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Lt. Commander ACEWS[AODR] ACEWS
TR BR 48

KDR: 3.91

Score: 1.4m

Last Seen: Mar 23rd, 2020 2:27 AM
- OFFLINE - 191.7 hour(s)

Battle Rank 48 - Terran Republic on Emerald
Level Progress (to 49): 14%
Level 100 Progress: 8% 456h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 HESH MRC3 Mercy MRC3 Mercy MSW-R T9 CARV AS16 NightHawk NS-44 Commissioner NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,703,309 MLG Score: 4559
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.371%33.516%1018412289132.079731.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.892%0C+0C+0C+HEAD ++ (~18.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300C+9.10C+20.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.952%94.891%0112311375602.40351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60C+2.30C+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.527%16.767%0112311673734.39474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90C+3.50C+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m334.7%638 (38.3k)518 (31.1k)3.908723,8119754.1764148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123239726.968%23.406%63102:490

32% Engineer29% Heavy Assault13% Infiltrator19% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2019 2:07 AMOct 30th, 2019 1:56 AMMar 25th, 2020 5:31 PM (5d) (PST)Mar 22nd, 2020 10:50 PM (8d) (PST)Mar 22nd, 2020 10:27 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3154828331.3840.3540.3244.8730.0724559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,89328,91949,974832119292431,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
45.9h/1.9d 261 892 1,017 13.4k 84 120 198 3.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:429
Deaths:174
KDR:2.466
Accuracy:30.354% A
HSR:34.033% A
T9 CARV
A++
Kills:231
Deaths:104
KDR:2.221
Accuracy:28.019% A++
HSR:35.931% A++
MG-H1 Watchman
A++
Kills:86
Deaths:22
KDR:3.909
Accuracy:29.800% B**
HSR:40.698% A++
Kills:746
Deaths (as Heavy Assault):300
Deaths (to Heavy Assaults):258
KDR:2.48667
Kill Difference:446
Playtime:13.374 hours
Usage:29%
Score:0.357m
Score/min:445
Accuracy (listed only):29.391%
HSR (listed only):36.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A++
Kills:167
Deaths:96
KDR:1.740
Accuracy:58.527% A++
HSR:16.767% B+
NSX Tengu
A++
Kills:81
Deaths:27
KDR:3
Accuracy:48.994% A++
HSR:32.099% A+
Kills:248
Deaths (as Light Assault):123
Deaths (to Light Assaults):148
KDR:2.01626
Kill Difference:125
Playtime:2.146 hours
Usage:5%
Score:0.057m
Score/min:442
Accuracy (listed only):53.760%
HSR (listed only):24.433%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A++
Kills:167
Deaths:96
KDR:1.740
Accuracy:58.527% A++
HSR:16.767% B+
NSX Tengu
A++
Kills:81
Deaths:27
KDR:3
Accuracy:48.994% A++
HSR:32.099% A+
Kills:248
Deaths (as Combat Medic):123
Deaths (to Combat Medics):83
KDR:2.01626
Kill Difference:125
Playtime:0.406 hours
Usage:1%
Score:0.012m
Score/min:500
Accuracy (listed only):53.760%
HSR (listed only):24.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A++
Kills:167
Deaths:96
KDR:1.740
Accuracy:58.527% A++
HSR:16.767% B+
Kills:167
Deaths (as Engineer):96
Deaths (to Engineers):150
KDR:1.73958
Kill Difference:71
Playtime:14.665 hours
Usage:32%
Score:0.353m
Score/min:401
Accuracy (listed only):58.527%
HSR (listed only):16.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:167
Deaths:100
KDR:1.670
Accuracy:52.872% A++
HSR:25.150% C**
NSX Daimyo
A
Kills:137
Deaths:14
KDR:9.786
Accuracy:50.952% A
HSR:94.891% C*
NSX Tengu
A++
Kills:81
Deaths:27
KDR:3
Accuracy:48.994% A++
HSR:32.099% A+
Kills:385
Deaths (as Infiltrator):141
Deaths (to Infiltrators):139
KDR:2.7305
Kill Difference:244
Playtime:5.953 hours
Usage:13%
Score:0.162m
Score/min:453
Accuracy (listed only):50.940%
HSR (listed only):50.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:477
Deaths:111
KDR:4.297
Accuracy:24.533% A+
HSR:26.415% B**
MRC3 Mercy
A+
Kills:456
Deaths:111
KDR:4.108
Accuracy:24.624% A
HSR:29.386% A+
M3 Pounder HEG
M+
Kills:127
Deaths:35
KDR:3.629
Accuracy:58.429% A*
HSR:7.087% M+
M3 Pounder HEG
A*
Kills:80
Deaths:35
KDR:2.286
Accuracy:61.198% A*
HSR:5% A
Kills:1,140
Deaths (as MAX Suit):146
Deaths (to MAX Suits):39
KDR:7.80822
Kill Difference:994
Playtime:8.730 hours
Usage:19%
Score:0.485m
Score/min:927
Accuracy (listed only):42.196%
HSR (listed only):16.972%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:630
V. Kills:90 N/A
Deaths:
KDR:
Accuracy:50.932% B**
KPH:79.200 B**
VKPH:11.300 B+
Kills:630 (630 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:90
Kill Difference:630
Playtime:7.958 hours
Usage:17%
Score:0.118m
Score/min:247
Driving Accuracy:50.932%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 7206301630U626.0950.932%B**N/A78.8B**11.3B+2478h4B+7.9B*
MRC3 Mercy 4854771114.297B++0.3924.533%A+26.415%B**82.2M**1.4A+2615.8h13A+52.9B**
MRC3 Mercy 4654561114.108B++0.2024.624%A29.386%A+78.6M+1.6A++2555.8h13.8A56B**
MSW-R 4354291742.466C**1.4430.354%A34.033%A80.9A1.1A2295.3h9.9B*32.7B*
T9 CARV 2312311042.221B+1.6928.019%A++35.931%A++66A+N/A1813.5h10.8B*38.5B*
AS16 NightHawk 170167961.74C**2.1758.527%A++16.767%B+75.9A1.4A++1932.2h3.5B++5.9B**
NS-44 Commissioner 1701671001.67B+2.2452.872%A++25.15%C**69.6B**1.3A++2202.4h3.3B+6.1B*
NSX Daimyo 137137149.786A++5.8850.952%A94.891%C*80.6B+N/A2031.7h2.3B4.6B+
M3 Pounder HEG 133127353.629B**0.2858.429%A*7.087%M+63.5S3C3562h9.7A16.5B**
MG-H1 Watchman 8786223.909B**0.0029.8%B**40.698%A++107.5A++1.3B*5240.8h11.8B*39.5B++
NSX Tengu 8281273A++0.9148.994%A++32.099%A+101.3A++1.3A+2390.8h8.4B**17.2B*
M3 Pounder HEG 8680352.286C**1.6261.198%A*5%A40A*3D2022h16.1B26.3B++
NS-03 Thumper 8175511.471A2.4444.866%A+2.667%B++83.3A**6.7S2020.9h4.3A9.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560h
Motion Spotter01460.1h
Ammunition Package1660h
Medical Applicator03820h
Nano-Armor Kit5220,0001.3h
Medical Kit212330.2h

Check the help document for the dictionary if you want to learn more about words used here.


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