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Raider AKPO6AT[Ape0] AKPO6AT
NC BR 59

KDR: 9.79

Score: 2m

Last Seen: May 20th, 2020 4:40 PM
- OFFLINE - 25 hour(s)

Battle Rank 59 - New Conglomerate on Miller
Level Progress (to 60): 84%
Level 100 Progress: 11% 685h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP CAS30 Tank Buster C150 Dalton E540 Halberd G30 Walker NC6 Gauss SAW AF-19 Mercenary G30 Walker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.604%27.778%711212811802.535217.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%1.028B**1.018B**1.34AHEAD ++ (~14.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.511B+9.30.326C**27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m643.8%411 (24.7k)389 (23.3k)9.791392,95730213.877559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128315423.124%2.942%6816:571

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2019 2:23 PMApr 27th, 2020 4:28 PMMay 23rd, 2020 6:13 AM (5d) (PST)May 20th, 2020 2:37 PM (8d) (PST)May 20th, 2020 12:40 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,539211,5180.5800.0590.0175.3340.248323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,3461,24291,10435413201523,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
84.9h/3.5d 1,234 87 737 27.2k 79 117 1,263 7.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:87
Deaths:39
KDR:2.231
Accuracy:28.836% A
HSR:26.437% B*
Kills:87
Deaths (as Engineer):39
Deaths (to Engineers):141
KDR:2.23077
Kill Difference:48
Playtime:77.223 hours
Usage:91%
Score:1.885m
Score/min:407
Accuracy (listed only):28.836%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:93
Deaths:52
KDR:1.788
Accuracy:22.531% B
HSR:29.032% B*
Kills:93
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):51
KDR:1.78846
Kill Difference:41
Playtime:4.498 hours
Usage:5%
Score:0.069m
Score/min:255
Accuracy (listed only):22.531%
HSR (listed only):29.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):14
KDR:0
Kill Difference:UNR
Playtime:1.671 hours
Usage:2%
Score:0.020m
Score/min:195
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):3
KDR:0
Kill Difference:UNR
Playtime:0.439 hours
Usage:1%
Score:0.006m
Score/min:235
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:275
V. Kills:140 195%
Deaths:
KDR:
Accuracy:63.891% A*
KPH:21.200 M
VKPH:10.800 B**
C150 Dalton
S
Kills:234
V. Kills:132 176%
Deaths:
KDR:
Accuracy:40.246% C++
KPH:136.600 S
VKPH:77.100 S
Kills:509 (275 + 234)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:272
Kill Difference:509
Playtime:14.661 hours
Usage:17%
Score:0.231m
Score/min:262
Piloting Accuracy:63.891%
Gunner Accuracy:40.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:1,573
V. Kills:741 212%
Deaths:
KDR:
Accuracy:48.842% C+
KPH:53.800 M+
VKPH:25.300 A*
E540 Halberd
A++
Kills:151
V. Kills:64 232%
Deaths:
KDR:
Accuracy:41.141% C--
KPH:47.900 A++
VKPH:20.300 B**
G30 Walker
B+
Kills:134
V. Kills:68 194%
Deaths:
KDR:
Accuracy:33.314% B
KPH:28.900 C++
VKPH:14.700 B+
Kills:1,858 (1,573 + 285)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:873
Kill Difference:1,858
Playtime:37.036 hours
Usage:44%
Score:0.710m
Score/min:320
Driving Accuracy:48.842%
Gunner Accuracy:33.314%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,3141,57311573U1,563.2148.842%C+N/A53.7M+25.3A*33029.3h2.7B**5.5A
CAS30 Tank Buster 4152751275U265.2163.891%A*1.455%B+21.3M10.9B**11812.9h43B+67.3B*
C150 Dalton 3662341234U224.2140.246%C++N/A137.6S77.6S13551.7h1.7A+4.2A+
E540 Halberd 2151511151U141.2141.141%C--N/A47.2A+20B**2583.2h3.6A+8.7B**
G30 Walker 2021341134U124.2133.314%B1.493%D--29.1C++14.8B+2954.6h113.7B+341.4B++
NC6 Gauss SAW 9693521.788C**8.0022.531%B29.032%B*33.2C+1.1A902.8h8.1B+36B+
AF-19 Mercenary 8887392.231A+7.5628.836%A26.437%B*20.7C+N/A544.2h10.6B+36.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1540.2h
AE Nano-Armor Kit14974,4017.9h
AE Medical Applicator11090h
Medical Applicator02,0380.1h
Spitfire Auto-Turret0610.1h
Ammunition Package11180.2h
Nano-Armor Kit06050h

Check the help document for the dictionary if you want to learn more about words used here.


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