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Ascendant Harbinger 8itchPudding[8LAM] 8itchPudding
VS BR 45

KDR: 3.31

Score: 41.7m

Last Seen: Jan 27th, 2020 8:30 PM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Miller - Outfit Leader of Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 1
Level Progress (to 46): 46%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Light PPA L100 Python HESH C-4 Thanatos VE70 Serpent VE92 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $617,994 MLG Score: 494
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.207%18.579%50524120810,9751.297742.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.922%1.147B**-0.365C--0.015C+HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.358C**12.90.094C+34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.849%1.365%807412283,8826707425.7854522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%0.267C*-0.178C-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.671B+21.10.601B+31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.557%2.103%41477122527,72711131670524.9119166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.009%0.626B+-0.239C0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.692B+5.50.55B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.237%2.497%12551227881113810750.77416582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.766%0.929B*-0.477D1.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.627B+20.60.484B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.102%66.854%125412281,961750132.61119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.106%0.773B++-0.011C+0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.70.144C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.835%9.954%125312293,898480338.12083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.604%1.007B**-0.941D--0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.571B+30.376C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 1
41.7m235.4%436 (26.2k)380 (22.8k)3.3083959,94818,1204.5433845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232370017.287%7.73%13406:0413

62% Engineer7% Heavy Assault6% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 11:39 AMMay 25th, 2015 11:16 AMJan 28th, 2020 5:27 AM (1d) (PST)Jan 27th, 2020 4:32 PM (2d) (PST)Jan 27th, 2020 4:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,210831,1270.5470.1650.0421.7690.205494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,6194,99767,622331031061222,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1827.8h/76.2d 22,378 4,634 19,817 194k 1,077 4,583 22,472 132.7m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:2,098
Deaths:1,777
KDR:1.181
Accuracy:48.751% B**
HSR:10.391% D*
Serpent VE92
B+
Kills:1,398
Deaths:1,167
KDR:1.198
Accuracy:26.563% B+
HSR:18.670% C
Solstice VE3
A++
Kills:1,315
Deaths:1,205
KDR:1.091
Accuracy:32.098% A++
HSR:18.783% C
Phobos VX86
B+
Kills:1,301
Deaths:1,081
KDR:1.204
Accuracy:67.014% B+
HSR:9.301% D*
Zenith VX-5
B+
Kills:1,214
Deaths:767
KDR:1.583
Accuracy:27.308% B+
HSR:18.122% D
Deimos VA29
B+
Kills:499
Deaths:365
KDR:1.367
Accuracy:69.139% B+
HSR:9.820% D*
Pulsar C
B++
Kills:352
Deaths:252
KDR:1.397
Accuracy:27.824% B++
HSR:20.455% C-
NSX-P Tanto
B+
Kills:216
Deaths:135
KDR:1.600
Accuracy:27.865% B+
HSR:19.907% D-
VE-LR Obelisk
B
Kills:134
Deaths:36
KDR:3.722
Accuracy:34.501% B
HSR:23.881% D-
Eidolon VE33
B**
Kills:120
Deaths:102
KDR:1.176
Accuracy:34.086% B**
HSR:22.500% C--
Kills:8,647
Deaths (as Engineer):6,887
Deaths (to Engineers):4,971
KDR:1.25555
Kill Difference:1,760
Playtime:1,132.664 hours
Usage:62%
Score:30.474m
Score/min:448
Accuracy (listed only):39.515%
HSR (listed only):17.183%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,181
Deaths:688
KDR:1.717
Accuracy:23.461% C+
HSR:19.052% D-
Orion VS54
B++
Kills:1,168
Deaths:764
KDR:1.529
Accuracy:24.753% B++
HSR:20.377% D
NS-15M2
C+
Kills:425
Deaths:283
KDR:1.502
Accuracy:24.192% C+
HSR:17.177% D--
Pulsar LSW
B+
Kills:265
Deaths:188
KDR:1.410
Accuracy:25.596% B+
HSR:21.887% C
Flare VE6
C
Kills:219
Deaths:158
KDR:1.386
Accuracy:20.413% C
HSR:18.265% D-
NSX Naginata
A+
Kills:88
Deaths:54
KDR:1.630
Accuracy:25.262% B+
HSR:38.636% A+
VX29 Polaris
B++
Kills:60
Deaths:56
KDR:1.071
Accuracy:27.695% B++
HSR:25% C*
Kills:3,406
Deaths (as Heavy Assault):2,191
Deaths (to Heavy Assaults):4,275
KDR:1.55454
Kill Difference:1,215
Playtime:136.735 hours
Usage:7%
Score:2.099m
Score/min:256
Accuracy (listed only):24.482%
HSR (listed only):22.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:2,098
Deaths:1,777
KDR:1.181
Accuracy:48.751% B**
HSR:10.391% D*
Serpent VE92
B+
Kills:1,398
Deaths:1,167
KDR:1.198
Accuracy:26.563% B+
HSR:18.670% C
Solstice VE3
A++
Kills:1,315
Deaths:1,205
KDR:1.091
Accuracy:32.098% A++
HSR:18.783% C
Phobos VX86
B+
Kills:1,301
Deaths:1,081
KDR:1.204
Accuracy:67.014% B+
HSR:9.301% D*
Zenith VX-5
B+
Kills:1,214
Deaths:767
KDR:1.583
Accuracy:27.308% B+
HSR:18.122% D
Sirius SX12
B+
Kills:650
Deaths:576
KDR:1.128
Accuracy:27.750% B+
HSR:15.231% C--
NS-7 PDW
C*
Kills:551
Deaths:795
KDR:0.693
Accuracy:26.213% C*
HSR:13.612% D
Deimos VA29
B+
Kills:499
Deaths:365
KDR:1.367
Accuracy:69.139% B+
HSR:9.820% D*
Pulsar C
B++
Kills:352
Deaths:252
KDR:1.397
Accuracy:27.824% B++
HSR:20.455% C-
MKV Suppressed
B**
Kills:234
Deaths:113
KDR:2.071
Accuracy:31.778% B**
HSR:26.923% B**
NSX-P Tanto
B+
Kills:216
Deaths:135
KDR:1.600
Accuracy:27.865% B+
HSR:19.907% D-
VE-S Canis
B+
Kills:77
Deaths:44
KDR:1.750
Accuracy:29.349% B+
HSR:20.779% C++
Kills:9,905
Deaths (as Light Assault):8,277
Deaths (to Light Assaults):3,448
KDR:1.19669
Kill Difference:1,628
Playtime:421.241 hours
Usage:23%
Score:7.394m
Score/min:293
Accuracy (listed only):36.804%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,225
Deaths:406
KDR:3.017
Accuracy:42.046% B+
HSR:67.510% C+
Sirius SX12
B+
Kills:650
Deaths:576
KDR:1.128
Accuracy:27.750% B+
HSR:15.231% C--
NS-7 PDW
C*
Kills:551
Deaths:795
KDR:0.693
Accuracy:26.213% C*
HSR:13.612% D
Artemis VX26
C**
Kills:406
Deaths:226
KDR:1.796
Accuracy:28.860% C**
HSR:15.271% D*
Parallax VX3
B++
Kills:380
Deaths:53
KDR:7.170
Accuracy:44.535% B++
HSR:79.737% C*
NS-61 Emissary
B+
Kills:362
Deaths:451
KDR:0.803
Accuracy:31.948% B+
HSR:12.155% D
MKV Suppressed
B**
Kills:234
Deaths:113
KDR:2.071
Accuracy:31.778% B**
HSR:26.923% B**
Beamer VS3
B++
Kills:210
Deaths:334
KDR:0.629
Accuracy:32.588% B++
HSR:19.524% C-
VA39 Spectre
C+
Kills:197
Deaths:98
KDR:2.010
Accuracy:31.337% C+
HSR:30.965% D
NS-357 Underboss
C+
Kills:192
Deaths:388
KDR:0.495
Accuracy:35.934% C+
HSR:19.792% C
XM98
B*
Kills:159
Deaths:49
KDR:3.245
Accuracy:44.127% B*
HSR:75.472% C++
VE-S Canis
B+
Kills:77
Deaths:44
KDR:1.750
Accuracy:29.349% B+
HSR:20.779% C++
NS-30 Vandal
C
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.192% C
HSR:15.790% D**
NS-AM7 Archer
B+
Kills:62
Deaths:131
KDR:0.473
Accuracy:62.107% B+
HSR:6.452% D*
Kills:4,781
Deaths (as Infiltrator):3,707
Deaths (to Infiltrators):2,517
KDR:1.28972
Kill Difference:1,074
Playtime:105.268 hours
Usage:6%
Score:1.333m
Score/min:211
Accuracy (listed only):35.697%
HSR (listed only):29.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:210
Deaths:91
KDR:2.308
Accuracy:22.617% B+
HSR:15.714% D--
Blueshift VM5
B+
Kills:171
Deaths:81
KDR:2.111
Accuracy:22.027% B+
HSR:22.807% C**
Nebula VM20
C+
Kills:116
Deaths:58
KDR:2
Accuracy:18.335% C+
HSR:19.828% C+
Comet VM2
B**
Kills:93
Deaths:61
KDR:1.525
Accuracy:42.634% C+
HSR:6.452% B**
Nebula VM20
B
Kills:88
Deaths:61
KDR:1.443
Accuracy:18.252% C+
HSR:22.727% B
Quasar VM1
A
Kills:70
Deaths:49
KDR:1.429
Accuracy:22.588% A
HSR:14.286% D--
Kills:748
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):888
KDR:3.73067
Kill Difference:547.500
Playtime:20.198 hours
Usage:1%
Score:0.366m
Score/min:302
Accuracy (listed only):24.409%
HSR (listed only):16.969%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,190
V. Kills:174 N/A
Deaths:479
KDR:6.660
Accuracy:48.355% B*
KPH:83 B**
VKPH:4.500 B+
Hornet Missiles
B+
Kills:990
V. Kills:668 148%
Deaths:137
KDR:7.226
Accuracy:64.642% C**
KPH:78.700 C**
VKPH:53.100 B+
Dual Photon Pods
A*
Kills:359
V. Kills:118 302%
Deaths:39
KDR:9.205
Accuracy:57.302% B+
KPH:149 B**
VKPH:49 A*
Saron Laser Cannon
C+
Kills:225
V. Kills:182 123%
Deaths:223
KDR:1.009
Accuracy:34.652% B+
KPH:10.700 C
VKPH:8.700 C+
Antares LC
C
Kills:136
V. Kills:101 133%
Deaths:77
KDR:1.766
Accuracy:30.755% C
KPH:14.200 C
VKPH:10.600 C
Photon A2A Missile Pods
D
Kills:112
V. Kills:155 72%
Deaths:77
KDR:1.455
Accuracy:83.914% B*
KPH:17.200 D-
VKPH:23.900 D
Maelstrom Turbo Laser
B
Kills:108
V. Kills:78 137%
Deaths:50
KDR:2.160
Accuracy:32.425% C++
KPH:19.600 C*
VKPH:14.200 B
Kills:5,120 (3,659 + 0)
Deaths:1,082
KDR:4.732
VKDR:1.364
Vehicle Kills:1,476
Kill Difference:4,038
Playtime:95.985 hours
Usage:5%
Score:1.681m
Score/min:292
Piloting Accuracy:32.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,742
V. Kills:369 N/A
Deaths:35
KDR:78.343
Accuracy:54.118% B+
KPH:79.700 B**
VKPH:10.700 B+
C75 Viper
A*
Kills:1,062
V. Kills:127 N/A
Deaths:29
KDR:36.621
Accuracy:41.767% C*
KPH:74.900 A*
VKPH:9 C*
L100 Python AP
B*
Kills:336
V. Kills:265 126%
Deaths:16
KDR:21
Accuracy:51.379% D
KPH:29.600 C+
VKPH:23.300 B*
Skyguard
B**
Kills:153
V. Kills:141 108%
Deaths:17
KDR:9
Accuracy:34.371% B++
KPH:14 C+
VKPH:12.900 B**
Kills:4,293 (4,293 + 0)
Deaths:97
KDR:44.258
VKDR:9.299
Vehicle Kills:902
Kill Difference:4,196
Playtime:70.921 hours
Usage:4%
Score:1.285m
Score/min:302
Driving Accuracy:34.371%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:18,656
V. Kills:14,834 126%
Deaths:751
KDR:24.842
Accuracy:52.290% C+
KPH:30.600 B+
VKPH:24.300 A+
Supernova VPC
A+
Kills:3,828
V. Kills:686 N/A
Deaths:41
KDR:93.366
Accuracy:52.445% C++
KPH:74.500 A+
VKPH:13.300 A
Supernova PC
A++
Kills:950
V. Kills:283 335%
Deaths:41
KDR:23.171
Accuracy:57.060% B*
KPH:43.600 A++
VKPH:13 B**
Saron HRB
M**
Kills:364
V. Kills:442 82%
Deaths:46
KDR:7.913
Accuracy:56.448% A+
KPH:38.800 A
VKPH:47.100 M**
E540 Halberd
S
Kills:249
V. Kills:337 74%
Deaths:12
KDR:20.750
Accuracy:65.538% A**
KPH:43.700 B**
VKPH:59.100 S
Kills:24,047 (23,434 + 613)
Deaths:891
KDR:26.989
VKDR:18.611
Vehicle Kills:16,582
Kill Difference:23,156
Playtime:697.545 hours
Usage:38%
Score:14.210m
Score/min:340
Driving Accuracy:57.060%
Gunner Accuracy:65.538%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:140
V. Kills:149 93%
Deaths:21
KDR:6.667
Accuracy:43.171% D**
KPH:25.600 D
VKPH:27.300 B
Proton II PPA-H
C
Kills:114
V. Kills:9 N/A
Deaths:15
KDR:7.600
Accuracy:32.335% D
KPH:66.800 C-
VKPH:5.300 C
E540 Halberd-H
C
Kills:71
V. Kills:50 139%
Deaths:10
KDR:7.100
Accuracy:54.782% C
KPH:27.200 D-
VKPH:19.100 C
Kills:325 (0 + 325)
Deaths:46
KDR:7.065
VKDR:4.522
Vehicle Kills:208
Kill Difference:279
Playtime:9.781 hours
Usage:1%
Score:0.231m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:54.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:83
V. Kills:2 N/A
Deaths:7
KDR:11.857
Accuracy:18.204% C+
KPH:86.500 B+
VKPH:2.100 D
M40 Fury
C++
Kills:58
V. Kills:10 N/A
Deaths:8
KDR:7.250
Accuracy:37.592% C++
KPH:48.900 C+
VKPH:8.400 C--
Kills:141 (0 + 141)
Deaths:15
KDR:9.400
VKDR:0.800
Vehicle Kills:12
Kill Difference:126
Playtime:2.147 hours
Usage:0%
Score:0.040m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:37.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,49018,65675124.842A*21.5352.29%C+2.412%C++30.6B+24.3A+292609.2h5C*9.6C*
Supernova VPC 4,5143,8284193.366S90.0652.445%C++1.097%C-74.5A+13.3A27751.4h2.9B+5.5B+
Light PPA 3,3643,1904796.66B3.3548.355%B*1.066%C83.1B**4.5B+24238.4h8.9B+18.4B+
L100 Python HESH 3,1112,7423578.343S75.0354.118%B+1.568%C++79.7B**10.7B+25334.4h2.9B+5.4B++
C-4 3,8232,6128802.968B**0.3424.723%CN/A166.4A++77.1M*132315.7h1.1B*4.3B+
Thanatos VE70 2,1192,0981,7771.181B2.1348.751%B**10.391%D*30.4C++N/A8868.9h3.7B*7.6B*
Serpent VE92 1,4231,3981,1671.198C++2.1126.563%B+18.67%C21.8CN/A5964.1h12.5C**46.9B
Solstice VE3 1,3401,3151,2051.091B+2.2232.098%A++18.783%C15.9CN/A5582.9h14.5C**45C**
Phobos VX86 1,3111,3011,0811.204C+2.1067.014%B+9.301%D*32.9C--N/A7939.6h2.2B+3.3B+
Ghost 1,2371,2254063.017C++0.2942.046%B+67.51%C+36CN/A10034h2.5C6C++
Zenith VX-5 1,2301,2147671.583B+1.7327.308%B+18.122%D34C+N/A9335.7h11.7B+42.7B+
SVA-88 1,1971,1816881.717C+1.5923.461%C+19.052%D-47.1C+N/A13325.1h13C55.3C+
Orion VS54 1,1871,1687641.529C++1.7824.753%B++20.377%D41.7B+N/A14528h13.1C++53.1C++
C75 Viper 1,1891,0622936.621S33.3141.767%C*1.507%C++74.8A*8.9C++34614.2h8.1B**19.3B*
Hornet Missiles 1,6589901377.226B3.9264.642%C**1.111%C--78.6C**53B+69312.6h10C++15.4C**
Supernova PC 1,2339504123.171A**19.8657.06%B*1.895%C43.6A++13B**30321.8h3.9B*6.9B**
Tank Mine 1,2887671884.08B++0.7752.823%AN/A191.8A++130.3A*20194h2.8D**5.3B+
Sirius SX12 6556505761.128C++2.1827.75%B+15.231%C--25.2CN/A7325.8h14.6C++52.5B
NS-7 PDW 5605517950.693C2.6226.213%C*13.612%D7D--N/A2178.5h15.5C+59.2C*
Deimos VA29 5014993651.367C++1.9469.139%B+9.82%D*42.6C+N/A12011.7h2.2B3.2B+
NS-15M2 4324252831.502C+1.8124.192%C+17.177%D--40.9C+N/A14610.4h14.1C58.3C++
Plasma Grenade 4254191419N/A415.6952.072%B*N/A598.6B+8.6C+21450.7h3.1B++5.9B++
Artemis VX26 4114062261.796B+1.5128.86%C**15.271%D*44.1B+N/A1109.2h12C++41.7B
S1 5463964840.818C**2.4954.776%C2.778%C+24.1C+9.1C--27216.4h6.4C**11.7C*
Parallax VX3 381380537.17B*3.8644.535%B++79.737%C*41.3B+N/A1289.2h2.3C+5.2B
Saron HRB 806364467.913B+4.6056.448%A+1.099%C-38.7A47M**19089.4h32.4D**57.4C+
NS-61 Emissary 3643624510.803C+2.5131.948%B+12.155%D13.4DN/A3927.1h15.9C+49.7C*
Dual Photon Pods 477359399.205B5.9057.302%B+N/A149.6B**49.2A*10482.4h23.8C+41.5C*
Pulsar C 3573522521.397C++1.9127.824%B++20.455%C-26.3C+N/A8913.4h10.4B+37.5B+
L100 Python AP 6013361621M17.6951.379%D2.083%C29.5C+23.2B*46611.4h6.4C+12.4C+
Pulsar LSW 2672651881.41C+1.9025.596%B+21.887%C41.4C+N/A1476.4h13.5C+52.6C**
E540 Halberd 5862491220.75B*17.4465.538%A**N/A43.7B**59.1S35575.7h10.1T-15.4D
MKV Suppressed 2372341132.071A1.2431.778%B**26.923%B**39C*N/A1416h11.1B*35B+
Saron Laser Cannon 4072252231.009C2.3034.652%B+3.111%B++10.7C8.7C+15621h151.3C+436.7C++
Flare VE6 2202191581.386C++1.9220.413%C18.265%D-39.1C+N/A1435.6h11.5C+56.4C+
NSX-P Tanto 2252161351.6B*1.7127.865%B+19.907%D-34.3C**1.4A946.3h13.2B+47.4B+
Blueshift VM5 218210912.308C+1.0022.617%B+15.714%D--32.3C+1.2B**1166.5h17.4C76.9C**
Beamer VS3 2142103340.629C+2.6832.588%B++19.524%C-7.6D-N/A2627.8h9.3C++28.6B+
VA39 Spectre 197197982.01C**1.3031.337%C+30.965%D35.8B*N/A1525.5h4.9B++15.6B+
NS-357 Underboss 1941923880.495C--2.8135.934%C+19.792%C11.2D--N/A3417.1h5.1D14.1C+
M12 Kobalt 191187362.333A*59.0221.644%C+11.23%D*98.4C+2.1D--2061.9h15.9B+73.3B+
MANA Anti-Vehicle Turret 318180493.673B+0.3667.031%B+1.111%D*1800C+1380B+7096270.1h7.8B+11.7B++
Blueshift VM5 177171812.111C+1.2022.027%B+22.807%C**29C1B+1025.9h19D86.4C++
XM98 159159493.245B++0.0644.127%B*75.472%C++26.1C+N/A1026.1h2.7C6.2B
Lasher X2 1541531381.109C*2.2029.193%B+1.307%D**39.2BN/A1433.9h19.6C++67B+
Skyguard 294153179A*5.6934.371%B++4.575%A*13.9C+12.8B**22711h172D--500.3C
Saron HRB-H 289140216.667C**3.3643.171%D**N/A25.5D27.1B4235.5h46.8F--108.3F**
Antares LC 237136771.766C+1.5430.755%C2.206%C*14.2C10.5C1229.6h100.6B327.2B
VE-LR Obelisk 137134363.722A0.4134.501%B23.881%D-53.6B*1.2B+1372.5h6.5C*18.8B+
Eidolon VE33 1221201021.176C+2.1334.086%B**22.5%C--14.5DN/A538.3h15.2F44.6C
Nebula VM20 119116582C+1.3118.335%C+19.828%C+33.1C+N/A1223.5h17.1C++93.1C++
Proton II PPA-H 123114157.6C4.2932.335%DN/A67.1C-5.3C2541.7h10.2C*31.6C+
Photon A2A Missile Pods 267112771.455D1.8583.914%B*N/A17.2D-23.8D2776.5h9C+10.8C++
Maelstrom Turbo Laser 186108502.16C++1.1532.425%C++8.333%M*19.6C*14.2B2215.5h100.8C++310.7C**
Comet VM2 12893611.525B++1.7842.634%C+6.452%B**13.7B5.1B+2256.8h20.3C**47.6C**
Proximity Mine 9191263.5C+0.1940.851%C+N/A130C++N/A4830.7h2.1D5.2C
Nebula VM20 8888611.443C1.8718.252%C+22.727%B24.4DN/A1033.6h23F126.1C--
NSX Naginata 8988541.63C**1.6825.262%B+38.636%A+36.7C+N/A1112.4h13.7C+54.2C**
Rocklet Rifle 149841520.553C2.7639.069%D**N/A10.6D*8.2D**1177.9h42.2C107.9D
M12 Kobalt 8583711.857C8.5518.204%C+16.868%C83B+2D2741h19.9C++109.1C++
Spear Anti-Vehicle Phalanx Turret 14681327M+23.6948.322%B3.704%C+38.6C++31B*10952.1h11.7C--24.3C+
VE-S Canis 7877441.75B+1.5629.349%B+20.779%C++38.5C+N/A1112h13.3C+45.3C*
NS-30 Vandal 7776431.767C+1.5431.192%C15.79%D**38C+N/A1422h5.3B17C*
Force-Blade 737310,2660.007C-3.3014.591%D*2.74%D0.1DN/A0556.5h2.1B14.1C
E540 Halberd-H 12171107.1C+3.7954.782%C1.408%C27.3D-19.2C4252.6h14.8T*27.1T*
Quasar VM1 7270491.429C+1.8822.588%A14.286%D--17.1C--N/A1054.1h21D*93C*
NS-R3 Swarm 12262900.689B+2.6261.573%DN/A8.3C*8B*1157.5h29.2C+47.4C+
NS-AM7 Archer 86621310.473C+2.8462.107%B+6.452%D*5.5C2.1C5811.2h16.5B26.6B+
VX29 Polaris 6160561.071C2.2427.695%B++25%C*37.5C+N/A2381.6h14C50.6C**
M40 Fury 685887.25C+3.9437.592%C++N/A48.3C+8.3C--3451.2h17.6C-46.8C+
Lancer VS22 143571310.435C-2.8756.531%DN/A7D10.6C2598.1h66.4F117.5F
Spear Anti-Vehicle Phalanx Tower 8951225.5C*22.1961.036%B**3.922%C++39.2C+29.2C++5351.3h15D--24.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34760.3h
Anti-Vehicle MANA Turret108491.1h
Nano-Armor Kit6991,597,62988.5h
Medical Applicator31,3740.1h
Spitfire Auto-Turret21000.1h
Motion Spotter352,0742.7h
Ammunition Package182290.3h
Medical Kit366101.8h
Recon Detection Device54890.7h

Check the help document for the dictionary if you want to learn more about words used here.


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