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Field Marshal AGD4[F4RM] AGD4
TR BR 227

KDR: 2.07

Score: 150.6m

Last Seen: Dec 18th, 2018 3:03 AM
- OFFLINE - 24.1 hour(s)

Prestige 1, Battle Rank 100 (227 total) - Terran Republic on Emerald - Outfit Officer of Nanite Systems[F4RM] Nanite Systems
TR outfit on Emerald

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS PDW-16 Hailstorm LC3 Jaguar T1 Cycler P2-120 AP TRAC-5 C-4 TAR M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $676,791 MLG Score: 541
Fun Score: N/A
Cheeseburgers Flipped: 1388TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.082%13.243%37247975103,0592.31391-0.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.08%1.379A-1.142D*-1.635FMIXED (~0.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B12.50.122C+32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.419%0.745%7195101712,353249150534.95905244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.187%0.417B-0.794D-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.335C**44.20.163C++62.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.697%2.504%4297101512,857426491873.01524140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.64%-0.016C+-0.087C+0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.443B8.70.301C*12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.086%6.78%2411510078,614388217522.21839491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.369%-0.469D0.624B+0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.678B+11.80.699B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.312%56.853%241710158,7773408302.57466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%1.69A++-0.679D-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.40.25C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.341%10.5%241210203,2193833780.839812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.199%2.57A**-0.825D-2.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++2.10.561B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems[F4RM] Nanite Systems
TR outfit on Emerald

Members: 6
150.6m366.7%535 (32.1k)443 (26.6k)2.06643187,06690,5262.31731227 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022550120.745%11.413%23703:4663

16% Combat Medic36% Engineer10% Heavy Assault10% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:55 PMAug 9th, 2014 4:51 AMDec 18th, 2018 12:48 AM (20h) (PST)Dec 18th, 2018 1:37 AM (20h) (PST)Dec 17th, 2018 11:03 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7172175000.5500.2660.0632.3150.081541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,00312,99830,00533164139526,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5664.4h/236d 22,711 21,349 55,115 786.9k 7,551 12,603 27,543 243.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:3,140
Deaths:1,905
KDR:1.648
Accuracy:23.806% B**
HSR:12.866% D**
MSW-R
B+
Kills:1,625
Deaths:732
KDR:2.220
Accuracy:24.854% B+
HSR:13.969% D*
TMG-50
B**
Kills:1,417
Deaths:533
KDR:2.659
Accuracy:26.028% B**
HSR:15.949% D*
T9A "Butcher"
C+
Kills:1,312
Deaths:676
KDR:1.941
Accuracy:23.993% C+
HSR:13.643% F-
NS-15M AE
B*
Kills:1,306
Deaths:525
KDR:2.488
Accuracy:29.240% B*
HSR:14.625% D**
MG-H1 Watchman
B**
Kills:1,209
Deaths:682
KDR:1.773
Accuracy:28.784% B**
HSR:12.903% F
NS-15M1
C++
Kills:1,171
Deaths:331
KDR:3.538
Accuracy:23.096% C++
HSR:18.702% C-
T9 CARV-S
C+
Kills:1,147
Deaths:257
KDR:4.463
Accuracy:21.252% C+
HSR:13.601% D**
NS-15M2
B++
Kills:844
Deaths:507
KDR:1.665
Accuracy:27.220% B++
HSR:16.825% D--
T32 Bull
A++
Kills:173
Deaths:83
KDR:2.084
Accuracy:31.462% A++
HSR:12.717% F
Kills:13,344
Deaths (as Heavy Assault):6,231
Deaths (to Heavy Assaults):24,678
KDR:2.14155
Kill Difference:7,113
Playtime:584.578 hours
Usage:10%
Score:12.746m
Score/min:363
Accuracy (listed only):25.973%
HSR (listed only):14.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:10,586
Deaths:5,770
KDR:1.835
Accuracy:26.885% B++
HSR:13.565% D*
TRAC-5
B**
Kills:5,945
Deaths:4,908
KDR:1.211
Accuracy:25.922% B**
HSR:10.614% D**
TRS-12 Uppercut
A++
Kills:2,981
Deaths:1,239
KDR:2.406
Accuracy:78.984% A++
HSR:10.701% D
LC2 Lynx
B++
Kills:2,699
Deaths:1,320
KDR:2.045
Accuracy:26.330% B++
HSR:14.190% D*
HC1 Cougar
B**
Kills:2,182
Deaths:1,272
KDR:1.715
Accuracy:28.994% B**
HSR:12.878% F
TRAC-Shot
B+
Kills:1,558
Deaths:1,127
KDR:1.382
Accuracy:26.783% B+
HSR:10.655% D**
NS-11C
B+
Kills:1,332
Deaths:514
KDR:2.591
Accuracy:25.706% B+
HSR:12.538% D*
NSX Tanto
B**
Kills:1,227
Deaths:763
KDR:1.608
Accuracy:31.962% B**
HSR:17.522% D*
NSX-P Tanto
A
Kills:1,223
Deaths:752
KDR:1.626
Accuracy:31.620% A
HSR:18.070% D--
TRAC-5 S
A
Kills:1,211
Deaths:825
KDR:1.468
Accuracy:29.292% A
HSR:12.221% D
AMR-66
A+
Kills:1,194
Deaths:791
KDR:1.509
Accuracy:35.656% A+
HSR:12.982% F
T5 AMC
A+
Kills:1,183
Deaths:654
KDR:1.809
Accuracy:30.700% A+
HSR:16.991% D
AS16 NightHawk
B+
Kills:238
Deaths:105
KDR:2.267
Accuracy:44.481% B+
HSR:7.983% F
DMR-99
C++
Kills:205
Deaths:93
KDR:2.204
Accuracy:34.382% C++
HSR:10.732% F--
Kills:33,764
Deaths (as Engineer):20,133
Deaths (to Engineers):21,036
KDR:1.67705
Kill Difference:13,631
Playtime:2,057.059 hours
Usage:36%
Score:62.366m
Score/min:505
Accuracy (listed only):34.121%
HSR (listed only):12.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% B++
HSR:12.365% D
LC3 Jaguar
B++
Kills:10,586
Deaths:5,770
KDR:1.835
Accuracy:26.885% B++
HSR:13.565% D*
TRAC-5
B**
Kills:5,945
Deaths:4,908
KDR:1.211
Accuracy:25.922% B**
HSR:10.614% D**
TRS-12 Uppercut
A++
Kills:2,981
Deaths:1,239
KDR:2.406
Accuracy:78.984% A++
HSR:10.701% D
LC2 Lynx
B++
Kills:2,699
Deaths:1,320
KDR:2.045
Accuracy:26.330% B++
HSR:14.190% D*
HC1 Cougar
B**
Kills:2,182
Deaths:1,272
KDR:1.715
Accuracy:28.994% B**
HSR:12.878% F
TRAC-Shot
B+
Kills:1,558
Deaths:1,127
KDR:1.382
Accuracy:26.783% B+
HSR:10.655% D**
NS-11C
B+
Kills:1,332
Deaths:514
KDR:2.591
Accuracy:25.706% B+
HSR:12.538% D*
Shuriken
C+
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% C+
HSR:9.639% D**
NSX Tanto
B**
Kills:1,227
Deaths:763
KDR:1.608
Accuracy:31.962% B**
HSR:17.522% D*
NSX-P Tanto
A
Kills:1,223
Deaths:752
KDR:1.626
Accuracy:31.620% A
HSR:18.070% D--
TRAC-5 S
A
Kills:1,211
Deaths:825
KDR:1.468
Accuracy:29.292% A
HSR:12.221% D
T5 AMC
A+
Kills:1,183
Deaths:654
KDR:1.809
Accuracy:30.700% A+
HSR:16.991% D
NS-7 PDW
B*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% B*
HSR:9.332% D**
SMG-46 Armistice
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% B*
HSR:10.987% D-
NS-7B PDW
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% B++
HSR:14.052% D
MKV Suppressed
B++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% B++
HSR:15.010% D
AS16 NightHawk
B+
Kills:238
Deaths:105
KDR:2.267
Accuracy:44.481% B+
HSR:7.983% F
MG-S1 Jackal
A
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.928% A
HSR:8.889% F
Kills:52,851
Deaths (as Light Assault):31,754
Deaths (to Light Assaults):16,673
KDR:1.66439
Kill Difference:21,097
Playtime:1,387.803 hours
Usage:25%
Score:32.452m
Score/min:390
Accuracy (listed only):32.273%
HSR (listed only):12.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% B++
HSR:12.365% D
T1 Cycler
B**
Kills:10,240
Deaths:5,240
KDR:1.954
Accuracy:27.280% B**
HSR:12.715% D*
TAR
A++
Kills:5,483
Deaths:2,390
KDR:2.294
Accuracy:31.504% A++
HSR:12.840% D*
TAR-AE
A++
Kills:3,614
Deaths:1,364
KDR:2.650
Accuracy:35.108% A++
HSR:13.420% F
TRS-12 Uppercut
A++
Kills:2,981
Deaths:1,239
KDR:2.406
Accuracy:78.984% A++
HSR:10.701% D
NS-11A
C**
Kills:1,662
Deaths:913
KDR:1.820
Accuracy:25.375% C**
HSR:8.845% F
Shuriken
C+
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% C+
HSR:9.639% D**
NS-11P
A++
Kills:1,205
Deaths:682
KDR:1.767
Accuracy:30.553% A++
HSR:11.618% D*
T1S Cycler
B+
Kills:1,169
Deaths:647
KDR:1.807
Accuracy:25.917% B+
HSR:13.601% D--
NS-7 PDW
B*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% B*
HSR:9.332% D**
T1A Unity
C
Kills:1,166
Deaths:758
KDR:1.538
Accuracy:24.148% C
HSR:12.436% F
SMG-46 Armistice
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% B*
HSR:10.987% D-
NS-7B PDW
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% B++
HSR:14.052% D
TORQ-9
C+
Kills:1,158
Deaths:600
KDR:1.930
Accuracy:24.063% C+
HSR:12.349% F
MKV Suppressed
B++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% B++
HSR:15.010% D
AS16 NightHawk
B+
Kills:238
Deaths:105
KDR:2.267
Accuracy:44.481% B+
HSR:7.983% F
MG-S1 Jackal
A
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.928% A
HSR:8.889% F
Kills:49,402
Deaths (as Combat Medic):26,443
Deaths (to Combat Medics):9,203
KDR:1.86824
Kill Difference:22,959
Playtime:880.492 hours
Usage:16%
Score:25.063m
Score/min:474
Accuracy (listed only):32.526%
HSR (listed only):11.575%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% B++
HSR:12.365% D
TSAR-42
A
Kills:2,579
Deaths:876
KDR:2.944
Accuracy:47.167% A
HSR:52.734% D**
TX1 Repeater
B+
Kills:2,483
Deaths:2,746
KDR:0.904
Accuracy:27.678% B+
HSR:10.270% F
NS-357 Underboss
B**
Kills:1,945
Deaths:1,818
KDR:1.070
Accuracy:43.645% B**
HSR:12.956% D--
RAMS .50M
B++
Kills:1,664
Deaths:238
KDR:6.992
Accuracy:42.869% B++
HSR:63.642% F-
NS-44 Commissioner AE
B**
Kills:1,470
Deaths:1,256
KDR:1.170
Accuracy:50.892% B**
HSR:16.667% D--
Shuriken
C+
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% C+
HSR:9.639% D**
NS-44 Commissioner
A++
Kills:1,238
Deaths:1,051
KDR:1.178
Accuracy:51.624% A++
HSR:14.701% D--
The President
B++
Kills:1,193
Deaths:1,270
KDR:0.939
Accuracy:36.789% B++
HSR:12.322% D**
M77-B
A
Kills:1,180
Deaths:230
KDR:5.130
Accuracy:45.507% A
HSR:48.983% T-
NS-30 Vandal
A
Kills:1,172
Deaths:448
KDR:2.616
Accuracy:40.343% A
HSR:22.867% C-
Bighorn .50M
A+
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:51.848% A+
HSR:63.504% F*
NS-7 PDW
B*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% B*
HSR:9.332% D**
SR-7
B++
Kills:1,168
Deaths:437
KDR:2.673
Accuracy:45.651% B++
HSR:66.182% D**
NS-44L Blackhand
A
Kills:1,165
Deaths:627
KDR:1.858
Accuracy:54.073% A
HSR:20.429% D**
SMG-46 Armistice
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% B*
HSR:10.987% D-
SOAS-20
A*
Kills:1,163
Deaths:464
KDR:2.506
Accuracy:37.645% A*
HSR:14.445% D--
HSR-1
A+
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:43.385% A+
HSR:17.212% D*
KSR-35
A
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:43.585% A
HSR:19.449% D*
NS-7B PDW
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% B++
HSR:14.052% D
T4 AMP
A
Kills:1,152
Deaths:945
KDR:1.219
Accuracy:34.725% A
HSR:10.417% D**
RAMS-AE .50M
B**
Kills:549
Deaths:140
KDR:3.921
Accuracy:48.145% B**
HSR:68.670% F-
MKV Suppressed
B++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% B++
HSR:15.010% D
99SV
A**
Kills:467
Deaths:214
KDR:2.182
Accuracy:45.952% A**
HSR:21.413% F
MG-S1 Jackal
A
Kills:225
Deaths:117
KDR:1.923
Accuracy:32.928% A
HSR:8.889% F
NS-AM7 Archer
C--
Kills:62
Deaths:81
KDR:0.765
Accuracy:51.160% D--
HSR:12.903% C--
Kills:44,630
Deaths (as Infiltrator):26,344
Deaths (to Infiltrators):10,384
KDR:1.69412
Kill Difference:18,286
Playtime:555.785 hours
Usage:10%
Score:12.357m
Score/min:371
Accuracy (listed only):40.316%
HSR (listed only):25.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,888
Deaths:1,201
KDR:2.405
Accuracy:23.078% A+
HSR:13.643% D*
MRC3 Mercy
A+
Kills:2,785
Deaths:1,201
KDR:2.319
Accuracy:23.382% A+
HSR:13.178% D**
NS-10 Burster
A
Kills:280
Deaths:298
KDR:0.940
Accuracy:36.615% A
HSR:3.571% D
NS-10 Burster
A
Kills:265
Deaths:298
KDR:0.889
Accuracy:36.435% A
HSR:4.528% C
M3 Pounder HEG
C+
Kills:185
Deaths:209
KDR:0.885
Accuracy:39.948% C+
HSR:2.703% C
M3 Pounder HEG
C++
Kills:183
Deaths:209
KDR:0.876
Accuracy:39.069% C++
HSR:1.093% D**
M6 Onslaught
A*
Kills:164
Deaths:66
KDR:2.485
Accuracy:28.002% A*
HSR:12.805% D**
MR1 Fracture
D
Kills:160
Deaths:160
KDR:1
Accuracy:31.230% D
HSR:2.500% D
MR1 Fracture
A
Kills:149
Deaths:160
KDR:0.931
Accuracy:30.460% D
HSR:6.711% A
M6 Onslaught
A**
Kills:120
Deaths:66
KDR:1.818
Accuracy:28.005% A**
HSR:16.667% D
Kills:7,179
Deaths (as MAX Suit):1,934
Deaths (to MAX Suits):6,530
KDR:3.712
Kill Difference:5,245
Playtime:173.793 hours
Usage:3%
Score:5.639m
Score/min:541
Accuracy (listed only):31.622%
HSR (listed only):7.740%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:4,901
V. Kills:227 N/A
Deaths:957
KDR:5.121
Accuracy:36.557% A
KPH:82.800 A
VKPH:3.800 C++
Hellfire Rocket Pods
B+
Kills:3,618
V. Kills:951 380%
Deaths:570
KDR:6.347
Accuracy:58.480% A
KPH:71.900 C+
VKPH:18.900 B+
M18 Rotary
C
Kills:1,357
V. Kills:1,498 91%
Deaths:1,736
KDR:0.782
Accuracy:35.033% B++
KPH:7.200 D
VKPH:7.900 C
M18 Needler
C++
Kills:176
V. Kills:174 101%
Deaths:125
KDR:1.408
Accuracy:36.646% B*
KPH:9.900 C
VKPH:9.800 C++
M18 Locust
M+
Kills:139
V. Kills:76 181%
Deaths:67
KDR:2.075
Accuracy:37.240% B*
KPH:60.300 M+
VKPH:32.900 A*
Kills:10,191 (6,573 + 0)
Deaths:3,455
KDR:2.950
VKDR:0.847
Vehicle Kills:2,926
Kill Difference:6,736
Playtime:318.624 hours
Usage:6%
Score:5.316m
Score/min:278
Piloting Accuracy:37.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:2,301
V. Kills:2,178 106%
Deaths:1,427
KDR:1.612
Accuracy:65.352% A++
KPH:22.900 A**
VKPH:21.700 M*
AP30 Shredder
C+
Kills:675
V. Kills:513 131%
Deaths:100
KDR:6.750
Accuracy:41.570% A
KPH:24.400 C
VKPH:18.600 C+
L105 Zephyr
C++
Kills:221
V. Kills:30 N/A
Deaths:33
KDR:6.697
Accuracy:37.707% D
KPH:52.300 C++
VKPH:7.100 C
C150 Dalton
C+
Kills:211
V. Kills:159 132%
Deaths:92
KDR:2.293
Accuracy:36.723% C
KPH:28.100 C
VKPH:21.100 C+
Kills:3,408 (2,301 + 1,107)
Deaths:1,652
KDR:2.063
VKDR:1.743
Vehicle Kills:2,880
Kill Difference:1,756
Playtime:139.746 hours
Usage:2%
Score:3.239m
Score/min:386
Piloting Accuracy:65.352%
Gunner Accuracy:36.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:707
V. Kills:590 120%
Deaths:194
KDR:3.644
Accuracy:52.470% C
KPH:28.700 C+
VKPH:24 B**
L100 Python HESH
D
Kills:154
V. Kills:25 N/A
Deaths:31
KDR:4.968
Accuracy:47.513% C+
KPH:34.300 D
VKPH:5.600 D
Skyguard
B+
Kills:143
V. Kills:124 114%
Deaths:57
KDR:2.509
Accuracy:28.788% C+
KPH:12.500 C+
VKPH:10.800 B+
C75 Viper
B+
Kills:65
V. Kills:14 433%
Deaths:21
KDR:3.095
Accuracy:41.968% B+
KPH:27.500 C+
VKPH:5.900 C-
Kills:1,069 (1,069 + 0)
Deaths:303
KDR:3.528
VKDR:2.485
Vehicle Kills:753
Kill Difference:766
Playtime:42.929 hours
Usage:1%
Score:1.296m
Score/min:503
Driving Accuracy:41.968%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:10,075
V. Kills:7,995 126%
Deaths:1,344
KDR:7.496
Accuracy:44.513% C+
KPH:38.600 B*
VKPH:30.700 A*
P2-120 HEAT
A+
Kills:1,133
V. Kills:375 301%
Deaths:218
KDR:5.197
Accuracy:41.325% C+
KPH:41.400 A+
VKPH:13.700 B**
P2-120 HESH
C**
Kills:580
V. Kills:55 N/A
Deaths:67
KDR:8.657
Accuracy:43.228% C**
KPH:45.800 C+
VKPH:4.300 D-
E540 Halberd
B**
Kills:247
V. Kills:132 186%
Deaths:34
KDR:7.265
Accuracy:39.380% C+
KPH:32.400 B*
VKPH:17.300 B**
P525 Marauder
B**
Kills:228
V. Kills:8 N/A
Deaths:16
KDR:14.250
Accuracy:22.682% B
KPH:100.700 B**
VKPH:3.500 C+
M20 Basilisk
A**
Kills:90
V. Kills:26 333%
Deaths:11
KDR:8.182
Accuracy:31.664% B+
KPH:38.500 A**
VKPH:11.100 B+
MR11 Gatekeeper
B+
Kills:52
V. Kills:50 102%
Deaths:12
KDR:4.333
Accuracy:42.549% B+
KPH:20.600 C+
VKPH:19.800 B+
Kills:12,405 (11,788 + 617)
Deaths:1,702
KDR:7.288
VKDR:5.077
Vehicle Kills:8,641
Kill Difference:10,703
Playtime:315.472 hours
Usage:6%
Score:13.597m
Score/min:718
Driving Accuracy:43.228%
Gunner Accuracy:42.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:943
V. Kills:33 N/A
Deaths:62
KDR:15.210
Accuracy:38.549% B+
KPH:155.500 B**
VKPH:5.400 C
E540 Halberd-H
B+
Kills:191
V. Kills:102 185%
Deaths:12
KDR:15.917
Accuracy:55.006% C
KPH:50.700 B
VKPH:27.100 B+
G20 Vulcan-H
B++
Kills:138
V. Kills:82 166%
Deaths:32
KDR:4.313
Accuracy:53.164% B++
KPH:51.800 B+
VKPH:30.800 B+
M40 Fury-H
C**
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:36.592% D
KPH:96.100 C**
VKPH:6.900 D-
Kills:1,342 (0 + 1,342)
Deaths:114
KDR:11.772
VKDR:1.947
Vehicle Kills:222
Kill Difference:1,228
Playtime:13.227 hours
Usage:0%
Score:0.762m
Score/min:960
Driving Accuracy:N/A%
Gunner Accuracy:36.592%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:2,595
V. Kills:69 N/A
Deaths:111
KDR:23.378
Accuracy:22.644% B**
KPH:179.500 M**
VKPH:4.800 B+
M40 Fury
S
Kills:1,764
V. Kills:240 N/A
Deaths:104
KDR:16.962
Accuracy:45.417% B**
KPH:155.800 S
VKPH:21.200 A++
M40 Fury
A*
Kills:841
V. Kills:53 N/A
Deaths:59
KDR:14.254
Accuracy:33.377% C+
KPH:97.400 A*
VKPH:6.100 D
M60-G Bulldog
A++
Kills:470
V. Kills:46 N/A
Deaths:46
KDR:10.217
Accuracy:46.104% B**
KPH:58.400 A++
VKPH:5.700 C+
M12 Kobalt
B+
Kills:391
V. Kills:14 N/A
Deaths:16
KDR:24.438
Accuracy:18.520% B
KPH:85.800 B+
VKPH:3.100 C+
M60-G Bulldog
B++
Kills:248
V. Kills:29 N/A
Deaths:38
KDR:6.526
Accuracy:45.250% B++
KPH:48.600 B+
VKPH:5.700 C--
M20 Basilisk
C**
Kills:147
V. Kills:45 320%
Deaths:25
KDR:5.880
Accuracy:36.430% C+
KPH:23 C**
VKPH:7 C+
M20 Basilisk
C*
Kills:110
V. Kills:26 407%
Deaths:15
KDR:7.333
Accuracy:34.666% C-
KPH:23.800 C*
VKPH:5.600 D-
Kills:6,566 (0 + 6,566)
Deaths:414
KDR:15.860
VKDR:1.261
Vehicle Kills:522
Kill Difference:6,152
Playtime:63.153 hours
Usage:1%
Score:2.342m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:34.666%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:169
V. Kills:24 N/A
Deaths:323
KDR:0.523
Accuracy:42.920% D
KPH:11.900 D
VKPH:1.700 D--
Kills:169 (169 + 0)
Deaths:323
KDR:0.523
VKDR:0.074
Vehicle Kills:24
Kill Difference:154
Playtime:14.189 hours
Usage:0%
Score:0.069m
Score/min:81
Driving Accuracy:42.920%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 15,08615,0109,5931.565B+0.5027.767%B++12.365%D30.1C++N/A131498.6h13.8B+49.6B+
LC3 Jaguar 10,77110,5865,7701.835B+0.2326.885%B++13.565%D*34.2BN/A152309.2h13.3C+49.6B+
T1 Cycler 10,29310,2405,2401.954B*0.1127.28%B**12.715%D*33B+N/A148310.7h13.3B+48.7B*
P2-120 AP 18,07010,0751,3447.496C*5.4344.513%C+2.63%C38.6B*30.7A*743260.7h7.7C+17.3C++
TRAC-5 5,9945,9454,9081.211B+0.8625.922%B**10.614%D**14CN/A66425.6h13.2B+50.8B++
C-4 8,1905,5502,1962.527B*0.4624.217%C+N/A119.1B*56.7A++141946.6h1.2B+5.1B+
TAR 5,5855,4832,3902.294B+0.2331.504%A++12.84%D*55.7A1A++20198.5h13.2C++41.8B++
M14 Banshee 5,1284,9019575.121C+3.0536.557%AN/A82.8A3.8C++36159.2h17.4B+47.6B++
Hellfire Rocket Pods 4,5693,6185706.347C+4.2858.48%AN/A71.9C+18.9B+57150.3h24.5C+41.9B
TAR-AE 3,7073,6141,3642.65B++0.5835.108%A++13.42%F71.1B++1.8A*20150.8h13C37B+
T9 CARV 3,1683,1401,9051.648B+0.4223.806%B**12.866%D**25.9C+N/A148121.1h12.6B+52.9B++
TRS-12 Uppercut 3,0552,9811,2392.406B**0.3478.984%A++10.701%D92.6A**2.3S35432.2h2B**2.6B*
Claymore 2,8912,89122712.736B**10.6728.785%C-N/A190.2B*N/A72315.2h1.3D4.4C+
MRC3 Mercy 2,9032,8881,2012.405C*0.3423.078%A+13.643%D*36.9B++N/A19478.3h15.2B**66B**
MRC3 Mercy 2,7982,7851,2012.319C++0.2523.382%A+13.178%D**35.6B+N/A18478.3h16.2B*69.4B*
LC2 Lynx 2,7202,6991,3202.045B*0.0226.33%B++14.19%D*40.9B*N/A25866h16.3C+61.8C**
M12 Kobalt 2,6642,59511123.378B++21.3122.644%B**16.956%C179M**4.8B+86614.5h12A53B*
TSAR-42 2,5902,5798762.944C+0.8847.167%A52.734%D**62AN/A19441.6h2.4C+5.1B+
TX1 Repeater 2,4922,4832,7460.904C*1.1627.678%B+10.27%F39.3B++N/A19863.2h12.3B+44.4C**
CAS30 Tank Buster 4,4792,3011,4271.612C*0.4565.352%A++N/A22.9A**21.7M*390100.4h41.1C**62.9B++
HC1 Cougar 2,2132,1821,2721.715B++0.3528.994%B**12.878%F32.6C**N/A16266.9h12.3C++42.4B+
NS-357 Underboss 1,9511,9451,8181.07C++1.0043.645%B**12.956%D--57.4B++N/A21533.9h4.2C++9.5B+
Chainblade 1,9491,83749,2080.037B+2.0336.721%B+N/A0.8C*N/A42441.7h1.9B++5.2C+
M40 Fury 2,0041,76410416.962B**14.9045.417%B**1.247%D156.1S21.2A++110811.3h9.3B*20.4B**
Tank Mine 3,0731,7504633.78B++1.7131.189%C+N/A136.7B++103.4A+220312.8h1.5B++4.9B*
RAMS .50M 1,6651,6642386.992A4.9342.869%B++63.642%F-63A**N/A40526.4h2.2C++5.2B
NS-11A 1,6691,6629131.82B+0.2525.375%C**8.845%F19.2DN/A10286.7h14C+55C**
MSW-R 1,6391,6257322.22C*0.1524.854%B+13.969%D*44C**N/A31236.9h12.4C++50B+
TRAC-Shot 1,5831,5581,1271.382C++0.6826.783%B+10.655%D**27.3CN/A8857h13.9D51.7C+
NS-44 Commissioner AE 1,4891,4701,2561.17C+0.9050.892%B**16.667%D--71.7B++N/A20220.5h3.7C+7.2B+
TMG-50 1,4311,4175332.659A+0.5926.028%B**15.949%D*62.1AN/A39122.8h11.5C++44.1B+
C-4 ARX 1,9631,3856112.267C++0.2026.756%C++N/A141.3B+59A+9929.8h1.1B+4.2B+
M18 Rotary 2,8551,3571,7360.782C1.2835.033%B++N/A7.2D7.9C161189h183.4C523.6C+
NS-11C 1,3371,3325142.591A++0.5225.706%B+12.538%D*46.4B**N/A27428.7h15.3C+59.6C*
T9A "Butcher" 1,3301,3126761.941C+0.1323.993%C+13.643%F-61.6C**N/A21021.3h12C50.2C+
NS-15M AE 1,3261,3065252.488C**0.4229.24%B*14.625%D**70.6B+1.1B**22018.5h12.6C43.1B
Shuriken 1,2691,2458001.556C++0.5127.627%C+9.639%D**36.5CN/A10734.1h14.3C-51.8C+
NS-44 Commissioner 1,2471,2381,0511.178C**0.8951.624%A++14.701%D--72.4A++N/A25217.1h3.8C*7.4B++
NSX Tanto 1,2501,2277631.608B+0.4631.962%B**17.522%D*44.1B+N/A12527.8h12.4B38.9B
NSX-P Tanto 1,2551,2237521.626B++0.4431.62%A18.07%D--37.4B+1B+10932.7h12.8B+40.4B++
TRAC-5 S 1,2421,2118251.468B++0.6029.292%A12.221%D33.2B**N/A12936.5h12.6C++43B+
MG-H1 Watchman 1,2491,2096821.773C**0.2928.784%B**12.903%F49.5B+1.6A++16224.4h14.8C*51.4B+
NS-11P 1,2221,2056821.767B+0.3030.553%A++11.618%D*53.3A+N/A19122.6h12.6B+41.2B*
AMR-66 1,2111,1947911.509B*0.5635.656%A+12.982%F20.5C+N/A7058.3h8B+22.5B*
The President 1,2111,1931,2700.939C-1.1336.789%B++12.322%D**69.4C++1B++20417.2h12.3C+33.6C*
T5 AMC 1,2201,1836541.809B*0.2630.7%A+16.991%D46.2A+1.4M**18625.6h12.6B+40.9B*
M77-B 1,1821,1802305.13A*3.0645.507%A48.983%T-80.8M**N/A43614.6h2.3B5.1B++
NS-30 Vandal 1,1781,1724482.616B+0.5540.343%A22.867%C-65.1AN/A15318h5.4C**13.4B++
NS-15M1 1,1741,1713313.538A++1.4723.096%C++18.702%C-77A+N/A53315.2h12.9C+55.7C*
Bighorn .50M 1,1781,1702005.85C**3.7851.848%A+63.504%F*93.6A*N/A23312.5h1.9C+3.7B++
T1S Cycler 1,1851,1696471.807B++0.2625.917%B+13.601%D--45B*N/A25426h14C54.1C*
NS-7 PDW 1,1711,1685542.108A0.0429.101%B*9.332%D**52.4AN/A35622.3h15.9C+54.5B
SR-7 1,1711,1684372.673C0.6145.651%B++66.182%D**52.6B*N/A15022.2h2.3C+5B
T1A Unity 1,1841,1667581.538C*0.5324.148%C12.436%F39.1C+N/A12129.8h15.3D**63.2D-
NS-44L Blackhand 1,1701,1656271.858B++0.2154.073%A20.429%D**56A++N/A13420.8h4B+7.4B++
SMG-46 Armistice 1,1701,1655782.016B**0.0529.736%B*10.987%D-53AN/A36022h14.1C**47.3B+
SOAS-20 1,1761,1634642.506B*0.4437.645%A*14.445%D--70.9A++N/A19316.4h12.8C+33.9B++
HSR-1 1,1701,1624192.773B+0.7143.385%A+17.212%D*71.7AN/A20916.2h4.8B+11.1B*
KSR-35 1,1671,1623793.066B+1.0043.585%A19.449%D*82.4A++N/A23014.1h4.2B+9.6B++
NS-7B PDW 1,1921,1606161.883B**0.1829.134%B++14.052%D38.3C**1.1A**27130.3h16.8C--57.7C++
TORQ-9 1,1621,1586001.93B+0.1424.063%C+12.349%F41.5B+N/A27227.9h15.1C+62.9C++
T4 AMP 1,1571,1529451.219C**0.8534.725%A10.417%D**74.3A++N/A26115.5h11.5B*33.2B*
T9 CARV-S 1,1521,1472574.463A*2.4021.252%C+13.601%D**19.3D-N/A11859.3h13.2C+62.2C++
P2-120 HEAT 1,5081,1332185.197C+3.1341.325%C+2.736%C41.4A+13.7B**53127.4h5.7B*13.8B++
Frag Grenade 9729561956N/A953.9334.407%D**N/A682.9B*11.4B+27691.4h2.6B**7.6B
P525 Marauder-H 9769436215.21C++13.1438.549%B+N/A154.6B**5.4C8256.1h4.4B**11.4B**
NS Decimator 1,4199141,0610.861C+1.2162.748%C**2.735%B28.1C15.5C+36432.5h5.7C-9C+
MANA Anti-Vehicle Turret 1,5108556741.269C+0.8062.869%B*3.509%C58.2A44.6B**103814.7h8.6C**13.7B++
NS-15M2 8718445071.665C++0.4027.22%B++16.825%D--44.4C++1.4A++15619h13.9C51.2C**
M40 Fury 8948415914.254B*12.1933.377%C+N/A97.8A*6.2D5238.6h5.4A+16.3B**
ML-7 1,2088396801.234B*0.8361.113%B+1.907%D31.5B++13.9C**56326.6h6B+9.9B+
L100 Python AP 1,2977071943.644C+1.5852.47%C2.405%C28.7C+24B**52124.6h7.5C14.4C-
AP30 Shredder 1,1886751006.75C+4.6841.57%AN/A24.4C18.5C+22527.7h191.3F-460.2D-
P2-120 HESH 635580678.657C6.5943.228%C**N/A45.7C+4.3D-25012.7h3.7B**8.6B*
RAMS-AE .50M 5505491403.921C+1.8548.145%B**68.67%F-64.6B*N/A1558.5h2.2D4.6C*
Rocklet Rifle 9535146910.744C++1.3261.685%B**N/A26.9C+23C+30219.1h47.8D77.5C+
MKV Suppressed 5215132472.077A0.0129.233%B++15.01%D45.8B++N/A20211.2h15.3C+52.2C**
Sticky Grenade 4794751475N/A472.9350.478%CN/A593.8D-5D30220.8h3.1D-6.2C--
M60-G Bulldog 5164704610.217A8.1546.104%B**1.277%D--58.8A++5.8C+3118h4.9B**10.7B**
99SV 4714672142.182B0.1245.952%A**21.413%F44.1A+N/A20610.6h4.3B**9.4B**
Hexedge 44543613,4460.032C+2.0347.45%A3.899%D0.9C+N/A3460.4h1.8B++3.9B++
Spear Anti-Vehicle Phalanx Turret 660425974.381C-2.3155.13%A3.765%C58.2A32.2B**8387.3h6.6B+12B**
M12 Kobalt 4053911624.438B++22.3718.52%B14.322%D--85B+3C+5064.6h14.3B++77.3B+
Orbital Strike Uplink 4843441344N/A341.931082.14%UN/A860U350U30720.4h1.8T*0.2T*
Auraxium Chainblade 37933715,6590.022C2.0427.815%C+3.858%C--0.5CN/A2710.1h2.7D-9.8C++
Xiphos Anti-Personnel Phalanx Tower 3042991299S296.9323.101%DN/A1495S25M34530.2h1.5B+6.4B+
NS-10 Burster 5292802980.94C+1.1336.615%A3.571%D5.6C**5B**15949.9h165.8C+452.8B+
NS-10 Burster 4782652980.889C1.1836.435%A4.528%C5.3C++4.3B+15449.9h176C+483B+
M60-G Bulldog 277248386.526C*4.4645.25%B++1.613%D-48.6B+5.7C--3235.1h5B*11.1B*
E540 Halberd 379247347.265C++5.2039.38%C+6.073%A32.5B*17.4B**15397.6h5.6C**14.1C**
AS16 NightHawk 2412381052.267B**0.2044.481%B+7.983%F52.9B**N/A3134.5h3.4B++7.7B++
MANA Anti-Personnel Turret 2392331112.099N/A0.0321.512%UN/A2330U60U9696300.1h21.6T*100.6T*
P525 Marauder 2362281614.25C+12.1822.682%B1.316%C--99.1B**3.5C+5822.3h5.9B26B+
MG-S1 Jackal 2302251171.923B++0.1432.928%A8.889%F50B++1.1B**1734.5h11.5C++35.1B+
L105 Zephyr 251221336.697C4.6337.707%DN/A52.6C++7.1C3324.2h5.7B15C++
C150 Dalton 370211922.293D0.2336.723%CN/A28.1C21.2C+9627.5h5.3C14.5C
DMR-99 207205932.204C+0.1434.382%C++10.732%F--40.2CN/A925.1h7.2C+21.1C++
E540 Halberd-H 2931911215.917B**13.8555.006%CN/A50.3B26.8B+9763.8h4.8B++8.7B++
M3 Pounder HEG 2901852090.885C-1.1839.948%C+2.703%C9.8D--5.6B**19218.8h39.9T100D*
M3 Pounder HEG 3041832090.876C1.1939.069%C++1.093%D**9.5D-6.3A++22519.2h39.4T*100.8D**
M18 Needler 3501761251.408C+0.6636.646%B*N/A9.9C9.8C++37317.8h164.9C+450.1C**
T32 Bull 175173832.084B+0.0231.462%A++12.717%F59.7B*N/A6062.9h13.8C43.9B+
M40 Fury-F 1931693230.523C--1.5442.92%DN/A11.9D1.7D--8114.2h7.6B+17.6B+
M6 Onslaught 164164662.485C*0.4228.002%A*12.805%D**86.3M**N/A4851.9h14A49.8B**
MR1 Fracture 2431601601B1.0731.23%D2.5%D10.3B+5.3C++20615.6h37.4B++119.8B+
L100 Python HESH 179154314.968C--2.9047.513%C+2.597%B*34.2D5.6D3644.5h3.5C+7.3C++
MR1 Fracture 2251491600.931B1.1430.46%D6.711%A9.6B+4.9C++18915.6h40.2B++132.1B+
M20 Basilisk 192147255.88B**3.8136.43%C+4.082%D23C**7C+2806.4h54.4B**149.3B**
Skyguard 267143572.509C+0.4428.788%C+N/A12.4C+10.8B+40411.5h138C+479.3C++
M18 Locust 215139672.075C++0.0137.24%B*N/A60.4M++33A*5932.3h65.9C**177.1B++
G20 Vulcan-H 220138324.313C*2.2553.164%B++5.072%A+51.1B+30.4B+13022.7h101.3C++190.6B+
Anti-Vehicle Grenade 1491381138N/A135.9362.715%AN/A690A+55D74740.2h2.9A+4.6A
Striker AE 2891321910.691C++1.3853.955%B+1.515%B+9.3C--11.1C22914.2h59.9D111C
M6 Onslaught 120120661.818C+0.2528.005%A**16.667%D63.2A*N/A4521.9h18.8C+67.3B++
Spear Anti-Vehicle Phalanx Tower 200111618.5C16.4357.817%B*2.703%D33.6C27C+3523.3h12.7D22C+
M20 Basilisk 136110157.333A++5.2734.666%C-7.273%B+23.9C*5.7D2614.6h50.3A145.1B**
T2 Striker 2121032020.51C+1.5665.843%A+N/A8.4C8.9C60712.3h42.7C*64.8B+
M20 Basilisk 13997713.857B*11.7953.319%C++2.062%D*69.3A30B*8981.4h84.9B++159.2B++
M20 Basilisk 11690118.182M**6.1231.664%B+1.111%F-39.1A**11.3B+3562.3h43.6A+137.8B**
M40 Fury-H 757088.75C6.6836.592%DN/A100B7.1D-7420.7h5.6B*15.3B*
C75 Viper 7965213.095C+1.0341.968%B+1.538%C+27.1C+5.8C-10572.4h12.3C**29.4B+
NS-AM7 Archer 7462810.765B++1.3051.16%D--12.903%C--11.7B**2.3C+1145.3h12.8B++25B+
A30 Walker 9861391.564C++0.5021.125%CN/A11.3C6.9D1345.4h142.6C++674.9C++
MAX Punch 66571,9460.029D2.0429.389%D--N/A0.4C--N/A2144.1h2.6C+8.9C
Ripper 53533760.141B+1.9346.448%A++5.66%D**3.8C+N/A1314.1h1.6C+3.5B+
MR11 Gatekeeper 10252124.333C++2.2742.549%B+3.846%A+20.8C++20B+4952.5h53C++124.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,3731.6h
Restoration Kit84518,29716h
Pain Spire0960.5h
Routing Spire11960.7h
Solid Wall02891.8h
Nano-Armor Kit2,2313,205,818230.4h
Decoy Grenade0980h
Spawn Beacon10111,59414.4h
Anti-Vehicle MANA Turret1645,7808.3h
Turret AI Module34332.3h
Structure Shield Module14861.9h
Repair Module58202.4h
Cortium Silo03481.2h
Skywall Shield Emitter23911.3h
AE Nano-Armor Kit3543,3372.9h
Faction Banner0540.3h
Reinforcements Module0790.4h
Blast Wall34363.5h
Nanite Revive Grenade05,8101.6h
Medical Applicator1,845556,60862.2h
Nanite Healing Grenade05770.2h
M12 Kobalt0660h
Welding Device521,1861.8h
Spear Anti-Vehicle Tower12241.3h
Spitfire Auto-Turret169551h
AE Medical Applicator513145,64510.7h
Sunderer Garage01952.5h
Hoplon Anti-Aircraft Phalanx Tower32751.6h
Rampart Wall136916.7h
Xiphos Anti-Personnel Tower42321.3h
Router202,5033.7h
Ammunition Package794,2133.6h
Medical Kit2322,0313.6h
Anti-Infantry MANA Turret218521.3h
Vehicle Gate63133.5h
Pillbox11881.7h
Light Air Terminal12071.6h
IPC Targeting Dart3620.2h
Orbital Strike Target Designator341921.1h
Elysium Spawn Tube13611.5h
Alarm Module11050.4h
Infantry Tower31021.4h
Spear Anti-Vehicle Turret4880.7h
Nano-Repair Grenade05530.2h
Flail Targeting Dart121380.6h
Hardlight Barrier164730.7h
WLT-Howler Mining Laser167460,34378.8h
Recon Detection Device29727,15544.5h
Shield Recharging Field1299,6973.3h

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