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Centurion Dominator AL00ZERVS[HVag] AL00ZERVS
VS BR 55

KDR: 2.15

Score: 21.6m

Last Seen: Jan 16th, 2020 1:46 PM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Emerald - Outfit Member of HoneyVadgerS[HVag] HoneyVadgerS
VS outfit on Emerald

Members: 1
Level Progress (to 56): 92%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Cosmos VM3 Orion VS54 Flare VE6 SVA-88 VX29 Polaris Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 413TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.653%19.789%40918121410,0661.927610.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.074%-0.126C-0.175C-0.019C+HEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.228C++11.80.174C++45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.643%1.322%496312298322201833.76471452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%0.019C+-0.258C-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.534B+26.90.468B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.206%2.004%312212309985624351.7758229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%0.889B*-0.34C-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+6.10.512B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.19%3.314%362912231,0563792892.77895364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%0.006C+-0.127C0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.56B+17.90.523B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.848%72.554%3622123036865550.561832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%-0.058C+0.36C**0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.294C*2.50.241C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.586%14.319%3623122942636371.17033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.452%0.574B+-0.079C+-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B3.60.264C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HoneyVadgerS[HVag] HoneyVadgerS
VS outfit on Emerald

Members: 1
21.6m685.7%661 (39.7k)551 (33.1k)2.1469322,34110,4062.5239355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232114518.022%14.413%26003:467

36% Engineer35% Heavy Assault9% Infiltrator7% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 10:59 AMMay 5th, 2016 12:26 AMJan 16th, 2020 5:43 PM (1d) (PST)Jan 16th, 2020 9:46 AM (1d) (PST)Jan 16th, 2020 9:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781864920.5700.2660.0824.4040.072660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,69011,14029,55034165264433,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
652.8h/27.2d 3,923 3,220 9,037 172.5k 1,241 1,612 2,812 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,534
Deaths:707
KDR:2.170
Accuracy:21.313% D*
HSR:25.098% D
Pulsar LSW
D
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:19.717% D
HSR:17.927% D-
Orion VS54
C+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:20.146% C+
HSR:18.174% D--
Flare VE6
D
Kills:1,158
Deaths:536
KDR:2.160
Accuracy:18.721% D
HSR:19.344% D
SVA-88
D-
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:19.078% D-
HSR:18.583% D-
VX29 Polaris
C
Kills:1,156
Deaths:503
KDR:2.298
Accuracy:17.503% D--
HSR:21.367% C
NSX-P Naginata
C**
Kills:61
Deaths:50
KDR:1.220
Accuracy:24.621% C**
HSR:22.951% D
Kills:7,404
Deaths (as Heavy Assault):3,537
Deaths (to Heavy Assaults):3,141
KDR:2.0933
Kill Difference:3,867
Playtime:230.420 hours
Usage:35%
Score:9.585m
Score/min:693
Accuracy (listed only):20.157%
HSR (listed only):20.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C--
Kills:768
Deaths:637
KDR:1.206
Accuracy:22.778% C--
HSR:18.229% D
Serpent VE92
C
Kills:297
Deaths:279
KDR:1.065
Accuracy:21.914% C
HSR:14.141% D--
Pandora VX25
B++
Kills:289
Deaths:205
KDR:1.410
Accuracy:47.799% B++
HSR:15.917% C++
Solstice VE3
C**
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C**
HSR:15.816% D
Pulsar C
C
Kills:162
Deaths:133
KDR:1.218
Accuracy:22.606% C
HSR:18.519% D-
Solstice SF
B+
Kills:109
Deaths:138
KDR:0.790
Accuracy:21.416% C--
HSR:20.184% B+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
NSX-P Tanto
B*
Kills:63
Deaths:25
KDR:2.520
Accuracy:30.572% B*
HSR:15.873% D**
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
Kills:2,021
Deaths (as Engineer):1,690
Deaths (to Engineers):2,089
KDR:1.19586
Kill Difference:331
Playtime:234.427 hours
Usage:36%
Score:6.856m
Score/min:487
Accuracy (listed only):33.253%
HSR (listed only):15.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C--
Kills:768
Deaths:637
KDR:1.206
Accuracy:22.778% C--
HSR:18.229% D
VE-S Canis
C++
Kills:418
Deaths:348
KDR:1.201
Accuracy:25.874% C+
HSR:21.531% C++
Serpent VE92
C
Kills:297
Deaths:279
KDR:1.065
Accuracy:21.914% C
HSR:14.141% D--
Pandora VX25
B++
Kills:289
Deaths:205
KDR:1.410
Accuracy:47.799% B++
HSR:15.917% C++
Solstice VE3
C**
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C**
HSR:15.816% D
Pulsar C
C
Kills:162
Deaths:133
KDR:1.218
Accuracy:22.606% C
HSR:18.519% D-
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
Solstice SF
B+
Kills:109
Deaths:138
KDR:0.790
Accuracy:21.416% C--
HSR:20.184% B+
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
MKV Suppressed
C++
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C-
HSR:20.548% C++
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% C**
NSX-P Tanto
B*
Kills:63
Deaths:25
KDR:2.520
Accuracy:30.572% B*
HSR:15.873% D**
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
NSX-P Tengu
B**
Kills:60
Deaths:38
KDR:1.579
Accuracy:42.357% B**
HSR:20% C
Kills:2,762
Deaths (as Light Assault):2,305
Deaths (to Light Assaults):1,843
KDR:1.19826
Kill Difference:457
Playtime:48.293 hours
Usage:7%
Score:1.389m
Score/min:479
Accuracy (listed only):31.793%
HSR (listed only):16.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:418
Deaths:348
KDR:1.201
Accuracy:25.874% C+
HSR:21.531% C++
Pandora VX25
B++
Kills:289
Deaths:205
KDR:1.410
Accuracy:47.799% B++
HSR:15.917% C++
Equinox VE2
C*
Kills:271
Deaths:251
KDR:1.080
Accuracy:24.884% C+
HSR:21.771% C*
Terminus VX-9
B+
Kills:139
Deaths:137
KDR:1.015
Accuracy:25.754% C+
HSR:30.216% B+
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
H-V45
D
Kills:110
Deaths:86
KDR:1.279
Accuracy:20.743% D
HSR:14.545% D--
Thanatos VE70
B*
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B*
HSR:12.987% D
MKV Suppressed
C++
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C-
HSR:20.548% C++
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% C**
Phobos VX86
C++
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C++
HSR:8.333% D*
NSX-P Tengu
B**
Kills:60
Deaths:38
KDR:1.579
Accuracy:42.357% B**
HSR:20% C
Kills:1,687
Deaths (as Combat Medic):1,386
Deaths (to Combat Medics):1,060
KDR:1.21717
Kill Difference:301
Playtime:33.522 hours
Usage:5%
Score:0.929m
Score/min:462
Accuracy (listed only):33.908%
HSR (listed only):18.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:418
Deaths:348
KDR:1.201
Accuracy:25.874% C+
HSR:21.531% C++
Spiker
C**
Kills:307
Deaths:261
KDR:1.176
Accuracy:31.721% C**
HSR:17.590% C--
Phaseshift VX-S
B+
Kills:189
Deaths:65
KDR:2.908
Accuracy:32.925% C-
HSR:79.894% B+
Ghost
C+
Kills:179
Deaths:73
KDR:2.452
Accuracy:38.095% C+
HSR:64.805% C-
Sirius SX12
C+
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% C+
HSR:12.500% D-
MKV Suppressed
C++
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% C-
HSR:20.548% C++
NS-7 PDW
B**
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B**
HSR:20% C**
NSX-P Tengu
B**
Kills:60
Deaths:38
KDR:1.579
Accuracy:42.357% B**
HSR:20% C
Kills:1,416
Deaths (as Infiltrator):1,014
Deaths (to Infiltrators):1,488
KDR:1.39645
Kill Difference:402
Playtime:55.748 hours
Usage:9%
Score:0.901m
Score/min:269
Accuracy (listed only):31.071%
HSR (listed only):32.108%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,171
Deaths:357
KDR:3.280
Accuracy:15.651% C
HSR:23.228% B**
Cosmos VM3
B*
Kills:852
Deaths:274
KDR:3.109
Accuracy:15.514% C
HSR:22.887% B*
Quasar VM1
B++
Kills:408
Deaths:126
KDR:3.238
Accuracy:19.492% B++
HSR:22.549% B++
Comet VM2
B**
Kills:142
Deaths:100
KDR:1.420
Accuracy:53.400% B**
HSR:3.521% C
Comet VM2
B*
Kills:60
Deaths:61
KDR:0.984
Accuracy:53.976% B*
HSR:5% B
Kills:2,633
Deaths (as MAX Suit):459
Deaths (to MAX Suits):550
KDR:5.73638
Kill Difference:2,174
Playtime:51.704 hours
Usage:8%
Score:1.918m
Score/min:618
Accuracy (listed only):31.606%
HSR (listed only):15.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:576
V. Kills:30 N/A
Deaths:87
KDR:6.621
Accuracy:40.685% C+
KPH:58.900 C**
VKPH:3.100 C+
Dual Photon Pods
C
Kills:134
V. Kills:36 362%
Deaths:12
KDR:11.167
Accuracy:55.741% B+
KPH:52.600 C-
VKPH:14.100 C
Saron Laser Cannon
C*
Kills:122
V. Kills:78 154%
Deaths:81
KDR:1.506
Accuracy:33.018% C*
KPH:16.300 C*
VKPH:10.400 C++
Photon A2A Missile Pods
B+
Kills:64
V. Kills:34 183%
Deaths:6
KDR:10.667
Accuracy:81.626% B+
KPH:68.300 B+
VKPH:36.300 C+
Kills:896 (698 + 0)
Deaths:186
KDR:4.817
VKDR:0.957
Vehicle Kills:178
Kill Difference:710
Playtime:20.736 hours
Usage:3%
Score:0.291m
Score/min:234
Piloting Accuracy:33.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:322
V. Kills:46 N/A
Deaths:26
KDR:12.385
Accuracy:43.168% B
KPH:61.500 A++
VKPH:8.800 C++
Kills:322 (322 + 0)
Deaths:26
KDR:12.385
VKDR:1.769
Vehicle Kills:46
Kill Difference:296
Playtime:5.233 hours
Usage:1%
Score:0.151m
Score/min:480
Driving Accuracy:43.168%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:676
V. Kills:333 202%
Deaths:161
KDR:4.199
Accuracy:57.610% B*
KPH:26.300 C**
VKPH:13 B**
Saron HRB
C++
Kills:133
V. Kills:87 151%
Deaths:29
KDR:4.586
Accuracy:44.368% C++
KPH:26 C++
VKPH:17 C++
Supernova FPC
A*
Kills:82
V. Kills:42 191%
Deaths:5
KDR:16.400
Accuracy:51.535% C
KPH:49.300 A*
VKPH:25.300 A*
Proton II PPA
C--
Kills:74
V. Kills:1 N/A
Deaths:8
KDR:9.250
Accuracy:19.417% D
KPH:41.200 C--
VKPH:0.600 F
Kills:965 (758 + 207)
Deaths:203
KDR:4.754
VKDR:2.281
Vehicle Kills:463
Kill Difference:762
Playtime:34.240 hours
Usage:5%
Score:0.827m
Score/min:403
Driving Accuracy:51.535%
Gunner Accuracy:19.417%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:301
V. Kills:29 N/A
Deaths:8
KDR:37.625
Accuracy:40.307% B
KPH:116.200 B++
VKPH:11.200 A
Saron HRB-H
B*
Kills:81
V. Kills:64 125%
Deaths:15
KDR:5.400
Accuracy:55.565% C+
KPH:41.300 C*
VKPH:32.600 B*
Kills:382 (0 + 382)
Deaths:23
KDR:16.609
VKDR:4.043
Vehicle Kills:93
Kill Difference:359
Playtime:4.554 hours
Usage:1%
Score:0.100m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:55.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:148
V. Kills:20 N/A
Deaths:28
KDR:5.286
Accuracy:37.439% C++
KPH:80.100 A
VKPH:10.800 C**
M40 Fury
B+
Kills:103
V. Kills:18 N/A
Deaths:15
KDR:6.867
Accuracy:38.742% C*
KPH:67.300 B+
VKPH:11.800 C++
M20 Basilisk
A++
Kills:86
V. Kills:21 391%
Deaths:7
KDR:12.286
Accuracy:45.830% B++
KPH:41.800 A++
VKPH:10.200 B++
M60-G Bulldog
A++
Kills:67
V. Kills:8 N/A
Deaths:4
KDR:16.750
Accuracy:46.454% A
KPH:56.800 A++
VKPH:6.800 C*
M12 Kobalt
C+
Kills:63
V. Kills:1 N/A
Deaths:2
KDR:31.500
Accuracy:13.960% D-
KPH:57.200 C+
VKPH:0.900 D*
Kills:467 (0 + 467)
Deaths:56
KDR:8.339
VKDR:1.214
Vehicle Kills:68
Kill Difference:411
Playtime:7.718 hours
Usage:1%
Score:0.221m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:13.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:55
V. Kills:12 423%
Deaths:39
KDR:1.410
Accuracy:43.902% C-
KPH:15.700 C-
VKPH:3.400 D
Kills:55 (55 + 0)
Deaths:39
KDR:1.410
VKDR:0.308
Vehicle Kills:12
Kill Difference:16
Playtime:3.506 hours
Usage:1%
Score:0.017m
Score/min:81
Driving Accuracy:43.902%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5631,5347072.17C0.0221.313%D*25.098%D45.5DN/A15633.7h11.1C52.3D
Pulsar LSW 1,1851,1775782.036B+0.1119.717%D17.927%D-55B+N/A39821.4h11.4B+57.6C++
Cosmos VM3 1,1861,1713573.28B*1.1315.651%C23.228%B**34.6C*N/A15633.8h10.8B**69.2B+
Orion VS54 1,1751,1615652.055B+0.0920.146%C+18.174%D--52.3B*N/A36022.2h11.4B+56.8C++
Flare VE6 1,1701,1585362.16B**0.0118.721%D19.344%D50.8C**N/A24922.8h10.5C*55.8C+
SVA-88 1,1681,1575981.935C++0.2119.078%D-18.583%D-44.8C+N/A29025.8h11.8C++61.7C+
VX29 Polaris 1,1661,1565032.298B++0.1517.503%D--21.367%C55.3B+N/A33120.9h11.5B+65.6C+
Cosmos VM3 8638522743.109B**0.9615.514%C22.887%B*38.6B+N/A19822.1h11.7B*75.7C++
C-4 1,1328394052.072B+0.0730.385%B++N/A147.2A51.4A+21275.7h1.2B+4B++
Lasher X2 8127965371.482B++0.6625.804%C+2.764%D32C+N/A13324.9h18.3B+70.8B
Zenith VX-5 7847686371.206C++0.9422.778%C--18.229%D14.9DN/A5351.4h13.2C++58C+
Supernova PC 1,0096761614.199C+2.0557.61%B*2.219%C+26.3C**13B**33425.7h5C**8.7B++
Light PPA 606576876.621B4.4740.685%C+1.215%C+58.8C**3.1C+1789.8h10.4C**25.6B+
Nemesis VSH9 8674683121.5A+0.6569.855%B**2.778%C++25.9B+22A49918.1h7.4B+10.6B++
VE-S Canis 4294183481.201C++0.9525.874%C+21.531%C++47.5C**1.3A1218.8h12.1C++46.6C++
Quasar VM1 4124081263.238B**1.0919.492%B++22.549%B++22.4C+N/A9818.2h11.1B**57.1B+
C75 Viper 3683222612.385A++10.2443.168%B1.553%C*61.9A++8.8C++4805.2h8.3B**19.3B*
Spiker 3093072611.176C++0.9731.721%C**17.59%C--32.7C+N/A1359.4h8.2C**26B+
Proton II PPA-H 330301837.625A*35.4840.307%B1.661%C+115.8B++11.2A3182.6h10.2C*25.3B
Serpent VE92 3022972791.065C+1.0821.914%C14.141%D--14DN/A11421.2h16.6D75.5C
Pandora VX25 2942892051.41C**0.7447.799%B++15.917%C++56.7B+1B*2235.1h4B+8.3B++
Equinox VE2 2762712511.08C+1.0724.884%C+21.771%C*30.1C+N/A859h14.8C--59.6C
Tank Mine 400238574.175B*2.0337.464%C*N/A183.1A+124.6A*30401.3h1.7B4.4B**
Proximity Mine 2372372210.773A*8.6343.974%C*N/A197.5A+N/A8251.2h2C4.6C++
Plasma Grenade 2212181218N/A215.8554.203%B**N/A726.7B**10C++53950.3h2.3A4.3B**
Solstice VE3 1991961811.083B+1.0624.216%C**15.816%D9.3DN/A13321h13.6B+56.3C*
Phaseshift VX-S 191189652.908C+0.7632.925%C-79.894%B+29.1C+N/A886.5h2.8C*8.6C++
Ghost 182179732.452C+0.3138.095%C+64.805%C-38.1C+N/A1474.7h2.1B5.4C**
MANA Anti-Personnel Turret 176170632.698N/A0.5517.762%UN/A1700U60U4984000.1h18.1T*101.7T*
Pulsar C 1651621331.218C+0.9322.606%C18.519%D-21.9CN/A1907.4h12.2C++53.8C++
M40 Fury 168148285.286C+3.1437.439%C++4.73%M*82.2A+11.1B6411.8h9.3B*24.8B*
Comet VM2 2151421001.42B+0.7353.4%B**3.521%C13C**6.7A18010.9h17.7B+33.1B+
Terminus VX-9 1471391371.015C1.1325.754%C+30.216%B+23.6D1.4A+925.9h17.9F-69.7D
M12 Kobalt 142136268A*65.8518.606%D14.706%D151.1B*6.7B+3610.9h12.1B*65B+
Dual Photon Pods 1701341211.167B++9.0255.741%B+1.493%C**53.6C-14.4C4102.5h29.7D53.3C+
Saron HRB 220133294.586C+2.4444.368%C++1.504%C+26.1C++17.1C++6455.1h21.3C**48B
Saron Laser Cannon 200122811.506C+0.6433.018%C*1.639%C16.3C*10.4C++2217.5h101.9B+308.6B+
Sirius SX12 1221201081.111C++1.0423.741%C+12.5%D-16.9DN/A1307.1h14.8C++62.2C++
H-V45 110110861.279C+0.8720.743%D14.545%D--22.4C-N/A1534.9h14.6C70.2C
Solstice SF 1111091380.79C+1.3621.416%C--20.184%B+14.5CN/A957.5h13.3C+62.2C+
M40 Fury 121103156.867C+4.7238.742%C*3.884%A++68.7B++12C++6181.5h11.1B+28.7B++
Anti-Vehicle Grenade 10491191N/A88.8562.238%AN/A910M130B+79450.1h2.9A4.7A
NS Decimator 14189701.271C*0.8866.904%B++N/A35.6C+20.8B+8642.5h5.3C7.9C++
Lancer VS22 18587871C*1.1568.764%B**N/A15.3C++17.2B4425.7h14.1B+20.5B+
M20 Basilisk 10786712.286S10.1445.83%B++8.14%B**41A++10B++3302.1h74B+161.5B*
Supernova FPC 12482516.4A14.2551.535%CN/A48.2A++24.7A++9231.7h2.9A+5.6A
Saron HRB-H 14581155.4C++3.2555.565%C+1.235%C40.5C*32B*4252h23.5C**42.3B
Thanatos VE70 7877461.674B**0.4748.08%B*12.987%D55A+N/A5491.4h3.4B**7.1B**
Proton II PPA 757489.25C7.1019.417%D1.351%D41.1C--N/A2091.8h8.1B+41.7C*
MKV Suppressed 7373501.46B+0.6923.726%C-20.548%C++24.3CN/A1883h13.8C*58.3C++
NS-7 PDW 7070710.986C++1.1630.132%B**20%C**11.1D-N/A1306.3h16.6C55B
Spear Anti-Vehicle Phalanx Turret 1087088.75C**6.6052.239%B++7.143%A++58.3B**31.7B**9071.2h6.5B++12.4B*
MANA Anti-Vehicle Turret 11869213.286B1.1460.159%C+N/A690C--490C2226230.1h6.6B++10.9B++
M60-G Bulldog 7567416.75M**14.6046.454%A1.493%D-55.8A++6.7C*4701.2h5.9B++12.6B**
Force-Blade 122658,3310.008C-2.1445.983%A3.077%D0.2C--N/A1411.8h5.7D**12.4C+
Photon A2A Missile Pods 9864610.667B**8.5281.626%B+N/A71.1B+37.8C+4410.9h7.8B+9.6B++
M12 Kobalt 6463231.5B**29.3513.96%D-11.111%F57.3C+N/A2781.1h20.1C++144.2C+
NSX-P Tanto 6563252.52A++0.3730.572%B*15.873%D**35C**1.1B++771.8h13.8B45.2B+
NSX-P Naginata 6261501.22C+0.9324.621%C**22.951%D46.9C+N/A1131.3h13.6C+55.2C*
Phobos VX86 6160461.304C+0.8459.896%C++8.333%D*60B+1B**3061h1.9B*3.2B+
Comet VM2 9560610.984C+1.1653.976%B*5%B12.2C+7.1A2394.9h31C+57.4C**
NSX-P Tengu 6060381.579B+0.5742.357%B**20%C50BN/A1401.2h11.7B+27.6B+
NS Annihilator 9956252.24M**0.0983.152%B++N/A19.3A*14.8A*4832.9h5.5A*6.6A*
M40 Fury-F 6755391.41C+0.7443.902%C-N/A15.7C-3.4D813.5h9.2B+20.9B
MAX Punch 58524730.11C+2.0445.496%C+N/A1.1CN/A547.9h1.9C+4.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34510.3h
Nano-Armor Kit215325,54520.1h
Anti-Vehicle MANA Turret33210.5h
Nanite Revive Grenade05060.1h
Medical Applicator17464,1575h
Spitfire Auto-Turret54220.3h
Motion Spotter49530.8h
Deconstruction Tool0620h
Welding Device06300h
Recon Detection Device321,2372.3h
Shield Recharging Field262,2710.8h
Ammunition Package92,4671.3h
Anti-Infantry MANA Turret54270.5h
Snowman Soldier82710.2h
Flail Targeting Dart0870.5h
Nano-Repair Grenade01790.1h
Router0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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