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Overseer AIMBOTNC[SBW] AIMBOTNC
NC BR 68

KDR: 4.98

Score: 3.7m

Last Seen: Jul 2nd, 2019 2:47 AM
- OFFLINE - 347.3 hour(s)

Battle Rank 68 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 24
Level Progress (to 69): 5%
Level 100 Progress: 20% 386h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS AF-4AE Cyclone GR-22AE NS-15MP EM4-AE Longshot NS-11CP M30 Mustang AH LA39 Bruiser Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,903,716 MLG Score: 8716
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.449%31.686%1060812066,3725.37268-0.389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.186%2.394A*1.65A++-0.948D--HEAD ++ (~14.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.635B+9.10.364C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.97%1.122%305611213624509512.48650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.444M*-0.431C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.934B*7.50.859B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.242%77.885%0212121,23913089.45802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%2.144A*0.702B++0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.473B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.026%18.092%0212121,111136158.10949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%1.701A++0.682B+0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+3.10.352C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 24
3.7m284.2%655 (39.3k)540 (32.4k)4.9833810,1962,0465.1388168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214105334.596%31.61%109403:225

11% Combat Medic12% Heavy Assault26% Infiltrator49% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 9:47 PMSep 24th, 2017 5:31 AMJul 15th, 2019 7:18 AM (1d) (PST)Jul 1st, 2019 10:49 PM (14d) (PST)Jul 1st, 2019 10:47 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9712447271.4820.2970.4684.3400.0458716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,24014,62743,613891828260332,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
114.7h/4.8d 318 3,223 2,477 29.9k 97 496 310 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B++
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:30.511% B+
HSR:37.275% B++
Kills:1,167
Deaths (as Heavy Assault):187
Deaths (to Heavy Assaults):556
KDR:6.24064
Kill Difference:980
Playtime:14.121 hours
Usage:12%
Score:0.415m
Score/min:490
Accuracy (listed only):30.511%
HSR (listed only):37.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,195
Deaths:163
KDR:7.331
Accuracy:33.238% B*
HSR:31.464% B*
NS-11CP
B*
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:32.760% B*
HSR:27.429% B+
LA39 Bruiser
B**
Kills:571
Deaths:156
KDR:3.660
Accuracy:72.901% B**
HSR:19.615% B*
Mauler S6
A++
Kills:540
Deaths:106
KDR:5.094
Accuracy:56.782% A++
HSR:16.482% C*
NS-7 PDW
M+
Kills:474
Deaths:76
KDR:6.237
Accuracy:34.023% A++
HSR:34.810% M+
AF-19 Mercenary
A*
Kills:445
Deaths:79
KDR:5.633
Accuracy:33.908% A*
HSR:27.641% B**
Kills:4,388
Deaths (as Light Assault):695
Deaths (to Light Assaults):485
KDR:6.31367
Kill Difference:3,693
Playtime:56.398 hours
Usage:49%
Score:1.786m
Score/min:528
Accuracy (listed only):43.935%
HSR (listed only):26.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,195
Deaths:163
KDR:7.331
Accuracy:33.238% B*
HSR:31.464% B*
GR-22AE
B**
Kills:1,171
Deaths:233
KDR:5.026
Accuracy:33.118% B**
HSR:33.390% B**
LA39 Bruiser
B**
Kills:571
Deaths:156
KDR:3.660
Accuracy:72.901% B**
HSR:19.615% B*
Mauler S6
A++
Kills:540
Deaths:106
KDR:5.094
Accuracy:56.782% A++
HSR:16.482% C*
NS-7 PDW
M+
Kills:474
Deaths:76
KDR:6.237
Accuracy:34.023% A++
HSR:34.810% M+
Kills:3,951
Deaths (as Combat Medic):734
Deaths (to Combat Medics):225
KDR:5.38283
Kill Difference:3,217
Playtime:13.111 hours
Usage:11%
Score:0.717m
Score/min:911
Accuracy (listed only):46.012%
HSR (listed only):27.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B*
Kills:1,195
Deaths:163
KDR:7.331
Accuracy:33.238% B*
HSR:31.464% B*
EM4-AE Longshot
B**
Kills:1,166
Deaths:149
KDR:7.826
Accuracy:48.925% B**
HSR:77.959% C-
NS-7 PDW
M+
Kills:474
Deaths:76
KDR:6.237
Accuracy:34.023% A++
HSR:34.810% M+
AF-6 Shadow
A*
Kills:395
Deaths:50
KDR:7.900
Accuracy:47.855% A*
HSR:30.380% B
NC4 Mag-Shot
M
Kills:362
Deaths:123
KDR:2.943
Accuracy:44.911% M
HSR:24.862% B*
NC14 Bolt Driver
M++
Kills:73
Deaths:5
KDR:14.600
Accuracy:55% M++
HSR:76.712% C**
Kills:3,665
Deaths (as Infiltrator):566
Deaths (to Infiltrators):320
KDR:6.47527
Kill Difference:3,099
Playtime:29.488 hours
Usage:26%
Score:0.770m
Score/min:435
Accuracy (listed only):43.992%
HSR (listed only):46.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:32.760% B*
HSR:27.429% B+
LA39 Bruiser
B**
Kills:571
Deaths:156
KDR:3.660
Accuracy:72.901% B**
HSR:19.615% B*
Mauler S6
A++
Kills:540
Deaths:106
KDR:5.094
Accuracy:56.782% A++
HSR:16.482% C*
AF-19 Mercenary
A*
Kills:445
Deaths:79
KDR:5.633
Accuracy:33.908% A*
HSR:27.641% B**
Kills:2,719
Deaths (as Engineer):456
Deaths (to Engineers):264
KDR:5.96272
Kill Difference:2,263
Playtime:1.056 hours
Usage:1%
Score:0.029m
Score/min:455
Accuracy (listed only):49.088%
HSR (listed only):22.791%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:624
V. Kills:54 N/A
Deaths:54
KDR:11.556
Accuracy:69.970% A++
KPH:100.300 A+
VKPH:8.700 B**
M20 Mustang
M**
Kills:78
V. Kills:41 186%
Deaths:12
KDR:6.500
Accuracy:34.959% B++
KPH:53.700 M**
VKPH:28.200 M
Kills:702 (702 + 0)
Deaths:66
KDR:10.636
VKDR:1.439
Vehicle Kills:95
Kill Difference:636
Playtime:7.671 hours
Usage:7%
Score:0.149m
Score/min:323
Piloting Accuracy:34.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:28.589% N/A
KPH:247.600 N/A
VKPH:9.900 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:50
Playtime:0.202 hours
Usage:0%
Score:0.007m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:28.589%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4AE Cyclone 1,2121,1951637.331S2.3533.238%B*31.464%B*128.5A++1.8A**3609.3h8.9B+26.8B+
GR-22AE 1,1801,1712335.026A*0.0433.118%B**33.39%B**117.1A*N/A53010h9.6B**29B**
NS-15MP 1,1741,1671876.241A++1.2630.511%B+37.275%B++124.1A+N/A3029.4h9.7B+31.6B+
EM4-AE Longshot 1,1741,1661497.826A2.8448.925%B**77.959%C-86.4A+N/A20113.5h1.7B++3.4B*
NS-11CP 1,1701,16311510.113S5.1332.76%B*27.429%B+157.2A**N/A3717.4h9.2B**28.1B*
M30 Mustang AH 6786245411.556B*6.5769.97%A++1.122%C100.6A+8.7B**3056.2h7.5B10.7B+
LA39 Bruiser 5855711563.66A*1.3272.901%B**19.615%B*92.1A*2.3S2276.2h2.3B3.2B+
Mauler S6 5415401065.094M**0.1156.782%A++16.482%C*110.2SN/A3324.9h4B*7B**
NS-7 PDW 476474766.237S1.2534.023%A++34.81%M+115.6SN/A3384.1h10.6B**31.2B**
AF-19 Mercenary 446445795.633S0.6533.908%A*27.641%B**120.3SN/A5063.7h9.1B**26.9B**
AF-6 Shadow 395395507.9M**2.9247.855%A*30.38%B123.4M*N/A2973.2h4.5B*9.4B**
NC4 Mag-Shot 3933621232.943M++2.0444.911%M24.862%B*92.8M**7.9U2743.9h8.8C+19.7B++
Mag-Cutter 2482371,9800.12M++4.8646.582%A+N/A2.3A**N/A7103.8h1.6B*3.3C**
Frag Grenade 1391381138N/A133.0257.044%A+N/A690B**5D23860.2h3B*5.2B**
M20 Mustang 11978126.5A++1.5234.959%B++N/A52M*27.3M3991.5h44.1B**126.2B**
NC14 Bolt Driver 7373514.6S9.6255%M++76.712%C**121.7SN/A6380.6h1.7A3A
Rocklet Rifle 9650182.778S2.2154.274%C*N/A26.3C+24.2C+3601.9h50.5D-93.1C-
M12 Kobalt 5250150M*45.0228.589%A*8%F--250S10S5470.2h13.9B**48.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31180.3h
Medical Kit4852,40813.1h
Medical Applicator16,6410.4h
Motion Spotter01,5670.7h
Nano-Armor Kit12,2510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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