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Overseer AGiantKitten[TG] AGiantKitten
NC BR 67

KDR: 4.47

Score: 3.4m

Last Seen: Jan 15th, 2019 3:00 AM
- OFFLINE - 1.8 hour(s)

Battle Rank 67 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 126
Level Progress (to 68): 97%
Level 100 Progress: 18% 881h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH EM4-AE Longshot NCM1 Scattercannon NCM1 Scattercannon Titan-150 AP AF-4AE Cyclone Carnage AR MGR-L1 Promise AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,048,338 MLG Score: 838
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.407%22.705%463610166211.262193.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.891%-0.135C0.331C**-0.71D-HEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.258C*11.30.208C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.341%0.882%2909210201,0206216816.1905604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%1.02B**-1.111D*-1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*30.76B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.037%3.378%42021020148581302.55172113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.996%1.045B**-0.401C---0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.788B++11.80.697B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.754%78.611%4202102072048414.6939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%0.551B+0.749B++-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.452B+2.10.341C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 126
3.4m444.8%293 (17.6k)242 (14.5k)4.47355,1491,1515.7028767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102233319.175%18.547%35612:120

6% Combat Medic31% Engineer11% Heavy Assault32% Infiltrator17% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 10:43 PMJan 12th, 2019 5:05 AMJan 18th, 2019 6:52 AM (2d) (PST)Jan 15th, 2019 1:37 AM (5d) (PST)Jan 14th, 2019 11:00 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631134500.3680.0820.0681.8720.053838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8046,76227,0422254112314,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
233.2h/9.7d 1,415 955 2,104 26.2k 407 606 739 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
D-
Kills:118
Deaths:45
KDR:2.622
Accuracy:16.567% F-
HSR:20.339% D-
NC6 Gauss SAW
C--
Kills:114
Deaths:70
KDR:1.629
Accuracy:13.913% D*
HSR:20.175% C--
Kills:232
Deaths (as Heavy Assault):115
Deaths (to Heavy Assaults):252
KDR:2.01739
Kill Difference:117
Playtime:25.571 hours
Usage:11%
Score:0.304m
Score/min:198
Accuracy (listed only):15.240%
HSR (listed only):20.257%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:73
Deaths:83
KDR:0.880
Accuracy:17.771% D-
HSR:13.699% D*
Kills:73
Deaths (as Engineer):83
Deaths (to Engineers):206
KDR:0.87952
Kill Difference:10
Playtime:71.504 hours
Usage:31%
Score:1.075m
Score/min:251
Accuracy (listed only):17.771%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:140
Deaths:112
KDR:1.250
Accuracy:25.959% D
HSR:25% C+
AF-19 Mercenary
D-
Kills:73
Deaths:83
KDR:0.880
Accuracy:17.771% D-
HSR:13.699% D*
Kills:213
Deaths (as Light Assault):195
Deaths (to Light Assaults):174
KDR:1.09231
Kill Difference:18
Playtime:5.712 hours
Usage:2%
Score:0.048m
Score/min:139
Accuracy (listed only):21.865%
HSR (listed only):19.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C+
Kills:140
Deaths:112
KDR:1.250
Accuracy:25.959% D
HSR:25% C+
Carnage AR
D
Kills:127
Deaths:85
KDR:1.494
Accuracy:21.549% D
HSR:14.961% D
Kills:267
Deaths (as Combat Medic):197
Deaths (to Combat Medics):92
KDR:1.35533
Kill Difference:70
Playtime:13.371 hours
Usage:6%
Score:0.306m
Score/min:382
Accuracy (listed only):23.754%
HSR (listed only):19.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C
Kills:663
Deaths:60
KDR:11.050
Accuracy:38.535% C-
HSR:78.884% C
AF-4AE Cyclone
C+
Kills:140
Deaths:112
KDR:1.250
Accuracy:25.959% D
HSR:25% C+
Impetus
A+
Kills:108
Deaths:35
KDR:3.086
Accuracy:29.518% D
HSR:39.815% A+
NC4 Mag-Shot
C+
Kills:59
Deaths:62
KDR:0.952
Accuracy:25.500% C
HSR:18.644% C+
NC14 Bolt Driver
B*
Kills:57
Deaths:6
KDR:9.500
Accuracy:40.811% B*
HSR:75.439% C++
Kills:1,027
Deaths (as Infiltrator):275
Deaths (to Infiltrators):158
KDR:3.73455
Kill Difference:752
Playtime:74.769 hours
Usage:32%
Score:0.807m
Score/min:180
Accuracy (listed only):32.065%
HSR (listed only):47.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:614
Deaths:139
KDR:4.417
Accuracy:27.356% D--
HSR:16.124% C++
NCM1 Scattercannon
C--
Kills:585
Deaths:133
KDR:4.399
Accuracy:25.477% D--
HSR:13.333% C--
NCM2 Falcon
B**
Kills:105
Deaths:33
KDR:3.182
Accuracy:49.165% B**
HSR:1.905% D*
NS-10 Burster
B++
Kills:83
Deaths:6
KDR:13.833
Accuracy:34.081% B++
HSR:0% F
NS-10 Burster
B++
Kills:68
Deaths:6
KDR:11.333
Accuracy:34.748% B++
HSR:1.471% D*
Kills:1,455
Deaths (as MAX Suit):158.500
Deaths (to MAX Suits):45
KDR:9.17981
Kill Difference:1,296.500
Playtime:40.358 hours
Usage:17%
Score:0.847m
Score/min:350
Accuracy (listed only):34.165%
HSR (listed only):6.566%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:864
V. Kills:95 N/A
Deaths:20
KDR:43.200
Accuracy:50.598% C*
KPH:56.700 C++
VKPH:6.200 C-
Kills:864 (864 + 0)
Deaths:20
KDR:43.200
VKDR:4.750
Vehicle Kills:95
Kill Difference:844
Playtime:15.245 hours
Usage:7%
Score:0.167m
Score/min:183
Driving Accuracy:50.598%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:156
V. Kills:69 223%
Deaths:13
KDR:12
Accuracy:53.593% B+
KPH:24.500 C++
VKPH:10.800 D-
Enforcer ML85
C**
Kills:77
V. Kills:48 157%
Deaths:16
KDR:4.813
Accuracy:43.036% C**
KPH:21.500 C+
VKPH:13.400 C-
E540 Halberd
C+
Kills:71
V. Kills:48 145%
Deaths:11
KDR:6.455
Accuracy:54.338% A
KPH:22.300 D
VKPH:15.100 C+
Kills:304 (156 + 148)
Deaths:40
KDR:7.600
VKDR:4.125
Vehicle Kills:165
Kill Difference:264
Playtime:13.128 hours
Usage:6%
Score:0.158m
Score/min:200
Driving Accuracy:53.593%
Gunner Accuracy:54.338%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9598642043.2M++38.7350.598%C*N/A56.8C++6.3C-18315.2h2.6B++5.2B++
EM4-AE Longshot 6666636011.05A*6.5838.535%C-78.884%C22D*N/A5130.2h2C+5.2C+
NCM1 Scattercannon 6236141394.417A+0.0627.356%D--16.124%C++26.1C*N/A7823.5h6.4B++23.4C+
NCM1 Scattercannon 5945851334.398B**0.0825.477%D--13.333%C--26.8C-N/A8621.8h6C++23.6D
Titan-150 AP 2251561312B**7.5353.593%B+1.282%D-24.4C++10.8D-2286.4h5.1C+9.5C*
AF-4AE Cyclone 1431401121.25C-3.2225.959%D25%C+13.6D--N/A4010.3h11.7D45.1C-
Carnage AR 131127851.494C*2.9821.549%D14.961%D17.9DN/A567.1h14C+64.9C+
MGR-L1 Promise AE 120118452.622C*1.8516.567%F-20.339%D-26.2D--N/A874.5h12.2C**73.5D-
Spear Anti-Vehicle Phalanx Turret 165115338.333S33.8640.747%C+1.739%D*46B+20C+2462.5h6B++14.7B++
NC6 Gauss SAW 117114701.629B+2.8413.913%D*20.175%C--12.3D-N/A469.3h10.9C+78.2C
Tank Mine 161108147.714M3.2426.191%DN/A120B58.9C+8180.9h1.5B++5.8B
Impetus 108108353.086B*1.3929.518%D39.815%A+20.8D-N/A685.2h5.7D-19.4D
NCM2 Falcon 152105333.182A*1.2949.165%B**1.905%D*11.2C5C*729.4h12.3C+25.1B
NS-10 Burster 13283613.833U9.3634.081%B++N/A11.9M+7A*897h79A++231.9A
Bouncing Betty 7877107.7A3.2339.959%C-N/A59.2D*N/A1831.3h2.6F-6.4D*
Enforcer ML85 12577164.813C+0.3443.036%C**1.299%D21.4C+13.3C--1523.6h13.4C+31.1C*
NS Annihilator 12176135.846U1.3779.073%C-N/A16.5A+9.8B+1674.6h7.9A9.9A
AF-19 Mercenary 7573830.88C++3.5917.771%D-13.699%D*3.8D--N/A1619.3h16C90C
E540 Halberd 11971116.455C+1.9854.338%A5.634%A22.2D15C+2003.2h10.1T18.5D--
NS-10 Burster 10568611.333U6.8634.748%B++1.471%D*9.7A*5.3B**797h98.4A+283.2B**
NC4 Mag-Shot 5959620.952B3.5225.5%C18.644%C+6.9D--N/A218.5h9.9C38.9C+
C-4 7958173.412A+1.0630.055%B*N/A96.7B+35B+8790.6h0.9B**3.2B**
NC14 Bolt Driver 585769.5S5.0340.811%B*75.439%C++17.3CN/A523.3h2.6C++6.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0920.1h
Motion Spotter41530.2h
Spawn Beacon0620.1h
Nano-Armor Kit6082,5216.5h
Nanite Revive Grenade02440.1h
Medical Kit1530.1h
Medical Applicator3818,8942h
Spitfire Auto-Turret0570.1h
Ammunition Package34640.2h
GR-22AE0980.1h
Recon Detection Device111,8053.3h

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