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Agent AIMBOTNC[SBW] AIMBOTNC
NC BR 52

KDR: 5.53

Score: 2m

Last Seen: Jan 11th, 2019 9:08 PM
- OFFLINE - 253 hour(s)

Battle Rank 52 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 20
Level Progress (to 53): 92%
Level 100 Progress: 11% 466h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-11CP EM4-AE Longshot AF-4AE Cyclone M30 Mustang AH NS-15MP AF-6 Shadow Mauler S6 NC4 Mag-Shot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,804,436 MLG Score: 9436
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.935%30.286%1028710153,4675.87627-0.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.322%2.517A**1.48A+-0.984D--HEAD ++ (~13.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.653B+8.80.382C**17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.92%0.87%341111021460328113.9394561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.402M*-0.664D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.928B*8.10.847B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.674%79.098%01102197665714.7879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.054A*0.788B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.65B+1.70.471B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.579%15.315%0110213337614.32468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.597A+0.162C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.497B+40.171C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 20
2m263.8%604 (36.2k)501 (30.1k)5.534935,7841,0455.7473752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102260235.994%32.694%117703:491

9% Heavy Assault35% Infiltrator54% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 9:47 PMSep 24th, 2017 5:31 AMJan 21st, 2019 6:32 AM (22h) (PST)Jan 11th, 2019 6:17 PM (10d) (PST)Jan 11th, 2019 5:08 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9872127751.4500.2620.4743.9610.0519436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,21712,69646,521871628238330,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
66.5h/2.8d 222 1,891 1,406 15.8k 38 273 204 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B**
Kills:405
Deaths:70
KDR:5.786
Accuracy:31.240% B++
HSR:39.012% B**
Kills:405
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):294
KDR:5.78571
Kill Difference:335
Playtime:5.674 hours
Usage:9%
Score:0.186m
Score/min:546
Accuracy (listed only):31.240%
HSR (listed only):39.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:32.760% B*
HSR:27.429% B+
AF-4AE Cyclone
B**
Kills:905
Deaths:124
KDR:7.298
Accuracy:32.528% B++
HSR:32.044% B**
Mauler S6
A*
Kills:333
Deaths:55
KDR:6.055
Accuracy:60.579% A*
HSR:15.315% C+
NS-7 PDW
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:34.669% A++
HSR:30.244% A*
AF-19 Mercenary
A**
Kills:202
Deaths:46
KDR:4.391
Accuracy:34.890% A**
HSR:29.208% A+
Kills:2,808
Deaths (as Light Assault):371
Deaths (to Light Assaults):232
KDR:7.56873
Kill Difference:2,437
Playtime:36.030 hours
Usage:54%
Score:1.193m
Score/min:552
Accuracy (listed only):39.085%
HSR (listed only):26.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:976
Deaths:120
KDR:8.133
Accuracy:48.674% B**
HSR:79.098% C
AF-4AE Cyclone
B**
Kills:905
Deaths:124
KDR:7.298
Accuracy:32.528% B++
HSR:32.044% B**
AF-6 Shadow
A*
Kills:339
Deaths:45
KDR:7.533
Accuracy:47.335% A*
HSR:28.909% C*
NC4 Mag-Shot
M
Kills:248
Deaths:80
KDR:3.100
Accuracy:45.780% M
HSR:25.807% B**
NS-7 PDW
A*
Kills:205
Deaths:31
KDR:6.613
Accuracy:34.669% A++
HSR:30.244% A*
Kills:2,673
Deaths (as Infiltrator):400
Deaths (to Infiltrators):159
KDR:6.6825
Kill Difference:2,273
Playtime:23.043 hours
Usage:35%
Score:0.579m
Score/min:418
Accuracy (listed only):41.797%
HSR (listed only):39.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:32.760% B*
HSR:27.429% B+
Mauler S6
A*
Kills:333
Deaths:55
KDR:6.055
Accuracy:60.579% A*
HSR:15.315% C+
AF-19 Mercenary
A**
Kills:202
Deaths:46
KDR:4.391
Accuracy:34.890% A**
HSR:29.208% A+
Kills:1,698
Deaths (as Engineer):216
Deaths (to Engineers):151
KDR:7.86111
Kill Difference:1,482
Playtime:1.034 hours
Usage:2%
Score:0.029m
Score/min:460
Accuracy (listed only):42.743%
HSR (listed only):23.984%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:460
V. Kills:40 N/A
Deaths:39
KDR:11.795
Accuracy:69.920% A++
KPH:96 A+
VKPH:8.400 B**
M20 Mustang
M**
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:34.959% B++
KPH:53.700 M**
VKPH:28.200 M+
Kills:538 (538 + 0)
Deaths:51
KDR:10.549
VKDR:1.588
Vehicle Kills:81
Kill Difference:487
Playtime:6.242 hours
Usage:9%
Score:0.111m
Score/min:296
Piloting Accuracy:34.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:28.589% N/A
KPH:251 N/A
VKPH:10 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:50
Playtime:0.199 hours
Usage:0%
Score:0.006m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:28.589%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 1,1701,16311510.113S4.5832.76%B*27.429%B+157.2MN/A3717.4h9.2B++28.1B*
EM4-AE Longshot 9839761208.133A2.6048.674%B**79.098%C86.4A++N/A20111.3h1.7B+3.4B*
AF-4AE Cyclone 9159051247.298S1.7632.528%B++32.044%B**125.7A++1.4A*3567.2h8.9B27.4B+
M30 Mustang AH 5004603911.795B*6.2669.92%A++N/A95.8A+8.3B**2654.8h8.1C**11.6B+
NS-15MP 407405705.786A*0.2531.24%B++39.012%B**126.6A++N/A3863.2h9.5B++30.5B+
AF-6 Shadow 339339457.533M**2.0047.335%A*28.909%C*121.1M*N/A2922.8h4.4B**9.4B**
Mauler S6 334333556.055S0.5260.579%A*15.315%C+123.3SN/A4232.7h4B*6.6B**
NC4 Mag-Shot 268248803.1M*2.4345.78%M25.807%B**99.2S8U2892.5h8.4C++18.3B+
NS-7 PDW 207205316.613S1.0834.669%A++30.244%A*120.6S1.2M+2541.7h11B**31.6B*
AF-19 Mercenary 203202464.391S1.1434.89%A**29.208%A+112.2SN/A5031.8h9.8B*28B*
Mag-Cutter 1231189890.119M*5.4252.408%A*N/A2A*N/A557.9h1.6B*3B++
M20 Mustang 11978126.5A++0.9734.959%B++N/A52M**27.3M3961.5h44.1B**126.2B**
Frag Grenade 7170170N/A64.4753.552%B**N/A700B**10B+19530.1h2.8B**5.2B**
M12 Kobalt 5250150M**44.4728.589%A*8%F--250S10S5340.2h13.9B**48.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,2080.5h
Spawn Beacon3720.1h
Medical Kit2761,3738.2h
Medical Applicator08170h
Nano-Armor Kit11,9820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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