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Operant Harbinger 8itchPudding[8LAM] 8itchPudding
VS BR 31

KDR: 3.29

Score: 40.5m

Last Seen: Oct 14th, 2019 7:22 PM
- OFFLINE - 37 minute(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Miller - Outfit Leader of Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 3
Level Progress (to 32): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA Supernova VPC L100 Python HESH C-4 Thanatos VE70 Solstice VE3 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $617,994 MLG Score: 494
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.134%18.544%50322119410,5321.290532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.885%1.181B**-0.346C--0.043C+HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.36C**130.091C+34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.838%1.397%796412123,7956647165.70677529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%0.261C*-0.21C-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.667B+21.30.597B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.475%2.194%40967120926,30210671630724.6504161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%0.614B+-0.174C0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.682B+5.70.537B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.273%2.535%12851211868109310670.79341981%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.762%1.083B**-0.427C--2.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.606B+20.80.434B24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.193%66.99%128412121,957722132.70678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.095%0.812B++0.004C+0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.321C*2.70.148C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.725%9.921%128312133,810444328.5618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.616%1.01B**-0.923D--0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.571B+30.376C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 3
40.5m236.6%437 (26.2k)380 (22.8k)3.2901157,36317,4354.5376531 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216354317.229%7.852%13506:0613

62% Engineer7% Heavy Assault6% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 11:39 AMMay 25th, 2015 11:16 AMOct 15th, 2019 5:58 AM (6h) (PST)Oct 14th, 2019 3:25 PM (21h) (PST)Oct 14th, 2019 3:22 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,202811,1210.5390.1640.0421.7600.206494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,0984,86467,234321031061222,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1775.2h/74d 21,751 4,504 19,221 187.5k 1,026 4,424 21,894 128m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:2,076
Deaths:1,756
KDR:1.182
Accuracy:48.724% B**
HSR:10.357% D*
Solstice VE3
A++
Kills:1,315
Deaths:1,205
KDR:1.091
Accuracy:32.098% A++
HSR:18.783% C
Serpent VE92
B+
Kills:1,297
Deaths:1,064
KDR:1.219
Accuracy:26.752% B+
HSR:19.044% C
Phobos VX86
B++
Kills:1,243
Deaths:1,047
KDR:1.187
Accuracy:66.899% B++
HSR:9.171% D*
Zenith VX-5
B+
Kills:1,209
Deaths:764
KDR:1.582
Accuracy:27.322% B+
HSR:18.114% D
Deimos VA29
B++
Kills:491
Deaths:358
KDR:1.372
Accuracy:69.246% B++
HSR:9.980% D*
Pulsar C
B++
Kills:352
Deaths:252
KDR:1.397
Accuracy:27.824% B++
HSR:20.455% C--
NSX-P Tanto
B++
Kills:196
Deaths:121
KDR:1.620
Accuracy:29.582% B++
HSR:18.367% D--
Eidolon VE33
B**
Kills:120
Deaths:102
KDR:1.176
Accuracy:34.086% B**
HSR:22.500% C-
Kills:8,299
Deaths (as Engineer):6,669
Deaths (to Engineers):4,797
KDR:1.24441
Kill Difference:1,630
Playtime:1,104.162 hours
Usage:62%
Score:29.685m
Score/min:448
Accuracy (listed only):40.281%
HSR (listed only):16.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,168
Deaths:764
KDR:1.529
Accuracy:24.753% B++
HSR:20.377% D
SVA-88
C+
Kills:1,155
Deaths:666
KDR:1.734
Accuracy:23.530% C+
HSR:18.875% D-
NS-15M2
C++
Kills:403
Deaths:250
KDR:1.612
Accuracy:24.448% C++
HSR:17.122% D--
Pulsar LSW
B+
Kills:265
Deaths:188
KDR:1.410
Accuracy:25.596% B+
HSR:21.887% C
Flare VE6
C-
Kills:210
Deaths:146
KDR:1.438
Accuracy:20.160% C-
HSR:18.095% D-
NSX Naginata
A+
Kills:88
Deaths:54
KDR:1.630
Accuracy:25.262% B+
HSR:38.636% A+
VX29 Polaris
B++
Kills:58
Deaths:52
KDR:1.115
Accuracy:27.537% B++
HSR:24.138% C++
Kills:3,347
Deaths (as Heavy Assault):2,120
Deaths (to Heavy Assaults):4,137
KDR:1.57877
Kill Difference:1,227
Playtime:132.617 hours
Usage:7%
Score:2.044m
Score/min:257
Accuracy (listed only):24.470%
HSR (listed only):22.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:2,076
Deaths:1,756
KDR:1.182
Accuracy:48.724% B**
HSR:10.357% D*
Solstice VE3
A++
Kills:1,315
Deaths:1,205
KDR:1.091
Accuracy:32.098% A++
HSR:18.783% C
Serpent VE92
B+
Kills:1,297
Deaths:1,064
KDR:1.219
Accuracy:26.752% B+
HSR:19.044% C
Phobos VX86
B++
Kills:1,243
Deaths:1,047
KDR:1.187
Accuracy:66.899% B++
HSR:9.171% D*
Zenith VX-5
B+
Kills:1,209
Deaths:764
KDR:1.582
Accuracy:27.322% B+
HSR:18.114% D
Sirius SX12
B++
Kills:650
Deaths:576
KDR:1.128
Accuracy:27.750% B++
HSR:15.231% C--
NS-7 PDW
C**
Kills:551
Deaths:795
KDR:0.693
Accuracy:26.213% C**
HSR:13.612% D
Deimos VA29
B++
Kills:491
Deaths:358
KDR:1.372
Accuracy:69.246% B++
HSR:9.980% D*
Pulsar C
B++
Kills:352
Deaths:252
KDR:1.397
Accuracy:27.824% B++
HSR:20.455% C--
MKV Suppressed
B**
Kills:233
Deaths:112
KDR:2.080
Accuracy:31.797% B**
HSR:27.039% B**
NSX-P Tanto
B++
Kills:196
Deaths:121
KDR:1.620
Accuracy:29.582% B++
HSR:18.367% D--
VE-S Canis
C+
Kills:54
Deaths:30
KDR:1.800
Accuracy:26.883% C+
HSR:20.370% C+
Kills:9,667
Deaths (as Light Assault):8,080
Deaths (to Light Assaults):3,341
KDR:1.19641
Kill Difference:1,587
Playtime:408.876 hours
Usage:23%
Score:7.186m
Score/min:293
Accuracy (listed only):36.757%
HSR (listed only):16.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,225
Deaths:405
KDR:3.025
Accuracy:42.109% B+
HSR:67.510% C+
Sirius SX12
B++
Kills:650
Deaths:576
KDR:1.128
Accuracy:27.750% B++
HSR:15.231% C--
NS-7 PDW
C**
Kills:551
Deaths:795
KDR:0.693
Accuracy:26.213% C**
HSR:13.612% D
Artemis VX26
C**
Kills:406
Deaths:226
KDR:1.796
Accuracy:28.860% C**
HSR:15.271% D*
Parallax VX3
B*
Kills:380
Deaths:53
KDR:7.170
Accuracy:44.535% B*
HSR:79.737% C**
NS-61 Emissary
B+
Kills:362
Deaths:449
KDR:0.806
Accuracy:32.051% B+
HSR:12.155% D
MKV Suppressed
B**
Kills:233
Deaths:112
KDR:2.080
Accuracy:31.797% B**
HSR:27.039% B**
Beamer VS3
B*
Kills:210
Deaths:334
KDR:0.629
Accuracy:32.588% B*
HSR:19.524% C
VA39 Spectre
C+
Kills:193
Deaths:98
KDR:1.969
Accuracy:31.392% C+
HSR:31.606% D
XM98
B**
Kills:159
Deaths:49
KDR:3.245
Accuracy:44.127% B**
HSR:75.472% C++
NS-357 Underboss
C+
Kills:154
Deaths:317
KDR:0.486
Accuracy:35.504% C+
HSR:18.831% C
NS-30 Vandal
C
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.192% C
HSR:15.790% D*
VE-S Canis
C+
Kills:54
Deaths:30
KDR:1.800
Accuracy:26.883% C+
HSR:20.370% C+
Kills:4,653
Deaths (as Infiltrator):3,487
Deaths (to Infiltrators):2,425
KDR:1.33438
Kill Difference:1,166
Playtime:101.229 hours
Usage:6%
Score:1.270m
Score/min:209
Accuracy (listed only):33.462%
HSR (listed only):31.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:208
Deaths:90
KDR:2.311
Accuracy:22.498% B++
HSR:15.865% D--
Blueshift VM5
B+
Kills:171
Deaths:80
KDR:2.138
Accuracy:21.901% B+
HSR:22.807% C**
Comet VM2
A
Kills:85
Deaths:57
KDR:1.491
Accuracy:41.903% C+
HSR:7.059% A
Quasar VM1
A
Kills:70
Deaths:49
KDR:1.429
Accuracy:22.588% A
HSR:14.286% D--
Nebula VM20
B
Kills:55
Deaths:28
KDR:1.964
Accuracy:20.548% B
HSR:16.364% D-
Kills:589
Deaths (as MAX Suit):152
Deaths (to MAX Suits):852
KDR:3.875
Kill Difference:437
Playtime:16.827 hours
Usage:1%
Score:0.298m
Score/min:296
Accuracy (listed only):25.887%
HSR (listed only):15.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,106
V. Kills:168 N/A
Deaths:479
KDR:6.484
Accuracy:48.594% B**
KPH:83.800 A
VKPH:4.500 B+
Hornet Missiles
B+
Kills:953
V. Kills:642 148%
Deaths:137
KDR:6.956
Accuracy:64.987% B
KPH:78.900 C*
VKPH:53.200 B+
Dual Photon Pods
M
Kills:359
V. Kills:118 302%
Deaths:39
KDR:9.205
Accuracy:57.302% B+
KPH:149 A
VKPH:49 M
Saron Laser Cannon
C+
Kills:225
V. Kills:182 123%
Deaths:223
KDR:1.009
Accuracy:34.652% B+
KPH:10.800 C
VKPH:8.700 C+
Antares LC
C
Kills:135
V. Kills:100 134%
Deaths:77
KDR:1.753
Accuracy:30.806% C+
KPH:14.300 C
VKPH:10.600 C
Photon A2A Missile Pods
D
Kills:112
V. Kills:155 72%
Deaths:77
KDR:1.455
Accuracy:83.914% B*
KPH:17.200 D--
VKPH:23.900 D
Maelstrom Turbo Laser
B+
Kills:105
V. Kills:77 135%
Deaths:50
KDR:2.100
Accuracy:32.312% C*
KPH:19.600 C*
VKPH:14.400 B+
Kills:4,995 (3,571 + 0)
Deaths:1,082
KDR:4.616
VKDR:1.333
Vehicle Kills:1,442
Kill Difference:3,913
Playtime:93.699 hours
Usage:5%
Score:1.648m
Score/min:293
Piloting Accuracy:32.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,592
V. Kills:335 N/A
Deaths:35
KDR:74.057
Accuracy:54.455% B++
KPH:80.800 A
VKPH:10.400 B+
C75 Viper
M
Kills:1,062
V. Kills:127 N/A
Deaths:29
KDR:36.621
Accuracy:41.767% C++
KPH:74.900 M
VKPH:9 C++
L100 Python AP
B*
Kills:284
V. Kills:244 116%
Deaths:16
KDR:17.750
Accuracy:51.676% D
KPH:27 C
VKPH:23.200 B*
Skyguard
B*
Kills:152
V. Kills:140 108%
Deaths:17
KDR:8.941
Accuracy:34.370% B*
KPH:14 C+
VKPH:12.900 B*
Kills:4,090 (4,090 + 0)
Deaths:97
KDR:42.165
VKDR:8.722
Vehicle Kills:846
Kill Difference:3,993
Playtime:67.619 hours
Usage:4%
Score:1.230m
Score/min:303
Driving Accuracy:34.370%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:18,382
V. Kills:14,719 125%
Deaths:751
KDR:24.477
Accuracy:52.297% C+
KPH:30.400 B+
VKPH:24.300 A++
Supernova VPC
A++
Kills:2,880
V. Kills:459 N/A
Deaths:41
KDR:70.244
Accuracy:52.554% C*
KPH:74.100 A++
VKPH:11.800 B*
Supernova PC
A*
Kills:950
V. Kills:283 335%
Deaths:41
KDR:23.171
Accuracy:57.060% B*
KPH:43.600 A*
VKPH:13 A
Saron HRB
M**
Kills:364
V. Kills:442 82%
Deaths:46
KDR:7.913
Accuracy:56.751% A+
KPH:39.200 A+
VKPH:47.600 M**
E540 Halberd
S
Kills:237
V. Kills:329 72%
Deaths:12
KDR:19.750
Accuracy:65.302% A*
KPH:42.500 B**
VKPH:58.900 S
Kills:22,813 (22,212 + 601)
Deaths:891
KDR:25.604
VKDR:18.218
Vehicle Kills:16,232
Kill Difference:21,922
Playtime:680.831 hours
Usage:38%
Score:13.862m
Score/min:339
Driving Accuracy:57.060%
Gunner Accuracy:65.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:140
V. Kills:149 93%
Deaths:21
KDR:6.667
Accuracy:43.203% D**
KPH:25.700 D
VKPH:27.300 B
Proton II PPA-H
C
Kills:114
V. Kills:9 N/A
Deaths:15
KDR:7.600
Accuracy:32.335% D
KPH:66.800 C-
VKPH:5.300 C
E540 Halberd-H
C
Kills:71
V. Kills:50 139%
Deaths:10
KDR:7.100
Accuracy:54.782% C
KPH:27.200 D-
VKPH:19.100 C
Kills:325 (0 + 325)
Deaths:46
KDR:7.065
VKDR:4.522
Vehicle Kills:208
Kill Difference:279
Playtime:9.777 hours
Usage:1%
Score:0.225m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:54.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:82
V. Kills:2 N/A
Deaths:7
KDR:11.714
Accuracy:18.176% C+
KPH:85.600 B+
VKPH:2.100 D
M40 Fury
C++
Kills:58
V. Kills:10 N/A
Deaths:8
KDR:7.250
Accuracy:37.592% C++
KPH:48.900 C+
VKPH:8.400 C-
Kills:140 (0 + 140)
Deaths:15
KDR:9.333
VKDR:0.800
Vehicle Kills:12
Kill Difference:125
Playtime:2.145 hours
Usage:0%
Score:0.040m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:37.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,10118,38275124.477A**21.1952.297%C+2.443%C++30.4B+24.3A++291605.3h5.1C*9.7C*
Light PPA 3,2743,1064796.484B+3.1948.594%B**1.095%C83.7A4.5B+24537.1h8.9B+18.3B+
Supernova VPC 3,3392,8804170.244S66.9552.554%C*1.319%C+74A++11.8B*27438.9h2.9B+5.4B+
L100 Python HESH 2,9272,5923574.057S70.7754.455%B++1.659%C++80.7A10.4B+25632.1h2.9B+5.3B++
C-4 3,6522,4878442.947B**0.3424.689%CN/A165.8A++77.7M*133715h1.1B*4.4B+
Thanatos VE70 2,0972,0761,7561.182B2.1148.724%B**10.357%D*30.3C++N/A8868.6h3.7B*7.6B*
Solstice VE3 1,3401,3151,2051.091B+2.2032.098%A++18.783%C15.9C+N/A5482.8h14.5B45B+
Serpent VE92 1,3181,2971,0641.219C++2.0726.752%B+19.044%C21.5CN/A5860.3h12.6C**47.1B+
Phobos VX86 1,2521,2431,0471.187C+2.1066.899%B++9.171%D*32C-N/A7738.8h2.2B+3.4B+
Ghost 1,2371,2254053.025C++0.2742.109%B+67.51%C+36C+N/A10034h2.5C6C++
Zenith VX-5 1,2241,2097641.582B+1.7127.322%B+18.114%D34.2C+N/A9335.3h11.7B+42.7B+
Orion VS54 1,1871,1687641.529C++1.7624.753%B++20.377%D41.7B+N/A14428h13.1C++53.1C++
SVA-88 1,1701,1556661.734C+1.5623.53%C+18.875%D-47.1C++N/A13324.5h12.9C54.9C++
C75 Viper 1,1891,0622936.621S33.3341.767%C++1.507%C++74.8M8.9C++34414.2h8.1B**19.3B*
Hornet Missiles 1,5959531376.956C**3.6764.987%B1.154%C78.8C*53.1B+70012.1h9.9C*15.2B+
Supernova PC 1,2339504123.171A**19.8857.06%B*1.895%C43.6A*13A29921.8h3.9B*6.9B**
Tank Mine 1,2737551884.016B++0.7351.599%AN/A188.8A++129.5A**20014h2.8D**5.3B+
Sirius SX12 6556505761.128C++2.1627.75%B++15.231%C--25.2C+N/A7325.8h14.6C*52.5B+
NS-7 PDW 5605517950.693C2.6026.213%C**13.612%D7D--N/A2178.5h15.5C+59.2C**
Deimos VA29 4934913581.372C++1.9269.246%B++9.98%D*42.3C+N/A11911.6h2.2B+3.2B+
Frag Grenade 4184121412N/A408.7151.975%B*N/A588.6B+8.6C+21380.7h3.1B++5.9B++
Artemis VX26 4114062261.796B+1.4928.86%C**15.271%D*44.1B+N/A1099.2h12C*41.7B
NS-15M2 4104032501.612C++1.6824.448%C++17.122%D--42C+N/A1499.6h13.9C+57C++
S1 5423934730.831C*2.4654.966%C2.799%C+24.3C+9.2C--27016.2h6.4C*11.6C*
Parallax VX3 381380537.17B**3.8844.535%B*79.737%C**41.3B*N/A1289.2h2.3C+5.2B+
Saron HRB 806364467.913B+4.6256.751%A+1.099%C-39.1A+47.5M**19259.3h32.2D*56.7C+
NS-61 Emissary 3643624490.806C+2.4832.051%B+12.155%D13.4DN/A3827.1h15.9C+49.5C**
Dual Photon Pods 477359399.205B+5.9157.302%B+N/A149.6A49.2M10412.4h23.8C+41.5C**
Pulsar C 3573522521.397C*1.8927.824%B++20.455%C--26.3C+N/A8713.4h10.4B+37.5B+
L100 Python AP 5282841617.75M+14.4651.676%D2.113%C+27C23.2B*47010.5h6.9C13.4C
Pulsar LSW 2672651881.41C+1.8825.596%B+21.887%C41.4C+N/A1456.4h13.5C+52.6C**
E540 Halberd 5662371219.75B*16.4665.302%A*N/A42.3B**58.8S35475.6h10.3T-15.8D
MKV Suppressed 2362331122.08A1.2131.797%B**27.039%B**39.5BN/A1435.9h11.1B++35B++
Saron Laser Cannon 4072252231.009C2.2834.652%B+3.111%B++10.8C8.8C+15720.8h151.1C+436C++
Beamer VS3 2142103340.629C+2.6632.588%B*19.524%C7.6D-N/A2527.8h9.3C++28.6C*
Flare VE6 2112101461.438C++1.8520.16%C-18.095%D-39.6C+N/A1465.3h11.4C+56.4C+
Blueshift VM5 216208902.311C+0.9822.498%B++15.865%D--32C+1.2B**1156.5h17.4C77.2B
NSX-P Tanto 2051961211.62B++1.6729.582%B++18.367%D--36.3B+1.7A*985.4h12.9B+43.7B+
VA39 Spectre 193193981.969B+1.3231.392%C+31.606%D35.1B*N/A1485.5h4.9B++15.6B+
M12 Kobalt 190186362A++58.7121.812%C+11.29%D*97.9C+2.1D--2071.9h15.9B+72.9B+
MANA Anti-Vehicle Turret 318180493.673B+0.3867.031%C**1.111%D--1800B+1380B+7060700.1h7.8C**11.7B+
Blueshift VM5 177171802.138C+1.1521.901%B+22.807%C**29C1B++1015.9h18.8D85.9C++
XM98 159159493.245B++0.0544.127%B**75.472%C++26.1C+N/A1016.1h2.7C+6.2B
NS-357 Underboss 1561543170.486C--2.8035.504%C+18.831%C10.1D--N/A3115.3h5.1D14.4C+
Skyguard 292152178.941A*5.6534.37%B*4.605%A*14.1C+13B*22810.8h171.7D--499.6C
Saron HRB-H 289140216.667C**3.3843.203%D**N/A25.5D27.1C**4185.5h46.7F-108.2F**
Antares LC 235135771.753C++1.5430.806%C+2.222%C*14.2C10.5C1229.5h100.1B325B
Lasher X2 1251251091.147B2.1430.043%B+N/A39.1BN/A1533.2h19.2C*64B+
Eidolon VE33 1221201021.176C++2.1134.086%B**22.5%C-14.5C--N/A528.3h15.2F44.6C
Proton II PPA-H 123114157.6C4.3132.335%DN/A67.1C-5.3C2461.7h10.2C*31.6C+
Photon A2A Missile Pods 267112771.455D1.8483.914%B*N/A17.2D--23.8D2776.5h9C+10.8C++
Maelstrom Turbo Laser 182105502.1C++1.1932.312%C*8.571%M**19.4C*14.3B+2225.4h101.5C*314C**
Proximity Mine 9090263.462C+0.1740.693%C+N/A128.6C++N/A4870.7h2.1C--5.1C+
NSX Naginata 8988541.63C**1.6625.262%B+38.636%A+36.7C+N/A1062.4h13.7C54.2C*
Comet VM2 11785571.491B*1.8041.903%C+7.059%A13.5B+5.1B+2316.3h19.5B+46.5B
M12 Kobalt 8482711.714C+8.4218.176%C+17.073%C82B+2D2681h20C++110C*
Spear Anti-Vehicle Phalanx Turret 14681327M++23.7148.322%B3.704%C+38.6C++31B*10842.1h11.7C--24.3C+
NS-30 Vandal 7776431.767C++1.5231.192%C15.79%D*38C+N/A1382h5.3B+17C**
Force-Blade 737310,0460.007C--3.2814.663%D*2.74%D0.1DN/A0550.3h2.1B+14C+
E540 Halberd-H 12171107.1C+3.8154.782%C1.408%C27.3D-19.2C4012.6h14.8T*27.1T*
Quasar VM1 7270491.429C+1.8622.588%A14.286%D--17.1C--N/A1004.1h21D*93C*
Rocklet Rifle 121691060.651C+2.6437.127%F-N/A11D**8.3D**1186.3h39.7C+106.8D
NS-R3 Swarm 11960850.706B+2.5861.536%DN/A8.5C++8.3B+1177.1h28.7C+46.7C+
M40 Fury 685887.25C+3.9637.592%C++N/A48.3C+8.3C--3451.2h17.6C46.8C+
VX29 Polaris 5958521.115C2.1827.537%B++24.138%C++38.7C+N/A2471.5h14C51C**
Lancer VS22 143571300.438C2.8556.629%DN/A7D10.6C2568.1h66.3D**117.1F
Nebula VM20 5755281.964C+1.3320.548%B16.364%D-30.6C+1.1B*1461.8h17.3C+84.3B
VE-S Canis 5454301.8B+1.4926.883%C+20.37%C+36C+N/A1151.5h13.2C+49.2C++
Spear Anti-Vehicle Phalanx Tower 8951225.5B22.2161.036%B**3.922%C+39.2C+29.2C*5291.3h15D--24.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret108491.1h
Spawn Beacon34680.3h
Nano-Armor Kit6571,552,21685.9h
Motion Spotter352,0712.6h
Medical Applicator31,3720.1h
Spitfire Auto-Turret1660.1h
Ammunition Package182250.3h
Medical Kit366101.8h
Recon Detection Device54410.7h

Check the help document for the dictionary if you want to learn more about words used here.


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