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Centurion Jolly 999BananaTree999[DIG] 999BananaTree999
VS BR 54

KDR: 1.38

Score: 40m

Last Seen: Feb 8th, 2019 2:45 PM
- OFFLINE - 301.1 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
Level Progress (to 55): 17%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Solstice SF Saron Laser Cannon Saron HRB Light PPA Sirius SX12 Phobos VX86 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $659,277 MLG Score: 527
Fun Score: N/A
Cheeseburgers Flipped: 550TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.168%22.101%5563398926,6771.144840.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.564%0.801B++0.217C++-1.233D*HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.396B11.40.203C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.915%1.181%272510174,910232727362.10911179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.38%-0.056C+-0.386C--0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.005C+59.7-0.128C101.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.137%2.669%145610164,121368424641.11862167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%-0.367C-0.039C+0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.063C+13.4-0.072C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.066%1.642%1841110113,471231520331.49871171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.976%-0.103C+-0.688D0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.571B+17.70.549B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.314%84.01%184510174,4593669391.21499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.672%0.642B+1.112B**-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.10.353C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.249%25.759%184510174,5771467793.11785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.257%-0.184C2.243A*-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.374C**3.20.332C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
40m216.5%299 (17.9k)239 (14.3k)1.3834870,36450,8601.6947154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022232821.376%17.662%37803:1824

42% Engineer14% Heavy Assault12% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 11:40 AMSep 12th, 2017 5:31 PMFeb 20th, 2019 7:31 PM (2h) (PST)Feb 8th, 2019 1:46 PM (12d) (PST)Feb 8th, 2019 10:45 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851675180.4200.3030.0741.1070.091527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,10010,03231,0682518466514,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2793.6h/116.4d 15,829 12,428 18,903 185.5k 4,486 6,603 15,308 114.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:1,173
Deaths:1,012
KDR:1.159
Accuracy:23.314% C++
HSR:18.244% D-
NSX Naginata
C+
Kills:1,161
Deaths:977
KDR:1.188
Accuracy:21.430% C+
HSR:25.151% C
Pulsar LSW
D
Kills:1,154
Deaths:1,347
KDR:0.857
Accuracy:19.477% D
HSR:19.844% D
Orion VS54
C+
Kills:1,154
Deaths:1,209
KDR:0.955
Accuracy:20.540% C+
HSR:22.704% C
Lasher X2
C+
Kills:675
Deaths:829
KDR:0.814
Accuracy:25.715% C+
HSR:3.704% C+
VX29 Polaris
B
Kills:415
Deaths:373
KDR:1.113
Accuracy:23.878% C++
HSR:25.542% B
VE-H Maw
C++
Kills:122
Deaths:84
KDR:1.452
Accuracy:21.353% D
HSR:27.049% C++
Kills:5,854
Deaths (as Heavy Assault):5,831
Deaths (to Heavy Assaults):12,344
KDR:1.00394
Kill Difference:23
Playtime:383.231 hours
Usage:14%
Score:5.094m
Score/min:222
Accuracy (listed only):22.244%
HSR (listed only):20.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,286
Deaths:1,445
KDR:0.890
Accuracy:22.348% C
HSR:12.753% D
Phobos VX86
A**
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:42.426% D**
HSR:30.750% A**
Pandora VX25
B*
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:36.912% C
HSR:18.329% B*
Pulsar C
C*
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:25.612% C*
HSR:22.567% C+
Serpent VE92
B*
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:27.549% B*
HSR:20.948% C*
Solstice Burst
C**
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:26.818% C+
HSR:25.798% C**
Thanatos VE70
B++
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:36.381% C
HSR:19.241% B++
Zenith VX-5
B+
Kills:1,157
Deaths:1,105
KDR:1.047
Accuracy:27.766% B+
HSR:18.755% C-
NS-11C
B+
Kills:1,155
Deaths:1,006
KDR:1.148
Accuracy:26.045% B+
HSR:20.520% C**
VX6-7
C++
Kills:1,150
Deaths:902
KDR:1.275
Accuracy:24.944% C++
HSR:20.609% C+
Eclipse VE3A
C+
Kills:1,149
Deaths:999
KDR:1.150
Accuracy:25.022% C-
HSR:19.147% C+
Eidolon VE33
B+
Kills:1,149
Deaths:1,621
KDR:0.709
Accuracy:25.110% C-
HSR:29.156% B+
Solstice VE3
C
Kills:1,137
Deaths:1,617
KDR:0.703
Accuracy:20.683% C
HSR:15.919% D
Deimos VA29
M**
Kills:969
Deaths:517
KDR:1.874
Accuracy:44.818% D*
HSR:37.255% M**
NSX-P Tanto
B*
Kills:608
Deaths:419
KDR:1.451
Accuracy:29.985% B*
HSR:26.316% C++
NSX Tanto
B+
Kills:559
Deaths:430
KDR:1.300
Accuracy:28.794% B+
HSR:23.256% C
Nova
B++
Kills:102
Deaths:98
KDR:1.041
Accuracy:52.283% B+
HSR:18.627% B++
Kills:17,407
Deaths (as Engineer):15,512
Deaths (to Engineers):12,242
KDR:1.12216
Kill Difference:1,895
Playtime:1,168.421 hours
Usage:42%
Score:18.303m
Score/min:261
Accuracy (listed only):30.794%
HSR (listed only):22.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,286
Deaths:1,445
KDR:0.890
Accuracy:22.348% C
HSR:12.753% D
Sirius SX12
B
Kills:1,181
Deaths:1,132
KDR:1.043
Accuracy:26.313% B
HSR:17.104% C+
Phobos VX86
A**
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:42.426% D**
HSR:30.750% A**
Pandora VX25
B*
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:36.912% C
HSR:18.329% B*
Pulsar C
C*
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:25.612% C*
HSR:22.567% C+
Serpent VE92
B*
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:27.549% B*
HSR:20.948% C*
Solstice Burst
C**
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:26.818% C+
HSR:25.798% C**
Thanatos VE70
B++
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:36.381% C
HSR:19.241% B++
Zenith VX-5
B+
Kills:1,157
Deaths:1,105
KDR:1.047
Accuracy:27.766% B+
HSR:18.755% C-
Eridani SX5
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:27.057% C++
HSR:18.961% C+
MKV Suppressed
B
Kills:1,155
Deaths:960
KDR:1.203
Accuracy:27.651% B
HSR:21.472% B
NS-11C
B+
Kills:1,155
Deaths:1,006
KDR:1.148
Accuracy:26.045% B+
HSR:20.520% C**
NS-7B PDW
C++
Kills:1,150
Deaths:1,229
KDR:0.936
Accuracy:26.153% C++
HSR:17.565% C+
VX6-7
C++
Kills:1,150
Deaths:902
KDR:1.275
Accuracy:24.944% C++
HSR:20.609% C+
Eclipse VE3A
C+
Kills:1,149
Deaths:999
KDR:1.150
Accuracy:25.022% C-
HSR:19.147% C+
Solstice VE3
C
Kills:1,137
Deaths:1,617
KDR:0.703
Accuracy:20.683% C
HSR:15.919% D
Deimos VA29
M**
Kills:969
Deaths:517
KDR:1.874
Accuracy:44.818% D*
HSR:37.255% M**
Skorpios
C**
Kills:904
Deaths:749
KDR:1.207
Accuracy:28.617% C**
HSR:18.584% C
NSX-P Tanto
B*
Kills:608
Deaths:419
KDR:1.451
Accuracy:29.985% B*
HSR:26.316% C++
NSX Tengu
C*
Kills:594
Deaths:398
KDR:1.492
Accuracy:38.051% C*
HSR:20.875% C+
NSX Tanto
B+
Kills:559
Deaths:430
KDR:1.300
Accuracy:28.794% B+
HSR:23.256% C
Nova
B++
Kills:102
Deaths:98
KDR:1.041
Accuracy:52.283% B+
HSR:18.627% B++
Kills:22,397
Deaths (as Light Assault):19,414
Deaths (to Light Assaults):8,943
KDR:1.15365
Kill Difference:2,983
Playtime:751.094 hours
Usage:27%
Score:9.875m
Score/min:219
Accuracy (listed only):30.556%
HSR (listed only):21.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,181
Deaths:1,132
KDR:1.043
Accuracy:26.313% B
HSR:17.104% C+
Parallax VX3
A
Kills:1,163
Deaths:420
KDR:2.769
Accuracy:39.038% C+
HSR:88.564% A
V10
B**
Kills:1,162
Deaths:368
KDR:3.158
Accuracy:38.195% C
HSR:87.263% B**
XM98
B++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:39.038% C*
HSR:81.331% B++
Eridani SX5
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:27.057% C++
HSR:18.961% C+
MKV Suppressed
B
Kills:1,155
Deaths:960
KDR:1.203
Accuracy:27.651% B
HSR:21.472% B
NS-7B PDW
C++
Kills:1,150
Deaths:1,229
KDR:0.936
Accuracy:26.153% C++
HSR:17.565% C+
NS-44 Commissioner
B+
Kills:1,147
Deaths:1,467
KDR:0.782
Accuracy:34.208% C
HSR:26.242% B+
Skorpios
C**
Kills:904
Deaths:749
KDR:1.207
Accuracy:28.617% C**
HSR:18.584% C
NS-30 Vandal
B+
Kills:788
Deaths:528
KDR:1.492
Accuracy:34.834% C**
HSR:31.091% B+
NSX Tengu
C*
Kills:594
Deaths:398
KDR:1.492
Accuracy:38.051% C*
HSR:20.875% C+
Ghost
B**
Kills:569
Deaths:277
KDR:2.054
Accuracy:41.398% B
HSR:78.383% B**
Artemis VX26
C*
Kills:540
Deaths:487
KDR:1.109
Accuracy:28.349% C*
HSR:23.704% C++
NS-44L Blackhand
B+
Kills:487
Deaths:277
KDR:1.758
Accuracy:45.585% B+
HSR:49.487% B+
NS-357 Underboss
B+
Kills:428
Deaths:439
KDR:0.975
Accuracy:40.004% B+
HSR:19.159% C
Phaseshift VX-S
B+
Kills:408
Deaths:141
KDR:2.894
Accuracy:40.793% B+
HSR:77.206% C*
Manticore SX40
B*
Kills:160
Deaths:232
KDR:0.690
Accuracy:34.885% B*
HSR:23.750% C**
NS-61 Emissary
C+
Kills:149
Deaths:185
KDR:0.805
Accuracy:26.511% C
HSR:16.107% C+
Beamer VS3
A
Kills:111
Deaths:219
KDR:0.507
Accuracy:28.736% C*
HSR:32.432% A
Soldier Soaker
B++
Kills:102
Deaths:56
KDR:1.821
Accuracy:27.581% D
HSR:19.608% B++
NS-AM7 Archer
C+
Kills:68
Deaths:135
KDR:0.504
Accuracy:52.361% D-
HSR:16.177% C+
Kills:14,578
Deaths (as Infiltrator):11,348
Deaths (to Infiltrators):8,079
KDR:1.28463
Kill Difference:3,230
Playtime:333.993 hours
Usage:12%
Score:4.161m
Score/min:208
Accuracy (listed only):34.541%
HSR (listed only):37.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,181
Deaths:1,132
KDR:1.043
Accuracy:26.313% B
HSR:17.104% C+
Phobos VX86
A**
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:42.426% D**
HSR:30.750% A**
Pandora VX25
B*
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:36.912% C
HSR:18.329% B*
Thanatos VE70
B++
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:36.381% C
HSR:19.241% B++
Eridani SX5
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:27.057% C++
HSR:18.961% C+
MKV Suppressed
B
Kills:1,155
Deaths:960
KDR:1.203
Accuracy:27.651% B
HSR:21.472% B
NS-7B PDW
C++
Kills:1,150
Deaths:1,229
KDR:0.936
Accuracy:26.153% C++
HSR:17.565% C+
Deimos VA29
M**
Kills:969
Deaths:517
KDR:1.874
Accuracy:44.818% D*
HSR:37.255% M**
Skorpios
C**
Kills:904
Deaths:749
KDR:1.207
Accuracy:28.617% C**
HSR:18.584% C
NSX Tengu
C*
Kills:594
Deaths:398
KDR:1.492
Accuracy:38.051% C*
HSR:20.875% C+
Equinox VE2
C++
Kills:519
Deaths:475
KDR:1.093
Accuracy:26.390% C++
HSR:14.258% D-
Pulsar VS1
C
Kills:321
Deaths:450
KDR:0.713
Accuracy:20.974% C--
HSR:18.069% C
H-V45
C-
Kills:210
Deaths:216
KDR:0.972
Accuracy:21.990% C-
HSR:17.143% C--
Nova
B++
Kills:102
Deaths:98
KDR:1.041
Accuracy:52.283% B+
HSR:18.627% B++
Kills:11,766
Deaths (as Combat Medic):9,956
Deaths (to Combat Medics):4,459
KDR:1.1818
Kill Difference:1,810
Playtime:83.598 hours
Usage:3%
Score:1.352m
Score/min:270
Accuracy (listed only):32.572%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:510
Deaths:278
KDR:1.835
Accuracy:16.942% C++
HSR:22.745% B++
Cosmos VM3
B+
Kills:501
Deaths:298
KDR:1.681
Accuracy:16.110% C+
HSR:22.156% B+
Blueshift VM5
C**
Kills:292
Deaths:130
KDR:2.246
Accuracy:18.912% C+
HSR:22.260% C**
Blueshift VM5
C+
Kills:283
Deaths:130
KDR:2.177
Accuracy:19.049% C+
HSR:20.495% C+
Vortex VM21
B+
Kills:132
Deaths:138
KDR:0.957
Accuracy:44.881% B+
HSR:1.515% D--
Comet VM2
D
Kills:109
Deaths:116
KDR:0.940
Accuracy:37.186% D
HSR:2.752% D
Vortex VM21
B++
Kills:104
Deaths:138
KDR:0.754
Accuracy:46.517% B++
HSR:0.962% D*
Quasar VM1
C
Kills:87
Deaths:95
KDR:0.916
Accuracy:9.827% D*
HSR:17.241% C
Comet VM2
D
Kills:80
Deaths:93
KDR:0.860
Accuracy:38.089% D
HSR:1.250% D**
NS-10 Burster
C
Kills:65
Deaths:89
KDR:0.730
Accuracy:27.053% C
HSR:6.154% C
Kills:2,163
Deaths (as MAX Suit):752.500
Deaths (to MAX Suits):2,766
KDR:2.87442
Kill Difference:1,410.500
Playtime:68.899 hours
Usage:2%
Score:1.223m
Score/min:296
Accuracy (listed only):27.457%
HSR (listed only):11.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,266
V. Kills:760 166%
Deaths:733
KDR:1.727
Accuracy:34.490% B+
KPH:19.600 B+
VKPH:11.800 B
Light PPA
A+
Kills:1,199
V. Kills:169 N/A
Deaths:314
KDR:3.818
Accuracy:44.369% B+
KPH:48.500 C++
VKPH:6.800 A+
Dual Photon Pods
M+
Kills:1,174
V. Kills:540 217%
Deaths:155
KDR:7.574
Accuracy:55.064% B
KPH:111.900 B++
VKPH:51.500 M+
Maelstrom Turbo Laser
C+
Kills:705
V. Kills:758 93%
Deaths:1,426
KDR:0.494
Accuracy:33.509% B+
KPH:8.500 C--
VKPH:9.100 C+
Antares LC
C
Kills:704
V. Kills:685 103%
Deaths:809
KDR:0.870
Accuracy:39.883% A
KPH:12.100 C--
VKPH:11.800 C
Coyote Missiles
M**
Kills:699
V. Kills:431 162%
Deaths:73
KDR:9.575
Accuracy:55.030% C*
KPH:132.800 A**
VKPH:81.900 M**
Hornet Missiles
B+
Kills:692
V. Kills:499 138%
Deaths:175
KDR:3.954
Accuracy:67.616% B+
KPH:70.400 C++
VKPH:50.800 B+
Kills:6,439 (3,874 + 0)
Deaths:3,685
KDR:1.747
VKDR:1.043
Vehicle Kills:3,842
Kill Difference:2,754
Playtime:256.356 hours
Usage:9%
Score:3.376m
Score/min:219
Piloting Accuracy:39.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:566
V. Kills:504 112%
Deaths:632
KDR:0.896
Accuracy:43.526% C+
KPH:9.800 C**
VKPH:8.800 C**
C150 Dalton
C++
Kills:224
V. Kills:223 100%
Deaths:75
KDR:2.987
Accuracy:45.327% B++
KPH:27.500 C
VKPH:27.400 C++
AP30 Shredder
U
Kills:134
V. Kills:65 203%
Deaths:44
KDR:3.045
Accuracy:23.605% F
KPH:482,400 U
VKPH:234,000 U
L105 Zephyr
C
Kills:130
V. Kills:19 N/A
Deaths:23
KDR:5.652
Accuracy:37.092% D
KPH:37.500 C
VKPH:5.500 D
Kills:1,054 (566 + 488)
Deaths:774
KDR:1.362
VKDR:1.048
Vehicle Kills:811
Kill Difference:280
Playtime:69.144 hours
Usage:2%
Score:0.798m
Score/min:192
Piloting Accuracy:43.526%
Gunner Accuracy:37.092%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:1,111
V. Kills:447 248%
Deaths:219
KDR:5.073
Accuracy:45.938% D
KPH:31.800 C*
VKPH:12.800 C**
L100 Python AP
C**
Kills:851
V. Kills:677 126%
Deaths:278
KDR:3.061
Accuracy:56.760% C+
KPH:24.400 C
VKPH:19.400 C**
L100 Python HESH
C*
Kills:758
V. Kills:135 N/A
Deaths:94
KDR:8.064
Accuracy:45.229% C
KPH:48.700 C+
VKPH:8.700 C*
Skyguard
B+
Kills:261
V. Kills:189 137%
Deaths:98
KDR:2.663
Accuracy:31.310% B
KPH:15.300 C*
VKPH:11.100 B+
Kills:2,981 (2,981 + 0)
Deaths:689
KDR:4.327
VKDR:2.102
Vehicle Kills:1,448
Kill Difference:2,292
Playtime:102.354 hours
Usage:4%
Score:1.227m
Score/min:200
Driving Accuracy:31.310%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,235
V. Kills:765 161%
Deaths:288
KDR:4.288
Accuracy:44.069% C+
KPH:24.600 C+
VKPH:15.200 C+
Supernova FPC
B+
Kills:1,087
V. Kills:973 112%
Deaths:387
KDR:2.809
Accuracy:54.718% C++
KPH:20 C
VKPH:17.900 B+
E540 Halberd
C**
Kills:672
V. Kills:433 155%
Deaths:101
KDR:6.653
Accuracy:51.396% B+
KPH:28.800 C
VKPH:18.600 C**
Proton II PPA
A++
Kills:333
V. Kills:47 N/A
Deaths:37
KDR:9
Accuracy:24.103% C+
KPH:50.800 C+
VKPH:7.200 A++
Supernova PC
C
Kills:53
V. Kills:27 189%
Deaths:34
KDR:1.559
Accuracy:42.769% D
KPH:14.800 D
VKPH:7.500 C
M20 Basilisk
B*
Kills:51
V. Kills:15 319%
Deaths:14
KDR:3.643
Accuracy:23.220% D-
KPH:25.500 B*
VKPH:7.500 C++
Kills:3,431 (1,140 + 2,291)
Deaths:861
KDR:3.985
VKDR:2.625
Vehicle Kills:2,260
Kill Difference:2,570
Playtime:139.922 hours
Usage:5%
Score:2.784m
Score/min:332
Driving Accuracy:42.769%
Gunner Accuracy:23.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:298
V. Kills:188 158%
Deaths:31
KDR:9.613
Accuracy:60.155% C**
KPH:55.200 B+
VKPH:34.800 A+
Proton II PPA-H
C+
Kills:282
V. Kills:21 N/A
Deaths:17
KDR:16.588
Accuracy:32.910% C--
KPH:85.600 C+
VKPH:6.400 C+
Aphelion VEX-4H
C*
Kills:196
V. Kills:114 170%
Deaths:50
KDR:3.920
Accuracy:42.099% C-
KPH:44.100 C*
VKPH:25.600 C+
Saron HRB-H
B++
Kills:103
V. Kills:93 110%
Deaths:39
KDR:2.641
Accuracy:57.674% C**
KPH:34.700 C+
VKPH:31.300 B++
Kills:879 (0 + 879)
Deaths:137
KDR:6.416
VKDR:3.036
Vehicle Kills:416
Kill Difference:742
Playtime:16.109 hours
Usage:1%
Score:0.393m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:57.674%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:71
V. Kills:40 173%
Deaths:29
KDR:2.448
Accuracy:33.197% D
KPH:14.700 C-
VKPH:8.300 C++
M40 Fury
C--
Kills:53
V. Kills:9 N/A
Deaths:20
KDR:2.650
Accuracy:31.789% C--
KPH:27.400 D
VKPH:4.700 D--
Kills:124 (0 + 124)
Deaths:49
KDR:2.531
VKDR:1
Vehicle Kills:49
Kill Difference:75
Playtime:6.774 hours
Usage:0%
Score:0.077m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:31.789%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:113
V. Kills:53 209%
Deaths:192
KDR:0.589
Accuracy:48.791% C+
KPH:10.200 D
VKPH:4.800 C
Kills:113 (113 + 0)
Deaths:192
KDR:0.589
VKDR:0.276
Vehicle Kills:53
Kill Difference:79
Playtime:11.060 hours
Usage:0%
Score:0.042m
Score/min:64
Driving Accuracy:48.791%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,9772,4361,2681.921B+0.5422.317%DN/A101.1B+63.9A**97124.1h1.1B*5B+
Solstice SF 1,3131,2861,4450.89C+0.4922.348%C12.753%D18.5C+N/A5069.5h9.7B+43.6B+
Saron Laser Cannon 2,0261,2667331.727C+0.3434.49%B+1.264%D19.6B+11.8B19264.5h85B++246.3B*
Saron HRB 2,0001,2352884.288C+2.9044.069%C+1.538%C+24.6C+15.2C+27250.2h19.4B+44B+
Light PPA 1,3681,1993143.818C+2.4344.369%B+1.001%C-48.5C++6.8A+16224.7h18C40.6C+
Sirius SX12 1,1891,1811,1321.043C+0.3426.313%B17.104%C+23.9C+N/A6949.5h13.8B52.4B+
Phobos VX86 1,2041,1748361.404C++0.0242.426%D**30.75%A**33.2CN/A7535.4h2.6C+6.1C-
Dual Photon Pods 1,7141,1741557.574C*6.1955.064%BN/A111.8B++51.4M+84310.5h27.9C50.6C+
Pandora VX25 1,1901,1738691.35B0.0336.912%C18.329%B*34.9C+N/A9033.6h3.9B+10.6B
Ursa 1,1991,1731,0121.159C+0.2223.314%C++18.244%D-30.7CN/A7538.2h11.4C++49.1C**
Parallax VX3 1,1711,1634202.769C+1.3939.038%C+88.564%A44.9B**N/A12025.9h1.7B**4.5B+
V10 1,1711,1623683.158C+1.7738.195%C87.263%B**46.3B+N/A11725.1h2B+5.2B
NSX Naginata 1,1721,1619771.188C+0.2021.43%C+25.151%C34.9CN/A8233.3h12.1C++56.6C*
Pulsar C 1,1691,1611,0171.142C+0.2425.612%C*22.567%C+23CN/A6050.4h10.9B+42.6B
Serpent VE92 1,1761,1607801.487B+0.1027.549%B*20.948%C*36.4BN/A10231.9h11.3B+41.1B+
Solstice Burst 1,1791,1598791.319C+0.0626.818%C+25.798%C**21.5DN/A5153.8h12.9C**48.1C**
Thanatos VE70 1,1741,1599721.192B+0.1936.381%C19.241%B++38.3B+N/A10130.3h3.8B*10.4B+
XM98 1,1631,1575941.948C+0.5639.038%C*81.331%B++31.2C++N/A8337.1h2.2B+5.6B+
Zenith VX-5 1,1681,1571,1051.047C+0.3427.766%B+18.755%C-25CN/A7146.3h11.8B+42.5B+
Eridani SX5 1,1791,1551,0551.095C+0.2927.057%C++18.961%C+33.7C+N/A9434.3h12.1C++44.6C**
MKV Suppressed 1,1721,1559601.203C*0.1827.651%B21.472%B34.7C++N/A8033.3h12.9B46.5B+
NS-11C 1,1841,1551,0061.148C*0.2426.045%B+20.52%C**29.8C*N/A8138.7h11.9B++45.5B+
Pulsar LSW 1,1681,1541,3470.857C--0.5319.477%D19.844%D27.9C--N/A8041.3h12.9C+66C+
Orion VS54 1,1711,1541,2090.955C0.4320.54%C+22.704%C33.4C++N/A12734.5h12.3C**59.9C++
NS-7B PDW 1,1721,1501,2290.936C+0.4526.153%C++17.565%C+25.7CN/A7444.8h13.4C**51.4C**
VX6-7 1,1571,1509021.275C+0.1124.944%C++20.609%C+29C+N/A7739.6h10.4B++41.6B+
Eclipse VE3A 1,1731,1499991.15C+0.2325.022%C-19.147%C+28.6CN/A6740.2h12.8C+51C+
Eidolon VE33 1,1661,1491,6210.709C0.6725.11%C-29.156%B+10.1DN/A29113.6h8.9C**35.5C++
NS-44 Commissioner 1,1761,1471,4670.782C+0.6034.208%C26.242%B+29.4C+N/A8639h3.8C*11.1C*
Solstice VE3 1,1441,1371,6170.703C+0.6820.683%C15.919%D14.8CN/A5177h14.9C**72.2C++
L100 Python HEAT 1,5581,1112195.073C*3.6945.938%D2.16%C31.7C*12.8C**16635h5.5B+11.9C*
Lumine Edge 1,1261,0924,4560.245B+1.1435.616%B*17.399%C*5.8C+N/A13187.7h1.2B+3.4B+
Supernova FPC 2,0601,0873872.809C1.4354.718%C++3.312%B+20C17.9B+40854.3h6C+11C+
S1 1,3069821,7670.556C0.8357.645%C++4.379%B*25.1C+8.3D20939.2h5.3B++9.1B+
Deimos VA29 9819695171.874B+0.4944.818%D*37.255%M**33CN/A8329.4h2.4C++5.4C
Skorpios 9189047491.207C+0.1828.617%C**18.584%C31.8C-N/A7828.4h11.2C++39.2C**
L100 Python AP 1,5288512783.061C1.6856.76%C+3.878%B+24.5C19.5C**23734.8h8C-14.1C
Frag Grenade 8438301830N/A828.6254.304%AN/A592.9B+9.3C++17201.4h3.3B+6.1B++
Proximity Mine 8007983092.583C-1.2049.85%B*N/A120.9C+N/A3096.6h1.9C++3.8B++
NS-30 Vandal 8037885281.492C+0.1134.834%C**31.091%B+28.8C-N/A6727.4h5.5C**15.6B+
L100 Python HESH 893758948.064C6.6845.229%C1.055%C--48.6C+8.7C*18115.6h3.4C++7.6C++
Maelstrom Turbo Laser 1,4637051,4260.494C0.8933.509%B+2.411%C+8.5C--9.1C+12783.3h149.7C-446.7C+
Antares LC 1,3897048090.87C0.5139.883%A2.415%B+12.1C--11.7C14758.3h170.9C428.6C++
Coyote Missiles 1,130699739.575M*8.1955.03%C*N/A131.9A**81.3M**10665.3h36.3B+65.9B+
Spear Anti-Vehicle Phalanx Turret 1,078695977.165C+5.7840.37%C4.604%C**44.3B+24.4C**38215.7h8.2B20.4C**
Hornet Missiles 1,1916921753.954C+2.5767.616%B+N/A70.6C++50.9B+6479.8h10.7C++15.8C**
Lasher X2 6886758290.814C+0.5725.715%C+3.704%C+24.9CN/A7827.1h16.3B*63.4B+
E540 Halberd 1,1056721016.653C+5.2751.396%B+2.232%C+28.8C18.6C**28023.3h6.7D13.1C+
NSX-P Tanto 6216084191.451B+0.0729.985%B*26.316%C++18.7CN/A5132.6h12.1B++40.2B++
NSX Tengu 6045943981.492C**0.1138.051%C*20.875%C+33.4C+N/A8317.8h10.2B++26.8B+
Ghost 5765692772.054C+0.6741.398%B78.383%B**44.5C*N/A13012.8h2.1B+5.1B+
CAS30 Tank Buster 1,0705666320.896C0.4943.526%C+N/A9.8C**8.8C**11657.5h45B+103.4B+
NSX Tanto 5715594301.3C++0.0828.794%B+23.256%C23.7CN/A5823.6h11.8B+41.1C**
Artemis VX26 5485404871.109C+0.2728.349%C*23.704%C++26.5CN/A7320.4h11.5B40.4B+
Equinox VE2 5495194751.093C+0.2926.39%C++14.258%D-26.6C+1.5A*7819.5h11.9B45B
Tank Mine 8495171563.314B+1.9333.026%C+N/A129.3B+83B++12954h1.7B+5.2B++
Cosmos VM3 5155102781.835C+0.4516.942%C++22.745%B++29.8C*N/A8617.1h16.3C--96.1C+
Cosmos VM3 5045012981.681C+0.3016.11%C+22.156%B+26.9C+N/A7718.6h16.7D-103.4C+
MANA Anti-Personnel Turret 5274993831.303N/A0.0818.381%UN/A4990U280U8575100.1h26.4T*143.6T*
NS-44L Blackhand 4964872771.758B+0.3745.585%B+49.487%B+41.6B**N/A13711.7h4.1B9B+
NS-357 Underboss 4394284390.975C+0.4140.004%B+19.159%C27.3C-N/A6915.7h4.4C+11B
MANA Anti-Vehicle Turret 7844204510.931D--0.4549.487%D--3.095%C++4200C*3640B11597970.1h10.9C**22C+
VX29 Polaris 4224153731.113C0.2723.878%C++25.542%B40.7C+N/A12110.2h12.1C*50.8C**
Lancer VS22 9734149800.422C-0.9665.178%B+N/A10.6C14.3C*19639.2h22.4C*34.3C**
Phaseshift VX-S 4174081412.894C+1.5140.793%B+77.206%C*39.2BN/A12010.4h2.7B6.5B+
Force-Blade 44234124,2290.014C1.3716.259%D*1.466%D0.3CN/A11113.3h3.6D22.2D-
Proton II PPA 380333379C7.6224.103%C+N/A50.5C+7.1A++1596.6h11.3C47C+
Pulsar VS1 3233214500.713C0.6720.974%C--18.069%C20.1CN/A9416h16.3C77.8C
E540 Halberd-H 486298319.613C++8.2360.155%C**2.349%B55.2B+34.8A+5575.4h6.3C++10.4C**
Blueshift VM5 2992921302.246C+0.8618.912%C+22.26%C**31.4C+N/A1039.3h18.7D98.7C+
Blueshift VM5 2922831302.177C+0.7919.049%C+20.495%C+30.4C+1B**989.3h19.1D100.2C+
Proton II PPA-H 3032821716.588B+15.2032.91%C--1.064%D85.5C+6.4C+2403.3h11C+33.5C+
The Slasher 28826111,3210.023D1.3614.158%D**11.877%C++0.5C--N/A1517h2.4C+16.7D-
Skyguard 450261982.663C+1.2831.31%B2.682%B+15.4C*11.1B+20817h126.1C++402.8B
Rocklet Rifle 4452472870.861B0.5257.892%B+N/A25.7C+20.6C2689.6h39.2C+67.7C*
C150 Dalton 447224752.987C-1.6045.327%B++N/A27.7C27.5C*5618.1h6.8D*15C-
H-V45 2132102160.972C+0.4121.99%C-17.143%C--23.1CN/A829.1h13.7C+62.4C+
NSX Masamune 2581972430.811C+0.5758.078%C+3.046%B++29.4C+9.1C-1596.7h11.3C*19.4C**
Aphelion VEX-4H 310196503.92C+2.5442.099%C-5.102%A44.5C**25.9C+3244.4h47.2B+112B+
Nemesis VSH9 3591823250.56C0.8253.525%D*N/A9.9C-9.7C+20118.3h7.3B+13.6C+
Aspis Anti-Aircraft Phalanx Turret 311161622.597C1.2126.655%C*1.242%D15.9B**14.9B*28110.1h124.9B++468.6B+
Manticore SX40 1691602320.69C0.6934.885%B*23.75%C**18.8C-1.1B**518.5h15.8T45.3D--
NS-61 Emissary 1491491850.805C+0.5826.511%C16.107%C+24.8C+N/A766h12.5B47B
AP30 Shredder 199134443.045C1.6623.605%F1.493%C-1340U650U8336500.1h71.7B++303.7C+
Vortex VM21 2691321380.957C+0.4344.881%B+1.515%D--8C8.4B*11116.4h29.6B+66B+
Anti-Vehicle Grenade 1491301130N/A128.6249.843%C+N/A260C--38D13190.5h6.1C+12.3C+
L105 Zephyr 149130235.652C4.2737.092%DN/A37.1C-5.4D1973.5h7C+18.8C
VE-H Maw 126122841.452C+0.0721.353%D27.049%C++38.1C1.3B**1343.2h11.8C+55.1C
NS Decimator 155116841.381B+0.0058.296%CN/A46.4B++15.6C+6542.5h3.4B**5.8B*
M40 Fury-F 1661131920.589C--0.7948.791%C+1.77%B*10.2D4.8C6411.1h20.5D--42.1D-
Beamer VS3 1211112190.507C0.8828.736%C*32.432%A14.8C--1.3B*617.5h16.2D**56.4C
Comet VM2 1601091160.94C++0.4437.186%D2.752%D9.1C4.3C++13912h24.7C+66.4C+
Sticky Grenade 1061051105N/A103.6257.637%B++N/A1050C*10C+31260.1h1.9B+3.3B+
Vortex VM21 2261041380.754C+0.6346.517%B++N/A6.3C7.4B**9216.4h39B+83.8B+
Saron HRB-H 196103392.641C-1.2657.674%C**N/A34.3C+31B++4393h28.9C50.1C+
Soldier Soaker 104102561.821B++0.4427.581%D19.608%B++44.3C+N/A1532.3h5.5B+19.9C+
Nova 107102981.041C0.3452.283%B+18.627%B++31.9C+1.6M++933.2h4.7C+9B
Quasar VM1 8787950.916C0.479.827%D*17.241%C11.8D-N/A777.4h13.2B+133.9C+
Hades VSH4 175822850.288C--1.1071.438%B+1.22%D8.9C10.1C+1849.2h13.9F19.5D*
Comet VM2 12380930.86C+0.5238.089%D1.25%D**7.8D4.2C11810.2h30.1C+79.1C
M20 Basilisk 11171292.448C+1.0633.197%D5.634%C+14.8C-8.3C++1834.8h94.6C++285.1C+
NS-AM7 Archer 90681350.504C++0.8852.361%D-16.177%C+4.7C--1.5D3314.5h12.9B++24.6B+
M60-A Bulldog 8568312.194D0.8126.482%D--1.471%C+23.4D5.9C+1822.9h6.9D26D-
NS-10 Burster 11065890.73C0.6527.053%C6.154%C6.3C**4.3B+11910.4h124B+458.2C**
M40 Fury 6253202.65D1.2731.789%C--N/A27.9D4.7D--2071.9h15.9C+50.1C+
Supernova PC 8053341.559C--0.1842.769%D3.774%B**14.7D7.5C7333.6h5.2C*12.3C+
M20 Basilisk 6651143.643C**2.2623.22%D-3.922%C-25.5B*7.5C++2112h57.6B**248.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter313,0221.6h
Anti-Vehicle MANA Turret782,0395.1h
Nano-Armor Kit1,2321,418,781221.6h
Spawn Beacon28750.9h
Nanite Revive Grenade0870h
Medical Applicator649235,74619.1h
Deconstruction Tool04640h
Ammunition Package273,3202h
Shield Recharging Field108690.3h
Medical Kit11560.7h
Anti-Infantry MANA Turret509931.6h
Snowman Soldier91330.2h
Hardlight Barrier3570.1h
Recon Detection Device691,8644.1h

Check the help document for the dictionary if you want to learn more about words used here.


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