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Field Marshal Private AFlyingRhino[BAWC] AFlyingRhino
TR BR 135

KDR: 1.79

Score: 40.1m

Last Seen: May 24th, 2019 5:37 PM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Terran Republic on Cobalt - Outfit Officer of Broken Arrow Company[BAWC] Broken Arrow Company
TR outfit on Cobalt

Members: 125
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TAS-16 Blackjack T9A "Butcher" NS-15M2 T9 CARV M14 Banshee NS-44 Commissioner P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,391,112 MLG Score: 1112
Fun Score: N/A
Cheeseburgers Flipped: 315TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.158%29.624%95324117331,5021.567890.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.902%2.15A*1.349A-2.195F--HEAD ++ (~13.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+9.90.31C*20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.441%0.991%406511923,12798212043.18108260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.877%-0.098C+-0.556D-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.386C**36.10.319C*62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.597%2.017%241511921,983134113411.47765148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.033%0.55B+-0.362C-1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+6.90.449B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.887%80.047%0411931,704171220.995327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.562%1.635A+0.844B*-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.80.442B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.647%11.664%05119210,0651441776.98473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.577%1.676A++-0.579D0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.60.467B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Broken Arrow Company[BAWC] Broken Arrow Company
TR outfit on Cobalt

Members: 125
40.1m407.4%492 (29.5k)368 (22.1k)1.789763,45935,4581.95612135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197306426.708%20.412%54503:0520

24% Engineer44% Heavy Assault12% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2014 5:07 PMJan 5th, 2019 4:05 PMMay 24th, 2019 10:52 PM (2d) (PST)May 24th, 2019 4:10 PM (2d) (PST)May 24th, 2019 1:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471903570.5820.3250.1192.5930.0541112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,80511,42521,38035207156322,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1816.8h/75.7d 5,901 12,953 24,864 282.7k 2,641 3,838 5,922 59.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:11,579
Deaths:6,013
KDR:1.926
Accuracy:34.132% A**
HSR:34.606% A+
T9A "Butcher"
A++
Kills:3,682
Deaths:2,202
KDR:1.672
Accuracy:32.606% A++
HSR:27.594% C+
NS-15M2
A*
Kills:2,178
Deaths:759
KDR:2.870
Accuracy:35.361% A*
HSR:26.860% C*
T9 CARV
A
Kills:1,690
Deaths:832
KDR:2.031
Accuracy:25.086% A
HSR:24.320% C**
TMG-50
M
Kills:1,283
Deaths:723
KDR:1.775
Accuracy:34.915% M
HSR:28.371% B*
MG-H1 Watchman
A+
Kills:1,275
Deaths:566
KDR:2.253
Accuracy:30.732% A+
HSR:27.059% C++
T7 Mini-Chaingun
A+
Kills:1,172
Deaths:887
KDR:1.321
Accuracy:24.609% A+
HSR:11.860% C
Kills:22,859
Deaths (as Heavy Assault):11,982
Deaths (to Heavy Assaults):10,431
KDR:1.90778
Kill Difference:10,877
Playtime:805.427 hours
Usage:44%
Score:17.879m
Score/min:370
Accuracy (listed only):31.063%
HSR (listed only):25.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A+
Kills:5,137
Deaths:2,919
KDR:1.760
Accuracy:78.099% A+
HSR:12.283% C--
SMG-46 Armistice
A
Kills:1,413
Deaths:791
KDR:1.786
Accuracy:32.393% A
HSR:11.253% D-
TRS-12 Uppercut
B**
Kills:1,305
Deaths:1,026
KDR:1.272
Accuracy:71.089% B**
HSR:11.724% D
Havoc
B**
Kills:1,273
Deaths:684
KDR:1.861
Accuracy:60.503% B**
HSR:12.569% C-
FA1 Barrage
B+
Kills:1,186
Deaths:1,070
KDR:1.108
Accuracy:44.943% B+
HSR:11.467% D-
AS16 NightHawk
A+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:54.423% A+
HSR:8.076% F
NS Baron G5
A++
Kills:1,164
Deaths:564
KDR:2.064
Accuracy:62.364% A++
HSR:9.192% D*
NS-11C
A+
Kills:1,096
Deaths:545
KDR:2.011
Accuracy:31.330% A+
HSR:21.533% B+
HC1 Cougar
B
Kills:602
Deaths:542
KDR:1.111
Accuracy:23.037% C
HSR:24.086% B
TRAC-5
C+
Kills:428
Deaths:423
KDR:1.012
Accuracy:21.418% C+
HSR:14.720% D
MKV Suppressed
B++
Kills:223
Deaths:160
KDR:1.394
Accuracy:29.260% B++
HSR:16.144% C--
MG-C1 Kindred
M
Kills:119
Deaths:77
KDR:1.545
Accuracy:33.094% A
HSR:41.177% M
NSX Tengu
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:43.223% B**
HSR:21.539% C++
Kills:15,175
Deaths (as Light Assault):9,685
Deaths (to Light Assaults):6,631
KDR:1.56686
Kill Difference:5,490
Playtime:230.502 hours
Usage:13%
Score:6.039m
Score/min:437
Accuracy (listed only):45.014%
HSR (listed only):16.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A+
Kills:5,137
Deaths:2,919
KDR:1.760
Accuracy:78.099% A+
HSR:12.283% C--
TRS-12 Uppercut
B**
Kills:1,305
Deaths:1,026
KDR:1.272
Accuracy:71.089% B**
HSR:11.724% D
Havoc
B**
Kills:1,273
Deaths:684
KDR:1.861
Accuracy:60.503% B**
HSR:12.569% C-
FA1 Barrage
B+
Kills:1,186
Deaths:1,070
KDR:1.108
Accuracy:44.943% B+
HSR:11.467% D-
AS16 NightHawk
A+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:54.423% A+
HSR:8.076% F
NS Baron G5
A++
Kills:1,164
Deaths:564
KDR:2.064
Accuracy:62.364% A++
HSR:9.192% D*
NS-11C
A+
Kills:1,096
Deaths:545
KDR:2.011
Accuracy:31.330% A+
HSR:21.533% B+
AMR-66
A++
Kills:637
Deaths:375
KDR:1.699
Accuracy:36.412% A++
HSR:20.408% D
HC1 Cougar
B
Kills:602
Deaths:542
KDR:1.111
Accuracy:23.037% C
HSR:24.086% B
TRAC-5
C+
Kills:428
Deaths:423
KDR:1.012
Accuracy:21.418% C+
HSR:14.720% D
MG-C1 Kindred
M
Kills:119
Deaths:77
KDR:1.545
Accuracy:33.094% A
HSR:41.177% M
MG-HBR1 Dragoon
A++
Kills:81
Deaths:35
KDR:2.314
Accuracy:45.371% A++
HSR:29.630% C+
Kills:14,192
Deaths (as Engineer):9,099
Deaths (to Engineers):6,022
KDR:1.55973
Kill Difference:5,093
Playtime:435.697 hours
Usage:24%
Score:9.152m
Score/min:350
Accuracy (listed only):46.840%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
A+
Kills:5,137
Deaths:2,919
KDR:1.760
Accuracy:78.099% A+
HSR:12.283% C--
SMG-46 Armistice
A
Kills:1,413
Deaths:791
KDR:1.786
Accuracy:32.393% A
HSR:11.253% D-
TRS-12 Uppercut
B**
Kills:1,305
Deaths:1,026
KDR:1.272
Accuracy:71.089% B**
HSR:11.724% D
Havoc
B**
Kills:1,273
Deaths:684
KDR:1.861
Accuracy:60.503% B**
HSR:12.569% C-
FA1 Barrage
B+
Kills:1,186
Deaths:1,070
KDR:1.108
Accuracy:44.943% B+
HSR:11.467% D-
AS16 NightHawk
A+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:54.423% A+
HSR:8.076% F
NS Baron G5
A++
Kills:1,164
Deaths:564
KDR:2.064
Accuracy:62.364% A++
HSR:9.192% D*
TAR
M++
Kills:520
Deaths:330
KDR:1.576
Accuracy:34.057% A*
HSR:42.308% M++
Cycler TRV
C-
Kills:334
Deaths:374
KDR:0.893
Accuracy:20.667% C-
HSR:9.581% D**
NSX Yumi
B**
Kills:322
Deaths:217
KDR:1.484
Accuracy:28.002% C**
HSR:35.714% B**
MKV Suppressed
B++
Kills:223
Deaths:160
KDR:1.394
Accuracy:29.260% B++
HSR:16.144% C--
T1 Cycler
D
Kills:111
Deaths:145
KDR:0.766
Accuracy:18.119% D-
HSR:16.216% D
NSX Tengu
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:43.223% B**
HSR:21.539% C++
Kills:14,217
Deaths (as Combat Medic):9,164
Deaths (to Combat Medics):3,846
KDR:1.5514
Kill Difference:5,053
Playtime:80.077 hours
Usage:4%
Score:2.410m
Score/min:502
Accuracy (listed only):44.396%
HSR (listed only):16.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,550
Deaths:1,484
KDR:1.044
Accuracy:45.066% B**
HSR:26.258% B+
SMG-46 Armistice
A
Kills:1,413
Deaths:791
KDR:1.786
Accuracy:32.393% A
HSR:11.253% D-
NS-357 Underboss
A**
Kills:1,171
Deaths:1,137
KDR:1.030
Accuracy:50.938% A++
HSR:40.734% A**
TSAR-42
A
Kills:882
Deaths:403
KDR:2.189
Accuracy:46.977% A
HSR:70.748% C**
NS-45 Pilot
M+
Kills:454
Deaths:299
KDR:1.518
Accuracy:37.215% B**
HSR:50.441% M+
NS-30 Vandal
A+
Kills:361
Deaths:169
KDR:2.136
Accuracy:41.577% A+
HSR:34.903% B**
NSX Daimyo
B*
Kills:309
Deaths:138
KDR:2.239
Accuracy:46.961% B*
HSR:95.793% B+
NSX Tomoe
A++
Kills:281
Deaths:124
KDR:2.266
Accuracy:37.179% A++
HSR:45.552% B*
M77-B
A
Kills:277
Deaths:156
KDR:1.776
Accuracy:40.913% B+
HSR:87.365% A
RAMS .50M
A
Kills:236
Deaths:62
KDR:3.806
Accuracy:47.485% A
HSR:85.593% B*
MKV Suppressed
B++
Kills:223
Deaths:160
KDR:1.394
Accuracy:29.260% B++
HSR:16.144% C--
NS-AM7 Archer
B*
Kills:146
Deaths:191
KDR:0.764
Accuracy:59.762% C++
HSR:24.658% B*
TX1 Repeater
B*
Kills:85
Deaths:127
KDR:0.669
Accuracy:26.657% B+
HSR:27.059% B*
NSX Tengu
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:43.223% B**
HSR:21.539% C++
Kills:7,453
Deaths (as Infiltrator):5,286
Deaths (to Infiltrators):5,191
KDR:1.40995
Kill Difference:2,167
Playtime:219.192 hours
Usage:12%
Score:3.226m
Score/min:245
Accuracy (listed only):41.829%
HSR (listed only):45.574%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:553
Deaths:195
KDR:2.836
Accuracy:22.080% A
HSR:15.371% D--
MRC3 Mercy
A
Kills:510
Deaths:178
KDR:2.865
Accuracy:22.924% A
HSR:13.333% D**
M3 Pounder HEG
B+
Kills:202
Deaths:175
KDR:1.154
Accuracy:42.143% B+
HSR:3.465% C*
M3 Pounder HEG
B
Kills:155
Deaths:145
KDR:1.069
Accuracy:43.641% B
HSR:2.581% C
M6 Onslaught
A*
Kills:117
Deaths:52
KDR:2.250
Accuracy:27.386% A*
HSR:22.222% B+
M6 Onslaught
A**
Kills:113
Deaths:47
KDR:2.404
Accuracy:28.975% A**
HSR:30.089% A*
M1 Heavy Cycler
B+
Kills:112
Deaths:100
KDR:1.120
Accuracy:16.276% B+
HSR:12.500% D*
M2 Mutilator
B**
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.546% B**
HSR:7.843% F--
Kills:1,813
Deaths (as MAX Suit):468
Deaths (to MAX Suits):1,826
KDR:3.87393
Kill Difference:1,345
Playtime:39.432 hours
Usage:2%
Score:1.355m
Score/min:573
Accuracy (listed only):27.746%
HSR (listed only):13.425%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,552
V. Kills:37 N/A
Deaths:173
KDR:8.971
Accuracy:40.103% A++
KPH:96 A++
VKPH:2.300 C--
M18 Needler
A
Kills:714
V. Kills:668 107%
Deaths:544
KDR:1.313
Accuracy:33.899% C**
KPH:18.200 B+
VKPH:17 A
Hellfire Rocket Pods
C++
Kills:411
V. Kills:74 N/A
Deaths:125
KDR:3.288
Accuracy:48.719% C++
KPH:39.900 D
VKPH:7.200 D
Hornet Missiles
B*
Kills:310
V. Kills:176 175%
Deaths:95
KDR:3.263
Accuracy:67.746% B*
KPH:45.800 C
VKPH:26 C
Coyote Missiles
C+
Kills:165
V. Kills:169 97%
Deaths:98
KDR:1.684
Accuracy:54.522% C++
KPH:23.500 D
VKPH:24.100 C+
M18 Rotary
C+
Kills:158
V. Kills:133 118%
Deaths:148
KDR:1.068
Accuracy:33.725% B+
KPH:10.200 C
VKPH:8.600 C+
M18 Locust
D
Kills:52
V. Kills:63 81%
Deaths:126
KDR:0.413
Accuracy:23.023% D**
KPH:5.600 D--
VKPH:6.800 D
Kills:3,362 (2,476 + 0)
Deaths:1,309
KDR:2.568
VKDR:1.008
Vehicle Kills:1,320
Kill Difference:2,053
Playtime:104.141 hours
Usage:6%
Score:1.978m
Score/min:316
Piloting Accuracy:23.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:679
V. Kills:15 N/A
Deaths:35
KDR:19.400
Accuracy:44.947% B+
KPH:58.400 A
VKPH:1.300 C-
CAS30 Tank Buster
B*
Kills:292
V. Kills:238 122%
Deaths:144
KDR:2.028
Accuracy:49.777% B+
KPH:12.600 B*
VKPH:10.300 B++
L105 Zephyr
C*
Kills:74
V. Kills:13 N/A
Deaths:9
KDR:8.222
Accuracy:39.163% C-
KPH:56 C*
VKPH:9.800 C*
Kills:1,045 (971 + 74)
Deaths:188
KDR:5.559
VKDR:1.415
Vehicle Kills:266
Kill Difference:857
Playtime:36.099 hours
Usage:2%
Score:0.373m
Score/min:172
Piloting Accuracy:49.777%
Gunner Accuracy:39.163%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:183
V. Kills:83 218%
Deaths:20
KDR:9.150
Accuracy:67.296% A
KPH:55.300 A*
VKPH:25.100 A
L100 Python HEAT
C+
Kills:138
V. Kills:49 276%
Deaths:28
KDR:4.929
Accuracy:46.233% C--
KPH:29.100 C+
VKPH:10.300 C
C75 Viper
C+
Kills:87
V. Kills:15 N/A
Deaths:20
KDR:4.350
Accuracy:35.012% C
KPH:28.300 C+
VKPH:4.900 D
Kills:408 (408 + 0)
Deaths:68
KDR:6
VKDR:2.162
Vehicle Kills:147
Kill Difference:340
Playtime:11.122 hours
Usage:1%
Score:0.210m
Score/min:315
Driving Accuracy:35.012%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,477
V. Kills:1,143 129%
Deaths:262
KDR:5.637
Accuracy:47.232% C++
KPH:32.700 C**
VKPH:25.300 A
P2-120 HEAT
C+
Kills:98
V. Kills:34 280%
Deaths:29
KDR:3.379
Accuracy:41.767% C+
KPH:25.300 C+
VKPH:8.800 C
Kills:1,575 (1,575 + 0)
Deaths:291
KDR:5.412
VKDR:4.045
Vehicle Kills:1,177
Kill Difference:1,284
Playtime:48.989 hours
Usage:3%
Score:1.483m
Score/min:505
Driving Accuracy:41.767%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:96
V. Kills:16 N/A
Deaths:87
KDR:1.103
Accuracy:39.889% D
KPH:17.100 C
VKPH:2.900 D
Kills:96 (96 + 0)
Deaths:87
KDR:1.103
VKDR:0.184
Vehicle Kills:16
Kill Difference:9
Playtime:5.609 hours
Usage:0%
Score:0.026m
Score/min:76
Driving Accuracy:39.889%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,71511,5796,0131.926C++0.1434.132%A**34.606%A+55.1B++N/A163210.1h10.2B*30B**
TAS-16 Blackjack 5,1745,1372,9191.76B+0.0378.099%A+12.283%C--40C++N/A146128.3h1.8B**2.3B*
T9A "Butcher" 3,7193,6822,2021.672C+0.1232.606%A++27.594%C+43.9C-N/A13683.9h11.2C++34.5B*
NS-15M2 2,2102,1787592.87B++1.0835.361%A*26.86%C*65.6B*1B**28033.2h10.5B++29.7B*
T9 CARV 1,7081,6908322.031B+0.2425.086%A24.32%C**54.5A+N/A24931h11.1B*44.2B++
M14 Banshee 1,5891,5521738.971B+7.1840.103%A++N/A95.8A++2.3C--29516.2h11.6B*28.8B*
NS-44 Commissioner 1,5571,5501,4841.044C++0.7545.066%B**26.258%B+21.6C-N/A8371.8h3.3B++7.2B*
P2-120 AP 2,6201,4772625.637C+3.8547.232%C++2.37%C--32.7C**25.3A51745.1h7.2C++15.3C**
SMG-46 Armistice 1,4251,4137911.786B++0.0032.393%A11.253%D-36.3BN/A19238.9h11.5B*35.4B*
C-4 1,7981,3276891.926B+0.1429.462%B++N/A85.1C++30.2C++95415.6h1.2B++4B*
TRS-12 Uppercut 1,3131,3051,0261.272C++0.5271.089%B**11.724%D41.3C++N/A22631.6h2.2B++3.1B++
TMG-50 1,2991,2837231.775B+0.0134.915%M28.371%B*52.4B*N/A16824.5h9.9B++28.5B*
MG-H1 Watchman 1,2981,2755662.253B+0.4630.732%A+27.059%C++51.4B+N/A13424.8h12.1B*39.3B*
Havoc 1,2871,2736841.861B+0.0760.503%B**12.569%C-37.9C--N/A13133.6h3.5B*5.8B*
FA1 Barrage 1,1891,1861,0701.108C++0.6844.943%B+11.467%D-27.7C+N/A11742.8h3.7B**8.2B*
T7 Mini-Chaingun 1,1861,1728871.321B0.4724.609%A+11.86%C39.1BN/A12530h12.6B+51.1B++
NS-357 Underboss 1,1811,1711,1371.03C++0.7650.938%A++40.734%A**28.1CN/A8841.6h3.6B++7.1B**
AS16 NightHawk 1,1791,1648391.387C*0.4054.423%A+8.076%F37.9C*N/A26830.7h4.2C**7.8B++
NS Baron G5 1,1751,1645642.064A0.2762.364%A++9.192%D*60.6AN/A29319.2h3.5B**5.6C++
Ripper 1,1531,1442,2720.504M++1.2940.306%A17.57%C++10.2BN/A45112.1h1.1B++2.7C+
NS-11C 1,1041,0965452.011B**0.2231.33%A+21.533%B+42.5B*N/A14625.8h10.9B*34.7B*
Icikill 99399124,1250.041C+1.7532.919%C++1.11%D*1C+N/A3978.7h1.7B++5.1B+
NS Decimator 1,3419438431.119C++0.6765.394%B+1.273%D31.5C+13.3C24829.9h3.9B++5.9B*
TSAR-42 8848824032.189C+0.4046.977%A70.748%C**54.1B*N/A20616.3h1.7B**3.6B**
M18 Needler 1,3827145441.313C+0.4833.899%C**1.681%C18.2B+17A37839.2h86.9B++256.3B*
L-24R Spur 6946793519.4A**17.6144.947%B+1.325%D58.5A1.3C-14211.6h12C*26.7B+
AMR-66 6406373751.699B*0.0936.412%A++20.408%D40.8AN/A13115.6h6.6B**18.2B**
HC1 Cougar 6056025421.111C++0.6823.037%C24.086%B24.1C+N/A11525h10.3B++44.8B+
T2 Striker 9385615211.077A0.7157.946%B+N/A23.4A++15.7B*24724h27.4B**47.3B**
MRC3 Mercy 5595531952.836B1.0522.08%A15.371%D--39.5B*N/A18714h15.1B**68.6B*
Frag Grenade 5685531553N/A551.2148.295%B+N/A614.4B+16.7A+31950.9h3B*6.3B++
TAR 5265203301.576C++0.2134.057%A*42.308%M++46.8B++N/A18611.1h9.8A28.6A
MRC3 Mercy 5185101782.865B1.0822.924%A13.333%D**38.6B*N/A18813.2h16B**69.6B*
NS-45 Pilot 4564542991.518C*0.2737.215%B**50.441%M+42.4C+N/A15810.7h6.6B+17.6B++
TRAC-5 4344284231.012C**0.7821.418%C+14.72%D17C+N/A12025.2h11.6B*54.2B+
Hellfire Rocket Pods 4854111253.288C-1.5048.719%C++1.217%C*39.9D7.2D29510.3h18.6C**38.2B+
NS-30 Vandal 3613611692.136C*0.3541.577%A+34.903%B**44.6C**N/A1318.1h4.3B**10.3B**
Cycler TRV 3343343740.893C0.9020.667%C-9.581%D**27.2C+N/A11512.3h15.1C--72.8C
Hunter QCX 3483323830.867C**0.9257.16%B**30.723%C**8.1DN/A2641h2.8B+5B+
NSX Yumi 3253222171.484C++0.3128.002%C**35.714%B**34.6C+N/A1609.3h10.7B+38.3B+
Hornet Missiles 486310953.263C1.4767.746%B*1.613%C+45.6C25.9C3646.8h8B++11.8B*
NSX Daimyo 3093091382.239C0.4546.961%B*95.793%B+61.8B+N/A1855h2.1B++4.5B++
CAS30 Tank Buster 5302921442.028B+0.2449.777%B+N/A12.6B*10.3B++15423.2h30.6B**61.5B*
Claymore 285285436.628C+4.8441.169%B*N/A123.9CN/A6032.3h1.1B*2.8B++
NSX Tomoe 2822811242.266B0.4837.179%A++45.552%B*39.6C+N/A1027.1h11B*29.5B**
M77-B 2772771561.776C+0.0140.913%B+87.365%A27.2C++N/A10510.2h1.8B**4.5B*
RAMS .50M 236236623.806C*2.0247.485%A85.593%B*43.7B**N/A2085.4h1.6B**3.5B**
MKV Suppressed 2262231601.394B+0.4029.26%B++16.144%C--33.3C++N/A1156.7h12.2B+41.7B+
M3 Pounder HEG 2652021751.154C+0.6442.143%B+3.465%C*17C+5.3A18211.9h15.8C*37.5B
L100 Python AP 266183209.15B*7.3667.296%AN/A55.5A*25.2A4533.3h4.1B*6.1A
Tank Mine 288174812.148C+0.3638.007%BN/A34.8D**22.8D**5565h2C+5.2B++
Coyote Missiles 334165981.684C--0.1154.522%C++1.212%B**23.6D24.1C+5967h49.5C90.9C+
M18 Rotary 2911581481.068C+0.7233.725%B+N/A10.2C8.6C+17115.5h103B+305.3B+
M3 Pounder HEG 2241551451.069C0.7243.641%B2.581%C14.8C--6.6A++16910.5h19.7C+45C++
NS-AM7 Archer 1721461910.764B++1.0359.762%C++24.658%B*9.9B+1.8D7014.8h8.3B**13.8B**
L100 Python HEAT 187138284.929C+3.1446.233%C--1.449%D29.4C+10.4C2674.7h4.6B+9.9B+
MG-C1 Kindred 122119771.545C*0.2433.094%A41.177%M45.8C*1.2C**1722.6h8.1B**24.5B**
M6 Onslaught 118117522.25C++0.4627.386%A*22.222%B+48.8B**N/A1642.4h15.4B*56.2B**
M6 Onslaught 115113472.404C++0.6128.975%A**30.089%A*51.4AN/A1942.2h15.9B*54.8B**
M1 Heavy Cycler 1141121001.12C+0.6716.276%B+12.5%D*24.9B+N/A1424.5h16.4B+100.8B+
Rocklet Rifle 192112651.723A++0.0756.37%B+N/A40B**28.6B5172.8h16.6A++29.4A
T1 Cycler 1111111450.766C+1.0218.119%D-16.216%D18.8CN/A2815.9h13.5B+74.7C+
P2-120 HEAT 13298293.379C1.5941.767%C+1.02%D*25.1C+8.7C3583.9h7.4C++17.8C*
MANA Anti-Vehicle Turret 15598831.181C+0.6147.93%D6.122%B*42.6B+24.8C+7482.3h6.1B++12.8B++
M40 Fury-F 11296871.103C+0.6939.889%DN/A17.1C2.9D765.6h7.5B+18.8B+
C75 Viper 10287204.35C+2.5635.012%C1.149%C-28.1C+4.8D2403.1h9.9B+28.3B+
TX1 Repeater 85851270.669C+1.1226.657%B+27.059%B*12DN/A817.1h13.5C++50.8B
MG-HBR1 Dragoon 8281352.314B*0.5245.371%A++29.63%C+45B**N/A2121.8h4.9B**10.8B**
L105 Zephyr 877498.222C+6.4339.163%C-N/A56.9C*10C**7611.3h6.4C+16.5C+
ASP-30 Grounder 104701500.467C-1.3252.549%D**N/A10.8D5.2D-1756.5h7.2B+13.7C+
Chainblade 69686,5570.01C1.7835.821%B+1.471%D-0.2DN/A2275.1h4.2D--11.8C++
ML-7 8066720.917B+0.8754.367%C3.03%C++23.6C++5D*6572.8h3.8A+6.9A
NSX Tengu 6565451.444C*0.3543.223%B**21.539%C++29.5CN/A1122.2h12.5C**28.8B+
Spear Anti-Vehicle Phalanx Turret 8857115.182C3.3950.126%B++1.754%D*57B**31B**8451h7B14B++
M18 Locust 115521260.413D1.3823.023%D**N/A5.7D-6.8D1159.2h133.8C++581.3C+
Anti-Vehicle Grenade 5751151N/A49.2139.073%D**N/A510B+60C-24100.1h4.6B+11.8C++
M2 Mutilator 5251441.159C0.6318.546%B**7.843%F--28.3C*N/A1811.8h15.8B+85.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1556,2366h
Anti-Vehicle MANA Turret156171.1h
Nano-Armor Kit404402,94754.7h
Nanite Revive Grenade01,1310.3h
Medical Applicator41592,7449.9h
Spitfire Auto-Turret4900.1h
Motion Spotter213,2922.3h
Welding Device01550h
M12 Kobalt01210h
Shield Recharging Field113760.3h
Smoke Grenade02700.1h
Ammunition Package224722.1h
Medical Kit8179,56414.3h
Anti-Infantry MANA Turret3790.3h
Nano-Repair Grenade01500h
M4-F Pillager01270.1h
Recon Detection Device206202.4h
Xiphos Anti-Personnel Phalanx Turret01320h

Check the help document for the dictionary if you want to learn more about words used here.


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