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Immortal Dominator AL00ZERVS[HVag] AL00ZERVS
VS BR 67

KDR: 2.17

Score: 22.7m

Last Seen: May 30th, 2020 2:02 AM
- OFFLINE - 56.3 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald
Level Progress (to 68): 62%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Cosmos VM3 Orion VS54 Flare VE6 SVA-88 VX29 Polaris Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $794,385 MLG Score: 635
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.79%19.854%41318133010,3051.917920.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.082%-0.09C+-0.188C-0.137CHEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.231C++11.80.17C++45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.629%1.299%479313458472331833.63519460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.741%0.042C+-0.248C-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.555B+27.20.489B+45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.747%1.815%361313451,2125955442.03356222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.722%0.941B*-0.443C--0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++5.70.546B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.81%3.293%416913391,2454063483.05897357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.794%0.239C++-0.297C0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.613B+18.10.552B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.848%72.554%4162134636866950.549254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%-0.018C+0.354C**-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.29C*2.50.23C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.586%14.319%4163134542637871.12698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.452%0.561B+-0.097C+-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.60.26C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m721.1%647 (38.8k)541 (32.5k)2.1665123,43310,8162.5582567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1348119917.935%14.053%25203:537

38% Engineer34% Heavy Assault8% Infiltrator8% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 10:59 AMMay 5th, 2016 12:26 AMMay 30th, 2020 12:23 PM (65d) (PST)May 29th, 2020 11:22 PM (65d) (PST)May 29th, 2020 10:02 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091785310.5580.2580.0784.5550.074635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,53010,69531,83533155273432,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
699.8h/29.2d 4,237 3,293 9,610 191.2k 1,325 1,711 3,087 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,596
Deaths:744
KDR:2.145
Accuracy:21.414% F
HSR:25.125% D*
Pulsar LSW
D*
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:19.717% D*
HSR:17.927% D*
Orion VS54
D-
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:20.146% D-
HSR:18.174% D*
Flare VE6
D--
Kills:1,158
Deaths:536
KDR:2.160
Accuracy:18.721% D**
HSR:19.344% D--
SVA-88
D*
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:19.078% D**
HSR:18.583% D*
VX29 Polaris
D
Kills:1,156
Deaths:503
KDR:2.298
Accuracy:17.503% F-
HSR:21.367% D
NSX-P Naginata
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:24.621% C
HSR:22.951% D*
Kills:7,466
Deaths (as Heavy Assault):3,574
Deaths (to Heavy Assaults):3,246
KDR:2.08898
Kill Difference:3,892
Playtime:234.934 hours
Usage:34%
Score:9.650m
Score/min:685
Accuracy (listed only):20.171%
HSR (listed only):20.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D-
Kills:856
Deaths:753
KDR:1.137
Accuracy:23.176% D--
HSR:18.224% D-
Serpent VE92
D--
Kills:316
Deaths:307
KDR:1.029
Accuracy:22.560% D--
HSR:14.557% D*
Pandora VX25
C*
Kills:289
Deaths:206
KDR:1.403
Accuracy:47.799% C*
HSR:15.917% C+
Solstice VE3
C
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C
HSR:15.816% D-
Pulsar C
D--
Kills:162
Deaths:133
KDR:1.218
Accuracy:22.606% D--
HSR:18.519% D--
Solstice SF
B+
Kills:109
Deaths:138
KDR:0.790
Accuracy:21.416% D--
HSR:20.184% B+
Thanatos VE70
B
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B
HSR:12.987% D
NSX-P Tanto
C*
Kills:63
Deaths:25
KDR:2.520
Accuracy:30.572% C*
HSR:15.873% F
Phobos VX86
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C-
HSR:8.333% D**
Kills:2,128
Deaths (as Engineer):1,835
Deaths (to Engineers):2,193
KDR:1.15967
Kill Difference:293
Playtime:266.509 hours
Usage:38%
Score:7.781m
Score/min:487
Accuracy (listed only):33.369%
HSR (listed only):15.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D-
Kills:856
Deaths:753
KDR:1.137
Accuracy:23.176% D--
HSR:18.224% D-
VE-S Canis
C
Kills:478
Deaths:394
KDR:1.213
Accuracy:26.433% D
HSR:22.594% C
Serpent VE92
D--
Kills:316
Deaths:307
KDR:1.029
Accuracy:22.560% D--
HSR:14.557% D*
Pandora VX25
C*
Kills:289
Deaths:206
KDR:1.403
Accuracy:47.799% C*
HSR:15.917% C+
Solstice VE3
C
Kills:196
Deaths:181
KDR:1.083
Accuracy:24.216% C
HSR:15.816% D-
Pulsar C
D--
Kills:162
Deaths:133
KDR:1.218
Accuracy:22.606% D--
HSR:18.519% D--
Sirius SX12
D
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% D
HSR:12.500% D--
Solstice SF
B+
Kills:109
Deaths:138
KDR:0.790
Accuracy:21.416% D--
HSR:20.184% B+
Thanatos VE70
B
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B
HSR:12.987% D
MKV Suppressed
C+
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% D--
HSR:20.548% C+
NS-7 PDW
B+
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B+
HSR:20% C+
NSX-P Tanto
C*
Kills:63
Deaths:25
KDR:2.520
Accuracy:30.572% C*
HSR:15.873% F
Phobos VX86
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C-
HSR:8.333% D**
NSX-P Tengu
B
Kills:60
Deaths:38
KDR:1.579
Accuracy:42.357% B
HSR:20% D
Kills:2,929
Deaths (as Light Assault):2,496
Deaths (to Light Assaults):1,894
KDR:1.17348
Kill Difference:433
Playtime:52.773 hours
Usage:8%
Score:1.429m
Score/min:451
Accuracy (listed only):31.908%
HSR (listed only):16.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:478
Deaths:394
KDR:1.213
Accuracy:26.433% D
HSR:22.594% C
Pandora VX25
C*
Kills:289
Deaths:206
KDR:1.403
Accuracy:47.799% C*
HSR:15.917% C+
Equinox VE2
C+
Kills:284
Deaths:275
KDR:1.033
Accuracy:25.171% D-
HSR:22.183% C+
Terminus VX-9
C+
Kills:139
Deaths:137
KDR:1.015
Accuracy:25.754% D
HSR:30.216% C+
Sirius SX12
D
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% D
HSR:12.500% D--
H-V45
D*
Kills:110
Deaths:87
KDR:1.264
Accuracy:20.730% D**
HSR:14.545% D*
Thanatos VE70
B
Kills:77
Deaths:46
KDR:1.674
Accuracy:48.080% B
HSR:12.987% D
MKV Suppressed
C+
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% D--
HSR:20.548% C+
NS-7 PDW
B+
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B+
HSR:20% C+
Phobos VX86
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:59.896% C-
HSR:8.333% D**
NSX-P Tengu
B
Kills:60
Deaths:38
KDR:1.579
Accuracy:42.357% B
HSR:20% D
Kills:1,760
Deaths (as Combat Medic):1,458
Deaths (to Combat Medics):1,100
KDR:1.20713
Kill Difference:302
Playtime:34.763 hours
Usage:5%
Score:0.950m
Score/min:456
Accuracy (listed only):33.983%
HSR (listed only):18.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:478
Deaths:394
KDR:1.213
Accuracy:26.433% D
HSR:22.594% C
Spiker
C+
Kills:317
Deaths:273
KDR:1.161
Accuracy:31.785% C+
HSR:17.035% D-
Phaseshift VX-S
C*
Kills:189
Deaths:65
KDR:2.908
Accuracy:32.925% D--
HSR:79.894% C*
Ghost
D
Kills:179
Deaths:73
KDR:2.452
Accuracy:38.095% D
HSR:64.805% D-
Sirius SX12
D
Kills:120
Deaths:108
KDR:1.111
Accuracy:23.741% D
HSR:12.500% D--
MKV Suppressed
C+
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.726% D--
HSR:20.548% C+
NS-7 PDW
B+
Kills:70
Deaths:71
KDR:0.986
Accuracy:30.132% B+
HSR:20% C+
NSX-P Tengu
B
Kills:60
Deaths:38
KDR:1.579
Accuracy:42.357% B
HSR:20% D
Kills:1,486
Deaths (as Infiltrator):1,072
Deaths (to Infiltrators):1,529
KDR:1.38619
Kill Difference:414
Playtime:59.221 hours
Usage:8%
Score:0.967m
Score/min:272
Accuracy (listed only):31.149%
HSR (listed only):32.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,172
Deaths:357
KDR:3.283
Accuracy:15.681% D-
HSR:23.208% B++
Cosmos VM3
B++
Kills:862
Deaths:278
KDR:3.101
Accuracy:15.570% D-
HSR:22.738% B++
Quasar VM1
B+
Kills:408
Deaths:126
KDR:3.238
Accuracy:19.492% C*
HSR:22.549% B+
Comet VM2
B+
Kills:142
Deaths:102
KDR:1.392
Accuracy:53.538% B+
HSR:3.521% C
Comet VM2
B
Kills:61
Deaths:64
KDR:0.953
Accuracy:53.793% B
HSR:4.918% C++
Kills:2,645
Deaths (as MAX Suit):463.500
Deaths (to MAX Suits):559
KDR:5.70658
Kill Difference:2,181.500
Playtime:52.585 hours
Usage:8%
Score:1.934m
Score/min:613
Accuracy (listed only):31.615%
HSR (listed only):15.387%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:590
V. Kills:30 N/A
Deaths:87
KDR:6.782
Accuracy:40.798% C-
KPH:58.900 C+
VKPH:3 C-
Dual Photon Pods
C--
Kills:134
V. Kills:36 362%
Deaths:12
KDR:11.167
Accuracy:55.664% C+
KPH:52.600 D
VKPH:14.100 C--
Saron Laser Cannon
C++
Kills:123
V. Kills:78 156%
Deaths:81
KDR:1.519
Accuracy:33.075% C++
KPH:16.100 C+
VKPH:10.200 C
Photon A2A Missile Pods
B+
Kills:64
V. Kills:34 183%
Deaths:6
KDR:10.667
Accuracy:80.645% B+
KPH:63.200 C+
VKPH:33.600 C-
Kills:911 (713 + 0)
Deaths:186
KDR:4.898
VKDR:0.957
Vehicle Kills:178
Kill Difference:725
Playtime:21.227 hours
Usage:3%
Score:0.304m
Score/min:238
Piloting Accuracy:33.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:322
V. Kills:46 N/A
Deaths:26
KDR:12.385
Accuracy:43.168% C+
KPH:61.500 B++
VKPH:8.800 C+
L100 Python HESH
A*
Kills:87
V. Kills:21 395%
Deaths:
KDR:
Accuracy:57.377% B+
KPH:78.200 B
VKPH:18.900 A*
Kills:409 (409 + 0)
Deaths:26
KDR:15.731
VKDR:2.577
Vehicle Kills:67
Kill Difference:383
Playtime:6.346 hours
Usage:1%
Score:0.177m
Score/min:464
Driving Accuracy:57.377%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:761
V. Kills:368 206%
Deaths:161
KDR:4.727
Accuracy:57.529% B+
KPH:27.700 C+
VKPH:13.400 B+
Saron HRB
C+
Kills:133
V. Kills:87 151%
Deaths:29
KDR:4.586
Accuracy:44.313% C
KPH:25.900 C
VKPH:16.900 C+
Supernova FPC
A++
Kills:129
V. Kills:65 195%
Deaths:5
KDR:25.800
Accuracy:53.752% C
KPH:54.400 A++
VKPH:27.400 A++
Proton II PPA
D
Kills:75
V. Kills:1 N/A
Deaths:8
KDR:9.375
Accuracy:19.336% D*
KPH:41.600 D
VKPH:0.600 F-
Supernova VPC
A*
Kills:61
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:48.750% D
KPH:100 A*
VKPH:16.400 A+
Kills:1,159 (951 + 208)
Deaths:203
KDR:5.709
VKDR:2.616
Vehicle Kills:531
Kill Difference:956
Playtime:37.365 hours
Usage:5%
Score:0.911m
Score/min:406
Driving Accuracy:48.750%
Gunner Accuracy:19.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:375
V. Kills:34 N/A
Deaths:8
KDR:46.875
Accuracy:40.079% C+
KPH:108.300 C+
VKPH:9.800 B++
Saron HRB-H
B+
Kills:185
V. Kills:114 161%
Deaths:15
KDR:12.333
Accuracy:57.373% C+
KPH:49.200 C*
VKPH:30.300 B+
Kills:560 (0 + 560)
Deaths:23
KDR:24.348
VKDR:6.435
Vehicle Kills:148
Kill Difference:537
Playtime:7.225 hours
Usage:1%
Score:0.161m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:57.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:148
V. Kills:20 N/A
Deaths:28
KDR:5.286
Accuracy:37.439% C+
KPH:80.100 B**
VKPH:10.800 C++
M40 Fury
C++
Kills:103
V. Kills:18 N/A
Deaths:15
KDR:6.867
Accuracy:38.742% C+
KPH:67.300 C++
VKPH:11.800 C+
M20 Basilisk
B**
Kills:90
V. Kills:24 360%
Deaths:7
KDR:12.857
Accuracy:46.219% B
KPH:42.200 B**
VKPH:11.300 B*
M12 Kobalt
C--
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:14.211% D*
KPH:59.200 C--
VKPH:0.900 D*
M60-G Bulldog
B++
Kills:67
V. Kills:8 N/A
Deaths:4
KDR:16.750
Accuracy:46.706% B++
KPH:56.600 B++
VKPH:6.800 C+
Kills:477 (0 + 477)
Deaths:56
KDR:8.518
VKDR:1.268
Vehicle Kills:71
Kill Difference:421
Playtime:7.861 hours
Usage:1%
Score:0.224m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:46.706%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:55
V. Kills:12 423%
Deaths:39
KDR:1.410
Accuracy:43.902% D
KPH:15.600 D
VKPH:3.400 D
Kills:55 (55 + 0)
Deaths:39
KDR:1.410
VKDR:0.308
Vehicle Kills:12
Kill Difference:16
Playtime:3.531 hours
Usage:1%
Score:0.017m
Score/min:82
Driving Accuracy:43.902%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6291,5967442.145C0.0221.414%F25.125%D*43.4D--N/A14836.8h11.1C--51.9D*
Pulsar LSW 1,1851,1775782.036C+0.1319.717%D*17.927%D*55CN/A39821.4h11.4C+57.6C
Cosmos VM3 1,1871,1723573.283B+1.1215.681%D-23.208%B++34.6CN/A15533.9h10.9B*69.3C++
Orion VS54 1,1751,1615652.055C+0.1120.146%D-18.174%D*52.3C+N/A36222.2h11.4C+56.8C+
Flare VE6 1,1701,1585362.16C++0.0118.721%D**19.344%D--50.8CN/A24922.8h10.5C55.8D-
SVA-88 1,1681,1575981.935C+0.2319.078%D**18.583%D*44.8C--N/A29025.8h11.8C61.7D-
VX29 Polaris 1,1661,1565032.298B0.1317.503%F-21.367%D55.3CN/A33120.9h11.5C+65.6D-
Cosmos VM3 8748622783.101B*0.9315.57%D-22.738%B++38.3C+N/A19622.5h11.8B+75.8C+
C-4 1,1658614092.105C++0.0630.416%C**N/A151.1B++53.3A+21365.7h1.2C**4B
Zenith VX-5 8778567531.137C1.0323.176%D--18.224%D-14.3D--N/A4960h13.3C--57.3D
Lasher X2 8448245511.495C++0.6725.662%D2.791%D32.4DN/A13325.4h18.5C+72.1C+
Supernova PC 1,1297611614.727C2.5657.529%B+2.103%C+27.8C+13.4B+32927.4h5C+8.7C**
Light PPA 620590876.782C++4.6240.798%C-1.186%C+59C+3C-18210h10.5C**25.6C*
VE-S Canis 4924783941.213C0.9526.433%D22.594%C48.8C1.4C**1269.8h11.8C+44.6C
Nemesis VSH9 8754723201.475B+0.6969.994%B++2.754%C++25.7B+21.9B*49418.4h7.5C++10.7B
Quasar VM1 4124081263.238B++1.0719.492%C*22.549%B+22.4DN/A9818.2h11.1B*57.1C++
Proton II PPA-H 409375846.875A*44.7140.079%C+1.6%C++107.1C+9.7B++3193.5h10.3C+25.7C++
C75 Viper 3683222612.385A10.2243.168%C+1.553%C**61.9B++8.8C+4925.2h8.3B++19.3C**
Spiker 3193172731.161C+1.0131.785%C+17.035%D-29.4DN/A12310.8h8.2C++25.9C++
Serpent VE92 3253163071.029C1.1422.56%D--14.557%D*13.6DN/A10623.2h17F75.3D--
Pandora VX25 2942892061.403C+0.7647.799%C*15.917%C+56.7C+1C*2205.1h4C++8.3B
Equinox VE2 2892842751.033C-1.1325.171%D-22.183%C+28.4DN/A8210h15D*59.7D*
Tank Mine 436264624.258B+2.0936.21%CN/A188.6B**122.9A++30001.4h1.6B+4.5B+
Proximity Mine 2432432310.565A++8.4043.38%CN/A186.9B*N/A8001.3h2C--4.7C
Plasma Grenade 2252221222N/A219.8354.47%B++N/A740B+10C53100.3h2.4B**4.3B**
Solstice VE3 1991961811.083C+1.0824.216%C15.816%D-9.3DN/A13521h13.6C++56.3C+
Phaseshift VX-S 191189652.908C-0.7432.925%D--79.894%C*28.6CN/A886.6h2.8C+8.6C-
Saron HRB-H 2991851512.333B*10.1757.373%C+2.703%A48.7C*30B+4213.8h22.6C++39.3C++
MANA Anti-Personnel Turret 186180682.647N/A0.4817.594%UN/A1800U60U5321400.1h17.9T*101.7T*
Ghost 182179732.452C0.2938.095%D64.805%D-38.1DN/A1504.7h2.1C+5.4C+
Pulsar C 1651621331.218C0.9522.606%D--18.519%D--21.9DN/A1917.4h12.2C-53.8D
M40 Fury 168148285.286C-3.1237.439%C+4.73%S82.2B**11.1C++6411.8h9.3B++24.8B++
Comet VM2 2151421021.392B0.7753.538%B+3.521%C12.9C6.6B+18011h17.9B33.4C**
Terminus VX-9 1471391371.015C1.1525.754%D30.216%C+23.6D--1.4B*925.9h17.9T69.7F-
M12 Kobalt 142136268B++65.8318.592%D*14.706%D--123.6C5.5C+3141.1h12.2B*65.7C++
Dual Photon Pods 1701341211.167B+9.0055.664%C+1.493%B++53.6D14.4C--4102.5h29.8D*53.5D
Saron HRB 220133294.586C2.4244.313%C1.504%C++26.1C17.1C+6685.1h21.4C+48.3C+
Supernova FPC 194129525.8A23.6353.752%CN/A53.8A+27.1A++8212.4h2.7A+5.1A
Saron Laser Cannon 201123811.519C0.6533.075%C++1.626%C+16.2C+10.3C+2327.6h104.6C++316.4C**
Sirius SX12 1221201081.111C+1.0623.741%D12.5%D--16.9DN/A1317.1h14.8C+62.2C
H-V45 110110871.264C0.9020.73%D**14.545%D*22D-N/A1525h14.7D--71D*
Solstice SF 1111091380.79C1.3821.416%D--20.184%B+14.3DN/A947.6h13.3C62.2C--
M40 Fury 121103156.867C4.7038.742%C+3.884%A**68.7C++12C+6181.5h11.1B28.7B
Anti-Vehicle Grenade 11094194N/A91.8362.162%B**N/A940A*160B++78660.1h2.9A4.7B**
M20 Basilisk 11490712.857M**10.6946.219%B7.778%B++42.9B**11.4B*3352.1h74.9B+162.1B+
NS Decimator 14189711.254C+0.9166.952%B+N/A35.6C--20.8C+8702.5h5.3D7.9C
L100 Python HESH 10887187M84.8357.377%B+N/A79.1B19.1A**3311.1h2.8B+4.9B+
Lancer VS22 18587871C+1.1768.764%B*N/A15.3C17.2C+4465.7h14.1C**20.5B
MANA Anti-Vehicle Turret 14082233.565C+1.4059.624%D--N/A820D580D4650850.1h6.2C**10.4C++
Thanatos VE70 7877461.674B+0.4948.08%B12.987%D51.3C**N/A5071.5h3.4B++7.1B+
Proton II PPA 767589.375C-7.2119.336%D*1.333%D41.7DN/A2131.8h8B+41.4C+
MKV Suppressed 7373501.46C+0.7123.726%D--20.548%C+24.3DN/A1903h13.8C+58.3C
Spear Anti-Vehicle Phalanx Turret 1117289C+6.8352.262%C*6.944%A++60B32.5B+9211.2h6.4B+12.3C**
NS-7 PDW 7070710.986C1.1830.132%B+20%C+11.1D--N/A1306.3h16.6D-55C+
M12 Kobalt 7069234.5B+32.3314.211%D*11.594%F57.5C--N/A2811.2h19.4C+136.6C
M60-G Bulldog 7567416.75M**14.5846.706%B++1.493%D55.8B++6.7C+4771.2h5.9B+12.7B+
Force-Blade 122658,3310.008D2.1645.983%B**3.077%C-0.2C--N/A1411.9h5.7T12.4C
Photon A2A Missile Pods 9864610.667B*8.5080.645%B+N/A64C+34C-4101h8.2C*10.2B
NS Annihilator 10963282.25M**0.0883.491%B*N/A21A++15.3A++4773h5.6A++6.7A++
NSX-P Tanto 6563252.52B**0.3530.572%C*15.873%F35C1.1C+801.8h13.8C+45.2C++
Supernova VPC 7161161M58.8348.75%DN/A101.7A*16.7A++6190.6h2.6B+5.2C**
Comet VM2 9661640.953C1.2153.793%B4.918%C++11.7C--6.7B+2285.2h31.9C--59.2C
NSX-P Naginata 6261501.22C-0.9524.621%C22.951%D*46.9DN/A1201.3h13.6D55.2C
Phobos VX86 6160461.304C+0.8659.896%C-8.333%D**54.5CN/A2881.1h1.9B++3.2C*
NSX-P Tengu 6060381.579C+0.5942.357%B20%D50CN/A1461.2h11.7C++27.6C*
M40 Fury-F 6755391.41C0.7643.902%DN/A15.7D3.4D823.5h9.2C**20.9C++
MAX Punch 58524830.108C2.0646.053%C+N/A1.1C-N/A548.8h2C++4.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit275362,27822.8h
Anti-Vehicle MANA Turret53630.5h
Spawn Beacon35030.4h
Nanite Revive Grenade05220.1h
Medical Applicator17565,6355.1h
Motion Spotter49840.8h
Deconstruction Tool0620h
Welding Device07970h
Spitfire Auto-Turret54860.4h
Recon Detection Device341,3562.6h
Shield Recharging Field282,3140.8h
Ammunition Package92,6891.3h
Anti-Infantry MANA Turret54430.5h
Flail Targeting Dart01730.9h
Snowman Soldier82710.2h
Router0950.1h
Nano-Repair Grenade02640.1h
IPC Targeting Dart2660.5h

Check the help document for the dictionary if you want to learn more about words used here.


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