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Primarch Skirmisher ALECT0[TWC2] ALECT0
VS BR 94

KDR: 3.72

Score: 11.6m

Last Seen: May 5th, 2019 6:14 AM
- OFFLINE - 2541.7 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 9%
Level 100 Progress: 62% 606h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C75 Viper Dual Photon Pods L100 Python HEAT Antares LC Skyguard L100 Python HESH L100 Python AP Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.371%23.099%748612087100.734232.986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.923%2.184A*0.342C**-3.643T*HEAD ++ (~6.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.282C*17.3-0.213C36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.256%1.655%1473312112,47728411178.72183222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%1.152B**0.061C+-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.291C*55.2-0.041C+59.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.683%2.088%2636512098,142429231318.979352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%-0.126C-0.304C1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.072C+16.4-0.312C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.913%10.078%54212121292732910.47080344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.777%-0.303C1.389A1.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
283-1.368D**93.1-1.334D**189.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.358%10.526%54112132667263.64384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.928D---0.811D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.323C5.3-0.089C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m416%199 (11.9k)186 (11.2k)3.7199715,4234,1464.8145294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214102729.845%3.436%10315:093

6% Combat Medic46% Engineer24% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:26 AMJul 2nd, 2017 6:23 PMJun 2nd, 2019 7:21 PM (77d) (PST)May 5th, 2019 2:18 AM (106d) (PST)May 5th, 2019 2:14 AM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
658266320.2470.0660.0081.4410.099177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5031,58737,916154186611,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1041.5h/43.4d 4,538 530 5,405 90k 1,221 1,862 6,217 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):989
KDR:0
Kill Difference:UNR
Playtime:35.446 hours
Usage:3%
Score:0.195m
Score/min:92
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D--
Kills:266
Deaths:322
KDR:0.826
Accuracy:30.358% D*
HSR:10.526% D--
Solstice SF
C**
Kills:169
Deaths:317
KDR:0.533
Accuracy:25.470% C**
HSR:13.018% D
VX6-7
M*
Kills:52
Deaths:58
KDR:0.897
Accuracy:41.615% M*
HSR:9.615% F-
Kills:487
Deaths (as Engineer):697
Deaths (to Engineers):1,609
KDR:0.69871
Kill Difference:210
Playtime:477.269 hours
Usage:46%
Score:5.297m
Score/min:185
Accuracy (listed only):32.481%
HSR (listed only):11.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:199
Deaths:123
KDR:1.618
Accuracy:54.002% A+
HSR:47.739% B+
Spiker
C*
Kills:161
Deaths:128
KDR:1.258
Accuracy:31.004% C*
HSR:19.876% C+
Manticore SX40
A++
Kills:151
Deaths:159
KDR:0.950
Accuracy:42.035% A++
HSR:11.258% D**
NS-61 Emissary
B
Kills:69
Deaths:55
KDR:1.255
Accuracy:30.553% B
HSR:13.044% D
Kills:580
Deaths (as Infiltrator):465
Deaths (to Infiltrators):428
KDR:1.24731
Kill Difference:115
Playtime:253.855 hours
Usage:24%
Score:2.468m
Score/min:162
Accuracy (listed only):39.399%
HSR (listed only):22.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D--
Kills:266
Deaths:322
KDR:0.826
Accuracy:30.358% D*
HSR:10.526% D--
Solstice SF
C**
Kills:169
Deaths:317
KDR:0.533
Accuracy:25.470% C**
HSR:13.018% D
VX6-7
M*
Kills:52
Deaths:58
KDR:0.897
Accuracy:41.615% M*
HSR:9.615% F-
Kills:487
Deaths (as Light Assault):697
Deaths (to Light Assaults):535
KDR:0.69871
Kill Difference:210
Playtime:196.465 hours
Usage:19%
Score:2.882m
Score/min:244
Accuracy (listed only):32.481%
HSR (listed only):11.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D--
Kills:266
Deaths:322
KDR:0.826
Accuracy:30.358% D*
HSR:10.526% D--
H-V45
F-
Kills:78
Deaths:100
KDR:0.780
Accuracy:13.334% F--
HSR:7.692% F-
Kills:344
Deaths (as Combat Medic):422
Deaths (to Combat Medics):205
KDR:0.81517
Kill Difference:78
Playtime:66.012 hours
Usage:6%
Score:0.722m
Score/min:182
Accuracy (listed only):21.846%
HSR (listed only):9.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):170
KDR:0
Kill Difference:UNR
Playtime:8.541 hours
Usage:1%
Score:0.063m
Score/min:123
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,930
V. Kills:545 353%
Deaths:234
KDR:8.248
Accuracy:58.949% B*
KPH:67.900 C+
VKPH:19.200 C++
Antares LC
C+
Kills:587
V. Kills:650 90%
Deaths:387
KDR:1.517
Accuracy:39.623% A
KPH:10.600 D
VKPH:11.800 C+
Maelstrom Turbo Laser
C+
Kills:362
V. Kills:312 116%
Deaths:227
KDR:1.595
Accuracy:45.620% A**
KPH:12.100 C
VKPH:10.400 C+
Coyote Missiles
B+
Kills:252
V. Kills:134 187%
Deaths:37
KDR:6.811
Accuracy:59.428% B*
KPH:56.200 B
VKPH:29.900 B+
Saron Laser Cannon
C
Kills:185
V. Kills:194 95%
Deaths:208
KDR:0.889
Accuracy:42.414% A++
KPH:6.900 D
VKPH:7.200 C
Kills:3,316 (1,134 + 0)
Deaths:1,093
KDR:3.034
VKDR:1.679
Vehicle Kills:1,835
Kill Difference:2,223
Playtime:145.023 hours
Usage:14%
Score:1.655m
Score/min:190
Piloting Accuracy:42.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:5,894
V. Kills:910 N/A
Deaths:399
KDR:14.772
Accuracy:44.109% B+
KPH:50.400 B**
VKPH:7.800 C+
L100 Python HEAT
B**
Kills:1,169
V. Kills:190 N/A
Deaths:67
KDR:17.448
Accuracy:61.473% B**
KPH:42.900 B*
VKPH:7 D--
Skyguard
A++
Kills:580
V. Kills:665 87%
Deaths:137
KDR:4.234
Accuracy:36.544% A
KPH:13.300 C+
VKPH:15.300 A++
L100 Python HESH
C+
Kills:446
V. Kills:118 375%
Deaths:61
KDR:7.311
Accuracy:63.636% A++
KPH:29.800 D-
VKPH:7.900 C+
L100 Python AP
C+
Kills:396
V. Kills:337 117%
Deaths:63
KDR:6.286
Accuracy:67.146% A
KPH:20.300 D-
VKPH:17.300 C+
Kills:8,485 (8,485 + 0)
Deaths:727
KDR:11.671
VKDR:3.054
Vehicle Kills:2,220
Kill Difference:7,758
Playtime:222.117 hours
Usage:21%
Score:2.045m
Score/min:153
Driving Accuracy:67.146%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:103
V. Kills:55 184%
Deaths:13
KDR:7.923
Accuracy:56.297% B*
KPH:18.200 C-
VKPH:9.700 C**
Kills:103 (103 + 0)
Deaths:13
KDR:7.923
VKDR:4.231
Vehicle Kills:55
Kill Difference:90
Playtime:5.653 hours
Usage:1%
Score:0.057m
Score/min:169
Driving Accuracy:56.297%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:70
V. Kills:57 121%
Deaths:7
KDR:10
Accuracy:42.353% B
KPH:16.300 C
VKPH:13.200 A+
G40-F Ranger
A++
Kills:69
V. Kills:59 115%
Deaths:5
KDR:13.800
Accuracy:34.252% C**
KPH:25.800 B*
VKPH:22 A++
M12 Kobalt
A
Kills:59
V. Kills:9 N/A
Deaths:5
KDR:11.800
Accuracy:14.701% D
KPH:40.500 D
VKPH:6.200 A
Kills:198 (0 + 198)
Deaths:17
KDR:11.647
VKDR:7.353
Vehicle Kills:125
Kill Difference:181
Playtime:8.437 hours
Usage:1%
Score:0.088m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:14.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 6,8045,89439914.772A*11.0544.109%B+1.323%C+50.5B**7.8C+172116.8h8B**18.1B**
Dual Photon Pods 2,4751,9302348.248C**4.5358.949%B*1.244%C+68C+19.2C++30728.4h23.2C++39.4B
L100 Python HEAT 1,3591,1696717.448M++13.7361.473%B**5.304%A*43B*7D--12527.2h2.5A++4A++
Antares LC 1,2375873871.517C+2.2039.623%A3.918%A++10.6D11.8C+13955.3h220D-555.3C
Skyguard 1,2455801374.234B+0.5136.544%A2.586%B+13.3C+15.3A++13543.6h139C380.4B+
L100 Python HESH 564446617.311C3.5963.636%A++N/A29.7D-7.9C+11415h3.6C+5.6B+
L100 Python AP 733396636.286B+2.5767.146%A3.535%B+20.3D-17.3C+15519.5h6.4C+9.5B+
Maelstrom Turbo Laser 6743622271.595C+2.1245.62%A**2.21%C+12.1C10.4C+16929.9h155.9D341.8C*
Nova 2722663220.826C2.8930.358%D*10.526%D--3.7D**N/A1071.9h5.3C17.4D--
Coyote Missiles 386252376.811A+3.0959.428%B*N/A56B29.8B+3974.5h43.4C++73.1B
NS-44L Blackhand 2121991231.618B2.1054.002%A+47.739%B+4.9D--N/A1440.9h6.7D*12.4C+
Saron Laser Cannon 3791852080.889C2.8342.414%A++4.865%A++6.9D7.2C16326.9h191.4C--451.3C++
Proximity Mine 172172295.931B++2.2142.276%C+N/A28.7F-N/A766h2.4D**5.6C--
Solstice SF 1821693170.533C-3.1925.47%C**13.018%D1.5D*N/A6114.8h36.7T144.2F--
Spiker 1641611281.258C**2.4631.004%C*19.876%C+3.8D*N/A1042.5h13.1D42.3C-
Manticore SX40 1551511590.95C+2.7742.035%A++11.258%D**5D*N/A1430.5h15.7T37.4D
C-4 316146304.867A**1.1536.559%A++N/A48.7D56.7A++4183h2.3D**6.4C+
Tank Mine 2291361310.462S6.7447.821%B**N/A97.1C+66.4C++9561.4h3.2F-6.8C
Supernova PC 158103137.923B+4.2056.297%B*N/A18.1C-9.6C**1695.7h4.3B+7.7B*
H-V45 78781000.78C2.9413.334%F--7.692%F-5.3D*N/A1614.6h16.1D-120.5F--
M20 Basilisk 12770710M*6.2842.353%B7.143%B+16.3C13.3A+1554.3h145.5D343.5C-
NS-61 Emissary 7169551.255B++2.4630.553%B13.044%D4.4D*N/A1215.6h18.4C-60.3C+
G40-F Ranger 12869513.8M**10.0834.252%C**N/A25.6B*21.9A++2292.7h108.7B+317.3B+
M12 Kobalt 6859511.8C+8.0814.701%D13.559%D--39.3D6B**1221.5h31.1F211.2D-
VX6-7 5552580.897C2.8241.615%M*9.615%F-1.8D*N/A1529.3h76.1T*182.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13811.5h
Nano-Armor Kit89359,11529.2h
Anti-Vehicle MANA Turret13260.6h
CME0740.1h
AE Nano-Armor Kit624,6001.5h
AE Medical Applicator4312,3801.5h
Nanite Revive Grenade06530.2h
Medical Applicator10458,5776.7h
Spitfire Auto-Turret11200.2h
Restoration Kit61291.1h
Deconstruction Tool02200h
Ammunition Package64,0543.6h
Shield Recharging Field42160.2h
Anti-Infantry MANA Turret111411.7h
Nano-Repair Grenade02910.1h
Recon Detection Device355,06615.2h
M20 Drake0900.1h

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