Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,902)players online:
LatrodectusVS (34)  Ahorn (25)  MofkerTwitch (15)  uamadman (5)  KrypTheBear (5)  MechNexus (4) 88
stats.dasanfall.com
Field Marshal AGD4[F4RM] AGD4
TR BR 228

KDR: 2.06

Score: 152.1m

Last Seen: Jun 17th, 2019 8:40 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (228 total) - Terran Republic on Emerald - Outfit Officer of Nanite Systems[F4RM] Nanite Systems
TR outfit on Emerald

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS PDW-16 Hailstorm LC3 Jaguar T1 Cycler P2-120 AP TRAC-5 TAR C-4 M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AGD4



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 1388TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.076%13.292%373471163104,5832.29974-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.09%1.353A-1.149D*-1.608FMIXED (~0.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.402B12.50.123C+32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.447%0.736%7225120512,500251150734.97612246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.178%0.43B-0.79D-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.341C**440.169C++62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.648%2.493%4267120312,914431192092.9949140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.661%-0.03C+-0.053C+0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.443B8.70.302C*12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.99%6.92%2401511958,699392917632.21349493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.361%-0.478D0.614B+0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.678B+11.90.701B++26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.075%55.815%240712039,1143470322.62576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%1.659A++-0.718D--0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+2.40.241C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.385%10.504%240212083,2373876790.834924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.199%2.567A**-0.81D-2.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++2.10.562B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems[F4RM] Nanite Systems
TR outfit on Emerald

Members: 7
152.1m362.4%535 (32.1k)443 (26.6k)2.06098189,63192,0102.30993228 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210561220.734%11.458%23803:4463

15% Combat Medic36% Engineer10% Heavy Assault10% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:55 PMAug 9th, 2014 4:51 AMJun 18th, 2019 7:45 AM (1d) (PST)Jun 17th, 2019 6:00 PM (2d) (PST)Jun 17th, 2019 4:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7152184970.5520.2680.0632.2920.081543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,92513,05629,86933164138526,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5726.5h/238.6d 22,906 21,727 56,007 787.7k 7,604 12,741 27,730 245.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:3,140
Deaths:1,905
KDR:1.648
Accuracy:23.806% B**
HSR:12.866% D**
MSW-R
B+
Kills:1,625
Deaths:732
KDR:2.220
Accuracy:24.854% B+
HSR:13.969% D*
TMG-50
B*
Kills:1,417
Deaths:533
KDR:2.659
Accuracy:26.028% B*
HSR:15.949% D*
T9A "Butcher"
C+
Kills:1,312
Deaths:676
KDR:1.941
Accuracy:23.993% C+
HSR:13.643% F-
NS-15M AE
B++
Kills:1,306
Deaths:525
KDR:2.488
Accuracy:29.240% B++
HSR:14.625% D**
MG-H1 Watchman
B**
Kills:1,211
Deaths:682
KDR:1.776
Accuracy:28.770% B**
HSR:12.882% F
NS-15M1
C++
Kills:1,171
Deaths:331
KDR:3.538
Accuracy:23.096% C++
HSR:18.702% C--
T9 CARV-S
C+
Kills:1,147
Deaths:257
KDR:4.463
Accuracy:21.252% C+
HSR:13.601% D**
NS-15M2
B+
Kills:960
Deaths:584
KDR:1.644
Accuracy:26.543% B+
HSR:17.396% D--
T32 Bull
A+
Kills:173
Deaths:83
KDR:2.084
Accuracy:31.462% A+
HSR:12.717% D**
Kills:13,462
Deaths (as Heavy Assault):6,308
Deaths (to Heavy Assaults):25,185
KDR:2.13412
Kill Difference:7,154
Playtime:585.839 hours
Usage:10%
Score:12.769m
Score/min:363
Accuracy (listed only):25.904%
HSR (listed only):14.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:11,414
Deaths:6,316
KDR:1.807
Accuracy:26.883% B++
HSR:13.729% D*
TRAC-5
B*
Kills:5,945
Deaths:4,908
KDR:1.211
Accuracy:25.922% B*
HSR:10.614% D**
TRS-12 Uppercut
A++
Kills:2,999
Deaths:1,253
KDR:2.393
Accuracy:78.984% A++
HSR:10.704% D-
LC2 Lynx
B++
Kills:2,699
Deaths:1,320
KDR:2.045
Accuracy:26.330% B++
HSR:14.190% D*
HC1 Cougar
B**
Kills:2,182
Deaths:1,272
KDR:1.715
Accuracy:28.994% B**
HSR:12.878% F
TRAC-Shot
C**
Kills:1,567
Deaths:1,130
KDR:1.387
Accuracy:26.770% C**
HSR:10.657% D**
NS-11C
B
Kills:1,332
Deaths:514
KDR:2.591
Accuracy:25.706% B
HSR:12.538% D*
NSX Tanto
B**
Kills:1,227
Deaths:763
KDR:1.608
Accuracy:31.962% B**
HSR:17.522% D*
NSX-P Tanto
A
Kills:1,223
Deaths:752
KDR:1.626
Accuracy:31.620% A
HSR:18.070% D--
TRAC-5 S
A
Kills:1,211
Deaths:825
KDR:1.468
Accuracy:29.292% A
HSR:12.221% D
AMR-66
A+
Kills:1,194
Deaths:791
KDR:1.509
Accuracy:35.656% A+
HSR:12.982% F
T5 AMC
A+
Kills:1,183
Deaths:654
KDR:1.809
Accuracy:30.700% A+
HSR:16.991% D
AS16 NightHawk
B+
Kills:238
Deaths:105
KDR:2.267
Accuracy:44.481% B+
HSR:7.983% F
DMR-99
C++
Kills:233
Deaths:110
KDR:2.118
Accuracy:34.338% C++
HSR:10.300% F--
Kills:34,647
Deaths (as Engineer):20,713
Deaths (to Engineers):21,237
KDR:1.67272
Kill Difference:13,934
Playtime:2,074.454 hours
Usage:36%
Score:62.768m
Score/min:504
Accuracy (listed only):34.117%
HSR (listed only):12.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% B++
HSR:12.365% D
LC3 Jaguar
B++
Kills:11,414
Deaths:6,316
KDR:1.807
Accuracy:26.883% B++
HSR:13.729% D*
TRAC-5
B*
Kills:5,945
Deaths:4,908
KDR:1.211
Accuracy:25.922% B*
HSR:10.614% D**
TRS-12 Uppercut
A++
Kills:2,999
Deaths:1,253
KDR:2.393
Accuracy:78.984% A++
HSR:10.704% D-
LC2 Lynx
B++
Kills:2,699
Deaths:1,320
KDR:2.045
Accuracy:26.330% B++
HSR:14.190% D*
HC1 Cougar
B**
Kills:2,182
Deaths:1,272
KDR:1.715
Accuracy:28.994% B**
HSR:12.878% F
TRAC-Shot
C**
Kills:1,567
Deaths:1,130
KDR:1.387
Accuracy:26.770% C**
HSR:10.657% D**
NS-11C
B
Kills:1,332
Deaths:514
KDR:2.591
Accuracy:25.706% B
HSR:12.538% D*
Shuriken
C+
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% C+
HSR:9.639% D**
NSX Tanto
B**
Kills:1,227
Deaths:763
KDR:1.608
Accuracy:31.962% B**
HSR:17.522% D*
NSX-P Tanto
A
Kills:1,223
Deaths:752
KDR:1.626
Accuracy:31.620% A
HSR:18.070% D--
TRAC-5 S
A
Kills:1,211
Deaths:825
KDR:1.468
Accuracy:29.292% A
HSR:12.221% D
T5 AMC
A+
Kills:1,183
Deaths:654
KDR:1.809
Accuracy:30.700% A+
HSR:16.991% D
NS-7 PDW
B*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% B*
HSR:9.332% D**
SMG-46 Armistice
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% B*
HSR:10.987% D-
NS-7B PDW
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% B++
HSR:14.052% D
MKV Suppressed
B++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% B++
HSR:15.010% D
AS16 NightHawk
B+
Kills:238
Deaths:105
KDR:2.267
Accuracy:44.481% B+
HSR:7.983% F
MG-S1 Jackal
A
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.865% A
HSR:8.850% F
Kills:53,707
Deaths (as Light Assault):32,318
Deaths (to Light Assaults):16,972
KDR:1.66183
Kill Difference:21,389
Playtime:1,415.641 hours
Usage:25%
Score:33.076m
Score/min:389
Accuracy (listed only):32.269%
HSR (listed only):12.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% B++
HSR:12.365% D
T1 Cycler
B**
Kills:10,240
Deaths:5,240
KDR:1.954
Accuracy:27.280% B**
HSR:12.715% D*
TAR
A++
Kills:5,689
Deaths:2,488
KDR:2.287
Accuracy:31.427% A++
HSR:12.990% D*
TAR-AE
A++
Kills:3,614
Deaths:1,364
KDR:2.650
Accuracy:35.108% A++
HSR:13.420% F
TRS-12 Uppercut
A++
Kills:2,999
Deaths:1,253
KDR:2.393
Accuracy:78.984% A++
HSR:10.704% D-
NS-11A
C**
Kills:1,760
Deaths:959
KDR:1.835
Accuracy:25.522% C**
HSR:9.375% F
Shuriken
C+
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% C+
HSR:9.639% D**
NS-11P
A+
Kills:1,210
Deaths:688
KDR:1.759
Accuracy:30.498% A+
HSR:11.653% D*
T1S Cycler
B+
Kills:1,169
Deaths:647
KDR:1.807
Accuracy:25.917% B+
HSR:13.601% D--
NS-7 PDW
B*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% B*
HSR:9.332% D**
T1A Unity
C
Kills:1,166
Deaths:758
KDR:1.538
Accuracy:24.148% C
HSR:12.436% F
SMG-46 Armistice
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% B*
HSR:10.987% D-
NS-7B PDW
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% B++
HSR:14.052% D
TORQ-9
C+
Kills:1,158
Deaths:600
KDR:1.930
Accuracy:24.063% C+
HSR:12.349% F
MKV Suppressed
B++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% B++
HSR:15.010% D
AS16 NightHawk
B+
Kills:238
Deaths:105
KDR:2.267
Accuracy:44.481% B+
HSR:7.983% F
MG-S1 Jackal
A
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.865% A
HSR:8.850% F
Kills:49,730
Deaths (as Combat Medic):26,608
Deaths (to Combat Medics):9,361
KDR:1.86899
Kill Difference:23,122
Playtime:887.211 hours
Usage:15%
Score:25.261m
Score/min:475
Accuracy (listed only):32.523%
HSR (listed only):11.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B++
Kills:15,010
Deaths:9,593
KDR:1.565
Accuracy:27.767% B++
HSR:12.365% D
TSAR-42
A
Kills:2,579
Deaths:876
KDR:2.944
Accuracy:47.167% A
HSR:52.734% D**
TX1 Repeater
B+
Kills:2,483
Deaths:2,746
KDR:0.904
Accuracy:27.678% B+
HSR:10.270% F
NS-357 Underboss
B*
Kills:2,153
Deaths:2,031
KDR:1.060
Accuracy:43.972% B*
HSR:13.237% D--
RAMS .50M
B+
Kills:1,664
Deaths:238
KDR:6.992
Accuracy:42.869% B+
HSR:63.642% F-
NS-44 Commissioner AE
B**
Kills:1,479
Deaths:1,266
KDR:1.168
Accuracy:50.840% B**
HSR:16.836% D--
Shuriken
C+
Kills:1,245
Deaths:800
KDR:1.556
Accuracy:27.627% C+
HSR:9.639% D**
NS-44 Commissioner
A++
Kills:1,240
Deaths:1,052
KDR:1.179
Accuracy:51.571% A++
HSR:14.758% D--
The President
B*
Kills:1,205
Deaths:1,289
KDR:0.935
Accuracy:36.798% B*
HSR:12.365% F
M77-B
A
Kills:1,180
Deaths:230
KDR:5.130
Accuracy:45.507% A
HSR:48.983% T-
NS-30 Vandal
A
Kills:1,172
Deaths:448
KDR:2.616
Accuracy:40.343% A
HSR:22.867% C-
Bighorn .50M
A+
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:51.848% A+
HSR:63.504% F--
NS-7 PDW
B*
Kills:1,168
Deaths:554
KDR:2.108
Accuracy:29.101% B*
HSR:9.332% D**
SR-7
B++
Kills:1,168
Deaths:437
KDR:2.673
Accuracy:45.651% B++
HSR:66.182% F
SMG-46 Armistice
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:29.736% B*
HSR:10.987% D-
NS-44L Blackhand
A+
Kills:1,165
Deaths:627
KDR:1.858
Accuracy:54.073% A+
HSR:20.429% F
SOAS-20
A*
Kills:1,163
Deaths:464
KDR:2.506
Accuracy:37.645% A*
HSR:14.445% D--
KSR-35
A
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:43.585% A
HSR:19.449% D*
HSR-1
A
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:43.385% A
HSR:17.212% D*
NS-7B PDW
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:29.134% B++
HSR:14.052% D
T4 AMP
A
Kills:1,152
Deaths:945
KDR:1.219
Accuracy:34.725% A
HSR:10.417% F
99SV
A*
Kills:767
Deaths:319
KDR:2.404
Accuracy:44.778% A*
HSR:22.295% F
RAMS-AE .50M
B*
Kills:586
Deaths:157
KDR:3.732
Accuracy:47.330% B*
HSR:68.771% F-
MKV Suppressed
B++
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.233% B++
HSR:15.010% D
MG-S1 Jackal
A
Kills:226
Deaths:118
KDR:1.915
Accuracy:32.865% A
HSR:8.850% F
NS-AM7 Archer
C--
Kills:62
Deaths:83
KDR:0.747
Accuracy:51.343% D--
HSR:12.903% C--
Kills:45,199
Deaths (as Infiltrator):26,712
Deaths (to Infiltrators):10,586
KDR:1.69209
Kill Difference:18,487
Playtime:564.214 hours
Usage:10%
Score:12.534m
Score/min:370
Accuracy (listed only):40.253%
HSR (listed only):25.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,893
Deaths:1,203
KDR:2.405
Accuracy:23.082% A+
HSR:13.619% D*
MRC3 Mercy
A+
Kills:2,790
Deaths:1,203
KDR:2.319
Accuracy:23.387% A+
HSR:13.190% D**
NS-10 Burster
A
Kills:280
Deaths:298
KDR:0.940
Accuracy:36.615% A
HSR:3.571% D
NS-10 Burster
B**
Kills:265
Deaths:298
KDR:0.889
Accuracy:36.435% B**
HSR:4.528% C
M3 Pounder HEG
C+
Kills:185
Deaths:209
KDR:0.885
Accuracy:39.948% C+
HSR:2.703% C
M3 Pounder HEG
C++
Kills:183
Deaths:209
KDR:0.876
Accuracy:39.069% C++
HSR:1.093% D**
M6 Onslaught
A*
Kills:164
Deaths:66
KDR:2.485
Accuracy:28.002% A*
HSR:12.805% D**
MR1 Fracture
D
Kills:160
Deaths:160
KDR:1
Accuracy:31.230% D
HSR:2.500% D
MR1 Fracture
A
Kills:149
Deaths:160
KDR:0.931
Accuracy:30.460% D
HSR:6.711% A
M6 Onslaught
A**
Kills:120
Deaths:66
KDR:1.818
Accuracy:28.005% A**
HSR:16.667% D
Kills:7,189
Deaths (as MAX Suit):1,936
Deaths (to MAX Suits):6,562
KDR:3.71333
Kill Difference:5,253
Playtime:173.840 hours
Usage:3%
Score:5.642m
Score/min:541
Accuracy (listed only):31.623%
HSR (listed only):7.739%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:5,019
V. Kills:232 N/A
Deaths:981
KDR:5.116
Accuracy:36.735% A
KPH:81.200 A
VKPH:3.800 C*
Hellfire Rocket Pods
B+
Kills:3,632
V. Kills:956 380%
Deaths:571
KDR:6.361
Accuracy:58.484% A
KPH:72.200 C+
VKPH:19 B+
M18 Rotary
C
Kills:1,358
V. Kills:1,499 91%
Deaths:1,738
KDR:0.781
Accuracy:35.033% B++
KPH:7.200 C--
VKPH:7.900 C
M18 Needler
C++
Kills:176
V. Kills:174 101%
Deaths:125
KDR:1.408
Accuracy:36.646% B++
KPH:9.900 C
VKPH:9.800 C++
M18 Locust
M+
Kills:139
V. Kills:76 181%
Deaths:68
KDR:2.044
Accuracy:37.393% B*
KPH:58.500 M+
VKPH:32 A*
Kills:10,324 (6,692 + 0)
Deaths:3,483
KDR:2.964
VKDR:0.843
Vehicle Kills:2,937
Kill Difference:6,841
Playtime:321.554 hours
Usage:6%
Score:5.336m
Score/min:277
Piloting Accuracy:37.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:2,315
V. Kills:2,187 106%
Deaths:1,430
KDR:1.619
Accuracy:65.389% A*
KPH:23 M+
VKPH:21.700 M*
AP30 Shredder
C+
Kills:675
V. Kills:513 131%
Deaths:100
KDR:6.750
Accuracy:41.570% A
KPH:24.400 C
VKPH:18.600 C+
L105 Zephyr
C++
Kills:221
V. Kills:30 N/A
Deaths:33
KDR:6.697
Accuracy:37.707% D
KPH:52.300 C++
VKPH:7.100 C
C150 Dalton
C+
Kills:211
V. Kills:159 132%
Deaths:92
KDR:2.293
Accuracy:36.723% C-
KPH:28.100 C
VKPH:21.100 C+
Kills:3,422 (2,315 + 1,107)
Deaths:1,655
KDR:2.068
VKDR:1.746
Vehicle Kills:2,889
Kill Difference:1,767
Playtime:139.990 hours
Usage:2%
Score:3.247m
Score/min:387
Piloting Accuracy:65.389%
Gunner Accuracy:36.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:758
V. Kills:610 124%
Deaths:205
KDR:3.698
Accuracy:52.515% C
KPH:30 C+
VKPH:24.200 B**
L100 Python HESH
D
Kills:154
V. Kills:25 N/A
Deaths:32
KDR:4.813
Accuracy:47.476% C+
KPH:34.200 D
VKPH:5.600 D
Skyguard
B+
Kills:147
V. Kills:125 117%
Deaths:58
KDR:2.534
Accuracy:28.682% C+
KPH:12.600 C+
VKPH:10.800 B+
C75 Viper
B
Kills:65
V. Kills:14 433%
Deaths:21
KDR:3.095
Accuracy:41.968% B
KPH:27.500 C+
VKPH:5.900 C-
Kills:1,124 (1,124 + 0)
Deaths:316
KDR:3.557
VKDR:2.449
Vehicle Kills:774
Kill Difference:808
Playtime:43.720 hours
Usage:1%
Score:1.315m
Score/min:501
Driving Accuracy:41.968%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:10,075
V. Kills:7,995 126%
Deaths:1,344
KDR:7.496
Accuracy:44.513% C+
KPH:38.600 B++
VKPH:30.700 A*
P2-120 HEAT
A
Kills:1,135
V. Kills:376 301%
Deaths:219
KDR:5.183
Accuracy:41.272% C+
KPH:41.300 A
VKPH:13.700 B**
P2-120 HESH
C++
Kills:580
V. Kills:55 N/A
Deaths:67
KDR:8.657
Accuracy:43.228% C++
KPH:45.800 C+
VKPH:4.300 D-
E540 Halberd
B**
Kills:247
V. Kills:132 186%
Deaths:34
KDR:7.265
Accuracy:39.258% C
KPH:32.300 B++
VKPH:17.300 B**
P525 Marauder
B**
Kills:228
V. Kills:8 N/A
Deaths:16
KDR:14.250
Accuracy:22.682% C*
KPH:100.700 B**
VKPH:3.500 C+
M20 Basilisk
A**
Kills:90
V. Kills:26 333%
Deaths:11
KDR:8.182
Accuracy:31.744% B+
KPH:38.300 A**
VKPH:11.100 B+
MR11 Gatekeeper
B+
Kills:52
V. Kills:50 102%
Deaths:12
KDR:4.333
Accuracy:42.549% B+
KPH:20.600 C+
VKPH:19.800 B+
Kills:12,407 (11,790 + 617)
Deaths:1,703
KDR:7.285
VKDR:5.075
Vehicle Kills:8,642
Kill Difference:10,704
Playtime:315.599 hours
Usage:6%
Score:13.603m
Score/min:718
Driving Accuracy:43.228%
Gunner Accuracy:42.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:943
V. Kills:33 N/A
Deaths:62
KDR:15.210
Accuracy:38.549% B+
KPH:155.500 B**
VKPH:5.400 C
E540 Halberd-H
B+
Kills:191
V. Kills:102 185%
Deaths:12
KDR:15.917
Accuracy:55.006% C
KPH:50.700 B
VKPH:27.100 B+
G20 Vulcan-H
B++
Kills:138
V. Kills:82 166%
Deaths:32
KDR:4.313
Accuracy:53.078% B++
KPH:51.700 B+
VKPH:30.700 B+
M40 Fury-H
C*
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:36.592% D
KPH:96.100 C*
VKPH:6.900 D-
Kills:1,342 (0 + 1,342)
Deaths:114
KDR:11.772
VKDR:1.947
Vehicle Kills:222
Kill Difference:1,228
Playtime:13.230 hours
Usage:0%
Score:0.764m
Score/min:962
Driving Accuracy:N/A%
Gunner Accuracy:36.592%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:2,669
V. Kills:74 N/A
Deaths:115
KDR:23.209
Accuracy:22.605% B**
KPH:179.800 M*
VKPH:5 B*
M40 Fury
S
Kills:1,773
V. Kills:244 N/A
Deaths:107
KDR:16.570
Accuracy:45.493% B**
KPH:155.200 S
VKPH:21.400 A++
M40 Fury
A*
Kills:841
V. Kills:53 N/A
Deaths:59
KDR:14.254
Accuracy:33.377% C
KPH:97.400 A*
VKPH:6.100 D
M60-G Bulldog
A++
Kills:470
V. Kills:46 N/A
Deaths:46
KDR:10.217
Accuracy:46.104% B**
KPH:58.400 A++
VKPH:5.700 C+
M12 Kobalt
B+
Kills:391
V. Kills:14 N/A
Deaths:16
KDR:24.438
Accuracy:18.520% C*
KPH:85.700 B+
VKPH:3.100 C+
M60-G Bulldog
B++
Kills:248
V. Kills:29 N/A
Deaths:38
KDR:6.526
Accuracy:45.250% B++
KPH:48.600 B+
VKPH:5.700 C-
M20 Basilisk
C*
Kills:149
V. Kills:45 324%
Deaths:25
KDR:5.960
Accuracy:36.448% C
KPH:23 C*
VKPH:6.900 C
M20 Basilisk
C++
Kills:110
V. Kills:26 407%
Deaths:15
KDR:7.333
Accuracy:35.204% C
KPH:23.700 C++
VKPH:5.600 D-
Kills:6,651 (0 + 6,651)
Deaths:421
KDR:15.798
VKDR:1.261
Vehicle Kills:531
Kill Difference:6,230
Playtime:63.746 hours
Usage:1%
Score:2.358m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:35.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:169
V. Kills:24 N/A
Deaths:323
KDR:0.523
Accuracy:42.920% C--
KPH:11.900 D
VKPH:1.700 D--
Kills:169 (169 + 0)
Deaths:323
KDR:0.523
VKDR:0.074
Vehicle Kills:24
Kill Difference:154
Playtime:14.189 hours
Usage:0%
Score:0.069m
Score/min:81
Driving Accuracy:42.920%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D**
Kills:53
V. Kills:22 230%
Deaths:46
KDR:1.152
Accuracy:29.331% D-
KPH:3 F
VKPH:1.300 D**
Kills:53 (0 + 53)
Deaths:46
KDR:1.152
VKDR:0.478
Vehicle Kills:22
Kill Difference:7
Playtime:17.480 hours
Usage:0%
Score:0.016m
Score/min:15
Piloting Accuracy:N/A%
Gunner Accuracy:29.331%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 15,08615,0109,5931.565B+0.5027.767%B++12.365%D30.1C++N/A131498.6h13.8B+49.6B+
LC3 Jaguar 11,61911,4146,3161.807B0.2526.883%B++13.729%D*34.9C**N/A151327h13.3C+49.5B+
T1 Cycler 10,29310,2405,2401.954B*0.1127.28%B**12.715%D*33B+N/A148310.7h13.3B+48.7B++
P2-120 AP 18,07010,0751,3447.496C++5.4444.513%C+2.63%C38.6B++30.7A*744260.7h7.7C+17.3C+
TRAC-5 5,9945,9454,9081.211B+0.8525.922%B*10.614%D**14CN/A67425.7h13.2B+50.8B++
TAR 5,7985,6892,4882.287B+0.2331.427%A++12.99%D*55.9A1.1A++200101.7h13.1C++41.8B*
C-4 8,1905,5502,1972.526B*0.4724.223%CN/A119.1B*56.7A++141946.6h1.2B+5.1B+
M14 Banshee 5,2515,0199815.116C+3.0636.735%AN/A81.2A3.8C*35061.8h17.6B+47.8B+
Hellfire Rocket Pods 4,5883,6325716.361C+4.3058.484%AN/A72.2C+19B+57250.3h24.5C+41.8C**
TAR-AE 3,7073,6141,3642.65B++0.5935.108%A++13.42%F71.1B++1.8A++20250.8h13C37B+
T9 CARV 3,1683,1401,9051.648C**0.4123.806%B**12.866%D**25.9C+N/A148121.1h12.6B+52.9B+
TRS-12 Uppercut 3,0742,9991,2532.393B**0.3378.984%A++10.704%D-92.6A*2.3S35432.4h2B**2.6B*
Claymore 2,9212,92122912.755B**10.6928.64%C-N/A190.9B*N/A72215.3h1.3D4.4C+
MRC3 Mercy 2,9082,8931,2032.405C++0.3423.082%A+13.619%D*36.9B++N/A19478.3h15.2B**66B**
MRC3 Mercy 2,8032,7901,2032.319C++0.2623.387%A+13.19%D**35.6B+N/A18478.3h16.2B*69.4B*
LC2 Lynx 2,7202,6991,3202.045B*0.0226.33%B++14.19%D*40.9B++N/A25966h16.3C+61.8C**
M12 Kobalt 2,7432,66911523.209B++21.1522.605%B**17.16%C180.3M*5B*85614.8h12.1A53.7B*
TSAR-42 2,5902,5798762.944C+0.8847.167%A52.734%D**62AN/A19441.6h2.4C+5.1B+
TX1 Repeater 2,4922,4832,7460.904C*1.1627.678%B+10.27%F39.3B+N/A19863.2h12.3B44.4B+
CAS30 Tank Buster 4,5022,3151,4301.619C++0.4465.389%A*N/A23M+21.7M*390100.6h41.1B++62.8B*
HC1 Cougar 2,2132,1821,2721.715B++0.3528.994%B**12.878%F32.6C**N/A16266.9h12.3C++42.4B+
NS-357 Underboss 2,1612,1532,0311.06C++1.0043.972%B*13.237%D--58B+N/A21137.1h4.2C++9.5B+
Chainblade 1,9501,83849,2440.037B+2.0236.514%B+N/A0.8C**N/A42443h1.9B++5.3B+
M40 Fury 2,0171,77310716.57B**14.5145.493%B**1.241%D155.5S21.4A++110111.4h9.4B++20.6B**
NS-11A 1,7681,7609591.835B0.2325.522%C**9.375%F19.9DN/A10488.4h13.9C++54.6C**
Tank Mine 3,0751,7524633.784B++1.7231.219%C+N/A136.9B++103.4A+220212.8h1.5B++4.9B*
RAMS .50M 1,6651,6642386.992B**4.9342.869%B+63.642%F-63A*N/A40526.4h2.2C++5.2B
MSW-R 1,6391,6257322.22C*0.1624.854%B+13.969%D*44C**N/A31336.9h12.4C++50B
TRAC-Shot 1,5921,5671,1301.387C++0.6726.77%C**10.657%D**27.4CN/A8857.2h13.8D-51.6C+
C-4 ARX 2,1061,4966642.253C++0.1926.904%C++N/A142.5B+58.1A+97210.5h1.1B+4.1B+
NS-44 Commissioner AE 1,4981,4791,2661.168C+0.8950.84%B**16.836%D--72.1B+N/A20220.5h3.7C+7.2B+
TMG-50 1,4311,4175332.659A0.6026.028%B*15.949%D*62.1AN/A39222.8h11.5C++44.1B+
M18 Rotary 2,8571,3581,7380.781C1.2835.033%B++N/A7.2C--7.9C161189.2h183.4C-523.4C+
NS-11C 1,3371,3325142.591A++0.5325.706%B12.538%D*46.4B**N/A27428.7h15.3C+59.6C*
T9A "Butcher" 1,3301,3126761.941C+0.1223.993%C+13.643%F-61.6C++N/A21021.3h12C50.2C+
NS-15M AE 1,3261,3065252.488C*0.4329.24%B++14.625%D**70.6B+1.1B**22018.5h12.6C43.1C**
Shuriken 1,2691,2458001.556C++0.5027.627%C+9.639%D**36.5CN/A10734.1h14.3C-51.8C+
NS-44 Commissioner 1,2491,2401,0521.179C*0.8851.571%A++14.758%D--72.5A+N/A25217.1h3.8C*7.4B*
NSX Tanto 1,2501,2277631.608B+0.4531.962%B**17.522%D*44.1B+N/A12527.8h12.4B38.9B
NSX-P Tanto 1,2551,2237521.626B++0.4331.62%A18.07%D--37.4B+1B+11032.7h12.8B+40.4B++
MG-H1 Watchman 1,2511,2116821.776C**0.2828.77%B**12.882%F49.6B1.6A++16324.4h14.8C*51.4B+
TRAC-5 S 1,2421,2118251.468B++0.5929.292%A12.221%D33.2B**N/A12936.5h12.6C++43B+
NS-11P 1,2271,2106881.759B+0.3030.498%A+11.653%D*53.3AN/A19022.7h12.6B+41.4B*
The President 1,2231,2051,2890.935C1.1336.798%B*12.365%F68.5C++1C**20217.6h12.4C33.8C**
AMR-66 1,2111,1947911.509B++0.5535.656%A+12.982%F20.5C+N/A7058.3h8B+22.5B*
T5 AMC 1,2201,1836541.809B*0.2530.7%A+16.991%D46.2A+1.4M*18625.6h12.6B++40.9B*
M77-B 1,1821,1802305.13A*3.0745.507%A48.983%T-80.8M**N/A43714.6h2.3B5.1B++
NS-30 Vandal 1,1781,1724482.616B+0.5640.343%A22.867%C-65.1AN/A15418h5.4C**13.4B++
NS-15M1 1,1741,1713313.538A+1.4823.096%C++18.702%C--77AN/A53315.2h12.9C+55.7C*
Bighorn .50M 1,1781,1702005.85C**3.7951.848%A+63.504%F--93.6A*N/A23312.5h1.9C+3.7B++
T1S Cycler 1,1851,1696471.807B++0.2525.917%B+13.601%D--45B*N/A25426h14C54.1C*
NS-7 PDW 1,1711,1685542.108A+0.0529.101%B*9.332%D**52.4AN/A35622.3h15.9C+54.5B
SR-7 1,1711,1684372.673C+0.6145.651%B++66.182%F52.6B*N/A15022.2h2.3C+5B
T1A Unity 1,1841,1667581.538C*0.5224.148%C12.436%F39.1C+N/A12129.8h15.3D**63.2D-
SMG-46 Armistice 1,1701,1655782.016B*0.0429.736%B*10.987%D-53AN/A36022h14.1C**47.3B+
NS-44L Blackhand 1,1701,1656271.858B+0.2054.073%A+20.429%F56A++N/A13420.8h4B+7.4B++
SOAS-20 1,1761,1634642.506B++0.4537.645%A*14.445%D--70.9A++N/A19316.4h12.8C+33.9B++
KSR-35 1,1671,1623793.066B+1.0143.585%A19.449%D*82.4A*N/A23014.1h4.2B+9.6B++
HSR-1 1,1701,1624192.773B+0.7143.385%A17.212%D*71.7AN/A20916.2h4.8B++11.1B*
NS-7B PDW 1,1921,1606161.883A0.1829.134%B++14.052%D38.3B+1.1A**27130.3h16.8C57.7C*
TORQ-9 1,1621,1586001.93B+0.1324.063%C+12.349%F41.5B+N/A27227.9h15.1C+62.9C++
T4 AMP 1,1571,1529451.219C**0.8434.725%A10.417%F74.3A++N/A26115.5h11.5B*33.2B*
T9 CARV-S 1,1521,1472574.463A*2.4021.252%C+13.601%D**19.3D-N/A11959.3h13.2C+62.2C++
P2-120 HEAT 1,5111,1352195.183C+3.1241.272%C+2.731%C41.3A13.7B**53127.5h5.7B++13.8B++
NS-15M2 9909605841.644C++0.4226.543%B+17.396%D--39.5C+1.2A13524.3h13.9C52.3C*
Frag Grenade 9759591959N/A956.9434.423%D**N/A639.3B++10.7B+27571.5h2.6B**7.6B+
P525 Marauder-H 9769436215.21C++13.1538.549%B+N/A154.6B**5.4C8266.1h4.4B**11.4B*
NS Decimator 1,4229161,0610.863C+1.2062.674%C*2.729%B28.2C15.6C+36432.5h5.7D9C
MANA Anti-Vehicle Turret 1,5248666811.272C+0.7962.647%B*3.464%C58.1A44.2B**102914.9h8.6C**13.7B++
ML-7 1,2138436831.234B*0.8361.1%B+1.898%D31.6B*13.9C**56326.7h6B+9.9B+
M40 Fury 8948415914.254B*12.1933.377%CN/A97.8A*6.2D5238.6h5.4A+16.3B**
99SV 7737673192.404B+0.3444.778%A*22.295%F54.4A*N/A20814.1h4.3B*9.5B**
L100 Python AP 1,3687582053.698C+1.6452.515%C2.243%C30.1C+24.2B**51925.2h7.3C13.8C
AP30 Shredder 1,1886751006.75C+4.6941.57%AN/A24.4C18.5C+22527.7h191.3F-460.2D--
RAMS-AE .50M 5875861573.732C+1.6747.33%B*68.771%F-58.6B+N/A13810h2.2D4.6C*
P2-120 HESH 635580678.657C6.6043.228%C++N/A45.7C+4.3D-25012.7h3.7B*8.6B*
Rocklet Rifle 9975407240.746C++1.3161.214%B**N/A26.9C+22.7C+29720.1h48D78.5C+
MKV Suppressed 5215132472.077A0.0229.233%B++15.01%D45.8B++N/A20211.2h15.3C+52.2C**
Sticky Grenade 4794751475N/A472.9450.46%CN/A593.8D-5D30220.8h3.1D-6.2C--
M60-G Bulldog 5164704610.217A8.1646.104%B**1.277%D--58.8A++5.8C+3118h4.9B**10.7B**
Hexedge 47146214,8120.031C+2.0346.217%A4.113%D0.9C+N/A3505.3h1.8B++4B*
Spear Anti-Vehicle Phalanx Turret 671433984.418C-2.3654.883%A3.695%C58.5B**32.2B**8357.4h6.6B+11.9B*
M12 Kobalt 4053911624.438B+22.3818.52%C*14.322%D--85B+3C+5064.6h14.3B++77.3B+
Orbital Strike Uplink 5043581358N/A355.941080.7%UN/A895U365U32490.4h1.7T*0.2T*
Auraxium Chainblade 37933715,6640.022C2.0427.815%C+3.858%C--0.5CN/A2710.2h2.7D9.8C+
Xiphos Anti-Personnel Phalanx Tower 3042991299S296.9423.101%DN/A1495S25M+34810.2h1.5B+6.4B+
NS-10 Burster 5292802980.94C+1.1236.615%A3.571%D5.6C**5B**15949.9h165.8C452.8B+
NS-10 Burster 4782652980.889C1.1736.435%B**4.528%C5.3C++4.3B+15449.9h176C483B+
M60-G Bulldog 277248386.526C++4.4745.25%B++1.613%D-48.6B+5.7C-3235.1h5B*11.1B++
E540 Halberd 379247347.265C++5.2039.258%C6.073%A32.5B++17.4B**15347.6h5.6C**14.2C*
AS16 NightHawk 2412381052.267B**0.2144.481%B+7.983%F52.9B*N/A3154.5h3.4B++7.7B++
DMR-99 2362331102.118C+0.0634.338%C++10.3%F--40.9CN/A925.7h7.4C21.5C+
MANA Anti-Personnel Turret 2392331112.099N/A0.0421.512%UN/A2330U60U9707500.1h21.6T*100.6T*
P525 Marauder 2362281614.25C+12.1922.682%C*1.316%C--99.1B**3.5C+5822.3h5.9B26B+
MG-S1 Jackal 2312261181.915B++0.1532.865%A8.85%F50.2B++1.1B**1724.5h11.6C++35.3B+
L105 Zephyr 251221336.697C4.6437.707%DN/A52.6C++7.1C3324.2h5.7B15C++
C150 Dalton 370211922.293D0.2336.723%C-N/A28.1C21.2C+9627.5h5.3C14.5C-
E540 Halberd-H 2931911215.917B**13.8655.006%CN/A50.3B26.8B+9793.8h4.8B+8.7B++
M3 Pounder HEG 2901852090.885C-1.1839.948%C+2.703%C9.8D--5.6B**19218.8h39.9T-100D**
M3 Pounder HEG 3041832090.876C1.1839.069%C++1.093%D**9.5D-6.3A++22519.2h39.4T*100.8F
M18 Needler 3501761251.408C+0.6536.646%B++N/A9.9C9.8C++37317.8h164.9C+450.1C*
T32 Bull 175173832.084B+0.0231.462%A+12.717%D**59.7B*N/A6092.9h13.8C43.9B+
M40 Fury-F 1931693230.523D1.5442.92%C--N/A11.9D1.7D--8114.2h7.6B+17.6B+
M6 Onslaught 164164662.485C++0.4228.002%A*12.805%D**86.3M**N/A4861.9h14A49.8B**
MR1 Fracture 2431601601C**1.0631.23%D2.5%D10.3C**5.3C++20615.6h37.4B+119.8B
L100 Python HESH 179154324.813C--2.7547.476%C+2.597%B*34.2D5.6D3674.5h3.5C+7.3C++
MR1 Fracture 2251491600.931B1.1330.46%D6.711%A9.6B4.9C++19015.6h40.2B++132.1B
M20 Basilisk 194149255.96B**3.9036.448%C4.027%D22.9C*6.9C2796.5h54.9B**150.5B*
Skyguard 272147582.534C+0.4728.682%C+N/A12.7C+10.8B+40111.6h135.3C+471.9C+
M18 Locust 215139682.044C++0.0237.393%B*N/A57.9M+31.7A*5772.4h66.6B+178.2B++
Anti-Vehicle Grenade 1491381138N/A135.9462.715%AN/A690A55C--74760.2h2.9A4.6A
G20 Vulcan-H 220138324.313C++2.2553.078%B++5.072%A51.1B30.4B13052.7h101.3C++190.9B+
Striker AE 2911331960.679C+1.3853.995%C**1.504%B+9.2D10.9C22414.5h60.7D112.4C-
M6 Onslaught 120120661.818C+0.2428.005%A**16.667%D63.2A*N/A4531.9h18.8C+67.3B*
Spear Anti-Vehicle Phalanx Tower 210116716.571C14.5157.565%B*2.586%D32.2C26.1C+3263.6h13.1D22.7C+
M20 Basilisk 136110157.333A++5.2735.204%C7.273%B+23.9C*5.7D-2614.6h51.9B**147.4B**
T2 Striker 2121032020.51C+1.5565.843%A+N/A8.4D8.9C--60912.3h42.7C++64.8B+
M20 Basilisk 144100812.5B+10.4453.246%C++2%D*66.7B**29.3B*8671.5h87.4B+164.2B+
M20 Basilisk 11690118.182M**6.1231.744%B+1.111%F-39.1A**11.3B+3542.3h43.9A++138.4A
M40 Fury-H 757088.75C6.6936.592%DN/A100C**7.1D-7420.7h5.6B*15.3B*
C75 Viper 7965213.095C+1.0341.968%B1.538%C+27.1C+5.8C-10622.4h12.3C*29.4B+
NS-AM7 Archer 7462830.747B+1.3151.343%D--12.903%C--11.5B**2.2C1155.4h13B++25.2B+
A30 Walker 9861391.564C++0.5021.125%CN/A11.3C6.9D1345.4h142.6C++674.9C++
Spear Anti-Vehicle Phalanx Turret 9461320.333C+18.2753.705%C++1.639%D--40.7C+22C++2471.5h10.6C++19.7C**
MAX Punch 66571,9480.029D2.0329.389%D--N/A0.4DN/A2144.1h2.6C+8.9C-
Ripper 54543840.141B+1.9246.774%A++5.556%F3.8C+N/A1314.4h1.6C+3.4C+
CAS 14-E 7553461.152D0.9129.331%D-3.774%A++3F1.3D**1517.5h164.8T*562T*
MR11 Gatekeeper 10252124.333C+2.2742.549%B+3.846%A+20.8C+20B+4952.5h53C+124.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon10211,63714.4h
Anti-Vehicle MANA Turret1655,8748.5h
Nano-Armor Kit2,2723,230,771232.1h
Decoy Grenade0980h
Restoration Kit85618,81416.3h
AE Nano-Armor Kit3543,5262.9h
Turret AI Module34422.3h
Repair Module58572.5h
Skywall Shield Emitter23981.4h
Structure Shield Module15232h
AE Medical Applicator547153,14711.3h
Nanite Revive Grenade05,8811.6h
Blast Wall34423.6h
Faction Banner0540.3h
Reinforcements Module0790.4h
Cortium Silo03831.2h
Spitfire Auto-Turret171,0181.1h
Medical Applicator1,845556,67262.2h
Nanite Healing Grenade05770.2h
Motion Spotter132,3731.6h
Hoplon Anti-Aircraft Phalanx Tower32811.6h
Xiphos Anti-Personnel Tower42391.3h
Sunderer Garage02292.6h
Rampart Wall136946.7h
Spear Anti-Vehicle Tower12311.3h
M12 Kobalt0660h
Welding Device521,8491.8h
Shield Recharging Field1299,6973.3h
Recon Detection Device30527,77545.5h
Ammunition Package824,3343.7h
Medical Kit2322,0313.6h
Anti-Infantry MANA Turret218521.3h
Flail Targeting Dart121380.6h
Pain Spire01330.6h
Routing Spire12360.8h
Router233,0084.2h
Nano-Repair Grenade07150.2h
Solid Wall03051.9h
WLT-Howler Mining Laser176479,15483.3h
IPC Targeting Dart3620.2h
Orbital Strike Target Designator341941.1h
Light Air Terminal12441.8h
Vehicle Gate63193.5h
Hardlight Barrier164740.7h
Pillbox11881.7h
Alarm Module11120.4h
Infantry Tower31031.4h
Elysium Spawn Tube13971.6h
Spear Anti-Vehicle Turret4990.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.89s on queries, 2.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.