Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General AFKWarrior[] AFKWarrior
NC BR 99

KDR: 3.22

Score: 74.1m

Last Seen: Nov 17th, 2019 9:10 AM
-

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Gauss Rifle Burst MGR-M1 Bishop NSX Yumi Gauss Prime Reaper DMR Gauss Rifle S Frag Grenade Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AFKWarrior



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,351,429 MLG Score: 2679
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.949%31.556%945531166102,5393.74736-0.528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.266%1.698A++1.603A+-0.988D--HEAD ++ (~16.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.641B+80.441B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.587%1.581%220312169494622752.05411344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%-0.709D-0.002C+0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.524B+23.60.556B+53.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.308%2.237%974712128,315120533736.90041246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.511%-0.071C+-0.19C0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.587B+6.40.487B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.212%6.483%198912101,5589984451.55956349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.83%-0.001C+0.484B+-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.69B+13.50.664B+23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.625%79.943%198412153,510388780.90301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.009%1.303A0.834B++-0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.38C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.793%11.846%198612136,6102014333.2804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.983%1.341A-0.564D-0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.70.435B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.1m224%594 (35.6k)496 (29.8k)3.21919150,95146,8913.5128799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12191221321.155%25.586%54103:1154

52% Combat Medic17% Engineer13% Heavy Assault9% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2014 6:08 PMOct 24th, 2019 3:20 PMNov 17th, 2019 5:27 AM (1d) (PST)Nov 17th, 2019 7:12 AM (1d) (PST)Nov 17th, 2019 5:10 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7922115811.0110.3140.2592.3710.0482679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,52112,63234,889611916142329,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2487.9h/103.7d 13,771 38,622 60,296 354k 2,050 8,168 7,108 118.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,485
Deaths:429
KDR:3.462
Accuracy:30.358% B**
HSR:26.936% C++
NC6A GODSAW
C+
Kills:1,352
Deaths:360
KDR:3.756
Accuracy:27.957% C+
HSR:25.296% C
NC6S Gauss SAW S
C**
Kills:1,212
Deaths:334
KDR:3.629
Accuracy:25.392% C**
HSR:23.927% C+
EM6
B+
Kills:1,206
Deaths:336
KDR:3.589
Accuracy:23.329% C*
HSR:27.529% B+
NSX Naginata
B*
Kills:1,168
Deaths:402
KDR:2.905
Accuracy:26.648% B*
HSR:29.195% C++
NC6 Gauss SAW
B++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:24.071% B++
HSR:28.103% B++
NS-15M1
B
Kills:1,156
Deaths:302
KDR:3.828
Accuracy:24.159% C**
HSR:25.346% B
GD-22S
B
Kills:1,146
Deaths:360
KDR:3.183
Accuracy:24.710% C**
HSR:27.138% B
NS-15M AE
C**
Kills:884
Deaths:242
KDR:3.653
Accuracy:27.023% C**
HSR:23.643% C-
EM1
A++
Kills:767
Deaths:241
KDR:3.183
Accuracy:31.336% A++
HSR:31.421% A+
MGR-L1 Promise
A+
Kills:70
Deaths:16
KDR:4.375
Accuracy:31.658% A+
HSR:24.286% C+
Kills:11,606
Deaths (as Heavy Assault):3,353
Deaths (to Heavy Assaults):12,205
KDR:3.46138
Kill Difference:8,253
Playtime:326.237 hours
Usage:13%
Score:10.853m
Score/min:554
Accuracy (listed only):26.967%
HSR (listed only):26.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B++
Kills:1,716
Deaths:830
KDR:2.067
Accuracy:29.408% B++
HSR:18.298% C--
GD-7F
B++
Kills:1,548
Deaths:517
KDR:2.994
Accuracy:28.520% B++
HSR:21.124% C++
LA39 Bruiser
B*
Kills:1,539
Deaths:609
KDR:2.527
Accuracy:71.341% B*
HSR:9.162% D*
The Brawler
B+
Kills:1,509
Deaths:667
KDR:2.262
Accuracy:57.809% B+
HSR:13.917% C+
NS-11C
A*
Kills:1,194
Deaths:429
KDR:2.783
Accuracy:34.925% A*
HSR:18.593% C+
AF-4A Bandit
B**
Kills:1,180
Deaths:432
KDR:2.731
Accuracy:30.054% B**
HSR:19.831% D
AF-4 Cyclone
C+
Kills:1,180
Deaths:594
KDR:1.987
Accuracy:24.764% C+
HSR:19.237% C+
NSX Tanto
B**
Kills:1,176
Deaths:457
KDR:2.573
Accuracy:30.779% B*
HSR:32.568% B**
NSX Tengu
B**
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:43.389% B**
HSR:21.843% C++
AF-57 Piston
B**
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:50.715% B**
HSR:11.473% D
GD-66 Claw
B*
Kills:1,166
Deaths:508
KDR:2.295
Accuracy:69.184% B*
HSR:12.007% C--
Blitz GD-10
B++
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:28.410% B++
HSR:21.189% B++
NS Baron G5
B**
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:54.748% B**
HSR:14.741% C+
Razor GD-23
B*
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:29.200% B*
HSR:23.104% B+
Gauss Compact S
A+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:31.717% A+
HSR:21.897% B+
Mauler S6
A
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:53.457% A
HSR:12.845% D
MKV Suppressed
B+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:28.308% B+
HSR:18.621% C+
NS-7 PDW
B+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:27.186% B+
HSR:21.071% B+
AF-4A Bandit AE
B*
Kills:613
Deaths:249
KDR:2.462
Accuracy:31.746% B*
HSR:27.733% C**
19A Fortuna
A
Kills:498
Deaths:238
KDR:2.092
Accuracy:32.251% A
HSR:18.675% C-
AC-X11
B++
Kills:342
Deaths:195
KDR:1.754
Accuracy:27.382% B+
HSR:26.023% B++
NS Baron G5AE
B++
Kills:140
Deaths:87
KDR:1.609
Accuracy:54.112% B++
HSR:11.429% D-
MGR-C1 Charger
B++
Kills:108
Deaths:36
KDR:3
Accuracy:30.709% B++
HSR:15.741% D*
MGR-S1 Gladius
B+
Kills:107
Deaths:62
KDR:1.726
Accuracy:27.593% C++
HSR:26.168% B+
AF-19 Mercenary
B**
Kills:76
Deaths:52
KDR:1.462
Accuracy:27.853% B**
HSR:25% B+
NC12 Sweeper
B+
Kills:68
Deaths:36
KDR:1.889
Accuracy:47.036% B+
HSR:13.235% C+
Gauss Compact Burst
A+
Kills:56
Deaths:21
KDR:2.667
Accuracy:27.552% C++
HSR:35.714% A+
Kills:24,675
Deaths (as Light Assault):10,172
Deaths (to Light Assaults):9,589
KDR:2.42578
Kill Difference:14,503
Playtime:177.305 hours
Usage:7%
Score:4.719m
Score/min:444
Accuracy (listed only):38.154%
HSR (listed only):19.675%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A*
Kills:19,352
Deaths:4,893
KDR:3.955
Accuracy:41.256% A
HSR:45.592% A*
GD-7F
B++
Kills:1,548
Deaths:517
KDR:2.994
Accuracy:28.520% B++
HSR:21.124% C++
LA39 Bruiser
B*
Kills:1,539
Deaths:609
KDR:2.527
Accuracy:71.341% B*
HSR:9.162% D*
The Brawler
B+
Kills:1,509
Deaths:667
KDR:2.262
Accuracy:57.809% B+
HSR:13.917% C+
NS-11C
A*
Kills:1,194
Deaths:429
KDR:2.783
Accuracy:34.925% A*
HSR:18.593% C+
AF-4A Bandit
B**
Kills:1,180
Deaths:432
KDR:2.731
Accuracy:30.054% B**
HSR:19.831% D
NSX Tanto
B**
Kills:1,176
Deaths:457
KDR:2.573
Accuracy:30.779% B*
HSR:32.568% B**
AF-57 Piston
B**
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:50.715% B**
HSR:11.473% D
GD-66 Claw
B*
Kills:1,166
Deaths:508
KDR:2.295
Accuracy:69.184% B*
HSR:12.007% C--
Warden
B**
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:34.310% B**
HSR:28.682% B+
NS Baron G5
B**
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:54.748% B**
HSR:14.741% C+
Razor GD-23
B*
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:29.200% B*
HSR:23.104% B+
Gauss Compact S
A+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:31.717% A+
HSR:21.897% B+
Mauler S6
A
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:53.457% A
HSR:12.845% D
AF-4A Bandit AE
B*
Kills:613
Deaths:249
KDR:2.462
Accuracy:31.746% B*
HSR:27.733% C**
19A Fortuna
A
Kills:498
Deaths:238
KDR:2.092
Accuracy:32.251% A
HSR:18.675% C-
AC-X11
B++
Kills:342
Deaths:195
KDR:1.754
Accuracy:27.382% B+
HSR:26.023% B++
GD Guardian
B+
Kills:341
Deaths:96
KDR:3.552
Accuracy:35.979% C**
HSR:33.724% B+
NS Baron G5AE
B++
Kills:140
Deaths:87
KDR:1.609
Accuracy:54.112% B++
HSR:11.429% D-
MGR-C1 Charger
B++
Kills:108
Deaths:36
KDR:3
Accuracy:30.709% B++
HSR:15.741% D*
AF-19 Mercenary
B**
Kills:76
Deaths:52
KDR:1.462
Accuracy:27.853% B**
HSR:25% B+
NC12 Sweeper
B+
Kills:68
Deaths:36
KDR:1.889
Accuracy:47.036% B+
HSR:13.235% C+
Gauss Compact Burst
A+
Kills:56
Deaths:21
KDR:2.667
Accuracy:27.552% C++
HSR:35.714% A+
Kills:37,875
Deaths (as Engineer):11,994
Deaths (to Engineers):7,150
KDR:3.15783
Kill Difference:25,881
Playtime:435.341 hours
Usage:17%
Score:12.809m
Score/min:490
Accuracy (listed only):40.549%
HSR (listed only):21.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B*
Kills:21,000
Deaths:6,091
KDR:3.448
Accuracy:30.601% B+
HSR:34.848% B*
NSX Yumi
B++
Kills:7,854
Deaths:2,204
KDR:3.564
Accuracy:29.911% B+
HSR:32.595% B++
Gauss Prime
C**
Kills:4,864
Deaths:1,615
KDR:3.012
Accuracy:24.982% C--
HSR:26.398% C**
Reaper DMR
B
Kills:4,555
Deaths:1,406
KDR:3.240
Accuracy:28.071% B
HSR:25.664% C+
Gauss Rifle S
B+
Kills:3,722
Deaths:1,203
KDR:3.094
Accuracy:28.250% B+
HSR:23.321% C**
Tempest
B++
Kills:1,716
Deaths:830
KDR:2.067
Accuracy:29.408% B++
HSR:18.298% C--
NS-11A
B+
Kills:1,599
Deaths:473
KDR:3.381
Accuracy:27.482% B+
HSR:24.328% C**
LA39 Bruiser
B*
Kills:1,539
Deaths:609
KDR:2.527
Accuracy:71.341% B*
HSR:9.162% D*
NC9 A-Tross
C++
Kills:1,517
Deaths:459
KDR:3.305
Accuracy:25.951% C++
HSR:22.017% C-
The Brawler
B+
Kills:1,509
Deaths:667
KDR:2.262
Accuracy:57.809% B+
HSR:13.917% C+
GR-22
B*
Kills:1,289
Deaths:445
KDR:2.897
Accuracy:28.738% B*
HSR:19.085% C+
AF-4 Cyclone
C+
Kills:1,180
Deaths:594
KDR:1.987
Accuracy:24.764% C+
HSR:19.237% C+
Carnage AR
B*
Kills:1,173
Deaths:425
KDR:2.760
Accuracy:29.368% B*
HSR:19.608% C
NC1 Gauss Rifle
B+
Kills:1,173
Deaths:546
KDR:2.148
Accuracy:25.154% B+
HSR:23.274% C**
NSX Tengu
B**
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:43.389% B**
HSR:21.843% C++
AF-57 Piston
B**
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:50.715% B**
HSR:11.473% D
GD-66 Claw
B*
Kills:1,166
Deaths:508
KDR:2.295
Accuracy:69.184% B*
HSR:12.007% C--
Blitz GD-10
B++
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:28.410% B++
HSR:21.189% B++
NS Baron G5
B**
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:54.748% B**
HSR:14.741% C+
Mauler S6
A
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:53.457% A
HSR:12.845% D
MKV Suppressed
B+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:28.308% B+
HSR:18.621% C+
NS-7 PDW
B+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:27.186% B+
HSR:21.071% B+
NS Baron G5AE
B++
Kills:140
Deaths:87
KDR:1.609
Accuracy:54.112% B++
HSR:11.429% D-
MGR-S1 Gladius
B+
Kills:107
Deaths:62
KDR:1.726
Accuracy:27.593% C++
HSR:26.168% B+
MGR-A1 Vanquisher
C+
Kills:71
Deaths:32
KDR:2.219
Accuracy:28.909% C+
HSR:22.535% C
NC12 Sweeper
B+
Kills:68
Deaths:36
KDR:1.889
Accuracy:47.036% B+
HSR:13.235% C+
Kills:64,381
Deaths (as Combat Medic):21,560
Deaths (to Combat Medics):5,343
KDR:2.98613
Kill Difference:42,821
Playtime:1,292.186 hours
Usage:52%
Score:39.960m
Score/min:515
Accuracy (listed only):37.495%
HSR (listed only):19.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,777
Deaths:359
KDR:4.950
Accuracy:43.535% B++
HSR:71.413% C*
Tempest
B++
Kills:1,716
Deaths:830
KDR:2.067
Accuracy:29.408% B++
HSR:18.298% C--
NS-44 Commissioner
B+
Kills:1,383
Deaths:795
KDR:1.740
Accuracy:40.911% B+
HSR:21.403% C+
NSX Daimyo
B+
Kills:1,189
Deaths:182
KDR:6.533
Accuracy:44.349% B+
HSR:93.945% C+
AF-4 Cyclone
C+
Kills:1,180
Deaths:594
KDR:1.987
Accuracy:24.764% C+
HSR:19.237% C+
NS-44L Blackhand
C+
Kills:1,173
Deaths:520
KDR:2.256
Accuracy:37.101% C--
HSR:41.177% C+
NSX Tengu
B**
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:43.389% B**
HSR:21.843% C++
AF-6 Shadow
A++
Kills:1,164
Deaths:234
KDR:4.974
Accuracy:45.510% A++
HSR:31.787% B+
Blitz GD-10
B++
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:28.410% B++
HSR:21.189% B++
NS-357 Underboss
B++
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:43.254% B++
HSR:25.345% B
MKV Suppressed
B+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:28.308% B+
HSR:18.621% C+
NS-7 PDW
B+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:27.186% B+
HSR:21.071% B+
NS-30 Vandal
A+
Kills:1,156
Deaths:257
KDR:4.498
Accuracy:42.490% A+
HSR:29.758% B
LA8 Rebel
B+
Kills:1,156
Deaths:620
KDR:1.865
Accuracy:35.703% B+
HSR:26.298% B+
NS-45 Pilot
B
Kills:1,153
Deaths:524
KDR:2.200
Accuracy:32.840% C*
HSR:29.488% B
Impetus
B+
Kills:680
Deaths:224
KDR:3.036
Accuracy:37.549% B+
HSR:30.294% C*
NSX Tomoe
A
Kills:570
Deaths:211
KDR:2.701
Accuracy:35.225% A
HSR:27.193% D--
The Executive
C+
Kills:458
Deaths:304
KDR:1.507
Accuracy:32.318% D
HSR:25.983% C+
AF-8 RailJack
B*
Kills:366
Deaths:32
KDR:11.438
Accuracy:43.317% B*
HSR:76.776% C*
NS-61 Emissary
C*
Kills:197
Deaths:155
KDR:1.271
Accuracy:21.720% D--
HSR:17.767% C*
NS-AM7 Archer
A**
Kills:190
Deaths:197
KDR:0.964
Accuracy:55.408% C--
HSR:40.526% A**
NC14 Bolt Driver
B++
Kills:178
Deaths:30
KDR:5.933
Accuracy:39.799% B++
HSR:78.090% B+
LA3 Desperado
C*
Kills:177
Deaths:152
KDR:1.164
Accuracy:21.823% D*
HSR:21.469% C*
NC4 Mag-Shot
C
Kills:113
Deaths:81
KDR:1.395
Accuracy:23.273% D
HSR:17.699% C
MGR-S1 Gladius
B+
Kills:107
Deaths:62
KDR:1.726
Accuracy:27.593% C++
HSR:26.168% B+
Kills:21,894
Deaths (as Infiltrator):8,994
Deaths (to Infiltrators):8,246
KDR:2.43429
Kill Difference:12,900
Playtime:234.610 hours
Usage:9%
Score:4.948m
Score/min:352
Accuracy (listed only):35.407%
HSR (listed only):34.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:626
Deaths:133
KDR:4.707
Accuracy:44.105% B**
HSR:19.649% B++
AF-34 Mattock
B**
Kills:562
Deaths:133
KDR:4.226
Accuracy:47.045% B**
HSR:18.861% C*
NCM3 Raven
B**
Kills:100
Deaths:60
KDR:1.667
Accuracy:49.008% B**
HSR:0% F-
NS-20 Gorgon
A*
Kills:95
Deaths:40
KDR:2.375
Accuracy:33.442% A
HSR:32.632% A*
NCM3 Raven
B**
Kills:90
Deaths:60
KDR:1.500
Accuracy:49.402% B**
HSR:1.111% D*
NS-20 Gorgon
A*
Kills:80
Deaths:40
KDR:2
Accuracy:33.789% A
HSR:33.750% A*
NS-10 Burster
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:40.921% A+
HSR:3.636% C--
Kills:1,608
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):2,825
KDR:6.5499
Kill Difference:1,362.500
Playtime:23.308 hours
Usage:1%
Score:0.813m
Score/min:581
Accuracy (listed only):42.530%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:534
V. Kills:105 N/A
Deaths:199
KDR:2.683
Accuracy:45.321% D*
KPH:16.700 D--
VKPH:3.300 C--
Breaker Rocket Pods
B++
Kills:276
V. Kills:33 N/A
Deaths:12
KDR:23
Accuracy:46.223% C
KPH:144.900 B++
VKPH:17.300 C*
M20 Mustang
D
Kills:139
V. Kills:99 139%
Deaths:101
KDR:1.376
Accuracy:24.759% D--
KPH:5.300 D
VKPH:3.800 D-
Vortek Rotary
C+
Kills:59
V. Kills:31 184%
Deaths:
KDR:
Accuracy:30.814% C+
KPH:7.100 D
VKPH:3.700 D-
Kills:1,008 (732 + 0)
Deaths:312
KDR:3.231
VKDR:0.859
Vehicle Kills:268
Kill Difference:696
Playtime:68.166 hours
Usage:3%
Score:0.913m
Score/min:223
Piloting Accuracy:30.814%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,192
V. Kills:653 182%
Deaths:94
KDR:12.681
Accuracy:54.309% C+
KPH:44.600 B*
VKPH:24.500 B**
L100 Python HESH
A*
Kills:1,112
V. Kills:115 N/A
Deaths:39
KDR:28.513
Accuracy:56.944% B*
KPH:102.400 A*
VKPH:10.600 B
C75 Viper
M++
Kills:1,083
V. Kills:102 N/A
Deaths:50
KDR:21.660
Accuracy:39.144% C++
KPH:81.800 M++
VKPH:7.700 C+
Skyguard
A++
Kills:276
V. Kills:179 153%
Deaths:25
KDR:11.040
Accuracy:31.751% B+
KPH:24.600 A+
VKPH:16 A++
Kills:3,663 (3,663 + 0)
Deaths:208
KDR:17.611
VKDR:5.043
Vehicle Kills:1,049
Kill Difference:3,455
Playtime:62.007 hours
Usage:2%
Score:1.209m
Score/min:325
Driving Accuracy:31.751%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,743
V. Kills:1,830 150%
Deaths:202
KDR:13.579
Accuracy:55.417% B+
KPH:32.800 B++
VKPH:21.900 A+
Titan-150 HESH
A++
Kills:1,041
V. Kills:162 N/A
Deaths:35
KDR:29.743
Accuracy:55.867% B*
KPH:69.900 A++
VKPH:10.900 B+
Titan-150 HEAT
A**
Kills:868
V. Kills:332 261%
Deaths:39
KDR:22.256
Accuracy:62.337% A++
KPH:47.300 A**
VKPH:18.100 A*
C85 Canister
A++
Kills:259
V. Kills:46 N/A
Deaths:18
KDR:14.389
Accuracy:37.149% C
KPH:49.200 C--
VKPH:8.700 A++
Enforcer ML85
A++
Kills:212
V. Kills:160 132%
Deaths:25
KDR:8.480
Accuracy:46.949% B++
KPH:37.100 A+
VKPH:28 A++
Kills:5,123 (4,652 + 471)
Deaths:319
KDR:16.060
VKDR:7.931
Vehicle Kills:2,530
Kill Difference:4,804
Playtime:127.883 hours
Usage:5%
Score:3.571m
Score/min:465
Driving Accuracy:62.337%
Gunner Accuracy:46.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:252
V. Kills:11 N/A
Deaths:7
KDR:36
Accuracy:46.704% C--
KPH:171.800 A
VKPH:7.500 C+
Enforcer ML65-H
A*
Kills:74
V. Kills:50 145%
Deaths:6
KDR:12.333
Accuracy:54.153% C
KPH:72 A*
VKPH:48.700 A++
M12 Kobalt-H
B+
Kills:58
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:20.499% C
KPH:103.800 C+
VKPH:5.400 B+
Kills:384 (0 + 384)
Deaths:13
KDR:29.538
VKDR:4.923
Vehicle Kills:64
Kill Difference:371
Playtime:3.053 hours
Usage:0%
Score:0.172m
Score/min:941
Driving Accuracy:N/A%
Gunner Accuracy:20.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:247
V. Kills:30 N/A
Deaths:12
KDR:20.583
Accuracy:39.340% B
KPH:120 A**
VKPH:14.600 B++
M40 Fury
A+
Kills:181
V. Kills:19 N/A
Deaths:12
KDR:15.083
Accuracy:34.079% C+
KPH:84.900 A+
VKPH:8.900 C+
M20 Basilisk
A*
Kills:130
V. Kills:27 464%
Deaths:12
KDR:10.833
Accuracy:38.310% C+
KPH:45.800 A*
VKPH:9.500 B+
M12 Kobalt
A*
Kills:120
V. Kills:11 N/A
Deaths:9
KDR:13.333
Accuracy:19.925% B+
KPH:59.500 C+
VKPH:5.500 A*
M20 Basilisk
S
Kills:83
V. Kills:17 461%
Deaths:9
KDR:9.222
Accuracy:41.941% B+
KPH:68.800 S
VKPH:14.100 A
Kills:761 (0 + 761)
Deaths:54
KDR:14.093
VKDR:1.926
Vehicle Kills:104
Kill Difference:707
Playtime:10.253 hours
Usage:0%
Score:0.293m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:41.941%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:379
V. Kills:12 N/A
Deaths:181
KDR:2.094
Accuracy:31.466% D*
KPH:25.400 D
VKPH:0.800 C--
M40 Fury-F
C++
Kills:193
V. Kills:28 N/A
Deaths:121
KDR:1.595
Accuracy:39.994% D-
KPH:25.400 C++
VKPH:3.700 D
M20 Basilisk-F
D
Kills:54
V. Kills:21 245%
Deaths:78
KDR:0.692
Accuracy:23.619% F-
KPH:5.900 D
VKPH:2.300 D
Kills:626 (626 + 0)
Deaths:380
KDR:1.647
VKDR:0.161
Vehicle Kills:61
Kill Difference:246
Playtime:31.606 hours
Usage:1%
Score:0.155m
Score/min:82
Driving Accuracy:23.619%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Rifle Burst 21,14521,0006,0913.448B+0.2330.601%B+34.848%B*67.9B*N/A169309.3h9.4B++30.8B++
MGR-M1 Bishop 19,49919,3524,8933.955B**0.7441.256%A45.592%A*84MN/A215230.3h4.6A11.1B**
NSX Yumi 7,9817,8542,2043.564A+0.3429.911%B+32.595%B++69.5A+1.1C+193113h9.2B**30.8B*
Gauss Prime 4,8974,8641,6153.012B**0.2124.982%C--26.398%C**54.8B+N/A18888.8h10B+40C*
Reaper DMR 4,6004,5551,4063.24B+0.0228.071%B25.664%C+60.4B**N/A17775.4h8.7B+31B+
Gauss Rifle S 3,7513,7221,2033.094A++0.1328.25%B+23.321%C**55.9AN/A19466.6h8.7B*30.8B++
Frag Grenade 3,2583,22013220N/A3,216.7871.731%M*N/A1238.5M**14.6B*48412.6h2.1A++2.9A+
Titan-150 AP 4,5732,74320213.579B*10.3655.417%B+2.771%C*32.8B++21.9A+42683.6h3.7B++6.7B*
SAS-R 1,7831,7773594.95B*1.7343.535%B++71.413%C*90.7A*N/A29019.6h1.9B++4.3B++
Tempest 1,7251,7168302.067B+1.1529.408%B++18.298%C--75.6B**N/A17022.7h8.3B**28.3B*
C-4 1,9041,7143395.056M1.8431.562%B*N/A290.5S32.2C*21075.9h0.8A2.6B**
NC05 Jackhammer 1,6111,6015982.677A0.5448.509%B+14.928%C+79.3B**N/A32220.2h3.8B**7.9B++
NS-11A 1,6061,5994733.381A++0.1627.482%B+24.328%C**75.4A++N/A29621.2h10.4B**37.9B*
GD-7F 1,5591,5485172.994A*0.2328.52%B++21.124%C++70.4A+N/A30422h9A31.5B*
LA39 Bruiser 1,5471,5396092.527A0.6971.341%B*9.162%D*74AN/A38920.8h1.9B**2.7B++
NC9 A-Tross 1,5301,5174593.305A++0.0925.951%C++22.017%C-51.1B++N/A18229.7h8B**31B++
The Brawler 1,5161,5096672.262B*0.9657.809%B+13.917%C+60.8B*N/A21824.8h3.3B*5.6B*
LA1 Anchor 1,4961,4854293.462B+0.2430.358%B**26.936%C++91.7A+N/A32316.2h8.4B*27.8B++
NS-44 Commissioner 1,3901,3837951.74B*1.4840.911%B+21.403%C+75.6A+N/A20918.3h2.8B**6.8B++
NC6A GODSAW 1,3691,3523603.756B*0.5427.957%C+25.296%C76.8B+1C+25717.6h8.4C++30.2B
Auraxium Slasher 1,3601,34728,3280.048C+3.1722.717%D1.93%D--1.2CN/A31152h1.7B*7.5C**
Sticky Grenade 1,3451,30111301N/A1,297.7876.423%MN/A2168.3M73.3S57630.6h1.4B*1.8B*
GR-22 1,2921,2894452.897A0.3228.738%B*19.085%C+61.4AN/A16221h10.7B**37.2B*
NC6S Gauss SAW S 1,2251,2123343.629A++0.4125.392%C**23.927%C+88.5A++N/A36513.7h8.7B*34.4B+
Bouncing Betty 1,2091,2083373.585C+0.3761.553%A*N/A211.9A++N/A6105.7h1.1M1.8A*
EM6 1,2141,2063363.589B**0.3723.329%C*27.529%B+70.5B**N/A30817.1h9.4B++40.4B+
NS-11C 1,2041,1944292.783A*0.4434.925%A*18.593%C+92.6M+N/A28612.9h9.9B**28.3B**
L100 Python AP 1,8451,1929412.681A9.4654.309%C+2.349%C+44.6B*24.5B**30826.7h4.8B+8.9B+
NSX Daimyo 1,1901,1891826.533B**3.3144.349%B+93.945%C+95.9A+N/A25712.4h2.2B+4.9B+
AF-4A Bandit 1,1881,1804322.731A0.4930.054%B**19.831%D86.8A++N/A21513.6h8.5B*28.4B*
AF-4 Cyclone 1,1841,1805941.987B+1.2324.764%C+19.237%C+35.8C++N/A14933h9.3B+37.4B+
NSX Tanto 1,1921,1764572.573A+0.6530.779%B*32.568%B**50.7B++N/A13323.2h10.9B+35.3B++
Carnage AR 1,1791,1734252.76B**0.4629.368%B*19.608%C65.5A+N/A21917.9h10.7B**36.5B*
NS-44L Blackhand 1,1821,1735202.256B**0.9637.101%C--41.177%C+48.7AN/A19924.1h3.6B++9.8B
NC1 Gauss Rifle 1,1911,1735462.148B**1.0725.154%B+23.274%C**45.8AN/A29625.6h10.6B*42B++
NSX Tengu 1,1851,1725262.228B**0.9943.389%B**21.843%C++64B*N/A16318.3h9.4B*21.7B++
NSX Naginata 1,1801,1684022.905A+0.3126.648%B*29.195%C++94.2A++1B+24812.4h10.7B+40B+
AF-57 Piston 1,1751,1684542.573A+0.6550.715%B**11.473%D89.8A*N/A37613h3.5B*6.9B*
GD-66 Claw 1,1711,1665082.295B**0.9269.184%B*12.007%C--76.7AN/A29915.2h1.9B**2.8B++
AF-6 Shadow 1,1681,1642344.974A*1.7545.51%A++31.787%B+122.5M+N/A2759.5h4.3B**9.4B**
Blitz GD-10 1,1641,1614182.778A+0.4428.41%B++21.189%B++71.2A++N/A25716.3h10.3B**36.3B++
Warden 1,1781,1612834.102A**0.8834.31%B**28.682%B+69.9M+1B+20916.6h5.4A15.7B**
NS Baron G5 1,1641,1604272.717A**0.5054.748%B**14.741%C+87.9A**N/A35413.2h3.4B**6.2C++
NC6 Gauss SAW 1,1671,1603313.505A++0.2924.071%B++28.103%B++78.9A*N/A59214.7h7.6B*31.4B++
Razor GD-23 1,1681,1604742.447A*0.7729.2%B*23.104%B+63.7A*N/A25718.2h9.1B**31.3B++
Gauss Compact S 1,1741,1604112.822A++0.4031.717%A+21.897%B+75.8M++N/A22615.3h8.3B*26.3B*
NS-357 Underboss 1,1621,1606671.739B++1.4843.254%B++25.345%B82.3AN/A22814.1h3.1B**7.1B*
Mauler S6 1,1661,1604232.742A+0.4853.457%A12.845%D71.6A*N/A56916.2h3.2A6B**
MKV Suppressed 1,1631,1605202.231A+0.9928.308%B+18.621%C+78.9A*N/A20214.7h10.1B**35.7B+
NS-7 PDW 1,1651,1585002.316A++0.9027.186%B+21.071%B+67.3A*N/A21517.2h11.7B++42.9B++
NS-15M1 1,1641,1563023.828A++0.6124.159%C**25.346%B71.8B**N/A28216.1h9.8B**40.7B+
NS-30 Vandal 1,1611,1562574.498A+1.2842.49%A+29.758%B119.2M*N/A2869.7h4A9.5B**
LA8 Rebel 1,1691,1566201.865B**1.3535.703%B+26.298%B+62.8A+N/A19318.4h5.2B++14.5B++
NS-45 Pilot 1,1571,1535242.2B++1.0232.84%C*29.488%B102.9AN/A30511.2h5.6B*17B++
GD-22S 1,1521,1463603.183B**0.0424.71%C**27.138%B64.4B**N/A34517.8h9.4B++38B+
L100 Python HESH 1,2271,1123928.513A++25.2956.944%B*2.518%B**102A*10.6B30210.9h2A3.6B**
C75 Viper 1,1851,0835021.66S18.4439.144%C++N/A82M++7.7C+42013.2h5.9A+15.1A
Titan-150 HESH 1,2031,0413529.743A++26.5255.867%B*1.633%C+69.9A++10.9B+37114.9h2.2A3.9B**
NS Decimator 1,2861,0284412.331A++0.8963.512%C**2.724%B+55.3B**13.9C48618.6h3.3B**5.2B**
NS-15M AE 8938842423.653B*0.4327.023%C**23.643%C-84.2B*N/A19810.5h11.3C*41.6B
Titan-150 HEAT 1,2008683922.256M++19.0462.337%A++2.419%C47.2A**18A*45918.4h3.3B**5.3A+
EM1 7727672413.183A*0.0431.336%A++31.421%A+91.3A*N/A3098.4h10.3B*32.9B++
Tank Mine 9977003520S16.7839.924%B+N/A225.8A*95.8B**17923.1h1.5B++3.8A
Impetus 6916802243.036B++0.1837.549%B+30.294%C*74.7A+1.2A*1849.1h4.4B11.7B+
AF-34 Mattock 6346261334.707B+1.4944.105%B**19.649%B++74.5A++1B*2768.4h5.6B+12.6B++
AF-4A Bandit AE 6196132492.462B+0.7631.746%B*27.733%C**44.7C+N/A11913.7h8.1B**25.6B*
NSX Tomoe 5755702112.701B*0.5235.225%A27.193%D--76A+N/A2087.5h11.5B*32.6B*
AF-34 Mattock 5705621334.226B+1.0147.045%B**18.861%C*66.9A+1B++2528.4h6.6B13.9B++
M30 Mustang AH 6395341992.683C0.5445.321%D*1.498%B+16.7D--3.3C--17731.9h12.3C27.2C--
19A Fortuna 5044982382.092B++1.1332.251%A18.675%C-51.3B+N/A1399.7h7.8B**24.1B**
Shrike 5874792421.979A*1.2463.096%B++3.549%B+54.4A**12.3C+5128.8h3.3A++5.3A+
The Executive 4594583041.507C*1.7132.318%D25.983%C+63.6C++N/A1457.2h5.4B**16.6B++
S12 Renegade 3913791812.094C1.1331.466%D*5.805%C*25.4DN/A6414.9h3.1B+9.8C
AF-8 RailJack 3663663211.438M*8.2243.317%B*76.776%C*42.6A+N/A2128.6h1.9B*4.3B*
AC-X11 3463421951.754B++1.4727.382%B+26.023%B++22.6CN/A16815.1h9B+33B+
GD Guardian 341341963.552B*0.3335.979%C**33.724%B+62C**N/A1515.5h6.2B+17.2B+
Skyguard 4552762511.04M*7.8231.751%B+2.174%C++24.6A+16A++27511.2h85.5B*269.4B*
Breaker Rocket Pods 3092761223A++19.7846.223%C1.812%A+145.3B++17.4C*9401.9h10B**21.6B++
C85 Canister 3052591814.389C+11.1737.149%C11.197%D48.9D8.7A++2175.3h8.3C++22.4C++
C-4 ARX 314257992.596C**0.6226.835%C+N/A171.3B**38C**10221.5h1B*3.6B*
C85 Canister-H 263252736A++32.7846.704%C--11.905%C**168B**7.3C+7911.5h5.7B+12.1B+
M40 Fury 2772471220.583M17.3639.34%B1.619%C+117.6A**14.3B+6902.1h8.2B*20.9B*
Anti-Vehicle Grenade 3052461246N/A242.7855.824%B+N/A820A*196.7B**86170.3h2.7A+4.9A
Enforcer ML85 372212258.48B++5.2646.949%B++N/A37.2A+28.1A++15315.7h10.1B*21.4B**
NS-61 Emissary 1971971551.271B++1.9521.72%D--17.767%C*56.3A+N/A1853.5h9.6B+44.3B
M40 Fury-F 2211931211.595C+1.6239.994%D-N/A25.4C++3.7D1317.6h6.8B++17B+
NS-AM7 Archer 2071901970.964B**2.2655.408%C--40.526%A**15.6A+1.4D-11112.2h8.6B**15.5B**
M40 Fury 2001811215.083A+11.8634.079%C+1.657%C+86.2A+9C+5562.1h7.7B**22.7B*
NC14 Bolt Driver 179178305.933A++2.7139.799%B++78.09%B+42.4AN/A5204.2h1.8B**4.5B**
Auraxium Mag-Cutter 1821773,4110.052B+3.1727.038%C+N/A1C+N/A3178.8h1.9B+7B
LA3 Desperado 1791771521.164C**2.0621.823%D*21.469%C*14.5DN/A6512.2h8B+36.8C+
NS Baron G5AE 141140871.609C**1.6154.112%B++11.429%D-50C*N/A2762.8h4.1B7.6C++
M20 Mustang 2381391011.376C+1.8424.759%D--1.439%C5.3D3.8D-20026.1h93.9B379.4C++
Hawk GD-68 167131701.871A*1.3568.515%B*6.87%M30.5B*8.4C6034.3h5.3A7.7A
M20 Basilisk 1571301210.833M**7.6138.31%C+6.154%C++46.4A*9.6B++3342.8h37.9A++99A
Carver 1331307,7050.017C3.2013.009%D*16.154%C+0.4C-N/A2358.4h1.5C+11.7C--
Orbital Strike Uplink 1861251125N/A121.78544%UN/A625U305U50210.2h1.1T*0.2T*
M12 Kobalt 131120913.333C+10.1119.925%B+15%D-60C+5.5A*3542h20.3C++101.6B
Spear Anti-Vehicle Phalanx Turret 1561141110.364B+7.1442.882%C+3.509%C+49.6B++18.3C6152.3h6.5B+15.1B++
NC4 Mag-Shot 114113811.395B**1.8223.273%D17.699%C41.9B*N/A3802.7h5.9B*25.4B+
MGR-C1 Charger 109108363A**0.2230.709%B++15.741%D*54B++N/A2032h8.3A27B**
MGR-S1 Gladius 107107621.726B1.4927.593%C++26.168%B+62.9B*N/A4551.7h9.7C**35.3B
The Slasher 1071064840.219S3.0034.301%C+15.094%B+4.6C**N/A1223.1h1.8B++5.2C++
NS Annihilator 232106841.262A+1.9679.845%CN/A10.1C+12A50810.5h11.7C++14.6C++
NCM3 Raven 168100601.667B**1.5549.008%B**N/A13.5B**9.2A2117.4h35.8C--73.1C++
NS-20 Gorgon 9695402.375A++0.8433.442%A32.632%A*63.3SN/A2231.5h19.4B+58B**
NCM3 Raven 15990601.5B*1.7249.402%B**1.111%D*12.2B*9.3A+2117.4h39.9D80.8C++
M20 Basilisk 1008399.222M**6.0041.941%B+8.434%B**69.2S14.2A5051.2h45.5A+108.4A
NS-20 Gorgon 8180402A1.2233.789%A33.75%A*53.3M*N/A2051.5h23.2B+68.6B*
AF-19 Mercenary 7776521.462B*1.7627.853%B**25%B+21.1C++N/A11453.6h13.2C*47.4B+
Enforcer ML65-H 12474612.333A**9.1154.153%C1.351%C-74A*50A++14671h10.8B*20B*
MGR-A1 Vanquisher 7271322.219B+1.0028.909%C+22.535%C44.4C+N/A2201.6h8.4B*29.2B+
MGR-L1 Promise 7370164.375A**1.1631.658%A+24.286%C+100A*4.3S13580.7h11.4B*36.1B++
NC12 Sweeper 6868361.889B++1.3347.036%B+13.235%C+61.8AN/A3731.1h3.5B*7.4B++
Spear Anti-Vehicle Phalanx Tower 9467167M++63.7858.148%B*1.493%D-83.8B**33.8C*4860.8h4.7B*8.1B**
Vortek Rotary 9059159U55.7830.814%C+1.695%C7.1D3.7D-3078.3h64.1B208.1B
M12 Kobalt-H 6158158S54.7820.499%C24.138%A96.7C5C*3570.6h19.4C94.7C
Gauss Compact Burst 5656212.667B++0.5527.552%C++35.714%A+32.9CN/A1631.7h9.9B+36B+
NC15 Phoenix 11056202.8A+0.4244.95%D*N/A11.4C+11C+2804.9h10.4C++23.2C
NS-10 Burster 9655252.2A+1.0240.921%A+3.636%C--11.7M8.7M**2164.7h142.5B+348.3B*
M20 Basilisk-F 7554780.692C+2.5323.619%F-1.852%C-5.9D2.3D699.1h47.3B200.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0610h
G30 Walker02190.5h
Nano-Armor Kit260497,25925.5h
Blast Wall01060.9h
Spawn Beacon52,0640.9h
Anti-Vehicle MANA Turret02070.2h
Medical Kit1,32519,68215.8h
Nanite Revive Grenade03600.1h
Hoplon Anti-Aircraft Phalanx Tower0620.2h
Rampart Wall01772.4h
Cortium Silo0670.3h
Spear Anti-Vehicle Tower0530.2h
Welding Device02,0990.2h
Deconstruction Tool08,0571h
Structure Shield Module0940.3h
Skywall Shield Emitter0840.3h
Repair Module01390.4h
Turret AI Module01070.4h
Restoration Kit64111,43310.7h
Motion Spotter55,9602h
Shield Recharging Field21560,55818.4h
Ammunition Package183,6181.4h
Medical Applicator9221,044,95956.6h
Snowman Soldier4890.1h
Flail Targeting Dart1600.7h
Hardlight Barrier681,4641.6h
Nano-Repair Grenade01720.1h
Router0780.1h
M20 Drake04790h
Vehicle Gate0901h
IPC Targeting Dart11790.1h
Orbital Strike Target Designator14620.6h
WLT-Howler Mining Laser1485,28027.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 2.13s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.