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Executor Undertaker AFKWarrior[OUYE] AFKWarrior
NC BR 179

KDR: 3.36

Score: 81.7m

Last Seen: May 13th, 2020 10:13 AM
- OFFLINE - 72.3 hour(s)

Prestige 1, Battle Rank 100 (179 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS MGR-M1 Bishop Gauss Rifle Burst NSX Yumi Gauss Prime Reaper DMR Gauss Rifle S Frag Grenade Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,602,880 MLG Score: 2880
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.331%32.706%992551294113,6893.96709-0.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%1.757A++1.743A++-0.95D--HEAD ++ (~17.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.657B+7.70.461B+17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.082%1.487%238313461,0764923032.18699354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.084%-0.651D-0.073C+0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.567B+21.90.589B+48.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.109%2.045%980713429,095126937637.16142242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%-0.187C-0.294C0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.559B+6.60.468B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.931%7.863%1941013391,66610484591.58969362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.294%-0.119C+0.807B++0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.676B+13.60.661B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.565%79.566%194413453,7344253100.877968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.015%1.296A0.805B++-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+20.383C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.824%11.923%194613436,6932149353.11447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%1.322A-0.564D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.638B+2.70.435B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.7m231.2%599 (35.9k)501 (30.1k)3.35826166,12349,4673.67158179 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC13491379321.502%26.374%56703:1855

53% Combat Medic18% Engineer12% Heavy Assault9% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2014 6:08 PMFeb 23rd, 2020 2:25 PMMay 27th, 2020 6:16 PM (124d) (PST)May 13th, 2020 6:17 AM (139d) (PST)May 13th, 2020 6:13 AM (139d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8302056251.0180.3030.2692.4680.0492880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,77812,29537,483611816148330,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2719.3h/113.3d 15,499 43,814 67,059 402.7k 2,283 8,747 8,032 135.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,491
Deaths:433
KDR:3.443
Accuracy:30.370% B+
HSR:27.096% C
NC6A GODSAW
D
Kills:1,380
Deaths:367
KDR:3.760
Accuracy:27.902% D
HSR:25.290% D
NC6S Gauss SAW S
C
Kills:1,212
Deaths:334
KDR:3.629
Accuracy:25.392% C
HSR:23.927% C--
EM6
C+
Kills:1,206
Deaths:336
KDR:3.589
Accuracy:23.329% C-
HSR:27.529% C+
NSX Naginata
C++
Kills:1,168
Deaths:402
KDR:2.905
Accuracy:26.648% C++
HSR:29.195% C
NS-15M1
C
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:24.171% C
HSR:25.215% C
NC6 Gauss SAW
C++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:24.071% C+
HSR:28.103% C++
GD-22S
C+
Kills:1,146
Deaths:360
KDR:3.183
Accuracy:24.710% C
HSR:27.138% C+
NS-15M AE
C
Kills:940
Deaths:261
KDR:3.602
Accuracy:27.250% C
HSR:24.362% D
EM1
B**
Kills:801
Deaths:253
KDR:3.166
Accuracy:31.118% B**
HSR:30.712% B+
MGR-L1 Promise
B+
Kills:81
Deaths:20
KDR:4.050
Accuracy:31.165% B+
HSR:24.691% D
Kills:11,747
Deaths (as Heavy Assault):3,402
Deaths (to Heavy Assaults):12,761
KDR:3.45297
Kill Difference:8,345
Playtime:329.243 hours
Usage:12%
Score:10.912m
Score/min:552
Accuracy (listed only):26.921%
HSR (listed only):26.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C*
Kills:2,130
Deaths:986
KDR:2.160
Accuracy:29.485% C*
HSR:18.826% D
LA39 Bruiser
B+
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:71.278% B+
HSR:9.601% D--
GD-7F
C++
Kills:1,548
Deaths:517
KDR:2.994
Accuracy:28.520% C++
HSR:21.124% C
The Brawler
C++
Kills:1,527
Deaths:673
KDR:2.269
Accuracy:57.640% C++
HSR:13.883% C+
NS-11C
A+
Kills:1,200
Deaths:432
KDR:2.778
Accuracy:34.858% A+
HSR:18.500% C-
AF-4A Bandit AE
B+
Kills:1,193
Deaths:448
KDR:2.663
Accuracy:31.541% B+
HSR:28.835% C++
AF-4A Bandit
B+
Kills:1,180
Deaths:432
KDR:2.731
Accuracy:30.054% B+
HSR:19.831% D-
AF-4 Cyclone
C
Kills:1,180
Deaths:594
KDR:1.987
Accuracy:24.764% D
HSR:19.237% C
NSX Tanto
B+
Kills:1,176
Deaths:457
KDR:2.573
Accuracy:30.779% C*
HSR:32.568% B+
NSX Tengu
B+
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:43.389% B+
HSR:21.843% C
AF-57 Piston
B++
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:50.715% B++
HSR:11.473% D-
GD-66 Claw
B+
Kills:1,166
Deaths:508
KDR:2.295
Accuracy:69.184% B+
HSR:12.007% D
Blitz GD-10
C*
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:28.410% C*
HSR:21.189% C++
MKV Suppressed
C+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:28.308% C+
HSR:18.621% C-
NS Baron G5
B++
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:54.748% B++
HSR:14.741% C+
Razor GD-23
C**
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:29.200% C**
HSR:23.104% C+
Gauss Compact S
B*
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:31.717% B*
HSR:21.897% C**
Mauler S6
B*
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:53.457% B*
HSR:12.845% C-
NS-7 PDW
C+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:27.186% C+
HSR:21.071% C+
19A Fortuna
B*
Kills:507
Deaths:244
KDR:2.078
Accuracy:31.758% B*
HSR:19.132% C--
AC-X11
C**
Kills:342
Deaths:195
KDR:1.754
Accuracy:27.382% C
HSR:26.023% C**
NS Baron G5AE
C+
Kills:261
Deaths:147
KDR:1.776
Accuracy:50.872% C+
HSR:12.644% D
MGR-S1 Gladius
C+
Kills:115
Deaths:64
KDR:1.797
Accuracy:27.716% C-
HSR:24.348% C+
MGR-C1 Charger
C+
Kills:108
Deaths:36
KDR:3
Accuracy:30.562% C+
HSR:15.741% D**
AF-19 Mercenary
B
Kills:76
Deaths:52
KDR:1.462
Accuracy:27.853% B
HSR:25% C*
NC12 Sweeper
C*
Kills:68
Deaths:36
KDR:1.889
Accuracy:47.036% C*
HSR:13.235% C+
Gauss Compact Burst
B**
Kills:56
Deaths:21
KDR:2.667
Accuracy:27.552% C
HSR:35.714% B**
Kills:25,896
Deaths (as Light Assault):10,635
Deaths (to Light Assaults):10,159
KDR:2.43498
Kill Difference:15,261
Playtime:182.611 hours
Usage:7%
Score:4.788m
Score/min:437
Accuracy (listed only):37.999%
HSR (listed only):19.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A
Kills:28,182
Deaths:6,160
KDR:4.575
Accuracy:40.988% B++
HSR:46.317% A
LA39 Bruiser
B+
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:71.278% B+
HSR:9.601% D--
GD-7F
C++
Kills:1,548
Deaths:517
KDR:2.994
Accuracy:28.520% C++
HSR:21.124% C
The Brawler
C++
Kills:1,527
Deaths:673
KDR:2.269
Accuracy:57.640% C++
HSR:13.883% C+
NS-11C
A+
Kills:1,200
Deaths:432
KDR:2.778
Accuracy:34.858% A+
HSR:18.500% C-
AF-4A Bandit AE
B+
Kills:1,193
Deaths:448
KDR:2.663
Accuracy:31.541% B+
HSR:28.835% C++
AF-4A Bandit
B+
Kills:1,180
Deaths:432
KDR:2.731
Accuracy:30.054% B+
HSR:19.831% D-
NSX Tanto
B+
Kills:1,176
Deaths:457
KDR:2.573
Accuracy:30.779% C*
HSR:32.568% B+
AF-57 Piston
B++
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:50.715% B++
HSR:11.473% D-
GD-66 Claw
B+
Kills:1,166
Deaths:508
KDR:2.295
Accuracy:69.184% B+
HSR:12.007% D
Warden
B+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:34.310% B+
HSR:28.682% C*
NS Baron G5
B++
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:54.748% B++
HSR:14.741% C+
Razor GD-23
C**
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:29.200% C**
HSR:23.104% C+
Gauss Compact S
B*
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:31.717% B*
HSR:21.897% C**
Mauler S6
B*
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:53.457% B*
HSR:12.845% C-
19A Fortuna
B*
Kills:507
Deaths:244
KDR:2.078
Accuracy:31.758% B*
HSR:19.132% C--
GD Guardian
C+
Kills:344
Deaths:100
KDR:3.440
Accuracy:35.817% C+
HSR:33.430% C+
AC-X11
C**
Kills:342
Deaths:195
KDR:1.754
Accuracy:27.382% C
HSR:26.023% C**
NS Baron G5AE
C+
Kills:261
Deaths:147
KDR:1.776
Accuracy:50.872% C+
HSR:12.644% D
MGR-C1 Charger
C+
Kills:108
Deaths:36
KDR:3
Accuracy:30.562% C+
HSR:15.741% D**
AF-19 Mercenary
B
Kills:76
Deaths:52
KDR:1.462
Accuracy:27.853% B
HSR:25% C*
NC12 Sweeper
C*
Kills:68
Deaths:36
KDR:1.889
Accuracy:47.036% C*
HSR:13.235% C+
Gauss Compact Burst
B**
Kills:56
Deaths:21
KDR:2.667
Accuracy:27.552% C
HSR:35.714% B**
Kills:47,507
Deaths (as Engineer):13,570
Deaths (to Engineers):7,497
KDR:3.50088
Kill Difference:33,937
Playtime:485.866 hours
Usage:18%
Score:13.950m
Score/min:479
Accuracy (listed only):40.340%
HSR (listed only):21.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B+
Kills:21,010
Deaths:6,096
KDR:3.447
Accuracy:30.599% C++
HSR:34.845% B+
NSX Yumi
C**
Kills:7,895
Deaths:2,207
KDR:3.577
Accuracy:29.932% C*
HSR:32.438% C**
Gauss Prime
C+
Kills:4,864
Deaths:1,615
KDR:3.012
Accuracy:24.978% D-
HSR:26.398% C+
Reaper DMR
C+
Kills:4,555
Deaths:1,406
KDR:3.240
Accuracy:28.071% C+
HSR:25.664% C
Gauss Rifle S
C+
Kills:3,722
Deaths:1,203
KDR:3.094
Accuracy:28.248% C+
HSR:23.321% C+
Tempest
C*
Kills:2,130
Deaths:986
KDR:2.160
Accuracy:29.485% C*
HSR:18.826% D
LA39 Bruiser
B+
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:71.278% B+
HSR:9.601% D--
NS-11A
C+
Kills:1,599
Deaths:473
KDR:3.381
Accuracy:27.482% C+
HSR:24.328% C+
The Brawler
C++
Kills:1,527
Deaths:673
KDR:2.269
Accuracy:57.640% C++
HSR:13.883% C+
NC9 A-Tross
C
Kills:1,517
Deaths:459
KDR:3.305
Accuracy:25.951% C
HSR:22.017% D
GR-22
C*
Kills:1,305
Deaths:447
KDR:2.919
Accuracy:28.745% C*
HSR:19.004% D
Carnage AR
B
Kills:1,236
Deaths:450
KDR:2.747
Accuracy:29.671% B
HSR:20.146% C--
AF-4 Cyclone
C
Kills:1,180
Deaths:594
KDR:1.987
Accuracy:24.764% D
HSR:19.237% C
NC1 Gauss Rifle
C
Kills:1,173
Deaths:546
KDR:2.148
Accuracy:25.154% C
HSR:23.274% C
NSX Tengu
B+
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:43.389% B+
HSR:21.843% C
AF-57 Piston
B++
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:50.715% B++
HSR:11.473% D-
GD-66 Claw
B+
Kills:1,166
Deaths:508
KDR:2.295
Accuracy:69.184% B+
HSR:12.007% D
Blitz GD-10
C*
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:28.410% C*
HSR:21.189% C++
MKV Suppressed
C+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:28.308% C+
HSR:18.621% C-
NS Baron G5
B++
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:54.748% B++
HSR:14.741% C+
Mauler S6
B*
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:53.457% B*
HSR:12.845% C-
NS-7 PDW
C+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:27.186% C+
HSR:21.071% C+
NS-11P
A
Kills:747
Deaths:204
KDR:3.662
Accuracy:33.704% A
HSR:23.963% C
MGR-A1 Vanquisher
B**
Kills:296
Deaths:108
KDR:2.741
Accuracy:36.780% B**
HSR:27.365% C+
NS Baron G5AE
C+
Kills:261
Deaths:147
KDR:1.776
Accuracy:50.872% C+
HSR:12.644% D
MGR-S1 Gladius
C+
Kills:115
Deaths:64
KDR:1.797
Accuracy:27.716% C-
HSR:24.348% C+
NC12 Sweeper
C*
Kills:68
Deaths:36
KDR:1.889
Accuracy:47.036% C*
HSR:13.235% C+
Kills:66,109
Deaths (as Combat Medic):22,130
Deaths (to Combat Medics):5,590
KDR:2.9873
Kill Difference:43,979
Playtime:1,439.323 hours
Usage:53%
Score:45.698m
Score/min:529
Accuracy (listed only):37.537%
HSR (listed only):20.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C*
Kills:2,130
Deaths:986
KDR:2.160
Accuracy:29.485% C*
HSR:18.826% D
SAS-R
C*
Kills:1,844
Deaths:366
KDR:5.038
Accuracy:43.354% C*
HSR:71.421% C
NS-44 Commissioner
C++
Kills:1,457
Deaths:834
KDR:1.747
Accuracy:41.088% C++
HSR:21.620% C-
NSX Daimyo
C++
Kills:1,189
Deaths:182
KDR:6.533
Accuracy:44.349% C++
HSR:93.945% C+
AF-4 Cyclone
C
Kills:1,180
Deaths:594
KDR:1.987
Accuracy:24.764% D
HSR:19.237% C
NS-44L Blackhand
C
Kills:1,173
Deaths:520
KDR:2.256
Accuracy:37.101% D-
HSR:41.177% C
NSX Tengu
B+
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:43.389% B+
HSR:21.843% C
AF-6 Shadow
A
Kills:1,164
Deaths:234
KDR:4.974
Accuracy:45.510% A
HSR:31.787% C*
Blitz GD-10
C*
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:28.410% C*
HSR:21.189% C++
NS-357 Underboss
B
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:43.254% B
HSR:25.345% C+
MKV Suppressed
C+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:28.308% C+
HSR:18.621% C-
NS-7 PDW
C+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:27.186% C+
HSR:21.071% C+
NS-30 Vandal
B**
Kills:1,156
Deaths:257
KDR:4.498
Accuracy:42.490% B**
HSR:29.758% C++
LA8 Rebel
B+
Kills:1,156
Deaths:620
KDR:1.865
Accuracy:35.703% B
HSR:26.298% B+
NS-45 Pilot
C+
Kills:1,153
Deaths:524
KDR:2.200
Accuracy:32.840% C+
HSR:29.488% C+
Impetus
C++
Kills:690
Deaths:227
KDR:3.040
Accuracy:37.520% C++
HSR:30.290% C+
NSX Tomoe
B*
Kills:570
Deaths:211
KDR:2.701
Accuracy:35.225% B*
HSR:27.193% D**
AF-8 RailJack
B+
Kills:523
Deaths:52
KDR:10.058
Accuracy:43.611% B+
HSR:76.099% C+
The Executive
C+
Kills:467
Deaths:311
KDR:1.502
Accuracy:31.889% D--
HSR:26.767% C+
NS-AM7 Archer
A++
Kills:216
Deaths:244
KDR:0.885
Accuracy:55.527% C-
HSR:39.815% A++
NS-61 Emissary
C+
Kills:197
Deaths:155
KDR:1.271
Accuracy:21.720% D*
HSR:17.767% C+
NC14 Bolt Driver
C++
Kills:178
Deaths:30
KDR:5.933
Accuracy:39.799% C++
HSR:78.090% C++
LA3 Desperado
C+
Kills:177
Deaths:152
KDR:1.164
Accuracy:21.823% D*
HSR:21.469% C+
NS-44L Showdown
C--
Kills:163
Deaths:44
KDR:3.705
Accuracy:36.030% D
HSR:31.288% C--
MGR-S1 Gladius
C+
Kills:115
Deaths:64
KDR:1.797
Accuracy:27.716% C-
HSR:24.348% C+
NC4 Mag-Shot
C
Kills:113
Deaths:81
KDR:1.395
Accuracy:23.273% D-
HSR:17.699% C
Kills:22,822
Deaths (as Infiltrator):9,319
Deaths (to Infiltrators):8,856
KDR:2.44898
Kill Difference:13,503
Playtime:252.421 hours
Usage:9%
Score:5.370m
Score/min:355
Accuracy (listed only):35.437%
HSR (listed only):33.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:647
Deaths:138
KDR:4.688
Accuracy:44.221% B**
HSR:19.784% B+
AF-34 Mattock
B*
Kills:590
Deaths:138
KDR:4.275
Accuracy:47.109% B*
HSR:18.983% C+
NCM3 Raven
B**
Kills:127
Deaths:70
KDR:1.814
Accuracy:49.869% B**
HSR:0% F-
NCM3 Raven
B**
Kills:123
Deaths:70
KDR:1.757
Accuracy:50.005% B**
HSR:0.813% D**
NS-20 Gorgon
A+
Kills:102
Deaths:47
KDR:2.170
Accuracy:33.533% A
HSR:31.373% A+
NS-20 Gorgon
A++
Kills:94
Deaths:47
KDR:2
Accuracy:33.902% A
HSR:31.915% A++
NS-10 Burster
A+
Kills:92
Deaths:39
KDR:2.359
Accuracy:43.883% A+
HSR:3.261% D
NS-10 Burster
A+
Kills:76
Deaths:39
KDR:1.949
Accuracy:43.465% A+
HSR:5.263% C++
Kills:1,851
Deaths (as MAX Suit):294
Deaths (to MAX Suits):2,907
KDR:6.29592
Kill Difference:1,557
Playtime:28.684 hours
Usage:1%
Score:0.971m
Score/min:564
Accuracy (listed only):43.248%
HSR (listed only):13.924%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:653
V. Kills:126 N/A
Deaths:199
KDR:3.281
Accuracy:46.082% F
KPH:18.800 D--
VKPH:3.600 D
Breaker Rocket Pods
C**
Kills:281
V. Kills:33 N/A
Deaths:12
KDR:23.417
Accuracy:45.543% D--
KPH:146.900 C**
VKPH:17.300 C+
M20 Mustang
D--
Kills:142
V. Kills:100 141%
Deaths:101
KDR:1.406
Accuracy:24.743% D--
KPH:5.400 D--
VKPH:3.800 D*
Vortek Rotary
C+
Kills:66
V. Kills:37 174%
Deaths:
KDR:
Accuracy:32.101% C+
KPH:7.400 D-
VKPH:4.200 D*
Kills:1,142 (861 + 0)
Deaths:312
KDR:3.660
VKDR:0.949
Vehicle Kills:296
Kill Difference:830
Playtime:71.659 hours
Usage:3%
Score:0.962m
Score/min:224
Piloting Accuracy:32.101%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,746
V. Kills:926 188%
Deaths:94
KDR:18.575
Accuracy:53.617% C+
KPH:49.800 B+
VKPH:26.400 B++
L100 Python HESH
A
Kills:1,112
V. Kills:115 N/A
Deaths:39
KDR:28.513
Accuracy:56.944% B++
KPH:102.100 A
VKPH:10.600 C*
C75 Viper
A+
Kills:1,083
V. Kills:102 N/A
Deaths:50
KDR:21.660
Accuracy:39.144% C
KPH:81.800 A+
VKPH:7.700 C
Skyguard
A
Kills:361
V. Kills:223 161%
Deaths:25
KDR:14.440
Accuracy:30.962% C+
KPH:27.700 B**
VKPH:17.100 A
Kills:4,302 (4,302 + 0)
Deaths:208
KDR:20.683
VKDR:6.567
Vehicle Kills:1,366
Kill Difference:4,094
Playtime:72.228 hours
Usage:3%
Score:1.550m
Score/min:358
Driving Accuracy:30.962%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,884
V. Kills:1,888 153%
Deaths:202
KDR:14.277
Accuracy:55.155% B+
KPH:33.100 C++
VKPH:21.700 B++
Titan-150 HESH
B**
Kills:1,041
V. Kills:162 N/A
Deaths:35
KDR:29.743
Accuracy:55.867% B+
KPH:69.900 B**
VKPH:10.900 C*
Titan-150 HEAT
A+
Kills:868
V. Kills:332 261%
Deaths:39
KDR:22.256
Accuracy:62.297% A+
KPH:47.300 A+
VKPH:18.100 B**
C85 Canister
A
Kills:259
V. Kills:46 N/A
Deaths:18
KDR:14.389
Accuracy:37.149% D
KPH:49.200 D
VKPH:8.700 A
Enforcer ML85
A
Kills:212
V. Kills:160 132%
Deaths:25
KDR:8.480
Accuracy:46.949% B
KPH:37.100 B*
VKPH:28 A
E540 Halberd
B++
Kills:54
V. Kills:24 216%
Deaths:11
KDR:4.909
Accuracy:52.166% B++
KPH:32.900 C+
VKPH:14.600 C
Kills:5,318 (4,793 + 525)
Deaths:330
KDR:16.115
VKDR:7.915
Vehicle Kills:2,612
Kill Difference:4,988
Playtime:132.966 hours
Usage:5%
Score:3.788m
Score/min:475
Driving Accuracy:62.297%
Gunner Accuracy:52.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:252
V. Kills:11 N/A
Deaths:7
KDR:36
Accuracy:46.704% D-
KPH:171.800 B++
VKPH:7.500 C+
M12 Kobalt-H
C++
Kills:165
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:22.325% C
KPH:150.400 C++
VKPH:4.600 C+
Enforcer ML65-H
A+
Kills:75
V. Kills:50 147%
Deaths:6
KDR:12.500
Accuracy:53.588% D
KPH:70.500 A+
VKPH:47 A
Kills:492 (0 + 492)
Deaths:13
KDR:37.846
VKDR:5.077
Vehicle Kills:66
Kill Difference:479
Playtime:3.628 hours
Usage:0%
Score:0.196m
Score/min:901
Driving Accuracy:N/A%
Gunner Accuracy:53.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:247
V. Kills:30 N/A
Deaths:12
KDR:20.583
Accuracy:39.340% C++
KPH:120 A++
VKPH:14.600 B+
M40 Fury
B**
Kills:181
V. Kills:19 N/A
Deaths:12
KDR:15.083
Accuracy:34.079% C-
KPH:84.900 B**
VKPH:8.900 C
M12 Kobalt
A
Kills:158
V. Kills:12 N/A
Deaths:9
KDR:17.556
Accuracy:19.811% C+
KPH:63.300 C
VKPH:4.800 A
M20 Basilisk
A
Kills:135
V. Kills:28 466%
Deaths:12
KDR:11.250
Accuracy:38.542% C
KPH:45.800 A
VKPH:9.500 C**
M20 Basilisk
M*
Kills:91
V. Kills:18 N/A
Deaths:9
KDR:10.111
Accuracy:41.508% C++
KPH:71.200 M*
VKPH:14.100 B*
M12 Kobalt
B++
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:22.226% B+
KPH:114.400 B++
VKPH:2 D
Kills:868 (0 + 868)
Deaths:55
KDR:15.782
VKDR:1.964
Vehicle Kills:108
Kill Difference:813
Playtime:11.404 hours
Usage:0%
Score:0.324m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:22.226%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:408
V. Kills:13 N/A
Deaths:186
KDR:2.194
Accuracy:29.377% F
KPH:22.900 D-
VKPH:0.700 D-
M40 Fury-F
C
Kills:196
V. Kills:28 N/A
Deaths:121
KDR:1.620
Accuracy:40.303% D--
KPH:25.700 C
VKPH:3.700 D
M20 Basilisk-F
D
Kills:59
V. Kills:22 257%
Deaths:79
KDR:0.747
Accuracy:23.630% F-
KPH:6.400 D--
VKPH:2.400 D
Kills:663 (663 + 0)
Deaths:386
KDR:1.718
VKDR:0.163
Vehicle Kills:63
Kill Difference:277
Playtime:34.616 hours
Usage:1%
Score:0.160m
Score/min:77
Driving Accuracy:23.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 28,39428,1826,1604.575B**1.2240.988%B++46.317%A89.4AN/A250315.2h4.5B*10.9B++
Gauss Rifle Burst 21,15521,0106,0963.447B++0.0930.599%C++34.845%B+67.9C++N/A169309.6h9.4B30.8B
NSX Yumi 8,0247,8952,2073.577B*0.2229.932%C*32.438%C**69.7B*1.1C+195113.2h9.2B+30.6B+
Gauss Prime 4,8974,8641,6153.012B++0.3524.978%D-26.398%C+54.8C+N/A18888.8h10C*40C+
Reaper DMR 4,6004,5551,4063.24B**0.1228.071%C+25.664%C60.4C**N/A17775.4h8.7C++31C++
Gauss Rifle S 3,7513,7221,2033.094B*0.2628.248%C+23.321%C+55.9B+N/A19566.6h8.7B+30.8B
Frag Grenade 3,7443,68213682N/A3,678.6471.892%M++N/A1269.7M21.4B*49352.9h2A+2.8A
Titan-150 AP 4,7722,88420214.277B10.9255.155%B+2.635%B33.1C++21.7B++41987.1h3.7B6.6B+
Tempest 2,1432,1309862.16C**1.2029.485%C*18.826%D68.3C++N/A17631.2h8.3B++28.1B+
SAS-R 1,8501,8443665.038B1.6843.354%C*71.421%C90.4B*N/A29620.4h1.9C**4.3B+
L100 Python AP 2,6721,7469418.574B++15.2253.617%C+1.604%C49.7B+26.4B++36535.1h4.2B+7.8B+
C-4 1,9191,7263395.091A++1.7331.787%B+N/A292.5M+32.7C++21535.9h0.8A2.6B*
NC05 Jackhammer 1,6251,6146032.677A0.6848.617%C+14.994%C79.5BN/A32420.3h3.8B++7.9B+
LA39 Bruiser 1,6131,6046402.506A0.8571.278%B+9.601%D--70C**N/A36522.9h1.9B++2.7B+
NS-11A 1,6061,5994733.381B**0.0227.482%C+24.328%C+75.4B++N/A29921.2h10.4B++37.9B+
GD-7F 1,5591,5485172.994B++0.3628.52%C++21.124%C70.4B+N/A30922h9B*31.5B++
The Brawler 1,5351,5276732.269B++1.0957.64%C++13.883%C+60.8C+N/A21725.1h3.3B++5.7B+
NC9 A-Tross 1,5301,5174593.305A+0.0525.951%C22.017%D51.1C++N/A18329.7h8B++31C**
LA1 Anchor 1,5021,4914333.443C++0.0830.37%B+27.096%C91.5B+N/A33616.3h8.5B+27.9B+
NS-44 Commissioner 1,4651,4578341.747B1.6141.088%C++21.62%C-62C**N/A17723.5h2.8B++6.9B+
Auraxium Slasher 1,4601,44730,9040.047C+3.3121.215%D2.073%D--1.1CN/A31323.2h1.7B+8.1C++
NC6A GODSAW 1,3981,3803673.76C*0.4027.902%D25.29%D76.2C+1C26018.1h8.5C++30.3C+
GR-22 1,3081,3054472.919B+0.4428.745%C*19.004%D60.7C**N/A16321.5h10.7B+37.1B+
Sticky Grenade 1,3451,30111301N/A1,297.6476.335%A**N/A2168.3A*73.3S57990.6h1.4B*1.8B*
Carnage AR 1,2421,2364502.747B+0.6129.671%B20.146%C--65.1B+N/A21619h10.6B+35.7B+
NC6S Gauss SAW S 1,2251,2123343.629B**0.2725.392%C23.927%C--88.5B++N/A36713.7h8.7B+34.4C**
Bouncing Betty 1,2121,2113373.593C0.2361.636%AN/A212.5AN/A6145.7h1.1A*1.8A++
EM6 1,2141,2063363.589B+0.2323.329%C-27.529%C+70.5C++N/A31217.1h9.4C**40.4C++
NS-11C 1,2101,2004322.778B*0.5834.858%A+18.5%C-86.3B**N/A27213.9h9.9B*28.4B*
AF-4A Bandit AE 1,2081,1934482.663C*0.7031.541%B+28.835%C++49.1C-N/A12424.3h8B**25.5B*
NSX Daimyo 1,1901,1891826.533B++3.1744.349%C++93.945%C+95.9B+N/A25912.4h2.2C**4.9B
AF-4A Bandit 1,1881,1804322.731B+0.6330.054%B+19.831%D-86.8B++N/A21913.6h8.5B++28.4B+
AF-4 Cyclone 1,1841,1805941.987C*1.3724.764%D19.237%C35.8C--N/A15133h9.3C**37.4C+
NSX Tanto 1,1921,1764572.573B**0.7930.779%C*32.568%B+50.7C+N/A13523.2h10.9B+35.3B+
NC1 Gauss Rifle 1,1911,1735462.148B**1.2125.154%C23.274%C45.8C*N/A30625.6h10.6C**42C*
NS-44L Blackhand 1,1821,1735202.256C**1.1037.101%D-41.177%C48.7C**N/A20024.1h3.6C**9.8C+
NSX Tengu 1,1851,1725262.228B+1.1343.389%B+21.843%C62.3C++N/A16018.8h9.4B+21.7B+
AF-57 Piston 1,1751,1684542.573B*0.7950.715%B++11.473%D-89.8B*N/A37913h3.5B++6.9B++
NSX Naginata 1,1801,1684022.905B++0.4526.648%C++29.195%C94.2B++1C+25312.4h10.7C++40C**
GD-66 Claw 1,1711,1665082.295B+1.0669.184%B+12.007%D76.7B+N/A30115.2h1.9B**2.8B++
AF-6 Shadow 1,1681,1642344.974A1.6245.51%A31.787%C*122.5A+N/A2779.5h4.3B*9.4B*
NS-15M1 1,1701,1623053.81B++0.4524.171%C25.215%C71.7C*N/A28316.2h9.8B++40.7C**
Warden 1,1781,1612834.102M0.7434.31%B+28.682%C*69.9B**1B21616.6h5.4B**15.7B*
Blitz GD-10 1,1641,1614182.778B**0.5828.41%C*21.189%C++71.2B+N/A26216.3h10.3B+36.3B
NS-357 Underboss 1,1621,1606671.739B1.6243.254%B25.345%C+82.3B+N/A22814.1h3.1B*7.1B++
MKV Suppressed 1,1631,1605202.231B+1.1328.308%C+18.621%C-78.9B*N/A20514.7h10.1B++35.7B+
NS Baron G5 1,1641,1604272.717A*0.6454.748%B++14.741%C+87.9A+N/A35913.2h3.4B*6.2C++
NC6 Gauss SAW 1,1671,1603313.505B*0.1524.071%C+28.103%C++78.9B+N/A62214.7h7.6B+31.4B
Razor GD-23 1,1681,1604742.447B++0.9129.2%C**23.104%C+63.7B+N/A26318.2h9.1B+31.3B+
Gauss Compact S 1,1741,1604112.822A++0.5431.717%B*21.897%C**75.8A+N/A23115.3h8.3B+26.3B+
Mauler S6 1,1661,1604232.742A0.6253.457%B*12.845%C-71.6B**N/A57516.2h3.2B**6B**
NS-7 PDW 1,1651,1585002.316B+1.0427.186%C+21.071%C+67.3B++N/A21817.2h11.7B+42.9C**
NS-30 Vandal 1,1611,1562574.498B+1.1442.49%B**29.758%C++119.2A++N/A2919.7h4B**9.5B*
LA8 Rebel 1,1691,1566201.865B+1.4935.703%B26.298%B+62.8B+N/A19318.4h5.2B+14.5B+
NS-45 Pilot 1,1571,1535242.2B+1.1632.84%C+29.488%C+102.9B+N/A30611.2h5.6B+17B
GD-22S 1,1521,1463603.183B+0.1824.71%C27.138%C+64.4C++N/A35217.8h9.4C*38C++
L100 Python HESH 1,2271,1123928.513B++25.1556.944%B++2.518%A+102A10.6C*30710.9h2A3.6B**
C75 Viper 1,1851,0835021.66A*18.3039.144%CN/A82A+7.7C42613.2h5.9B**15.1B*
Titan-150 HESH 1,2031,0413529.743B+26.3855.867%B+1.633%C++69.9B**10.9C*37414.9h2.2B**3.9B**
NS Decimator 1,2991,0384422.348B+1.0162.973%C++2.697%B++54.3B+13.7D48019.1h3.3B+5.2B+
NS-15M AE 9499402613.602B+0.2427.25%C24.362%D85.5C++N/A20311h11.3C41.3C+
Titan-150 HEAT 1,2008683922.256A++18.9062.297%A+2.419%C+47.2A+18B**46218.4h3.3B*5.3B**
EM1 8078012533.166B++0.1931.118%B**30.712%B+91B*N/A3148.8h10.3B+33.1B+
NS-11P 7537472043.662A+0.3033.704%A23.963%C53C+N/A27514.1h8.7A+25.8B**
Tank Mine 1,0517403720S16.6439.233%C+N/A224.2A+94.2B*17193.3h1.5B++3.8B**
Impetus 7026902273.04C++0.3237.52%C++30.29%C+75B++1.3A++1869.2h4.4C+11.7C++
M30 Mustang AH 7796531993.281C--0.0846.082%F1.378%B+18.8D--3.6D17634.7h11.6D*25.2F
AF-34 Mattock 6556471384.688C++1.3344.221%B**19.784%B+73.5B**N/A2738.8h5.6B12.7B++
AF-34 Mattock 5985901384.275C+0.9247.109%B*18.983%C+67B*N/A2508.8h6.5C**13.8B+
NSX Tomoe 5755702112.701C++0.6635.225%B*27.193%D**76B+N/A2127.5h11.5B32.6B+
Orbital Strike Uplink 7445541554N/A550.64748.214%UN/A1846.7U633.3U82560.3h0.8T*0.1T*
AF-8 RailJack 5245235210.058M*6.7043.611%B+76.099%C+47.5B*N/A20511h1.9B+4.3B+
19A Fortuna 5135072442.078B1.2831.758%B*19.132%C--47.8C+N/A13210.6h7.8B*24.4B*
Shrike 5874792421.979B**1.3863.096%B+3.549%B++54.4A++12.3C5228.8h3.3A++5.3A+
The Executive 4684673111.502C+1.8631.889%D--26.767%C+62.3CN/A1417.5h5.4B**17B
S12 Renegade 4214081862.194C1.1629.377%F5.392%C*22.9D-N/A5717.8h3.1C++10.7D
Skyguard 5843612514.44A*11.0830.962%C+1.662%C27.8B**17.2A+31213h79.2B++255.8B++
GD Guardian 3443441003.44C*0.0835.817%C+33.43%C+62.5C+N/A1505.5h6.2C**17.2C**
AC-X11 3463421951.754C+1.6027.382%C26.023%C**22.6DN/A17415.1h9C+33C++
C-4 ARX 3773071102.791C*0.5725.758%CN/A146.2C*33.3C8202.1h0.9B*3.7C**
MGR-A1 Vanquisher 3032961082.741B0.6236.78%B**27.365%C+64.3C++1.5C++2214.6h8.8C**23.9B+
Breaker Rocket Pods 3142811223.417A20.0645.543%D--1.779%A++147.9C**17.4C+9691.9h10B+21.9C**
NS Baron G5AE 2642611471.776C++1.5850.872%C+12.644%D41.4DN/A1806.3h4.1C+8.1C+
C85 Canister 3052591814.389C11.0337.149%D11.197%D48.9D8.7A2175.3h8.3C+22.4C
C85 Canister-H 263252736A+32.6446.704%D-11.905%C*168B++7.3C7991.5h5.7B+12.1C++
M40 Fury 2772471220.583B**17.2239.34%C++1.619%C++117.6A++14.3B+6902.1h8.2B*20.9B*
Anti-Vehicle Grenade 3052461246N/A242.6455.824%B+N/A820A++196.7B*86270.3h2.7A4.9B**
NS-AM7 Archer 2392162440.885B+2.4755.527%C-39.815%A++11.8C**1.3D8718.3h8.8B*15.9B++
Enforcer ML85 372212258.48C*5.1246.949%BN/A37.2B*28.1A15365.7h10.1B+21.4B++
NS-61 Emissary 1971971551.271C*2.0921.72%D*17.767%C+56.3B+N/A1993.5h9.6B44.3C++
M40 Fury-F 2241961211.62C+1.7440.303%D--N/A25.8C3.7D1337.6h6.8B+16.9B
M40 Fury 2001811215.083B*11.7234.079%C-1.657%C++86.2B**9C+5572.1h7.7B*22.7B++
NC14 Bolt Driver 179178305.933B++2.5739.799%C++78.09%C++42.4C*N/A5534.2h1.8B*4.5B+
Auraxium Mag-Cutter 1821773,4120.052B+3.3127.038%CN/A1C+N/A3179h1.9C**7C**
LA3 Desperado 1791771521.164C+2.1921.823%D*21.469%C+14.5D-N/A6612.2h8C++36.8D
M12 Kobalt-H 1701651165S161.6422.325%C26.667%A++150C++4.5C+5271.1h15.4C+69C+
NS-44L Showdown 163163443.705A*0.3536.03%D31.288%C--50.9B+N/A1063.2h3.6C9.9C
M12 Kobalt 170158917.556C14.2019.811%C+18.354%C63.2C4.8A3532.5h18.3C+92.6C++
M20 Mustang 2421421011.406D1.9524.743%D--1.408%C+5.4D--3.8D*20526.1h92.4C+373.5C--
M20 Basilisk 1631351211.25A**7.8938.542%C6.667%C*46.6A9.7C**3352.9h38.5A++100A
Hawk GD-68 167131701.871B**1.4968.515%B+6.87%A*30.5B**8.4C--6144.3h5.3B**7.7B**
Carver 1331307,7050.017C3.3413.009%D**16.154%C+0.4DN/A2358.6h1.5C11.7D
NCM3 Raven 204127701.814B**1.5449.869%B**N/A12.8C++7.8C**1839.9h37.5D*75.3C
NCM3 Raven 210123701.757B*1.6050.005%B**N/A12.4C**8.8B*1879.9h38.6D--77.3C
Spear Anti-Vehicle Phalanx Turret 162118129.833C+6.4745.184%C3.39%C47.2C+17.6D5942.5h7.2C++15.9C++
MGR-S1 Gladius 115115641.797C+1.5627.716%C-24.348%C+60.5C+N/A5031.9h9.6C+34.6C+
NC4 Mag-Shot 114113811.395B1.9623.273%D-17.699%C41.9C++N/A4032.7h5.9B++25.4C*
G30 Walker 153110255B**51.6445.823%B*3.636%C+57.9C**22.6C**3141.9h130.7B+285.2B+
MGR-C1 Charger 109108363A0.3630.562%C+15.741%D**49.1C+N/A2452.2h8.3A27.2B*
NS Annihilator 232106851.247B**2.1180.051%C+N/A10C-11.9B*51010.6h11.9C14.9C
The Slasher 1071064840.219M**3.1434.301%C+15.094%B++4.6C**N/A1223.1h1.8B+5.2B+
NS-20 Gorgon 103102472.17B+1.1933.533%A31.373%A+60A*N/A2231.7h20.3B+60.5B*
NS-20 Gorgon 9594472C**1.3633.902%A31.915%A++55.3A++N/A2201.7h22.2B+65.4B*
NS-10 Burster 15192392.359B++1.0043.883%A+3.261%D13.1A*8.4A*1977h138.7C*316B++
M20 Basilisk 10991910.111A*6.7541.508%C++7.692%B+70M++13.8B*5111.3h43.3A+104.2A
Spear Anti-Vehicle Phalanx Tower 13491191S87.6460.809%B**1.099%D--70C++33.1C4161.3h5.8B+9.5B++
MGR-L1 Promise 8481204.05A++0.6931.165%B+24.691%D101.3B++3.8M14710.8h11.6C*37.2B
AF-19 Mercenary 7776521.462C++1.9027.853%B25%C*21.1CN/A12833.6h13.2C47.4C++
NS-10 Burster 12976391.949B++1.4143.465%A+5.263%C++10.9A+7.6A++1997h167D384.3B
Enforcer ML65-H 12575612.5B*9.1453.588%D1.333%C68.2A+45.5B**14231.1h10.9B++20.3B+
NC12 Sweeper 6868361.889B+1.4747.036%C*13.235%C+61.8B++N/A3821.1h3.5B*7.4B+
Vortek Rotary 10366166U62.6432.101%C+1.515%C+7.4D-4.2D*3078.9h66.3C+206.5C+
M20 Basilisk-F 8159790.747C--2.6123.63%F-3.39%C6.4D--2.4D699.2h43.8C**185.2D
Gauss Compact Burst 5656212.667C++0.6927.552%C35.714%B**32.9DN/A1741.7h9.9C++36C+
NC15 Phoenix 11056212.667B++0.6944.528%D*N/A11.2C-10.8C2915h10.5C23.7D-
M12 Kobalt 5756156A+52.6422.226%B+32.143%M112B++2D5400.5h12.8B*57.4B++
E540 Halberd 7854114.909C--1.5552.166%B++N/A33.8C+15C15901.6h5.1C++9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit297528,01727.3h
Spawn Beacon52,1561h
Anti-Vehicle MANA Turret02280.3h
G30 Walker02190.5h
Repair Module02460.7h
Turret AI Module11910.6h
Structure Shield Module01400.4h
Skywall Shield Emitter01370.4h
Sunderer Garage0710.6h
Rampart Wall01932.5h
Nanite Revive Grenade03630.1h
Nanite Healing Grenade0610h
Medical Kit1,46321,76517.4h
Blast Wall11691.2h
Cortium Silo01150.4h
Motion Spotter56,0692.1h
Restoration Kit64211,46610.7h
Deconstruction Tool08,0571h
Welding Device17,2040.8h
Hoplon Anti-Aircraft Phalanx Tower01000.3h
Xiphos Anti-Personnel Tower0580.3h
Spear Anti-Vehicle Tower0860.3h
Spitfire Auto-Turret0920.1h
Shield Recharging Field23966,95321.2h
Ammunition Package183,6991.7h
Medical Applicator9541,110,19660.4h
Pain Spire0700.2h
Flail Targeting Dart41871.4h
Solid Wall01431h
Infantry Tower1580.7h
WLT-Howler Mining Laser1485,28041.1h
Elysium Spawn Tube0810.3h
M20 Drake04790h
Router12170.3h
Snowman Soldier4890.1h
Nano-Repair Grenade02290.1h
Orbital Strike Target Designator291272h
IPC Targeting Dart32940.7h
Pillbox0520.4h
Vehicle Gate21651.6h
Hardlight Barrier681,4641.6h

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