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Brigadier AGiantKitten[TG] AGiantKitten
NC BR 76

KDR: 4.21

Score: 4.6m

Last Seen: Mar 14th, 2019 1:31 AM
- OFFLINE - 18.2 hour(s)

Battle Rank 76 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 98
Level Progress (to 77): 75%
Level 100 Progress: 25% 816h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS EM4-AE Longshot L100 Python HESH NCM1 Scattercannon NCM1 Scattercannon MGR-L1 Promise AE Titan-150 AP AF-4AE Cyclone NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,008,306 MLG Score: 806
Fun Score: N/A
Cheeseburgers Flipped: 425TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.499%22.56%462810177891.140173.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%-0.022C+0.277C*-0.589DHEAD ++ (~12.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.26C*11.90.188C++46

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.35%0.917%2179210231,0919018012.1222603%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.637%1.001B**-1.123D*-1.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.10.756B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.145%2.283%44421023219781822.80769120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%0.915B*-0.423C---0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.796B++10.30.718B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.172%78.634%444210231,02568514.8551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.622%0.569B+0.786B++-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.459B+2.10.348C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 98
4.6m471%291 (17.5k)243 (14.6k)4.212896,9261,6445.3424676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102547317.748%19.824%35211:380

7% Combat Medic33% Engineer11% Heavy Assault28% Infiltrator17% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 10:43 PMJan 12th, 2019 5:05 AMMar 15th, 2019 11:18 PM (2d) (PST)Mar 13th, 2019 11:31 PM (4d) (PST)Mar 13th, 2019 9:31 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431184250.3640.0860.0721.9490.049806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6087,07825,5302254117314,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
317h/13.2d 1,857 1,373 2,943 37.1k 533 841 940 10.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
D*
Kills:178
Deaths:75
KDR:2.373
Accuracy:17.480% F-
HSR:18.539% D*
NC6 Gauss SAW
C--
Kills:114
Deaths:70
KDR:1.629
Accuracy:13.913% D*
HSR:20.175% C--
Kills:292
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):359
KDR:2.01379
Kill Difference:147
Playtime:34.940 hours
Usage:11%
Score:0.415m
Score/min:198
Accuracy (listed only):15.696%
HSR (listed only):19.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:95
Deaths:99
KDR:0.960
Accuracy:20.547% C
HSR:15.790% D--
Kills:95
Deaths (as Engineer):99
Deaths (to Engineers):301
KDR:0.9596
Kill Difference:4
Playtime:104.098 hours
Usage:33%
Score:1.528m
Score/min:245
Accuracy (listed only):20.547%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:140
Deaths:113
KDR:1.239
Accuracy:25.804% D-
HSR:25% C+
AF-19 Mercenary
C
Kills:95
Deaths:99
KDR:0.960
Accuracy:20.547% C
HSR:15.790% D--
MGR-S1 Gladius
B*
Kills:53
Deaths:67
KDR:0.791
Accuracy:18.269% D**
HSR:28.302% B*
Kills:288
Deaths (as Light Assault):279
Deaths (to Light Assaults):260
KDR:1.03226
Kill Difference:9
Playtime:9.102 hours
Usage:3%
Score:0.079m
Score/min:145
Accuracy (listed only):21.540%
HSR (listed only):23.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C+
Kills:140
Deaths:113
KDR:1.239
Accuracy:25.804% D-
HSR:25% C+
Carnage AR
D
Kills:127
Deaths:87
KDR:1.460
Accuracy:21.701% D
HSR:14.961% D-
GR-22AE
D-
Kills:78
Deaths:65
KDR:1.200
Accuracy:18.886% F-
HSR:19.231% D-
MGR-S1 Gladius
B*
Kills:53
Deaths:67
KDR:0.791
Accuracy:18.269% D**
HSR:28.302% B*
Kills:398
Deaths (as Combat Medic):332
Deaths (to Combat Medics):125
KDR:1.1988
Kill Difference:66
Playtime:23.265 hours
Usage:7%
Score:0.494m
Score/min:354
Accuracy (listed only):21.165%
HSR (listed only):21.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C
Kills:968
Deaths:76
KDR:12.737
Accuracy:39.051% C-
HSR:78.822% C
AF-4AE Cyclone
C+
Kills:140
Deaths:113
KDR:1.239
Accuracy:25.804% D-
HSR:25% C+
Impetus
A+
Kills:111
Deaths:38
KDR:2.921
Accuracy:29.431% D
HSR:39.640% A+
NC4 Mag-Shot
C
Kills:71
Deaths:72
KDR:0.986
Accuracy:24.836% C
HSR:16.901% C
NC14 Bolt Driver
B*
Kills:57
Deaths:6
KDR:9.500
Accuracy:40.811% B*
HSR:75.439% C++
MGR-S1 Gladius
B*
Kills:53
Deaths:67
KDR:0.791
Accuracy:18.269% D**
HSR:28.302% B*
Kills:1,400
Deaths (as Infiltrator):372
Deaths (to Infiltrators):220
KDR:3.76344
Kill Difference:1,028
Playtime:90.178 hours
Usage:28%
Score:0.976m
Score/min:180
Accuracy (listed only):29.700%
HSR (listed only):44.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:867
Deaths:181
KDR:4.790
Accuracy:25.092% D*
HSR:17.416% B+
NCM1 Scattercannon
C
Kills:864
Deaths:175
KDR:4.937
Accuracy:23.305% D*
HSR:14.352% C
NCM2 Falcon
B**
Kills:127
Deaths:37
KDR:3.432
Accuracy:49.633% B**
HSR:1.575% D**
NS-10 Burster
B++
Kills:98
Deaths:7
KDR:14
Accuracy:33.915% B++
HSR:1.020% D**
NS-10 Burster
B++
Kills:82
Deaths:7
KDR:11.714
Accuracy:34.557% B++
HSR:3.659% D
NCM2 Falcon
B*
Kills:58
Deaths:31
KDR:1.871
Accuracy:51.073% B*
HSR:0% F--
Kills:2,096
Deaths (as MAX Suit):219
Deaths (to MAX Suits):68
KDR:9.57078
Kill Difference:1,877
Playtime:53.220 hours
Usage:17%
Score:1.132m
Score/min:354
Accuracy (listed only):36.263%
HSR (listed only):6.337%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:914
V. Kills:99 N/A
Deaths:21
KDR:43.524
Accuracy:50.878% C**
KPH:56.700 C++
VKPH:6.100 D
Kills:914 (914 + 0)
Deaths:21
KDR:43.524
VKDR:4.714
Vehicle Kills:99
Kill Difference:893
Playtime:16.133 hours
Usage:5%
Score:0.178m
Score/min:184
Driving Accuracy:50.878%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:177
V. Kills:77 227%
Deaths:14
KDR:12.643
Accuracy:52.681% C**
KPH:25.200 C*
VKPH:11 D
E540 Halberd
C+
Kills:119
V. Kills:75 157%
Deaths:13
KDR:9.154
Accuracy:48.848% B+
KPH:21.900 D
VKPH:13.800 C+
Enforcer ML85
C*
Kills:100
V. Kills:59 167%
Deaths:17
KDR:5.882
Accuracy:42.591% C*
KPH:23.700 C++
VKPH:14 C
Kills:396 (177 + 219)
Deaths:44
KDR:9
VKDR:4.795
Vehicle Kills:211
Kill Difference:352
Playtime:16.674 hours
Usage:5%
Score:0.224m
Score/min:224
Driving Accuracy:52.681%
Gunner Accuracy:42.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:76
V. Kills:44 169%
Deaths:14
KDR:5.429
Accuracy:50.299% C++
KPH:30.600 D-
VKPH:17.700 D--
Kills:76 (0 + 76)
Deaths:14
KDR:5.429
VKDR:3.143
Vehicle Kills:44
Kill Difference:62
Playtime:2.486 hours
Usage:1%
Score:0.040m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:50.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4-AE Longshot 9729687612.737M8.5239.051%C-78.822%C23.8D--N/A5740.6h2C+5.2C+
L100 Python HESH 1,0139142143.524M*39.3150.878%C**N/A56.8C++6.1D18416.1h2.7B++5.3B++
NCM1 Scattercannon 8778671814.79A+0.5825.092%D*17.416%B+26.8C**N/A8232.4h6.5B+26.1C+
NCM1 Scattercannon 8788641754.937B**0.7223.305%D*14.352%C28.1CN/A9130.7h6C++25.5D
MGR-L1 Promise AE 181178752.373C*1.8417.48%F-18.539%D*23.7D--N/A717.5h13.5C+77.4D--
Titan-150 AP 2541771412.643B**8.4352.681%C**1.13%D--25.3C*11D2737h5.1C+9.7C*
AF-4AE Cyclone 1431401131.239C-2.9725.804%D-25%C+13D*N/A3910.8h11.7D-45.5D
NS Annihilator 206131265.038U0.8378.749%C--N/A17.5A++10B+1597.5h7.5A+9.5A
NCM2 Falcon 184127373.432A*0.7849.633%B**1.575%D**11.8C+5.3B7810.8h12.8C+25.7B
Carnage AR 131127871.46C++2.7521.701%D14.961%D-17.6DN/A567.2h14.1C+65.1C+
Tank Mine 184123177.235A**3.0226.164%C--N/A102.5C+50.8C7281.2h1.7B+6.5C+
Spear Anti-Vehicle Phalanx Turret 177123341S36.7942.327%C+1.626%D*47.3B+20.8C+2612.6h6.1B++14.5B++
E540 Halberd 194119139.154C**4.9448.848%B+3.361%C++22D13.9C+1855.4h8.4F-17.1D
NC6 Gauss SAW 117114701.629B+2.5813.913%D*20.175%C--12.3D-N/A539.3h10.9C+78.2C
Impetus 111111382.921B*1.2929.431%D39.64%A+20.9D-N/A695.3h5.8D-19.8D
Enforcer ML85 159100175.882C**1.6742.591%C*1%D-23.8C++14C1934.2h12.6C*29.6B+
NS-10 Burster 15398714U9.7933.915%B++1.02%D**11.7M+6.5A*918.4h79.9A++235.5A
Bouncing Betty 9695156.333B*2.1240.667%CN/A55.9D**N/A1791.7h2.6F-6.3D--
AF-19 Mercenary 10095990.96C*3.2520.547%C15.79%D--4.3D-N/A1922.1h17.2D83.5C
C-4 12592293.172A1.0428.94%B+N/A65.7C23.6C5591.4h1.1B*3.8B*
NS-10 Burster 12782711.714U7.5034.557%B++3.659%D9.8A*5.4A868.4h97.2A+281.3B**
GR-22AE 8178651.2C3.0118.886%F-19.231%D-14.2D*N/A395.5h14.5D-76.8F
M96 Mjolnir-H 12076145.429B+1.2250.299%C++N/A30.4D-17.6D--2692.5h55.3D110D
NC4 Mag-Shot 7171720.986B+3.2324.836%C16.901%C7.7D-N/A279.2h9.6C+38.7C+
NCM2 Falcon 8558311.871A+2.3451.073%B*N/A6.4D-3D529.1h25.4D*49.8C
NC14 Bolt Driver 585769.5S5.2940.811%B*75.439%C++17.3CN/A593.3h2.6C*6.5B+
MGR-S1 Gladius 5353670.791C3.4218.269%D**28.302%B*12D-N/A584.4h11.2C+61C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0940.1h
Motion Spotter41530.2h
Spawn Beacon11300.1h
Nano-Armor Kit80129,4359.6h
Nanite Revive Grenade04510.1h
Medical Kit1750.1h
Medical Applicator5732,9033.5h
Spitfire Auto-Turret01030.1h
Ammunition Package46300.3h
Recon Detection Device142,4804.2h
Nano-Repair Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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