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Signifer Harbinger 8itchPudding[8LAM] 8itchPudding
VS BR 58

KDR: 3.37

Score: 43.4m

Last Seen: Aug 3rd, 2020 8:54 PM
- OFFLINE - 94.2 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Light PPA L100 Python HESH C-4 Thanatos VE70 Serpent VE92 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $610,488 MLG Score: 488
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.294%18.674%51025132411,3531.299562.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.894%1.169B**-0.366C--1.424D**HEAD + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.371C**12.70.109C+33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.818%1.361%796413453,9686957505.70935528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%0.274C*-0.19C-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.677B+20.90.608B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.736%1.972%43217134229,66511471733025.8631171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.004%0.649B+-0.341C-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++5.40.567B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.244%2.472%12251344890118010870.75423782%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.738%0.926B*-0.495D1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.632B+20.50.492B+23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.911%66.314%122413451,986786132.52351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.082%0.745B++-0.047C+0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.80.137C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.795%9.891%122313463,933511337.69667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%0.99B*-0.96D--0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.571B+30.376C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m237%437 (26.2k)382 (22.9k)3.3699463,14618,7384.611758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349392117.222%7.556%13006:0413

62% Engineer7% Heavy Assault6% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 11:39 AMMay 25th, 2015 11:16 AMAug 3rd, 2020 9:41 PM (59d) (PST)Aug 3rd, 2020 5:30 PM (59d) (PST)Aug 3rd, 2020 4:54 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,222831,1390.5560.1650.0421.8020.205488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,3184,99768,321331031081222,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1893.8h/78.9d 23,268 4,771 20,563 204.8k 1,151 4,724 23,245 138.8m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:2,118
Deaths:1,798
KDR:1.178
Accuracy:48.746% B+
HSR:10.340% D*
Serpent VE92
C+
Kills:1,398
Deaths:1,167
KDR:1.198
Accuracy:26.563% C+
HSR:18.670% D
Solstice VE3
B**
Kills:1,315
Deaths:1,205
KDR:1.091
Accuracy:32.098% B**
HSR:18.783% C-
Phobos VX86
B
Kills:1,302
Deaths:1,086
KDR:1.199
Accuracy:66.844% B
HSR:9.293% D*
Zenith VX-5
C+
Kills:1,225
Deaths:782
KDR:1.567
Accuracy:27.273% C+
HSR:18.286% D-
Deimos VA29
B
Kills:513
Deaths:377
KDR:1.361
Accuracy:69.118% B
HSR:9.552% D*
VE-LR Obelisk
C+
Kills:359
Deaths:72
KDR:4.986
Accuracy:35.047% C+
HSR:24.234% D*
Pulsar C
C+
Kills:353
Deaths:253
KDR:1.395
Accuracy:27.721% C+
HSR:20.397% D-
Solstice SF
C+
Kills:258
Deaths:150
KDR:1.720
Accuracy:24.715% C
HSR:15.892% C+
NSX-P Tanto
C
Kills:238
Deaths:161
KDR:1.478
Accuracy:27.888% C
HSR:19.328% D*
Eidolon VE33
B
Kills:123
Deaths:103
KDR:1.194
Accuracy:33.838% B
HSR:22.764% D
Kills:9,202
Deaths (as Engineer):7,154
Deaths (to Engineers):5,125
KDR:1.28627
Kill Difference:2,048
Playtime:1,174.318 hours
Usage:62%
Score:31.729m
Score/min:450
Accuracy (listed only):38.168%
HSR (listed only):17.049%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,193
Deaths:702
KDR:1.699
Accuracy:23.384% D
HSR:19.112% D--
Orion VS54
C+
Kills:1,168
Deaths:764
KDR:1.529
Accuracy:24.753% C+
HSR:20.377% D--
NS-15M2
D
Kills:425
Deaths:283
KDR:1.502
Accuracy:24.192% D
HSR:17.177% D**
Pulsar LSW
C+
Kills:265
Deaths:188
KDR:1.410
Accuracy:25.596% C+
HSR:21.887% D
Flare VE6
D--
Kills:221
Deaths:162
KDR:1.364
Accuracy:20.428% D--
HSR:18.100% D*
NSX Naginata
B*
Kills:88
Deaths:54
KDR:1.630
Accuracy:25.262% C+
HSR:38.636% B*
VX29 Polaris
C*
Kills:60
Deaths:56
KDR:1.071
Accuracy:27.695% C*
HSR:25% C+
Kills:3,420
Deaths (as Heavy Assault):2,209
Deaths (to Heavy Assaults):4,412
KDR:1.54821
Kill Difference:1,211
Playtime:138.765 hours
Usage:7%
Score:2.128m
Score/min:256
Accuracy (listed only):24.473%
HSR (listed only):22.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:2,118
Deaths:1,798
KDR:1.178
Accuracy:48.746% B+
HSR:10.340% D*
Serpent VE92
C+
Kills:1,398
Deaths:1,167
KDR:1.198
Accuracy:26.563% C+
HSR:18.670% D
Solstice VE3
B**
Kills:1,315
Deaths:1,205
KDR:1.091
Accuracy:32.098% B**
HSR:18.783% C-
Phobos VX86
B
Kills:1,302
Deaths:1,086
KDR:1.199
Accuracy:66.844% B
HSR:9.293% D*
Zenith VX-5
C+
Kills:1,225
Deaths:782
KDR:1.567
Accuracy:27.273% C+
HSR:18.286% D-
Sirius SX12
C++
Kills:650
Deaths:576
KDR:1.128
Accuracy:27.750% C++
HSR:15.231% D
NS-7 PDW
C
Kills:551
Deaths:795
KDR:0.693
Accuracy:26.213% C
HSR:13.612% D-
Deimos VA29
B
Kills:513
Deaths:377
KDR:1.361
Accuracy:69.118% B
HSR:9.552% D*
Pulsar C
C+
Kills:353
Deaths:253
KDR:1.395
Accuracy:27.721% C+
HSR:20.397% D-
Solstice SF
C+
Kills:258
Deaths:150
KDR:1.720
Accuracy:24.715% C
HSR:15.892% C+
NSX-P Tanto
C
Kills:238
Deaths:161
KDR:1.478
Accuracy:27.888% C
HSR:19.328% D*
MKV Suppressed
B++
Kills:234
Deaths:113
KDR:2.071
Accuracy:31.778% B++
HSR:26.923% B+
VE-S Canis
C+
Kills:88
Deaths:58
KDR:1.517
Accuracy:30.301% C+
HSR:18.182% D
Kills:10,243
Deaths (as Light Assault):8,521
Deaths (to Light Assaults):3,556
KDR:1.20209
Kill Difference:1,722
Playtime:435.381 hours
Usage:23%
Score:7.635m
Score/min:292
Accuracy (listed only):35.924%
HSR (listed only):16.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,225
Deaths:406
KDR:3.017
Accuracy:42.046% C+
HSR:67.510% D
Sirius SX12
C++
Kills:650
Deaths:576
KDR:1.128
Accuracy:27.750% C++
HSR:15.231% D
NS-7 PDW
C
Kills:551
Deaths:795
KDR:0.693
Accuracy:26.213% C
HSR:13.612% D-
Artemis VX26
C+
Kills:409
Deaths:228
KDR:1.794
Accuracy:28.748% C+
HSR:15.159% D*
Parallax VX3
B+
Kills:380
Deaths:53
KDR:7.170
Accuracy:44.535% B+
HSR:79.737% C++
NS-61 Emissary
C**
Kills:362
Deaths:451
KDR:0.803
Accuracy:31.948% C**
HSR:12.155% D--
MKV Suppressed
B++
Kills:234
Deaths:113
KDR:2.071
Accuracy:31.778% B++
HSR:26.923% B+
VA39 Spectre
D
Kills:222
Deaths:102
KDR:2.176
Accuracy:31.437% D
HSR:30.180% D
Beamer VS3
B+
Kills:211
Deaths:335
KDR:0.630
Accuracy:32.625% B+
HSR:19.431% D
NS-357 Underboss
D
Kills:194
Deaths:390
KDR:0.497
Accuracy:35.892% D
HSR:19.588% D
XM98
B+
Kills:159
Deaths:49
KDR:3.245
Accuracy:44.127% B+
HSR:75.472% C+
VE-S Canis
C+
Kills:88
Deaths:58
KDR:1.517
Accuracy:30.301% C+
HSR:18.182% D
NS-44 Commissioner
C
Kills:77
Deaths:124
KDR:0.621
Accuracy:38.070% C
HSR:18.182% D-
NS-30 Vandal
D-
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.192% D-
HSR:15.790% D**
NS-AM7 Archer
B+
Kills:70
Deaths:197
KDR:0.355
Accuracy:61.700% B+
HSR:7.143% D*
Kills:4,908
Deaths (as Infiltrator):3,920
Deaths (to Infiltrators):2,617
KDR:1.25204
Kill Difference:988
Playtime:112.045 hours
Usage:6%
Score:1.464m
Score/min:218
Accuracy (listed only):35.891%
HSR (listed only):28.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:219
Deaths:91
KDR:2.407
Accuracy:22.115% C+
HSR:15.525% D*
Blueshift VM5
C+
Kills:178
Deaths:81
KDR:2.198
Accuracy:21.446% C
HSR:23.596% C+
Nebula VM20
D
Kills:128
Deaths:62
KDR:2.065
Accuracy:17.924% D
HSR:19.531% D
Nebula VM20
C
Kills:94
Deaths:65
KDR:1.446
Accuracy:17.881% D
HSR:21.277% C
Comet VM2
B**
Kills:93
Deaths:61
KDR:1.525
Accuracy:42.634% C--
HSR:6.452% B**
Quasar VM1
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:22.588% B*
HSR:14.286% D*
Kills:782
Deaths (as MAX Suit):204.500
Deaths (to MAX Suits):898
KDR:3.82396
Kill Difference:577.500
Playtime:20.719 hours
Usage:1%
Score:0.378m
Score/min:304
Accuracy (listed only):24.098%
HSR (listed only):16.778%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:3,276
V. Kills:182 N/A
Deaths:479
KDR:6.839
Accuracy:47.987% B++
KPH:81.400 B
VKPH:4.500 C*
Hornet Missiles
C**
Kills:1,021
V. Kills:684 149%
Deaths:137
KDR:7.453
Accuracy:64.311% C++
KPH:80.200 C+
VKPH:53.700 C**
Dual Photon Pods
A*
Kills:359
V. Kills:118 302%
Deaths:39
KDR:9.205
Accuracy:57.302% C*
KPH:149 B+
VKPH:49 A*
Saron Laser Cannon
C-
Kills:225
V. Kills:182 123%
Deaths:223
KDR:1.009
Accuracy:34.637% B+
KPH:10.700 D
VKPH:8.600 C-
Antares LC
C--
Kills:137
V. Kills:101 134%
Deaths:77
KDR:1.779
Accuracy:30.638% C--
KPH:14.100 D
VKPH:10.400 D
Photon A2A Missile Pods
D-
Kills:112
V. Kills:155 72%
Deaths:77
KDR:1.455
Accuracy:83.914% B*
KPH:17.200 D--
VKPH:23.900 D-
V26 Maelstrom Turbo Laser
C+
Kills:108
V. Kills:78 137%
Deaths:50
KDR:2.160
Accuracy:32.425% C+
KPH:19.600 C+
VKPH:14.200 C+
Kills:5,238 (3,746 + 0)
Deaths:1,082
KDR:4.841
VKDR:1.386
Vehicle Kills:1,500
Kill Difference:4,156
Playtime:98.189 hours
Usage:5%
Score:1.713m
Score/min:291
Piloting Accuracy:32.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,816
V. Kills:385 N/A
Deaths:35
KDR:80.457
Accuracy:53.877% C**
KPH:78.400 B+
VKPH:10.700 B
C75 Viper
A
Kills:1,062
V. Kills:127 N/A
Deaths:29
KDR:36.621
Accuracy:41.767% C+
KPH:74.900 A
VKPH:9 C+
L100 Python AP
C**
Kills:358
V. Kills:276 129%
Deaths:16
KDR:22.375
Accuracy:51.331% D
KPH:31 D
VKPH:23.900 C**
Skyguard
B+
Kills:155
V. Kills:142 108%
Deaths:17
KDR:9.118
Accuracy:34.364% B+
KPH:14.100 C
VKPH:12.900 B+
Kills:4,391 (4,391 + 0)
Deaths:97
KDR:45.268
VKDR:9.588
Vehicle Kills:930
Kill Difference:4,294
Playtime:72.646 hours
Usage:4%
Score:1.329m
Score/min:305
Driving Accuracy:34.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:19,290
V. Kills:15,116 128%
Deaths:751
KDR:25.686
Accuracy:52.329% C
KPH:31.200 C+
VKPH:24.400 A
Supernova VPC
A
Kills:5,034
V. Kills:1,001 N/A
Deaths:41
KDR:122.781
Accuracy:52.612% C+
KPH:75.800 B*
VKPH:15.100 A
Supernova PC
B**
Kills:950
V. Kills:283 335%
Deaths:41
KDR:23.171
Accuracy:57.060% B+
KPH:43.600 B**
VKPH:13 B+
Saron HRB
A++
Kills:364
V. Kills:442 82%
Deaths:46
KDR:7.913
Accuracy:56.444% B**
KPH:38.800 B+
VKPH:47.100 A++
E540 Halberd
S
Kills:258
V. Kills:342 75%
Deaths:12
KDR:21.500
Accuracy:65.322% A*
KPH:44.700 B+
VKPH:59.200 S
Kills:25,896 (25,274 + 622)
Deaths:891
KDR:29.064
VKDR:19.286
Vehicle Kills:17,184
Kill Difference:25,005
Playtime:722.071 hours
Usage:38%
Score:14.794m
Score/min:341
Driving Accuracy:57.060%
Gunner Accuracy:65.322%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:140
V. Kills:149 93%
Deaths:21
KDR:6.667
Accuracy:43.171% F-
KPH:25.600 D-
VKPH:27.300 C++
Proton II PPA-H
C--
Kills:114
V. Kills:9 N/A
Deaths:15
KDR:7.600
Accuracy:32.335% D--
KPH:66.800 D-
VKPH:5.300 C--
E540 Halberd-H
D
Kills:71
V. Kills:50 139%
Deaths:10
KDR:7.100
Accuracy:54.782% D
KPH:27.100 D*
VKPH:19.100 D
Kills:325 (0 + 325)
Deaths:46
KDR:7.065
VKDR:4.522
Vehicle Kills:208
Kill Difference:279
Playtime:9.784 hours
Usage:1%
Score:0.236m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:54.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:83
V. Kills:2 N/A
Deaths:7
KDR:11.857
Accuracy:18.204% C-
KPH:86.400 C++
VKPH:2.100 D
M40 Fury
C+
Kills:58
V. Kills:10 N/A
Deaths:8
KDR:7.250
Accuracy:37.592% C+
KPH:48.900 C--
VKPH:8.400 D
Kills:141 (0 + 141)
Deaths:15
KDR:9.400
VKDR:0.800
Vehicle Kills:12
Kill Difference:126
Playtime:2.148 hours
Usage:0%
Score:0.041m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:37.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,40619,29075125.686A22.3252.329%C2.333%B31.2C+24.4A294618.7h5C9.5C
Supernova VPC 6,0355,03441122.78S119.4152.612%C+N/A75.8B*15.1A28466.4h2.9C++5.5C++
Light PPA 3,4583,2764796.839C+3.4747.987%B++1.068%C+81.3B4.5C*23840.3h8.9B+18.6B+
L100 Python HESH 3,2012,8163580.457A**77.0953.877%C**1.527%C**78.4B+10.7B25435.9h2.9C**5.5B
C-4 3,9992,7459143.003B++0.3724.713%C-N/A164.4B*75.1M128316.7h1.1B+4.3C*
Thanatos VE70 2,1392,1181,7981.178C+2.1948.746%B+10.34%D*30.3CN/A8869.8h3.7B+7.6B+
Serpent VE92 1,4231,3981,1671.198C2.1726.563%C+18.67%D21.8DN/A6064.1h12.5C46.9C+
Solstice VE3 1,3401,3151,2051.091C+2.2832.098%B**18.783%C-15.8C--N/A5583.1h14.5C+45C+
Phobos VX86 1,3121,3021,0861.199C2.1766.844%B9.293%D*32.8DN/A7939.7h2.2C++3.3C**
Ghost 1,2371,2254063.017C+0.3542.046%C+67.51%D36DN/A10034h2.5D--6C-
Zenith VX-5 1,2411,2257821.566C+1.8027.273%C+18.286%D-33.7C-N/A9236.3h11.7C++42.8C++
SVA-88 1,2091,1937021.699C1.6723.384%D19.112%D--47C-N/A13325.4h13.1D--56D
Orion VS54 1,1871,1687641.529C1.8424.753%C+20.377%D--41.6CN/A14728.1h13.1C-53.1C+
C75 Viper 1,1891,0622936.621S33.2541.767%C+1.507%B74.8A8.9C+35114.2h8.1B++19.3C**
Hornet Missiles 1,7051,0211377.453C+4.0864.311%C++1.077%C-80.4C+53.9B70112.7h10C++15.5C*
Supernova PC 1,2339504123.171A+19.8057.06%B+1.895%C+43.6B**13B+30721.8h3.9B+6.9B++
Tank Mine 1,3047821884.16B+0.7954.532%B*N/A190.7B**127.3A++20064.1h2.8D**5.2C++
Sirius SX12 6556505761.128C+2.2427.75%C++15.231%D25.2DN/A7425.8h14.6C+52.5C+
NS-7 PDW 5605517950.693C--2.6826.213%C13.612%D-7D*N/A2178.5h15.5D59.2C
Deimos VA29 5155133771.361C+2.0169.118%B9.552%D*41.7DN/A11912.3h2.2C+3.2C*
Plasma Grenade 4404331433N/A429.6352.136%C**N/A618.6C+10C22120.7h3.1C++5.9C**
NS-15M2 4324252831.502C1.8724.192%D17.177%D**40.9DN/A14810.4h14.1D*58.3D
Artemis VX26 4144092281.794C+1.5828.748%C+15.159%D*43.1C+N/A1089.5h12C41.9C+
S1 5524004850.825C2.5454.917%D2.75%C++24.2D9.2D27716.5h6.4C+11.6C+
Parallax VX3 381380537.17B+3.8044.535%B+79.737%C++41.3C++N/A1299.2h2.3C-5.2C+
Saron HRB 806364467.913C++4.5456.444%B**1.099%C38.7B+47A++19229.4h32.4F-57.4D
NS-61 Emissary 3643624510.803C2.5731.948%C**12.155%D--13.4D-N/A3927.1h15.9C49.7C+
VE-LR Obelisk 367359724.986B**1.6235.047%C+24.234%D*53.6C+1.2C++1446.7h6.1C+17.3C++
Dual Photon Pods 477359399.205C++5.8457.302%C*N/A149.6B+49.2A*10612.4h23.8C-41.5C+
L100 Python AP 6343581622.375A19.0151.331%D1.955%C+31.1D24B47911.5h6.1C12C
Pulsar C 3583532531.395C+1.9727.721%C+20.397%D-26.3DN/A9013.4h10.5C++38C*
Pulsar LSW 2672651881.41C1.9625.596%C+21.887%D41.4DN/A1486.4h13.5D--52.6C+
E540 Halberd 6002581221.5B18.1365.322%A*N/A44.5B+59S36895.8h9.9T*15.1D*
Solstice SF 2682581501.72B+1.6524.715%C15.892%C+46.1B++1.8B**1355.6h10.6C+42.8C++
NSX-P Tanto 2472381611.478C+1.8927.888%C19.328%D*32.2C-1.2C++877.4h13.4C+47.9C+
MKV Suppressed 2372341132.071B+1.3031.778%B++26.923%B+39CN/A1416h11.1B+35B+
Saron Laser Cannon 4072252231.009C2.3634.637%B+3.111%B**10.7D8.6C-15621.1h151.7C-438.1C
VA39 Spectre 2222221022.176C+1.1931.437%D30.18%D37.6C++N/A1565.9h4.8C**15.4C++
Flare VE6 2222211621.364C2.0120.428%D--18.1%D*39.5DN/A1445.6h11.6D-56.9D-
Blueshift VM5 227219912.407C+0.9622.115%C+15.525%D*33.2C--1.2B++1176.6h17.3D78C+
Beamer VS3 2152113350.63C-2.7432.625%B+19.431%D7.6D-N/A2627.8h9.3C+28.6C*
NS-357 Underboss 1961943900.497D2.8735.892%D19.588%D11.3D*N/A3417.2h5.1D**14.1D-
M12 Kobalt 191187362.333C+58.9621.644%C--11.23%F98.4C--2.1D*2061.9h15.9C++73.3C+
MANA Anti-Vehicle Turret 318180493.673C+0.3067.031%C+1.111%C1800B+1380C++7104670.1h7.8C+11.7C+
Blueshift VM5 184178812.198C1.1721.446%C23.596%C+29.2D1C**1046.1h18.9D*88.3C-
XM98 159159493.245C+0.1244.127%B+75.472%C+26.1C--N/A1036.1h2.7D6.2C+
Skyguard 297155179.118B+5.7534.364%B+4.516%M+14.1C12.9B+22911h170.4D**496D
Lasher X2 1541531401.093C2.2828.731%C1.307%D**38.3CN/A1434h19.7C68.6C+
Saron HRB-H 289140216.667C+3.3043.171%F-N/A25.5D--27.1C++4265.5h46.8F**108.3T*
Antares LC 238137771.779C1.5930.638%C--2.19%B++14.1D10.4D1209.7h101.2C++330.4C+
Nebula VM20 131128622.065C1.3017.924%D19.531%D32.8DN/A1223.9h16.5C+91.8C--
Eidolon VE33 1251231031.194C2.1833.838%B22.764%D14.6DN/A548.4h15.1F**44.6D*
Proton II PPA-H 123114157.6C--4.2332.335%D--N/A67.1D5.3C--2581.7h10.2C+31.6C-
Photon A2A Missile Pods 267112771.455D-1.9183.914%B*N/A17.2D--23.8D-2776.5h9C+10.8C*
V26 Maelstrom Turbo Laser 186108502.16C+1.2132.425%C+8.333%S19.6C+14.2C+2225.5h100.8C+310.7C+
Rocklet Rifle 170951740.546D2.8239.02%FN/A10.3D**8.2D**1209.2h43.7D-111.9D-
Nebula VM20 9494651.446D1.9217.881%D21.277%C24.1D--N/A983.9h22.9F--128.1D**
Proximity Mine 9393283.321C0.0540.816%C-N/A132.9C+N/A4720.7h2.2D--5.3D
Comet VM2 12893611.525B+1.8442.634%C--6.452%B**13.7C+5.1C+2276.8h20.3C++47.6C+
NSX Naginata 8988541.63C1.7425.262%C+38.636%B*36.7DN/A1122.4h13.7D-54.2C
VE-S Canis 8988581.517C+1.8530.301%C+18.182%D38.3DN/A1192.3h13.3C-43.8C
M12 Kobalt 8583711.857C--8.4918.204%C-16.868%C--83C+2D2851h19.9C109.1C+
Spear Anti-Vehicle Phalanx Turret 14681327A*23.6348.376%C+3.704%C+36.8D29.5C*11042.2h11.8D*24.3C
NS-44 Commissioner 78771240.621C-2.7538.07%C18.182%D-21.4D-N/A1013.6h4.7D*12.2C-
NS-30 Vandal 7776431.767C1.6031.192%D-15.79%D**38DN/A1452h5.3C+17C
Force-Blade 767510,4970.007D3.3614.748%D*2.667%C--0.1DN/A0564.7h2.1C**14C
E540 Halberd-H 12171107.1C-3.7354.782%D1.408%C+27.3D*19.2D4472.6h14.8T*27.1T*
NS-AM7 Archer 98701970.355C3.0161.7%B+7.143%D*3.8D1.5D4118.5h18.9C+30.6C+
Quasar VM1 7270491.429C1.9422.588%B*14.286%D*17.1D-N/A1074.1h21F93C+
NS-R3 Swarm 124631010.624C2.7561.241%DN/A7.9C7.6C**1118h30.7D50.1D
VX29 Polaris 6160561.071C-2.3027.695%C*25%C+37.5DN/A2431.6h14D--50.6C+
M40 Fury 685887.25C3.8837.592%C+N/A48.3D8.3D3451.2h17.6D-46.8D
Lancer VS22 143571320.432D2.9456.621%CN/A7D10.5C2608.2h67.1F**118.6F**
Spear Anti-Vehicle Phalanx Tower 8951225.5C+22.1360.924%B*3.922%C+39.2C29.2C+5281.3h15.3F-25D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7621,658,83492.8h
Anti-Vehicle MANA Turret108491.1h
Spawn Beacon54930.3h
Medical Applicator41,4240.1h
Motion Spotter352,0742.7h
Spitfire Auto-Turret21300.2h
Recon Detection Device56051.1h
Ammunition Package192320.3h
Medical Kit366101.8h

Check the help document for the dictionary if you want to learn more about words used here.


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