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Field Marshal Private AFlyingRhino[BAWC] AFlyingRhino
TR BR 128

KDR: 1.79

Score: 35.3m

Last Seen: Feb 9th, 2019 7:11 PM
- OFFLINE - 244.4 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Cobalt - Outfit Officer of Broken Arrow Company[BAWC] Broken Arrow Company
TR outfit on Cobalt

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TAS-16 Blackjack T9A "Butcher" NS-15M2 T9 CARV M14 Banshee P2-120 AP SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,114,641 MLG Score: 891
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.549%25.55%80622100024,3911.428630.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.092%2.045A*0.742B++-2.365F--HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+10.20.282C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.445%0.985%429510173,04590511973.36464254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%-0.103C+-0.569D-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.375C**36.70.307C*64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.602%2.135%233410181,780122112791.45782139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%0.46B+-0.31C-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+7.20.428B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.147%77.145%0410181,247141710.880028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.684%1.669A++0.656B+-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.80.446B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.63%11.642%05101710,0501187778.46672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.574%1.681A++-0.574D0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.60.466B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Broken Arrow Company[BAWC] Broken Arrow Company
TR outfit on Cobalt

Members: 34
35.3m436%490 (29.4k)364 (21.8k)1.7909354,32630,3341.96598128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022265126.041%17.2%44803:1219

26% Engineer40% Heavy Assault13% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2014 5:07 PMJan 5th, 2019 4:05 PMFeb 19th, 2019 4:13 AM (13h) (PST)Feb 9th, 2019 4:08 PM (10d) (PST)Feb 9th, 2019 3:11 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461823640.5610.3130.0962.6940.057891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,75710,93221,82534196162321,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1615.1h/67.3d 5,310 9,344 20,492 261k 2,211 3,400 5,542 52.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:7,048
Deaths:3,832
KDR:1.839
Accuracy:34.144% A*
HSR:29.526% B++
T9A "Butcher"
A++
Kills:3,654
Deaths:2,189
KDR:1.669
Accuracy:32.615% A++
HSR:27.340% C+
NS-15M2
A*
Kills:1,966
Deaths:662
KDR:2.970
Accuracy:35.587% A*
HSR:25.076% C+
T9 CARV
B**
Kills:1,690
Deaths:832
KDR:2.031
Accuracy:25.086% B**
HSR:24.320% C*
MG-H1 Watchman
A+
Kills:1,265
Deaths:560
KDR:2.259
Accuracy:30.713% A+
HSR:26.719% C++
TMG-50
A**
Kills:1,176
Deaths:657
KDR:1.790
Accuracy:34.768% A**
HSR:26.616% B+
T7 Mini-Chaingun
A+
Kills:1,172
Deaths:887
KDR:1.321
Accuracy:24.609% A+
HSR:11.860% C
Kills:17,971
Deaths (as Heavy Assault):9,619
Deaths (to Heavy Assaults):8,677
KDR:1.86828
Kill Difference:8,352
Playtime:651.444 hours
Usage:40%
Score:14.050m
Score/min:359
Accuracy (listed only):31.075%
HSR (listed only):24.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A+
Kills:5,122
Deaths:2,910
KDR:1.760
Accuracy:78.077% A+
HSR:12.241% D
SMG-46 Armistice
A
Kills:1,406
Deaths:782
KDR:1.798
Accuracy:32.407% A
HSR:11.024% D-
TRS-12 Uppercut
B**
Kills:1,305
Deaths:1,026
KDR:1.272
Accuracy:71.089% B**
HSR:11.724% D
Havoc
B**
Kills:1,273
Deaths:684
KDR:1.861
Accuracy:60.520% B**
HSR:12.569% C-
FA1 Barrage
B+
Kills:1,186
Deaths:1,070
KDR:1.108
Accuracy:44.943% B+
HSR:11.467% D
AS16 NightHawk
A+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:54.423% A+
HSR:8.076% F
NS Baron G5
A++
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:62.323% A++
HSR:9.052% D*
NS-11C
A+
Kills:1,050
Deaths:523
KDR:2.008
Accuracy:31.258% A+
HSR:21.238% B+
HC1 Cougar
C+
Kills:479
Deaths:459
KDR:1.044
Accuracy:21.337% D
HSR:21.294% C+
TRAC-5
C+
Kills:428
Deaths:423
KDR:1.012
Accuracy:21.418% C+
HSR:14.720% D
MKV Suppressed
B++
Kills:223
Deaths:160
KDR:1.394
Accuracy:29.260% B++
HSR:16.144% C--
NSX Tengu
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:43.223% B**
HSR:21.539% C++
Kills:14,861
Deaths (as Light Assault):9,482
Deaths (to Light Assaults):5,765
KDR:1.56729
Kill Difference:5,379
Playtime:221.903 hours
Usage:14%
Score:5.866m
Score/min:441
Accuracy (listed only):45.857%
HSR (listed only):14.257%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A+
Kills:5,122
Deaths:2,910
KDR:1.760
Accuracy:78.077% A+
HSR:12.241% D
TRS-12 Uppercut
B**
Kills:1,305
Deaths:1,026
KDR:1.272
Accuracy:71.089% B**
HSR:11.724% D
Havoc
B**
Kills:1,273
Deaths:684
KDR:1.861
Accuracy:60.520% B**
HSR:12.569% C-
FA1 Barrage
B+
Kills:1,186
Deaths:1,070
KDR:1.108
Accuracy:44.943% B+
HSR:11.467% D
AS16 NightHawk
A+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:54.423% A+
HSR:8.076% F
NS Baron G5
A++
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:62.323% A++
HSR:9.052% D*
NS-11C
A+
Kills:1,050
Deaths:523
KDR:2.008
Accuracy:31.258% A+
HSR:21.238% B+
AMR-66
A++
Kills:637
Deaths:374
KDR:1.703
Accuracy:36.464% A++
HSR:20.408% D
HC1 Cougar
C+
Kills:479
Deaths:459
KDR:1.044
Accuracy:21.337% D
HSR:21.294% C+
TRAC-5
C+
Kills:428
Deaths:423
KDR:1.012
Accuracy:21.418% C+
HSR:14.720% D
MG-HBR1 Dragoon
A++
Kills:80
Deaths:34
KDR:2.353
Accuracy:45.465% A++
HSR:30% C++
Kills:13,884
Deaths (as Engineer):8,903
Deaths (to Engineers):5,443
KDR:1.55947
Kill Difference:4,981
Playtime:427.895 hours
Usage:26%
Score:8.989m
Score/min:350
Accuracy (listed only):47.938%
HSR (listed only):15.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
A+
Kills:5,122
Deaths:2,910
KDR:1.760
Accuracy:78.077% A+
HSR:12.241% D
SMG-46 Armistice
A
Kills:1,406
Deaths:782
KDR:1.798
Accuracy:32.407% A
HSR:11.024% D-
TRS-12 Uppercut
B**
Kills:1,305
Deaths:1,026
KDR:1.272
Accuracy:71.089% B**
HSR:11.724% D
Havoc
B**
Kills:1,273
Deaths:684
KDR:1.861
Accuracy:60.520% B**
HSR:12.569% C-
FA1 Barrage
B+
Kills:1,186
Deaths:1,070
KDR:1.108
Accuracy:44.943% B+
HSR:11.467% D
AS16 NightHawk
A+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:54.423% A+
HSR:8.076% F
NS Baron G5
A++
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:62.323% A++
HSR:9.052% D*
Cycler TRV
C--
Kills:330
Deaths:372
KDR:0.887
Accuracy:20.580% C--
HSR:9.394% D**
NSX Yumi
B**
Kills:318
Deaths:215
KDR:1.479
Accuracy:27.954% C*
HSR:35.849% B**
MKV Suppressed
B++
Kills:223
Deaths:160
KDR:1.394
Accuracy:29.260% B++
HSR:16.144% C--
T1 Cycler
D
Kills:111
Deaths:145
KDR:0.766
Accuracy:18.119% D-
HSR:16.216% D
NSX Tengu
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:43.223% B**
HSR:21.539% C++
Kills:13,663
Deaths (as Combat Medic):8,809
Deaths (to Combat Medics):3,245
KDR:1.55103
Kill Difference:4,854
Playtime:62.382 hours
Usage:4%
Score:1.996m
Score/min:533
Accuracy (listed only):45.243%
HSR (listed only):14.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:1,406
Deaths:782
KDR:1.798
Accuracy:32.407% A
HSR:11.024% D-
NS-44 Commissioner
B**
Kills:1,288
Deaths:1,281
KDR:1.005
Accuracy:44.283% B**
HSR:21.506% C+
TSAR-42
A+
Kills:687
Deaths:278
KDR:2.471
Accuracy:48.343% A+
HSR:68.850% C++
NS-357 Underboss
A++
Kills:381
Deaths:371
KDR:1.027
Accuracy:51.076% A++
HSR:30.184% B**
NS-30 Vandal
A+
Kills:361
Deaths:169
KDR:2.136
Accuracy:41.651% A+
HSR:34.903% B**
M77-B
A
Kills:277
Deaths:156
KDR:1.776
Accuracy:40.913% B+
HSR:87.365% A
NSX Tomoe
A++
Kills:271
Deaths:120
KDR:2.258
Accuracy:37.489% A++
HSR:45.757% B*
RAMS .50M
A
Kills:228
Deaths:59
KDR:3.864
Accuracy:47.667% A
HSR:85.526% B*
MKV Suppressed
B++
Kills:223
Deaths:160
KDR:1.394
Accuracy:29.260% B++
HSR:16.144% C--
NS-AM7 Archer
B*
Kills:144
Deaths:186
KDR:0.774
Accuracy:58.666% C+
HSR:25% B*
TX1 Repeater
B*
Kills:85
Deaths:127
KDR:0.669
Accuracy:26.657% B
HSR:27.059% B*
NSX Tengu
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:43.223% B**
HSR:21.539% C++
NSX Daimyo
B++
Kills:55
Deaths:27
KDR:2.037
Accuracy:46.259% B++
HSR:94.545% C++
Kills:5,471
Deaths (as Infiltrator):3,761
Deaths (to Infiltrators):4,450
KDR:1.45467
Kill Difference:1,710
Playtime:206.562 hours
Usage:13%
Score:3.040m
Score/min:245
Accuracy (listed only):42.146%
HSR (listed only):43.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:552
Deaths:195
KDR:2.831
Accuracy:22.128% A
HSR:15.399% D--
MRC3 Mercy
A
Kills:510
Deaths:178
KDR:2.865
Accuracy:22.962% A
HSR:13.333% D**
M3 Pounder HEG
B+
Kills:198
Deaths:173
KDR:1.145
Accuracy:41.958% B+
HSR:3.030% C+
M3 Pounder HEG
B
Kills:152
Deaths:143
KDR:1.063
Accuracy:43.465% B
HSR:2.632% C
M6 Onslaught
A*
Kills:117
Deaths:52
KDR:2.250
Accuracy:27.386% A*
HSR:22.222% B+
M6 Onslaught
A**
Kills:113
Deaths:47
KDR:2.404
Accuracy:28.975% A**
HSR:30.089% A*
M1 Heavy Cycler
B+
Kills:112
Deaths:100
KDR:1.120
Accuracy:16.276% B+
HSR:12.500% D--
M2 Mutilator
B**
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.546% B**
HSR:7.843% F--
Kills:1,805
Deaths (as MAX Suit):466
Deaths (to MAX Suits):1,636
KDR:3.87339
Kill Difference:1,339
Playtime:39.195 hours
Usage:2%
Score:1.348m
Score/min:573
Accuracy (listed only):27.712%
HSR (listed only):13.381%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,471
V. Kills:35 N/A
Deaths:163
KDR:9.025
Accuracy:40.307% A++
KPH:105.200 A++
VKPH:2.500 C--
M18 Needler
B**
Kills:713
V. Kills:667 107%
Deaths:544
KDR:1.311
Accuracy:33.913% C**
KPH:18.300 B+
VKPH:17.100 B**
Hellfire Rocket Pods
C++
Kills:411
V. Kills:74 N/A
Deaths:125
KDR:3.288
Accuracy:48.719% C++
KPH:39.900 D
VKPH:7.200 D
Hornet Missiles
B*
Kills:308
V. Kills:174 176%
Deaths:95
KDR:3.242
Accuracy:67.644% B*
KPH:45.500 C
VKPH:25.700 C-
Coyote Missiles
C+
Kills:165
V. Kills:169 97%
Deaths:98
KDR:1.684
Accuracy:54.522% C++
KPH:23.500 C
VKPH:24.100 C+
M18 Rotary
C+
Kills:158
V. Kills:133 118%
Deaths:148
KDR:1.068
Accuracy:33.725% B
KPH:10.200 C
VKPH:8.600 C+
M18 Locust
D
Kills:52
V. Kills:63 81%
Deaths:126
KDR:0.413
Accuracy:23.023% D**
KPH:5.600 D-
VKPH:6.800 D
Kills:3,278 (2,394 + 0)
Deaths:1,299
KDR:2.523
VKDR:1.012
Vehicle Kills:1,315
Kill Difference:1,979
Playtime:101.745 hours
Usage:6%
Score:1.959m
Score/min:321
Piloting Accuracy:23.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:666
V. Kills:15 N/A
Deaths:33
KDR:20.182
Accuracy:44.801% C**
KPH:58 B**
VKPH:1.300 C
CAS30 Tank Buster
B*
Kills:292
V. Kills:238 122%
Deaths:144
KDR:2.028
Accuracy:49.777% B+
KPH:12.600 B*
VKPH:10.300 B+
L105 Zephyr
C*
Kills:74
V. Kills:13 N/A
Deaths:9
KDR:8.222
Accuracy:39.063% C-
KPH:56.100 C*
VKPH:9.900 C*
Kills:1,032 (958 + 74)
Deaths:186
KDR:5.548
VKDR:1.430
Vehicle Kills:266
Kill Difference:846
Playtime:35.950 hours
Usage:2%
Score:0.371m
Score/min:172
Piloting Accuracy:49.777%
Gunner Accuracy:39.063%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:138
V. Kills:49 276%
Deaths:28
KDR:4.929
Accuracy:46.233% C--
KPH:29.100 C+
VKPH:10.300 C
C75 Viper
C+
Kills:87
V. Kills:15 N/A
Deaths:20
KDR:4.350
Accuracy:35.012% C
KPH:28.300 C+
VKPH:4.900 D
L100 Python AP
A
Kills:69
V. Kills:28 238%
Deaths:3
KDR:23
Accuracy:66.463% A
KPH:42.900 B**
VKPH:17.400 C+
Kills:294 (294 + 0)
Deaths:51
KDR:5.765
VKDR:1.804
Vehicle Kills:92
Kill Difference:243
Playtime:9.425 hours
Usage:1%
Score:0.160m
Score/min:282
Driving Accuracy:66.463%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,457
V. Kills:1,136 128%
Deaths:253
KDR:5.759
Accuracy:47.027% C++
KPH:32.900 C**
VKPH:25.700 A
P2-120 HEAT
C+
Kills:98
V. Kills:34 280%
Deaths:29
KDR:3.379
Accuracy:41.767% C+
KPH:25.300 C+
VKPH:8.800 C
Kills:1,555 (1,555 + 0)
Deaths:282
KDR:5.514
VKDR:4.149
Vehicle Kills:1,170
Kill Difference:1,273
Playtime:48.106 hours
Usage:3%
Score:1.470m
Score/min:509
Driving Accuracy:41.767%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:95
V. Kills:16 N/A
Deaths:85
KDR:1.118
Accuracy:39.910% D-
KPH:17.300 C
VKPH:2.900 D
Kills:95 (95 + 0)
Deaths:85
KDR:1.118
VKDR:0.188
Vehicle Kills:16
Kill Difference:10
Playtime:5.499 hours
Usage:0%
Score:0.025m
Score/min:77
Driving Accuracy:39.910%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,1207,0483,8321.839C+0.0534.144%A*29.526%B++48.6B+N/A143145.1h10.6B++31.1B*
TAS-16 Blackjack 5,1595,1222,9101.76B+0.0378.077%A+12.241%D40C++N/A145128h1.8B**2.3B*
T9A "Butcher" 3,6913,6542,1891.669C+0.1232.615%A++27.34%C+43.9CN/A13583.2h11.3C++34.5B*
NS-15M2 1,9921,9666622.97B*1.1835.587%A*25.076%C+66.9B*N/A29829.4h10.5B++29.6B*
T9 CARV 1,7081,6908322.031B+0.2425.086%B**24.32%C*54.7A+N/A24430.9h11.1B*44.2B++
M14 Banshee 1,5061,4711639.025B7.2340.307%A++N/A105.1A++2.5C--32614h11.5B++28.5B*
P2-120 AP 2,5931,4572535.759C+3.9747.027%C++2.334%C--33C**25.7A52344.2h7.2C++15.4C**
SMG-46 Armistice 1,4181,4067821.798B++0.0132.407%A11.024%D-36.5BN/A19238.5h11.5B*35.4B*
TRS-12 Uppercut 1,3131,3051,0261.272C++0.5271.089%B**11.724%D41.3C++N/A22531.6h2.2B++3.1B++
NS-44 Commissioner 1,2951,2881,2811.005C++0.7944.283%B**21.506%C+19.9C--N/A7864.8h3.3B++7.5B++
Havoc 1,2871,2736841.861B+0.0760.52%B**12.569%C-37.9C-N/A13133.6h3.5B**5.8B**
MG-H1 Watchman 1,2881,2655602.259B+0.4730.713%A+26.719%C++51.2B+N/A12724.7h12.1B*39.4B++
C-4 1,6931,2436491.915B+0.1229.391%B++N/A82.9C++30C++94915h1.2B+4.1B++
FA1 Barrage 1,1891,1861,0701.108C**0.6844.943%B+11.467%D27.7C+N/A11642.8h3.7B**8.2B++
TMG-50 1,1911,1766571.79B+0.0034.768%A**26.616%B+50.7B++N/A15223.2h10.1B+29.1B*
T7 Mini-Chaingun 1,1861,1728871.321B0.4724.609%A+11.86%C39.1BN/A12330h12.6B++51.1B++
AS16 NightHawk 1,1791,1648391.387C**0.4054.423%A+8.076%F37.9C*N/A26730.7h4.2B7.8B++
NS Baron G5 1,1711,1605612.068A0.2862.323%A++9.052%D*61.1AN/A29319h3.5B**5.6C++
Ripper 1,1421,1332,2550.502M**1.2940.225%A17.388%C++10.2BN/A45111.2h1.1B++2.7C++
NS-11C 1,0581,0505232.008B**0.2231.258%A+21.238%B+42.7B*N/A14724.6h10.8B*34.7B*
M18 Needler 1,3807135441.311C+0.4833.913%C**1.683%C18.3B+17.1B**37939h86.9B++256.3B*
NS Decimator 1,0026966491.072C++0.7264.282%B+1.58%C--30.1C13.2C24423.1h3.9B+6.1B++
TSAR-42 6886872782.471C+0.6848.343%A+68.85%C++53.3B++N/A22112.9h1.7B**3.5B**
L-24R Spur 6816663320.182M18.3944.801%C**1.351%D57.9B**1.3C14111.5h11.9B++26.6B+
AMR-66 6406373741.703B**0.0936.464%A++20.408%D40.8AN/A12915.6h6.6B**18.1B**
Icikill 57257019,0930.03C-1.7625.965%CN/A0.7CN/A2816.2h1.7B*6.6B
MRC3 Mercy 5585521952.831B+1.0422.128%A15.399%D--39.7B*N/A18713.9h15.1B**68.5B*
MRC3 Mercy 5185101782.865B+1.0722.962%A13.333%D**38.6B++N/A18713.2h15.9B**69.4B*
T2 Striker 8425024571.098A+0.6957.674%B+N/A22.7A+15.4B*24322.1h27.7B**48B*
Frag Grenade 4944811481N/A479.2147.135%BN/A601.3B+16.3A+31600.8h3.1B++6.6B++
HC1 Cougar 4804794591.044C+0.7521.337%D21.294%C+21.7CN/A11422.1h10.5B+49.1C**
TRAC-5 4344284231.012C**0.7821.418%C+14.72%D17C+N/A11425.2h11.6B*54.2B+
Hellfire Rocket Pods 4854111253.288C-1.5048.719%C++1.217%C**39.9D7.2D29210.3h18.6C**38.2B+
NS-357 Underboss 3873813711.027C++0.7651.076%A++30.184%B**36.3C+N/A12610.5h3.7B+7.3B*
NS-30 Vandal 3613611692.136C**0.3541.651%A+34.903%B**44.6C**N/A1308.1h4.3B**10.3B**
Cycler TRV 3303303720.887C0.9020.58%C--9.394%D**26.8C+N/A11012.3h15.1C-73.3C
NSX Yumi 3213182151.479C++0.3127.954%C*35.849%B**34.2C+N/A1589.3h10.7B+38.4B+
Hunter QCX 3333183720.855C*0.9456.891%B*31.447%B7.9C--N/A2540.5h2.8B+5B+
Hornet Missiles 482308953.242C1.4567.644%B*1.623%C++45.3C25.6C-3626.8h7.9B++11.7B*
CAS30 Tank Buster 5302921442.028B+0.2449.777%B+N/A12.6B*10.3B+15423.2h30.6B**61.5B*
Claymore 285285436.628C+4.8441.169%B**N/A123.9CN/A6022.3h1.1B*2.8B*
M77-B 2772771561.776C+0.0140.913%B+87.365%A27.2C++N/A10410.2h1.8B**4.5B*
NSX Tomoe 2722711202.258B+0.4737.489%A++45.757%B*39.3C+N/A1006.9h10.9B*29.1B**
RAMS .50M 228228593.864C*2.0747.667%A85.526%B*43.8B**N/A2045.2h1.7B**3.5B*
MKV Suppressed 2262231601.394B+0.4029.26%B++16.144%C--33.3C++N/A1116.7h12.2B+41.7B+
M3 Pounder HEG 2611981731.145C+0.6541.958%B+3.03%C+16.8C+5.3A18211.8h16C*38B
Tank Mine 284172782.205C+0.4136.577%C*N/A35.1D**22.9D**5574.9h1.9C++5.2B++
Coyote Missiles 334165981.684C--0.1154.522%C++1.212%B**23.6C24.1C+5967h49.5C90.9C+
M18 Rotary 2911581481.068C0.7233.725%BN/A10.2C8.6C+17015.5h103B+305.3B+
M3 Pounder HEG 2211521431.063C0.7343.465%B2.632%C14.6C--6.6A++16910.4h19.8C+45.6C++
NS-AM7 Archer 1681441860.774B++1.0258.666%C+25%B*9.9B++1.6D6914.6h7.8B**13.2B**
L100 Python HEAT 187138284.929C++3.1446.233%C--1.449%D29.4C+10.4C2604.7h4.6B*9.9B+
M6 Onslaught 118117522.25C++0.4627.386%A*22.222%B+48.8B**N/A1632.4h15.4B*56.2B**
M6 Onslaught 115113472.404C++0.6128.975%A**30.089%A*51.4AN/A1902.2h15.9B*54.8B**
M1 Heavy Cycler 1141121001.12C+0.6716.276%B+12.5%D--24.9B+N/A1374.5h16.4B+100.8B+
T1 Cycler 1111111450.766C+1.0218.119%D-16.216%D18.8CN/A2385.9h13.5B+74.7C+
Rocklet Rifle 174102521.962A*0.1755.104%C**N/A40.8B**28.8B4902.5h14.9A++27A
P2-120 HEAT 13298293.379C1.5941.767%C+1.02%D*25.1C+8.7C3513.9h7.4C++17.8C**
MANA Anti-Vehicle Turret 15598801.225C+0.5747.55%D6.122%B*42.6B+24.8C+7502.3h6B++12.7B++
M40 Fury-F 11195851.118C+0.6739.91%D-N/A17.3C2.9D775.5h7.5B+18.7B+
C75 Viper 10287204.35C++2.5635.012%C1.149%C28.1C+4.8D2263.1h9.9B+28.3B+
TX1 Repeater 85851270.669C+1.1226.657%B27.059%B*12.1DN/A787h13.5C*50.8C*
MG-HBR1 Dragoon 8180342.353B*0.5645.465%A++30%C++47.1B**N/A1981.7h4.9B**10.8B**
L105 Zephyr 877498.222C+6.4339.063%C-N/A56.9C*10C**7601.3h6.4C+16.4C+
ASP-30 Grounder 104701500.467C1.3252.615%D**N/A10.8C--5.2D1736.5h7.2B+13.7C+
L100 Python AP 9769323S21.2166.463%AN/A43.1B**17.5C+4551.6h4.7B**7.1B**
Chainblade 69686,5550.01C1.7835.866%B+1.471%D-0.2DN/A1274.1h4.2D--11.8C++
ML-7 8066720.917B+0.8754.367%C3.03%C++23.6C+5D--6212.8h3.8A+6.9A
NSX Tengu 6565451.444C*0.3543.223%B**21.539%C++29.5CN/A972.2h12.5C**28.8B+
Spear Anti-Vehicle Phalanx Turret 8857115.182C3.3950.252%B++1.754%D*63.3A+34.4A8300.9h7B13.9B++
NSX Daimyo 5555272.037C0.2546.259%B++94.545%C++50C+N/A1781.1h2.5C++5.3B+
M18 Locust 115521260.413D1.3823.023%D**N/A5.7D-6.8D1159.2h133.8C++581.3C+
M2 Mutilator 5251441.159C0.6318.546%B**7.843%F--28.3C*N/A1721.8h15.8B+85.2B++
Anti-Vehicle Grenade 5751151N/A49.2139.073%D*N/A510B++60C-23430.1h4.6B+11.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,1442.2h
M4-F Pillager01270.1h
Nano-Armor Kit395392,50553.9h
Spawn Beacon1344,6514.8h
Anti-Vehicle MANA Turret156021.1h
Nanite Revive Grenade09220.3h
Medical Applicator39587,3169.3h
Welding Device01550h
Spitfire Auto-Turret3890.1h
Ammunition Package214612.1h
Medical Kit6127,02611.1h
Anti-Infantry MANA Turret3790.3h
Xiphos Anti-Personnel Phalanx Turret01320h
Nano-Repair Grenade01490h
Recon Detection Device204412h
Smoke Grenade02700.1h
Shield Recharging Field113760.3h
M12 Kobalt01210h

Check the help document for the dictionary if you want to learn more about words used here.


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