Online: daguest  
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Field Marshal AGD4[F4RM] AGD4
TR BR 234

KDR: 2.08

Score: 161.8m

Last Seen: Jun 18th, 2020 2:03 AM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 100 (234 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS PDW-16 Hailstorm LC3 Jaguar T1 Cycler P2-120 AP TAR TRAC-5 TRS-12 Uppercut C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $876,951 MLG Score: 701
Fun Score: N/A
Cheeseburgers Flipped: 1404TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.317%13.657%387501299113,9152.17324-0.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.541%1.368A-1.12D*-1.883F-MIXED (~0.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.418B12.20.145C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.317%0.743%7025134412,793263451144.85687250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.219%0.433B-0.764D-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.351C**43.50.182C++61.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.308%2.464%4087134213,070451692822.89415141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.788%-0.071C+-0.024C+0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.432B8.80.294C*13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.93%7.095%2361513349,021414421422.17636421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%-0.489D0.622B+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.675B+12.10.7B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.587%63.801%2368134116,7964016674.18123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.594%1.45A+-0.209C-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.435B2.50.216C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.215%12.203%236213476,01543561891.38085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.38%2.756M-0.509D2.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.789B++2.10.572B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
161.8m338.7%532 (31.9k)437 (26.2k)2.08166214,690103,1342.31321234 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349710121.32%13.794%29403:3569

15% Combat Medic34% Engineer10% Heavy Assault13% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:55 PMAug 9th, 2014 4:51 AMJun 20th, 2020 1:51 AM (47d) (PST)Jun 18th, 2020 12:49 AM (49d) (PST)Jun 17th, 2020 10:03 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232235000.5800.2790.0802.2320.079701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,35413,35829,99635175134526,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6169h/257d 23,881 29,615 64,025 826.1k 8,017 13,437 29,185 267.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:3,140
Deaths:1,905
KDR:1.648
Accuracy:23.806% C++
HSR:12.866% F
MSW-R
C*
Kills:1,625
Deaths:732
KDR:2.220
Accuracy:24.854% C*
HSR:13.969% F
TMG-50
C++
Kills:1,417
Deaths:533
KDR:2.659
Accuracy:26.028% C++
HSR:15.949% D**
NS-15M AE
C++
Kills:1,319
Deaths:545
KDR:2.420
Accuracy:29.247% C++
HSR:14.708% F
T9A "Butcher"
D
Kills:1,312
Deaths:676
KDR:1.941
Accuracy:23.993% D
HSR:13.643% F--
NS-15M2
C+
Kills:1,273
Deaths:781
KDR:1.630
Accuracy:27.294% C+
HSR:17.518% D**
MG-H1 Watchman
C**
Kills:1,230
Deaths:710
KDR:1.732
Accuracy:28.583% C**
HSR:13.008% F-
NS-15M1
D
Kills:1,171
Deaths:331
KDR:3.538
Accuracy:23.096% D
HSR:18.702% D-
T9 CARV-S
D-
Kills:1,147
Deaths:257
KDR:4.463
Accuracy:21.252% D-
HSR:13.601% F
MG-H1 Watchman AE
B
Kills:585
Deaths:337
KDR:1.736
Accuracy:29.234% B
HSR:12.650% F-
T32 Bull
B*
Kills:173
Deaths:83
KDR:2.084
Accuracy:31.462% B*
HSR:12.717% F-
Kills:14,392
Deaths (as Heavy Assault):6,890
Deaths (to Heavy Assaults):28,514
KDR:2.08882
Kill Difference:7,502
Playtime:625.241 hours
Usage:10%
Score:13.859m
Score/min:369
Accuracy (listed only):26.259%
HSR (listed only):14.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:14,253
Deaths:8,048
KDR:1.771
Accuracy:27.191% C++
HSR:13.885% D*
TRAC-5
C**
Kills:5,945
Deaths:4,908
KDR:1.211
Accuracy:25.922% C**
HSR:10.614% D**
TRS-12 Uppercut
A+
Kills:5,764
Deaths:2,304
KDR:2.502
Accuracy:79.275% A+
HSR:12.335% D
LC2 Lynx
C+
Kills:2,699
Deaths:1,320
KDR:2.045
Accuracy:26.330% C+
HSR:14.190% D**
HC1 Cougar
C**
Kills:2,182
Deaths:1,272
KDR:1.715
Accuracy:28.994% C**
HSR:12.878% F-
TRAC-Shot
C+
Kills:1,710
Deaths:1,314
KDR:1.301
Accuracy:26.723% C+
HSR:10.819% D**
NS-11C
C
Kills:1,337
Deaths:523
KDR:2.556
Accuracy:25.740% C
HSR:12.491% D**
NSX Tanto
B+
Kills:1,227
Deaths:763
KDR:1.608
Accuracy:31.962% B+
HSR:17.522% D**
NSX-P Tanto
B+
Kills:1,223
Deaths:752
KDR:1.626
Accuracy:31.620% B+
HSR:18.070% D**
TRAC-5 S
B++
Kills:1,211
Deaths:825
KDR:1.468
Accuracy:29.292% B++
HSR:12.221% D-
MG-HBR1 Dragoon
A
Kills:1,195
Deaths:371
KDR:3.221
Accuracy:45.370% A
HSR:20% D*
AMR-66
B*
Kills:1,194
Deaths:791
KDR:1.509
Accuracy:35.656% B*
HSR:12.982% F
T5 AMC
B**
Kills:1,183
Deaths:654
KDR:1.809
Accuracy:30.700% B**
HSR:16.991% D-
DMR-99
C+
Kills:254
Deaths:124
KDR:2.048
Accuracy:34.661% C+
HSR:11.024% F--
AS16 NightHawk
C+
Kills:251
Deaths:129
KDR:1.946
Accuracy:44.260% C+
HSR:9.163% D**
Kills:41,628
Deaths (as Engineer):24,098
Deaths (to Engineers):22,712
KDR:1.72745
Kill Difference:17,530
Playtime:2,110.890 hours
Usage:34%
Score:63.550m
Score/min:502
Accuracy (listed only):34.913%
HSR (listed only):13.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% C++
HSR:12.365% D-
LC3 Jaguar
C++
Kills:14,253
Deaths:8,048
KDR:1.771
Accuracy:27.191% C++
HSR:13.885% D*
TRAC-5
C**
Kills:5,945
Deaths:4,908
KDR:1.211
Accuracy:25.922% C**
HSR:10.614% D**
TRS-12 Uppercut
A+
Kills:5,764
Deaths:2,304
KDR:2.502
Accuracy:79.275% A+
HSR:12.335% D
LC2 Lynx
C+
Kills:2,699
Deaths:1,320
KDR:2.045
Accuracy:26.330% C+
HSR:14.190% D**
HC1 Cougar
C**
Kills:2,182
Deaths:1,272
KDR:1.715
Accuracy:28.994% C**
HSR:12.878% F-
TRAC-Shot
C+
Kills:1,710
Deaths:1,314
KDR:1.301
Accuracy:26.723% C+
HSR:10.819% D**
NS-11C
C
Kills:1,337
Deaths:523
KDR:2.556
Accuracy:25.740% C
HSR:12.491% D**
Shuriken
D
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% D
HSR:9.639% F
NSX Tanto
B+
Kills:1,227
Deaths:763
KDR:1.608
Accuracy:31.962% B+
HSR:17.522% D**
NSX-P Tanto
B+
Kills:1,223
Deaths:752
KDR:1.626
Accuracy:31.620% B+
HSR:18.070% D**
TRAC-5 S
B++
Kills:1,211
Deaths:825
KDR:1.468
Accuracy:29.292% B++
HSR:12.221% D-
T5 AMC
B**
Kills:1,183
Deaths:654
KDR:1.809
Accuracy:30.700% B**
HSR:16.991% D-
NS-7 PDW
C*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% C*
HSR:9.332% D**
SMG-46 Armistice
C**
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% C**
HSR:10.987% D--
NS-7B PDW
C+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% C+
HSR:14.052% D--
MKV Suppressed
C++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% C++
HSR:15.010% D-
AS16 NightHawk
C+
Kills:251
Deaths:129
KDR:1.946
Accuracy:44.260% C+
HSR:9.163% D**
MG-S1 Jackal
B+
Kills:244
Deaths:138
KDR:1.768
Accuracy:33.051% B+
HSR:9.016% F-
Kills:59,490
Deaths (as Light Assault):35,338
Deaths (to Light Assaults):19,498
KDR:1.68346
Kill Difference:24,152
Playtime:1,525.657 hours
Usage:25%
Score:35.597m
Score/min:389
Accuracy (listed only):32.298%
HSR (listed only):12.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% C++
HSR:12.365% D-
T1 Cycler
B+
Kills:10,248
Deaths:5,246
KDR:1.953
Accuracy:27.269% B+
HSR:12.715% F
TAR
B**
Kills:6,407
Deaths:2,844
KDR:2.253
Accuracy:31.407% B**
HSR:13.454% D**
TRS-12 Uppercut
A+
Kills:5,764
Deaths:2,304
KDR:2.502
Accuracy:79.275% A+
HSR:12.335% D
TAR-AE
B**
Kills:3,614
Deaths:1,364
KDR:2.650
Accuracy:35.108% B**
HSR:13.420% F--
NS-11A
C-
Kills:1,920
Deaths:1,025
KDR:1.873
Accuracy:25.562% C-
HSR:10.208% F-
Shuriken
D
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% D
HSR:9.639% F
NS-11P
B+
Kills:1,210
Deaths:688
KDR:1.759
Accuracy:30.498% B+
HSR:11.653% F
T1S Cycler
C+
Kills:1,169
Deaths:647
KDR:1.807
Accuracy:25.917% C+
HSR:13.601% D*
NS-7 PDW
C*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% C*
HSR:9.332% D**
T1A Unity
D-
Kills:1,166
Deaths:758
KDR:1.538
Accuracy:24.148% D-
HSR:12.436% F-
SMG-46 Armistice
C**
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% C**
HSR:10.987% D--
NS-7B PDW
C+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% C+
HSR:14.052% D--
TORQ-9
D
Kills:1,158
Deaths:600
KDR:1.930
Accuracy:24.063% D
HSR:12.349% F-
MKV Suppressed
C++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% C++
HSR:15.010% D-
AS16 NightHawk
C+
Kills:251
Deaths:129
KDR:1.946
Accuracy:44.260% C+
HSR:9.163% D**
MG-S1 Jackal
B+
Kills:244
Deaths:138
KDR:1.768
Accuracy:33.051% B+
HSR:9.016% F-
Kills:53,412
Deaths (as Combat Medic):28,131
Deaths (to Combat Medics):10,612
KDR:1.89869
Kill Difference:25,281
Playtime:909.096 hours
Usage:15%
Score:25.918m
Score/min:475
Accuracy (listed only):32.538%
HSR (listed only):11.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% C++
HSR:12.365% D-
NS-357 Underboss
B*
Kills:5,168
Deaths:4,703
KDR:1.099
Accuracy:47.965% B*
HSR:15.596% D--
TSAR-42
B++
Kills:4,978
Deaths:1,683
KDR:2.958
Accuracy:46.861% B++
HSR:49.417% F--
NSX Daimyo
C++
Kills:4,292
Deaths:1,124
KDR:3.819
Accuracy:41.269% C--
HSR:95.131% C++
TX1 Repeater
C**
Kills:2,483
Deaths:2,746
KDR:0.904
Accuracy:27.678% C**
HSR:10.270% F
RAMS .50M
C*
Kills:1,664
Deaths:238
KDR:6.992
Accuracy:42.869% C*
HSR:63.642% F--
NS-44 Commissioner AE
B*
Kills:1,495
Deaths:1,289
KDR:1.160
Accuracy:50.802% B*
HSR:16.856% D*
NS-44 Commissioner
A
Kills:1,245
Deaths:1,056
KDR:1.179
Accuracy:51.499% A
HSR:14.940% D*
Shuriken
D
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% D
HSR:9.639% F
KSR-35
B*
Kills:1,243
Deaths:422
KDR:2.946
Accuracy:43.237% B*
HSR:19.469% D**
The President
B++
Kills:1,221
Deaths:1,313
KDR:0.930
Accuracy:36.799% B++
HSR:12.531% F-
M77-B
B*
Kills:1,180
Deaths:230
KDR:5.130
Accuracy:45.501% B*
HSR:48.983% T*
99SV
A+
Kills:1,179
Deaths:429
KDR:2.748
Accuracy:43.925% A+
HSR:21.120% F
NS-30 Vandal
B+
Kills:1,177
Deaths:448
KDR:2.627
Accuracy:40.281% B+
HSR:22.770% D
Bighorn .50M
A
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:51.848% A
HSR:63.504% F--
NS-7 PDW
C*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% C*
HSR:9.332% D**
SR-7
C**
Kills:1,168
Deaths:437
KDR:2.673
Accuracy:45.651% C**
HSR:66.182% D**
RAMS-AE .50M
B+
Kills:1,165
Deaths:341
KDR:3.416
Accuracy:46.812% B+
HSR:66.180% F--
NS-44L Blackhand
A
Kills:1,165
Deaths:627
KDR:1.858
Accuracy:54.073% A
HSR:20.429% F-
SMG-46 Armistice
C**
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% C**
HSR:10.987% D--
SOAS-20
A
Kills:1,163
Deaths:464
KDR:2.506
Accuracy:37.645% A
HSR:14.445% D*
HSR-1
B*
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:43.385% B*
HSR:17.212% D**
NS-7B PDW
C+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% C+
HSR:14.052% D--
T4 AMP
B*
Kills:1,152
Deaths:945
KDR:1.219
Accuracy:34.725% B*
HSR:10.417% F-
NS-357 IA
B**
Kills:542
Deaths:560
KDR:0.968
Accuracy:58.986% B**
HSR:30.074% D
MKV Suppressed
C++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% C++
HSR:15.010% D-
MG-S1 Jackal
B+
Kills:244
Deaths:138
KDR:1.768
Accuracy:33.051% B+
HSR:9.016% F-
NSX Tomoe
B**
Kills:194
Deaths:84
KDR:2.310
Accuracy:36.269% B**
HSR:26.804% D*
NS-AM7 Archer
D
Kills:68
Deaths:89
KDR:0.764
Accuracy:51.202% D--
HSR:13.235% D
Kills:56,779
Deaths (as Infiltrator):32,373
Deaths (to Infiltrators):12,206
KDR:1.7539
Kill Difference:24,406
Playtime:793.898 hours
Usage:13%
Score:17.177m
Score/min:361
Accuracy (listed only):40.860%
HSR (listed only):27.573%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:2,921
Deaths:1,224
KDR:2.386
Accuracy:22.799% B++
HSR:13.694% D**
MRC3 Mercy
B+
Kills:2,832
Deaths:1,224
KDR:2.314
Accuracy:23.094% B+
HSR:13.277% F
NS-10 Burster
B*
Kills:287
Deaths:302
KDR:0.950
Accuracy:36.647% B*
HSR:3.484% D
NS-10 Burster
B++
Kills:272
Deaths:302
KDR:0.901
Accuracy:36.477% B++
HSR:4.412% C+
M3 Pounder HEG
C
Kills:185
Deaths:212
KDR:0.873
Accuracy:40.189% D
HSR:2.703% C
M3 Pounder HEG
C--
Kills:183
Deaths:213
KDR:0.859
Accuracy:39.339% C--
HSR:1.093% D**
M6 Onslaught
A++
Kills:171
Deaths:71
KDR:2.408
Accuracy:28.283% A++
HSR:12.866% F-
MR1 Fracture
D
Kills:163
Deaths:166
KDR:0.982
Accuracy:31.407% D--
HSR:2.454% D
MR1 Fracture
A+
Kills:149
Deaths:166
KDR:0.898
Accuracy:30.719% D*
HSR:6.711% A+
M6 Onslaught
A++
Kills:125
Deaths:71
KDR:1.761
Accuracy:28.359% A++
HSR:16.800% D--
Kills:7,288
Deaths (as MAX Suit):1,975.500
Deaths (to MAX Suits):6,913
KDR:3.68919
Kill Difference:5,312.500
Playtime:175.821 hours
Usage:3%
Score:5.697m
Score/min:540
Accuracy (listed only):31.731%
HSR (listed only):7.749%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:5,252
V. Kills:243 N/A
Deaths:996
KDR:5.273
Accuracy:36.505% B**
KPH:80.200 B+
VKPH:3.700 C+
Hellfire Rocket Pods
C++
Kills:3,639
V. Kills:957 380%
Deaths:573
KDR:6.351
Accuracy:58.491% B++
KPH:72.200 C--
VKPH:19 C++
M18 Rotary
D
Kills:1,383
V. Kills:1,514 91%
Deaths:1,738
KDR:0.796
Accuracy:34.963% C**
KPH:7.300 D
VKPH:8 D
M18 Locust
A
Kills:228
V. Kills:126 180%
Deaths:68
KDR:3.353
Accuracy:36.201% C**
KPH:53 A
VKPH:29.300 B*
M18 Needler
C
Kills:181
V. Kills:177 102%
Deaths:125
KDR:1.448
Accuracy:36.494% B++
KPH:10 D
VKPH:9.800 C
Hornet Missiles
D
Kills:53
V. Kills:38 136%
Deaths:23
KDR:2.304
Accuracy:62.025% C++
KPH:26.400 D-
VKPH:18.900 D
Kills:10,736 (7,044 + 0)
Deaths:3,523
KDR:3.047
VKDR:0.867
Vehicle Kills:3,055
Kill Difference:7,213
Playtime:330.014 hours
Usage:5%
Score:5.518m
Score/min:279
Piloting Accuracy:36.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:2,338
V. Kills:2,198 106%
Deaths:1,431
KDR:1.634
Accuracy:65.397% A+
KPH:23 A**
VKPH:21.600 M++
AP30 Shredder
C
Kills:1,118
V. Kills:850 131%
Deaths:105
KDR:10.648
Accuracy:41.352% B**
KPH:24.300 D
VKPH:18.500 C
L105 Zephyr
C
Kills:221
V. Kills:30 N/A
Deaths:33
KDR:6.697
Accuracy:37.683% D-
KPH:51.900 C
VKPH:7 C--
C150 Dalton
C--
Kills:219
V. Kills:164 133%
Deaths:92
KDR:2.380
Accuracy:35.911% C-
KPH:26.900 D
VKPH:20.200 C--
Kills:3,896 (2,338 + 1,558)
Deaths:1,661
KDR:2.346
VKDR:1.952
Vehicle Kills:3,242
Kill Difference:2,235
Playtime:159.960 hours
Usage:3%
Score:3.451m
Score/min:360
Piloting Accuracy:65.397%
Gunner Accuracy:35.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:837
V. Kills:648 129%
Deaths:207
KDR:4.043
Accuracy:52.614% D
KPH:31.400 D
VKPH:24.300 B+
Skyguard
C++
Kills:182
V. Kills:141 128%
Deaths:58
KDR:3.138
Accuracy:28.213% C-
KPH:14.700 C
VKPH:11.400 C++
L100 Python HESH
D-
Kills:161
V. Kills:25 N/A
Deaths:32
KDR:5.031
Accuracy:48.294% C
KPH:35.200 D--
VKPH:5.500 D-
C75 Viper
C-
Kills:76
V. Kills:19 380%
Deaths:22
KDR:3.455
Accuracy:43.111% C++
KPH:30.200 C-
VKPH:7.600 C-
Kills:1,256 (1,256 + 0)
Deaths:319
KDR:3.937
VKDR:2.611
Vehicle Kills:833
Kill Difference:937
Playtime:46.106 hours
Usage:1%
Score:1.370m
Score/min:495
Driving Accuracy:43.111%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:10,096
V. Kills:8,008 126%
Deaths:1,344
KDR:7.512
Accuracy:44.530% C-
KPH:38.700 C+
VKPH:30.700 A
P2-120 HEAT
B+
Kills:1,138
V. Kills:377 301%
Deaths:219
KDR:5.196
Accuracy:41.285% C
KPH:41.400 B+
VKPH:13.700 B
P2-120 HESH
C
Kills:580
V. Kills:55 N/A
Deaths:67
KDR:8.657
Accuracy:43.228% C
KPH:45.800 D
VKPH:4.300 D*
E540 Halberd
B+
Kills:247
V. Kills:132 186%
Deaths:34
KDR:7.265
Accuracy:39.258% D
KPH:32.300 C++
VKPH:17.300 B+
P525 Marauder
B+
Kills:228
V. Kills:8 N/A
Deaths:16
KDR:14.250
Accuracy:22.629% C
KPH:99.800 B+
VKPH:3.500 C
M20 Basilisk
A++
Kills:94
V. Kills:27 336%
Deaths:11
KDR:8.545
Accuracy:31.813% B+
KPH:38.400 A++
VKPH:11 B+
MR11 Gatekeeper
C+
Kills:54
V. Kills:51 104%
Deaths:12
KDR:4.500
Accuracy:42.393% C+
KPH:21.100 D
VKPH:19.900 C+
Kills:12,437 (11,814 + 623)
Deaths:1,703
KDR:7.303
VKDR:5.084
Vehicle Kills:8,658
Kill Difference:10,734
Playtime:316.042 hours
Usage:5%
Score:13.635m
Score/min:719
Driving Accuracy:43.228%
Gunner Accuracy:42.393%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:995
V. Kills:36 N/A
Deaths:63
KDR:15.794
Accuracy:38.373% C+
KPH:144.100 B+
VKPH:5.200 D
E540 Halberd-H
C++
Kills:192
V. Kills:102 186%
Deaths:13
KDR:14.769
Accuracy:54.943% D
KPH:50.400 C+
VKPH:26.800 C++
G20 Vulcan-H
C+
Kills:142
V. Kills:82 171%
Deaths:32
KDR:4.438
Accuracy:53.153% B+
KPH:51.600 C+
VKPH:29.800 C+
M40 Fury-H
C+
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:36.592% D-
KPH:96.100 C+
VKPH:6.900 D--
Kills:1,399 (0 + 1,399)
Deaths:116
KDR:12.060
VKDR:1.940
Vehicle Kills:225
Kill Difference:1,283
Playtime:14.191 hours
Usage:0%
Score:0.782m
Score/min:918
Driving Accuracy:N/A%
Gunner Accuracy:36.592%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:2,839
V. Kills:81 N/A
Deaths:116
KDR:24.474
Accuracy:22.530% B+
KPH:179.700 A**
VKPH:5.100 B++
M40 Fury
M**
Kills:1,812
V. Kills:264 N/A
Deaths:107
KDR:16.935
Accuracy:45.989% B*
KPH:154.300 M**
VKPH:22.500 A++
M40 Fury
A++
Kills:841
V. Kills:53 N/A
Deaths:59
KDR:14.254
Accuracy:33.350% D
KPH:97.300 A++
VKPH:6.100 D-
M60-G Bulldog
B*
Kills:483
V. Kills:47 N/A
Deaths:46
KDR:10.500
Accuracy:46.123% B+
KPH:59.100 B*
VKPH:5.700 C-
M12 Kobalt
C+
Kills:421
V. Kills:16 N/A
Deaths:16
KDR:26.313
Accuracy:19.522% C+
KPH:88.100 C+
VKPH:3.300 C
M60-G Bulldog
C*
Kills:248
V. Kills:29 N/A
Deaths:38
KDR:6.526
Accuracy:45.200% C*
KPH:48.300 C
VKPH:5.700 D
M20 Basilisk
C+
Kills:150
V. Kills:45 326%
Deaths:25
KDR:6
Accuracy:36.493% D
KPH:22.900 C+
VKPH:6.900 C-
M20 Basilisk
C+
Kills:110
V. Kills:26 407%
Deaths:15
KDR:7.333
Accuracy:35.403% D
KPH:23.300 C+
VKPH:5.500 D--
Kills:6,904 (0 + 6,904)
Deaths:422
KDR:16.360
VKDR:1.329
Vehicle Kills:561
Kill Difference:6,482
Playtime:65.533 hours
Usage:1%
Score:2.411m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:35.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:169
V. Kills:24 N/A
Deaths:323
KDR:0.523
Accuracy:42.920% D-
KPH:11.900 D-
VKPH:1.700 D
Kills:169 (169 + 0)
Deaths:323
KDR:0.523
VKDR:0.074
Vehicle Kills:24
Kill Difference:154
Playtime:14.189 hours
Usage:0%
Score:0.070m
Score/min:82
Driving Accuracy:42.920%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D**
Kills:82
V. Kills:42 191%
Deaths:47
KDR:1.745
Accuracy:29.109% D--
KPH:2.900 F
VKPH:1.500 D**
Kills:82 (0 + 82)
Deaths:47
KDR:1.745
VKDR:0.894
Vehicle Kills:42
Kill Difference:35
Playtime:28.274 hours
Usage:0%
Score:0.021m
Score/min:12
Piloting Accuracy:N/A%
Gunner Accuracy:29.109%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 15,08615,0109,5931.565C*0.5227.767%C++12.365%D-30.1C-N/A131498.6h13.8C+49.6C++
LC3 Jaguar 14,56514,2538,0481.771C+0.3127.191%C++13.885%D*37.2CN/A149383.2h13.3C+48.8C+
T1 Cycler 10,30110,2485,2461.953C*0.1327.269%B+12.715%F32.9CN/A149311.2h13.3C+48.7C*
P2-120 AP 18,10410,0961,3447.512C5.4344.53%C-2.625%C++38.7C+30.7A744260.9h7.7D17.3D
TAR 6,5476,4072,8442.253C++0.1731.407%B**13.454%D**56.3C**1.2B+200113.8h13C--41.5B+
TRAC-5 5,9945,9454,9081.211C++0.8725.922%C**10.614%D**14DN/A67425.8h13.2C++50.8C*
TRS-12 Uppercut 5,9475,7642,3042.502B*0.4279.275%A+12.335%D103.9A3.3A++36755.5h2B++2.5B++
C-4 8,3045,6472,2272.536B+0.4524.336%C--N/A120.4C*56.7A++142346.9h1.2C**5C+
M14 Banshee 5,4955,2529965.273C3.1936.505%B**N/A80.3B+3.7C+34065.4h17.5C**47.8B+
NS-357 Underboss 5,2075,1684,7031.099C+0.9847.965%B*15.596%D--64.3C++N/A20580.4h4.4D9.1C*
TSAR-42 5,0074,9781,6832.958C+0.8846.861%B++49.417%F--66.1C**N/A18375.3h2.4D5.1C+
NSX Daimyo 4,2954,2921,1243.819C+1.7441.269%C--95.131%C++66.4CN/A19764.6h2.6C-6.4C--
Claymore 3,6923,69227813.281B++11.2026.941%D-N/A198.5B++N/A71018.6h1.2C+4.6D
Hellfire Rocket Pods 4,5963,6395736.351C-4.2758.491%B++N/A72.2C--19C++57350.4h24.5C+41.8C+
TAR-AE 3,7073,6141,3642.65B0.5735.108%B**13.42%F--71.1C+1.8B+20250.8h13F37C+
T9 CARV 3,1683,1401,9051.648C+0.4323.806%C++12.866%F25.9DN/A151121.1h12.6C+52.9C++
MRC3 Mercy 2,9372,9211,2242.386C+0.3022.799%B++13.694%D**36.8C+N/A19379.4h15.4B++67.3B++
M12 Kobalt 2,9202,83911624.474C++22.3922.53%B+17.119%C-179.7A**5.1B++83715.8h12.2B**54.4B++
MRC3 Mercy 2,8462,8321,2242.314C+0.2323.094%B+13.277%F35.7C+N/A18479.4h16.3B+70.4B+
LC2 Lynx 2,7202,6991,3202.045B++0.0426.33%C+14.19%D**40.9C+N/A26066h16.3D-61.8C
TX1 Repeater 2,4922,4832,7460.904C+1.1827.678%C**10.27%F39.3C++N/A19963.2h12.3C++44.4C**
CAS30 Tank Buster 4,5362,3381,4311.634C+0.4565.397%A+N/A23A**21.6M++388101.6h41.1B+62.8B*
HC1 Cougar 2,2132,1821,2721.715C**0.3728.994%C**12.878%F-32.6CN/A16366.9h12.3C-42.4C+
C-4 ARX 2,7581,9768282.386C+0.3027.544%C+N/A143.2C*56.7A91713.8h1.1C*4C++
NS-11A 1,9321,9201,0251.873C*0.2125.562%C-10.208%F-21D-N/A10591.3h13.9D54.2C
Chainblade 1,9531,84149,2910.037C**2.0436.472%B+N/A0.8C+N/A42444.8h1.9B+5.3B+
M40 Fury 2,0761,81210716.935B+14.8545.989%B*1.214%C154.9M**22.6A++108611.7h9.6B+21B*
Tank Mine 3,1131,7784633.84C**1.7631.682%C--N/A137.8C*103.5B**220912.9h1.5B++4.9C**
TRAC-Shot 1,7381,7101,3141.301C+0.7826.723%C+10.819%D**27.1DN/A8663h13.7D--51.1C--
RAMS .50M 1,6651,6642386.992B+4.9142.869%C*63.642%F--63B**N/A40726.4h2.2C+5.2C+
MSW-R 1,6391,6257322.22C+0.1424.854%C*13.969%F44C-N/A32236.9h12.4D50C+
NS-44 Commissioner AE 1,5141,4951,2891.16C+0.9250.802%B*16.856%D*71.9C++N/A20320.8h3.7D7.3C++
TMG-50 1,4311,4175332.659B+0.5826.028%C++15.949%D**62.1C*N/A39522.8h11.5C44.1C++
M18 Rotary 2,8971,3831,7380.796C--1.2934.963%C**N/A7.3D8D162189.9h180.9D--517.4D
NS-11C 1,3421,3375232.556B*0.4725.74%C12.491%D**46.1C+N/A27629h15.3D59.5C
NS-15M AE 1,3401,3195452.42C+0.3429.247%C++14.708%F68.7C+1.1C++21619.2h12.7D-43.5C+
T9A "Butcher" 1,3301,3126761.941C+0.1423.993%D13.643%F--61.6CN/A21421.3h12D-50.2D
NS-15M2 1,3191,2737811.63C0.4527.294%C+17.518%D**40.3D1.5B+13331.6h13.5D-49.5C
Hexedge 1,2651,24625,9720.048C*2.0350.631%A3.291%D1.5C+N/A4856.3h1.8B+3.6B++
NS-44 Commissioner 1,2541,2451,0561.179C+0.9051.499%A14.94%D*72.4B+N/A25617.2h3.8C7.4B+
Shuriken 1,2691,2458001.556C0.5327.627%D9.639%F36.5DN/A10734.1h14.3D-51.8D-
KSR-35 1,2481,2434222.945C+0.8643.237%B*19.469%D**81.8B+N/A22415.2h4.3C+9.8B+
MG-H1 Watchman 1,2711,2307101.732C+0.3528.583%C**13.008%F-47.7C--1.6B16025.8h15C-52.4C+
NSX Tanto 1,2501,2277631.608C+0.4731.962%B+17.522%D**44.1CN/A12727.8h12.4C+38.9C*
NSX-P Tanto 1,2551,2237521.626C*0.4631.62%B+18.07%D**37.4C1C+11232.7h12.8C+40.4C**
The President 1,2391,2211,3130.93C-1.1536.799%B++12.531%F-68.2C+1C+20017.9h12.5C-33.9C++
TRAC-5 S 1,2421,2118251.468C*0.6129.292%B++12.221%D-33.2C**N/A13036.5h12.6C43C*
NS-11P 1,2271,2106881.759C++0.3230.498%B+11.653%F53.3C++N/A19222.7h12.6C+41.4B
MG-HBR1 Dragoon 1,2131,1953713.221B**1.1445.37%A20%D*65.7B++1C+16218.2h5.2B+11.4B++
AMR-66 1,2111,1947911.509C++0.5735.656%B*12.982%F20.5C--N/A7158.3h8C++22.5B+
T5 AMC 1,2201,1836541.809B*0.2730.7%B**16.991%D-46.2B+1.4A++18825.6h12.6C**40.9B++
M77-B 1,1821,1802305.13B**3.0545.501%B*48.983%T*80.8A*N/A43714.6h2.3C+5.2B
99SV 1,1951,1794292.748C+0.6743.925%A+21.12%F58.1B*N/A19020.3h4.2B++9.7B++
NS-30 Vandal 1,1831,1774482.627C+0.5540.281%B+22.77%D65C++N/A15418.1h5.4C+13.4C**
NS-15M1 1,1741,1713313.538B+1.4623.096%D18.702%D-77BN/A53615.2h12.9D55.7C
Bighorn .50M 1,1781,1702005.85C+3.7751.848%A63.504%F--93.6AN/A23312.5h1.9C3.7B+
T1S Cycler 1,1851,1696471.807B*0.2725.917%C+13.601%D*45C++N/A25626h14D-54.1C
NS-7 PDW 1,1711,1685542.108B+0.0329.101%C*9.332%D**52.4C**N/A35822.3h15.9D54.5C+
SR-7 1,1711,1684372.673C-0.5945.651%C**66.182%D**52.6C++N/A15122.2h2.3C--5C+
T1A Unity 1,1841,1667581.538C+0.5424.148%D-12.436%F-39.1C--N/A12329.8h15.3F-63.2D**
RAMS-AE .50M 1,1701,1653413.416C1.3346.812%B+66.18%F--60.7C+N/A16919.2h2.2D*4.6C+
NS-44L Blackhand 1,1701,1656271.858C+0.2254.073%A20.429%F-56B+N/A13420.8h4C+7.4B+
SMG-46 Armistice 1,1701,1655782.016B++0.0729.736%C**10.987%D--53C**N/A36422h14.1C47.3C++
SOAS-20 1,1761,1634642.506B+0.4237.645%A14.445%D*70.9B*N/A19416.4h12.8C+33.9B+
HSR-1 1,1701,1624192.773C+0.6943.385%B*17.212%D**71.7C**N/A20916.2h4.8C**11.1B+
NS-7B PDW 1,1921,1606161.883C+0.2029.134%C+14.052%D--38.3C--1.1C**27130.3h16.8D--57.7C+
TORQ-9 1,1621,1586001.93C+0.1524.063%D12.349%F-41.5CN/A27527.9h15.1D62.9C-
T4 AMP 1,1571,1529451.219C++0.8634.725%B*10.417%F-74.3B**N/A26215.5h11.5B++33.2B++
T9 CARV-S 1,1521,1472574.463B**2.3821.252%D-13.601%F19.3D*N/A11959.3h13.2D62.2D
P2-120 HEAT 1,5151,1382195.196C3.1141.285%C2.724%C+41.4B+13.7B53327.5h5.7B+13.8B
AP30 Shredder 1,9681,11810510.648C+8.5741.352%B**N/A24.3D18.5C20446h195.4T472.5F
P525 Marauder-H 1,0319956315.794C+13.7138.373%C+N/A144.2B+5.2D7446.9h4.6B**12B*
NS Decimator 1,5099771,1230.87C-1.2162.398%C+2.559%B+28.6D-15.6C-35734.2h5.5D8.9D
Frag Grenade 9919751975N/A972.9234.28%F-N/A650C++10.7C27131.5h2.6B*7.7C+
MANA Anti-Vehicle Turret 1,5518836861.287C0.7962.584%B++3.398%C+58.5B**44.2B++102215.1h8.5C*13.6B+
ML-7 1,2598737171.218C**0.8660.357%C++2.062%C-31.1C++13.7C+54628.1h6.2C++10.2B+
M40 Fury 8948415914.254B+12.1733.35%DN/A97.8A++6.2D-5238.6h5.4A+16.3B**
L100 Python AP 1,4858372074.043C1.9652.614%D2.031%C+31.5D24.4B+50926.6h7D13.4D*
Rocklet Rifle 1,2156688300.805C1.2860.434%B*N/A28.4C23.3C30623.5h46.1D--76.2C
MG-H1 Watchman AE 6125853371.736C0.3529.234%B12.65%F-55.2C2.5A+13010.6h14.2C48.4C++
P2-120 HESH 635580678.657D6.5843.228%CN/A45.7D4.3D*25212.7h3.7B+8.6B
NS-357 IA 5435425600.968C+1.1158.986%B**30.074%D54.7C+N/A1649.9h4.1D*7C+
MKV Suppressed 5215132472.077B+0.0029.233%C++15.01%D-45.8C+N/A20411.2h15.3C--52.2C+
Spear Anti-Vehicle Phalanx Turret 7775071084.694C--2.6155.196%B++3.156%C63.4B+33.8B+8198h6.3B+11.4B++
Sticky Grenade 4914871487N/A484.9250.623%CN/A608.8D-5D-30390.8h3.1D-6.1C-
M60-G Bulldog 5304834610.5C++8.4246.123%B+1.242%D-58.9B*5.7C-3128.2h5B*10.7B*
M12 Kobalt 4374211626.313C++24.2319.522%C+15.202%D-87.7C+3.3C5024.8h15C**76.8B+
Orbital Strike Uplink 5283721372N/A369.921044.26%UN/A930U390U31980.4h1.7T*0.2T*
Auraxium Chainblade 38033815,6660.022C2.0627.837%C3.846%C--0.5C--N/A2710.3h2.7D*9.7C+
Xiphos Anti-Personnel Phalanx Tower 3063011301S298.9223.101%DN/A1505M**25A*35120.2h1.5B+6.4B+
NS-10 Burster 5392873020.95C1.1336.647%B*3.484%D5.7C+5B*16050.3h163.8C447B+
T7 Mini-Chaingun AE 2922762321.19C-0.8923.259%C*16.304%C+86.3B+5S2663.2h11.2B+48.2B+
NS-10 Burster 4892723020.901C-1.1836.477%B++4.412%C+5.4C+4.3C**15450.2h173.7C476.1B
DMR-99 2592541242.048C0.0334.661%C+11.024%F--41.6DN/A936.1h7.5D21.7C
AS16 NightHawk 2562511291.946C*0.1444.26%C+9.163%D**50.2C+1B+3015h3.4B++7.7B+
M60-G Bulldog 277248386.526C--4.4445.2%C*1.613%C-48.6C5.7D3225.1h5.1B+11.2B+
E540 Halberd 379247347.265C5.1839.258%D6.073%A++32.5C++17.4B++15377.6h5.6C+14.2C
MG-S1 Jackal 2492441381.768C+0.3133.051%B+9.016%F-46.9C1C*1655.2h11.7C35.3C++
MANA Anti-Personnel Turret 2432371132.097N/A0.0221.53%UN/A2370U60U9881600.1h21.6T*100.5T*
P525 Marauder 2362281614.25C12.1722.629%C1.316%C-99.1B+3.5C5782.3h5.9C*26C*
M18 Locust 354228683.353C1.2736.201%C**N/A53A29.3B*5024.3h65.8C++181.7B
L105 Zephyr 251221336.697C--4.6237.683%D-N/A51.4C7C--3314.3h5.7C*15.1C+
C150 Dalton 383219922.38D--0.3035.911%C-N/A27D20.2C--9048.1h5.4D--14.9D*
NSX Tomoe 194194842.31C+0.2336.269%B**26.804%D*51.1CN/A1403.8h12.3C++34B+
E540 Halberd-H 2941921314.769C++12.6954.943%DN/A50.5C+26.8C++9823.8h4.8C*8.7C*
M3 Pounder HEG 2901852120.873D1.2140.189%D2.703%C9.8D**5.6B++19218.9h40.4T*100.5F*
M3 Pounder HEG 3041832130.859C--1.2239.339%C--1.093%D**9.4D*6.2A22519.4h39.9T*101.4F--
Skyguard 323182583.138C1.0628.213%C-N/A14.7C11.4C++39912.4h117.8C+417.4C+
M18 Needler 3581811251.448C-0.6336.494%B++N/A10.1D9.8C37718h165.3C453C+
T32 Bull 175173832.084C++0.0031.462%B*12.717%F-59.7C+N/A6272.9h13.8D*43.9C++
M6 Onslaught 171171712.408C+0.3328.283%A++12.866%F-85.5A**N/A4722h14.1B**49.9B**
M40 Fury-F 1931693230.523D-1.5642.92%D-N/A11.9D-1.7D8214.2h7.6B+17.6B
MR1 Fracture 2481631660.982C+1.1031.407%D--2.454%D10.3C5.3C20415.9h37.8B120.5C+
L100 Python HESH 186161325.031D-2.9548.294%C2.484%B**35D--5.4D-3694.6h3.5C7.3C
M20 Basilisk 195150256C*3.9236.493%D4%D-23.1C+6.9C-2826.5h55.4B**151.8B+
MR1 Fracture 2251491660.898C1.1830.719%D*6.711%A+9.4C4.8C-18715.9h41.6B+135.3C+
G20 Vulcan-H 224142324.438C2.3653.153%B+6.338%A**50.7C+29.3C+13102.8h101.7C+191.3C++
Anti-Vehicle Grenade 1491381138N/A135.9262.773%B**N/A690B**55D74760.2h2.9A4.7B**
Striker AE 2971372040.672D1.4153.796%B+1.46%A*9.3D-10.8C--22314.8h60.1F111.8D*
M6 Onslaught 125125711.761C0.3228.359%A++16.8%D--62.5B**N/A4382h19.1C-67.4B+
Spear Anti-Vehicle Phalanx Tower 213118814.75D12.6756.477%C++2.542%C--31.1D25C-3143.8h13.3D*23.6D-
M20 Basilisk 136110157.333B++5.2535.403%D7.273%B+23.4C+5.5D--2604.7h53.4A151B*
T2 Striker 2121032020.51D1.5765.843%A+N/A8.4D--8.9D61412.3h42.7C64.8B
M20 Basilisk 1471021010.2C8.1252.931%C++1.961%D*63.8B28.1B+8301.6h90.5C*170.9C*
M20 Basilisk 12194118.545B**6.4631.813%B+1.064%F--39.2A++11.3B+3482.4h44.7A140.4B**
CAS 14-E 12482471.745D0.3429.109%D--2.439%B**2.9F1.5D**1228.3h147.7T*507.3T*
Ripper 82824970.165B1.9248.162%A+6.098%D**4.5CN/A1618.3h1.6D3.3B+
C75 Viper 9576223.455C--1.3743.111%C++1.316%C++30.4C-7.6C-10492.5h12.1C+28.2C++
Hyena Missile Launcher 10972233.13C1.0534.801%C+N/A15.3D7.9D874.7h43.3D--124.3D
M40 Fury-H 757088.75C6.6736.592%D-N/A100C+7.1D--7450.7h5.6B*15.3B++
NS-AM7 Archer 8068890.764B+1.3251.202%D--13.235%D12.1B2.1C1225.6h12.5B+24.5C**
Spear Anti-Vehicle Phalanx Turret 9864321.333C19.2553.972%C1.563%D-40C21.3C-2461.6h10.3C+19.1C+
A30 Walker 10063391.615C0.4721.173%DN/A11.5D6.7D-1355.5h143.1C+676.1C+
MAX Punch 67581,9890.029D2.0529.126%D-N/A0.4DN/A2146.1h2.6C8.9D
MR11 Gatekeeper 10554124.5C2.4242.393%C+3.704%B**20.8D19.6C+5042.6h51.7C+122C+
Hornet Missiles 9153232.304C-0.2262.025%C++N/A26.5D-19D5892h13.9D--22.4D
Aspis Anti-Aircraft Phalanx Turret 9352222.364D-0.2831.959%C++1.923%C+17.3B+13.7C+6083h94.3A+295.2B*

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade03790.1h
Nano-Armor Kit2,3903,291,328236.5h
Anti-Vehicle MANA Turret1686,0078.6h
Spawn Beacon10712,48714.8h
Ordnance Dampener11840.2h
AE Nano-Armor Kit3744,9153h
Repair Module69242.6h
Turret AI Module34472.3h
Structure Shield Module15612h
Skywall Shield Emitter24081.4h
Rampart Wall136946.7h
Sunderer Garage02682.8h
AE Medical Applicator614171,88312.7h
Faction Banner0540.3h
Nanite Revive Grenade06,0981.7h
Nanite Healing Grenade05770.2h
Medical Applicator1,846557,51462.3h
Reinforcements Module0800.4h
Blast Wall34473.6h
Cortium Silo04361.4h
Motion Spotter132,3731.6h
Restoration Kit94122,14818.3h
M12 Kobalt0660h
Welding Device523,9931.9h
Xiphos Anti-Personnel Tower42421.3h
Hoplon Anti-Aircraft Phalanx Tower32851.6h
Spear Anti-Vehicle Tower12401.3h
Spitfire Auto-Turret171,0771.1h
Ammunition Package864,4763.8h
Recon Detection Device42040,43868.1h
Shield Recharging Field1299,6973.3h
Medical Kit2322,0313.6h
Anti-Infantry MANA Turret228651.3h
Solid Wall03232h
Routing Spire12881h
Spear Anti-Vehicle Turret41010.8h
Alarm Module11170.4h
Vehicle Gate63253.6h
Pillbox11911.7h
Elysium Spawn Tube14521.7h
Infantry Tower31041.4h
WLT-Howler Mining Laser179507,17589.4h
Light Air Terminal12982h
Nano-Repair Grenade01,0410.3h
Flail Targeting Dart121380.6h
Pain Spire01720.7h
IPC Targeting Dart3620.2h
Orbital Strike Target Designator341991.2h
Router283,6865h
Hardlight Barrier164740.7h

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