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Justicar Dominator AL00ZERVS[HVag] AL00ZERVS
VS BR 39

KDR: 2.2

Score: 20.3m

Last Seen: Apr 19th, 2019 11:57 PM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Member of HoneyVadgerS[HVag] HoneyVadgerS
VS outfit on Emerald

Members: 4
Level Progress (to 40): 12%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Cosmos VM3 Orion VS54 Flare VE6 SVA-88 VX29 Polaris Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.3%19.58%3971610199,3822.071540.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.951%-0.156C-0.175C-0.062C+HEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.226C++11.70.178C++46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.714%1.318%474310326831851563.69189435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.673%-0.072C+-0.259C-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.55B+26.70.497B+46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.84%2.047%330210339775164011.89341243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.071%0.868B*-0.356C-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.686B+6.10.517B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.653%3.403%317810277643422502.22741304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%0.415B-0.249C0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.636B+17.60.556B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.636%76.41%3172103319556200.346975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.027%-0.058C+0.608B+0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.336C**2.30.285C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.481%13.673%3173103237329771.25168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.309%0.67B+-0.175C-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.50.29C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HoneyVadgerS[HVag] HoneyVadgerS
VS outfit on Emerald

Members: 4
20.3m673.4%700 (42k)581 (34.9k)2.1954719,9819,1012.5838939 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103598417.535%14.209%24903:517

36% Engineer38% Heavy Assault6% Infiltrator7% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 10:59 AMMay 5th, 2016 12:26 AMApr 20th, 2019 12:25 AM (19h) (PST)Apr 19th, 2019 7:57 PM (23h) (PST)Apr 19th, 2019 7:57 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831884950.5710.2600.0814.3360.073643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,96611,26129,70534165260434,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
583.4h/24.3d 3,535 2,839 7,752 151.8k 1,110 1,404 2,556 23.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,486
Deaths:650
KDR:2.286
Accuracy:21.318% D*
HSR:24.966% D
Pulsar LSW
D
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:19.717% D
HSR:17.927% D-
Orion VS54
C+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:20.146% C+
HSR:18.174% D-
Flare VE6
D
Kills:1,158
Deaths:536
KDR:2.160
Accuracy:18.721% D
HSR:19.344% D
SVA-88
D-
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:19.078% D-
HSR:18.583% D-
VX29 Polaris
C+
Kills:1,156
Deaths:503
KDR:2.298
Accuracy:17.503% D--
HSR:21.367% C+
Lasher X2
C++
Kills:766
Deaths:521
KDR:1.470
Accuracy:26.244% C++
HSR:2.742% D
Kills:8,061
Deaths (as Heavy Assault):3,951
Deaths (to Heavy Assaults):2,793
KDR:2.04024
Kill Difference:4,110
Playtime:223.650 hours
Usage:38%
Score:9.483m
Score/min:707
Accuracy (listed only):20.390%
HSR (listed only):17.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:671
Deaths:513
KDR:1.308
Accuracy:22.002% D
HSR:17.139% D
Serpent VE92
C
Kills:293
Deaths:277
KDR:1.058
Accuracy:21.799% C
HSR:13.652% D*
Pandora VX25
B*
Kills:236
Deaths:147
KDR:1.605
Accuracy:48.819% B*
HSR:15.254% C+
Solstice VE3
C**
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C**
HSR:15.816% D
Pulsar C
C
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.567% C
HSR:18.125% D-
Solstice SF
B+
Kills:107
Deaths:121
KDR:0.884
Accuracy:21.420% C--
HSR:20.561% B+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:1,800
Deaths (as Engineer):1,461
Deaths (to Engineers):1,870
KDR:1.23203
Kill Difference:339
Playtime:210.281 hours
Usage:36%
Score:6.418m
Score/min:509
Accuracy (listed only):33.600%
HSR (listed only):15.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:671
Deaths:513
KDR:1.308
Accuracy:22.002% D
HSR:17.139% D
Serpent VE92
C
Kills:293
Deaths:277
KDR:1.058
Accuracy:21.799% C
HSR:13.652% D*
Pandora VX25
B*
Kills:236
Deaths:147
KDR:1.605
Accuracy:48.819% B*
HSR:15.254% C+
Solstice VE3
C**
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C**
HSR:15.816% D
Pulsar C
C
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.567% C
HSR:18.125% D-
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
Solstice SF
B+
Kills:107
Deaths:121
KDR:0.884
Accuracy:21.420% C--
HSR:20.561% B+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
MKV Suppressed
C*
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C
HSR:20.548% C*
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% B
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:2,063
Deaths (as Light Assault):1,690
Deaths (to Light Assaults):1,591
KDR:1.22071
Kill Difference:373
Playtime:39.180 hours
Usage:7%
Score:1.230m
Score/min:523
Accuracy (listed only):31.491%
HSR (listed only):15.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:236
Deaths:147
KDR:1.605
Accuracy:48.819% B*
HSR:15.254% C+
Terminus VX-9
B++
Kills:132
Deaths:132
KDR:1
Accuracy:25.990% C++
HSR:31.061% B++
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
H-V45
D
Kills:110
Deaths:86
KDR:1.279
Accuracy:20.743% D
HSR:14.545% D-
Equinox VE2
C+
Kills:90
Deaths:86
KDR:1.047
Accuracy:23.295% C--
HSR:21.111% C+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
MKV Suppressed
C*
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C
HSR:20.548% C*
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% B
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:968
Deaths (as Combat Medic):772
Deaths (to Combat Medics):940
KDR:1.25389
Kill Difference:196
Playtime:24.154 hours
Usage:4%
Score:0.725m
Score/min:501
Accuracy (listed only):33.825%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C**
Kills:262
Deaths:213
KDR:1.230
Accuracy:31.613% C**
HSR:16.031% D
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
Phaseshift VX-S
B
Kills:101
Deaths:33
KDR:3.061
Accuracy:32.391% C--
HSR:79.208% B
Ghost
B+
Kills:94
Deaths:27
KDR:3.481
Accuracy:38.124% C+
HSR:73.404% B+
MKV Suppressed
C*
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C
HSR:20.548% C*
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% B
Kills:720
Deaths (as Infiltrator):502
Deaths (to Infiltrators):1,264
KDR:1.43426
Kill Difference:218
Playtime:36.248 hours
Usage:6%
Score:0.581m
Score/min:267
Accuracy (listed only):29.954%
HSR (listed only):36.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,170
Deaths:356
KDR:3.287
Accuracy:15.599% C+
HSR:23.248% B*
Cosmos VM3
B++
Kills:846
Deaths:273
KDR:3.099
Accuracy:15.467% C
HSR:22.695% B++
Quasar VM1
B*
Kills:408
Deaths:126
KDR:3.238
Accuracy:19.492% B*
HSR:22.549% B*
Comet VM2
A
Kills:142
Deaths:100
KDR:1.420
Accuracy:53.400% A
HSR:3.521% C
Comet VM2
B**
Kills:58
Deaths:59
KDR:0.983
Accuracy:54.311% B**
HSR:5.172% B+
Kills:2,624
Deaths (as MAX Suit):457
Deaths (to MAX Suits):508
KDR:5.74179
Kill Difference:2,167
Playtime:50.995 hours
Usage:9%
Score:1.899m
Score/min:621
Accuracy (listed only):31.654%
HSR (listed only):15.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:472
V. Kills:22 N/A
Deaths:86
KDR:5.488
Accuracy:40.266% C+
KPH:54.200 C**
VKPH:2.500 C
Dual Photon Pods
C+
Kills:108
V. Kills:32 327%
Deaths:12
KDR:9
Accuracy:54.358% C**
KPH:54.500 C
VKPH:16.200 C+
Saron Laser Cannon
C*
Kills:103
V. Kills:69 147%
Deaths:81
KDR:1.272
Accuracy:31.907% C+
KPH:15.600 C*
VKPH:10.400 C++
Kills:683 (575 + 0)
Deaths:179
KDR:3.816
VKDR:0.687
Vehicle Kills:123
Kill Difference:504
Playtime:17.310 hours
Usage:3%
Score:0.240m
Score/min:231
Piloting Accuracy:31.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:319
V. Kills:44 N/A
Deaths:26
KDR:12.269
Accuracy:42.920% C**
KPH:61.600 A++
VKPH:8.500 C++
Kills:319 (319 + 0)
Deaths:26
KDR:12.269
VKDR:1.692
Vehicle Kills:44
Kill Difference:293
Playtime:5.179 hours
Usage:1%
Score:0.149m
Score/min:478
Driving Accuracy:42.920%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:658
V. Kills:328 200%
Deaths:161
KDR:4.087
Accuracy:57.263% B*
KPH:26.300 B+
VKPH:13.100 A
Saron HRB
C*
Kills:133
V. Kills:87 151%
Deaths:29
KDR:4.586
Accuracy:43.888% C+
KPH:26.800 C*
VKPH:17.500 C*
Proton II PPA
C--
Kills:74
V. Kills:1 N/A
Deaths:8
KDR:9.250
Accuracy:19.417% D
KPH:41.200 C--
VKPH:0.600 F
Kills:865 (658 + 207)
Deaths:198
KDR:4.369
VKDR:2.101
Vehicle Kills:416
Kill Difference:667
Playtime:31.795 hours
Usage:5%
Score:0.725m
Score/min:380
Driving Accuracy:57.263%
Gunner Accuracy:19.417%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:100
V. Kills:7 N/A
Deaths:8
KDR:12.500
Accuracy:33.262% C-
KPH:63 D
VKPH:4.400 D
Saron HRB-H
B*
Kills:81
V. Kills:64 125%
Deaths:15
KDR:5.400
Accuracy:55.450% C+
KPH:41.600 C*
VKPH:32.800 B*
Kills:181 (0 + 181)
Deaths:23
KDR:7.870
VKDR:3.087
Vehicle Kills:71
Kill Difference:158
Playtime:3.538 hours
Usage:1%
Score:0.071m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:55.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:148
V. Kills:20 N/A
Deaths:28
KDR:5.286
Accuracy:37.439% C++
KPH:80.100 A+
VKPH:10.800 C**
M40 Fury
B+
Kills:103
V. Kills:18 N/A
Deaths:15
KDR:6.867
Accuracy:38.756% C*
KPH:67.400 B+
VKPH:11.800 C++
M60-G Bulldog
A**
Kills:63
V. Kills:7 N/A
Deaths:4
KDR:15.750
Accuracy:40.837% B+
KPH:66.800 A**
VKPH:7.400 B
M20 Basilisk
A++
Kills:62
V. Kills:16 365%
Deaths:7
KDR:8.857
Accuracy:44.414% B+
KPH:41.700 A++
VKPH:10.800 B*
Kills:376 (0 + 376)
Deaths:54
KDR:6.963
VKDR:1.130
Vehicle Kills:61
Kill Difference:322
Playtime:5.809 hours
Usage:1%
Score:0.196m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:44.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5151,4866502.286C+0.0921.318%D*24.966%D47.5C--N/A16231.3h11C+51.5D
Pulsar LSW 1,1851,1775782.036B+0.1619.717%D17.927%D-55B+N/A39721.4h11.4B+57.6C++
Cosmos VM3 1,1851,1703563.287B*1.0915.599%C+23.248%B*34.9B+N/A15733.5h10.8B**69B+
Orion VS54 1,1751,1615652.055B+0.1420.146%C+18.174%D-52.5B**N/A35822.1h11.4B+56.8B
Flare VE6 1,1701,1585362.16B*0.0418.721%D19.344%D50.8B+N/A24922.8h10.5C*55.8C+
SVA-88 1,1681,1575981.935C++0.2619.078%D-18.583%D-44.8C+N/A29025.8h11.8C++61.7C+
VX29 Polaris 1,1661,1565032.298B++0.1017.503%D--21.367%C+55.3B+N/A33120.9h11.5B+65.6C+
Cosmos VM3 8578462733.099B++0.9015.467%C22.695%B++38.6B*N/A19921.9h11.7B**75.9B+
C-4 1,0437743782.048B+0.1530.124%B*N/A146A+50.8A+21955.3h1.2B+4.1B++
Lasher X2 7827665211.47B*0.7326.244%C++2.742%D32.2C++N/A13623.8h17.8B+67.8B+
Zenith VX-5 6836715131.308C++0.8922.002%D17.139%D15.2DN/A5544.1h12.9C*58.4C+
Supernova PC 9866581614.087C+1.8957.263%B*2.28%C+26.3B+13.1A33925h5C**8.7B++
Light PPA 494472865.488C*3.2940.266%C+1.271%C+54.3C**2.5C1708.7h10.1B+25.2B+
Nemesis VSH9 8454543081.474A+0.7270.008%B**2.863%C*25.8B+22.2A*50817.6h7.4B+10.6B++
Quasar VM1 4124081263.238A1.0419.492%B*22.549%B*22.4C+N/A9718.2h11.1B**57.1B++
C75 Viper 3633192612.269A++10.0742.92%C**1.567%C*61.3A++8.5C++4785.2h8.3B**19.3B**
Serpent VE92 2982932771.058C+1.1421.799%C13.652%D*14DN/A11321h16.6D76.1C
Spiker 2642622131.23C*0.9731.613%C**16.031%D33.2C+N/A1477.9h8.2C**25.8B+
Pandora VX25 2412361471.605B+0.5948.819%B*15.254%C+62.1B**1.3A2513.8h3.9B+7.9B++
Frag Grenade 2011991199N/A196.8056.671%A+N/A995A*10C*60940.2h2.2A+4A
Solstice VE3 1991961811.083B+1.1124.216%C**15.816%D9.4DN/A13120.9h13.6B+56.3B+
Proximity Mine 1941941910.211A*8.0246.163%B+N/A194A+N/A9241h2C+4.3B+
Tank Mine 325187523.596B+1.4037.613%C**N/A170A125.5A*31211.1h1.8C**4.7B**
MANA Anti-Personnel Turret 172166622.677N/A0.4817.798%UN/A1660U60U4896200.1h18.3T*103T*
Pulsar C 1631601301.231C++0.9622.567%C18.125%D-21.9CN/A1877.3h12.2C++54C++
M40 Fury 168148285.286C+3.0937.439%C++4.73%M*82.2A++11.1B+6411.8h9.3B*24.8B*
Comet VM2 2151421001.42B++0.7853.4%A3.521%C13.1B+6.8A18010.8h17.7B+33.1B*
Saron HRB 220133294.586C+2.3943.888%C+1.504%C+26.6C*17.4C*6485h20.4B+46.6B+
Terminus VX-9 1401321321C1.2025.99%C++31.061%B++23.2D1.4A++915.7h18F69.3D
Sirius SX12 1221201081.111C++1.0823.741%C+12.5%D-16.9C--N/A1277.1h14.8C++62.2C++
H-V45 110110861.279C+0.9220.743%D14.545%D-22.4CN/A1504.9h14.6C70.2C
Dual Photon Pods 140108129B+6.8054.358%C**1.852%B*54C-16C+4912h31.2D57.4C
Solstice SF 1091071210.884C+1.3121.42%C--20.561%B+14.9CN/A977.2h13.3C+62C+
M40 Fury 121103156.867C+4.6738.756%C*3.884%A*68.7B+12C++6171.5h11.1B+28.7B+
Saron Laser Cannon 172103811.272C+0.9231.907%C+N/A15.6C*10.5C++2336.6h97.7B+306B+
Phaseshift VX-S 101101333.061C+0.8732.391%C--79.208%B26.6C+N/A963.8h2.5B+7.7C**
Proton II PPA-H 107100812.5C++10.3033.262%C-5%M++62.5D4.4D2191.6h10.8C+32.6C+
M12 Kobalt 10196248B**45.8018.784%D13.542%D-137.1B+7.1B+3490.7h12B**63.9B+
Ghost 9494273.481C**1.2938.124%C+73.404%B+37.6C+N/A1872.5h2B+5.3B+
Equinox VE2 9190861.047C+1.1523.295%C--21.111%C+26.5CN/A923.4h14.7D63.2C
Anti-Vehicle Grenade 9687187N/A84.8062.59%AN/A870A**90C+78860.1h3A4.8A
Lancer VS22 18587871B1.2068.764%B**N/A15.3C*17.2B+4415.7h14.1B+20.5B+
Saron HRB-H 14581155.4C++3.2055.45%C+1.235%C42.6C**33.7B*4281.9h23.1B41.7B
NS Decimator 13081651.246C**0.9567.58%B*N/A35.2C++21.3B++9032.3h5.5C8.1C++
Thanatos VE70 7877461.674B**0.5248.08%B*12.987%D55A+N/A5381.4h3.4B**7.1B**
Proton II PPA 757489.25C7.0519.417%D1.351%D41.1C--N/A2091.8h8.1B+41.7C*
MKV Suppressed 7373501.46B+0.7423.726%C20.548%C*24.3CN/A1873h13.8C**58.3C++
NS-7 PDW 7070710.986C++1.2130.132%B**20%B11.1DN/A1276.3h16.6C+55B
MANA Anti-Vehicle Turret 11668203.4B+1.2059.973%C*N/A680D480D-2213130.1h6.5B+10.8B+
M60-G Bulldog 7063415.75S13.5540.837%B+1.587%D-70M7.8B+5550.9h4.5A11B**
M20 Basilisk 786278.857A**6.6644.414%B+8.065%B**41.3A++10.7B*4091.5h70.2B*158.1B**
Force-Blade 119627,7660.008C-2.1947.226%A+3.226%C--0.2DN/A1393.1h5.9F--12.5C+
Phobos VX86 6160461.304C+0.8959.896%C++8.333%D*60B+1B+2981h1.9B*3.2B+
Spear Anti-Vehicle Phalanx Turret 9260512B++9.8050.88%B++8.333%A*60A32B**10211h5.8B**11.4B**
Comet VM2 9258590.983C+1.2154.311%B**5.172%B+12.3C++7.2A2464.7h31.6C+58.2C**
NS Annihilator 9553242.208S0.0183.237%B++N/A19.6A*15.6A++4912.7h5.4A*6.5A*
MAX Punch 58524700.111C+2.0845.701%C+N/A1.1CN/A547.3h1.9C++4.3C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22960.4h
Motion Spotter36790.6h
Snowman Soldier41160.1h
Flail Targeting Dart0870.5h
Spawn Beacon23850.3h
Nano-Armor Kit166295,24418.3h
Nanite Revive Grenade03760.1h
Medical Applicator13247,9583.9h
Deconstruction Tool0620h
Spitfire Auto-Turret53270.3h
Welding Device06300h
Ammunition Package92,3241.2h
Anti-Infantry MANA Turret44140.5h
Router0600.1h
Nano-Repair Grenade0710h
Shield Recharging Field211,6560.6h
Recon Detection Device174281h

Check the help document for the dictionary if you want to learn more about words used here.


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