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Justicar Legionary AIfons[XXDE] AIfons
VS BR 41

KDR: 0.74

Score: 1.7m

Last Seen: Apr 3rd, 2017 8:00 PM
- OFFLINE - 2662.9 hour(s)

Rank 41 (41) Justicar of the Vanu Sovereignty on Miller
Level Progress (to 42): 84%
Level 100 Progress: 9% 1074h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS H-V45 Solstice VE3 Quasar VM1 Pulsar VS1 Pulsar C Orion VS54 XM98 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-27,522 MLG Score: -22
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.031%14.259%25769321,0800.889621-0.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.65%-0.536D-0.923D--0.941B*HEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.4-0.105C+15-0.063C+68.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.566%1.333%541937757680.986842833%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.886F--0.781D--1.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.641B+6.30.827B++33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.941%65.657%5419379918200.543956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.227C++-0.103C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.092C+3.2-0.027C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m393.1%267 (16k)208 (12.5k)0.7379451,7602,3850.86834441 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS938418.086%14.148%11403:220

44% Combat Medic13% Engineer8% Infiltrator22% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2014 8:44 PMAug 13th, 2014 8:49 PMMay 2nd, 2017 5:45 PM (82d) (PST)Apr 3rd, 2017 4:32 PM (111d) (PST)Apr 3rd, 2017 4:00 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
221202190.2200.2970.0310.9120.012-22

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,27512,1211,1541318255112,482

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
133.6h/5.6d 311 249 1,152 7.3k 191 383 99 1.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:99
Deaths:110
KDR:0.900
Accuracy:15.364% D--
HSR:18.182% D
Kills:99
Deaths (as Heavy Assault):110
Deaths (to Heavy Assaults):722
KDR:0.9
Kill Difference:11
Playtime:7.237 hours
Usage:5%
Score:0.071m
Score/min:162
Accuracy (listed only):15.364%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:293
Deaths:443
KDR:0.661
Accuracy:18.691% D
HSR:11.263% D**
Pulsar C
D--
Kills:109
Deaths:133
KDR:0.820
Accuracy:17.891% D*
HSR:16.514% D--
Kills:402
Deaths (as Light Assault):576
Deaths (to Light Assaults):445
KDR:0.69792
Kill Difference:174
Playtime:29.358 hours
Usage:22%
Score:0.254m
Score/min:144
Accuracy (listed only):18.291%
HSR (listed only):13.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:293
Deaths:443
KDR:0.661
Accuracy:18.691% D
HSR:11.263% D**
Pulsar C
D--
Kills:109
Deaths:133
KDR:0.820
Accuracy:17.891% D*
HSR:16.514% D--
Kills:402
Deaths (as Engineer):576
Deaths (to Engineers):438
KDR:0.69792
Kill Difference:174
Playtime:17.798 hours
Usage:13%
Score:0.209m
Score/min:196
Accuracy (listed only):18.291%
HSR (listed only):13.888%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:406
Deaths:605
KDR:0.671
Accuracy:18.280% D--
HSR:14.778% D
Pulsar VS1
D
Kills:118
Deaths:195
KDR:0.605
Accuracy:17.387% D--
HSR:15.254% D
Kills:524
Deaths (as Combat Medic):800
Deaths (to Combat Medics):221
KDR:0.655
Kill Difference:276
Playtime:59.273 hours
Usage:44%
Score:0.949m
Score/min:267
Accuracy (listed only):17.833%
HSR (listed only):15.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:99
Deaths:68
KDR:1.456
Accuracy:36.941% C+
HSR:65.657% D-
Beamer VS3
D*
Kills:55
Deaths:70
KDR:0.786
Accuracy:18.946% D*
HSR:12.727% D*
Kills:154
Deaths (as Infiltrator):138
Deaths (to Infiltrators):399
KDR:1.11594
Kill Difference:16
Playtime:10.543 hours
Usage:8%
Score:0.075m
Score/min:118
Accuracy (listed only):27.944%
HSR (listed only):39.192%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D--
Kills:139
Deaths:146
KDR:0.952
Accuracy:10.361% D--
HSR:8.633% F-
Comet VM2
C*
Kills:60
Deaths:142
KDR:0.423
Accuracy:35.268% D-
HSR:5% C*
Kills:199
Deaths (as MAX Suit):144
Deaths (to MAX Suits):135
KDR:1.38194
Kill Difference:55
Playtime:8.467 hours
Usage:6%
Score:0.110m
Score/min:217
Accuracy (listed only):22.814%
HSR (listed only):6.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:75
V. Kills:1 N/A
Deaths:8
KDR:9.375
Accuracy:15.566% D*
KPH:50.900 C
VKPH:0.700 F
Kills:75 (0 + 75)
Deaths:8
KDR:9.375
VKDR:0.125
Vehicle Kills:1
Kill Difference:67
Playtime:1.473 hours
Usage:1%
Score:0.013m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:15.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 4094066050.671C-0.0718.28%D--14.778%D13.4D-N/A4030.2h17.3D**94.9D*
Solstice VE3 2962934430.661C+0.0818.691%D11.263%D**12CN/A3624.4h15C*80.4C+
Quasar VM1 1401391460.952C0.2110.361%D--8.633%F-16.7C--N/A548.3h12.2B*117.9C+
Pulsar VS1 1181181950.605C0.1317.387%D--15.254%D11.9DN/A379.9h15.9C91.2D
Pulsar C 1091091330.82C0.0817.891%D*16.514%D--15.8C-N/A516.9h13.5C75.6C-
Orion VS54 99991100.9C0.1615.364%D--18.182%D19C--N/A815.2h10.9B++71.1C+
XM98 9999681.456C0.7236.941%C+65.657%D-14.1DN/A437h3.2D-8.6C
Frag Grenade 8078178N/A77.2640.494%DN/A260D--6.7C*8660.3h4.8D--11.9D
Proton II PPA 767589.375C8.6415.566%D*1.333%D50CN/A1521.5h6.3B**40.2C*
Comet VM2 83601420.423D0.3135.268%D-5%C*7.8D3D517.7h23.7C+67.2C
Beamer VS3 5555700.786C++0.0518.946%D*12.727%D*16.7C-N/A493.3h6.5B++34.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1880.1h
Spawn Beacon11410.1h
Medical Applicator279143,08410.9h
Nanite Revive Grenade01280h
Anti-Infantry MANA Turret5820.1h
Nano-Armor Kit4238,3203h
Medical Kit253770.5h
Xiphos Anti-Personnel Phalanx Turret0540h
Ammunition Package12140.1h
Shield Recharging Field91,8490.6h

Check the help document for the dictionary if you want to learn more about words used here.


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