Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,309)players online:
ZugieMac (8)  VTG1ne (4)  Gm4nG (2) 14
stats.dasanfall.com
Praetor Jolly AKFJackman[FPSX] AKFJackman
VS BR 86

KDR: 2.78

Score: 57.5m

Last Seen: Nov 3rd, 2018 2:11 PM
- OFFLINE - 282.7 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Connery - Outfit Leader of Buring Knight VS[FPSX] Buring Knight VS
VS outfit on Connery

Members: 22
Level Progress (to 87): 74%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C-4 Orion VS54 Xiphos Anti-Personnel Phalanx Tower Cosmos VM3 Pulsar VS1 Solstice VE3 NSX Yumi NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AKFJackman



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 962TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.909%20.321%4862798725,0231.892810.891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.315%0.569B+-0.038C+-1.086D*HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.421B10.40.273C*33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.468%1.368%422510093,21797220553.30967156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%-0.106C+-0.228C-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.4-0.208C70.5-0.339C-122.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.465%1.56%783710075,705108222105.26778258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.596%0.161C++-0.704D-1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.618B+6.30.5B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.943%6.531%4391010043,5988599624.18859374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.116%-0.574D0.576B+0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.498B+17.70.547B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.036%80.469%439810068,274905249.14254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%1.767A++0.86B*2.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.559B+20.359C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.154%12.65%439410103,5891575172.27873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.265%0.569B+-0.362C-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.30.524B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Buring Knight VS[FPSX] Buring Knight VS
VS outfit on Connery

Members: 22
57.5m463.5%318 (19.1k)281 (16.9k)2.784174,43326,7353.3312586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014561418.566%19.271%35807:4235

8% Combat Medic38% Engineer19% Heavy Assault18% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2016 6:20 AMFeb 22nd, 2018 9:13 AMNov 14th, 2018 7:30 PM (7h) (PST)Nov 3rd, 2018 1:09 PM (12d) (PST)Nov 3rd, 2018 10:11 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261003260.3630.1300.0701.9320.054700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5666,01219,5542284116316,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3418h/142.4d 14,628 14,344 39,714 396.3k 6,968 7,248 11,066 87.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,337
Deaths:800
KDR:1.671
Accuracy:19.034% C
HSR:27.973% B+
NSX Naginata
B+
Kills:1,182
Deaths:613
KDR:1.928
Accuracy:23.779% B+
HSR:21.066% D--
VE-H Maw
C+
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:23.903% C
HSR:25.212% C+
Pulsar LSW
B+
Kills:1,177
Deaths:619
KDR:1.901
Accuracy:25.299% B+
HSR:20.391% C-
VX29 Polaris
B+
Kills:1,170
Deaths:578
KDR:2.024
Accuracy:24.177% C++
HSR:27.094% B+
NS-15M AE
C+
Kills:1,170
Deaths:561
KDR:2.086
Accuracy:23.770% C+
HSR:20.086% D
Flare VE6
C++
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:22.975% C++
HSR:23.388% C+
NS-15 Gallows
D--
Kills:1,157
Deaths:627
KDR:1.845
Accuracy:22.515% D--
HSR:17.978% D**
SVA-88
C*
Kills:1,156
Deaths:666
KDR:1.736
Accuracy:24.045% C*
HSR:18.512% D-
NS-15M2
C+
Kills:1,155
Deaths:621
KDR:1.860
Accuracy:22.975% C+
HSR:20.173% D
Lasher X2
B*
Kills:632
Deaths:297
KDR:2.128
Accuracy:31.043% B*
HSR:4.114% C++
Betelgeuse 54-A
C-
Kills:105
Deaths:44
KDR:2.386
Accuracy:23.703% C-
HSR:13.333% F--
Ursa
B++
Kills:93
Deaths:57
KDR:1.632
Accuracy:26.431% B++
HSR:26.882% B+
Kills:12,675
Deaths (as Heavy Assault):6,666
Deaths (to Heavy Assaults):8,103
KDR:1.90144
Kill Difference:6,009
Playtime:641.068 hours
Usage:19%
Score:10.535m
Score/min:274
Accuracy (listed only):24.127%
HSR (listed only):20.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,204
Deaths:701
KDR:1.718
Accuracy:21.950% C+
HSR:21.512% B
Thanatos VE70
B+
Kills:1,174
Deaths:616
KDR:1.906
Accuracy:43.693% B+
HSR:10.818% D--
NSX Tanto
D
Kills:1,167
Deaths:724
KDR:1.612
Accuracy:21.963% D
HSR:19.880% D
Pulsar C
C++
Kills:1,166
Deaths:701
KDR:1.663
Accuracy:24.376% C++
HSR:22.127% C+
Deimos VA29
D
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:53.479% D
HSR:12.220% D
Phobos VX86
C+
Kills:1,162
Deaths:605
KDR:1.921
Accuracy:57.550% C+
HSR:14.372% C
NS Baron G5AE
C++
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:46.953% C++
HSR:9.388% D*
Eidolon VE33
B+
Kills:265
Deaths:191
KDR:1.387
Accuracy:29.754% B+
HSR:7.170% F*
Serpent VE92
B*
Kills:135
Deaths:97
KDR:1.392
Accuracy:27.767% B*
HSR:18.519% C+
Nova
B**
Kills:91
Deaths:62
KDR:1.468
Accuracy:29.376% D*
HSR:19.780% B**
Kills:8,687
Deaths (as Engineer):4,851
Deaths (to Engineers):4,880
KDR:1.79076
Kill Difference:3,836
Playtime:1,289.302 hours
Usage:38%
Score:23.879m
Score/min:309
Accuracy (listed only):35.686%
HSR (listed only):15.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,204
Deaths:701
KDR:1.718
Accuracy:21.950% C+
HSR:21.512% B
Thanatos VE70
B+
Kills:1,174
Deaths:616
KDR:1.906
Accuracy:43.693% B+
HSR:10.818% D--
NSX Tengu
C+
Kills:1,168
Deaths:726
KDR:1.609
Accuracy:33.044% C--
HSR:20.206% C+
NSX Tanto
D
Kills:1,167
Deaths:724
KDR:1.612
Accuracy:21.963% D
HSR:19.880% D
Pulsar C
C++
Kills:1,166
Deaths:701
KDR:1.663
Accuracy:24.376% C++
HSR:22.127% C+
Deimos VA29
D
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:53.479% D
HSR:12.220% D
Phobos VX86
C+
Kills:1,162
Deaths:605
KDR:1.921
Accuracy:57.550% C+
HSR:14.372% C
NS Baron G5AE
C++
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:46.953% C++
HSR:9.388% D*
NS-7 PDW
B
Kills:1,157
Deaths:772
KDR:1.499
Accuracy:23.464% C+
HSR:19.620% B
Eridani SX5-AE
D
Kills:1,156
Deaths:601
KDR:1.923
Accuracy:26.556% D
HSR:16.696% D-
Eridani SX5
B+
Kills:272
Deaths:154
KDR:1.766
Accuracy:28.930% B+
HSR:21.324% C**
Serpent VE92
B*
Kills:135
Deaths:97
KDR:1.392
Accuracy:27.767% B*
HSR:18.519% C+
Nova
B**
Kills:91
Deaths:62
KDR:1.468
Accuracy:29.376% D*
HSR:19.780% B**
Kills:12,175
Deaths (as Light Assault):6,913
Deaths (to Light Assaults):4,371
KDR:1.76117
Kill Difference:5,262
Playtime:454.799 hours
Usage:13%
Score:7.271m
Score/min:266
Accuracy (listed only):33.777%
HSR (listed only):17.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C+
Kills:1,168
Deaths:726
KDR:1.609
Accuracy:33.044% C--
HSR:20.206% C+
VA39 Spectre
B+
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:35.357% B+
HSR:31.904% D
Parallax VX3
S
Kills:1,161
Deaths:25
KDR:46.440
Accuracy:66.110% S
HSR:94.746% A*
Phaseshift VX-S
M
Kills:1,161
Deaths:53
KDR:21.906
Accuracy:56.002% M
HSR:91.990% A
Parallax VX3-AE
B+
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:45.294% B+
HSR:77.778% C-
XM98
A+
Kills:1,160
Deaths:148
KDR:7.838
Accuracy:47.334% A+
HSR:83.190% B**
NSX Daimyo
M*
Kills:1,160
Deaths:91
KDR:12.747
Accuracy:63.666% M*
HSR:94.224% C++
V10
A*
Kills:1,158
Deaths:97
KDR:11.938
Accuracy:56.384% A*
HSR:87.824% A
NS-7 PDW
B
Kills:1,157
Deaths:772
KDR:1.499
Accuracy:23.464% C+
HSR:19.620% B
Eridani SX5-AE
D
Kills:1,156
Deaths:601
KDR:1.923
Accuracy:26.556% D
HSR:16.696% D-
Beamer VS3
C
Kills:997
Deaths:782
KDR:1.275
Accuracy:22.484% D
HSR:20.060% C
NS-AM7 Archer
C++
Kills:678
Deaths:450
KDR:1.507
Accuracy:55.413% C
HSR:18.437% C++
NS-44 Commissioner
C+
Kills:647
Deaths:506
KDR:1.279
Accuracy:34.224% C+
HSR:11.437% D**
Eridani SX5
B+
Kills:272
Deaths:154
KDR:1.766
Accuracy:28.930% B+
HSR:21.324% C**
Parsec VX3-A
S
Kills:147
Deaths:3
KDR:49
Accuracy:72.863% S
HSR:95.238% A**
Soldier Soaker
B**
Kills:107
Deaths:29
KDR:3.690
Accuracy:41.572% B*
HSR:22.430% B**
Ghost
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:33.010% N/A
HSR:82% N/A
Kills:14,506
Deaths (as Infiltrator):4,850
Deaths (to Infiltrators):3,000
KDR:2.99093
Kill Difference:9,656
Playtime:628.334 hours
Usage:18%
Score:8.330m
Score/min:221
Accuracy (listed only):43.630%
HSR (listed only):52.300%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:1,206
Deaths:652
KDR:1.850
Accuracy:21.748% C
HSR:24.461% B+
NSX Yumi
C
Kills:1,186
Deaths:643
KDR:1.844
Accuracy:24.607% C
HSR:6.914% F-
Thanatos VE70
B+
Kills:1,174
Deaths:616
KDR:1.906
Accuracy:43.693% B+
HSR:10.818% D--
NSX Tengu
C+
Kills:1,168
Deaths:726
KDR:1.609
Accuracy:33.044% C--
HSR:20.206% C+
Deimos VA29
D
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:53.479% D
HSR:12.220% D
Phobos VX86
C+
Kills:1,162
Deaths:605
KDR:1.921
Accuracy:57.550% C+
HSR:14.372% C
NS Baron G5AE
C++
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:46.953% C++
HSR:9.388% D*
H-V45 AE
D
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:24.199% D
HSR:19.310% D--
NS-7 PDW
B
Kills:1,157
Deaths:772
KDR:1.499
Accuracy:23.464% C+
HSR:19.620% B
Eridani SX5-AE
D
Kills:1,156
Deaths:601
KDR:1.923
Accuracy:26.556% D
HSR:16.696% D-
H-V45
B
Kills:584
Deaths:332
KDR:1.759
Accuracy:24.514% C++
HSR:23.288% B
Eridani SX5
B+
Kills:272
Deaths:154
KDR:1.766
Accuracy:28.930% B+
HSR:21.324% C**
Nova
B**
Kills:91
Deaths:62
KDR:1.468
Accuracy:29.376% D*
HSR:19.780% B**
Kills:12,639
Deaths (as Combat Medic):7,107
Deaths (to Combat Medics):2,234
KDR:1.77839
Kill Difference:5,532
Playtime:286.385 hours
Usage:8%
Score:5.423m
Score/min:316
Accuracy (listed only):33.701%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,208
Deaths:345
KDR:3.501
Accuracy:17.281% C*
HSR:18.212% C
Quasar VM1
B+
Kills:1,173
Deaths:366
KDR:3.205
Accuracy:17.678% B+
HSR:18.073% C+
Blueshift VM5
C--
Kills:739
Deaths:269
KDR:2.747
Accuracy:16.521% C--
HSR:17.456% D
Blueshift VM5
C-
Kills:671
Deaths:264
KDR:2.542
Accuracy:16.527% D
HSR:18.331% C-
NS-20 Gorgon
C+
Kills:496
Deaths:201
KDR:2.468
Accuracy:25.909% C+
HSR:17.742% C
NS-20 Gorgon
C+
Kills:480
Deaths:201
KDR:2.388
Accuracy:25.704% C+
HSR:16.458% D
Comet VM2
M
Kills:90
Deaths:63
KDR:1.429
Accuracy:57.453% A++
HSR:10% M
Comet VM2
A
Kills:80
Deaths:62
KDR:1.290
Accuracy:58.100% A
HSR:6.250% B*
NS-10 Burster
B+
Kills:68
Deaths:30
KDR:2.267
Accuracy:32.427% B+
HSR:2.941% D--
NS-10 Burster
B+
Kills:56
Deaths:30
KDR:1.867
Accuracy:32.299% B+
HSR:1.786% D*
Kills:5,061
Deaths (as MAX Suit):915.500
Deaths (to MAX Suits):1,066
KDR:5.52813
Kill Difference:4,145.500
Playtime:120.449 hours
Usage:4%
Score:2.104m
Score/min:291
Accuracy (listed only):29.990%
HSR (listed only):12.725%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:922
V. Kills:74 N/A
Deaths:88
KDR:10.477
Accuracy:38.436% C
KPH:58.800 B+
VKPH:4.700 B+
Maelstrom Turbo Laser
B+
Kills:873
V. Kills:616 141%
Deaths:266
KDR:3.282
Accuracy:34.255% B+
KPH:20.400 B+
VKPH:14.400 B+
Antares LC
A*
Kills:665
V. Kills:360 184%
Deaths:147
KDR:4.524
Accuracy:24.847% D*
KPH:46 A*
VKPH:24.900 A
Saron Laser Cannon
C*
Kills:570
V. Kills:609 93%
Deaths:356
KDR:1.601
Accuracy:34.402% B+
KPH:9.900 C
VKPH:10.600 C*
Coyote Missiles
B++
Kills:556
V. Kills:297 187%
Deaths:115
KDR:4.835
Accuracy:58.089% B++
KPH:29.200 C
VKPH:15.600 C--
Dual Photon Pods
B++
Kills:186
V. Kills:86 214%
Deaths:16
KDR:11.625
Accuracy:52.718% C++
KPH:55.100 C
VKPH:25.500 B++
Hornet Missiles
B**
Kills:53
V. Kills:33 156%
Deaths:4
KDR:13.250
Accuracy:59.348% C
KPH:103.800 B++
VKPH:64.600 B**
Kills:3,825 (3,030 + 0)
Deaths:992
KDR:3.856
VKDR:2.092
Vehicle Kills:2,075
Kill Difference:2,833
Playtime:153.213 hours
Usage:4%
Score:2.123m
Score/min:231
Piloting Accuracy:34.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:666
V. Kills:636 105%
Deaths:379
KDR:1.757
Accuracy:53.512% B*
KPH:7.700 C+
VKPH:7.300 C+
L105 Zephyr
C++
Kills:385
V. Kills:48 N/A
Deaths:56
KDR:6.875
Accuracy:43.653% C++
KPH:50.100 C++
VKPH:6.300 C
C150 Dalton
D
Kills:55
V. Kills:71 76%
Deaths:40
KDR:1.375
Accuracy:29.904% D-
KPH:11.600 D*
VKPH:14.900 D
L-30R Vektor
N/A
Kills:50
V. Kills:33 147%
Deaths:78
KDR:0.641
Accuracy:27.669% N/A
KPH:2.100 N/A
VKPH:1.400 N/A
Kills:1,156 (716 + 440)
Deaths:553
KDR:2.090
VKDR:1.425
Vehicle Kills:788
Kill Difference:603
Playtime:123.500 hours
Usage:4%
Score:0.809m
Score/min:109
Piloting Accuracy:27.669%
Gunner Accuracy:29.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,166
V. Kills:104 N/A
Deaths:21
KDR:55.524
Accuracy:47.170% C+
KPH:66.300 B++
VKPH:5.900 C--
C75 Viper
B**
Kills:1,071
V. Kills:120 N/A
Deaths:69
KDR:15.522
Accuracy:38.456% C+
KPH:50.100 B**
VKPH:5.600 C--
L100 Python AP
C++
Kills:865
V. Kills:512 169%
Deaths:74
KDR:11.689
Accuracy:57.412% C++
KPH:28.900 C++
VKPH:17.100 C+
L100 Python HEAT
A++
Kills:524
V. Kills:219 238%
Deaths:29
KDR:18.069
Accuracy:60.994% B**
KPH:47.500 A
VKPH:19.900 A++
Skyguard
B*
Kills:90
V. Kills:53 167%
Deaths:4
KDR:22.500
Accuracy:25.793% D
KPH:19.400 B*
VKPH:11.400 B+
Kills:3,716 (3,716 + 0)
Deaths:197
KDR:18.863
VKDR:5.117
Vehicle Kills:1,008
Kill Difference:3,519
Playtime:84.527 hours
Usage:2%
Score:1.138m
Score/min:224
Driving Accuracy:25.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,066
V. Kills:897 119%
Deaths:199
KDR:5.357
Accuracy:60.042% B*
KPH:18.500 C--
VKPH:15.500 C++
Supernova PC
A
Kills:923
V. Kills:299 308%
Deaths:65
KDR:14.200
Accuracy:56.485% B*
KPH:34.700 A
VKPH:11.200 B**
Saron HRB
C++
Kills:369
V. Kills:247 149%
Deaths:60
KDR:6.150
Accuracy:50.003% B++
KPH:25.800 C++
VKPH:17.300 C++
Proton II PPA
C
Kills:109
V. Kills:4 N/A
Deaths:6
KDR:18.167
Accuracy:21.707% C
KPH:44.900 C-
VKPH:1.600 D--
Aphelion VEX-4
D
Kills:81
V. Kills:81 99%
Deaths:17
KDR:4.765
Accuracy:32.075% C-
KPH:13.600 D*
VKPH:13.600 D
Kills:2,548 (1,989 + 559)
Deaths:347
KDR:7.343
VKDR:4.403
Vehicle Kills:1,528
Kill Difference:2,201
Playtime:106.958 hours
Usage:3%
Score:1.690m
Score/min:263
Driving Accuracy:56.485%
Gunner Accuracy:32.075%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:385
V. Kills:187 205%
Deaths:38
KDR:10.132
Accuracy:62.587% B+
KPH:51.600 B+
VKPH:25.100 B
Aphelion VEX-4H
D-
Kills:187
V. Kills:143 130%
Deaths:42
KDR:4.452
Accuracy:44.043% C+
KPH:23.200 D-
VKPH:17.700 D-
Proton II PPA-H
C--
Kills:184
V. Kills:13 N/A
Deaths:10
KDR:18.400
Accuracy:22.335% F
KPH:61 D
VKPH:4.300 C--
Kills:756 (0 + 756)
Deaths:90
KDR:8.400
VKDR:3.811
Vehicle Kills:343
Kill Difference:666
Playtime:18.534 hours
Usage:1%
Score:0.297m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:22.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:806
V. Kills:75 N/A
Deaths:35
KDR:23.029
Accuracy:29.795% D
KPH:67.800 B**
VKPH:6.300 D
M12 Kobalt
B
Kills:674
V. Kills:16 N/A
Deaths:24
KDR:28.083
Accuracy:20.040% B
KPH:71.600 C*
VKPH:1.700 D
M40 Fury
B+
Kills:433
V. Kills:34 N/A
Deaths:22
KDR:19.682
Accuracy:24.349% D**
KPH:67 B+
VKPH:5.300 D--
M12 Kobalt
C+
Kills:304
V. Kills:10 N/A
Deaths:8
KDR:38
Accuracy:15.561% C
KPH:69.200 C+
VKPH:2.300 C
M20 Basilisk
B++
Kills:261
V. Kills:93 278%
Deaths:11
KDR:23.727
Accuracy:41.305% C**
KPH:27.700 B++
VKPH:9.900 B+
M20 Basilisk
B+
Kills:73
V. Kills:33 215%
Deaths:6
KDR:12.167
Accuracy:43.414% B+
KPH:20.800 C+
VKPH:9.400 C+
Kills:2,551 (0 + 2,551)
Deaths:106
KDR:24.066
VKDR:2.462
Vehicle Kills:261
Kill Difference:2,445
Playtime:45.100 hours
Usage:1%
Score:0.704m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:43.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:208
V. Kills:18 N/A
Deaths:100
KDR:2.080
Accuracy:15.007% T
KPH:7.400 D**
VKPH:0.600 D*
Kills:208 (208 + 0)
Deaths:100
KDR:2.080
VKDR:0.180
Vehicle Kills:18
Kill Difference:108
Playtime:28.037 hours
Usage:1%
Score:0.032m
Score/min:19
Driving Accuracy:15.007%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:128
V. Kills:18 N/A
Deaths:2
KDR:64
Accuracy:35.069% C**
KPH:60.300 C
VKPH:8.500 B++
Kills:128 (0 + 128)
Deaths:2
KDR:64
VKDR:9
Vehicle Kills:18
Kill Difference:126
Playtime:2.124 hours
Usage:0%
Score:0.023m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:35.069%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,6251,7766722.643B*0.1417.673%D**N/A25D*11.9D*18271.1h1.1B*6.3C+
Orion VS54 1,3451,3378001.671C*1.1119.034%C27.973%B+37.5BN/A17435.7h9.7B**50.9C*
Xiphos Anti-Personnel Phalanx Tower 1,3111,29211292U1,289.2226.657%CN/A1292S19B+39841h2.2B++8.3B+
Cosmos VM3 1,2171,2083453.501B*0.7217.281%C*18.212%C33.6B+N/A8936h10.7B**61.8B++
Pulsar VS1 1,2171,2066521.85B**0.9321.748%C24.461%B+26.7C*N/A9245.2h11.8B**54.2B+
Solstice VE3 1,2201,2047011.718A1.0721.95%C+21.512%B17.8C+N/A7967.5h12.1B++55.2C**
NSX Yumi 1,2461,1866431.844B0.9424.607%C6.914%F-24.2C--1.2C+5849h8.4A34B++
NSX Naginata 1,2061,1826131.928B+0.8623.779%B+21.066%D--38.6C+N/A10830.6h10.9B+45.8B+
VE-H Maw 1,2001,1785772.042C**0.7423.903%C25.212%C+41.3C+N/A12328.5h9.5B+39.7C**
Pulsar LSW 1,1981,1776191.901B+0.8825.299%B+20.391%C-34.7CN/A9833.9h10.9B+42.9B+
Thanatos VE70 1,1831,1746161.906B**0.8843.693%B+10.818%D--38.4B+N/A11530.6h3.2A7.3B*
Quasar VM1 1,1841,1733663.205B**0.4217.678%B+18.073%C+31B++N/A8837.8h11.3B**64.1B+
VX29 Polaris 1,1881,1705782.024B+0.7624.177%C++27.094%B+44.2C++N/A11726.5h10.4B++43.1B+
NS-15M AE 1,1801,1705612.086C++0.7023.77%C+20.086%D44.3C+N/A12326.4h10.8B+45.3C**
NSX Tengu 1,1811,1687261.609B+1.1833.044%C--20.206%C+27CN/A7443.3h10.7B++32.4B
NSX Tanto 1,1791,1677241.612B+1.1721.963%D19.88%D19.4C--N/A5060.1h11.1B+50.8C**
L100 Python HESH 1,2701,1662155.524M**52.7447.17%C+1.115%C--66.3B++5.9C--24417.6h2.8B+5.9B+
VA39 Spectre 1,1751,1662524.627A*1.8435.357%B+31.904%D43.2A+N/A12627h4.3B**12B*
Pulsar C 1,1831,1667011.663B+1.1224.376%C++22.127%C+25.6C+N/A7745.5h8.8B**35.9B+
Flare VE6 1,1751,1636061.919B+0.8722.975%C++23.388%C+42.6C++N/A11027.3h8.8B*38.1B+
Deimos VA29 1,1661,1625762.017B++0.7753.479%D12.22%D30.4C-N/A14438.2h1.8B**3.4B
Phobos VX86 1,1651,1626051.921B+0.8657.55%C+14.372%C35.6CN/A9532.6h1.9B**3.3B+
NS Baron G5AE 1,1651,1615782.009B++0.7846.953%C++9.388%D*33CN/A8635.2h3.9B+8.4C+
Parallax VX3 1,1611,1612546.44U43.6666.11%S94.746%A*55.6A++N/A12920.9h1.4A2.1A+
Phaseshift VX-S 1,1641,1615321.906S19.1256.002%M91.99%A39.2B+N/A10529.6h1.6B*2.9B**
Parallax VX3-AE 1,1641,1611577.395B**4.6145.294%B+77.778%C-38.4CN/A8730.2h1.7B+3.7B++
XM98 1,1661,1601487.838M+5.0547.334%A+83.19%B**38B*N/A9230.5h1.8B**3.8B**
NSX Daimyo 1,1611,1609112.747M++9.9663.666%M*94.224%C++31.7DN/A7736.6h1.8B**2.9A
H-V45 AE 1,1731,1607901.468C+1.3224.199%D19.31%D--24.1DN/A5848.2h11.3C**46.8C+
V10 1,1591,1589711.938M**9.1556.384%A*87.824%A50.3B*N/A12123h1.6B**2.8A
NS-15 Gallows 1,1711,1576271.845C+0.9422.515%D--17.978%D**26.5D--N/A7043.6h11C+49C-
NS-7 PDW 1,1691,1577721.499B++1.2923.464%C+19.62%B19.5CN/A7059.3h12.9B+55.2B
Eridani SX5-AE 1,1671,1566011.923C**0.8626.556%D16.696%D-24.4DN/A5747.4h10.4C**39.1C++
SVA-88 1,1661,1566661.736C+1.0524.045%C*18.512%D-36.9CN/A11031.3h10.6B+43.9B+
NS-15M2 1,1591,1556211.86C++0.9222.975%C+20.173%D37.7C+N/A12630.6h10.9B++47.5B+
C75 Viper 1,1911,0716915.522A**12.7438.456%C+1.214%C50B**5.6C--18221.4h7.9B**20.4B*
Supernova FPC 1,9631,0661995.357C+2.5760.042%B*1.782%C--18.5C--15.5C++25357.7h5.6C++9.4B+
Beamer VS3 1,0069977821.275B++1.5122.484%D20.06%C12.6DN/A3979.4h8.7C**38.6C+
Supernova PC 1,2229236514.2A11.4256.485%B*1.192%D-34.7A11.2B**18826.6h4.1B++7.2B**
Light PPA 9969228810.477B++7.6938.436%CN/A58.7B+4.7B+15515.7h10.1B+26.4B+
Maelstrom Turbo Laser 1,4898732663.282B+0.5034.255%B+1.604%D20.3B+14.4B+19942.9h97.7C**285.3B+
L100 Python AP 1,3778657411.689A++8.9057.412%C++3.237%C++28.9C++17.1C+21429.9h5.2B++9B++
Spear Anti-Vehicle Phalanx Turret 1,3408545170.8S168.0255.701%C++3.63%C39.4C+22.4C+30021.7h7.8B++14.1B*
M40 Fury 8818063523.029M+20.2429.795%D1.613%C+67.7B**6.3D28211.9h7.8B*26.3B++
Nemesis VSH9 1,1557983292.426M++0.3666.718%B+1.629%D25.7B*11.5C++16831.1h4.9A+7.3A+
Spear Anti-Vehicle Phalanx Tower 1,1667681169.818M++67.0359.525%B**4.557%C++39.4C+20.4C29719.5h8.1B+13.5B*
Blueshift VM5 7537392692.747C*0.0416.521%C--17.456%D28.1CN/A8026.3h13.1B*79.3C**
Lumine Edge 71970810,8930.065C+2.726.857%F-16.667%C++0.7C--N/A3971.5h1.4C++20.3F
NS-AM7 Archer 8026784501.507A**1.2855.413%C18.437%C++9.1B+1.7C5674.6h13.3B++24B++
M12 Kobalt 6906742428.083A++25.3020.04%B18.843%C*71.7C*1.7D2139.4h15.4B++76.8B+
Blueshift VM5 6876712642.542C++0.2416.527%D18.331%C-25.8C-N/A7226h14.1B++85.4C*
CAS30 Tank Buster 1,3026663791.757B+1.0353.512%B*N/A7.7C+7.3C+9887h44.4B+82.9B++
Antares LC 1,0256651474.524A1.7424.847%D*N/A45.9A*24.8A34614.5h43.4B*174.8B*
S1 9486553921.671A++1.1167.893%A3.053%C++27.2C**12.2C+25524.1h5.5B++8.1B*
NS-44 Commissioner 6506475061.279B1.5134.224%C+11.437%D**15.7DN/A4741.3h3.5B+10.2B
Lasher X2 6546322972.128A++0.6631.043%B*4.114%C++49.8B**1.7B15412.7h20.3C+65.4B+
H-V45 5925843321.759C**1.0324.514%C++23.288%B27.5C+N/A8421.2h11.3B*46.2B+
Saron Laser Cannon 1,1795703561.601C+1.1834.402%B+3.509%B*9.9C10.6C*20657.3h171.5C+498.6C+
Coyote Missiles 8535561154.835B*2.0558.089%B++N/A29.3C15.6C--23619h31.7B++54.6B++
Proximity Mine 5505491413.894C+1.1138.753%CN/A12.5F--N/A3744h2.1C--5.4C
L100 Python HEAT 7435242918.069M*15.2860.994%B**N/A47.6A19.9A++28111h6.2C++10.2B+
Orbital Strike Uplink 6275001500U497.22815.254%UN/A2500U635U99270.2h1T*0.1T*
NS-20 Gorgon 5084962012.468A0.3225.909%C+17.742%C23.4B+N/A7221.2h22.8B*88B*
NS-20 Gorgon 5014802012.388B**0.4025.704%C+16.458%D22.6B+1D7121.2h23.5B++91.5B*
Tank Mine 7294761233.87B++1.0941.861%B++N/A16F-8.5F-15029.7h2.3C--5.4B+
Frag Grenade 4744641464N/A461.2257.841%A++N/A662.9B++14.3B**23920.7h3.1B++5.3B*
MANA Anti-Personnel Turret 4634611483.115N/A0.3314.051%UN/A4610U20U10332400.1h14.9T*106.2T*
M40 Fury 4674332219.682A++16.9024.349%D**1.155%D66.6B+5.2D--2836.5h7.5B+30.8B+
L105 Zephyr 433385566.875C+4.0943.653%C++N/A50C++6.2C3897.7h5.7B+13.1B+
E540 Halberd-H 5723853810.132C*7.3562.587%B+N/A51.3B+24.9B2937.5h4.6B*7.4B**
Saron HRB 616369606.15C**3.3750.003%B++1.084%C--25.8C++17.3C++50014.3h20B+40B++
M12 Kobalt 314304838B**35.2215.561%C18.75%C++69.1C+2.3C2324.4h14.8B++95.2C**
Eridani SX5 2752721541.766B++1.0228.93%B+21.324%C**30.9C+N/A1188.8h11.6C**40.2B+
Eidolon VE33 2952651911.387C**1.4029.754%B+7.17%F*10.4D1.2A++5025.4h5.7A19.2B*
M20 Basilisk 3542611123.727U20.9441.305%C**8.429%B**27.8B++9.9B+2499.4h69.9B++169.3B*
Rocklet Rifle 460246962.563M**0.2251.756%C+N/A18.2D15.9D18013.5h22.9B**44.3B*
M12 Kobalt 241234546.8B*44.0217.669%D17.949%C++66.9D2D--1613.5h16.9C*95.6C+
Spear Anti-Vehicle Phalanx Turret 3002181021.8A*19.0253.636%B**5.963%B*57.4A21.6C+4023.8h5.9B*10.9B**
S12 Renegade 2262081002.08C+0.7015.007%T3.365%D7.4D**N/A1928h3.8C25.4T*
Auraxium Slasher 2072012,9850.067C++2.724.559%F-9.95%C+0.5C-N/A1437.9h2.4C+53.4F--
Aphelion VEX-4H 330187424.452C+1.6744.043%C+1.07%D*23.1D-17.7D-2788.1h59.6C++135.3C++
Dual Photon Pods 2721861611.625B*8.8452.718%C++1.075%C54.7C25.3B++5693.4h26C49.4C+
Proton II PPA-H 1971841018.4B+15.6222.335%FN/A61.3D4.3C--1713h10.3C+46.1D-
G30 Walker 245153721.857A**19.0742.425%C++4.575%B++45B+27.1B++4073.4h158.3B+373.2B++
Parsec VX3-A 148147349S46.2272.863%S95.238%A**54.4C**N/A1252.7h1.3A++1.8A*
Anti-Vehicle Grenade 2031391139N/A136.2253.986%BN/A278C-128B+22860.5h6.6C12.3C+
Serpent VE92 138135971.392B1.3927.767%B*18.519%C+16.1DN/A1028.4h13.7C+49.3B+
CAS 14-E 146128264M**61.2235.069%C**N/A61C8.6B++1792.1h30.6C++87.2C**
Proton II PPA 113109618.167C**15.3821.707%CN/A45.4C1.7D--1282.4h11.4C-52.6C
Soldier Soaker 109107293.69A*0.9141.572%B*22.43%B**62.9B+1.2C**3651.7h5.1B++12.4B*
Betelgeuse 54-A 107105442.386C+0.4023.703%C-13.333%F--50C1B++5042.1h9.4B*39.7C**
Ursa 9493571.632B+1.1526.431%B++26.882%B+38.8C++N/A2302.4h10B+37.8B+
Nova 9291621.468C+1.3229.376%D*19.78%B**23.9C--N/A793.8h3.2B*10.9C++
Skyguard 14390422.5S19.7225.793%D3.333%B**19.6B*11.5B+2804.6h73.7A285.7B*
Comet VM2 15090631.429B++1.3657.453%A++10%M10.7C+7.1A1638.4h43.8F-76.2C-
MANA Anti-Vehicle Turret 13583155.533B+2.7548.561%D*3.614%C+830C520D3124650.1h9.6C*19.7C+
Aphelion VEX-4 16281174.765C++1.9832.075%C-4.938%B+13.7D--13.7D1855.9h66.2C+206.3C+
Comet VM2 12780621.29C**1.4958.1%A6.25%B*9.5C5.6C**1208.4h49.5F85.3C-
M20 Basilisk 10673612.167S9.3843.414%B+4.11%D20.9C+9.4C+3343.5h111.1C+255.8C**
NS-10 Burster 11368302.267A*0.5232.427%B+2.941%D--8B**5.3B**898.5h100.5B*309.9B*
M20 Basilisk 10267322.333M++19.5556.084%B+7.463%A37.2C19.4C+5471.8h108.1C**192.7B+
NS-R3 Swarm 10164222.909S0.1263.819%C++N/A8.6C**5C-1097.4h22.9B*35.8B*
M40 Fury 6060512C+9.2245.455%C+N/A66.7C+N/A3360.9h9.1B+20B++
NS-10 Burster 9456301.867B**0.9232.299%B+1.786%D*6.6B+4.5B+738.5h120.6B++373.4B++
C150 Dalton 12655401.375D1.4129.904%D-N/A11.5D*14.8D3174.8h5.7D18.9D--
Aspis Anti-Aircraft Phalanx Turret 1045577.857A++5.0725.277%C+N/A13.8B++12.3C**2064h92.2A+364.6B*
Hornet Missiles 8653413.25A+10.4759.348%CN/A106B++66A23610.5h7.9B13.3B+
Auraxium Force-Blade 52523,9380.013C--2.772.188%F-1.923%D-0.1DN/A0350.9h2.7D123T*
Ghost 5050412.5M++9.7233.01%D-82%A+35.7C+N/A3001.4h2B+6.2C++
L-30R Vektor 8350780.641D2.1427.669%D--N/A2.1D--1.4D1824.1h62.6C**226.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2043,18120.5h
Motion Spotter515,13429.1h
Nano-Armor Kit5771,255,236178.2h
Routing Spire0520.1h
Flail Targeting Dart5571h
Snowman Soldier0720.1h
Anti-Vehicle MANA Turret43720.7h
Spawn Beacon468,35114.2h
Turret AI Module37423.9h
Structure Shield Module65742.6h
Repair Module41,0144.7h
Cortium Silo21850.7h
Skywall Shield Emitter04112.5h
Reinforcements Module01300.4h
Faction Banner01280.4h
Blast Wall11030.9h
Medical Applicator382337,95133.4h
Nanite Revive Grenade01,0300.3h
Deconstruction Tool227,3563.6h
Welding Device01070h
Spear Anti-Vehicle Tower63602.7h
Spitfire Auto-Turret543,5946.3h
Rampart Wall31671.7h
Hoplon Anti-Aircraft Phalanx Tower01530.9h
Xiphos Anti-Personnel Tower55723.4h
Ammunition Package259,8695h
Shield Recharging Field264,7152h
Medical Kit3342,81455.1h
Hunter QCX0690.3h
Anti-Infantry MANA Turret98511.6h
Elysium Spawn Tube32141.5h
Spear Anti-Vehicle Turret51962.2h
Vehicle Gate51962.4h
Vehicle Ammo Dispenser0890.3h
WLT-Howler Mining Laser68120,01990.4h
Lumifiber Rampart Wall83864.6h
Alarm Module01890.5h
Infantry Tower22913.8h
Router22070.6h
Nano-Repair Grenade02390.1h
Orbital Strike Target Designator121183.5h
IPC Targeting Dart82672h
Hardlight Barrier181,2343.7h
Recon Detection Device215,08013.1h
M20 Drake02020.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.11s on queries, 1.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.