Online: daguest  
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Immortal AHappyClownFish[AHCF] AHappyClownFish
VS BR 67

KDR: 3.89

Score: 5m

Last Seen: Sep 22nd, 2019 11:19 PM
- OFFLINE - 692.5 hour(s)

Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Leader of AHappyClownFish[AHCF] AHappyClownFish
NS outfit on Emerald

Members: 0
Level Progress (to 68): 18%
Level 100 Progress: 26% 406h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 Pulsar LSW VX29 Polaris NS-15M2 Ghost Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,068,499 MLG Score: 7249
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.989%36.679%110011120510,7315.08578-1.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.573%1.691A++2.317A*-1.241D*HEAD ++ (~21.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.558B+9.90.312C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.967%3.822%195112151571211101.29752141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.594B+2.062A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.3-0.582D109.7-1.07D*145.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.931%1.316%172112157688920.86363682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.917A++-0.773D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.77B++15.60.609B+11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.971%81.13%1721121577919823.93434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.267A0.983B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.589B+1.80.446B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AHappyClownFish[AHCF] AHappyClownFish
NS outfit on Emerald

Members: 0
5m175.4%569 (34.1k)495 (29.7k)3.8911713,4443,4554.1065167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216147229.915%34.462%103102:556

7% Combat Medic9% Engineer68% Heavy Assault7% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 3:07 PMNov 23rd, 2016 1:00 AMOct 16th, 2019 6:34 AM (5d) (PST)Sep 22nd, 2019 9:03 PM (29d) (PST)Sep 22nd, 2019 7:19 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0682338351.3310.3420.4592.4820.0847249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,10013,98950,111802128149529,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
168.4h/7d 744 4,633 3,600 25.1k 230 1,047 849 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,433
Deaths:538
KDR:4.522
Accuracy:30.429% B**
HSR:39.992% A
SVA-88
A++
Kills:1,283
Deaths:263
KDR:4.878
Accuracy:30.260% A
HSR:37.802% A++
Orion VS54
A*
Kills:1,202
Deaths:265
KDR:4.536
Accuracy:29.946% A++
HSR:39.018% A*
Pulsar LSW
A++
Kills:1,196
Deaths:312
KDR:3.833
Accuracy:28.459% B**
HSR:36.622% A++
VX29 Polaris
A+
Kills:1,190
Deaths:315
KDR:3.778
Accuracy:28.585% B*
HSR:33.782% A+
NS-15M2
A++
Kills:1,175
Deaths:273
KDR:4.304
Accuracy:29.337% B**
HSR:39.404% A++
Kills:8,479
Deaths (as Heavy Assault):1,966
Deaths (to Heavy Assaults):1,155
KDR:4.31282
Kill Difference:6,513
Playtime:114.218 hours
Usage:68%
Score:3.629m
Score/min:529
Accuracy (listed only):29.502%
HSR (listed only):37.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:709
Deaths:204
KDR:3.475
Accuracy:32.082% A+
HSR:27.645% B++
Solstice VE3
A+
Kills:372
Deaths:91
KDR:4.088
Accuracy:30.866% A+
HSR:27.688% A
Kills:1,081
Deaths (as Light Assault):295
Deaths (to Light Assaults):650
KDR:3.66441
Kill Difference:786
Playtime:14.546 hours
Usage:9%
Score:0.369m
Score/min:423
Accuracy (listed only):31.474%
HSR (listed only):27.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:689
Deaths:190
KDR:3.626
Accuracy:29.731% A
HSR:32.801% A++
Kills:689
Deaths (as Combat Medic):190
Deaths (to Combat Medics):360
KDR:3.62632
Kill Difference:499
Playtime:12.280 hours
Usage:7%
Score:0.363m
Score/min:492
Accuracy (listed only):29.731%
HSR (listed only):32.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:709
Deaths:204
KDR:3.475
Accuracy:32.082% A+
HSR:27.645% B++
Solstice VE3
A+
Kills:372
Deaths:91
KDR:4.088
Accuracy:30.866% A+
HSR:27.688% A
Kills:1,081
Deaths (as Engineer):295
Deaths (to Engineers):508
KDR:3.66441
Kill Difference:786
Playtime:15.138 hours
Usage:9%
Score:0.353m
Score/min:388
Accuracy (listed only):31.474%
HSR (listed only):27.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:779
Deaths:129
KDR:6.039
Accuracy:43.971% B*
HSR:81.130% A
NS-44P Commissioner
A++
Kills:404
Deaths:233
KDR:1.734
Accuracy:52.812% A
HSR:41.337% A++
Beamer VS3
A++
Kills:78
Deaths:45
KDR:1.733
Accuracy:38.054% A++
HSR:17.949% D
Kills:1,261
Deaths (as Infiltrator):407
Deaths (to Infiltrators):464
KDR:3.09828
Kill Difference:854
Playtime:11.541 hours
Usage:7%
Score:0.284m
Score/min:410
Accuracy (listed only):44.945%
HSR (listed only):46.805%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:157
V. Kills:110 141%
Deaths:51
KDR:3.078
Accuracy:42.967% A*
KPH:27.500 A
VKPH:19.200 A+
Kills:157 (157 + 0)
Deaths:51
KDR:3.078
VKDR:2.157
Vehicle Kills:110
Kill Difference:106
Playtime:5.719 hours
Usage:3%
Score:0.071m
Score/min:206
Piloting Accuracy:42.967%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:91
V. Kills:28 314%
Deaths:4
KDR:22.750
Accuracy:57.259% A
KPH:55.700 A*
VKPH:17.200 C*
Saron HRB
M+
Kills:76
V. Kills:25 292%
Deaths:2
KDR:38
Accuracy:56.931% A+
KPH:53.500 M+
VKPH:17.600 C**
Kills:167 (0 + 167)
Deaths:6
KDR:27.833
VKDR:8.833
Vehicle Kills:53
Kill Difference:161
Playtime:3.052 hours
Usage:2%
Score:0.041m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:56.931%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:56
V. Kills:14 373%
Deaths:1
KDR:56
Accuracy:43.833% B++
KPH:97.400 C*
VKPH:24.300 S
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:14
Vehicle Kills:14
Kill Difference:55
Playtime:0.575 hours
Usage:0%
Score:0.010m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:43.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,4802,4335384.522B+0.6330.429%B**39.992%A114.2A+2.2A**43521.3h10.1B+33.3B++
SVA-88 1,2931,2832634.878A++0.9930.26%A37.802%A++97.2A*N/A22913.2h9.5B**31.3B*
Orion VS54 1,2101,2022654.536A*0.6429.946%A++39.018%A*79.1A*N/A21915.2h9.6B**32.1B
Pulsar LSW 1,2261,1963123.833A*0.0628.459%B**36.622%A++86.7A+2.2M**24813.8h11B+38.6B++
VX29 Polaris 1,2121,1903153.778A*0.1128.585%B*33.782%A+79.3A1.5A++20215h10.7B++37.3B+
NS-15M2 1,1891,1752734.304A+0.4129.337%B**39.404%A++107.8A*1.3A24910.9h10.2B++34.8B++
Ghost 7817791296.039B**2.1543.971%B*81.13%A84.7A++N/A2279.2h1.8B*4B*
Pulsar C 7187092043.475A+0.4232.082%A+27.645%B++72.3A++N/A1689.8h9.8B++30.6B++
Pulsar VS1 6976891903.626M+0.2729.731%A32.801%A++66.3A**N/A18810.4h10A+33.6B**
NS Decimator 9906421863.452M++0.4465.755%B+1.713%C64.2A++34.8A*42610h3.6B++5.4B*
NS-44P Commissioner 4044042331.734B+2.1652.812%A41.337%A++118.8A+N/A3283.4h3B+5.6B*
Solstice VE3 379372914.088S0.2030.866%A+27.688%A66.4M+1.3A*2265.6h10.7B**34.5B+
C-4 213174583B**0.8935.172%A++N/A145A32.5C**7481.2h1.2B+3.3B**
Saron Laser Cannon 267157513.078B+0.8142.967%A*3.822%B**27.5A19.3A+2065.7h109.7B+255.3B++
Frag Grenade 1571531153N/A149.1146.662%C++N/A382.5C-10C++13750.4h4.1C+8.8C++
Force-Blade 1261203,4070.035B+3.8633.388%B2.5%D0.8C++N/A2150.8h1.7B++5.1B+
E540 Halberd 11991422.75B**18.8657.259%AN/A56.9A**17.5C**2191.6h3.9A+6.7A+
Beamer VS3 8078451.733A2.1638.054%A++17.949%D97.5M**2.5A**3030.8h7.3B+19.1B
Saron HRB 10176238S34.1156.931%A+1.316%C54.3M+17.9C**2331.4h15.6B**27.4A
Proton II PPA-H 7056156M**52.1143.833%B++N/A93.3C++23.3S2970.6h7.7B*17.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21120.1h
Nano-Armor Kit1523,8761.4h
Medical Applicator2411,6210.8h
Motion Spotter14900.2h
Ammunition Package21590.1h
Medical Kit2221,8727.2h

Check the help document for the dictionary if you want to learn more about words used here.


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