaths:643
KDR:1.830
Accuracy:27.848% B**
HSR:32.540% B+
T16 Rhino
A+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:29.032% A+
HSR:24.849% B+
NSX-P Naginata
B**
Kills:320
Deaths:107
KDR:2.991
Accuracy:28.268% B**
HSR:36.250% B*
Kills:29,266
Deaths (as Heavy Assault):15,950
Deaths (to Heavy Assaults):18,392
KDR:1.83486
Kill Difference:13,316
Playtime:795.805 hours
Usage:36%
Score:15.202m
Score/min:318
Accuracy (listed only):28.562%
HSR (listed only):30.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:3,130
Deaths:1,764
KDR:1.774
Accuracy:29.265% B**
HSR:26.997% A
LC2 Lynx
A
Kills:2,763
Deaths:1,520
KDR:1.818
Accuracy:29.074% B**
HSR:28.990% A
TRAC-5
A+
Kills:1,427
Deaths:1,366
KDR:1.045
Accuracy:28.638% A+
HSR:18.921% C+
SMG-46 Armistice
A
Kills:1,284
Deaths:681
KDR:1.885
Accuracy:31.327% B**
HSR:24.065% A
NS-7 PDW
A+
Kills:1,250
Deaths:696
KDR:1.796
Accuracy:31.888% A
HSR:27.200% A+
NS-11C
A
Kills:1,220
Deaths:607
KDR:2.010
Accuracy:30.739% A
HSR:25.820% A
NSX Tengu
B**
Kills:1,182
Deaths:633
KDR:1.867
Accuracy:44.535% B**
HSR:25.804% B*
MG-S1 Jackal
B*
Kills:1,174
Deaths:576
KDR:2.038
Accuracy:31.587% B*
HSR:24.276% B+
T5 AMC
A
Kills:1,169
Deaths:704
KDR:1.661
Accuracy:30.277% A
HSR:22.156% B+
TRS-12 Uppercut
B**
Kills:1,165
Deaths:868
KDR:1.342
Accuracy:66.389% B++
HSR:20.601% B**
MKV Suppressed
A*
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:31.400% B**
HSR:32.302% A*
NSX Tanto
B**
Kills:1,162
Deaths:531
KDR:2.188
Accuracy:31.486% B**
HSR:30.551% B*
AS16 NightHawk
A**
Kills:700
Deaths:330
KDR:2.121
Accuracy:48.026% B*
HSR:23.429% A**
FA1 Barrage
B+
Kills:278
Deaths:277
KDR:1.004
Accuracy:44.998% B+
HSR:15.468% C+
TRAC-Shot
A+
Kills:218
Deaths:136
KDR:1.603
Accuracy:27.901% B+
HSR:26.147% A+
TAS-16 Blackjack
B*
Kills:207
Deaths:124
KDR:1.669
Accuracy:69.039% B++
HSR:19.807% B*
Shuriken
M++
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.731% B++
HSR:38.021% M++
NSX-P Tanto
A++
Kills:146
Deaths:55
KDR:2.655
Accuracy:34.269% A++
HSR:33.562% A
Kills:19,831
Deaths (as Light Assault):11,552
Deaths (to Light Assaults):10,108
KDR:1.71667
Kill Difference:8,279
Playtime:249.904 hours
Usage:11%
Score:5.303m
Score/min:354
Accuracy (listed only):37.309%
HSR (listed only):25.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:6,166
Deaths:3,193
KDR:1.931
Accuracy:29.898% A
HSR:30.506% A
NS-11A
A+
Kills:2,397
Deaths:1,234
KDR:1.942
Accuracy:31.423% A+
HSR:29.996% B**
T1 Cycler
A+
Kills:2,060
Deaths:1,477
KDR:1.395
Accuracy:28.972% A+
HSR:25.680% B++
TORQ-9
A+
Kills:1,493
Deaths:894
KDR:1.670
Accuracy:30.369% A
HSR:34.092% A+
T1A Unity
B*
Kills:1,402
Deaths:981
KDR:1.429
Accuracy:28.857% B*
HSR:30.599% B*
SMG-46 Armistice
A
Kills:1,284
Deaths:681
KDR:1.885
Accuracy:31.327% B**
HSR:24.065% A
NS-7 PDW
A+
Kills:1,250
Deaths:696
KDR:1.796
Accuracy:31.888% A
HSR:27.200% A+
Cycler TRV
A
Kills:1,220
Deaths:741
KDR:1.646
Accuracy:29.230% A
HSR:23.115% B+
NSX Yumi
B++
Kills:1,185
Deaths:571
KDR:2.075
Accuracy:30.429% B++
HSR:18.650% D
NSX Tengu
B**
Kills:1,182
Deaths:633
KDR:1.867
Accuracy:44.535% B**
HSR:25.804% B*
MG-S1 Jackal
B*
Kills:1,174
Deaths:576
KDR:2.038
Accuracy:31.587% B*
HSR:24.276% B+
T1B Cycler
B+
Kills:1,169
Deaths:663
KDR:1.763
Accuracy:29.032% B+
HSR:31.908% B+
TRS-12 Uppercut
B**
Kills:1,165
Deaths:868
KDR:1.342
Accuracy:66.389% B++
HSR:20.601% B**
T1S Cycler
B**
Kills:1,165
Deaths:1,017
KDR:1.146
Accuracy:29.453% B**
HSR:25.837% B++
MKV Suppressed
A*
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:31.400% B**
HSR:32.302% A*
AS16 NightHawk
A**
Kills:700
Deaths:330
KDR:2.121
Accuracy:48.026% B*
HSR:23.429% A**
FA1 Barrage
B+
Kills:278
Deaths:277
KDR:1.004
Accuracy:44.998% B+
HSR:15.468% C+
TAS-16 Blackjack
B*
Kills:207
Deaths:124
KDR:1.669
Accuracy:69.039% B++
HSR:19.807% B*
Shuriken
M++
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.731% B++
HSR:38.021% M++
Kills:26,853
Deaths (as Combat Medic):15,640
Deaths (to Combat Medics):7,678
KDR:1.71694
Kill Difference:11,213
Playtime:566.524 hours
Usage:26%
Score:13.549m
Score/min:399
Accuracy (listed only):36.715%
HSR (listed only):26.387%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:3,130
Deaths:1,764
KDR:1.774
Accuracy:29.265% B**
HSR:26.997% A
LC2 Lynx
A
Kills:2,763
Deaths:1,520
KDR:1.818
Accuracy:29.074% B**
HSR:28.990% A
TRAC-5
A+
Kills:1,427
Deaths:1,366
KDR:1.045
Accuracy:28.638% A+
HSR:18.921% C+
NS-11C
A
Kills:1,220
Deaths:607
KDR:2.010
Accuracy:30.739% A
HSR:25.820% A
T5 AMC
A
Kills:1,169
Deaths:704
KDR:1.661
Accuracy:30.277% A
HSR:22.156% B+
TRS-12 Uppercut
B**
Kills:1,165
Deaths:868
KDR:1.342
Accuracy:66.389% B++
HSR:20.601% B**
NSX Tanto
B**
Kills:1,162
Deaths:531
KDR:2.188
Accuracy:31.486% B**
HSR:30.551% B*
AS16 NightHawk
A**
Kills:700
Deaths:330
KDR:2.121
Accuracy:48.026% B*
HSR:23.429% A**
AMR-66
B**
Kills:461
Deaths:231
KDR:1.996
Accuracy:33.699% B**
HSR:31.887% B**
FA1 Barrage
B+
Kills:278
Deaths:277
KDR:1.004
Accuracy:44.998% B+
HSR:15.468% C+
TRAC-Shot
A+
Kills:218
Deaths:136
KDR:1.603
Accuracy:27.901% B+
HSR:26.147% A+
TAS-16 Blackjack
B*
Kills:207
Deaths:124
KDR:1.669
Accuracy:69.039% B++
HSR:19.807% B*
NSX-P Tanto
A++
Kills:146
Deaths:55
KDR:2.655
Accuracy:34.269% A++
HSR:33.562% A
MG-HBR1 Dragoon
A**
Kills:64
Deaths:35
KDR:1.829
Accuracy:34.548% C*
HSR:51.563% A**
Kills:14,110
Deaths (as Engineer):8,548
Deaths (to Engineers):7,560
KDR:1.65068
Kill Difference:5,562
Playtime:387.325 hours
Usage:17%
Score:7.446m
Score/min:320
Accuracy (listed only):38.453%
HSR (listed only):26.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,782
Deaths:1,900
KDR:0.938
Accuracy:44.003% B*
HSR:29.181% B**
NS-357 Underboss
A+
Kills:1,518
Deaths:1,473
KDR:1.031
Accuracy:43.099% B*
HSR:32.279% A+
TSAR-42
B*
Kills:1,421
Deaths:428
KDR:3.320
Accuracy:42.714% B+
HSR:76.003% B*
SMG-46 Armistice
A
Kills:1,284
Deaths:681
KDR:1.885
Accuracy:31.327% B**
HSR:24.065% A
NS-7 PDW
A+
Kills:1,250
Deaths:696
KDR:1.796
Accuracy:31.888% A
HSR:27.200% A+
TX1 Repeater
B**
Kills:1,213
Deaths:1,470
KDR:0.825
Accuracy:30.559% B**
HSR:23.496% B
NSX Tengu
B**
Kills:1,182
Deaths:633
KDR:1.867
Accuracy:44.535% B**
HSR:25.804% B*
MG-S1 Jackal
B*
Kills:1,174
Deaths:576
KDR:2.038
Accuracy:31.587% B*
HSR:24.276% B+
MKV Suppressed
A*
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:31.400% B**
HSR:32.302% A*
NS-44L Blackhand
C++
Kills:1,162
Deaths:1,261
KDR:0.921
Accuracy:43.303% C++
HSR:30.551% D-
NSX Tomoe
A+
Kills:1,161
Deaths:524
KDR:2.216
Accuracy:29.972% C++
HSR:51.852% A+
TX2 Emperor
B**
Kills:1,161
Deaths:1,105
KDR:1.051
Accuracy:30.362% C**
HSR:27.390% B**
M77-B
B+
Kills:1,161
Deaths:425
KDR:2.732
Accuracy:40.307% B+
HSR:76.486% C++
RAMS .50M
C**
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:40.337% C**
HSR:76.810% C
SR-7
C++
Kills:647
Deaths:168
KDR:3.851
Accuracy:41.264% C++
HSR:75.580% C
NSX Daimyo
C+
Kills:360
Deaths:114
KDR:3.158
Accuracy:40.552% C+
HSR:93.889% C+
NS-45 Pilot
A
Kills:219
Deaths:162
KDR:1.352
Accuracy:32.035% C++
HSR:35.616% A
TS2 Inquisitor
C+
Kills:192
Deaths:196
KDR:0.980
Accuracy:27.689% C+
HSR:13.542% D-
Shuriken
M++
Kills:192
Deaths:74
KDR:2.595
Accuracy:30.731% B++
HSR:38.021% M++
NS-30 Vandal
B**
Kills:175
Deaths:53
KDR:3.302
Accuracy:36.608% B+
HSR:34.286% B**
TRAP-M1
C++
Kills:170
Deaths:86
KDR:1.977
Accuracy:28.893% C+
HSR:25.882% C++
SOAS-20
A**
Kills:161
Deaths:71
KDR:2.268
Accuracy:33.067% B**
HSR:37.267% A**
99SV
C+
Kills:160
Deaths:108
KDR:1.481
Accuracy:31.476% C+
HSR:33.750% C
NS CandyCannon 3000
C+
Kills:155
Deaths:188
KDR:0.824
Accuracy:33.881% C+
HSR:32.903% C+
NS-AM7 Archer
C**
Kills:118
Deaths:197
KDR:0.599
Accuracy:60.827% C**
HSR:16.949% C+
Kills:20,342
Deaths (as Infiltrator):13,476
Deaths (to Infiltrators):8,356
KDR:1.5095
Kill Difference:6,866
Playtime:240.639 hours
Usage:11%
Score:3.698m
Score/min:256
Accuracy (listed only):36.497%
HSR (listed only):39.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
M
Kills:808
Deaths:222
KDR:3.640
Accuracy:25.072% M
HSR:26.114% A++
M2 Mutilator
M
Kills:668
Deaths:166
KDR:4.024
Accuracy:25.738% M
HSR:26.796% A++
M3 Pounder HEG
A+
Kills:322
Deaths:100
KDR:3.220
Accuracy:51.133% A+
HSR:3.106% C+
MRC3 Mercy
A*
Kills:282
Deaths:51
KDR:5.529
Accuracy:25.946% A*
HSR:27.305% A
M3 Pounder HEG
A
Kills:279
Deaths:95
KDR:2.937
Accuracy:51.741% A
HSR:2.509% C-
MRC3 Mercy
M+
Kills:265
Deaths:51
KDR:5.196
Accuracy:26.643% A*
HSR:35.094% M+
M1 Heavy Cycler
A++
Kills:147
Deaths:66
KDR:2.227
Accuracy:22.536% A++
HSR:25.170% A+
Kills:2,771
Deaths (as MAX Suit):375.500
Deaths (to MAX Suits):2,511
KDR:7.37949
Kill Difference:2,395.500
Playtime:37.513 hours
Usage:2%
Score:0.887m
Score/min:394
Accuracy (listed only):32.687%
HSR (listed only):20.871%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:191
V. Kills:7 N/A
Deaths:42
KDR:4.548
Accuracy:25.117% D-
KPH:50.200 C*
VKPH:1.800 D-
M18 Needler
C
Kills:153
V. Kills:108 140%
Deaths:215
KDR:0.712
Accuracy:26.774% D-
KPH:9.100 C
VKPH:6.400 C-
Hellfire Rocket Pods
C+
Kills:74
V. Kills:14 N/A
Deaths:15
KDR:4.933
Accuracy:49.239% C++
KPH:66.300 C+
VKPH:12.500 C+
Kills:418 (344 + 0)
Deaths:272
KDR:1.537
VKDR:0.474
Vehicle Kills:129
Kill Difference:146
Playtime:21.721 hours
Usage:1%
Score:0.192m
Score/min:147
Piloting Accuracy:26.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:82
V. Kills:49 164%
Deaths:7
KDR:11.714
Accuracy:34.478% D
KPH:45.900 B++
VKPH:27.400 C**
Kills:82 (0 + 82)
Deaths:7
KDR:11.714
VKDR:7
Vehicle Kills:49
Kill Difference:75
Playtime:1.787 hours
Usage:0%
Score:0.053m
Score/min:491
Piloting Accuracy:N/A%
Gunner Accuracy:34.478%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D--
Kills:63
V. Kills:22 274%
Deaths:6
KDR:10.500
Accuracy:43.551% F
KPH:34.900 D--
VKPH:12.200 D--
L100 Python AP
C*
Kills:63
V. Kills:25 242%
Deaths:11
KDR:5.727
Accuracy:50.160% D
KPH:32.100 C*
VKPH:12.700 D-
C75 Viper
N/A
Kills:50
V. Kills:4 N/A
Deaths:11
KDR:4.545
Accuracy:41.182% N/A
KPH:36.400 N/A
VKPH:2.900 N/A
Kills:176 (176 + 0)
Deaths:28
KDR:6.286
VKDR:1.821
Vehicle Kills:51
Kill Difference:148
Playtime:5.145 hours
Usage:0%
Score:0.103m
Score/min:332
Driving Accuracy:41.182%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:642
V. Kills:399 161%
Deaths:58
KDR:11.069
Accuracy:47.934% B*
KPH:26.700 C++
VKPH:16.600 B*
P2-120 AP
A
Kills:292
V. Kills:129 225%
Deaths:30
KDR:9.733
Accuracy:43.092% C
KPH:44.100 A
VKPH:19.500 B+
P2-120 HEAT
B+
Kills:113
V. Kills:59 188%
Deaths:36
KDR:3.139
Accuracy:42.358% C++
KPH:23.200 C+
VKPH:12.100 B+
G30 Vulcan
M
Kills:101
V. Kills:49 202%
Deaths:14
KDR:7.214
Accuracy:36.306% B*
KPH:49.300 M
VKPH:23.900 A
P2-120 HESH
C**
Kills:75
V. Kills:8 N/A
Deaths:6
KDR:12.500
Accuracy:36.311% D
KPH:56.600 C**
VKPH:6 C--
Kills:1,223 (480 + 743)
Deaths:144
KDR:8.493
VKDR:4.472
Vehicle Kills:644
Kill Difference:1,079
Playtime:38.861 hours
Usage:2%
Score:0.977m
Score/min:419
Driving Accuracy:36.311%
Gunner Accuracy:36.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:2,427
V. Kills:1,328 183%
Deaths:314
KDR:7.729
Accuracy:58.125% A
KPH:66.400 B**
VKPH:36.300 B*
E540 Halberd-H
C*
Kills:1,343
V. Kills:646 208%
Deaths:121
KDR:11.099
Accuracy:58.715% C++
KPH:47.200 C*
VKPH:22.700 C+
P525 Marauder-H
B+
Kills:1,175
V. Kills:101 N/A
Deaths:84
KDR:13.988
Accuracy:45.386% A
KPH:95.600 C+
VKPH:8.200 B+
M12 Kobalt-H
C+
Kills:1,030
V. Kills:25 N/A
Deaths:44
KDR:23.409
Accuracy:21.735% C+
KPH:117 C+
VKPH:2.800 D
G40-F Ranger
A+
Kills:218
V. Kills:119 182%
Deaths:26
KDR:8.385
Accuracy:40.835% A+
KPH:37.600 C**
VKPH:20.500 C++
MR11 Gatekeeper-H
A
Kills:101
V. Kills:62 160%
Deaths:15
KDR:6.733
Accuracy:59.239% B++
KPH:47.700 A
VKPH:29.300 C++
Kills:6,294 (0 + 6,294)
Deaths:604
KDR:10.421
VKDR:3.776
Vehicle Kills:2,281
Kill Difference:5,690
Playtime:94.054 hours
Usage:4%
Score:1.880m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:59.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:160
V. Kills:59 267%
Deaths:66
KDR:2.424
Accuracy:53.315% A++
KPH:27.800 B++
VKPH:10.300 B+
M20 Basilisk
A+
Kills:93
V. Kills:40 227%
Deaths:26
KDR:3.577
Accuracy:51.711% A+
KPH:28.400 B+
VKPH:12.200 B+
M12 Kobalt
A+
Kills:91
V. Kills:3 N/A
Deaths:9
KDR:10.111
Accuracy:24.932% A+
KPH:49.100 C-
VKPH:1.600 D
M40 Fury
B**
Kills:74
V. Kills:14 N/A
Deaths:21
KDR:3.524
Accuracy:45.168% B**
KPH:37.200 C
VKPH:7 C-
Kills:418 (0 + 418)
Deaths:122
KDR:3.426
VKDR:0.951
Vehicle Kills:116
Kill Difference:296
Playtime:12.876 hours
Usage:1%
Score:0.194m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:45.168%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:70
V. Kills:5 N/A
Deaths:69
KDR:1.014
Accuracy:36.891% D
KPH:11.700 D*
VKPH:0.800 D-
Kills:70 (70 + 0)
Deaths:69
KDR:1.014
VKDR:0.072
Vehicle Kills:5
Kill Difference:1
Playtime:5.962 hours
Usage:0%
Score:0.024m
Score/min:68
Driving Accuracy:36.891%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,30912,2306,0022.038C++0.2329.966%A+35.707%A+64B**N/A175191h9.2B**30.7B*
TAR 6,2426,1663,1931.931B0.1229.898%A30.506%A55B**N/A155112.2h10A33.4B**
C-4 5,2224,4072,1012.098B+0.2930.044%B*N/A120.4B**22.3C-64836.6h1.1B*3.7B*
LC3 Jaguar 3,1623,1301,7641.774B0.0429.265%B**26.997%A51.7B**N/A15760.6h10.4B++35.4B*
LC2 Lynx 2,7802,7631,5201.818B+0.0129.074%B**28.99%A62.7A++N/A18244.1h10.8B**37B*
T9A "Butcher" 2,7122,6951,6111.673C+0.1427.849%B++29.907%B57C++N/A17547.3h9.5B**34.3B*
NS-15M2 2,5232,5141,1002.285B+0.4730.949%A32.1%B*68.9B*N/A18436.5h9.5B**30.6B*
G20 Vulcan-H 3,7552,4273147.729B**5.9258.125%A1.854%D66.3B**36.3B*41036.6h66B**113.6A
NS-11A 2,4372,3971,2341.942B+0.1331.423%A+29.996%B**54B**N/A18844.4h9.9A31.5B**
T1 Cycler 2,0822,0601,4771.395B0.4228.972%A+25.68%B++37.5B*N/A12455h10.6A36.5B**
NS-44 Commissioner 1,7891,7821,9000.938C+0.8744.003%B*29.181%B**38.2C*N/A11946.7h3.1B*7.1B*
T9 CARV 1,7901,7711,2951.368C++0.4427.145%A+29.475%B**44.1B*N/A16540.2h10.3B**38B*
T32 Bull 1,6681,6621,0431.593C*0.2229.696%B**29.723%B*48.3BN/A12534.4h9.7B**32.6B*
MG-H1 Watchman 1,6681,6627972.085B+0.2728.854%B**34.296%B**71.3B**N/A24423.3h10.8B**37.6B*
NS-357 Underboss 1,5231,5181,4731.031C++0.7843.099%B*32.279%A+40.8C+N/A10937.2h3.5B++8B*
TORQ-9 1,5051,4938941.67B0.1430.369%A34.092%A+58.8AN/A18725.4h10.6A+35.1B**
T9 CARV-S 1,4841,4771,1111.329C+0.4827.102%B**25.592%C++44.8C++N/A12633h10.2B*37.8B++
TRAC-5 1,4401,4271,3661.045B0.7728.638%A+18.921%C+29.4B*N/A11448.5h11B*38.5B*
TSAR-42 1,4211,4214283.32C++1.5142.714%B+76.003%B*54.4B++N/A18526.1h1.8B**4.2B*
NS Decimator 1,9581,4068531.648B++0.1664.068%B+2.205%C+43.1B+16.9C++26932.6h4B+6.2B++
T1A Unity 1,4081,4029811.429C++0.3828.857%B*30.599%B*46.6C*N/A13530.1h10.4B**35.9B**
TMG-50 1,3901,3836402.161B**0.3530.023%A+32.249%A64.9AN/A25221.3h8.3B**27.8B*
Chainblade 1,6191,37836,1620.038B+1.7723.744%C-4.136%C-1.2B*N/A31154.2h2.2B+9.4C**
E540 Halberd-H 1,9891,34312111.099B+9.2958.715%C++N/A47.1C++22.7C+26828.5h5.6B9.6B+
The Slasher 1,4271,30515,7010.083B++1.7324.665%D9.962%C+2.4C+N/A5547.7h2B8.2C+
SMG-46 Armistice 1,2881,2846811.885B*0.0731.327%B**24.065%A64.8A++N/A17219.8h11.6B*36.9B++
NS-7 PDW 1,2521,2506961.796B**0.0231.888%A27.2%A+57.9A+N/A21521.6h11.1B**34.8B*
NS-11C 1,2241,2206072.01B**0.2030.739%A25.82%A67.4A*N/A19818.1h9.9B**32.1B*
Cycler TRV 1,2281,2207411.646B+0.1729.23%A23.115%B+50.4B**N/A13624.2h9.9A33.9B**
T7 Mini-Chaingun 1,2241,2166421.894B**0.0826.016%A++20.313%A++77.9A*N/A23615.6h10.2B**39.1B*
TX1 Repeater 1,2151,2131,4700.825C++0.9930.559%B**23.496%B29.6C++N/A8141h10.8B++35.4B+
NSX Yumi 1,2251,1855712.075B+0.2630.429%B++18.65%D53.1B++1.8B+16222.3h6.7A++22.1A
NSX Tengu 1,1851,1826331.867B+0.0644.535%B**25.804%B*69.5AN/A17017h9.9B*22.1B++
NSX Naginata 1,1801,1776431.83B+0.0227.848%B**32.54%B+59.7B++N/A18919.7h8.9B*31.9B++
P525 Marauder-H 1,2761,1758413.988C+12.1845.386%AN/A95.5C+8.2B+26012.3h8.4C-18.4C**
MG-S1 Jackal 1,1791,1745762.038B*0.2331.587%B*24.276%B+61.1B**N/A17619.2h8.4B+26.6B*
T1B Cycler 1,1761,1696631.763C+0.0529.032%B+31.908%B+54.4B+N/A16321.5h9.9B**34B*
T5 AMC 1,1731,1697041.661B++0.1530.277%A22.156%B+61.5A**N/A16319h10.1B**33.2B**
TRS-12 Uppercut 1,1671,1658681.342C++0.4766.389%B++20.601%B**62.3B**N/A18318.7h2B**3B++
T1S Cycler 1,1851,1651,0171.146C+0.6729.453%B**25.837%B++37.2B+N/A9131.3h11.2B+38B*
MKV Suppressed 1,1661,1646101.908B**0.1031.4%B**32.302%A*64A+N/A15818.2h10.9B++34.8B++
NS-44L Blackhand 1,1681,1621,2610.921C+0.8943.303%C++30.551%D-44.9AN/A12925.9h3.2B*7.4B++
NSX Tanto 1,1641,1625312.188B**0.3831.486%B**30.551%B*74.5A++N/A29115.6h9.4B*29.9B+
NSX Tomoe 1,1631,1615242.216B+0.4029.972%C++51.852%A+63.8B**N/A14718.2h10.3B**34.4B++
TX2 Emperor 1,1671,1611,1051.051C++0.7630.362%C**27.39%B**42.1B+N/A10627.6h7B**23.1B*
M77-B 1,1611,1614252.732B+0.9240.307%B+76.486%C++44.8AN/A11425.9h1.9B**4.8B++
RAMS .50M 1,1611,1602774.188B2.3840.337%C**76.81%C56A++N/A13720.7h1.7B**4.1B++
T16 Rhino 1,1661,1599591.209C+0.6029.032%A+24.849%B+39C**N/A10029.7h10.9B*37.7B*
Frag Grenade 1,1521,13211132N/A1,130.1957.288%A++N/A595.8B+10.5B+21001.9h3.3B+5.8B*
M12 Kobalt-H 1,0551,0304423.409C*21.6021.735%C+20%B+117C+2.8D3698.8h13.5B+62.2B+
ML-7 1,3958797691.143B++0.6762.293%B++1.934%D30.2B+17.7B*26029.1h6.2B9.9B+
M2 Mutilator 8248082223.64A1.8325.072%M26.114%A++44.2A++N/A14518.3h16B+63.8B**
AS16 NightHawk 7067003302.121B**0.3148.026%B*23.429%A**76.1A++N/A2459.2h3.5B*7.4B*
M2 Mutilator 6756681664.024A++2.2125.738%M26.796%A++51A*N/A15513.1h15.8B+61.4B**
SR-7 6476471683.851C++2.0441.264%C++75.58%C66.7A+N/A1849.7h1.8B++4.4B+
E540 Halberd 1,0416425811.069B++9.2647.934%B*1.402%D--26.8C++16.6B*23124h6.8C--14.2C**
AMR-66 4644612311.996A+0.1833.699%B**31.887%B**56.9A**N/A1978.1h5.9A17.4B**
NSX Daimyo 3603601143.158C+1.3540.552%C+93.889%C+38.7C-N/A1049.3h2.5C++6.1C++
Tank Mine 4963301222.705C++0.8936.688%C*N/A110C++55.3C9883h2.4D6.6C+
M3 Pounder HEG 3503221003.22B**1.4151.133%A+3.106%C+30.1A+2.6C-14610.7h14.8B+28.9B++
NSX-P Naginata 3233201072.991B**1.1828.268%B**36.25%B*80AN/A3894h8.3A29.5B**
Icikill 3082975,2760.056C++1.7625.933%C7.071%C1.6C+N/A4183.3h1.8B++6.9C**
P2-120 AP 421292309.733B+7.9243.092%CN/A44.2A19.5B+11476.6h4.4A10.2B**
Rocklet Rifle 5582852661.071B+0.7452.066%C+N/A28.5C+27.3C*41910h34.3C**65.8C**
MRC3 Mercy 284282515.529A+3.7225.946%A*27.305%A46.2AN/A1696.1h16.8B++64.7B*
M3 Pounder HEG 306279952.937B*1.1351.741%A2.509%C-26.3B*2.5D-11010.6h17.3C*33.4B+
FA1 Barrage 2812782771.004C++0.8144.998%B+15.468%C+35.2B+N/A1577.9h3.4B**7.6B*
MRC3 Mercy 267265515.196A+3.3826.643%A*35.094%M+43.4B**N/A1536.1h18.2B+68.5B*
T2 Striker 4542582311.117A+0.6948.299%CN/A18.2B*13.8B+22614.2h36.3B+75.1B
NS-45 Pilot 2202191621.352C++0.4632.035%C++35.616%A49.8C++N/A1254.4h5.7B*17.9B++
TRAC-Shot 2182181361.603C**0.2127.901%B+26.147%A+45.4B+N/A1274.8h10.6B+38B+
G40-F Ranger 337218268.385C+6.5740.835%A+N/A37.6C**20.5C++2695.8h56.4B++138.1B*
TAS-16 Blackjack 2082071241.669B+0.1469.039%B++19.807%B*66.8B**N/A2603.1h1.7A2.5B*
M9 SKEP Launcher 317193802.413M**0.6064.277%C--N/A36.4B**23.4A*3215.3h5.2A8.1A
TS2 Inquisitor 1931921960.98C+0.8327.689%C+13.542%D-23.7DN/A868.1h8.3B++29.9B+
Shuriken 192192742.595A0.7830.731%B++38.021%M++83.5A++N/A2352.3h10.5B**34.3B*
M14 Banshee 198191424.548C+2.7425.117%D-N/A50.3C*1.8D-1763.8h14.3B++57.1B+
Spear Anti-Vehicle Phalanx Turret 282179189.944B+8.1353.944%B**6.145%B**52.6B*30.3B*3863.4h7.8C*14.5B++
NS-30 Vandal 175175533.302B**1.4936.608%B+34.286%B**67.3AN/A2222.6h4.1A11.3B*
Hunter QCX 2251712010.851C*0.9648.597%B15.79%D15.8C++5B+9310.8h7.9C+16.3C++
TRAP-M1 170170861.977C**0.1728.893%C+25.882%C++45.9B+N/A1503.7h8B+27.7B+
SOAS-20 161161712.268B+0.4633.067%B**37.267%A**80.5A*N/A2352h8.2B**24.9B**
M20 Basilisk 219160662.424C0.6153.315%A++8.125%B*27.6B++10.2B+2425.8h93.4C++175.2B++
99SV 1611601081.481C+0.3331.476%C+33.75%C26.2C*N/A1256.1h4.7B++15B+
NS CandyCannon 3000 1551551880.824C**0.9933.881%C+32.903%C+38.8B+N/A824h3.7B+11B+
Ripper 1571547480.206B**1.6126.685%C+24.026%B**6.2C+N/A1724.9h1.3B+4.7C+
M18 Needler 2611532150.712C1.1026.774%D-1.307%D9.1C6.4C-11116.8h114.2B+426.4B
M1 Heavy Cycler 147147662.227B*0.4222.536%A++25.17%A+23C**N/A1316.4h19.6C+86.9B++
NSX-P Tanto 149146552.655A++0.8434.269%A++33.562%A66.4A++1.4B**5032.2h10.6B**31B**
NS-AM7 Archer 1551181970.599C**1.2160.827%C**16.949%C+8.3C**2.6C+6614.3h16.8B+27.7B+
P2-120 HEAT 172113363.139C1.3342.358%C++N/A23.1C+12B+3284.9h7.4C++17.5C**
G30 Vulcan 150101147.214B++5.4036.306%B*N/A50.5M24.5A+3132h54.8A150.9B**
MR11 Gatekeeper-H 163101156.733B+4.9259.239%B++N/A48.1A29.5C++3402.1h37.5B**63.2B**
M20 Basilisk 13393263.577C*1.7751.711%A+4.301%D28.2B+12.1B+2983.3h99C++191.4B++
M12 Kobalt 9491910.111C8.3024.932%A+12.088%D**47.9C-1.6D2221.9h21.1C84.7B+
MANA Anti-Personnel Turret 8988531.66N/A0.1528.302%UN/A880U10U2719600.1h22.6T*80T*
C150 Dalton 13182711.714B++9.9034.478%DN/A45.6B++27.2C**4911.8h2.9B**8.5B++
P2-120 HESH 8375612.5C+10.6936.311%DN/A57.7B6.2C--6851.3h5C++13.7C+
M40 Fury 8874213.524C-1.7145.168%B**1.351%C-37C7C-2232h15.7C+34.7B+
Hellfire Rocket Pods 8874154.933C3.1249.239%C++N/A67.3C+12.7C+5911.1h20.6C*41.7B
Orbital Strike Uplink 10473173N/A71.19855.556%UN/A730U310U28210.1h1.1T*0.1T*
S12 Renegade 7570691.014C--0.8036.891%D1.429%D-11.7D*N/A686h4C--10.8C-
MG-HBR1 Dragoon 6564351.829B+0.0234.548%C*51.563%A**37.6B+N/A1801.7h4.3B**12.4B*
LB00 Python AP 8563610.5C+8.6943.551%F3.175%A**35D-12.2D--1861.8h4.6C*10.5D-
L100 Python AP 8863115.727B3.9250.16%D1.587%D31.5C++12.5D-4192h5B*9.9B+
M12 Kobalt 5655227.5C+25.6918.744%D16.364%C137.5B+2.5C-5580.4h10.4B**55.6B++
C75 Viper 5450114.545C++2.7341.182%C**2%B+35.7B2.9D*4001.4h8.2B*20B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter403,9973.3h
Restoration Kit1042,0864.7h
Snowman Soldier31810.3h
Nano-Armor Kit567652,68354.3h
Anti-Vehicle MANA Turret82380.6h
Spawn Beacon3337,74315.6h
Nanite Revive Grenade02,9330.8h
Welding Device03100h
Spitfire Auto-Turret11480.3h
Ammunition Package362,5072.5h
Medical Kit1,57313,02454.3h
Anti-Infantry MANA Turret142530.8h
Medical Applicator927426,12131.2h
Nano-Repair Grenade05060.1h
Recon Detection Device504,5177.2h
Shield Recharging Field3540.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.28s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.