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Justicar AK255[UXSQ] AK255
VS BR 41

KDR: 1.8

Score: 45.4m

Last Seen: Nov 10th, 2019 6:01 AM
- OFFLINE - 85.3 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald - Outfit Member of Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 29
Level Progress (to 42): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 S12 Renegade Supernova FPC M40 Fury-F NS-15M1 Proximity Mine M40 Fury-H Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.115%21.54%41224119510,2320.8384820.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.941%-0.441C---0.023C+-1.477FHEAD ++ (~11.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.146C++11.90.159C++50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.573%1.493%51121867716360.0935754181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.192F---0.089C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.30.242C++20.30.618B+102

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.074%0.798%294512144,762187522852.53838208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%-0.856D---1.034D*1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.6-1.401D**21-1.381D**42.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.337%4.316%6721712028,643154528445.59056304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.203C-0.125C+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.582B+18.30.574B+35

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.791%89.252%6724121573586820.8458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.799%-0.331C-1.44A1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**20.363C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.154%15.746%672312164,725943985.0053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.033%-0.865D--0.301C*0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.129C4.40.047C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 29
45.4m379.4%288 (17.3k)254 (15.2k)1.7992252,11828,9672.1977841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219266611.065%9.954%11006:1011

11% Combat Medic55% Engineer10% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 5:31 PMNov 4th, 2019 1:49 AMNov 12th, 2019 7:49 PM (17h) (PST)Nov 10th, 2019 3:55 AM (3d) (PST)Nov 10th, 2019 2:01 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
431933380.2920.1620.0291.3110.053141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8875,60820,2791810279315,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2972.4h/123.8d 11,545 5,188 25,119 233.7k 3,727 8,099 9,490 76.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,660
Deaths:1,090
KDR:1.523
Accuracy:18.237% D-
HSR:21.868% C+
Orion VS54
C++
Kills:1,215
Deaths:671
KDR:1.811
Accuracy:21.715% C++
HSR:23.539% C+
SVA-88
D
Kills:522
Deaths:304
KDR:1.717
Accuracy:17.932% D--
HSR:20.307% D
VX29 Polaris
D--
Kills:417
Deaths:290
KDR:1.438
Accuracy:11.562% F--
HSR:15.108% D--
Pulsar LSW
D
Kills:107
Deaths:46
KDR:2.326
Accuracy:20.140% D
HSR:7.477% F--
Flare VE6
C++
Kills:64
Deaths:53
KDR:1.208
Accuracy:13.687% D**
HSR:25% C++
Kills:3,985
Deaths (as Heavy Assault):2,454
Deaths (to Heavy Assaults):7,731
KDR:1.62388
Kill Difference:1,531
Playtime:288.176 hours
Usage:10%
Score:3.724m
Score/min:215
Accuracy (listed only):17.212%
HSR (listed only):18.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:4,345
Deaths:2,853
KDR:1.523
Accuracy:35.670% C
HSR:15.466% C+
NS Baron G5
C
Kills:646
Deaths:572
KDR:1.129
Accuracy:37.284% D
HSR:13.158% C
Solstice SF
B+
Kills:569
Deaths:592
KDR:0.961
Accuracy:16.722% D**
HSR:20.387% B+
Deimos VA29
B+
Kills:306
Deaths:261
KDR:1.172
Accuracy:37.706% F-
HSR:19.935% B+
NS-11C
C+
Kills:286
Deaths:368
KDR:0.777
Accuracy:11.304% F*
HSR:19.580% C+
Eidolon VE33
C-
Kills:186
Deaths:196
KDR:0.949
Accuracy:22.340% D-
HSR:22.581% C-
Thanatos VE70
C
Kills:74
Deaths:71
KDR:1.042
Accuracy:15.865% F--
HSR:14.865% C
Kills:6,412
Deaths (as Engineer):4,913
Deaths (to Engineers):7,361
KDR:1.30511
Kill Difference:1,499
Playtime:1,627.198 hours
Usage:55%
Score:25.536m
Score/min:262
Accuracy (listed only):25.270%
HSR (listed only):17.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:4,345
Deaths:2,853
KDR:1.523
Accuracy:35.670% C
HSR:15.466% C+
NS-7G PDW
D
Kills:1,184
Deaths:1,452
KDR:0.815
Accuracy:20.371% D
HSR:14.274% D
NS Baron G5
C
Kills:646
Deaths:572
KDR:1.129
Accuracy:37.284% D
HSR:13.158% C
Sirius SX12
C
Kills:616
Deaths:639
KDR:0.964
Accuracy:19.564% D--
HSR:16.234% C
Solstice SF
B+
Kills:569
Deaths:592
KDR:0.961
Accuracy:16.722% D**
HSR:20.387% B+
VE-S Canis
A++
Kills:315
Deaths:140
KDR:2.250
Accuracy:26.982% C+
HSR:35.873% A++
Deimos VA29
B+
Kills:306
Deaths:261
KDR:1.172
Accuracy:37.706% F-
HSR:19.935% B+
NS-11C
C+
Kills:286
Deaths:368
KDR:0.777
Accuracy:11.304% F*
HSR:19.580% C+
Eridani SX5
C+
Kills:222
Deaths:152
KDR:1.461
Accuracy:24.353% C
HSR:19.820% C+
Thanatos VE70
C
Kills:74
Deaths:71
KDR:1.042
Accuracy:15.865% F--
HSR:14.865% C
Kills:8,563
Deaths (as Light Assault):7,100
Deaths (to Light Assaults):4,157
KDR:1.20606
Kill Difference:1,463
Playtime:150.194 hours
Usage:5%
Score:1.559m
Score/min:173
Accuracy (listed only):24.582%
HSR (listed only):18.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:4,345
Deaths:2,853
KDR:1.523
Accuracy:35.670% C
HSR:15.466% C+
NS-7G PDW
D
Kills:1,184
Deaths:1,452
KDR:0.815
Accuracy:20.371% D
HSR:14.274% D
NS-11A
C+
Kills:689
Deaths:635
KDR:1.085
Accuracy:18.843% D*
HSR:20.900% C+
NS Baron G5
C
Kills:646
Deaths:572
KDR:1.129
Accuracy:37.284% D
HSR:13.158% C
Sirius SX12
C
Kills:616
Deaths:639
KDR:0.964
Accuracy:19.564% D--
HSR:16.234% C
Equinox VE2
D*
Kills:615
Deaths:562
KDR:1.094
Accuracy:19.673% D*
HSR:7.805% F
Terminus VX-9
A
Kills:380
Deaths:258
KDR:1.473
Accuracy:25.952% C++
HSR:35.790% A
VE-S Canis
A++
Kills:315
Deaths:140
KDR:2.250
Accuracy:26.982% C+
HSR:35.873% A++
Deimos VA29
B+
Kills:306
Deaths:261
KDR:1.172
Accuracy:37.706% F-
HSR:19.935% B+
Pulsar VS1
C+
Kills:294
Deaths:253
KDR:1.162
Accuracy:21.074% C--
HSR:20.068% C+
H-V45
C--
Kills:277
Deaths:253
KDR:1.095
Accuracy:18.086% D*
HSR:17.690% C--
Eridani SX5
C+
Kills:222
Deaths:152
KDR:1.461
Accuracy:24.353% C
HSR:19.820% C+
Thanatos VE70
C
Kills:74
Deaths:71
KDR:1.042
Accuracy:15.865% F--
HSR:14.865% C
Kills:9,963
Deaths (as Combat Medic):8,101
Deaths (to Combat Medics):2,918
KDR:1.22985
Kill Difference:1,862
Playtime:332.176 hours
Usage:11%
Score:7.582m
Score/min:380
Accuracy (listed only):24.725%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
D
Kills:1,184
Deaths:1,452
KDR:0.815
Accuracy:20.371% D
HSR:14.274% D
Sirius SX12
C
Kills:616
Deaths:639
KDR:0.964
Accuracy:19.564% D--
HSR:16.234% C
NS-30 Vandal
C
Kills:494
Deaths:212
KDR:2.330
Accuracy:30.038% C-
HSR:23.684% C
V10
A+
Kills:491
Deaths:184
KDR:2.668
Accuracy:38.662% C
HSR:91.446% A+
VE-S Canis
A++
Kills:315
Deaths:140
KDR:2.250
Accuracy:26.982% C+
HSR:35.873% A++
NS-44G Commissioner
C+
Kills:267
Deaths:394
KDR:0.678
Accuracy:16.353% F--
HSR:23.970% C+
NS-61 Emissary
A*
Kills:228
Deaths:218
KDR:1.046
Accuracy:14.477% F--
HSR:28.070% A*
Eridani SX5
C+
Kills:222
Deaths:152
KDR:1.461
Accuracy:24.353% C
HSR:19.820% C+
Artemis VX26
A+
Kills:183
Deaths:95
KDR:1.926
Accuracy:28.755% C**
HSR:33.880% A+
NS-AM7 Archer
B++
Kills:177
Deaths:266
KDR:0.665
Accuracy:48.875% D**
HSR:23.164% B++
Nyx VX31
C+
Kills:163
Deaths:149
KDR:1.094
Accuracy:29.266% D-
HSR:28.834% C+
NS-357 Underboss
C++
Kills:162
Deaths:228
KDR:0.711
Accuracy:19.902% F-
HSR:22.840% C++
Cerberus
D--
Kills:124
Deaths:167
KDR:0.743
Accuracy:14.892% F--
HSR:14.516% D--
Phaseshift VX-S
B**
Kills:104
Deaths:21
KDR:4.952
Accuracy:20.736% F-
HSR:88.462% B**
Parallax VX3
A
Kills:72
Deaths:51
KDR:1.412
Accuracy:33.388% D-
HSR:87.500% A
Ghost
B++
Kills:68
Deaths:14
KDR:4.857
Accuracy:33.060% D-
HSR:76.471% B++
Kills:4,870
Deaths (as Infiltrator):4,382
Deaths (to Infiltrators):3,015
KDR:1.11136
Kill Difference:488
Playtime:511.427 hours
Usage:17%
Score:6.145m
Score/min:200
Accuracy (listed only):26.230%
HSR (listed only):39.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:472
Deaths:261
KDR:1.808
Accuracy:15.851% C
HSR:15.254% D-
Cosmos VM3
C
Kills:431
Deaths:254
KDR:1.697
Accuracy:16.139% C
HSR:16.705% C--
Blueshift VM5
A++
Kills:83
Deaths:25
KDR:3.320
Accuracy:18.841% C
HSR:31.325% A++
Blueshift VM5
B**
Kills:76
Deaths:25
KDR:3.040
Accuracy:18.926% C+
HSR:26.316% B**
Vortex VM21
D
Kills:54
Deaths:74
KDR:0.730
Accuracy:34.471% D
HSR:1.852% D-
Kills:1,116
Deaths (as MAX Suit):319.500
Deaths (to MAX Suits):1,989
KDR:3.49296
Kill Difference:796.500
Playtime:52.282 hours
Usage:2%
Score:0.836m
Score/min:266
Accuracy (listed only):20.846%
HSR (listed only):18.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:67
V. Kills:25 258%
Deaths:25
KDR:2.680
Accuracy:16.573% T*
KPH:31.300 D-
VKPH:11.700 C--
Kills:67 (0 + 0)
Deaths:25
KDR:2.680
VKDR:1
Vehicle Kills:25
Kill Difference:42
Playtime:2.140 hours
Usage:0%
Score:0.056m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:109
V. Kills:30 352%
Deaths:7
KDR:15.571
Accuracy:42.459% C+
KPH:392,400 U
VKPH:108,000 U
C150 Dalton
U
Kills:57
V. Kills:48 116%
Deaths:8
KDR:7.125
Accuracy:38.873% C++
KPH:205,200 U
VKPH:172,800 U
Kills:166 (0 + 166)
Deaths:15
KDR:11.067
VKDR:5.200
Vehicle Kills:78
Kill Difference:151
Playtime:0.001 hours
Usage:0%
Score:0.099m
Score/min:1,987,620
Piloting Accuracy:N/A%
Gunner Accuracy:38.873%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:544
V. Kills:452 120%
Deaths:113
KDR:4.814
Accuracy:30.949% C*
KPH:10.200 D
VKPH:8.400 C
L100 Python AP
C
Kills:261
V. Kills:128 202%
Deaths:22
KDR:11.864
Accuracy:53.656% C
KPH:25.300 C--
VKPH:12.400 D--
Kills:805 (805 + 0)
Deaths:135
KDR:5.963
VKDR:4.296
Vehicle Kills:580
Kill Difference:670
Playtime:63.812 hours
Usage:2%
Score:0.561m
Score/min:147
Driving Accuracy:53.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,603
V. Kills:1,481 176%
Deaths:170
KDR:15.312
Accuracy:57.935% B+
KPH:31 B+
VKPH:17.600 B+
Saron HRB
C+
Kills:1,345
V. Kills:843 159%
Deaths:244
KDR:5.512
Accuracy:42.160% C+
KPH:24 C+
VKPH:15 C+
Supernova VPC
D
Kills:1,040
V. Kills:131 N/A
Deaths:76
KDR:13.684
Accuracy:44.868% D
KPH:26.500 D-
VKPH:3.300 D*
Proton II PPA
C-
Kills:590
V. Kills:44 N/A
Deaths:38
KDR:15.526
Accuracy:19.961% D
KPH:37.800 D
VKPH:2.800 C-
E540 Halberd
D-
Kills:315
V. Kills:157 199%
Deaths:51
KDR:6.176
Accuracy:45.568% C
KPH:22.300 D-
VKPH:11.100 D-
Supernova PC
D
Kills:314
V. Kills:79 393%
Deaths:56
KDR:5.607
Accuracy:35.208% D**
KPH:16.200 D
VKPH:4.100 D*
Aphelion VEX-4
C
Kills:85
V. Kills:58 144%
Deaths:21
KDR:4.048
Accuracy:30.151% D
KPH:22.400 C
VKPH:15.300 C
Kills:6,292 (3,957 + 2,335)
Deaths:656
KDR:9.591
VKDR:4.258
Vehicle Kills:2,793
Kill Difference:5,636
Playtime:232.234 hours
Usage:8%
Score:3.292m
Score/min:236
Driving Accuracy:35.208%
Gunner Accuracy:30.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:1,440
V. Kills:168 N/A
Deaths:62
KDR:23.226
Accuracy:30.804% D*
KPH:67.300 C-
VKPH:7.900 D
Proton II PPA-H
B+
Kills:1,352
V. Kills:122 N/A
Deaths:90
KDR:15.022
Accuracy:47.261% B**
KPH:88.300 C+
VKPH:8 B+
Saron HRB-H
B+
Kills:1,067
V. Kills:684 156%
Deaths:145
KDR:7.359
Accuracy:61.802% B++
KPH:44.400 B+
VKPH:28.500 B+
Aphelion VEX-4H
B++
Kills:951
V. Kills:493 193%
Deaths:121
KDR:7.860
Accuracy:45.393% C+
KPH:54.900 B++
VKPH:28.500 C++
M12 Kobalt-H
D
Kills:472
V. Kills:28 N/A
Deaths:12
KDR:39.333
Accuracy:25.504% B+
KPH:52.700 D*
VKPH:3.100 D
E540 Halberd-H
D
Kills:201
V. Kills:109 183%
Deaths:40
KDR:5.025
Accuracy:50.933% D-
KPH:28.200 D-
VKPH:15.300 D
G40-F Ranger
D
Kills:56
V. Kills:34 160%
Deaths:2
KDR:28
Accuracy:37.205% B+
KPH:26.500 D
VKPH:16.100 D
Halberd-H SE
C++
Kills:51
V. Kills:23 213%
Deaths:
KDR:
Accuracy:67.729% B**
KPH:62 C
VKPH:28 C++
Kills:5,590 (0 + 5,590)
Deaths:472
KDR:11.843
VKDR:3.519
Vehicle Kills:1,661
Kill Difference:5,118
Playtime:97.034 hours
Usage:3%
Score:1.589m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:67.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:482
V. Kills:24 N/A
Deaths:21
KDR:22.952
Accuracy:22.664% B*
KPH:70.500 C*
VKPH:3.500 C++
M40 Fury
B*
Kills:375
V. Kills:77 481%
Deaths:26
KDR:14.423
Accuracy:42.120% B+
KPH:73.100 B*
VKPH:15 B+
M40 Fury
B**
Kills:374
V. Kills:66 N/A
Deaths:39
KDR:9.590
Accuracy:35.019% C+
KPH:66 B**
VKPH:11.600 B+
M12 Kobalt
B+
Kills:257
V. Kills:21 N/A
Deaths:11
KDR:23.364
Accuracy:20.108% B+
KPH:56.300 C
VKPH:4.600 B+
G40-F Ranger
C
Kills:88
V. Kills:88 99%
Deaths:10
KDR:8.800
Accuracy:31.572% C+
KPH:10.400 D-
VKPH:10.400 C
M20 Basilisk
C*
Kills:85
V. Kills:61 137%
Deaths:32
KDR:2.656
Accuracy:38.807% C+
KPH:11.600 D
VKPH:8.300 C*
M60-G Bulldog
C
Kills:69
V. Kills:14 460%
Deaths:23
KDR:3
Accuracy:26.240% D-
KPH:23 C
VKPH:4.700 C
G30 Walker
C
Kills:56
V. Kills:31 175%
Deaths:14
KDR:4
Accuracy:27.159% C
KPH:11.600 C--
VKPH:6.400 D
G40-F Ranger
C-
Kills:54
V. Kills:62 86%
Deaths:11
KDR:4.909
Accuracy:29.781% C+
KPH:7.500 D-
VKPH:8.600 C-
Kills:1,840 (0 + 1,840)
Deaths:187
KDR:9.840
VKDR:2.374
Vehicle Kills:444
Kill Difference:1,653
Playtime:53.050 hours
Usage:2%
Score:0.679m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:29.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:3,921
V. Kills:192 N/A
Deaths:895
KDR:4.381
Accuracy:46.669% B+
KPH:55.100 C++
VKPH:2.700 B+
M40 Fury-F
A*
Kills:1,744
V. Kills:973 179%
Deaths:474
KDR:3.679
Accuracy:59.235% B*
KPH:28.800 C**
VKPH:16 A*
Kills:5,665 (5,665 + 0)
Deaths:1,369
KDR:4.138
VKDR:0.851
Vehicle Kills:1,165
Kill Difference:4,296
Playtime:131.861 hours
Usage:4%
Score:1.301m
Score/min:164
Driving Accuracy:59.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,4404,3452,8531.523B0.2835.67%C15.466%C+25C--N/A76174h4.5C++12.7C+
S12 Renegade 4,1133,9218954.381B2.5846.669%B+3.469%D55.1C++2.7B+15071.2h3.8C8C*
Supernova FPC 4,0842,60317015.312A13.5157.935%B+N/A31B+17.6B+27384h4B*6.9B*
M40 Fury-F 2,7171,7444743.679B**1.8859.235%B*N/A28.8C**16.1A*18160.6h13.6C+23C*
NS-15M1 1,6751,6601,0901.523C++0.2818.237%D-21.868%C+24.2C--N/A9268.5h12.6C++69C+
Proximity Mine 1,5191,5174703.228C+1.4345.237%B+N/A91.4DN/A29816.6h1.4A++3.1A
M40 Fury-H 1,6081,4406223.226B**21.4330.804%D*N/A67.3C-7.9D24021.4h6.7B+21.7C++
Proton II PPA-H 1,4741,3529015.022B13.2247.261%B**N/A88.4C+8B+23915.3h11C++23.4B+
Saron HRB 2,1881,3452445.512C++3.7142.16%C+N/A24C+15.1C+26356h20.8B+49.3B
Orion VS54 1,2281,2156711.811B0.0121.715%C++23.539%C+32.7C++N/A13737.1h10.9B++50.1C*
NS-7G PDW 1,1931,1841,4520.815C+0.9820.371%D14.274%D18.2CN/A6265.1h14.8C*72.4C++
Force-Blade 1,1611,09912,3920.089A*1.7132.611%C*4.095%C-1.4B++N/A5784.9h2.1B+6.3B+
Saron HRB-H 1,7511,0671457.359B+5.5661.802%B++N/A44.5B+28.5B+34224h22.7B+36.7B+
C-4 1,4371,0616501.632C*0.1718.35%D*N/A41.4D-14.7D--35925.6h1.3B+7.2C
Supernova VPC 1,1711,0407613.684C*11.8844.868%DN/A26.5D-3.3D*20339.2h2.9B+6.5C*
Aphelion VEX-4H 1,4449511217.86C**6.0645.393%C+3.47%C*55B*28.5C++32817.3h42.6B++93.9B++
The Slasher 76775310,2640.073B+1.733.906%F--8.101%C1C-N/A3759h2.1C**53.6F--
NS-11A 6986896351.085C+0.7118.843%D*20.9%C+18.5DN/A6637.2h13.9C++73.9C-
Tank Mine 1,0126641983.354B+1.5539.255%B+N/A64.5D-33.8D--65910.3h2.2C-5.6B+
NS Baron G5 6496465721.129C++0.6737.284%D13.158%C19.8DN/A5932.6h4.4B11.9C+
Lumine Edge 6506381,7070.374B**1.4312.148%D*20.063%B++5.4C+N/A13117.7h1.2B+9.8C
Sirius SX12 6226166390.964C+0.8419.564%D--16.234%C24.1CN/A10225.6h14.1C**71.8C+
Equinox VE2 6356155621.094C+0.7119.673%D*7.805%F20.7CN/A9329.7h7.5A+38.1B+
Proton II PPA 6345903815.526C++13.7319.961%D1.695%C37.8D2.8C-12715.6h10.7C+53.5C
Solstice SF 5895695920.961C+0.8416.722%D**20.387%B+10.1DN/A3956.6h12.1C++72.1C
Skyguard 9965441134.814B++3.0130.949%C*1.103%D10.2D8.4C13053.5h155.1D501.1C
SVA-88 5305223041.717C+0.0817.932%D--20.307%D28.4DN/A11618.4h11.6C*64.9C
NS-30 Vandal 4984942122.33B0.5330.038%C-23.684%C17.6D-N/A5528.1h5B+16.7C**
V10 4934911842.668C+0.8738.662%C91.446%A+21.7DN/A10122.6h1.9B+4.8B+
M12 Kobalt 5064822122.952B*21.1522.664%B*18.257%C+70.9C*3.5C++2576.8h21.5C+94.7B+
Cosmos VM3 4784722611.808C+0.0115.851%C15.254%D-20.9DN/A8322.6h13.7C**86.3C++
M12 Kobalt-H 5004721239.333A+37.5325.504%B+29.873%A**53D*3.1D1348.9h18.9D74.1C+
MANA Anti-Personnel Turret 4454372162.023N/A0.2214.997%UN/A4370U80U7917400.1h24.1T*160.8T*
NS Decimator 6074364590.95C+0.8549.157%D**3.67%A20.7D-8.1D-21021.1h4.4C**9C
Cosmos VM3 4384312541.697C+0.1016.139%C16.705%C--19.3DN/A7322.3h15.2C+94.5C+
VX29 Polaris 4204172901.438C+0.3611.562%F--15.108%D--18.2D-N/A7422.9h11B+95.2D-
Sticky Grenade 3973951395N/A393.2060.421%B*N/A1316.7B++6.7D34540.3h1.5B*2.4B++
Terminus VX-9 3883802581.473C+0.3325.952%C++35.79%A27.3C-N/A8213.9h12.9C+49.8C++
M40 Fury 4523752614.423B**12.6242.12%B+1.6%C73.5B*15.1B+3475.1h11.8B+28.1B++
M40 Fury 440374399.59B++7.7935.019%C+1.337%C-65.6B**11.6B+3685.7h10.4B++29.7B++
E540 Halberd 472315516.176C4.3845.568%C4.444%A+22.3D-11.1D-20614.1h5.6C*12.2C*
VE-S Canis 3233151402.25B**0.4526.982%C+35.873%A++39.4C+1B++1258h11.8C*43.8C*
Supernova PC 393314565.607C++3.8135.208%D**1.274%D16.2D4.1D*18419.4h3.7B**10.6C**
Deimos VA29 3093062611.172C+0.6337.706%F-19.935%B+24.5DN/A6612.5h2.5C+6.8D-
Pulsar VS1 3002942531.162C**0.6421.074%C--20.068%C+23.5C+N/A10212.5h13.5B+63.9C++
M12 Kobalt 3192861028.6C+26.8023.386%C**13.986%D84.1C9.7A+2043.4h17C*72.6B+
NS-11C 2912863680.777C1.0211.304%F*19.58%C+7.4D-N/A3238.4h16.1C+142.5F-
H-V45 2802772531.095C+0.7018.086%D*17.69%C--19C--N/A7214.6h14.8C81.6D
NS-44G Commissioner 2732673940.678C1.1216.353%F--23.97%C+9.3D-N/A3728.8h4.6D28.3F--
L100 Python AP 3892612211.864A+10.0653.656%CN/A25.3C--12.4D--23310.3h4.7B++8.7B+
M12 Kobalt 2782571123.364C**21.5620.108%B+23.346%B**55.9C4.6B+2334.6h22.2C-110.6C*
NS-61 Emissary 2302282181.046B0.7514.477%F--28.07%A*20CN/A6511.4h13.4C*92.3D--
Eridani SX5 2252221521.461B0.3424.353%C19.82%C+31.7C+N/A1087h12.8C+52.7C+
E540 Halberd-H 310201405.025C3.2350.933%D-1.99%C++28.3D-15.4D2687.1h6.4C+12.5C
Spear Anti-Vehicle Phalanx Turret 309189306.3C+4.5038.02%D4.233%C*35C+22.2C++3915.4h8.8C*23C+
Eidolon VE33 1871861960.949C+0.8522.34%D-22.581%C-9.3DN/A4320.1h9.1C++40.9C+
Blackheart 2751854390.421D1.3812.103%F--16.757%D-2.4D--1.1C+1378.3h12.6F104T*
Artemis VX26 183183951.926B+0.1328.755%C**33.88%A+29.5C+N/A946.2h10.3B++35.7B+
NS-AM7 Archer 2161772660.665B+1.1348.875%D**23.164%B++5.8C1.3D-4430.4h11.4B*23.4B++
Nyx VX31 1631631491.094C-0.7129.266%D-28.834%C+20.9DN/A627.8h5.8C+19.8C+
NS-357 Underboss 1651622280.711C1.0919.902%F-22.84%C++10.2D--N/A3715.9h4.8C-24D**
MANA Anti-Vehicle Turret 3301521331.143C-0.6645.813%D-3.947%B++1520B**1780A++2193180.1h12.7C+27.7C
Lasher X2 1411392080.668C1.139.341%F--N/A10.9D--N/A6212.8h19.9C++212.9F--
Cerberus 1311241670.743C1.0614.892%F--14.516%D--7.8D--N/A2415.9h7.5D50.1F**
Rocklet Rifle 2101141141B+0.8035.43%F-N/A12.5D*10.5D*1769.1h32.1B+90.5C
L105 Zephyr 139109715.571B**13.7742.459%C+N/A1090U300U2841500.1h6.4C**15.1B
Pulsar LSW 107107462.326B*0.5320.14%D7.477%F--34.5CN/A3293.1h12.6C++62.8C+
Phaseshift VX-S 104104214.952B*3.1520.736%F-88.462%B**13.5D-N/A467.7h2.4B+11.5C
G40-F Ranger 17688108.8A+7.0031.572%C+N/A10.4D-10.4C1488.5h180.8D*572.6D
Aphelion VEX-4 14385214.048C+2.2530.151%D9.412%M22.4C15.3C2083.8h46.9B+155.6B+
M20 Basilisk 14685322.656C+0.8638.807%C+4.706%C11.6D8.4C*1767.3h147.6D*380.4D
Blueshift VM5 8483253.32B+1.5218.841%C31.325%A++19.8D-N/A1014.2h20.7D*109.7C
S1 10479980.806C*0.9944.017%D**N/A14.4D4.5D*4385.5h5.4B++12.2C++
Blueshift VM5 7776253.04B1.2418.926%C+26.316%B**18.1D-N/A934.2h22.8F-120.3D
Thanatos VE70 7474711.042C*0.7615.865%F--14.865%C12.5D-N/A815.9h3.7B*23.6D*
Plasma Grenade 7472172N/A70.2057.869%A++N/A720B**20B**41270.1h3.3B+5.7B*
Parallax VX3 7272511.412C-0.3933.388%D-87.5%A10.9D--N/A896.6h2.8D8.4D
Nemesis VSH9 131701210.579C+1.2246.948%F--N/A5.6D4.9D14612.4h10.7D--22.7F-
M60-G Bulldog 8369233C1.2026.24%D-2.899%C+23C4.7C1513h6.9B+26.3C+
Ghost 6868144.857B++3.0633.06%D-76.471%B++11.5D*N/A695.9h1.8B*5.4B
NS-03 Thumper 6968750.907C**0.8938.137%B+1.471%D32.4C**N/A902.1h5.7B*15B++
Dual Photon Pods 9267252.68C--0.8816.573%T*1.493%B+31.9D-11.9C--4332.1h20.3B122.3F--
Spear Anti-Vehicle Phalanx Turret 10266166A*64.2065.075%B*6.061%B++60A32.7B*2971.1h10.5B+16.2B*
Flare VE6 6464531.208C+0.5913.687%D**25%C++17.3D-N/A2043.7h9.6B+70.1C
C150 Dalton 1055787.125C+5.3338.873%C++N/A570U480U7096600.1h4.8C12.5C+
G30 Walker 8756144C++2.2027.159%C3.571%C11.7C--6.5C--1504.8h205.7C*757.4C++
G40-F Ranger 9056228A++26.2037.205%B+N/A26.7D16.2D2172.1h72.4C+194.5C**
Vortex VM21 10354740.73C1.0734.471%D1.852%D-4.9D4.4C+6211.1h71.8C--208.3C
G40-F Ranger 11654114.909B+3.1129.781%C+1.852%C+7.5D-8.6C-1257.2h248.3D**833.6D--
Halberd-H SE 7451151M49.2067.729%B**N/A63.8C28.8C**2810.8h6.7F-9.8D--

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0510h
Anti-Vehicle MANA Turret351,5064.9h
Spawn Beacon221,4833.6h
Nano-Armor Kit2,8772,614,633289.3h
Motion Spotter285,0407.6h
Nanite Revive Grenade01,5810.5h
Medical Applicator3,371873,872124.2h
Cortium Silo0620.1h
Spitfire Auto-Turret222,8594.2h
Restoration Kit645092.7h
Hoplon Anti-Aircraft Phalanx Tower0880h
Rampart Wall0901.6h
Deconstruction Tool43,9680.3h
Welding Device04030h
Shield Recharging Field312,6511.7h
Recon Detection Device758,00514.7h
Ammunition Package957,7978.1h
Medical Kit142290.7h
Anti-Infantry MANA Turret952,1086.3h
NSX-P Tanto02570.1h
Nano-Repair Grenade06290.2h
Hardlight Barrier491,0313.4h
Soldier Soaker0580h
Ectoblaster17210.1h
WLT-Howler Mining Laser33103.2h

Check the help document for the dictionary if you want to learn more about words used here.


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