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Archon AK255[MAG3] AK255
VS BR 80

KDR: 2.03

Score: 51.9m

Last Seen: Apr 5th, 2020 5:48 AM
- OFFLINE - 1473.1 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Pandora VX25 S12 Renegade M40 Fury-F NS-15M1 Proximity Mine Saron HRB M40 Fury-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 434TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.348%21.624%41825125810,6920.8348561.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.846%-0.369C-0.079C+-1.391D**HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.175C++11.80.171C++49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.573%1.493%51128267759600.0881579110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.187F---0.069C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.30.247C++20.30.619B+102

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.837%0.535%524512788,782204341414.29858212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.298%-0.601D-1.272D**0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.01C+13.3-0.064C+24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.051%4.152%6861912649,441168831785.5897297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.534%-0.108C+-0.089C+0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.567B+18.30.546B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.762%89.252%6864127973590420.812155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.815%-0.332C-1.429A1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.378C**20.365C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.344%15.586%686312805,1209961095.14056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.051%-0.53D0.15C++0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.032C+4.50.076C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.9m370.2%300 (18k)266 (16k)2.026362,33730,7642.4896680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283341111.404%9.033%10306:2013

10% Combat Medic56% Engineer9% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 5:31 PMMar 1st, 2020 7:01 AMMay 4th, 2020 9:33 AM (32d) (PST)Apr 5th, 2020 5:42 AM (61d) (PST)Apr 5th, 2020 1:48 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
496894070.3190.1580.0291.4200.064158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7755,35924,416199285415,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3254.5h/135.6d 14,255 5,631 28,255 277.3k 3,997 8,695 12,549 96.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,660
Deaths:1,090
KDR:1.523
Accuracy:18.237% D--
HSR:21.868% C
Orion VS54
C+
Kills:1,222
Deaths:674
KDR:1.813
Accuracy:21.711% C+
HSR:23.568% C
SVA-88
D-
Kills:522
Deaths:304
KDR:1.717
Accuracy:17.932% D*
HSR:20.307% D-
VX29 Polaris
D*
Kills:417
Deaths:290
KDR:1.438
Accuracy:11.562% F--
HSR:15.108% D*
Pulsar LSW
D-
Kills:107
Deaths:46
KDR:2.326
Accuracy:20.140% D-
HSR:7.477% F--
Flare VE6
C+
Kills:64
Deaths:53
KDR:1.208
Accuracy:13.687% F-
HSR:25% C+
Kills:3,992
Deaths (as Heavy Assault):2,457
Deaths (to Heavy Assaults):8,116
KDR:1.62475
Kill Difference:1,535
Playtime:296.247 hours
Usage:9%
Score:3.844m
Score/min:216
Accuracy (listed only):17.211%
HSR (listed only):18.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:4,740
Deaths:3,098
KDR:1.530
Accuracy:35.820% D
HSR:15.317% C+
NS Baron G5
C
Kills:699
Deaths:594
KDR:1.177
Accuracy:37.609% D-
HSR:13.019% C
Solstice SF
B+
Kills:569
Deaths:592
KDR:0.961
Accuracy:16.722% F
HSR:20.387% B+
Deimos VA29
B+
Kills:306
Deaths:261
KDR:1.172
Accuracy:37.706% F--
HSR:19.935% B+
NS-11C
C+
Kills:286
Deaths:368
KDR:0.777
Accuracy:11.304% F*
HSR:19.580% C+
Eidolon VE33
D
Kills:186
Deaths:196
KDR:0.949
Accuracy:22.285% D*
HSR:22.581% D
Thanatos VE70
C
Kills:74
Deaths:71
KDR:1.042
Accuracy:15.865% F*
HSR:14.865% C
Kills:6,860
Deaths (as Engineer):5,180
Deaths (to Engineers):7,860
KDR:1.32432
Kill Difference:1,680
Playtime:1,838.576 hours
Usage:56%
Score:30.705m
Score/min:278
Accuracy (listed only):25.330%
HSR (listed only):17.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:4,740
Deaths:3,098
KDR:1.530
Accuracy:35.820% D
HSR:15.317% C+
NS-7G PDW
D
Kills:1,184
Deaths:1,452
KDR:0.815
Accuracy:20.371% D--
HSR:14.274% D
NS Baron G5
C
Kills:699
Deaths:594
KDR:1.177
Accuracy:37.609% D-
HSR:13.019% C
Sirius SX12
C
Kills:616
Deaths:639
KDR:0.964
Accuracy:19.564% D*
HSR:16.234% C
Solstice SF
B+
Kills:569
Deaths:592
KDR:0.961
Accuracy:16.722% F
HSR:20.387% B+
VE-S Canis
B**
Kills:391
Deaths:217
KDR:1.802
Accuracy:27.280% C+
HSR:32.737% B**
NSX-P Tengu
B+
Kills:323
Deaths:104
KDR:3.106
Accuracy:39.236% B+
HSR:20.433% C
Deimos VA29
B+
Kills:306
Deaths:261
KDR:1.172
Accuracy:37.706% F--
HSR:19.935% B+
NS-11C
C+
Kills:286
Deaths:368
KDR:0.777
Accuracy:11.304% F*
HSR:19.580% C+
Eridani SX5
C
Kills:240
Deaths:158
KDR:1.519
Accuracy:24.300% D
HSR:19.167% C
Thanatos VE70
C
Kills:74
Deaths:71
KDR:1.042
Accuracy:15.865% F*
HSR:14.865% C
Kills:9,428
Deaths (as Light Assault):7,554
Deaths (to Light Assaults):4,374
KDR:1.24808
Kill Difference:1,874
Playtime:156.747 hours
Usage:5%
Score:1.648m
Score/min:175
Accuracy (listed only):25.980%
HSR (listed only):18.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:4,740
Deaths:3,098
KDR:1.530
Accuracy:35.820% D
HSR:15.317% C+
NS-7G PDW
D
Kills:1,184
Deaths:1,452
KDR:0.815
Accuracy:20.371% D--
HSR:14.274% D
NS Baron G5
C
Kills:699
Deaths:594
KDR:1.177
Accuracy:37.609% D-
HSR:13.019% C
NS-11A
C
Kills:689
Deaths:635
KDR:1.085
Accuracy:18.843% D*
HSR:20.900% C
Sirius SX12
C
Kills:616
Deaths:639
KDR:0.964
Accuracy:19.564% D*
HSR:16.234% C
Equinox VE2
D**
Kills:615
Deaths:562
KDR:1.094
Accuracy:19.673% D**
HSR:7.805% F
Terminus VX-9
B*
Kills:395
Deaths:261
KDR:1.513
Accuracy:25.941% C+
HSR:35.190% B*
VE-S Canis
B**
Kills:391
Deaths:217
KDR:1.802
Accuracy:27.280% C+
HSR:32.737% B**
NSX-P Tengu
B+
Kills:323
Deaths:104
KDR:3.106
Accuracy:39.236% B+
HSR:20.433% C
Deimos VA29
B+
Kills:306
Deaths:261
KDR:1.172
Accuracy:37.706% F--
HSR:19.935% B+
Pulsar VS1
C
Kills:294
Deaths:253
KDR:1.162
Accuracy:21.074% D
HSR:20.068% C
H-V45
D
Kills:277
Deaths:253
KDR:1.095
Accuracy:18.086% D**
HSR:17.690% D
Eridani SX5
C
Kills:240
Deaths:158
KDR:1.519
Accuracy:24.300% D
HSR:19.167% C
Thanatos VE70
C
Kills:74
Deaths:71
KDR:1.042
Accuracy:15.865% F*
HSR:14.865% C
Kills:10,843
Deaths (as Combat Medic):8,558
Deaths (to Combat Medics):3,065
KDR:1.267
Kill Difference:2,285
Playtime:335.905 hours
Usage:10%
Score:7.671m
Score/min:381
Accuracy (listed only):25.812%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
D
Kills:1,184
Deaths:1,452
KDR:0.815
Accuracy:20.371% D--
HSR:14.274% D
Sirius SX12
C
Kills:616
Deaths:639
KDR:0.964
Accuracy:19.564% D*
HSR:16.234% C
NS-30 Vandal
C-
Kills:494
Deaths:212
KDR:2.330
Accuracy:30.038% D
HSR:23.684% C-
V10
A+
Kills:491
Deaths:184
KDR:2.668
Accuracy:38.662% C-
HSR:91.446% A+
VE-S Canis
B**
Kills:391
Deaths:217
KDR:1.802
Accuracy:27.280% C+
HSR:32.737% B**
NS-61 Emissary
A
Kills:347
Deaths:262
KDR:1.324
Accuracy:17.363% F-
HSR:25.360% A
NS-44G Commissioner
C-
Kills:326
Deaths:429
KDR:0.760
Accuracy:17.568% F**
HSR:22.699% C-
NSX-P Tengu
B+
Kills:323
Deaths:104
KDR:3.106
Accuracy:39.236% B+
HSR:20.433% C
Eridani SX5
C
Kills:240
Deaths:158
KDR:1.519
Accuracy:24.300% D
HSR:19.167% C
Artemis VX26
A
Kills:229
Deaths:104
KDR:2.202
Accuracy:29.310% C*
HSR:33.188% A
NS-AM7 Archer
B+
Kills:182
Deaths:268
KDR:0.679
Accuracy:48.708% D*
HSR:22.528% B+
Nyx VX31
C+
Kills:163
Deaths:149
KDR:1.094
Accuracy:29.266% D--
HSR:28.834% C+
NS-357 Underboss
C+
Kills:162
Deaths:228
KDR:0.711
Accuracy:19.902% F--
HSR:22.840% C+
Cerberus
D*
Kills:124
Deaths:167
KDR:0.743
Accuracy:14.892% F*
HSR:14.516% D*
NSX Tomoe
C--
Kills:115
Deaths:22
KDR:5.227
Accuracy:27.467% C--
HSR:33.044% D
Phaseshift VX-S
B*
Kills:104
Deaths:21
KDR:4.952
Accuracy:20.667% F--
HSR:88.462% B*
Parallax VX3
B**
Kills:72
Deaths:51
KDR:1.412
Accuracy:33.388% D--
HSR:87.500% B**
Ghost
B+
Kills:68
Deaths:14
KDR:4.857
Accuracy:33.060% D*
HSR:76.471% B+
Kills:5,631
Deaths (as Infiltrator):4,681
Deaths (to Infiltrators):3,179
KDR:1.20295
Kill Difference:950
Playtime:560.564 hours
Usage:17%
Score:7.118m
Score/min:212
Accuracy (listed only):27.280%
HSR (listed only):37.412%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:472
Deaths:261
KDR:1.808
Accuracy:15.851% C--
HSR:15.254% D-
Cosmos VM3
C--
Kills:431
Deaths:254
KDR:1.697
Accuracy:16.139% C--
HSR:16.705% C--
Blueshift VM5
B*
Kills:126
Deaths:32
KDR:3.938
Accuracy:19.662% C+
HSR:26.984% B*
Blueshift VM5
A+
Kills:125
Deaths:32
KDR:3.906
Accuracy:19.648% C
HSR:30.400% A+
Vortex VM21
D-
Kills:54
Deaths:75
KDR:0.720
Accuracy:34.645% D-
HSR:1.852% D-
Kills:1,208
Deaths (as MAX Suit):327
Deaths (to MAX Suits):2,038
KDR:3.69419
Kill Difference:881
Playtime:54.334 hours
Usage:2%
Score:0.875m
Score/min:269
Accuracy (listed only):21.189%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D--
Kills:89
V. Kills:68 129%
Deaths:
KDR:
Accuracy:63.803% C++
KPH:19.600 D--
VKPH:15 D--
Dual Photon Pods
D
Kills:67
V. Kills:25 258%
Deaths:25
KDR:2.680
Accuracy:16.573% T*
KPH:31.300 D-
VKPH:11.700 D
Kills:156 (0 + 0)
Deaths:25
KDR:6.240
VKDR:3.720
Vehicle Kills:93
Kill Difference:131
Playtime:6.679 hours
Usage:0%
Score:0.108m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:131
V. Kills:41 312%
Deaths:7
KDR:18.714
Accuracy:37.995% D
KPH:471,600 U
VKPH:147,600 U
C150 Dalton
U
Kills:57
V. Kills:48 116%
Deaths:8
KDR:7.125
Accuracy:36.898% C+
KPH:205,200 U
VKPH:172,800 U
Kills:188 (0 + 188)
Deaths:15
KDR:12.533
VKDR:5.933
Vehicle Kills:89
Kill Difference:173
Playtime:0.001 hours
Usage:0%
Score:0.112m
Score/min:2,238,820
Piloting Accuracy:N/A%
Gunner Accuracy:36.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:581
V. Kills:469 124%
Deaths:113
KDR:5.142
Accuracy:31.187% C*
KPH:10.400 D
VKPH:8.400 C--
L100 Python HEAT
A++
Kills:514
V. Kills:220 233%
Deaths:11
KDR:46.727
Accuracy:51.695% C+
KPH:50.400 B**
VKPH:21.600 A++
L100 Python AP
C--
Kills:308
V. Kills:150 204%
Deaths:22
KDR:14
Accuracy:52.529% C--
KPH:26.800 D
VKPH:13 D--
Kills:1,403 (1,403 + 0)
Deaths:146
KDR:9.610
VKDR:5.747
Vehicle Kills:839
Kill Difference:1,257
Playtime:77.630 hours
Usage:2%
Score:0.879m
Score/min:189
Driving Accuracy:52.529%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,860
V. Kills:2,783 210%
Deaths:170
KDR:34.471
Accuracy:58.966% B++
KPH:43.800 A
VKPH:20.800 B*
Saron HRB
C+
Kills:1,527
V. Kills:934 163%
Deaths:244
KDR:6.258
Accuracy:43.238% C+
KPH:25.300 C+
VKPH:15.500 C+
Supernova VPC
D-
Kills:1,040
V. Kills:131 N/A
Deaths:76
KDR:13.684
Accuracy:44.868% D-
KPH:26.500 D--
VKPH:3.300 D--
Supernova PC
B++
Kills:993
V. Kills:374 265%
Deaths:56
KDR:17.732
Accuracy:51.996% C*
KPH:32.400 B+
VKPH:12.200 B++
Proton II PPA
D
Kills:593
V. Kills:45 N/A
Deaths:38
KDR:15.605
Accuracy:20.156% D-
KPH:37.800 D
VKPH:2.900 D
E540 Halberd
C-
Kills:446
V. Kills:210 211%
Deaths:51
KDR:8.745
Accuracy:45.756% C-
KPH:27 D
VKPH:12.700 D
Aphelion VEX-4
C
Kills:89
V. Kills:59 148%
Deaths:21
KDR:4.238
Accuracy:30.508% D
KPH:22.800 C-
VKPH:15.100 C
G40-F Ranger
A+
Kills:81
V. Kills:39 203%
Deaths:4
KDR:20.250
Accuracy:42.317% A+
KPH:32.200 D
VKPH:15.500 D
Kills:10,629 (7,893 + 2,736)
Deaths:660
KDR:16.105
VKDR:6.932
Vehicle Kills:4,575
Kill Difference:9,969
Playtime:302.413 hours
Usage:9%
Score:5.179m
Score/min:285
Driving Accuracy:51.996%
Gunner Accuracy:42.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C--
Kills:1,484
V. Kills:189 N/A
Deaths:62
KDR:23.936
Accuracy:31.638% D*
KPH:68.100 C--
VKPH:8.700 C--
Aphelion VEX-4H
B*
Kills:1,460
V. Kills:679 215%
Deaths:121
KDR:12.066
Accuracy:43.754% C
KPH:61.300 B*
VKPH:28.500 C++
Proton II PPA-H
B+
Kills:1,405
V. Kills:127 N/A
Deaths:90
KDR:15.611
Accuracy:47.496% B**
KPH:88.300 C
VKPH:8 B+
Saron HRB-H
B
Kills:1,183
V. Kills:736 161%
Deaths:145
KDR:8.159
Accuracy:61.461% B++
KPH:45.100 C**
VKPH:28.100 B
M12 Kobalt-H
D
Kills:494
V. Kills:28 N/A
Deaths:12
KDR:41.167
Accuracy:25.063% C**
KPH:52.600 D*
VKPH:3 D
E540 Halberd-H
D-
Kills:220
V. Kills:116 188%
Deaths:40
KDR:5.500
Accuracy:51.158% D--
KPH:29 D-
VKPH:15.300 D-
G40-F Ranger
B+
Kills:108
V. Kills:60 177%
Deaths:2
KDR:54
Accuracy:37.633% B+
KPH:31.600 C-
VKPH:17.600 C--
Halberd-H SE
C+
Kills:51
V. Kills:23 213%
Deaths:
KDR:
Accuracy:67.729% B**
KPH:62 C-
VKPH:28 C+
Kills:6,405 (0 + 6,405)
Deaths:472
KDR:13.570
VKDR:4.148
Vehicle Kills:1,958
Kill Difference:5,933
Playtime:108.953 hours
Usage:3%
Score:1.894m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:67.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:520
V. Kills:25 N/A
Deaths:21
KDR:24.762
Accuracy:22.877% B++
KPH:71.700 C+
VKPH:3.400 C+
M40 Fury
B+
Kills:377
V. Kills:67 N/A
Deaths:39
KDR:9.667
Accuracy:35.442% C
KPH:65.700 B+
VKPH:11.700 B+
M40 Fury
B+
Kills:375
V. Kills:77 481%
Deaths:26
KDR:14.423
Accuracy:42.120% B+
KPH:72.500 B+
VKPH:14.900 B+
M12 Kobalt
B+
Kills:272
V. Kills:23 N/A
Deaths:11
KDR:24.727
Accuracy:20.251% C**
KPH:57.700 C--
VKPH:4.900 B+
G40-F Ranger
C
Kills:95
V. Kills:92 102%
Deaths:10
KDR:9.500
Accuracy:31.743% C
KPH:10.800 D-
VKPH:10.500 C
M20 Basilisk
C++
Kills:87
V. Kills:62 138%
Deaths:32
KDR:2.719
Accuracy:38.722% C+
KPH:11.800 D-
VKPH:8.400 C++
M60-G Bulldog
C
Kills:78
V. Kills:17 433%
Deaths:23
KDR:3.391
Accuracy:29.084% D-
KPH:24.200 C--
VKPH:5.300 C
G30 Walker
C
Kills:62
V. Kills:33 182%
Deaths:14
KDR:4.429
Accuracy:28.048% C
KPH:12.500 D
VKPH:6.700 D
G40-F Ranger
D
Kills:54
V. Kills:62 86%
Deaths:11
KDR:4.909
Accuracy:29.805% C
KPH:7.400 D*
VKPH:8.500 D
M60-G Bulldog
C++
Kills:52
V. Kills:12 400%
Deaths:2
KDR:26
Accuracy:36.411% C
KPH:43.900 C+
VKPH:10.100 C++
Kills:1,972 (0 + 1,972)
Deaths:189
KDR:10.434
VKDR:2.487
Vehicle Kills:470
Kill Difference:1,783
Playtime:55.734 hours
Usage:2%
Score:0.733m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:36.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:4,073
V. Kills:203 N/A
Deaths:907
KDR:4.491
Accuracy:46.667% B+
KPH:55.300 C+
VKPH:2.800 B+
M40 Fury-F
A*
Kills:1,866
V. Kills:1,044 179%
Deaths:486
KDR:3.840
Accuracy:59.546% B*
KPH:29.100 C**
VKPH:16.300 A*
V30-F Starfall
B**
Kills:341
V. Kills:213 159%
Deaths:22
KDR:15.500
Accuracy:66.927% B+
KPH:37.900 B*
VKPH:23.700 B**
Kills:6,280 (6,280 + 0)
Deaths:1,415
KDR:4.438
VKDR:1.032
Vehicle Kills:1,460
Kill Difference:4,865
Playtime:146.822 hours
Usage:5%
Score:1.488m
Score/min:169
Driving Accuracy:66.927%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,6435,86017034.471A*32.4458.966%B++N/A43.8A20.8B*326133.7h3.3B**5.6A
Pandora VX25 4,8464,7403,0981.53C++0.5035.82%D15.317%C+24.8DN/A76191h4.6C+12.9C
S12 Renegade 4,2764,0739074.491C+2.4646.667%B+3.609%C--55.3C+2.8B+15073.6h3.7C8C++
M40 Fury-F 2,9101,8664863.84B**1.8159.546%B*N/A29.1C**16.3A*18364.2h13.5C22.7C++
NS-15M1 1,6751,6601,0901.523C+0.5018.237%D--21.868%C24.2DN/A9268.5h12.6C+69C-
Proximity Mine 1,5311,5294703.253C1.2345.012%C++N/A91DN/A29716.8h1.4A3.1B**
Saron HRB 2,4611,5272446.258C++4.2343.238%C+N/A25.3C+15.5C+28060.3h20.2C*46.7C++
M40 Fury-H 1,6731,4846223.935B+21.9131.638%D*N/A68.1C--8.7C--24921.8h6.9B+21.7C+
Aphelion VEX-4H 2,1391,46012112.066B10.0443.754%C3.562%C*61.3B*28.5C++37423.8h38.4C**87.8B+
Proton II PPA-H 1,5321,4059015.611C++13.5847.496%B**N/A88.4C8B+24115.9h11.1C23.4C**
Orion VS54 1,2351,2226741.813C+0.2121.711%C+23.568%C32.8CN/A14037.3h10.9B+50C++
NS-7G PDW 1,1931,1841,4520.815C1.2120.371%D--14.274%D18.2DN/A6265.1h14.8C+72.4C
Saron HRB-H 1,9191,1831458.159B+6.1361.461%B++N/A45.2C**28.1B33726.2h22.2C*36B+
Force-Blade 1,1811,11912,7480.088A++1.9429.881%C+4.111%C1.4B+N/A5809h2B+6.8B
C-4 1,4851,0986641.654C++0.3718.842%D*N/A42.4D--14.9D--37225.9h1.3C**7.1C-
Supernova VPC 1,1711,0407613.684C+11.6644.868%D-N/A26.5D--3.3D--20539.2h2.9C*6.5C+
Supernova PC 1,3679935617.732A15.7151.996%C*N/A32.5B+12.2B++24830.6h3.9B+7.5B++
Lumine Edge 9919792,0110.487B**1.5414.505%D*17.263%C*7.3C+N/A18133.4h1.2B+7.9C+
The Slasher 96995411,3790.084B++1.944.685%F--9.224%C+1.2CN/A3820.7h2.1C++44.6D
Tank Mine 1,1287462083.587B1.5642.729%B+N/A61.7D--31.6D*62112.1h2.4D-5.7C++
NS Baron G5 7046995941.177C+0.8537.609%D-13.019%C20.6DN/A6333.9h4.5C++11.9C+
NS-11A 6986896351.085C+0.9418.843%D*20.9%C18.5DN/A6637.2h13.9C+73.9D
Sirius SX12 6226166390.964C+1.0619.564%D*16.234%C24.1C-N/A10325.6h14.1C++71.8C
Equinox VE2 6356155621.094C0.9319.673%D**7.805%F20.7DN/A9329.7h7.5A++38.1B+
Proton II PPA 6385933815.605C+13.5820.156%D-1.686%C37.8D2.9D12815.7h10.8C53.4D
Skyguard 1,0505811135.142B3.1231.187%C*1.033%D10.4D8.4C--13255.9h152.8D-489.9C
Solstice SF 5895695920.961C+1.0716.722%F20.387%B+10.1DN/A3956.6h12.1C+72.1D
SVA-88 5305223041.717C+0.3117.932%D*20.307%D-28.4DN/A11818.4h11.6C+64.9D
M12 Kobalt 5455202124.762C**22.7422.877%B++19.423%C*71.2C+3.4C+2607.3h20.7C90.7C*
L100 Python HEAT 7345141146.727S44.7051.695%C+N/A50.4B**21.6A++40110.2h4.1B*7.9B+
M12 Kobalt-H 5224941241.167B+39.1425.063%C**28.543%A*52.6D*3D1349.4h18.6D74.2C+
NS-30 Vandal 4984942122.33C++0.3030.038%D23.684%C-17.6D--N/A5528.1h5B+16.7C++
V10 4934911842.668C0.6438.662%C-91.446%A+21.7DN/A10122.6h1.9B+4.8C**
Cosmos VM3 4784722611.808C0.2215.851%C--15.254%D-20.9D-N/A8322.6h13.7C+86.3C+
NS Decimator 6244494640.968C1.0649.515%D**3.563%A20.9D--8.1D--22321.5h4.4C++9C-
E540 Halberd 656446518.745C+6.7245.756%C-3.139%B+27D12.7D40616.5h4.9B+10.7C**
MANA Anti-Personnel Turret 4454372162.023N/A0.0014.997%UN/A4370U80U8033900.1h24.1T*160.8T*
Cosmos VM3 4384312541.697C0.3316.139%C--16.705%C--19.3D-N/A7322.3h15.2C94.5C+
VX29 Polaris 4204172901.438C+0.5911.562%F--15.108%D*18.2D--N/A7522.9h11C**95.2D*
Sticky Grenade 3973951395N/A392.9760.334%B*N/A987.5C+5D-31570.4h1.5B++2.4B++
Terminus VX-9 4033952611.513C+0.5125.941%C+35.19%B*28DN/A8414.1h12.7C49.1C+
VE-S Canis 4023912171.802C**0.2227.28%C+32.737%B**31.5C--N/A10212.4h12C+44.1C++
M40 Fury 444377399.667C*7.6435.442%C1.326%C66.1B+11.8B+3735.7h10.6B+29.9B+
M40 Fury 4523752614.423B++12.4042.12%B+1.6%C72.1B+14.8B+3445.2h11.8C**28.1B+
NS-61 Emissary 3533472621.324B+0.7017.363%F-25.36%A23.8CN/A7114.6h13.4C++77.4D
V30-F Starfall 5543412215.5S13.4766.927%B+N/A37.9B*23.7B**2229h15.1B22.6B+
NS-44G Commissioner 3323264290.76C--1.2717.568%F**22.699%C-10.4D*N/A4031.4h4.4D**25F**
NSX-P Tengu 3263231043.106A++1.0839.236%B+20.433%C67.3B++N/A3284.8h10.4B+26.4B+
L100 Python AP 4583082214B*11.9752.529%C--N/A26.8D13D--27511.5h4.4B+8.3B+
Deimos VA29 3093062611.172C+0.8537.706%F--19.935%B+24.5D-N/A6712.5h2.5C6.8F
NS-03 Thumper 3063012161.394B**0.6334.956%C**1.329%D41.2C**N/A1177.3h5.4B*15.5B++
Pulsar VS1 3002942531.162C+0.8621.074%D20.068%C23.5CN/A10512.5h13.5C*63.9C+
M12 Kobalt 3232901029C26.9723.274%C++13.793%D-85.3C--9.7A2073.4h16.9C++72.5C**
NS-11C 2912863680.777C1.2511.304%F*19.58%C+7.4D-N/A3338.4h16.1C-142.5F--
H-V45 2802772531.095C+0.9318.086%D**17.69%D19DN/A7414.6h14.8D81.6D*
M12 Kobalt 2952721124.727C+22.7020.251%C**22.794%B*57.9C--4.9B+2394.7h21.9D108.3C+
Blackheart 3902605150.505D1.5213.893%F-11.923%D*3.1D1.6C1883.8h11.4D**82.1T*
Eridani SX5 2432401581.519C++0.5124.3%D19.167%C33.3CN/A1127.2h12.5C51.5C
Artemis VX26 2292291042.202C*0.1829.31%C*33.188%A32.7CN/A1007h10.3B+35.3B+
E540 Halberd-H 336220405.5C-3.4751.158%D--1.818%C++28.9D-15.3D-2817.6h6.1C+12C-
NSX Amaterasu 221220723.056U1.0330.428%B15.455%C+29.3M**N/A827.5h2.7C*9B+
Spear Anti-Vehicle Phalanx Turret 318195326.094C4.0738.65%D4.103%C++34.8C22C+3995.6h8.9C+23.1C+
Eidolon VE33 1871861960.949C1.0822.285%D*22.581%D9.3D-N/A4420.1h9.1C+41C-
NS-AM7 Archer 2231822680.679B1.3548.708%D*22.528%B+5.9C1.3D-4630.9h11.3B++23.2B+
Nyx VX31 1631631491.094C-0.9329.266%D--28.834%C+20.9D-N/A637.8h5.8C19.8C-
NS-357 Underboss 1651622280.711C1.3219.902%F--22.84%C+10.2D--N/A3815.9h4.8D24F--
MANA Anti-Vehicle Turret 3411591331.195C--0.8346.02%D*3.774%B++1590C1820A*5982700.1h12.4F--27T*
Lasher X2 1421402080.673C-1.359.35%F--N/A10.9D*N/A6312.8h19.9C+212.5F**
Rocklet Rifle 2411321301.015B1.0135.667%F-N/A12.9D*10.7D*19510.2h30.4B+85.3C
L105 Zephyr 172131718.714B++16.6937.995%DN/A1310U410U3490600.1h6.3C++16.6C+
Blueshift VM5 127126323.938B+1.9119.662%C+26.984%B*22.5D-N/A965.6h19.5D*99.1C-
Blueshift VM5 127125323.906B+1.8819.648%C30.4%A+22.3D-N/A955.6h19.6D*100C--
Cerberus 1311241670.743C1.2814.892%F*14.516%D*7.8D--N/A2415.9h7.5D-50.1F**
NSX Tomoe 115115225.227A*3.2027.467%C--33.044%D71.9B*N/A3451.6h9.7B**35.3B+
G40-F Ranger 168108254M**51.9737.633%B+N/A31.8C-17.6C--2693.4h70.4C+187.1C**
Pulsar LSW 107107462.326B+0.3020.14%D-7.477%F--34.5DN/A3383.1h12.6C62.8C
Phaseshift VX-S 104104214.952B++2.9320.667%F--88.462%B*13.5D*N/A497.7h2.4B+11.5C
G40-F Ranger 18795109.5B7.4731.743%CN/A10.8D-10.5C1508.8h176.2D**555D*
Aphelion VEX-4 14889214.238C2.2130.508%D8.989%A**22.8C-15.1C2213.9h47.1B+154.3C*
Hornet Missiles 15789189U86.9763.803%C++N/A19.8D--15.1D--1784.5h12.5C19.6C+
M20 Basilisk 14987322.719C0.6938.722%C+4.598%C--11.8D-8.4C++1857.4h145.1D374.7D-
G40-F Ranger 12081420.25C++18.2242.317%A+2.469%B*32.4D15.6D2542.5h67.1C+158.6B+
S1 10479980.806C+1.2244.017%FN/A14.4D--4.5D*4765.5h5.4B+12.2C+
M60-G Bulldog 9578233.391D1.3629.084%D-2.564%C+24.4C--5.3C1753.2h7.3C+25C
Thanatos VE70 7474711.042C+0.9815.865%F*14.865%C12.5D-N/A865.9h3.7B*23.6F-
Plasma Grenade 7573173N/A70.9757.583%AN/A730B+20B++43200.1h3.3C++5.8B+
Parallax VX3 7272511.412C-0.6133.388%D--87.5%B**10.9D*N/A906.6h2.8D--8.4D--
Nemesis VSH9 131701210.579C1.4546.948%F--N/A5.6D4.9D15012.4h10.7D*22.7F--
Ghost 6868144.857B+2.8333.06%D*76.471%B+11.5D*N/A725.9h1.8B++5.4C++
Dual Photon Pods 9267252.68D0.6516.573%T*1.493%B+31.9D-11.9D4642.1h20.3C++122.3T-
Spear Anti-Vehicle Phalanx Turret 10266166M63.9765.075%A6.061%B**60A+32.7A2971.1h10.5C++16.2B++
Flare VE6 6464531.208C0.8213.687%F-25%C+17.3D--N/A2063.7h9.6C**70.1D-
G30 Walker 9562144.429C+2.4028.048%C3.226%C12.4D6.6D1575h196C*698.9C++
C150 Dalton 1055787.125C5.1036.898%C+N/A570U480U7703500.1h4.8C--13.1C--
Vortex VM21 10354750.72C1.3134.645%D-1.852%D-4.7D-4.3D6111.4h73.6D--212.3D-
G40-F Ranger 11654114.909C2.8829.805%C1.852%A++7.4D*8.5D1247.3h251.5F--843.8D**
M60-G Bulldog 6452226M++23.9736.411%C1.923%C-43.3C+10C++2931.2h6.8C+18.5C++
Halberd-H SE 7451151C**48.9767.729%B**N/A63.8C28.8C+3030.8h6.7F--9.8D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,5662,983,972324.9h
Anti-Vehicle MANA Turret351,5264.9h
Spawn Beacon221,7353.8h
CAS 14-E0510h
Nanite Revive Grenade01,6020.5h
Medical Applicator3,409883,525125.6h
Cortium Silo0630.2h
Restoration Kit665162.8h
Motion Spotter305,0727.7h
Spitfire Auto-Turret253,5314.9h
Rampart Wall2951.6h
Hoplon Anti-Aircraft Phalanx Tower0880h
Deconstruction Tool43,9680.3h
Welding Device04030h
Recon Detection Device1049,88919.5h
Shield Recharging Field312,6511.7h
Ammunition Package968,4258.7h
Medical Kit203780.9h
Anti-Infantry MANA Turret952,1086.3h
Soldier Soaker0580h
Ectoblaster17210.1h
NSX-P Tanto02570.1h
Nano-Repair Grenade08120.2h
Snowman Soldier21220.2h
WLT-Howler Mining Laser331013.6h
Hardlight Barrier521,0623.5h

Check the help document for the dictionary if you want to learn more about words used here.


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