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Agent AIMBOTNC[SBW] AIMBOTNC
NC BR 52

KDR: 5.51

Score: 1.9m

Last Seen: Nov 14th, 2018 1:02 AM
- OFFLINE - 31 hour(s)

Battle Rank 52 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 18
Level Progress (to 53): 51%
Level 100 Progress: 10% 461h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-11CP EM4-AE Longshot AF-4AE Cyclone M30 Mustang AH NS-15MP Mauler S6 AF-6 Shadow NC4 Mag-Shot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,546,730 MLG Score: 9230
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.916%30.175%1023710073,3775.85269-0.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.198%2.518A**1.487A+-0.986D--HEAD ++ (~13.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+8.80.384C**17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.64%0.941%383711013425277615.7407552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.456M*-0.554D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.932B*80.855B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.613%78.936%01101390262614.3175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.93A++0.805B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.65B+1.70.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.579%15.315%0110133337414.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.605A+0.175C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.497B+40.17C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 18
1.9m268.2%612 (36.7k)501 (30.1k)5.50745,5791,0135.7206352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101458335.872%32.264%115703:491

9% Heavy Assault33% Infiltrator54% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 9:47 PMSep 24th, 2017 5:31 AMNov 13th, 2018 8:22 PM (1d) (PST)Nov 13th, 2018 9:40 PM (1d) (PST)Nov 13th, 2018 9:02 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9822127701.4430.2620.4664.0090.0519230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,94112,71346,228871628241330,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
64.4h/2.7d 216 1,800 1,345 15.5k 38 255 196 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B**
Kills:394
Deaths:70
KDR:5.629
Accuracy:31.211% B*
HSR:39.086% B**
Kills:394
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):283
KDR:5.62857
Kill Difference:324
Playtime:5.538 hours
Usage:9%
Score:0.183m
Score/min:552
Accuracy (listed only):31.211%
HSR (listed only):39.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:32.760% B*
HSR:27.429% B+
AF-4AE Cyclone
B*
Kills:868
Deaths:116
KDR:7.483
Accuracy:32.737% B*
HSR:31.682% B*
Mauler S6
A*
Kills:333
Deaths:55
KDR:6.055
Accuracy:60.579% A*
HSR:15.315% C+
NS-7 PDW
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:34.669% A++
HSR:30.244% A*
AF-19 Mercenary
M
Kills:202
Deaths:46
KDR:4.391
Accuracy:34.890% M
HSR:29.208% A+
Kills:2,771
Deaths (as Light Assault):363
Deaths (to Light Assaults):226
KDR:7.63361
Kill Difference:2,408
Playtime:35.001 hours
Usage:54%
Score:1.174m
Score/min:559
Accuracy (listed only):39.127%
HSR (listed only):26.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:868
Deaths:116
KDR:7.483
Accuracy:32.737% B*
HSR:31.682% B*
Mauler S6
A*
Kills:333
Deaths:55
KDR:6.055
Accuracy:60.579% A*
HSR:15.315% C+
NS-7 PDW
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:34.669% A++
HSR:30.244% A*
Kills:1,406
Deaths (as Combat Medic):202
Deaths (to Combat Medics):108
KDR:6.9604
Kill Difference:1,204
Playtime:0.332 hours
Usage:1%
Score:0.010m
Score/min:519
Accuracy (listed only):42.662%
HSR (listed only):25.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:902
Deaths:112
KDR:8.054
Accuracy:48.613% B**
HSR:78.936% C
AF-4AE Cyclone
B*
Kills:868
Deaths:116
KDR:7.483
Accuracy:32.737% B*
HSR:31.682% B*
AF-6 Shadow
A*
Kills:302
Deaths:44
KDR:6.864
Accuracy:46.736% A*
HSR:29.470% B
NC4 Mag-Shot
M
Kills:243
Deaths:78
KDR:3.115
Accuracy:45.434% M
HSR:25.103% B*
NS-7 PDW
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:34.669% A++
HSR:30.244% A*
Kills:2,520
Deaths (as Infiltrator):381
Deaths (to Infiltrators):155
KDR:6.61417
Kill Difference:2,139
Playtime:21.491 hours
Usage:33%
Score:0.541m
Score/min:420
Accuracy (listed only):41.638%
HSR (listed only):39.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:32.760% B*
HSR:27.429% B+
Mauler S6
A*
Kills:333
Deaths:55
KDR:6.055
Accuracy:60.579% A*
HSR:15.315% C+
AF-19 Mercenary
M
Kills:202
Deaths:46
KDR:4.391
Accuracy:34.890% M
HSR:29.208% A+
Kills:1,698
Deaths (as Engineer):216
Deaths (to Engineers):143
KDR:7.86111
Kill Difference:1,482
Playtime:1.034 hours
Usage:2%
Score:0.029m
Score/min:460
Accuracy (listed only):42.743%
HSR (listed only):23.984%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:425
V. Kills:35 N/A
Deaths:35
KDR:12.143
Accuracy:69.640% A++
KPH:96.700 A+
VKPH:8 B*
M20 Mustang
M**
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:34.959% B++
KPH:53.700 M**
VKPH:28.200 M
Kills:503 (503 + 0)
Deaths:47
KDR:10.702
VKDR:1.617
Vehicle Kills:76
Kill Difference:456
Playtime:5.849 hours
Usage:9%
Score:0.105m
Score/min:301
Piloting Accuracy:34.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:28.589% N/A
KPH:251 N/A
VKPH:10 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:50
Playtime:0.199 hours
Usage:0%
Score:0.006m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:28.589%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 1,1701,16311510.113S4.6132.76%B*27.429%B+157.2M+N/A3717.4h9.2B++28.1B*
EM4-AE Longshot 9089021128.054B**2.5548.613%B**78.936%C86.7A++N/A20310.4h1.7B+3.4B*
AF-4AE Cyclone 8788681167.483S1.9832.737%B*31.682%B*127.6A*1.5A*3656.8h8.9B27.2B+
M30 Mustang AH 4604253512.143B*6.6469.64%A++N/A96.6A+8B*2694.4h8C**11.4B+
NS-15MP 396394705.629A++0.1231.211%B*39.086%B**127.1A++N/A3913.1h9.4B++30.3B++
Mauler S6 334333556.055S0.5560.579%A*15.315%C+123.3SN/A4232.7h4B*6.6B**
AF-6 Shadow 302302446.864M*1.3646.736%A*29.47%B120.8M++N/A2892.5h4.5B*9.6B**
NC4 Mag-Shot 263243783.115M*2.3945.434%M25.103%B*101.3S8.3U2962.4h8.2C++18C++
NS-7 PDW 207205316.613S1.1134.669%A++30.244%A*120.6S1.2M++2541.7h11B**31.6B**
AF-19 Mercenary 203202464.391S1.1234.89%M29.208%A+112.2SN/A5021.8h9.8B*28B**
Mag-Cutter 1211169610.121M*5.3952.553%A*N/A2.1A++N/A555.6h1.5B**2.9B++
M20 Mustang 11978126.5A++0.9934.959%B++N/A52M**27.3M3961.5h44.1B**126.2B**
Frag Grenade 7069169N/A63.4953.889%B**N/A690B*10B+19680.1h2.8B**5.2B*
M12 Kobalt 5250150M**44.4928.589%A*8%F--250S10S5310.2h13.9B**48.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,1210.5h
Spawn Beacon3680.1h
Medical Kit2671,3337.8h
Medical Applicator08170h
Nano-Armor Kit11,9820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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