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Justicar Dominator AL00ZERVS[HVag] AL00ZERVS
VS BR 40

KDR: 2.19

Score: 20.4m

Last Seen: Jul 29th, 2019 1:55 AM
- OFFLINE - 493.1 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald - Outfit Member of HoneyVadgerS[HVag] HoneyVadgerS
VS outfit on Emerald

Members: 0
Level Progress (to 41): 43%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Cosmos VM3 Orion VS54 Flare VE6 SVA-88 VX29 Polaris Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.32%19.594%3981611989,4112.066990.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.95%-0.162C-0.193C-0.057C+HEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.223C++11.80.176C++46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.745%1.314%476312116851851563.7027436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%-0.063C+-0.254C-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.551B+26.60.498B+45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.865%2.047%330212129775164031.88975242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.085%0.863B*-0.331C-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+6.10.515B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.653%3.403%315812067643452502.21449304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%0.412B-0.258C0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.638B+17.60.559B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.609%76.41%3152121219556200.346359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2%-0.057C+0.606B+0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.337C**2.30.286C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.481%13.673%3153121137330471.22697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.309%0.659B+-0.19C-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.50.29C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HoneyVadgerS[HVag] HoneyVadgerS
VS outfit on Emerald

Members: 0
20.4m680.3%700 (42k)581 (34.9k)2.1907120,0459,1502.5780340 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121498417.6%14.203%25003:517

36% Engineer38% Heavy Assault6% Infiltrator7% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 10:59 AMMay 5th, 2016 12:26 AMAug 13th, 2019 10:18 PM (4d) (PST)Jul 28th, 2019 9:56 PM (21d) (PST)Jul 28th, 2019 9:55 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831884950.5700.2600.0814.3770.073643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,95411,25429,70034165263434,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
585.8h/24.4d 3,544 2,847 7,777 153.8k 1,111 1,410 2,568 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,507
Deaths:678
KDR:2.223
Accuracy:21.383% D*
HSR:25.017% D
Pulsar LSW
D
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:19.717% D
HSR:17.927% D-
Orion VS54
C+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:20.146% C+
HSR:18.174% D--
Flare VE6
D
Kills:1,158
Deaths:536
KDR:2.160
Accuracy:18.721% D
HSR:19.344% D
SVA-88
D-
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:19.078% D-
HSR:18.583% D-
VX29 Polaris
C
Kills:1,156
Deaths:503
KDR:2.298
Accuracy:17.503% D--
HSR:21.367% C
Kills:7,316
Deaths (as Heavy Assault):3,458
Deaths (to Heavy Assaults):2,804
KDR:2.11567
Kill Difference:3,858
Playtime:224.384 hours
Usage:38%
Score:9.508m
Score/min:706
Accuracy (listed only):19.425%
HSR (listed only):20.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:679
Deaths:522
KDR:1.301
Accuracy:22.103% D
HSR:17.084% D
Serpent VE92
C
Kills:293
Deaths:277
KDR:1.058
Accuracy:21.799% C
HSR:13.652% D*
Pandora VX25
B*
Kills:236
Deaths:147
KDR:1.605
Accuracy:48.819% B*
HSR:15.254% C+
Solstice VE3
C*
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C*
HSR:15.816% D
Pulsar C
C
Kills:160
Deaths:131
KDR:1.221
Accuracy:22.567% C
HSR:18.125% D-
Solstice SF
B+
Kills:107
Deaths:122
KDR:0.877
Accuracy:21.487% C--
HSR:20.561% B+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:1,808
Deaths (as Engineer):1,472
Deaths (to Engineers):1,876
KDR:1.22826
Kill Difference:336
Playtime:211.731 hours
Usage:36%
Score:6.461m
Score/min:509
Accuracy (listed only):33.621%
HSR (listed only):15.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:679
Deaths:522
KDR:1.301
Accuracy:22.103% D
HSR:17.084% D
Serpent VE92
C
Kills:293
Deaths:277
KDR:1.058
Accuracy:21.799% C
HSR:13.652% D*
Pandora VX25
B*
Kills:236
Deaths:147
KDR:1.605
Accuracy:48.819% B*
HSR:15.254% C+
Solstice VE3
C*
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C*
HSR:15.816% D
Pulsar C
C
Kills:160
Deaths:131
KDR:1.221
Accuracy:22.567% C
HSR:18.125% D-
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
Solstice SF
B+
Kills:107
Deaths:122
KDR:0.877
Accuracy:21.487% C--
HSR:20.561% B+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
MKV Suppressed
C++
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C
HSR:20.548% C++
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% B
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:2,071
Deaths (as Light Assault):1,701
Deaths (to Light Assaults):1,609
KDR:1.21752
Kill Difference:370
Playtime:39.238 hours
Usage:7%
Score:1.231m
Score/min:523
Accuracy (listed only):31.506%
HSR (listed only):15.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:236
Deaths:147
KDR:1.605
Accuracy:48.819% B*
HSR:15.254% C+
Terminus VX-9
B+
Kills:132
Deaths:132
KDR:1
Accuracy:25.990% C+
HSR:31.061% B+
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
H-V45
D
Kills:110
Deaths:86
KDR:1.279
Accuracy:20.743% D
HSR:14.545% D-
Equinox VE2
C+
Kills:90
Deaths:86
KDR:1.047
Accuracy:23.295% C--
HSR:21.111% C+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
MKV Suppressed
C++
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C
HSR:20.548% C++
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% B
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:968
Deaths (as Combat Medic):772
Deaths (to Combat Medics):944
KDR:1.25389
Kill Difference:196
Playtime:24.154 hours
Usage:4%
Score:0.725m
Score/min:500
Accuracy (listed only):33.825%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C**
Kills:262
Deaths:213
KDR:1.230
Accuracy:31.613% C**
HSR:16.031% D
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
Phaseshift VX-S
B
Kills:101
Deaths:33
KDR:3.061
Accuracy:32.391% C--
HSR:79.208% B
Ghost
B+
Kills:94
Deaths:27
KDR:3.481
Accuracy:38.048% C+
HSR:73.404% B+
MKV Suppressed
C++
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C
HSR:20.548% C++
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% B
Kills:720
Deaths (as Infiltrator):502
Deaths (to Infiltrators):1,268
KDR:1.43426
Kill Difference:218
Playtime:36.517 hours
Usage:6%
Score:0.584m
Score/min:267
Accuracy (listed only):29.942%
HSR (listed only):36.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,170
Deaths:356
KDR:3.287
Accuracy:15.599% C
HSR:23.248% B*
Cosmos VM3
B*
Kills:846
Deaths:273
KDR:3.099
Accuracy:15.467% C
HSR:22.695% B*
Quasar VM1
B*
Kills:408
Deaths:126
KDR:3.238
Accuracy:19.492% B*
HSR:22.549% B++
Comet VM2
B**
Kills:142
Deaths:100
KDR:1.420
Accuracy:53.400% B**
HSR:3.521% C
Comet VM2
B**
Kills:58
Deaths:59
KDR:0.983
Accuracy:54.311% B**
HSR:5.172% B+
Kills:2,624
Deaths (as MAX Suit):457
Deaths (to MAX Suits):511
KDR:5.74179
Kill Difference:2,167
Playtime:50.995 hours
Usage:9%
Score:1.899m
Score/min:621
Accuracy (listed only):31.654%
HSR (listed only):15.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:473
V. Kills:22 N/A
Deaths:87
KDR:5.437
Accuracy:40.252% C+
KPH:54 C*
VKPH:2.500 C
Dual Photon Pods
C+
Kills:109
V. Kills:32 330%
Deaths:12
KDR:9.083
Accuracy:54.547% C**
KPH:55 C
VKPH:16.200 C+
Saron Laser Cannon
C*
Kills:103
V. Kills:69 147%
Deaths:81
KDR:1.272
Accuracy:31.907% C++
KPH:15.500 C*
VKPH:10.400 C++
Kills:685 (576 + 0)
Deaths:180
KDR:3.806
VKDR:0.683
Vehicle Kills:123
Kill Difference:505
Playtime:17.374 hours
Usage:3%
Score:0.240m
Score/min:230
Piloting Accuracy:31.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:319
V. Kills:44 N/A
Deaths:26
KDR:12.269
Accuracy:42.920% C**
KPH:61.600 A++
VKPH:8.500 C++
Kills:319 (319 + 0)
Deaths:26
KDR:12.269
VKDR:1.692
Vehicle Kills:44
Kill Difference:293
Playtime:5.179 hours
Usage:1%
Score:0.149m
Score/min:478
Driving Accuracy:42.920%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:658
V. Kills:328 200%
Deaths:161
KDR:4.087
Accuracy:57.302% B*
KPH:26.300 B
VKPH:13.100 A
Saron HRB
C*
Kills:133
V. Kills:87 151%
Deaths:29
KDR:4.586
Accuracy:43.884% C+
KPH:26.800 C*
VKPH:17.500 C*
Proton II PPA
C--
Kills:74
V. Kills:1 N/A
Deaths:8
KDR:9.250
Accuracy:19.417% D
KPH:41.200 C--
VKPH:0.600 F
Kills:865 (658 + 207)
Deaths:198
KDR:4.369
VKDR:2.101
Vehicle Kills:416
Kill Difference:667
Playtime:31.811 hours
Usage:5%
Score:0.725m
Score/min:380
Driving Accuracy:57.302%
Gunner Accuracy:19.417%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:100
V. Kills:7 N/A
Deaths:8
KDR:12.500
Accuracy:33.262% C-
KPH:63 D
VKPH:4.400 C--
Saron HRB-H
B*
Kills:81
V. Kills:64 125%
Deaths:15
KDR:5.400
Accuracy:55.450% C+
KPH:41.600 C**
VKPH:32.800 B*
Kills:181 (0 + 181)
Deaths:23
KDR:7.870
VKDR:3.087
Vehicle Kills:71
Kill Difference:158
Playtime:3.538 hours
Usage:1%
Score:0.071m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:55.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:148
V. Kills:20 N/A
Deaths:28
KDR:5.286
Accuracy:37.439% C++
KPH:80.100 A+
VKPH:10.800 C**
M40 Fury
B+
Kills:103
V. Kills:18 N/A
Deaths:15
KDR:6.867
Accuracy:38.756% C*
KPH:67.400 B+
VKPH:11.800 C++
M60-G Bulldog
A*
Kills:63
V. Kills:7 N/A
Deaths:4
KDR:15.750
Accuracy:40.837% B+
KPH:66.800 A*
VKPH:7.400 B
M20 Basilisk
A++
Kills:62
V. Kills:16 365%
Deaths:7
KDR:8.857
Accuracy:44.414% B+
KPH:41.700 A++
VKPH:10.800 B*
Kills:376 (0 + 376)
Deaths:54
KDR:6.963
VKDR:1.130
Vehicle Kills:61
Kill Difference:322
Playtime:5.809 hours
Usage:1%
Score:0.196m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:44.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5361,5076782.223C+0.0321.383%D*25.017%D47.4DN/A16231.8h11.1C+51.8D
Pulsar LSW 1,1851,1775782.036B+0.1519.717%D17.927%D-55B+N/A39721.4h11.4B+57.6C++
Cosmos VM3 1,1851,1703563.287B*1.1015.599%C23.248%B*34.9C*N/A15733.5h10.8B**69B+
Orion VS54 1,1751,1615652.055B+0.1420.146%C+18.174%D--52.5B*N/A35822.1h11.4B+56.8C++
Flare VE6 1,1701,1585362.16B++0.0318.721%D19.344%D50.8BN/A24922.8h10.5C*55.8C+
SVA-88 1,1681,1575981.935C++0.2619.078%D-18.583%D-44.8C+N/A29025.8h11.8C++61.7C+
VX29 Polaris 1,1661,1565032.298B++0.1117.503%D--21.367%C55.3B+N/A33120.9h11.5B+65.6C+
Cosmos VM3 8578462733.099B*0.9115.467%C22.695%B*38.6B+N/A19921.9h11.7B*75.9C++
C-4 1,0437743782.048B+0.1430.137%B*N/A146A+50.8A+21935.3h1.2B+4.1B++
Lasher X2 7827665221.467B++0.7226.253%C+2.742%D32.2C++N/A13623.8h17.8B+68B+
Zenith VX-5 6916795221.301C++0.8922.103%D17.084%D15.2DN/A5544.6h12.9C++58.4C+
Supernova PC 9866581614.087C+1.9057.302%B*2.28%C+26.3B13.1A33925h5C*8.7B+
Light PPA 495473875.437C**3.2540.252%C+1.269%C+53.8C*2.5C1698.8h10.1B+25.2B+
Nemesis VSH9 8474553091.472A+0.7270.027%B**2.857%C++25.7B22.1B+50717.7h7.5B+10.6B++
Quasar VM1 4124081263.238A1.0519.492%B*22.549%B++22.4C+N/A9718.2h11.1B**57.1B+
C75 Viper 3633192612.269A++10.0842.92%C**1.567%C*61.3A++8.5C++4785.2h8.3B**19.3B*
Serpent VE92 2982932771.058C+1.1321.799%C13.652%D*14DN/A11321h16.6D76.1C
Spiker 2642622131.23C**0.9631.613%C**16.031%D33.2C+N/A1477.9h8.2C**25.8B+
Pandora VX25 2412361471.605C**0.5948.819%B*15.254%C+62.1B*1.3A2513.8h3.9B+7.9B++
Tank Mine 344200543.704B+1.5137.363%C**N/A166.7A120A*31661.2h1.7B+4.6B**
Frag Grenade 2011991199N/A196.8156.671%A+N/A995A*10C++60940.2h2.2A+4A
Solstice VE3 1991961811.083B+1.1124.216%C*15.816%D9.4DN/A13120.9h13.6B+56.3C**
Proximity Mine 1941941910.211A*8.0246.163%B+N/A194A+N/A9241h2C4.3B
MANA Anti-Personnel Turret 172166622.677N/A0.4917.765%UN/A1660U60U4896200.1h18.3T*103.3T*
Pulsar C 1631601311.221C+0.9722.567%C18.125%D-21.6CN/A1877.4h12.2C++54.1C+
M40 Fury 168148285.286C+3.1037.439%C++4.73%M*82.2A+11.1B6411.8h9.3B*24.8B*
Comet VM2 2151421001.42B++0.7753.4%B**3.521%C13.1B6.8A18110.8h17.7B+33.1B++
Saron HRB 220133294.586C+2.4043.884%C+1.504%C+26.6C++17.4C*6485h20.5B46.7B+
Terminus VX-9 1401321321C1.1925.99%C+31.061%B+23.2D1.4A++915.7h18F-69.3D
Sirius SX12 1221201081.111C++1.0823.741%C+12.5%D-16.9DN/A1277.1h14.8C++62.2C++
H-V45 110110861.279C+0.9120.743%D14.545%D-22.4CN/A1514.9h14.6C70.2C
Dual Photon Pods 141109129.083B+6.8954.547%C**1.835%B*54.5C16C+4932h31.1D57.1C
Solstice SF 1091071220.877C+1.3121.487%C--20.561%B+14.9CN/A977.2h13.4C+62.2C+
Saron Laser Cannon 172103811.272C+0.9231.907%C++N/A15.6C*10.5C*2336.6h97.7B+306B+
M40 Fury 121103156.867C+4.6838.756%C*3.884%A*68.7B+12C++6171.5h11.1B+28.7B+
Phaseshift VX-S 101101333.061C++0.8732.391%C--79.208%B26.6C+N/A963.8h2.5B+7.7C**
Proton II PPA-H 107100812.5C++10.3133.262%C-5%M*62.5D4.4C--2191.6h10.8C+32.6C+
M12 Kobalt 10196248B**45.8118.784%D13.542%D-137.1B+7.1B++3490.7h12B*63.9B+
Ghost 9494273.481C**1.2938.048%C+73.404%B+36.2C+N/A1812.6h2B+5.3B
Equinox VE2 9190861.047C+1.1423.295%C--21.111%C+26.5CN/A923.4h14.7C--63.2C
Anti-Vehicle Grenade 9687187N/A84.8162.291%AN/A870A*90C+77730.1h3A4.8A
Lancer VS22 18587871C**1.1968.764%B*N/A15.3C++17.2B+4415.7h14.1B+20.5B+
Saron HRB-H 14581155.4C++3.2155.45%C+1.235%C42.6B33.7B**4281.9h23.1B41.7B
NS Decimator 13081651.246C**0.9467.58%B*N/A35.2C+21.3B+9032.3h5.5C-8.1C+
Thanatos VE70 7877461.674B*0.5248.08%B*12.987%D55AN/A5381.4h3.4B**7.1B**
Proton II PPA 757489.25C7.0619.417%D1.351%D41.1C--N/A2091.8h8.1B+41.7C*
MKV Suppressed 7373501.46B+0.7323.726%C20.548%C++24.3CN/A1873h13.8C*58.3C++
NS-7 PDW 7070710.986C++1.2030.132%B**20%B11.1DN/A1276.3h16.6C55B
MANA Anti-Vehicle Turret 11668203.4B*1.2159.973%B+N/A680C480C2213130.1h6.5B++10.8B++
M60-G Bulldog 7063415.75M*13.5640.837%B+1.587%D-70A**7.8B+5550.9h4.5A11B**
M20 Basilisk 786278.857M+6.6744.414%B+8.065%B**41.3A++10.7B*4091.5h70.2B+158.1B*
Force-Blade 119627,8130.008C-2.1847.104%A3.226%D0.2C--N/A1394.4h5.9F--12.5C+
Spear Anti-Vehicle Phalanx Turret 9260512B++9.8150.655%B+8.333%A*60A32B**10211h5.8B*11.5B*
Phobos VX86 6160461.304C+0.8959.896%C++8.333%D*60B+1B+2981h1.9B**3.2B+
Comet VM2 9258590.983C+1.2154.311%B**5.172%B+12.3C++7.2A2464.7h31.6C+58.2C**
NS Annihilator 9553242.208M**0.0283.237%B++N/A19.6A*15.6A**4942.7h5.4A*6.5A*
MAX Punch 58524700.111C+2.0845.701%C+N/A1.1CN/A547.3h1.9C++4.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23870.3h
Anti-Vehicle MANA Turret22960.4h
Nano-Armor Kit166295,79218.3h
Nanite Revive Grenade03760.1h
Medical Applicator13247,9583.9h
Spitfire Auto-Turret53350.3h
Motion Spotter36810.6h
Welding Device06300h
Deconstruction Tool0620h
Shield Recharging Field211,6560.6h
Ammunition Package92,3421.2h
Anti-Infantry MANA Turret54160.5h
Recon Detection Device174281h
Nano-Repair Grenade0830h
Snowman Soldier41160.1h
Router0600.1h
Flail Targeting Dart0870.5h

Check the help document for the dictionary if you want to learn more about words used here.


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