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Ascendant AKOSS[VREV] AKOSS
VS BR 44

KDR: 1.71

Score: 36.6m

Last Seen: Jul 28th, 2019 12:09 AM
- OFFLINE - 631.7 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald - Outfit Member of Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 21
Level Progress (to 45): 3%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Artemis VX26 Phaseshift VX-S L100 Python HEAT Blueshift VM5 Blueshift VM5 Flare VE6 Parsec VX3-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 1450TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.549%22.989%47229118517,1171.478920.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.26%-0.122C+0.32C*-0.282CHEAD ++ (~12.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.164C++12.80.105C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.206%1.158%149412102,504153721041.62809119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.425%-1.175D*-0.398C---0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320-0.983D--83.9-0.582D236.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.26%3.228%246612084,337161923012.67881188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.051%-1.429D**0.433B-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.5-1.763F-28-1.237D*78.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.321%2.86%1921412002,378131113451.81388177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.904%-0.545D-0.392C--0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.405B21.60.46B+49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.168%79.849%192712079,5531806605.28959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.281%0.327C**0.83B++0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.40.24C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.146%12.676%1922121263979360.804786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.199%-0.946D---0.387C--1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.309C5.2-0.07C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 21
36.6m288.1%241 (14.5k)222 (13.3k)1.7077950,54229,5952.2233244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214147519.857%25.326%50305:3317

37% Engineer16% Heavy Assault28% Infiltrator6% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:37 AMJun 4th, 2018 12:59 AMAug 22nd, 2019 4:03 PM (11h) (PST)Jul 27th, 2019 10:59 PM (26d) (PST)Jul 27th, 2019 8:09 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361433930.3070.1800.0781.0550.059679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1758,55623,6191811563413,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2747.3h/114.5d 15,257 12,800 13,740 173.9k 4,057 7,457 9,801 88.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,234
Deaths:849
KDR:1.453
Accuracy:18.663% D
HSR:18.882% D
Orion VS54
C++
Kills:1,174
Deaths:1,000
KDR:1.174
Accuracy:19.657% C
HSR:25.639% C++
VX29 Polaris
B+
Kills:1,169
Deaths:1,331
KDR:0.878
Accuracy:19.345% D
HSR:26.347% B+
SVA-88
C
Kills:1,155
Deaths:963
KDR:1.199
Accuracy:18.802% D-
HSR:23.723% C
Pulsar LSW
D-
Kills:1,130
Deaths:315
KDR:3.587
Accuracy:18.128% D-
HSR:15.575% D*
Betelgeuse 54-A
C++
Kills:72
Deaths:103
KDR:0.699
Accuracy:17.943% F-
HSR:31.944% C++
Kills:5,934
Deaths (as Heavy Assault):4,561
Deaths (to Heavy Assaults):7,355
KDR:1.30103
Kill Difference:1,373
Playtime:444.217 hours
Usage:16%
Score:5.453m
Score/min:205
Accuracy (listed only):18.756%
HSR (listed only):23.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,232
Deaths:1,263
KDR:0.975
Accuracy:20.929% D
HSR:25.162% B
Pandora VX25
D
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.226% D-
HSR:12.869% D
VE-LR Obelisk
C
Kills:448
Deaths:227
KDR:1.974
Accuracy:26.838% D
HSR:29.241% C
Solstice VE3
C++
Kills:332
Deaths:2
KDR:166
Accuracy:20.585% C-
HSR:20.482% C++
Zenith VX-5
C+
Kills:257
Deaths:264
KDR:0.973
Accuracy:18.535% D**
HSR:21.790% C+
NS Baron G5
C++
Kills:202
Deaths:244
KDR:0.828
Accuracy:39.909% C
HSR:15.347% C++
VX6-7
D*
Kills:181
Deaths:80
KDR:2.263
Accuracy:16.331% F
HSR:13.260% D*
Nova
D
Kills:165
Deaths:90
KDR:1.833
Accuracy:27.835% D**
HSR:12.121% D
Eidolon VE33
B++
Kills:61
Deaths:30
KDR:2.033
Accuracy:25.174% C-
HSR:31.148% B++
Kills:3,352
Deaths (as Engineer):2,469
Deaths (to Engineers):7,695
KDR:1.35763
Kill Difference:883
Playtime:1,028.056 hours
Usage:37%
Score:14.403m
Score/min:234
Accuracy (listed only):25.262%
HSR (listed only):20.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,232
Deaths:1,263
KDR:0.975
Accuracy:20.929% D
HSR:25.162% B
MKV Suppressed
B*
Kills:583
Deaths:617
KDR:0.945
Accuracy:21.885% D
HSR:25.043% B*
Sirius SX12
C
Kills:561
Deaths:469
KDR:1.196
Accuracy:19.444% D--
HSR:16.578% C
Pandora VX25
D
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.226% D-
HSR:12.869% D
Solstice VE3
C++
Kills:332
Deaths:2
KDR:166
Accuracy:20.585% C-
HSR:20.482% C++
NS-7 PDW
C
Kills:310
Deaths:270
KDR:1.148
Accuracy:23.510% C
HSR:14.194% D
Zenith VX-5
C+
Kills:257
Deaths:264
KDR:0.973
Accuracy:18.535% D**
HSR:21.790% C+
NS Baron G5
C++
Kills:202
Deaths:244
KDR:0.828
Accuracy:39.909% C
HSR:15.347% C++
VX6-7
D*
Kills:181
Deaths:80
KDR:2.263
Accuracy:16.331% F
HSR:13.260% D*
Nova
D
Kills:165
Deaths:90
KDR:1.833
Accuracy:27.835% D**
HSR:12.121% D
Eridani SX5
C++
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.603% D**
HSR:20.755% C++
Kills:4,456
Deaths (as Light Assault):3,760
Deaths (to Light Assaults):4,791
KDR:1.18511
Kill Difference:696
Playtime:156.889 hours
Usage:6%
Score:2.057m
Score/min:219
Accuracy (listed only):23.527%
HSR (listed only):17.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:2,823
Deaths:620
KDR:4.553
Accuracy:40.519% C*
HSR:83.316% B++
Artemis VX26
C*
Kills:2,325
Deaths:1,989
KDR:1.169
Accuracy:23.244% D-
HSR:24.344% C*
Phaseshift VX-S
B++
Kills:1,666
Deaths:387
KDR:4.305
Accuracy:34.699% C+
HSR:84.874% B++
Parsec VX3-A
B+
Kills:1,234
Deaths:385
KDR:3.205
Accuracy:35.125% D*
HSR:81.361% B+
V10
B++
Kills:1,223
Deaths:137
KDR:8.927
Accuracy:42.874% B+
HSR:83.892% B++
XM98
B**
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:42.578% B*
HSR:84.399% B**
VA39 Spectre
A+
Kills:1,155
Deaths:489
KDR:2.362
Accuracy:33.768% C**
HSR:55.498% A+
Nyx VX31
C+
Kills:1,149
Deaths:335
KDR:3.430
Accuracy:29.258% D-
HSR:28.634% C+
MKV Suppressed
B*
Kills:583
Deaths:617
KDR:0.945
Accuracy:21.885% D
HSR:25.043% B*
Sirius SX12
C
Kills:561
Deaths:469
KDR:1.196
Accuracy:19.444% D--
HSR:16.578% C
NS-7 PDW
C
Kills:310
Deaths:270
KDR:1.148
Accuracy:23.510% C
HSR:14.194% D
NS-61 Emissary
B*
Kills:303
Deaths:457
KDR:0.663
Accuracy:19.115% D**
HSR:21.122% B*
Ghost
B
Kills:279
Deaths:157
KDR:1.777
Accuracy:31.679% D*
HSR:72.043% B
NS-44B Commissioner
C
Kills:226
Deaths:275
KDR:0.822
Accuracy:33.738% D
HSR:21.239% C
NS-357 Underboss
D-
Kills:215
Deaths:272
KDR:0.790
Accuracy:29.312% D-
HSR:12.558% D*
NS-30 Vandal
B*
Kills:174
Deaths:107
KDR:1.626
Accuracy:29.014% D
HSR:33.908% B*
Eridani SX5
C++
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.603% D**
HSR:20.755% C++
Cerberus
C+
Kills:146
Deaths:182
KDR:0.802
Accuracy:23.878% D*
HSR:23.288% C+
NSX Tomoe
A
Kills:126
Deaths:148
KDR:0.851
Accuracy:20.597% F-
HSR:50% A
Manticore SX40
C
Kills:95
Deaths:33
KDR:2.879
Accuracy:16.898% F-
HSR:18.947% C
NS-45 Pilot
C
Kills:61
Deaths:72
KDR:0.847
Accuracy:29.951% C
HSR:21.312% D
Kills:15,986
Deaths (as Infiltrator):7,811
Deaths (to Infiltrators):4,155
KDR:2.0466
Kill Difference:8,175
Playtime:778.732 hours
Usage:28%
Score:8.928m
Score/min:191
Accuracy (listed only):28.557%
HSR (listed only):41.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,154
Deaths:1,167
KDR:0.989
Accuracy:19.321% D--
HSR:19.757% C+
CME
C*
Kills:864
Deaths:699
KDR:1.236
Accuracy:23.051% D
HSR:24.190% C*
MKV Suppressed
B*
Kills:583
Deaths:617
KDR:0.945
Accuracy:21.885% D
HSR:25.043% B*
Sirius SX12
C
Kills:561
Deaths:469
KDR:1.196
Accuracy:19.444% D--
HSR:16.578% C
Pandora VX25
D
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.226% D-
HSR:12.869% D
NS-7 PDW
C
Kills:310
Deaths:270
KDR:1.148
Accuracy:23.510% C
HSR:14.194% D
Corvus VA55
D
Kills:221
Deaths:247
KDR:0.895
Accuracy:21.352% D
HSR:17.195% D-
NS Baron G5
C++
Kills:202
Deaths:244
KDR:0.828
Accuracy:39.909% C
HSR:15.347% C++
Nova
D
Kills:165
Deaths:90
KDR:1.833
Accuracy:27.835% D**
HSR:12.121% D
Eridani SX5
C++
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.603% D**
HSR:20.755% C++
Kills:4,693
Deaths (as Combat Medic):4,264
Deaths (to Combat Medics):2,832
KDR:1.10061
Kill Difference:429
Playtime:149.279 hours
Usage:5%
Score:2.709m
Score/min:303
Accuracy (listed only):24.614%
HSR (listed only):17.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,447
Deaths:746
KDR:1.940
Accuracy:15.675% D-
HSR:20.940% C+
Blueshift VM5
B+
Kills:1,355
Deaths:698
KDR:1.941
Accuracy:15.109% D-
HSR:24.576% B+
NS-10 Burster
D
Kills:293
Deaths:175
KDR:1.674
Accuracy:25.478% D
HSR:2.389% D--
NS-10 Burster
D
Kills:284
Deaths:177
KDR:1.605
Accuracy:24.752% D
HSR:3.169% D-
Comet VM2
C*
Kills:237
Deaths:168
KDR:1.411
Accuracy:35.396% D-
HSR:4.641% C*
Comet VM2
B*
Kills:162
Deaths:144
KDR:1.125
Accuracy:34.559% D*
HSR:6.173% B*
Quasar VM1
C-
Kills:115
Deaths:26
KDR:4.423
Accuracy:10.505% D*
HSR:16.522% C-
Vortex VM21
B*
Kills:112
Deaths:106
KDR:1.057
Accuracy:30.839% D*
HSR:5.357% B*
Vortex VM21
D--
Kills:94
Deaths:106
KDR:0.887
Accuracy:31.907% D--
HSR:1.064% D*
Nebula VM20
D
Kills:80
Deaths:50
KDR:1.600
Accuracy:14.813% D
HSR:13.750% D**
Kills:4,179
Deaths (as MAX Suit):1,198
Deaths (to MAX Suits):1,721
KDR:3.48831
Kill Difference:2,981
Playtime:181.614 hours
Usage:7%
Score:3.027m
Score/min:278
Accuracy (listed only):23.903%
HSR (listed only):9.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,072
V. Kills:383 279%
Deaths:237
KDR:4.523
Accuracy:47.681% C--
KPH:31.100 D-
VKPH:11.100 D
Maelstrom Turbo Laser
D
Kills:775
V. Kills:798 97%
Deaths:882
KDR:0.879
Accuracy:22.835% D**
KPH:5.300 D
VKPH:5.500 D
Saron Laser Cannon
C+
Kills:355
V. Kills:340 104%
Deaths:371
KDR:0.957
Accuracy:27.604% D
KPH:8.300 C-
VKPH:8 C+
Hornet Missiles
C+
Kills:330
V. Kills:175 188%
Deaths:110
KDR:3
Accuracy:60.518% C+
KPH:31.100 D
VKPH:16.500 D
Light PPA
C++
Kills:302
V. Kills:56 N/A
Deaths:64
KDR:4.719
Accuracy:35.416% D
KPH:19.500 D-
VKPH:3.600 C++
Photon A2A Missile Pods
C+
Kills:125
V. Kills:137 91%
Deaths:9
KDR:13.889
Accuracy:63.665% F--
KPH:35.300 C-
VKPH:38.700 C+
Kills:2,959 (1,432 + 0)
Deaths:1,673
KDR:1.769
VKDR:1.129
Vehicle Kills:1,889
Kill Difference:1,286
Playtime:251.900 hours
Usage:9%
Score:2.169m
Score/min:144
Piloting Accuracy:35.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:561
V. Kills:299 187%
Deaths:133
KDR:4.218
Accuracy:44.989% B++
KPH:2,019,600 U
VKPH:1,076,400 U
L105 Zephyr
U
Kills:364
V. Kills:133 272%
Deaths:39
KDR:9.333
Accuracy:41.978% C+
KPH:1,310,400 U
VKPH:478,800 U
CAS30 Tank Buster
D-
Kills:289
V. Kills:385 75%
Deaths:590
KDR:0.490
Accuracy:38.010% D
KPH:2.600 D--
VKPH:3.500 D-
AP30 Shredder
U
Kills:193
V. Kills:134 143%
Deaths:62
KDR:3.113
Accuracy:25.689% D*
KPH:694,800 U
VKPH:482,400 U
Kills:1,407 (289 + 1,118)
Deaths:824
KDR:1.708
VKDR:1.154
Vehicle Kills:951
Kill Difference:583
Playtime:110.185 hours
Usage:4%
Score:1.303m
Score/min:197
Piloting Accuracy:38.010%
Gunner Accuracy:25.689%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:1,537
V. Kills:453 339%
Deaths:184
KDR:8.353
Accuracy:36.348% F
KPH:25.900 C
VKPH:7.600 D-
L100 Python AP
C-
Kills:892
V. Kills:621 143%
Deaths:233
KDR:3.828
Accuracy:42.722% F
KPH:22.200 D
VKPH:15.400 C-
Skyguard
D
Kills:722
V. Kills:638 113%
Deaths:198
KDR:3.646
Accuracy:24.845% D
KPH:8.200 D--
VKPH:7.300 D
L100 Python HESH
C+
Kills:450
V. Kills:72 N/A
Deaths:47
KDR:9.574
Accuracy:34.567% F
KPH:49.600 C+
VKPH:7.900 C+
Kills:3,601 (3,601 + 0)
Deaths:662
KDR:5.440
VKDR:2.695
Vehicle Kills:1,784
Kill Difference:2,939
Playtime:196.282 hours
Usage:7%
Score:1.988m
Score/min:169
Driving Accuracy:34.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:426
V. Kills:250 170%
Deaths:63
KDR:6.762
Accuracy:39.703% C-
KPH:23.100 C+
VKPH:13.600 C
Supernova PC
D
Kills:394
V. Kills:194 202%
Deaths:49
KDR:8.041
Accuracy:39.421% D--
KPH:12.500 D--
VKPH:6.200 D
Supernova FPC
D-
Kills:342
V. Kills:320 107%
Deaths:148
KDR:2.311
Accuracy:37.655% F-
KPH:11.500 D*
VKPH:10.700 D-
Proton II PPA
B*
Kills:105
V. Kills:10 N/A
Deaths:15
KDR:7
Accuracy:20.149% D
KPH:56.400 C+
VKPH:5.400 B*
E540 Halberd
C+
Kills:71
V. Kills:33 209%
Deaths:17
KDR:4.176
Accuracy:46.375% C+
KPH:27 C-
VKPH:12.600 D
Kills:1,338 (736 + 602)
Deaths:292
KDR:4.582
VKDR:2.764
Vehicle Kills:807
Kill Difference:1,046
Playtime:84.148 hours
Usage:3%
Score:1.110m
Score/min:220
Driving Accuracy:37.655%
Gunner Accuracy:46.375%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:281
V. Kills:178 157%
Deaths:52
KDR:5.404
Accuracy:44.084% D*
KPH:25.600 D
VKPH:16.200 D
Kills:281 (0 + 281)
Deaths:52
KDR:5.404
VKDR:3.423
Vehicle Kills:178
Kill Difference:229
Playtime:10.974 hours
Usage:0%
Score:0.187m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:44.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:150
V. Kills:12 N/A
Deaths:18
KDR:8.333
Accuracy:12.125% D*
KPH:61.700 C+
VKPH:4.900 B++
M20 Basilisk
D
Kills:97
V. Kills:46 206%
Deaths:30
KDR:3.233
Accuracy:34.157% D
KPH:11.600 D
VKPH:5.500 D
M20 Basilisk
C
Kills:95
V. Kills:34 271%
Deaths:36
KDR:2.639
Accuracy:34.824% C-
KPH:17.400 C
VKPH:6.200 D
M40 Fury
B+
Kills:95
V. Kills:35 264%
Deaths:27
KDR:3.519
Accuracy:30.679% D
KPH:32.800 C-
VKPH:12.100 B+
M40 Fury
C++
Kills:80
V. Kills:20 381%
Deaths:19
KDR:4.211
Accuracy:35.141% C+
KPH:48.800 C+
VKPH:12.200 C++
M60-G Bulldog
C--
Kills:69
V. Kills:5 N/A
Deaths:24
KDR:2.875
Accuracy:31.728% C--
KPH:22.400 D
VKPH:1.600 D--
M60-G Bulldog
D-
Kills:65
V. Kills:10 N/A
Deaths:27
KDR:2.407
Accuracy:24.643% D--
KPH:15.700 D-
VKPH:2.400 D--
Kills:651 (0 + 651)
Deaths:181
KDR:3.597
VKDR:0.895
Vehicle Kills:162
Kill Difference:470
Playtime:28.040 hours
Usage:1%
Score:0.353m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:24.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,8272,8236204.553B+2.8540.519%C*83.316%B++23CN/A96122.5h2B+5B+
Artemis VX26 2,3502,3251,9891.169C+0.5423.244%D-24.344%C*23.6C--N/A8098.6h13.3C57C-
Phaseshift VX-S 1,6741,6663874.305B+2.6034.699%C+84.874%B++25.2CN/A11066.1h2.4B+6.9B+
L100 Python HEAT 1,9901,5371848.353B*6.6536.348%F4.034%B**25.9C7.6D-15359.4h4.5B*12.4C++
Blueshift VM5 1,4631,4477461.94C+0.2315.675%D-20.94%C+23.3DN/A8962h17.2C109.4C
Blueshift VM5 1,3741,3556981.941C+0.2315.109%D-24.576%B+23.6DN/A9257.4h16.6C+109.9C
Flare VE6 1,2381,2348491.453C++0.2518.663%D18.882%D21.5DN/A6157.4h11.1C+59.3C+
Parsec VX3-A 1,2441,2343853.205C-1.5035.125%D*81.361%B+40.1CN/A9930.8h2.2D--6.2D*
Pulsar C 1,2481,2321,2630.975C+0.7320.929%D25.162%B13.8DN/A6389.5h13.3C63.5C
V10 1,2241,2231378.927A**7.2242.874%B+83.892%B++22.7DN/A10153.8h2B+4.8B+
Orion VS54 1,1871,1741,0001.174C+0.5319.657%C25.639%C++29.6C+N/A16739.7h13.7C+69.9C+
XM98 1,1891,1732185.381A++3.6742.578%B*84.399%B**32BN/A11736.7h1.9B**4.4B*
Lasher X2 1,1941,1711,1970.978C++0.7323.581%C3.501%C29C+N/A9940.4h21.8C92.5C+
VX29 Polaris 1,1951,1691,3310.878C-0.8319.345%D26.347%B+27.9DN/A8041.9h17D**87.8D
VA39 Spectre 1,1731,1554892.362B++0.6533.768%C**55.498%A+27.5BN/A11442h4.6B*13.5B++
SVA-88 1,1611,1559631.199C0.5118.802%D-23.723%C31.1C--N/A10137.1h13C69.2C-
H-V45 1,1651,1541,1670.989C+0.7219.321%D--19.757%C+22.3C-N/A8151.7h14.5C75.2C--
Nyx VX31 1,1561,1493353.43B**1.7229.258%D-28.634%C+16.7D-N/A8069h5.7C+19.4C+
Pulsar LSW 1,1381,1303153.587A++1.8818.128%D-15.575%D*23.5DN/A9348h13.3C+73.6C
Dual Photon Pods 1,4551,0722374.523C2.8247.681%C--N/A31.1D-11.1D21434.5h24.9C+52.2C+
Nemesis VSH9 1,2769701,1270.861B0.8558.512%D3.299%B+21.6C++6.8C19345h5.3A9.1B**
L100 Python AP 1,5138922333.828C+2.1242.722%F5.381%A++22.2D15.4C-26840.2h6.6C+15.4D
CME 8828646991.236C+0.4723.051%D24.19%C*25.5C-N/A13233.9h15.3C66.5C
Proximity Mine 8288243422.409C-0.7042.022%C+N/A128.8C++N/A3816.4h1.3A++3.2B**
Maelstrom Turbo Laser 1,5737758820.879C0.8322.835%D**1.677%C--5.3D5.5D105145.2h146.7C-642.4D-
Skyguard 1,3607221983.646C**1.9424.845%DN/A8.2D--7.3D13387.6h142.5C573.4D
C-4 9937195181.388C+0.3222.467%DN/A71.2C27.1C+79410.1h1.2B+5.5C**
MKV Suppressed 5845836170.945C+0.7621.885%D25.043%B*20.7C--N/A6428.2h14.6C++66.5C+
Sirius SX12 5655614691.196C++0.5119.444%D--16.578%C16.8DN/A7333.4h17C87.7C-
C150 Dalton 8605611334.218C2.5144.989%B++N/A5610U2990U47018100.1h4.8C10.7C**
Pandora VX25 4804742691.762B+0.0531.226%D-12.869%D19.3DN/A7824.6h4.9C+15.9C-
L100 Python HESH 522450479.574C+7.8734.567%F1.111%C-49.5C+7.9C+1869.1h3.7C+10.6D
VE-LR Obelisk 4634482271.974C*0.2726.838%D29.241%C41.9B1.4B**9710.7h6.6C*24.6C+
Spear Anti-Vehicle Phalanx Turret 757432498.816C**7.1135.383%D--3.472%C23.2D-17.5C25118.6h11.3C-32D
Saron HRB 676426636.762C**5.0539.703%C-3.052%A+23.2C+13.6C28118.4h13.7A34.4B**
Supernova PC 588394498.041B+6.3339.421%D--2.284%C+12.5D--6.2D10531.4h4.9B12.4C+
Frag Grenade 3923851385N/A383.2934.95%D**N/A770A14B+29370.5h2.3A6.7B+
NS Decimator 5513732811.327B0.3852.868%D--2.681%B+25.2D12C--15914.8h4.5C*8.6C+
L105 Zephyr 497364399.333C++7.6341.978%C+N/A3640U1330U12511600.1h8.2D19.6C
Saron Laser Cannon 6953553710.957C+0.7527.604%D1.408%C--8.3C-8C+14842.6h179.5C650.4D
Supernova FPC 6623421482.311C--0.6037.655%F-3.801%B**11.5D*10.7D-28029.8h6.2C-16.5D**
Solstice VE3 3333322166U164.2920.585%C-20.482%C++15.7CN/A12921.2h14B+68.1C++
Hornet Missiles 5053301103C1.2960.518%C+N/A31.1D16.5D34110.6h8.1B+13.5B+
Aspis Anti-Aircraft Phalanx Turret 661313595.305B++3.6020.837%DN/A8.6C-9.6C19336.4h137.9B+661.6C+
NS-7 PDW 3123102701.148C**0.5623.51%C14.194%D13.5DN/A4522.9h16.8C71.6C+
NS-61 Emissary 3073034570.663C+1.0419.115%D**21.122%B*20.3CN/A5314.9h12.7C**66.7C
Light PPA 358302644.719C++3.0135.416%DN/A19.5D-3.6C++10415.5h19.5C55.1C
NS-10 Burster 5242931751.674B**0.0325.478%D2.389%D--4.2D3.3C+7570.4h171.6D673.6D
CAS30 Tank Buster 6742895900.49D1.2238.01%DN/A2.6D--3.5D-72110.2h67.7C+178.1C
NS-10 Burster 5362841771.605B++0.1024.752%D3.169%D-4.3D3.8C+7766h163.2C659.4C--
Saron HRB-H 459281525.404C++3.7044.084%D*1.779%C*25.5D16.2D28511h21.5B+48.8C+
Ghost 2822791571.777C0.0731.679%D*72.043%B27.6C-N/A9410.1h2.4C+7.5C
Zenith VX-5 2592572640.973C0.7318.535%D**21.79%C+9.9D--N/A5725.9h15.7D84.5D--
Comet VM2 3292371681.411B++0.3035.396%D-4.641%C*10.8C+4.2C+11122h20.6C**58.2C+
NS-44B Commissioner 2312262750.822C0.8933.738%D21.239%C13.1D-N/A4817.2h3.7C++10.9C+
Lancer VS22 4742243330.673C+1.0359.15%CN/A9.9C11C19422.7h23C*39C++
Corvus VA55 2212212470.895C+0.8121.352%D17.195%D-17.4DN/A10512.7h11.9C*55.9C+
NS-357 Underboss 2152152720.79C+0.9229.312%D-12.558%D*16D-N/A7013.4h4C**13.6C+
NS Baron G5 2062022440.828C0.8839.909%C15.347%C++19.1DN/A5910.6h6.5D**16.4C+
AP30 Shredder 327193623.113C1.4125.689%D*2.073%C+1930U1340U23110000.1h53B**206.1B++
VX6-7 184181802.263B++0.5616.331%F13.26%D*9D-N/A5120.2h16.2D99.1D*
Tank Mine 260176662.667C+0.9659.06%A++N/A125.7B+60C+16201.4h2.5D--4.2B**
NS-30 Vandal 1761741071.626C+0.0829.014%D33.908%B*30.5CN/A1435.7h5.5C**18.9C+
Nova 165165901.833B0.1327.835%D**12.121%D11.3D--N/A3914.6h5.9D21.3F
Comet VM2 2181621441.125C++0.5834.559%D*6.173%B*9.6C3.3D-8916.9h25.6C*74C+
Eridani SX5 1601591920.828C0.8818.603%D**20.755%C++10.7D--N/A6714.9h17.7D*95.1D**
M12 Kobalt 162150188.333C6.6312.125%D*16%C-62.5C+5B++2462.4h19C*156.6C
Cerberus 1481461820.802C0.9123.878%D*23.288%C+15.2DN/A619.6h5.9C*24.7C
NSX Tomoe 1281261480.851C-0.8620.597%F-50%A25.7DN/A1164.9h14.5C+70.4D
Photon A2A Missile Pods 262125913.889A++12.1863.665%F--N/A35.7C-39.1C+5603.5h6.5B**10.2B+
Quasar VM1 117115264.423A*2.7210.505%D*16.522%C-11.6D--N/A979.9h12.6B*119.9C+
Vortex VM21 2181121061.057C+0.6530.839%D*5.357%B*6.2D5.8C+8118.2h35C**113.6C++
Proton II PPA 115105157C-5.2920.149%DN/A55.3C+5.3B*2921.9h7.7B++38.3B
M20 Basilisk 14397303.233C++1.5334.157%D4.124%D11.5D5.5D1598.4h108.9C+318.8C
Manticore SX40 9595332.879A*1.1716.898%F-18.947%C13.8D-N/A676.9h8.1C+47.8D*
M20 Basilisk 12995362.639C+0.9334.824%C-5.263%C+17.3C6.2D2085.5h84.7B+243.2B+
M40 Fury 13095273.519C-1.8130.679%D1.053%D32.8C-12.1B+3492.9h14C*45.6C+
Vortex VM21 178941060.887C+0.8231.907%D--1.064%D*5.1D4.5C6618.5h43.3C**135.8C++
Lumine Edge 989112,7030.007C1.707.014%F-9.89%D--0.2DN/A0575.4h1.6C23.2F--
M60-A Bulldog 11790382.368D0.6627.848%D--1.111%C-900U270U9251100.1h6.4C22.8D
Nebula VM20 8080501.6C0.1114.813%D13.75%D**17.4D--N/A904.6h17.1C+115.1C
M40 Fury 10080194.211C2.5035.141%C+2.5%B+50C+12.5C*3901.6h14.3C+40.8C++
Betelgeuse 54-A 75721030.699D1.0117.943%F-31.944%C++21.8D*N/A2223.3h16.6T92.5T-
E540 Halberd 10471174.176C-2.4746.375%C+4.225%B**27.3C12.7D4322.6h5.2B+11.3B+
MANA Anti-Vehicle Turret 16669461.5C0.2141.807%D*7.246%A++690C970C*5391900.1h10.8D25.8D--
M60-G Bulldog 7469242.875D1.1731.728%C--2.899%C+22.3D1.6D--1613.1h6.7B21.1C++
M60-G Bulldog 7565272.407D0.7024.643%D--1.538%D-15.9D-2.4D--1634.1h7.7C++31.3C-
NS-45 Pilot 6261720.847C0.8629.951%C21.312%D17.9D-N/A543.4h9.9D--33.1D
Eidolon VE33 6161302.033B*0.3325.174%C-31.148%B++38.1B*N/A3171.6h7.1B*28.3B+
MANA Anti-Personnel Turret 5856105.6N/A3.8914.411%UN/A560U20U3532200.1h45.6T*316.7T*
S1 8551151U49.2952.719%C--5.882%A++19.6C13.1C+7052.6h6.8C++13C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon168011.2h
Anti-Vehicle MANA Turret122060.8h
Nano-Armor Kit345732,66586.9h
Restoration Kit301,0591.4h
Nanite Revive Grenade04280.1h
Medical Applicator358106,63712h
Cortium Silo0620.2h
Motion Spotter507,5375.1h
Deconstruction Tool12,8860.6h
M12 Kobalt1550h
Smoke Grenade01070h
Shield Recharging Field171,0240.4h
Recon Detection Device384,4348.8h
Ammunition Package169060.7h
Medical Kit91980.3h
Anti-Infantry MANA Turret91910.5h

Check the help document for the dictionary if you want to learn more about words used here.


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