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Deputy Director AGiantKitten[TG] AGiantKitten
NC BR 93

KDR: 3.81

Score: 7.7m

Last Seen: Jun 22nd, 2019 9:59 PM
- OFFLINE - 6.2 hour(s)

Battle Rank 93 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 123
Level Progress (to 94): 49%
Level 100 Progress: 41% 619h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS EM4-AE Longshot NCM1 Scattercannon NCM1 Scattercannon L100 Python HESH Impetus MGR-L1 Promise AE E540 Halberd Warden
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $870,696 MLG Score: 696
Fun Score: N/A
Cheeseburgers Flipped: 511TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.329%22.614%5051211981,8131.571062.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.985%0.2C++0.269C*-0.803D-HEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.356C**10.50.255C*36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.969%1.961%45112095170440.71831113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.045F--0.338C**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.033C+29.90.435B136.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.495%0.854%1225212081,1711692046.92899571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.153%0.941B*-1.108D*-1.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.10.752B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.06%3.341%302312074191512912.77483143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.554%0.705B++-0.745D--1.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.829B++9.60.775B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.442%77.954%302212081,447116712.4741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.476%0.656B+0.708B++-1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.10.343C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 123
7.7m604%300 (18k)254 (15.2k)3.8052710,5332,7684.8334593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121062917.114%19.244%32910:591

8% Combat Medic38% Engineer10% Heavy Assault27% Infiltrator13% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 10:43 PMJan 12th, 2019 5:05 AMJun 23rd, 2019 9:47 AM (2d) (PST)Jun 22nd, 2019 6:19 PM (2d) (PST)Jun 22nd, 2019 5:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881003880.3450.0910.0662.3730.047696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2646,02023,2442154142315,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
508.1h/21.2d 2,846 2,027 4,718 72.3k 835 1,252 1,442 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
D
Kills:263
Deaths:123
KDR:2.138
Accuracy:17.807% F-
HSR:22.053% D
NC6 Gauss SAW
D
Kills:140
Deaths:81
KDR:1.728
Accuracy:14.891% D--
HSR:19.286% D
Kills:403
Deaths (as Heavy Assault):204
Deaths (to Heavy Assaults):621
KDR:1.97549
Kill Difference:199
Playtime:50.922 hours
Usage:10%
Score:0.616m
Score/min:202
Accuracy (listed only):16.349%
HSR (listed only):20.669%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:230
Deaths:78
KDR:2.949
Accuracy:30.312% B+
HSR:20.870% C--
NSX-P Tanto
D
Kills:162
Deaths:167
KDR:0.970
Accuracy:22.031% D
HSR:21.605% D
AF-19 Mercenary
C
Kills:98
Deaths:100
KDR:0.980
Accuracy:20.641% C
HSR:17.347% D
MGR-M1 Bishop
D
Kills:75
Deaths:41
KDR:1.829
Accuracy:28.791% D
HSR:21.333% D*
Kills:565
Deaths (as Engineer):386
Deaths (to Engineers):550
KDR:1.46373
Kill Difference:179
Playtime:192.806 hours
Usage:38%
Score:2.992m
Score/min:259
Accuracy (listed only):25.443%
HSR (listed only):20.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
D
Kills:162
Deaths:167
KDR:0.970
Accuracy:22.031% D
HSR:21.605% D
AF-4AE Cyclone
C+
Kills:140
Deaths:114
KDR:1.228
Accuracy:25.712% D-
HSR:25% C+
AF-19 Mercenary
C
Kills:98
Deaths:100
KDR:0.980
Accuracy:20.641% C
HSR:17.347% D
MGR-S1 Gladius
B*
Kills:79
Deaths:86
KDR:0.919
Accuracy:20.144% D*
HSR:27.848% B*
Kills:479
Deaths (as Light Assault):467
Deaths (to Light Assaults):428
KDR:1.0257
Kill Difference:12
Playtime:23.531 hours
Usage:5%
Score:0.237m
Score/min:168
Accuracy (listed only):22.132%
HSR (listed only):22.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C-
Kills:219
Deaths:173
KDR:1.266
Accuracy:19.526% F-
HSR:21.918% C-
AF-4AE Cyclone
C+
Kills:140
Deaths:114
KDR:1.228
Accuracy:25.712% D-
HSR:25% C+
Carnage AR
D
Kills:127
Deaths:87
KDR:1.460
Accuracy:21.701% D
HSR:14.961% D
MGR-S1 Gladius
B*
Kills:79
Deaths:86
KDR:0.919
Accuracy:20.144% D*
HSR:27.848% B*
Kills:565
Deaths (as Combat Medic):460
Deaths (to Combat Medics):220
KDR:1.22826
Kill Difference:105
Playtime:38.959 hours
Usage:8%
Score:0.818m
Score/min:350
Accuracy (listed only):21.770%
HSR (listed only):22.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C
Kills:1,381
Deaths:120
KDR:11.508
Accuracy:39.369% C
HSR:78.059% C-
Impetus
C++
Kills:383
Deaths:112
KDR:3.420
Accuracy:32.751% C
HSR:28.721% C++
AF-4AE Cyclone
C+
Kills:140
Deaths:114
KDR:1.228
Accuracy:25.712% D-
HSR:25% C+
NS-44 Commissioner
C*
Kills:89
Deaths:67
KDR:1.328
Accuracy:34.783% C+
HSR:23.596% C*
MGR-S1 Gladius
B*
Kills:79
Deaths:86
KDR:0.919
Accuracy:20.144% D*
HSR:27.848% B*
NC4 Mag-Shot
C
Kills:71
Deaths:73
KDR:0.973
Accuracy:24.845% C
HSR:16.901% C
NC14 Bolt Driver
B*
Kills:66
Deaths:7
KDR:9.429
Accuracy:40.714% B*
HSR:75.758% C*
NS-61 Emissary
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:20.750% N/A
HSR:22% N/A
Kills:2,259
Deaths (as Infiltrator):621
Deaths (to Infiltrators):352
KDR:3.63768
Kill Difference:1,638
Playtime:134.990 hours
Usage:27%
Score:1.697m
Score/min:209
Accuracy (listed only):29.883%
HSR (listed only):37.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:978
Deaths:201
KDR:4.866
Accuracy:24.375% D*
HSR:14.417% C
NCM1 Scattercannon
B
Kills:958
Deaths:206
KDR:4.650
Accuracy:26.154% D*
HSR:16.910% B
NCM2 Falcon
A
Kills:136
Deaths:39
KDR:3.487
Accuracy:50.303% A
HSR:1.471% D**
NS-10 Burster
B*
Kills:134
Deaths:9
KDR:14.889
Accuracy:35.640% B*
HSR:2.239% D--
NS-10 Burster
B*
Kills:116
Deaths:9
KDR:12.889
Accuracy:36.125% B*
HSR:3.448% D
NCM2 Falcon
B**
Kills:71
Deaths:33
KDR:2.152
Accuracy:52.032% B**
HSR:0% F-
NS-20 Gorgon
D
Kills:56
Deaths:8
KDR:7
Accuracy:20.266% D
HSR:12.500% D*
Kills:2,449
Deaths (as MAX Suit):252.500
Deaths (to MAX Suits):91
KDR:9.69901
Kill Difference:2,196.500
Playtime:63.956 hours
Usage:13%
Score:1.374m
Score/min:358
Accuracy (listed only):34.985%
HSR (listed only):7.284%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:51
V. Kills:26 189%
Deaths:16
KDR:3.188
Accuracy:17.969% F--
KPH:17.800 B+
VKPH:9.100 C+
Kills:51 (51 + 0)
Deaths:16
KDR:3.188
VKDR:1.625
Vehicle Kills:26
Kill Difference:35
Playtime:2.866 hours
Usage:1%
Score:0.035m
Score/min:202
Piloting Accuracy:17.969%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:953
V. Kills:104 N/A
Deaths:21
KDR:45.381
Accuracy:50.366% C*
KPH:57.100 C*
VKPH:6.200 C--
Kills:953 (953 + 0)
Deaths:21
KDR:45.381
VKDR:4.952
Vehicle Kills:104
Kill Difference:932
Playtime:16.678 hours
Usage:3%
Score:0.196m
Score/min:196
Driving Accuracy:50.366%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D
Kills:254
V. Kills:139 181%
Deaths:25
KDR:10.160
Accuracy:45.272% C++
KPH:21.100 D-
VKPH:11.600 D
Titan-150 AP
C++
Kills:218
V. Kills:96 225%
Deaths:16
KDR:13.625
Accuracy:50.798% C++
KPH:25.600 C++
VKPH:11.300 D
Enforcer ML85
C++
Kills:110
V. Kills:64 169%
Deaths:21
KDR:5.238
Accuracy:42.326% C++
KPH:23.500 C+
VKPH:13.700 C
Kills:582 (218 + 364)
Deaths:62
KDR:9.387
VKDR:4.823
Vehicle Kills:299
Kill Difference:520
Playtime:25.237 hours
Usage:5%
Score:0.377m
Score/min:249
Driving Accuracy:50.798%
Gunner Accuracy:42.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:186
V. Kills:93 198%
Deaths:20
KDR:9.300
Accuracy:47.615% C
KPH:41 C
VKPH:20.500 D
M12 Kobalt-H
D-
Kills:55
V. Kills: N/A
Deaths:1
KDR:55
Accuracy:14.278% D**
KPH:63.500 D-
VKPH:0 F
Kills:241 (0 + 241)
Deaths:21
KDR:11.476
VKDR:4.429
Vehicle Kills:93
Kill Difference:220
Playtime:5.405 hours
Usage:1%
Score:0.108m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:14.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4-AE Longshot 1,3871,38112011.508A*7.7039.369%C78.059%C-26.1D--N/A6953h2.1C5.3C
NCM1 Scattercannon 9959782014.866A1.0624.375%D*14.417%C29.7CN/A10032.9h5.9C++24D
NCM1 Scattercannon 9699582064.65A+0.8426.154%D*16.91%B27.8BN/A8934.5h6.6B+25.1C+
L100 Python HESH 1,0579532145.381M*41.5850.366%C*N/A57.1C*6.2C--19516.7h2.7B++5.3B++
Impetus 3863831123.42B*0.3932.751%C28.721%C++28.6C--N/A9913.4h5.1C15.5C+
MGR-L1 Promise AE 2662631232.138C++1.6717.807%F-22.053%D22.3D--N/A6811.8h13.1C+73.8D-
E540 Halberd 3932542510.16B6.3545.272%C++1.575%D-21.2D-11.6D18612h6.9D-15.3C-
Warden 231230782.949A++0.8630.312%B+20.87%C--26.4BN/A848.7h7.5B++24.7B++
GR-22AE 2252191731.266C2.5419.526%F-21.918%C-14.5D*N/A4515.1h14.6D-74.7D**
Titan-150 AP 3142181613.625B**9.8250.798%C++N/A25.6C++11.3D3708.5h5C+9.8C++
Tank Mine 283191316.161A++2.3626.963%C--N/A106.1C+51.1C7441.8h1.6B+6C*
M96 Mjolnir-H 279186209.3A++5.4947.615%C1.075%C++41.3C20.7D3544.5h40.4C+84.8C+
NS Annihilator 279175424.167S0.3679.158%CN/A17A+10.1B+16310.3h8.3A10.4B**
C-4 229170612.787B**1.0225.751%C+N/A53.1D18.4D4433.2h1.1B*4.1B++
NSX-P Tanto 1711621670.97C+2.8422.031%D21.605%D6.8D--N/A2623.7h19.3D87.7D
Bouncing Betty 144143207.15B**3.3441.209%CN/A49.3D**N/A1542.9h2.6F-6.4D*
AF-4AE Cyclone 1431401141.228C--2.5825.712%D-25%C+12.8D*N/A3910.9h11.7D-45.7D
NC6 Gauss SAW 144140811.728B+2.0814.891%D--19.286%D13.6DN/A6510.3h11.4C+76.8C
NCM2 Falcon 200136393.487A*0.3250.303%A1.471%D**11.2C5.3B7912.1h14.1C--27.9C*
Spear Anti-Vehicle Phalanx Turret 195135345S41.1942.141%C+1.481%D*48.2B+21.4C+2812.8h6B++14.3B++
NS-10 Burster 209134914.889U11.0835.64%B*2.239%D--12M++6.7A*9611.2h87.5A+245.4A
Carnage AR 131127871.46C++2.3521.701%D14.961%D17.6DN/A587.2h14.1C+65.1C
NS-10 Burster 180116912.889U9.0836.125%B*3.448%D10.4A*5.7A+9011.2h102.3A283.3B**
Enforcer ML85 174110215.238C++1.4342.326%C++N/A23.4C+13.6C1904.7h13.2C+31.3C*
AF-19 Mercenary 104981000.98C*2.8320.641%C17.347%D4.2D--N/A2323.5h17.3D83.8C
NS-44 Commissioner 9089671.328B2.4834.783%C+23.596%C*14.6DN/A506.1h3.5B+10.1B
MGR-S1 Gladius 7979860.919C2.8920.144%D*27.848%B*13.4D-N/A645.9h10.7C+52.9C
MGR-M1 Bishop 8075411.829C*1.9828.791%D21.333%D*13.4D-N/A575.6h6.8C+23.5C+
NCM2 Falcon 10371332.152A+1.6552.032%B**N/A6.8D-3.1D5510.4h25.1D**48.2C
NC4 Mag-Shot 7171730.973B2.8324.845%C16.901%C7.7D--N/A289.2h9.6C+38.7C+
NC14 Bolt Driver 676679.429S5.6240.714%B*75.758%C*16.9C-N/A593.9h2.6C++6.4B+
NS Decimator 9666431.535B+2.2748.991%D**1.515%C--18.9D--8.6D-2173.5h5.5C-11.3D--
Carver AE 57571,0300.055C-3.7541.667%B+14.035%C-0.5DN/A2121.2h1.1B*2.7B+
NS-20 Gorgon 605687S3.1920.266%D12.5%D*22.4B+1.6B+562.5h25.3B+124.7B+
M12 Kobalt-H 5555155M**51.1914.278%D**16.364%C+61.1D-N/A2260.9h14.5C*101.7C--
M20 Mustang 7751163.188B+0.6217.969%F--1.961%C+17.6B+9C+2022.9h29.9A166.6B**
NS-61 Emissary 5150421.19B+2.6220.75%D*22%B**11.9DN/A404.2h12.1B58.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23380.2h
Nano-Armor Kit115243,99517.6h
Anti-Vehicle MANA Turret01200.2h
Nanite Revive Grenade07750.2h
Medical Kit21260.2h
Medical Applicator9850,7555.3h
Spitfire Auto-Turret21970.3h
Motion Spotter41530.2h
Ammunition Package69460.4h
Nano-Repair Grenade01980.1h
Recon Detection Device254,4487.1h
Shield Recharging Field1760h

Check the help document for the dictionary if you want to learn more about words used here.


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