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Field Marshal Dreadnaught 8adCoach[RMIS] 8adCoach
TR BR 149

KDR: 1.89

Score: 51.7m

Last Seen: Aug 18th, 2019 10:02 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (149 total) - Terran Republic on Cobalt - Outfit Officer of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR C-4 LC2 Lynx LC3 Jaguar T9A "Butcher" TSAR-42 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,419,434 MLG Score: 1934
Fun Score: N/A
Cheeseburgers Flipped: 342TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.7%30.387%90247116779,5052.01151-0.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%1.688A++1.441A-0.763D-HEAD ++ (~15.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.577B+9.40.342C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.452%1.25%20112131607371600.21709699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.149D*-0.313C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
442.4-1.738F-117-1.206D*325.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.349%0.845%292121235518962300.187138154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.484%0.327C**-1.105D*-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.50.64B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.287%4.236%8341212027,531155829184.83376258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.928%1.214B**-0.061C+0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.452B+32.30.19C++33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.959%73.882%834712076,754273452.47037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.667%0.571B+0.42B0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.10.339C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.566%20.096%834412102,9213234210.902937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%1.061B**1.103B**0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.628B+2.80.452B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 27
51.7m207.3%431 (25.9k)339 (20.3k)1.89356122,54264,7152.05543149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214646725.176%26.482%66702:2149

25% Combat Medic16% Engineer35% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:16 PMDec 22nd, 2016 9:33 PMAug 19th, 2019 2:08 AM (2d) (PST)Aug 18th, 2019 6:03 PM (2d) (PST)Aug 18th, 2019 6:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6372983390.8040.4250.2131.7750.0531934

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,24217,85920,383482513107320,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2540.6h/105.9d 10,475 32,452 36,766 270.6k 3,978 9,507 8,013 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:15,686
Deaths:7,129
KDR:2.200
Accuracy:29.533% A
HSR:35.312% A+
T9A "Butcher"
B++
Kills:3,018
Deaths:1,709
KDR:1.766
Accuracy:27.561% B++
HSR:30.285% B
NS-15M2
A
Kills:2,591
Deaths:1,137
KDR:2.279
Accuracy:30.788% A
HSR:32.150% B*
MG-H1 Watchman
B**
Kills:1,797
Deaths:845
KDR:2.127
Accuracy:28.683% B**
HSR:34.780% B**
T9 CARV
A+
Kills:1,771
Deaths:1,295
KDR:1.368
Accuracy:27.145% A+
HSR:29.475% B**
T32 Bull
B**
Kills:1,663
Deaths:1,043
KDR:1.594
Accuracy:29.710% B**
HSR:29.705% B++
T9 CARV-S
B**
Kills:1,477
Deaths:1,111
KDR:1.329
Accuracy:27.102% B**
HSR:25.592% C++
TMG-50
A+
Kills:1,383
Deaths:640
KDR:2.161
Accuracy:30.023% A+
HSR:32.249% A
NSX Naginata
B**
Kills:1,177
Deaths:643
KDR:1.830
Accuracy:27.848% B**
HSR:32.540% B+
T16 Rhino
A+
Kills:1,159
Deaths:959
KDR:1.209
Accuracy:29.032% A+
HSR:24.849% B+
NSX-P Naginata
B**
Kills:492
Deaths:164
KDR:3
Accuracy:27.640% B**
HSR:35.772% B*
Kills:32,214
Deaths (as Heavy Assault):16,675
Deaths (to Heavy Assaults):19,918
KDR:1.93187
Kill Difference:15,539
Playtime:890.591 hours
Usage:35%
Score:17.101m
Score/min:320
Accuracy (listed only):28.642%
HSR (listed only):31.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:4,045
Deaths:1,906
KDR:2.122
Accuracy:28.004% B*
HSR:28.949% A
LC3 Jaguar
A
Kills:3,643
Deaths:1,933
KDR:1.885
Accuracy:29.128% B**
HSR:27.011% A
TRAC-5
A+
Kills:1,427
Deaths:1,366
KDR:1.045
Accuracy:28.638% A+
HSR:18.921% C+
SMG-46 Armistice
A
Kills:1,404
Deaths:736
KDR:1.908
Accuracy:30.856% B**
HSR:24.217% A
NS-11C
A
Kills:1,273
Deaths:625
KDR:2.037
Accuracy:30.531% A
HSR:25.687% B**
NS-7 PDW
A+
Kills:1,269
Deaths:708
KDR:1.792
Accuracy:31.795% A
HSR:27.029% A+
NSX Tengu
B**
Kills:1,182
Deaths:633
KDR:1.867
Accuracy:44.535% B**
HSR:25.804% B++
MG-S1 Jackal
B**
Kills:1,174
Deaths:576
KDR:2.038
Accuracy:31.587% B**
HSR:24.276% B+
TRS-12 Uppercut
B*
Kills:1,172
Deaths:875
KDR:1.339
Accuracy:66.448% B++
HSR:20.563% B*
T5 AMC
A
Kills:1,169
Deaths:704
KDR:1.661
Accuracy:30.277% A
HSR:22.156% B+
MKV Suppressed
A*
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:31.400% B**
HSR:32.302% A*
NSX Tanto
B**
Kills:1,162
Deaths:531
KDR:2.188
Accuracy:31.486% B**
HSR:30.551% B++
AS16 NightHawk
A++
Kills:1,011
Deaths:437
KDR:2.314
Accuracy:47.974% B*
HSR:21.959% A++
TAS-16 Blackjack
B+
Kills:460
Deaths:246
KDR:1.870
Accuracy:65.447% B+
HSR:17.609% B+
FA1 Barrage
B+
Kills:278
Deaths:277
KDR:1.004
Accuracy:44.998% B+
HSR:15.468% C+
MG-C1 Kindred
A+
Kills:269
Deaths:101
KDR:2.663
Accuracy:29.620% B++
HSR:33.457% A+
Shuriken
A**
Kills:222
Deaths:79
KDR:2.810
Accuracy:30.289% B++
HSR:34.234% A**
TRAC-Shot
A+
Kills:218
Deaths:136
KDR:1.603
Accuracy:27.901% B+
HSR:26.147% A+
NSX-P Tanto
A+
Kills:199
Deaths:83
KDR:2.398
Accuracy:31.938% A
HSR:35.678% A+
PDW-16 Hailstorm
B**
Kills:135
Deaths:45
KDR:3
Accuracy:25.989% B+
HSR:22.963% B**
The Little Helper
A++
Kills:105
Deaths:46
KDR:2.283
Accuracy:48.171% C+
HSR:24.762% A++
NSX-P Tengu
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:42.599% B**
HSR:26.136% B++
Kills:23,069
Deaths (as Light Assault):12,694
Deaths (to Light Assaults):11,092
KDR:1.81732
Kill Difference:10,375
Playtime:297.981 hours
Usage:12%
Score:6.373m
Score/min:356
Accuracy (listed only):36.801%
HSR (listed only):25.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:7,924
Deaths:3,857
KDR:2.054
Accuracy:29.518% A
HSR:30.540% A
NS-11A
A+
Kills:2,610
Deaths:1,329
KDR:1.964
Accuracy:31.325% A+
HSR:29.579% B**
T1 Cycler
A+
Kills:2,113
Deaths:1,502
KDR:1.407
Accuracy:28.963% A+
HSR:25.745% B+
TORQ-9
A+
Kills:1,495
Deaths:894
KDR:1.672
Accuracy:30.352% A
HSR:34.047% A+
T1A Unity
B++
Kills:1,483
Deaths:1,021
KDR:1.453
Accuracy:28.685% B++
HSR:30.614% B++
SMG-46 Armistice
A
Kills:1,404
Deaths:736
KDR:1.908
Accuracy:30.856% B**
HSR:24.217% A
NS-7 PDW
A+
Kills:1,269
Deaths:708
KDR:1.792
Accuracy:31.795% A
HSR:27.029% A+
Cycler TRV
A
Kills:1,221
Deaths:741
KDR:1.648
Accuracy:29.229% A
HSR:23.096% B+
NSX Yumi
B*
Kills:1,185
Deaths:571
KDR:2.075
Accuracy:30.429% B*
HSR:18.650% D
NSX Tengu
B**
Kills:1,182
Deaths:633
KDR:1.867
Accuracy:44.535% B**
HSR:25.804% B++
MG-S1 Jackal
B**
Kills:1,174
Deaths:576
KDR:2.038
Accuracy:31.587% B**
HSR:24.276% B+
TRS-12 Uppercut
B*
Kills:1,172
Deaths:875
KDR:1.339
Accuracy:66.448% B++
HSR:20.563% B*
T1B Cycler
B+
Kills:1,170
Deaths:665
KDR:1.759
Accuracy:29.031% B+
HSR:31.966% B+
T1S Cycler
B**
Kills:1,166
Deaths:1,017
KDR:1.147
Accuracy:29.450% B**
HSR:25.901% B++
MKV Suppressed
A*
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:31.400% B**
HSR:32.302% A*
AS16 NightHawk
A++
Kills:1,011
Deaths:437
KDR:2.314
Accuracy:47.974% B*
HSR:21.959% A++
TAS-16 Blackjack
B+
Kills:460
Deaths:246
KDR:1.870
Accuracy:65.447% B+
HSR:17.609% B+
FA1 Barrage
B+
Kills:278
Deaths:277
KDR:1.004
Accuracy:44.998% B+
HSR:15.468% C+
Shuriken
A**
Kills:222
Deaths:79
KDR:2.810
Accuracy:30.289% B++
HSR:34.234% A**
PDW-16 Hailstorm
B**
Kills:135
Deaths:45
KDR:3
Accuracy:25.989% B+
HSR:22.963% B**
The Little Helper
A++
Kills:105
Deaths:46
KDR:2.283
Accuracy:48.171% C+
HSR:24.762% A++
NSX-P Tengu
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:42.599% B**
HSR:26.136% B++
SABR-13
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:28.505% B+
HSR:32.787% B*
Kills:30,092
Deaths (as Combat Medic):16,932
Deaths (to Combat Medics):8,185
KDR:1.77723
Kill Difference:13,160
Playtime:623.806 hours
Usage:25%
Score:15.011m
Score/min:401
Accuracy (listed only):36.416%
HSR (listed only):26.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:4,045
Deaths:1,906
KDR:2.122
Accuracy:28.004% B*
HSR:28.949% A
LC3 Jaguar
A
Kills:3,643
Deaths:1,933
KDR:1.885
Accuracy:29.128% B**
HSR:27.011% A
TRAC-5
A+
Kills:1,427
Deaths:1,366
KDR:1.045
Accuracy:28.638% A+
HSR:18.921% C+
NS-11C
A
Kills:1,273
Deaths:625
KDR:2.037
Accuracy:30.531% A
HSR:25.687% B**
TRS-12 Uppercut
B*
Kills:1,172
Deaths:875
KDR:1.339
Accuracy:66.448% B++
HSR:20.563% B*
T5 AMC
A
Kills:1,169
Deaths:704
KDR:1.661
Accuracy:30.277% A
HSR:22.156% B+
NSX Tanto
B**
Kills:1,162
Deaths:531
KDR:2.188
Accuracy:31.486% B**
HSR:30.551% B++
AS16 NightHawk
A++
Kills:1,011
Deaths:437
KDR:2.314
Accuracy:47.974% B*
HSR:21.959% A++
AMR-66
B**
Kills:466
Deaths:234
KDR:1.991
Accuracy:33.622% B**
HSR:31.545% B**
TAS-16 Blackjack
B+
Kills:460
Deaths:246
KDR:1.870
Accuracy:65.447% B+
HSR:17.609% B+
FA1 Barrage
B+
Kills:278
Deaths:277
KDR:1.004
Accuracy:44.998% B+
HSR:15.468% C+
MG-C1 Kindred
A+
Kills:269
Deaths:101
KDR:2.663
Accuracy:29.620% B++
HSR:33.457% A+
TRAC-Shot
A+
Kills:218
Deaths:136
KDR:1.603
Accuracy:27.901% B+
HSR:26.147% A+
NSX-P Tanto
A+
Kills:199
Deaths:83
KDR:2.398
Accuracy:31.938% A
HSR:35.678% A+
The Little Helper
A++
Kills:105
Deaths:46
KDR:2.283
Accuracy:48.171% C+
HSR:24.762% A++
MG-HBR1 Dragoon
A**
Kills:64
Deaths:35
KDR:1.829
Accuracy:34.548% C*
HSR:51.563% A**
Kills:16,961
Deaths (as Engineer):9,535
Deaths (to Engineers):8,084
KDR:1.77881
Kill Difference:7,426
Playtime:404.996 hours
Usage:16%
Score:7.754m
Score/min:319
Accuracy (listed only):38.046%
HSR (listed only):27.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,874
Deaths:707
KDR:4.065
Accuracy:41.990% B+
HSR:73.069% B+
NS-357 Underboss
A
Kills:1,915
Deaths:1,794
KDR:1.067
Accuracy:42.296% B++
HSR:32.585% A
NS-44 Commissioner
B**
Kills:1,889
Deaths:1,955
KDR:0.966
Accuracy:43.798% B*
HSR:29.751% B**
SMG-46 Armistice
A
Kills:1,404
Deaths:736
KDR:1.908
Accuracy:30.856% B**
HSR:24.217% A
NS-7 PDW
A+
Kills:1,269
Deaths:708
KDR:1.792
Accuracy:31.795% A
HSR:27.029% A+
TX1 Repeater
B**
Kills:1,218
Deaths:1,473
KDR:0.827
Accuracy:30.525% B**
HSR:23.399% B
NSX Tengu
B**
Kills:1,182
Deaths:633
KDR:1.867
Accuracy:44.535% B**
HSR:25.804% B++
MG-S1 Jackal
B**
Kills:1,174
Deaths:576
KDR:2.038
Accuracy:31.587% B**
HSR:24.276% B+
MKV Suppressed
A*
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:31.400% B**
HSR:32.302% A*
NS-44L Blackhand
C*
Kills:1,162
Deaths:1,262
KDR:0.921
Accuracy:43.266% C*
HSR:30.551% D-
NSX Tomoe
A+
Kills:1,161
Deaths:524
KDR:2.216
Accuracy:29.972% C*
HSR:51.852% A+
TX2 Emperor
B**
Kills:1,161
Deaths:1,105
KDR:1.051
Accuracy:30.362% C**
HSR:27.390% B**
RAMS .50M
C*
Kills:1,161
Deaths:277
KDR:4.191
Accuracy:40.316% C*
HSR:76.830% C
M77-B
B+
Kills:1,161
Deaths:425
KDR:2.732
Accuracy:40.286% B+
HSR:76.486% C++
SR-7
C++
Kills:735
Deaths:181
KDR:4.061
Accuracy:41.439% C++
HSR:74.830% C-
NSX Daimyo
C+
Kills:493
Deaths:146
KDR:3.377
Accuracy:40.639% C+
HSR:93.712% C+
NS-45 Pilot
B*
Kills:249
Deaths:175
KDR:1.423
Accuracy:30.920% C+
HSR:33.333% B*
Shuriken
A**
Kills:222
Deaths:79
KDR:2.810
Accuracy:30.289% B++
HSR:34.234% A**
TS2 Inquisitor
C+
Kills:203
Deaths:200
KDR:1.015
Accuracy:27.156% C+
HSR:15.271% D
NS-30 Vandal
B*
Kills:175
Deaths:53
KDR:3.302
Accuracy:36.608% B+
HSR:34.286% B*
TRAP-M1
C++
Kills:170
Deaths:86
KDR:1.977
Accuracy:28.893% C+
HSR:25.882% C++
SOAS-20
A**
Kills:161
Deaths:71
KDR:2.268
Accuracy:32.726% B**
HSR:37.267% A**
99SV
C+
Kills:160
Deaths:108
KDR:1.481
Accuracy:31.476% C+
HSR:33.750% C
NS CandyCannon 3000
C+
Kills:155
Deaths:188
KDR:0.824
Accuracy:33.862% C+
HSR:32.903% C+
NS-AM7 Archer
B
Kills:141
Deaths:207
KDR:0.681
Accuracy:61.148% B
HSR:17.731% C++
PDW-16 Hailstorm
B**
Kills:135
Deaths:45
KDR:3
Accuracy:25.989% B+
HSR:22.963% B**
NSX-P Tengu
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:42.599% B**
HSR:26.136% B++
NS-61 Emissary
B*
Kills:52
Deaths:30
KDR:1.733
Accuracy:26.705% C
HSR:21.154% B*
Kills:23,034
Deaths (as Infiltrator):14,395
Deaths (to Infiltrators):9,029
KDR:1.60014
Kill Difference:8,639
Playtime:278.315 hours
Usage:11%
Score:4.424m
Score/min:265
Accuracy (listed only):35.837%
HSR (listed only):37.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
M
Kills:808
Deaths:222
KDR:3.640
Accuracy:25.072% M
HSR:26.114% A++
M2 Mutilator
A**
Kills:668
Deaths:166
KDR:4.024
Accuracy:25.738% A**
HSR:26.796% A++
MRC3 Mercy
A++
Kills:580
Deaths:103
KDR:5.631
Accuracy:24.796% A++
HSR:21.207% C++
MRC3 Mercy
A++
Kills:529
Deaths:103
KDR:5.136
Accuracy:25.376% A++
HSR:29.301% A++
M3 Pounder HEG
A+
Kills:346
Deaths:102
KDR:3.392
Accuracy:51.577% A+
HSR:3.179% C++
M3 Pounder HEG
A
Kills:296
Deaths:97
KDR:3.052
Accuracy:52.188% A
HSR:2.365% C--
M1 Heavy Cycler
A++
Kills:147
Deaths:66
KDR:2.227
Accuracy:22.536% A++
HSR:25.170% A+
Kills:3,374
Deaths (as MAX Suit):429.500
Deaths (to MAX Suits):2,687
KDR:7.85565
Kill Difference:2,944.500
Playtime:42.800 hours
Usage:2%
Score:1.041m
Score/min:406
Accuracy (listed only):32.469%
HSR (listed only):19.162%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:234
V. Kills:8 N/A
Deaths:49
KDR:4.776
Accuracy:25.062% D-
KPH:53.100 B
VKPH:1.800 D
M18 Needler
C
Kills:160
V. Kills:113 140%
Deaths:223
KDR:0.717
Accuracy:26.452% D--
KPH:8.500 C
VKPH:6 C--
Hellfire Rocket Pods
C*
Kills:99
V. Kills:14 N/A
Deaths:16
KDR:6.188
Accuracy:50.039% C*
KPH:80.500 C+
VKPH:11.400 C
Kills:493 (394 + 0)
Deaths:288
KDR:1.712
VKDR:0.469
Vehicle Kills:135
Kill Difference:205
Playtime:24.358 hours
Usage:1%
Score:0.206m
Score/min:141
Piloting Accuracy:26.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:82
V. Kills:49 164%
Deaths:7
KDR:11.714
Accuracy:34.478% D
KPH:45.900 B++
VKPH:27.400 C**
Kills:82 (0 + 82)
Deaths:7
KDR:11.714
VKDR:7
Vehicle Kills:49
Kill Difference:75
Playtime:1.787 hours
Usage:0%
Score:0.053m
Score/min:496
Piloting Accuracy:N/A%
Gunner Accuracy:34.478%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D--
Kills:123
V. Kills:45 267%
Deaths:9
KDR:13.667
Accuracy:39.214% F-
KPH:34.300 D--
VKPH:12.600 D*
L100 Python AP
C+
Kills:63
V. Kills:25 242%
Deaths:11
KDR:5.727
Accuracy:50.160% D
KPH:32.100 C+
VKPH:12.700 D-
C75 Viper
N/A
Kills:50
V. Kills:4 N/A
Deaths:11
KDR:4.545
Accuracy:41.182% N/A
KPH:36.400 N/A
VKPH:2.900 N/A
Kills:236 (236 + 0)
Deaths:31
KDR:7.613
VKDR:2.387
Vehicle Kills:74
Kill Difference:205
Playtime:6.924 hours
Usage:0%
Score:0.120m
Score/min:289
Driving Accuracy:41.182%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:652
V. Kills:402 162%
Deaths:59
KDR:11.051
Accuracy:48.145% B*
KPH:27 C++
VKPH:16.600 B++
P2-120 AP
B**
Kills:292
V. Kills:129 225%
Deaths:31
KDR:9.419
Accuracy:43.135% C
KPH:43.900 B**
VKPH:19.400 B
P2-120 HEAT
B+
Kills:113
V. Kills:59 188%
Deaths:36
KDR:3.139
Accuracy:42.358% C+
KPH:23.200 C+
VKPH:12.100 B+
G30 Vulcan
M
Kills:101
V. Kills:49 202%
Deaths:14
KDR:7.214
Accuracy:36.306% B++
KPH:49.300 M
VKPH:23.900 A
P2-120 HESH
B
Kills:75
V. Kills:8 N/A
Deaths:6
KDR:12.500
Accuracy:36.311% D
KPH:56.600 B
VKPH:6 D
Kills:1,233 (480 + 753)
Deaths:146
KDR:8.445
VKDR:4.432
Vehicle Kills:647
Kill Difference:1,087
Playtime:39.077 hours
Usage:2%
Score:0.992m
Score/min:423
Driving Accuracy:36.311%
Gunner Accuracy:36.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:2,427
V. Kills:1,328 183%
Deaths:314
KDR:7.729
Accuracy:58.103% A
KPH:66.300 B**
VKPH:36.300 B*
E540 Halberd-H
C++
Kills:1,399
V. Kills:665 210%
Deaths:123
KDR:11.374
Accuracy:58.406% C++
KPH:47.200 C++
VKPH:22.500 C+
P525 Marauder-H
B+
Kills:1,202
V. Kills:103 N/A
Deaths:84
KDR:14.310
Accuracy:45.368% A
KPH:96.900 C+
VKPH:8.300 B+
M12 Kobalt-H
C+
Kills:1,033
V. Kills:25 N/A
Deaths:44
KDR:23.477
Accuracy:21.705% C+
KPH:117.100 C+
VKPH:2.800 D
G40-F Ranger
B**
Kills:218
V. Kills:119 182%
Deaths:26
KDR:8.385
Accuracy:40.831% B**
KPH:37.500 C**
VKPH:20.500 C++
MR11 Gatekeeper-H
A
Kills:101
V. Kills:62 160%
Deaths:15
KDR:6.733
Accuracy:59.239% B++
KPH:47.700 A
VKPH:29.300 C++
Kills:6,380 (0 + 6,380)
Deaths:606
KDR:10.528
VKDR:3.799
Vehicle Kills:2,302
Kill Difference:5,774
Playtime:95.377 hours
Usage:4%
Score:1.903m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:59.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:164
V. Kills:60 269%
Deaths:68
KDR:2.412
Accuracy:53.126% A++
KPH:28 B++
VKPH:10.200 B++
M12 Kobalt
A
Kills:109
V. Kills:4 N/A
Deaths:10
KDR:10.900
Accuracy:23.947% A
KPH:54.400 C
VKPH:2 D
M20 Basilisk
B+
Kills:94
V. Kills:40 229%
Deaths:26
KDR:3.615
Accuracy:51.509% A+
KPH:27.800 B+
VKPH:11.800 B+
M40 Fury
B**
Kills:74
V. Kills:14 N/A
Deaths:21
KDR:3.524
Accuracy:45.079% B**
KPH:36.700 C
VKPH:6.900 C-
M12 Kobalt
C**
Kills:58
V. Kills: N/A
Deaths:8
KDR:7.250
Accuracy:18.775% C**
KPH:64.100 C+
VKPH:0 D*
Kills:499 (0 + 499)
Deaths:133
KDR:3.752
VKDR:0.887
Vehicle Kills:118
Kill Difference:366
Playtime:14.168 hours
Usage:1%
Score:0.217m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:18.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:77
V. Kills:5 N/A
Deaths:70
KDR:1.100
Accuracy:36.522% D
KPH:11 D*
VKPH:0.700 D-
Kills:77 (77 + 0)
Deaths:70
KDR:1.100
VKDR:0.071
Vehicle Kills:5
Kill Difference:7
Playtime:7.013 hours
Usage:0%
Score:0.026m
Score/min:62
Driving Accuracy:36.522%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,82415,6867,1292.2C++0.3129.533%A35.312%A+64.3B**N/A177244h9.2B**31.2B*
TAR 8,0257,9243,8572.054B+0.1629.518%A30.54%A56B**N/A160141.6h10.1A34.2B**
C-4 5,7014,8422,2412.161B+0.2730.271%B*N/A125.4B**22.3C-65838.6h1.1B*3.6B*
LC2 Lynx 4,0854,0451,9062.122B*0.2328.004%B*28.949%A62.5A+N/A18464.7h11.1B**39.5B*
LC3 Jaguar 3,6813,6431,9331.885B+0.0129.128%B**27.011%A53.1B**N/A16268.6h10.4B++35.7B*
T9A "Butcher" 3,0383,0181,7091.766C+0.1327.561%B++30.285%B57.6C+N/A17652.4h9.5B**34.5B*
TSAR-42 2,8772,8747074.065C*2.1741.99%B+73.069%B+59.4B**N/A18948.4h1.8B**4.4B++
NS-11A 2,6552,6101,3291.964B+0.0731.325%A+29.579%B**54.5B**N/A18647.9h10A32B**
NS-15M2 2,6012,5911,1372.279B+0.3930.788%A32.15%B*68.2B*N/A18538h9.5B**31B*
G20 Vulcan-H 3,7552,4273147.729B**5.8458.103%A1.854%D66.3B**36.3B*41036.6h66.1B**113.8A
T1 Cycler 2,1362,1131,5021.407B+0.4928.963%A+25.745%B+37.7B*N/A12856h10.6A36.5B**
NS-357 Underboss 1,9231,9151,7941.067C++0.8342.296%B++32.585%A38.9C+N/A10749.2h3.5B*8.2B++
NS-44 Commissioner 1,8971,8891,9550.966C+0.9343.798%B*29.751%B**38.6C*N/A12148.9h3.1B*7.1B*
MG-H1 Watchman 1,8051,7978452.127B+0.2328.683%B**34.78%B**70.2B**N/A24225.6h10.8B**37.7B++
T9 CARV 1,7901,7711,2951.368C++0.5327.145%A+29.475%B**44.1B*N/A17540.2h10.3B**38B*
NS Decimator 2,3721,7239641.787B*0.1163.251%C**2.322%C++43B+16.2C+25940.1h3.9B+6.2B++
T32 Bull 1,6701,6631,0431.594C++0.3029.71%B**29.705%B++48.3C**N/A12734.4h9.7B**32.6B*
TORQ-9 1,5071,4958941.672B0.2230.352%A34.047%A+58.9AN/A19225.4h10.6A+35.1B**
T1A Unity 1,4901,4831,0211.452C++0.4428.685%B++30.614%B++46.9C*N/A13531.6h10.4B**36.1B**
T9 CARV-S 1,4841,4771,1111.329C+0.5627.102%B**25.592%C++44.8C++N/A12833h10.2B++37.8B++
TRAC-5 1,4401,4271,3661.045B0.8528.638%A+18.921%C+29.4B++N/A12148.5h11B*38.5B*
SMG-46 Armistice 1,4091,4047361.908B*0.0130.856%B**24.217%A65A++N/A17621.6h11.6B*37.6B++
E540 Halberd-H 2,0641,39912311.374B+9.4858.406%C++N/A47.3C++22.5C+26529.6h5.6B9.6B+
TMG-50 1,3901,3836402.161B**0.2730.023%A+32.249%A64.9AN/A25721.3h8.3B**27.8B*
Chainblade 1,6201,37936,1780.038B+1.8623.655%C-4.133%C-1.2B*N/A31155.6h2.2B+9.4C**
The Slasher 1,4291,30715,7360.083B++1.8124.633%D9.946%C+2.4C+N/A5550.6h2B+8.2C+
NS-11C 1,2771,2736252.037A0.1430.531%A25.687%B**67.4A*N/A19818.9h10B**32.6B*
NS-7 PDW 1,2711,2697081.792B**0.1031.795%A27.029%A+57.4A+N/A21522.1h11.1B**34.9B*
Frag Grenade 1,2631,23711237N/A1,235.1156.276%A+N/A589B+12.4B++20702.1h3.4B+6.1B++
Cycler TRV 1,2291,2217411.648B+0.2529.229%A23.096%B+50B**N/A13924.4h9.9A33.9B**
T7 Mini-Chaingun 1,2271,2196471.884B**0.0125.949%A++20.345%A++77.2A*N/A23915.8h10.2B**39.3B*
TX1 Repeater 1,2201,2181,4730.827C++1.0730.525%B**23.399%B29.5C++N/A8341.3h10.8B++35.4B++
P525 Marauder-H 1,3051,2028414.31C++12.4245.368%AN/A96.9C+8.3B+26412.4h8.3C18.3B
NSX Yumi 1,2251,1855712.075B+0.1830.429%B*18.65%D53.1B++1.8B+16222.3h6.7A++22.1A
NSX Tengu 1,1851,1826331.867B++0.0344.535%B**25.804%B++69.5AN/A17317h9.9B*22.1B++
NSX Naginata 1,1801,1776431.83B+0.0627.848%B**32.54%B+59.7B++N/A19219.7h8.9B*31.9B*
MG-S1 Jackal 1,1791,1745762.038B*0.1431.587%B**24.276%B+61.1B**N/A18219.2h8.4B+26.6B*
TRS-12 Uppercut 1,1741,1728751.339C++0.5566.448%B++20.563%B*62B*N/A18618.9h2B**3B++
T1B Cycler 1,1771,1706651.759C+0.1329.031%B+31.966%B+54.4B+N/A16521.5h9.9B**34B*
T5 AMC 1,1731,1697041.661B++0.2330.277%A22.156%B+61.5A*N/A16519h10.1A33.2B**
T1S Cycler 1,1861,1661,0171.147C++0.7529.45%B**25.901%B++37.1B+N/A9231.4h11.2B+38.1B*
MKV Suppressed 1,1661,1646101.908B**0.0131.4%B**32.302%A*64A+N/A16018.2h10.9B*34.8B++
NS-44L Blackhand 1,1681,1621,2620.921C+0.9743.266%C*30.551%D-44.9B**N/A12925.9h3.2B*7.5B++
NSX Tanto 1,1641,1625312.188B**0.2931.486%B**30.551%B++74.5A++N/A29315.6h9.4B*29.9B+
NSX Tomoe 1,1631,1615242.216B+0.3229.972%C*51.852%A+63.8B**N/A14818.2h10.3B**34.4B++
TX2 Emperor 1,1671,1611,1051.051C++0.8430.362%C**27.39%B**42.1B+N/A10627.6h7B*23.1B+
RAMS .50M 1,1621,1612774.191B2.3040.316%C*76.83%C56.1A++N/A13920.7h1.6B**4.1B++
M77-B 1,1611,1614252.732B+0.8440.286%B+76.486%C++44.8AN/A11525.9h1.9B*4.8B++
T16 Rhino 1,1661,1599591.209C++0.6829.032%A+24.849%B+39C**N/A10129.7h10.9B++37.7B*
M12 Kobalt-H 1,0581,0334423.477C**21.5821.705%C+19.942%B+117.4C+2.8D3728.8h13.5B+62.2B+
AS16 NightHawk 1,0201,0114372.314B**0.4247.974%B*21.959%A++71.7A++N/A24614.1h3.8B++7.9B++
ML-7 1,4309037741.167B++0.7361.946%B+1.883%C--30.1B+17.6B++26530h6.2B+10B+
M2 Mutilator 8248082223.64A1.7525.072%M26.114%A++44.2A++N/A14718.3h16B+63.8B*
SR-7 7357351814.061C*2.1741.439%C++74.83%C-66.2A+N/A18811.1h1.8B++4.4B+
M2 Mutilator 6756681664.024A++2.1325.738%A**26.796%A++51A*N/A15713.1h15.8B+61.4B*
E540 Halberd 1,0546525911.051B++9.1648.145%B*1.38%D--26.9C++16.6B++23124.2h6.8D14.2C*
MRC3 Mercy 5925801035.631A+3.7424.796%A++21.207%C++55.2A*1.1B**17010.5h15.6B**62.9B**
MRC3 Mercy 5405291035.136A3.2425.376%A++29.301%A++50.9A+1.1B**15710.4h17.5B+68.8B*
NSX Daimyo 4934931463.377C++1.4840.639%C+93.712%C+42.1CN/A11211.7h2.5C++6.2C++
NSX-P Naginata 4964921643A1.1127.64%B**35.772%B*69.3B*N/A3137.1h8.9B**32.2B*
AMR-66 4694662341.991A0.1033.622%B**31.545%B**55.5A*N/A2048.4h5.9A17.6B**
TAS-16 Blackjack 4674602461.87B+0.0265.447%B+17.609%B+63B**1B*2367.3h2.1B++3.2B+
Tank Mine 5233521222.885C++0.9938.346%BN/A117.3C*57C+10213h2.4D6.3C+
M3 Pounder HEG 3763461023.392A1.5051.577%A+3.179%C++30.9A++2.7C14911.2h14.8B+28.8B++
Rocklet Rifle 6303272941.112B++0.7851.085%C+N/A27.5C+25.5C++39011.9h35.2C*68.9C*
Icikill 3383255,9410.055C++1.8424.137%D6.462%C-1.5C+N/A4220.3h1.8B+7.4C*
T2 Striker 5313042511.211A++0.6848.518%CN/A18.2B+13.6C*22116.7h36.6B+75.5B
M3 Pounder HEG 327296973.052B*1.1652.188%A2.365%C--26.7B**2.8D11211.1h17.5C*33.6B+
P2-120 AP 421292319.419B+7.5343.135%CN/A43.6B**19.3B11546.7h4.4B**10.2B*
FA1 Barrage 2812782771.004C++0.8944.998%B+15.468%C+35.2B+N/A1687.9h3.4B**7.6B*
MG-C1 Kindred 2722691012.663B**0.7729.62%B++33.457%A+67.3B*N/A2254h10.2B+34.5B+
NS-45 Pilot 2502491751.423C++0.4730.92%C+33.333%B*50.8C+N/A1304.9h5.8B++18.9B+
M14 Banshee 242234494.776C+2.8825.062%D-N/A53.2B1.8D1744.4h14.2B++56.5B+
Shuriken 222222792.81A+0.9230.289%B++34.234%A**82.2A++N/A2232.7h10.6B**35B*
TRAC-Shot 2182181361.603C**0.2927.901%B+26.147%A+45.4B+N/A1304.8h10.6B+38B+
G40-F Ranger 337218268.385C++6.4940.831%B**N/A37.6C**20.5C++2695.8h56.4B++138.1B*
Ripper 2082049950.205B**1.6926.213%C+23.529%B**4.9C+N/A1441.4h1.2B+4.8C+
TS2 Inquisitor 2042032001.015C+0.8827.156%C+15.271%D24.2C--N/A908.4h8.3B++30.4B+
NSX-P Tanto 202199832.398A++0.5031.938%A35.678%A+66.3A++1B++4543h10.8B*33.9B*
M9 SKEP Launcher 321195802.438M**0.5464.38%C-N/A36.1B**23.3B*3195.4h5.2A8.1A
Spear Anti-Vehicle Phalanx Turret 2901841810.222B+8.3354.367%B**5.978%B**52.6B*30.3B*3953.5h7.8C**14.4B++
NS-30 Vandal 175175533.302B**1.4136.608%B+34.286%B*67.3AN/A2352.6h4.1A11.3B*
Hunter QCX 2301742010.866C**1.0348.652%B15.517%D15.8C*5.1B+9411h8C+16.4C++
TRAP-M1 170170861.977C**0.0828.893%C+25.882%C++45.9B+N/A1593.7h8B+27.7B+
M20 Basilisk 224164682.412C0.5253.126%A++7.927%B*27.8B+10.2B++2455.9h91.9C++173B++
SOAS-20 161161712.268B++0.3732.726%B**37.267%A**76.7A*N/A2462.1h8.3A25.2B**
M18 Needler 2731602230.717C1.1826.452%D--1.25%D8.6C6C--10318.7h117B+442.4C**
99SV 1611601081.481C+0.4131.476%C+33.75%C26.2C*N/A1426.1h4.7B++15B+
NS CandyCannon 3000 1551551880.824C**1.0733.862%C+32.903%C+38.8B+N/A814h3.7B++11B+
M1 Heavy Cycler 147147662.227B++0.3322.536%A++25.17%A+23C*N/A1416.4h19.6C+86.9B++
NS-AM7 Archer 1801412070.681B+1.2161.148%B17.731%C++9B+2.5C+7315.7h16.2B+26.4B+
PDW-16 Hailstorm 138135453A*1.1125.989%B+22.963%B**54A+1.2M2662.5h12.2B++46.8B+
Auraxium Chainblade 1341283,1600.041C*1.8512.92%D*2.344%D0.9C+N/A3142.7h1.6B**12.1C+
LB00 Python AP 168123913.667C++11.7739.214%F-2.439%A*34.2D--12.5D*1503.6h4.3C*11D**
P2-120 HEAT 172113363.139C1.2542.358%C+N/A23.1C+12B+3454.9h7.4C++17.5C*
M12 Kobalt 1131091010.9C9.0123.947%A11.927%D**54.5C2D2432h19.3C+80.6B+
The Little Helper 105105462.283B*0.3948.171%C+24.762%A++61.8B++N/A1931.7h3.8B*7.8B+
G30 Vulcan 150101147.214B+5.3236.306%B++N/A50.5M24.5A+3152h54.8A150.9A
MR11 Gatekeeper-H 163101156.733B+4.8459.239%B++N/A48.1A29.5C++3442.1h37.5B**63.2B**
Hellfire Rocket Pods 11399166.188C+4.2950.039%C*N/A82.5C++11.7C5931.2h19.4C*38.8B
M20 Basilisk 13494263.615C*1.7251.509%A+5.319%C+27.6B+11.8B+2943.4h98.7C++191.7B++
NSX-P Tengu 8988412.146B**0.2542.599%B**26.136%B++55B+N/A2271.6h13.1C*30.9B+
MANA Anti-Personnel Turret 8988531.66N/A0.2328.302%UN/A880U10U3020900.1h22.6T*80T*
C150 Dalton 13182711.714B++9.8234.478%DN/A45.6B++27.2C**4951.8h2.9B**8.5B++
M12 Kobalt 8381240.5B+38.6122.29%C++17.284%C+162B**4C6120.5h13.6B++60.8B+
S12 Renegade 8277701.1C--0.7936.522%D1.299%D--11D*N/A627h3.8C10.5C--
P2-120 HESH 8375612.5C+10.6136.311%DN/A57.7B+6.2C--7081.3h5C+13.7C+
M40 Fury 8874213.524C-1.6345.079%B**1.351%C-37C7C-2242h15.8C+35B+
Orbital Strike Uplink 10473173N/A71.11855.556%UN/A730U310U28470.1h1.1T*0.1T*
MG-HBR1 Dragoon 6564351.829B+0.0634.548%C*51.563%A**37.6B+N/A2341.7h4.3B**12.4B**
L100 Python AP 8863115.727C*3.8350.16%D1.587%D31.5C+12.5D--4502h5B+9.9B
SABR-13 6161262.346B+0.4528.505%B+32.787%B*55.5B**N/A4651.1h7A++24.7A
M12 Kobalt 585887.25C5.3618.775%C**22.414%B*64.4C+N/A2760.9h16B+85.3B+
NS-61 Emissary 5452301.733A0.1626.705%C21.154%B*21.7CN/A1392.4h14.4C++53.9C++
C75 Viper 5450114.545C++2.6541.182%C*2%B+35.7B2.9D*4191.4h8.2B*20B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3568,19916.5h
Anti-Vehicle MANA Turret82430.6h
Nano-Armor Kit581677,26956.1h
Nanite Revive Grenade03,4451h
Spitfire Auto-Turret22330.4h
Restoration Kit1102,1844.9h
Motion Spotter404,2053.4h
Welding Device03100h
Shield Recharging Field3540.1h
Recon Detection Device555,9179.4h
Ammunition Package392,9022.7h
Medical Applicator972475,62234.5h
Medical Kit1,81216,35662.2h
Anti-Infantry MANA Turret142530.8h
Snowman Soldier31810.3h
Nano-Repair Grenade05590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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