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Jolly AJSNC[FRFB] AJSNC
NC BR 89

KDR: 2.86

Score: 14.3m

Last Seen: May 30th, 2020 3:35 AM
- OFFLINE - 8.6 hour(s)

Battle Rank 105 (89 total) - New Conglomerate on Emerald
Level Progress (to 106): 18%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M20 Basilisk NS-61 Emissary Breaker Rocket Pods L100 Python HESH G30 Walker M12 Kobalt Skyguard L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.733%9.341%268413451,6701.09581.763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.38%1.448A-1.769F--2.478F*BODY + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.018C+20.9-0.465D51.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.408%1.423%2127113481,19510540711.3809293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.712A++-0.132C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.841B*13.80.74B++12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.531%1.32%955413451,8182298477.90435214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.706%-0.631D-0.763D-0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.3-1.635F35-1.806F-66.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.3%3.183%2266313462,733148120618.3423226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.191%-0.085C+-0.324C-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.6-1.565F108.9-1.706F-199.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m1169.4%294 (17.6k)233 (14k)2.8586210,2113,5724.240289 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134960429.866%4.338%13017:143

89% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2015 2:35 PMJan 8th, 2017 11:17 PMMay 30th, 2020 9:34 AM (180d) (PST)May 30th, 2020 12:42 AM (181d) (PST)May 29th, 2020 11:35 PM (181d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
445254200.1670.0580.0072.5090.048152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7211,48125,2401040151313,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1019.6h/42.5d 4,935 443 10,106 153.5k 1,118 3,366 2,912 27.2m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):795
KDR:0
Kill Difference:UNR
Playtime:42.418 hours
Usage:4%
Score:0.728m
Score/min:286
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):820
KDR:0
Kill Difference:UNR
Playtime:23.259 hours
Usage:2%
Score:0.179m
Score/min:128
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C++
Kills:1,196
Deaths:1,289
KDR:0.928
Accuracy:30.399% C++
HSR:8.194% F
NC4 Mag-Shot
B+
Kills:271
Deaths:447
KDR:0.606
Accuracy:32.702% B+
HSR:8.487% F-
NS-44 Commissioner AE
C-
Kills:103
Deaths:156
KDR:0.660
Accuracy:40.275% C-
HSR:18.447% D*
NS-61 "Networked" Emissary
D**
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.659% D**
HSR:14.286% D**
Kills:1,633
Deaths (as Infiltrator):1,957
Deaths (to Infiltrators):558
KDR:0.83444
Kill Difference:324
Playtime:906.952 hours
Usage:89%
Score:12.791m
Score/min:235
Accuracy (listed only):32.759%
HSR (listed only):12.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D--
Kills:100
Deaths:208
KDR:0.481
Accuracy:14.663% F-
HSR:16% D--
Kills:100
Deaths (as Combat Medic):208
Deaths (to Combat Medics):245
KDR:0.48077
Kill Difference:108
Playtime:36.518 hours
Usage:4%
Score:0.488m
Score/min:223
Accuracy (listed only):14.663%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,195
V. Kills:209 N/A
Deaths:77
KDR:15.520
Accuracy:53.408% C++
KPH:65.200 D
VKPH:11.400 D
M20 Mustang
D*
Kills:117
V. Kills:181 64%
Deaths:244
KDR:0.480
Accuracy:40.657% A++
KPH:2.400 D*
VKPH:3.700 D*
Kills:1,312 (117 + 0)
Deaths:321
KDR:4.087
VKDR:1.215
Vehicle Kills:390
Kill Difference:991
Playtime:67.058 hours
Usage:7%
Score:0.463m
Score/min:115
Piloting Accuracy:40.657%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:911
V. Kills:292 311%
Deaths:42
KDR:21.691
Accuracy:55.399% B+
KPH:36 D*
VKPH:11.500 B+
Skyguard
C
Kills:420
V. Kills:324 129%
Deaths:38
KDR:11.053
Accuracy:32.967% C**
KPH:13.100 D
VKPH:10.100 C
L100 Python HEAT
C
Kills:372
V. Kills:151 245%
Deaths:29
KDR:12.828
Accuracy:55.053% C*
KPH:28.800 D
VKPH:11.700 C
Kills:1,703 (1,703 + 0)
Deaths:109
KDR:15.624
VKDR:7.037
Vehicle Kills:767
Kill Difference:1,594
Playtime:70.352 hours
Usage:7%
Score:0.737m
Score/min:175
Driving Accuracy:55.053%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C**
Kills:115
V. Kills:75 151%
Deaths:30
KDR:3.833
Accuracy:56.775% B*
KPH:20.200 D
VKPH:13.100 C**
Enforcer ML85
B++
Kills:73
V. Kills:47 152%
Deaths:7
KDR:10.429
Accuracy:49.880% B++
KPH:18.500 D
VKPH:11.900 D-
E540 Halberd
B++
Kills:68
V. Kills:30 219%
Deaths:9
KDR:7.556
Accuracy:53% B++
KPH:30.800 C
VKPH:13.600 C-
Kills:256 (115 + 141)
Deaths:46
KDR:5.565
VKDR:3.304
Vehicle Kills:152
Kill Difference:210
Playtime:11.855 hours
Usage:1%
Score:0.168m
Score/min:237
Driving Accuracy:56.775%
Gunner Accuracy:53%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:1,781
V. Kills:592 300%
Deaths:61
KDR:29.197
Accuracy:43.239% C**
KPH:30.500 C**
VKPH:10.100 B+
G30 Walker
C+
Kills:764
V. Kills:390 195%
Deaths:21
KDR:36.381
Accuracy:30.629% C+
KPH:16.300 C-
VKPH:8.300 C--
M12 Kobalt
C+
Kills:615
V. Kills:43 N/A
Deaths:
KDR:
Accuracy:17.749% C--
KPH:40.200 D--
VKPH:2.800 C+
M40 Fury
C+
Kills:188
V. Kills:52 355%
Deaths:13
KDR:14.462
Accuracy:35.228% C
KPH:34.800 D
VKPH:9.600 C+
Kills:3,348 (0 + 3,348)
Deaths:95
KDR:35.242
VKDR:11.337
Vehicle Kills:1,077
Kill Difference:3,253
Playtime:125.942 hours
Usage:12%
Score:1.099m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:35.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 2,3731,7816129.197S26.3443.239%C**3.93%D-30.5C**10.1B+14658.4h75C**173.5B+
NS-61 Emissary 1,2361,1961,2890.928C+1.9330.399%C++8.194%F4.1D*N/A14290.7h23.8D-78.1D
Breaker Rocket Pods 1,4041,1957715.519B+12.6653.408%C++1.423%B**65.3D11.4D26318.3h13.8C+25.9C++
L100 Python HESH 1,2039114221.69C**18.8355.399%B+N/A36D*11.5B+17625.3h4.7F--8.5D-
G30 Walker 1,1547642136.381U33.5230.629%C+1.832%D*16.3C-8.3C--14246.9h210.5C--687.3C+
M12 Kobalt 6586151615U612.1417.749%C--15.447%D--40.2D--2.8C+13915.3h25.8D**145.2D-
Skyguard 7444203811.053A8.1932.967%C**N/A13.1D10.1C17032.1h134.5D-408C
L100 Python HEAT 5233722912.828B+9.9755.053%C*2.419%C+28.8D11.7C18412.9h5.6C+10.2C+
NC4 Mag-Shot 2802714470.606C2.2532.702%B+8.487%F-2.9D--N/A1092.7h12.8F-39.2D
M40 Fury 2401881314.462B*11.6035.228%C1.596%C+34.8D9.6C+1895.4h17.1D-48.5D
Bouncing Betty 1691691016.9S14.0438.016%D-N/A112.7C-N/A3571.5h1.7B+4.6C
Spear Anti-Vehicle Phalanx Turret 201137915.222B++12.3650.372%C*2.19%D-40.3C-18.8D2863.4h7.9C+15.7C*
M20 Mustang 2981172440.48D-2.3840.657%A++N/A2.4D*3.7D*6048.7h503.8T*1239.2T*
Titan-150 HEAT 190115303.833C-0.9756.775%B*6.957%M+20.2D13.2B2365.7h6.5D*11.5C
NS-44 Commissioner AE 1041031560.66D2.2040.275%C-18.447%D*1.9D**N/A655.3h7.1T*17.7F**
NC1 Gauss Rifle 1031002080.481D-2.3814.663%F-16%D--5.8D*N/A3017.1h22.8T*155.5T*
Tank Mine 10274174U71.1456.508%B**N/A246.7A*93.3B*25290.3h2.4D4.3B++
Enforcer ML85 12073710.429B+7.5749.88%B++N/A18.7D12.1D2273.9h17.1D**34.3C--
E540 Halberd 986897.556C4.7053%B++N/A30.9C13.6C-2562.2h5.5C10.3C**
NS-61 "Networked" Emissary 6563650.969C-1.8927.659%D**14.286%D**2.6FN/A823.9h21.4T77.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit61156,12212.5h
Aspis Anti-Aircraft Phalanx Turret0660h
AE Medical Applicator12459,4149.4h
Nanite Revive Grenade03670.1h
Medical Applicator187,3110.5h
Motion Spotter0520.1h
Welding Device03390h
Deconstruction Tool01010h
Recon Detection Device141,1453.6h
Ammunition Package43180.1h
Snowman Soldier01170.2h
Mag-Cutter4808338.4h
M20 Drake0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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