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Paragon Snowblower ADoSAttack[V3S] ADoSAttack
VS BR 199

KDR: 6.02

Score: 107.5m

Last Seen: May 6th, 2018 6:25 AM
- OFFLINE - 5444.9 hour(s)

Battle Rank 100 (199 total) - Vanu Sovereignty on Briggs
Level Progress (to 101): 2%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Maelstrom Turbo Laser Dual Photon Pods Supernova PC Saron Laser Cannon Solstice VE3 Antares LC Blueshift VM5 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 543TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.329%10.991%234710156,2782.565593.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.119%0.057C+-1.49F0.542B+MIXED (~0.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.293C*11.30.209C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.895%0.746%33744101843,02018253785623.5726114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.277%0.362C**-0.793D-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.266C*48.20.087C+69.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.763%1.258%37455101720,1931241661016.2715305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.55%2.431A**-0.886D--2.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*3.20.744B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.905%2.244%44110214019922210.403827181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.485D-0.537D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.824B++6.40.836B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.5m336.1%608 (36.5k)773 (46.4k)6.0205185,14214,1427.10388199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102256238.317%2.338%9009:4812

10% Engineer86% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 3:00 AMJan 27th, 2013 5:15 PMJun 4th, 2018 11:31 PM (197d) (PST)May 6th, 2018 2:34 AM (227d) (PST)May 6th, 2018 2:25 AM (227d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,530651,4650.6120.1020.0143.2450.353407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,8223,90887,91437611952146,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2317.7h/96.6d 15,321 1,991 9,821 451.2k 2,681 4,247 49,121 212.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,343
Deaths:471
KDR:2.851
Accuracy:21.522% C
HSR:13.328% D--
Serpent VE92
C+
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:22.952% C+
HSR:10.622% F
NS-11C
D--
Kills:806
Deaths:807
KDR:0.999
Accuracy:18.466% D--
HSR:10.546% D**
Kills:3,307
Deaths (as Engineer):1,898
Deaths (to Engineers):6,724
KDR:1.74236
Kill Difference:1,409
Playtime:231.423 hours
Usage:10%
Score:12.255m
Score/min:883
Accuracy (listed only):20.980%
HSR (listed only):11.499%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:458
Deaths:229
KDR:2
Accuracy:22.941% C++
HSR:9.825% F
Kills:458
Deaths (as Heavy Assault):229
Deaths (to Heavy Assaults):3,019
KDR:2
Kill Difference:229
Playtime:17.659 hours
Usage:1%
Score:0.394m
Score/min:372
Accuracy (listed only):22.941%
HSR (listed only):9.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,343
Deaths:471
KDR:2.851
Accuracy:21.522% C
HSR:13.328% D--
Eridani SX5
D
Kills:1,211
Deaths:725
KDR:1.670
Accuracy:23.353% D
HSR:10.240% D*
Serpent VE92
C+
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:22.952% C+
HSR:10.622% F
Sirius SX12
D
Kills:1,119
Deaths:666
KDR:1.680
Accuracy:20.571% D
HSR:8.132% D**
NS-11C
D--
Kills:806
Deaths:807
KDR:0.999
Accuracy:18.466% D--
HSR:10.546% D**
Kills:5,637
Deaths (as Light Assault):3,289
Deaths (to Light Assaults):1,949
KDR:1.71389
Kill Difference:2,348
Playtime:1,986.561 hours
Usage:86%
Score:91.654m
Score/min:769
Accuracy (listed only):21.373%
HSR (listed only):10.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,211
Deaths:725
KDR:1.670
Accuracy:23.353% D
HSR:10.240% D*
Sirius SX12
D
Kills:1,119
Deaths:666
KDR:1.680
Accuracy:20.571% D
HSR:8.132% D**
Beamer VS3
C*
Kills:183
Deaths:182
KDR:1.005
Accuracy:17.817% D**
HSR:23.497% C*
Kills:2,513
Deaths (as Infiltrator):1,573
Deaths (to Infiltrators):829
KDR:1.59758
Kill Difference:940
Playtime:19.438 hours
Usage:1%
Score:0.822m
Score/min:705
Accuracy (listed only):20.580%
HSR (listed only):13.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,269
Deaths:205
KDR:6.190
Accuracy:21.960% B+
HSR:15.051% D--
Blueshift VM5
B+
Kills:1,195
Deaths:205
KDR:5.829
Accuracy:21.377% B+
HSR:16.067% D-
Cosmos VM3
B**
Kills:711
Deaths:161
KDR:4.416
Accuracy:21.111% B**
HSR:14.205% D--
Cosmos VM3
B**
Kills:672
Deaths:161
KDR:4.174
Accuracy:21.044% B**
HSR:13.095% D*
Quasar VM1
B**
Kills:463
Deaths:84
KDR:5.512
Accuracy:20.037% B**
HSR:15.767% D
Comet VM2
B++
Kills:184
Deaths:86
KDR:2.140
Accuracy:49.570% B++
HSR:5.435% B+
Kills:4,494
Deaths (as MAX Suit):451
Deaths (to MAX Suits):580
KDR:9.96452
Kill Difference:4,043
Playtime:67.987 hours
Usage:3%
Score:2.397m
Score/min:588
Accuracy (listed only):25.850%
HSR (listed only):13.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A**
Kills:20,681
V. Kills:22,354 93%
Deaths:5,303
KDR:3.900
Accuracy:38.265% A
KPH:25.600 B**
VKPH:27.600 A**
Dual Photon Pods
M++
Kills:18,286
V. Kills:12,058 152%
Deaths:1,555
KDR:11.760
Accuracy:67.911% A++
KPH:81.400 C++
VKPH:53.700 M++
Saron Laser Cannon
A*
Kills:2,850
V. Kills:2,995 95%
Deaths:951
KDR:2.997
Accuracy:36.854% B*
KPH:21.800 B*
VKPH:22.900 A*
Antares LC
A+
Kills:1,295
V. Kills:1,359 95%
Deaths:317
KDR:4.085
Accuracy:36.471% B++
KPH:24.400 B+
VKPH:25.600 A+
Light PPA
M++
Kills:1,203
V. Kills:163 N/A
Deaths:112
KDR:10.741
Accuracy:52.889% A++
KPH:76.400 B**
VKPH:10.400 M++
Hornet Missiles
A++
Kills:379
V. Kills:100 375%
Deaths:30
KDR:12.633
Accuracy:75.877% A++
KPH:107.400 B++
VKPH:28.400 C
Photon A2A Missile Pods
M**
Kills:234
V. Kills:276 84%
Deaths:12
KDR:19.500
Accuracy:82.208% B
KPH:128 A*
VKPH:151 M**
Kills:44,928 (26,029 + 0)
Deaths:8,280
KDR:5.426
VKDR:4.747
Vehicle Kills:39,305
Kill Difference:36,648
Playtime:1,238.401 hours
Usage:53%
Score:62.775m
Score/min:845
Piloting Accuracy:52.889%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:469
V. Kills:54 N/A
Deaths:28
KDR:16.750
Accuracy:57.325% B**
KPH:72.700 B*
VKPH:8.400 C++
C75 Viper
C++
Kills:301
V. Kills:63 470%
Deaths:51
KDR:5.902
Accuracy:29.132% D--
KPH:30.400 C++
VKPH:6.400 C
Kills:770 (770 + 0)
Deaths:79
KDR:9.747
VKDR:1.481
Vehicle Kills:117
Kill Difference:691
Playtime:16.351 hours
Usage:1%
Score:0.421m
Score/min:430
Driving Accuracy:29.132%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:17,663
V. Kills:5,832 303%
Deaths:1,535
KDR:11.507
Accuracy:70.320% A*
KPH:57 M*
VKPH:18.800 M*
Supernova VPC
A*
Kills:1,196
V. Kills:156 N/A
Deaths:92
KDR:13
Accuracy:70.464% A*
KPH:68.800 A
VKPH:9 B+
Supernova FPC
A++
Kills:564
V. Kills:485 116%
Deaths:86
KDR:6.558
Accuracy:63.362% A
KPH:26.600 B
VKPH:22.900 A++
Proton II PPA
S
Kills:401
V. Kills:8 N/A
Deaths:6
KDR:66.833
Accuracy:30.905% B**
KPH:178.900 S
VKPH:3.600 C+
G30 Walker
A**
Kills:117
V. Kills:136 85%
Deaths:51
KDR:2.294
Accuracy:25.936% C+
KPH:27 B++
VKPH:31.400 A**
Kills:19,941 (19,423 + 518)
Deaths:1,770
KDR:11.266
VKDR:3.738
Vehicle Kills:6,617
Kill Difference:18,171
Playtime:355.220 hours
Usage:15%
Score:10.068m
Score/min:472
Driving Accuracy:63.362%
Gunner Accuracy:25.936%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 43,03520,6815,3033.9B++2.1238.265%AN/A25.6B**27.6A**698808.6h73.2B++191.4B++
Dual Photon Pods 30,34418,2861,55511.759B*5.7467.911%A++N/A81.4C++53.7M++1471224.6h17.4B++25.6B*
Supernova PC 23,49517,6631,53511.507B*5.4970.32%A*1.24%D-57M*18.8M*453310.1h3.1A4.4A+
Saron Laser Cannon 5,8452,8509512.997B+3.0236.854%B*N/A21.8B*22.9A*669131h80.6B++218.6B*
Solstice VE3 1,3531,3434712.851M+3.1721.522%C13.328%D--16C+N/A12884h12B++55.9C**
Antares LC 2,6541,2953174.085A+1.9436.471%B++N/A24.4B+25.6A+77553.1h83B+227.5B++
Blueshift VM5 1,2731,2692056.19A++0.1721.96%B+15.051%D--38.8B+N/A17232.7h12.8B**58.3B++
Eridani SX5 1,2141,2117251.67B+4.3523.353%D10.24%D*25.1CN/A9348.3h9.7B++41.7B
Light PPA 1,3661,20311210.741B++4.7252.889%A++0.998%C-76.6B**10.4M++69115.7h10.5B+19.8B+
Supernova VPC 1,3521,1969213C++6.9870.464%A*N/A68.7A9B+33417.4h2.5B*3.5B**
Blueshift VM5 1,1971,1952055.829A+0.1921.377%B+16.067%D-36.5C**N/A16632.7h13.4B*62.8B+
Serpent VE92 1,1611,1586201.868B*4.1522.952%C+10.622%F33C**N/A11635.1h10.4B*45.4B+
Sirius SX12 1,1261,1196661.68B+4.3420.571%D8.132%D**10.3D-N/A49108.6h12.7B+61.8C*
NS-11C 8178068070.999C+5.0218.466%D--10.546%D**3.6D*N/A19221h12.1B++65.6C++
Cosmos VM3 7117111614.416A++1.6021.111%B**14.205%D--39.3B*N/A22618.1h13.1B+62B
Cosmos VM3 6766721614.174A1.8521.044%B**13.095%D*37.1B++N/A22018.1h14C+66.3B+
Supernova FPC 1,049564866.558C*0.5463.362%A2.128%C26.6B22.9A++71121.2h5.7C+9B+
L100 Python HESH 5234692816.75B+10.7357.325%B**2.345%B+72.2B*8.3C++5326.5h2.4B+4.2B**
Quasar VM1 463463845.512M0.5120.037%B**15.767%D52MN/A3098.9h11.2B**55.7B+
NS-15M1 4594582292B+4.0222.941%C++9.825%F45.3C**N/A20010.1h11.3B+49.2B+
Proton II PPA 409401666.833M*60.8130.905%B**2.244%C*182.3S3.6C+9752.2h6.4B**20.8B**
C-4 7743893131.243C+4.786.494%T*N/A19.5D**19.3D50620h1.8C-27T*
Hornet Missiles 4793793012.633A+6.6175.877%A++1.319%C108.3B++28.6C11203.5h5B++6.6B**
C75 Viper 364301515.902B+0.1229.132%D--0.997%D30.4C++6.4C3639.9h9.1B*31.3B
Photon A2A Missile Pods 5102341219.5M++13.4882.208%BN/A130A*153.3M**43351.8h5.4A6.6A++
Comet VM2 196184862.14A+3.8849.57%B++5.435%B+20A++1.3D*2109.2h8.8A17.7B**
Beamer VS3 1831831821.005B5.0217.817%D**23.497%C*10.3DN/A5917.8h9.5C++53.3C
Frag Grenade 1731721172N/A165.9840.318%DN/A1720S10B+167000.1h2.4A5.9B++
G30 Walker 253117512.294D3.7325.936%C+N/A27.2B++31.6M9834.3h153.2B+590.8B
Tank Mine 1561121112U105.980%F*N/A1120U440U14486900.1h1.7B+0M*
Force-Blade 94944,2850.022C+6.008.675%FN/A0.2CN/A1533.2h2.7C++31.6D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit225111h
VS Patriot Flare Gun24470.8h
Hellion G02720h
Nano-Armor Kit9686,28313h
Rocklet Rifle0870.1h
M12 Kobalt-F02790.1h
G40-F Ranger0750h
G30 Walker06130h
Medical Kit111450.5h
Medical Applicator23,0820.3h
Smoke Grenade02520.1h
M20 Drake12500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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