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Signifer Jolly 999BananaTree999[DIG] 999BananaTree999
VS BR 58

KDR: 1.39

Score: 40.6m

Last Seen: Jul 11th, 2019 4:00 PM
- OFFLINE - 1005.7 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 28%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Saron Laser Cannon Solstice SF Saron HRB Light PPA Sirius SX12 L100 Python HEAT Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.217%22.175%55933118127,1391.143560.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.588%0.791B++0.201C++-1.238D*HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.395B11.40.204C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.902%1.21%277512095,042235328052.14189180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%-0.046C+-0.35C--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.10.008C+59.1-0.114C+101

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.235%2.627%148612084,225372424951.13453169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%-0.364C-0.043C+0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.082C+13.2-0.054C+22.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.142%1.617%1851112033,526234620681.50298170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.994%-0.097C+-0.699D0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.583B+17.50.561B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.488%83.843%185512094,6423723411.24684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.777%0.677B+1.089B**-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.10.351C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.492%26.107%185512094,7651487823.20229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.247%-0.17C2.264A*-0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.20.337C**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m216.4%299 (17.9k)238 (14.3k)1.3920771,97051,7001.7028258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214241321.442%17.807%38203:1825

42% Engineer14% Heavy Assault12% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 11:40 AMSep 12th, 2017 5:31 PMAug 9th, 2019 5:41 PM (13d) (PST)Jul 11th, 2019 12:09 PM (42d) (PST)Jul 11th, 2019 12:00 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6861685180.4220.3030.0751.1120.091539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,14610,10831,0382518567514,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2839.4h/118.3d 16,066 12,816 19,305 189.4k 4,551 6,702 15,560 116.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:1,173
Deaths:1,012
KDR:1.159
Accuracy:23.314% C++
HSR:18.244% D-
NSX Naginata
C+
Kills:1,161
Deaths:977
KDR:1.188
Accuracy:21.430% C+
HSR:25.151% C
Orion VS54
C+
Kills:1,154
Deaths:1,209
KDR:0.955
Accuracy:20.540% C+
HSR:22.704% C
Pulsar LSW
D
Kills:1,154
Deaths:1,347
KDR:0.857
Accuracy:19.477% D
HSR:19.844% D
VX29 Polaris
C*
Kills:475
Deaths:431
KDR:1.102
Accuracy:24.021% C++
HSR:24.632% C*
VE-H Maw
C
Kills:153
Deaths:120
KDR:1.275
Accuracy:20.970% D-
HSR:24.183% C
Kills:5,270
Deaths (as Heavy Assault):5,096
Deaths (to Heavy Assaults):12,531
KDR:1.03414
Kill Difference:174
Playtime:387.344 hours
Usage:14%
Score:5.144m
Score/min:221
Accuracy (listed only):21.625%
HSR (listed only):22.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,286
Deaths:1,447
KDR:0.889
Accuracy:22.346% C
HSR:12.753% D
Phobos VX86
A*
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:42.426% D**
HSR:30.750% A*
Pandora VX25
B++
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:36.912% C
HSR:18.329% B++
Pulsar C
C*
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:25.612% C*
HSR:22.567% C+
Serpent VE92
B*
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:27.549% B*
HSR:20.948% C++
Solstice Burst
C*
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:26.818% C++
HSR:25.798% C*
Thanatos VE70
B+
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:36.381% C
HSR:19.241% B+
Zenith VX-5
B+
Kills:1,157
Deaths:1,105
KDR:1.047
Accuracy:27.766% B+
HSR:18.755% C--
NS-11C
B+
Kills:1,155
Deaths:1,006
KDR:1.148
Accuracy:26.045% B+
HSR:20.520% C*
VX6-7
C++
Kills:1,150
Deaths:902
KDR:1.275
Accuracy:24.944% C++
HSR:20.609% C+
Eidolon VE33
B+
Kills:1,149
Deaths:1,621
KDR:0.709
Accuracy:25.110% C-
HSR:29.156% B+
Eclipse VE3A
C+
Kills:1,149
Deaths:999
KDR:1.150
Accuracy:25.022% C-
HSR:19.147% C+
Solstice VE3
C-
Kills:1,137
Deaths:1,617
KDR:0.703
Accuracy:20.683% C-
HSR:15.919% D
Deimos VA29
M*
Kills:1,134
Deaths:633
KDR:1.791
Accuracy:45.177% D*
HSR:37.213% M*
NSX-P Tanto
B*
Kills:719
Deaths:474
KDR:1.517
Accuracy:30.005% B*
HSR:27.121% C*
NSX Tanto
B+
Kills:559
Deaths:430
KDR:1.300
Accuracy:28.794% B+
HSR:23.256% C
Nova
B*
Kills:125
Deaths:108
KDR:1.157
Accuracy:52.138% B+
HSR:18.400% B*
Kills:17,706
Deaths (as Engineer):15,695
Deaths (to Engineers):12,401
KDR:1.12813
Kill Difference:2,011
Playtime:1,182.046 hours
Usage:42%
Score:18.493m
Score/min:261
Accuracy (listed only):30.807%
HSR (listed only):22.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,286
Deaths:1,447
KDR:0.889
Accuracy:22.346% C
HSR:12.753% D
Sirius SX12
B
Kills:1,181
Deaths:1,132
KDR:1.043
Accuracy:26.313% B
HSR:17.104% C+
Phobos VX86
A*
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:42.426% D**
HSR:30.750% A*
Pandora VX25
B++
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:36.912% C
HSR:18.329% B++
Pulsar C
C*
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:25.612% C*
HSR:22.567% C+
Serpent VE92
B*
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:27.549% B*
HSR:20.948% C++
Solstice Burst
C*
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:26.818% C++
HSR:25.798% C*
Thanatos VE70
B+
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:36.381% C
HSR:19.241% B+
Zenith VX-5
B+
Kills:1,157
Deaths:1,105
KDR:1.047
Accuracy:27.766% B+
HSR:18.755% C--
MKV Suppressed
B
Kills:1,155
Deaths:960
KDR:1.203
Accuracy:27.651% B
HSR:21.472% C**
NS-11C
B+
Kills:1,155
Deaths:1,006
KDR:1.148
Accuracy:26.045% B+
HSR:20.520% C*
Eridani SX5
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:27.057% C++
HSR:18.961% C+
VX6-7
C++
Kills:1,150
Deaths:902
KDR:1.275
Accuracy:24.944% C++
HSR:20.609% C+
NS-7B PDW
C++
Kills:1,150
Deaths:1,229
KDR:0.936
Accuracy:26.153% C++
HSR:17.565% C+
Eclipse VE3A
C+
Kills:1,149
Deaths:999
KDR:1.150
Accuracy:25.022% C-
HSR:19.147% C+
Solstice VE3
C-
Kills:1,137
Deaths:1,617
KDR:0.703
Accuracy:20.683% C-
HSR:15.919% D
Deimos VA29
M*
Kills:1,134
Deaths:633
KDR:1.791
Accuracy:45.177% D*
HSR:37.213% M*
Skorpios
C**
Kills:1,033
Deaths:815
KDR:1.267
Accuracy:28.803% C**
HSR:18.974% C
NSX-P Tanto
B*
Kills:719
Deaths:474
KDR:1.517
Accuracy:30.005% B*
HSR:27.121% C*
NSX Tengu
C*
Kills:612
Deaths:417
KDR:1.468
Accuracy:38.124% C*
HSR:20.915% C+
NSX Tanto
B+
Kills:559
Deaths:430
KDR:1.300
Accuracy:28.794% B+
HSR:23.256% C
Nova
B*
Kills:125
Deaths:108
KDR:1.157
Accuracy:52.138% B+
HSR:18.400% B*
Kills:22,843
Deaths (as Light Assault):19,682
Deaths (to Light Assaults):9,110
KDR:1.1606
Kill Difference:3,161
Playtime:766.250 hours
Usage:27%
Score:10.076m
Score/min:219
Accuracy (listed only):30.578%
HSR (listed only):21.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,181
Deaths:1,132
KDR:1.043
Accuracy:26.313% B
HSR:17.104% C+
Parallax VX3
A
Kills:1,163
Deaths:420
KDR:2.769
Accuracy:39.038% C+
HSR:88.564% A
V10
B**
Kills:1,162
Deaths:368
KDR:3.158
Accuracy:38.195% C
HSR:87.263% B**
XM98
B++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:39.038% C**
HSR:81.331% B++
MKV Suppressed
B
Kills:1,155
Deaths:960
KDR:1.203
Accuracy:27.651% B
HSR:21.472% C**
Eridani SX5
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:27.057% C++
HSR:18.961% C+
NS-7B PDW
C++
Kills:1,150
Deaths:1,229
KDR:0.936
Accuracy:26.153% C++
HSR:17.565% C+
NS-44 Commissioner
B+
Kills:1,147
Deaths:1,467
KDR:0.782
Accuracy:34.208% C
HSR:26.242% B+
Skorpios
C**
Kills:1,033
Deaths:815
KDR:1.267
Accuracy:28.803% C**
HSR:18.974% C
NS-30 Vandal
B+
Kills:810
Deaths:547
KDR:1.481
Accuracy:34.974% C**
HSR:31.358% B+
Ghost
B**
Kills:667
Deaths:312
KDR:2.138
Accuracy:41.134% B
HSR:79.310% B**
NSX Tengu
C*
Kills:612
Deaths:417
KDR:1.468
Accuracy:38.124% C*
HSR:20.915% C+
Artemis VX26
C*
Kills:540
Deaths:487
KDR:1.109
Accuracy:28.349% C*
HSR:23.704% C++
NS-44L Blackhand
B+
Kills:527
Deaths:299
KDR:1.763
Accuracy:45.949% B+
HSR:49.715% B+
Phaseshift VX-S
B*
Kills:493
Deaths:170
KDR:2.900
Accuracy:41.835% B*
HSR:76.673% C++
NS-357 Underboss
B
Kills:475
Deaths:516
KDR:0.921
Accuracy:39.682% B
HSR:19.579% C
Manticore SX40
B*
Kills:160
Deaths:232
KDR:0.690
Accuracy:34.885% B*
HSR:23.750% C**
NS-61 Emissary
C+
Kills:149
Deaths:185
KDR:0.805
Accuracy:26.511% C
HSR:16.107% C+
Beamer VS3
A
Kills:115
Deaths:222
KDR:0.518
Accuracy:28.706% C*
HSR:32.174% A
Soldier Soaker
B*
Kills:102
Deaths:56
KDR:1.821
Accuracy:27.581% D
HSR:19.608% B*
NS-AM7 Archer
C
Kills:79
Deaths:155
KDR:0.510
Accuracy:52.573% D-
HSR:15.190% C
Kills:15,032
Deaths (as Infiltrator):11,638
Deaths (to Infiltrators):8,209
KDR:1.29163
Kill Difference:3,394
Playtime:343.666 hours
Usage:12%
Score:4.285m
Score/min:208
Accuracy (listed only):34.608%
HSR (listed only):37.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,181
Deaths:1,132
KDR:1.043
Accuracy:26.313% B
HSR:17.104% C+
Phobos VX86
A*
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:42.426% D**
HSR:30.750% A*
Pandora VX25
B++
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:36.912% C
HSR:18.329% B++
Thanatos VE70
B+
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:36.381% C
HSR:19.241% B+
MKV Suppressed
B
Kills:1,155
Deaths:960
KDR:1.203
Accuracy:27.651% B
HSR:21.472% C**
Eridani SX5
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:27.057% C++
HSR:18.961% C+
NS-7B PDW
C++
Kills:1,150
Deaths:1,229
KDR:0.936
Accuracy:26.153% C++
HSR:17.565% C+
Deimos VA29
M*
Kills:1,134
Deaths:633
KDR:1.791
Accuracy:45.177% D*
HSR:37.213% M*
Skorpios
C**
Kills:1,033
Deaths:815
KDR:1.267
Accuracy:28.803% C**
HSR:18.974% C
NSX Tengu
C*
Kills:612
Deaths:417
KDR:1.468
Accuracy:38.124% C*
HSR:20.915% C+
Equinox VE2
C++
Kills:536
Deaths:492
KDR:1.089
Accuracy:26.406% C++
HSR:14.179% D-
Pulsar VS1
C-
Kills:321
Deaths:450
KDR:0.713
Accuracy:20.974% C--
HSR:18.069% C-
H-V45
C-
Kills:217
Deaths:222
KDR:0.977
Accuracy:22.013% C-
HSR:17.051% D
Nova
B*
Kills:125
Deaths:108
KDR:1.157
Accuracy:52.138% B+
HSR:18.400% B*
Kills:12,125
Deaths (as Combat Medic):10,190
Deaths (to Combat Medics):4,540
KDR:1.18989
Kill Difference:1,935
Playtime:84.800 hours
Usage:3%
Score:1.371m
Score/min:269
Accuracy (listed only):32.609%
HSR (listed only):20.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:510
Deaths:278
KDR:1.835
Accuracy:16.942% C+
HSR:22.745% B*
Cosmos VM3
B++
Kills:501
Deaths:298
KDR:1.681
Accuracy:16.110% C
HSR:22.156% B++
Blueshift VM5
C**
Kills:347
Deaths:160
KDR:2.169
Accuracy:20.486% C*
HSR:22.767% C**
Blueshift VM5
C*
Kills:343
Deaths:160
KDR:2.144
Accuracy:20.909% C*
HSR:21.574% C+
Vortex VM21
B+
Kills:132
Deaths:138
KDR:0.957
Accuracy:44.856% B+
HSR:1.515% D-
Comet VM2
D
Kills:109
Deaths:118
KDR:0.924
Accuracy:37.065% D
HSR:2.752% D
Vortex VM21
B+
Kills:104
Deaths:138
KDR:0.754
Accuracy:46.514% B+
HSR:0.962% D*
Quasar VM1
C
Kills:87
Deaths:95
KDR:0.916
Accuracy:9.827% D*
HSR:17.241% C
Comet VM2
D
Kills:81
Deaths:95
KDR:0.853
Accuracy:37.910% D
HSR:1.235% D**
NS-10 Burster
C
Kills:65
Deaths:89
KDR:0.730
Accuracy:27.079% C
HSR:6.154% C
Kills:2,279
Deaths (as MAX Suit):784.500
Deaths (to MAX Suits):2,806
KDR:2.90504
Kill Difference:1,494.500
Playtime:70.791 hours
Usage:2%
Score:1.257m
Score/min:296
Accuracy (listed only):27.770%
HSR (listed only):11.910%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,340
V. Kills:800 167%
Deaths:756
KDR:1.772
Accuracy:34.381% B+
KPH:20.100 B+
VKPH:12 B+
Light PPA
A+
Kills:1,199
V. Kills:169 N/A
Deaths:315
KDR:3.806
Accuracy:44.369% B+
KPH:48.400 C++
VKPH:6.800 A+
Dual Photon Pods
M+
Kills:1,174
V. Kills:540 217%
Deaths:155
KDR:7.574
Accuracy:55.064% B
KPH:111.900 B++
VKPH:51.500 M+
Coyote Missiles
S
Kills:718
V. Kills:441 162%
Deaths:73
KDR:9.836
Accuracy:55.154% C*
KPH:132.200 A**
VKPH:81.200 S
Maelstrom Turbo Laser
C+
Kills:705
V. Kills:758 93%
Deaths:1,426
KDR:0.494
Accuracy:33.509% B+
KPH:8.500 C--
VKPH:9.100 C+
Antares LC
C+
Kills:704
V. Kills:685 103%
Deaths:809
KDR:0.870
Accuracy:39.883% A
KPH:12.100 C-
VKPH:11.800 C+
Hornet Missiles
B
Kills:692
V. Kills:499 138%
Deaths:175
KDR:3.954
Accuracy:67.616% B++
KPH:70.400 C++
VKPH:50.800 B
Kills:6,532 (3,948 + 0)
Deaths:3,709
KDR:1.761
VKDR:1.049
Vehicle Kills:3,892
Kill Difference:2,823
Playtime:258.890 hours
Usage:9%
Score:3.409m
Score/min:219
Piloting Accuracy:39.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:624
V. Kills:533 117%
Deaths:646
KDR:0.966
Accuracy:44.014% C+
KPH:10.500 B+
VKPH:9 B+
C150 Dalton
C*
Kills:237
V. Kills:233 101%
Deaths:75
KDR:3.160
Accuracy:45.494% B++
KPH:28.900 C
VKPH:28.400 C*
AP30 Shredder
U
Kills:134
V. Kills:65 203%
Deaths:44
KDR:3.045
Accuracy:23.605% D**
KPH:482,400 U
VKPH:234,000 U
L105 Zephyr
C
Kills:133
V. Kills:21 N/A
Deaths:23
KDR:5.783
Accuracy:37.323% D
KPH:38.200 C
VKPH:6 C
Kills:1,128 (624 + 504)
Deaths:788
KDR:1.431
VKDR:1.081
Vehicle Kills:852
Kill Difference:340
Playtime:71.111 hours
Usage:3%
Score:0.822m
Score/min:193
Piloting Accuracy:44.014%
Gunner Accuracy:37.323%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,177
V. Kills:467 251%
Deaths:230
KDR:5.117
Accuracy:46.263% D
KPH:32.600 C*
VKPH:12.900 C*
L100 Python AP
C*
Kills:851
V. Kills:677 126%
Deaths:278
KDR:3.061
Accuracy:56.760% C+
KPH:24.400 C--
VKPH:19.400 C*
L100 Python HESH
C++
Kills:796
V. Kills:145 N/A
Deaths:96
KDR:8.292
Accuracy:45.706% C
KPH:49 C+
VKPH:8.900 C++
Skyguard
B+
Kills:261
V. Kills:189 137%
Deaths:98
KDR:2.663
Accuracy:31.310% B
KPH:15.300 C++
VKPH:11.100 B+
Kills:3,085 (3,085 + 0)
Deaths:702
KDR:4.395
VKDR:2.105
Vehicle Kills:1,478
Kill Difference:2,383
Playtime:104.148 hours
Usage:4%
Score:1.250m
Score/min:200
Driving Accuracy:31.310%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:1,235
V. Kills:765 161%
Deaths:288
KDR:4.288
Accuracy:44.069% C++
KPH:24.600 C+
VKPH:15.200 C+
Supernova FPC
B+
Kills:1,087
V. Kills:973 112%
Deaths:387
KDR:2.809
Accuracy:54.718% C++
KPH:20 C--
VKPH:17.900 B+
E540 Halberd
B
Kills:709
V. Kills:453 156%
Deaths:103
KDR:6.883
Accuracy:51.515% B+
KPH:28.800 C
VKPH:18.400 B
Proton II PPA
A++
Kills:333
V. Kills:47 N/A
Deaths:37
KDR:9
Accuracy:24.103% C+
KPH:50.800 C+
VKPH:7.200 A++
Supernova PC
C
Kills:53
V. Kills:27 189%
Deaths:34
KDR:1.559
Accuracy:42.769% D
KPH:14.800 D
VKPH:7.500 C
M20 Basilisk
B++
Kills:51
V. Kills:15 319%
Deaths:14
KDR:3.643
Accuracy:23.220% D--
KPH:25.500 B++
VKPH:7.500 C++
Kills:3,468 (1,140 + 2,328)
Deaths:863
KDR:4.019
VKDR:2.642
Vehicle Kills:2,280
Kill Difference:2,605
Playtime:141.253 hours
Usage:5%
Score:2.803m
Score/min:331
Driving Accuracy:42.769%
Gunner Accuracy:23.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:298
V. Kills:188 158%
Deaths:31
KDR:9.613
Accuracy:60.155% C**
KPH:55.200 B+
VKPH:34.800 A+
Proton II PPA-H
C++
Kills:287
V. Kills:23 N/A
Deaths:17
KDR:16.882
Accuracy:32.964% C--
KPH:86.200 C+
VKPH:6.900 C++
Aphelion VEX-4H
C*
Kills:203
V. Kills:116 174%
Deaths:51
KDR:3.980
Accuracy:42.273% C-
KPH:44.800 C*
VKPH:25.600 C+
Saron HRB-H
B++
Kills:103
V. Kills:93 110%
Deaths:39
KDR:2.641
Accuracy:57.807% C**
KPH:34.500 C+
VKPH:31.100 B++
Kills:891 (0 + 891)
Deaths:138
KDR:6.457
VKDR:3.043
Vehicle Kills:420
Kill Difference:753
Playtime:16.255 hours
Usage:1%
Score:0.399m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:57.807%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:71
V. Kills:40 173%
Deaths:29
KDR:2.448
Accuracy:33.185% D
KPH:14.600 C--
VKPH:8.200 C++
M40 Fury
C-
Kills:53
V. Kills:9 N/A
Deaths:21
KDR:2.524
Accuracy:32.167% C-
KPH:27.200 D
VKPH:4.600 D--
Kills:124 (0 + 124)
Deaths:50
KDR:2.480
VKDR:0.980
Vehicle Kills:49
Kill Difference:74
Playtime:6.814 hours
Usage:0%
Score:0.078m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:32.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:113
V. Kills:53 209%
Deaths:192
KDR:0.589
Accuracy:48.791% C+
KPH:10.200 D
VKPH:4.800 C
Kills:113 (113 + 0)
Deaths:192
KDR:0.589
VKDR:0.276
Vehicle Kills:53
Kill Difference:79
Playtime:11.060 hours
Usage:0%
Score:0.042m
Score/min:64
Driving Accuracy:48.791%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0492,4921,2921.929B0.5422.497%DN/A102.1B+63.8A**97124.4h1.1B*5B+
Saron Laser Cannon 2,1401,3407561.772C++0.3834.381%B+1.269%D20.1B+12B+19166.8h82.7B++240.6B*
Solstice SF 1,3131,2861,4470.889C+0.5022.346%C12.753%D18.5C+N/A5069.5h9.7B+43.6B+
Saron HRB 2,0001,2352884.288C+2.9044.069%C++1.538%C+24.6C+15.2C+27250.2h19.4B+44B+
Light PPA 1,3681,1993153.806C+2.4144.369%B+1.001%C48.5C++6.8A+16224.7h18C40.6C+
Sirius SX12 1,1891,1811,1321.043C+0.3526.313%B17.104%C+23.9CN/A6949.5h13.8B52.4B+
L100 Python HEAT 1,6441,1772305.117C++3.7246.263%D2.039%C32.6C*12.9C*16836.1h5.4B+11.7C*
Dual Photon Pods 1,7141,1741557.574C*6.1855.064%BN/A111.8B++51.4M+84310.5h27.9C50.6C+
Phobos VX86 1,2041,1748361.404C++0.0142.426%D**30.75%A*33.2CN/A7535.4h2.6C+6.1C--
Pandora VX25 1,1901,1738691.35C++0.0436.912%C18.329%B++34.9C+N/A9033.6h3.9B+10.6B
Ursa 1,1991,1731,0121.159C+0.2323.314%C++18.244%D-30.7CN/A7538.2h11.4C++49.1C**
Parallax VX3 1,1711,1634202.769C+1.3839.038%C+88.564%A44.9B**N/A12025.9h1.7B**4.5B+
V10 1,1711,1623683.158C+1.7738.195%C87.263%B**46.3B+N/A11725.1h2B+5.2B
Pulsar C 1,1691,1611,0171.142C+0.2525.612%C*22.567%C+23CN/A6050.4h10.9B+42.6B+
NSX Naginata 1,1721,1619771.188C+0.2021.43%C+25.151%C34.9CN/A8233.3h12.1C++56.6C*
Serpent VE92 1,1761,1607801.487B0.0927.549%B*20.948%C++36.4C**N/A10231.9h11.3B+41.1B+
Solstice Burst 1,1791,1598791.319C+0.0726.818%C++25.798%C*21.5DN/A5253.8h12.9C*48.1C**
Thanatos VE70 1,1741,1599721.192B0.2036.381%C19.241%B+38.3B+N/A10130.3h3.8B*10.4B+
XM98 1,1631,1575941.948C+0.5639.038%C**81.331%B++31.2C**N/A8337.1h2.2B+5.6B+
Zenith VX-5 1,1681,1571,1051.047C+0.3527.766%B+18.755%C--25CN/A7246.3h11.8B+42.5B+
MKV Suppressed 1,1721,1559601.203C*0.1927.651%B21.472%C**34.7C++N/A8033.3h12.9B+46.5B+
NS-11C 1,1841,1551,0061.148C*0.2426.045%B+20.52%C*29.8C++N/A8138.7h11.9B++45.5B+
Eridani SX5 1,1791,1551,0551.095C+0.3027.057%C++18.961%C+33.7C+N/A9434.3h12.1C++44.6C*
Orion VS54 1,1711,1541,2090.955C0.4420.54%C+22.704%C33.4C+N/A12834.5h12.3C**59.9C++
Pulsar LSW 1,1681,1541,3470.857C--0.5419.477%D19.844%D27.9C--N/A8041.3h12.9C+66C+
VX6-7 1,1571,1509021.275C+0.1224.944%C++20.609%C+29C+N/A7739.6h10.4B+41.6B+
NS-7B PDW 1,1721,1501,2290.936C+0.4626.153%C++17.565%C+25.7C+N/A7444.8h13.4B51.4B
Eidolon VE33 1,1661,1491,6210.709C0.6825.11%C-29.156%B+10.1DN/A29113.6h8.9C*35.5C++
Eclipse VE3A 1,1731,1499991.15C+0.2425.022%C-19.147%C+28.6CN/A6740.2h12.8C+51C+
NS-44 Commissioner 1,1761,1471,4670.782C+0.6134.208%C26.242%B+29.4C+N/A8639h3.8C*11.1C*
Solstice VE3 1,1441,1371,6170.703C+0.6920.683%C-15.919%D14.8CN/A5177h14.9C*72.2C++
Deimos VA29 1,1471,1346331.791B+0.4045.177%D*37.213%M*31.2C-N/A7836.3h2.4C++5.4C
Lumine Edge 1,1451,1104,7000.236B+1.1635.703%B++17.838%C**5.6C+N/A13196.7h1.2B+3.4B+
Supernova FPC 2,0601,0873872.809C-1.4254.718%C++3.312%B++20C--17.9B+41054.3h6C11C+
Skorpios 1,0501,0338151.267C+0.1328.803%C**18.974%C33.2C-N/A8031.1h11.3C+39.3C*
S1 1,3069821,7670.556C0.8457.645%C++4.379%B**25.1C+8.3D21039.2h5.3B++9.1B+
Frag Grenade 8678531853N/A851.6154.493%B**N/A609.3B+10C++17341.4h3.3B+6.1B++
L100 Python AP 1,5288512783.061C1.6756.76%C+3.878%B++24.5C--19.5C*23834.8h8D14.1C-
Proximity Mine 8258233192.58C1.1950.097%B*N/A121C+N/A3146.8h1.9C++3.8B++
NS-30 Vandal 8268105471.481C+0.0934.974%C**31.358%B+28.6C-N/A6728.3h5.5C**15.8B+
L100 Python HESH 941796968.292C+6.9045.706%C1.131%C49.1C+9C*18116.2h3.5C+7.6C++
NSX-P Tanto 7357194741.517B++0.1230.005%B*27.121%C*19.1CN/A5137.7h11.8B++39.5B++
Coyote Missiles 1,159718739.836M8.4455.154%C*N/A133A**81.7S10515.4h36.1B+65.4B+
E540 Halberd 1,1627091036.883C+5.4951.515%B+2.116%C+28.8C18.4B27324.6h6.7D13.1C+
Maelstrom Turbo Laser 1,4637051,4260.494C-0.9033.509%B+2.411%C+8.5C--9.1C+12783.3h149.7C--446.7C+
Antares LC 1,3897048090.87C0.5239.883%A2.415%B+12.1C-11.7C+14758.3h170.9C428.6C++
Spear Anti-Vehicle Phalanx Turret 1,079696977.175C+5.7840.425%C-4.598%B44.1B24.2C*38115.8h8.3C**20.4C*
Hornet Missiles 1,1916921753.954C+2.5667.616%B++N/A70.6C++50.9B6479.8h10.7C++15.8B
Lasher X2 7006868360.821C+0.5725.74%C+3.644%C+24.9CN/A7827.5h16.2B*63.1B+
Ghost 6756673122.138C+0.7541.134%B79.31%B**45.1C**N/A12714.8h2.1B+5B+
CAS30 Tank Buster 1,1576246460.966C+0.4344.014%C+N/A10.5B+9B+11759.4h43.4B+98.7B+
NSX Tengu 6236124171.468C**0.0838.124%C*20.915%C+33.1C+N/A8318.5h10.3B++26.9B+
NSX Tanto 5715594301.3C*0.0928.794%B+23.256%C23.7CN/A5923.6h11.8B+41.1C**
Artemis VX26 5485404871.109C+0.2828.349%C*23.704%C++26.5CN/A7320.4h11.5B40.4B+
Equinox VE2 5665364921.089C+0.3026.406%C++14.179%D-26.5C1.5A++7720.2h11.9B45B
NS-44L Blackhand 5395272991.763B+0.3745.949%B+49.715%B+42.2B**1A*13512.5h4.1B8.9B+
Tank Mine 8625261563.372B+1.9833.321%C+N/A131.5B+84B++13064h1.7B5.2B++
Cosmos VM3 5155102781.835C+0.4416.942%C+22.745%B*29.8C+N/A8617.1h16.3D96.1C+
MANA Anti-Personnel Turret 5315033861.303N/A0.0918.412%UN/A5030U280U8715300.1h26.4T*143.1T*
Cosmos VM3 5045012981.681C+0.2916.11%C22.156%B++26.9CN/A7718.6h16.7D-103.4C
Phaseshift VX-S 5034931702.9C+1.5141.835%B*76.673%C++39.4B++N/A11612.5h2.7C**6.5B+
NS-357 Underboss 4864755160.921C+0.4739.682%B19.579%C27.1C-N/A6817.5h4.4C+11C**
VX29 Polaris 4824754311.102C0.2924.021%C++24.632%C*40.6C+N/A11811.7h12.6C+52.4C*
MANA Anti-Vehicle Turret 7914244540.934D0.4649.483%D3.066%C4240S3670M**4997190.1h10.8D21.9D
Lancer VS22 9814199870.425C-0.9765.224%B+N/A10.6C14.3C++19639.4h22.3C*34.1C**
Blueshift VM5 3603471602.169C+0.7820.486%C*22.767%C**31.5C+1.2B**9811h21.8F106.2C
Blueshift VM5 3553431602.144C+0.7520.909%C*21.574%C+31.2C+1.1B**9711h22.1F105.8C
Force-Blade 44234124,2320.014C1.3816.257%D*1.466%D-0.3C-N/A11113.7h3.6D22.2D--
Proton II PPA 380333379C7.6124.103%C+N/A50.5C+7.1A++1596.6h11.3C47C+
Pulsar VS1 3233214500.713C0.6820.974%C--18.069%C-20.1CN/A9416h16.3C77.8C
E540 Halberd-H 486298319.613C++8.2260.155%C**2.349%B55.2B+34.8A+5595.4h6.3C+10.4C*
Proton II PPA-H 3102871716.882B+15.4932.964%C--1.045%D87C+7C*2493.3h10.9C+33.1C+
The Slasher 30927811,7230.024C--1.3714.382%D**11.871%C++0.5C-N/A1537.4h2.4C+16.6C
Rocklet Rifle 4752653060.866B0.5358.29%B+N/A26C+20.6C26810.2h39.4C+67.5C*
Skyguard 450261982.663C+1.2731.31%B2.682%B+15.4C++11.1B+20917h126.1C+402.8C**
C150 Dalton 470237753.16C-1.7745.494%B++N/A28.9C28.4C*5678.2h6.6D*14.5C
H-V45 2202172220.977C+0.4222.013%C-17.051%D23.3CN/A819.3h13.9C+63.1C+
Aphelion VEX-4H 319203513.98C+2.5942.273%C-5.419%A45.1C*25.8C+3264.5h46.9B+110.9B+
NSX Masamune 2652012540.791C+0.6058.426%C++2.985%B*29.1C+9.3C1576.9h11.5C**19.7C**
Nemesis VSH9 3591823250.56C0.8353.56%D*N/A9.9C9.6C+20118.4h7.3B+13.6C+
Aspis Anti-Aircraft Phalanx Turret 311161622.597C1.2026.711%C*1.242%D15.9B**14.9B*28010.1h125.9B++471.2B+
Manticore SX40 1691602320.69C0.7034.885%B*23.75%C**18.8D1.1B+518.5h15.8T-45.3D*
VE-H Maw 1581531201.275C0.1220.97%D-24.183%C35.6C-1.2B++1164.3h11.7C+55.7C
NS-61 Emissary 1491491850.805C+0.5926.511%C16.107%C+24.8C+N/A776h12.5C**47B
AP30 Shredder 199134443.045C1.6523.605%D**1.493%C-1340U650U8348900.1h71.7B++303.7C+
L105 Zephyr 154133235.783C4.3937.323%DN/A38C6C2033.5h6.9C+18.6C+
NS Decimator 178132971.361B+0.0358.249%CN/A44B+15.3C+5973h3.5B*6B++
Anti-Vehicle Grenade 1511321132N/A130.6150.062%C+N/A264C--38D13280.5h6.1C+12.2C+
Vortex VM21 2691321380.957C0.4444.856%B+1.515%D-8C8.3B*11016.5h29.6B+66.1B+
Nova 1321251081.157C+0.2452.138%B+18.4%B*32.9C+1.8M*953.8h4.6C++8.8B+
Beamer VS3 1261152220.518C0.8728.706%C*32.174%A14.9D1.4B**607.7h15.9D**55.4C
M40 Fury-F 1661131920.589C--0.8048.791%C+1.77%A10.2D4.8C6411.1h20.5D--42.1D--
Comet VM2 1601091180.924C++0.4737.065%D2.752%D9C4.2C+13812.1h24.8C+67C+
Sticky Grenade 1071061106N/A104.6157.671%B+N/A1060C*10C31480.1h1.9B+3.3B+
Vortex VM21 2261041380.754C0.6446.514%B+N/A6.3C7.4B**9216.5h39B+83.8B+
Saron HRB-H 196103392.641C-1.2557.807%C**N/A34.3C+31B++4393h29.4C50.9C+
Soldier Soaker 104102561.821B+0.4327.581%D19.608%B*44.3C+N/A1532.3h5.5B19.9C++
Quasar VM1 8787950.916C0.489.827%D*17.241%C11.8D--N/A787.4h13.2B++133.9C
Hades VSH4 175822850.288D1.1071.438%B+1.22%D8.9C10.1C+1859.2h13.9F19.5D*
Comet VM2 12581950.853C+0.5437.91%D1.235%D**7.9D4.3C11910.3h30C+79C
NS-AM7 Archer 104791550.51C++0.8852.573%D-15.19%C4.9C-1.6D3416h12.5B++23.9B+
M20 Basilisk 11171292.448C1.0633.185%D5.634%C+14.5C--8.2C++1834.9h94.8C++285.7C+
M60-A Bulldog 8568312.194D0.8026.482%D*1.471%C+23.4D5.9C+1822.9h6.9D26D--
NS-10 Burster 11065890.73C0.6627.079%C6.154%C6.3C*4.3B+11910.4h124.2B458.7C*
Supernova PC 8053341.559D0.1742.769%D3.774%B**14.7D7.5C7373.6h5.2C++12.3C+
M40 Fury 6253212.524D1.1332.167%C-N/A27.9D4.7D-2051.9h16.5C+51.2C+
M20 Basilisk 6651143.643B+2.2523.22%D--3.922%D25.5B++7.5C++2112h57.6B*248.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38931.1h
Anti-Vehicle MANA Turret792,0535.1h
Nano-Armor Kit1,2431,431,071223.3h
Nanite Revive Grenade0910h
Medical Applicator652238,66319.3h
Motion Spotter313,0901.6h
Deconstruction Tool04640h
Shield Recharging Field109090.3h
Recon Detection Device711,9274.2h
Ammunition Package273,4422.1h
Medical Kit11560.7h
Anti-Infantry MANA Turret501,0091.6h
Snowman Soldier91330.2h
Hardlight Barrier3570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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