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AKOSS[VREV] AKOSS
VS BR 128

KDR: 1.73

Score: 35m

Last Seen: Jan 7th, 2019 12:30 AM
- OFFLINE - 1053.3 hour(s)

Battle Rank 109 (128 total) - Vanu Sovereignty on Emerald
Level Progress (to 110): 28%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Artemis VX26 Phaseshift VX-S L100 Python HEAT Blueshift VM5 Blueshift VM5 Flare VE6 V10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $848,178 MLG Score: 678
Fun Score: N/A
Cheeseburgers Flipped: 1427TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.407%22.473%4592899415,8411.447990.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.325%-0.129C0.276C*-0.339C-HEAD ++ (~12.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.163C++12.80.105C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.246%1.166%153410182,487149720931.66132119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.421%-1.175D*-0.403C---0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.1-0.988D--84-0.587D236.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.163%3.298%249610164,245156422602.71419188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.079%-1.435D**0.436B-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.2-1.723F-27.5-1.197D*77.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.838%2.726%1991410082,348127213261.84591177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%-0.493D-0.416C--0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.418B21.20.461B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.204%79.924%199710159,4391696585.56217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.278%0.326C**0.838B++0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.34C**2.40.237C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.146%12.676%1992102063974660.855422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.199%-0.938D---0.368C--1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.307C5.2-0.071C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m273.9%236 (14.2k)218 (13.1k)1.725348,77628,2712.25227128 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022140219.842%25.283%50205:4115

38% Engineer16% Heavy Assault28% Infiltrator6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:37 AMJun 4th, 2018 12:59 AMFeb 5th, 2019 12:30 PM (14d) (PST)Jan 6th, 2019 9:56 PM (44d) (PST)Jan 6th, 2019 8:30 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361393970.3030.1760.0770.9940.060678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1598,34123,8181811560413,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2683.1h/111.8d 14,898 12,332 12,998 160k 3,959 7,267 9,640 86.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,234
Deaths:849
KDR:1.453
Accuracy:18.663% D
HSR:18.882% D
Orion VS54
C++
Kills:1,174
Deaths:1,000
KDR:1.174
Accuracy:19.657% C
HSR:25.639% C++
Lasher X2
C
Kills:1,171
Deaths:1,197
KDR:0.978
Accuracy:23.581% C
HSR:3.501% C
VX29 Polaris
B+
Kills:1,169
Deaths:1,331
KDR:0.878
Accuracy:19.345% D
HSR:26.347% B+
SVA-88
C
Kills:1,155
Deaths:963
KDR:1.199
Accuracy:18.802% D-
HSR:23.723% C
Pulsar LSW
D-
Kills:1,130
Deaths:315
KDR:3.587
Accuracy:18.128% D-
HSR:15.575% D*
Kills:7,033
Deaths (as Heavy Assault):5,655
Deaths (to Heavy Assaults):7,037
KDR:1.24368
Kill Difference:1,378
Playtime:442.132 hours
Usage:16%
Score:5.410m
Score/min:204
Accuracy (listed only):19.696%
HSR (listed only):18.945%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,207
Deaths:1,241
KDR:0.973
Accuracy:20.875% D
HSR:25.021% B
Pandora VX25
D
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.226% D-
HSR:12.869% D
Solstice VE3
C++
Kills:332
Deaths:2
KDR:166
Accuracy:20.585% C-
HSR:20.482% C++
Zenith VX-5
C++
Kills:257
Deaths:264
KDR:0.973
Accuracy:18.535% D**
HSR:21.790% C++
NS Baron G5
C+
Kills:196
Deaths:217
KDR:0.903
Accuracy:40.983% C
HSR:14.286% C+
VX6-7
D*
Kills:181
Deaths:80
KDR:2.263
Accuracy:16.331% F
HSR:13.260% D*
Nova
D
Kills:165
Deaths:90
KDR:1.833
Accuracy:27.835% D**
HSR:12.121% D
VE-LR Obelisk
D
Kills:142
Deaths:97
KDR:1.464
Accuracy:27.796% D
HSR:22.535% D--
Eidolon VE33
B++
Kills:61
Deaths:30
KDR:2.033
Accuracy:25.174% C-
HSR:31.148% B++
Kills:3,015
Deaths (as Engineer):2,290
Deaths (to Engineers):7,494
KDR:1.31659
Kill Difference:725
Playtime:1,022.665 hours
Usage:38%
Score:14.287m
Score/min:233
Accuracy (listed only):25.482%
HSR (listed only):19.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,207
Deaths:1,241
KDR:0.973
Accuracy:20.875% D
HSR:25.021% B
MKV Suppressed
B*
Kills:583
Deaths:617
KDR:0.945
Accuracy:21.885% D
HSR:25.043% B*
Sirius SX12
C+
Kills:561
Deaths:469
KDR:1.196
Accuracy:19.444% D--
HSR:16.578% C+
Pandora VX25
D
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.226% D-
HSR:12.869% D
Solstice VE3
C++
Kills:332
Deaths:2
KDR:166
Accuracy:20.585% C-
HSR:20.482% C++
NS-7 PDW
C+
Kills:310
Deaths:270
KDR:1.148
Accuracy:23.510% C+
HSR:14.194% D
Zenith VX-5
C++
Kills:257
Deaths:264
KDR:0.973
Accuracy:18.535% D**
HSR:21.790% C++
NS Baron G5
C+
Kills:196
Deaths:217
KDR:0.903
Accuracy:40.983% C
HSR:14.286% C+
VX6-7
D*
Kills:181
Deaths:80
KDR:2.263
Accuracy:16.331% F
HSR:13.260% D*
Nova
D
Kills:165
Deaths:90
KDR:1.833
Accuracy:27.835% D**
HSR:12.121% D
Eridani SX5
C++
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.603% D**
HSR:20.755% C++
Kills:4,425
Deaths (as Light Assault):3,711
Deaths (to Light Assaults):4,540
KDR:1.1924
Kill Difference:714
Playtime:156.262 hours
Usage:6%
Score:2.027m
Score/min:216
Accuracy (listed only):23.619%
HSR (listed only):17.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:2,823
Deaths:620
KDR:4.553
Accuracy:40.519% C*
HSR:83.316% B++
Artemis VX26
C*
Kills:2,309
Deaths:1,973
KDR:1.170
Accuracy:23.203% D-
HSR:24.383% C*
Phaseshift VX-S
B++
Kills:1,666
Deaths:387
KDR:4.305
Accuracy:34.714% C+
HSR:84.874% B++
V10
B++
Kills:1,223
Deaths:137
KDR:8.927
Accuracy:42.874% B
HSR:83.892% B++
XM98
B**
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:42.578% B++
HSR:84.399% B**
VA39 Spectre
A+
Kills:1,155
Deaths:489
KDR:2.362
Accuracy:33.768% C*
HSR:55.498% A+
Nyx VX31
C+
Kills:1,149
Deaths:335
KDR:3.430
Accuracy:29.258% D-
HSR:28.634% C+
Parsec VX3-A
B+
Kills:1,120
Deaths:350
KDR:3.200
Accuracy:35.186% D*
HSR:82.143% B+
MKV Suppressed
B*
Kills:583
Deaths:617
KDR:0.945
Accuracy:21.885% D
HSR:25.043% B*
Sirius SX12
C+
Kills:561
Deaths:469
KDR:1.196
Accuracy:19.444% D--
HSR:16.578% C+
NS-7 PDW
C+
Kills:310
Deaths:270
KDR:1.148
Accuracy:23.510% C+
HSR:14.194% D
Ghost
B
Kills:279
Deaths:157
KDR:1.777
Accuracy:31.679% D*
HSR:72.043% B
NS-61 Emissary
B++
Kills:262
Deaths:400
KDR:0.655
Accuracy:18.332% D**
HSR:20.611% B++
NS-44B Commissioner
C
Kills:226
Deaths:275
KDR:0.822
Accuracy:33.738% D
HSR:21.239% C
NS-357 Underboss
D-
Kills:214
Deaths:266
KDR:0.805
Accuracy:29.452% D-
HSR:12.617% D*
NS-30 Vandal
B*
Kills:174
Deaths:107
KDR:1.626
Accuracy:29.014% D
HSR:33.908% B*
Eridani SX5
C++
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.603% D**
HSR:20.755% C++
Cerberus
C++
Kills:146
Deaths:182
KDR:0.802
Accuracy:23.878% D*
HSR:23.288% C++
Manticore SX40
C
Kills:95
Deaths:33
KDR:2.879
Accuracy:16.898% F-
HSR:18.947% C
NSX Tomoe
A++
Kills:72
Deaths:83
KDR:0.867
Accuracy:20.342% F-
HSR:55.556% A++
NS-45 Pilot
C+
Kills:60
Deaths:69
KDR:0.870
Accuracy:30.687% C+
HSR:21.667% C-
Kills:15,759
Deaths (as Infiltrator):7,629
Deaths (to Infiltrators):3,926
KDR:2.06567
Kill Difference:8,130
Playtime:762.632 hours
Usage:28%
Score:8.679m
Score/min:190
Accuracy (listed only):28.551%
HSR (listed only):42.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:936
Deaths:937
KDR:0.999
Accuracy:19.154% D--
HSR:18.376% C
MKV Suppressed
B*
Kills:583
Deaths:617
KDR:0.945
Accuracy:21.885% D
HSR:25.043% B*
Sirius SX12
C+
Kills:561
Deaths:469
KDR:1.196
Accuracy:19.444% D--
HSR:16.578% C+
Pandora VX25
D
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.226% D-
HSR:12.869% D
CME
D
Kills:322
Deaths:259
KDR:1.243
Accuracy:22.231% D-
HSR:17.391% D
NS-7 PDW
C+
Kills:310
Deaths:270
KDR:1.148
Accuracy:23.510% C+
HSR:14.194% D
Corvus VA55
D
Kills:221
Deaths:247
KDR:0.895
Accuracy:21.352% D
HSR:17.195% D-
NS Baron G5
C+
Kills:196
Deaths:217
KDR:0.903
Accuracy:40.983% C
HSR:14.286% C+
Nova
D
Kills:165
Deaths:90
KDR:1.833
Accuracy:27.835% D**
HSR:12.121% D
Eridani SX5
C++
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.603% D**
HSR:20.755% C++
Kills:3,927
Deaths (as Combat Medic):3,567
Deaths (to Combat Medics):2,704
KDR:1.10093
Kill Difference:360
Playtime:113.022 hours
Usage:4%
Score:1.699m
Score/min:250
Accuracy (listed only):24.622%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,430
Deaths:736
KDR:1.943
Accuracy:15.696% D-
HSR:21.119% C+
Blueshift VM5
B++
Kills:1,330
Deaths:688
KDR:1.933
Accuracy:15.114% D-
HSR:24.436% B++
NS-10 Burster
D
Kills:271
Deaths:169
KDR:1.604
Accuracy:25.244% D
HSR:2.583% D--
NS-10 Burster
D
Kills:266
Deaths:171
KDR:1.556
Accuracy:24.486% D-
HSR:3.383% D
Comet VM2
C*
Kills:237
Deaths:168
KDR:1.411
Accuracy:35.396% D-
HSR:4.641% C*
Comet VM2
B*
Kills:162
Deaths:144
KDR:1.125
Accuracy:34.559% D*
HSR:6.173% B*
Quasar VM1
C-
Kills:115
Deaths:26
KDR:4.423
Accuracy:10.505% D*
HSR:16.522% C-
Vortex VM21
B*
Kills:108
Deaths:103
KDR:1.049
Accuracy:30.632% D*
HSR:5.556% B*
Vortex VM21
D--
Kills:91
Deaths:103
KDR:0.883
Accuracy:31.658% D--
HSR:1.099% D*
Nebula VM20
D
Kills:80
Deaths:50
KDR:1.600
Accuracy:14.813% D
HSR:13.750% D*
Kills:4,090
Deaths (as MAX Suit):1,179
Deaths (to MAX Suits):1,684
KDR:3.46904
Kill Difference:2,911
Playtime:178.688 hours
Usage:7%
Score:2.942m
Score/min:274
Accuracy (listed only):23.810%
HSR (listed only):9.926%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,069
V. Kills:382 279%
Deaths:232
KDR:4.608
Accuracy:47.738% C--
KPH:31.100 D-
VKPH:11.100 D
Maelstrom Turbo Laser
D
Kills:775
V. Kills:798 97%
Deaths:882
KDR:0.879
Accuracy:22.835% D**
KPH:5.300 D
VKPH:5.500 D
Saron Laser Cannon
C
Kills:343
V. Kills:334 102%
Deaths:353
KDR:0.972
Accuracy:27.803% D
KPH:8.200 C-
VKPH:8 C
Hornet Missiles
C+
Kills:330
V. Kills:175 188%
Deaths:110
KDR:3
Accuracy:60.518% C+
KPH:31.100 D
VKPH:16.500 D-
Light PPA
C++
Kills:300
V. Kills:56 N/A
Deaths:64
KDR:4.688
Accuracy:35.438% D
KPH:19.400 D-
VKPH:3.600 C++
Photon A2A Missile Pods
C+
Kills:125
V. Kills:137 91%
Deaths:9
KDR:13.889
Accuracy:63.665% F--
KPH:35.300 C-
VKPH:38.700 C+
Kills:2,942 (1,418 + 0)
Deaths:1,650
KDR:1.783
VKDR:1.141
Vehicle Kills:1,882
Kill Difference:1,292
Playtime:250.823 hours
Usage:9%
Score:2.156m
Score/min:143
Piloting Accuracy:35.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:560
V. Kills:298 187%
Deaths:133
KDR:4.211
Accuracy:44.952% B++
KPH:2,016,000 U
VKPH:1,072,800 U
L105 Zephyr
U
Kills:364
V. Kills:133 272%
Deaths:39
KDR:9.333
Accuracy:41.978% C+
KPH:1,310,400 U
VKPH:478,800 U
CAS30 Tank Buster
D-
Kills:281
V. Kills:381 74%
Deaths:576
KDR:0.488
Accuracy:37.995% D
KPH:2.600 D-
VKPH:3.500 D-
AP30 Shredder
U
Kills:193
V. Kills:134 143%
Deaths:61
KDR:3.164
Accuracy:25.632% D*
KPH:694,800 U
VKPH:482,400 U
Kills:1,398 (281 + 1,117)
Deaths:809
KDR:1.728
VKDR:1.169
Vehicle Kills:946
Kill Difference:589
Playtime:109.409 hours
Usage:4%
Score:1.297m
Score/min:198
Piloting Accuracy:37.995%
Gunner Accuracy:25.632%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:1,537
V. Kills:453 339%
Deaths:184
KDR:8.353
Accuracy:36.348% F
KPH:25.900 C
VKPH:7.600 D-
L100 Python AP
C
Kills:840
V. Kills:601 140%
Deaths:225
KDR:3.733
Accuracy:42.751% F
KPH:21.600 D
VKPH:15.500 C
Skyguard
D
Kills:685
V. Kills:618 111%
Deaths:194
KDR:3.531
Accuracy:24.706% D
KPH:8 D-
VKPH:7.200 D
L100 Python HESH
C+
Kills:448
V. Kills:72 N/A
Deaths:46
KDR:9.739
Accuracy:34.537% F
KPH:49.600 C+
VKPH:8 C+
Kills:3,510 (3,510 + 0)
Deaths:649
KDR:5.408
VKDR:2.687
Vehicle Kills:1,744
Kill Difference:2,861
Playtime:193.212 hours
Usage:7%
Score:1.922m
Score/min:166
Driving Accuracy:34.537%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:426
V. Kills:250 170%
Deaths:63
KDR:6.762
Accuracy:39.703% C-
KPH:23.100 C+
VKPH:13.600 C
Supernova PC
D
Kills:394
V. Kills:194 202%
Deaths:49
KDR:8.041
Accuracy:39.421% D--
KPH:12.500 D-
VKPH:6.200 D
Supernova FPC
D-
Kills:341
V. Kills:319 107%
Deaths:147
KDR:2.320
Accuracy:37.614% F-
KPH:11.500 D*
VKPH:10.800 D-
Proton II PPA
B*
Kills:105
V. Kills:10 N/A
Deaths:15
KDR:7
Accuracy:20.149% D
KPH:56.400 C+
VKPH:5.400 B*
E540 Halberd
C+
Kills:69
V. Kills:32 209%
Deaths:17
KDR:4.059
Accuracy:47.113% C+
KPH:27.400 C
VKPH:12.700 D
Kills:1,335 (735 + 600)
Deaths:291
KDR:4.588
VKDR:2.766
Vehicle Kills:805
Kill Difference:1,044
Playtime:83.863 hours
Usage:3%
Score:1.101m
Score/min:219
Driving Accuracy:37.614%
Gunner Accuracy:47.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:280
V. Kills:178 156%
Deaths:52
KDR:5.385
Accuracy:44.167% D*
KPH:25.700 D
VKPH:16.300 D
Kills:280 (0 + 280)
Deaths:52
KDR:5.385
VKDR:3.423
Vehicle Kills:178
Kill Difference:228
Playtime:10.907 hours
Usage:0%
Score:0.187m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:44.167%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:130
V. Kills:10 N/A
Deaths:17
KDR:7.647
Accuracy:12.693% D--
KPH:61.400 C+
VKPH:4.700 B+
M40 Fury
B+
Kills:95
V. Kills:35 264%
Deaths:27
KDR:3.519
Accuracy:30.679% D
KPH:32.800 C-
VKPH:12.100 B+
M20 Basilisk
C
Kills:93
V. Kills:33 274%
Deaths:35
KDR:2.657
Accuracy:34.796% C-
KPH:17.400 C
VKPH:6.200 D
M20 Basilisk
D
Kills:93
V. Kills:45 202%
Deaths:30
KDR:3.100
Accuracy:35.217% C-
KPH:11.500 D
VKPH:5.600 D
M40 Fury
C++
Kills:80
V. Kills:20 381%
Deaths:19
KDR:4.211
Accuracy:35.141% C+
KPH:48.800 C+
VKPH:12.200 C++
M60-G Bulldog
C--
Kills:69
V. Kills:5 N/A
Deaths:24
KDR:2.875
Accuracy:31.728% C--
KPH:22.400 D
VKPH:1.600 D*
M60-G Bulldog
D-
Kills:65
V. Kills:10 N/A
Deaths:27
KDR:2.407
Accuracy:24.643% D--
KPH:15.700 D-
VKPH:2.400 D--
Kills:625 (0 + 625)
Deaths:179
KDR:3.492
VKDR:0.883
Vehicle Kills:158
Kill Difference:446
Playtime:27.291 hours
Usage:1%
Score:0.333m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:24.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,8272,8236204.553B+2.8340.519%C*83.316%B++23CN/A96122.5h2B+5B+
Artemis VX26 2,3342,3091,9731.17C+0.5623.203%D-24.383%C*23.5C-N/A8098.2h13.2C57C-
Phaseshift VX-S 1,6741,6663874.305B+2.5834.714%C+84.874%B++25.2C+N/A11066h2.4B+6.9B+
L100 Python HEAT 1,9901,5371848.353B**6.6336.348%F4.034%B**25.9C7.6D-15259.4h4.5B*12.4C++
Blueshift VM5 1,4451,4307361.943C+0.2215.696%D-21.119%C+23.3DN/A8861.5h17.1C+109.2C
Blueshift VM5 1,3481,3306881.933C+0.2115.114%D-24.436%B++23.4DN/A9056.9h16.7C+110.3C
Flare VE6 1,2381,2348491.453C++0.2718.663%D18.882%D21.5DN/A6057.4h11.1C+59.3C+
V10 1,2241,2231378.927A**7.2042.874%B83.892%B++22.7DN/A10153.8h2B+4.8B+
Pulsar C 1,2231,2071,2410.973C+0.7520.875%D25.021%B13.7DN/A6188.4h13.3C+63.7C+
Orion VS54 1,1871,1741,0001.174C+0.5519.657%C25.639%C++29.6C+N/A16339.7h13.7C+69.9C+
XM98 1,1891,1732185.381A++3.6642.578%B++84.399%B**32C*N/A11736.7h1.9B**4.4B*
Lasher X2 1,1941,1711,1970.978C++0.7523.581%C3.501%C29C+N/A9840.4h21.8C92.5C+
VX29 Polaris 1,1951,1691,3310.878C--0.8519.345%D26.347%B+27.9DN/A8041.9h17D*87.8D
SVA-88 1,1611,1559631.199C0.5318.802%D-23.723%C31.1C--N/A10137.1h13C69.2C
VA39 Spectre 1,1731,1554892.362B+0.6433.768%C*55.498%A+27.5C**N/A11442h4.6B*13.5B++
Nyx VX31 1,1561,1493353.43B+1.7029.258%D-28.634%C+16.7D-N/A8069h5.7C+19.4C+
Pulsar LSW 1,1381,1303153.587A++1.8618.128%D-15.575%D*23.5DN/A9348h13.3C+73.6C
Parsec VX3-A 1,1281,1203503.2C-1.4735.186%D*82.143%B+40.3CN/A9827.8h2.2D-6.2D--
Dual Photon Pods 1,4511,0692324.608C2.8847.738%C--N/A31.1D-11.1D21434.4h24.8C+52C+
Nemesis VSH9 1,2719671,1190.864B0.8658.466%D3.309%B21.6C**6.8D19344.8h5.3A9.1B**
H-V45 9439369370.999C+0.7319.154%D--18.376%C21.6CN/A8643.4h14C+73.4C-
L100 Python AP 1,4418402253.733C+2.0142.751%F5.714%A++21.6D15.4C-26538.9h6.7C++15.7D
Proximity Mine 8198153282.485C-0.7642.13%C+N/A129.4C++N/A3766.3h1.3A++3.2B**
Maelstrom Turbo Laser 1,5737758820.879C0.8522.835%D**1.677%D5.3D5.5D105145.2h146.7C642.4D-
C-4 9586914881.416C+0.3122.266%DN/A71.2C+27.5C+7899.7h1.2B+5.5B
Skyguard 1,3036851943.531B+1.8124.706%DN/A8D-7.2D12985.9h144C582.9C--
MKV Suppressed 5845836170.945C+0.7821.885%D25.043%B*20.7C--N/A6428.2h14.6C++66.5C+
Sirius SX12 5655614691.196C*0.5319.444%D--16.578%C+16.8DN/A7233.4h17C87.7C
C150 Dalton 8585601334.211C2.4944.952%B++N/A5600U2980U46855600.1h4.8C+10.7B
Pandora VX25 4804742691.762B*0.0431.226%D-12.869%D19.3DN/A7824.6h4.9C+15.9C
L100 Python HESH 520448469.739C+8.0134.537%F1.116%C-49.8C+8C+1809h3.6C+10.5D
Spear Anti-Vehicle Phalanx Turret 757432498.816C**7.0935.47%D-3.472%C23.4D-17.6C25218.5h11.3C-31.8D
Saron HRB 676426636.762B+5.0439.703%C-3.052%A23.2C+13.6C27918.4h13.7A34.4B**
Supernova PC 588394498.041B+6.3239.421%D--2.284%C+12.5D-6.2D10331.4h4.9B12.4C+
NS Decimator 5513732811.327B0.4052.868%D--2.681%B25.2C--12C-15814.8h4.5C**8.6C+
L105 Zephyr 497364399.333C++7.6141.978%C+N/A3640U1330U12511600.1h8.2D19.6C
Frag Grenade 3693631363N/A361.2734.549%D**N/A726B**12B+28770.5h2.3A6.7B+
Saron Laser Cannon 6773433530.972C+0.7527.803%D1.458%C--8.2C-8C14841.7h183.4C659.6D
Supernova FPC 6603411472.32C--0.5937.614%F-3.812%B*11.5D*10.8D-28029.6h6.2C16.5D**
Solstice VE3 3333322166U164.2720.585%C-20.482%C++15.7C+N/A12421.2h14B+68.1C++
Hornet Missiles 5053301103C1.2760.518%C+N/A31.1D16.5D-34110.6h8.1B13.5B+
CME 3273222591.243C+0.4822.231%D-17.391%D16.9DN/A4919h17.3D--78D-
Aspis Anti-Aircraft Phalanx Turret 659312595.288B*3.5620.791%DN/A8.6C9.6C19336.3h137.8B+662.6C++
NS-7 PDW 3123102701.148C**0.5823.51%C+14.194%D13.5DN/A4422.9h16.8C71.6C+
Light PPA 356300644.688C++2.9635.438%DN/A19.4D-3.6C++10315.5h19.6C55.2C
CAS30 Tank Buster 6622815760.488C--1.2437.995%DN/A2.6D-3.5D-72109.4h68.1C+179.3C
Saron HRB-H 458280525.385C++3.6644.167%D*1.786%C**25.7D16.3D28510.9h21.4B+48.4C+
Ghost 2822791571.777C0.0531.679%D*72.043%B27.6C-N/A9110.1h2.4C+7.5C
NS-10 Burster 4922711691.604B**0.1225.244%D2.583%D--4D3.2C7268.6h177.3D702.4D
NS-10 Burster 5072661711.556B++0.1724.486%D-3.383%D4.1D3.8C+7564.2h165.9C677.5D
NS-61 Emissary 2652624000.655C+1.0718.332%D**20.611%B++19CN/A4913.8h12.6C**68.7C
Zenith VX-5 2592572640.973C0.7518.535%D**21.79%C++9.9D--N/A5625.9h15.7D84.5D-
Comet VM2 3292371681.411B++0.3135.396%D-4.641%C*10.8C+4.2C+11122h20.6C**58.2C+
NS-44B Commissioner 2312262750.822C0.9033.738%D21.239%C13.1D-N/A4817.2h3.7C++10.9C+
Corvus VA55 2212212470.895C+0.8321.352%D17.195%D-17.7C--N/A10612.5h11.9C*55.9C+
Lancer VS22 4672203230.681C+1.0459.132%CN/A9.9C-11.1C19222.2h23C*39C*
NS-357 Underboss 2142142660.805C+0.9229.452%D-12.617%D*16D-N/A6913.4h4C**13.6C+
NS Baron G5 2001962170.903C0.8240.983%C14.286%C+19.4DN/A5310.1h6.3D*15.4C+
AP30 Shredder 327193613.164C1.4425.632%D*2.073%C+1930U1340U23110000.1h52.7B**205.6B++
VX6-7 184181802.263B++0.5416.331%F13.26%D*9D-N/A5020.2h16.2D99.1D*
NS-30 Vandal 1761741071.626C+0.1029.014%D33.908%B*30.5CN/A1435.7h5.5C**18.9C+
Tank Mine 255173652.662C++0.9458.073%A++N/A123.6B+58.6C+16051.4h2.5D-4.3B**
Nova 165165901.833B0.1127.835%D**12.121%D11.3D--N/A3914.6h5.9D21.3D**
Comet VM2 2181621441.125C++0.6034.559%D*6.173%B*9.6C3.3D-8916.9h25.6C*74C+
Eridani SX5 1601591920.828C0.9018.603%D**20.755%C++10.7D-N/A6614.9h17.7D*95.1D*
Cerberus 1481461820.802C0.9223.878%D*23.288%C++15.2DN/A619.6h5.9C*24.7C
VE-LR Obelisk 144142971.464C+0.2627.796%D22.535%D--38.4C*N/A993.7h7.1C+25.6C+
M12 Kobalt 140130177.647C-5.9212.693%D--15.385%D61.9C+4.8B+1762.1h19.5C++153.9C
Photon A2A Missile Pods 262125913.889A*12.1663.665%F--N/A35.7C-39.1C+5583.5h6.5B**10.2C**
Quasar VM1 117115264.423A*2.7010.505%D*16.522%C-11.6D--N/A979.9h12.6B++119.9C+
Vortex VM21 2121081031.049C+0.6830.632%D*5.556%B*6.1D5.9C+8117.7h35.4B115.5C++
Proton II PPA 115105157C-5.2720.149%DN/A55.3C+5.3B*2921.9h7.7B++38.3B
M40 Fury 13095273.519C-1.7930.679%D1.053%D32.8C-12.1B+3492.9h14C++45.6C+
Manticore SX40 9595332.879A++1.1516.898%F-18.947%C13.8DN/A676.9h8.1C+47.8D*
M20 Basilisk 12693352.657C+0.9334.796%C-5.376%C+17.2C6.1D2035.4h81.9B+235.5B+
M20 Basilisk 13893303.1C++1.3735.217%C-4.301%D11.5D5.6D1598.1h105.9C+300.7C+
Vortex VM21 173911030.883C+0.8431.658%D--1.099%D*5.1D4.6C+6618h43.5B137.5C++
M60-A Bulldog 11790382.368C--0.6427.848%D--1.111%C900U270U9251100.1h6.4C22.8D
Lumine Edge 958811,4640.008C-1.726.841%F-10.227%D-0.2DN/A0530.9h1.6C23.4F--
Nebula VM20 8080501.6C0.1314.813%D13.75%D*17.4D--N/A884.6h17.1C+115.1C
M40 Fury 10080194.211C-2.4935.141%C+2.5%B+50C+12.5C*3901.6h14.3C+40.8C+
NSX Tomoe 7372830.867C-0.8620.342%F-55.556%A++21.8DN/A543.3h13.7C*67.4D
M60-G Bulldog 7469242.875D1.1531.728%C--2.899%C+22.3D1.6D*1613.1h6.7C**21.1C++
MANA Anti-Vehicle Turret 16669461.5D0.2341.883%D**7.246%M+690D-970D5391900.1h10.8C**25.7C
E540 Halberd 10169174.059C2.3347.113%C+4.348%B**27.6C12.8D4402.5h5.2B+11B+
M60-G Bulldog 7565272.407D0.6824.643%D--1.538%D-15.9D-2.4D--1614.1h7.7C++31.3C-
Eidolon VE33 6161302.033B*0.3125.174%C-31.148%B++38.1B*N/A3031.6h7.1B*28.3B+
NS-45 Pilot 6160690.87C0.8630.687%C+21.667%C-17.6D-N/A483.4h10.1D--32.8D
MANA Anti-Personnel Turret 5856105.6N/A3.8714.411%UN/A560U20U3450600.1h45.6T*316.7T*
S1 8551151U49.2752.719%C-5.882%A+19.6C13.1C++6972.6h6.8C+13C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter507,4785.1h
Restoration Kit291,0351.4h
Nano-Armor Kit342725,51786.4h
Anti-Vehicle MANA Turret122050.8h
Spawn Beacon167651.2h
Cortium Silo0610.2h
Nanite Revive Grenade03950.1h
Medical Applicator30086,16010.5h
Deconstruction Tool12,8860.6h
M12 Kobalt1550h
Ammunition Package168510.6h
Shield Recharging Field94250.2h
Medical Kit91980.3h
Anti-Infantry MANA Turret91910.5h
Recon Detection Device334,1088h
Smoke Grenade01070h

Check the help document for the dictionary if you want to learn more about words used here.


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